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Zach_script_stealer2

Mutant arm

Mar 6th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtorenderstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171. plr = game.Players.LocalPlayer
  172. char = plr.Character
  173. hum = char.Humanoid
  174. local cam = game.Workspace.CurrentCamera
  175. t = char.Torso
  176. h = char.Head
  177. ra = char["Right Arm"]
  178. la = char["Left Arm"]
  179. rl = char["Right Leg"]
  180. ll = char["Left Leg"]
  181. tors = char.Torso
  182. lleg = char["Left Leg"]
  183. root = char.HumanoidRootPart
  184. hed = char.Head
  185. rleg = char["Right Leg"]
  186. rarm = char["Right Arm"]
  187. larm = char["Left Arm"]
  188. vt = Vector3.new
  189. bc = BrickColor.new
  190. br = BrickColor.random
  191. it = Instance.new
  192. cf = CFrame.new
  193. local targetted = nil
  194. local killcount = 0
  195. local requirekillA = 15
  196. local requirekillX = 50
  197. local maxA = 15
  198. local maxX = 50
  199. if plr.Name == "soins1" then
  200. maxX = 0
  201. requirekillX = maxX
  202. end
  203. local unlockedA = true
  204. local unlockedX = true
  205. local LeftModeUnlocked = false
  206.  
  207. kan = Instance.new("Sound",char)
  208. kan.Volume = 6
  209. kan.PlaybackSpeed = 0.4
  210. kan.Pitch = 0.2
  211. kan.SoundId = "rbxassetid://583415095"
  212. kan.Name = "kreepery"
  213. kan.Looped = true
  214. kan:Play()
  215.  
  216. abss = Instance.new("BillboardGui",char)
  217. abss.Size = UDim2.new(10,0,10,0)
  218. abss.Enabled = false
  219. imgl = Instance.new("ImageLabel",abss)
  220. imgl.Position = UDim2.new(0,0,0,0)
  221. imgl.Size = UDim2.new(1,0,1,0)
  222. imgl.Image = "http://www.roblox.com/asset/?id=118777235"
  223. imgl.BackgroundTransparency = 1
  224. imgl.ImageColor3 = Color3.new(0,0,0)
  225. imgl2 = Instance.new("ImageLabel",abss)
  226. imgl2.Position = UDim2.new(-0.5,0,-0.5,0)
  227. imgl2.Size = UDim2.new(2,0,2,0)
  228. imgl2.Image = "http://www.roblox.com/asset/?id=135465292"
  229. imgl2.BackgroundTransparency = 1
  230. imgl2.ImageColor3 = Color3.new(0,0,0)
  231. img2 = Instance.new("ImageLabel",abss)
  232. img2.Position = UDim2.new(0,0,0,0)
  233. img2.Size = UDim2.new(1,0,1,0)
  234. img2.Image = "rbxassetid://118777235"
  235. img2.BackgroundTransparency = 1
  236. img2.ImageColor3 = Color3.new(0,0,0)
  237.  
  238. function CameraShake(Times, Power)
  239. coroutine.resume(coroutine.create(function()
  240. FV = Instance.new("BoolValue", Character)
  241. FV.Name = "CameraShake"
  242. for ShakeNum=1,Times do
  243. swait()
  244. local ef=Power
  245. if ef>=1 then
  246. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  247. else
  248. ef=Power*10
  249. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  250. end
  251. end
  252. Humanoid.CameraOffset = Vector3.new(0,0,0)
  253. FV:Destroy()
  254. end))
  255. end
  256.  
  257. CamShake=function(Part,Distan,Power,Times)
  258. local de=Part.Position
  259. for i,v in pairs(workspace:children()) do
  260. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  261. for _,c in pairs(v:children()) do
  262. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  263. local Noob=v.Humanoid
  264. if Noob~=nil then
  265. if Noob:FindFirstChild("CamShake")==nil then-- and Noob == Character then
  266. --[[local ss=script.CamShake:clone()
  267. ss.Parent=Noob
  268. ss.Power.Value=Power
  269. ss.Times.Value=Times
  270. ss.Disabled=false]]
  271. CameraShake(Times, Power)
  272. end
  273. end
  274. end
  275. end
  276. end
  277. end
  278. end
  279.  
  280. function chatfunc(text,color)
  281. local chat = coroutine.wrap(function()
  282. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  283. Character:FindFirstChild("TalkingBillBoard"):destroy()
  284. end
  285. local naeeym2 = Instance.new("BillboardGui",Character)
  286. naeeym2.Size = UDim2.new(0,100,0,40)
  287. naeeym2.StudsOffset = Vector3.new(0,3,0)
  288. naeeym2.Adornee = Character.Head
  289. naeeym2.Name = "TalkingBillBoard"
  290. local tecks2 = Instance.new("TextLabel",naeeym2)
  291. tecks2.BackgroundTransparency = 1
  292. tecks2.BorderSizePixel = 0
  293. tecks2.Text = ""
  294. tecks2.Font = "SciFi"
  295. tecks2.TextSize = 30
  296. tecks2.TextStrokeTransparency = 0
  297. tecks2.TextColor3 = color
  298. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  299. tecks2.Size = UDim2.new(1,0,0.5,0)
  300. local tecks3 = Instance.new("TextLabel",naeeym2)
  301. tecks3.BackgroundTransparency = 1
  302. tecks3.BorderSizePixel = 0
  303. tecks3.Text = ""
  304. tecks3.Font = "SciFi"
  305. tecks3.TextSize = 30
  306. tecks3.TextStrokeTransparency = 0
  307. tecks3.TextColor3 = Color3.new(0,0,0)
  308. tecks3.TextStrokeColor3 = color
  309. tecks3.Size = UDim2.new(1,0,0.5,0)
  310. coroutine.resume(coroutine.create(function()
  311. while true do
  312. swait(1)
  313. tecks2.Position = UDim2.new(0,math.random(-10,10),0,math.random(-10,10))
  314. tecks3.Position = UDim2.new(0,math.random(-10,10),0,math.random(-10,10))
  315. tecks2.Rotation = math.random(-15,15)
  316. tecks3.Rotation = math.random(-15,15)
  317. end
  318. end))
  319. for i = 1,string.len(text),1 do
  320. CFuncs["Sound"].Create("rbxassetid://274118116", char, 0.25, 0.115)
  321. tecks2.Text = string.sub(text,1,i)
  322. tecks3.Text = string.sub(text,1,i)
  323. swait(1)
  324. end
  325. wait(1)
  326. local randomrot = math.random(1,2)
  327. if randomrot == 1 then
  328. for i = 1, 50 do
  329. swait()
  330. tecks2.Rotation = tecks2.Rotation - .75
  331. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  332. tecks2.TextTransparency = tecks2.TextTransparency + .04
  333. tecks3.Rotation = tecks2.Rotation + .75
  334. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  335. tecks3.TextTransparency = tecks2.TextTransparency + .04
  336. end
  337. elseif randomrot == 2 then
  338. for i = 1, 50 do
  339. swait()
  340. tecks2.Rotation = tecks2.Rotation + .75
  341. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  342. tecks2.TextTransparency = tecks2.TextTransparency + .04
  343. tecks3.Rotation = tecks2.Rotation - .75
  344. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  345. tecks3.TextTransparency = tecks2.TextTransparency + .04
  346. end
  347. end
  348. naeeym2:Destroy()
  349. end)
  350. chat()
  351. end
  352.  
  353.  
  354. local Create = LoadLibrary("RbxUtility").Create
  355.  
  356. CFuncs = {
  357. ["Part"] = {
  358. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  359. local Part = Create("Part"){
  360. Parent = Parent,
  361. Reflectance = Reflectance,
  362. Transparency = Transparency,
  363. CanCollide = false,
  364. Locked = true,
  365. BrickColor = BrickColor.new(tostring(BColor)),
  366. Name = Name,
  367. Size = Size,
  368. Material = Material,
  369. }
  370. RemoveOutlines(Part)
  371. return Part
  372. end;
  373. };
  374.  
  375. ["Mesh"] = {
  376. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  377. local Msh = Create(Mesh){
  378. Parent = Part,
  379. Offset = OffSet,
  380. Scale = Scale,
  381. }
  382. if Mesh == "SpecialMesh" then
  383. Msh.MeshType = MeshType
  384. Msh.MeshId = MeshId
  385. end
  386. return Msh
  387. end;
  388. };
  389.  
  390. ["Mesh"] = {
  391. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  392. local Msh = Create(Mesh){
  393. Parent = Part,
  394. Offset = OffSet,
  395. Scale = Scale,
  396. }
  397. if Mesh == "SpecialMesh" then
  398. Msh.MeshType = MeshType
  399. Msh.MeshId = MeshId
  400. end
  401. return Msh
  402. end;
  403. };
  404.  
  405. ["Weld"] = {
  406. Create = function(Parent, Part0, Part1, C0, C1)
  407. local Weld = Create("Weld"){
  408. Parent = Parent,
  409. Part0 = Part0,
  410. Part1 = Part1,
  411. C0 = C0,
  412. C1 = C1,
  413. }
  414. return Weld
  415. end;
  416. };
  417.  
  418. ["Sound"] = {
  419. Create = function(id, par, vol, pit)
  420. coroutine.resume(coroutine.create(function()
  421. local S = Create("Sound"){
  422. Volume = vol,
  423. Pitch = pit or 1,
  424. SoundId = id,
  425. Parent = par or workspace,
  426. }
  427. wait()
  428. S:play()
  429. game:GetService("Debris"):AddItem(S, 10)
  430. end))
  431. end;
  432. };
  433.  
  434. ["LongSound"] = {
  435. Create = function(id, par, vol, pit)
  436. coroutine.resume(coroutine.create(function()
  437. local S = Create("Sound"){
  438. Volume = vol,
  439. Pitch = pit or 1,
  440. SoundId = id,
  441. Parent = par or workspace,
  442. }
  443. wait()
  444. S:play()
  445. game:GetService("Debris"):AddItem(S, 30)
  446. end))
  447. end;
  448. };
  449.  
  450. ["ParticleEmitter"] = {
  451. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  452. local fp = Create("ParticleEmitter"){
  453. Parent = Parent,
  454. Color = ColorSequence.new(Color1, Color2),
  455. LightEmission = LightEmission,
  456. Size = Size,
  457. Texture = Texture,
  458. Transparency = Transparency,
  459. ZOffset = ZOffset,
  460. Acceleration = Accel,
  461. Drag = Drag,
  462. LockedToPart = LockedToPart,
  463. VelocityInheritance = VelocityInheritance,
  464. EmissionDirection = EmissionDirection,
  465. Enabled = Enabled,
  466. Lifetime = LifeTime,
  467. Rate = Rate,
  468. Rotation = Rotation,
  469. RotSpeed = RotSpeed,
  470. Speed = Speed,
  471. VelocitySpread = VelocitySpread,
  472. }
  473. return fp
  474. end;
  475. };
  476.  
  477. CreateTemplate = {
  478.  
  479. };
  480. }
  481.  
  482.  
  483.  
  484. New = function(Object, Parent, Name, Data)
  485. local Object = Instance.new(Object)
  486. for Index, Value in pairs(Data or {}) do
  487. Object[Index] = Value
  488. end
  489. Object.Parent = Parent
  490. Object.Name = Name
  491. return Object
  492. end
  493. local halocolor = BrickColor.new("Dark indigo")
  494. local wepcolor = BrickColor.new("Really black")
  495. local MutantParts = Instance.new("Model",char)
  496. local MutantParts2 = Instance.new("Model",char)
  497.  
  498. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  499. local p = Instance.new("Part")
  500. p.TopSurface = 0
  501. p.BottomSurface = 0
  502. p.Parent = parent
  503. p.Size = Vector3.new(0.1,0.1,0.1)
  504. p.Transparency = transparency
  505. p.Reflectance = reflectance
  506. p.CanCollide = false
  507. p.Locked = true
  508. p.BrickColor = brickcolor
  509. p.Material = material
  510. return p
  511. end
  512.  
  513. function CreateMesh(parent,meshtype,x1,y1,z1)
  514. local mesh = Instance.new("SpecialMesh",parent)
  515. mesh.MeshType = meshtype
  516. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  517. return mesh
  518. end
  519.  
  520. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  521. local mesh = Instance.new("SpecialMesh",parent)
  522. mesh.MeshType = "FileMesh"
  523. mesh.MeshId = meshid
  524. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  525. mesh.Scale = Vector3.new(x1,y1,z1)
  526. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  527. return mesh
  528. end
  529.  
  530. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  531. local weld = Instance.new("Weld")
  532. weld.Parent = parent
  533. weld.Part0 = part0
  534. weld.Part1 = part1
  535. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  536. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  537. return weld
  538. end
  539.  
  540. --larm.Name = "MutatedLeftArm"
  541.  
  542. extend = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
  543. CreateMesh(extend,"Brick",0.65,1,0.65)
  544. CreateWeld(extend,larm,extend,0,0.25,0.25,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  545. extend = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
  546. CreateMesh(extend,"Brick",0.65,1,0.65)
  547. CreateWeld(extend,larm,extend,0.25,-0.25,0.275,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  548. extend = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
  549. CreateMesh(extend,"Brick",0.65,1,0.65)
  550. CreateWeld(extend,larm,extend,-0.275,-0.35,-0.25,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  551. extendblood = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  552. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  553. CreateWeld(extendblood,larm,extendblood,-0.15,0,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  554. extendblood = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  555. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  556. CreateWeld(extendblood,larm,extendblood,-0.275,0.2,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  557. extendblood = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  558. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  559. CreateWeld(extendblood,larm,extendblood,0.05,0.1,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  560. extendblood = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  561. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  562. CreateWeld(extendblood,larm,extendblood,0.15,-0.1,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  563. extendblood = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  564. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  565. CreateWeld(extendblood,larm,extendblood,-0.1,0,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  566. extendblood = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  567. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  568. CreateWeld(extendblood,larm,extendblood,0.5,0.2,0.275,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  569. extendblood = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  570. CreateMesh(extendblood,"Brick",0.05,1.5,0.05)
  571. CreateWeld(extendblood,larm,extendblood,0.5,0,-0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  572. extendsph = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
  573. CreateMesh(extendsph,"Sphere",1.25,1.25,1.25)
  574. CreateWeld(extendsph,larm,extendsph,0.185,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  575. extendsph = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
  576. CreateMesh(extendsph,"Sphere",0.75,0.75,0.75)
  577. CreateWeld(extendsph,larm,extendsph,0.35,-0.25,0.275,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  578. extendsph = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
  579. CreateMesh(extendsph,"Sphere",0.75,0.75,0.75)
  580. CreateWeld(extendsph,larm,extendsph,-0.35,-0.5,-0.35,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  581. extendcl = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("White"))
  582. CreateMesh(extendcl,"Wedge",0.05,0.5,2)
  583. CreateWeld(extendcl,larm,extendcl,0,-0.5,1,math.rad(90),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  584. extendcl = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("White"))
  585. CreateMesh(extendcl,"Wedge",0.05,0.5,2)
  586. CreateWeld(extendcl,larm,extendcl,0.25,-0.5,1,math.rad(90),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  587. extendcl = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("White"))
  588. CreateMesh(extendcl,"Wedge",0.05,0.5,2)
  589. CreateWeld(extendcl,larm,extendcl,-0.25,-0.5,1,math.rad(90),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  590.  
