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Christoffer07700Extr

Karma edit BROKEN

Oct 14th, 2019
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  6. local Player,game,owner = owner,game
  7. local RealPlayer = Player
  8. do
  9. print("FE Compatibility code by Mokiros")
  10. local rp = RealPlayer
  11. script.Parent = rp.Character
  12.  
  13. --RemoteEvent for communicating
  14. local Event = Instance.new("RemoteEvent")
  15. Event.Name = "UserInput_Event"
  16.  
  17. --Fake event to make stuff like Mouse.KeyDown work
  18. local function fakeEvent()
  19. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  20. t.connect = t.Connect
  21. return t
  22. end
  23.  
  24. --Creating fake input objects with fake variables
  25. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  26. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  27. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  28. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  29. end}
  30. --Merged 2 functions into one by checking amount of arguments
  31. CAS.UnbindAction = CAS.BindAction
  32.  
  33. --This function will trigger the events that have been :Connect()'ed
  34. local function te(self,ev,...)
  35. local t = m[ev]
  36. if t and t._fakeEvent then
  37. for _,f in pairs(t.Functions) do
  38. f(...)
  39. end
  40. end
  41. end
  42. m.TrigEvent = te
  43. UIS.TrigEvent = te
  44.  
  45. Event.OnServerEvent:Connect(function(plr,io)
  46. if plr~=rp then return end
  47. m.Target = io.Target
  48. m.Hit = io.Hit
  49. if not io.isMouse then
  50. local b = io.UserInputState == Enum.UserInputState.Begin
  51. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  52. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  53. end
  54. for _,t in pairs(CAS.Actions) do
  55. for _,k in pairs(t.Keys) do
  56. if k==io.KeyCode then
  57. t.Function(t.Name,io.UserInputState,io)
  58. end
  59. end
  60. end
  61. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  62. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  63. end
  64. end)
  65. Event.Parent = NLS([==[
  66. local Player = game:GetService("Players").LocalPlayer
  67. local Event = script:WaitForChild("UserInput_Event")
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77. local h,t
  78. --Give the server mouse data 30 times every second, but only if the values changed
  79. --If player is not moving their mouse, client won't fire events
  80. while wait(1/30) do
  81. if h~=Mouse.Hit or t~=Mouse.Target then
  82. h,t=Mouse.Hit,Mouse.Target
  83. Event:FireServer({isMouse=true,Target=t,Hit=h})
  84. end
  85. end]==],Player.Character)
  86.  
  87. ----Sandboxed game object that allows the usage of client-side methods and services
  88. --Real game object
  89. local _rg = game
  90.  
  91. --Metatable for fake service
  92. local fsmt = {
  93. __index = function(self,k)
  94. local s = rawget(self,"_RealService")
  95. if s then return s[k] end
  96. end,
  97. __newindex = function(self,k,v)
  98. local s = rawget(self,"_RealService")
  99. if s then s[k]=v end
  100. end,
  101. __call = function(self,...)
  102. local s = rawget(self,"_RealService")
  103. if s then return s(...) end
  104. end
  105. }
  106. local function FakeService(t,RealService)
  107. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  108. return setmetatable(t,fsmt)
  109. end
  110.  
  111. --Fake game object
  112. local g = {
  113. GetService = function(self,s)
  114. return self[s]
  115. end,
  116. Players = FakeService({
  117. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  118. },"Players"),
  119. UserInputService = FakeService(UIS,"UserInputService"),
  120. ContextActionService = FakeService(CAS,"ContextActionService"),
  121. }
  122. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  123. g.service = g.GetService
  124.  
  125. g.RunService = FakeService({
  126. RenderStepped = _rg:GetService("RunService").Heartbeat,
  127. BindToRenderStep = function(self,name,_,fun)
  128. self._btrs[name] = self.Heartbeat:Connect(fun)
  129. end,
  130. UnbindFromRenderStep = function(self,name)
  131. self._btrs[name]:Disconnect()
  132. end,
  133. },"RunService")
  134.  
  135. setmetatable(g,{
  136. __index=function(self,s)
  137. return _rg:GetService(s) or typeof(_rg[s])=="function"
  138. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  139. end,
  140. __newindex = fsmt.__newindex,
  141. __call = fsmt.__call
  142. })
  143. --Changing owner to fake player object to support owner:GetMouse()
  144. game,owner = g,g.Players.LocalPlayer
  145. end
  146.  
  147. wait(0.2)
  148.  
  149.  
  150.  
  151. Player = owner
  152. PlayerGui = Player.PlayerGui
  153. Cam = workspace.CurrentCamera
  154. Backpack = Player.Backpack
  155. Character = Player.Character
  156. Humanoid = Character.Humanoid
  157. Mouse = Player:GetMouse()
  158. RootPart = Character["HumanoidRootPart"]
  159. Torso = Character["Torso"]
  160. Head = Character["Head"]
  161. RightArm = Character["Right Arm"]
  162. LeftArm = Character["Left Arm"]
  163. RightLeg = Character["Right Leg"]
  164. LeftLeg = Character["Left Leg"]
  165. RootJoint = RootPart["RootJoint"]
  166. Neck = Torso["Neck"]
  167. RightShoulder = Torso["Right Shoulder"]
  168. LeftShoulder = Torso["Left Shoulder"]
  169. RightHip = Torso["Right Hip"]
  170. LeftHip = Torso["Left Hip"]
  171. local sick = Instance.new("Sound",Character)
  172. sick.SoundId = "rbxassetid://733456981"
  173. sick.Looped = true
  174. sick.Pitch = 1
  175. sick.Volume = 2
  176. sick.TimePosition = 115.5
  177. Character.Archivable = true
  178. Humanoid.DisplayDistanceType = "None"
  179.  
  180. local naeeym2 = Instance.new("BillboardGui",Character)
  181. naeeym2.AlwaysOnTop = true
  182. naeeym2.Size = UDim2.new(5,35,2,35)
  183. naeeym2.StudsOffset = Vector3.new(0,3,0)
  184. naeeym2.Adornee = Character.Head
  185. naeeym2.Name = "Name"
  186. local tecks2 = Instance.new("TextLabel",naeeym2)
  187. tecks2.BackgroundTransparency = 1
  188. tecks2.TextScaled = true
  189. tecks2.BorderSizePixel = 0
  190. tecks2.Text = "Karma"
  191. tecks2.Font = "Code"
  192. tecks2.TextSize = 30
  193. tecks2.TextTransparency = 1
  194. tecks2.TextStrokeTransparency = 1
  195. tecks2.TextColor3 = Color3.new(255/255,0/255,0/255)
  196. tecks2.Size = UDim2.new(1,0,0.5,0)
  197. tecks2.Parent = naeeym2
  198.  
  199. IT = Instance.new
  200. CF = CFrame.new
  201. VT = Vector3.new
  202. RAD = math.rad
  203. C3 = Color3.new
  204. UD2 = UDim2.new
  205. BRICKC = BrickColor.new
  206. ANGLES = CFrame.Angles
  207. EULER = CFrame.fromEulerAnglesXYZ
  208. COS = math.cos
  209. ACOS = math.acos
  210. SIN = math.sin
  211. ASIN = math.asin
  212. ABS = math.abs
  213. MRANDOM = math.random
  214. FLOOR = math.floor
  215.  
  216. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  217. local NEWMESH = IT(MESH)
  218. if MESH == "SpecialMesh" then
  219. NEWMESH.MeshType = MESHTYPE
  220. if MESHID ~= "nil" and MESHID ~= "" then
  221. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  222. end
  223. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  224. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  225. end
  226. end
  227. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  228. NEWMESH.Scale = SCALE
  229. NEWMESH.Parent = PARENT
  230. return NEWMESH
  231. end
  232.  
  233. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  234. local NEWPART = IT("Part")
  235. NEWPART.formFactor = FORMFACTOR
  236. NEWPART.Reflectance = REFLECTANCE
  237. NEWPART.Transparency = TRANSPARENCY
  238. NEWPART.CanCollide = false
  239. NEWPART.Locked = true
  240. NEWPART.Anchored = true
  241. if ANCHOR == false then
  242. NEWPART.Anchored = false
  243. end
  244. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  245. NEWPART.Name = NAME
  246. NEWPART.Size = SIZE
  247. NEWPART.Position = Torso.Position
  248. NEWPART.Material = MATERIAL
  249. NEWPART:BreakJoints()
  250. NEWPART.Parent = PARENT
  251. return NEWPART
  252. end
  253.  
  254. --//=================================\\
  255. --|| CUSTOMIZATION
  256. --\\=================================//
  257.  
  258. Player_Size = 1 --Size of the player.
  259. Animation_Speed = 3
  260. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  261.  
  262. local Speed = 16
  263. local Effects2 = {}
  264.  
  265. --//=================================\\
  266. --|| END OF CUSTOMIZATION
  267. --\\=================================//
  268.  
  269. local function weldBetween(a, b)
  270. local weldd = Instance.new("ManualWeld")
  271. weldd.Part0 = a
  272. weldd.Part1 = b
  273. weldd.C0 = CFrame.new()
  274. weldd.C1 = b.CFrame:inverse() * a.CFrame
  275. weldd.Parent = a
  276. return weldd
  277. end
  278.  
