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PR0J3CT11

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Jun 28th, 2019
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  1. if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  141.  
  142. --//=========================================================\\--
  143. --|| CREATED BY SHACKLUSTER EDITED BY TAMEDONOTCLICK
  144. --\\=========================================================//--
  145.  
  146. wait(0.2)
  147.  
  148. Player = game:GetService("Players").TameDoNotClick
  149. PlayerGui = Player.PlayerGui
  150. Cam = workspace.CurrentCamera
  151. Backpack = Player.Backpack
  152. Character = Player.Character
  153. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  154. Mouse = Player:GetMouse()
  155. RootPart = Character["HumanoidRootPart"]
  156. Torso = Character["Torso"]
  157. Head = Character["Head"]
  158. RightArm = Character["Right Arm"]
  159. LeftArm = Character["Left Arm"]
  160. RightLeg = Character["Right Leg"]
  161. LeftLeg = Character["Left Leg"]
  162. RootJoint = RootPart["RootJoint"]
  163. Neck = Torso["Neck"]
  164. RightShoulder = Torso["Right Shoulder"]
  165. LeftShoulder = Torso["Left Shoulder"]
  166. RightHip = Torso["Right Hip"]
  167. LeftHip = Torso["Left Hip"]
  168.  
  169. IT = Instance.new
  170. CF = CFrame.new
  171. VT = Vector3.new
  172. RAD = math.rad
  173. C3 = Color3.new
  174. UD2 = UDim2.new
  175. BRICKC = BrickColor.new
  176. ANGLES = CFrame.Angles
  177. EULER = CFrame.fromEulerAnglesXYZ
  178. COS = math.cos
  179. ACOS = math.acos
  180. SIN = math.sin
  181. ASIN = math.asin
  182. ABS = math.abs
  183. MRANDOM = math.random
  184. FLOOR = math.floor
  185.  
  186. --//=================================\\
  187. --|| USEFUL VALUES
  188. --\\=================================//
  189.  
  190. Animation_Speed = 3
  191. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  192. local Speed = 25
  193. local SIZE = 2
  194. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  195. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  196. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  197. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  198. local DAMAGEMULTIPLIER = 1
  199. local ANIM = "Idle"
  200. local ATTACK = false
  201. local EQUIPPED = false
  202. local HOLD = false
  203. local COMBO = 1
  204. local Rooted = false
  205. local SINE = 0
  206. local KEYHOLD = false
  207. local CHANGE = 2 / Animation_Speed
  208. local WALKINGANIM = false
  209. local VALUE1 = false
  210. local VALUE2 = false
  211. local ROBLOXIDLEANIMATION = IT("Animation")
  212. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  213. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  214. --ROBLOXIDLEANIMATION.Parent = Humanoid
  215. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  216. WEAPONGUI.Name = "Weapon GUI"
  217. local Weapon = IT("Folder")
  218. Weapon.Name = "Adds"
  219. local Effects = IT("Folder", Weapon)
  220. Effects.Name = "Effects"
  221. local ANIMATOR = Humanoid.Animator
  222. local ANIMATE = Character.Animate
  223. local UNANCHOR = true
  224. local VOCALS_BASIC = {468972244,468972378,468972711,468972944}
  225. local VOCALS_TAUNT = {468973055,468973159}
  226. local VOCAL_GROWL = 723872527
  227. local VOCALS_ENRAGES = {723872601,723872601,723872601,723872601}
  228. local CHARGE = 459523787
  229. local ROUGHBLAST = 461105534
  230. local WALLSOUND = 424195952
  231. local FORCEIDLE = false
  232. Character.Archivable = true
  233. script.Parent = WEAPONGUI
  234. local CLONE = Character:Clone()
  235. CLONE.Parent = nil
  236. Character.Archivable = false
  237. local sick = Instance.new("Sound",Character)
  238. local XATTACK = false
  239. Humanoid.JumpPower = 200
  240.  
  241. --//=================================\\
  242. --\\=================================//
  243.  
  244.  
  245. --//=================================\\
  246. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  247. --\\=================================//
  248.  
  249. ArtificialHB = Instance.new("BindableEvent", script)
  250. ArtificialHB.Name = "ArtificialHB"
  251.  
  252. script:WaitForChild("ArtificialHB")
  253.  
  254. frame = Frame_Speed
  255. tf = 0
  256. allowframeloss = false
  257. tossremainder = false
  258. lastframe = tick()
  259. script.ArtificialHB:Fire()
  260.  
  261. game:GetService("RunService").Heartbeat:connect(function(s, p)
  262. tf = tf + s
  263. if tf >= frame then
  264. if allowframeloss then
  265. script.ArtificialHB:Fire()
  266. lastframe = tick()
  267. else
  268. for i = 1, math.floor(tf / frame) do
  269. script.ArtificialHB:Fire()
  270. end
  271. lastframe = tick()
  272. end
  273. if tossremainder then
  274. tf = 0
  275. else
  276. tf = tf - frame * math.floor(tf / frame)
  277. end
  278. end
  279. end)
  280.  
  281. --//=================================\\
  282. --\\=================================//
  283.  
  284. --//=================================\\
  285. --|| SOME FUNCTIONS
  286. --\\=================================//
  287.  
  288. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  289. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  290. end
  291.  
  292. function PositiveAngle(NUMBER)
  293. if NUMBER >= 0 then
  294. NUMBER = 0
  295. end
  296. return NUMBER
  297. end
  298.  
  299. function NegativeAngle(NUMBER)
  300. if NUMBER <= 0 then
  301. NUMBER = 0
  302. end
  303. return NUMBER
  304. end
  305.  
  306. function Swait(NUMBER)
  307. if NUMBER == 0 or NUMBER == nil then
  308. ArtificialHB.Event:wait()
  309. else
  310. for i = 1, NUMBER do
  311. ArtificialHB.Event:wait()
  312. end
  313. end
  314. end
  315.  
  316. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  317. local NEWMESH = IT(MESH)
  318. if MESH == "SpecialMesh" then
  319. NEWMESH.MeshType = MESHTYPE
  320. if MESHID ~= "nil" and MESHID ~= "" then
  321. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  322. end
  323. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  324. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  325. end
  326. end
  327. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  328. NEWMESH.Scale = SCALE
  329. NEWMESH.Parent = PARENT
  330. return NEWMESH
  331. end
  332.  
  333. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  334. local NEWPART = IT("Part")
  335. NEWPART.formFactor = FORMFACTOR
  336. NEWPART.Reflectance = REFLECTANCE
  337. NEWPART.Transparency = TRANSPARENCY
  338. NEWPART.CanCollide = false
  339. NEWPART.Locked = true
  340. NEWPART.Anchored = true
  341. if ANCHOR == false then
  342. NEWPART.Anchored = false
  343. end
  344. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  345. NEWPART.Name = NAME
  346. NEWPART.Size = SIZE
  347. NEWPART.Position = Torso.Position
  348. NEWPART.Material = MATERIAL
  349. NEWPART:BreakJoints()
  350. NEWPART.Parent = PARENT
  351. return NEWPART
  352. end
  353.  
  354. local function weldBetween(a, b)
  355. local weldd = Instance.new("ManualWeld")
  356. weldd.Part0 = a
  357. weldd.Part1 = b
  358. weldd.C0 = CFrame.new()
  359. weldd.C1 = b.CFrame:inverse() * a.CFrame
  360. weldd.Parent = a
  361. return weldd
  362. end
  363.  
  364.  
  365. function QuaternionFromCFrame(cf)
  366. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  367. local trace = m00 + m11 + m22
  368. if trace > 0 then
  369. local s = math.sqrt(1 + trace)
  370. local recip = 0.5 / s
  371. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  372. else
  373. local i = 0
  374. if m11 > m00 then
  375. i = 1
  376. end
  377. if m22 > (i == 0 and m00 or m11) then
  378. i = 2
  379. end
  380. if i == 0 then
  381. local s = math.sqrt(m00 - m11 - m22 + 1)
  382. local recip = 0.5 / s
  383. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  384. elseif i == 1 then
  385. local s = math.sqrt(m11 - m22 - m00 + 1)
  386. local recip = 0.5 / s
  387. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  388. elseif i == 2 then
  389. local s = math.sqrt(m22 - m00 - m11 + 1)
  390. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  391. end
  392. end
  393. end
  394.  
  395. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  396. local xs, ys, zs = x + x, y + y, z + z
  397. local wx, wy, wz = w * xs, w * ys, w * zs
  398. local xx = x * xs
  399. local xy = x * ys
  400. local xz = x * zs
  401. local yy = y * ys
  402. local yz = y * zs
  403. local zz = z * zs
  404. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  405. end
  406.  
  407. function QuaternionSlerp(a, b, t)
  408. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  409. local startInterp, finishInterp;
  410. if cosTheta >= 0.0001 then
  411. if (1 - cosTheta) > 0.0001 then
  412. local theta = ACOS(cosTheta)
  413. local invSinTheta = 1 / SIN(theta)
  414. startInterp = SIN((1 - t) * theta) * invSinTheta
  415. finishInterp = SIN(t * theta) * invSinTheta
  416. else
  417. startInterp = 1 - t
  418. finishInterp = t
  419. end
  420. else
  421. if (1 + cosTheta) > 0.0001 then
  422. local theta = ACOS(-cosTheta)
  423. local invSinTheta = 1 / SIN(theta)
  424. startInterp = SIN((t - 1) * theta) * invSinTheta
  425. finishInterp = SIN(t * theta) * invSinTheta
  426. else
  427. startInterp = t - 1
  428. finishInterp = t
  429. end
  430. end
  431. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  432. end
  433.  
  434. function Clerp(a, b, t)
  435. local qa = {QuaternionFromCFrame(a)}
  436. local qb = {QuaternionFromCFrame(b)}
  437. local ax, ay, az = a.x, a.y, a.z
  438. local bx, by, bz = b.x, b.y, b.z
  439. local _t = 1 - t
  440. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  441. end
  442.  
