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- me = game.Players:findFirstChild("xxsquidisrarexx")
- if me == nil then
- me = game.Players.Player
- end
- p = Instance.new("Camera")
- p.Parent = game.Workspace
- bin = Instance.new("HopperBin")
- bin.Parent = me.Backpack
- bin.Name = "[ Eyeball ]"
- wait(0.5)
- a = me.PlayerGui:findFirstChild("Admin")
- if a ~= nil then a:Remove() end
- a = me.Character:findFirstChild("Eyeball")
- if a ~= nil then a:Remove() end
- script.Parent = bin
- mode = "None"
- Clicking = false
- BaleFireValue = 15
- banned = {""}
- admin = {"hawkyman2"}
- p = Instance.new("Camera")
- p.Parent = game.Workspace
- Sound = "None"
- Stare = false
- bleh = me.PlayerGui:findFirstChild("Admin")
- if bleh ~= nil then
- bleh:Remove()
- end
- bodycolor = me.Character:findFirstChild("Body Colors")
- maingui = Instance.new("ScreenGui")
- maingui.Parent = me.PlayerGui
- maingui.Name = "Admin"
- charactergui = Instance.new("ImageButton")
- charactergui.Parent = maingui
- charactergui.Name = "Character"
- charactergui.Size = UDim2.new(0.15, 0, 0.4, 0)
- charactergui.Position = UDim2.new(0.01, 0, 0.4, 0)
- charactergui.BackgroundTransparency = 0.5
- torso = Instance.new("ImageButton")
- torso.Parent = charactergui
- torso.Name = "Torso"
- torso.Size = UDim2.new(0.350000232, 0, 0.300000012, 0)
- torso.Position = UDim2.new(0.350000024,0,0.350000024,0)
- torso.BackgroundTransparency = 0.5
- torso.BackgroundColor = BrickColor.new(23)
- leftarm = Instance.new("ImageButton")
- leftarm.Parent = charactergui
- leftarm.Name = "LeftArm"
- leftarm.Size = UDim2.new(0.150002316, 0, 0.300000012, 0)
- leftarm.Position = UDim2.new(0.200000301, 0, 0.350000262, 0)
- leftarm.BackgroundTransparency = 0.5
- leftarm.BackgroundColor = BrickColor.new(24)
- rightarm = Instance.new("ImageButton")
- rightarm.Parent = charactergui
- rightarm.Name = "RightArm"
- rightarm.Size = UDim2.new(0.150002316, 0, 0.300000012, 0)
- rightarm.Position = UDim2.new(0.700000346, 0, 0.350000262, 0)
- rightarm.BackgroundTransparency = 0.5
- rightarm.BackgroundColor = BrickColor.new(24)
- head = Instance.new("ImageButton")
- head.Parent = charactergui
- head.Name = "Head"
- head.Size = UDim2.new(0.200023174, 0, 0.150000006, 0)
- head.Position = UDim2.new(0.420000345, 0, 0.200002626, 0)
- head.BackgroundTransparency = 0.5
- head.BackgroundColor = BrickColor.new(24)
- leftleg = Instance.new("ImageButton")
- leftleg.Parent = charactergui
- leftleg.Name = "LeftLeg"
- leftleg.Size = UDim2.new(0.18023178, 0, 0.300000072, 0)
- leftleg.Position = UDim2.new(0.350003451, 0, 0.650002599, 0)
- leftleg.BackgroundTransparency = 0.5
- leftleg.BackgroundColor = BrickColor.new(21)
- rightleg = Instance.new("ImageButton")
- rightleg.Parent = charactergui
- rightleg.Name = "RightLeg"
- rightleg.Size = UDim2.new(0.18023178, 0, 0.300000072, 0)
- rightleg.Position = UDim2.new(0.520034492, 0, 0.650002599, 0)
- rightleg.BackgroundTransparency = 0.5
- rightleg.BackgroundColor = BrickColor.new(21)
- characterbutton = Instance.new("TextButton")
- characterbutton.Parent = maingui
- characterbutton.Name = "CharacterButton"
- characterbutton.BackgroundTransparency = 0.5
- characterbutton.BackgroundColor = BrickColor.new(21)
- characterbutton.Position = UDim2.new(0.010000345, 0, 0.4, 0)
- characterbutton.Size = UDim2.new(0.15, 0, 0.05, 0)
- characterbutton.Text = "[ Hide Character GUI ]"
- characterhealth = Instance.new("TextButton")
- characterhealth.Parent = charactergui
- characterhealth.Name = "CharacterButton"
- characterhealth.BackgroundTransparency = 0.5
- characterhealth.Position = UDim2.new(0, 0, 1, 0)
- characterhealth.Size = UDim2.new(1, 0, 0.05, 0)
- characterhealth.Text = "[ Health : 100 | 100 ]"
- characterhealth2 = Instance.new("TextButton")
- characterhealth2.Parent = charactergui
- characterhealth2.Name = "CharacterButton"
- characterhealth2.BackgroundTransparency = 0.5
- characterhealth2.Position = UDim2.new(0, 0, 1.05, 0)
- characterhealth2.Size = UDim2.new(1, 0, 0.05, 0)
- characterhealth2.Text = "[ Character Name : "..me.Character.Name.." ]"
- characterhealth3 = Instance.new("TextButton")
- characterhealth3.Parent = charactergui
- characterhealth3.Name = "CharacterButton"
- characterhealth3.BackgroundTransparency = 0.5
- characterhealth3.Position = UDim2.new(0, 0, 1.1, 0)
- characterhealth3.Size = UDim2.new(1, 0, 0.05, 0)
- characterhealth3.Text = "[ WalkSpeed : 16 ]"
- characterhealth4 = Instance.new("TextButton")
- characterhealth4.Parent = charactergui
- characterhealth4.Name = "CharacterButton"
- characterhealth4.BackgroundTransparency = 0.5
- characterhealth4.Position = UDim2.new(0, 0, 1.15, 0)
- characterhealth4.Size = UDim2.new(2, 0, 0.05, 0)
- characterhealth4.Text = "[ Position : ( 0 | 0 | 0 ) ]"
- opened = true
- function click()
- if opened == true then
- charactergui.Visible = false
- characterbutton.Text = "[ Show Character GUI ]"
- opened = false
- else
- charactergui.Visible = true
- characterbutton.Text = "[ Hide Character GUI ]"
- opened = true
- end
- end
- characterbutton.MouseButton1Click:connect(click)
- map = Instance.new("ImageButton")
- map.Parent = charactergui
- map.Name = "Map"
- map.Size = UDim2.new(1, 0, 0.7, 0)
- map.Position = UDim2.new(1, 0, 0, 0)
- map.BackgroundTransparency = 0.5
- me2 = Instance.new("ImageButton")
- me2.Parent = map
- me2.Name = "Player"
- me2.Size = UDim2.new(0, me.Character.Torso.Size.x, 0, me.Character.Torso.Size.z)
- me2.Position = UDim2.new(0, 0, 0, 0)
- me2.BackgroundTransparency = 0.1
- me2.BackgroundColor = BrickColor.new (26)
- characterhealth5 = Instance.new("TextButton")
- characterhealth5.Parent = charactergui
- characterhealth5.Name = "CharacterButton"
- characterhealth5.BackgroundTransparency = 0.5
- characterhealth5.Position = UDim2.new(1, 0, 0.7, 0)
- characterhealth5.Size = UDim2.new(1, 0, 0.05, 0)
- characterhealth5.Text = "[ QuickScripts : 0 ]"
- characterhealth5.BackgroundColor = BrickColor.new(23)
- characterhealth6 = Instance.new("TextButton")
- characterhealth6.Parent = charactergui
- characterhealth6.Name = "CharacterButton"
- characterhealth6.BackgroundTransparency = 0.5
- characterhealth6.Position = UDim2.new(1, 0, 0.75, 0)
- characterhealth6.Size = UDim2.new(1, 0, 0.05, 0)
- characterhealth6.Text = "[ Clean QuickScripts ]"
- characterhealth6.BackgroundColor = BrickColor.new(1)
- function click()
- stuff = game.Workspace:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].Name == "QuickScript" then
- stuff[i]:Remove()
- end
- end
- end
- characterhealth6.MouseButton1Click:connect(click)
- characterhealth7 = Instance.new("TextButton")
- characterhealth7.Parent = charactergui
- characterhealth7.Name = "CharacterButton"
- characterhealth7.BackgroundTransparency = 0.5
- characterhealth7.Position = UDim2.new(1, 0, 0.8, 0)
- characterhealth7.Size = UDim2.new(1, 0, 0.05, 0)
- characterhealth7.Text = "[ Clean Workspace ]"
- characterhealth7.BackgroundColor = BrickColor.new(1)
- function click()
- stuff = game.Workspace:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className ~= "Script" then
- if game.Players:GetPlayerFromCharacter(stuff[i]) == nil then
- stuff[i]:Remove()
- end
- end
- end
- p = Instance.new("Part")
