Advertisement
good_scripter

Untitled

Jul 4th, 2019
176
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126.  
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144. -----------------------------
  145. -- Go to line 23 and change it to your name. LOCAL SCRIPT!!!!!
  146.  
  147.  
  148. wt = 0.05 s = script it = Instance.new v3 = Vector3.new c3 = Color3.new ud = UDim2.new cf = CFrame.new ca = CFrame.Angles pi = math.pi rd = math.rad
  149. bc = BrickColor.new ab = math.abs de = math.deg ts = tostring tn = tonumber ti = table.insert tr = table.remove
  150. cr = coroutine.resume cc = coroutine.create
  151. asset = "http://www.roblox.com/asset/?id="
  152. sr = string.reverse sl = string.lower su = string.upper
  153. Serv = {} Serv.p = game:GetService(sr("sreyalP")) Serv.l = game:GetService(sr("gnithgiL"))
  154. Serv.is = game:GetService(sr("ecivreStresnI")) if game:findFirstChild(sr("revreSkrowteN")) then Serv.ns = game:GetService(sr("revreSkrowteN")) else NetworkServer = nil end
  155. Serv.sg = game:GetService(sr("iuGretratS")) Serv.sp = game:GetService(sr("kcaPretratS")) Serv.d = game:GetService(sr("sirbeD"))
  156. Decs = {}
  157. Decs.Crack = "49173398" Decs.Cloud = "1095708" Decs.Spike = "1033714" Decs.Rock = "1290033" Decs.Crown = "1323306"
  158. function ft(tablez,item) if not tablez or not item then return nil end for i=1,#tablez do if tablez == item then return i end end return nil end
  159. function re(par,obj) if type(par) ~= "userdata" or type(obj) ~= "string" then return nil end if par:findFirstChild(obj) then par[obj]:Remove() end end
  160. function pa(pa,sh,x,y,z,c,a,tr,re,bc2) local fp = nil if sh ~= "Wedge" and sh ~= "CornerWedge" then fp = it("Part",pa) fp.Shape = sh fp.formFactor = "Custom" elseif sh == "Wedge" then fp = it("WedgePart",pa) fp.formFactor = "Custom"
  161. elseif sh == "CornerWedge" then fp = it("CornerWedgePart",pa) end fp.Size = v3(x,y,z) fp.CanCollide = c fp.Anchored = false fp.BrickColor = bc(bc2) fp.Transparency = tr fp.Reflectance = re fp.BottomSurface = 0
  162. fp.TopSurface = 0 fp.CFrame = t.CFrame + Vector3.new(0,50,0) fp.Velocity = Vector3.new(0,10,0) fp:BreakJoints() return fp end
  163. function clearit(tab) for xx=1,#tab do tab[xx]:Remove() end end
  164. function weld(pa,p0,p1,x,y,z,a,b,c) local fw = it("Weld",pa) fw.Part0 = p0 fw.Part1 = p1 fw.C0 = cf(x,y,z) *ca(a,b,c) return fw end
  165. function spm(ty,pa,ss) local sp = it("SpecialMesh",pa) sp.MeshType = ty sp.Scale = Vector3.new(ss,ss,ss) end function mbm(pa,sx,sy,sz) local bm = Instance.new("BlockMesh",pa) bm.Scale = Vector3.new(sx,sy,sz) end
  166. function ra(mn,mx,dc) local tms = 1 if dc == nil then dc = 0 end if type(dc) == "number" and dc > 5 then dc = 5 end for zx=1,dc do tms = tms*10 end return math.random(mn*tms,mx*tms)/tms end
  167. p = Serv.p.julio_7779
  168. bp = p.Backpack
  169. pg = p.PlayerGui
  170. c = p.Character
  171. he = c.Head
  172. t = c.Torso
  173. hu = c.Humanoid
  174. mou = nil
  175. re(c,"Hand")
  176. s = 2
  177.  
  178. --tool var
  179. Equip = false
  180. HTrans = 0
  181. HRef = 0
  182. HCol = "a"
  183. LaserCol = "Really black"
  184. LaserCol2 = "Really red"
  185. LaserCol3 = "Really black"
  186. Posing = "Follow"
  187. Facing = "Owner"
  188. Anim = {}
  189. Anim.a = "None"
  190. Anim.b = "None"
  191. Anim.Welding = 0
  192. local fingwide = 1.5*s
  193. local finghei = 2.8
  194. local tiphei = 2.55
  195. handoffset = v3(5,18,-8)*s
  196. bgx,bgy,bgz = -90,0,0
  197. w = {}
  198. Button = false
  199. --
  200. BlastMesh = it("FileMesh")
  201. BlastMesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  202. RingMesh = it("FileMesh")
  203. RingMesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  204. RockMesh = it("FileMesh")
  205. DiamondMesh = it("FileMesh")
  206. DiamondMesh.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  207.  
  208. m = Instance.new("Model",c) m.Name = "Hand"
  209. Palm = pa(m,"Block",6*s,7*s,fingwide*2,true,false,HTrans,HRef,HCol) mbm(Palm,1,1,0.6)
  210. local x,y,z = Palm.Size.x,Palm.Size.y,Palm.Size.z
  211. bPoint1 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  212. Point1 = weld(bPoint1,Palm,bPoint1,-x/2+(fingwide/2),y/2,0,0,0,0)
  213. pPoint1 = pa(m,"Block",fingwide,finghei*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pPoint1,0.9,1,0.9)
  214. wPoint1 = weld(pPoint1,bPoint1,pPoint1,0,pPoint1.Size.y/2,0,0,0,0)
  215. bPoint2 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  216. Point2 = weld(bPoint2,pPoint1,bPoint2,0,pPoint1.Size.y/2,0,0,0,0)
  217. pPoint2 = pa(m,"Block",fingwide,finghei*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pPoint2,0.9,1,0.9)
  218. wPoint2 = weld(pPoint2,bPoint2,pPoint2,0,pPoint1.Size.y/2,0,0,0,0)
  219. bPoint3 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  220. Point3 = weld(bPoint3,pPoint2,bPoint3,0,pPoint2.Size.y/2,0,0,0,0)
  221. pPoint3 = pa(m,"Block",fingwide,tiphei*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pPoint3,0.9,1,0.9)
  222. wPoint3 = weld(pPoint3,bPoint3,pPoint3,0,pPoint3.Size.y/2,0,0,0,0)
  223. bMid1 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  224. Mid1 = weld(bMid1,Palm,bMid1,-x/2+((fingwide/2)+((fingwide)*1)),y/2,0,0,0,0)
  225. pMid1 = pa(m,"Block",fingwide,(finghei*1.1)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pMid1,0.9,1,0.9)
  226. wMid1 = weld(pMid1,bMid1,pMid1,0,pMid1.Size.y/2,0,0,0,0)
