axyd

DAI_RS_v2

May 22nd, 2022 (edited)
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  1. PreprocessorDefinitions=,CMAA2_STATIC_QUALITY_PRESET=4,CMAA2_EXTRA_SHARPNESS=1
  2. Techniques=DELC_Sharpen@qUINT_sharp.fx,prod80_03_FilmicTonemap@PD80_03_Filmic_Adaptation.fx,CMAA_2@CMAA_2.fx,HDR@FakeHDR.fx,Levels@Levels.fx,LocalContrastCS@LocalContrastCS.fx,DPX@DPX.fx
  3. 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  4.  
  5. [AdaptiveFog.fx]
  6. BloomPower=10.000000
  7. BloomThreshold=10.250000
  8. BloomWidth=0.200000
  9. FogColor=0.900000,0.900000,0.900000
  10. FogCurve=1.500000
  11. FogStart=0.050000
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  14. [AdaptiveTonemapper.fx]
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  16. AdaptPrecision=0
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  18. AdaptSensitivity=1.000000
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  24.  
  25. [ArcaneBloom.fx]
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  27. uAdapt_Intensity=1.000000
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  35.  
  36. [ArtisticVignette.fx]
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  129. [CAS.fx]
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  132.  
  133. [ChromaticAberration.fx]
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  137. [Clarity.fx]
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  139. ClarityBlendIfLight=205
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  149. [CMAA_2.fx]
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  151. UIHELP=0
  152.  
  153. [ColorIsolation.fx]
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  165. [ColorLab.fx]
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  168. [ColorMask.fx]
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  186. [Depth_Cues.fx]
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  194. Shade_Power=0.500000
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  196.  
  197. [DPX.fx]
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  199. Contrast=0.100000
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  204.  
  205. [EyeAdaption.fx]
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  208. fAdp_BrightenShadows=0.100000
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  214. fAdp_Strength=1.000000
  215. fAdp_TriggerRadius=6.000000
  216. fAdp_YAxisFocalPoint=0.500000
  217.  
  218. [FakeHDR.fx]
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  220. radius1=0.793000
  221. radius2=0.870000
  222.  
  223. [FilmGrain.fx]
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  225. Mean=0.500000
  226. SignalToNoiseRatio=6
  227. Variance=0.400000
  228.  
  229. [FilmicAnamorphSharpen.fx]
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  232. DepthMask=0
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  235. Preview=0
  236. Strength=60.000000
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  238.  
  239. [FilmicSharpen.fx]
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  241. Coefficient=0
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  244. Strength=32
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  246.  
  247. [FXAA.fx]
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  249. EdgeThresholdMin=0.000000
  250. Subpix=0.250000
  251.  
  252. [GaussianBlurCS.fx]
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  254.  
  255. [GloomAO.fx]
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  257. Depth_Map=0
  258. Depth_Map_Adjust=7.500000
  259. Depth_Map_Flip=0
  260. Dither_SSDO=1
  261. GloomAO=0
  262. NCD=0.125000,0.000000
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  265. SamplesXY=3
  266. SSDO_ColorPower=1.500000
  267. SSDO_Fade=1.000000
  268. SSDO_Intensity_Masking=0.000000
  269. SSDO_Levels=32
  270. SSDO_Max_Depth=0.999000
  271. SSDO_MipSampling=0
  272. SSDO_Power=1.500000
  273. SSDO_SampleRadius=2500.000000
  274. SSDO_Saturation=1.000000
  275. SSDO_Trimming=0.100000
  276. SSDO_X2=0
  277.  
  278. [GoldenRatio.fx]
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  280. ResizeMode=1
  281.  
  282. [GrainSpread.fx]
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  284. GlobalGrain=0.500000
  285. Opacity=0.500000
  286. Speed=1.000000
  287. Spread=1.000000
  288.  