- p.Parent = game.Workspace
- p.Name = "Base"
- p.Anchored = true
- p.BottomSurface = "Smooth"
- p.BrickColor = BrickColor.new (28)
- p.Size = Vector3.new(512, 1, 512)
- p.CFrame = CFrame.new(Vector3.new(0, 0, 0))
- game.Lighting.ColorShift_Bottom = Color3.new(100, 100, 100)
- game.Lighting.ColorShift_Top = Color3.new(0, 0, 0)
- game.Lighting.Ambient = Color3.new(2, 2, 2)
- game.Lighting.Brightness = 1
- game.Lighting.TimeOfDay = "12:00:00"
- end
- characterhealth7.MouseButton1Click:connect(click)
- characterhealth17 = Instance.new("TextButton")
- characterhealth17.Parent = charactergui
- characterhealth17.Name = "CharacterButton"
- characterhealth17.BackgroundTransparency = 0.5
- characterhealth17.Position = UDim2.new(1, 0, 0.65, 0)
- characterhealth17.Size = UDim2.new(1, 0, 0.05, 0)
- characterhealth17.Text = "[ Remove All Scripts ]"
- characterhealth17.BackgroundColor = BrickColor.new(23)
- function ccclick()
- stuff = workspace:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className == "Script" and stuff[i].Name ~= script.Name then
- stuff[i]:Remove()
- end
- end
- end
- characterhealth17.MouseButton1Click:connect(ccclick)
- characterhealth9 = Instance.new("TextButton")
- characterhealth9.Parent = charactergui
- characterhealth9.Name = "CharacterButton"
- characterhealth9.BackgroundTransparency = 0.5
- characterhealth9.Position = UDim2.new(1, 0, 0.85, 0)
- characterhealth9.Size = UDim2.new(1, 0, 0.05, 0)
- characterhealth9.Text = "[ Debug Messages ]"
- characterhealth9.BackgroundColor = BrickColor.new(1)
- function click()
- stuff = game.Workspace:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className == "Message" or stuff[i].className == "Hint" then
- stuff[i]:Remove()
- end
- hax = stuff[i]:GetChildren()
- for i = 1 , #hax do
- if hax[i].className == "Message" or hax[i].className == "Message" then
- hax[i]:Remove()
- end
- end
- end
- stuff = game.Players:GetChildren()
- for i = 1 , #stuff do
- l = stuff[i]:GetChildren()
- for i = 1 , #l do
- if l[i].className == "Message" or l[i].className == "Hint" then
- l[i]:Remove()
- end
- end
- end
- end
- characterhealth9.MouseButton1Click:connect(click)
- characterhealth91 = Instance.new("TextButton")
- characterhealth91.Parent = charactergui
- characterhealth91.Name = "CharacterButton"
- characterhealth91.BackgroundTransparency = 0.5
- characterhealth91.Position = UDim2.new(1, 0, 0.9, 0)
- characterhealth91.Size = UDim2.new(1, 0, 0.05, 0)
- characterhealth91.Text = "[ Reset ]"
- characterhealth91.BackgroundColor = BrickColor.new(1)
- function click()
- me.Character:BreakJoints()
- end
- characterhealth91.MouseButton1Click:connect(click)
- characterhealth92 = Instance.new("TextButton")
- characterhealth92.Parent = charactergui
- characterhealth92.Name = "CharacterButton"
- characterhealth92.BackgroundTransparency = 0.5
- characterhealth92.Position = UDim2.new(1, 0, 0.95, 0)
- characterhealth92.Size = UDim2.new(1, 0, 0.05, 0)
- characterhealth92.Text = "[ Unstuck ]"
- characterhealth92.BackgroundColor = BrickColor.new(1)
- function click()
- Torso = me.Character:findFirstChild("Torso")
- if Torso ~= nil then
- stuff = Torso:findFirstChild("BodyGyro")
- if stuff ~= nil then
- stuff:Remove()
- end
- stuff = Torso:findFirstChild("BodyPosition")
- if stuff ~= nil then
- stuff:Remove()
- end
- stuff = Torso:findFirstChild("BodyVelocity")
- if stuff ~= nil then
- stuff:Remove()
- end
- stuff = Torso:findFirstChild("BodyThrust")
- if stuff ~= nil then
- stuff:Remove()
- end
- me.Character:MoveTo(Torso.Position+Vector3.new(0, 5, 0))
- end
- end
- characterhealth92.MouseButton1Click:connect(click)
- characterhealth93 = Instance.new("TextButton")
- characterhealth93.Parent = charactergui
- characterhealth93.Name = "CharacterButton"
- characterhealth93.BackgroundTransparency = 0.5
- characterhealth93.Position = UDim2.new(1, 0, 1, 0)
- characterhealth93.Size = UDim2.new(1, 0, 0.05, 0)
- characterhealth93.Text = "[ Teleport To Base ]"
- characterhealth93.BackgroundColor = BrickColor.new(1)
- function click()
- Torso = game.Workspace:findFirstChild("Base")
- if Torso ~= nil then
- me.Character:MoveTo(Torso.Position)
- end
- end
- characterhealth93.MouseButton1Click:connect(click)
- characterhealth94 = Instance.new("TextButton")
- characterhealth94.Parent = charactergui
- characterhealth94.Name = "CharacterButton"
- characterhealth94.BackgroundTransparency = 0.5
- characterhealth94.Position = UDim2.new(1, 0, 1.05, 0)
- characterhealth94.Size = UDim2.new(1, 0, 0.05, 0)
- characterhealth94.Text = "[ ForceField ]"
- characterhealth94.BackgroundColor = BrickColor.new(1)
- function click()
- ff = me.Character:findFirstChild("ForceField")
- if ff ~= nil then
- ff:Remove()
- end
- ff = me.Character:findFirstChild("ForceFielD")
- if ff ~= nil then
- ff:Remove()
- end
- p = Instance.new("ForceField")
- p.Name = "ForceFielD"
- p.Parent = me.Character
- end
- characterhealth94.MouseButton1Click:connect(click)
- characterhealth95 = Instance.new("TextButton")
- characterhealth95.Parent = charactergui
- characterhealth95.Name = "CharacterButton"
- characterhealth95.BackgroundTransparency = 0.5
- characterhealth95.Position = UDim2.new(1, 0, 1.1, 0)
- characterhealth95.Size = UDim2.new(1, 0, 0.05, 0)
- characterhealth95.Text = "[ Un-ForceField ]"
- characterhealth95.BackgroundColor = BrickColor.new(1)
- function click()
- ff = me.Character:findFirstChild("ForceField")
- if ff ~= nil then
- ff:Remove()
- end
- ff = me.Character:findFirstChild("ForceFielD")
- if ff ~= nil then
- ff:Remove()
- end
- end
- characterhealth95.MouseButton1Click:connect(click)
- commands = Instance.new("ImageButton")
- commands.Parent = maingui
- commands.Name = "Character"
- commands.Size = UDim2.new(0.01, 0, 0.48, 0)
- commands.Position = UDim2.new(0.3, 0, 0.4, 0)
- commands.BackgroundTransparency = 1
- characterbutton2 = Instance.new("TextButton")
- characterbutton2.Parent = maingui
- characterbutton2.Name = "CharacterButton"
- characterbutton2.BackgroundTransparency = 0.5
- characterbutton2.BackgroundColor = BrickColor.new(21)
- characterbutton2.Position = UDim2.new(0.16, 0, 0.4, 0)
- characterbutton2.Size = UDim2.new(0.15, 0, 0.05, 0)
- characterbutton2.Text = "[ Hide Commands ]"
- opened2 = true
- function clicck()
- if opened2 == true then
- commands.Visible = false
- characterbutton2.Text = "[ Show Commands ]"
- opened2 = false
- else
- commands.Visible = true
- characterbutton2.Text = "[ Hide Commands ]"
- opened2 = true
- end
- end
- characterbutton2.MouseButton1Click:connect(clicck)
- characterhealth96 = Instance.new("TextButton")
- characterhealth96.Parent = commands
- characterhealth96.Name = "CharacterButton"
- characterhealth96.BackgroundTransparency = 0.5
- characterhealth96.Position = UDim2.new(1, 0, 0, 0)
- characterhealth96.Size = UDim2.new(10, 0, 0.1, 0)
- characterhealth96.Text = "[ Lighting Commands ]"
- characterhealth96.BackgroundColor = BrickColor.new(1)
- lighting = Instance.new("TextButton")
- lighting.Parent = commands
- lighting.Name = "CharacterButton"
- lighting.BackgroundTransparency = 0.5
- lighting.Position = UDim2.new(11, 0, 0, 0)
- lighting.Size = UDim2.new(10, 0, 0.1, 0)
- lighting.BackgroundTransparency = 1