  279. --//=================================\\
  280. --|| USEFUL VALUES
  281. --\\=================================//
  282.  
  283. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  284. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  285. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  286. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  287. local CHANGEDEFENSE = 0
  288. local CHANGEDAMAGE = 0
  289. local CHANGEMOVEMENT = 0
  290. local ANIM = "Idle"
  291. local ATTACK = false
  292. local EQUIPPED = false
  293. local HOLD = false
  294. local COMBO = 1
  295. local Rooted = false
  296. local SINE = 0
  297. local KEYHOLD = false
  298. local CHANGE = 2 / Animation_Speed
  299. local WALKINGANIM = false
  300. local WALK = 0
  301. local VALUE1 = false
  302. local VALUE2 = false
  303. local ROBLOXIDLEANIMATION = IT("Animation")
  304. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  305. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  306. --ROBLOXIDLEANIMATION.Parent = Humanoid
  307. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  308. WEAPONGUI.Name = "Weapon GUI"
  309. local Weapon = IT("Model")
  310. Weapon.Name = "Weapon"
  311. local Delete = IT("Model",Character)
  312. Delete.Name = "Banlist"
  313. local Effects = IT("Folder", Weapon)
  314. Effects.Name = "Effects"
  315. local ANIMATOR = Humanoid.Animator
  316. local ANIMATE = Character.Animate
  317. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  318. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  319. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  320. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  321. local UNANCHOR = true
  322. local PLAYMAINANIM = true
  323. local INTRO = false
  324. local TRANSFORMED = false
  325. local INSTANT = false
  326.  
  327.  
  328. --//=================================\\
  329. --\\=================================//
  330.  
  331.  
  332. --//=================================\\
  333. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  334. --\\=================================//
  335.  
  336. ArtificialHB = Instance.new("BindableEvent", script)
  337. ArtificialHB.Name = "ArtificialHB"
  338.  
  339. script:WaitForChild("ArtificialHB")
  340.  
  341. frame = Frame_Speed
  342. tf = 0
  343. allowframeloss = false
  344. tossremainder = false
  345. lastframe = tick()
  346. script.ArtificialHB:Fire()
  347.  
  348. game:GetService("RunService").Heartbeat:connect(function(s, p)
  349. tf = tf + s
  350. if tf >= frame then
  351. if allowframeloss then
  352. script.ArtificialHB:Fire()
  353. lastframe = tick()
  354. else
  355. for i = 1, math.floor(tf / frame) do
  356. script.ArtificialHB:Fire()
  357. end
  358. lastframe = tick()
  359. end
  360. if tossremainder then
  361. tf = 0
  362. else
  363. tf = tf - frame * math.floor(tf / frame)
  364. end
  365. end
  366. end)
  367.  
  368. --//=================================\\
  369. --\\=================================//
  370.  
  371.  
  372.  
  373.  
  374.  
  375. --//=================================\\
  376. --|| SOME FUNCTIONS
  377. --\\=================================//
  378.  
  379. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  380. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  381. end
  382.  
  383. function PositiveAngle(NUMBER)
  384. if NUMBER >= 0 then
  385. NUMBER = 0
  386. end
  387. return NUMBER
  388. end
  389.  
  390. function NegativeAngle(NUMBER)
  391. if NUMBER <= 0 then
  392. NUMBER = 0
  393. end
  394. return NUMBER
  395. end
  396.  
  397. function Swait(NUMBER)
  398. if NUMBER == 0 or NUMBER == nil then
  399. ArtificialHB.Event:wait()
  400. else
  401. for i = 1, NUMBER do
  402. ArtificialHB.Event:wait()
  403. end
  404. end
  405. end
  406.  
  407. function QuaternionFromCFrame(cf)
  408. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  409. local trace = m00 + m11 + m22
  410. if trace > 0 then
  411. local s = math.sqrt(1 + trace)
  412. local recip = 0.5 / s
  413. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  414. else
  415. local i = 0
  416. if m11 > m00 then
  417. i = 1
  418. end
  419. if m22 > (i == 0 and m00 or m11) then
  420. i = 2
  421. end
  422. if i == 0 then
  423. local s = math.sqrt(m00 - m11 - m22 + 1)
  424. local recip = 0.5 / s
  425. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  426. elseif i == 1 then
  427. local s = math.sqrt(m11 - m22 - m00 + 1)
  428. local recip = 0.5 / s
  429. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  430. elseif i == 2 then
  431. local s = math.sqrt(m22 - m00 - m11 + 1)
  432. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  433. end
  434. end
  435. end
  436.  
  437. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  438. local xs, ys, zs = x + x, y + y, z + z
  439. local wx, wy, wz = w * xs, w * ys, w * zs
  440. local xx = x * xs
  441. local xy = x * ys
  442. local xz = x * zs
  443. local yy = y * ys
  444. local yz = y * zs
  445. local zz = z * zs
  446. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  447. end
  448.  
  449. function QuaternionSlerp(a, b, t)
  450. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  451. local startInterp, finishInterp;
  452. if cosTheta >= 0.0001 then
  453. if (1 - cosTheta) > 0.0001 then
  454. local theta = ACOS(cosTheta)
  455. local invSinTheta = 1 / SIN(theta)
  456. startInterp = SIN((1 - t) * theta) * invSinTheta
  457. finishInterp = SIN(t * theta) * invSinTheta
  458. else
  459. startInterp = 1 - t
  460. finishInterp = t
  461. end
  462. else
  463. if (1 + cosTheta) > 0.0001 then
  464. local theta = ACOS(-cosTheta)
  465. local invSinTheta = 1 / SIN(theta)
  466. startInterp = SIN((t - 1) * theta) * invSinTheta
  467. finishInterp = SIN(t * theta) * invSinTheta
  468. else
  469. startInterp = t - 1
  470. finishInterp = t
  471. end
  472. end
  473. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  474. end
  475.  
  476. function Clerp(a, b, t)
  477. local qa = {QuaternionFromCFrame(a)}
  478. local qb = {QuaternionFromCFrame(b)}
  479. local ax, ay, az = a.x, a.y, a.z
  480. local bx, by, bz = b.x, b.y, b.z
  481. local _t = 1 - t
  482. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  483. end
  484.  
  485. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  486. local frame = IT("Frame")
  487. frame.BackgroundTransparency = TRANSPARENCY
  488. frame.BorderSizePixel = BORDERSIZEPIXEL
  489. frame.Position = POSITION
  490. frame.Size = SIZE
  491. frame.BackgroundColor3 = COLOR
  492. frame.BorderColor3 = BORDERCOLOR
  493. frame.Name = NAME
  494. frame.Parent = PARENT
  495. return frame
  496. end
  497.  
  498. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  499. local label = IT("TextLabel")
  500. label.BackgroundTransparency = 1
  501. label.Size = UD2(1, 0, 1, 0)
  502. label.Position = UD2(0, 0, 0, 0)
  503. label.TextColor3 = TEXTCOLOR
  504. label.TextStrokeTransparency = STROKETRANSPARENCY
  505. label.TextTransparency = TRANSPARENCY
  506. label.FontSize = TEXTFONTSIZE
  507. label.Font = TEXTFONT
  508. label.BorderSizePixel = BORDERSIZEPIXEL
  509. label.TextScaled = false
  510. label.Text = TEXT
  511. label.Name = NAME
  512. label.Parent = PARENT
  513. return label
  514. end
  515.  
  516. function NoOutlines(PART)
  517. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  518. end
  519.  
  520.  
  521. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  522. local NEWWELD = IT(TYPE)
  523. NEWWELD.Part0 = PART0
  524. NEWWELD.Part1 = PART1
  525. NEWWELD.C0 = C0
  526. NEWWELD.C1 = C1
  527. NEWWELD.Parent = PARENT
  528. return NEWWELD
  529. end
  530.  
  531. function CreateSound(ID, PARENT, VOLUME, PITCH)
  532. local NEWSOUND = nil
  533. coroutine.resume(coroutine.create(function()
  534. NEWSOUND = IT("Sound", PARENT)
  535. NEWSOUND.Volume = VOLUME
  536. NEWSOUND.Pitch = PITCH
  537. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  538. Swait()
  539. NEWSOUND:play()
  540. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  541. end))
  542. return NEWSOUND
  543. end
  544.  
  545. function CFrameFromTopBack(at, top, back)
  546. local right = top:Cross(back)
  547. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  548. end
  549.  
  550. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  551. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  552. local mesh = IT("SpecialMesh",wave)
  553. mesh.MeshType = "FileMesh"
  554. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  555. mesh.Scale = SIZE
  556. mesh.Offset = VT(0,0,0)
  557. wave.CFrame = CFRAME
  558. coroutine.resume(coroutine.create(function(PART)
  559. for i = 1, WAIT do
  560. Swait()
  561. mesh.Scale = mesh.Scale + GROW
  562. if DOESROT == true then
  563. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  564. end
  565. wave.Transparency = wave.Transparency + (0.5/WAIT)
  566. if wave.Transparency > 0.99 then
  567. wave:remove()
  568. end
  569. end
  570. end))
  571. end
  572.  
