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Noob ster

Jun 8th, 2019
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  1. -----------/NOOBSTER THE CARD MASTER\\-----------
  2. --[[Movelist
  3. Q = The disappearing act.
  4. E = Full house
  5. R = Cardnado
  6. T = Teleport
  7. Y = Big card(Click to smash.)
  8. U = Black hole
  9. P = Card shield(Click to bounce people off, press p again to shred.)
  10. F = Transform(You can switch between modes any time.)
  11. -----------/SECOND FORM MOVES\-----------
  12. T = Laugh
  13. G = Fire ball
  14. H = Huge fire ball
  15. J = Dragon's breath(The longer you hold, the more insaner it gets.)
  16. K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)
  17. ---------]]
  18.  
  19. --"Now you see me 2" is a good movie, which is why i've made this.--
  20. --Sadly, this got logged, one of my best work just being thrown out like this is a real shame.--
  21. --This was made before FE so using this may or may not lag the server--
  22. --Keep in mind that THIS was never even finished at all, i stopped working on this when skidcentric leaked it, who knows how big this script could've been?--
  23.  
  24. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  25. do
  26. script.Parent = owner.Character
  27. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  28. local function NewFakeEvent()
  29. local Bind = Instance.new("BindableEvent")
  30. local Fake;Fake = {Connections = {},
  31. fakeEvent=true;
  32. Connect=function(self,Func)
  33. Bind.Event:connect(Func)
  34. self.Connections[Bind] = true
  35. return setmetatable({Connected = true},{
  36. __index = function (self,Index)
  37. if Index:lower() == "disconnect" then
  38. return function() Fake.Connections[Bind] = false;self.Connected = false end
  39. end
  40. return Fake[Index]
  41. end;
  42. __tostring = function() return "Connection" end;
  43. })
  44. end}
  45. Fake.connect = Fake.Connect;return Fake;
  46. end
  47. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  48. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  49. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  50. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  51. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  52. local function TriggerEvent(self,Event,...)
  53. local Trigger = Mouse[Event]
  54. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  55. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  56. end
  57. end
  58. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  59. Event.OnServerEvent:Connect(function(FiredBy,Input)
  60. if FiredBy.Name ~= owner.Name then return end
  61. if Input.MouseEvent then
  62. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  63. else
  64. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  65. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  66. for _,Action in pairs(ContextActionService.Actions) do
  67. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  68. end
  69. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  70. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  71. end
  72. end)
  73. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  74. Event.Parent = NLS([[
  75. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  76. local Input = function(Input,gameProcessedEvent)
  77. if gameProcessedEvent then return end
  78. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  79. end
  80. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  81. local Hit,Target
  82. while wait(1/30) do
  83. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  84. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  85. end
  86. end
  87. ]],owner.Character)
  88. end
  89. RealGame = game;game = setmetatable({},{
  90. __index = function (self,Index)
  91. local Sandbox = function (Thing)
  92. if Thing:IsA("Player") then
  93. local RealPlayer = Thing
  94. return setmetatable({},{
  95. __index = function (self,Index)
  96. local Type = type(RealPlayer[Index])
  97. if Type == "function" then
  98. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  99. return function (self)return InternalData["Mouse"] end
  100. end
  101. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  102. end
  103. return RealPlayer[Index]
  104. end;
  105. __tostring = function(self) return RealPlayer.Name end
  106. })
  107. end
  108. end
  109. if RealGame[Index] then
  110. local Type = type(RealGame[Index])
  111. if Type == "function" then
  112. if Index:lower() == "getservice" or Index:lower() == "service" then
  113. return function (self,Service)
  114. local FakeServices = {
  115. ["players"] = function()
  116. return setmetatable({},{
  117. __index = function (self2,Index2)
  118. local RealService = RealGame:GetService(Service)
  119. local Type2 = type(Index2)
  120. if Type2 == "function" then
  121. return function (self,...) return RealService[Index2](RealService,...)end
  122. else
  123. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  124. return RealService[Index2]
  125. end
  126. end;
  127. __tostring = function(self) return RealGame:GetService(Service).Name end
  128. })
  129. end;
  130. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  131. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  132. ["runservice"] = function()
  133. return setmetatable({},{
  134. __index = function(self2,Index2)
  135. local RealService = RealGame:GetService(Service)
  136. local Type2 = type(Index2)
  137. if Type2 == "function" then
  138. return function (self,...) return RealService[Index2](RealService,...) end
  139. else
  140. local RunServices = {
  141. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  142. ["renderstepped"] = function() return RealService["Stepped"] end
  143. }
  144. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  145. return RealService[Index2]
  146. end
  147. end
  148. })
  149. end
  150. }
  151. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  152. return RealGame:GetService(Service)
  153. end
  154. end
  155. return function (self,...) return RealGame[Index](RealGame,...) end
  156. else
  157. if game:GetService(Index) then return game:GetService(Index) end
  158. return RealGame[Index]
  159. end
  160. end
  161. return nil
  162. end
  163. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  164.  
  165. Player=game:GetService("Players").LocalPlayer
  166. Character=Player.Character
  167. Character.Humanoid.Name = "noneofurbusiness"
  168. hum = Character.noneofurbusiness
  169. LeftArm=Character["Left Arm"]
  170. LeftLeg=Character["Left Leg"]
  171. RightArm=Character["Right Arm"]
  172. RightLeg=Character["Right Leg"]
  173. Root=Character["HumanoidRootPart"]
  174. Head=Character["Head"]
  175. Torso=Character["Torso"]
  176. Neck=Torso["Neck"]
  177. walking = false
  178. jumping = false
  179. allowgrassy = false
  180. zxc = false
  181. matte = nil
  182. colori = nil
  183. bigball = false
  184. attacking = false
  185. laughing = false
  186. running = false
  187. downpress = false
  188. taim = nil
  189. change = 0
  190. ws = 10
  191. appi = false
  192. tauntdebounce = false
  193. position = nil
  194. staybooming = false
  195. MseGuide = true
  196. levitate = false
  197. firsttime5 = false
  198. notallowedtransform = false
  199. settime = 0
  200. firsttime2 = false
  201. sine = 0
  202. t = 0
  203. combo1 = true
  204. dgs = 75
  205. combo2 = false
  206. firsttime3 = false
  207. combo3 = false
  208. local bl = {907530553,907527750,907527912}
  209. colortable = {"Really black","Really red"}
  210. colors = #colortable
  211. blz = #bl
  212. local aces = {1880203893,1881287656,1881287420,1881288034}
  213. ace = #aces
  214. local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
  215. laugh = #laughs
  216. mouse = Player:GetMouse()
  217. RunSrv = game:GetService("RunService")
  218. RenderStepped = game:GetService("RunService").RenderStepped
  219. removeuseless = game:GetService("Debris")
  220. damageall={}
  221. Repeater={}
  222. Repeater2={}
  223. magictable={}
  224. nonmeshRepeater={}
  225. nonmeshRepeater2={}
  226. dmgii={}
  227. DamageAll2={}
  228. SlowlyFade={}
  229. th1={}
  230. lolzor={}
  231. lolzor2={}
  232. th2={}
  233. keyYsize={}
  234. blocktrail={}
  235. keyYtransparency={}
  236. th3={}
  237. laughingtable={}
  238. Extreme={}
  239. ExtremeM={}
  240. ExtremeM2={}
  241. m3={}
  242. th4={}
  243. th5={}
  244. UpMover={}
  245. openshocktable={}
  246. LessSize={}
  247. ForwardMover={}
  248. FadeIn={}
  249. signtransparency={}
  250. signmover={}
  251. signrotator={}
  252.  
  253. screenGui = Instance.new("ScreenGui")
  254. screenGui.Parent = script.Parent
  255.  
  256. FireBall = Instance.new("Sound",LeftArm)
  257. FireBall.SoundId = "rbxassetid://842332424"
  258. FireBall.Volume = 5
  259. FireBall.Pitch = 2.5
  260.  
  261. BigFireBall = Instance.new("Sound",LeftArm)
  262. BigFireBall.SoundId = "rbxassetid://842332424"
  263. BigFireBall.Volume = 8
  264. BigFireBall.Pitch = 1.5
  265.  
  266. local HEADLERP = Instance.new("ManualWeld")
  267. HEADLERP.Parent = Head
  268. HEADLERP.Part0 = Head
  269. HEADLERP.Part1 = Head
  270. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  271.  
  272. local TORSOLERP = Instance.new("ManualWeld")
  273. TORSOLERP.Parent = Root
  274. TORSOLERP.Part0 = Torso
  275. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  276.  
  277. local ROOTLERP = Instance.new("ManualWeld")
  278. ROOTLERP.Parent = Root
  279. ROOTLERP.Part0 = Root
  280. ROOTLERP.Part1 = Torso
  281. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  282.  
  283. local RIGHTARMLERP = Instance.new("ManualWeld")
  284. RIGHTARMLERP.Parent = RightArm
  285. RIGHTARMLERP.Part0 = RightArm
  286. RIGHTARMLERP.Part1 = Torso
  287. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  288.  
  289. local LEFTARMLERP = Instance.new("ManualWeld")
  290. LEFTARMLERP.Parent = LeftArm
  291. LEFTARMLERP.Part0 = LeftArm
  292. LEFTARMLERP.Part1 = Torso
  293. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  294.  
  295. local RIGHTLEGLERP = Instance.new("ManualWeld")
  296. RIGHTLEGLERP.Parent = RightLeg
  297. RIGHTLEGLERP.Part0 = RightLeg
  298. RIGHTLEGLERP.Part1 = Torso
  299. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  300.  
  301. local LEFTLEGLERP = Instance.new("ManualWeld")
  302. LEFTLEGLERP.Parent = LeftLeg
  303. LEFTLEGLERP.Part0 = LeftLeg
  304. LEFTLEGLERP.Part1 = Torso
  305. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  306.  
  307. local function weldBetween(a, b)
  308. local weld = Instance.new("ManualWeld", a)
  309. weld.Part0 = a
  310. weld.Part1 = b
  311. weld.C0 = a.CFrame:inverse() * b.CFrame
  312. return weld
  313. end
  314.  
  315. function makeblockytrail()
  316. coroutine.wrap(function()
  317. while true do
  318. for i,v in pairs(blocktrail) do
  319. smke = Instance.new("Part",v)
  320. smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  321. smke.Material = "Neon"
  322. smke.Anchored = true
  323. smke.CanCollide = false
  324. removeuseless:AddItem(smke,2)
  325. end
  326. swait()
  327. end
  328. end)()
  329. end
  330.  
  331. local function ci(x, c, y, n)
  332. so = Instance.new("Sound", x)
  333. so.SoundId = c
  334. so.Volume = y
  335. so.Looped = n
  336. end
  337.  
  338. function ghost()
  339.  
  340.  
  341.  