- lighting.BackgroundColor = BrickColor.new(1)
- lighting.Visible = false
- lighting.Text = ""
- opened3 = true
- function clickk()
- if opened3 == true then
- lighting.Visible = false
- opened3 = false
- else
- lighting.Visible = true
- opened3 = true
- end
- end
- characterhealth96.MouseButton1Click:connect(clickk)
- characterhealth97 = Instance.new("TextButton")
- characterhealth97.Parent = lighting
- characterhealth97.Name = "CharacterButton"
- characterhealth97.BackgroundTransparency = 0.5
- characterhealth97.Position = UDim2.new(0, 0, 0, 0)
- characterhealth97.Size = UDim2.new(1, 0, 1, 0)
- characterhealth97.Text = "[ Normal Lighting ]"
- characterhealth97.BackgroundColor = BrickColor.new(1)
- function clicky()
- game.Lighting.ColorShift_Bottom = Color3.new(100, 100, 100)
- game.Lighting.ColorShift_Top = Color3.new(0, 0, 0)
- game.Lighting.Ambient = Color3.new(2, 2, 2)
- game.Lighting.TimeOfDay = "12:00:00"
- game.Lighting.Brightness = 1
- end
- characterhealth97.MouseButton1Click:connect(clicky)
- characterhealth98 = Instance.new("TextButton")
- characterhealth98.Parent = lighting
- characterhealth98.Name = "CharacterButton"
- characterhealth98.BackgroundTransparency = 0.5
- characterhealth98.Position = UDim2.new(0, 0, 1, 0)
- characterhealth98.Size = UDim2.new(1, 0, 1, 0)
- characterhealth98.Text = "[ Day ]"
- characterhealth98.BackgroundColor = BrickColor.new(1)
- function clickyy()
- game.Lighting.TimeOfDay = "12:00:00"
- end
- characterhealth98.MouseButton1Click:connect(clickyy)
- characterhealth99 = Instance.new("TextButton")
- characterhealth99.Parent = lighting
- characterhealth99.Name = "CharacterButton"
- characterhealth99.BackgroundTransparency = 0.5
- characterhealth99.Position = UDim2.new(0, 0, 2, 0)
- characterhealth99.Size = UDim2.new(1, 0, 1, 0)
- characterhealth99.Text = "[ Dawn ]"
- characterhealth99.BackgroundColor = BrickColor.new(1)
- function clickyyy()
- game.Lighting.TimeOfDay = "18:00:00"
- end
- characterhealth99.MouseButton1Click:connect(clickyyy)
- characterhealth991 = Instance.new("TextButton")
- characterhealth991.Parent = lighting
- characterhealth991.Name = "CharacterButton"
- characterhealth991.BackgroundTransparency = 0.5
- characterhealth991.Position = UDim2.new(0, 0, 3, 0)
- characterhealth991.Size = UDim2.new(1, 0, 1, 0)
- characterhealth991.Text = "[ Night ]"
- characterhealth991.BackgroundColor = BrickColor.new(1)
- function clickyyyy()
- game.Lighting.TimeOfDay = "00:00:00"
- end
- characterhealth991.MouseButton1Click:connect(clickyyyy)
- characterhealth992 = Instance.new("TextButton")
- characterhealth992.Parent = lighting
- characterhealth992.Name = "CharacterButton"
- characterhealth992.BackgroundTransparency = 0.5
- characterhealth992.Position = UDim2.new(0, 0, 4, 0)
- characterhealth992.Size = UDim2.new(1, 0, 1, 0)
- characterhealth992.Text = "[ Brightness - 1 ]"
- characterhealth992.BackgroundColor = BrickColor.new(1)
- function clickyyyyy()
- game.Lighting.Brightness = game.Lighting.Brightness - 1
- end
- characterhealth992.MouseButton1Click:connect(clickyyyyy)
- characterhealth993 = Instance.new("TextButton")
- characterhealth993.Parent = lighting
- characterhealth993.Name = "CharacterButton"
- characterhealth993.BackgroundTransparency = 0.5
- characterhealth993.Position = UDim2.new(0, 0, 5, 0)
- characterhealth993.Size = UDim2.new(1, 0, 1, 0)
- characterhealth993.Text = "[ Brightness + 1 ]"
- characterhealth993.BackgroundColor = BrickColor.new(1)
- function clickyyyyyy()
- game.Lighting.Brightness = game.Lighting.Brightness + 1
- end
- characterhealth993.MouseButton1Click:connect(clickyyyyyy)
- characterhealth994 = Instance.new("TextButton")
- characterhealth994.Parent = lighting
- characterhealth994.Name = "CharacterButton"
- characterhealth994.BackgroundTransparency = 0.5
- characterhealth994.Position = UDim2.new(0, 0, 6, 0)
- characterhealth994.Size = UDim2.new(1, 0, 1, 0)
- characterhealth994.Text = "[ Disco ]"
- characterhealth994.BackgroundColor = BrickColor.new(1)
- disco = false
- function clickyyyyyyy()
- if disco == false then
- disco = true
- for i = 1 , 20 do
- game.Lighting.Ambient = Color3.new(math.random(),math.random(),math.random())
- wait(0.1)
- end
- disco = false
- end
- end
- characterhealth994.MouseButton1Click:connect(clickyyyyyyy)
- characterhealth995 = Instance.new("TextButton")
- characterhealth995.Parent = commands
- characterhealth995.Name = "CharacterButton"
- characterhealth995.BackgroundTransparency = 0.5
- characterhealth995.Position = UDim2.new(1, 0, 0.1, 0)
- characterhealth995.Size = UDim2.new(10, 0, 0.1, 0)
- characterhealth995.Text = "[ Self Commands ]"
- characterhealth995.BackgroundColor = BrickColor.new(1)
- self = Instance.new("TextButton")
- self.Parent = commands
- self.Name = "CharacterButton"
- self.BackgroundTransparency = 0.5
- self.Position = UDim2.new(11, 0, 0, 0)
- self.Size = UDim2.new(10, 0, 0.1, 0)
- self.BackgroundTransparency = 1
- self.BackgroundColor = BrickColor.new(1)
- self.Visible = false
- self.Text = ""
- opened3 = true
- function clickk()
- if opened3 == true then
- self.Visible = false
- opened3 = false
- else
- self.Visible = true
- opened3 = true
- end
- end
- characterhealth995.MouseButton1Click:connect(clickk)
- characterhealth996 = Instance.new("TextButton")
- characterhealth996.Parent = self
- characterhealth996.Name = "CharacterButton"
- characterhealth996.BackgroundTransparency = 0.5
- characterhealth996.Position = UDim2.new(0, 0, 1, 0)
- characterhealth996.Size = UDim2.new(1, 0, 1, 0)
- characterhealth996.Text = "[ Heal ]"
- characterhealth996.BackgroundColor = BrickColor.new(1)
- function clickyyyyyyyy()
- me.Character.Humanoid.Health = me.Character.Humanoid.MaxHealth
- end
- characterhealth996.MouseButton1Click:connect(clickyyyyyyyy)
- characterhealth997 = Instance.new("TextButton")
- characterhealth997.Parent = self
- characterhealth997.Name = "CharacterButton"
- characterhealth997.BackgroundTransparency = 0.5
- characterhealth997.Position = UDim2.new(0, 0, 2, 0)
- characterhealth997.Size = UDim2.new(1, 0, 1, 0)
- characterhealth997.Text = "[ God Health ]"
- characterhealth997.BackgroundColor = BrickColor.new(1)
- function clickyyyyyyyyy()
- me.Character.Humanoid.MaxHealth = math.huge
- end
- characterhealth997.MouseButton1Click:connect(clickyyyyyyyyy)
- characterhealth998 = Instance.new("TextButton")
- characterhealth998.Parent = self
- characterhealth998.Name = "CharacterButton"
- characterhealth998.BackgroundTransparency = 0.5
- characterhealth998.Position = UDim2.new(0, 0, 3, 0)
- characterhealth998.Size = UDim2.new(1, 0, 1, 0)
- characterhealth998.Text = "[ Mortal Health ]"
- characterhealth998.BackgroundColor = BrickColor.new(1)
- function clickyyyyyyyyyy()
- me.Character.Humanoid.MaxHealth = 100
- me.Character.Humanoid.Health = 100
- end
- characterhealth998.MouseButton1Click:connect(clickyyyyyyyyyy)
- characterhealth999 = Instance.new("TextButton")
- characterhealth999.Parent = self
- characterhealth999.Name = "CharacterButton"
- characterhealth999.BackgroundTransparency = 0.5
- characterhealth999.Position = UDim2.new(0, 0, 4, 0)
- characterhealth999.Size = UDim2.new(1, 0, 1, 0)
- characterhealth999.Text = "[ Normal Speed ]"