  289. [Heightfog.fx]
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  292. FogCloudScaleHorizontal=1.000000
  293. FogCloudScaleVertical=1.000000
  294. FogColor=0.800000,0.800000,0.800000
  295. FogCurve=25.000000
  296. FogDensity=1.000000
  297. FogStart=0.000000
  298. FoV=60.000000
  299. MovementSpeed=0.400000
  300. MovingFog=0
  301. PlaneOrientation=1.751000,-0.464000
  302. PlaneZ=-0.001000
  303.  
  304. [HexLensFlare.fx]
  305. uColor0=0.576471,1.000000,0.000000
  306. uColor1=0.258824,0.592157,1.000000
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  308. uColor3=0.392157,0.925490,1.000000
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  310. uScale=1.000000
  311. uThreshold=0.950000
  312.  
  313. [HotsamplingHelper.fx]
  314. bUIMaskBackground=1
  315. fUIOverlayPos=0.500000,0.500000
  316. fUIOverlayScale=0.200000
  317.  
  318. [Levels.fx]
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  320. HighlightClipping=0
  321. WhitePoint=243
  322.  
  323. [LiftGammaGain.fx]
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  325. RGB_Gamma=1.000000,1.000000,1.000000
  326. RGB_Lift=1.000000,1.000000,1.000000
  327.  
  328. [LocalContrastCS.fx]
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  330. WeightExponent=5.000000
  331.  
  332. [LumaSharpen.fx]
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  334. pattern=1
  335. sharp_clamp=0.035000
  336. sharp_strength=0.650000
  337. show_sharpen=0
  338.  
  339. [LUT.fx]
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  341. fLUT_AmountLuma=1.000000
  342.  
  343. [LUTTools.fx]
  344. LutChromaLuma=1.000000,1.000000
  345. LutRes=32
  346. VerticalOrietation=0
  347.  
  348. [MagicHDR.fx]
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  350. BlendingBase=0.800000
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  352. BloomBrightness=3.000000
  353. BloomSaturation=1.000000
  354. BlurSize=0.500000
  355. Exposure=0.000000
  356. InputExposure=0.000000
  357. InvTonemap=0
  358. ShowBloom=0
  359. Tonemap=5
  360. _Credits=0
  361. _Help=0
  362. _WipWarn=0
  363.  
  364. [MBMB.fx]
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  366. fBlur_Sigma=4.000000
  367. fDistortion=1.000000
  368. fSensitivity=0.100000
  369.  
  370. [Mouse.fx]
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  372. MouseOffset=0,0
  373. MouseOpacity=1.000000
  374. MouseRadius=16
  375.  
  376. [MultiFX.fx]
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  378. f3CA_Intensity=0.000000,0.000000,0.000000
  379. fFilmGrain_Intensity=0.000000
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  381. fFilmGrain_Speed=1.000000
  382. fFilmGrain_Variance=0.500000
  383. fSCurve_Intensity=0.000000
  384. fVignette_Intensity=0.000000
  385.  
  386. [NFAA.fx]
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  388. HFR_AA=1
  389. HFR_Adjust=0.499000
  390. Mask_Adjust=1.000000
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  392.  
  393. [NormalMap.fx]
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  395. DistortionAmount=1.000000
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  397. TextureScale=6.000000
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  399. ZScale=1.000000
  400. _WipWarn=0
  401.  
  402. [Oilify.fx]
  403. Scale=1.000000
  404. Sharpness=1.000000
  405. Tuning=2.000000
  406.  
  407. [PD80_02_Bloom.fx]
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  409. BKelvin=6500
  410. BloomLimit=0.333000
  411. BloomMix=0.500000
  412. BloomSaturation=0.000000
  413. BlurSigma=30.000000
  414. debugBloom=0
  415. dither_strength=2.000000
  416. enableBKelvin=0
  417. GreyValue=0.333000
  418.  
  419. [PD80_03_Curved_Levels.fx]
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  421. black_out_grey=0.000000
  422. dither_strength=1.000000
  423. enable_dither=1
  424. pos0_shoulder_grey=0.750000
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  427. pos1_toe_grey=0.250000
  428. white_in_grey=255.000000
  429. white_out_grey=255.000000
  430.  