  591. --- Secondary
  592. extendcl = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("White"))
  593. CreateMesh(extendcl,"Wedge",0.05,1,3)
  594. CreateWeld(extendcl,rarm,extendcl,0,-0.75,1,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  595. extendcl = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("White"))
  596. CreateMesh(extendcl,"Wedge",0.05,1,1)
  597. CreateWeld(extendcl,rarm,extendcl,0,-0.75,1,math.rad(-90),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  598. extend = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  599. CreateMesh(extend,"Brick",0.65,1,0.65)
  600. CreateWeld(extend,rarm,extend,-0.275,-0.35,-0.25,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  601. extend = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  602. CreateMesh(extend,"Brick",0.65,1,0.65)
  603. CreateWeld(extend,rarm,extend,0.275,-0.15,0.2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  604. extend = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  605. CreateMesh(extend,"Brick",0.65,1,0.65)
  606. CreateWeld(extend,rarm,extend,-0.205,0.15,0.2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  607. extendsph = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  608. CreateMesh(extendsph,"Sphere",1.25,1.25,1.25)
  609. CreateWeld(extendsph,rarm,extendsph,0.125,0,0.2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  610. extendsph = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  611. CreateMesh(extendsph,"Sphere",0.75,0.75,0.75)
  612. CreateWeld(extendsph,rarm,extendsph,-0.35,-0.25,0.275,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  613. extendsph = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  614. CreateMesh(extendsph,"Sphere",0.75,0.75,0.75)
  615. CreateWeld(extendsph,rarm,extendsph,0.315,-0.5,-0.325,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  616. extendsph = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  617. CreateMesh(extendsph,"Sphere",0.75,0.75,0.75)
  618. CreateWeld(extendsph,rarm,extendsph,-0.235,0.45,-0.3,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  619. extendblood = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  620. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  621. CreateWeld(extendblood,rarm,extendblood,-0.15,0,0.525,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  622. extendblood = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  623. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  624. CreateWeld(extendblood,rarm,extendblood,-0.275,0.2,0.525,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  625. extendblood = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  626. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  627. CreateWeld(extendblood,rarm,extendblood,0.25,0.1,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  628. extendblood = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  629. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  630. CreateWeld(extendblood,rarm,extendblood,0.15,-0.1,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  631. extendblood = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  632. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  633. CreateWeld(extendblood,rarm,extendblood,-0.1,0,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  634. extendblood = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  635. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  636. CreateWeld(extendblood,rarm,extendblood,-0.5,0.2,0.275,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  637. extendblood = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  638. CreateMesh(extendblood,"Brick",0.05,1.5,0.05)
  639. CreateWeld(extendblood,rarm,extendblood,-0.5,0,-0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  640.  
  641. for i, v in pairs(MutantParts:GetChildren()) do
  642. if v:IsA("Part") then
  643. v.Transparency = 1
  644. end
  645. end
  646.  
  647. for i, v in pairs(MutantParts2:GetChildren()) do
  648. if v:IsA("Part") then
  649. v.Transparency = 1
  650. end
  651. end
  652. function RemoveOutlines(part)
  653. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  654. end
  655. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  656. local Part = Create("Part")({
  657. Parent = Parent,
  658. Reflectance = Reflectance,
  659. Transparency = Transparency,
  660. CanCollide = false,
  661. Locked = true,
  662. BrickColor = BrickColor.new(tostring(BColor)),
  663. Name = Name,
  664. Size = Size,
  665. Material = Material
  666. })
  667. Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  668. RemoveOutlines(Part)
  669. return Part
  670. end
  671. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  672. local Msh = Create(Mesh)({
  673. Parent = Part,
  674. Offset = OffSet,
  675. Scale = Scale
  676. })
  677. if Mesh == "SpecialMesh" then
  678. Msh.MeshType = MeshType
  679. Msh.MeshId = MeshId
  680. end
  681. return Msh
  682. end
  683. function CreateWeld(Parent, Part0, Part1, C0, C1)
  684. local Weld = Create("Weld")({
  685. Parent = Parent,
  686. Part0 = Part0,
  687. Part1 = Part1,
  688. C0 = C0,
  689. C1 = C1
  690. })
  691. return Weld
  692. end
  693.  
  694. local ff = Instance.new("ForceField",char)
  695. ff.Visible = false
  696.  
  697. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  698. local gui = it(GuiType)
  699. gui.Parent = parent
  700. gui.Text = text
  701. gui.BackgroundTransparency = backtrans
  702. gui.BackgroundColor3 = backcol
  703. gui.SizeConstraint = "RelativeXY"
  704. gui.TextXAlignment = "Center"
  705. gui.TextYAlignment = "Center"
  706. gui.Position = pos
  707. gui.Size = size
  708. gui.Font = "SourceSans"
  709. gui.FontSize = "Size14"
  710. gui.TextWrapped = false
  711. gui.TextStrokeTransparency = 0
  712. gui.TextColor = BrickColor.new("White")
  713. return gui
  714. end
  715. ---- GUI set
  716. local basgui = it("GuiMain")
  717. basgui.Parent = plr.PlayerGui
  718. basgui.Name = "Killcounter GUI"
  719. local basframe = it("Frame")
  720. basframe.Parent = basgui
  721. basframe.BackgroundColor3 = Color3.new(255, 255, 255)
  722. basframe.BackgroundTransparency = 1
  723. basframe.BorderColor3 = Color3.new(17, 17, 17)
  724. basframe.Size = UDim2.new(0.2, 0, 0.2, 0)
  725. basframe.Position = UDim2.new(0.8, 0, 0.8, 0)
  726.  
  727. local basframelist = it("Frame")
  728. basframelist.Parent = basgui
  729. basframelist.BackgroundColor3 = Color3.new(255, 255, 255)
  730. basframelist.BackgroundTransparency = 1
  731. basframelist.BorderColor3 = Color3.new(17, 17, 17)
  732. basframelist.Size = UDim2.new(0.2, 0, 0.2, 0)
  733. basframelist.Position = UDim2.new(0.8, 0, 0.8, 0)
  734.  
  735. local uhh = gui("TextLabel", basframe, "Basic", 1, BrickColor.new("Really black").Color, UDim2.new(-0.15, 0, 0.10, 0), UDim2.new(0.95, 0, 0.15, 0))
  736. uhh.ZIndex = 2
  737. uhh.Font = "Arcade"
  738. uhh.TextStrokeColor3 = Color3.new(180,180,0)
  739. uhh.TextColor3 = Color3.new(0,0,0)
  740. uhh.BackgroundTransparency = 1
  741. uhh.BorderSizePixel = 0.65
  742. uhh.TextScaled = false
  743. uhh.TextXAlignment = "Left"
  744. uhh.Text = "Kills : 0"
  745. uhh.TextSize = 54
  746.  
  747.  
  748. local uhh2 = gui("TextLabel", basframelist, "Basic", 1, BrickColor.new("Really black").Color, UDim2.new(-0.8, 0, 0.10, 0), UDim2.new(0.95, 0, 0.15, 0))
  749. uhh2.ZIndex = 2
  750. uhh2.Font = "Bodoni"
  751. uhh2.TextStrokeColor3 = Color3.new(1,0,0)
  752. uhh2.TextColor3 = Color3.new(0,0,0)
  753. uhh2.BackgroundTransparency = 1
  754. uhh2.BorderSizePixel = 0.65
  755. uhh2.TextScaled = false
  756. uhh2.TextXAlignment = "Left"
  757. uhh2.Text = "Required kills for second mutated arm: 15"
  758. uhh2.TextSize = 24
  759. local uhh3 = gui("TextLabel", basframelist, "Basic", 1, BrickColor.new("Really black").Color, UDim2.new(-0.5, 0, -0.1, 0), UDim2.new(0.95, 0, 0.15, 0))
  760. uhh3.ZIndex = 2
  761. uhh3.Font = "Bodoni"
  762. uhh3.TextStrokeColor3 = Color3.new(1,0,0)
  763. uhh3.TextColor3 = Color3.new(0,0,0)
  764. uhh3.BackgroundTransparency = 1
  765. uhh3.BorderSizePixel = 0.65
  766. uhh3.TextScaled = false
  767. uhh3.TextXAlignment = "Left"
  768. uhh3.Text = "Required kills for the end: 50"
  769. uhh3.TextSize = 24
  770.  
  771.  
  772. Player=game:GetService("Players").LocalPlayer
  773. Character=Player.Character
  774. local Mouse = Player:GetMouse()
  775. PlayerGui=Player.PlayerGui
  776. Backpack=Player.Backpack
  777. Torso=Character.Torso
  778. Head=Character.Head
  779. Humanoid=Character.Humanoid
  780. m=Instance.new('Model',Character)
  781. LeftArm=Character["Left Arm"]
  782. LeftLeg=Character["Left Leg"]
  783. RightArm=Character["Right Arm"]
  784. RightLeg=Character["Right Leg"]
  785. LS=Torso["Left Shoulder"]
  786. LH=Torso["Left Hip"]
  787. RS=Torso["Right Shoulder"]
  788. RH=Torso["Right Hip"]
  789. Face = Head.face
  790. Neck=Torso.Neck
  791. it=Instance.new
  792. attacktype=1
  793. vt=Vector3.new
  794. cf=CFrame.new
  795. euler=CFrame.fromEulerAnglesXYZ
  796. angles=CFrame.Angles
  797. cloaked=false
  798. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  799. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  800. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  801. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  802. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  803. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  804. RootPart=Character.HumanoidRootPart
  805. RootJoint=RootPart.RootJoint
  806. RootCF=euler(-1.57,0,3.14)
  807. attack = false
  808. attackdebounce = false
  809. deb=false
  810. equipped=true
  811. hand=false
  812. MMouse=nil
  813. combo=0
  814. mana=0
  815. trispeed=.2
  816. attackmode='none'
  817. local idle=0
  818. local Anim="Idle"
  819. local Effects={}
  820. local gun=false
  821. local shoot=false
  822. local sine = 0
  823. local change = 1
  824. player=nil
  825.  
  826. mouse=Player:GetMouse()
  827. --save shoulders
  828. RSH, LSH=nil, nil
  829. --welds
  830. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  831. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  832. LH=Torso["Left Hip"]
  833. RH=Torso["Right Hip"]
  834. TorsoColor=Torso.BrickColor
  835. function NoOutline(Part)
  836. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  837. end
  838. player=Player
  839. ch=Character
  840. RSH=ch.Torso["Right Shoulder"]
  841. LSH=ch.Torso["Left Shoulder"]
  842. --
  843. RSH.Parent=nil
  844. LSH.Parent=nil
  845. --
  846. RW.Name="Right Shoulder"
  847. RW.Part0=ch.Torso
  848. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  849. RW.C1=cf(0, 0.5, 0)
  850. RW.Part1=ch["Right Arm"]
  851. RW.Parent=ch.Torso
  852. --
  853. LW.Name="Left Shoulder"
  854. LW.Part0=ch.Torso
  855. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  856. LW.C1=cf(0, 0.5, 0)
  857. LW.Part1=ch["Left Arm"]
  858. LW.Parent=ch.Torso
  859.  
  860. local Stats=Instance.new("BoolValue")
  861. Stats.Name="Stats"
  862. Stats.Parent=Character
  863. local Atk=Instance.new("NumberValue")
  864. Atk.Name="Damage"
  865. Atk.Parent=Stats
  866. Atk.Value=1
  867. local Def=Instance.new("NumberValue")
  868. Def.Name="Defense"
  869. Def.Parent=Stats
  870. Def.Value=1
  871. local Speed=Instance.new("NumberValue")
  872. Speed.Name="Speed"
  873. Speed.Parent=Stats
  874. Speed.Value=1
  875. local Mvmt=Instance.new("NumberValue")
  876. Mvmt.Name="Movement"
  877. Mvmt.Parent=Stats
  878. Mvmt.Value=1
  879.  
  880. local donum=0
  881.  
  882.  
  883. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  884. local fp=it("Part")
  885. fp.formFactor=formfactor
  886. fp.Parent=parent
  887. fp.Reflectance=reflectance
  888. fp.Transparency=transparency
  889. fp.CanCollide=false
  890. fp.Locked=true
  891. fp.BrickColor=brickcolor
  892. fp.Name=name
  893. fp.Size=size
  894. fp.Position=Torso.Position
  895. NoOutline(fp)
  896. fp.Material="SmoothPlastic"
  897. fp:BreakJoints()
  898. return fp
  899. end
  900.  
  901. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  902. local mesh=it(Mesh)
  903. mesh.Parent=part
  904. if Mesh=="SpecialMesh" then
  905. mesh.MeshType=meshtype
  906. if meshid~="nil" then
  907. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  908. end
  909. end
  910. mesh.Offset=offset
  911. mesh.Scale=scale
  912. return mesh
  913. end
  914.  
  915. function weld(parent,part0,part1,c0)
  916. local weld=it("Weld")
  917. weld.Parent=parent
  918. weld.Part0=part0
  919. weld.Part1=part1
  920. weld.C0=c0
  921. return weld
  922. end
  923.  
  924. local Color1=Torso.BrickColor
  925.  
  926. local bodvel=Instance.new("BodyVelocity")
  927. local bg=Instance.new("BodyGyro")
  928.  
  929. function swait(num)
  930. if num==0 or num==nil then
  931. game:service'RunService'.Stepped:wait(0)
  932. else
  933. for i=0,num do
  934. game:service'RunService'.Stepped:wait(0)
  935. end
  936. end
  937. end
  938.  
  939.  