- characterhealth999.BackgroundColor = BrickColor.new(1)
- function clickyyyyyyyyyyy()
- me.Character.Humanoid.WalkSpeed = 16
- end
- characterhealth999.MouseButton1Click:connect(clickyyyyyyyyyyy)
- characterhealth9991 = Instance.new("TextButton")
- characterhealth9991.Parent = self
- characterhealth9991.Name = "CharacterButton"
- characterhealth9991.BackgroundTransparency = 0.5
- characterhealth9991.Position = UDim2.new(0, 0, 5, 0)
- characterhealth9991.Size = UDim2.new(1, 0, 1, 0)
- characterhealth9991.Text = "[ Speed + 10 ]"
- characterhealth9991.BackgroundColor = BrickColor.new(1)
- function clickyyyyyyyyyyyy()
- me.Character.Humanoid.WalkSpeed = me.Character.Humanoid.WalkSpeed + 10
- end
- characterhealth9991.MouseButton1Click:connect(clickyyyyyyyyyyyy)
- characterhealth9992 = Instance.new("TextButton")
- characterhealth9992.Parent = self
- characterhealth9992.Name = "CharacterButton"
- characterhealth9992.BackgroundTransparency = 0.5
- characterhealth9992.Position = UDim2.new(0, 0, 6, 0)
- characterhealth9992.Size = UDim2.new(1, 0, 1, 0)
- characterhealth9992.Text = "[ Speed - 10 ]"
- characterhealth9992.BackgroundColor = BrickColor.new(1)
- function clickyyyyyyyyyyyyy()
- me.Character.Humanoid.WalkSpeed = me.Character.Humanoid.WalkSpeed - 10
- end
- characterhealth9992.MouseButton1Click:connect(clickyyyyyyyyyyyyy)
- characterhealth99922 = Instance.new("TextButton")
- characterhealth99922.Parent = self
- characterhealth99922.Name = "CharacterButton"
- characterhealth99922.BackgroundTransparency = 0.5
- characterhealth99922.Position = UDim2.new(0, 0, 7, 0)
- characterhealth99922.Size = UDim2.new(1, 0, 1, 0)
- characterhealth99922.Text = "[ Invisible ]"
- characterhealth99922.BackgroundColor = BrickColor.new(1)
- function clickyyyyyyyyyyyyyy()
- stuff = me.Character:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className == "Part" then
- stuff[i].Transparency = 1
- end
- if stuff[i].className == "Hat" then
- d = stuff[i]:findFirstChild("Handle")
- if d ~= nil then
- d.Transparency = 1
- end
- end
- end
- end
- characterhealth99922.MouseButton1Click:connect(clickyyyyyyyyyyyyyy)
- characterhealth999222 = Instance.new("TextButton")
- characterhealth999222.Parent = self
- characterhealth999222.Name = "CharacterButton"
- characterhealth999222.BackgroundTransparency = 0.5
- characterhealth999222.Position = UDim2.new(0, 0, 8, 0)
- characterhealth999222.Size = UDim2.new(1, 0, 1, 0)
- characterhealth999222.Text = "[ Visible ]"
- characterhealth999222.BackgroundColor = BrickColor.new(1)
- function clickyyyyyyyyyyyyyyy()
- stuff = me.Character:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className == "Part" then
- stuff[i].Transparency = 0
- end
- if stuff[i].className == "Hat" then
- d = stuff[i]:findFirstChild("Handle")
- if d ~= nil then
- d.Transparency = 0
- end
- end
- end
- end
- characterhealth999222.MouseButton1Click:connect(clickyyyyyyyyyyyyyyy)
- chchharacteerhealthh96 = Instance.new("TextButton")
- chchharacteerhealthh96.Parent = commands
- chchharacteerhealthh96.Name = "CharacterButton"
- chchharacteerhealthh96.BackgroundTransparency = 0.5
- chchharacteerhealthh96.Position = UDim2.new(1, 0, 0.5, 0)
- chchharacteerhealthh96.Size = UDim2.new(10, 0, 0.1, 0)
- chchharacteerhealthh96.Text = "[ Stare Mode ]"
- chchharacteerhealthh96.BackgroundColor = BrickColor.new(1)
- function ccccccliiickk()
- if Stare == false then
- Stare = true
- else
- Stare = false
- end
- end
- chchharacteerhealthh96.MouseButton1Click:connect(ccccccliiickk)
- chcharacteerhealthh96 = Instance.new("TextButton")
- chcharacteerhealthh96.Parent = commands
- chcharacteerhealthh96.Name = "CharacterButton"
- chcharacteerhealthh96.BackgroundTransparency = 0.5
- chcharacteerhealthh96.Position = UDim2.new(1, 0, 0.4, 0)
- chcharacteerhealthh96.Size = UDim2.new(10, 0, 0.1, 0)
- chcharacteerhealthh96.Text = "[ Swords ]"
- chcharacteerhealthh96.BackgroundColor = BrickColor.new(1)
- function ccccliiickk()
- p = me.Character:findFirstChild("Swords")
- if p ~= nil then
- p:Remove()
- end
- p = me.Character:findFirstChild("Right Arm")
- if p ~= nil then
- p = Instance.new("Model")
- p.Parent = me.Character
- p.Name = "Swords"
- d = Instance.new("Part")
- d.Anchored = false
- d.CanCollide = false
- d.Parent = p
- d.Size = Vector3.new(1, 1, 1)
- d.Locked = true
- d.TopSurface = "Smooth"
- d.BottomSurface = "Smooth"
- d.CFrame = me.Character.Torso.CFrame
- d.BrickColor = BrickColor.new(26)
- b = Instance.new("Weld")
- b.Parent = me.Character:findFirstChild("Right Arm")
- b.Part0 = me.Character:findFirstChild("Right Arm")
- b.Part1 = d
- b.C0 = CFrame.new(Vector3.new(0, -1, 0)) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
- f = Instance.new("SpecialMesh")
- f.Parent = d
- f.MeshType = "Brick"
- f.Scale = Vector3.new(0.4, 1.5, 0.4)
- dd = Instance.new("Part")
- dd.Anchored = false
- dd.Parent = p
- dd.CanCollide = false
- dd.Size = Vector3.new(1, 1, 1)
- dd.Locked = true
- dd.TopSurface = "Smooth"
- dd.BottomSurface = "Smooth"
- dd.CFrame = me.Character.Torso.CFrame
- dd.BrickColor = BrickColor.new(26)
- b = Instance.new("Weld")
- b.Parent = d
- b.Part0 = d
- b.Part1 = dd
- b.C0 = CFrame.new(Vector3.new(0, -0.8, 0)) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- f = Instance.new("CylinderMesh")
- f.Parent = dd
- f.Scale = Vector3.new(0.85, 0.3, 0.85)
- dd = Instance.new("Part")
- dd.Anchored = false
- dd.Parent = p
- dd.CanCollide = false
- dd.Size = Vector3.new(1, 4, 1)
- dd.Locked = true
- dd.TopSurface = "Smooth"
- dd.BottomSurface = "Smooth"
- dd.CFrame = me.Character.Torso.CFrame
- dd.BrickColor = BrickColor.new(1)
- b = Instance.new("Weld")
- b.Parent = d
- b.Part0 = d
- b.Part1 = dd
- b.C0 = CFrame.new(Vector3.new(0, -2, 0)) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- f = Instance.new("SpecialMesh")
- f.MeshType = "Brick"
- f.Parent = dd
- f.Scale = Vector3.new(0.25, 1, 0.35)
- dd = Instance.new("Part")
- dd.Anchored = false
- dd.Parent = p
- dd.Size = Vector3.new(1, 1, 1)
- dd.Locked = true
- dd.TopSurface = "Smooth"
- dd.BottomSurface = "Smooth"
- dd.CanCollide = false
- dd.CFrame = me.Character.Torso.CFrame
- dd.BrickColor = BrickColor.new(1)
- b = Instance.new("Weld")
- b.Parent = d
- b.Part0 = d
- b.Part1 = dd
- b.C0 = CFrame.new(Vector3.new(0, -4.4, 0)) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
- f = Instance.new("SpecialMesh")
- f.MeshType = "Wedge"
- f.Parent = dd
- f.Scale = Vector3.new(0.25, 1, 0.35)
- end
- things = p:GetChildren()
- for i = 1 , #things do
- if things[i].className == "Part" and things[i].Name ~= eyeball3.Name then
- function bleh(hit)
- if hit.Parent.Name ~= "Eyeball" and hit.Parent.Name ~= me.Character.Name and hit.Name ~= "Lazor" and hit.Name ~= "Base" then
- if hit.Parent.Parent.Name ~= me.Character.Name and hit.Parent.Name ~= "Jail" then
- hit:BreakJoints()
- end
- end
- end
- things[i].Touched:connect(bleh)
- end
- end
- p = me.Character:findFirstChild("Left Arm")
- if p ~= nil then
- p = Instance.new("Model")
- p.Parent = me.Character
- p.Name = "Swords"
- d = Instance.new("Part")
- d.Anchored = false
- d.CanCollide = false
- d.Parent = p
- d.Size = Vector3.new(1, 1, 1)
- d.Locked = true
- d.TopSurface = "Smooth"