  227. bMid2 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  228. Mid2 = weld(bMid2,pMid1,bMid2,0,pMid1.Size.y/2,0,0,0,0)
  229. pMid2 = pa(m,"Block",fingwide,(finghei*1.1)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pMid2,0.9,1,0.9)
  230. wMid2 = weld(pMid2,bMid2,pMid2,0,pMid1.Size.y/2,0,0,0,0)
  231. bMid3 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  232. Mid3 = weld(bMid3,pMid2,bMid3,0,pMid2.Size.y/2,0,0,0,0)
  233. pMid3 = pa(m,"Block",fingwide,(tiphei*1.1)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pMid3,0.9,1,0.9)
  234. wMid3 = weld(pMid3,bMid3,pMid3,0,pMid3.Size.y/2,0,0,0,0)
  235. bRing1 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  236. Ring1 = weld(bRing1,Palm,bRing1,-x/2+((fingwide/2)+((fingwide)*2)),y/2,0,0,0,0)
  237. pRing1 = pa(m,"Block",fingwide,(finghei*0.98)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pRing1,0.9,1,0.9)
  238. wRing1 = weld(pRing1,bRing1,pRing1,0,pRing1.Size.y/2,0,0,0,0)
  239. bRing2 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  240. Ring2 = weld(bRing2,pRing1,bRing2,0,pRing1.Size.y/2,0,0,0,0)
  241. pRing2 = pa(m,"Block",fingwide,(finghei*0.98)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pRing2,0.9,1,0.9)
  242. wRing2 = weld(pRing2,bRing2,pRing2,0,pRing1.Size.y/2,0,0,0,0)
  243. bRing3 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  244. Ring3 = weld(bRing3,pRing2,bRing3,0,pRing2.Size.y/2,0,0,0,0)
  245. pRing3 = pa(m,"Block",fingwide,(tiphei*0.98)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pRing3,0.9,1,0.9)
  246. wRing3 = weld(pRing3,bRing3,pRing3,0,pRing3.Size.y/2,0,0,0,0)
  247. bPinkie1 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  248. Pinkie1 = weld(bPinkie1,Palm,bPinkie1,-x/2+((fingwide/2)+((fingwide)*3)),y/2,0,0,0,0)
  249. pPinkie1 = pa(m,"Block",fingwide,(finghei*0.8)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pPinkie1,0.9,1,0.9)
  250. wPinkie1 = weld(pPinkie1,bPinkie1,pPinkie1,0,pPinkie1.Size.y/2,0,0,0,0)
  251. bPinkie2 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  252. Pinkie2 = weld(bPinkie2,pPinkie1,bPinkie2,0,pPinkie1.Size.y/2,0,0,0,0)
  253. pPinkie2 = pa(m,"Block",fingwide,(finghei*0.8)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pPinkie2,0.9,1,0.9)
  254. wPinkie2 = weld(pPinkie2,bPinkie2,pPinkie2,0,pPinkie1.Size.y/2,0,0,0,0)
  255. bPinkie3 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  256. Pinkie3 = weld(bPinkie3,pPinkie2,bPinkie3,0,pPinkie2.Size.y/2,0,0,0,0)
  257. pPinkie3 = pa(m,"Block",fingwide,(tiphei*0.8)*s,fingwide,true,false,HTrans,HRef,HCol) mbm(pPinkie3,0.9,1,0.9)
  258. wPinkie3 = weld(pPinkie3,bPinkie3,pPinkie3,0,pPinkie3.Size.y/2,0,0,0,0)
  259. bThumb1 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  260. Thumb1 = weld(bThumb1,Palm,bThumb1,-x/2+(fingwide/7),-y*0.1,-fingwide*0.25,0,0,0)
  261. pThumb1 = pa(m,"Block",fingwide*1.4,(finghei*1)*s,fingwide*1.4,true,false,HTrans,HRef,HCol) mbm(pThumb1,0.9,1,0.9)
  262. wThumb1 = weld(pThumb1,bThumb1,pThumb1,0,pThumb1.Size.y/2,0,0,0,0)
  263. bThumb2 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  264. Thumb2 = weld(bThumb2,pThumb1,bThumb2,0,pThumb1.Size.y/2,0,0,0,0)
  265. pThumb2 = pa(m,"Block",fingwide*1.3,(finghei*1)*s,fingwide*1.3,true,false,HTrans,HRef,HCol) mbm(pThumb2,0.9,1,0.9)
  266. wThumb2 = weld(pThumb2,bThumb2,pThumb2,0,pThumb1.Size.y/2,0,0,0,0)
  267. bThumb3 = pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
  268. Thumb3 = weld(bThumb3,pThumb2,bThumb3,0,pThumb2.Size.y/2,0,0,0,0)
  269. pThumb3 = pa(m,"Block",fingwide*1.25,(tiphei*1)*s,fingwide*1.25,true,false,HTrans,HRef,HCol) mbm(pThumb3,0.9,1,0.9)
  270. wThumb3 = weld(pThumb3,bThumb3,pThumb3,0,pThumb3.Size.y/2,0,0,0,0)
  271.  
  272. w["a1"] = Pinkie1
  273. w["a2"] = Pinkie2
  274. w["a3"] = Pinkie3
  275. w["b1"] = Ring1
  276. w["b2"] = Ring2
  277. w["b3"] = Ring3
  278. w["c1"] = Mid1
  279. w["c2"] = Mid2
  280. w["c3"] = Mid3
  281. w["d1"] = Point1
  282. w["d2"] = Point2
  283. w["d3"] = Point3
  284. w["e1"] = Thumb1
  285. w["e2"] = Thumb2
  286. w["e3"] = Thumb3
  287. w.e1.C1 = ca(0,rd(35),rd(-20))
  288. w.e2.C1 = ca(rd(20),0,0)
  289. w.e3.C1 = ca(rd(20),0,0)
  290. w.d1.C1 = ca(0,0,rd(-3))
  291. w.c1.C1 = ca(0,0,rd(-1))
  292. w.b1.C1 = ca(0,0,rd(1))
  293. w.a1.C1 = ca(0,0,rd(3))
  294. function c1(wexx,smmx,xx,yy,zz)
  295. coroutine.resume(coroutine.create(function()
  296. local xx2,yy2,zz2 = wexx.C1:toEulerAnglesXYZ()
  297. local aa,bb,cc = wexx.C0.x,wexx.C0.y,wexx.C0.z
  298. local twa = smmx/wt
  299. Anim.Welding = Anim.Welding + 1
  300. for i=0,twa,1 do wexx.C0 = cf(aa,bb,cc)
  301. wexx.C1 = ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  302. wait()
  303. end
  304. Anim.Welding = Anim.Welding - 1
  305. end))
  306. end
  307. function CloseFing(fingz,spee) if spee == nil then spee = 1 end c1(w[fingz.. "1"],spee,80,0,0) c1(w[fingz.. "2"],spee,110,0,0) c1(w[fingz.. "3"],spee,30,0,0) end
  308. function OpenFing(fingz,spee) if spee == nil then spee = 1 end c1(w[fingz.. "1"],spee,2,0,0) c1(w[fingz.. "2"],spee,2,0,0) c1(w[fingz.. "3"],spee,2,0,0) end
  309. function HandSign(form,spee) form = form:lower() if spee == nil then spee = 1 end
  310. if form == "f" then
  311. CloseFing("d",spee) CloseFing("a",spee) CloseFing("b",spee)
  312. c1(w["c1"],spee,0,0,0) c1(w["c2"],spee,0,0,0) c1(w["c3"],spee,0,0,0)