  940. so = function(id,par,vol,pit)
  941. coroutine.resume(coroutine.create(function()
  942. local sou = Instance.new("Sound",par or workspace)
  943. sou.Volume=vol
  944. sou.Pitch=pit or 1
  945. sou.SoundId=id
  946. swait()
  947. sou:play()
  948. game:GetService("Debris"):AddItem(sou,6)
  949. end))
  950. end
  951.  
  952. function clerp(a,b,t)
  953. local qa = {QuaternionFromCFrame(a)}
  954. local qb = {QuaternionFromCFrame(b)}
  955. local ax, ay, az = a.x, a.y, a.z
  956. local bx, by, bz = b.x, b.y, b.z
  957. local _t = 1-t
  958. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  959. end
  960.  
  961. function QuaternionFromCFrame(cf)
  962. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  963. local trace = m00 + m11 + m22
  964. if trace > 0 then
  965. local s = math.sqrt(1 + trace)
  966. local recip = 0.5/s
  967. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  968. else
  969. local i = 0
  970. if m11 > m00 then
  971. i = 1
  972. end
  973. if m22 > (i == 0 and m00 or m11) then
  974. i = 2
  975. end
  976. if i == 0 then
  977. local s = math.sqrt(m00-m11-m22+1)
  978. local recip = 0.5/s
  979. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  980. elseif i == 1 then
  981. local s = math.sqrt(m11-m22-m00+1)
  982. local recip = 0.5/s
  983. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  984. elseif i == 2 then
  985. local s = math.sqrt(m22-m00-m11+1)
  986. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  987. end
  988. end
  989. end
  990.  
  991. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  992. local xs, ys, zs = x + x, y + y, z + z
  993. local wx, wy, wz = w*xs, w*ys, w*zs
  994. local xx = x*xs
  995. local xy = x*ys
  996. local xz = x*zs
  997. local yy = y*ys
  998. local yz = y*zs
  999. local zz = z*zs
  1000. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  1001. end
  1002.  
  1003. function QuaternionSlerp(a, b, t)
  1004. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  1005. local startInterp, finishInterp;
  1006. if cosTheta >= 0.0001 then
  1007. if (1 - cosTheta) > 0.0001 then
  1008. local theta = math.acos(cosTheta)
  1009. local invSinTheta = 1/math.sin(theta)
  1010. startInterp = math.sin((1-t)*theta)*invSinTheta
  1011. finishInterp = math.sin(t*theta)*invSinTheta
  1012. else
  1013. startInterp = 1-t
  1014. finishInterp = t
  1015. end
  1016. else
  1017. if (1+cosTheta) > 0.0001 then
  1018. local theta = math.acos(-cosTheta)
  1019. local invSinTheta = 1/math.sin(theta)
  1020. startInterp = math.sin((t-1)*theta)*invSinTheta
  1021. finishInterp = math.sin(t*theta)*invSinTheta
  1022. else
  1023. startInterp = t-1
  1024. finishInterp = t
  1025. end
  1026. end
  1027. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  1028. end
  1029.  
  1030. local function CFrameFromTopBack(at, top, back)
  1031. local right = top:Cross(back)
  1032. return CFrame.new(at.x, at.y, at.z,
  1033. right.x, top.x, back.x,
  1034. right.y, top.y, back.y,
  1035. right.z, top.z, back.z)
  1036. end
  1037.  
  1038. function Triangle(a, b, c)
  1039. local edg1 = (c-a):Dot((b-a).unit)
  1040. local edg2 = (a-b):Dot((c-b).unit)
  1041. local edg3 = (b-c):Dot((a-c).unit)
  1042. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  1043. a, b, c = a, b, c
  1044. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  1045. a, b, c = b, c, a
  1046. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  1047. a, b, c = c, a, b
  1048. else
  1049. assert(false, "unreachable")
  1050. end
  1051.  
  1052. local len1 = (c-a):Dot((b-a).unit)
  1053. local len2 = (b-a).magnitude - len1
  1054. local width = (a + (b-a).unit*len1 - c).magnitude
  1055.  
  1056. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  1057.  
  1058. local list = {}
  1059.  
  1060. if len1 > 0.01 then
  1061. local w1 = Instance.new('WedgePart', m)
  1062. game:GetService("Debris"):AddItem(w1,5)
  1063. w1.Material = "SmoothPlastic"
  1064. w1.FormFactor = 'Custom'
  1065. w1.BrickColor = BrickColor.new("Really red")
  1066. w1.Transparency = 0
  1067. w1.Reflectance = 0
  1068. w1.Material = "SmoothPlastic"
  1069. w1.CanCollide = false
  1070. local l1 = Instance.new("PointLight",w1)
  1071. l1.Color = Color3.new(170,0,0)
  1072. NoOutline(w1)
  1073. local sz = Vector3.new(0.2, width, len1)
  1074. w1.Size = sz
  1075. local sp = Instance.new("SpecialMesh",w1)
  1076. sp.MeshType = "Wedge"
  1077. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  1078. w1:BreakJoints()
  1079. w1.Anchored = true
  1080. w1.Parent = workspace
  1081. w1.Transparency = 0.7
  1082. table.insert(Effects,{w1,"Disappear",.01})
  1083. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  1084. table.insert(list,w1)
  1085. end
  1086.  
  1087. if len2 > 0.01 then
  1088. local w2 = Instance.new('WedgePart', m)
  1089. game:GetService("Debris"):AddItem(w2,5)
  1090. w2.Material = "SmoothPlastic"
  1091. w2.FormFactor = 'Custom'
  1092. w2.BrickColor = BrickColor.new("Really red")
  1093. w2.Transparency = 0
  1094. w2.Reflectance = 0
  1095. w2.Material = "SmoothPlastic"
  1096. w2.CanCollide = false
  1097. local l2 = Instance.new("PointLight",w2)
  1098. l2.Color = Color3.new(170,0,0)
  1099. NoOutline(w2)
  1100. local sz = Vector3.new(0.2, width, len2)
  1101. w2.Size = sz
  1102. local sp = Instance.new("SpecialMesh",w2)
  1103. sp.MeshType = "Wedge"
  1104. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  1105. w2:BreakJoints()
  1106. w2.Anchored = true
  1107. w2.Parent = workspace
  1108. w2.Transparency = 0.7
  1109. table.insert(Effects,{w2,"Disappear",.01})
  1110. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  1111. table.insert(list,w2)
  1112. end
  1113. return unpack(list)
  1114. end
  1115.  
  1116.  
  1117. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1118. if hit.Parent == nil then
  1119. return
  1120. end
  1121. local h = hit.Parent:FindFirstChild("Humanoid")
  1122. for _, v in pairs(hit.Parent:children()) do
  1123. if v:IsA("Humanoid") then
  1124. h = v
  1125. end
  1126. end
  1127. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1128. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1129. return
  1130. end
  1131. local c = Create("ObjectValue")({
  1132. Name = "creator",
  1133. Value = game:service("Players").LocalPlayer,
  1134. Parent = h
  1135. })
  1136. game:GetService("Debris"):AddItem(c, 0.5)
  1137. if HitSound ~= nil and HitPitch ~= nil then
  1138. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1139. end
  1140. local Damage = math.random(minim, maxim)
  1141. local blocked = false
  1142. local block = hit.Parent:findFirstChild("Block")
  1143. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1144. blocked = true
  1145. block.Value = block.Value - 1
  1146. print(block.Value)
  1147. end
  1148. if blocked == false then
  1149. HitHealth = h.Health
  1150. h.Health = h.Health - Damage
  1151. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  1152. print("gained kill")
  1153. end
  1154. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1155. else
  1156. h.Health = h.Health - Damage / 2
  1157. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1158. end
  1159. if Type == "Knockdown" then
  1160. local hum = hit.Parent.Humanoid
  1161. hum.PlatformStand = true
  1162. coroutine.resume(coroutine.create(function(HHumanoid)
  1163. swait(1)
  1164. HHumanoid.PlatformStand = false
  1165. end), hum)
  1166. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1167. local bodvol = Create("BodyVelocity")({
  1168. velocity = angle * knockback,
  1169. P = 5000,
  1170. maxForce = Vector3.new(8000, 8000, 8000),
  1171. Parent = hit
  1172. })
  1173. local rl = Create("BodyAngularVelocity")({
  1174. P = 3000,
  1175. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1176. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1177. Parent = hit
  1178. })
  1179. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1180. game:GetService("Debris"):AddItem(rl, 0.5)
  1181. elseif Type == "Normal" then
  1182. local vp = Create("BodyVelocity")({
  1183. P = 500,
  1184. maxForce = Vector3.new(math.huge, 0, math.huge),
  1185. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1186. })
  1187. if knockback > 0 then
  1188. vp.Parent = hit.Parent.Torso
  1189. end
  1190. game:GetService("Debris"):AddItem(vp, 0.5)
  1191. elseif Type == "Up" then
  1192. local bodyVelocity = Create("BodyVelocity")({
  1193. velocity = Vector3.new(0, 20, 0),
  1194. P = 5000,
  1195. maxForce = Vector3.new(8000, 8000, 8000),
  1196. Parent = hit
  1197. })
  1198. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1199. local bodyVelocity = Create("BodyVelocity")({
  1200. velocity = Vector3.new(0, 20, 0),
  1201. P = 5000,
  1202. maxForce = Vector3.new(8000, 8000, 8000),
  1203. Parent = hit
  1204. })
  1205. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1206. elseif Type == "Leech" then
  1207. local hum = hit.Parent.Humanoid
  1208. if hum ~= nil then
  1209. for i = 0, 2 do
  1210. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1211. end
  1212. Humanoid.Health = Humanoid.Health + 10
  1213. end
  1214. elseif Type == "UpKnock" then
  1215. local hum = hit.Parent.Humanoid
  1216. hum.PlatformStand = true
  1217. if hum ~= nil then
  1218. hitr = true
  1219. end
  1220. coroutine.resume(coroutine.create(function(HHumanoid)
  1221. swait(5)
  1222. HHumanoid.PlatformStand = false
  1223. hitr = false
  1224. end), hum)
  1225. local bodyVelocity = Create("BodyVelocity")({
  1226. velocity = Vector3.new(0, 20, 0),
  1227. P = 5000,
  1228. maxForce = Vector3.new(8000, 8000, 8000),
  1229. Parent = hit
  1230. })
  1231. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1232. local bodyVelocity = Create("BodyVelocity")({
  1233. velocity = Vector3.new(0, 20, 0),
  1234. P = 5000,
  1235. maxForce = Vector3.new(8000, 8000, 8000),
  1236. Parent = hit
  1237. })
  1238. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1239. elseif Type == "Snare" then
  1240. local bp = Create("BodyPosition")({
  1241. P = 2000,
  1242. D = 100,
  1243. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1244. position = hit.Parent.Torso.Position,
  1245. Parent = hit.Parent.Torso
  1246. })
  1247. game:GetService("Debris"):AddItem(bp, 1)
  1248. elseif Type == "Slashnare" then
  1249. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
  1250. for i = 1, math.random(4, 5) do
  1251. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1252. end
  1253. local bp = Create("BodyPosition")({
  1254. P = 2000,
  1255. D = 100,
  1256. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1257. position = hit.Parent.Torso.Position,
  1258. Parent = hit.Parent.Torso
  1259. })
  1260. game:GetService("Debris"):AddItem(bp, 1)
  1261. elseif Type == "Spike" then
  1262. CreateBigIceSword(hit.Parent.Torso.CFrame)
  1263. local bp = Create("BodyPosition")({
  1264. P = 2000,
  1265. D = 100,
  1266. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1267. position = hit.Parent.Torso.Position,
  1268. Parent = hit.Parent.Torso
  1269. })
  1270. game:GetService("Debris"):AddItem(bp, 1)
  1271. elseif Type == "Freeze" then
  1272. local BodPos = Create("BodyPosition")({
  1273. P = 50000,
  1274. D = 1000,
  1275. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1276. position = hit.Parent.Torso.Position,
  1277. Parent = hit.Parent.Torso
  1278. })
  1279. local BodGy = Create("BodyGyro")({
  1280. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1281. P = 20000,
  1282. Parent = hit.Parent.Torso,
  1283. cframe = hit.Parent.Torso.CFrame
  1284. })
  1285. hit.Parent.Torso.Anchored = true
  1286. coroutine.resume(coroutine.create(function(Part)
  1287. swait(1.5)
  1288. Part.Anchored = false
  1289. end), hit.Parent.Torso)
  1290. game:GetService("Debris"):AddItem(BodPos, 3)
  1291. game:GetService("Debris"):AddItem(BodGy, 3)
  1292. end
  1293. local debounce = Create("BoolValue")({
  1294. Name = "DebounceHit",
  1295. Parent = hit.Parent,
  1296. Value = true
  1297. })
  1298. game:GetService("Debris"):AddItem(debounce, Delay)
  1299. c = Instance.new("ObjectValue")
  1300. c.Name = "creator"
  1301. c.Value = Player
  1302. c.Parent = h
  1303. game:GetService("Debris"):AddItem(c, 0.5)
  1304. end
  1305. end
  1306. function ShowDamage(Pos, Text, Time, Color)
  1307. local Rate = 0.03333333333333333
  1308. local Pos = Pos or Vector3.new(0, 0, 0)
  1309. local Text = Text or ""
  1310. local Time = Time or 2
  1311. local Color = Color or Color3.new(1, 0, 1)
  1312. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1313. EffectPart.Anchored = true
  1314. local BillboardGui = Create("BillboardGui")({
  1315. Size = UDim2.new(3, 0, 3, 0),
  1316. Adornee = EffectPart,
  1317. Parent = EffectPart
  1318. })
  1319. local TextLabel = Create("TextLabel")({
  1320. BackgroundTransparency = 1,
  1321. Size = UDim2.new(1, 0, 1, 0),
  1322. Text = Text,
  1323. TextColor3 = Color,
  1324. TextScaled = true,
  1325. Font = Enum.Font.ArialBold,
  1326. Parent = BillboardGui
  1327. })
  1328. game.Debris:AddItem(EffectPart, Time + 0.1)
  1329. EffectPart.Parent = game:GetService("Workspace")
  1330. delay(0, function()
  1331. local Frames = Time / Rate
  1332. for Frame = 1, Frames do
  1333. wait(Rate)
  1334. local Percent = Frame / Frames
  1335. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1336. TextLabel.TextTransparency = Percent
  1337. end
  1338. if EffectPart and EffectPart.Parent then
  1339. EffectPart:Destroy()
  1340. end
  1341. end)
  1342. end
  1343. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1344. for _, c in pairs(workspace:children()) do
  1345. local hum = c:findFirstChild("Humanoid")
  1346. if hum ~= nil then
  1347. local head = c:findFirstChild("Torso")
  1348. if head ~= nil then
  1349. local targ = head.Position - Part.Position
  1350. local mag = targ.magnitude
  1351. if magni >= mag and c.Name ~= Player.Name then
  1352. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1353. end
  1354. end
  1355. end
  1356. end
  1357. end
  1358.  