  431. [PD80_03_Filmic_Adaptation.fx]
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  433. adj_shoulder=1.000000
  434. adj_toe=1.000000
  435.  
  436. [PD80_03_Levels.fx]
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  438. enable_dither=1
  439. ib=0.000000,0.000000,0.000000
  440. ig=1.000000
  441. iw=1.000000,1.000000,1.000000
  442. ob=0.000000,0.000000,0.000000
  443. ow=1.000000,1.000000,1.000000
  444.  
  445. [PD80_04_Color_Balance.fx]
  446. h_BlueShift=0.000000
  447. h_GreenShift=0.000000
  448. h_RedShift=0.000000
  449. m_BlueShift=0.000000
  450. m_GreenShift=0.000000
  451. m_RedShift=0.000000
  452. preserve_luma=1
  453. separation_mode=0
  454. s_BlueShift=0.000000
  455. s_GreenShift=0.000000
  456. s_RedShift=0.000000
  457.  
  458. [PD80_04_Contrast_Brightness_Saturation.fx]
  459. brightness=0.000000
  460. brightnessD=0.000000
  461. contrast=0.000000
  462. contrastD=0.000000
  463. depthCurve=1.000000
  464. depthEnd=0.100000
  465. depthStart=0.000000
  466. display_depth=0
  467. dither_strength=1.000000
  468. enable_depth=0
  469. enable_dither=1
  470. exposureD=0.000000
  471. exposureN=0.000000
  472. huemid=0.000000
  473. huerange=0.167000
  474. saturation=0.000000
  475. saturationD=0.000000
  476. sat_a=0.000000
  477. sat_b=0.000000
  478. sat_custom=0.000000
  479. sat_g=0.000000
  480. sat_m=0.000000
  481. sat_p=0.000000
  482. sat_r=0.000000
  483. sat_y=0.000000
  484. tint=0.000000
  485. vibrance=0.000000
  486. vibranceD=0.000000
  487.  
  488. [PD80_04_Magical_Rectangle.fx]
  489. blendmode_1=0
  490. center=0.500000,0.500000
  491. depthpos=0.000000
  492. depth_smoothing=0.002000
  493. dither_strength=0.000000
  494. enable_gradient=0
  495. gradient_curve=0.250000
  496. gradient_type=0
  497. intensity_boost=1.000000
  498. invert_shape=0
  499. mr_brightness=0.000000
  500. mr_contrast=0.000000
  501. mr_exposure=0.000000
  502. mr_hue=0.000000
  503. mr_saturation=0.000000
  504. mr_vibrance=0.000000
  505. opacity=1.000000
  506. reccolor=0.500000,0.500000,0.500000
  507. ret_size_x=0.125000
  508. ret_size_y=0.125000
  509. rotation=45
  510. shape=0
  511. smoothing=0.010000
  512.  
  513. [PD80_04_Saturation_Limit.fx]
  514. saturation_limit=1.000000
  515.  