  443. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  444. local frame = IT("Frame")
  445. frame.BackgroundTransparency = TRANSPARENCY
  446. frame.BorderSizePixel = BORDERSIZEPIXEL
  447. frame.Position = POSITION
  448. frame.Size = SIZE
  449. frame.BackgroundColor3 = COLOR
  450. frame.BorderColor3 = BORDERCOLOR
  451. frame.Name = NAME
  452. frame.Parent = PARENT
  453. return frame
  454. end
  455.  
  456. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  457. local label = IT("TextLabel")
  458. label.BackgroundTransparency = 1
  459. label.Size = UD2(1, 0, 1, 0)
  460. label.Position = UD2(0, 0, 0, 0)
  461. label.TextColor3 = TEXTCOLOR
  462. label.TextStrokeTransparency = STROKETRANSPARENCY
  463. label.TextTransparency = TRANSPARENCY
  464. label.FontSize = TEXTFONTSIZE
  465. label.Font = TEXTFONT
  466. label.BorderSizePixel = BORDERSIZEPIXEL
  467. label.TextScaled = false
  468. label.Text = TEXT
  469. label.Name = NAME
  470. label.Parent = PARENT
  471. return label
  472. end
  473.  
  474. function NoOutlines(PART)
  475. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  476. end
  477.  
  478. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  479. local NEWWELD = IT(TYPE)
  480. NEWWELD.Part0 = PART0
  481. NEWWELD.Part1 = PART1
  482. NEWWELD.C0 = C0
  483. NEWWELD.C1 = C1
  484. NEWWELD.Parent = PARENT
  485. return NEWWELD
  486. end
  487.  
  488. local S = IT("Sound")
  489. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  490. local NEWSOUND = nil
  491. coroutine.resume(coroutine.create(function()
  492. NEWSOUND = S:Clone()
  493. NEWSOUND.Parent = PARENT
  494. NEWSOUND.Volume = VOLUME
  495. NEWSOUND.Pitch = PITCH
  496. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  497. NEWSOUND:play()
  498. if DOESLOOP == true then
  499. NEWSOUND.Looped = true
  500. else
  501. repeat wait(1) until NEWSOUND.Playing == false
  502. NEWSOUND:remove()
  503. end
  504. end))
  505. return NEWSOUND
  506. end
  507.  
  508. function CFrameFromTopBack(at, top, back)
  509. local right = top:Cross(back)
  510. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  511. end
  512.  
  513. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  514. function WACKYEFFECT(Table)
  515. local TYPE = (Table.EffectType or "Sphere")
  516. local SIZE = (Table.Size or VT(1,1,1))
  517. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  518. local TRANSPARENCY = (Table.Transparency or 0)
  519. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  520. local CFRAME = (Table.CFrame or Torso.CFrame)
  521. local MOVEDIRECTION = (Table.MoveToPos or nil)
  522. local ROTATION1 = (Table.RotationX or 0)
  523. local ROTATION2 = (Table.RotationY or 0)
  524. local ROTATION3 = (Table.RotationZ or 0)
  525. local MATERIAL = (Table.Material or "Neon")
  526. local COLOR = (Table.Color or C3(1,1,1))
  527. local TIME = (Table.Time or 45)
  528. local SOUNDID = (Table.SoundID or nil)
  529. local SOUNDPITCH = (Table.SoundPitch or nil)
  530. local SOUNDVOLUME = (Table.SoundVolume or nil)
  531. coroutine.resume(coroutine.create(function()
  532. local PLAYSSOUND = false
  533. local SOUND = nil
  534. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  535. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  536. PLAYSSOUND = true
  537. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  538. end
  539. EFFECT.Color = COLOR
  540. local MSH = nil
  541. if TYPE == "Sphere" then
  542. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  543. elseif TYPE == "Block" then
  544. MSH = IT("BlockMesh",EFFECT)
  545. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  546. elseif TYPE == "Wave" then
  547. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  548. elseif TYPE == "Ring" then
  549. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  550. elseif TYPE == "Slash" then
  551. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  552. elseif TYPE == "Round Slash" then
  553. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  554. elseif TYPE == "Swirl" then
  555. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  556. elseif TYPE == "Skull" then
  557. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  558. elseif TYPE == "Crystal" then
  559. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  560. end
  561. if MSH ~= nil then
  562. local MOVESPEED = nil
  563. if MOVEDIRECTION ~= nil then
  564. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  565. end
  566. local GROWTH = SIZE - ENDSIZE
  567. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  568. if TYPE == "Block" then
  569. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  570. else
  571. EFFECT.CFrame = CFRAME
  572. end
  573. for LOOP = 1, TIME+1 do
  574. Swait()
  575. MSH.Scale = MSH.Scale - GROWTH/TIME
  576. if TYPE == "Wave" then
  577. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  578. end
  579. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  580. if TYPE == "Block" then
  581. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  582. else
  583. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  584. end
  585. if MOVEDIRECTION ~= nil then
  586. local ORI = EFFECT.Orientation
  587. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  588. EFFECT.Orientation = ORI
  589. end
  590. end
  591. EFFECT.Transparency = 1
  592. if PLAYSSOUND == false then
  593. EFFECT:remove()
  594. else
  595. repeat Swait() until SOUND.Playing == false
  596. EFFECT:remove()
  597. end
  598. else
  599. if PLAYSSOUND == false then
  600. EFFECT:remove()
  601. else
  602. repeat Swait() until SOUND.Playing == false
  603. EFFECT:remove()
  604. end
  605. end
  606. end))
  607. end
  608.  
  609. function MakeForm(PART,TYPE)
  610. if TYPE == "Cyl" then
  611. local MSH = IT("CylinderMesh",PART)
  612. elseif TYPE == "Ball" then
  613. local MSH = IT("SpecialMesh",PART)
  614. MSH.MeshType = "Sphere"
  615. elseif TYPE == "Wedge" then
  616. local MSH = IT("SpecialMesh",PART)
  617. MSH.MeshType = "Wedge"
  618. end
  619. end
  620.  
  621. Debris = game:GetService("Debris")
  622.  
  623. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  624. local DIRECTION = CF(StartPos,EndPos).lookVector
  625. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  626. end
  627.  
  628. function turnto(position)
  629. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  630. end
  631.  
  632. local Particle = IT("ParticleEmitter",nil)
  633. Particle.Enabled = false
  634. Particle.LightEmission = 0.2
  635. Particle.Rate = 150
  636. Particle.ZOffset = 1
  637. Particle.Rotation = NumberRange.new(-180, 180)
  638.  
  639. --ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
  640. function ParticleEmitter(Table)
  641. local PRTCL = Particle:Clone()
  642. local Color1 = Table.Color1 or C3(1,1,1)
  643. local Color2 = Table.Color2 or C3(1,1,1)
  644. local Speed = Table.Speed or 5
  645. local Drag = Table.Drag or 0
  646. local Size1 = Table.Size1 or 1
  647. local Size2 = Table.Size2 or 5
  648. local Lifetime1 = Table.Lifetime1 or 1
  649. local Lifetime2 = Table.Lifetime2 or 1.5
  650. local Parent = Table.Parent or Torso
  651. local Emit = Table.Emit or 100
  652. local Offset = Table.Offset or 360
  653. local Acel = Table.Acel or VT(0,0,0)
  654. local Enabled = Table.Enabled or false
  655. local Texture = Table.Texture or "281983280"
  656. local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
  657. local Trans1 = Table.Transparency1 or 0
  658. local Trans2 = Table.Transparency2 or 0
  659. PRTCL.Parent = Parent
  660. PRTCL.RotSpeed = RotS
  661. PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
  662. PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
  663. PRTCL.Color = ColorSequence.new(Color1,Color2)
  664. PRTCL.Size = NumberSequence.new(Size1,Size2)
  665. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  666. PRTCL.Speed = NumberRange.new(Speed)
  667. PRTCL.VelocitySpread = Offset
  668. PRTCL.Drag = Drag
  669. PRTCL.Acceleration = Acel
  670. if Enabled == false then
  671. PRTCL:Emit(Emit)
  672. Debris:AddItem(PRTCL,Lifetime2)
  673. else
  674. PRTCL.Enabled = true
  675. end
  676. return PRTCL
  677. end
  678.  
  679. function AddChildrenToTable(FROM,PARENT,DIST,TABLE)
  680. for _, c in pairs(PARENT:GetDescendants()) do
  681. if c.ClassName == "Model" then
  682. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  683. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  684. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  685. if (TORSO.Position - FROM).Magnitude < DIST then
  686. table.insert(TABLE,c)
  687. end
  688. end
  689. end
  690. end
  691. end
  692.  
  693. --//=================================\\
  694. --|| WEAPON CREATION
  695. --\\=================================//
  696.  
  697. local DECAL = IT("Decal",nil)
  698. DECAL.Transparency = 1
  699. DECAL.Texture = "http://www.roblox.com/asset/?id=99174105"
  700. Head:ClearAllChildren()
  701.  
  702. Humanoid.Parent = nil
  703. RootPart.Size = RootPart.Size*SIZE
  704. Torso.Size = Torso.Size*SIZE
  705. RightArm.Size = RightArm.Size*SIZE
  706. RightLeg.Size = RightLeg.Size*SIZE
  707. LeftArm.Size = LeftArm.Size*SIZE
  708. LeftLeg.Size = LeftLeg.Size*SIZE
  709. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  710. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  711. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  712. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  713. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  714. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  715. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  716. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  717. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  718. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  719. Head.Size = VT(Head.Size.Y,Head.Size.Y,Head.Size.Y)*SIZE
  720. RootJoint.Parent = RootPart
  721. Neck.Parent = Torso
  722. RightShoulder.Parent = Torso
  723. LeftShoulder.Parent = Torso
  724. RightHip.Parent = Torso
  725. LeftHip.Parent = Torso
  726.  
  727. CreateMesh("SpecialMesh", Head, "FileMesh", "1532586252", "99174105", VT(1.75, 1.75, 1.7)*SIZE, VT(0,0.4,0.1)*SIZE)
  728. --CreateMesh("SpecialMesh", Head, "FileMesh", "62719736", "1566254101", VT(0.85,0.85,0.85)*SIZE, VT(0,1,-0.4))
  729. Humanoid.DisplayDistanceType = "None"
  730. local naeeym = IT("BillboardGui",Character)
  731. naeeym.AlwaysOnTop = true
  732. naeeym.Size = UDim2.new(5,35,2,15)
  733. naeeym.StudsOffset = Vector3.new(0,5,0)
  734. naeeym.MaxDistance = 75
  735. naeeym.Adornee = Character.Head
  736. naeeym.Name = "Name"
  737. local tecks = IT("TextLabel",naeeym)
  738. tecks.BackgroundTransparency = 1
  739. tecks.TextScaled = true
  740. tecks.BorderSizePixel = 0
  741. tecks.Text = "<><><><><><>"
  742. tecks.Font = "Fantasy"
  743. tecks.TextSize = 30
  744. tecks.TextTransparency = 0.5
  745. tecks.TextStrokeTransparency = 0.5
  746. tecks.TextColor3 = C3(0,0,0)
  747. tecks.TextStrokeColor3 = C3(0/1275, 100/1275, 0/1275)
  748. tecks.Size = UDim2.new(1,0,0.5,0)
  749. tecks.Parent = naeeym
  750. local naeeym2 = IT("BillboardGui",Character)
  751. naeeym2.AlwaysOnTop = true
  752. naeeym2.Size = UDim2.new(7,35,3,15)
  753. naeeym2.StudsOffset = Vector3.new(0,5,0)
  754. naeeym2.MaxDistance = 75
  755. naeeym2.Adornee = Character.Head
  756. naeeym2.Name = "Name2"
  757. local tecks2 = IT("TextLabel",naeeym2)
  758. tecks2.BackgroundTransparency = 1
  759. tecks2.TextScaled = true
  760. tecks2.BorderSizePixel = 0
  761. tecks2.Text = "Salvatore"
  762. tecks2.Font = "Fantasy"
  763. tecks2.TextSize = 30
  764. tecks2.TextStrokeTransparency = 0
  765. tecks2.TextColor3 = C3(0,0,0)
  766. tecks2.TextStrokeColor3 = C3(0/575, 100/675, 0/675)
  767. tecks2.Size = UDim2.new(1,0,0.5,0)
  768. tecks2.Parent = naeeym2
  769.  
  770. local MSG = game.Chat:FilterStringForBroadcast(tecks2.Text,Player)
  771. tecks2.Text = MSG
  772.  
  773. local MSG = game.Chat:FilterStringForBroadcast(tecks.Text,Player)
  774. tecks.Text = MSG
  775.  
  776. local RINGFIRE = {}
  777. local top = Instance.new("Shirt")
  778. top.ShirtTemplate = "rbxassetid://1368748836"
  779. top.Parent = Character
  780. top.Name = "Cloth"
  781. local bottom = Instance.new("Pants")
  782. bottom.PantsTemplate = "rbxassetid://1326319289"
  783. bottom.Parent = Character
  784. bottom.Name = "Cloth"
  785. local FIRE = IT("Model",Weapon)
  786. FIRE.Name = "RingOfFire"
  787. local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0))
  788. FIRE.PrimaryPart = MAIN
  789. for i = 1, 45 do
  790. local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "RingPart", VT(1,1,1))
  791. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,8)
  792. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 0.2, Acel = VT(8,18,6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.8, Parent = PRT, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.2,0.2,0.2), Texture = "1523916715"})
  793. PRTCL.LockedToPart = true
  794. PRTCL.Rate = 35
  795. table.insert(RINGFIRE,PRTCL)
  796. end
  797. local A = IT("Attachment",RightArm)
  798. A.Position = VT(0,-1*SIZE,0.1*SIZE)
  799. local B = IT("Attachment",LeftArm)
  800. B.Position = VT(0,-1*SIZE,0.1*SIZE)
  801. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 1, Acel = VT(0,-1,0), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  802. PRTCL.LockedToPart = true
  803. PRTCL.Rate = 85
  804. table.insert(RINGFIRE,PRTCL)
  805. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 1, Acel = VT(0,-1,0), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = B, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  806. PRTCL.LockedToPart = true
  807. PRTCL.Rate = 85
  808. table.insert(RINGFIRE,PRTCL)
  809. for _, c in pairs(Character:GetChildren()) do
  810. if c.ClassName == "Part" and c ~= RootPart then
  811. local Face = DECAL:Clone()
  812. Face.Parent = c
  813. Face.Face = "Top"
  814. local Face = DECAL:Clone()
  815. Face.Parent = c
  816. Face.Face = "Left"
  817. local Face = DECAL:Clone()
  818. Face.Parent = c
  819. Face.Face = "Right"
  820. local Face = DECAL:Clone()
  821. Face.Parent = c
  822. Face.Face = "Front"
  823. local Face = DECAL:Clone()
  824. Face.Parent = c
  825. Face.Face = "Back"
  826. local Face = DECAL:Clone()
  827. Face.Parent = c
  828. Face.Face = "Bottom"
  829. end
  830. end
  831.  
  832. local LASTPART = Head
  833. for i = 1, 45 do
  834. local MATH = (1-(i/50))
  835. if LASTPART == Head then
  836. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  837. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.15, 1.5, -0.2) * ANGLES(RAD(-75), RAD(15), RAD(-15)), CF(0, 0, 0))
  838. LASTPART = Horn
  839. Horn.Color = C3(0,0,0)
  840. MakeForm(Horn,"Cyl")
  841. local Face = DECAL:Clone()
  842. Face.Parent = Horn
  843. Face.Face = "Top"
  844. local Face = DECAL:Clone()
  845. Face.Parent = Horn
  846. Face.Face = "Left"
  847. local Face = DECAL:Clone()
  848. Face.Parent = Horn
  849. Face.Face = "Right"
  850. local Face = DECAL:Clone()
  851. Face.Parent = Horn
  852. Face.Face = "Front"
  853. local Face = DECAL:Clone()
  854. Face.Parent = Horn
  855. Face.Face = "Back"
  856. local Face = DECAL:Clone()
  857. Face.Parent = Horn
  858. Face.Face = "Bottom"
  859. else
  860. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.15,0.25*MATH),false)
  861. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(3), RAD(1), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  862. LASTPART = Horn
  863. Horn.Color = C3(0,0,0)
  864. MakeForm(Horn,"Cyl")
  865. local Face = DECAL:Clone()
  866. Face.Parent = Horn
  867. Face.Face = "Top"
  868. local Face = DECAL:Clone()
  869. Face.Parent = Horn
  870. Face.Face = "Left"
  871. local Face = DECAL:Clone()
  872. Face.Parent = Horn
  873. Face.Face = "Right"
  874. local Face = DECAL:Clone()
  875. Face.Parent = Horn
  876. Face.Face = "Front"
  877. local Face = DECAL:Clone()
  878. Face.Parent = Horn
  879. Face.Face = "Back"
  880. local Face = DECAL:Clone()
  881. Face.Parent = Horn
  882. Face.Face = "Bottom"
  883. end
  884. end
  885. local LASTPART = Head
  886. for i = 1, 45 do
  887. local MATH = (1-(i/50))
  888. if LASTPART == Head then
  889. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  890. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.15, 1.5, -0.2) * ANGLES(RAD(-75), RAD(-15), RAD(15)), CF(0, 0, 0))
  891. LASTPART = Horn
  892. Horn.Color = C3(0,0,0)
  893. MakeForm(Horn,"Cyl")
  894. local Face = DECAL:Clone()
  895. Face.Parent = Horn
  896. Face.Face = "Top"
  897. local Face = DECAL:Clone()
  898. Face.Parent = Horn
  899. Face.Face = "Left"
  900. local Face = DECAL:Clone()
  901. Face.Parent = Horn
  902. Face.Face = "Right"
  903. local Face = DECAL:Clone()
  904. Face.Parent = Horn
  905. Face.Face = "Front"
  906. local Face = DECAL:Clone()
  907. Face.Parent = Horn
  908. Face.Face = "Back"
  909. local Face = DECAL:Clone()
  910. Face.Parent = Horn
  911. Face.Face = "Bottom"
  912. else
  913. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.15,0.25*MATH),false)
  914. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(3), RAD(-1), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  915. LASTPART = Horn
  916. Horn.Color = C3(0,0,0)
  917. MakeForm(Horn,"Cyl")
  918. local Face = DECAL:Clone()
  919. Face.Parent = Horn
  920. Face.Face = "Top"
  921. local Face = DECAL:Clone()
  922. Face.Parent = Horn
  923. Face.Face = "Left"
  924. local Face = DECAL:Clone()
  925. Face.Parent = Horn
  926. Face.Face = "Right"
  927. local Face = DECAL:Clone()
  928. Face.Parent = Horn
  929. Face.Face = "Front"
  930. local Face = DECAL:Clone()
  931. Face.Parent = Horn
  932. Face.Face = "Back"
  933. local Face = DECAL:Clone()
  934. Face.Parent = Horn
  935. Face.Face = "Bottom"
  936. end
  937. end
  938. local LASTPART = Head
  939. for i = 1, 45 do
  940. local MATH = (1-(i/50))
  941. if LASTPART == Head then
  942. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  943. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.25, 1.5, -0.2) * ANGLES(RAD(-45), RAD(15), RAD(-35)), CF(0, 0, 0))
  944. LASTPART = Horn
  945. Horn.Color = C3(0,0,0)
  946. MakeForm(Horn,"Cyl")
  947. local Face = DECAL:Clone()
  948. Face.Parent = Horn
  949. Face.Face = "Top"
  950. local Face = DECAL:Clone()
  951. Face.Parent = Horn
  952. Face.Face = "Left"
  953. local Face = DECAL:Clone()
  954. Face.Parent = Horn
  955. Face.Face = "Right"
  956. local Face = DECAL:Clone()
  957. Face.Parent = Horn
  958. Face.Face = "Front"
  959. local Face = DECAL:Clone()
  960. Face.Parent = Horn
  961. Face.Face = "Back"
  962. local Face = DECAL:Clone()
  963. Face.Parent = Horn
  964. Face.Face = "Bottom"
  965. else
  966. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.12,0.25*MATH),false)
  967. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(4), RAD(1), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  968. LASTPART = Horn
  969. Horn.Color = C3(0,0,0)
  970. MakeForm(Horn,"Cyl")
  971. local Face = DECAL:Clone()
  972. Face.Parent = Horn
  973. Face.Face = "Top"
  974. local Face = DECAL:Clone()
  975. Face.Parent = Horn
  976. Face.Face = "Left"
  977. local Face = DECAL:Clone()
  978. Face.Parent = Horn
  979. Face.Face = "Right"
  980. local Face = DECAL:Clone()
  981. Face.Parent = Horn
  982. Face.Face = "Front"
  983. local Face = DECAL:Clone()
  984. Face.Parent = Horn
  985. Face.Face = "Back"
  986. local Face = DECAL:Clone()
  987. Face.Parent = Horn
  988. Face.Face = "Bottom"
  989. end
  990. end
  991. local LASTPART = Head
  992. for i = 1, 45 do
  993. local MATH = (1-(i/50))
  994. if LASTPART == Head then
  995. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  996. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.25, 1.5, -0.2) * ANGLES(RAD(-45), RAD(-15), RAD(35)), CF(0, 0, 0))
  997. LASTPART = Horn
  998. Horn.Color = C3(0,0,0)
  999. MakeForm(Horn,"Cyl")
  1000. local Face = DECAL:Clone()
  1001. Face.Parent = Horn
  1002. Face.Face = "Top"
  1003. local Face = DECAL:Clone()
  1004. Face.Parent = Horn
  1005. Face.Face = "Left"
  1006. local Face = DECAL:Clone()
  1007. Face.Parent = Horn
  1008. Face.Face = "Right"
  1009. local Face = DECAL:Clone()
  1010. Face.Parent = Horn
  1011. Face.Face = "Front"
  1012. local Face = DECAL:Clone()
  1013. Face.Parent = Horn
  1014. Face.Face = "Back"
  1015. local Face = DECAL:Clone()
  1016. Face.Parent = Horn
  1017. Face.Face = "Bottom"
  1018. else
  1019. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.12,0.25*MATH),false)
  1020. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(4), RAD(-1), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1021. LASTPART = Horn
  1022. Horn.Color = C3(0,0,0)
  1023. MakeForm(Horn,"Cyl")
  1024. local Face = DECAL:Clone()
  1025. Face.Parent = Horn
  1026. Face.Face = "Top"
  1027. local Face = DECAL:Clone()
  1028. Face.Parent = Horn
  1029. Face.Face = "Left"
  1030. local Face = DECAL:Clone()
  1031. Face.Parent = Horn
  1032. Face.Face = "Right"
  1033. local Face = DECAL:Clone()
  1034. Face.Parent = Horn
  1035. Face.Face = "Front"
  1036. local Face = DECAL:Clone()
  1037. Face.Parent = Horn
  1038. Face.Face = "Back"
  1039. local Face = DECAL:Clone()
  1040. Face.Parent = Horn
  1041. Face.Face = "Bottom"
  1042. end
  1043. end
  1044.  
  1045. local EYE1 = IT("Attachment",Head)
  1046. EYE1.Position = (VT(0.5, 0.900, -1.195)/2)*SIZE
  1047. local EYE2 = IT("Attachment",Head)
  1048. EYE2.Position = (VT(-0.5, 0.900, -1.195)/2)*SIZE
  1049. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(2,0.5,0.6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 0.15, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.4, Parent = EYE1, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0,0.5,0), Texture = "1523916715"})
  1050. PRTCL.LockedToPart = true
  1051. PRTCL.Rate = 185
  1052. PRTCL.ZOffset = 0.1
  1053. table.insert(RINGFIRE,PRTCL)
  1054. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(-2,0.5,0.6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 0.15, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.4, Parent = EYE2, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0,0.5,0), Texture = "1523916715"})
  1055. PRTCL.LockedToPart = true
  1056. PRTCL.Rate = 185
  1057. PRTCL.ZOffset = 0.1
  1058. local BODY = {}
  1059. table.insert(RINGFIRE,PRTCL)
  1060. for _, c in pairs(Character:GetDescendants()) do
  1061. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1062. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1063. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1064. end
  1065. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1066. elseif c:IsA("JointInstance") then
  1067. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1068. end
  1069. end
  1070. function refit()
  1071. Character.Parent = workspace
  1072. for e = 1, #BODY do
  1073. if BODY[e] ~= nil then
  1074. local STUFF = BODY[e]
  1075. local PART = STUFF[1]
  1076. local PARENT = STUFF[2]
  1077. local MATERIAL = STUFF[3]
  1078. local COLOR = STUFF[4]
  1079. local TRANSPARENCY = STUFF[5]
  1080. --local SIZE = STUFF[6]
  1081. local NAME = STUFF[7]
  1082. if PART.ClassName == "Part" and PART ~= RootPart then
  1083. PART.Material = MATERIAL
  1084. PART.Transparency = TRANSPARENCY
  1085. PART.Name = NAME
  1086. end
  1087. if PART.Parent ~= PARENT then
  1088. Humanoid:remove()
  1089. PART.Parent = PARENT
  1090. Humanoid = IT("Humanoid",Character)
  1091. end
  1092. end
  1093. end
  1094. end
  1095.  
  1096. for _, c in pairs(Weapon:GetChildren()) do
  1097. if c.ClassName == "Part" then
  1098. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1099. end
  1100. end
  1101.  
  1102. local SKILLTEXTCOLOR = C3(0,0,0)
  1103. local SKILLFONT = "Fantasy"
  1104. local SKILLTEXTSIZE = 6
  1105.  
  1106. Weapon.Parent = Character
  1107. Humanoid.Parent = Character
  1108.  
  1109. Humanoid.Died:connect(function()
  1110. refit()
  1111. end)
  1112.  
  1113. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1114. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1115. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1116. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1117. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1118.  
  1119. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  1120. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  1121. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  1122. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 4")
  1123. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 5")
  1124.  
  1125. --//=================================\\
  1126. --|| DAMAGING
  1127. --\\=================================//
  1128.  
  1129. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1130. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1131. defence.Name = ("HitBy"..Player.Name)
  1132. game:GetService("Debris"):AddItem(defence, 0.001)
  1133. Damage = Damage * DAMAGEMULTIPLIER
  1134. if Humanoid.Health ~= 0 then
  1135. local CritChance = MRANDOM(1,100)
  1136. if Damage > Humanoid.Health then
  1137. Damage = math.ceil(Humanoid.Health)
  1138. if Damage == 0 then
  1139. Damage = 0.1
  1140. end
  1141. end
  1142. Humanoid.Health = Humanoid.Health - Damage
  1143. end
  1144. end
  1145.  
  1146. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1147. local CHILDREN = workspace:GetDescendants()
  1148. for index, CHILD in pairs(CHILDREN) do
  1149. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1150. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1151. if HUM then
  1152. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1153. if TORSO then
  1154. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1155. if CHILD.Parent == Effects and CHILD:FindFirstChild("RealBody") then
  1156. local BODY = CHILD.RealBody.Value
  1157. if BODY then
  1158. local HUM = BODY:FindFirstChildOfClass("Humanoid")
  1159. if HUM then
  1160. if INSTAKILL == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then
  1161. BODY:BreakJoints()
  1162. else
  1163. local TORSO = BODY:FindFirstChild("Torso") or BODY:FindFirstChild("UpperTorso")
  1164. if TORSO then
  1165. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  1166. local DMG = MRANDOM(MINDMG,MAXDMG)/2
  1167. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,85,1), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0,0.3,0), SoundID = HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1168. ApplyDamage(HUM,DMG,TORSO)
  1169. end
  1170. end
  1171. end
  1172. end
  1173. else
  1174. if INSTAKILL == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then
  1175. CHILD:BreakJoints()
  1176. else
  1177. local DMG = MRANDOM(MINDMG,MAXDMG)
  1178. ApplyDamage(HUM,DMG,TORSO)
  1179. end
  1180. if FLING > 0 then
  1181. for _, c in pairs(CHILD:GetChildren()) do
  1182. if c:IsA("BasePart") then
  1183. local bv = Instance.new("BodyVelocity")
  1184. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1185. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1186. bv.Parent = c
  1187. Debris:AddItem(bv,0.05)
  1188. end
  1189. end
  1190. end
  1191. end
  1192. end
  1193. end
  1194. end
  1195. end
  1196. end
  1197. end
  1198.  
  1199. --//=================================\\
  1200. --|| ATTACK FUNCTIONS AND STUFF
  1201. --\\=================================//
  1202.  
  1203. function MissilesOfDespair()
  1204. ATTACK = true
  1205. Rooted = true
  1206. local MAKERING = true
  1207. local RINGGROW = false
  1208. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  1209. coroutine.resume(coroutine.create(function()
  1210. repeat
  1211. Swait()
  1212. if ATTACK == false then
  1213. break
  1214. end
  1215. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1216. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1217. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1218. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1219. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1220. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1221. until MAKERING == false
  1222. repeat
  1223. Swait()
  1224. if ATTACK == false then
  1225. break
  1226. end
  1227. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1228. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1229. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1230. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1231. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1232. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1233. until RINGGROW == true
  1234. end))
  1235. local FIRERING = IT("Model",Effects)
  1236. FIRERING.Name = "RingOfFire"
  1237. local MAIN = CreatePart(3, FIRERING, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0))
  1238. FIRERING.PrimaryPart = MAIN
  1239. local RINGS = {}
  1240. local EMITTERS = {}
  1241. for i = 1, 45 do
  1242. local PRT = CreatePart(3, FIRERING, "Neon", 0, 1, "Lavender", "RingPart", VT(1,1,1))
  1243. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,0)
  1244. table.insert(RINGS,PRT)
  1245. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 0.2, Acel = VT(8,18,6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.8, Parent = PRT, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0,0.5,0), Texture = "1523916715"})
  1246. PRTCL.LockedToPart = true
  1247. PRTCL.Rate = 35
  1248. table.insert(EMITTERS,PRTCL)
  1249. end
  1250. FIRERING:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,3,-3)*ANGLES(RAD(-75),RAD(0),RAD(0)))
  1251. wait(0.5)
  1252. MAKERING = false
  1253. CreateSound(278641993, MAIN, 5, 1.2, false)
  1254. for e = 1, 45 do
  1255. Swait()
  1256. FIRERING:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,3,-3)*ANGLES(RAD(-75),RAD(0),RAD(0)))
  1257. for i = 1, #RINGS do
  1258. RINGS[i].CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,e/10)
  1259. end
  1260. end
  1261. RINGGROW = true
  1262. wait(0.2)
  1263. for i = 1, 15 do
  1264. wait(0.08)
  1265. coroutine.resume(coroutine.create(function()
  1266. local POS = Mouse.Hit.p
  1267. local MISSILE = CreatePart(3, Effects, "Neon", 0, 1, "Forest green", "Missile", VT(0.5,1,0.5))
  1268. MISSILE.Color = C3(0,0.2,0)
  1269. CreateSound(84005018, MISSILE, 0.2, 1.2, false)
  1270. MakeForm(MISSILE,"Ball")
  1271. MISSILE.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(1,5))
  1272. for i = 1, 10 do
  1273. Swait()
  1274. MISSILE.Transparency = MISSILE.Transparency - 1/15
  1275. MISSILE.CFrame = MISSILE.CFrame * CF(0,0.7,0)
  1276. end
  1277. for i = 1, 5 do
  1278. Swait()
  1279. MISSILE.Transparency = MISSILE.Transparency - 1/15
  1280. MISSILE.CFrame = MISSILE.CFrame * CF(0,0.5,0)
  1281. end
  1282. MISSILE.Size = VT(0.2,0.2,1.5)
  1283. MISSILE.CFrame = CF(MISSILE.Position,POS)
  1284. for i = 1, 150 do
  1285. Swait()
  1286. MISSILE.CFrame = MISSILE.CFrame*CF(0,0,-3)
  1287. local HIT = Raycast(MISSILE.Position, MISSILE.CFrame.lookVector, 4, Character)
  1288. if HIT ~= nil then
  1289. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 3})
  1290. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 3})
  1291. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = 165970126, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1292. for i = 1, 5 do
  1293. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,2,35), Transparency = 0.8, Transparency2 = 1, CFrame = MISSILE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1294. end
  1295. ApplyAoE(MISSILE.Position,15,15,25,35,false)
  1296. break
  1297. end
  1298. end
  1299. MISSILE:remove()
  1300. end))
  1301. end
  1302. for i = 1, #EMITTERS do
  1303. EMITTERS[i].Enabled = false
  1304. end
  1305. Debris:AddItem(FIRERING,3)
  1306. ATTACK = false
  1307. Rooted = false
  1308. end
  1309.  
  1310. function ShadowRoam()
  1311. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1312. if HITFLOOR then
  1313. ATTACK = true
  1314. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  1315. local BUSY = false
  1316. Rooted = true
  1317. local CLOAKING = false
  1318. local UNCLOAKED = true
  1319. local LOOP = nil
  1320. local FAKESHADOW = IT("Model",Effects)
  1321. FAKESHADOW.Name = "Shadow"
  1322. local POS = RootPart.Position
  1323. local MOUSEHIT = nil
  1324. --
  1325. local TORS = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Forest green", "Spike", Torso.Size)
  1326. TORS.Color = C3(0,0,0)
  1327. TORS.CFrame = RootPart.CFrame*CF(0,-6.85,-0.8) * ANGLES(RAD(90), RAD(180), RAD(0))
  1328. local HED = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Forest green", "Spike", VT(Head.Size.Y,Head.Size.Y,Head.Size.Y))
  1329. HED.Color = C3(0,0,0)
  1330. HED.CFrame = TORS.CFrame*CF(0,-TORS.Size.Y/2-HED.Size.Y/2,0)
  1331. local RARM = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Forest green", "Spike", RightArm.Size)
  1332. RARM.Color = C3(0,0,0)
  1333. RARM.CFrame = TORS.CFrame*CF(TORS.Size.X/2+RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  1334. local LARM = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Forest green", "Spike", RightArm.Size)
  1335. LARM.Color = C3(0,0,0)
  1336. LARM.CFrame = TORS.CFrame*CF(-TORS.Size.X/2-RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  1337. local RLEG = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Forest green", "Spike", RightLeg.Size)
  1338. RLEG.Color = C3(0,0,0)
  1339. RLEG.CFrame = TORS.CFrame*CF(TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  1340. local LLEG = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Forest green", "Spike", RightLeg.Size)
  1341. LLEG.Color = C3(0,0,0)
  1342. LLEG.CFrame = TORS.CFrame*CF(-TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  1343. --
  1344. coroutine.resume(coroutine.create(function()
  1345. coroutine.resume(coroutine.create(function()
  1346. while wait() do
  1347. if RootPart.Position.Y > POS.Y then
  1348. BUSY = true
  1349. if MOUSEHIT then
  1350. MOUSEHIT:disconnect()
  1351. end
  1352. for _, c in pairs(Character:GetChildren()) do
  1353. if c.ClassName == "Part" and c ~= RootPart then
  1354. c.Transparency = 0
  1355. for _, q in pairs(c:GetChildren()) do
  1356. if q.ClassName == "Decal" then
  1357. q.Transparency = 0
  1358. end
  1359. end
  1360. end
  1361. end
  1362. for i=0, 1.5, 0.1 / Animation_Speed do
  1363. Swait()
  1364. RootPart.Anchored = true
  1365. UNCLOAKED = false
  1366. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1367. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1368. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1369. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1370. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1371. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1372. end
  1373. coroutine.resume(coroutine.create(function()
  1374. for i = 1, 15 do
  1375. Swait()
  1376. if FAKESHADOW then
  1377. for _, q in pairs(FAKESHADOW:GetChildren()) do
  1378. if q.ClassName == "Part" then
  1379. q.Transparency = q.Transparency + 1/15
  1380. end
  1381. end
  1382. end
  1383. end
  1384. if FAKESHADOW then
  1385. FAKESHADOW:remove()
  1386. end
  1387. FAKESHADOW = nil
  1388. end))
  1389. for i=0, 0.5, 0.1 / Animation_Speed do
  1390. Swait()
  1391. RootPart.Anchored = true
  1392. UNCLOAKED = true
  1393. if LOOP then
  1394. LOOP.Pitch = LOOP.Pitch - 0.2
  1395. end
  1396. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1397. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1398. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1399. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1400. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1401. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1402. end
  1403. LOOP:remove()
  1404. LOOP = nil
  1405. for i = 1, 35 do
  1406. Swait()
  1407. for _, c in pairs(Character:GetChildren()) do
  1408. if c.ClassName == "Part" then
  1409. for _, q in pairs(c:GetChildren()) do
  1410. if q.ClassName == "Decal" then
  1411. q.Transparency = q.Transparency + 1/35
  1412. end
  1413. end
  1414. end
  1415. end
  1416. end
  1417. UNANCHOR = true
  1418. ATTACK = false
  1419. Rooted = false
  1420. end
  1421. if FAKESHADOW then
  1422. TORS.CFrame = RootPart.CFrame*CF(0,-6.85,-0.8) * ANGLES(RAD(90), RAD(180), RAD(0))
  1423. HED.CFrame = TORS.CFrame*CF(0,-TORS.Size.Y/2-HED.Size.Y/2,0)
  1424. RARM.CFrame = TORS.CFrame*CF(TORS.Size.X/2+RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  1425. LARM.CFrame = TORS.CFrame*CF(-TORS.Size.X/2-RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  1426. RLEG.CFrame = TORS.CFrame*CF(TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  1427. LLEG.CFrame = TORS.CFrame*CF(-TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  1428. end
  1429. if LOOP ~= nil then
  1430. LOOP.Parent = TORS
  1431. end
  1432. naeeym.Enabled = UNCLOAKED
  1433. naeeym2.Enabled = UNCLOAKED
  1434. for c = 1, #RINGFIRE do
  1435. RINGFIRE[c].Enabled = UNCLOAKED
  1436. end
  1437. if ATTACK == false then
  1438. break
  1439. end
  1440. end
  1441. end))
  1442. repeat
  1443. Swait()
  1444. if ATTACK == false then
  1445. break
  1446. end
  1447. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1448. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1449. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1450. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1451. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1452. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1453. until CLOAKING == true
  1454. end))
  1455. wait(0.3)
  1456. for i = 1, 35 do
  1457. Swait()
  1458. for _, c in pairs(Character:GetChildren()) do
  1459. if c.ClassName == "Part" then
  1460. for _, q in pairs(c:GetChildren()) do
  1461. if q.ClassName == "Decal" then
  1462. q.Transparency = q.Transparency - 1/35
  1463. end
  1464. end
  1465. end
  1466. end
  1467. end
  1468. UNANCHOR = false
  1469. RootPart.Anchored = true
  1470. CLOAKING = true
  1471. coroutine.resume(coroutine.create(function()
  1472. for i = 1, 15 do
  1473. Swait()
  1474. for _, q in pairs(FAKESHADOW:GetChildren()) do
  1475. if q.ClassName == "Part" then
  1476. q.Transparency = q.Transparency - 1/15
  1477. end
  1478. end
  1479. end
  1480. end))
  1481. for i=0, 0.2, 0.1 / Animation_Speed do
  1482. Swait()
  1483. RootPart.Anchored = true
  1484. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -2*SIZE) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1485. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1486. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1487. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1488. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1489. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1490. end
  1491. LOOP = CreateSound(487214658, TORS, 0, 1, true)
  1492. for i=0, 0.6, 0.1 / Animation_Speed do
  1493. Swait()
  1494. RootPart.Anchored = true
  1495. UNCLOAKED = false
  1496. if LOOP then
  1497. LOOP.Volume = LOOP.Volume + 0.1
  1498. end
  1499. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -7*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1500. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1501. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1502. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1503. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1504. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1505. end
  1506. for _, c in pairs(Character:GetChildren()) do
  1507. if c.ClassName == "Part" then
  1508. c.Transparency = 1
  1509. for _, q in pairs(c:GetChildren()) do
  1510. if q.ClassName == "Decal" then
  1511. q.Transparency = 1
  1512. end
  1513. end
  1514. end
  1515. end
  1516. MOUSEHIT = Mouse.Button1Down:connect(function(NEWKEY)
  1517. local HITFLOOR,HITPOS = Raycast(RootPart.Position-VT(0,2.1*SIZE,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1518. if HITFLOOR then
  1519. local POS = HITPOS
  1520. local WORKING = true
  1521. coroutine.resume(coroutine.create(function()
  1522. repeat
  1523. Swait()
  1524. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,0.2,10), Size2 = VT(0,0.5,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1525. until WORKING == false
  1526. end))
  1527. wait(0.3)
  1528. local SPIKE = CreatePart(3, Effects, "Fabric", 0, 0, "Forest green", "Spike", VT(2,32,2))
  1529. SPIKE.Color = C3(0,0,0)
  1530. local MSH = IT("SpecialMesh",SPIKE)
  1531. MSH.MeshType = "FileMesh"
  1532. MSH.MeshId = "http://www.roblox.com/asset/?id=785967755"
  1533. MSH.Scale = SPIKE.Size/50
  1534. SPIKE.CFrame = CF(POS+VT(0,15,0))
  1535. ApplyAoE(SPIKE.Position,15,35,55,35,false)
  1536. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,5,0), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1537. wait(0.2)
  1538. for i = 1, 16 do
  1539. Swait()
  1540. SPIKE.CFrame = SPIKE.CFrame*CF(0,-2,0)
  1541. end
  1542. SPIKE:remove()
  1543. WORKING = false
  1544. end
  1545. end)
  1546. Mouse.KeyDown:connect(function(NEWKEY)
  1547. if NEWKEY == "b" and BUSY == false then
  1548. BUSY = true
  1549. if MOUSEHIT then
  1550. MOUSEHIT:disconnect()
  1551. end
  1552. for _, c in pairs(Character:GetChildren()) do
  1553. if c.ClassName == "Part" and c ~= RootPart then
  1554. c.Transparency = 0
  1555. for _, q in pairs(c:GetChildren()) do
  1556. if q.ClassName == "Decal" then
  1557. q.Transparency = 0
  1558. end
  1559. end
  1560. end
  1561. end
  1562. for i=0, 1.5, 0.1 / Animation_Speed do
  1563. Swait()
  1564. RootPart.Anchored = true
  1565. UNCLOAKED = false
  1566. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1567. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1568. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1569. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1570. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1571. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1572. end
  1573. coroutine.resume(coroutine.create(function()
  1574. for i = 1, 15 do
  1575. Swait()
  1576. for _, q in pairs(FAKESHADOW:GetChildren()) do
  1577. if q.ClassName == "Part" then
  1578. q.Transparency = q.Transparency + 1/15
  1579. end
  1580. end
  1581. end
  1582. FAKESHADOW:remove()
  1583. FAKESHADOW = nil
  1584. end))
  1585. for i=0, 0.5, 0.1 / Animation_Speed do
  1586. Swait()
  1587. RootPart.Anchored = true
  1588. UNCLOAKED = true
  1589. LOOP.Pitch = LOOP.Pitch - 0.2
  1590. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1591. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1592. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1593. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1594. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1595. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1596. end
  1597. LOOP:remove()
  1598. LOOP = nil
  1599. for i = 1, 35 do
  1600. Swait()
  1601. for _, c in pairs(Character:GetChildren()) do
  1602. if c.ClassName == "Part" then
  1603. for _, q in pairs(c:GetChildren()) do
  1604. if q.ClassName == "Decal" then
  1605. q.Transparency = q.Transparency + 1/35
  1606. end
  1607. end
  1608. end
  1609. end
  1610. end
  1611. UNANCHOR = true
  1612. ATTACK = false
  1613. Rooted = false
  1614. elseif NEWKEY == "w" and BUSY == false then
  1615. repeat
  1616. Swait()
  1617. local HITFLOOR = Raycast(CF(RootPart.CFrame*CF(0,-2.1*SIZE,0).p,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z))*CF(0,0,-3).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5*SIZE, Character)
  1618. local FLOOR,HITPOS = Raycast(RootPart.Position-VT(0,-2.1*SIZE,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5*SIZE, Character)
  1619. if HITFLOOR then
  1620. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(4,0.2,4), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1621. RootPart.CFrame = CF(RootPart.Position,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z))*CF(0,0,-1)
  1622. end
  1623. until KEYHOLD == false or BUSY == true
  1624. end
  1625. end)
  1626. end
  1627. end
  1628.  
  1629. function PillarOfDespair()
  1630. ATTACK = true
  1631. Rooted = true
  1632. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/2.5, MRANDOM(9,11)/10, false)
  1633. FORCEIDLE = true
  1634. for i = 1, 5 do
  1635. Swait()
  1636. for _, c in pairs(Character:GetChildren()) do
  1637. if c.ClassName == "Part" then
  1638. for _, q in pairs(c:GetChildren()) do
  1639. if q.ClassName == "Decal" then
  1640. q.Transparency = q.Transparency - 1/5
  1641. end
  1642. end
  1643. end
  1644. end
  1645. end
  1646. local ORIGINPOS = RootPart.Position
  1647. CreateSound(1447872444, Torso, 10, 1.2, false)
  1648. for c = 1, #RINGFIRE do
  1649. RINGFIRE[c].Enabled = false
  1650. end
  1651. for i = 1, 25 do
  1652. Swait()
  1653. coroutine.resume(coroutine.create(function()
  1654. local POS = RootPart.Position
  1655. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,50,0), Size2 = VT(15+i,45,15+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1656. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,25,0), Size2 = VT(25+i,0,25+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1657. wait(0.3)
  1658. ApplyAoE(POS,25+i,15,25,25,false)
  1659. end))
  1660. RootPart.CFrame = RootPart.CFrame*CF(0,0,5)
  1661. end
  1662. for c = 1, #RINGFIRE do
  1663. RINGFIRE[c].Enabled = true
  1664. end
  1665. FORCEIDLE = false
  1666. local BUILDUP = true
  1667. coroutine.resume(coroutine.create(function()
  1668. for i = 1, 35 do
  1669. Swait()
  1670. for _, c in pairs(Character:GetChildren()) do
  1671. if c.ClassName == "Part" then
  1672. for _, q in pairs(c:GetChildren()) do
  1673. if q.ClassName == "Decal" then
  1674. q.Transparency = q.Transparency + 1/35
  1675. end
  1676. end
  1677. end
  1678. end
  1679. end
  1680. end))
  1681. coroutine.resume(coroutine.create(function()
  1682. repeat
  1683. Swait()
  1684. if ATTACK == false then
  1685. break
  1686. end
  1687. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1688. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1689. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1690. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1691. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1692. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1693. until BUILDUP == false
  1694. repeat
  1695. Swait()
  1696. if ATTACK == false then
  1697. break
  1698. end
  1699. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1700. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1701. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1702. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1703. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1704. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1705. until ATTACK == false
  1706. end))
  1707. wait(0.5)
  1708. BUILDUP = false
  1709. coroutine.resume(coroutine.create(function()
  1710. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(ORIGINPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = CHARGE, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/1.2})
  1711. for i = 1, 5 do
  1712. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(25,2,25), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.7, CFrame = CF(ORIGINPOS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1713. end
  1714. wait(1.3)
  1715. for i = 1, 6 do
  1716. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(85+(i*3),85+(i*3),85+(i*3)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,25,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15), RotationZ = 0, Material = "Granite", Color = C3(i/0,1,0), SoundID = ROUGHBLAST, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
  1717. end
  1718. for i = 1, 25 do
  1719. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(325,1,325), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Granite", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1720. end
  1721. ApplyAoE(ORIGINPOS,85,35,85,125,false)
  1722. end))
  1723. wait(0.4)
  1724. ATTACK = false
  1725. Rooted = false
  1726. end
  1727.  