  313. c1(w["e1"],spee,70,40,-90) c1(w["e2"],spee,50,0,0) c1(w["e3"],spee,50,0,0)
  314. elseif form == "fist" then
  315. CloseFing("d",spee) CloseFing("a",spee) CloseFing("b",spee) CloseFing("c",spee)
  316. c1(w["e1"],spee,70,40,-90) c1(w["e2"],spee,50,0,0) c1(w["e3"],spee,50,0,0)
  317. elseif form == "pointer" then
  318. CloseFing("a",spee) CloseFing("b",spee) CloseFing("c",spee)
  319. c1(w["d1"],spee,5,0,0) c1(w["d2"],spee,5,0,0) c1(w["d3"],spee,5,0,0)
  320. c1(w["e1"],spee,70,40,-90) c1(w["e2"],spee,50,0,0) c1(w["e3"],spee,50,0,0)
  321. elseif form == "v" then
  322. CloseFing("a",spee) CloseFing("b",spee)
  323. c1(w["c1"],spee,1,0,15) c1(w["c2"],spee,1,0,0) c1(w["c3"],spee,1,0,0)
  324. c1(w["d1"],spee,1,0,-15) c1(w["d2"],spee,1,0,0) c1(w["d3"],spee,1,0,0)
  325. c1(w["e1"],spee,70,40,-90) c1(w["e2"],spee,50,0,0) c1(w["e3"],spee,50,0,0)
  326. elseif form == "free" or form == "five" then
  327. OpenFing("a",spee) OpenFing("b",spee) OpenFing("c",spee) OpenFing("d",spee)
  328. c1(w["e1"],spee,0,35,-20) c1(w["e2"],spee,20,0,0) c1(w["e3"],spee,20,0,0)
  329. elseif form == "ride" then
  330. c1(w["a1"],spee,60,0,0) c1(w["a2"],spee,-30,0,0) c1(w["a3"],spee,-30,0,0)
  331. c1(w["b1"],spee,30,0,0) c1(w["b2"],spee,65,0,0) c1(w["b3"],spee,60,0,0)
  332. c1(w["c1"],spee,30,0,0) c1(w["c2"],spee,65,0,0) c1(w["c3"],spee,60,0,0)
  333. c1(w["d1"],spee,30,0,0) c1(w["d2"],spee,65,0,0) c1(w["d3"],spee,60,0,0)
  334. c1(w["e1"],spee,-70,185,0) c1(w["e2"],spee,30,0,0) c1(w["e3"],spee,30,0,0)
  335. elseif form == "gun" then
  336. CloseFing("a",spee) CloseFing("b",spee)
  337. c1(w["c1"],spee,0,0,1) c1(w["c2"],spee,0,0,0) c1(w["c3"],spee,0,0,0)
  338. c1(w["d1"],spee,0,0,-1) c1(w["d2"],spee,0,0,0) c1(w["d3"],spee,0,0,0)
  339. c1(w["e1"],spee,-60,90,0) c1(w["e2"],spee,20,0,0) c1(w["e3"],spee,-20,0,0)
  340. elseif form == "wide" then
  341. c1(w["a1"],spee,-3,0,45) c1(w["a2"],spee,-3,0,0) c1(w["a3"],spee,-3,0,0)
  342. c1(w["b1"],spee,-3,0,15) c1(w["b2"],spee,-3,0,0) c1(w["b3"],spee,-3,0,0)
  343. c1(w["c1"],spee,-3,0,-15) c1(w["c2"],spee,-3,0,0) c1(w["c3"],spee,-3,0,0)
  344. c1(w["d1"],spee,-3,0,-45) c1(w["d2"],spee,-3,0,0) c1(w["d3"],spee,-3,0,0)
  345. c1(w["e1"],spee,-70,90,0) c1(w["e2"],spee,10,0,0) c1(w["e3"],spee,-10,0,0)
  346. elseif form == "wide2" then
  347. c1(w["a1"],spee,-18,0,45) c1(w["a2"],spee,36,0,0) c1(w["a3"],spee,30,0,0)
  348. c1(w["b1"],spee,-18,0,15) c1(w["b2"],spee,36,0,0) c1(w["b3"],spee,30,0,0)
  349. c1(w["c1"],spee,-18,0,-15) c1(w["c2"],spee,36,0,0) c1(w["c3"],spee,30,0,0)
  350. c1(w["d1"],spee,-18,0,-45) c1(w["d2"],spee,36,0,0) c1(w["d3"],spee,30,0,0)
  351. c1(w["e1"],spee,-50,90,-10) c1(w["e2"],spee,5,0,-30) c1(w["e3"],spee,-10,0,-40)
  352. elseif form == "grab2" then
  353. c1(w["a1"],spee,-70,-65,0) c1(w["a2"],spee,40,0,0) c1(w["a3"],spee,20,0,0)
  354. c1(w["b1"],spee,-70,-20,0) c1(w["b2"],spee,40,0,0) c1(w["b3"],spee,20,0,0)
  355. c1(w["c1"],spee,-70,20,-0) c1(w["c2"],spee,40,0,0) c1(w["c3"],spee,20,0,0)
  356. c1(w["d1"],spee,-70,65,-0) c1(w["d2"],spee,40,0,0) c1(w["d3"],spee,20,0,0)
  357. c1(w["e1"],spee,-70,150,0) c1(w["e2"],spee,30,0,0) c1(w["e3"],spee,30,0,0)
  358. elseif form == "grab3" then
  359. c1(w["a1"],spee,-30,-40,30) c1(w["a2"],spee,50,0,0) c1(w["a3"],spee,35,0,0)
  360. c1(w["b1"],spee,-30,-15,12) c1(w["b2"],spee,50,0,0) c1(w["b3"],spee,35,0,0)
  361. c1(w["c1"],spee,-30,15,-12) c1(w["c2"],spee,50,0,0) c1(w["c3"],spee,35,0,0)
  362. c1(w["d1"],spee,-30,40,-30) c1(w["d2"],spee,50,0,0) c1(w["d3"],spee,35,0,0)
  363. c1(w["e1"],spee,-55,205,0) c1(w["e2"],spee,30,0,0) c1(w["e3"],spee,30,0,0)
  364. end
  365. end
  366. function ColFings(iscol)
  367. pPinkie1.CanCollide = iscol
  368. pPinkie2.CanCollide = iscol
  369. pPinkie3.CanCollide = iscol
  370. pRing1.CanCollide = iscol
  371. pRing2.CanCollide = iscol
  372. pRing3.CanCollide = iscol
  373. pMid1.CanCollide = iscol
  374. pMid2.CanCollide = iscol
  375. pMid3.CanCollide = iscol
  376. pPoint1.CanCollide = iscol
  377. pPoint2.CanCollide = iscol
  378. pPoint3.CanCollide = iscol
  379. pThumb1.CanCollide = iscol
  380. pThumb2.CanCollide = iscol
  381. pThumb3.CanCollide = iscol
  382. end
  383. function ray(Pos, Dir)
  384. return Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999), c)
  385. end
  386. function Earthsplosion(pos,siz,dmg,rndmg,forc,eos) local colz22 = "Really red" if eos == nil or eos == "earth" then eos = "earth" else colz22 = "Really black" eos = "sand" end
  387. coroutine.resume(coroutine.create(function()
  388. if eos == "earth" then local cr = pa(m,"Block",((14*siz)/10)*s,0,((14*siz)/10)*s,false,false,1,0,"") cr.Anchored = true cr.CFrame = pos *ca(rd(0),rd(ra(-360,360)),rd(0)) cr.CFrame = cr.CFrame + v3(ra(-siz*10,siz*10)/22,0,ra(-siz*10,siz*10)/22)
  389. local de = it("Decal",cr) de.Face = "Top" de.Texture = asset .. Decs.Crack Serv.d:AddItem(cr,25) end
  390. for i=1,4 do
  391. coroutine.resume(coroutine.create(function()
  392. local sw = pa(m,"Block",(siz/3)*s,(siz*1.3)*s,(siz/3)*s,true,true,0,0,colz22) sw.Anchored = true sw.CFrame = pos *cf(ra(-3*s,3*s),0,ra(-3*s,3*s)) *ca(rd(ra(-27,27)),rd(ra(-360,360)),rd(ra(-27,27))) local swm = it("SpecialMesh",sw) if eos == "earth" then swm.MeshType = "FileMesh"
  393. swm.MeshId = asset .. Decs.Spike else swm.MeshType = "Sphere" end if eos == "earth" then swm.Scale = v3(sw.Size.x/1.3,sw.Size.y*1.2,sw.Size.z/1.3)
