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Mar 19th, 2018
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  1. Process 44352 stopped
  2. * thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0)
  3. frame #0: 0x0000000100182388 exult`Object_client::object_gone(this=0x000000011201b0b0, obj=0x0000000111c55080) at objclient.cc:62 [opt]
  4. 59 void Object_client::object_gone(Game_object *obj) {
  5. 60 for (Game_object_vector::iterator it = objs.begin();
  6. 61 it != objs.end(); ++it) {
  7. -> 62 if ((*it) == obj) {
  8. 63 objs.erase(it);
  9. 64 notify_object_gone(obj);
  10. 65 return;
  11. Target 0: (exult) stopped.
  12. (lldb) bt
  13. * thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0)
  14. * frame #0: 0x0000000100182388 exult`Object_client::object_gone(this=0x000000011201b0b0, obj=0x0000000111c55080) at objclient.cc:62 [opt]
  15. frame #1: 0x0000000100184ed3 exult`Game_object::remove_clients(this=0x0000000111c55080) at objs.cc:1109 [opt]
  16. frame #2: 0x00000001001805aa exult`Ireg_game_object::remove_this(this=0x0000000111c55080, nodel=0) at iregobjs.cc:93 [opt]
  17. frame #3: 0x0000000100073710 exult`Eat_at_inn_schedule::ending(this=0x000000010c85e4f0, new_type=26) at schedule.cc:857 [opt]
  18. frame #4: 0x000000010000b8d1 exult`Actor::set_schedule_and_loc(this=0x0000000100be50c0, new_schedule_type=26, dest=0x00007ffeefbff4e0, delay=0) at actors.cc:1891 [opt]
  19. frame #5: 0x00000001000131b0 exult`Npc_actor::update_schedule(this=0x0000000100be50c0, hour3=<unavailable>, delay=0, pos=<unavailable>) at actors.cc:4922 [opt]
  20. frame #6: 0x000000010005838e exult`Game_window::schedule_npcs(this=0x000000010093b920, hour=<unavailable>, repaint=<unavailable>) at gamewin.cc:2531 [opt]
  21. frame #7: 0x0000000100045102 exult`Game_clock::handle_event(this=0x0000000100908220, curtime=2971395, udata=4304648480) at gameclk.cc:331 [opt]
  22. frame #8: 0x0000000100089b99 exult`Time_queue::activate0(this=0x0000000100908060, curtime=2971395) at tqueue.cc:198 [opt]
  23. frame #9: 0x000000010003bb11 exult`Handle_events() at exult.cc:1339 [opt]
  24. frame #10: 0x000000010003b18f exult`Play() at exult.cc:1130 [opt]
  25. frame #11: 0x00000001000377bd exult`exult_main(runpath=<unavailable>) at exult.cc:781 [opt]
  26. frame #12: 0x00000001000364b4 exult`main(argc=<unavailable>, argv=0x00007ffeefbff7d8) at exult.cc:432 [opt]
  27. frame #13: 0x0000000100001734 exult`start + 52
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