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Death Sheriff broke

Jun 21st, 2018
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  1.  
  2. --Converted with ttyyuu12345's model to script plugin v4
  3. function sandbox(var,func)
  4. local env = getfenv(func)
  5. local newenv = setmetatable({},{
  6. __index = function(self,k)
  7. if k=="script" then
  8. return var
  9. else
  10. return env[k]
  11. end
  12. end,
  13. })
  14. setfenv(func,newenv)
  15. return func
  16. end
  17. cors = {}
  18. mas = Instance.new("Model",game:GetService("Lighting"))
  19. LocalScript0 = Instance.new("LocalScript")
  20. Model1 = Instance.new("Model")
  21. UnionOperation2 = Instance.new("UnionOperation")
  22. Weld3 = Instance.new("Weld")
  23. Part4 = Instance.new("Part")
  24. UnionOperation5 = Instance.new("UnionOperation")
  25. Weld6 = Instance.new("Weld")
  26. Model7 = Instance.new("Model")
  27. UnionOperation8 = Instance.new("UnionOperation")
  28. Weld9 = Instance.new("Weld")
  29. UnionOperation10 = Instance.new("UnionOperation")
  30. Weld11 = Instance.new("Weld")
  31. Part12 = Instance.new("Part")
  32. Model13 = Instance.new("Model")
  33. UnionOperation14 = Instance.new("UnionOperation")
  34. Weld15 = Instance.new("Weld")
  35. MeshPart16 = Instance.new("MeshPart")
  36. Weld17 = Instance.new("Weld")
  37. MeshPart18 = Instance.new("MeshPart")
  38. Weld19 = Instance.new("Weld")
  39. Part20 = Instance.new("Part")
  40. MeshPart21 = Instance.new("MeshPart")
  41. Weld22 = Instance.new("Weld")
  42. MeshPart23 = Instance.new("MeshPart")
  43. Weld24 = Instance.new("Weld")
  44. Model25 = Instance.new("Model")
  45. UnionOperation26 = Instance.new("UnionOperation")
  46. Weld27 = Instance.new("Weld")
  47. Part28 = Instance.new("Part")
  48. UnionOperation29 = Instance.new("UnionOperation")
  49. Weld30 = Instance.new("Weld")
  50. UnionOperation31 = Instance.new("UnionOperation")
  51. Model32 = Instance.new("Model")
  52. MeshPart33 = Instance.new("MeshPart")
  53. Weld34 = Instance.new("Weld")
  54. Part35 = Instance.new("Part")
  55. MeshPart36 = Instance.new("MeshPart")
  56. Weld37 = Instance.new("Weld")
  57. MeshPart38 = Instance.new("MeshPart")
  58. Weld39 = Instance.new("Weld")
  59. MeshPart40 = Instance.new("MeshPart")
  60. Weld41 = Instance.new("Weld")
  61. UnionOperation42 = Instance.new("UnionOperation")
  62. Weld43 = Instance.new("Weld")
  63. MeshPart44 = Instance.new("MeshPart")
  64. ParticleEmitter45 = Instance.new("ParticleEmitter")
  65. ParticleEmitter46 = Instance.new("ParticleEmitter")
  66. ParticleEmitter47 = Instance.new("ParticleEmitter")
  67. ParticleEmitter48 = Instance.new("ParticleEmitter")
  68. Script49 = Instance.new("Script")
  69. LocalScript0.Name = "Death"
  70. LocalScript0.Parent = mas
  71. table.insert(cors,sandbox(LocalScript0,function()
  72. --//====================================================\\--
  73. --|| CREATED BY SHACKLUSTER
  74. --\\====================================================//--
  75.  
  76.  
  77. wait(0.2)
  78.  
  79. Player = game:GetService("Players").LocalPlayer
  80. PlayerGui = Player.PlayerGui
  81. Cam = workspace.CurrentCamera
  82. Backpack = Player.Backpack
  83. Character = Player.Character
  84. Humanoid = Character.Humanoid
  85. Mouse = Player:GetMouse()
  86. RootPart = Character["HumanoidRootPart"]
  87. Torso = Character["Torso"]
  88. Head = Character["Head"]
  89. RightArm = Character["Right Arm"]
  90. LeftArm = Character["Left Arm"]
  91. RightLeg = Character["Right Leg"]
  92. LeftLeg = Character["Left Leg"]
  93. RootJoint = RootPart["RootJoint"]
  94. Neck = Torso["Neck"]
  95. RightShoulder = Torso["Right Shoulder"]
  96. LeftShoulder = Torso["Left Shoulder"]
  97. RightHip = Torso["Right Hip"]
  98. LeftHip = Torso["Left Hip"]
  99. local sick = Instance.new("Sound",Character)
  100.  
  101. IT = Instance.new
  102. CF = CFrame.new
  103. VT = Vector3.new
  104. RAD = math.rad
  105. C3 = Color3.new
  106. UD2 = UDim2.new
  107. BRICKC = BrickColor.new
  108. ANGLES = CFrame.Angles
  109. EULER = CFrame.fromEulerAnglesXYZ
  110. COS = math.cos
  111. ACOS = math.acos
  112. SIN = math.sin
  113. ASIN = math.asin
  114. ABS = math.abs
  115. MRANDOM = math.random
  116. FLOOR = math.floor
  117.  
  118. --//=================================\\
  119. --|| USEFUL VALUES
  120. --\\=================================//
  121.  
  122. Animation_Speed = 3
  123. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  124. local Speed = 46
  125. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  126. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  127. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  128. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  129. local DAMAGEMULTIPLIER = 1
  130. local ANIM = "Idle"
  131. local ATTACK = false
  132. local EQUIPPED = false
  133. local HOLD = false
  134. local COMBO = 1
  135. local Rooted = false
  136. local SINE = 0
  137. local KEYHOLD = false
  138. local CHANGE = 2 / Animation_Speed
  139. local WALKINGANIM = false
  140. local VALUE1 = false
  141. local VALUE2 = false
  142. local ROBLOXIDLEANIMATION = IT("Animation")
  143. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  144. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  145. --ROBLOXIDLEANIMATION.Parent = Humanoid
  146. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  147. WEAPONGUI.Name = "ReaperGUI"
  148. local Effects = IT("Folder", Character)
  149. Effects.Name = "Effects"
  150. local ANIMATOR = Humanoid.Animator
  151. local ANIMATE = Character.Animate
  152. local UNANCHOR = true
  153.  
  154. --//=================================\\
  155. --\\=================================//
  156.  
  157.  
  158. --//=================================\\
  159. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  160. --\\=================================//
  161.  
  162. ArtificialHB = Instance.new("BindableEvent", script)
  163. ArtificialHB.Name = "ArtificialHB"
  164.  
  165. script:WaitForChild("ArtificialHB")
  166.  
  167. frame = Frame_Speed
  168. tf = 0
  169. allowframeloss = false
  170. tossremainder = false
  171. lastframe = tick()
  172. script.ArtificialHB:Fire()
  173.  
  174. game:GetService("RunService").Heartbeat:connect(function(s, p)
  175. tf = tf + s
  176. if tf >= frame then
  177. if allowframeloss then
  178. script.ArtificialHB:Fire()
  179. lastframe = tick()
  180. else
  181. for i = 1, math.floor(tf / frame) do
  182. script.ArtificialHB:Fire()
  183. end
  184. lastframe = tick()
  185. end
  186. if tossremainder then
  187. tf = 0
  188. else
  189. tf = tf - frame * math.floor(tf / frame)
  190. end
  191. end
  192. end)
  193.  
  194. --//=================================\\
  195. --\\=================================//
  196.  
  197. --//=================================\\
  198. --|| SOME FUNCTIONS
  199. --\\=================================//
  200.  
  201. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  202. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  203. end
  204.  
  205. function PositiveAngle(NUMBER)
  206. if NUMBER >= 0 then
  207. NUMBER = 0
  208. end
  209. return NUMBER
  210. end
  211.  
  212. function NegativeAngle(NUMBER)
  213. if NUMBER <= 0 then
  214. NUMBER = 0
  215. end
  216. return NUMBER
  217. end
  218.  
  219. function Swait(NUMBER)
  220. if NUMBER == 0 or NUMBER == nil then
  221. ArtificialHB.Event:wait()
  222. else
  223. for i = 1, NUMBER do
  224. ArtificialHB.Event:wait()
  225. end
  226. end
  227. end
  228.  
  229. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  230. local NEWMESH = IT(MESH)
  231. if MESH == "SpecialMesh" then
  232. NEWMESH.MeshType = MESHTYPE
  233. if MESHID ~= "nil" and MESHID ~= "" then
  234. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  235. end
  236. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  237. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  238. end
  239. end
  240. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  241. NEWMESH.Scale = SCALE
  242. NEWMESH.Parent = PARENT
  243. return NEWMESH
  244. end
  245.  
  246. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  247. local NEWPART = IT("Part")
  248. NEWPART.formFactor = FORMFACTOR
  249. NEWPART.Reflectance = REFLECTANCE
  250. NEWPART.Transparency = TRANSPARENCY
  251. NEWPART.CanCollide = false
  252. NEWPART.Locked = true
  253. NEWPART.Anchored = true
  254. if ANCHOR == false then
  255. NEWPART.Anchored = false
  256. end
  257. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  258. NEWPART.Name = NAME
  259. NEWPART.Size = SIZE
  260. NEWPART.Position = Torso.Position
  261. NEWPART.Material = MATERIAL
  262. NEWPART:BreakJoints()
  263. NEWPART.Parent = PARENT
  264. return NEWPART
  265. end
  266.  
  267. local function weldBetween(a, b)
  268. local weldd = Instance.new("ManualWeld")
  269. weldd.Part0 = a
  270. weldd.Part1 = b
  271. weldd.C0 = CFrame.new()
  272. weldd.C1 = b.CFrame:inverse() * a.CFrame
  273. weldd.Parent = a
  274. return weldd
  275. end
  276.  
  277.  
  278. function QuaternionFromCFrame(cf)
  279. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  280. local trace = m00 + m11 + m22
  281. if trace > 0 then
  282. local s = math.sqrt(1 + trace)
  283. local recip = 0.5 / s
  284. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  285. else
  286. local i = 0
  287. if m11 > m00 then
  288. i = 1
  289. end
  290. if m22 > (i == 0 and m00 or m11) then
  291. i = 2
  292. end
  293. if i == 0 then
  294. local s = math.sqrt(m00 - m11 - m22 + 1)
  295. local recip = 0.5 / s
  296. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  297. elseif i == 1 then
  298. local s = math.sqrt(m11 - m22 - m00 + 1)
  299. local recip = 0.5 / s
  300. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  301. elseif i == 2 then
  302. local s = math.sqrt(m22 - m00 - m11 + 1)
  303. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  304. end
  305. end
  306. end
  307.  
  308. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  309. local xs, ys, zs = x + x, y + y, z + z
  310. local wx, wy, wz = w * xs, w * ys, w * zs
  311. local xx = x * xs
  312. local xy = x * ys
  313. local xz = x * zs
  314. local yy = y * ys
  315. local yz = y * zs
  316. local zz = z * zs
  317. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  318. end
  319.  