  1359. function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
  1360. for _, c in pairs(workspace:children()) do
  1361. local hum = c:findFirstChild("Humanoid")
  1362. if hum ~= nil then
  1363. local head = c:findFirstChild("Torso")
  1364. if head ~= nil then
  1365. local targ = head.Position - Part.Position
  1366. local mag = targ.magnitude
  1367. if magni >= mag and c.Name ~= Player.Name then
  1368. MagicBlock(BrickColor.new("Dark indigo"),head.CFrame,5,5,5,1,1,1,0.05)
  1369. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1370. end
  1371. end
  1372. end
  1373. end
  1374. end
  1375.  
  1376. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1377. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1378. end
  1379.  
  1380. function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
  1381. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1382. prt.Anchored=true
  1383. prt.CFrame=cframe
  1384. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
  1385. --http://www.roblox.com/asset/?id=4770560
  1386. game:GetService("Debris"):AddItem(prt,2)
  1387. CF=prt.CFrame
  1388. coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
  1389. for i=0,1,0.2 do
  1390. wait()
  1391. Part.CFrame=CF*cf(0,0,-0.4)
  1392. end
  1393. for i=0,1,delay do
  1394. wait()
  1395. --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
  1396. Mesh.Scale=Mesh.Scale
  1397. end
  1398. for i=0,1,0.1 do
  1399. wait()
  1400. Part.Transparency=i
  1401. end
  1402. Part.Parent=nil
  1403. end),prt,msh,CF)
  1404. end
  1405.  
  1406. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1407. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1408. prt.Anchored=true
  1409. prt.Material = "Neon"
  1410. prt.CFrame=cframe
  1411. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1412. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1413. game:GetService("Debris"):AddItem(prt,5)
  1414. coroutine.resume(coroutine.create(function(Part,Mesh)
  1415. for i=0,1,delay do
  1416. swait()
  1417. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1418. Part.Transparency=i
  1419. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1420. end
  1421. Part.Parent=nil
  1422. end),prt,msh)
  1423. end
  1424.  
  1425. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1426. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1427. prt.Anchored=true
  1428. prt.Material = "Neon"
  1429. prt.CFrame=cframe
  1430. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1431. game:GetService("Debris"):AddItem(prt,5)
  1432. coroutine.resume(coroutine.create(function(Part,Mesh)
  1433. local rtype = rottype
  1434. for i=0,1,delay do
  1435. swait()
  1436. if rtype == 1 then
  1437. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1438. elseif rtype == 2 then
  1439. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1440. end
  1441. Part.Transparency=i
  1442. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1443. end
  1444. Part.Parent=nil
  1445. end),prt,msh)
  1446. end
  1447.  
  1448. function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1449. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1450. prt.Anchored=true
  1451. prt.CFrame=cframe
  1452. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1453. msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1454. game:GetService("Debris"):AddItem(prt,5)
  1455. coroutine.resume(coroutine.create(function(Part,Mesh)
  1456. for i=0,1,delay do
  1457. wait()
  1458. Part.Transparency=i
  1459. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1460. end
  1461. Part.Parent=nil
  1462. end),prt,msh)
  1463. end
  1464.  
  1465. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1466. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1467. prt.Anchored=true
  1468. prt.Material = "Neon"
  1469. prt.CFrame=cframe
  1470. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1471. game:GetService("Debris"):AddItem(prt,5)
  1472. coroutine.resume(coroutine.create(function(Part,Mesh)
  1473. local rtype = rottype
  1474. for i=0,1,delay do
  1475. swait()
  1476. if rtype == 1 then
  1477. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1478. elseif rtype == 2 then
  1479. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1480. end
  1481. Part.Transparency=i
  1482. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1483. end
  1484. Part.Parent=nil
  1485. end),prt,msh)
  1486. end
  1487.  
  1488. function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1489. local prt=part(3,char,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1490. prt.Anchored=true
  1491. prt.Material = "Neon"
  1492. prt.CFrame=cframe
  1493. local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1494. local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1495. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1496. game:GetService("Debris"):AddItem(prt,5)
  1497. coroutine.resume(coroutine.create(function(Part,Mesh)
  1498. local rtype = rottype
  1499. for i=0,1,delay do
  1500. swait()
  1501. if rtype == 1 then
  1502. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1503. elseif rtype == 2 then
  1504. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1505. end
  1506. dec.Transparency=i
  1507. dec2.Transparency=i
  1508. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1509. end
  1510. Part.Parent=nil
  1511. end),prt,msh)
  1512. end
  1513.  
  1514. function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1515. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1516. prt.Anchored=true
  1517. prt.Material = "Neon"
  1518. prt.CFrame=cframe
  1519. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1520. game:GetService("Debris"):AddItem(prt,5)
  1521. coroutine.resume(coroutine.create(function(Part,Mesh)
  1522. local rtype = rottype
  1523. for i=0,1,delay do
  1524. swait()
  1525. if rtype == 1 then
  1526. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1527. elseif rtype == 2 then
  1528. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1529. end
  1530. prt.Transparency=i
  1531. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1532. end
  1533. Part.Parent=nil
  1534. end),prt,msh)
  1535. end
  1536.  
  1537. function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype)
  1538. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1539. prt.Anchored=true
  1540. prt.Material = "Neon"
  1541. prt.CFrame=cframe
  1542. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1))
  1543. game:GetService("Debris"):AddItem(prt,5)
  1544. coroutine.resume(coroutine.create(function(Part,Mesh)
  1545. local rtype = rottype
  1546. for i=0,1,delay do
  1547. swait()
  1548. if rtype == 1 then
  1549. prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0)
  1550. elseif rtype == 2 then
  1551. prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0)
  1552. end
  1553. prt.Transparency=i
  1554. Mesh.Scale=Mesh.Scale+vt(x3,0,z3)
  1555. end
  1556. Part.Parent=nil
  1557. end),prt,msh)
  1558. end
  1559.  
  1560. function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype)
  1561. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1562. prt.Anchored=true
  1563. prt.Material = "Neon"
  1564. prt.CFrame=cframe
  1565. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1566. game:GetService("Debris"):AddItem(prt,5)
  1567. coroutine.resume(coroutine.create(function(Part,Mesh)
  1568. local rtype = rottype
  1569. for i=0,1,delay do
  1570. swait()
  1571. if rtype == 1 then
  1572. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1573. elseif rtype == 2 then
  1574. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1575. end
  1576. prt.Transparency=i
  1577. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1578. end
  1579. Part.Parent=nil
  1580. end),prt,msh)
  1581. end
  1582.  
  1583. function MagicShockTrailAlt2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1584. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1585. prt.Anchored=true
  1586. prt.Material = "Neon"
  1587. prt.CFrame=cframe
  1588. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1589. game:GetService("Debris"):AddItem(prt,5)
  1590. coroutine.resume(coroutine.create(function(Part,Mesh)
  1591. local rtype = rottype
  1592. for i=0,1,delay do
  1593. swait()
  1594. if rtype == 1 then
  1595. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1596. elseif rtype == 2 then
  1597. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1598. end
  1599. prt.Transparency=i
  1600. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1601. end
  1602. Part.Parent=nil
  1603. end),prt,msh)
  1604. end
  1605.  
  1606. function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1607. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1608. prt.Anchored=false
  1609. prt.CFrame=cframe
  1610. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1611. local wld=weld(prt,prt,Parent,cframe)
  1612. game:GetService("Debris"):AddItem(prt,5)
  1613. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1614. for i=0,1,delay do
  1615. wait()
  1616. Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
  1617. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1618. Part.Transparency=i
  1619. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1620. end
  1621. Part.Parent=nil
  1622. end),prt,msh,wld)
  1623. end
  1624.  
  1625. function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1626. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1627. prt.Anchored=false
  1628. prt.CFrame=cframe
  1629. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1630. local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
  1631. game:GetService("Debris"):AddItem(prt,5)
  1632. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1633. for i=0,1,delay do
  1634. wait()
  1635. Weld.C0=euler(i*20,0,0)
  1636. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1637. Part.Transparency=i
  1638. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1639. end
  1640. Part.Parent=nil
  1641. end),prt,msh,wld)
  1642. end
  1643.  
  1644. function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1645. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1646. prt.Anchored=true
  1647. prt.CFrame=cframe
  1648. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1649. game:GetService("Debris"):AddItem(prt,2)
  1650. coroutine.resume(coroutine.create(function(Part,Mesh)
  1651. for i=0,1,delay do
  1652. wait()
  1653. Part.CFrame=Part.CFrame
  1654. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1655. local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1656. prt2.Anchored=true
  1657. prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1658. local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
  1659. game:GetService("Debris"):AddItem(prt2,2)
  1660. coroutine.resume(coroutine.create(function(Part,Mesh)
  1661. for i=0,1,0.1 do
  1662. wait()
  1663. Part.CFrame=Part.CFrame*cf(0,0.5,0)
  1664. end
  1665. Part.Parent=nil
  1666. end),prt2,msh2)
  1667. end
  1668. for i=0,1,delay*2 do
  1669. wait()
  1670. Part.CFrame=Part.CFrame
  1671. Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
  1672. end
  1673. Part.Parent=nil
  1674. end),prt,msh)
  1675. end
  1676.  
  1677. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1678. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1679. prt.Anchored=true
  1680. prt.CFrame=cframe
  1681. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1682. game:GetService("Debris"):AddItem(prt,2)
  1683. coroutine.resume(coroutine.create(function(Part,Mesh)
  1684. for i=0,1,delay do
  1685. wait()
  1686. Part.CFrame=Part.CFrame
  1687. Part.Transparency=i
  1688. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1689. end
  1690. Part.Parent=nil
  1691. end),prt,msh)
  1692. end
  1693.  
  1694. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  1695. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1696. prt.Anchored=true
  1697. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1698. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1699. game:GetService("Debris"):AddItem(prt,2)
  1700. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  1701. CF=Part.CFrame
  1702. Numbb=0
  1703. randnumb=math.random()/10
  1704. rand1=math.random()/10
  1705. for i=0,1,rand1 do
  1706. wait()
  1707. CF=CF*cf(0,math.random()/2,0)
  1708. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  1709. Part.CFrame=CF*euler(Numbb,0,0)
  1710. Part.Transparency=i
  1711. Numbb=Numbb+randnumb
  1712. end
  1713. Part.Parent=nil
  1714. end),prt,CF,Numbb,randnumb)
  1715. end
  1716.  
  1717. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1718. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1719. prt.Anchored=true
  1720. prt.CFrame=cframe
  1721. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  1722. game:GetService("Debris"):AddItem(prt,5)
  1723. coroutine.resume(coroutine.create(function(Part,Mesh)
  1724. for i=0,1,delay do
  1725. wait()
  1726. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  1727. Part.Transparency=i
  1728. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1729. end
  1730. Part.Parent=nil
  1731. end),prt,msh)
  1732. end
  1733.  
  1734. function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1735. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1736. prt.Anchored=true
  1737. prt.CFrame=cframe
  1738. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  1739. game:GetService("Debris"):AddItem(prt,2)
  1740. coroutine.resume(coroutine.create(function(Part,Mesh)
  1741. for i=0,1,delay do
  1742. wait()
  1743. Part.CFrame=Part.CFrame*cf(0,y3/2,0)
  1744. Part.Transparency=i
  1745. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1746. end
  1747. Part.Parent=nil
  1748. end),prt,msh)
  1749. end
  1750.  
  1751. function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
  1752. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1753. prt.Anchored=true
  1754. prt.CFrame=cframe*cf(x,y,z)
  1755. msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
  1756. game:GetService("Debris"):AddItem(prt,5)
  1757. coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
  1758. local num=math.random()
  1759. local num2=math.random(-3,2)+math.random()
  1760. local numm=0
  1761. for i=0,1,delay*2 do
  1762. swait()
  1763. Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
  1764. Part.Transparency=i
  1765. numm=numm+0.01
  1766. end
  1767. Part.Parent=nil
  1768. Mesh.Parent=nil
  1769. end),prt,msh,x,y,z)
  1770. end
  1771.  
  1772. function dmgstart(dmg,what)
  1773. hitcon = what.Touched:connect(function(hit)
  1774. local hum = hit.Parent:FindFirstChild("Humanoid")
  1775. if hum and not hum:IsDescendantOf(Character) then
  1776. hum:TakeDamage(dmg)
  1777. end
  1778. end)
  1779. end
  1780.  
  1781. function dmgstop()
  1782. hitcon:disconnect()
  1783. end
  1784.  
  1785. function Cloak()
  1786. Face.Parent=nil
  1787. cloaked=true
  1788. for _,v in pairs(Torso.Parent:children()) do
  1789. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  1790. coroutine.resume(coroutine.create(function()
  1791. for i=0,1,0.2 do
  1792. wait()
  1793. v.Transparency=i
  1794. end
  1795. v.Transparency=1
  1796. end))
  1797. end
  1798. if v.className=="Hat" then
  1799. hatp=v.Handle
  1800. coroutine.resume(coroutine.create(function(derp)
  1801. for i=0,1,0.2 do
  1802. wait()
  1803. derp.Transparency=i
  1804. end
  1805. derp.Transparency=1
  1806. end),hatp)
  1807. end
  1808. end
  1809. for _,v in pairs(m:children()) do
  1810. if v.className=="Part" then
  1811. coroutine.resume(coroutine.create(function()
  1812. for i=0,1,0.2 do
  1813. wait()
  1814. v.Transparency=i
  1815. end
  1816. v.Transparency=1
  1817. end))
  1818. end
  1819. end
  1820. end
  1821.  