  394. else swm.Scale = v3(sw.Size.x/10,sw.Size.y/37,sw.Size.z/10) end sw.CFrame = sw.CFrame + v3(ra(-0.3*siz*s,0.3*siz*s,7),0,ra(-0.3*siz*s,0.3*siz*s)) sw.CFrame = sw.CFrame * cf(0,-sw.Size.y/1.4,0)
  395. Dustplosion(cf(pos.p+v3(0,2*s,0)),18*s,{"Really red","Really black","Really red"},1)
  396. if eos == "earth" then
  397. for x=1,8 do
  398. sw.CFrame = sw.CFrame *cf(0,sw.Size.y/8,0) wait() end wait(ra(1,5))
  399. for x=1,20 do
  400. sw.CFrame = sw.CFrame *cf(0,-sw.Size.y/20,0) wait()
  401. end sw:Remove()
  402. else
  403. for x=1,25 do
  404. sw.CFrame = sw.CFrame *cf(0,sw.Size.y/25,0) sw.Transparency = x/25 - 0.1 swm.Scale = swm.Scale + v3(0.025,0.025,0.025) wait() end
  405. end sw:Remove()
  406. end)) end
  407. wait(0.3)
  408. DmgHumanoidsNear(pos.p,dmg,rndmg,5.5*s*(siz/4),forc)
  409. end))
  410. end
  411.  
  412. function Dustplosion(onb,scale,col,cls) coroutine.resume(coroutine.create(function()
  413. for x=1,cls do coroutine.resume(coroutine.create(function()
  414. local sw = pa(m,"Block",1*s,0,1*s,false,false,0.2,0,col[ra(1,#col)]) sw.Anchored = true sw.CFrame = onb *ca(rd(ra(-35,35)),rd(ra(-360,360)),rd(ra(-35,35))) local swm = it("SpecialMesh",sw) swm.MeshType = "FileMesh"
  415. swm.MeshId = asset .. Decs.Cloud sw.CFrame = sw.CFrame + v3(ra(-scale,scale)/8,ra(-scale,scale)/8,ra(-scale,scale)/8)
  416. for i=1,scale,0.25 do
  417. swm.Scale = v3(i*1.5,i*1,i*1.5) sw.Transparency = ((i/scale)/2) + 0.45
  418. wait()
  419. end
  420. sw:Remove()
  421. end)) end
  422. end)) end
  423. function ShockWave(onb,scale,col) coroutine.resume(coroutine.create(function() local sw = pa(m,"Block",1*s,0,1*s,false,false,0.2,0,col) sw.Anchored = true sw.CFrame = onb *ca(rd(90),0,0) local swm = it("SpecialMesh",sw) swm.MeshType = "FileMesh" swm.MeshId = RingMesh.MeshId
  424. for i=1,scale,0.75 do swm.Scale = v3(i*1.5,i*1.5,i*1.5) sw.Transparency = (i/scale) + 0 wait() end sw:Remove() end)) end
  425. function BlastWave(onb,scale,ymes,col) coroutine.resume(coroutine.create(function()
  426. local sw = pa(m,"Block",1*s,0,1*s,false,false,0.2,0,col) sw.Anchored = true sw.CFrame = onb *ca(rd(0),0,0) local swm = it("SpecialMesh",sw) swm.MeshType = "FileMesh"
  427. swm.MeshId = BlastMesh.MeshId
  428. for i=1,scale,scale/11 do
  429. swm.Scale = v3(i*1.25,i*ymes,i*1.25) sw.CFrame = sw.CFrame *ca(0,rd(720*(i/scale)),0) sw.Transparency = (i/scale) + 0
  430. wait()
  431. end
  432. sw:Remove()
  433. end))
  434. end
  435. function Explode(onb,scale,col) local Torm = m coroutine.resume(coroutine.create(function() local e1 = Instance.new("Part") e1.Anchored = true e1.formFactor = "Custom" e1.CanCollide = false e1.Size = Vector3.new(1,1,1) e1.BrickColor = BrickColor.new(col)
  436. e1.Transparency = 0.6 e1.TopSurface = 0 e1.BottomSurface = 0 e1.Parent = Torm e1.CFrame = onb local e1m = Instance.new("SpecialMesh")
  437. e1m.MeshType = "Sphere" e1m.Parent = e1 local r1 = Instance.new("Part") r1.Anchored = true r1.formFactor = "Custom" r1.CanCollide = false r1.Size = Vector3.new(1,1,1) r1.BrickColor = BrickColor.new(col) r1.Transparency = 0.6 r1.TopSurface = 0 r1.BottomSurface = 0 r1.Parent = Torm r1.CFrame = e1.CFrame *CFrame.Angles(math.rad(180),0,0) local r1m = Instance.new("SpecialMesh") r1m.MeshType = "FileMesh"
  438. r1m.Scale = Vector3.new(3,3,3) r1m.Parent = r1 r1m.MeshId = RingMesh.MeshId local r2 = Instance.new("Part") r2.Anchored = true r2.formFactor = "Custom" r2.CanCollide = false r2.Size = Vector3.new(1,1,1) r2.BrickColor = BrickColor.new(col) r2.Transparency = 0.6 r2.TopSurface = 0 r2.BottomSurface = 0 r2.Parent = Torm r2.CFrame = e1.CFrame *CFrame.Angles(0,math.rad(180),0) local r2m = Instance.new("SpecialMesh") r2m.MeshType = "FileMesh"
  439. r2m.Parent = r2 r2m.Scale = Vector3.new(3,3,3) r2m.MeshId = RingMesh.MeshId local bla = Instance.new("Part") bla.Anchored = true
  440. bla.formFactor = "Custom" bla.CanCollide = false bla.Size = Vector3.new(1,1,1) bla.BrickColor = BrickColor.new(col) bla.Transparency = 0.6 bla.TopSurface = 0 bla.BottomSurface = 0 bla.Parent = Torm bla.CFrame = onb local blam = Instance.new("SpecialMesh")
  441. blam.MeshType = "FileMesh" blam.Parent = bla blam.Scale = Vector3.new(5,5,5) blam.MeshId = BlastMesh.MeshId for i=1,30 do local pluscal = scale/38 e1m.Scale = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
  442. r1m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal) r2m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
  443. blam.Scale = blam.Scale + Vector3.new(pluscal,pluscal/2,pluscal) bla.CFrame = bla.CFrame * CFrame.Angles(0,math.rad(12),0) r1.CFrame = r1.CFrame * CFrame.Angles(math.rad(6),0,0) r2.CFrame = r2.CFrame * CFrame.Angles(0,math.rad(6),0) wait() end for i=1,30 do local pluscal = scale/38 e1m.Scale = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal) r1m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal) r2m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
  444. blam.Scale = blam.Scale + Vector3.new(pluscal/3,pluscal/3,pluscal/3) bla.CFrame = bla.CFrame * CFrame.Angles(0,math.rad(12),0) r1.CFrame = r1.CFrame * CFrame.Angles(math.rad(6),0,0) r2.CFrame = r2.CFrame * CFrame.Angles(0,math.rad(6),0) bla.Transparency = bla.Transparency + 0.1 e1.Transparency = e1.Transparency + 0.1 r1.Transparency = r1.Transparency + 0.1 r2.Transparency = r2.Transparency + 0.1 wait() end e1:Remove() r1:Remove() r2:Remove() end)) end
  445.  