  516. [PD80_04_Selective_Color_v2.fx]
  517. bk_adj_bla=0.000000
  518. bk_adj_cya=0.000000
  519. bk_adj_mag=0.000000
  520. bk_adj_sat=0.000000
  521. bk_adj_yel=0.000000
  522. bm_adj_bla=0.000000
  523. bm_adj_cya=0.000000
  524. bm_adj_lig=0.000000
  525. bm_adj_lig_curve=0.000000
  526. bm_adj_mag=0.000000
  527. bm_adj_sat=0.000000
  528. bm_adj_yel=0.000000
  529. b_adj_bla=0.000000
  530. b_adj_cya=0.000000
  531. b_adj_lig=0.000000
  532. b_adj_lig_curve=0.000000
  533. b_adj_mag=0.000000
  534. b_adj_sat=0.000000
  535. b_adj_yel=0.000000
  536. cb_adj_bla=0.000000
  537. cb_adj_cya=0.000000
  538. cb_adj_lig=0.000000
  539. cb_adj_lig_curve=0.000000
  540. cb_adj_mag=0.000000
  541. cb_adj_sat=0.000000
  542. cb_adj_yel=0.000000
  543. corr_method=1
  544. c_adj_bla=0.000000
  545. c_adj_cya=0.000000
  546. c_adj_lig=0.000000
  547. c_adj_lig_curve=0.000000
  548. c_adj_mag=0.000000
  549. c_adj_sat=0.000000
  550. c_adj_yel=0.000000
  551. gc_adj_bla=0.000000
  552. gc_adj_cya=0.000000
  553. gc_adj_lig=0.000000
  554. gc_adj_lig_curve=0.000000
  555. gc_adj_mag=0.000000
  556. gc_adj_sat=0.000000
  557. gc_adj_yel=0.000000
  558. g_adj_bla=0.000000
  559. g_adj_cya=0.000000
  560. g_adj_lig=0.000000
  561. g_adj_lig_curve=0.000000
  562. g_adj_mag=0.000000
  563. g_adj_sat=0.000000
  564. g_adj_yel=0.000000
  565. mr_adj_bla=0.000000
  566. mr_adj_cya=0.000000
  567. mr_adj_lig=0.000000
  568. mr_adj_lig_curve=0.000000
  569. mr_adj_mag=0.000000
  570. mr_adj_sat=0.000000
  571. mr_adj_yel=0.000000
  572. m_adj_bla=0.000000
  573. m_adj_cya=0.000000
  574. m_adj_lig=0.000000
  575. m_adj_lig_curve=0.000000
  576. m_adj_mag=0.000000
  577. m_adj_sat=0.000000
  578. m_adj_yel=0.000000
  579. n_adj_bla=0.000000
  580. n_adj_cya=0.000000
  581. n_adj_mag=0.000000
  582. n_adj_sat=0.000000
  583. n_adj_yel=0.000000
  584. o_adj_bla=0.000000
  585. o_adj_cya=0.000000
  586. o_adj_lig=0.000000
  587. o_adj_lig_curve=0.000000
  588. o_adj_mag=0.000000
  589. o_adj_sat=0.000000
  590. o_adj_yel=0.000000
  591. r_adj_bla=0.000000
  592. r_adj_cya=0.000000
  593. r_adj_lig=0.000000
  594. r_adj_lig_curve=0.000000
  595. r_adj_mag=0.000000
  596. r_adj_sat=0.000000
  597. r_adj_yel=0.000000
  598. w_adj_bla=0.000000
  599. w_adj_cya=0.000000
  600. w_adj_mag=0.000000
  601. w_adj_sat=0.000000
  602. w_adj_yel=0.000000
  603. yg_adj_bla=0.000000
  604. yg_adj_cya=0.000000
  605. yg_adj_lig=0.000000
  606. yg_adj_lig_curve=0.000000
  607. yg_adj_mag=0.000000
  608. yg_adj_sat=0.000000
  609. yg_adj_yel=0.000000
  610. y_adj_bla=0.000000
  611. y_adj_cya=0.000000
  612. y_adj_lig=0.000000
  613. y_adj_lig_curve=0.000000
  614. y_adj_mag=0.000000
  615. y_adj_sat=0.000000
  616. y_adj_yel=0.000000
  617.  
  618. [PD80_04_Technicolor.fx]
  619. Brightness=1.000000
  620. colorKey=1.000000,1.000000,1.000000
  621. ColorStrength=0.200000,0.200000,0.200000
  622. Cyan2strip=0.000000,0.988000,1.000000
  623. enable3strip=0
  624. Red2strip=1.000000,0.098000,0.000000
  625. Saturation=1.000000
  626. Saturation2=1.500000
  627. Strength=1.000000
  628.  
  629. [PD80_05_Sharpening.fx]
  630. BlurSigma=0.450000
  631. depthCurve=1.000000
  632. depthEnd=0.100000
  633. depthStart=0.000000
  634. display_depth=0
  635. enableShowEdges=0
  636. enable_depth=0
  637. enable_reverse=0
  638. limiter=0.030000
  639. Sharpening=1.700000
  640. Threshold=0.000000
  641.  
  642. [PD80_06_Chromatic_Aberration.fx]
  643. CA=-12.000000
  644. CA_curve=1.000000
  645. CA_shapeX=1.000000
  646. CA_shapeY=1.000000
  647. CA_strength=1.000000
  648. CA_type=0
  649. CA_width=1.000000
  650. degrees=135
  651. depthCurve=1.000000
  652. depthEnd=0.100000
  653. depthStart=0.000000
  654. display_depth=0
  655. enable_depth_int=0
  656. enable_depth_width=0
  657. oX=0.000000
  658. oY=0.000000
  659. sampleSTEPS=24
  660. show_CA=0
  661. vignetteColor=0.000000,0.000000,0.000000
  662.  
  663. [PD80_06_Depth_Slicer.fx]
  664. blendmode_1=0
  665. depthpos=0.015000
  666. depth_far=0.000000
  667. depth_near=0.000000
  668. depth_smoothing=0.005000
  669. hue=0.083000
  670. intensity=0.000000
  671. opacity=1.000000
  672. saturation=0.000000
  673.  
  674. [PD80_06_Posterize_Pixelate.fx]
  675. border_str=0.000000
  676. dither_motion=1
  677. dither_strength=1.000000
  678. effect_strength=1.000000
  679. enable_dither=0
  680. number_of_levels=255
  681. pixel_size=1
  682.  
  683. [PerfectPerspective.fx]
  684. AnamorphicSqueeze=2
  685. BorderColor=0.027000,0.027000,0.027000,0.960000
  686. BorderCorner=0.062000
  687. BorderGContinuity=3
  688. BorderVignette=0
  689. CroppingFactor=0.500000
  690. DebugPreview=0
  691. ExpertMode=0
  692. FOV=90
  693. FovType=0
  694. K=1.000000
  695. MirrorBorder=1
  696. Projection=0
  697. ResScaleScreen=1920
  698. ResScaleVirtual=1920
  699. S=1.000000
  700. UseVignette=1
  701.  
  702. [PiecewiseFilmicTonemap.fx]
  703. FixWhitepoint=1
  704. Gamma=1.000000
  705. ShoulderAngle=0.000000
  706. ShoulderLength=0.500000
  707. ShoulderStrength=0.000000
  708. ToeLength=0.500000
  709. ToeStrength=0.000000
  710.  
  711. [qUINT_bloom.fx]
  712. BLOOM_ADAPT_EXPOSURE=0.000000
  713. BLOOM_ADAPT_MODE=0
  714. BLOOM_ADAPT_SPEED=2.000000
  715. BLOOM_ADAPT_STRENGTH=0.500000
  716. BLOOM_CURVE=1.500000
  717. BLOOM_INTENSITY=1.200000
  718. BLOOM_LAYER_MULT_1=0.050000
  719. BLOOM_LAYER_MULT_2=0.050000
  720. BLOOM_LAYER_MULT_3=0.050000
  721. BLOOM_LAYER_MULT_4=0.100000
  722. BLOOM_LAYER_MULT_5=0.500000
  723. BLOOM_LAYER_MULT_6=0.010000
  724. BLOOM_LAYER_MULT_7=0.010000
  725. BLOOM_SAT=2.000000
  726. BLOOM_TONEMAP_COMPRESSION=4.000000
  727.  
  728. [qUINT_lightroom.fx]
  729. LIGHTROOM_AQUA_EXPOSURE=0.000000
  730. LIGHTROOM_AQUA_HUESHIFT=0.000000
  731. LIGHTROOM_AQUA_SATURATION=0.000000
  732. LIGHTROOM_BLUE_EXPOSURE=0.000000
  733. LIGHTROOM_BLUE_HUESHIFT=0.000000
  734. LIGHTROOM_BLUE_SATURATION=0.000000
  735. LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0
  736. LIGHTROOM_ENABLE_CURVE_DISPLAY=0
  737. LIGHTROOM_ENABLE_LUT=0
  738. LIGHTROOM_ENABLE_VIGNETTE=0
  739. LIGHTROOM_GLOBAL_BLACKS_CURVE=0.000000
  740. LIGHTROOM_GLOBAL_BLACK_LEVEL=0.000000
  741. LIGHTROOM_GLOBAL_CONTRAST=0.000000
  742. LIGHTROOM_GLOBAL_EXPOSURE=0.000000
  743. LIGHTROOM_GLOBAL_GAMMA=0.000000
  744. LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=0.000000
  745. LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.000000
  746. LIGHTROOM_GLOBAL_SATURATION=0.000000
  747. LIGHTROOM_GLOBAL_SHADOWS_CURVE=0.000000
  748. LIGHTROOM_GLOBAL_TEMPERATURE=0.000000
  749. LIGHTROOM_GLOBAL_TINT=0.000000
  750. LIGHTROOM_GLOBAL_VIBRANCE=0.000000
  751. LIGHTROOM_GLOBAL_WHITES_CURVE=0.000000
  752. LIGHTROOM_GLOBAL_WHITE_LEVEL=255.000000
  753. LIGHTROOM_GREEN_EXPOSURE=0.000000
  754. LIGHTROOM_GREEN_HUESHIFT=0.000000
  755. LIGHTROOM_GREEN_SATURATION=0.000000
  756. LIGHTROOM_LUT_SCROLL=0
  757. LIGHTROOM_LUT_TILE_COUNT=16
  758. LIGHTROOM_LUT_TILE_SIZE=16
  759. LIGHTROOM_MAGENTA_EXPOSURE=0.000000
  760. LIGHTROOM_MAGENTA_HUESHIFT=0.000000
  761. LIGHTROOM_MAGENTA_SATURATION=0.000000
  762. LIGHTROOM_ORANGE_EXPOSURE=0.000000
  763. LIGHTROOM_ORANGE_HUESHIFT=0.000000
  764. LIGHTROOM_ORANGE_SATURATION=0.000000
  765. LIGHTROOM_RED_EXPOSURE=0.000000
  766. LIGHTROOM_RED_HUESHIFT=0.000000
  767. LIGHTROOM_RED_SATURATION=0.000000
  768. LIGHTROOM_VIGNETTE_AMOUNT=1.000000
  769. LIGHTROOM_VIGNETTE_BLEND_MODE=1
  770. LIGHTROOM_VIGNETTE_CURVE=1.000000
  771. LIGHTROOM_VIGNETTE_HEIGHT=0.000000
  772. LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000
  773. LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000
  774. LIGHTROOM_VIGNETTE_SHOW_RADII=0
  775. LIGHTROOM_VIGNETTE_WIDTH=0.000000
  776. LIGHTROOM_YELLOW_EXPOSURE=0.000000
  777. LIGHTROOM_YELLOW_HUESHIFT=0.000000
  778. LIGHTROOM_YELLOW_SATURATION=0.000000
  779.  
  780. [qUINT_mxao.fx]
  781. MXAO_BLEND_TYPE=0
  782. MXAO_DEBUG_VIEW_ENABLE=0
  783. MXAO_FADE_DEPTH_END=0.400000
  784. MXAO_FADE_DEPTH_START=0.050000
  785. MXAO_GLOBAL_RENDER_SCALE=1.000000
  786. MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=3
  787. MXAO_SAMPLE_NORMAL_BIAS=0.357000
  788. MXAO_SAMPLE_RADIUS=2.437000
  789. MXAO_SSAO_AMOUNT=0.425000
  790.  
  791. [qUINT_sharp.fx]
  792. DEPTH_MASK_ENABLE=1
  793. RMS_MASK_ENABLE=1
  794. SHARPEN_MODE=0
  795. SHARP_STRENGTH=0.270000
  796.  
  797. [qUINT_ssr.fx]
  798. SSR_ACCEPT_RANGE=2.500000
  799. SSR_FADE_DIST=0.800000
  800. SSR_FIELD_OF_VIEW=50.000000
  801. SSR_FILTER_SIZE=0.500000
  802. SSR_FRESNEL_EXP=5.000000
  803. SSR_JITTER_AMOUNT=0.250000
  804. SSR_RAY_INC=1.600000
  805. SSR_REFLECTION_INTENSITY=1.000000
  806. SSR_RELIEF_AMOUNT=0.050000
  807. SSR_RELIEF_SCALE=0.350000
  808.  
  809. [SMAA.fx]
  810. CornerRounding=25
  811. DebugOutput=0
  812. DepthEdgeDetectionThreshold=0.010000
  813. EdgeDetectionThreshold=0.100000
  814. EdgeDetectionType=1
  815. MaxSearchSteps=32
  816. MaxSearchStepsDiagonal=16
  817. PredicationEnabled=0
  818. PredicationScale=2.000000
  819. PredicationStrength=0.400000
  820. PredicationThreshold=0.010000
  821.  
  822. [Technicolor.fx]
  823. Power=4.000000
  824. RGBNegativeAmount=0.880000,0.880000,0.880000
  825. Strength=0.400000
  826.  
  827. [Technicolor2.fx]
  828. Brightness=1.000000
  829. ColorStrength=0.200000,0.200000,0.200000
  830. Saturation=1.000000
  831. Strength=1.000000
  832.  
  833. [Temporal_AA.fx]
  834. Clamping_Adjust=0.000000
  835. Debug=0
  836. Delta=0
  837. Delta_Power=0.250000
  838. Depth_CutOff=0.000000
  839. Depth_Map=0
  840. Depth_Map_Adjust=250.000000
  841. Depth_Map_Flip=0
  842. Persistence=0.125000
  843. Similarity=0.250000
  844.  
  845. [Tonemap.fx]
  846. Bleach=0.000000
  847. Defog=0.000000
  848. Exposure=0.000000
  849. FogColor=0.000000,0.000000,1.000000
  850. Gamma=1.000000
  851. Saturation=0.000000
  852.  
  853. [TrackingRays.fx]
  854. Curve=3.000000
  855. Delay=1.000000
  856. Intensity=1.000000
  857. MergeTolerance=0.100000
  858. Scale=10.000000
  859. _WipWarn=0
  860.  
  861. [Trails.fx]
  862. Persistence=0.250000
  863. PS2=0
  864. TQ=0.000000
  865.  
  866. [UnrealLens.fx]
  867. BokehAngle=0.250000
  868. BokehDefinition=0.200000
  869. BokehSize=1.000000
  870. Brightness=0.100000
  871. EdgesMasking=0.300000
  872. Saturation=0.700000
  873. Scale1=0.600000
  874. Scale2=0.200000
  875. Scale3=0.100000
  876. Scale4=0.050000
  877. Scale5=-1.000000
  878. Scale6=-1.000000
  879. Scale7=-1.000000
  880. ShowLens=0
  881. Threshold=0.700000
  882. Tint1=1.000000,1.000000,1.000000,1.000000
  883. Tint2=1.000000,1.000000,1.000000,1.000000
  884. Tint3=1.000000,1.000000,1.000000,1.000000
  885. Tint4=1.000000,1.000000,1.000000,1.000000
  886. Tint5=1.000000,1.000000,1.000000,1.000000
  887. Tint6=1.000000,1.000000,1.000000,0.000000
  888. Tint7=1.000000,1.000000,1.000000,0.000000
  889. Tonemapper=2
  890. _WipWarn=0
  891.  
  892. [Unsharp.fx]
  893. Amount=1.000000
  894. BlurScale=1.000000
  895.  
  896. [Vibrance.fx]
  897. Vibrance=0.104000
  898. VibranceRGBBalance=1.000000,1.000000,1.000000
  899.  
  900. [Vignette.fx]
  901. Amount=-1.000000
  902. Center=0.500000,0.500000
  903. Radius=2.000000
  904. Ratio=1.000000
  905. Slope=2
  906. Type=0
  907.  
  908. [VirtualResolution.fx]
  909. fResolutionX=2560.000000
  910. fResolutionY=1440.000000
  911. iScaleMode=0
  912.  
  913.  
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