  1822. function UnCloak()
  1823. so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
  1824. Face.Parent=Head
  1825. cloaked=false
  1826. for _,v in pairs(Torso.Parent:children()) do
  1827. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  1828. coroutine.resume(coroutine.create(function()
  1829. for i=0,1,0.1 do
  1830. wait()
  1831. v.Transparency=v.Transparency-0.1
  1832. end
  1833. v.Transparency=0
  1834. end))
  1835. end
  1836. if v.className=="Hat" then
  1837. hatp=v.Handle
  1838. coroutine.resume(coroutine.create(function(derp)
  1839. for i=0,1,0.1 do
  1840. wait()
  1841. derp.Transparency=derp.Transparency-0.1
  1842. end
  1843. derp.Transparency=0
  1844. end),hatp)
  1845. end
  1846. end
  1847. for _,v in pairs(m:children()) do
  1848. if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then
  1849. coroutine.resume(coroutine.create(function()
  1850. for i=0,1,0.1 do
  1851. wait()
  1852. v.Transparency=v.Transparency-0.1
  1853. end
  1854. v.Transparency=0
  1855. end))
  1856. v.Transparency=0
  1857. end
  1858. end
  1859. end
  1860.  
  1861. local origcolor = BrickColor.new("Dark indigo")
  1862. ---- This section of explosions.
  1863. function Explode(rad,par,pitch,vol,mindam,maxdam)
  1864. local expart = Instance.new("Part",char)
  1865. local expart2 = Instance.new("Part",char)
  1866. local rin = Instance.new("Part",char)
  1867. local rin2 = Instance.new("Part",char)
  1868. local partMesh = Instance.new("SpecialMesh",expart)
  1869. partMesh.MeshType = "Sphere"
  1870. local partMesh2 = Instance.new("SpecialMesh",expart2)
  1871. partMesh2.MeshType = "Sphere"
  1872. local partMesh3 = Instance.new("SpecialMesh",rin)
  1873. partMesh3.MeshType = "Brick"
  1874. local partMesh4 = Instance.new("SpecialMesh",rin2)
  1875. partMesh4.MeshType = "Brick"
  1876. CFuncs["Sound"].Create("rbxassetid://165970126", expart,vol, pitch)
  1877. partMesh.Scale = vt(rad,rad,rad)
  1878. expart.Size = vt(1,1,1)
  1879. expart.Transparency = 1
  1880. expart.Anchored = true
  1881. expart.Material = "Neon"
  1882. expart.BrickColor = bc("White")
  1883. expart.CFrame = par.CFrame
  1884. partMesh2.Scale = vt(rad,rad,rad)
  1885. expart2.Size = vt(1.15,1.15,1.15)
  1886. expart2.Transparency = 0.75
  1887. expart2.Anchored = true
  1888. expart2.Material = "Glass"
  1889. expart2.BrickColor = par.BrickColor
  1890. expart2.CFrame = par.CFrame
  1891. rin.Size = vt(1.15,1.15,1.15)
  1892. rin.Transparency = 1
  1893. rin.Anchored = true
  1894. rin.Material = "Neon"
  1895. rin.BrickColor = par.BrickColor
  1896. rin.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1897. rin2.Size = vt(1.15,1.15,1.15)
  1898. rin2.Transparency = 1
  1899. rin2.Anchored = true
  1900. rin2.Material = "Neon"
  1901. rin2.BrickColor = par.BrickColor
  1902. rin2.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1903. partMesh3.Scale = vt(0,1,0)
  1904. partMesh4.Scale = vt(0,1,0)
  1905. local dec2 = Instance.new("Decal", rin)
  1906. dec2.Face = "Top"
  1907. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  1908. dec2.Parent = rin
  1909. local dec2b = dec2:Clone()
  1910. dec2b.Face = "Bottom"
  1911. dec2b.Parent = rin
  1912.  
  1913. local dec2a = Instance.new("Decal", rin2)
  1914. dec2a.Face = "Top"
  1915. dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
  1916. dec2a.Parent = rin2
  1917. local dec2ab = dec2a:Clone()
  1918. dec2ab.Face = "Bottom"
  1919. dec2ab.Parent = rin2
  1920. expart.CanCollide = false
  1921. expart2.CanCollide = false
  1922. rin.CanCollide = false
  1923. rin2.CanCollide = false
  1924. MagniDamage(par, rad*5, mindam, maxdam, 0, "Normal")
  1925. local value = 1*rad/6.5
  1926. for i = 0, 199 do
  1927. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  1928. expart.CFrame = expart.CFrame
  1929. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  1930. expart2.CFrame = expart.CFrame
  1931. value = value - 0.035*rad/30
  1932. if value < 7.5 then
  1933. partMesh3.Scale = partMesh3.Scale + vt(rad/5,0,rad/5)
  1934. rin.CFrame = rin.CFrame*CFrame.Angles(0,math.rad(1),0)
  1935. partMesh4.Scale = partMesh4.Scale + vt(rad/7.5,0,rad/7.5)
  1936. rin2.CFrame = rin2.CFrame*CFrame.Angles(0,math.rad(-1),0)
  1937. end
  1938. if value < 0 then
  1939. dec2.Transparency = dec2.Transparency + 0.025
  1940. dec2a.Transparency = dec2a.Transparency + 0.025
  1941. dec2b.Transparency = dec2b.Transparency + 0.025
  1942. dec2ab.Transparency = dec2ab.Transparency + 0.025
  1943. expart.Transparency = expart.Transparency + 0.025
  1944. expart2.Transparency = expart2.Transparency + 0.025
  1945. rin.Transparency = rin.Transparency + 0.025
  1946. rin2.Transparency = rin2.Transparency + 0.025
  1947. end
  1948. swait()
  1949. end
  1950. game:GetService("Debris"):AddItem(expart, 1)
  1951. game:GetService("Debris"):AddItem(expart2, 1)
  1952. game:GetService("Debris"):AddItem(rin, 1)
  1953. game:GetService("Debris"):AddItem(rin2, 1)
  1954. end
  1955.  
  1956. function ExplodeShort(rad,par,pitch,vol,mindam,maxdam)
  1957. local expart = Instance.new("Part",char)
  1958. local expart2 = Instance.new("Part",char)
  1959. local partMesh = Instance.new("SpecialMesh",expart)
  1960. partMesh.MeshType = "Sphere"
  1961. local partMesh2 = Instance.new("SpecialMesh",expart2)
  1962. partMesh2.MeshType = "Sphere"
  1963. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=142070127", expart,vol, pitch)
  1964. partMesh.Scale = vt(rad,rad,rad)
  1965. expart.Size = vt(1,1,1)
  1966. expart.Transparency = 0
  1967. expart.Anchored = true
  1968. expart.Material = "Neon"
  1969. expart.BrickColor = bc("White")
  1970. expart.CFrame = par.CFrame
  1971. partMesh2.Scale = vt(rad,rad,rad)
  1972. expart2.Size = vt(1.15,1.15,1.15)
  1973. expart2.Transparency = 0.5
  1974. expart2.Anchored = true
  1975. expart2.Material = "Neon"
  1976. expart2.BrickColor = par.BrickColor
  1977. expart2.CFrame = par.CFrame
  1978. expart.CanCollide = false
  1979. expart2.CanCollide = false
  1980. MagniDamage(par, rad*2.5, mindam, maxdam, 0, "Normal")
  1981. local value = 1*rad/6.5
  1982. for i = 0, 75 do
  1983. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  1984. expart.CFrame = expart.CFrame
  1985. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  1986. expart2.CFrame = expart.CFrame
  1987. value = value - 0.035*rad/5
  1988. if value < 0 then
  1989. value = 0
  1990. expart.Transparency = expart.Transparency + 0.05
  1991. expart2.Transparency = expart2.Transparency + 0.05
  1992. end
  1993. swait()
  1994. end
  1995. game:GetService("Debris"):AddItem(expart, 1)
  1996. game:GetService("Debris"):AddItem(expart2, 1)
  1997. end
  1998.  
  1999. function AreaDanger(rad,par,mindam,maxdam)
  2000. local expart = Instance.new("Part",char)
  2001. local partMesh = Instance.new("SpecialMesh",expart)
  2002. CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15)
  2003. partMesh.MeshType = "Sphere"
  2004. partMesh.Scale = vt(rad,rad,rad)
  2005. expart.Size = vt(1,1,1)
  2006. expart.Transparency = 0.5
  2007. expart.Anchored = true
  2008. expart.Material = "Neon"
  2009. expart.CanCollide = false
  2010. expart.BrickColor = par.BrickColor
  2011. expart.CFrame = par.CFrame
  2012. local value = 1*rad/5
  2013. MagicBlock(origcolor,expart.CFrame,0,0,0,rad/2,rad/2,rad/2,0.1)
  2014. for i = 0, 14 do
  2015. wait()
  2016. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2017. expart.CFrame = expart.CFrame
  2018. value = value - 0.035*rad
  2019. if value < 0 then
  2020. value = 0
  2021. end
  2022. end
  2023. wait(0.25)
  2024. CFuncs["Sound"].Create("rbxassetid://588738544", expart,1.5,1)
  2025. wait(0.5)
  2026. CFuncs["Sound"].Create("rbxassetid://588737825", expart,1.5,1)
  2027. CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,0.75)
  2028. MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
  2029. MagicBlock(origcolor,expart.CFrame,rad*2,rad*2,rad*2,0.1,0.1,0.1,0.025)
  2030. for i = 0, 14 do
  2031. wait()
  2032. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2033. expart.CFrame = expart.CFrame
  2034. value = value - 0.035*rad/2
  2035. end
  2036. expart.Transparency = 1
  2037. game:GetService("Debris"):AddItem(expart, 5)
  2038. end
  2039.  
  2040. function Swarmsplosions(negrad,rad,par,mindam,maxdam)
  2041. CFuncs["Sound"].Create("rbxassetid://588737825", par, 2.5, 2)
  2042. CFuncs["Sound"].Create("rbxassetid://231917784", par, 2.5,1)
  2043. CFuncs["Sound"].Create("rbxassetid://231917744", par, 2.5,1)
  2044. CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1)
  2045. MagniDamageWithEffect(par, 25, 5,10, 0, "Normal")
  2046. MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.025)
  2047. for i = 0, 24 do
  2048. MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,25,0.005,math.random(1,2))
  2049. end
  2050. for i = 0, 24 do
  2051. local expart = Instance.new("Part",char)
  2052. expart.Transparency = 1
  2053. expart.Anchored = true
  2054. expart.CanCollide = false
  2055. expart.CFrame = par.CFrame*CFrame.new(math.random(negrad,rad),math.random(negrad,rad),math.random(negrad,rad))
  2056. CFuncs["Sound"].Create("rbxassetid://588737825", expart,1,2)
  2057. CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15)
  2058. MagniDamage(expart, rad/2, mindam, maxdam, 0, "Normal")
  2059. MagicBlock(origcolor,expart.CFrame,rad,rad,rad,0.1,0.1,0.1,0.025)
  2060. for i = 0, 9 do
  2061. MagicShockTrailAlt2(origcolor,expart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,5,0.05,math.random(1,2))
  2062. end
  2063. game:GetService("Debris"):AddItem(expart, 2)
  2064. wait(0.1)
  2065. end
  2066. end
  2067.  
  2068. function EXterPlosion(par)
  2069. CFuncs["Sound"].Create("rbxassetid://919941001", par, 10, 1)
  2070. CFuncs["Sound"].Create("rbxassetid://138213851", par, 5,0.85)
  2071. CFuncs["Sound"].Create("rbxassetid://157878578", par, 5,0.2)
  2072. CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1)
  2073. MagniDamageWithEffect(par, 500, 80,99, 0, "Normal")
  2074. MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.005)
  2075. MagicBlock(origcolor,par.CFrame,0,0,0,150,150,150,0.1)
  2076. for i = 0, 24 do
  2077. MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*10,-0.05*10,500,0.1,math.random(1,2))
  2078. end
  2079. for i = 0, 24 do
  2080. MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*5,-0.05*5,50,0.005,math.random(1,2))
  2081. end
  2082. end
  2083. ----
  2084.  
  2085. local stackingpower = 1
  2086.  
  2087. function HellsCore()
  2088. attack = true
  2089. --[[for i = 0,1,0.1 do
  2090. swait()
  2091. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),0.3)
  2092. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(90)),.3)
  2093. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2094. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  2095. end]]--
  2096.  
  2097. local rng = Instance.new("Part", char)
  2098. CFuncs["Sound"].Create("rbxassetid://401466969", root, 1, 0.6)
  2099. rng.Anchored = true
  2100. rng.BrickColor = origcolor
  2101. rng.CanCollide = false
  2102. rng.FormFactor = 3
  2103. rng.Name = "Ring"
  2104. rng.Material = "Neon"
  2105. rng.Size = Vector3.new(1, 1, 1)
  2106. rng.Transparency = 1
  2107. rng.TopSurface = 0
  2108. rng.BottomSurface = 0
  2109. rng.CFrame = root.CFrame + Vector3.new(0,-2.5,0)
  2110. local rngm = Instance.new("SpecialMesh", rng)
  2111. rngm.MeshType = "Brick"
  2112. local dec = Instance.new("Decal",rng)
  2113. dec.Texture = "http://www.roblox.com/asset/?id=401466968"
  2114. dec.Face = "Top"
  2115. local dec2 = dec:Clone()
  2116. dec2.Parent = rng
  2117. dec2.Face = "Bottom"
  2118.  
  2119. local scaler2 = 1
  2120. scaler2 = 1*3
  2121. for i = 0,10,0.1 do
  2122. swait()
  2123. scaler2 = scaler2 - 0.01*3
  2124. rngm.Scale = rngm.Scale + Vector3.new(scaler2, 0, scaler2)
  2125. end
  2126. wait(3)
  2127. for i = 0,10,0.1 do
  2128. swait()
  2129. scaler2 = scaler2 - 0.01*3
  2130. dec.Transparency = dec.Transparency + 0.01
  2131. dec2.Transparency = dec2.Transparency + 0.01
  2132. rngm.Scale = rngm.Scale + Vector3.new(scaler2, 0, scaler2)
  2133. end
  2134. rng:Destroy()
  2135. attack = false
  2136. end
  2137.  
  2138.  
  2139. function FaceMouse()
  2140. Cam = workspace.CurrentCamera
  2141. return {
  2142. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2143. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2144. }
  2145. end
  2146.  
  2147. function FaceMouse2()
  2148. Cam = workspace.CurrentCamera
  2149. return {
  2150. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
  2151. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2152. }
  2153. end
  2154.  
  2155.  
  2156. local HoldingZ = false
  2157. local HoldingX = false
  2158. local HoldingC = false
  2159. local HoldingV = false
  2160. local HoldingB = false
  2161.  
  2162.  