  446. function Hurtsplosion(pos,dmg,rndmg,siz,forc)
  447. coroutine.resume(coroutine.create(function() local boomcol = {"Really red","Really black","Really red"}
  448. for i=1,3 do
  449. coroutine.resume(coroutine.create(function()
  450. local plos = pa(m,"Block",1*s*siz,1.5*s*siz,0.7*s*siz,false,false,0.3,0,boomcol) spm("Sphere",plos,1) plos.Anchored = true
  451. plos.CFrame = cf(pos + v3(0,0,0)) * ca(rd(ra(-360,360)),rd(ra(-360,360)),rd(ra(-360,360)))
  452. plos.Mesh.Scale = v3(0.1,0.1,0.1)
  453. for i=0.3,1,0.03 do local plc = plos.CFrame
  454. plos.Mesh.Scale = v3(i*6,i*6,i*6) plos.Transparency = i plos.CFrame = plc * ca(rd(3),rd(3),0)
  455. wait()
  456. end
  457. plos:Remove()
  458. end))
  459. end
  460. end))
  461. wait(0.1)
  462. DmgHumanoidsNear(pos,dmg,rndmg,5.5*s*siz,forc)
  463. end
  464.  
  465. function DmgHumanoidsNear(pos,dmg,rndmg,mag,forc)
  466. local function kidive(ob)
  467. for i,v in pairs(ob:children()) do
  468. if v:IsA("BasePart") and v.Parent.Parent:findFirstChild("Humanoid") == nil and v.Parent:findFirstChild("Humanoid") == nil and (v.Position - pos).magnitude < mag*1.3 and v.Anchored == false and v:GetMass() < 150 then
  469. v:BreakJoints() v.Velocity = cf(pos,v.Position).lookVector*forc
  470. end
  471. if v:IsA("Humanoid") and v ~= hu and v.Parent:findFirstChild("Torso") then
  472. if (pos - v.Parent.Torso.Position).magnitude < mag then local tdmg = dmg*ra(1,rndmg)
  473. if v.Parent:findFirstChild("Hh") == nil then local hh= Instance.new("NumberValue",v.Parent) hh.Name = "Hh"
  474. hh.Value = v.Health - tdmg else v.Parent.Hh.Value = v.Health - (tdmg*3.5) end
  475. v.Health = v.Parent.Hh.Value if v.Parent.Hh.Value < 1 then v.Parent:BreakJoints() end
  476. end
  477. end
  478. if v:IsA("Model") or v:IsA("Workspace") then kidive(v) end end end
  479. kidive(workspace)
  480. end
  481. function Fire(bullet,typez,siz,dmg,rndmg,forc)
  482. if typez == 1 then
  483. bullet.Anchored = true
  484. local bullethit = false
  485. local tyms = 0
  486. repeat
  487. tyms = tyms + 2
  488. local bhit,bpos = ray(bullet.Position,bullet.Position - (bullet.CFrame *cf(0,0,-1)).p)
  489. if bpos ~= nil and (bpos - bullet.Position).magnitude < 7 then bullethit = true else bullet.CFrame = bullet.CFrame *cf(0,0,-1*s) *ca(rd(-0.0025),rd(0),0) end
  490. if tyms%32 == 0 then wait() end
  491. until bullethit or bullet.Position.y < -300 or tyms > 800
  492. bullet.CFrame = bullet.CFrame *cf(0,0,8) bullet:Remove()
  493. if bullet.Position.y < -300 then
  494. else
  495. Hurtsplosion(bullet.Position,dmg,rndmg,siz,forc)
  496. end
  497. elseif typez == 2 then
  498. bullet.Anchored = true
  499. local bullethit = false
  500. local tyms = 0
  501. local ming = 0.001
  502. repeat
  503. if tyms > 70 and (ming == 0.001 or ming == -2.5) then ming = -2.5
  504. local bpos = (bullet.CFrame *cf(0,0,-300)).p if (bpos - v3(Palm.Position.x,bpos.y,Palm.Position.z)).magnitude < 25*s then ming = 0 end
  505. end
  506. tyms = tyms + 2
  507. local bhit,bpos = ray(bullet.Position,bullet.Position - (bullet.CFrame *cf(0,0,-1)).p)
  508. if bpos ~= nil and (bpos - bullet.Position).magnitude < 7 then bullethit = true else bullet.CFrame = bullet.CFrame *cf(0,0,-0.5) *ca(rd(ming),rd(0),0) end
  509. if tyms%16 == 0 then wait() end
  510. until bullethit or bullet.Position.y < -300 or tyms > 500
  511. bullet.CFrame = bullet.CFrame *cf(0,0,8) bullet:Remove()
  512. if bullet.Position.y < -300 then
  513. else
  514. Hurtsplosion(bullet.Position,dmg,rndmg,siz,forc)
  515. end
  516. elseif typez == 3 then
  517. end
  518. end
  519. function ShortifiedAnim(theanim)
  520. if theanim == "Beam" then
  521. local crom = pa(m,"Block",0,0,0,true,true,0.5,0,LaserCol3) local cromm = it("SpecialMesh",crom) cromm.MeshType = "FileMesh" cromm.MeshId = asset .. Decs.Crown
  522. cromm.Scale = v3(15*s,5*s,15*s) crom.Anchored = true --local cromw = weld(crom,Palm,crom,0,Palm.Size.y/3.6,-Palm.Size.z*1.8,rd(-90),0,0)
  523. dias = {} loldiv = 360/8 for x=0,360,loldiv do
  524. local dia = pa(m,"Block",0,0,0,false,false,0,0,LaserCol2) dia.Anchored = true local diam = it("SpecialMesh",dia) diam.MeshType = "FileMesh" diam.MeshId = DiamondMesh.MeshId
  525. diam.Scale = v3(3*s,9*s,3*s) table.insert(dias,dia)
  526. end Button = true coroutine.resume(coroutine.create(function() local tardz = 0 repeat wait() tardz = tardz+ 15
  527. crom.CFrame = Palm.CFrame *ca(rd(-90),0,0) *cf(0,5.5*s,2*s) *ca(0,rd(tardz),0)
  528. for rofl=1,#dias do dias[rofl].CFrame = crom.CFrame *ca(0,rd(rofl*loldiv),0) *cf(0,-19*s,0) *ca(rd(25),0,0) *cf(0,32*s,0) end
  529. until not Button for x2=0.5,1,0.05 do wait() crom.Transparency = x2 end end))
  530. coroutine.resume(coroutine.create(function() for xk=1,0.5,-0.02 do wait() for i=1,#dias do dias.Transparency =xk end end end))