- d.BottomSurface = "Smooth"
- d.CFrame = me.Character.Torso.CFrame
- d.BrickColor = BrickColor.new(26)
- b = Instance.new("Weld")
- b.Parent = me.Character:findFirstChild("Left Arm")
- b.Part0 = me.Character:findFirstChild("Left Arm")
- b.Part1 = d
- b.C0 = CFrame.new(Vector3.new(0, -1, 0)) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
- f = Instance.new("SpecialMesh")
- f.Parent = d
- f.MeshType = "Brick"
- f.Scale = Vector3.new(0.4, 1.5, 0.4)
- dd = Instance.new("Part")
- dd.Anchored = false
- dd.Parent = p
- dd.CanCollide = false
- dd.Size = Vector3.new(1, 1, 1)
- dd.Locked = true
- dd.TopSurface = "Smooth"
- dd.BottomSurface = "Smooth"
- dd.CFrame = me.Character.Torso.CFrame
- dd.BrickColor = BrickColor.new(26)
- b = Instance.new("Weld")
- b.Parent = d
- b.Part0 = d
- b.Part1 = dd
- b.C0 = CFrame.new(Vector3.new(0, -0.8, 0)) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- f = Instance.new("CylinderMesh")
- f.Parent = dd
- f.Scale = Vector3.new(0.85, 0.3, 0.85)
- dd = Instance.new("Part")
- dd.Anchored = false
- dd.Parent = p
- dd.CanCollide = false
- dd.Size = Vector3.new(1, 4, 1)
- dd.Locked = true
- dd.TopSurface = "Smooth"
- dd.BottomSurface = "Smooth"
- dd.CFrame = me.Character.Torso.CFrame
- dd.BrickColor = BrickColor.new(1)
- b = Instance.new("Weld")
- b.Parent = d
- b.Part0 = d
- b.Part1 = dd
- b.C0 = CFrame.new(Vector3.new(0, -2, 0)) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- f = Instance.new("SpecialMesh")
- f.MeshType = "Brick"
- f.Parent = dd
- f.Scale = Vector3.new(0.25, 1, 0.35)
- dd = Instance.new("Part")
- dd.Anchored = false
- dd.Parent = p
- dd.Size = Vector3.new(1, 1, 1)
- dd.Locked = true
- dd.TopSurface = "Smooth"
- dd.BottomSurface = "Smooth"
- dd.CanCollide = false
- dd.CFrame = me.Character.Torso.CFrame
- dd.BrickColor = BrickColor.new(1)
- b = Instance.new("Weld")
- b.Parent = d
- b.Part0 = d
- b.Part1 = dd
- b.C0 = CFrame.new(Vector3.new(0, -4.4, 0)) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
- f = Instance.new("SpecialMesh")
- f.MeshType = "Wedge"
- f.Parent = dd
- f.Scale = Vector3.new(0.25, 1, 0.35)
- end
- things = p:GetChildren()
- for i = 1 , #things do
- if things[i].className == "Part" and things[i].Name ~= eyeball3.Name then
- function bleh(hit)
- if hit.Parent.Name ~= "Eyeball" and hit.Parent.Name ~= me.Character.Name and hit.Name ~= "Lazor" and hit.Name ~= "Base" then
- if hit.Parent.Parent.Name ~= me.Character.Name and hit.Parent.Name ~= "Jail" then
- hit:BreakJoints()
- end
- end
- end
- things[i].Touched:connect(bleh)
- end
- end
- p = me.Character:findFirstChild("Head")
- if p ~= nil then
- p = Instance.new("Model")
- p.Parent = me.Character
- p.Name = "Swords"
- d = Instance.new("Part")
- d.Anchored = false
- d.CanCollide = false
- d.Parent = p
- d.Size = Vector3.new(1, 1, 1)
- d.Locked = true
- d.TopSurface = "Smooth"
- d.BottomSurface = "Smooth"
- d.CFrame = me.Character.Torso.CFrame
- d.BrickColor = BrickColor.new(26)
- b = Instance.new("Weld")
- b.Parent = me.Character:findFirstChild("Head")
- b.Part0 = me.Character:findFirstChild("Head")
- b.Part1 = d
- b.C0 = CFrame.new(Vector3.new(0, -0.25, -0.5)) * CFrame.fromEulerAnglesXYZ(0, 3.14, 1.57)
- f = Instance.new("SpecialMesh")
- f.Parent = d
- f.MeshType = "Brick"
- f.Scale = Vector3.new(0.4, 1.5, 0.4)
- dd = Instance.new("Part")
- dd.Anchored = false
- dd.Parent = p
- dd.CanCollide = false
- dd.Size = Vector3.new(1, 1, 1)
- dd.Locked = true
- dd.TopSurface = "Smooth"
- dd.BottomSurface = "Smooth"
- dd.CFrame = me.Character.Torso.CFrame
- dd.BrickColor = BrickColor.new(26)
- b = Instance.new("Weld")
- b.Parent = d
- b.Part0 = d
- b.Part1 = dd
- b.C0 = CFrame.new(Vector3.new(0, -0.8, 0)) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- f = Instance.new("CylinderMesh")
- f.Parent = dd
- f.Scale = Vector3.new(0.85, 0.3, 0.85)
- dd = Instance.new("Part")
- dd.Anchored = false
- dd.Parent = p
- dd.CanCollide = false
- dd.Size = Vector3.new(1, 4, 1)
- dd.Locked = true
- dd.TopSurface = "Smooth"
- dd.BottomSurface = "Smooth"
- dd.CFrame = me.Character.Torso.CFrame
- dd.BrickColor = BrickColor.new(1)
- b = Instance.new("Weld")
- b.Parent = d
- b.Part0 = d
- b.Part1 = dd
- b.C0 = CFrame.new(Vector3.new(0, -2, 0)) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- f = Instance.new("SpecialMesh")
- f.MeshType = "Brick"
- f.Parent = dd
- f.Scale = Vector3.new(0.25, 1, 0.35)
- dd = Instance.new("Part")
- dd.Anchored = false
- dd.Parent = p
- dd.Size = Vector3.new(1, 1, 1)
- dd.Locked = true
- dd.TopSurface = "Smooth"
- dd.BottomSurface = "Smooth"
- dd.CanCollide = false
- dd.CFrame = me.Character.Torso.CFrame
- dd.BrickColor = BrickColor.new(1)
- b = Instance.new("Weld")
- b.Parent = d
- b.Part0 = d
- b.Part1 = dd
- b.C0 = CFrame.new(Vector3.new(0, -4.4, 0)) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
- f = Instance.new("SpecialMesh")
- f.MeshType = "Wedge"
- f.Parent = dd
- f.Scale = Vector3.new(0.25, 1, 0.35)
- end
- things = p:GetChildren()
- for i = 1 , #things do
- if things[i].className == "Part" and things[i].Name ~= eyeball3.Name then
- function bleh(hit)
- if hit.Parent.Name ~= "Eyeball" and hit.Parent.Name ~= me.Character.Name and hit.Name ~= "Lazor" and hit.Name ~= "Base" then
- if hit.Parent.Parent.Name ~= me.Character.Name and hit.Parent.Name ~= "Jail" then
- hit:BreakJoints()
- end
- end
- end
- things[i].Touched:connect(bleh)
- end
- end
- wait(0.5)
- me.Character:MoveTo(me.Character.Torso.Position)
- end
- chcharacteerhealthh96.MouseButton1Click:connect(ccccliiickk)
- characteerhealthh96 = Instance.new("TextButton")
- characteerhealthh96.Parent = commands
- characteerhealthh96.Name = "CharacterButton"
- characteerhealthh96.BackgroundTransparency = 0.5
- characteerhealthh96.Position = UDim2.new(1, 0, 0.3, 0)
- characteerhealthh96.Size = UDim2.new(10, 0, 0.1, 0)
- characteerhealthh96.Text = "[ Sounds ]"
- characteerhealthh96.BackgroundColor = BrickColor.new(1)
- ligghtingg = Instance.new("TextButton")
- ligghtingg.Parent = commands
- ligghtingg.Name = "CharacterButton"
- ligghtingg.Position = UDim2.new(11, 0, 0, 0)
- ligghtingg.Size = UDim2.new(10, 0, 0.1, 0)
- ligghtingg.BackgroundTransparency = 1
- ligghtingg.BackgroundColor = BrickColor.new(1)
- ligghtingg.Visible = false
- ligghtingg.Text = ""
- openedddd3 = true
- function ccliiickk()
- if openedddd3 == true then
- ligghtingg.Visible = false
- openedddd3 = false
- else
- ligghtingg.Visible = true
- openedddd3 = true
- end
- end
- characteerhealthh96.MouseButton1Click:connect(ccliiickk)
- characterhhealthh97 = Instance.new("TextButton")
- characterhhealthh97.Parent = ligghtingg
- characterhhealthh97.Name = "CharacterButton"
- characterhhealthh97.BackgroundTransparency = 0.5
- characterhhealthh97.Position = UDim2.new(0, 0, 3, 0)
- characterhhealthh97.Size = UDim2.new(1, 0, 1, 0)
- characterhhealthh97.Text = "[ None ]"
- characterhhealthh97.BackgroundColor = BrickColor.new(1)
- function hlickyy()
- Sound = "None"
- stuff = game.Workspace:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className == "Sound" then
- stuff[i]:stop()
- stuff[i]:Remove()
- end
- end