  2163. function RingEffect(pos,startsize,size,col)
  2164. local lb = Instance.new("Part")
  2165. lb.Parent = char
  2166. lb.BrickColor = col
  2167. lb.CanCollide = false
  2168. lb.Material = "Neon"
  2169. lb.Anchored = true
  2170. lb.TopSurface = 0
  2171. lb.BottomSurface = 0
  2172. lb.Transparency = 1
  2173. lb.Size = vt(1,1,1)
  2174. lb.CFrame = pos
  2175. local thingery = Instance.new("SpecialMesh",lb)
  2176. thingery.MeshType = "Brick"
  2177. thingery.Scale = vt(startsize,0.1,startsize)
  2178. local dec2 = Instance.new("Texture", lb)
  2179. dec2.Face = "Top"
  2180. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  2181. dec2.Color3 = lb.Color
  2182. dec2.Parent = lb
  2183. dec2.StudsPerTileU = startsize
  2184. dec2.StudsPerTileV = startsize
  2185. local dec2b = dec2:Clone()
  2186. dec2b.Face = "Bottom"
  2187. dec2b.Parent = lb
  2188. local randomrot = math.random(1,2)
  2189. coroutine.resume(coroutine.create(function()
  2190. for i = 0, 19 do
  2191. swait()
  2192. if randomrot == 1 then
  2193. lb.CFrame = lb.CFrame*CFrame.new(0,math.rad(5),0)
  2194. elseif randomrot == 2 then
  2195. lb.CFrame = lb.CFrame*CFrame.new(0,math.rad(-5),0)
  2196. end
  2197. dec2.Transparency = dec2.Transparency + 0.05
  2198. dec2b.Transparency = dec2b.Transparency + 0.05
  2199. dec2.StudsPerTileU = dec2.StudsPerTileU + size
  2200. dec2.StudsPerTileV = dec2.StudsPerTileV + size
  2201. dec2b.StudsPerTileU = dec2b.StudsPerTileU + size
  2202. dec2b.StudsPerTileV = dec2b.StudsPerTileV + size
  2203. thingery.Scale = thingery.Scale + vt(size,0,size)
  2204. end
  2205. lb:Destroy()
  2206. end))
  2207. end
  2208.  
  2209. function SlowRingEffect(pos,startsize,size,col)
  2210. local lb = Instance.new("Part")
  2211. lb.Parent = char
  2212. lb.BrickColor = col
  2213. lb.CanCollide = false
  2214. lb.Material = "Neon"
  2215. lb.Anchored = true
  2216. lb.TopSurface = 0
  2217. lb.BottomSurface = 0
  2218. lb.Transparency = 1
  2219. lb.Size = vt(1,1,1)
  2220. lb.CFrame = pos
  2221. local thingery = Instance.new("SpecialMesh",lb)
  2222. thingery.MeshType = "Brick"
  2223. thingery.Scale = vt(startsize,0.1,startsize)
  2224. local dec2 = Instance.new("Decal", lb)
  2225. dec2.Face = "Top"
  2226. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  2227. dec2.Color3 = lb.Color
  2228. dec2.Parent = lb
  2229. local dec2b = dec2:Clone()
  2230. dec2b.Face = "Bottom"
  2231. dec2b.Parent = lb
  2232. local randomrot = math.random(1,2)
  2233. coroutine.resume(coroutine.create(function()
  2234. for i = 0, 49 do
  2235. swait()
  2236. if randomrot == 1 then
  2237. lb.CFrame = lb.CFrame*CFrame.new(0,math.rad(5),0)
  2238. elseif randomrot == 2 then
  2239. lb.CFrame = lb.CFrame*CFrame.new(0,math.rad(-5),0)
  2240. end
  2241. dec2.Transparency = dec2.Transparency + 0.02
  2242. dec2b.Transparency = dec2b.Transparency + 0.02
  2243. thingery.Scale = thingery.Scale + vt(size,0,size)
  2244. end
  2245. lb:Destroy()
  2246. end))
  2247. end
  2248.  
  2249.  
  2250. function groundringaa(pos)
  2251. local rng = Instance.new("Part", char)
  2252. rng.Anchored = true
  2253. rng.BrickColor = origcolor
  2254. rng.CanCollide = false
  2255. rng.FormFactor = 3
  2256. rng.Name = "Ring"
  2257. rng.Size = Vector3.new(1, 1, 1)
  2258. rng.Transparency = 1
  2259. rng.TopSurface = 0
  2260. rng.BottomSurface = 0
  2261. rng.CFrame = pos
  2262. local rngm = Instance.new("SpecialMesh", rng)
  2263. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2264. rngm.Scale = Vector3.new(100,100,5)
  2265. local scaler2 = -10/2
  2266. coroutine.resume(coroutine.create(function()
  2267. for i = 0,10,0.1 do
  2268. swait()
  2269. scaler2 = scaler2 + 0.1/2
  2270. rng.Transparency = rng.Transparency - 0.01
  2271. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, 0)
  2272. end
  2273. rng:Destroy()
  2274. end))
  2275. end
  2276.  
  2277. function groundringbb(pos)
  2278. local rng = Instance.new("Part", char)
  2279. rng.Anchored = true
  2280. rng.BrickColor = origcolor
  2281. rng.CanCollide = false
  2282. rng.FormFactor = 3
  2283. rng.Name = "Ring"
  2284. rng.Size = Vector3.new(1, 1, 1)
  2285. rng.Transparency = 0
  2286. rng.TopSurface = 0
  2287. rng.BottomSurface = 0
  2288. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  2289. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  2290. local rngm = Instance.new("SpecialMesh", rng)
  2291. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2292. rngm.Scale = Vector3.new(0,0,5)
  2293. local scaler2 = 10
  2294. coroutine.resume(coroutine.create(function()
  2295. for i = 0,10*2,0.1 do
  2296. swait()
  2297. scaler2 = scaler2 - 0.1/2
  2298. rng.Transparency = rng.Transparency + 0.005
  2299. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, scaler2)
  2300. end
  2301. rng:Destroy()
  2302. end))
  2303. end
  2304.  
  2305. function groundglowaa(pos)
  2306. local rng = Instance.new("Part", char)
  2307. rng.Anchored = true
  2308. rng.BrickColor = origcolor
  2309. rng.CanCollide = false
  2310. rng.FormFactor = 3
  2311. rng.Material = "Neon"
  2312. rng.Name = "Ring"
  2313. rng.Size = Vector3.new(1, 1, 1)
  2314. rng.Transparency = 0
  2315. rng.TopSurface = 0
  2316. rng.BottomSurface = 0
  2317. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  2318. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  2319. local rngm = Instance.new("SpecialMesh", rng)
  2320. rngm.MeshType = "Sphere"
  2321. rngm.Scale = Vector3.new(0,0,25)
  2322. local scaler2 = 10*2
  2323. coroutine.resume(coroutine.create(function()
  2324. for i = 0,10*2,0.1 do
  2325. swait()
  2326. scaler2 = scaler2 - 0.1*2/2
  2327. rng.Transparency = rng.Transparency + 0.005
  2328. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, 0)
  2329. end
  2330. rng:Destroy()
  2331. end))
  2332. end
  2333.  
  2334. function bemaa(pos)
  2335. local rng = Instance.new("Part", char)
  2336. rng.Anchored = true
  2337. rng.BrickColor = origcolor
  2338. rng.CanCollide = false
  2339. rng.FormFactor = 3
  2340. rng.Material = "Neon"
  2341. rng.Name = "Ring"
  2342. rng.Size = Vector3.new(1, 1, 1)
  2343. rng.Transparency = 0
  2344. rng.TopSurface = 0
  2345. rng.BottomSurface = 0
  2346. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  2347. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  2348. local rngm = Instance.new("SpecialMesh", rng)
  2349. rngm.MeshType = "Sphere"
  2350. rngm.Scale = Vector3.new(0,0,10000)
  2351. local scaler2 = 1
  2352. coroutine.resume(coroutine.create(function()
  2353. for i = 0,99,0.1 do
  2354. swait()
  2355. scaler2 = scaler2 - 0.0025
  2356. rng.Transparency = rng.Transparency + 0.0025
  2357. rngm.Scale = rngm.Scale + Vector3.new(scaler2/5, scaler2/5, 0)
  2358. end
  2359. rng:Destroy()
  2360. end))
  2361. end
  2362.  
  2363. function bemaashake(pos)
  2364. local rng = Instance.new("Part", char)
  2365. rng.Anchored = true
  2366. rng.BrickColor = origcolor
  2367. rng.CanCollide = false
  2368. rng.FormFactor = 3
  2369. rng.Material = "Neon"
  2370. rng.Name = "Ring"
  2371. rng.Size = Vector3.new(1, 1, 1)
  2372. rng.Transparency = 0
  2373. rng.TopSurface = 0
  2374. rng.BottomSurface = 0
  2375. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  2376. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  2377. local rngm = Instance.new("SpecialMesh", rng)
  2378. rngm.MeshType = "Sphere"
  2379. local oof = Instance.new("Part",char)
  2380. oof.Parent = rng
  2381. oof.CFrame = rng.CFrame
  2382. oof.CanCollide = false
  2383. oof.Anchored = true
  2384. oof.Transparency = 1
  2385. rngm.Scale = Vector3.new(0,0,10000)
  2386. local scaler2 = 1*10
  2387. coroutine.resume(coroutine.create(function()
  2388. for i = 0,99,0.1 do
  2389. swait()
  2390. scaler2 = scaler2 - 0.0025*10
  2391. rng.CFrame = oof.CFrame + Vector3.new(math.random(-1,1),0,math.random(-1,1))
  2392. rng.Transparency = rng.Transparency + 0.0025
  2393. rngm.Scale = rngm.Scale + Vector3.new(scaler2/5, scaler2/5, 0)
  2394. end
  2395. rng:Destroy()
  2396. end))
  2397. end
  2398.  
  2399. function groundringlarge(pos)
  2400. local rng = Instance.new("Part", char)
  2401. rng.Anchored = true
  2402. rng.BrickColor = origcolor
  2403. rng.CanCollide = false
  2404. rng.FormFactor = 3
  2405. rng.Name = "Ring"
  2406. rng.Size = Vector3.new(1, 1, 1)
  2407. rng.Transparency = 0
  2408. rng.TopSurface = 0
  2409. rng.BottomSurface = 0
  2410. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  2411. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  2412. local rngm = Instance.new("SpecialMesh", rng)
  2413. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2414. rngm.Scale = Vector3.new(0,0,5)
  2415. local scaler2 = 10*10
  2416. coroutine.resume(coroutine.create(function()
  2417. for i = 0,10*2,0.1 do
  2418. swait()
  2419. scaler2 = scaler2 - 0.1*10/2
  2420. rng.Transparency = rng.Transparency + 0.005
  2421. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, scaler2)
  2422. end
  2423. rng:Destroy()
  2424. end))
  2425. end
  2426.  
  2427. function sphere(bonuspeed,type,pos,scale,value,color)
  2428. local type = type
  2429. local rng = Instance.new("Part", char)
  2430. rng.Anchored = true
  2431. rng.BrickColor = color
  2432. rng.CanCollide = false
  2433. rng.FormFactor = 3
  2434. rng.Name = "Ring"
  2435. rng.Material = "Neon"
  2436. rng.Size = Vector3.new(1, 1, 1)
  2437. rng.Transparency = 0
  2438. rng.TopSurface = 0
  2439. rng.BottomSurface = 0
  2440. rng.CFrame = pos
  2441. local rngm = Instance.new("SpecialMesh", rng)
  2442. rngm.MeshType = "Sphere"
  2443. rngm.Scale = scale
  2444. local scaler2 = 1
  2445. if type == "Add" then
  2446. scaler2 = 1*value
  2447. elseif type == "Divide" then
  2448. scaler2 = 1/value
  2449. end
  2450. coroutine.resume(coroutine.create(function()
  2451. for i = 0,10/bonuspeed,0.1 do
  2452. swait()
  2453. if type == "Add" then
  2454. scaler2 = scaler2 - 0.01*value/bonuspeed
  2455. elseif type == "Divide" then
  2456. scaler2 = scaler2 - 0.01/value*bonuspeed
  2457. end
  2458. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2459. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  2460. end
  2461. rng:Destroy()
  2462. end))
  2463. end
  2464. Humanoid.Animator.Parent = nil
  2465.  
  2466. function AppearMutatedLimbs()
  2467. hum.WalkSpeed = 0
  2468. hum.MaxHealth = math.huge
  2469. attack = true
  2470. for i = 0,14,0.1 do
  2471. swait()
  2472. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.1)
  2473. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.1)
  2474. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(20),math.rad(0),math.rad(0)),.1)
  2475. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(0 + 10 * math.cos(sine / 1))),.1)
  2476. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.1)
  2477. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-10 - 10 * math.cos(sine / 1))),.1)
  2478. end
  2479. for i = 0,8,0.1 do
  2480. swait()
  2481. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.1)
  2482. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.1)
  2483. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(20),math.rad(0),math.rad(0)),.1)
  2484. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(20)),.1)
  2485. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.1)
  2486. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(0 - 10 * math.cos(sine / 1))),.1)
  2487. end
  2488. for i = 0,2,0.1 do
  2489. swait()
  2490. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2491. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2492. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(80)),.4)
  2493. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
  2494. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
  2495. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(60 - 10 * math.cos(sine / 1))),.4)
  2496. end
  2497. for i, v in pairs(MutantParts:GetChildren()) do
  2498. if v:IsA("Part") then
  2499. v.Transparency = 0
  2500. end
  2501. end
  2502. local bld = Instance.new("ParticleEmitter",larm)
  2503. bld.LightEmission = 0.1
  2504. bld.Texture = "rbxassetid://284205403"
  2505. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2506. bld.Rate = 500
  2507. bld.Lifetime = NumberRange.new(1)
  2508. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
  2509. bld.Acceleration = vt(0,-25,0)
  2510. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  2511. bld.Speed = NumberRange.new(10,25)
  2512. bld.EmissionDirection = "Bottom"
  2513. bld.VelocitySpread = 100
  2514. bld.Rotation = NumberRange.new(-500,500)
  2515. bld.RotSpeed = NumberRange.new(-500,500)
  2516. local bldef = Instance.new("ParticleEmitter",larm)
  2517. bldef.LightEmission = 0.1
  2518. bldef.Texture = "rbxassetid://284205403"
  2519. bldef.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2520. bldef.Rate = 25
  2521. bldef.Lifetime = NumberRange.new(1)
  2522. bldef.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(1,0.1,0)})
  2523. bldef.Acceleration = vt(0,-5,0)
  2524. bldef.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2525. bldef.Speed = NumberRange.new(0,0,0)
  2526. bldef.EmissionDirection = "Bottom"
  2527. bldef.VelocitySpread = 150
  2528. bldef.Rotation = NumberRange.new(-500,500)
  2529. bldef.RotSpeed = NumberRange.new(-500,500)
  2530. game:GetService("Debris"):AddItem(bld,3)
  2531. CFuncs["Sound"].Create("rbxassetid://429400881", larm, 2.5, 1)
  2532. CFuncs["Sound"].Create("rbxassetid://206082327", larm, 0.75, 1)
  2533. for i = 0,1,0.1 do
  2534. swait()
  2535. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  2536. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  2537. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-60)),.8)
  2538. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(60)),.8)
  2539. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
  2540. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-60 - 10 * math.cos(sine / 1))),.8)
  2541. end
  2542. bld.Enabled = false
  2543. attack = false
  2544. hum.WalkSpeed = 6
  2545. end
  2546.  