  531. wait(1) local beamoffset = v3(0,0,0)
  532. local b1 = pa(m,"Ball",10*s,10*s,10*s,false,false,0.1,0,LaserCol) b1.Anchored = true
  533. local b2 = pa(m,"Block",10*s,1,10*s,false,false,0.1,0,LaserCol) b2.Anchored = true local b2m = it("CylinderMesh",b2)
  534. local b3 = pa(m,"Ball",10*s,10*s,10*s,false,false,0.1,0,LaserCol) b3.Anchored = true
  535. local bpos = nil local bhit = nil local ts = 0
  536. repeat beamoffset = v3(ra(-2*s,2*s),ra(-2*s,2*s),ra(-2*s,2*s)) ts = ts + 1
  537. bhit,bpos = ray(Palm.Position,Palm.Position - (Palm.CFrame *cf(0,0,1)).p)
  538. if bhit == nil or (Palm.Position - bpos).magnitude > 1500 then break end
  539. b1.CFrame = Palm.CFrame *cf(0,3*s,-11*s)
  540. b3.CFrame = cf(bpos) local lenz = (b1.Position - b3.Position).magnitude
  541. b2.CFrame = cf(b1.Position,b3.Position) *ca(rd(90),0,0) *cf(0,-lenz/2,0) b2m.Scale = v3(1,lenz,1)
  542. b1.CFrame = b1.CFrame + beamoffset b2.CFrame = b2.CFrame + beamoffset b3.CFrame = b3.CFrame + beamoffset
  543. if ts%10 == 0 then DmgHumanoidsNear(b3.Position,3,10,(14*s)+2,100) Explode(b3.CFrame*cf(0,b3.Size.y/3,0),25*s,LaserCol2) end
  544. wait() until not Button or ts > 600
  545. coroutine.resume(coroutine.create(function() for xk=0.1,1.1,0.08 do wait() b1.Transparency = xk b2.Transparency = xk b3.Transparency = xk end b1:Remove() b2:Remove() b3:Remove() end))
  546. coroutine.resume(coroutine.create(function() for xk=0.5,1.1,0.02 do wait() for i=1,#dias do dias.Transparency =xk end end end))
  547. wait(1) clearit(dias) crom:Remove()
  548. end
  549. end
  550. PalmLev = it("BodyPosition",Palm)
  551. PalmFace = it("BodyGyro",Palm) PalmFace.maxTorque = v3(0,0,0)
  552. coroutine.resume(coroutine.create(function()
  553. PalmLev.position = (t.CFrame *cf(handoffset)).p
  554. local yspi = 0
  555. while true do yspi = yspi + 8
  556. if Anim.a == "Gun" or Anim.a == "Ride" or Anim.a == "Pound" then
  557. Facing = "Mouse" bgx = -90 bgy = 90 bgz = 0
  558. elseif Anim.a == "Fu" or Anim.a == "Fist" or Anim.a == "GroundGrip" then
  559. Facing = "Mouse" bgx = -90 bgy = 0 bgz = 0
  560. elseif Anim.a == "Splat" or Anim.a == "Beam" then
  561. Facing = "Mouse" bgx = 0 bgy = 0 bgz = 0
  562. elseif Anim.a == "None" then
  563. Facing = "Owner" bgx = -90 bgy = 0 bgz = 0 Posing = "Follow"
  564. elseif Anim.a == "Shower" then
  565. Facing = "None" bgx = 0 bgy = 0 bgz = 0 Posing = "TopOwner"
  566. end
  567. if Posing == "Follow" then
  568. PalmLev.maxForce = v3(1/0,1/0,1/0) PalmLev.position = (t.CFrame *cf(handoffset) *cf(0,0,0)).p
  569. elseif Posing == "TopOwner" then
  570. PalmLev.maxForce = v3(1/0,1/0,1/0) PalmLev.position = (t.CFrame *cf(0,12*s,0)).p
  571. end
  572. if Facing == "Owner" then
  573. PalmFace.maxTorque = v3(1/0,1/0,1/0) PalmFace.cframe = cf(Palm.Position,he.Position) *ca(rd(bgx),rd(bgy),rd(bgz))
  574. elseif Facing == "Mouse" and mou ~= nil and Equip then
  575. if Anim.a == "Gun" or Anim.a == "Beam" or Anim.a == "Ride" or Anim.a == "GroundGrip" or Anim.a == "Fu" or Anim.a == "Pound" or Anim.a == "Splat" or Anim.a == "Fist" then
  576. if Anim.b == "None" or Anim.a == "Beam" or Anim.a == "Ride" then
  577. PalmFace.cframe = cf(Palm.Position,mou.Hit.p) *ca(rd(bgx),rd(bgy),rd(bgz)) wait(0.05)
  578. end end end
  579. wait(0.05)
  580. end
  581. end))
  582. function FireFinger(lasercol,ffingz,targ,typez,siz,dmg,rndmg,forc) coroutine.resume(coroutine.create(function()
  583. local laser = pa(m,"Block",fingwide*1.3,fingwide*1.3,fingwide*2.5,true,false,0,0,lasercol) spm("Sphere",laser,1+(siz/5.5)) laser.Name = "Projectile"
  584. local lw = weld(laser,ffingz,laser,0,ffingz.Size.y/0.8 +(siz/2.5),0,rd(90),0,0)
  585. for i=1,0.4,-0.05 do laser.Transparency = i wait() end
  586. BlastWave(ffingz.CFrame*cf(0,ffingz.Size.y*1.3,0)*ca(0,0,0),ffingz.Size.x*1.6,1.8,LaserCol2)
  587. lw:Remove() laser.CFrame = cf(laser.Position,targ)
  588. Fire(laser,typez,siz,dmg,rndmg,forc)
  589. end))
  590. end
  591. GrabWeld = it("Weld",m)
  592. Palm.Touched:connect(function(touch)
  593. if Anim.a == "Ride" and GrabWeld.Part1 == nil and touch.Parent:findFirstChild("Torso") and touch.Parent:findFirstChild("Humanoid") then
  594. local tor = touch.Parent.Torso touch.Parent.Humanoid.PlatformStand = true
  595. GrabWeld.Part0 = Palm GrabWeld.Part1 = tor GrabWeld.C0 = cf(-3*s,4.5*s,-Palm.Size.x/2) GrabWeld.C1 = ca(0,rd(90),rd(-90)) *ca(0,rd(0),0)
  596. end
  597. end)
  598. re(bp,"Hand")
  599. hb = it("HopperBin",bp) hb.Name = "Hand"
  600. hb.Selected:connect(function(mouse) mou = mouse Equip = true
  601. mouse.KeyDown:connect(function(k) k = k:lower()
  602. if Anim.a == "Ride" and k == "f" then FireFinger(LaserCol,pPinkie3,mouse.Hit.p,1,2.25,1,18,30) end
  603. if Anim.b ~= "None" or Anim.Welding ~= 0 then return end