  320. function QuaternionSlerp(a, b, t)
  321. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  322. local startInterp, finishInterp;
  323. if cosTheta >= 0.0001 then
  324. if (1 - cosTheta) > 0.0001 then
  325. local theta = ACOS(cosTheta)
  326. local invSinTheta = 1 / SIN(theta)
  327. startInterp = SIN((1 - t) * theta) * invSinTheta
  328. finishInterp = SIN(t * theta) * invSinTheta
  329. else
  330. startInterp = 1 - t
  331. finishInterp = t
  332. end
  333. else
  334. if (1 + cosTheta) > 0.0001 then
  335. local theta = ACOS(-cosTheta)
  336. local invSinTheta = 1 / SIN(theta)
  337. startInterp = SIN((t - 1) * theta) * invSinTheta
  338. finishInterp = SIN(t * theta) * invSinTheta
  339. else
  340. startInterp = t - 1
  341. finishInterp = t
  342. end
  343. end
  344. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  345. end
  346.  
  347. function Clerp(a, b, t)
  348. local qa = {QuaternionFromCFrame(a)}
  349. local qb = {QuaternionFromCFrame(b)}
  350. local ax, ay, az = a.x, a.y, a.z
  351. local bx, by, bz = b.x, b.y, b.z
  352. local _t = 1 - t
  353. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  354. end
  355.  
  356. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  357. local frame = IT("Frame")
  358. frame.BackgroundTransparency = TRANSPARENCY
  359. frame.BorderSizePixel = BORDERSIZEPIXEL
  360. frame.Position = POSITION
  361. frame.Size = SIZE
  362. frame.BackgroundColor3 = COLOR
  363. frame.BorderColor3 = BORDERCOLOR
  364. frame.Name = NAME
  365. frame.Parent = PARENT
  366. return frame
  367. end
  368.  
  369. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  370. local label = IT("TextLabel")
  371. label.BackgroundTransparency = 1
  372. label.Size = UD2(1, 0, 1, 0)
  373. label.Position = UD2(0, 0, 0, 0)
  374. label.TextColor3 = TEXTCOLOR
  375. label.TextStrokeTransparency = STROKETRANSPARENCY
  376. label.TextTransparency = TRANSPARENCY
  377. label.FontSize = TEXTFONTSIZE
  378. label.Font = TEXTFONT
  379. label.BorderSizePixel = BORDERSIZEPIXEL
  380. label.TextScaled = false
  381. label.Text = TEXT
  382. label.Name = NAME
  383. label.Parent = PARENT
  384. return label
  385. end
  386.  
  387. function NoOutlines(PART)
  388. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  389. end
  390.  
  391. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  392. local NEWWELD = IT(TYPE)
  393. NEWWELD.Part0 = PART0
  394. NEWWELD.Part1 = PART1
  395. NEWWELD.C0 = C0
  396. NEWWELD.C1 = C1
  397. NEWWELD.Parent = PARENT
  398. return NEWWELD
  399. end
  400.  
  401. local S = IT("Sound")
  402. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  403. local NEWSOUND = nil
  404. coroutine.resume(coroutine.create(function()
  405. NEWSOUND = S:Clone()
  406. NEWSOUND.Parent = PARENT
  407. NEWSOUND.Volume = VOLUME
  408. NEWSOUND.Pitch = PITCH
  409. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  410. NEWSOUND:play()
  411. if DOESLOOP == true then
  412. NEWSOUND.Looped = true
  413. else
  414. local REPOSITION = NEWSOUND.AncestryChanged:Connect(function()
  415. NEWSOUND.Parent = PARENT
  416. end)
  417. repeat wait(1) until NEWSOUND.Playing == false
  418. REPOSITION:disconnect()
  419. NEWSOUND:remove()
  420. end
  421. end))
  422. return NEWSOUND
  423. end
  424.  
  425. function CFrameFromTopBack(at, top, back)
  426. local right = top:Cross(back)
  427. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  428. end
  429.  
  430. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  431. function WACKYEFFECT(Table)
  432. local TYPE = (Table.EffectType or "Sphere")
  433. local SIZE = (Table.Size or VT(1,1,1))
  434. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  435. local TRANSPARENCY = (Table.Transparency or 0)
  436. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  437. local CFRAME = (Table.CFrame or Torso.CFrame)
  438. local MOVEDIRECTION = (Table.MoveToPos or nil)
  439. local ROTATION1 = (Table.RotationX or 0)
  440. local ROTATION2 = (Table.RotationY or 0)
  441. local ROTATION3 = (Table.RotationZ or 0)
  442. local MATERIAL = (Table.Material or "Neon")
  443. local COLOR = (Table.Color or C3(1,1,1))
  444. local TIME = (Table.Time or 45)
  445. local SOUNDID = (Table.SoundID or nil)
  446. local SOUNDPITCH = (Table.SoundPitch or nil)
  447. local SOUNDVOLUME = (Table.SoundVolume or nil)
  448. coroutine.resume(coroutine.create(function()
  449. local PLAYSSOUND = false
  450. local SOUND = nil
  451. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  452. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  453. PLAYSSOUND = true
  454. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  455. end
  456. EFFECT.Color = COLOR
  457. local MSH = nil
  458. if TYPE == "Sphere" then
  459. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  460. elseif TYPE == "Block" then
  461. MSH = IT("BlockMesh",EFFECT)
  462. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  463. elseif TYPE == "Wave" then
  464. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  465. elseif TYPE == "Ring" then
  466. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  467. elseif TYPE == "Slash" then
  468. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  469. elseif TYPE == "Round Slash" then
  470. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  471. elseif TYPE == "Swirl" then
  472. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  473. elseif TYPE == "Skull" then
  474. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  475. elseif TYPE == "Crystal" then
  476. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  477. end
  478. if MSH ~= nil then
  479. local MOVESPEED = nil
  480. if MOVEDIRECTION ~= nil then
  481. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  482. end
  483. local GROWTH = SIZE - ENDSIZE
  484. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  485. if TYPE == "Block" then
  486. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  487. else
  488. EFFECT.CFrame = CFRAME
  489. end
  490. for LOOP = 1, TIME+1 do
  491. Swait()
  492. MSH.Scale = MSH.Scale - GROWTH/TIME
  493. if TYPE == "Wave" then
  494. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  495. end
  496. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  497. if TYPE == "Block" then
  498. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  499. else
  500. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  501. end
  502. if MOVEDIRECTION ~= nil then
  503. local ORI = EFFECT.Orientation
  504. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  505. EFFECT.Orientation = ORI
  506. end
  507. end
  508. EFFECT.Transparency = 1
  509. if PLAYSSOUND == false then
  510. EFFECT:remove()
  511. else
  512. repeat Swait() until SOUND.Playing == false
  513. EFFECT:remove()
  514. end
  515. else
  516. if PLAYSSOUND == false then
  517. EFFECT:remove()
  518. else
  519. repeat Swait() until SOUND.Playing == false
  520. EFFECT:remove()
  521. end
  522. end
  523. end))
  524. end
  525.  
  526. function Shatter(Part)
  527. if Part.Transparency < 1 then
  528. local SOUNDPART = CreatePart(3, Effects, "Glass", 0, Part.Transparency + 0.1, Part.BrickColor, "OOF", VT(0,0,0))
  529. Debris:AddItem(SOUNDPART,5)
  530. CreateSound("626807593", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  531. local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  532. local SIZESET = SIZE/4
  533. local XOffset = Part.Size.X*1.5/SIZESET
  534. local YOffset = Part.Size.Y*1.5/SIZESET
  535. local ZOffset = Part.Size.Z*1.5/SIZESET
  536. for x = 1, math.ceil(XOffset) do
  537. for y = 1, math.ceil(YOffset) do
  538. for z = 1, math.ceil(ZOffset) do
  539. local SHARD = CreatePart(3, Effects, "Glass", 0, 0.15, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  540. SHARD.CanCollide = true
  541. SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-Part.Size.X/4),(Part.Size.Y/2-Part.Size.Y/4),(Part.Size.Z/2-Part.Size.Z/4))
  542. SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  543. Debris:AddItem(SHARD,MRANDOM(10,25)/10)
  544. for _, c in pairs(Part:GetChildren()) do
  545. if c.ClassName == "ParticleEmitter" or c.ClassName == "PointLight" or c.ClassName == "Fire" then
  546. c:Clone().Parent = SHARD
  547. end
  548. end
  549. end
  550. end
  551. end
  552. end
  553. Part:remove()
  554. end
  555.  
  556. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  557. function Lightning(Table)
  558. local Color = Table.Color or C3(1,1,1)
  559. local StartPos = Table.Start or Torso.Position
  560. local EndPos = Table.End or Mouse.Hit.p
  561. local SegmentLength = Table.SegmentL or 2
  562. local Thickness = Table.Thickness or 0.1
  563. local Dissapear = Table.DoesFade or false
  564. local Parent = Table.Ignore or Character
  565. local MaxDist = Table.MaxDist or 400
  566. local Branches = Table.Branches or false
  567. local Thicken = Table.Thicken or false
  568. local FadeTime = Table.FadeTime or 15
  569. local FadeIn = Table.FadeIn or false
  570. local Material = Table.Material or "Neon"
  571. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  572. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  573. local LIGHTNINGMODEL = IT("Model",Effects)
  574. LIGHTNINGMODEL.Name = "Lightning"
  575. local LastBolt = nil
  576. for E = 1, DISTANCE do
  577. local ExtraSize = 0
  578. if Thicken == true then
  579. ExtraSize = (DISTANCE-E)/15
  580. end
  581. local TRANSPARENCY = 0
  582. if FadeIn == true then
  583. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  584. if TRANSPARENCY < 0 then
  585. TRANSPARENCY = 0
  586. end
  587. end
  588. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  589. PART.Color = Color
  590. MakeForm(PART,"Cyl")
  591. if LastBolt == nil then
  592. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  593. else
  594. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  595. end
  596. LastBolt = PART
  597. if Branches == true and E < (DISTANCE-5) then
  598. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  599. if CHOICE == 1 then
  600. local LASTBRANCH = nil
  601. for i = 1, MRANDOM(2,5) do
  602. local ExtraSize2 = 0
  603. if Thicken == true then
  604. ExtraSize = ((DISTANCE-E)/25)/i
  605. end
  606. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  607. PART.Color = Color
  608. MakeForm(PART,"Cyl")
  609. if LASTBRANCH == nil then
  610. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  611. else
  612. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  613. end
  614. LASTBRANCH = PART
  615. end
  616. end
  617. end
  618. end
  619. if Dissapear == true then
  620. coroutine.resume(coroutine.create(function()
  621. for i = 1, FadeTime do
  622. Swait()
  623. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  624. if c.ClassName == "Part" then
  625. c.Transparency = c.Transparency + (i/FadeTime)/10
  626. end
  627. end
  628. end
  629. LIGHTNINGMODEL:remove()
  630. end))
  631. elseif Dissapear == false then
  632. Debris:AddItem(LIGHTNINGMODEL,0.1)
  633. end
  634. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  635. end
  636.  
