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- player = game.Players.LocalPlayer
- function sst50()
- while wait() do
- player.Character:WaitForChild("Humanoid").WalkSpeed = 50
- end
- end
- function sstn()
- while wait() do
- player.Character: WaitForChild("Humanoid").WalkSpeed = 16
- -- if you in multiplayer and at the last back it will set
- -- speed to 16 is normal if you back and got giltch
- -- that is a problem.
- end
- end
- light = Instance.new("PointLight")
- light.Parent = workspace.Jackie_Wolfy2.Head
- light.Range = 100000000000000000
- light.Color = Color3.new(255, 0, 0)
- workspace.Jackie_Wolfy2.Head.Transparency = 1
- while wait() do
- end
- local Part = Instance.new("Part")
- Part.Parent = workspace.Jackie_Wolfy2
- Part.Anchored = false
- Part.CanCollide = false
- Part.Size = Vector3.new(7.4, 14.4, 4.2)
- local Decal = Instance.new("Decal")
- Decal.Parent = Part
- Decal.Texture = "rbxassetid://11287256498"
- local Weld = Instance.new("Weld")
- Weld.Parent = Part
- Weld.Part0 = workspace.Jackie_Wolfy2.Head
- Weld.Part1 = Part
- workspace.Jackie_Wolfy2.Humanoid.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid").Health = 0
- end
- end)
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