  2547. function AppearMutatedLimbs2()
  2548. hum.WalkSpeed = 0
  2549. attack = true
  2550. LeftModeUnlocked = true
  2551. for i = 0,8,0.1 do
  2552. swait()
  2553. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.1)
  2554. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.1)
  2555. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(20),math.rad(0),math.rad(0)),.1)
  2556. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-20)),.1)
  2557. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 - 10 * math.cos(sine / 1)),math.rad(90 + 10 * math.cos(sine / 1))),.1)
  2558. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(0 - 10 * math.cos(sine / 1))),.1)
  2559. end
  2560. for i = 0,2,0.1 do
  2561. swait()
  2562. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2563. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2564. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-90)),.4)
  2565. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-40)),.4)
  2566. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 - 10 * math.cos(sine / 1)),math.rad(20 + 10 * math.cos(sine / 1))),.4)
  2567. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(0 - 10 * math.cos(sine / 1))),.4)
  2568. end
  2569. for i, v in pairs(MutantParts2:GetChildren()) do
  2570. if v:IsA("Part") then
  2571. v.Transparency = 0
  2572. end
  2573. end
  2574. local bld = Instance.new("ParticleEmitter",rarm)
  2575. bld.LightEmission = 0.1
  2576. bld.Texture = "rbxassetid://284205403"
  2577. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2578. bld.Rate = 500
  2579. bld.Lifetime = NumberRange.new(1)
  2580. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
  2581. bld.Acceleration = vt(0,-25,0)
  2582. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  2583. bld.Speed = NumberRange.new(10,25)
  2584. bld.EmissionDirection = "Bottom"
  2585. bld.VelocitySpread = 100
  2586. bld.Rotation = NumberRange.new(-500,500)
  2587. bld.RotSpeed = NumberRange.new(-500,500)
  2588. local bldef = Instance.new("ParticleEmitter",rarm)
  2589. bldef.LightEmission = 0.1
  2590. bldef.Texture = "rbxassetid://284205403"
  2591. bldef.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2592. bldef.Rate = 25
  2593. bldef.Lifetime = NumberRange.new(1)
  2594. bldef.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(1,0.1,0)})
  2595. bldef.Acceleration = vt(0,-5,0)
  2596. bldef.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2597. bldef.Speed = NumberRange.new(0,0,0)
  2598. bldef.EmissionDirection = "Bottom"
  2599. bldef.VelocitySpread = 150
  2600. bldef.Rotation = NumberRange.new(-500,500)
  2601. bldef.RotSpeed = NumberRange.new(-500,500)
  2602. game:GetService("Debris"):AddItem(bld,3)
  2603. CFuncs["Sound"].Create("rbxassetid://429400881", rarm, 2.5, 1)
  2604. CFuncs["Sound"].Create("rbxassetid://206082327", rarm, 0.75, 1)
  2605. for i = 0,1,0.1 do
  2606. swait()
  2607. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.8)
  2608. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.8)
  2609. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(20),math.rad(0),math.rad(0)),.8)
  2610. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-20)),.8)
  2611. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 - 10 * math.cos(sine / 1)),math.rad(90 + 10 * math.cos(sine / 1))),.8)
  2612. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(0 - 10 * math.cos(sine / 1))),.8)
  2613. end
  2614. bld.Enabled = false
  2615. attack = false
  2616. hum.WalkSpeed = 6
  2617. end
  2618.  
  2619. function TargetSelect(person)
  2620. local dd=coroutine.wrap(function()
  2621. if targetted ~= person then
  2622. targetted = person
  2623. img2.Size = UDim2.new(1,0,1,0)
  2624. img2.ImageTransparency = 0
  2625. img2.Position = UDim2.new(0,0,0,0)
  2626. img2.ImageColor3 = Color3.new(0,0,0)
  2627. for i = 0, 2, 0.1 do
  2628. swait()
  2629. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2630. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2631. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2632. end
  2633. end
  2634. end)
  2635. dd()
  2636. end
  2637.  
  2638. function FindNearestTorso(Position, Distance, SinglePlayer)
  2639. if SinglePlayer then
  2640. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  2641. end
  2642. local List = {}
  2643. for i, v in pairs(workspace:GetChildren()) do
  2644. if v:IsA("Model") then
  2645. if v:findFirstChild("Torso") then
  2646. if v ~= Character then
  2647. if (v.Torso.Position - Position).magnitude <= Distance then
  2648. table.insert(List, v)
  2649. end
  2650. end
  2651. end
  2652. end
  2653. end
  2654. return List
  2655. end
  2656.  
  2657. function LockOn()
  2658. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2659. TargetSelect(Mouse.Target.Parent)
  2660. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=743521450", Character, 1, 0.5)
  2661. elseif Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") == nil then
  2662. TargetSelect(Mouse.Target.Parent)
  2663. if Mouse.Target.Parent == workspace or Mouse.Target.Parent:IsA("Accessory") then
  2664. targetted = nil
  2665. end
  2666. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=743521450", Character, 1, 0.5)
  2667. end
  2668. end
  2669.  
  2670. function dmg(dude)
  2671. if dude.Name ~= Character then
  2672. local bgf = Instance.new("BodyGyro",dude.Head)
  2673. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  2674. local val = Instance.new("BoolValue",dude)
  2675. val.Name = "IsHit"
  2676. local ds = coroutine.wrap(function()
  2677. if dude.Name ~= "isaacsantamaria01" then
  2678. killcount = killcount + 1
  2679. dude:WaitForChild("Torso"):BreakJoints()
  2680. wait(0.5)
  2681. targetted = nil
  2682. CFuncs["Sound"].Create("rbxassetid://62339698", char, 0.5, 0.3)
  2683. coroutine.resume(coroutine.create(function()
  2684. for i, v in pairs(dude:GetChildren()) do
  2685. if v:IsA("Accessory") then
  2686. v:Destroy()
  2687. end
  2688. if v:IsA("Humanoid") then
  2689. v:Destroy()
  2690. end
  2691. if v:IsA("CharacterMesh") then
  2692. v:Destroy()
  2693. end
  2694. if v:IsA("Model") then
  2695. v:Destroy()
  2696. end
  2697. if v:IsA("Part") then
  2698. for x, o in pairs(v:GetChildren()) do
  2699. if o:IsA("Decal") then
  2700. o:Destroy()
  2701. end
  2702. end
  2703. coroutine.resume(coroutine.create(function()
  2704. v.Material = "Neon"
  2705. v.CanCollide = false
  2706. local bld = Instance.new("ParticleEmitter",v)
  2707. bld.LightEmission = 1
  2708. bld.Texture = "rbxassetid://284205403"
  2709. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2710. bld.Rate = 50
  2711. bld.Lifetime = NumberRange.new(1)
  2712. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.75,0),NumberSequenceKeypoint.new(1,0,0)})
  2713. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2714. bld.Speed = NumberRange.new(0,0,0)
  2715. bld.Rotation = NumberRange.new(-500,500)
  2716. bld.RotSpeed = NumberRange.new(-500,500)
  2717. local sbs = Instance.new("BodyPosition", v)
  2718. sbs.P = 3000
  2719. sbs.D = 1000
  2720. sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2721. sbs.position = v.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
  2722. v.Color = Color3.new(0,0,0)
  2723. end))
  2724. coroutine.resume(coroutine.create(function()
  2725. for i = 0, 49 do
  2726. swait(1)
  2727. v.Transparency = v.Transparency + 0.02
  2728. end
  2729. v:Destroy()
  2730. dude:Destroy()
  2731. end))
  2732. end
  2733. end
  2734. end))
  2735. else
  2736. bgf:Destroy()
  2737. sphere(1,"Add",dude:WaitForChild("Torso").CFrame,vt(10,10,10),-0.005,BrickColor.new("Really red"))
  2738. end
  2739. end)
  2740. ds()
  2741. end
  2742. end
  2743.  
  2744.  
  2745. local Grabbed = false
  2746.  
  2747. function QuickStab()
  2748. attack = true
  2749. hum.WalkSpeed = 0
  2750. swait(1)
  2751. CFuncs["Sound"].Create("rbxassetid://743521656", char, 1, 0.8)
  2752. RootPart.CFrame = targetted.Torso.CFrame * CFrame.new(0,0,3)
  2753. if targetted.Name ~= "isaacsantamaria01" then
  2754. local grab = nil
  2755. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 5)) do
  2756. if v:FindFirstChild('Head') then
  2757. Grabbed = true
  2758. grab = v
  2759. end
  2760. end
  2761. if Grabbed == true then
  2762. for i = 0,2,0.1 do
  2763. swait()
  2764. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2765. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2766. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(80)),.4)
  2767. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
  2768. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
  2769. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(60 - 10 * math.cos(sine / 1))),.4)
  2770. end
  2771. dmg(grab)
  2772. local bld = Instance.new("ParticleEmitter",targetted:WaitForChild("Torso"))
  2773. bld.LightEmission = 0.1
  2774. bld.Texture = "rbxassetid://284205403"
  2775. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2776. bld.Rate = 500
  2777. bld.Lifetime = NumberRange.new(1)
  2778. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
  2779. bld.Acceleration = vt(0,-25,0)
  2780. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  2781. bld.Speed = NumberRange.new(10,50)
  2782. bld.EmissionDirection = "Front"
  2783. bld.VelocitySpread = 25
  2784. bld.Rotation = NumberRange.new(-500,500)
  2785. bld.RotSpeed = NumberRange.new(-500,500)
  2786. game:GetService("Debris"):AddItem(bld,3)
  2787. CFuncs["Sound"].Create("rbxassetid://206082327", targetted.Torso, 2.5, 0.9)
  2788. for i = 0,1,0.1 do
  2789. swait()
  2790. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  2791. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  2792. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
  2793. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(80)),.8)
  2794. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
  2795. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-80 - 10 * math.cos(sine / 1))),.8)
  2796. end
  2797. bld.Enabled = false
  2798. end
  2799. else
  2800. for i = 0,8,0.1 do
  2801. swait()
  2802. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2803. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2804. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(60)),.4)
  2805. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-60)),.8)
  2806. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
  2807. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 5 * math.cos(sine / 1)),math.rad(60 - 5 * math.cos(sine / 1))),.4)
  2808. end
  2809. local randomized = math.random(1,3)
  2810. if randomized == 1 then
  2811. chatfunc("No... i cant.",Color3.new(0.5,0,0))
  2812. elseif randomized == 2 then
  2813. chatfunc("Why would i do this...",Color3.new(0.5,0,0))
  2814. elseif randomized == 3 then
  2815. chatfunc("Oh... i thought you're my enemy...",Color3.new(0.5,0,0))
  2816. end
  2817. --[[for i = 0,3,0.1 do
  2818. swait()
  2819. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2820. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2821. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(90)),.4)
  2822. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(90)),.8)
  2823. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
  2824. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-60 - 10 * math.cos(sine / 1))),.4)
  2825. end]]--
  2826. end
  2827. Grabbed = false
  2828. attack = false
  2829. hum.WalkSpeed = 6
  2830. end
  2831.  
  2832.  
  2833. function BlinkingStab()
  2834. attack = true
  2835. hum.WalkSpeed = 0
  2836. swait(1)
  2837. if targetted.Name ~= "isaacsantamaria01" then
  2838. for i = 0,2,0.1 do
  2839. swait()
  2840. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2841. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2842. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(10),math.rad(0),math.rad(80)),.4)
  2843. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
  2844. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(90)),.4)
  2845. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-80 - 10 * math.cos(sine / 1))),.4)
  2846. end
  2847. RootPart.CFrame = targetted.Torso.CFrame * CFrame.new(0,0,2)
  2848. CFuncs["Sound"].Create("rbxassetid://743521497", char, 1, 1)
  2849. dmg(targetted)
  2850. local bld = Instance.new("ParticleEmitter",targetted:WaitForChild("Torso"))
  2851. bld.LightEmission = 0.1
  2852. bld.Texture = "rbxassetid://284205403"
  2853. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2854. bld.Rate = 500
  2855. bld.Lifetime = NumberRange.new(1)
  2856. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
  2857. bld.Acceleration = vt(0,-25,0)
  2858. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  2859. bld.Speed = NumberRange.new(10,50)
  2860. bld.EmissionDirection = "Front"
  2861. bld.VelocitySpread = 25
  2862. bld.Rotation = NumberRange.new(-500,500)
  2863. bld.RotSpeed = NumberRange.new(-500,500)
  2864. game:GetService("Debris"):AddItem(bld,3)
  2865. CFuncs["Sound"].Create("rbxassetid://429400881", targetted.Torso, 1,1)
  2866. for i = 0,1,0.1 do
  2867. swait()
  2868. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  2869. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  2870. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
  2871. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(80)),.8)
  2872. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
  2873. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-80 - 10 * math.cos(sine / 1))),.8)
  2874. end
  2875. bld.Enabled = false
  2876. else
  2877. for i = 0,8,0.1 do
  2878. swait()
  2879. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2880. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2881. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(10),math.rad(0),math.rad(80)),.4)
  2882. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
  2883. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(90)),.4)
  2884. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-80 - 10 * math.cos(sine / 1))),.4)
  2885. end
  2886. local randomized = math.random(1,3)
  2887. if randomized == 1 then
  2888. chatfunc("Wait.. a minute... wrong guy...",Color3.new(0.5,0,0))
  2889. elseif randomized == 2 then
  2890. chatfunc("I forgot about you...",Color3.new(0.5,0,0))
  2891. elseif randomized == 3 then
  2892. chatfunc("Oh. sorry...",Color3.new(0.5,0,0))
  2893. end
  2894. --[[for i = 0,3,0.1 do
  2895. swait()
  2896. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2897. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2898. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(90)),.4)
  2899. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(90)),.8)
  2900. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
  2901. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-60 - 10 * math.cos(sine / 1))),.4)
  2902. end]]--
  2903. end
  2904. attack = false
  2905. hum.WalkSpeed = 6
  2906. end
  2907.  