  637. function MakeForm(PART,TYPE)
  638. if TYPE == "Cyl" then
  639. local MSH = IT("CylinderMesh",PART)
  640. elseif TYPE == "Ball" then
  641. local MSH = IT("SpecialMesh",PART)
  642. MSH.MeshType = "Sphere"
  643. elseif TYPE == "Wedge" then
  644. local MSH = IT("SpecialMesh",PART)
  645. MSH.MeshType = "Wedge"
  646. end
  647. end
  648.  
  649. Debris = game:GetService("Debris")
  650.  
  651. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  652. local DIRECTION = CF(StartPos,EndPos).lookVector
  653. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  654. end
  655.  
  656. function turnto(position)
  657. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  658. end
  659.  
  660. --//=================================\\
  661. --|| WEAPON CREATION
  662. --\\=================================//
  663.  
  664. local BASECOLOR = C3(50/255, 25/255, 25/255)
  665. local BONE = script.SpinePart
  666. BONE.Parent = nil
  667.  
  668. Head:ClearAllChildren()
  669.  
  670. for _, c in pairs(Character:GetChildren()) do
  671. if script:FindFirstChild(c.Name) then
  672. local Part = script[c.Name]
  673. Part.Parent = Character
  674. Part.Base.Anchored = false
  675. Part:SetPrimaryPartCFrame(c.CFrame)
  676. weldBetween(c,Part.Base)
  677. c.Transparency = 1
  678. for _, e in pairs(Part:GetChildren()) do
  679. if e:IsA("BasePart") then
  680. e.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  681. end
  682. end
  683. end
  684. end
  685.  
  686. local SCYTHE = script.ThrowScythe
  687. SCYTHE.Parent = nil
  688.  
  689. local GUN = script.Gun
  690. GUN.Parent = Character
  691. GUN.Grip.Anchored = false
  692. GUN:SetPrimaryPartCFrame(RightArm.CFrame*CF(0,-1,0))
  693. local GRIP = weldBetween(RightArm,GUN.Grip)
  694.  
  695. local TAIL = {}
  696. local LASTPART = Torso
  697. local SIZE = BONE.Size
  698. for i = 1, 16 do
  699. local PART = BONE:Clone()
  700. PART.Anchored = false
  701. PART.Parent = Character
  702. PART.Size = SIZE*((19-i)/10)/1.25
  703. if LASTPART == Torso then
  704. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-1.2,0.16), CF(0, 0, 0))
  705. LASTPART = PART
  706. table.insert(TAIL,WELD)
  707. else
  708. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y,0), CF(0, 0, 0))
  709. LASTPART = PART
  710. table.insert(TAIL,WELD)
  711. end
  712. end
  713. RightLeg:remove()
  714. LeftLeg:remove()
  715. Torso.Transparency = 1
  716. Head.Transparency = 1
  717.  
  718. Humanoid.DisplayDistanceType = "None"
  719.  
  720. Humanoid.HipHeight = 2
  721.  
  722. local SKILLFONT = "Antique"
  723. local SKILLTEXTSIZE = 7
  724.  
  725. Humanoid.Died:connect(function()
  726. workspace:ClearAllChildren()
  727. end)
  728.  
  729. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  730. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  731. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  732. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  733. --local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  734.  
  735. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  736. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  737. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  738. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  739. --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  740.  
  741. --//=================================\\
  742. --|| DAMAGING
  743. --\\=================================//
  744.  
  745. function ApplyDamage(Humanoid,Damage)
  746. Damage = Damage * DAMAGEMULTIPLIER
  747. if Humanoid.Health ~= 0 then
  748. Humanoid.Health = Humanoid.Health - Damage
  749. end
  750. end
  751.  
  752. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,OPTION)
  753. local CHILDREN = workspace:GetDescendants()
  754. for index, CHILD in pairs(CHILDREN) do
  755. if CHILD.ClassName == "Model" and CHILD ~= Character then
  756. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  757. if HUM then
  758. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  759. if TORSO then
  760. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  761. if INSTAKILL == true then
  762. CHILD:BreakJoints()
  763. if OPTION ~= nil then
  764. Kill(CHILD,OPTION)
  765. end
  766. else
  767. local DMG = MRANDOM(MINDMG,MAXDMG)
  768. ApplyDamage(HUM,DMG)
  769. end
  770. if FLING ~= 0 then
  771. for _, c in pairs(CHILD:GetChildren()) do
  772. if c:IsA("BasePart") then
  773. local bv = Instance.new("BodyVelocity")
  774. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  775. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  776. bv.Parent = c
  777. Debris:AddItem(bv,0.05)
  778. end
  779. end
  780. end
  781. end
  782. end
  783. end
  784. end
  785. end
  786. end
  787.  
  788. function Kill(Victim,Fire)
  789. coroutine.resume(coroutine.create(function()
  790. local NIL = script.TotalNil:Clone()
  791. NIL.Parent = Victim
  792. NIL.Disabled = false
  793. if Fire ~= true then
  794. Victim:BreakJoints()
  795. for _, c in pairs(Victim:GetChildren()) do
  796. if c:IsA("BasePart") then
  797. c.Anchored = true
  798. end
  799. end
  800. for _, c in pairs(Victim:GetChildren()) do
  801. if c:IsA("BasePart") then
  802. Shatter(c)
  803. end
  804. end
  805. else
  806. Victim:BreakJoints()
  807. local FIRES = {}
  808. for _, e in pairs(Victim:GetDescendants()) do
  809. if e:IsA("BasePart") and e.Name ~= "HumanoidRootPart" and e.Parent.ClassName ~= "Folder" then
  810. e.Transparency = 1
  811. e:ClearAllChildren()
  812. local FIRE = script.HellFire:Clone()
  813. FIRE.Parent = e
  814. FIRE.Enabled = true
  815. table.insert(FIRES,FIRE)
  816. elseif e.ClassName == "Decal" then
  817. e:remove()
  818. end
  819. end
  820. for i = 1, 50 do
  821. Victim:BreakJoints()
  822. wait()
  823. end
  824. for i = 1, #FIRES do
  825. FIRES[i].Enabled = false
  826. end
  827. wait(1.1)
  828. Victim:remove()
  829. end
  830. end))
  831. end
  832.  
  833. --//=================================\\
  834. --|| ATTACK FUNCTIONS AND STUFF
  835. --\\=================================//
  836.  
  837. function Bullet()
  838. ATTACK = true
  839. Rooted = false
  840. local GYRO = IT("BodyGyro",RootPart)
  841. GYRO.D = 750
  842. GYRO.P = 20000
  843. GYRO.MaxTorque = VT(0,40000000,0)
  844. local LOCKED = true
  845. local SHOT = false
  846. coroutine.resume(coroutine.create(function()
  847. for i=0, 1, 0.1 / Animation_Speed do
  848. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  849. Swait()
  850. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  851. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  852. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  853. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  854. end
  855. LOCKED = false
  856. SHOT = true
  857. repeat
  858. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  859. Swait()
  860. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  861. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  862. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  863. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  864. until HOLD == false and SHOT == false
  865. for i=0, 0.3, 0.1 / Animation_Speed do
  866. Swait()
  867. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  868. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  869. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  870. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  871. end
  872. for i=0, 0.3, 0.1 / Animation_Speed do
  873. Swait()
  874. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  875. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  876. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  877. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  878. end
  879. GYRO:remove()
  880. ATTACK = false
  881. Rooted = false
  882. end))
  883. repeat wait() until LOCKED == false
  884. repeat
  885. SHOT = true
  886. wait(0.2)
  887. SHOT = false
  888. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(1,0,0), Start = GUN.Barrel.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  889. local HIT = BULLET.Hit
  890. local HITPOS = BULLET.End
  891. if HIT then
  892. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  893. Kill(HIT.Parent)
  894. end
  895. end
  896. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  897. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = GUN.Barrel.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  898. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = GUN.Barrel.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  899. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = GUN.Barrel.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  900. until HOLD == false
  901. end
  902.  
  903. function ScytheThrow()
  904. ATTACK = true
  905. Rooted = false
  906. local GYRO = IT("BodyGyro",RootPart)
  907. GYRO.D = 750
  908. GYRO.P = 20000
  909. GYRO.MaxTorque = VT(0,40000000,0)
  910. local BLADE = SCYTHE:Clone()
  911. CreateSound(402981977, BLADE, 3, MRANDOM(12,15)/10, false)
  912. BLADE.Parent = Effects
  913. BLADE.Anchored = false
  914. BLADE.CFrame = LeftArm.CFrame* CF(0, 3.4, 0.529) * ANGLES(RAD(0), RAD(180),RAD(0))
  915. local WELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, BLADE, CF(0, -2.2, 0) * ANGLES(RAD(180), RAD(90),RAD(0)), CF(0, 0, 0))
  916. for i=1, 25 do
  917. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  918. Swait()
  919. BLADE.Transparency = BLADE.Transparency - 1/25
  920. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(35 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  921. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  922. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  923. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-55 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  924. end
  925. for _, c in pairs(BLADE:GetDescendants()) do
  926. if c.ClassName == "ParticleEmitter" then
  927. c.Enabled = true
  928. end
  929. end
  930. for i=0, 0.5, 0.1 / Animation_Speed do
  931. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  932. Swait()
  933. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(35 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  934. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  935. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  936. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-55 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  937. end
  938. for i=0, 0.1, 0.1 / Animation_Speed do
  939. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  940. Swait()
  941. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  942. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(35 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  943. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  944. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  945. end
  946. coroutine.resume(coroutine.create(function()
  947. WELD:remove()
  948. BLADE.Anchored = true
  949. BLADE.Orientation = VT(0,BLADE.Orientation.Y,90)
  950. local DISSAPEAR = false
  951. local TOPOS = nil
  952. local TARGET = nil
  953. coroutine.resume(coroutine.create(function()
  954. local ORI = BLADE.Orientation.Y
  955. repeat
  956. wait()
  957. ORI = BLADE.Orientation.Y
  958. if TOPOS == nil then
  959. BLADE.CFrame = CF(BLADE.Position) * ANGLES(RAD(0), RAD(ORI - 15), RAD(90))
  960. else
  961. BLADE.CFrame = CF(CF(BLADE.Position,TOPOS)*CF(0,0,-1).p) * ANGLES(RAD(0), RAD(ORI - 15), RAD(90))
  962. if TARGET ~= nil then
  963. if (BLADE.Position - TARGET.Position).Magnitude < 5 then
  964. Kill(TARGET.Parent,true)
  965. TARGET = nil
  966. end
  967. end
  968. if (BLADE.Position - TOPOS).Magnitude < 5 then
  969. TOPOS = nil
  970. end
  971. end
  972. ORI = BLADE.Orientation.Y
  973. until DISSAPEAR == true
  974. for i = 1, 35 do
  975. wait()
  976. ORI = BLADE.Orientation.Y
  977. BLADE.CFrame = CF(BLADE.Position) * ANGLES(RAD(0), RAD(ORI - 15), RAD(90))
  978. BLADE.Transparency = BLADE.Transparency + 1/35
  979. ORI = BLADE.Orientation.Y
  980. end
  981. for _, c in pairs(BLADE:GetDescendants()) do
  982. if c.ClassName == "ParticleEmitter" then
  983. c.Enabled = false
  984. end
  985. end
  986. Debris:AddItem(BLADE,5)
  987. end))
  988. TOPOS = RootPart.CFrame*CF(0,-3,-15).p
  989. for i = 1, 7 do
  990. wait(1)
  991. local DISTANCE = 100
  992. local HUMAN = nil
  993. for _, c in pairs(workspace:GetChildren()) do
  994. if c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then
  995. local HUM = c:FindFirstChildOfClass("Humanoid")
  996. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  997. if TORSO and HUM.Health > 0 then
  998. if (TORSO.Position - BLADE.Position).Magnitude < DISTANCE then
  999. DISTANCE = (TORSO.Position - BLADE.Position).Magnitude
  1000. TARGET = TORSO
  1001. HUMAN = HUM
  1002. end
  1003. end
  1004. end
  1005. end
  1006. if TARGET then
  1007. TOPOS = CF(TARGET.Position,BLADE.Position)*CF(0,0,15).p
  1008. local HITFLOOR,HITPOS = Raycast(BLADE.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1009. if HITFLOOR then
  1010. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,1,35), Transparency = 0.8, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 233856115, SoundPitch = 1, SoundVolume = 7})
  1011. end
  1012. end
  1013. repeat wait(1) until TOPOS == nil
  1014. end
  1015. DISSAPEAR = true
  1016. end))
  1017. for i=0, 0.4, 0.1 / Animation_Speed do
  1018. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1019. Swait()
  1020. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1021. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(35 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1022. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1023. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1024. end
  1025. GYRO:remove()
  1026. ATTACK = false
  1027. Rooted = false
  1028. end
  1029.  