  342. fakemask = Instance.new("Part",Character)
  343. fakemask.Size = Vector3.new(1,1,1)
  344. fakemask.CFrame = mask.CFrame
  345. fakemask.Material = "Neon"
  346. fakemask.CanCollide = false
  347. fakemask.Anchored = true
  348. fakemask.BrickColor = BrickColor.new("White")
  349. fakemask.Transparency = .5
  350. mfMask = Instance.new("SpecialMesh", fakemask)
  351. mfMask.MeshType = "FileMesh"
  352. mfMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  353. mfMask.MeshId = 'http://www.roblox.com/asset/?id=5158270'
  354. table.insert(ghosttable,fakemask)
  355. removeuseless:AddItem(fakemask,3)
  356.  
  357.  
  358. fakejester = Instance.new("Part",Character)
  359. fakejester.Size = Vector3.new(2,2,2)
  360. fakejester.CFrame = jester.CFrame
  361. fakejester.CanCollide = false
  362. fakejester.Transparency = .5
  363. fakejester.Anchored = true
  364. fakejester.BrickColor = BrickColor.new("White")
  365. fakejesterm = Instance.new("SpecialMesh", fakejester)
  366. fakejesterm.MeshType = "FileMesh"
  367. fakejesterm.Scale = Vector3.new(1.1, 1.1, 1.1)
  368. fakejesterm.MeshId = 'rbxassetid://1241662062'
  369. table.insert(ghosttable,fakejester)
  370. removeuseless:AddItem(fakejester,3)
  371.  
  372.  
  373. fakehead = Instance.new("Part",Character)
  374. fakehead.Size = Vector3.new(1.01,1.01,1.01)
  375. fakehead.Anchored = true
  376. fakehead.CanCollide = false
  377. fakehead.Transparency = .5
  378. fakehead.BrickColor = BrickColor.new("White")
  379. fakehead.Material = "Neon"
  380. fakehead.CFrame = Head.CFrame
  381. fakeheadmesh = Instance.new("SpecialMesh",fakehead)
  382. fakeheadmesh.MeshType = "Head"
  383. fakeheadmesh.Scale = Vector3.new(1.255,1.255,1.255)
  384. table.insert(ghosttable,fakehead)
  385. removeuseless:AddItem(fakehead,3)
  386.  
  387.  
  388. fakelarm = Instance.new("Part",Character)
  389. fakelarm.CFrame = LeftArm.CFrame
  390. fakelarm.Size = Vector3.new(1,2,1)
  391. fakelarm.CanCollide = false
  392. fakelarm.Transparency = .5
  393. fakelarm.Material = "Neon"
  394. fakelarm.Anchored = true
  395. table.insert(ghosttable,fakelarm)
  396. removeuseless:AddItem(fakelarm,3)
  397.  
  398.  
  399. fakerarm = Instance.new("Part",Character)
  400. fakerarm.CFrame = RightArm.CFrame
  401. fakerarm.Size = Vector3.new(1,2,1)
  402. fakerarm.Transparency = .5
  403. fakerarm.CanCollide = false
  404. fakerarm.Material = "Neon"
  405. fakerarm.Anchored = true
  406. table.insert(ghosttable,fakerarm)
  407. removeuseless:AddItem(fakerarm,3)
  408.  
  409.  
  410. fakelleg = Instance.new("Part",Character)
  411. fakelleg.CFrame = LeftLeg.CFrame
  412. fakelleg.Size = Vector3.new(1,2,1)
  413. fakelleg.Transparency = .5
  414. fakelleg.CanCollide = false
  415. fakelleg.Material = "Neon"
  416. fakelleg.Anchored = true
  417. table.insert(ghosttable,fakelleg)
  418. removeuseless:AddItem(fakelleg,3)
  419.  
  420.  
  421. fakerleg = Instance.new("Part",Character)
  422. fakerleg.CFrame = RightLeg.CFrame
  423. fakerleg.Size = Vector3.new(1,2,1)
  424. fakerleg.Transparency = .5
  425. fakerleg.CanCollide = false
  426. fakerleg.Material = "Neon"
  427. fakerleg.Anchored = true
  428. table.insert(ghosttable,fakerleg)
  429. removeuseless:AddItem(fakerleg,3)
  430.  
  431.  
  432. fakeTorso = Instance.new("Part",Character)
  433. fakeTorso.CFrame = Torso.CFrame
  434. fakeTorso.Size = Vector3.new(2,2,1)
  435. fakeTorso.Transparency = .5
  436. fakeTorso.CanCollide = false
  437. fakeTorso.Material = "Neon"
  438. fakeTorso.Anchored = true
  439. table.insert(ghosttable,fakeTorso)
  440. removeuseless:AddItem(fakeTorso,3)
  441. end
  442.  
  443. ghosttable={}
  444. coroutine.wrap(function()
  445. while true do
  446. for i,v in pairs(ghosttable) do
  447. v.Transparency = v.Transparency + 0.025
  448. end
  449. wait()
  450. end
  451. end)()
  452.  
  453. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  454. A = Instance.new("Attachment", PARENT)
  455. A.Position = POSITION1
  456. A.Name = "A"
  457. B = Instance.new("Attachment", PARENT)
  458. B.Position = POSITION2
  459. B.Name = "B"
  460. tr1 = Instance.new("Trail", PARENT)
  461. tr1.Attachment0 = A
  462. tr1.Attachment1 = B
  463. tr1.Enabled = true
  464. tr1.Lifetime = LIFETIME
  465. tr1.TextureMode = "Static"
  466. tr1.LightInfluence = 0
  467. tr1.Color = COLOR
  468. tr1.Transparency = NumberSequence.new(0, 1)
  469. end
  470.  
  471. function clean()
  472. damageall={}
  473. Repeater={}
  474. Repeater2={}
  475. nonmeshRepeater={}
  476. nonmeshRepeater2={}
  477. dmgii={}
  478. DamageAll2={}
  479. SlowlyFade={}
  480. th1={}
  481. th2={}
  482. th3={}
  483. Extreme={}
  484. ExtremeM={}
  485. ExtremeM2={}
  486. m3={}
  487. th4={}
  488. th5={}
  489. UpMover={}
  490. openshocktable={}
  491. LessSize={}
  492. ForwardMover={}
  493. FadeIn={}
  494. signtransparency={}
  495. signmover={}
  496. signrotator={}
  497. end
  498.  
  499. coroutine.wrap(function()
  500. while wait() do
  501. hum.WalkSpeed = ws
  502. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  503. RightArm.BrickColor = BrickColor.new("Bright yellow")
  504. Head.BrickColor = BrickColor.new("Bright yellow")
  505. Torso.BrickColor = BrickColor.new("Deep blue")
  506. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  507. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  508.  
  509. end
  510. end)()
  511. godmode = coroutine.wrap(function()
  512. for i,v in pairs(Character:GetChildren()) do
  513. if v:IsA("BasePart") and v ~= Root then
  514. v.Anchored = false
  515. end
  516. end
  517. while true do
  518. hum.MaxHealth = math.huge
  519. wait(0.0000001)
  520. hum.Health = math.huge
  521. wait()
  522. end
  523. end)
  524. godmode()
  525. ff = Instance.new("ForceField", Character)
  526. ff.Visible = false
  527.  
  528. coroutine.wrap(function()
  529. for i,v in pairs(Character:GetChildren()) do
  530. if v.Name == "Animate" then v:Remove()
  531. end
  532. end
  533. end)()
  534.  
  535. function damagealll(Radius,Position)
  536. local Returning = {}
  537. for _,v in pairs(workspace:GetChildren()) do
  538. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  539. if v:FindFirstChild("Torso") then
  540. local Mag = (v.Torso.Position - Position).magnitude
  541. if Mag < Radius then
  542. table.insert(Returning,v)
  543. end
  544. elseif v:FindFirstChild("UpperTorso") then
  545. local Mag = (v.UpperTorso.Position - Position).magnitude
  546. if Mag < Radius then
  547. table.insert(Returning,v)
  548. end
  549. end
  550. end
  551. end
  552. return Returning
  553. end
  554.  
  555. ArtificialHB = Instance.new("BindableEvent", script)
  556. ArtificialHB.Name = "Heartbeat"
  557. script:WaitForChild("Heartbeat")
  558.  
  559. frame = 1 / 60
  560. tf = 0
  561. allowframeloss = false
  562. tossremainder = false
  563.  
  564.  
  565. lastframe = tick()
  566. script.Heartbeat:Fire()
  567.  
  568.  
  569. game:GetService("RunService").Heartbeat:connect(function(s, p)
  570. tf = tf + s
  571. if tf >= frame then
  572. if allowframeloss then
  573. script.Heartbeat:Fire()
  574. lastframe = tick()
  575. else
  576. for i = 1, math.floor(tf / frame) do
  577. script.Heartbeat:Fire()
  578. end
  579. lastframe = tick()
  580. end
  581. if tossremainder then
  582. tf = 0
  583. else
  584. tf = tf - frame * math.floor(tf / frame)
  585. end
  586. end
  587. end)
  588.  
  589. function swait(num)
  590. if num == 0 or num == nil then
  591. game:service("RunService").Stepped:wait(0)
  592. else
  593. for i = 0, num do
  594. game:service("RunService").Stepped:wait(0)
  595. end
  596. end
  597. end
  598.  
  599. doomtheme = Instance.new("Sound", Torso)
  600. doomtheme.Volume = 3
  601. doomtheme.Name = "doomtheme"
  602. doomtheme.Looped = true
  603. doomtheme.SoundId = "rbxassetid://3207144564"
  604. doomtheme:Play()
  605.  
  606. Torso.ChildRemoved:connect(function(removed)
  607. if removed.Name == "doomtheme" then
  608. if levitate then
  609. doomtheme = Instance.new("Sound", Torso)
  610. doomtheme.Volume = 3
  611. doomtheme.Name = "doomtheme"
  612. doomtheme.Looped = true
  613. doomtheme.SoundId = "rbxassetid://3223959973"
  614. doomtheme:Play()
  615. else
  616. doomtheme = Instance.new("Sound", Torso)
  617. doomtheme.Volume = 3
  618. doomtheme.Name = "doomtheme"
  619. doomtheme.Looped = true
  620. doomtheme.SoundId = "rbxassetid://3207144564"
  621. doomtheme:Play()
  622. end
  623. end
  624. end)
  625.  
  626. for _,n in pairs(Character:GetChildren()) do
  627. if n:IsA("Accessory") then n:Remove() end
  628. end
  629. for _,x in pairs(Character:GetChildren()) do
  630. if x:IsA("Decal") then x:Remove() end
  631. end
  632. for _,n in pairs(Character:GetChildren()) do
  633. if n:IsA("T-Shirt") then n:Remove() end
  634. end
  635.  
  636.  
  637.  
  638. leftlocation = Instance.new("Part",LeftArm)
  639. leftlocation.Size = Vector3.new(1,1,1)
  640. leftlocation.Transparency = 1
  641. leftlocationweld = weldBetween(leftlocation,LeftArm)
  642. leftlocationweld.C0 = CFrame.new(0,1.2,0)
  643. rightlocation = Instance.new("Part",RightArm)
  644. rightlocation.Size = Vector3.new(1,1,1)
  645. rightlocation.Transparency = 1
  646. rightlocationweld = weldBetween(rightlocation,RightArm)
  647. rightlocationweld.C0 = CFrame.new(0,1.2,0)
  648.  
  649. shirt = Instance.new("Shirt", Character)
  650. shirt.Name = "Shirt"
  651. pants = Instance.new("Pants", Character)
  652. pants.Name = "Pants"
  653. Character.Shirt.ShirtTemplate = "rbxassetid://0"----lol
  654. Character.Pants.PantsTemplate = "rbxassetid://0"
  655.  
  656.  
  657.  
  658. jester = Instance.new("Part",Character)
  659. jester.Size = Vector3.new(2,2,2)
  660. jester.CFrame = Head.CFrame
  661. jester.CanCollide = false
  662. jesterWeld = Instance.new("Weld",jester)
  663. jesterWeld.Part0 = jester
  664. jesterWeld.Part1 = Head
  665. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  666. mjester = Instance.new("SpecialMesh", jester)
  667. mjester.MeshType = "FileMesh"
  668. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  669. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  670.  
  671.  
  672.  
  673. light2 = Instance.new("PointLight", eyo2)
  674. light2.Color = Color3.new(1,1,1)
  675. light2.Range = 3
  676. light2.Brightness = 4
  677. light2.Enabled = true
  678.  
  679. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  680. so = Instance.new("Sound")
  681. so.Parent = PARENT
  682. so.SoundId = "rbxassetid://"..ID
  683. so.Volume = VOL
  684. so.Looped = LOOP
  685. so:Play()
  686. removeuseless:AddItem(so,REMOVE)
  687. end
  688.  
  689.  
  690. mouse.KeyDown:connect(function(Press)
  691. Press=Press:lower()
  692. if Press=='r' then
  693. if levitate then return end
  694. if debounce then return end
  695. debounce = true
  696. attacking = true
  697. appi = true
  698. ws = 0
  699. coroutine.wrap(function()
  700. while appi do
  701. wait()
  702. if Root.Velocity.Magnitude < 2 and attacking == true then
  703. position = "Idle2"
  704. end
  705. end
  706. end)()
  707. coroutine.wrap(function()
  708. while appi do
  709. wait()
  710. settime = 0.05
  711. sine = sine + change
  712. if position == "Idle2" and attacking == true and appi == true then
  713. change = .4
  714. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  715. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  716. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  717. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  718. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  719. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  720. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  721. end
  722. end
  723. end)()
  724. for i = 1, 20 do
  725. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  726. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  727. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  728. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  729. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  730. swait()
  731. end
  732. SOUND(RightArm,342337569,6,false,1)
  733. coroutine.wrap(function()
  734. for i = 1, 9 do
  735. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.1,1.6,-.1),.5)
  736. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(15)),.3)
  737. swait()
  738. end
  739. for i = 1, 9 do
  740. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  741. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  742. swait()
  743. end
  744. end)()
  745. shockwave = Instance.new("Part",Torso)
  746. shockwave.Shape = "Ball"
  747. shockwave.Size = Vector3.new(1,1,1)
  748. shockwave.BrickColor = BrickColor.new("White")
  749. shockwave.Material = "Neon"
  750. shockwave.CFrame = Torso.CFrame
  751. shockwave.CanCollide = false
  752. shockwave.Anchored = true
  753. coroutine.wrap(function()
  754. for i = 1, 20 do
  755. shockwave.Size = shockwave.Size + Vector3.new(1.8,1.8,1.8)
  756. shockwave.Transparency = shockwave.Transparency + 0.05
  757. wait()
  758. end
  759. end)()
  760. SOUND(Torso,1072606965,0,false,10)
  761. coroutine.wrap(function()
  762. for i = 1, 10 do
  763. so.Volume = so.Volume + 0.3
  764. wait()
  765. end
  766. end)()
  767. for i = 1, 35 do
  768. local Hit = damagealll(22,Torso.Position)
  769. for _,v in pairs(Hit) do
  770. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(17,35))
  771. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  772. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  773. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  774. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  775. removeuseless:AddItem(vel,.1)
  776. end
  777. wave = Instance.new("Part", Torso)
  778. wave.Size = Vector3.new(1, 1, 1)
  779. wave.Transparency = 0
  780. wave.BrickColor = BrickColor.new("White")
  781. wave.Anchored = true
  782. wave.CanCollide = false
  783. wave.CFrame = Root.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  784. wavemesh = Instance.new("SpecialMesh", wave)
  785. wavemesh.MeshId = "rbxassetid://20329976"
  786. wavemesh.Scale = Vector3.new(1, 1, 1)
  787. table.insert(th2,wave)
  788. table.insert(SlowlyFade,wave)
  789. table.insert(th5,wavemesh)
  790. removeuseless:AddItem(wave,2)
  791. CardStorm = Instance.new("Part",Torso)
  792. CardStorm.Size = Vector3.new(.1,.1,.1)
  793. CardStorm.CFrame = Root.CFrame * CFrame.new(0,3.2,0)
  794. CardStorm.Anchored = true
  795. CardStormMesh = Instance.new("SpecialMesh", CardStorm)
  796. CardStormMesh.Scale = Vector3.new(1,1,1)
  797. CardStormMesh.MeshId = "rbxassetid://6512150"
  798. CardStormMesh.TextureId = "rbxassetid://55364685"
  799. table.insert(SlowlyFade,CardStorm)
  800. table.insert(m3,CardStormMesh)
  801. table.insert(th1,CardStorm)
  802. removeuseless:AddItem(CardStorm,3)
  803. wait(.1)
  804. end
  805. coroutine.wrap(function()
  806. for i = 1, 10 do
  807. so.Volume = so.Volume - 0.3
  808. wait()
  809. end
  810. end)()
  811. wait(1)
  812. ws = 10
  813. clean()
  814. attacking = false
  815. debounce = false
  816. appi = false
  817. end
  818. end)
  819.  
  820. mouse.KeyDown:connect(function(Press)
  821. Press=Press:lower()
  822. if Press=='e' then
  823. if levitate then return end
  824. if debounce then return end
  825. attacking = true
  826. debounce = true
  827. damagedebounce = false
  828. clickdisallowance = true
  829. clickdebounce = false
  830. notallowed = true
  831. appi = true
  832. ws = 0
  833. coroutine.wrap(function()
  834. while appi do
  835. wait()
  836. if Root.Velocity.y > 1 and attacking == true then
  837. position = "Jump2"
  838. elseif Root.Velocity.y < -1 and attacking == true then
  839. position = "Falling2"
  840. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  841. position = "Idle2"
  842. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  843. position = "Walking2"
  844. end
  845. end
  846. end)()
  847. coroutine.wrap(function()
  848. while appi do
  849. wait()
  850. settime = 0.05
  851. sine = sine + change
  852. if position == "Jump2" and attacking == true and appi == true then
  853. change = 1
  854. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  855. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  856. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  857. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  858. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  859. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  860. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  861. elseif position == "Falling2" and attacking == true and appi == true then
  862. change = 1
  863. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  864. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  865. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  866. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  867. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  868. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  869. elseif position == "Idle2" and attacking == true and appi == true then
  870. change = .4
  871. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  872. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  873. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  874. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  875. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  876. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  877. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  878. elseif position == "Walking2" and attacking == true and appi == true then
  879. change = .8
  880. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  881. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  882. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  883. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  884. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.sin(25*math.sin(sine/8))),.3)
  885. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.sin(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  886. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.sin(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  887. end
  888. end
  889. end)()
  890. coroutine.wrap(function()
  891. for i = 1, 40 do
  892. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0),.5)
  893. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/6)),math.rad(7 * math.sin(sine/6)),math.rad(7*math.sin(sine/6))), 0.5)
  894. swait()
  895. end
  896. end)()
  897. haloh = Instance.new("Part", Torso)
  898. haloh.Size = Vector3.new(1,1,1)
  899. haloh.Anchored = false
  900. haloh.Transparency = 1
  901. haloh.CanCollide = false
  902. halohweld = weldBetween(haloh,Torso)
  903. halohweld.C0 = CFrame.new(0,0,0)
  904. n = 0
  905. x = 0
  906. tab={}
  907. tab2={}
  908. SOUND(Torso,1882057730,6,false,2)
  909. for i = 1, 20 do
  910. n = n + 20
  911. x = x + 5
  912. halo = Instance.new("Part", Torso)
  913. halo.Size = Vector3.new(0.71, 0.07, 0.99)
  914. halo.Transparency = 1
  915. halo.CanCollide = false
  916. halo.Material = "Neon"
  917. halo.BrickColor = BrickColor.new("White")
  918. halow = weldBetween(halo,haloh)
  919. halow.C0 = CFrame.new(-4,0,0) * CFrame.Angles(math.rad(90),math.rad(n),math.rad(0))
  920. table.insert(FadeIn,halo)
  921. table.insert(tab,halow)
  922. table.insert(tab2,halo)
  923. wait()
  924. end
  925. ws = 10
  926. clickdisallowance = false
  927. coroutine.wrap(function()
  928. g1 = Instance.new("BodyGyro", Root)
  929. g1.D = 175
  930. g1.P = 20000
  931. g1.MaxTorque = Vector3.new(0,9000,0)
  932. while notallowed do
  933. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  934. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  935. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  936. swait()
  937. end
  938. end)()
  939. coroutine.wrap(function()
  940. mouse.Button1Down:connect(function()
  941. if clickdisallowance then return end
  942. if clickdebounce then return end
  943. wait(.2)
  944. clickdebounce = true
  945. notallowed = false
  946. end)
  947. end)()
  948. while notallowed do
  949. for i,v in pairs(tab) do
  950. v.C0 = v.C0 * CFrame.Angles(math.rad(0),math.rad(0 + 1.2),math.rad(0))
  951. end
  952. swait()
  953. end
  954. appi = false
  955. ws = 0
  956. for i = 1, 15 do
  957. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  958. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  959. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  960. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  961. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  962. swait()
  963. end
  964. for i,v in pairs(tab) do
  965. v:Remove()
  966. end
  967. for i,v in pairs(tab2) do
  968. removeuseless:AddItem(v,6)
  969. MAKETRAIL(v,Vector3.new(.1,0,0),Vector3.new(-.1,0,0),.8,ColorSequence.new(BrickColor.new("White").Color,BrickColor.new("Really black").Color))
  970. BodyGyro=Instance.new('BodyGyro',v)
  971. BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  972. BodyGyro.P=2e4
  973. removeuseless:AddItem(BodyGyro,.1)
  974. PB2 = Instance.new("BodyVelocity", v)
  975. PB2.MaxForce = Vector3.new(999999, 999999, 999999)
  976. v.CFrame = CFrame.new(v.Position,mouse.Hit.p)
  977. PB2.Velocity = v.CFrame.lookVector * 80
  978. end
  979. SOUND(Torso,1499747506,3,false,1)
  980. for i,v in pairs(tab2) do
  981. v.Touched:connect(function(hit)
  982. if hit.Parent:IsA("Part") then
  983. elseif hit.Parent:IsA("SpecialMesh") then
  984. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  985. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  986. if damagedebounce == true then return end
  987. damagedebounce = true
  988. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  989. tor = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  990. Slachtoffer:TakeDamage(math.random(17,35))
  991. SOUND(tor,694703797,6,false,1)
  992. wait(.1)
  993. damagedebounce = false
  994. end
  995. end)
  996. end
  997. for i = 1, 20 do
  998. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  999. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1000. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.3)
  1001. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1002. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-15), math.rad(4)), 0.3)
  1003. swait()
  1004. end
  1005. clean()
  1006. g1:Remove()
  1007. haloh:Remove()
  1008. attacking = false
  1009. debounce = false
  1010. damagedebounce = false
  1011. clickdebounce = false
  1012. appi = false
  1013. ws = 10
  1014. end
  1015. end)
  1016.  
  1017. mouse.KeyDown:connect(function(Press)
  1018. Press=Press:lower()
  1019. if Press=='y' then
  1020. if levitate then return end
  1021. if debounce then return end
  1022. clickdisallowance = true
  1023. clickdebounce = false
  1024. debounce = true
  1025. attacking = true
  1026. appi = true
  1027. ws = 0
  1028. coroutine.wrap(function()
  1029. while appi do
  1030. wait()
  1031. if Root.Velocity.y > 1 and attacking == true then
  1032. position = "Jump2"
  1033. elseif Root.Velocity.y < -1 and attacking == true then
  1034. position = "Falling2"
  1035. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1036. position = "Idle2"
  1037. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1038. position = "Walking2"
  1039. end
  1040. end
  1041. end)()
  1042. coroutine.wrap(function()
  1043. while appi do
  1044. wait()
  1045. settime = 0.05
  1046. sine = sine + change
  1047. if position == "Jump2" and attacking == true and appi == true then
  1048. change = 1
  1049. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1050. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1051. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1052. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1053. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1054. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1055. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1056. elseif position == "Falling2" and attacking == true and appi == true then
  1057. change = 1
  1058. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1059. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1060. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1061. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1062. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1063. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1064. elseif position == "Idle2" and attacking == true and appi == true then
  1065. change = .4
  1066. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1067. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1068. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1069. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1070. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1071. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1072. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1073. elseif position == "Walking2" and attacking == true and appi == true then
  1074. change = .8
  1075. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1076. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1077. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1078. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1079. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1080. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1081. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1082. end
  1083. end
  1084. end)()
  1085. bigcard = Instance.new("Part",Torso)
  1086. bigcard.Material = "Neon"
  1087. bigcard.Transparency = 1
  1088. bigcard.BrickColor = BrickColor.new("White")
  1089. bigcard.Size = Vector3.new(15.65, 23.84, 0.3)
  1090. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1091. bigcard.Anchored = true
  1092. SOUND(bigcard,236989198,6,false,1)
  1093. ace = aces[math.random(1,#aces)]
  1094. acer = Instance.new("Decal",bigcard)
  1095. acer.Texture = "rbxassetid://"..ace
  1096. acer.Transparency = 1
  1097. acer.Face = "Front"
  1098. ace2 = acer:Clone()
  1099. ace2.Parent = bigcard
  1100. ace2.Face = "Back"
  1101. table.insert(FadeIn,acer)
  1102. table.insert(FadeIn,ace2)
  1103. table.insert(FadeIn,bigcard)
  1104. for i = 1, 30 do
  1105. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1106. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1107. swait()
  1108. end
  1109. ws = 10
  1110. g1 = Instance.new("BodyGyro", Root)
  1111. g1.D = 175
  1112. g1.P = 20000
  1113. g1.MaxTorque = Vector3.new(0,9000,0)
  1114. clickdisallowance = false
  1115. coroutine.wrap(function()
  1116. mouse.Button1Down:connect(function()
  1117. if clickdisallowance then return end
  1118. if clickdebounce then return end
  1119. wait(.2)
  1120. clickdebounce = true
  1121. end)
  1122. end)()
  1123. while not clickdebounce do
  1124. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1125. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1126. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10 + 2 *math.sin(sine/12)),math.rad(10 - 2*math.sin(sine/12))),.3)
  1127. swait()
  1128. end
  1129. g1:Remove()
  1130. ws = 0
  1131. for i = 1, 13 do
  1132. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,18,3) * CFrame.Angles(math.rad(10),0,0),.3)
  1133. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0.2) * CFrame.Angles(math.rad(160),math.rad(10),math.rad(10)),.3)
  1134. swait()
  1135. end
  1136. locationpart = Instance.new("Part",bigcard)
  1137. locationpart.Size = Vector3.new(1,1,1)
  1138. locationpart.Transparency = 1
  1139. locationpart.CanCollide = false
  1140. locationpart.Anchored = true
  1141. locationpart.CFrame = Root.CFrame * CFrame.new(0,-3,-21)
  1142. shockwave = Instance.new("Part", Torso)
  1143. shockwave.Size = Vector3.new(1,1,1)
  1144. shockwave.CanCollide = false
  1145. shockwave.Anchored = true
  1146. shockwave.Transparency = 0
  1147. shockwave.BrickColor = BrickColor.new("White")
  1148. shockwave.CFrame = CFrame.new(locationpart.Position)
  1149. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1150. shockwavemesh.Scale = Vector3.new(5,2,5)
  1151. shockwavemesh.MeshId = "rbxassetid://20329976"
  1152. removeuseless:AddItem(shockwave,4)
  1153. shockwave2 = Instance.new("Part", Torso)
  1154. shockwave2.Size = Vector3.new(1,1,1)
  1155. shockwave2.CanCollide = false
  1156. shockwave2.Anchored = true
  1157. shockwave2.Transparency = 0
  1158. shockwave2.BrickColor = BrickColor.new("White")
  1159. shockwave2.CFrame = CFrame.new(locationpart.Position)
  1160. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1161. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1162. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1163. removeuseless:AddItem(shockwave2,4)
  1164. shockwave3 = Instance.new("Part", Torso)
  1165. shockwave3.Size = Vector3.new(1,1,1)
  1166. shockwave3.CanCollide = false
  1167. shockwave3.Anchored = true
  1168. shockwave3.Transparency = 0
  1169. shockwave3.BrickColor = BrickColor.new("White")
  1170. shockwave3.CFrame = CFrame.new(locationpart.Position)
  1171. shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
  1172. shockwavemesh3.Scale = Vector3.new(5,2,5)
  1173. shockwavemesh3.MeshId = "rbxassetid://20329976"
  1174. removeuseless:AddItem(shockwave3,4)
  1175. shockwave4 = Instance.new("Part", Torso)
  1176. shockwave4.Size = Vector3.new(1,1,1)
  1177. shockwave4.CanCollide = false
  1178. shockwave4.Anchored = true
  1179. shockwave4.Transparency = 0
  1180. shockwave4.BrickColor = BrickColor.new("White")
  1181. shockwave4.CFrame = CFrame.new(locationpart.Position)
  1182. shockwavemesh4 = Instance.new("SpecialMesh", shockwave4)
  1183. shockwavemesh4.Scale = Vector3.new(5,2,5)
  1184. shockwavemesh4.MeshId = "rbxassetid://20329976"
  1185. removeuseless:AddItem(shockwave4,4)
  1186. Hit = damagealll(20,locationpart.Position)
  1187. for _,v in pairs(Hit) do
  1188. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(55,85))
  1189. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1190. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1191. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1192. vel.velocity = CFrame.new(locationpart.Position,torso.Position).lookVector*110
  1193. removeuseless:AddItem(vel,.1)
  1194. end
  1195. coroutine.wrap(function()
  1196. for i = 1, 90 do
  1197. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1198. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1.5,.1,1.5)
  1199. shockwave.Transparency = shockwave.Transparency + 0.025
  1200. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+6),0)
  1201. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.25,.25,1.25)
  1202. shockwave2.Transparency = shockwave2.Transparency + 0.04
  1203. shockwave3.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1204. shockwavemesh3.Scale = shockwavemesh3.Scale + Vector3.new(.75,.75,.75)
  1205. shockwave3.Transparency = shockwave3.Transparency + 0.035
  1206. shockwave4.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1207. shockwavemesh4.Scale = shockwavemesh3.Scale + Vector3.new(2.5,.5,2.5)
  1208. shockwave4.Transparency = shockwave3.Transparency + 0.03
  1209. swait()
  1210. end
  1211. end)()
  1212. SOUND(locationpart,765590102,6,false,2)
  1213. for i = 1, 24 do
  1214. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,-3,-21) * CFrame.Angles(math.rad(90),0,0),.25)
  1215. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.5)
  1216. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(15), math.rad(4)), 0.5)
  1217. swait()
  1218. end
  1219. for i = 1, 40 do
  1220. bigcard.Transparency = bigcard.Transparency + 0.2
  1221. acer.Transparency = acer.Transparency + .2
  1222. ace2.Transparency = ace2.Transparency + .2
  1223. swait()
  1224. end
  1225. attacking = false
  1226. debounce = false
  1227. appi = false
  1228. clickdisallowance = false
  1229. clickdebounce = false
  1230. ws = 10
  1231. bigcard:Remove()
  1232. clean()
  1233. end
  1234. end)
  1235.  
  1236. mouse.KeyDown:connect(function(Press)
  1237. Press=Press:lower()
  1238. if Press=='u' then
  1239. if levitate then return end
  1240. if mouse.Target ~= nil then end
  1241. if debounce then return end
  1242. debounce = true
  1243. attacking = true
  1244. appi = true
  1245. ws = 0
  1246. appi = true
  1247. coroutine.wrap(function()
  1248. while appi do
  1249. wait()
  1250. if Root.Velocity.y > 1 and attacking == true then
  1251. position = "Jump2"
  1252. elseif Root.Velocity.y < -1 and attacking == true then
  1253. position = "Falling2"
  1254. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1255. position = "Idle2"
  1256. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1257. position = "Walking2"
  1258. end
  1259. end
  1260. end)()
  1261. coroutine.wrap(function()
  1262. while appi do
  1263. wait()
  1264. settime = 0.05
  1265. sine = sine + change
  1266. if position == "Jump2" and attacking == true and appi == true then
  1267. change = 1
  1268. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1269. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1270. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1271. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1272. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1273. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1274. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1275. elseif position == "Falling2" and attacking == true and appi == true then
  1276. change = 1
  1277. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1278. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1279. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1280. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1281. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1282. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1283. elseif position == "Idle2" and attacking == true and appi == true then
  1284. change = .4
  1285. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1286. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1287. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1288. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1289. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1290. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1291. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1292. elseif position == "Walking2" and attacking == true and appi == true then
  1293. change = .8
  1294. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1295. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1296. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1297. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1298. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1299. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1300. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1301. end
  1302. end
  1303. end)()
  1304. g1 = Instance.new("BodyGyro", Root)
  1305. g1.D = 175
  1306. g1.P = 20000
  1307. g1.MaxTorque = Vector3.new(0,9000,0)
  1308. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1309. for i = 1, 15 do
  1310. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1311. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1312. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1313. swait()
  1314. end
  1315. cardportal = Instance.new("Part", Torso)
  1316. cardportal.Size = Vector3.new(0.5, 0.5, 0.5)
  1317. cardportal.Material = "Neon"
  1318. cardportal.BrickColor = BrickColor.new("White")
  1319. cardportal.Transparency = 0
  1320. cardportal.Anchored = true
  1321. cardportal.CanCollide = false
  1322. cardportalMESH = Instance.new("SpecialMesh", cardportal)
  1323. cardportalMESH.MeshType = "Cylinder"
  1324. cardportalMESH.Scale = Vector3.new(.2,0.01,0.01)
  1325. cardportal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1326. for i = 1, 10 do
  1327. cardportalMESH.Scale = cardportalMESH.Scale + Vector3.new(0,4,4)
  1328. swait()
  1329. end
  1330. bigzcard = Instance.new("Part",Torso)
  1331. bigzcard.Material = "Neon"
  1332. bigzcard.Transparency = 0
  1333. bigzcard.BrickColor = BrickColor.new("White")
  1334. bigzcard.Size = Vector3.new(10, 15, 0.3)
  1335. bigzcard.CFrame = cardportal.CFrame * CFrame.new(-8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1336. bigzcard.Anchored = true
  1337. SOUND(bigzcard,1888686669,6,false,1)
  1338. acer = Instance.new("Decal",bigzcard)
  1339. acer.Texture = "rbxassetid://1881287656"
  1340. acer.Transparency = 0
  1341. acer.Face = "Front"
  1342. ace2 = acer:Clone()
  1343. ace2.Parent = bigzcard
  1344. ace2.Face = "Back"
  1345. spinning = true
  1346. coroutine.wrap(function()
  1347. while spinning do
  1348. bigzcard.CFrame = bigzcard.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1349. swait()
  1350. end
  1351. end)()
  1352. for i = 1, 20 do
  1353. bigzcard.CFrame = bigzcard.CFrame * CFrame.new(0,-.9,0)
  1354. swait()
  1355. end
  1356. coroutine.wrap(function()
  1357. for i = 1, 10 do
  1358. cardportalMESH.Scale = cardportalMESH.Scale - Vector3.new(0,4,4)
  1359. swait()
  1360. end
  1361. cardportal:Remove()
  1362. end)()
  1363. wait(.7)
  1364. ace3 = Instance.new("Decal",bigzcard)
  1365. ace3.Texture = "rbxassetid://1880203893"
  1366. ace3.Transparency = 1
  1367. ace3.Face = "Front"
  1368. ace4 = ace3:Clone()
  1369. ace4.Parent = bigzcard
  1370. ace4.Face = "Back"
  1371. bigzcard2 = Instance.new("Part",Torso)
  1372. bigzcard2.Material = "Neon"
  1373. bigzcard2.Transparency = 1
  1374. bigzcard2.BrickColor = BrickColor.new("Really black")
  1375. bigzcard2.Size = Vector3.new(10, 15, 0.29)
  1376. bigzcard2.CFrame = bigzcard.CFrame
  1377. bigzcard2.CanCollide = false
  1378. bigzcard2.Anchored = true
  1379. coroutine.wrap(function()
  1380. while spinning do
  1381. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1382. swait()
  1383. end
  1384. end)()
  1385. blz = bl[math.random(1,#bl)]
  1386. woos = Instance.new("Sound",Torso)
  1387. woos.SoundId = "rbxassetid://"..blz
  1388. woos.Volume = 4
  1389. woos:Play()
  1390. for i = 1, 20 do
  1391. bigzcard2.Transparency = bigzcard2.Transparency - .05
  1392. bigzcard.Transparency = bigzcard.Transparency + .05
  1393. ace3.Transparency = ace3.Transparency - 0.05
  1394. ace4.Transparency = ace4.Transparency - 0.05
  1395. acer.Transparency = acer.Transparency + 0.05
  1396. ace2.Transparency = ace2.Transparency + 0.05
  1397. wait()
  1398. end
  1399. ace3.Parent = bigzcard2
  1400. ace3.Face = "Front"
  1401. ace4.Parent = bigzcard2
  1402. ace4.Face = "Back"
  1403. bigzcard:Remove()
  1404. spinning = false
  1405. blackholeactive = true
  1406. coroutine.wrap(function()
  1407. blackhole={}
  1408. orbzfade={}
  1409. for i = 1, 100 do
  1410. orbz = Instance.new("Part", Torso)
  1411. orbz.Shape = "Ball"
  1412. orbz.Material = "Neon"
  1413. orbz.BrickColor = BrickColor.new("Really black")
  1414. orbz.Size = Vector3.new(2,2,2)
  1415. orbz.Anchored = true
  1416. orbz.CanCollide = false
  1417. removeuseless:AddItem(orbz,1)
  1418. orbz.CFrame = bigzcard2.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  1419. table.insert(blackhole,orbz)
  1420. table.insert(orbzfade,orbz)
  1421. for i,v in pairs(blackhole) do
  1422. v.CFrame = v.CFrame:lerp(CFrame.new(bigzcard2.Position),.05)
  1423. end
  1424. for i,v in pairs(orbzfade) do
  1425. v.Transparency = v.Transparency + 0.025
  1426. end
  1427. swait()
  1428. end
  1429. end)()
  1430. coroutine.wrap(function()
  1431. while blackholeactive do
  1432. local Hit = damagealll(45,bigzcard2.Position)
  1433. for _,v in pairs(Hit) do
  1434. coroutine.wrap(function()
  1435. wait(.15)
  1436. if blackholeactive == false then return end
  1437. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(.1,1))
  1438. end)()
  1439. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1440. torso.CFrame = torso.CFrame:lerp(CFrame.new(bigzcard2.Position),.1)
  1441. end
  1442. wait()
  1443. end
  1444. end)()
  1445. for i = 1, 100 do
  1446. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  1447. cataclysmics = Instance.new("Part", Torso)
  1448. cataclysmics.Shape = "Ball"
  1449. cataclysmics.Material = "Neon"
  1450. cataclysmics.BrickColor = BrickColor.new("Really black")
  1451. cataclysmics.Size = Vector3.new(11,11,11)
  1452. cataclysmics.Transparency = .3
  1453. cataclysmics.Anchored = true
  1454. cataclysmics.CanCollide = false
  1455. cataclysmics.CFrame = CFrame.new(bigzcard2.Position)
  1456. table.insert(LessSize,cataclysmics)
  1457. table.insert(keyYtransparency,cataclysmics)
  1458. removeuseless:AddItem(cataclysmics,1)
  1459. swait()
  1460. end
  1461. coroutine.wrap(function()
  1462. for i = 1, 20 do
  1463. for i,v in pairs(orbzfade) do
  1464. v.Transparency = v.Transparency + 0.05
  1465. end
  1466. swait()
  1467. end
  1468. end)()
  1469. explosiontable={}
  1470. ringtable={}
  1471. ringtable2={}
  1472. soundboks = Instance.new("Part",Torso)
  1473. soundboks.CanCollide = false
  1474. soundboks.Anchored = true
  1475. soundboks.Transparency = 1
  1476. soundboks.CFrame = bigzcard2.CFrame
  1477. removeuseless:AddItem(soundboks,6)
  1478. SOUND(soundboks,472579737,6,false,1)
  1479. blackholeactive = false
  1480. bigzcard2:Remove()
  1481. Hit = damagealll(60,soundboks.Position)
  1482. for _,v in pairs(Hit) do
  1483. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(36,55))
  1484. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1485. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1486. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1487. vel.velocity = CFrame.new(soundboks.Position,torso.Position).lookVector*200
  1488. removeuseless:AddItem(vel,.1)
  1489. end
  1490. coroutine.wrap(function()
  1491. shockwave = Instance.new("Part", Torso)
  1492. shockwave.Size = Vector3.new(1,1,1)
  1493. shockwave.CanCollide = false
  1494. shockwave.Anchored = true
  1495. shockwave.Transparency = 0
  1496. shockwave.BrickColor = BrickColor.new("Really black")
  1497. shockwave.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1498. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1499. shockwavemesh.Scale = Vector3.new(5,2,5)
  1500. shockwavemesh.MeshId = "rbxassetid://20329976"
  1501. shockwave2 = Instance.new("Part", Torso)
  1502. shockwave2.Size = Vector3.new(1,1,1)
  1503. shockwave2.CanCollide = false
  1504. shockwave2.Anchored = true
  1505. shockwave2.Transparency = 0
  1506. shockwave2.BrickColor = BrickColor.new("Really black")
  1507. shockwave2.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1508. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1509. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1510. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1511. for i = 1, 40 do
  1512. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+15),0)
  1513. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+8),0)
  1514. shockwave.Transparency = shockwave.Transparency + 0.025
  1515. shockwave2.Transparency = shockwave2.Transparency + 0.025
  1516. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,.9,9)
  1517. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,.8,8)
  1518. swait()
  1519. end
  1520. shockwave:Remove()
  1521. shockwave2:Remove()
  1522. end)()
  1523. for i = 1, 4 do
  1524. explosion = Instance.new("Part", Torso)
  1525. explosion.Shape = "Ball"
  1526. explosion.Size = Vector3.new(1,1,1)
  1527. explosion.Transparency = 0
  1528. explosion.CanCollide = false
  1529. explosion.Anchored = true
  1530. explosion.BrickColor = BrickColor.new("Really black")
  1531. explosion.Material = "Neon"
  1532. explosion.CFrame = CFrame.new(bigzcard2.Position)
  1533. table.insert(ExtremeM,explosion)
  1534. table.insert(SlowlyFade,explosion)
  1535. removeuseless:AddItem(explosion,4)
  1536. ring = Instance.new("Part", Torso)
  1537. ring.Size = Vector3.new(5, 5, 5)
  1538. ring.Transparency = 0
  1539. ring.BrickColor = BrickColor.new("Really black")
  1540. ring.Anchored = true
  1541. ring.CanCollide = false
  1542. ring.CFrame = bigzcard2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  1543. ringh = Instance.new("SpecialMesh", ring)
  1544. ringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1545. ringh.Scale = Vector3.new(2, 2, .1)
  1546. table.insert(keyYsize,ringh)
  1547. table.insert(keyYtransparency,ring)
  1548. removeuseless:AddItem(ring,4)
  1549. swait()
  1550. end
  1551. wait(1.2)
  1552. clean()
  1553. keyYsize={}
  1554. keyYtransparency={}
  1555. blackholev = false
  1556. appi = false
  1557. g1:Remove()
  1558. ws = 10
  1559. attacking = false
  1560. debounce = false
  1561. end
  1562. end)
  1563.  
  1564. mouse.KeyDown:connect(function(Press)
  1565. Press=Press:lower()
  1566. if Press=='Delete'then
  1567. if levitate then
  1568. if tauntdebounce then return end
  1569. tauntdebounce = true
  1570. laughing = true
  1571. coroutine.wrap(function()
  1572. while laughing do
  1573. local b1 = Instance.new("BillboardGui",Head)
  1574. b1.Size = UDim2.new(0,4,0,1.6)
  1575. b1.StudsOffset = Vector3.new(0,0,0)
  1576. b1.Name = "laff"
  1577. b1.AlwaysOnTop = true
  1578. b1.Adornee = Head
  1579. removeuseless:AddItem(b1,3)
  1580. local b2 = Instance.new("TextLabel",b1)
  1581. b2.BackgroundTransparency = 1
  1582. b2.Text = "HaHaHaHaHaHa..."
  1583. b2.Font = "Garamond"
  1584. b2.TextSize = 0
  1585. b2.Name = "lafftext"
  1586. b2.TextStrokeTransparency = 0
  1587. b2.TextColor3 = BrickColor.new("Really red").Color
  1588. b2.TextStrokeColor3 = Color3.new(0,0,0)
  1589. b2.Size = UDim2.new(1,0,.5,0)
  1590. table.insert(laughingtable,b2)
  1591. removeuseless:AddItem(b1,2)
  1592. coroutine.wrap(function()
  1593. if zxc then return end
  1594. zxc = true
  1595. while true do
  1596. swait()
  1597. for i,v in pairs(Head:GetChildren()) do
  1598. if v.Name == "laff" then
  1599. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  1600. end
  1601. end
  1602. for i,v in pairs(laughingtable) do
  1603. v.TextTransparency = v.TextTransparency + .025
  1604. v.TextStrokeTransparency = v.TextStrokeTransparency + 0.25
  1605. v.TextSize = v.TextSize + 2
  1606. v.Rotation = v.Rotation + .1
  1607. end
  1608. end
  1609. end)()
  1610. swait(10)
  1611. end
  1612. end)()
  1613. laugh = laughs[math.random(1,#laughs)]
  1614. laughy = Instance.new("Sound",Head)
  1615. laughy.SoundId = "rbxassetid://"..laugh
  1616. laughy.Volume = 10
  1617. laughy:Play()
  1618. wait(1)
  1619. wait(laughy.TimeLength)
  1620. laughing = false
  1621. laughy:Remove()
  1622. tauntdebounce = false
  1623. else
  1624. if mouse.Target ~= nil then
  1625. if debounce then return end
  1626. attacking = true
  1627. ghost()
  1628. tps = Instance.new("Sound", Torso)
  1629. tps.Volume = 5
  1630. tps.SoundId = "rbxassetid://1894958339"
  1631. tps:Play()
  1632. removeuseless:AddItem(tps,2)
  1633. g1 = Instance.new("BodyGyro", Root)
  1634. g1.D = 175
  1635. g1.P = 20000
  1636. g1.MaxTorque = Vector3.new(0,9000,0)
  1637. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1638. removeuseless:AddItem(g1,.05)
  1639. Root.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
  1640. wait(.1)
  1641. attacking = false
  1642. debounce = false
  1643. end
  1644. end
  1645. end
  1646. end)
  1647.  
  1648. mouse.KeyDown:connect(function(Press)
  1649. Press=Press:lower()
  1650. if Press=='q' then
  1651. if levitate then return end
  1652. if mouse.Target ~= nil and mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
  1653. if debounce then return end
  1654. debounce = true
  1655. attacking = true
  1656. appi = true
  1657. ws = 0
  1658. coroutine.wrap(function()
  1659. while appi do
  1660. wait()
  1661. if Root.Velocity.y > 1 and attacking == true then
  1662. position = "Jump2"
  1663. elseif Root.Velocity.y < -1 and attacking == true then
  1664. position = "Falling2"
  1665. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1666. position = "Idle2"
  1667. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1668. position = "Walking2"
  1669. end
  1670. end
  1671. end)()
  1672. coroutine.wrap(function()
  1673. while appi do
  1674. wait()
  1675. settime = 0.05
  1676. sine = sine + change
  1677. if position == "Jump2" and attacking == true and appi == true then
  1678. change = 1
  1679. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1680. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1681. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1682. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1683. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1684. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1685. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1686. elseif position == "Falling2" and attacking == true and appi == true then
  1687. change = 1
  1688. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1689. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1690. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1691. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1692. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1693. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1694. elseif position == "Idle2" and attacking == true and appi == true then
  1695. change = .4
  1696. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1697. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1698. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1699. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1700. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1701. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1702. elseif position == "Walking2" and attacking == true and appi == true then
  1703. change = .8
  1704. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1705. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1706. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1707. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1708. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1709. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1710. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1711. end
  1712. end
  1713. end)()
  1714. enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1715. ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
  1716. EHead = enemyhum.Parent:FindFirstChild("Head")
  1717. g1 = Instance.new("BodyGyro", Root)
  1718. g1.D = 175
  1719. g1.P = 20000
  1720. g1.MaxTorque = Vector3.new(0,9000,0)
  1721. brick = Instance.new("Part",Torso)
  1722. brick.Anchored = true
  1723. brick.CanCollide = false
  1724. brick.Material = "Neon"
  1725. brick.Transparency = 1
  1726. brick.BrickColor = BrickColor.new("White")
  1727. brick.Size = Vector3.new(8,.3,12)
  1728. brick.CFrame = Root.CFrame * CFrame.new(math.random(-15,15),-3,math.random(-15,15))
  1729. SOUND(brick,1888686669,6,false,1.5)
  1730. ace = aces[math.random(1,#aces)]
  1731. acer = Instance.new("Decal",brick)
  1732. acer.Texture = "rbxassetid://1898092341"
  1733. acer.Transparency = 1
  1734. acer.Face = "Top"
  1735. coroutine.wrap(function()
  1736. for i = 1, 20 do
  1737. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1738. brick.Transparency = brick.Transparency - .05
  1739. acer.Transparency = acer.Transparency - .1
  1740. swait()
  1741. end
  1742. end)()
  1743. ETorso.Anchored = true
  1744. EHead.Anchored = true
  1745. for i = 1, 25 do
  1746. swait()
  1747. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1748. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(0,0,0),.3)
  1749. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1750. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1751. brick.CFrame = brick.CFrame:lerp(CFrame.new(ETorso.Position) * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(0+10),0),.2)
  1752. end
  1753. SOUND(brick,472214107,6,false,2)
  1754. coroutine.wrap(function()
  1755. for i = 1, 10 do
  1756. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1757. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1758. swait()
  1759. end
  1760. end)()
  1761. shockwave = Instance.new("Part", Torso)
  1762. shockwave.Size = Vector3.new(1,1,1)
  1763. shockwave.CanCollide = false
  1764. shockwave.Anchored = true
  1765. shockwave.Transparency = 0
  1766. shockwave.BrickColor = BrickColor.new("White")
  1767. shockwave.CFrame = CFrame.new(brick.Position)
  1768. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1769. shockwavemesh.Scale = Vector3.new(1,1,1)
  1770. shockwavemesh.MeshId = "rbxassetid://20329976"
  1771. removeuseless:AddItem(shockwave,4)
  1772. shockwave2 = Instance.new("Part", Torso)
  1773. shockwave2.Size = Vector3.new(1,1,1)
  1774. shockwave2.CanCollide = false
  1775. shockwave2.Anchored = true
  1776. shockwave2.Transparency = 0
  1777. shockwave2.BrickColor = BrickColor.new("White")
  1778. shockwave2.CFrame = CFrame.new(brick.Position)
  1779. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1780. shockwavemesh2.Scale = Vector3.new(1,1,1)
  1781. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1782. removeuseless:AddItem(shockwave2,4)
  1783. for i = 1, 35 do
  1784. swait()
  1785. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(2,.1,2)
  1786. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1787. shockwave.Transparency = shockwave.Transparency + .05
  1788. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.5,.1,.5)
  1789. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  1790. shockwave2.Transparency = shockwave2.Transparency + .03
  1791. EHead.CFrame = EHead.CFrame * CFrame.new(0,-.20,0)
  1792. ETorso.CFrame = ETorso.CFrame * CFrame.new(0,-.25,0)
  1793. end
  1794. for i = 1, 8 do
  1795. brick.Size = brick.Size + Vector3.new(1.5,0,2.5)
  1796. swait()
  1797. end
  1798. n = 0
  1799. SOUND(brick,54111471,6,false,1)
  1800. for i = 1, 40 do
  1801. n = n + 6
  1802. brick.Transparency = brick.Transparency + .025
  1803. acer.Transparency = acer.Transparency + .075
  1804. brick.CFrame = brick.CFrame * CFrame.Angles(0,math.rad(n),0)
  1805. brick.Size = brick.Size - Vector3.new(1.5,.025,2.5)
  1806. swait()
  1807. end
  1808. ws = 10
  1809. brick:Remove()
  1810. enemyhum.Parent:Remove()
  1811. attacking = false
  1812. removeuseless:AddItem(g1,0.001)
  1813. debounce = false
  1814. appi = false
  1815. end
  1816. end
  1817. end)
  1818.  
  1819. mouse.KeyDown:connect(function(Press)
  1820. Press=Press:lower()
  1821. if Press=='p' then
  1822. if levitate then return end
  1823. if blocking then
  1824. if blockedoff then return end
  1825. clickallowance = false
  1826. appi = false
  1827. attacking = true
  1828. blocking = false
  1829. throwing = true
  1830. ws = 0
  1831. n = 0
  1832. blockcard.CanCollide = false
  1833. for i = 1, 35 do
  1834. n = n + 20
  1835. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5) * CFrame.Angles(0,math.rad(n),0)
  1836. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  1837. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1838. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1839. swait()
  1840. end
  1841. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5 + -1) * CFrame.Angles(0,0,0)
  1842. blockcard.CanCollide = false
  1843. locater1 = Instance.new("Part",blockcard)
  1844. locater1.Size = Vector3.new(1,1,1)
  1845. locater1.CanCollide = false
  1846. locater1.Anchored = true
  1847. locater1.Transparency = 1
  1848. locater2 = Instance.new("Part",blockcard)
  1849. locater2.Size = Vector3.new(1,1,1)
  1850. locater2.CanCollide = false
  1851. locater2.Transparency = 1
  1852. locater2.Anchored = true
  1853. locater3 = Instance.new("Part",blockcard)
  1854. locater3.Size = Vector3.new(1,1,1)
  1855. locater3.Transparency = 1
  1856. locater3.CFrame = blockcard.CFrame * CFrame.Angles(math.rad(90),0,0)
  1857. locater3.CanCollide = false
  1858. locater3.Anchored = true
  1859. fushfush = Instance.new("Sound",blockcard)
  1860. fushfush.SoundId = "rbxassetid://288641686"
  1861. fushfush.Volume = 8
  1862. fushfush:Play()
  1863. boosh:Play()
  1864. coroutine.wrap(function()
  1865. n = 0
  1866. for i = 1, 35 do
  1867. n = n + 10
  1868. shockwave = Instance.new("Part", Torso)
  1869. shockwave.Size = Vector3.new(1,1,1)
  1870. shockwave.CanCollide = false
  1871. shockwave.Anchored = true
  1872. shockwave.Transparency = .5
  1873. shockwave.BrickColor = BrickColor.new("White")
  1874. shockwave.CFrame = locater3.CFrame
  1875. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1876. shockwavemesh.Scale = Vector3.new(15,.7,15)
  1877. shockwavemesh.MeshId = "rbxassetid://20329976"
  1878. shockwave.CFrame = locater3.CFrame * CFrame.Angles(math.rad(0),math.rad(1),0)
  1879. removeuseless:AddItem(shockwave,1)
  1880. table.insert(lolzor2,shockwave)
  1881. for i,v in pairs(lolzor2) do
  1882. v.Transparency = v.Transparency + .1
  1883. v.CFrame = v.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  1884. end
  1885. swait()
  1886. end
  1887. end)()
  1888. for i = 1, 35 do
  1889. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  1890. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1891. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  1892. fushfush.Volume = fushfush.Volume - .2
  1893. Hit = damagealll(20,blockcard.Position)
  1894. for _,v in pairs(Hit) do
  1895. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(7,12))
  1896. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1897. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1898. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1899. vel.velocity = CFrame.new(blockcard.Position,torso.Position).lookVector*120
  1900. removeuseless:AddItem(vel,.1)
  1901. end
  1902. locater1.CFrame = blockcard.CFrame * CFrame.new(-5,-6,0)
  1903. locater3.CFrame = blockcard.CFrame * CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
  1904. locater2.CFrame = blockcard.CFrame * CFrame.new(5,-6,0)
  1905. grassblocks = Instance.new("Part",Torso)
  1906. grassblocks.Size = Vector3.new(4,4,4)
  1907. grassblocks.Material = "Grass"
  1908. grassblocks.Anchored = true
  1909. grassblocks.BrickColor = BrickColor.new("Bright green")
  1910. grassblocks.CFrame = locater1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1911. removeuseless:AddItem(grassblocks,5)
  1912. grassblocks2 = Instance.new("Part",Torso)
  1913. grassblocks2.Size = Vector3.new(4,4,4)
  1914. grassblocks2.Material = "Grass"
  1915. grassblocks2.Anchored = true
  1916. grassblocks2.BrickColor = BrickColor.new("Bright green")
  1917. grassblocks2.CFrame = locater2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1918. removeuseless:AddItem(grassblocks2,5)
  1919. blockcardshadow = Instance.new("Part",Torso)
  1920. blockcardshadow.Transparency = .5
  1921. blockcardshadow.Anchored = true
  1922. blockcardshadow.Material = "Neon"
  1923. blockcardshadow.BrickColor = BrickColor.new("White")
  1924. blockcardshadow.Size = Vector3.new(8, 13, 0.3)
  1925. blockcardshadow.CanCollide = false
  1926. blockcardshadow.CFrame = blockcard.CFrame
  1927. removeuseless:AddItem(blockcardshadow,2)
  1928. table.insert(lolzor,blockcardshadow)
  1929. for i,v in pairs(lolzor) do
  1930. v.Transparency = v.Transparency + 0.05
  1931. end
  1932. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-4)
  1933. swait()
  1934. end
  1935. blockcard.Name = "Getthisshitoutofhere"
  1936. for i = 1, 10 do
  1937. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-2)
  1938. blockcard.Transparency = blockcard.Transparency + .1
  1939. acer.Transparency = blockcard.Transparency
  1940. ace2.Transparency = blockcard.Transparency
  1941. for i,v in pairs(lolzor) do
  1942. v.Transparency = v.Transparency + .05
  1943. end
  1944. for i,v in pairs(lolzor2) do
  1945. v.Transparency = v.Transparency + .1
  1946. end
  1947. swait()
  1948. end
  1949. lolzor={}
  1950. lolzor2={}
  1951. attacking = false
  1952. debounce = false
  1953. blocking = false
  1954. throwing = false
  1955. fushfush:Remove()
  1956. clickallowance = false
  1957. appi = false
  1958. blockcard:Remove()
  1959. g1:Remove()
  1960. ws = 10
  1961. else
  1962. if debounce then return end
  1963. if throwing then return end
  1964. debounce = true
  1965. ws = 10
  1966. attacking = true
  1967. blocking = true
  1968. boosh = Instance.new("Sound",nil)
  1969. boosh.SoundId = "rbxassetid://413682983"
  1970. boosh.Volume = 6
  1971. appi = true
  1972. coroutine.wrap(function()
  1973. while appi do
  1974. wait()
  1975. if Root.Velocity.y > 1 and attacking == true then
  1976. position = "Jump2"
  1977. elseif Root.Velocity.y < -1 and attacking == true then
  1978. position = "Falling2"
  1979. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1980. position = "Idle2"
  1981. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1982. position = "Walking2"
  1983. end
  1984. end
  1985. end)()
  1986. coroutine.wrap(function()
  1987. while appi do
  1988. wait()
  1989. settime = 0.05
  1990. sine = sine + change
  1991. if position == "Jump2" and attacking == true and appi == true then
  1992. change = 1
  1993. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1994. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1995. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1996. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1997. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1998. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1999. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  2000. elseif position == "Falling2" and attacking == true and appi == true then
  2001. change = 1
  2002. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2003. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2004. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2005. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  2006. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  2007. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  2008. elseif position == "Idle2" and attacking == true and appi == true then
  2009. change = .4
  2010. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2011. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2012. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2013. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2014. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  2015. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2016. elseif position == "Walking2" and attacking == true and appi == true then
  2017. change = .8
  2018. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2019. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2020. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2021. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2022. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  2023. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2024. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2025. end
  2026. end
  2027. end)()
  2028. blockcard = Instance.new("Part",Torso)
  2029. blockcard.Material = "Neon"
  2030. blockcard.Transparency = 1
  2031. blockcard.BrickColor = BrickColor.new("White")
  2032. blockcard.Size = Vector3.new(8, 13, 0.3)
  2033. blockcard.CFrame = Root.CFrame * CFrame.new(0,2,-5)
  2034. blockcard.Anchored = true
  2035. boosh.Parent = blockcard
  2036. SOUND(blockcard,236989198,6,false,1)
  2037. ace = aces[math.random(1,#aces)]
  2038. acer = Instance.new("Decal",blockcard)
  2039. acer.Texture = "rbxassetid://"..ace
  2040. acer.Transparency = 1
  2041. acer.Face = "Front"
  2042. ace2 = acer:Clone()
  2043. ace2.Parent = blockcard
  2044. ace2.Face = "Back"
  2045. coroutine.wrap(function()
  2046. for i = 1, 20 do
  2047. blockcard.Transparency = blockcard.Transparency - 0.05
  2048. acer.Transparency = blockcard.Transparency
  2049. ace2.Transparency = blockcard.Transparency
  2050. swait()
  2051. end
  2052. clickallowance = true
  2053. end)()
  2054. g1 = Instance.new("BodyGyro", Root)
  2055. g1.D = 175
  2056. g1.P = 20000
  2057. g1.MaxTorque = Vector3.new(0,9000,0)
  2058. coroutine.wrap(function()
  2059. while blocking do
  2060. if not blockedoff then
  2061. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2062. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5)
  2063. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2064. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  2065. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  2066. end
  2067. swait()
  2068. end
  2069. end)()
  2070. wait(1)
  2071. mouse.Button1Down:connect(function()
  2072. if throwing then return end
  2073. if not clickallowance then return end
  2074. clickallowance = false
  2075. blockedoff = true
  2076. ws = 0
  2077. for i = 1, 15 do
  2078. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  2079. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  2080. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  2081. swait()
  2082. end
  2083. boosh:Play()
  2084. hitdebounce = false
  2085. blockcard.Touched:connect(function(hit)
  2086. if hit.Parent:IsA("Part") then
  2087. elseif hit.Parent:IsA("SpecialMesh") then
  2088. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2089. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2090. for i,v in pairs(hit.Parent:GetChildren()) do
  2091. Slachtoffer = v.Parent:FindFirstChildOfClass("Humanoid")
  2092. if hitdebounce then return end
  2093. hitdebounce = true
  2094. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2095. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2096. if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
  2097. tors = hit.Parent:FindFirstChild("UpperTorso")
  2098. else
  2099. tors = hit.Parent:FindFirstChild("Torso")
  2100. end
  2101. vel.velocity = CFrame.new(Root.Position,tors.Position).lookVector*120
  2102. removeuseless:AddItem(vel,.1)
  2103. Slachtoffer:TakeDamage(math.random(23,44))
  2104. end
  2105. end
  2106. end)
  2107. for i = 1, 10 do
  2108. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  2109. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  2110. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  2111. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0-1)
  2112. swait()
  2113. end
  2114. for i = 1, 10 do
  2115. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0+1)
  2116. swait()
  2117. end
  2118. hitdebounce = true
  2119. ws = 10
  2120. clickallowance = true
  2121. blockedoff = false
  2122. end)
  2123. end
  2124. end
  2125. end)
  2126.  
  2127.  
  2128. mouse.KeyDown:connect(function(Press)
  2129. Press=Press:lower()
  2130. if Press=='f' then
  2131. if debounce then return end
  2132. if notallowedtransform then return end
  2133. debounce = true
  2134. if levitate then
  2135. levitate = false
  2136. mjester.VertexColor = Vector3.new(1, 1, 1)
  2137. blastwave = Instance.new("Part",Torso)
  2138. blastwave.CFrame = Torso.CFrame
  2139. blastwave.Anchored = true
  2140. blastwave.Material = "Neon"
  2141. blastwave.CanCollide = false
  2142. blastwave.Shape = "Ball"
  2143. blastwave.Size = Vector3.new(3,3,3)
  2144. coroutine.wrap(function()
  2145. for i = 1, 20 do
  2146. levitatewave.Transparency = levitatewave.Transparency + 0.05
  2147. levitatewave2.Transparency = levitatewave2.Transparency + 0.05
  2148. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2149. blastwave.Transparency = blastwave.Transparency + 0.05
  2150. swait()
  2151. end
  2152. blastwave:Remove()
  2153. levitatewave2:Remove()
  2154. levitatewave:Remove()
  2155. end)()
  2156. ws = 10
  2157. notallowedtransform = true
  2158. attacking = true
  2159. coroutine.wrap(function()
  2160. for i = 1, 10 do
  2161. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2162. v.Transparency = v.Transparency + 0.1
  2163. end
  2164. end
  2165. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2166. v.Transparency = v.Transparency + 0.1
  2167. end
  2168. end
  2169. wait()
  2170. end
  2171. end)()
  2172. doomtheme.SoundId = "rbxassetid://1843358057"
  2173. jesterWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2174. wait(0.000001)
  2175. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  2176. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  2177. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  2178.  
  2179.  
  2180.  
  2181. Character.Shirt.ShirtTemplate = "rbxassetid://0"
  2182. Character.Pants.PantsTemplate = "rbxassetid://0"
  2183. hum.HipHeight = 0
  2184. ws = 10
  2185. debounce = false
  2186. attacking = false
  2187. coroutine.wrap(function()
  2188. wait(3)
  2189. notallowedtransform = false
  2190. end)()
  2191. else
  2192. ws = 50
  2193. notallowedtransform = true
  2194. levitate = true
  2195. ws = 50
  2196.  
  2197.  