  604. if Anim.a == "None" then
  605. if k == "f" then -- on anim on
  606. Anim.a = "Gun" HandSign("Gun",0.7)
  607. elseif k == "p" then
  608. Anim.a = "Fu" HandSign("f",1)
  609. elseif k == "g" then
  610. Anim.a = "Fist" HandSign("fist",1)
  611. elseif k == "c" then
  612. Anim.a = "Splat" HandSign("wide",1)
  613. elseif k == "r" then
  614. Anim.a = "Ride" HandSign("ride",1) Posing = "None"
  615. elseif k == "v" then
  616. Anim.a = "Shower" HandSign("grab2",1) PalmFace.cframe = cf(0,0,0) *ca(0,0,0)
  617. elseif k == "b" then
  618. Anim.a = "Pound" HandSign("fist",1)
  619. elseif k == "x" then
  620. Anim.a = "GroundGrip" HandSign("grab2",1)
  621. elseif k == "z" then
  622. Anim.a = "Beam" HandSign("wide2",1)
  623. end
  624. else
  625. if k == "f" and Anim.a == "Gun" then -- on anim off
  626. Anim.a = "None" HandSign("five",0.8)
  627. elseif k == "p" and Anim.a == "Fu" then
  628. Anim.a = "None" HandSign("five",0.8)
  629. elseif k == "g" and Anim.a == "Fist" then
  630. Anim.a = "None" HandSign("five",0.8)
  631. elseif k == "c" and Anim.a == "Splat" then
  632. Anim.a = "None" HandSign("five",0.8)
  633. elseif k == "r" and Anim.a == "Ride" then
  634. Anim.a = "None" HandSign("five",0.8) GrabWeld.Part0 = nil Anim.b = "None" Posing = "Follow" Facing = "Owner"
  635. if GrabWeld.Part1 ~= nil and GrabWeld.Part1.Parent:findFirstChild("Humanoid") ~= nil then GrabWeld.Part1.Parent.Humanoid.PlatformStand = false end GrabWeld.Part1 = nil
  636. elseif k == "v" and Anim.a == "Shower" then
  637. Anim.a = "None" HandSign("five",0.8) Posing = "Follow" Facing = "Owner"
  638. elseif k == "b" and Anim.a == "Pound" then
  639. Anim.a = "None" HandSign("five",0.8)
  640. elseif k == "x" and Anim.a == "GroundGrip" then
  641. Anim.a = "None" HandSign("five",0.8)
  642. elseif k == "z" and Anim.a == "Beam" then
  643. Anim.a = "None" HandSign("five",0.8)
  644. end
  645. end
  646. end)
  647. mouse.Button1Down:connect(function()
  648. if Anim.a == "None" or Anim.b ~= "None" then return end
  649. if Anim.a == "Gun" then
  650. Anim.b = "Gun" FireFinger(LaserCol,pPoint3,mouse.Hit.p,1,2.25,1,10,60) FireFinger(LaserCol,pMid3,mouse.Hit.p,1,2.25) wait(1) Anim.b = "None"
  651. elseif Anim.a == "Fu" then
  652. Anim.b = "Fu" FireFinger(LaserCol,pMid3,mouse.Hit.p,1,3.65,2,14,95) wait(0.25) Anim.b = "None"
  653. elseif Anim.a == "Fist" then
  654. local bhit,bpos = ray(Palm.Position,Palm.Position - (Palm.CFrame *cf(0,-1,0)).p)
  655. if bhit == nil or (Palm.Position - bpos).magnitude > 500 then return end
  656. Anim.b = "Fist" Posing = "None" PalmFace.cframe = cf(Palm.Position,bpos) *ca(rd(-90),0,0)
  657. PalmLev.position = (Palm.CFrame *cf(0,-15*s,0)).p
  658. wait(0.45)
  659. PalmLev.position = bpos + ((Palm.CFrame *cf(0,1*s,0)).p - Palm.Position)
  660. local tz = 0 repeat wait() BlastWave(Palm.CFrame*ca(rd(180),0,0),8*s,3.5,HCol) tz = tz + wait() until (PalmLev.position - Palm.Position).magnitude < 8*s or tz > 1
  661. Explode(Palm.CFrame *cf(0,6*s,0) *ca(rd(180),0,0),15*s,ts(bhit.BrickColor))
  662. DmgHumanoidsNear((Palm.CFrame *cf(0,8,0)).p,3,10,(12*s)+2,105)
  663. if not bhit.Anchored then PalmLev.position = (Palm.CFrame *cf(0,12*s,0)).p wait(0.5) end
  664. wait(1) Posing = "Follow" Anim.b = "None"
  665. elseif Anim.a == "Splat" then
  666. if mouse.Target == nil and (Palm.Position - mouse.Hit.p).magnitude > 500 then return end local bpos = mouse.Hit.p
  667. Anim.b = "Splat" Posing = "None"
  668. local ya,yb,yc = PalmFace.cframe:toEulerAnglesXYZ() PalmFace.cframe = cf(0,0,0) *ca(0,yb,0) *ca(rd(-90),0,0) PalmLev.position = bpos + v3(0,10*s,0)
  669. local tz = 0 repeat wait() tz = tz + wait() until (PalmLev.position - Palm.Position).magnitude < 5*s or tz > 1.3
  670. for i=-90,0,5 do
  671. PalmLev.position = PalmLev.position + v3(0,2*s,0) PalmFace.cframe = cf(0,0,0) *ca(0,yb,0) *ca(rd(i),0,0)
  672. wait()
  673. end wait(0.2)
  674. for i=0,-100,-10 do
  675. local lewd = i
  676. if lewd < -50 then lewd = -95 end
  677. PalmLev.position = PalmLev.position - v3(0,4.7*s,0) PalmFace.cframe = cf(0,0,0) *ca(0,yb,0) *ca(rd(lewd),0,0)
  678. wait()
  679. end wait(0.2)
  680. local cr = pa(m,"Block",16*s,0,16*s,false,false,1,0,"") cr.Anchored = true cr.CFrame = cf(bpos) *ca(0,rd(ra(-360,360)),0)
  681. local de = it("Decal",cr) de.Face = "Top" de.Texture = asset .. Decs.Crack Serv.d:AddItem(cr,16)
  682. DmgHumanoidsNear((Palm.CFrame *cf(0,0,-1)).p,3,20,(15*s)+2,110)
  683. ShockWave(Palm.CFrame *ca(rd(90),0,0),25*s,LaserCol)
  684. wait(1) Posing = "Follow" Anim.b = "None"
  685. elseif Anim.a == "Ride" and Button == false then
  686. Posing = "None" Anim.b = "Ride"
  687. Button = true
  688. repeat PalmLev.position = (Palm.CFrame *cf(0,10,0)).p wait() until Button == false