- d = ligghtingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..Sound.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = ligghtingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..Sound.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhhealthh97.MouseButton1Click:connect(hlickyy)
- characterhhhealthh97 = Instance.new("TextButton")
- characterhhhealthh97.Parent = ligghtingg
- characterhhhealthh97.Name = "CharacterButton"
- characterhhhealthh97.BackgroundTransparency = 0.5
- characterhhhealthh97.Position = UDim2.new(0, 0, 4, 0)
- characterhhhealthh97.Size = UDim2.new(1, 0, 1, 0)
- characterhhhealthh97.Text = "[ Rickroll ]"
- characterhhhealthh97.BackgroundColor = BrickColor.new(1)
- function hhlickyy()
- Sound = "Rickroll"
- stuff = game.Workspace:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className == "Sound" then
- stuff[i]:stop()
- stuff[i]:Remove()
- end
- end
- p = Instance.new("Sound")
- p.Parent = game.Workspace
- p.Name = "BGMusic"
- p.Pitch = 1
- p.Looped = true
- p.SoundId = "http://www.roblox.com/asset?id=2027611"
- p.Volume = 1
- p:play()
- d = ligghtingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..Sound.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = ligghtingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..Sound.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhhhealthh97.MouseButton1Click:connect(hhlickyy)
- characterhhhhealthh97 = Instance.new("TextButton")
- characterhhhhealthh97.Parent = ligghtingg
- characterhhhhealthh97.Name = "CharacterButton"
- characterhhhhealthh97.BackgroundTransparency = 0.5
- characterhhhhealthh97.Position = UDim2.new(0, 0, 5, 0)
- characterhhhhealthh97.Size = UDim2.new(1, 0, 1, 0)
- characterhhhhealthh97.Text = "[ One Winged Angel ]"
- characterhhhhealthh97.BackgroundColor = BrickColor.new(1)
- function hhhlickyy()
- Sound = "One Winged Angel"
- stuff = game.Workspace:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className == "Sound" then
- stuff[i]:stop()
- stuff[i]:Remove()
- end
- end
- p = Instance.new("Sound")
- p.Parent = game.Workspace
- p.Name = "BGMusic"
- p.Pitch = 1
- p.Looped = true
- p.SoundId = "http://www.roblox.com/asset?id=1372260"
- p.Volume = 1
- p:play()
- d = ligghtingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..Sound.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = ligghtingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..Sound.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhhhhealthh97.MouseButton1Click:connect(hhhlickyy)
- characterhhhhhealthh97 = Instance.new("TextButton")
- characterhhhhhealthh97.Parent = ligghtingg
- characterhhhhhealthh97.Name = "CharacterButton"
- characterhhhhhealthh97.BackgroundTransparency = 0.5
- characterhhhhhealthh97.Position = UDim2.new(0, 0, 6, 0)
- characterhhhhhealthh97.Size = UDim2.new(1, 0, 1, 0)
- characterhhhhhealthh97.Text = "[ Pokemon ]"
- characterhhhhhealthh97.BackgroundColor = BrickColor.new(1)
- function hhhhlickyy()
- Sound = "Pokemon"
- stuff = game.Workspace:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className == "Sound" then
- stuff[i]:stop()
- stuff[i]:Remove()
- end
- end
- p = Instance.new("Sound")
- p.Parent = game.Workspace
- p.Name = "BGMusic"
- p.Pitch = 1
- p.Looped = true
- p.SoundId = "http://www.roblox.com/asset?id=1372261"
- p.Volume = 1
- p:play()
- d = ligghtingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..Sound.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = ligghtingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..Sound.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhhhhhealthh97.MouseButton1Click:connect(hhhhlickyy)
- characterhhhhhhealthh97 = Instance.new("TextButton")
- characterhhhhhhealthh97.Parent = ligghtingg
- characterhhhhhhealthh97.Name = "CharacterButton"
- characterhhhhhhealthh97.BackgroundTransparency = 0.5
- characterhhhhhhealthh97.Position = UDim2.new(0, 0, 7, 0)
- characterhhhhhhealthh97.Size = UDim2.new(1, 0, 1, 0)
- characterhhhhhhealthh97.Text = "[ Fire Emblem ]"
- characterhhhhhhealthh97.BackgroundColor = BrickColor.new(1)
- function hhhhhlickyy()
- Sound = "Fire Emblem"
- stuff = game.Workspace:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className == "Sound" then
- stuff[i]:stop()
- stuff[i]:Remove()
- end
- end
- p = Instance.new("Sound")
- p.Parent = game.Workspace
- p.Name = "BGMusic"
- p.Pitch = 1
- p.Looped = true
- p.SoundId = "http://www.roblox.com/asset?id=1372259"
- p.Volume = 1
- p:play()
- d = ligghtingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..Sound.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = ligghtingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..Sound.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhhhhhhealthh97.MouseButton1Click:connect(hhhhhlickyy)
- characterhhhhhhhealthh97 = Instance.new("TextButton")
- characterhhhhhhhealthh97.Parent = ligghtingg
- characterhhhhhhhealthh97.Name = "CharacterButton"
- characterhhhhhhhealthh97.BackgroundTransparency = 0.5
- characterhhhhhhhealthh97.Position = UDim2.new(0, 0, 8, 0)
- characterhhhhhhhealthh97.Size = UDim2.new(1, 0, 1, 0)
- characterhhhhhhhealthh97.Text = "[ Starfox ]"
- characterhhhhhhhealthh97.BackgroundColor = BrickColor.new(1)
- function hhhhhhlickyy()
- Sound = "Starfox"
- stuff = game.Workspace:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className == "Sound" then
- stuff[i]:stop()
- stuff[i]:Remove()
- end
- end
- p = Instance.new("Sound")
- p.Parent = game.Workspace
- p.Name = "BGMusic"
- p.Pitch = 1
- p.Looped = true
- p.SoundId = "http://www.roblox.com/asset?id=1372262"
- p.Volume = 1
- p:play()
- d = ligghtingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..Sound.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = ligghtingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..Sound.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhhhhhhhealthh97.MouseButton1Click:connect(hhhhhhlickyy)
- characterhhhhhhhhealthh97 = Instance.new("TextButton")
- characterhhhhhhhhealthh97.Parent = ligghtingg
- characterhhhhhhhhealthh97.Name = "CharacterButton"
- characterhhhhhhhhealthh97.BackgroundTransparency = 0.5
- characterhhhhhhhhealthh97.Position = UDim2.new(0, 0, 9, 0)
- characterhhhhhhhhealthh97.Size = UDim2.new(1, 0, 1, 0)
- characterhhhhhhhhealthh97.Text = "[ Halo ]"
- characterhhhhhhhhealthh97.BackgroundColor = BrickColor.new(1)
- function hhhhhhhlickyy()
- Sound = "Halo"
- stuff = game.Workspace:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className == "Sound" then
- stuff[i]:stop()
- stuff[i]:Remove()
- end
- end
- p = Instance.new("Sound")
- p.Parent = game.Workspace
- p.Name = "BGMusic"
- p.Pitch = 1
- p.Looped = true
- p.SoundId = "http://www.roblox.com/asset?id=1034065"
- p.Volume = 1
- p:play()
- d = ligghtingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..Sound.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = ligghtingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..Sound.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhhhhhhhhealthh97.MouseButton1Click:connect(hhhhhhhlickyy)
- characterhhhhhhhhhealthh97 = Instance.new("TextButton")
- characterhhhhhhhhhealthh97.Parent = ligghtingg
- characterhhhhhhhhhealthh97.Name = "CharacterButton"
- characterhhhhhhhhhealthh97.BackgroundTransparency = 0.5
- characterhhhhhhhhhealthh97.Position = UDim2.new(0, 0, 10, 0)
- characterhhhhhhhhhealthh97.Size = UDim2.new(1, 0, 1, 0)
- characterhhhhhhhhhealthh97.Text = "[ Caramelldansen ]"
- characterhhhhhhhhhealthh97.BackgroundColor = BrickColor.new(1)
- function hhhhhhhhlickyy()
- Sound = "Caramelldansen"
- stuff = game.Workspace:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className == "Sound" then
- stuff[i]:stop()
- stuff[i]:Remove()
- end
- end
- p = Instance.new("Sound")
- p.Parent = game.Workspace
- p.Name = "BGMusic"
- p.Pitch = 1
- p.Looped = true
- p.SoundId = "http://www.roblox.com/asset?id=2303479"
- p.Volume = 1
- p:play()
- d = ligghtingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..Sound.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = ligghtingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..Sound.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhhhhhhhhhealthh97.MouseButton1Click:connect(hhhhhhhhlickyy)
- characterhhhhhhhhhhealthh97 = Instance.new("TextButton")
- characterhhhhhhhhhhealthh97.Parent = ligghtingg
- characterhhhhhhhhhhealthh97.Name = "CharacterButton"
- characterhhhhhhhhhhealthh97.BackgroundTransparency = 0.5
- characterhhhhhhhhhhealthh97.Position = UDim2.new(0, 0, 11, 0)
- characterhhhhhhhhhhealthh97.Size = UDim2.new(1, 0, 1, 0)
- characterhhhhhhhhhhealthh97.Text = "[ Japanese Music ]"
- characterhhhhhhhhhhealthh97.BackgroundColor = BrickColor.new(1)
- function hhhhhhhhhlickyy()
- Sound = "Japanese Music"
- stuff = game.Workspace:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className == "Sound" then
- stuff[i]:stop()
- stuff[i]:Remove()
- end
- end
- p = Instance.new("Sound")
- p.Parent = game.Workspace
- p.Name = "BGMusic"
- p.Pitch = 1
- p.Looped = true
- p.SoundId = "http://www.roblox.com/asset?id=5985787"
- p.Volume = 1
- p:play()
- d = ligghtingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..Sound.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = ligghtingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..Sound.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhhhhhhhhhhealthh97.MouseButton1Click:connect(hhhhhhhhhlickyy)
- chaaracterhealthh97 = Instance.new("TextLabel")
- chaaracterhealthh97.Parent = lightingg
- chaaracterhealthh97.Name = "CharacterButton"
- chaaracterhealthh97.BackgroundTransparency = 0.5
- chaaracterhealthh97.Position = UDim2.new(0, 0, 1, 0)
- chaaracterhealthh97.Size = UDim2.new(5, 0, 1, 0)
- chaaracterhealthh97.Text = "[ Mouse Over : Nothing ]"
- chaaracterhealthh97.BackgroundColor = BrickColor.new(1)
- characterhealthh96 = Instance.new("TextButton")
- characterhealthh96.Parent = commands
- characterhealthh96.Name = "CharacterButton"
- characterhealthh96.BackgroundTransparency = 0.5
- characterhealthh96.Position = UDim2.new(1, 0, 0.2, 0)
- characterhealthh96.Size = UDim2.new(10, 0, 0.1, 0)
- characterhealthh96.Text = "[ Eyeball Modes ]"
- characterhealthh96.BackgroundColor = BrickColor.new(1)
- lightingg = Instance.new("TextButton")
- lightingg.Parent = commands
- lightingg.Name = "CharacterButton"
- lightingg.Position = UDim2.new(11, 0, 0, 0)
- lightingg.Size = UDim2.new(10, 0, 0.1, 0)
- lightingg.BackgroundTransparency = 1
- lightingg.BackgroundColor = BrickColor.new(1)
- lightingg.Visible = false
- lightingg.Text = ""
- openeddd3 = true
- function cclickk()
- if openeddd3 == true then
- lightingg.Visible = false
- openeddd3 = false
- else
- lightingg.Visible = true
- openeddd3 = true
- end
- end
- characterhealthh96.MouseButton1Click:connect(cclickk)
- chaaracterhealthh97 = Instance.new("TextLabel")
- chaaracterhealthh97.Parent = lightingg
- chaaracterhealthh97.Name = "CharacterButton"
- chaaracterhealthh97.BackgroundTransparency = 0.5
- chaaracterhealthh97.Position = UDim2.new(0, 0, 1, 0)
- chaaracterhealthh97.Size = UDim2.new(5, 0, 1, 0)
- chaaracterhealthh97.Text = "[ Mouse Over : Nothing ]"
- chaaracterhealthh97.BackgroundColor = BrickColor.new(1)
- characterhealthh97 = Instance.new("TextButton")
- characterhealthh97.Parent = lightingg
- characterhealthh97.Name = "CharacterButton"
- characterhealthh97.BackgroundTransparency = 0.5
- characterhealthh97.Position = UDim2.new(0, 0, 2, 0)
- characterhealthh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthh97.Text = "[ None ]"
- characterhealthh97.BackgroundColor = BrickColor.new(1)
- function cclickyy()
- mode = "None"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthh97.MouseButton1Click:connect(cclickyy)
- characterhealthhh97 = Instance.new("TextButton")
- characterhealthhh97.Parent = lightingg
- characterhealthhh97.Name = "CharacterButton"
- characterhealthhh97.BackgroundTransparency = 0.5
- characterhealthhh97.Position = UDim2.new(0, 0, 3, 0)
- characterhealthhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhh97.Text = "[ Heal ]"
- characterhealthhh97.BackgroundColor = BrickColor.new(1)
- function ccclickyy()
- mode = "Heal"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhh97.MouseButton1Click:connect(ccclickyy)
- characterhealthhhh97 = Instance.new("TextButton")
- characterhealthhhh97.Parent = lightingg
- characterhealthhhh97.Name = "CharacterButton"
- characterhealthhhh97.BackgroundTransparency = 0.5
- characterhealthhhh97.Position = UDim2.new(0, 0, 4, 0)
- characterhealthhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhh97.Text = "[ Damage ]"
- characterhealthhhh97.BackgroundColor = BrickColor.new(1)
- function cccclickyy()
- mode = "Damage"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhh97.MouseButton1Click:connect(cccclickyy)
- characterhealthhhhh97 = Instance.new("TextButton")
- characterhealthhhhh97.Parent = lightingg
- characterhealthhhhh97.Name = "CharacterButton"
- characterhealthhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhh97.Position = UDim2.new(0, 0, 5, 0)
- characterhealthhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhh97.Text = "[ Freeze ]"
- characterhealthhhhh97.BackgroundColor = BrickColor.new(1)
- function ccccclickyy()
- mode = "Freeze"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhh97.MouseButton1Click:connect(ccccclickyy)
- characterhealthhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhh97.Parent = lightingg
- characterhealthhhhhh97.Name = "CharacterButton"
- characterhealthhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhh97.Position = UDim2.new(0, 0, 6, 0)
- characterhealthhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhh97.Text = "[ Thaw ]"
- characterhealthhhhhh97.BackgroundColor = BrickColor.new(1)
- function cccccclickyy()
- mode = "Thaw"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhh97.MouseButton1Click:connect(cccccclickyy)
- characterhealthhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhh97.Parent = lightingg
- characterhealthhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhh97.Position = UDim2.new(0, 0, 7, 0)
- characterhealthhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhh97.Text = "[ Delete ]"
- characterhealthhhhhhh97.BackgroundColor = BrickColor.new(1)
- function ccccccclickyy()
- mode = "Delete"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhh97.MouseButton1Click:connect(ccccccclickyy)
- characterhealthhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhh97.Position = UDim2.new(0, 0, 8, 0)
- characterhealthhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhh97.Text = "[ Kick ]"
- characterhealthhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function cccccccclickyy()
- mode = "Kick"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhh97.MouseButton1Click:connect(cccccccclickyy)
- characterhealthhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhh97.Position = UDim2.new(0, 0, 9, 0)
- characterhealthhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhh97.Text = "[ Explosion ]"
- characterhealthhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function ccccccccclickyy()
- mode = "Explosion"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhh97.MouseButton1Click:connect(ccccccccclickyy)
- characterhealthhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhh97.Position = UDim2.new(0, 0, 10, 0)
- characterhealthhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhh97.Text = "[ Spy ]"
- characterhealthhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function cccccccccclickyy()
- mode = "Spy"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhh97.MouseButton1Click:connect(cccccccccclickyy)
- characterhealthhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhh97.Position = UDim2.new(0, 0, 11, 0)
- characterhealthhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhh97.Text = "[ Break ]"
- characterhealthhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function ccccccccccclickyy()
- mode = "Break"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccclickyy)
- characterhealthhhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhhh97.Position = UDim2.new(0, 0, 12, 0)
- characterhealthhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhhh97.Text = "[ Fly ]"
- characterhealthhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function cccccccccccclickyy()
- mode = "Fly"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccclickyy)
- characterhealthhhhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhhhh97.Position = UDim2.new(0, 0, 13, 0)
- characterhealthhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhhhh97.Text = "[ Trip ]"
- characterhealthhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function ccccccccccccclickyy()
- mode = "Trip"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccclickyy)
- characterhealthhhhhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 2, 0)
- characterhealthhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhhhhh97.Text = "[ Fling ]"
- characterhealthhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function cccccccccccccclickyy()
- mode = "Fling"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccclickyy)
- characterhealthhhhhhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 3, 0)
- characterhealthhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhhhhhh97.Text = "[ ForceField ]"
- characterhealthhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function ccccccccccccccclickyy()
- mode = "ForceField"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccclickyy)
- characterhealthhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 4, 0)
- characterhealthhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhhhhhhh97.Text = "[ UnForceField ]"
- characterhealthhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function cccccccccccccccclickyy()
- mode = "UnForceField"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccclickyy)
- characterhealthhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 5, 0)
- characterhealthhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhhhhhhhh97.Text = "[ NilGrav ]"
- characterhealthhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function ccccccccccccccccclickyy()
- mode = "NilGrav"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccclickyy)
- characterhealthhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 6, 0)
- characterhealthhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhhhhhhhhh97.Text = "[ UnNilGrav ]"
- characterhealthhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function cccccccccccccccccclickyy()
- mode = "UnNilGrav"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccclickyy)
- characterhealthhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 7, 0)
- characterhealthhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhhhhhhhhhh97.Text = "[ Invisible ]"
- characterhealthhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function ccccccccccccccccccclickyy()
- mode = "Invisible"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccccclickyy)
- characterhealthhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 8, 0)
- characterhealthhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhhhhhhhhhhh97.Text = "[ Visible ]"
- characterhealthhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function cccccccccccccccccccclickyy()
- mode = "Visible"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccccclickyy)
- characterhealthhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 9, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhh97.Text = "[ Shield ]"
- characterhealthhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function ccccccccccccccccccccclickyy()
- mode = "Shield"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccccccclickyy)
- characterhealthhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 10, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Absorb ]"
- characterhealthhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function cccccccccccccccccccccclickyy()
- mode = "Absorb"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccccccclickyy)
- characterhealthhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 11, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ BaleFire ]"
- characterhealthhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function ccccccccccccccccccccccclickyy()
- mode = "BaleFire"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccccccccclickyy)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 12, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Machine Gun ]"
- characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function cccccccccccccccccccccccclickyy()
- mode = "Machine Gun"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
- s[i].BackgroundColor = BrickColor.new(1)
- end
- end
- end
- characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccccccccclickyy)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton")
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton"
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 13, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0)
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Capture ]"
- characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1)
- function ccccccccccccccccccccccccclickyy()
- mode = "Capture"
- d = lightingg:GetChildren()
- for i = 1 , #d do
- if d[i].Name == "CharacterButton" then
- if d[i].Text == "[ "..mode.." ]" then
- d[i].BackgroundColor = BrickColor.new(24)
- end
- end
- end
- s = lightingg:GetChildren()
- for i = 1 , #s do
- if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then
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