  1030. function FingerMagic()
  1031. ATTACK = true
  1032. Rooted = false
  1033. for i=0, 0.1, 0.1 / Animation_Speed do
  1034. Swait()
  1035. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1036. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1037. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1038. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1039. end
  1040. for i=0, 1, 0.1 / Animation_Speed do
  1041. Swait()
  1042. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1043. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1044. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1045. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.15 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1046. end
  1047. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
  1048. for i = 1, 5 do
  1049. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,7,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 2, SoundVolume = 1})
  1050. end
  1051. CreateSound(217767125, LeftArm, 10, 1, false)
  1052. coroutine.resume(coroutine.create(function()
  1053. local EXPLODED = false
  1054. for i = 1, 3 do
  1055. coroutine.resume(coroutine.create(function()
  1056. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1057. if HITFLOOR then
  1058. local CFRAME = CF(HITPOS) * ANGLES(RAD(0), RAD((360/3)*i), RAD(0))
  1059. for i = 1, 35 do
  1060. wait()
  1061. for _, c in pairs(workspace:GetChildren()) do
  1062. if EXPLODED == false and c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then
  1063. local HUM = c:FindFirstChildOfClass("Humanoid")
  1064. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  1065. if TORSO and HUM.Health > 0 then
  1066. if (TORSO.Position - CFRAME.p).Magnitude < 10 then
  1067. EXPLODED = true
  1068. coroutine.resume(coroutine.create(function()
  1069. for i = 1, 15 do
  1070. ApplyAoE(CFRAME*CF(0,10,0).p,30+(i*4),0,0,-35,false)
  1071. wait(0.2)
  1072. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15+(i*2),5,15+(i*2)), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1073. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(15,15,15)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
  1074. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(12,12,12)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.7,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 1})
  1075. end
  1076. WACKYEFFECT({Time = 50, EffectType = "Block", Size = VT(15,15,15)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
  1077. wait(1)
  1078. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(100,100,100)*5, Transparency = 0.4, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0,0), SoundID = 461105534, SoundPitch = 1, SoundVolume = 10})
  1079. local PART = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1080. PART.CFrame = CFRAME*CF(0,10,0)
  1081. Debris:AddItem(PART,10)
  1082. local PARTICLES = script.Explode:Clone()
  1083. PARTICLES.Parent = PART
  1084. PARTICLES:Emit(500)
  1085. ApplyAoE(CFRAME*CF(0,10,0).p,45*2,0,0,350,true)
  1086. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(90,90,90)*2, Transparency = 0.8, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 3})
  1087. WACKYEFFECT({EffectType = "Ring", Size = VT(00,0.01)/20, Size2 = VT(35,35,0.01), Transparency = 0.7, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0)*ANGLES(RAD(0), RAD(90), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1088. WACKYEFFECT({EffectType = "Ring", Size = VT(00,0.01)/20, Size2 = VT(35,35,0.01), Transparency = 0.7, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0)*ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1089. end))
  1090. end
  1091. end
  1092. end
  1093. end
  1094. if EXPLODED == true then
  1095. break
  1096. end
  1097. CFRAME = CFRAME * ANGLES(RAD(0), RAD(10), RAD(0)) * CF(0,0,-3)
  1098. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(10,15,10), Size2 = VT(0,35,0), Transparency = 1, Transparency2 = 0.9, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1099. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(15,15,15), Size2 = VT(0,25,0), Transparency = 1, Transparency2 = 0.6, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1100. end
  1101. end
  1102. end))
  1103. end
  1104. end))
  1105. for i=0, 1, 0.1 / Animation_Speed do
  1106. Swait()
  1107. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1108. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1109. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1110. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(170), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1111. end
  1112. ATTACK = false
  1113. Rooted = false
  1114. end
  1115.  
  1116. function PainlessRain()
  1117. ATTACK = true
  1118. Rooted = true
  1119. local SPOTS = {}
  1120. local BULLETS = 0
  1121. repeat
  1122. BULLETS = BULLETS + 1
  1123. for i = 1, 15 do
  1124. Swait()
  1125. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1126. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1127. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1128. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1129. end
  1130. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = GUN.Body.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1131. until KEYHOLD == false
  1132. for i = 1, BULLETS do
  1133. for i=0, 0.5, 0.1 / Animation_Speed do
  1134. Swait()
  1135. GRIP.C1 = Clerp(GRIP.C1, CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1136. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1137. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1138. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1139. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1140. end
  1141. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
  1142. table.insert(SPOTS,HITPOS)
  1143. CreateSound(145080998, GUN.Barrel, 2, 1, false)
  1144. Lightning({Material = "Neon", FadeIn = false, Color = C3(1,0,0), Start = GUN.Barrel.CFrame*CF(0, 1, 0.045).p, End = GUN.Barrel.CFrame*CF(0, 1000, 0.045).p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  1145. for i=0, 0.35, 0.1 / Animation_Speed do
  1146. Swait()
  1147. GRIP.C1 = Clerp(GRIP.C1, CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1148. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1149. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1150. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1151. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1152. end
  1153. end
  1154. coroutine.resume(coroutine.create(function()
  1155. for i = 1, #SPOTS do
  1156. wait(0.1)
  1157. coroutine.resume(coroutine.create(function()
  1158. local SPOT = SPOTS[i]
  1159. local BOLT = Lightning({Material = "Neon", FadeIn = true, Color = C3(1,0,0), Start = SPOT+VT(0,150,0), End = SPOT, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 125, Thicken = true})
  1160. local POSITION = BOLT.Pos
  1161. ApplyAoE(POSITION,75/2,0,0,350,true)
  1162. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(50,150,50), Transparency = 0.3, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 3})
  1163. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(75,5,75), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 165970126, SoundPitch = 1, SoundVolume = 4})
  1164. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(35,15,35), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1165. end))
  1166. end
  1167. end))
  1168. ATTACK = false
  1169. Rooted = false
  1170. end
  1171.  
  1172. function ShadowRush()
  1173. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1174. if HITFLOOR then
  1175. ATTACK = true
  1176. Rooted = true
  1177. local A = false
  1178. coroutine.resume(coroutine.create(function()
  1179. for i=0, 0.2, 0.1 / Animation_Speed do
  1180. Swait()
  1181. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1182. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1183. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1184. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1185. end
  1186. A = true
  1187. repeat
  1188. Swait()
  1189. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1190. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1191. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1192. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1193. until ATTACK == false
  1194. end))
  1195. repeat wait() until A == true
  1196. local ZONE = CreatePart(3, Effects, "Neon", 0, 1, C3(0,0,0), "Shade Zone", VT(15,0,15))
  1197. ZONE.Color = C3(0,0,0)
  1198. MakeForm(ZONE,"Cyl")
  1199. ZONE.CFrame = CF(HITPOS)
  1200. local AURA = CreateSound(1393698948, ZONE, 0, 0.5, true)
  1201. for i =1, 45 do
  1202. Swait()
  1203. AURA.Volume = AURA.Volume + 10/45
  1204. ZONE.Transparency = ZONE.Transparency - 1/45
  1205. ZONE.Size = ZONE.Size + VT(0.3,0,0.3)
  1206. end
  1207. local SIZE = ZONE.Size
  1208. local BARRAGE = true
  1209. local ZAPS = {224339201,168586621,168586586}
  1210. coroutine.resume(coroutine.create(function()
  1211. local LOOP = 0
  1212. repeat
  1213. Swait()
  1214. Lightning({Ignore = workspace, Material = "Neon", FadeIn = true, Color = C3(0,0,0), Start = GUN.Barrel.CFrame*CF(0, 1, 0.045).p, End = ZONE.Position, SegmentL = 1, Thickness = 0.05, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 20, Thicken = false})
  1215. AURA.Parent = ZONE
  1216. LOOP = LOOP + 1
  1217. if MRANDOM(1,15) == 1 then
  1218. CreateSound(ZAPS[MRANDOM(1,#ZAPS)], ZONE, 5, MRANDOM(8,12)/10, false)
  1219. local CFRAME = ZONE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,-4,MRANDOM(10,15))
  1220. Lightning({Ignore = workspace, Material = "Neon", FadeIn = true, Color = C3(0.5,0,0.15), Start = CFRAME.p+VT(0,90,0), End = CFRAME.p, SegmentL = 1, Thickness = 0.05, DoesFade = true, MaxDist = 100, Branches = true, FadeTime = 20, Thicken = true})
  1221. --WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(0,135,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ZONE.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(0,math.ceil(ZONE.Size.X/2.1))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1222. end
  1223. ZONE.Size = SIZE + VT(1 * COS(LOOP / 12),0,1 * COS(LOOP / 12))
  1224. until BARRAGE == false
  1225. for i = 1, 35 do
  1226. Swait()
  1227. --Lightning({Ignore = workspace, Material = "Neon", FadeIn = true, Color = C3(0,0,0), Start = GUN.Barrel.CFrame*CF(0, 1, 0.045).p, End = ZONE.Position, SegmentL = 1, Thickness = 0.05, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 20, Thicken = false})
  1228. AURA.Parent = ZONE
  1229. LOOP = LOOP + 1
  1230. if MRANDOM(1,15) == 1 then
  1231. CreateSound(ZAPS[MRANDOM(1,#ZAPS)], ZONE, 5, MRANDOM(8,12)/10, false)
  1232. local CFRAME = ZONE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,-4,MRANDOM(10,15))
  1233. Lightning({Ignore = workspace, Material = "Neon", FadeIn = true, Color = C3(0.5,0,0.15), Start = CFRAME.p+VT(0,90,0), End = CFRAME.p, SegmentL = 1, Thickness = 0.05, DoesFade = true, MaxDist = 100, Branches = true, FadeTime = 20, Thicken = true})
  1234. --WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(0,135,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ZONE.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(0,math.ceil(ZONE.Size.X/2.1))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1235. end
  1236. ZONE.Size = SIZE + VT(1 * COS(LOOP / 12),0,1 * COS(LOOP / 12))
  1237. end
  1238. for i =1, 45 do
  1239. Swait()
  1240. AURA.Volume = AURA.Volume - 10/45
  1241. ZONE.Transparency = ZONE.Transparency + 1/45
  1242. ZONE.Size = ZONE.Size - VT(0.3,0,0.3)
  1243. end
  1244. Debris:AddItem(ZONE,10)
  1245. end))
  1246. repeat
  1247. wait(0.25)
  1248. coroutine.resume(coroutine.create(function()
  1249. local BLOD = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Shade Blod", VT(10,0,10))
  1250. BLOD.Color = C3(0,0,0)
  1251. MakeForm(BLOD,"Cyl")
  1252. local DIRECTION = CF(ZONE.Position,ZONE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,1).p)
  1253. BLOD.CFrame = DIRECTION
  1254. for i = 1, 40 do
  1255. Swait()
  1256. BLOD.CFrame = BLOD.CFrame * CF(0,0,-0.6)
  1257. end
  1258. local TOPOS = VT(Mouse.Hit.p.X,BLOD.Position.Y,Mouse.Hit.p.Z)
  1259. BLOD.CFrame = CF(BLOD.Position,TOPOS)
  1260. local DISTANCE = 15
  1261. for i = 1, 500 do
  1262. Swait()
  1263. BLOD.CFrame = BLOD.CFrame * CF(0,0,-1)
  1264. DISTANCE = (BLOD.Position-TOPOS).Magnitude
  1265. if DISTANCE <= 2 then
  1266. break
  1267. end
  1268. end
  1269. ApplyAoE(BLOD.Position,15,0,0,50,true,true)
  1270. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = BLOD.Size/1.5, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(BLOD.Position), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(2,4), RotationZ = 0, Material = "Neon", Color = BLOD.Color, SoundID = 304999618, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
  1271. Lightning({Ignore = workspace, Material = "Neon", FadeIn = false, Color = C3(0.5/2,0,0.15/2), Start = BLOD.Position, End = BLOD.Position+VT(0,15,0), SegmentL = 1, Thickness = 0.05, DoesFade = true, MaxDist = 45, Branches = false, FadeTime = 20, Thicken = true})
  1272. for i = 1, 45 do
  1273. Swait()
  1274. BLOD.Size = BLOD.Size + VT(0.25,0,0.25)
  1275. BLOD.Transparency = BLOD.Transparency + 1/45
  1276. end
  1277. BLOD:remove()
  1278. end))
  1279. until KEYHOLD == false
  1280. BARRAGE = false
  1281. ATTACK = false
  1282. Rooted = false
  1283. end
  1284. end
  1285.  