  689. Anim.b = "None"
  690. elseif Anim.a == "Shower" and Button == false then
  691. Anim.b = "Shower" Button = true
  692. repeat
  693. local targz = Palm.Position + v3(0,20*s,0)
  694. if ra(1,12) == 1 then FireFinger(LaserCol,pPinkie3,targz,2,4,1,18,55) end
  695. if ra(1,13) == 1 then FireFinger(LaserCol,pRing3,targz,2,4,1,18,60) end
  696. if ra(1,12) == 1 then FireFinger(LaserCol,pMid3,targz,2,4,1,18,65) end
  697. if ra(1,13) == 1 then FireFinger(LaserCol,pPoint3,targz,2,4,1,18,70) end
  698. if ra(1,12) == 1 then FireFinger(LaserCol,pThumb3,targz,2,4,1,18,80) end
  699. PalmFace.cframe = PalmFace.cframe *ca(0,rd(10),0)
  700. wait()
  701. until Button == false
  702. Anim.b = "None"
  703. elseif Anim.a == "Pound" and Anim.b == "None" then Posing = "None" Anim.b = "Pound"
  704. local bhit,bpos = ray(Palm.Position,Palm.Position - (Palm.CFrame *cf(0,-1,0)).p)
  705. if bhit == nil or (Palm.Position - bpos).magnitude > 500 then return end
  706. PalmLev.position = bpos + v3(0,15*s,0)
  707. local ya,yb,yc = PalmFace.cframe:toEulerAnglesXYZ() PalmFace.cframe = ca(ya,yb,yc)
  708. local tz = 0 repeat wait() tz = tz + wait() until (PalmLev.position - Palm.Position).magnitude < 5*s or tz > 1.3 wait(0.1)
  709. for i=-90,-10,10 do
  710. PalmFace.cframe = ca(ya,yb,yc) *ca(0,0,rd(i+90)) PalmLev.position = PalmLev.position + v3(0,2.5*s,0)
  711. wait() end wait(0.25) local realcf = cf(v3(he.Position.x,0,he.Position.z),v3(Palm.Position.x,0,Palm.Position.z))
  712. for i=-10,-90,-10 do
  713. PalmFace.cframe = ca(ya,yb,yc) *ca(0,0,rd(i+90)) PalmLev.position = PalmLev.position - v3(0,4*s,0)
  714. wait() end PalmFace.cframe = realcf *ca(rd(-90),rd(90),0) wait(0.25)
  715. local cr = pa(m,"Block",22*s,0,22*s,false,false,1,0,"") cr.Anchored = true cr.CFrame = cf(bpos) *ca(0,rd(ra(-360,360)),0)
  716. local de = it("Decal",cr) de.Face = "Top" de.Texture = asset .. Decs.Crack Serv.d:AddItem(cr,16)
  717. Dustplosion(Palm.CFrame *cf(2*s,0,0) *ca(rd(90),0,rd(90)),30*s,{"Really red","Really black","Really red"},3)
  718. ShockWave(Palm.CFrame *cf(2*s,0,0) *ca(rd(90),0,rd(90)),20*s,ts(bhit.BrickColor))
  719. DmgHumanoidsNear((Palm.CFrame *cf(0,1,0)).p,1,20,(15*s)+2,90) wait(0.2)
  720. local palmcf = cf(bpos) local earthsplos = ra(5,8) palmcf = Palm.CFrame *ca(0,rd(90),0) *ca(rd(-90),0,rd(0))
  721. for i=1,earthsplos do Earthsplosion(palmcf *cf(0,-2*s,((i*7)+7)*s),10,1,20,75) wait(0.1) end
  722. Earthsplosion(palmcf *cf(0,-2*s,(((earthsplos+1)*7)+7)*s),16,2,25,75)
  723. wait(1) Posing = "Follow" wait(0.25) Anim.b = "None"
  724. elseif Anim.a == "GroundGrip" then Posing = "None" Anim.b = "GroundGrip"
  725. local bhit,bpos = ray(Palm.Position,Palm.Position - (Palm.CFrame *cf(0,-1,0)).p)
  726. if bhit == nil or (Palm.Position - bpos).magnitude > 500 then return end
  727. PalmLev.position = bpos + v3(0,27*s,0) ColFings(false)
  728. local tz = 0 repeat wait() tz = tz + wait() until (PalmLev.position - Palm.Position).magnitude < 8*s or tz > 1.3 wait(0.1)
  729. local thepos = (Palm.CFrame *cf(0,-0.1*s,0)).p - Palm.Position
  730. PalmFace.cframe = cf(Palm.Position,bpos + thepos) *ca(rd(-90),0,0)
  731. for i=27,1,-3 do PalmLev.position = bpos + v3(0,i*s,0) wait(0.07) end HandSign("grab3",0.4) wait(0.55)
  732. local ro = pa(m,"Ball",0,0,0,false,false,0,0,"Earth green") ro.Name = "Rock" local row = it("SpecialMesh",ro) row.MeshType = "FileMesh" row.MeshId = asset .. Decs.Rock
  733. local rowe = weld(ro,Palm,ro,0,Palm.Size.y,-Palm.Size.z*1.2,0,0,0) row.Scale = v3(9*s,10*s,9*s)
  734. coroutine.resume(coroutine.create(function() for xz=1,70,7 do PalmLev.position = bpos + v3(0,xz*s,0) wait(0.06) end end))
  735. wait(0.25) Dustplosion(cf(bpos),30*s,{"Really red","Really black","Really red"},3) local lolra = ra(-360,360)
  736. Earthsplosion(cf(bpos),25,1,20,125,"sand") for yyy=0,360,60 do coroutine.resume(coroutine.create(function()
  737. for zzz=1,4 do
  738. Earthsplosion(cf(bpos) *ca(0,rd(yyy+lolra),0) *cf(0,0,zzz*15*s),10,1,20,75) wait(0.14)
  739. end wait(0.25) Earthsplosion(cf(bpos) *ca(0,rd(yyy+lolra),0) *cf(0,0,5*18*s),25,1,20,120) end)) end
  740. wait(0.3) HandSign("grab2",0.5) wait(0.75) Serv.d:AddItem(ro,20) rowe:Remove() ro.CanCollide = true local rocf = ro.CFrame ro.Size=v3(14*s,14*s,14*s) ro.CFrame = rocf wait(0.75) ColFings(true) Posing = "Follow" Anim.b = "None"
  741. elseif Anim.a == "Beam" and not Button and Anim.b == "None" then Anim.b = "Beam"
  742. ShortifiedAnim("Beam") wait(0.5) Anim.b = "None"
  743. end
  744. end)
  745. mouse.Button1Up:connect(function()
  746. Button = false
  747. end)
  748. mouse.Move:connect(function()
  749. end)
  750.  
  751. end)
  752. hb.Deselected:connect(function(mouse)
  753. Equip = false
  754. end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement