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- aa_dm.game/data1/entities.def
- /*QUAKED func_door_rotating (0 .5 .8) ? START_OPEN REVERSE CRUSHER nofunc nofunc TOGGLE X_AXIS Y_AXIS
- aa_ctf.game/data1/entities.def
- /*QUAKED func_door_rotating (0 .5 .8) ? START_OPEN REVERSE CRUSHER nofunc nofunc TOGGLE X_AXIS Y_AXIS
- aa_tac.game/data1/entities.def
- /*QUAKED func_door_rotating (0 .5 .8) ? START_OPEN REVERSE CRUSHER nofunc nofunc TOGGLE X_AXIS Y_AXIS
- warfork.game/basewf/entities.def
- /*QUAKED func_door_rotating (0 .5 .8) ? START_OPEN REVERSE CRUSHER NOMONSTER - TOGGLE X_AXIS Y_AXIS
- nexuiz.game/data/entities.def
- /*QUAKED func_door_rotating (0 .5 .8) ? START_OPEN BIDIR DOOR_DONT_LINK BIDIR_IN_DOWN - TOGGLE X_AXIS Y_AXIS NOSPLASH
- kingpin.game/main/entities.def
- /*QUAKED func_door_rotating (0 .5 .8) ? START_OPEN REVERSE SURF2_ALPHA NO_MONSTER ANIMATED TOGGLE X_AXIS Y_AXIS
- warsow.game/basewsw/entities.def
- /*QUAKED func_door_rotating (0 .5 .8) ? START_OPEN REVERSE CRUSHER NOMONSTER - TOGGLE X_AXIS Y_AXIS
- heretic2.game/base/entities.def
- /*QUAKED func_door_rotating (0 .5 .8) ? START_OPEN REVERSE CRUSHER NOMONSTER ANIMATED TOGGLE X_AXIS Y_AXIS SWINGAWAY x x x x x x x
- q2.game/baseq2/entities.def
- /*QUAKED func_door_rotating (0 .5 .8) ? START_OPEN REVERSE CRUSHER NOMONSTER ANIMATED TOGGLE X_AXIS Y_AXIS
- smokinguns.game/smokinguns/entities.def
- /*QUAKED func_door_rotating (0 .5 .8) ? START_OPEN - CRUSHER RETURN TRIGGER_DOOR X_AXIS Y_AXIS ONE_WAY
- trem.game/base/entities.def
- /*QUAKED func_door_rotating (0 .5 .8) ? START_OPEN - CRUSHER REVERSE - X_AXIS Y_AXIS
- wop.game/wop/entities.def
- /*QUAKED func_door_rotating (0 .5 .8) ? START_OPEN RETURN CRUSHER REVERSE TOGGLE X_AXIS Y_AXIS
- aa_tac.game/data1/entdefs/nomodels.def
- /*QUAKED func_door_rotating (0 .5 .8) ? START_OPEN REVERSE CRUSHER nofunc nofunc TOGGLE X_AXIS Y_AXIS
- aa_dm.game/data1/entdefs/nomodels.def
- /*QUAKED func_door_rotating (0 .5 .8) ? START_OPEN REVERSE CRUSHER nofunc nofunc TOGGLE X_AXIS Y_AXIS
- aa_dm.game/data1/entdefs/entities.def
- /*QUAKED func_door_rotating (0 .5 .8) ? START_OPEN REVERSE CRUSHER nofunc nofunc TOGGLE X_AXIS Y_AXIS
- aa_tac.game/data1/entdefs/entities.def
- /*QUAKED func_door_rotating (0 .5 .8) ? START_OPEN REVERSE CRUSHER nofunc nofunc TOGGLE X_AXIS Y_AXIS
- wolf.game/main/wolf_entities.def
- /*QUAKED func_door_rotating (0 .5 .8) ? - TOGGLE X_AXIS Y_AXIS REVERSE FORCE STAYOPEN TAKE_KEY
- aa_ctf.game/data1/entdefs/entities.def
- /*QUAKED func_door_rotating (0 .5 .8) ? START_OPEN REVERSE CRUSHER nofunc nofunc TOGGLE X_AXIS Y_AXIS
- aa_ctf.game/data1/entdefs/nomodels.def
- /*QUAKED func_door_rotating (0 .5 .8) ? START_OPEN REVERSE CRUSHER nofunc nofunc TOGGLE X_AXIS Y_AXIS
- aa_tac.game/data1/entdefs/defs/func.def
- /*QUAKED func_door_rotating (0 .5 .8) ? START_OPEN REVERSE CRUSHER nofunc nofunc TOGGLE X_AXIS Y_AXIS
- aa_dm.game/data1/entdefs/defs/func.def
- /*QUAKED func_door_rotating (0 .5 .8) ? START_OPEN REVERSE CRUSHER nofunc nofunc TOGGLE X_AXIS Y_AXIS
- aa_ctf.game/data1/entdefs/defs/func.def
- /*QUAKED func_door_rotating (0 .5 .8) ? START_OPEN REVERSE CRUSHER nofunc nofunc TOGGLE X_AXIS Y_AXIS
- unvanquished.game/pkg/scripts/entities.def
- /*QUAKED func_door_rotating (0 0.498 0.8) START_OPEN - CRUSHER REVERSE - X_AXIS Y_AXIS
- unvanquished.game/pkg/entities.ent
- <group name="func_door_rotating" color="0 0.498 0.8">
- ------ FLAGS ------
- <flag key="START_OPEN" name="START_OPEN" bit="0">the door will spawn in the open state and operate in reverse.</flag>
- <flag key="CRUSHER" name="CRUSHER" bit="2">Door will not reverse direction when blocked and will keep damaging player or building until it dies or gets out of the way.</flag>
- <flag key="REVERSE" name="REVERSE" bit="3">the door will open the other way.</flag>
- <flag key="X_AXIS" name="X_AXIS" bit="5">rotate around the X axis instead of the Z.</flag>
- <flag key="Y_AXIS" name="Y_AXIS" bit="6">rotate around the Y axis instead of the Z.</flag>
- et.game/etmain/et_entities.ent
- <group name="func_door_rotating" color="0 .5 .8">
- -------- SPAWNFLAGS --------
- <flag key="TOGGLE" name="Toggle" bit="1">Waits in bith the open and closed states for a trigger event</flag>
- <flag key="X_AXIS" name="X axis" bit="2">Door rotates around X axis instead of Z axis</flag>
- <flag key="Y_AXIS" name="Y axis" bit="3">Door rotates around Y axis instead of Z axis</flag>
- <flag key="REVERSE" name="Reverse" bit="4">Door opens towards direction it is opened from</flag>
- <flag key="FORCE" name="Force" bit="5">Door opens even when blocked</flag>
- <flag key="STAYOPEN" name="Stay open" bit="6"></flag>
- xonotic.game/data/entities.ent
- -------- SPAWNFLAGS --------
- <flag key="START_OPEN" name="START_OPEN" bit="0">causes the door to move to its destination when spawned, and operate in reverse. It is used to temporarily or permanently close off an area when triggered (not useful for touch or damage triggered doors).</flag>
- <flag key="DOOR_DONT_LINK" name="DOOR_DONT_LINK" bit="2">the door won't link with another door it touches</flag>
- <flag key="TOGGLE" name="TOGGLE" bit="5">causes the door to wait in both the start and end states for a trigger event.</flag>
- <flag key="NOSPLASH" name="NOSPLASH" bit="8">if set, splash damage cannot activate the door, only direct damage can (requires health to be set)</flag>
- <flag key="X_AXIS" name="X_AXIS" bit="6">rotate around the X axis</flag>
- <flag key="Y_AXIS" name="Y_AXIS" bit="7">rotate around the Y axis</flag>
- <flag key="BIDIR" name="BIDIR" bit="1">door can open in both directions</flag>
- <flag key="BIDIR_IN_DOWN" name="BIDIR_IN_DOWN" bit="3">don't reopen the door while closing if it's triggered from the wrong side</flag>
- <flag key="CRUSH" name="CRUSH" bit="11">crush players hit by the door instantly</flag>
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