  573. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  574. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  575. local mesh = IT("SpecialMesh",wave)
  576. mesh.MeshType = "Sphere"
  577. mesh.Scale = SIZE
  578. mesh.Offset = VT(0,0,0)
  579. wave.CFrame = CFRAME
  580. coroutine.resume(coroutine.create(function(PART)
  581. for i = 1, WAIT do
  582. Swait()
  583. mesh.Scale = mesh.Scale + GROW
  584. wave.Transparency = wave.Transparency + (1/WAIT)
  585. if wave.Transparency > 0.99 then
  586. wave:remove()
  587. end
  588. end
  589. end))
  590. end
  591.  
  592. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  593. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  594. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  595. wave.CFrame = CFRAME
  596. coroutine.resume(coroutine.create(function(PART)
  597. for i = 1, WAIT do
  598. Swait()
  599. mesh.Scale = mesh.Scale * GROW
  600. wave.Transparency = wave.Transparency + (0.5/WAIT)
  601. if wave.Transparency > 0.99 then
  602. wave:remove()
  603. end
  604. end
  605. end))
  606. end
  607.  
  608. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  609. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  610. local mesh = IT("BlockMesh",wave)
  611. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  612. coroutine.resume(coroutine.create(function(PART)
  613. for i = 1, WAIT do
  614. Swait()
  615. mesh.Scale = mesh.Scale + GROW
  616. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  617. wave.Transparency = wave.Transparency + (1/WAIT)
  618. if wave.Transparency > 0.99 then
  619. wave:remove()
  620. end
  621. end
  622. end))
  623. end
  624.  
  625. function MakeForm(PART,TYPE)
  626. if TYPE == "Cyl" then
  627. local MSH = IT("CylinderMesh",PART)
  628. elseif TYPE == "Ball" then
  629. local MSH = IT("SpecialMesh",PART)
  630. MSH.MeshType = "Sphere"
  631. elseif TYPE == "Wedge" then
  632. local MSH = IT("SpecialMesh",PART)
  633. MSH.MeshType = "Wedge"
  634. end
  635. end
  636.  
  637. function CheckTableForString(Table, String)
  638. for i, v in pairs(Table) do
  639. if string.find(string.lower(String), string.lower(v)) then
  640. return true
  641. end
  642. end
  643. return false
  644. end
  645.  
  646. function CheckIntangible(Hit)
  647. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  648. if Hit and Hit.Parent then
  649. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  650. return true
  651. end
  652. end
  653. return false
  654. end
  655.  
  656. Debris = game:GetService("Debris")
  657.  
  658. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  659. local Direction = CFrame.new(StartPos, Vec).lookVector
  660. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  661. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  662. if RayHit and CheckIntangible(RayHit) then
  663. if DelayIfHit then
  664. wait()
  665. end
  666. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  667. end
  668. return RayHit, RayPos, RayNormal
  669. end
  670.  
  671. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  672. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  673. end
  674.  
  675. function turnto(position)
  676. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  677. end
  678.  
  679. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  680. PLAYMAINANIM = false
  681. if WhichPose == "Cast1" then
  682. for i=0, Time, 0.1 / Animation_Speed do
  683. Swait()
  684. if Magic == true then
  685. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  686. end
  687. if Gyro ~= nil and Gyro ~= false then
  688. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  689. end
  690. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  691. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  692. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  693. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  694. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  695. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  696. end
  697. elseif WhichPose == "Cast2" then
  698. for i=0, Time, 0.1 / Animation_Speed do
  699. Swait()
  700. if Magic == true then
  701. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  702. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  703. end
  704. if Gyro ~= nil and Gyro ~= false then
  705. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  706. end
  707. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  708. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  709. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  710. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  711. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  712. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  713. end
  714. elseif WhichPose == "RightArmUp" then
  715. for i=0, Time, 0.1 / Animation_Speed do
  716. Swait()
  717. if Magic == true then
  718. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  719. end
  720. if Gyro ~= nil and Gyro ~= false then
  721. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  722. end
  723. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  724. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  725. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  726. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  727. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  728. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  729. end
  730. elseif WhichPose == "Taunt" then
  731. for i=0, Time, 0.1 / Animation_Speed do
  732. Swait()
  733. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  734. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  735. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  736. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  737. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  738. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  739. end
  740. CreateSound(221057812,Torso,10,1,false)
  741. for i=0, Time*2, 0.1 / Animation_Speed do
  742. Swait()
  743. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  744. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  745. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  746. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  747. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  748. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  749. end
  750. for i=0, Time, 0.1 / Animation_Speed do
  751. Swait()
  752. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  753. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  754. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  755. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  756. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  757. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  758. end
  759. elseif WhichPose == "Prepare key" then
  760. for i=0, Time, 0.1 / Animation_Speed do
  761. Swait()
  762. if Gyro ~= nil and Gyro ~= false then
  763. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  764. end
  765. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  766. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  767. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  768. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  769. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  770. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  771. end
  772. elseif WhichPose == "Turn key" then
  773. for i=0, Time, 0.1 / Animation_Speed do
  774. Swait()
  775. if Gyro ~= nil and Gyro ~= false then
  776. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  777. end
  778. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  779. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  780. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  781. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  782. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  783. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  784. end
  785. end
  786. PLAYMAINANIM = true
  787. end
  788.  
  789. --//=================================\\
  790. --|| SPEECH
  791. --\\=================================//
  792.  
  793. function Chatter(Text,Timer)
  794. local chat = coroutine.wrap(function()
  795. if Character:FindFirstChild("SpeechBoard")~= nil then
  796. Character:FindFirstChild("SpeechBoard"):destroy()
  797. end
  798. local naeeym2 = IT("BillboardGui",Character)
  799. naeeym2.Size = UD2(0,100,0,40)
  800. naeeym2.StudsOffset = Vector3.new(0,2,0)
  801. naeeym2.Adornee = Character.Head
  802. naeeym2.Name = "SpeechBoard"
  803. naeeym2.AlwaysOnTop = true
  804. local tecks2 = IT("TextLabel",naeeym2)
  805. tecks2.BackgroundTransparency = 1
  806. tecks2.BorderSizePixel = 0
  807. tecks2.Text = ""
  808. tecks2.Font = "Legacy"
  809. tecks2.TextSize = 15
  810. tecks2.TextStrokeTransparency = 1
  811. tecks2.TextColor3 = Color3.new(255,0,0)
  812. tecks2.TextStrokeColor3 = Color3.new(255,0,0)
  813. tecks2.Size = UDim2.new(1,0,0.5,0)
  814. for i = 1,string.len(Text),1 do
  815. CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
  816. tecks2.Text = string.sub(Text,1,i)
  817. wait(Timer)
  818. end
  819. wait(1)
  820. naeeym2:Destroy()
  821. end)
  822. chat()
  823. end
  824.  
  825. function chatfunc(text,waitt)
  826. local chat = coroutine.wrap(function()
  827. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  828. Character:FindFirstChild("TalkingBillBoard"):destroy()
  829. end
  830. local naeeym2 = Instance.new("BillboardGui",Character)
  831. naeeym2.Size = UDim2.new(0,100,0,40)
  832. naeeym2.StudsOffset = Vector3.new(0,5,0)
  833. naeeym2.Adornee = Character.Head
  834. naeeym2.Name = "TalkingBillBoard"
  835. naeeym2.AlwaysOnTop = true
  836. local tecks2 = Instance.new("TextLabel",naeeym2)
  837. tecks2.BackgroundTransparency = 1
  838. tecks2.BorderSizePixel = 0
  839. tecks2.Text = ""
  840. tecks2.Font = "SciFi"
  841. tecks2.TextSize = 30
  842. tecks2.TextStrokeTransparency = 1
  843. tecks2.TextColor3 = SKILLTEXTCOLOR
  844. tecks2.TextStrokeColor3 = Color3.new(255/255,0/255,0/255)
  845. tecks2.Size = UDim2.new(1,0,0.5,0)
  846. for i = 1,string.len(text),1 do
  847. tecks2.Text = string.sub(text,1,i)
  848. Swait()
  849. end
  850. wait(waitt)
  851. coroutine.resume(coroutine.create(function()
  852. for i = 1, 10 do
  853. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  854. Swait()
  855. end
  856. naeeym2:Destroy()
  857. end))
  858. end)
  859. chat()
  860. end
  861.  
  862. --// Start Stuff for Banishing \\--
  863.  
  864. local TOBANISH = {}
  865.  
  866. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  867. local DIRECTION = CF(StartPos,EndPos).lookVector
  868. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  869. end
  870.  
  871. function printbye(Name)
  872. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your life is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  873. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  874. end
  875.  
  876. function Banish(Foe)
  877. if Foe then
  878. coroutine.resume(coroutine.create(function()
  879. --if game.Players:FindFirstChild(Foe.Name) then
  880. table.insert(TOBANISH,Foe.Name)
  881. printbye(Foe.Name)
  882. --end
  883. Foe.Archivable = true
  884. local CLONE = Foe:Clone()
  885. Foe:Destroy()
  886. CLONE.Parent = Effects
  887. CLONE:BreakJoints()
  888. local MATERIALS = {"Glass","Neon"}
  889. for _, c in pairs(CLONE:GetDescendants()) do
  890. if c:IsA("BasePart") then
  891. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  892. CreateSound(340722848, c, 10, 1, false)
  893. end
  894. c.Anchored = true
  895. c.Transparency = c.Transparency + 0.2
  896. c.Material = MATERIALS[MRANDOM(1,2)]
  897. c.Color = C3(0,255,0)
  898. if c.ClassName == "MeshPart" then
  899. c.TextureID = ""
  900. end
  901. if c:FindFirstChildOfClass("SpecialMesh") then
  902. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  903. end
  904. if c:FindFirstChildOfClass("Decal") then
  905. c:FindFirstChildOfClass("Decal"):remove()
  906. end
  907. c.Name = "Banished"
  908. c.CanCollide = false
  909. else
  910. c:remove()
  911. end
  912. end
  913. local A = false
  914. for i = 1, 35 do
  915. if A == false then
  916. A = true
  917. elseif A == true then
  918. A = false
  919. end
  920. for _, c in pairs(CLONE:GetDescendants()) do
  921. if c:IsA("BasePart") then
  922. c.Anchored = true
  923. c.Material = MATERIALS[MRANDOM(1,2)]
  924. c.Transparency = c.Transparency + 0.8/35
  925. if A == false then
  926. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  927. elseif A == true then
  928. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  929. end
  930. end
  931. end
  932. Swait()
  933. end
  934. CLONE:remove()
  935. end))
  936. end
  937. end
  938.  
  939. function BANNEAREST(POS,RANGE)
  940. for i,v in ipairs(workspace:GetChildren()) do
  941. local body = v:GetChildren()
  942. for part = 1, #body do
  943. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  944. if(body[part].Position - POS).Magnitude < RANGE then
  945. if v:FindFirstChildOfClass("Humanoid") then
  946. Banish(v)
  947. if game.Players:FindFirstChild(v.Name) then
  948. local Value = IT("BoolValue",Delete)
  949. Value.Name = v.Name
  950. end
  951. end
  952. end
  953. end
  954. end
  955. end
  956. end
  957.  
  958. workspace.ChildAdded:connect(function(instance)
  959. for BANISH = 1, #TOBANISH do
  960. if TOBANISH[BANISH] ~= nil then
  961. if instance.Name == TOBANISH[BANISH] then
  962. coroutine.resume(coroutine.create(function()
  963. printbye(instance.Name)
  964. instance:ClearAllChildren()
  965. Debris:AddItem(instance,0.0005)
  966. end))
  967. end
  968. end
  969. end
  970. end)
  971.  
  972. function SpawnTrail(FROM,TO,BIG)
  973. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  974. MakeForm(TRAIL,"Cyl")
  975. local DIST = (FROM - TO).Magnitude
  976. if BIG == true then
  977. TRAIL.Size = VT(10,DIST,10)
  978. else
  979. TRAIL.Size = VT(0.25,DIST,0.25)
  980. end
  981. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  982. coroutine.resume(coroutine.create(function()
  983. for i = 1, 5 do
  984. Swait()
  985. TRAIL.Transparency = TRAIL.Transparency + 0.1
  986. end
  987. TRAIL:remove()
  988. end))
  989. end
  990.  
  991. function WACKYEFFECT(Table)
  992. local TYPE = (Table.EffectType or "Sphere")
  993. local SIZE = (Table.Size or VT(1,1,1))
  994. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  995. local TRANSPARENCY = (Table.Transparency or 0)
  996. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  997. local CFRAME = (Table.CFrame or Torso.CFrame)
  998. local MOVEDIRECTION = (Table.MoveToPos or nil)
  999. local ROTATION1 = (Table.RotationX or 0)
  1000. local ROTATION2 = (Table.RotationY or 0)
  1001. local ROTATION3 = (Table.RotationZ or 0)
  1002. local MATERIAL = (Table.Material or "Neon")
  1003. local COLOR = (Table.Color or C3(0,255,0))
  1004. local TIME = (Table.Time or 45)
  1005. local SOUNDID = (Table.SoundID or nil)
  1006. local SOUNDPITCH = (Table.SoundPitch or nil)
  1007. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1008. coroutine.resume(coroutine.create(function()
  1009. local PLAYSSOUND = false
  1010. local SOUND = nil
  1011. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1012. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1013. PLAYSSOUND = true
  1014. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1015. end
  1016. EFFECT.Color = COLOR
  1017. local MSH = nil
  1018. if TYPE == "Sphere" then
  1019. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1020. elseif TYPE == "Block" then
  1021. MSH = IT("BlockMesh",EFFECT)
  1022. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1023. elseif TYPE == "Wave" then
  1024. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1025. elseif TYPE == "Ring" then
  1026. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1027. elseif TYPE == "Slash" then
  1028. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1029. elseif TYPE == "Round Slash" then
  1030. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1031. elseif TYPE == "Swirl" then
  1032. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1033. elseif TYPE == "Skull" then
  1034. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1035. elseif TYPE == "Crystal" then
  1036. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1037. end
  1038. if MSH ~= nil then
  1039. local MOVESPEED = nil
  1040. if MOVEDIRECTION ~= nil then
  1041. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1042. end
  1043. local GROWTH = SIZE - ENDSIZE
  1044. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1045. if TYPE == "Block" then
  1046. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1047. else
  1048. EFFECT.CFrame = CFRAME
  1049. end
  1050. for LOOP = 1, TIME+1 do
  1051. Swait()
  1052. MSH.Scale = MSH.Scale - GROWTH/TIME
  1053. if TYPE == "Wave" then
  1054. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1055. end
  1056. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1057. if TYPE == "Block" then
  1058. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1059. else
  1060. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1061. end
  1062. if MOVEDIRECTION ~= nil then
  1063. local ORI = EFFECT.Orientation
  1064. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1065. EFFECT.Orientation = ORI
  1066. end
  1067. end
  1068. if PLAYSSOUND == false then
  1069. EFFECT:remove()
  1070. else
  1071. SOUND.Stopped:Connect(function()
  1072. EFFECT:remove()
  1073. end)
  1074. end
  1075. else
  1076. if PLAYSSOUND == false then
  1077. EFFECT:remove()
  1078. else
  1079. repeat Swait() until SOUND.Playing == false
  1080. EFFECT:remove()
  1081. end
  1082. end
  1083. end))
  1084. end
  1085.  
  1086. -- \\ End Stuff for Banishing //--
  1087.  
  1088. --//=================================\\
  1089. --|| WEAPON CREATION
  1090. --\\=================================//
  1091. for i = 1, 30 do
  1092. local MATH = 1 - i / 40
  1093. if LASTPART == Head then
  1094. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1095. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(15), RAD(-15)), CF(0, 0, 0))
  1096. LASTPART = Horn
  1097. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1098. else
  1099. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1100. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(3), RAD(0)), CF(0, 0, 0))
  1101. LASTPART = Horn
  1102. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1103. end
  1104. end
  1105. local LASTPART = Head
  1106. for i = 1, 30 do
  1107. local MATH = 1 - i / 40
  1108. if LASTPART == Head then
  1109. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1110. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(-15), RAD(15)), CF(0, 0, 0))
  1111. LASTPART = Horn
  1112. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1113. else
  1114. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1115. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(-3), RAD(0)), CF(0, 0, 0))
  1116. LASTPART = Horn
  1117. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1118. end
  1119. end
  1120.  
  1121. for i = 1, 35 do
  1122. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1123. FACE.Color = C3(0,0,0)
  1124. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1125. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1126. end
  1127.  
  1128. print("hello this is Epticallity and you're watching Disney Channel")
  1129. warn("let dreamer suck you off VengefulProgram")
  1130. local EyeSizes={
  1131. NumberSequenceKeypoint.new(0,1,0),
  1132. NumberSequenceKeypoint.new(1,0,0)
  1133. }
  1134. local EyeTrans={
  1135. NumberSequenceKeypoint.new(0,0.8,0),
  1136. NumberSequenceKeypoint.new(1,1,0)
  1137. }
  1138. local PE=Instance.new("ParticleEmitter")
  1139. PE.LightEmission=.8
  1140. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1141. PE.Size=NumberSequence.new(EyeSizes)
  1142. PE.Transparency=NumberSequence.new(EyeTrans)
  1143. PE.Lifetime=NumberRange.new(0.35,1.5)
  1144. PE.Rotation=NumberRange.new(0,360)
  1145. PE.Rate=999
  1146. PE.VelocitySpread = 10000
  1147. PE.Acceleration = Vector3.new(0,0,0)
  1148. PE.Drag = 5
  1149. PE.Speed = NumberRange.new(0,0,0)
  1150. PE.Texture="http://www.roblox.com/asset/?id=0"
  1151. PE.ZOffset = -1.5
  1152. PE.Name = "PE"
  1153. PE.Enabled = false
  1154.  
  1155. function particles(art)
  1156. local PARTICLES = PE:Clone()
  1157. PARTICLES.Parent = art
  1158. end
  1159.  
  1160. local SCYTHE = IT("Model",Character)
  1161. SCYTHE.Name = "SCYTHE"
  1162.  
  1163. local INTROD = false
  1164. local SUN = CreatePart(3, nil, "Neon", 0, 0, BRICKC("Really red"), "Sun", VT(17,17,17), true)
  1165. MakeForm(SUN,"Ball")
  1166. local SUNFLOAT = true
  1167.  
  1168. local B = SCYTHE
  1169. local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Really red", "HandPart", VT(0.3,0.3,0.3),false)
  1170. particles(HandlePart)
  1171. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,1,1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1172. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,3.5,0.2),false)
  1173. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1174. MakeForm(part,"Ball")
  1175. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1,0.3),false)
  1176. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1177. MakeForm(part,"Ball")
  1178. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.25,1,0.25),false)
  1179. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1180. MakeForm(part,"Ball")
  1181. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,2,0.15),false)
  1182. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1183. MakeForm(part,"Ball")
  1184. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.55,0.15),false)
  1185. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,0.75) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  1186. MakeForm(part,"Ball")
  1187. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.5,0.15),false)
  1188. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  1189. MakeForm(part,"Ball")
  1190. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.45,0.15),false)
  1191. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  1192. MakeForm(part,"Ball")
  1193. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,2,0.3),false)
  1194. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1195. MakeForm(part,"Ball")
  1196. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.8,0.3),false)
  1197. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  1198. MakeForm(part,"Ball")
  1199. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.3,0.3),false)
  1200. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  1201. MakeForm(part,"Ball")
  1202. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.8,0.15),false)
  1203. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0))
  1204. MakeForm(part,"Ball")
  1205. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,0.8,0.2),false)
  1206. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  1207. MakeForm(part,"Ball")
  1208. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.4,1.3,0.8),false)
  1209. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  1210. MakeForm(part,"Ball")
  1211. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  1212. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1213. MakeForm(part,"Ball")
  1214. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,2,0.4),false)
  1215. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1216. MakeForm(part,"Ball")
  1217. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,2,0.4),false)
  1218. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  1219. MakeForm(part,"Ball")
  1220. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.05,2,0.2),false)
  1221. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  1222. MakeForm(part,"Ball")
  1223. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  1224. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1225. MakeForm(part,"Ball")
  1226. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,1,0.4),false)
  1227. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0))
  1228. MakeForm(part,"Ball")
  1229. local part = CreatePart(3, B, "Granite", 0, 1, "Really red", "ScythePart", VT(0.15,1,0.2),false)
  1230. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  1231. MakeForm(part,"Ball")
  1232. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,0.5,0.1),false)
  1233. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  1234. MakeForm(part,"Ball")
  1235. local HitBox = CreatePart(3, B, "Neon", 0, 1, "Really red", "Hitbox", VT(5,1.3,0.6),false)
  1236. local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1237.  
  1238. for _, c in pairs(SCYTHE:GetChildren()) do
  1239. if c.ClassName == "Part" then
  1240. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1241. end
  1242. end
  1243.  
  1244. Weapon.Parent = Character
  1245.  
  1246. Humanoid.Died:connect(function()
  1247. KillChildren(Character)
  1248. SCYTHE:ClearAllChildren()
  1249. for i = 1, 100 do
  1250. Swait()
  1251. sick.Volume = sick.Volume - 0.02
  1252. end
  1253. end)
  1254.  
  1255. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1256. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1257. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1258. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1259. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1260.  
  1261. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", BrickColor.new("Really red").Color, 8, "Code", 0, 2, 0, "Text 1")
  1262. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Dash", BrickColor.new("Really blue").Color, 8, "Code", 0, 2, 0, "Text 2")
  1263. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Key To Hell", BrickColor.new("Lime green").Color, 8, "Code", 0, 2, 0, "Text 3")
  1264. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Wave", BrickColor.new("Pink").Color, 8, "Code", 0, 2, 0, "Text 4")
  1265. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap", BrickColor.new("White").Color, 8, "Code", 0, 2, 0, "Text 5")
  1266.  
  1267. --//=================================\\
  1268. --|| DAMAGING
  1269. --\\=================================//
  1270.  
  1271. function KillChildren(v)
  1272. v:BreakJoints()
  1273. for _, c in pairs(v:GetChildren()) do
  1274. if c.ClassName == "Part" or c.ClassName == "MesPart" then
  1275. if c.Transparency < 1 then
  1276. if c:FindFirstChildOfClass("Decal") then
  1277. c:FindFirstChildOfClass("Decal"):remove()
  1278. end
  1279. particles(c)
  1280. c.PE.Enabled = true
  1281. c.Parent = Effects
  1282. c.CanCollide = false
  1283. c.Material = "Neon"
  1284. c.Color = C3(0,0,0)
  1285. c.Transparency = 0.5
  1286. local grav = Instance.new("BodyPosition",c)
  1287. grav.P = 20000
  1288. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1289. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1290. grav.Name = "GravityForce"
  1291. coroutine.resume(coroutine.create(function()
  1292. for i = 1, 50 do
  1293. Swait()
  1294. c.Transparency = c.Transparency + 0.01
  1295. end
  1296. c.PE.Enabled = false
  1297. Debris:AddItem(c,2)
  1298. end))
  1299. end
  1300. end
  1301. end
  1302. end
  1303.  
  1304. function killnearest(position,range)
  1305. for i,v in ipairs(workspace:GetChildren()) do
  1306. local body = v:GetChildren()
  1307. for part = 1, #body do
  1308. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1309. if(body[part].Position - position).Magnitude < range then
  1310. if v.ClassName == "Model" then
  1311. KillChildren(v)
  1312. end
  1313. end
  1314. end
  1315. end
  1316. end
  1317. end
  1318.  
  1319. function ApplyDamage(Humanoid,Damage)
  1320. Damage = Damage * 1
  1321. local DEAD = false
  1322. if Humanoid.Health < 2000 then
  1323. if Humanoid.Health - Damage > 0 then
  1324. Humanoid.Health = Humanoid.Health - Damage
  1325. else
  1326. DEAD = true
  1327. Humanoid.Parent:BreakJoints()
  1328. end
  1329. else
  1330. DEAD = true
  1331. Humanoid.Parent:BreakJoints()
  1332. end
  1333. if DEAD == true then
  1334. Chatter("That's your fault. Isn't it.",0)
  1335. end
  1336. end
  1337.  
  1338. --//=================================\\
  1339. --|| ATTACK FUNCTIONS AND STUFF
  1340. --\\=================================//
  1341. function Intro()
  1342. ATTACK = true
  1343. Rooted = true
  1344. Humanoid.WalkSpeed = 0
  1345. Disable_Jump = true
  1346. local INTROSOUND = CreateSound(862484466, Effects, 6, 1, false)
  1347. coroutine.resume(coroutine.create(function()
  1348. repeat
  1349. Swait()
  1350. if CUSTOMANGLES == true then
  1351. Cam.CFrame = Clerp(Cam.CFrame, Head.CFrame * CF(0,0,-4) * ANGLES(RAD(0), RAD(180), RAD(0)), 0.2)
  1352. end
  1353. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1354. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1355. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1356. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1357. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-11), RAD(0), RAD(0)), 1 / Animation_Speed)
  1358. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-11), RAD(0), RAD(0)), 1 / Animation_Speed)
  1359. until INTROSOUND.TimePosition >= 2.15
  1360. SUN.Parent = Effects
  1361. local CORE = IT("Attachment",SUN)
  1362. SUN.Color = C3(1,85/255,0)
  1363. SUN.CFrame = RootPart.CFrame*CF(0,-14,11)
  1364. local P = ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
  1365. P.LockedToPart = true
  1366. P.Rate = 12
  1367. local P = ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
  1368. P.Rate = 12
  1369. repeat
  1370. Swait()
  1371. SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,14,11),0.04)
  1372. local HITFLOOR,SUNPOS = Raycast(SUN.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 23, Character)
  1373. if HITFLOOR then
  1374. local DISTANCE = (SUNPOS - SUN.Position).Magnitude
  1375. local SIZE = (23 - DISTANCE)*2
  1376. end
  1377. if CUSTOMANGLES == true then
  1378. Cam.CFrame = Clerp(Cam.CFrame, Head.CFrame * CF(0,5,-15) * ANGLES(RAD(5), RAD(180), RAD(0)), 0.2)
  1379. end
  1380. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1381. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1382. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1383. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1384. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  1385. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  1386. until ATTACK == false
  1387. CUSTOMCAM = false
  1388. for i = 1, #ATTACKS do
  1389. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.65, 0, 0.95-(0.17*i), 0), UD2(0.26, 0, 0.17, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  1390. local IMAGE = IT("ImageLabel",SKILLFRAME)
  1391. IMAGE.Size = UD2(1,0,1,0)
  1392. IMAGE.Image = "rbxassetid://"..ATTACKS[i]
  1393. IMAGE.BackgroundTransparency = 1
  1394. IMAGE.ImageTransparency = 1
  1395. for i = 1, 10 do
  1396. Swait()
  1397. IMAGE.ImageTransparency = IMAGE.ImageTransparency - 1/10
  1398. end
  1399. end
  1400. end))
  1401. repeat
  1402. tecks2.TextTransparency = 0
  1403. HandleWeld.Part0 = RightArm
  1404. for i = 1, 100 do
  1405. Swait()
  1406. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1407. for _, c in pairs(Character:GetChildren()) do
  1408. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1409. c.Transparency = 0
  1410. end
  1411. end
  1412. for _, c in pairs(Weapon:GetChildren()) do
  1413. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1414. c.Transparency = 0
  1415. end
  1416. end
  1417. for _, c in pairs(SCYTHE:GetChildren()) do
  1418. if c.ClassName == "Part" then
  1419. if c.Material ~= Enum.Material.Neon then
  1420. c.Transparency = c.Transparency - 0.01
  1421. end
  1422. c.Color = C3(0,0,0)
  1423. end
  1424. end
  1425. end
  1426. HandleWeld.Part0 = Torso
  1427. INTROSOUND.Parent = Effects
  1428. until INTROSOUND.Playing == false
  1429. INTROSOUND:Destroy()
  1430. ATTACK = false
  1431. Rooted = false
  1432. end
  1433.  