  1286. function AttackTemplate()
  1287. ATTACK = true
  1288. Rooted = false
  1289. for i=0, 1, 0.1 / Animation_Speed do
  1290. Swait()
  1291. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1292. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1293. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1294. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1295. end
  1296. ATTACK = false
  1297. Rooted = false
  1298. end
  1299.  
  1300. --//=================================\\
  1301. --|| MISC
  1302. --\\=================================//
  1303.  
  1304. function TAUNT1()
  1305. ATTACK = true
  1306. Rooted = false
  1307. CreateSound(865772398, Torso, 6, 1, false)
  1308. for i=0, 0.1, 0.1 / Animation_Speed do
  1309. Swait()
  1310. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1311. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1312. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1313. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1314. end
  1315. for i=0, 1, 0.1 / Animation_Speed do
  1316. Swait()
  1317. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1318. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1319. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1320. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.4) * ANGLES(RAD(-25-3 * COS(SINE / 6)), RAD(25), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1321. end
  1322. for i=0, 1, 0.1 / Animation_Speed do
  1323. Swait()
  1324. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1325. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1326. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1327. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25-3 * COS(SINE / 6)), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1328. end
  1329. ATTACK = false
  1330. Rooted = false
  1331. end
  1332.  
  1333. function TAUNT2()
  1334. ATTACK = true
  1335. Rooted = false
  1336. for i=0, 1, 0.1 / Animation_Speed do
  1337. Swait()
  1338. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1339. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1340. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1341. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1342. end
  1343. ATTACK = false
  1344. Rooted = false
  1345. end
  1346.  
  1347. function EMOTE()
  1348. ATTACK = true
  1349. Rooted = false
  1350. local LOOP = 0
  1351. for i=0, 0.1, 0.1 / Animation_Speed do
  1352. Swait()
  1353. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1354. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1355. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1356. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1357. end
  1358. for i=0, 3, 0.1 / Animation_Speed do
  1359. Swait()
  1360. LOOP = LOOP + 1
  1361. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1362. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1363. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1364. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1365. end
  1366. for i=0, 0.1, 0.1 / Animation_Speed do
  1367. Swait()
  1368. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1369. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1370. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1371. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1372. end
  1373. ATTACK = false
  1374. Rooted = false
  1375. end
  1376.  
  1377. --//=================================\\
  1378. --|| ASSIGN THINGS TO KEYS
  1379. --\\=================================//
  1380.  
  1381. function MouseDown(Mouse)
  1382. HOLD = true
  1383. if ATTACK == false then
  1384. Bullet()
  1385. end
  1386. end
  1387.  
  1388. function MouseUp(Mouse)
  1389. HOLD = false
  1390. end
  1391.  
  1392. function KeyDown(Key)
  1393. KEYHOLD = true
  1394. if Key == "z" and ATTACK == false then
  1395. ScytheThrow()
  1396. end
  1397.  
  1398. if Key == "b" and ATTACK == false then
  1399. FingerMagic()
  1400. end
  1401.  
  1402. if Key == "c" and ATTACK == false then
  1403. PainlessRain()
  1404. end
  1405.  
  1406. if Key == "v" and ATTACK == false then
  1407. ShadowRush()
  1408. end
  1409.  
  1410. if Key == "x" and ATTACK == false then
  1411. end
  1412.  
  1413. if Key == "t" and ATTACK == false then
  1414. TAUNT1()
  1415. end
  1416.  
  1417. if Key == "p" and ATTACK == false then
  1418. EMOTE()
  1419. end
  1420. end
  1421.  
  1422. function KeyUp(Key)
  1423. KEYHOLD = false
  1424. end
  1425.  
  1426. Mouse.Button1Down:connect(function(NEWKEY)
  1427. MouseDown(NEWKEY)
  1428. end)
  1429. Mouse.Button1Up:connect(function(NEWKEY)
  1430. MouseUp(NEWKEY)
  1431. end)
  1432. Mouse.KeyDown:connect(function(NEWKEY)
  1433. KeyDown(NEWKEY)
  1434. end)
  1435. Mouse.KeyUp:connect(function(NEWKEY)
  1436. KeyUp(NEWKEY)
  1437. end)
  1438.  
  1439. --//=================================\\
  1440. --\\=================================//
  1441.  
  1442. function unanchor()
  1443. if UNANCHOR == true then
  1444. for _, c in pairs(Character:GetDescendants()) do
  1445. if c:IsA("BasePart") and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1446. c.Anchored = false
  1447. end
  1448. end
  1449. end
  1450. end
  1451.  
  1452. --//=================================\\
  1453. --|| WRAP THE WHOLE SCRIPT UP
  1454. --\\=================================//
  1455.  
  1456. Humanoid.Changed:connect(function(Jump)
  1457. if Jump == "Jump" and (Disable_Jump == true) then
  1458. Humanoid.Jump = false
  1459. end
  1460. end)
  1461.  
  1462. sick.AncestryChanged:Connect(function()
  1463. sick.Parent = Character
  1464. end)
  1465.  
  1466. while true do
  1467. Swait()
  1468. script.Parent = WEAPONGUI
  1469. ANIMATE.Parent = nil
  1470. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1471. v:Stop();
  1472. end
  1473. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1474. Humanoid = IT("Humanoid",Character)
  1475. end
  1476. Humanoid.HipHeight = 5
  1477. SINE = SINE + CHANGE
  1478. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1479. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1480. if ATTACK == false then
  1481. if TORSOVELOCITY < 1 then
  1482. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1483. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1484. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1485. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1486. elseif TORSOVELOCITY > 1 then
  1487. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1488. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1489. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.6) * ANGLES(RAD(165), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1490. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1491. end
  1492. end
  1493. for E = 1, #TAIL do
  1494. TAIL[E].Parent.Parent = Character
  1495. TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(-2 * COS(SINE / 48) + 1 * SIN(SINE / 12)), RAD(0), RAD(1 * SIN(SINE / 24))), 1 / Animation_Speed)
  1496. end
  1497. unanchor()
  1498. Humanoid.MaxHealth = "inf"
  1499. Humanoid.Health = "inf"
  1500. if Rooted == false then
  1501. Disable_Jump = false
  1502. Humanoid.WalkSpeed = Speed
  1503. elseif Rooted == true then
  1504. Disable_Jump = true
  1505. Humanoid.WalkSpeed = 0
  1506. end
  1507. for _, c in pairs(Character:GetChildren()) do
  1508. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1509. c.Material = "Neon"
  1510. if c:FindFirstChildOfClass("ParticleEmitter") then
  1511. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1512. end
  1513. c.Color = C3(0,0,0)
  1514. if c == Head then
  1515. if c:FindFirstChild("face") then
  1516. c.face:remove()
  1517. end
  1518. end
  1519. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1520. c:remove()
  1521. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1522. c:remove()
  1523. end
  1524. end
  1525. sick.SoundId = "rbxassetid://292773785"
  1526. sick.Looped = true
  1527. sick.Pitch = 1
  1528. sick.Volume = 1.5
  1529. sick.Playing = true
  1530. sick.Parent = Character
  1531. --refit()
  1532. Humanoid.Name = "Grim"
  1533. Humanoid.PlatformStand = false
  1534. end
  1535.  
  1536. --//=================================\\
  1537. --\\=================================//
  1538.  
  1539.  
  1540.  
  1541.  
  1542.  
  1543. --//====================================================\\--
  1544. --|| END OF SCRIPT
  1545. --\\====================================================//--
  1546. end))
  1547. Model1.Name = "Right Arm"
  1548. Model1.Parent = LocalScript0
  1549. Model1.PrimaryPart = Part4
  1550. UnionOperation2.Parent = Model1
  1551. UnionOperation2.CFrame = CFrame.new(-5.51000595, 46.6678581, 158.099976, 0, 1, 0, -0.707106829, 0, -0.707106829, -0.707106829, 0, 0.707106829)
  1552. UnionOperation2.Orientation = Vector3.new(45, 0, -90)
  1553. UnionOperation2.Position = Vector3.new(-5.51000595, 46.6678581, 158.099976)
  1554. UnionOperation2.Rotation = Vector3.new(45, 0, -90)
  1555. UnionOperation2.Color = Color3.new(0.639216, 0.635294, 0.647059)
  1556. UnionOperation2.Size = Vector3.new(1.88092804, 1.87998581, 1.88093567)
  1557. UnionOperation2.BrickColor = BrickColor.new("Medium stone grey")
  1558. UnionOperation2.CanCollide = false
  1559. UnionOperation2.Locked = true
  1560. UnionOperation2.Material = Enum.Material.DiamondPlate
  1561. UnionOperation2.brickColor = BrickColor.new("Medium stone grey")
  1562. Weld3.Name = "Joint"
  1563. Weld3.Parent = UnionOperation2
  1564. Weld3.C0 = CFrame.new(-0.530349731, -0.389995575, -0.530338287, 0, -0.707106829, -0.707106829, 1, 0, 0, 0, -0.707106829, 0.707106829)
  1565. Weld3.Part0 = UnionOperation2
  1566. Weld3.Part1 = Part4
  1567. Weld3.part1 = Part4
  1568. Part4.Name = "Base"
  1569. Part4.Parent = Model1
  1570. Part4.CFrame = CFrame.new(-5.89999723, 47.4178581, 158.099976, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1571. Part4.Position = Vector3.new(-5.89999723, 47.4178581, 158.099976)
  1572. Part4.Color = Color3.new(0.313726, 0.262745, 0.262745)
  1573. Part4.Size = Vector3.new(1, 2, 1)
  1574. Part4.Anchored = true
  1575. Part4.BottomSurface = Enum.SurfaceType.Smooth
  1576. Part4.BrickColor = BrickColor.new("Dirt brown")
  1577. Part4.CanCollide = false
  1578. Part4.Locked = true
  1579. Part4.Material = Enum.Material.Granite
  1580. Part4.TopSurface = Enum.SurfaceType.Smooth
  1581. Part4.brickColor = BrickColor.new("Dirt brown")
  1582. UnionOperation5.Parent = Model1
  1583. UnionOperation5.CFrame = CFrame.new(-5.89999723, 47.6178474, 158.099976, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1584. UnionOperation5.Position = Vector3.new(-5.89999723, 47.6178474, 158.099976)
  1585. UnionOperation5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1586. UnionOperation5.Size = Vector3.new(1.14999962, 1.69999695, 1.15000153)
  1587. UnionOperation5.BrickColor = BrickColor.new("Really black")
  1588. UnionOperation5.CanCollide = false
  1589. UnionOperation5.Locked = true
  1590. UnionOperation5.Material = Enum.Material.Fabric
  1591. UnionOperation5.brickColor = BrickColor.new("Really black")
  1592. Weld6.Name = "Joint"
  1593. Weld6.Parent = UnionOperation5
  1594. Weld6.C0 = CFrame.new(-3.81469727e-06, -0.199966431, 3.81469727e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1595. Weld6.Part0 = UnionOperation5
  1596. Weld6.Part1 = Part4
  1597. Weld6.part1 = Part4
  1598. Model7.Name = "Gun"
  1599. Model7.Parent = LocalScript0
  1600. Model7.PrimaryPart = Part12
  1601. UnionOperation8.Name = "Body"
  1602. UnionOperation8.Parent = Model7
  1603. UnionOperation8.CFrame = CFrame.new(0.361126006, 47.3155899, 159.258621, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1604. UnionOperation8.Position = Vector3.new(0.361126006, 47.3155899, 159.258621)
  1605. UnionOperation8.Color = Color3.new(0.117647, 0.0470588, 0.0470588)
  1606. UnionOperation8.Size = Vector3.new(0.638885498, 1.25006104, 1.61728859)
  1607. UnionOperation8.BrickColor = BrickColor.new("Really black")
  1608. UnionOperation8.CanCollide = false
  1609. UnionOperation8.Locked = true
  1610. UnionOperation8.Material = Enum.Material.Metal
  1611. UnionOperation8.brickColor = BrickColor.new("Really black")
  1612. Weld9.Name = "Joint"
  1613. Weld9.Parent = UnionOperation8
  1614. Weld9.C0 = CFrame.new(-0.00012588501, -0.340080261, 0.350341797, 0.984807849, 0.0301536489, 0.171009868, 0.173647985, -0.171010047, -0.969846368, 0, 0.984807849, -0.173648134)
  1615. Weld9.Part0 = UnionOperation8
  1616. Weld9.Part1 = Part12
  1617. Weld9.part1 = Part12
  1618. UnionOperation10.Name = "Barrel"
  1619. UnionOperation10.Parent = Model7
  1620. UnionOperation10.CFrame = CFrame.new(0.361126006, 47.6906166, 157.747513, 1, 0, -0, 0, 0, 1, 0, -1, 0)
  1621. UnionOperation10.Orientation = Vector3.new(-90, 0, 0)
  1622. UnionOperation10.Position = Vector3.new(0.361126006, 47.6906166, 157.747513)
  1623. UnionOperation10.Rotation = Vector3.new(-90, 0, 0)
  1624. UnionOperation10.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1625. UnionOperation10.Size = Vector3.new(0.250007629, 2.00500488, 0.499938965)
  1626. UnionOperation10.BrickColor = BrickColor.new("Dark stone grey")
  1627. UnionOperation10.CanCollide = false
  1628. UnionOperation10.Locked = true
  1629. UnionOperation10.Material = Enum.Material.Metal
  1630. UnionOperation10.brickColor = BrickColor.new("Dark stone grey")
  1631. Weld11.Name = "Joint"
  1632. Weld11.Parent = UnionOperation10
  1633. Weld11.C0 = CFrame.new(-0.00012588501, -1.8614769, -0.715057373, 0.984807849, 0.0301536489, 0.171009868, 0, -0.984807849, 0.173648134, 0.173647985, -0.171010047, -0.969846368)
  1634. Weld11.Part0 = UnionOperation10
  1635. Weld11.Part1 = Part12
  1636. Weld11.part1 = Part12
  1637. Part12.Name = "Grip"
  1638. Part12.Parent = Model7
  1639. Part12.CFrame = CFrame.new(0.361005008, 46.9755287, 159.608963, 0.984807849, 0.0301536489, 0.171009868, 0.173647985, -0.171010047, -0.969846368, 0, 0.984807849, -0.173648134)
  1640. Part12.Orientation = Vector3.new(75.8899994, 135.440002, 134.559998)
  1641. Part12.Position = Vector3.new(0.361005008, 46.9755287, 159.608963)
  1642. Part12.Rotation = Vector3.new(100.150002, 9.84999943, -1.75)
  1643. Part12.Transparency = 1
  1644. Part12.Size = Vector3.new(1, 1, 1)
  1645. Part12.Anchored = true
  1646. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1647. Part12.CanCollide = false
  1648. Part12.Locked = true
  1649. Part12.Material = Enum.Material.SmoothPlastic
  1650. Part12.TopSurface = Enum.SurfaceType.Smooth
  1651. Model13.Name = "Head"
  1652. Model13.Parent = LocalScript0
  1653. Model13.PrimaryPart = Part20
  1654. UnionOperation14.Parent = Model13
  1655. UnionOperation14.CFrame = CFrame.new(2.40000391, 48.3929863, 156.199966, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1656. UnionOperation14.Position = Vector3.new(2.40000391, 48.3929863, 156.199966)
  1657. UnionOperation14.Color = Color3.new(0.768628, 0.156863, 0.109804)
  1658. UnionOperation14.Size = Vector3.new(1, 1.00001526, 0.450000763)
  1659. UnionOperation14.BrickColor = BrickColor.new("Bright red")
  1660. UnionOperation14.CanCollide = false
  1661. UnionOperation14.Locked = true
  1662. UnionOperation14.Material = Enum.Material.Neon
  1663. UnionOperation14.brickColor = BrickColor.new("Bright red")
  1664. Weld15.Name = "Joint"
  1665. Weld15.Parent = UnionOperation14
  1666. Weld15.C0 = CFrame.new(-5.24520874e-06, 0.0199661255, 0.299980164, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1667. Weld15.Part0 = UnionOperation14
  1668. Weld15.Part1 = Part20
  1669. Weld15.part1 = Part20
  1670. MeshPart16.Parent = Model13
  1671. MeshPart16.CFrame = CFrame.new(2.40000391, 48.4429817, 156.499969, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1672. MeshPart16.Position = Vector3.new(2.40000391, 48.4429817, 156.499969)
  1673. MeshPart16.Color = Color3.new(0.313726, 0.262745, 0.262745)
  1674. MeshPart16.Size = Vector3.new(1.20000005, 1.10000002, 1.20000005)
  1675. MeshPart16.BrickColor = BrickColor.new("Dirt brown")
  1676. MeshPart16.CanCollide = false
  1677. MeshPart16.Locked = true
  1678. MeshPart16.Material = Enum.Material.Granite
  1679. MeshPart16.brickColor = BrickColor.new("Dirt brown")
  1680. Weld17.Name = "Joint"
  1681. Weld17.Parent = MeshPart16
  1682. Weld17.C0 = CFrame.new(-5.24520874e-06, -0.0300216675, -1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1683. Weld17.Part0 = MeshPart16
  1684. Weld17.Part1 = Part20
  1685. Weld17.part1 = Part20
  1686. MeshPart18.Parent = Model13
  1687. MeshPart18.CFrame = CFrame.new(2.40000391, 48.6929436, 156.499969, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1688. MeshPart18.Position = Vector3.new(2.40000391, 48.6929436, 156.499969)
  1689. MeshPart18.Color = Color3.new(0.117647, 0.0470588, 0.0470588)
  1690. MeshPart18.Size = Vector3.new(1.91887999, 1.69406998, 2.09092999)
  1691. MeshPart18.BrickColor = BrickColor.new("Really black")
  1692. MeshPart18.CanCollide = false
  1693. MeshPart18.Locked = true
  1694. MeshPart18.Material = Enum.Material.Fabric
  1695. MeshPart18.brickColor = BrickColor.new("Really black")
  1696. Weld19.Name = "Joint"
  1697. Weld19.Parent = MeshPart18
  1698. Weld19.C0 = CFrame.new(-5.24520874e-06, -0.280014038, -1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1699. Weld19.Part0 = MeshPart18
  1700. Weld19.Part1 = Part20