  2908.  
  2909. function Tele()
  2910. sphere(3,"Add",root.CFrame,vt(10,10,10),-0.1,BrickColor.new("White"))
  2911. sphere(10,"Add",root.CFrame,vt(10,10,10),0.1,BrickColor.new("White"))
  2912. CFuncs["Sound"].Create("rbxassetid://743521656", char, 1, 0.8)
  2913. RootPart.CFrame = targetted.Torso.CFrame * CFrame.new(0,0,3)
  2914. sphere(3,"Add",root.CFrame,vt(10,10,10),-0.1,BrickColor.new("White"))
  2915. sphere(10,"Add",root.CFrame,vt(10,10,10),0.1,BrickColor.new("White"))
  2916. end
  2917.  
  2918. function uhhnolikeokthen()
  2919. hum.WalkSpeed = 0
  2920. attack = true
  2921. CFuncs["Sound"].Create("rbxassetid://163315655", root, 1,1)
  2922. for i = 0,10,0.1 do
  2923. swait()
  2924. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1)
  2925. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1)
  2926. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.1)
  2927. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 15 * math.cos(sine / 1))),.1)
  2928. RW.C0=clerp(RW.C0,cf(1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.1)
  2929. LW.C0=clerp(LW.C0,cf(-1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0 + 5 * math.cos(sine / 1)),math.rad(50 - 5 * math.cos(sine / 1))),.1)
  2930. end
  2931. sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("White"))
  2932. sphere(6,"Add",root.CFrame,vt(0,0,0),0.5,BrickColor.new("White"))
  2933. sphere(9,"Add",root.CFrame,vt(0,0,0),0.75,BrickColor.new("White"))
  2934. CFuncs["Sound"].Create("rbxassetid://1213175909", root, 3,1)
  2935. CFuncs["Sound"].Create("rbxassetid://239000203", root, 2,1)
  2936. CFuncs["Sound"].Create("rbxassetid://579687077", root, 2,0.9)
  2937. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 25)) do
  2938. if v:FindFirstChild('Torso') then
  2939. dmg(v)
  2940. CFuncs["Sound"].Create("rbxassetid://206082327", v.Torso, 1, 0.9)
  2941. local bld = Instance.new("ParticleEmitter",v.Torso)
  2942. bld.LightEmission = 0.1
  2943. bld.Texture = "rbxassetid://284205403"
  2944. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2945. bld.Rate = 500
  2946. bld.Lifetime = NumberRange.new(1)
  2947. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
  2948. bld.Acceleration = vt(0,-25,0)
  2949. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  2950. bld.Speed = NumberRange.new(10,50)
  2951. bld.EmissionDirection = "Front"
  2952. bld.VelocitySpread = 2500
  2953. bld.Rotation = NumberRange.new(-500,500)
  2954. bld.RotSpeed = NumberRange.new(-500,500)
  2955. coroutine.resume(coroutine.create(function()
  2956. swait(4)
  2957. bld.Enabled = false
  2958. game:GetService("Debris"):AddItem(bld,3)
  2959. end))
  2960. end
  2961. end
  2962. for i = 0,28,0.1 do
  2963. swait()
  2964. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5)
  2965. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5)
  2966. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.5)
  2967. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 1))),.5)
  2968. RW.C0=clerp(RW.C0,cf(1.45,0.4 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-20),math.rad(0 - 3 * math.cos(sine / 1)),math.rad(80 + 3 * math.cos(sine / 1))),.5)
  2969. LW.C0=clerp(LW.C0,cf(-1.45,0.4 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-20),math.rad(0 + 3 * math.cos(sine / 1)),math.rad(-80 - 3 * math.cos(sine / 1))),.5)
  2970. end
  2971. attack = false
  2972. hum.WalkSpeed = 6
  2973. end
  2974.  
  2975. function deadworld()
  2976. hum.WalkSpeed = 0
  2977. attack = true
  2978. chatfunc("You... you will regret this!",Color3.new(0.5,0,0))
  2979. for i = 0,10,0.1 do
  2980. swait()
  2981. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1)
  2982. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1)
  2983. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.1)
  2984. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 15 * math.cos(sine / 1))),.1)
  2985. RW.C0=clerp(RW.C0,cf(1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.1)
  2986. LW.C0=clerp(LW.C0,cf(-1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0 + 5 * math.cos(sine / 1)),math.rad(50 - 5 * math.cos(sine / 1))),.1)
  2987. end
  2988. coroutine.resume(coroutine.create(function()
  2989. CFuncs["Sound"].Create("rbxassetid://1213175909", char, 1,1)
  2990. sphere(3,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  2991. sphere(6,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  2992. sphere(9,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  2993. coroutine.resume(coroutine.create(function()
  2994. for i = 0, 9 do
  2995. swait(3)
  2996. sphere(1,"Add",root.CFrame*CFrame.new(math.random(-75,75),math.random(-75,75),math.random(-75,75)),vt(0,0,0),2,BrickColor.new("Really red"))
  2997. end
  2998. end))
  2999. CFuncs["Sound"].Create("rbxassetid://579687077", char, 5,1)
  3000. CFuncs["Sound"].Create("rbxassetid://239000203", char, 1,1)
  3001. local blastpitch = 1
  3002. for i = 0,2 do
  3003. wait(1.5)
  3004. sphere(3,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  3005. sphere(6,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  3006. sphere(9,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  3007. coroutine.resume(coroutine.create(function()
  3008. for i = 0, 9 do
  3009. swait(3)
  3010. sphere(1,"Add",root.CFrame*CFrame.new(math.random(-75,75),math.random(-75,75),math.random(-75,75)),vt(0,0,0),2,BrickColor.new("Really red"))
  3011. end
  3012. end))
  3013. blastpitch = blastpitch - 0.15
  3014. CFuncs["Sound"].Create("rbxassetid://579687077", char, 1,blastpitch)
  3015. end
  3016. wait(2)
  3017. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 250000000)) do
  3018. if v:FindFirstChild('Torso') then
  3019. dmg(v)
  3020. end
  3021. end
  3022. tors:Destroy()
  3023. CFuncs["Sound"].Create("rbxassetid://239000203", char, 2,0.75)
  3024. CFuncs["Sound"].Create("rbxassetid://579687077", char, 2,0.5)
  3025. sphere(1,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson"))
  3026. sphere(2,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson"))
  3027. sphere(3,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson"))
  3028. coroutine.resume(coroutine.create(function()
  3029. for i = 0, 49 do
  3030. swait(3)
  3031. sphere(1,"Add",root.CFrame*CFrame.new(math.random(-175,175),math.random(-175,175),math.random(-175,175)),vt(0,0,0),2,BrickColor.new("Really red"))
  3032. sphere(1,"Add",root.CFrame*CFrame.new(math.random(-375,375),math.random(-375,375),math.random(-375,375)),vt(0,0,0),8,BrickColor.new("Really red"))
  3033. end
  3034. end))
  3035. end))
  3036. for i = 0,280,0.1 do
  3037. swait()
  3038. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5)
  3039. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5)
  3040. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.5)
  3041. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 1))),.5)
  3042. RW.C0=clerp(RW.C0,cf(1.45,0.4 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-20),math.rad(0 - 3 * math.cos(sine / 1)),math.rad(80 + 3 * math.cos(sine / 1))),.5)
  3043. LW.C0=clerp(LW.C0,cf(-1.45,0.4 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-20),math.rad(0 + 3 * math.cos(sine / 1)),math.rad(-80 - 3 * math.cos(sine / 1))),.5)
  3044. end
  3045. attack = false
  3046. hum.WalkSpeed = 6
  3047. end
  3048. coroutine.resume(coroutine.create(function()
  3049. AppearMutatedLimbs()
  3050. end))
  3051.  
  3052. mouse.Button1Down:connect(function()
  3053. if attack == false and targetted ~= nil then
  3054. BlinkingStab()
  3055. end
  3056. end)
  3057.  
  3058. mouse.KeyDown:connect(function(k)
  3059. if k == "q" and attack == false then
  3060. LockOn()
  3061. end
  3062. if k == "e" and attack == false and targetted ~= nil then
  3063. Tele()
  3064. end
  3065. if k == "z" and attack == false and targetted ~= nil then
  3066. QuickStab()
  3067. end
  3068. if k == "x" and attack == false then
  3069. uhhnolikeokthen()
  3070. end
  3071. if k == "l" and attack == false and unlockedA == true and LeftModeUnlocked == false then
  3072. AppearMutatedLimbs2()
  3073. end
  3074. if k == "p" and attack == false and unlockedX == true then
  3075. deadworld()
  3076. end
  3077. if k == "t" and attack == false and plr.Name == "isaacsantamaria01" then
  3078. attack = true
  3079. chatfunc("HAH",Color3.new(0.5,0,0))
  3080. CFuncs["Sound"].Create("rbxassetid://695281161", root, 5,1.4)
  3081. for i = 0, 1, 0.1 do
  3082. swait()
  3083. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.9)
  3084. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.9)
  3085. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.5,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.9)
  3086. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-40),math.rad(0),math.rad(0 + 10 * math.cos(sine / 1))),.9)
  3087. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-80),math.rad(0),math.rad(10)),.9)
  3088. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-80),math.rad(0),math.rad(-10)),.9)
  3089. end
  3090. attack = false
  3091. end
  3092. end)
  3093. idleanim=.4
  3094. while true do
  3095. swait()
  3096. imgl.Rotation = imgl.Rotation + 3
  3097. imgl2.Rotation = imgl2.Rotation - 3
  3098. img2.Rotation = img2.Rotation - 3
  3099. if targetted ~= nil then
  3100. abss.Adornee = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso")
  3101. abss.Enabled = true
  3102. elseif targetted == nil then
  3103. abss.Adornee = nil
  3104. abss.Enabled = false
  3105. end
  3106. while true and imgl.Rotation >= 360 do
  3107. imgl.Rotation = 0
  3108. imgl2.Rotation = 0
  3109. img2.Rotation = 0
  3110. end
  3111. uhh.Rotation = math.random(-1,1)
  3112. uhh.Position = UDim2.new(-0.15, 0, 0.35, 0) + UDim2.new(0,math.random(-1,1),0,math.random(-1,1))
  3113. uhh.Text = "Kills : " ..killcount
  3114. if killcount < maxA then
  3115. uhh2.Text = "Required kills for second mutated arm: " ..requirekillA-killcount
  3116. elseif killcount >= maxA then
  3117. unlockedA = true
  3118. uhh2.Text = "Second mutated arm unlocked. (L)"
  3119. end
  3120. if killcount < maxX then
  3121. uhh3.Text = "Required kills for the end: " ..requirekillX-killcount
  3122. elseif killcount >= maxX then
  3123. unlockedX = true
  3124. uhh3.Text = "The end unlocked. (P to activate)"
  3125. end
  3126. sine = sine + change
  3127. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  3128. local velderp=RootPart.Velocity.y
  3129. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  3130. if equipped==true or equipped==false then
  3131. if attack==false then
  3132. idle=idle+1
  3133. else
  3134. idle=0
  3135. end
  3136. if idle>=500 then
  3137. if attack==false then
  3138. --Sheath()
  3139. end
  3140. end
  3141. if RootPart.Velocity.y > 1 and hitfloor==nil then
  3142. Anim="Jump"
  3143. if attack==false then
  3144. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  3145. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  3146. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
  3147. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
  3148. RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(25)),.1)
  3149. LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(-25)),.1)
  3150. end
  3151. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  3152. Anim="Fall"
  3153. if attack==false then
  3154. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  3155. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  3156. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  3157. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  3158. RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-20),math.rad(0),math.rad(50)),.1)
  3159. LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-20),math.rad(0),math.rad(-50)),.1)
  3160. end
  3161. elseif torvel<1 and hitfloor~=nil then
  3162. Anim="Idle"
  3163. if attack==false then
  3164. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.1)
  3165. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.1)
  3166. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(20),math.rad(0),math.rad(0)),.1)
  3167. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(0 - 10 * math.cos(sine / 1))),.1)
  3168. if LeftModeUnlocked == false then
  3169. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.1)
  3170. else
  3171. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20 - 10 * math.cos(sine / 1)),math.rad(0),math.rad(10 + 10 * math.cos(sine / 1))),.1)
  3172. end
  3173. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-10 - 10 * math.cos(sine / 1))),.1)
  3174. end
  3175. elseif torvel>2 and torvel<22 and hitfloor~=nil then
  3176. Anim="Walk"
  3177. if attack==false then
  3178. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10 + 40 * math.cos(sine / 18))),.1)
  3179. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10 + 40 * math.cos(sine / 18))),.1)
  3180. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(10),math.rad(0),math.rad(0)),.1)
  3181. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0 + 10 * math.cos(sine / 1))),.1)
  3182. if LeftModeUnlocked == false then
  3183. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20 - 40 * math.cos(sine / 18)),math.rad(0),math.rad(10)),.1)
  3184. else
  3185. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20 - 10 * math.cos(sine / 1)),math.rad(0),math.rad(10 + 10 * math.cos(sine / 1))),.1)
  3186. end
  3187. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-10 - 10 * math.cos(sine / 1))),.1)
  3188. end
  3189. elseif torvel>=22 and hitfloor~=nil then
  3190. Anim="Run"
  3191. if attack==false then
  3192. RH.C0=clerp(RH.C0,cf(1,-0.75 - 0.25 * math.cos(sine / 3),-0.25 - 0.25 * math.cos(sine / 3))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
  3193. LH.C0=clerp(LH.C0,cf(-1,-0.75 + 0.25 * math.cos(sine / 3),-0.25 + 0.25 * math.cos(sine / 3))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
  3194. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.125 + 0.125 * math.cos(sine / 3))*angles(math.rad(20),math.rad(0),math.rad(0 - 15 * math.cos(sine / 6))),.1)
  3195. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10 + 2.5 * math.cos(sine / 100)),math.rad(0),math.rad(0 + 15 * math.cos(sine / 6))),.1)
  3196. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 125 * math.cos(sine / 6)),math.rad(0),math.rad(5 - 10 * math.cos(sine / 3))),.1)
  3197. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 125 * math.cos(sine / 6)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 3))),.1)
  3198. end
  3199. end
  3200. end
  3201. end
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