  1434.  
  1435.  
  1436. function AttackTemplate()
  1437. ATTACK = true
  1438. Rooted = false
  1439. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1440. HandleWeld.Part0 = RightArm
  1441. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1442. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1443. for i=0, 1, 0.1 / Animation_Speed do
  1444. Swait()
  1445. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1446. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1447. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1448. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1449. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1450. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1451. end
  1452. HandleWeld.Part0 = Torso
  1453. ATTACK = false
  1454. Rooted = false
  1455. end
  1456.  
  1457. function Warp()
  1458. ATTACK = true
  1459. Rooted = true
  1460. UNANCHOR = false
  1461. RootPart.Anchored = true
  1462. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1463. HandleWeld.Part0 = RightArm
  1464. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1465. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1466. for i=0, 0.5, 0.1 / Animation_Speed do
  1467. Swait()
  1468. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1469. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1470. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1471. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1472. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1473. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1474. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1475. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1476. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1477. end
  1478. for i = 1, 10 do
  1479. Swait()
  1480. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1481. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1482. end
  1483. for i=0, 1, 0.1 / Animation_Speed do
  1484. Swait()
  1485. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1486. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1487. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1488. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1489. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1490. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1491. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1492. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1493. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1494. end
  1495. local ORIGIN = RootPart.Position
  1496. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  1497. for i=0, 1, 0.1 / Animation_Speed do
  1498. Swait()
  1499. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1500. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1501. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1502. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1503. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1504. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1505. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1506. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1507. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1508. end
  1509. UNANCHOR = true
  1510. RootPart.Anchored = false
  1511. for i = 1, 10 do
  1512. Swait()
  1513. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1514. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1515. end
  1516. HandleWeld.Part0 = Torso
  1517. ATTACK = false
  1518. Rooted = false
  1519. end
  1520.  
  1521. function DeathlyDash()
  1522. ATTACK = true
  1523. Rooted = false
  1524. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1525. HandleWeld.Part0 = RightArm
  1526. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1527. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1528. for i=0, 1, 0.1 / Animation_Speed do
  1529. Swait()
  1530. turnto(Mouse.Hit.p)
  1531. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1532. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1533. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1534. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1535. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1536. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1537. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1538. end
  1539. local TRAILS = {}
  1540. local FOUND = false
  1541. for i = 1, 75 do
  1542. Swait()
  1543. local TRAIL = Character:Clone()
  1544. for _, c in pairs(TRAIL:GetChildren()) do
  1545. if c.ClassName == "Part" then
  1546. c.Anchored = true
  1547. c.Color = C3(0,0,0)
  1548. c.Transparency = 0.5
  1549. c.Material = "Neon"
  1550. c.CanCollide = false
  1551. else
  1552. c:remove()
  1553. end
  1554. end
  1555. TRAIL.Parent = Effects
  1556. table.insert(TRAILS,TRAIL)
  1557. Debris:AddItem(TRAIL,0.08)
  1558. for _, c in pairs(workspace:GetChildren()) do
  1559. if c.ClassName == "Model" then
  1560. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1561. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1562. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  1563. if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then
  1564. BANNEAREST(TORSO.Position,25)
  1565. FOUND = true
  1566. end
  1567. end
  1568. end
  1569. end
  1570. if FOUND == true then
  1571. for i = 1, 65 do
  1572. BANNEAREST(Torso.CFrame*CF(0,0,-8).p,25)
  1573. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  1574. end
  1575. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1576. Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1577. for i=0, 1, 0.1 / Animation_Speed do
  1578. Swait()
  1579. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1)
  1580. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed)
  1581. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed)
  1582. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1583. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1584. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1585. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1586. end
  1587. break
  1588. end
  1589. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5)
  1590. end
  1591. HandleWeld.Part0 = Torso
  1592. ATTACK = false
  1593. Rooted = false
  1594. end
  1595.  
  1596. function FatalWave()
  1597. ATTACK = true
  1598. Rooted = true
  1599. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1600. HandleWeld.Part0 = RightArm
  1601. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1602. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1603. for i=0, 1, 0.1 / Animation_Speed do
  1604. Swait()
  1605. CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(1,1,0))
  1606. turnto(Mouse.Hit.p)
  1607. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1608. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1609. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1610. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1611. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1612. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1613. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1614. end
  1615. for i=0,0.1, 0.1 / Animation_Speed do
  1616. Swait()
  1617. turnto(Mouse.Hit.p)
  1618. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1619. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1620. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1621. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1622. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1623. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1624. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1625. end
  1626. local angle = - 30
  1627. for i = 1, 5 do
  1628. coroutine.resume(coroutine.create(function()
  1629. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1630. local SpawnPosition = RayPos
  1631. local floor = RayHit
  1632. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1633. local LastPosition = RayPos
  1634. local Delay = 1
  1635. for i = 1, 15 do
  1636. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1637. local End = RayPos
  1638. LastPosition = End
  1639. if SpawnPosition then
  1640. BANNEAREST(End,25)
  1641. CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.4,0.4,0)*i)
  1642. Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1643. end
  1644. Swait()
  1645. end
  1646. end))
  1647. angle = angle + 15
  1648. end
  1649. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1650. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1651. CreateSound("62339698", HitBox, 10, 0.4)
  1652. for i=0, 1, 0.1 / Animation_Speed do
  1653. Swait()
  1654. turnto(Mouse.Hit.p)
  1655. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1656. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1657. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1658. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5)
  1659. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1660. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1661. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1662. end
  1663. HandleWeld.Part0 = Torso
  1664. ATTACK = false
  1665. Rooted = false
  1666. end
  1667.  
  1668. function Reap()
  1669. ATTACK = true
  1670. Rooted = true
  1671. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1672. HandleWeld.Part0 = RightArm
  1673. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1674. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1675. for i=0, 3, 0.1 / Animation_Speed do
  1676. Swait()
  1677. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2)
  1678. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1679. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1680. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1681. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1682. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1683. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1684. end
  1685. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1686. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1687. local SOUND = CreateSound("135017578", Effects, 5, 1)
  1688. Swait()
  1689. repeat
  1690. Swait()
  1691. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2)
  1692. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1693. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1694. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1695. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1696. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1697. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1698. until SOUND.playing == false
  1699. local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Blood", VT(800,0,800))
  1700. MakeForm(FLOOR,"Cyl")
  1701. FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0))
  1702. CreateSound("289315275", Effects, 5, 0.3)
  1703. for i = 1, 400 do
  1704. Swait()
  1705. FLOOR.Transparency = FLOOR.Transparency - (1/400)
  1706. if i > 100 then
  1707. if MRANDOM(1,2) == 1 then
  1708. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  1709. SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285))
  1710. MakeForm(SPHERE,"Ball")
  1711. coroutine.resume(coroutine.create(function()
  1712. for i = 1, 100 do
  1713. Swait()
  1714. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  1715. SPHERE.Transparency = (i/100)
  1716. end
  1717. SPHERE:remove()
  1718. end))
  1719. end
  1720. end
  1721. end
  1722. CreateSound("62339698", Effects, 10, 0.3)
  1723. BANNEAREST(FLOOR.Position,FLOOR.Size.Z/2)
  1724. FLOOR:ClearAllChildren()
  1725. MakeForm(FLOOR,"Ball")
  1726. for i = 1, 50 do
  1727. Swait()
  1728. FLOOR.Size = FLOOR.Size + VT(-16,1,-16)
  1729. FLOOR.Transparency = FLOOR.Transparency + (1/50)
  1730. end
  1731. FLOOR:remove()
  1732. HandleWeld.Part0 = Torso
  1733. ATTACK = false
  1734. Rooted = false
  1735. end
  1736.  