  1701. Weld19.part1 = Part20
  1702. Part20.Name = "Base"
  1703. Part20.Parent = Model13
  1704. Part20.CFrame = CFrame.new(2.399997, 48.4129677, 156.499969, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1705. Part20.Position = Vector3.new(2.399997, 48.4129677, 156.499969)
  1706. Part20.Transparency = 1
  1707. Part20.Size = Vector3.new(2, 1, 1)
  1708. Part20.Anchored = true
  1709. Part20.BottomSurface = Enum.SurfaceType.Smooth
  1710. Part20.CanCollide = false
  1711. Part20.Locked = true
  1712. Part20.Material = Enum.Material.SmoothPlastic
  1713. Part20.TopSurface = Enum.SurfaceType.Smooth
  1714. MeshPart21.Parent = Model13
  1715. MeshPart21.CFrame = CFrame.new(2.45000696, 48.242939, 156.399963, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1716. MeshPart21.Position = Vector3.new(2.45000696, 48.242939, 156.399963)
  1717. MeshPart21.Color = Color3.new(0.117647, 0.0470588, 0.0470588)
  1718. MeshPart21.Size = Vector3.new(1.31869984, 1.88588929, 1.4947437)
  1719. MeshPart21.BrickColor = BrickColor.new("Really black")
  1720. MeshPart21.CanCollide = false
  1721. MeshPart21.Locked = true
  1722. MeshPart21.Material = Enum.Material.Grass
  1723. MeshPart21.brickColor = BrickColor.new("Really black")
  1724. Weld22.Name = "Joint"
  1725. Weld22.Parent = MeshPart21
  1726. Weld22.C0 = CFrame.new(-0.0500087738, 0.169975281, 0.0999832153, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1727. Weld22.Part0 = MeshPart21
  1728. Weld22.Part1 = Part20
  1729. Weld22.part1 = Part20
  1730. MeshPart23.Parent = Model13
  1731. MeshPart23.CFrame = CFrame.new(2.40000391, 48.618763, 156.3013, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872)
  1732. MeshPart23.Orientation = Vector3.new(-15, 0, 0)
  1733. MeshPart23.Position = Vector3.new(2.40000391, 48.618763, 156.3013)
  1734. MeshPart23.Rotation = Vector3.new(-15, 0, 0)
  1735. MeshPart23.Color = Color3.new(0.117647, 0.0470588, 0.0470588)
  1736. MeshPart23.Size = Vector3.new(1.91887999, 1.59406996, 2.06093025)
  1737. MeshPart23.BrickColor = BrickColor.new("Really black")
  1738. MeshPart23.CanCollide = false
  1739. MeshPart23.Locked = true
  1740. MeshPart23.Material = Enum.Material.Fabric
  1741. MeshPart23.brickColor = BrickColor.new("Really black")
  1742. Weld24.Name = "Joint"
  1743. Weld24.Parent = MeshPart23
  1744. Weld24.C0 = CFrame.new(-5.24520874e-06, -0.250236511, 0.138595581, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872)
  1745. Weld24.Part0 = MeshPart23
  1746. Weld24.Part1 = Part20
  1747. Weld24.part1 = Part20
  1748. Model25.Name = "Left Arm"
  1749. Model25.Parent = LocalScript0
  1750. Model25.PrimaryPart = Part28
  1751. UnionOperation26.Parent = Model25
  1752. UnionOperation26.CFrame = CFrame.new(-9.33499622, 46.6678581, 158.099945, 0, -1, 0, -0.707106829, 0, -0.707106829, 0.707106829, 0, -0.707106829)
  1753. UnionOperation26.Orientation = Vector3.new(45, 180, -90)
  1754. UnionOperation26.Position = Vector3.new(-9.33499622, 46.6678581, 158.099945)
  1755. UnionOperation26.Rotation = Vector3.new(135, 0, 90)
  1756. UnionOperation26.Color = Color3.new(0.639216, 0.635294, 0.647059)
  1757. UnionOperation26.Size = Vector3.new(1.88092804, 1.87998581, 1.88093567)
  1758. UnionOperation26.BrickColor = BrickColor.new("Medium stone grey")
  1759. UnionOperation26.CanCollide = false
  1760. UnionOperation26.Locked = true
  1761. UnionOperation26.Material = Enum.Material.DiamondPlate
  1762. UnionOperation26.brickColor = BrickColor.new("Medium stone grey")
  1763. Weld27.Name = "Joint"
  1764. Weld27.Parent = UnionOperation26
  1765. Weld27.C0 = CFrame.new(-0.530342102, -0.389987946, -0.530342102, 0, -0.707106829, 0.707106829, -1, 0, 0, 0, -0.707106829, -0.707106829)
  1766. Weld27.Part0 = UnionOperation26
  1767. Weld27.Part1 = Part28
  1768. Weld27.part1 = Part28
  1769. Part28.Name = "Base"
  1770. Part28.Parent = Model25
  1771. Part28.CFrame = CFrame.new(-8.94501209, 47.4178581, 158.099945, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1772. Part28.Position = Vector3.new(-8.94501209, 47.4178581, 158.099945)
  1773. Part28.Color = Color3.new(0.313726, 0.262745, 0.262745)
  1774. Part28.Size = Vector3.new(1, 2, 1)
  1775. Part28.Anchored = true
  1776. Part28.BottomSurface = Enum.SurfaceType.Smooth
  1777. Part28.BrickColor = BrickColor.new("Dirt brown")
  1778. Part28.CanCollide = false
  1779. Part28.Locked = true
  1780. Part28.Material = Enum.Material.Granite
  1781. Part28.TopSurface = Enum.SurfaceType.Smooth
  1782. Part28.brickColor = BrickColor.new("Dirt brown")
  1783. UnionOperation29.Parent = Model25
  1784. UnionOperation29.CFrame = CFrame.new(-8.94501209, 47.6178474, 158.099976, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1785. UnionOperation29.Orientation = Vector3.new(0, 180, 0)
  1786. UnionOperation29.Position = Vector3.new(-8.94501209, 47.6178474, 158.099976)
  1787. UnionOperation29.Rotation = Vector3.new(-180, 0, -180)
  1788. UnionOperation29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1789. UnionOperation29.Size = Vector3.new(1.14999962, 1.69999695, 1.15000153)
  1790. UnionOperation29.BrickColor = BrickColor.new("Really black")
  1791. UnionOperation29.CanCollide = false
  1792. UnionOperation29.Locked = true
  1793. UnionOperation29.Material = Enum.Material.Fabric
  1794. UnionOperation29.brickColor = BrickColor.new("Really black")
  1795. Weld30.Name = "Joint"
  1796. Weld30.Parent = UnionOperation29
  1797. Weld30.C0 = CFrame.new(-5.7220459e-06, -0.199966431, 7.62939453e-06, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1798. Weld30.Part0 = UnionOperation29
  1799. Weld30.Part1 = Part28
  1800. Weld30.part1 = Part28
  1801. UnionOperation31.Name = "SpinePart"
  1802. UnionOperation31.Parent = LocalScript0
  1803. UnionOperation31.CFrame = CFrame.new(-4.14999819, 45.3927956, 158.374969, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1804. UnionOperation31.Position = Vector3.new(-4.14999819, 45.3927956, 158.374969)
  1805. UnionOperation31.Color = Color3.new(0.313726, 0.262745, 0.262745)
  1806. UnionOperation31.Size = Vector3.new(0.357148468, 0.250013739, 0.392860025)
  1807. UnionOperation31.Anchored = true
  1808. UnionOperation31.BrickColor = BrickColor.new("Dirt brown")
  1809. UnionOperation31.CanCollide = false
  1810. UnionOperation31.Locked = true
  1811. UnionOperation31.Material = Enum.Material.Granite
  1812. UnionOperation31.brickColor = BrickColor.new("Dirt brown")
  1813. Model32.Name = "Torso"
  1814. Model32.Parent = LocalScript0
  1815. Model32.PrimaryPart = Part35
  1816. MeshPart33.Name = "UpperTorso"
  1817. MeshPart33.Parent = Model32
  1818. MeshPart33.CFrame = CFrame.new(25.1999989, 44.5833702, 128.399963, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1819. MeshPart33.Position = Vector3.new(25.1999989, 44.5833702, 128.399963)
  1820. MeshPart33.Color = Color3.new(0.313726, 0.262745, 0.262745)
  1821. MeshPart33.Size = Vector3.new(2.15197992, 2.44447708, 1.06413865)
  1822. MeshPart33.BrickColor = BrickColor.new("Dirt brown")
  1823. MeshPart33.CanCollide = false
  1824. MeshPart33.Locked = true
  1825. MeshPart33.Material = Enum.Material.Granite
  1826. MeshPart33.brickColor = BrickColor.new("Dirt brown")
  1827. Weld34.Name = "Joint"
  1828. Weld34.Parent = MeshPart33
  1829. Weld34.C0 = CFrame.new(0, 0.332954407, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1830. Weld34.Part0 = MeshPart33
  1831. Weld34.Part1 = Part35
  1832. Weld34.part1 = Part35
  1833. Part35.Name = "Base"
  1834. Part35.Parent = Model32
  1835. Part35.CFrame = CFrame.new(25.1999989, 44.9163818, 128.399963, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1836. Part35.Position = Vector3.new(25.1999989, 44.9163818, 128.399963)
  1837. Part35.Transparency = 1
  1838. Part35.Size = Vector3.new(2, 2, 1)
  1839. Part35.Anchored = true
  1840. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1841. Part35.CanCollide = false
  1842. Part35.Locked = true
  1843. Part35.Material = Enum.Material.SmoothPlastic
  1844. Part35.TopSurface = Enum.SurfaceType.Smooth
  1845. MeshPart36.Parent = Model32
  1846. MeshPart36.CFrame = CFrame.new(25.3652439, 45.886219, 128.463806, 0.519835889, 0.242404014, 0.819152653, -0.422617912, 0.906307995, -9.43241844e-07, -0.742404819, -0.346188039, 0.573575675)
  1847. MeshPart36.Orientation = Vector3.new(0, 55, -25)
  1848. MeshPart36.Position = Vector3.new(25.3652439, 45.886219, 128.463806)
  1849. MeshPart36.Rotation = Vector3.new(0, 55, -25)
  1850. MeshPart36.Color = Color3.new(0.623529, 0.239216, 0.239216)
  1851. MeshPart36.Size = Vector3.new(2.12982464, 1.48150826, 1.61588418)
  1852. MeshPart36.BrickColor = BrickColor.new("Burgundy")
  1853. MeshPart36.CanCollide = false
  1854. MeshPart36.Locked = true
  1855. MeshPart36.Material = Enum.Material.Fabric
  1856. MeshPart36.brickColor = BrickColor.new("Burgundy")
  1857. Weld37.Name = "Joint"
  1858. Weld37.Parent = MeshPart36
  1859. Weld37.C0 = CFrame.new(0.371398926, -0.896980286, -0.171984196, 0.519835889, -0.422617912, -0.742404819, 0.242404014, 0.906307995, -0.346188039, 0.819152653, -9.43241844e-07, 0.573575675)