  1728. function InfernoWall()
  1729. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  1730. ATTACK = true
  1731. Rooted = true
  1732. local BUILDUP = true
  1733. local WALL = IT("Model",Effects)
  1734. WALL.Name = "Wall of Fire"
  1735. local BASE = CreatePart(3, WALL, "Fabric", 0, 1, "Forest green", "FirePart", VT(0,0,0))
  1736. BASE.CFrame = RootPart.CFrame*CF(0,-2.8*SIZE,8)
  1737. local FIRES = {}
  1738. local BODIES = {}
  1739. local REPEATREMOVE = true
  1740. WALL.PrimaryPart = BASE
  1741. coroutine.resume(coroutine.create(function()
  1742. repeat
  1743. Swait()
  1744. if ATTACK == false then
  1745. break
  1746. end
  1747. turnto(Mouse.Hit.p)
  1748. WALL:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,-2.8*SIZE,8))
  1749. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1750. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1751. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1752. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1753. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1754. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1755. until BUILDUP == false
  1756. repeat
  1757. Swait()
  1758. if ATTACK == false then
  1759. break
  1760. end
  1761. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1762. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1763. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1764. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1765. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1766. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1767. until ATTACK == false
  1768. end))
  1769. CreateSound(278641993, BASE, 10, 0.8, false)
  1770. coroutine.resume(coroutine.create(function()
  1771. for i = 1, 45 do
  1772. Swait()
  1773. local PART = CreatePart(3, WALL, "Fabric", 0, 1, "Forest green", "FirePart", VT(2,0,2))
  1774. PART.CFrame = BASE.CFrame * ANGLES(RAD(0), RAD(90+i), RAD(0))*CF(32,0,0)
  1775. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(0,28+(i/5),6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 2+(i/25), Parent = PART, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0,0.5,0), Texture = "1523916715"})
  1776. PRTCL.LockedToPart = true
  1777. PRTCL.Rate = 35
  1778. table.insert(FIRES,PRTCL)
  1779. end
  1780. end))
  1781. coroutine.resume(coroutine.create(function()
  1782. for i = 1, 45 do
  1783. Swait()
  1784. local PART = CreatePart(3, WALL, "Fabric", 0, 1, "Forest green", "FirePart", VT(2,0,2))
  1785. PART.CFrame = BASE.CFrame * ANGLES(RAD(0), RAD(-90-i), RAD(0))*CF(-32,0,0)
  1786. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(0,28+(i/5),6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 2+(i/25), Parent = PART, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0,0.5,0), Texture = "1523916715"})
  1787. PRTCL.LockedToPart = true
  1788. PRTCL.Rate = 35
  1789. table.insert(FIRES,PRTCL)
  1790. end
  1791. end))
  1792. repeat wait() until #WALL:GetChildren() == 91
  1793. wait(0.3)
  1794. BUILDUP = false
  1795. coroutine.resume(coroutine.create(function()
  1796. coroutine.resume(coroutine.create(function()
  1797. repeat
  1798. wait(1)
  1799. for e = 1, #BODIES do
  1800. if BODIES[e] ~= nil and REPEATREMOVE == true then
  1801. local BOD = BODIES[e]
  1802. local TORSO = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1803. if TORSO then
  1804. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*(TORSO.Size.Y/2), workspace)
  1805. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0,0.2,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1806. end
  1807. for i = 1, 10 do
  1808. for i = 1, #BODIES do
  1809. if (BODIES[i] == BOD and i ~= e) then
  1810. table.remove(BODIES,i)
  1811. end
  1812. end
  1813. end
  1814. end
  1815. end
  1816. until REPEATREMOVE == false
  1817. end))
  1818. CreateSound(WALLSOUND, BASE, 10, 0.8, false)
  1819. for i = 1, 70 do
  1820. Swait()
  1821. AddChildrenToTable(BASE.Position,workspace,32,BODIES)
  1822. WALL:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0,-4))
  1823. end
  1824. for i = 1, #FIRES do
  1825. FIRES[i].Enabled = false
  1826. end
  1827. Debris:AddItem(WALL,5)
  1828. wait(1)
  1829. REPEATREMOVE = false
  1830. for e = 1, #BODIES do
  1831. if BODIES[e] ~= nil then
  1832. Swait()
  1833. local BOD = BODIES[e]
  1834. local TORSO = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1835. if TORSO then
  1836. local HUM = BOD:FindFirstChildOfClass("Humanoid")
  1837. if HUM then
  1838. if HUM.Health > 0 then
  1839. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*(TORSO.Size.Y/2), BOD)
  1840. if HITFLOOR then
  1841. ApplyDamage(HUM,MRANDOM(65,85),TORSO)
  1842. CreateSound(ROUGHBLAST, TORSO, 10, 1.2, false)
  1843. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.7, Parent = TORSO, Emit = 300, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0.5,0), Texture = "1523916715"})
  1844. end
  1845. end
  1846. end
  1847. end
  1848. end
  1849. end
  1850. end))
  1851. wait(1)
  1852. ATTACK = false
  1853. Rooted = false
  1854. end
  1855.  
  1856. function FormerShadow()
  1857. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  1858. XATTACK = true
  1859. ATTACK = true
  1860. Rooted = true
  1861. local BODIES = {}
  1862. local SHADOWS = {}
  1863. local BUILDUP = true
  1864. local DONE = false
  1865. coroutine.resume(coroutine.create(function()
  1866. repeat
  1867. Swait()
  1868. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1869. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1870. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1871. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1872. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1873. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1874. until DONE == true
  1875. end))
  1876. local MOUSEHIT = Mouse.Button1Down:connect(function(NEWKEY)
  1877. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1878. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1879. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1880. if TORSO and HUM then
  1881. local PASS = true
  1882. for e = 1, #BODIES do
  1883. if BODIES[e] ~= nil then
  1884. if BODIES[e] == Mouse.Target.Parent then
  1885. PASS = false
  1886. end
  1887. end
  1888. end
  1889. if PASS == true then
  1890. table.insert(BODIES,Mouse.Target.Parent)
  1891. end
  1892. end
  1893. end
  1894. end)
  1895. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1896. if NEWKEY == "x" then
  1897. DONE = true
  1898. end
  1899. end)
  1900. repeat wait() until DONE == true or #BODIES == 3
  1901. DONE = true
  1902. MOUSEHIT:disconnect()
  1903. KEYDOWN:disconnect()
  1904. if #BODIES > 0 then
  1905. coroutine.resume(coroutine.create(function()
  1906. repeat
  1907. Swait()
  1908. if ATTACK == false then
  1909. break
  1910. end
  1911. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = RightArm, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1912. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = LeftArm, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1913. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = RightLeg, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1914. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = LeftLeg, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1915. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = Torso, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1916. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = Head, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1917. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1918. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,12,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1919. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1920. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1921. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1922. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1923. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1924. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1925. until BUILDUP == false
  1926. end))
  1927. CreateSound(WALLSOUND, Torso, 10, 0.8, false)
  1928. CreateSound(ROUGHBLAST, Torso, 10, 0.8, false)
  1929. for i = 1, #BODIES do
  1930. if BODIES[i] ~= nil then
  1931. local TORSO = BODIES[i]:FindFirstChild("HumanoidRootPart") or BODIES[i]:FindFirstChild("Torso") or BODIES[i]:FindFirstChild("UpperTorso")
  1932. if TORSO then
  1933. CreateSound(WALLSOUND, TORSO, 10, 1, false)
  1934. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = TORSO, Emit = 300, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1935. end
  1936. end
  1937. end
  1938. wait(1)
  1939. local SHADOWFADE = false
  1940. for i = 1, #BODIES do
  1941. if BODIES[i] ~= nil then
  1942. local TORSO = BODIES[i]:FindFirstChild("HumanoidRootPart") or BODIES[i]:FindFirstChild("Torso") or BODIES[i]:FindFirstChild("UpperTorso")
  1943. if TORSO then
  1944. local SHADOW = CLONE:Clone()
  1945. SHADOW.Parent = Effects
  1946. SHADOW.HumanoidRootPart.CFrame = TORSO.CFrame*CF(0,6,0)
  1947. --SHADOW.HumanoidRootPart.CFrame = RootPart.CFrame * ANGLES(RAD(0), RAD((360/#SHADOWS)*i), RAD(0))*CF(0,0,15)
  1948. SHADOW.Humanoid.WalkSpeed = 35
  1949. SHADOW.Humanoid.Health = 1
  1950. SHADOW.Humanoid.MaxHealth = 1
  1951. SHADOW.Name = BODIES[i].Name
  1952. for i = 1, 3 do
  1953. for _, c in pairs(SHADOW:GetChildren()) do
  1954. if c.ClassName == "Part" then
  1955. c.Material = "Neon"
  1956. c.Color = C3(0,0,0)
  1957. c.Transparency = 1
  1958. if c.Name == "Head" then
  1959. c:ClearAllChildren()
  1960. local MSH = IT("BlockMesh",c)
  1961. MSH.Scale = VT(0.5,1,1)
  1962. end
  1963. elseif c.ClassName ~= "Part" and c.ClassName ~= "Humanoid" and c.Name ~= "Animate" then
  1964. c:remove()
  1965. end
  1966. end
  1967. end
  1968. local BODY = IT("ObjectValue",SHADOW)
  1969. BODY.Name = "RealBody"
  1970. BODY.Value = BODIES[i]
  1971. table.insert(SHADOWS,SHADOW)
  1972. end
  1973. end
  1974. end
  1975. coroutine.resume(coroutine.create(function()
  1976. local LOOP = 0
  1977. for i = 1, 25 do
  1978. Swait()
  1979. for i = 1, #SHADOWS do
  1980. if SHADOWS[i] ~= nil then
  1981. for _, c in pairs(SHADOWS[i]:GetChildren()) do
  1982. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1983. c.Color = C3(0,0,0)
  1984. c.Transparency = c.Transparency - 1/25
  1985. end
  1986. end
  1987. end
  1988. end
  1989. end
  1990. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1991. if NEWKEY == "x" then
  1992. SHADOWFADE = true
  1993. end
  1994. end)
  1995. repeat
  1996. LOOP = LOOP + 2
  1997. local JUMPIES = {}
  1998. for i = 1, #SHADOWS do
  1999. if SHADOWS[i] ~= nil then
  2000. SHADOWS[i].Humanoid:MoveTo(CF(RootPart.Position) * ANGLES(RAD(0), RAD(((360/#SHADOWS)*i)+LOOP), RAD(0))*CF(0,0,25).p)
  2001. local BODY = SHADOWS[i].RealBody.Value
  2002. if BODY then
  2003. local HUM = BODY:FindFirstChildOfClass("Humanoid")
  2004. if HUM then
  2005. local TRIGGER = HUM.Changed:connect(function(Jump)
  2006. if HUM.Jump == true then
  2007. SHADOWS[i].Humanoid.JumpPower = HUM.JumpPower
  2008. SHADOWS[i].Humanoid.Jump = true
  2009. end
  2010. end)
  2011. table.insert(JUMPIES,TRIGGER)
  2012. if HUM.Health == 0 then
  2013. SHADOWS[i].Humanoid.Health = 0
  2014. end
  2015. end
  2016. end
  2017. if SHADOWS[i].Humanoid.Health == 0 then
  2018. if BODY then
  2019. BODY:BreakJoints()
  2020. end
  2021. SHADOWS[i]:remove()
  2022. table.remove(SHADOWS,i)
  2023. end
  2024. end
  2025. end
  2026. Swait()
  2027. for i = 1, #JUMPIES do
  2028. if JUMPIES[i] ~= nil then
  2029. JUMPIES[i]:disconnect()
  2030. end
  2031. end
  2032. until SHADOWFADE == true or #SHADOWS == 0
  2033. KEYDOWN:disconnect()
  2034. if #SHADOWS > 0 then
  2035. for i = 1, 45 do
  2036. Swait()
  2037. for i = 1, #SHADOWS do
  2038. if SHADOWS[i] ~= nil then
  2039. for _, c in pairs(SHADOWS[i]:GetChildren()) do
  2040. if c.ClassName == "Part" then
  2041. c.Transparency = c.Transparency + 1/45
  2042. end
  2043. end
  2044. SHADOWS[i].Humanoid.WalkSpeed = 12
  2045. SHADOWS[i].Humanoid:MoveTo(CF(RootPart.Position,SHADOWS[i].HumanoidRootPart.Position+VT(0,2,0))*CF(0,0,-5).p)
  2046. end
  2047. end
  2048. end
  2049. for i = 1, #SHADOWS do
  2050. if SHADOWS[i] ~= nil then
  2051. SHADOWS[i]:remove()
  2052. end
  2053. end
  2054. end
  2055. XATTACK = false
  2056. end))
  2057. else
  2058. XATTACK = false
  2059. end
  2060. ATTACK = false
  2061. Rooted = false
  2062. end
  2063.  
  2064. function Taunt()
  2065. ATTACK = true
  2066. Rooted = true
  2067. local VIOLENCE = 1
  2068. FORCEIDLE = true
  2069. repeat Swait() VIOLENCE = VIOLENCE + 1 until KEYHOLD == false
  2070. FORCEIDLE = false
  2071. if VIOLENCE <= 10 then
  2072. for i=0, 0.2, 0.1 / Animation_Speed do
  2073. Swait()
  2074. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2075. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2076. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2077. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2078. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2079. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2080. end
  2081. local TAUNT = CreateSound(VOCALS_TAUNT[MRANDOM(1,#VOCALS_TAUNT)], Head, 10, 1, false)
  2082. repeat
  2083. Swait()
  2084. TAUNT.Parent = Head
  2085. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2086. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10-(TAUNT.PlaybackLoudness/55)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2087. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2088. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2089. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2090. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2091. until TAUNT.Playing == false
  2092. else
  2093. for i=0, 1, 0.1 / Animation_Speed do
  2094. Swait()
  2095. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2096. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2097. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(22)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2098. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-22)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2099. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2100. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2101. end
  2102. local TAUNT = CreateSound(VOCALS_ENRAGES[MRANDOM(1,#VOCALS_ENRAGES)], Head, 10, 1, false)
  2103. repeat Swait() until TAUNT.TimeLength > 0
  2104. repeat
  2105. Swait()
  2106. ApplyAoE(Head.Position,15,0,0,200,false)
  2107. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2108. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(15,0,15), Transparency = 1-(TAUNT.PlaybackLoudness/1250), Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2109. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,0,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2110. TAUNT.Parent = Head
  2111. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.2*SIZE, -0.1*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2112. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25+MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/15),(TAUNT.PlaybackLoudness/15))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25)))), 1 / Animation_Speed)
  2113. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2114. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2115. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2116. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(45), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2117. until TAUNT.TimePosition > TAUNT.TimeLength - 2
  2118. end
  2119. ATTACK = false
  2120. Rooted = false
  2121. end
  2122.  
  2123. --//=================================\\
  2124. --|| ASSIGN THINGS TO KEYS
  2125. --\\=================================//
  2126.  
  2127. function MouseDown(Mouse)
  2128. if ATTACK == false then
  2129. end
  2130. end
  2131.  
  2132. function MouseUp(Mouse)
  2133. HOLD = false
  2134. end
  2135.  
  2136. function KeyDown(Key)
  2137. KEYHOLD = true
  2138. if Key == "t" and ATTACK == false then
  2139. Taunt()
  2140. end
  2141.  
  2142. if Key == "z" and ATTACK == false then
  2143. MissilesOfDespair()
  2144. end
  2145.  
  2146. if Key == "b" and ATTACK == false and XATTACK == false then
  2147. ShadowRoam()
  2148. end
  2149.  
  2150. if Key == "c" and ATTACK == false then
  2151. PillarOfDespair()
  2152. end
  2153.  
  2154. if Key == "v" and ATTACK == false then
  2155. InfernoWall()
  2156. end
  2157.  
  2158. if Key == "x" and ATTACK == false and XATTACK == false then
  2159. FormerShadow()
  2160. end
  2161. end
  2162.  
  2163. function KeyUp(Key)
  2164. KEYHOLD = false
  2165. end
  2166.  
  2167. --//=================================\\
  2168. --\\=================================//
  2169.  
  2170. function unanchor()
  2171. if UNANCHOR == true then
  2172. RootPart.Anchored = false
  2173. end
  2174. g = Character:GetChildren()
  2175. for i = 1, #g do
  2176. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2177. g[i].Anchored = false
  2178. end
  2179. end
  2180. g = Weapon:GetChildren()
  2181. for i = 1, #g do
  2182. if g[i].ClassName == "Part" then
  2183. g[i].Anchored = false
  2184. end
  2185. end
  2186. end
  2187.  
  2188.  
  2189. --//=================================\\
  2190. --|| WRAP THE WHOLE SCRIPT UP
  2191. --\\=================================//
  2192.  
  2193. Humanoid.Changed:connect(function(Jump)
  2194. if Jump == "Jump" and (Disable_Jump == true) then
  2195. Humanoid.Jump = false
  2196. end
  2197. end)
  2198.  
  2199. while true do
  2200. Swait()
  2201. script.Parent = WEAPONGUI
  2202. ANIMATE.Parent = nil
  2203. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2204. v:Stop();
  2205. end
  2206. SINE = SINE + CHANGE
  2207. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2208. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2209. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2210. local FLOOR1,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8*SIZE, Character)
  2211. local FLOOR2,HITPOS2 = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8*SIZE, Character)
  2212. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  2213. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2214. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2215. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2216. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.7+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2217. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.7+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2218. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2219. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2220. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2221. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2222. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2223. end
  2224. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil and FORCEIDLE == false then
  2225. ANIM = "Jump"
  2226. if ATTACK == false then
  2227. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2228. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2229. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.55*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2230. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.55*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2231. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2232. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.1*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2233. end
  2234. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil and FORCEIDLE == false then
  2235. ANIM = "Fall"
  2236. if ATTACK == false then
  2237. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2238. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2239. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2240. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2241. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2242. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2243. end
  2244. elseif (TORSOVELOCITY < 1 and HITFLOOR ~= nil) or FORCEIDLE == true then
  2245. ANIM = "Idle"
  2246. if ATTACK == false or FORCEIDLE == true then
  2247. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2248. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2249. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(52 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2250. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2251. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2252. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2253. end
  2254. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and FORCEIDLE == false then
  2255. ANIM = "Walk"
  2256. if ATTACK == false then
  2257. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-8*SIN(SINE/WALKSPEEDVALUE))), 1 / Animation_Speed)
  2258. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(5), RAD(-2*SIN(SINE/WALKSPEEDVALUE)), RAD(8*SIN(SINE/WALKSPEEDVALUE))), 1/ Animation_Speed)
  2259. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE-0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(22 + 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2260. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE+0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(-22 - 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2261. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2262. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2263. end
  2264. end
  2265. unanchor()
  2266. Humanoid.MaxHealth = "inf"
  2267. Humanoid.Health = "inf"
  2268. if Rooted == false then
  2269. Disable_Jump = false
  2270. Humanoid.WalkSpeed = Speed
  2271. elseif Rooted == true then
  2272. Disable_Jump = true
  2273. Humanoid.WalkSpeed = 0
  2274. end
  2275. for _, c in pairs(Character:GetChildren()) do
  2276. if c.ClassName == "Part" and c.Name ~= "Eye" then
  2277. c.Material = "Granite"
  2278. if c ~= Head and c ~= Torso and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2279. c.Color = C3(175/575, 148/675, 131/675)
  2280. else
  2281. c.Color = C3(0,0,0)
  2282. end
  2283. if c == Head then
  2284. if c:FindFirstChild("face") then
  2285. c.face:remove()
  2286. end
  2287. end
  2288. elseif (c.ClassName == "CharacterMesh" or c.ClassName == "ShirtGraphic" or c.ClassName == "Accessory" or c.Name == "Body Colors") and c.Name ~= "Pressimus" then
  2289. c:remove()
  2290. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2291. c:remove()
  2292. end
  2293. end
  2294. sick.Parent = Torso
  2295. sick.SoundId = "rbxassetid://182871692"
  2296. sick.Looped = true
  2297. sick.Pitch = 1
  2298. sick.Volume = 2.5
  2299. sick.Playing = true
  2300. if FLOOR1 ~= nil then
  2301. FIRE:SetPrimaryPartCFrame(CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(-90), RAD(0), RAD(0)))
  2302. else
  2303. FIRE:SetPrimaryPartCFrame(CF(HITPOS2))
  2304. end
  2305. SKILL1FRAME.Rotation = MRANDOM(-25,25)/2
  2306. SKILL2FRAME.Rotation = MRANDOM(-25,25)/2
  2307. SKILL3FRAME.Rotation = MRANDOM(-25,25)/2
  2308. SKILL4FRAME.Rotation = MRANDOM(-25,25)/2
  2309. SKILL5FRAME.Rotation = MRANDOM(-25,25)/2
  2310. tecks2.Rotation = MRANDOM(-25,25)/8
  2311. tecks.Rotation = MRANDOM(-25,25)/8
  2312. Humanoid.Name = MRANDOM(1000000,99999999)
  2313. FIRE.Parent = Weapon
  2314. refit()
  2315. end
  2316. plr = game.Players.TameDoNotClick
  2317. char = plr.Character
  2318. ff = Instance.new('ForceField', char)
  2319. ff.Visible = false
  2320.  
  2321. --//=================================\\
  2322. --\\=================================//
  2323.  
  2324.  
  2325.  
  2326.  
  2327.  
  2328. --//====================================================\\--
  2329. --|| END OF SCRIPT
  2330. --\\====================================================//--
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