  1737. function Banisher_Bullet()
  1738. ATTACK = true
  1739. Rooted = false
  1740. for i=0, 0.05, 0.1 / Animation_Speed do
  1741. Swait()
  1742. turnto(Mouse.Hit.p)
  1743. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1744. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1745. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1746. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1747. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1748. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1749. end
  1750. repeat
  1751. for i=0, 0.05, 0.1 / Animation_Speed do
  1752. Swait()
  1753. turnto(Mouse.Hit.p)
  1754. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1755. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1756. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1757. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1758. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1759. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1760. end
  1761. local HIT,POS = CastProperRay(RightArm.Position, Mouse.Hit.p, 1000, Character)
  1762. SpawnTrail(RightArm.Position,POS,true)
  1763. if HIT ~= nil then
  1764. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1765. Banish(HIT.Parent)
  1766. end
  1767. end
  1768. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = RightArm.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1769. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = 340722848, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1770. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1771. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1772. for i=0, 0.05, 0.1 / Animation_Speed do
  1773. Swait()
  1774. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1775. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1776. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1777. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1778. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1779. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1780. end
  1781. until KEYHOLD == false
  1782. ATTACK = false
  1783. Rooted = false
  1784. end
  1785.  
  1786. function Forgive_Sins()
  1787. chatfunc("You are forgiven.")
  1788.  
  1789. for p,v in next, TOBANISH do
  1790. TOBANISH[p] = nil
  1791. end
  1792. end
  1793.  
  1794. function Taunt()
  1795. ATTACK = true
  1796. Rooted = true
  1797. local SOUND = CreateSound("134978657", Head, 10, 1.3)
  1798. Swait()
  1799. repeat
  1800. Swait()
  1801. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1802. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1803. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1804. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1805. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1806. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1807. until SOUND.Playing == false
  1808. ATTACK = false
  1809. Rooted = false
  1810. end
  1811.  
  1812. function Prison_Key()
  1813. if Mouse.Target ~= nil then
  1814. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1815. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1816. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1817. local GYRO = IT("BodyGyro",RootPart)
  1818. GYRO.D = 750
  1819. GYRO.P = 20000
  1820. GYRO.MaxTorque = VT(0,40000000,0)
  1821. local grav = Instance.new("BodyPosition",TORSO)
  1822. grav.D = 15
  1823. grav.P = 20000
  1824. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1825. grav.position = TORSO.Position
  1826. local GYRO2 = IT("BodyGyro",TORSO)
  1827. GYRO2.D = 750
  1828. GYRO2.P = 20000
  1829. GYRO2.MaxTorque = VT(0,40000000,0)
  1830. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1831. grav.Name = "Jail"
  1832. local LOCKPARTS = {}
  1833. ATTACK = true
  1834. Rooted = false
  1835. local LOCK = IT("Model",Effects)
  1836. LOCK.Name = "Lock"
  1837. local LOCK2 = IT("Model",LOCK)
  1838. LOCK2.Name = "Metal"
  1839. --CREATE LOCK--
  1840. local BASE = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  1841. LOCK.PrimaryPart = BASE
  1842. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  1843. local PRT = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  1844. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  1845. MakeForm(PRT,"Cyl")
  1846. local PRT = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Hole", VT(1, 1, 1))
  1847. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  1848. MakeForm(PRT,"Cyl")
  1849. local PRT = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Hole", VT(0.5, 1, 1))
  1850. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  1851. for i = 1, 45 do
  1852. local PRT = CreatePart(3, LOCK2, "Neon", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1853. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  1854. end
  1855. local PRT = CreatePart(3, LOCK2, "Neon", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1856. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  1857. LOCK2.PrimaryPart = PRT
  1858. ---------------
  1859. local CHILDREN = LOCK:GetDescendants()
  1860. for index, CHILD in pairs(CHILDREN) do
  1861. if CHILD:IsA("BasePart") then
  1862. CHILD.Transparency = 1
  1863. end
  1864. end
  1865. for i = 1, 75 do
  1866. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  1867. Swait()
  1868. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1869. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1870. local CHILDREN = LOCK:GetDescendants()
  1871. for index, CHILD in pairs(CHILDREN) do
  1872. if CHILD:IsA("BasePart") then
  1873. CHILD.Transparency = CHILD.Transparency - 1/75
  1874. end
  1875. end
  1876. end
  1877. HUM.DisplayDistanceType = "None"
  1878. local KEY = IT("Model",Effects)
  1879. KEY.Name = "Key"
  1880. --CREATE KEY--
  1881. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "KeyBase", VT(0.1, 1, 0.1),false)
  1882. KEY.PrimaryPart = KBASE
  1883. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  1884. local WLD = weldBetween(RightArm,KBASE)
  1885. for i = 1, 45 do
  1886. local PRT = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "Key", VT(0.1, 0.1, 0.1),false)
  1887. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  1888. weldBetween(KBASE,PRT)
  1889. end
  1890. local PRT = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "Key", VT(0.3, 0.1, 0.1),false)
  1891. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  1892. weldBetween(KBASE,PRT)
  1893. local PRT = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "Key", VT(0.3, 0.1, 0.1),false)
  1894. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  1895. weldBetween(KBASE,PRT)
  1896. --------------
  1897. Rooted = true
  1898. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  1899. coroutine.resume(coroutine.create(function()
  1900. for i = 1, 10 do
  1901. Swait()
  1902. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1903. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1904. end
  1905. CreateSound(1149318312,BASE,5,1,false)
  1906. CreateSound(160772554,BASE,3,1,false)
  1907. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  1908. for i = 1, 4 do
  1909. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.Random().Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1910. end
  1911. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.Random().Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1912. wait(1)
  1913. TORSO.Parent.Parent = LOCK
  1914. for i = 1, 75 do
  1915. Swait()
  1916. local CHILDREN = KEY:GetDescendants()
  1917. for index, CHILD in pairs(CHILDREN) do
  1918. if CHILD:IsA("BasePart") then
  1919. CHILD.Transparency = i/25
  1920. end
  1921. end
  1922. local CHILDREN = LOCK:GetDescendants()
  1923. for index, CHILD in pairs(CHILDREN) do
  1924. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  1925. CHILD.Transparency = CHILD.Transparency + 1/75
  1926. elseif CHILD.ClassName == "Decal" then
  1927. CHILD.Transparency = CHILD.Transparency + 1/75
  1928. end
  1929. end
  1930. end
  1931. TORSO.Parent:ClearAllChildren()
  1932. KEY:remove()
  1933. LOCK:remove()
  1934. end))
  1935. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  1936. GYRO:remove()
  1937. ATTACK = false
  1938. Rooted = false
  1939. end
  1940. end
  1941. end
  1942.  
  1943. function Cuffs()
  1944. local TARGET = Mouse.Target
  1945. if TARGET ~= nil then
  1946. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1947. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1948. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1949. if ROOT and HUM.Health > 0 then
  1950. local FOE = Mouse.Target.Parent
  1951. ATTACK = true
  1952. Rooted = true
  1953. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1954. ROOT.Anchored = true
  1955. CreateSound(289556450, RootPart, 5, 1.4, false)
  1956. Chatter("Stay down.",0)
  1957. for i=0, 2, 0.1 / Animation_Speed do
  1958. Swait()
  1959. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1960. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1961. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1962. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1963. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1964. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1965. end
  1966. local RIGHTCUFF = nil
  1967. local LEFTCUFF = nil
  1968. local ChainLink = nil
  1969. CreateSound(1279090548, ROOT, 10, 1.4, false)
  1970. for _, c in pairs(FOE:GetChildren()) do
  1971. if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
  1972. LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1973. LEFTCUFF.CFrame = c.CFrame
  1974. weldBetween(c,LEFTCUFF)
  1975. end
  1976. end
  1977. for _, c in pairs(FOE:GetChildren()) do
  1978. if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
  1979. RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1980. RIGHTCUFF.CFrame = c.CFrame
  1981. weldBetween(c,RIGHTCUFF)
  1982. end
  1983. end
  1984. if RIGHTCUFF and LEFTCUFF then
  1985. local A = IT("Attachment",RIGHTCUFF)
  1986. local B = IT("Attachment",LEFTCUFF)
  1987. ChainLink = IT("Beam",FOE)
  1988. ChainLink.Texture = "rbxassetid://73042633"
  1989. ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8))
  1990. ChainLink.TextureSpeed = 0
  1991. ChainLink.Width0 = 1
  1992. ChainLink.Width1 = 1
  1993. ChainLink.Segments = 25
  1994. ChainLink.TextureLength = 3
  1995. ChainLink.Attachment0 = B
  1996. ChainLink.Attachment1 = A
  1997. ChainLink.FaceCamera = true
  1998. ChainLink.Transparency = NumberSequence.new(0)
  1999. end
  2000. coroutine.resume(coroutine.create(function()
  2001. wait(4)
  2002. if RIGHTCUFF and LEFTCUFF then
  2003. RIGHTCUFF:remove()
  2004. LEFTCUFF:remove()
  2005. ChainLink:remove()
  2006. local bv = Instance.new("BodyVelocity",ROOT)
  2007. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2008. bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70
  2009. Debris:AddItem(bv,0.05)
  2010. ApplyDamage(HUM,100e10)
  2011. HUM.PlatformStand = false
  2012. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,0), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  2013. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,0,0), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  2014. end
  2015. end))
  2016. for i=0, 1.5, 0.1 / Animation_Speed do
  2017. Swait()
  2018. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2019. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed)
  2020. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2021. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2022. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2023. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2024. end
  2025. HUM.PlatformStand = true
  2026. ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0))
  2027. ROOT.Anchored = false
  2028. Chatter("Begone.",0)
  2029. for i=0, 3, 0.1 / Animation_Speed do
  2030. Swait()
  2031. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  2032. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  2033. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2034. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2035. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2036. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2037. end
  2038. ATTACK = false
  2039. Rooted = false
  2040. end
  2041. end
  2042. end
  2043. end
  2044.  
  2045. function Taunt2()
  2046. ATTACK = true
  2047. Rooted = true
  2048. CUSTOMCAM = true
  2049. CreateSound(160212768, Head, 10, 1, false)
  2050. for i=0, 3, 0.1 / Animation_Speed do
  2051. Swait()
  2052. if CUSTOMANGLES == true then
  2053. Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * CF(7,1.5,6) * ANGLES(RAD(-4), RAD(15), RAD(0)), 0.2)
  2054. end
  2055. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  2056. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 1 / Animation_Speed)
  2057. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2058. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5 + 0.05 * SIN(SINE / 12), -0.3) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2059. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2060. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  2061. end
  2062. CUSTOMCAM = false
  2063. ATTACK = false
  2064. Rooted = false
  2065. end
  2066.  
  2067. --//=================================\\
  2068. --|| ASSIGN THINGS TO KEYS
  2069. --\\=================================//
  2070.  
  2071. function MouseDown(Mouse)
  2072. if ATTACK == false then
  2073.  
  2074. end
  2075. end
  2076.  
  2077. function MouseUp(Mouse)
  2078. HOLD = false
  2079. end
  2080.  
  2081. function KeyDown(Key)
  2082. KEYHOLD = true
  2083. if TRANSFORMED == true and Rooted == false then
  2084. if Key == "t" and ATTACK == false then
  2085. Taunt()
  2086. end
  2087.  
  2088. if Key == "y" and ATTACK == false then
  2089. Taunt2()
  2090. end
  2091.  
  2092. if Key == "z" and ATTACK == false then
  2093. Warp()
  2094. end
  2095.  
  2096. if Key == "b" and ATTACK == false then
  2097. DeathlyDash()
  2098. end
  2099.  
  2100. if Key == "c" and ATTACK == false then
  2101. Prison_Key()
  2102. end
  2103.  
  2104. if Key == "v" and ATTACK == false then
  2105. FatalWave()
  2106. end
  2107.  
  2108. if Key == "x" and ATTACK == false then
  2109. Reap()
  2110. end
  2111.  
  2112. if Key == "e" and ATTACK == false then
  2113. Banisher_Bullet()
  2114. end
  2115.  
  2116. if Key == "q" and ATTACK == false then
  2117. Forgive_Sins()
  2118. end
  2119.  
  2120. if Key == "f" and ATTACK == false then
  2121. Cuffs()
  2122. end
  2123. end
  2124.  
  2125. if Key == "9" and ATTACK == false then
  2126. CreateSound("135017578", Effects, 5, 1)
  2127. end
  2128. end
  2129.  
  2130. function KeyUp(Key)
  2131. KEYHOLD = false
  2132. end
  2133.  
  2134. Mouse.Button1Down:connect(function(NEWKEY)
  2135. MouseDown(NEWKEY)
  2136. end)
  2137. Mouse.Button1Up:connect(function(NEWKEY)
  2138. MouseUp(NEWKEY)
  2139. end)
  2140. Mouse.KeyDown:connect(function(NEWKEY)
  2141. KeyDown(NEWKEY)
  2142. end)
  2143. Mouse.KeyUp:connect(function(NEWKEY)
  2144. KeyUp(NEWKEY)
  2145. end)
  2146.  
  2147. --//=================================\\
  2148. --\\=================================//
  2149.  
  2150.  
  2151. function unanchor()
  2152. if UNANCHOR == true then
  2153. RootPart.Anchored = false
  2154. end
  2155. for _, c in pairs(SCYTHE:GetChildren()) do
  2156. if c.ClassName == "Part" then
  2157. c.Anchored = false
  2158. end
  2159. end
  2160. for _, c in pairs(Weapon:GetChildren()) do
  2161. if c.ClassName == "Part" then
  2162. c.Anchored = false
  2163. end
  2164. end
  2165. end
  2166.  
  2167.  
  2168. --//=================================\\
  2169. --|| WRAP THE WHOLE SCRIPT UP
  2170. --\\=================================//
  2171.  
  2172. Humanoid.Changed:connect(function(Jump)
  2173. if Jump == "Jump" and (Disable_Jump == true) then
  2174. Humanoid.Jump = false
  2175. end
  2176. end)
  2177.  
  2178. local FF = IT("ForceField",Character)
  2179. FF.Visible = false
  2180.  
  2181. INSTANT = false
  2182. Speed = 20
  2183.  
  2184. while true do
  2185. Swait()
  2186. SINE = SINE + CHANGE
  2187. ANIMATE.Parent = nil
  2188. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2189. IDLEANIMATION:Play()
  2190. if TRANSFORMED == true then
  2191. tecks2.TextTransparency = 0
  2192. for _, c in pairs(Character:GetChildren()) do
  2193. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2194. c.Anchored = false
  2195. c.Transparency = 0
  2196. end
  2197. end
  2198. for _, c in pairs(Weapon:GetChildren()) do
  2199. if c.ClassName == "Part" then
  2200. c.Transparency = 0
  2201. end
  2202. end
  2203. for _, c in pairs(SCYTHE:GetChildren()) do
  2204. if c.ClassName == "Part" then
  2205. if c.Material ~= Enum.Material.Neon then
  2206. c.Transparency = 0
  2207. end
  2208. c.Color = C3(0,0,0)
  2209. if c:FindFirstChild("PE") then
  2210. c.PE.Enabled = true
  2211. end
  2212. end
  2213. end
  2214. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2215. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2216. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2217. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2218. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2219. if ATTACK == false and VALUE2 == false then
  2220. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45 + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed)
  2221. end
  2222. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2223. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2224. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2225. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2226. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2227. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2228. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2229. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2230. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2231. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2232. end
  2233. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2234. ANIM = "Jump"
  2235. if ATTACK == false then
  2236. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2237. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2238. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2239. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2240. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2241. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2242. end
  2243. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2244. ANIM = "Fall"
  2245. if ATTACK == false then
  2246. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2247. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2248. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2249. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2250. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2251. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2252. end
  2253. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2254. ANIM = "Idle"
  2255. if ATTACK == false then
  2256. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2257. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2258. if MRANDOM(1,7) == 1 then
  2259. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2260. end
  2261. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2262. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2263. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2264. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2265. end
  2266. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2267. ANIM = "Walk"
  2268. WALK = WALK + 1 / Animation_Speed
  2269. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2270. WALK = 0
  2271. if WALKINGANIM == true then
  2272. WALKINGANIM = false
  2273. elseif WALKINGANIM == false then
  2274. WALKINGANIM = true
  2275. end
  2276. end
  2277. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2278. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2279. if ATTACK == false then
  2280. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2281. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2282. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2283. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2284. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2285. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2286. end
  2287. end
  2288. end
  2289. --end
  2290. if INTROD == true then
  2291. if SUNFLOAT == true then
  2292. SUN.CFrame = Clerp(SUN.CFrame,Torso.CFrame*CF(0,14 + 4 * SIN(SINE / 12),11),0.035)
  2293. end
  2294. local HITFLOOR,SUNPOS = Raycast(SUN.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 23, Character)
  2295. if HITFLOOR then
  2296. local DISTANCE = (SUNPOS - SUN.Position).Magnitude
  2297. local SIZE = (23 - DISTANCE)*2
  2298. end
  2299. end
  2300. Humanoid.DisplayDistanceType = "None"
  2301. unanchor()
  2302. tecks2.TextColor3 = BrickColor.Random().Color
  2303. tecks2.TextStrokeColor3 = BrickColor.Random().Color
  2304. Humanoid.MaxHealth = "inf"
  2305. Humanoid.Health = "inf"
  2306. if Rooted == false then
  2307. Disable_Jump = false
  2308. Humanoid.WalkSpeed = Speed
  2309. elseif Rooted == true then
  2310. Disable_Jump = true
  2311. Humanoid.WalkSpeed = 0
  2312. end
  2313. if Head:FindFirstChild("face") then
  2314. Head.face:remove()
  2315. end
  2316. local MATHS = {"0","1"}
  2317. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2318. Humanoid.PlatformStand = false
  2319. if INTRO == false and INSTANT == false then
  2320. INTRO = true
  2321. coroutine.resume(coroutine.create(function()
  2322. sick:Play()
  2323. Intro()
  2324. end))
  2325. end
  2326. if INSTANT == true then
  2327. if TRANSFORMED == false then
  2328. sick.TimePosition = 60
  2329. sick:Play()
  2330. end
  2331. TRANSFORMED = true
  2332. end
  2333. script.Parent = PlayerGui
  2334. Character.Parent = workspace
  2335. Humanoid.Parent = Character
  2336. end
  2337. --//=================================\\
  2338. --\\=================================//
  2339.  
  2340.  
  2341.  
  2342.  
  2343.  
  2344. --//====================================================\\--
  2345. --|| END OF SCRIPT
  2346. --\\====================================================//--
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