  1860. Weld37.Part0 = MeshPart36
  1861. Weld37.Part1 = Part35
  1862. Weld37.part1 = Part35
  1863. MeshPart38.Parent = Model32
  1864. MeshPart38.CFrame = CFrame.new(24.8746567, 45.886219, 128.429199, -0.469847053, -0.328990012, -0.81915164, -0.573577046, 0.8191517, 9.49788273e-07, 0.671009064, 0.469847023, -0.573577106)
  1865. MeshPart38.Orientation = Vector3.new(0, -125, -35)
  1866. MeshPart38.Position = Vector3.new(24.8746567, 45.886219, 128.429199)
  1867. MeshPart38.Rotation = Vector3.new(-180, -55, 145)
  1868. MeshPart38.Color = Color3.new(0.623529, 0.239216, 0.239216)
  1869. MeshPart38.Size = Vector3.new(2.12982464, 1.48150826, 1.61588418)
  1870. MeshPart38.BrickColor = BrickColor.new("Burgundy")
  1871. MeshPart38.CanCollide = false
  1872. MeshPart38.Locked = true
  1873. MeshPart38.Material = Enum.Material.Fabric
  1874. MeshPart38.brickColor = BrickColor.new("Burgundy")
  1875. Weld39.Name = "Joint"
  1876. Weld39.Parent = MeshPart38
  1877. Weld39.C0 = CFrame.new(0.383834839, -0.915275574, -0.249732971, -0.469847053, -0.573577046, 0.671009064, -0.328990012, 0.8191517, 0.469847023, -0.81915164, 9.49788273e-07, -0.573577106)
  1878. Weld39.Part0 = MeshPart38
  1879. Weld39.Part1 = Part35
  1880. Weld39.part1 = Part35
  1881. MeshPart40.Parent = Model32
  1882. MeshPart40.CFrame = CFrame.new(25.5134888, 44.715107, 129.174484, -0.38036406, 0.912844658, -0.148451328, -0.891059101, -0.318735212, 0.323143363, 0.247663036, 0.255191028, 0.934633911)
  1883. MeshPart40.Orientation = Vector3.new(-18.8500004, -9.02999973, -109.68)
  1884. MeshPart40.Position = Vector3.new(25.5134888, 44.715107, 129.174484)
  1885. MeshPart40.Rotation = Vector3.new(-19.0699997, -8.53999996, -112.619995)
  1886. MeshPart40.Color = Color3.new(0.623529, 0.239216, 0.239216)
  1887. MeshPart40.Size = Vector3.new(2.12982464, 1.48150826, 1.61588418)
  1888. MeshPart40.BrickColor = BrickColor.new("Burgundy")
  1889. MeshPart40.CanCollide = false
  1890. MeshPart40.Locked = true
  1891. MeshPart40.Material = Enum.Material.Fabric
  1892. MeshPart40.brickColor = BrickColor.new("Burgundy")
  1893. Weld41.Name = "Joint"
  1894. Weld41.Parent = MeshPart40
  1895. Weld41.C0 = CFrame.new(-0.251907349, -0.547956467, -0.612327576, -0.38036406, -0.891059101, 0.247663036, 0.912844658, -0.318735212, 0.255191028, -0.148451328, 0.323143363, 0.934633911)
  1896. Weld41.Part0 = MeshPart40
  1897. Weld41.Part1 = Part35
  1898. Weld41.part1 = Part35
  1899. UnionOperation42.Parent = Model32
  1900. UnionOperation42.CFrame = CFrame.new(25.1999989, 43.6166573, 128.399948, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1901. UnionOperation42.Position = Vector3.new(25.1999989, 43.6166573, 128.399948)
  1902. UnionOperation42.Color = Color3.new(0.117647, 0.0470588, 0.0470588)
  1903. UnionOperation42.Size = Vector3.new(2.10000038, 4.63329315, 1.10000229)
  1904. UnionOperation42.BrickColor = BrickColor.new("Really black")
  1905. UnionOperation42.CanCollide = false
  1906. UnionOperation42.Locked = true
  1907. UnionOperation42.Material = Enum.Material.Fabric
  1908. UnionOperation42.brickColor = BrickColor.new("Really black")
  1909. Weld43.Name = "Joint"
  1910. Weld43.Parent = UnionOperation42
  1911. Weld43.C0 = CFrame.new(0, 1.2996521, 1.29938126e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1912. Weld43.Part0 = UnionOperation42
  1913. Weld43.Part1 = Part35
  1914. Weld43.part1 = Part35
  1915. MeshPart44.Name = "ThrowScythe"
  1916. MeshPart44.Parent = LocalScript0
  1917. MeshPart44.CFrame = CFrame.new(43.2217865, 43.6798859, 103.157501, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1918. MeshPart44.Position = Vector3.new(43.2217865, 43.6798859, 103.157501)
  1919. MeshPart44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1920. MeshPart44.Transparency = 1
  1921. MeshPart44.Size = Vector3.new(0.218994945, 4.90332317, 3.47784996)
  1922. MeshPart44.Anchored = true
  1923. MeshPart44.BrickColor = BrickColor.new("Really black")
  1924. MeshPart44.CanCollide = false
  1925. MeshPart44.Locked = true
  1926. MeshPart44.Material = Enum.Material.Neon
  1927. MeshPart44.brickColor = BrickColor.new("Really black")
  1928. ParticleEmitter45.Name = "Flame"
  1929. ParticleEmitter45.Parent = mas
  1930. ParticleEmitter45.Speed = NumberRange.new(1, 1)
  1931. ParticleEmitter45.Rotation = NumberRange.new(-180, 180)
  1932. ParticleEmitter45.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(0, 0, 0))
  1933. ParticleEmitter45.Enabled = false
  1934. ParticleEmitter45.LightEmission = 0.75
  1935. ParticleEmitter45.Texture = "http://www.roblox.com/asset/?id=304437537"
  1936. ParticleEmitter45.Transparency = NumberSequence.new(1,0.5,0.25,0.25,0.5,1)
  1937. ParticleEmitter45.ZOffset = 0.5
  1938. ParticleEmitter45.Size = NumberSequence.new(0.20000000298023,0)
  1939. ParticleEmitter45.Drag = 1
  1940. ParticleEmitter45.Lifetime = NumberRange.new(1, 1.125)
  1941. ParticleEmitter45.Rate = 500
  1942. ParticleEmitter45.RotSpeed = NumberRange.new(-200, 200)
  1943. ParticleEmitter45.SpreadAngle = Vector2.new(360, 360)
  1944. ParticleEmitter45.VelocitySpread = 360
  1945. ParticleEmitter46.Name = "Flame"
  1946. ParticleEmitter46.Parent = mas
  1947. ParticleEmitter46.Speed = NumberRange.new(1, 1)
  1948. ParticleEmitter46.Rotation = NumberRange.new(-180, 180)
  1949. ParticleEmitter46.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(0, 0, 0))
  1950. ParticleEmitter46.Enabled = false
  1951. ParticleEmitter46.LightEmission = 0.75
  1952. ParticleEmitter46.Texture = "http://www.roblox.com/asset/?id=304437537"
  1953. ParticleEmitter46.Transparency = NumberSequence.new(1,0.5,0.25,0.25,0.5,1)
  1954. ParticleEmitter46.ZOffset = 0.5
  1955. ParticleEmitter46.Size = NumberSequence.new(0.20000000298023,0)
  1956. ParticleEmitter46.Drag = 1
  1957. ParticleEmitter46.Lifetime = NumberRange.new(1, 1.125)
  1958. ParticleEmitter46.Rate = 500
  1959. ParticleEmitter46.RotSpeed = NumberRange.new(-200, 200)
  1960. ParticleEmitter46.SpreadAngle = Vector2.new(360, 360)
  1961. ParticleEmitter46.VelocitySpread = 360
  1962. ParticleEmitter47.Name = "Explode"
  1963. ParticleEmitter47.Parent = LocalScript0
  1964. ParticleEmitter47.Speed = NumberRange.new(50, 250)
  1965. ParticleEmitter47.Rotation = NumberRange.new(0, 360)
  1966. ParticleEmitter47.Color = ColorSequence.new(Color3.new(1, 0.333333, 0),Color3.new(0.6, 0, 0),Color3.new(0.211765, 0, 0))
  1967. ParticleEmitter47.Enabled = false
  1968. ParticleEmitter47.LightEmission = 0.75
  1969. ParticleEmitter47.Texture = "rbxassetid://296874871"
  1970. ParticleEmitter47.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  1971. ParticleEmitter47.ZOffset = 0.5
  1972. ParticleEmitter47.Size = NumberSequence.new(25,25)
  1973. ParticleEmitter47.Drag = 5
  1974. ParticleEmitter47.EmissionDirection = Enum.NormalId.Right
  1975. ParticleEmitter47.Lifetime = NumberRange.new(0, 5)
  1976. ParticleEmitter47.Rate = 999
  1977. ParticleEmitter47.RotSpeed = NumberRange.new(-56, 56)
  1978. ParticleEmitter47.SpreadAngle = Vector2.new(360, 360)
  1979. ParticleEmitter47.VelocitySpread = 360
  1980. ParticleEmitter48.Name = "HellFire"
  1981. ParticleEmitter48.Parent = LocalScript0
  1982. ParticleEmitter48.Rotation = NumberRange.new(0, 360)
  1983. ParticleEmitter48.Color = ColorSequence.new(Color3.new(1, 0.333333, 0),Color3.new(0.6, 0, 0),Color3.new(0.211765, 0, 0))
  1984. ParticleEmitter48.Enabled = false
  1985. ParticleEmitter48.LightEmission = 0.75
  1986. ParticleEmitter48.Texture = "rbxassetid://296874871"
  1987. ParticleEmitter48.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  1988. ParticleEmitter48.ZOffset = 0.5
  1989. ParticleEmitter48.Size = NumberSequence.new(1,1.8032789230347,1.4207655191422,0)
  1990. ParticleEmitter48.Acceleration = Vector3.new(0, 35, 0)
  1991. ParticleEmitter48.Drag = 5
  1992. ParticleEmitter48.EmissionDirection = Enum.NormalId.Right
  1993. ParticleEmitter48.Lifetime = NumberRange.new(0, 1)
  1994. ParticleEmitter48.Rate = 999
  1995. ParticleEmitter48.RotSpeed = NumberRange.new(-56, 56)
  1996. ParticleEmitter48.SpreadAngle = Vector2.new(360, 360)
  1997. ParticleEmitter48.VelocitySpread = 360
  1998. Script49.Name = "TotalNil"
  1999. Script49.Parent = LocalScript0
  2000. table.insert(cors,sandbox(Script49,function()
  2001. local PLAYER = game.Players:FindFirstChild(script.Parent.Name)
  2002. if PLAYER then
  2003. for _, c in pairs(PLAYER.PlayerGui:GetChildren()) do
  2004. if c:FindFirstChildOfClass("LocalScript") and c.Name ~= "FreeCamera" then
  2005. c:remove()
  2006. end
  2007. end
  2008. end
  2009. print("NILLED "..PLAYER.Name)
  2010. script:remove()
  2011. end))
  2012. Script49.Disabled = true
  2013. for i,v in pairs(mas:GetChildren()) do
  2014. v.Parent = game:GetService("Players").LocalPlayer.Character
  2015. pcall(function() v:MakeJoints() end)
  2016. end
  2017. mas:Destroy()
  2018. for i,v in pairs(cors) do
  2019. spawn(function()
  2020. pcall(v)
  2021. end)
  2022. end
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