  2198. coroutine.wrap(function()
  2199. while levitate do
  2200. for i,v in pairs(Head:GetChildren()) do
  2201. if v.Name == "eyo1" or v.Name == "eyo2" then
  2202. v:Remove()
  2203. end
  2204. end
  2205. wait()
  2206. end
  2207. end)()
  2208. mnb = 0
  2209. levitatewave = Instance.new("Part", Torso)
  2210. levitatewave.Size = Vector3.new(1,1,1)
  2211. levitatewave.CanCollide = false
  2212. levitatewave.Anchored = true
  2213. levitatewave.Transparency = .5
  2214. levitatewave.BrickColor = BrickColor.new("Really black")
  2215. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2216. levitatewavemesh = Instance.new("SpecialMesh", levitatewave)
  2217. levitatewavemesh.Scale = Vector3.new(2.5,.3,2.5)
  2218. levitatewavemesh.MeshId = "rbxassetid://20329976"
  2219. levitatewave2 = Instance.new("Part", Torso)
  2220. levitatewave2.Size = Vector3.new(1,1,1)
  2221. levitatewave2.CanCollide = false
  2222. levitatewave2.Anchored = true
  2223. levitatewave2.Transparency = .5
  2224. levitatewave2.BrickColor = BrickColor.new("Really red")
  2225. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2226. levitatewavemesh2 = Instance.new("SpecialMesh", levitatewave2)
  2227. levitatewavemesh2.Scale = Vector3.new(2,.4,2)
  2228. levitatewavemesh2.MeshId = "rbxassetid://20329976"
  2229. blastwave = Instance.new("Part",Torso)
  2230. blastwave.CFrame = Torso.CFrame
  2231. blastwave.Anchored = true
  2232. blastwave.Material = "Neon"
  2233. blastwave.CanCollide = false
  2234. blastwave.Shape = "Ball"
  2235. blastwave.Size = Vector3.new(3,3,3)
  2236. coroutine.wrap(function()
  2237. for i = 1, 20 do
  2238. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2239. blastwave.Transparency = blastwave.Transparency + 0.05
  2240. swait()
  2241. end
  2242. blastwave:Remove()
  2243. end)()
  2244. coroutine.wrap(function()
  2245. while levitate do
  2246. mnb = mnb + 15
  2247. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2248. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2249. colors = colortable[math.random(1,#colortable)]
  2250. lmagic = Instance.new("Part",LeftArm)
  2251. lmagic.Material = "Neon"
  2252. lmagic.CanCollide = false
  2253. lmagic.Anchored = true
  2254. lmagic.BrickColor = BrickColor.new(colors)
  2255. lmagic.Size = Vector3.new(1,1,1)
  2256. lmagic.CFrame = leftlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2257. removeuseless:AddItem(lmagic,2)
  2258. rmagic = Instance.new("Part",RightArm)
  2259. rmagic.Material = "Neon"
  2260. rmagic.CanCollide = false
  2261. rmagic.Anchored = true
  2262. rmagic.BrickColor = BrickColor.new(colors)
  2263. rmagic.Size = Vector3.new(1,1,1)
  2264. rmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2265. removeuseless:AddItem(rmagic,2)
  2266. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2267. v.Transparency = v.Transparency + 0.05
  2268. end
  2269. end
  2270. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2271. v.Transparency = v.Transparency + 0.05
  2272. end
  2273. end
  2274. swait()
  2275. end
  2276. end)()
  2277. framee = Instance.new("Frame")
  2278. framee.Parent = screenGui
  2279. framee.Position = UDim2.new(0, 8, 0, -500)
  2280. framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
  2281. framee.BackgroundColor3 = BrickColor.new("White").Color
  2282. framee.BackgroundTransparency = 0
  2283. coroutine.wrap(function()
  2284. wait(.2)
  2285. for i = 1, 40 do
  2286. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  2287. framee.BackgroundTransparency = framee.BackgroundTransparency + 0.025
  2288. swait()
  2289. end
  2290. hum.CameraOffset = Vector3.new(0,0,0)
  2291. framee:Remove()
  2292. end)()
  2293. doomtheme.SoundId = "rbxassetid://3223959973"
  2294. doomtheme:Play()
  2295. doomtheme.Volume = 2
  2296. jesterWeld.C0 = jesterWeld.C0 * CFrame.new(.3,-.3,0) * CFrame.Angles(math.rad(0),math.rad(-90),0)
  2297. mjester.MeshId = "rbxassetid://193760002"
  2298. mjester.TextureId = "rbxassetid://379225327"
  2299. mjester.VertexColor = Vector3.new(1, 0, 0)
  2300. Character.Shirt.ShirtTemplate = "rbxassetid://0"
  2301. Character.Pants.PantsTemplate = "rbxassetid://0"
  2302.  
  2303.  
  2304. coroutine.wrap(function()
  2305. while levitate do
  2306. hum.HipHeight = 3 - .5 * math.sin(sine/9)
  2307. swait()
  2308. end
  2309. end)()
  2310. attacking = false
  2311. debounce = false
  2312. coroutine.wrap(function()
  2313. wait(3)
  2314. notallowedtransform = false
  2315. end)()
  2316. end
  2317. end
  2318. end)
  2319.  
  2320. mouse.KeyDown:connect(function(Press)
  2321. Press=Press:lower()
  2322. if Press=='.' then
  2323. hum.Parent:BreakJoints()
  2324. end
  2325. end)
  2326.  
  2327. checks1 = coroutine.wrap(function() -------Checks
  2328. while true do
  2329. if Root.Velocity.y > 1 and levitate == false then
  2330. position = "Jump"
  2331. elseif Root.Velocity.y < -1 and levitate == false then
  2332. position = "Falling"
  2333. elseif Root.Velocity.Magnitude < 2 and running == false and not levitate then
  2334. position = "Idle"
  2335. elseif Root.Velocity.Magnitude < 2 and running == false then
  2336. position = "Idle2"
  2337. elseif Root.Velocity.Magnitude < 20 and running == false and levitate == false then
  2338. position = "Walking"
  2339. elseif Root.Velocity.Magnitude > 20 and running == false and levitate then
  2340. position = "Walking2"
  2341. elseif Root.Velocity.Magnitude > 20 and levitate == false then
  2342. position = "Running"
  2343. else
  2344. end
  2345. wait()
  2346. end
  2347. end)
  2348. checks1()
  2349.  
  2350. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2351. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2352. end
  2353.  
  2354. function ray2(StartPos, EndPos, Distance, Ignore)
  2355. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  2356. return ray(StartPos, DIRECTION, Distance, Ignore)
  2357. end
  2358.  
  2359. OrgnC0 = Neck.C0
  2360. local movelimbs = coroutine.wrap(function()
  2361. while RunSrv.RenderStepped:wait() do
  2362. TrsoLV = Torso.CFrame.lookVector
  2363. Dist = nil
  2364. Diff = nil
  2365. if not MseGuide then
  2366. print("Failed to recognize")
  2367. else
  2368. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2369. Dist = (Head.CFrame.p-Point).magnitude
  2370. Diff = Head.CFrame.Y-Point.Y
  2371. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2372. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  2373. Diff2 = LeftArm.CFrame.Y-Point.Y
  2374. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2375. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  2376. end
  2377. end
  2378. end)
  2379. movelimbs()
  2380. immortal = {}
  2381. for i,v in pairs(Character:GetDescendants()) do
  2382. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  2383. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  2384. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2385. end
  2386. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  2387. elseif v:IsA("JointInstance") then
  2388. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  2389. end
  2390. end
  2391. for e = 1, #immortal do
  2392. if immortal[e] ~= nil then
  2393. local STUFF = immortal[e]
  2394. local PART = STUFF[1]
  2395. local PARENT = STUFF[2]
  2396. local MATERIAL = STUFF[3]
  2397. local COLOR = STUFF[4]
  2398. local TRANSPARENCY = STUFF[5]
  2399. if levitate then
  2400. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2401. PART.Material = MATERIAL
  2402. PART.Color = COLOR
  2403. PART.Transparency = TRANSPARENCY
  2404. end
  2405. PART.AncestryChanged:connect(function()
  2406. PART.Parent = PARENT
  2407. end)
  2408. else
  2409. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2410. PART.Material = MATERIAL
  2411. PART.Color = COLOR
  2412. PART.Transparency = TRANSPARENCY
  2413. end
  2414. PART.AncestryChanged:connect(function()
  2415. PART.Parent = PARENT
  2416. end)
  2417. end
  2418. end
  2419. end
  2420. function immortality()
  2421. for e = 1, #immortal do
  2422. if immortal[e] ~= nil then
  2423. local STUFF = immortal[e]
  2424. local PART = STUFF[1]
  2425. local PARENT = STUFF[2]
  2426. local MATERIAL = STUFF[3]
  2427. local COLOR = STUFF[4]
  2428. local TRANSPARENCY = STUFF[5]
  2429. if PART.ClassName == "Part" and PART == Root then
  2430. PART.Material = MATERIAL
  2431. PART.Color = COLOR
  2432. PART.Transparency = TRANSPARENCY
  2433. end
  2434. if PART.Parent ~= PARENT then
  2435. hum:Remove()
  2436. PART.Parent = PARENT
  2437. hum = Instance.new("Humanoid",Character)
  2438. if levitate then
  2439.  
  2440. end
  2441. hum.Name = "noneofurbusiness"
  2442. end
  2443. end
  2444. end
  2445. end
  2446. coroutine.wrap(function()
  2447. while true do
  2448. if hum.Health < .1 then
  2449. deadsound = Instance.new("Sound", Torso)
  2450. deadsound.Volume = 6
  2451. deadsound.SoundId = "rbxassetid://1411352723"
  2452. deadsound:Play()
  2453. immortality()
  2454. end
  2455. wait()
  2456. end
  2457. end)()
  2458.  
  2459. mouse.KeyDown:connect(function(Press)
  2460. Press=Press:lower()
  2461. if Press=='g' then
  2462. if not levitate then return end
  2463. if debounce then return end
  2464. debounce = true
  2465. attacking = true
  2466. FireBall:Play()
  2467. ws = 15
  2468. g1 = Instance.new("BodyGyro", Root)
  2469. g1.D = 175
  2470. g1.P = 20000
  2471. g1.MaxTorque = Vector3.new(0,9000,0)
  2472. for i = 1, 15 do
  2473. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2474. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2475. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2476. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2477. swait()
  2478. end
  2479. local swoosh = Instance.new("Part",Torso)
  2480. swoosh.Name = "swoosh"
  2481. swoosh.CFrame = rightlocation.CFrame * CFrame.new(0,0,0)
  2482. swoosh.Size = Vector3.new(1.7,1.7,1.7)
  2483. swoosh.Shape = "Ball"
  2484. swoosh.Material = "Neon"
  2485. swoosh.BrickColor = BrickColor.new("Really black")
  2486. swoosh.CanCollide = false
  2487. swoosh.Touched:connect(function(hit)
  2488. if hit.Parent:IsA("Part") then
  2489. elseif hit.Parent:IsA("SpecialMesh") then
  2490. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2491. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2492. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  2493. if Slachtoffer.Health < 1 then return end
  2494. if damagedebounce == true then return end
  2495. damagedebounce = true
  2496. swoosh:Remove()
  2497. explosion = Instance.new("Part",LeftArm)
  2498. explosion.CFrame = hit.CFrame
  2499. explosion.Anchored = true
  2500. explosion.CanCollide = false
  2501. explosion.Name = "explo"
  2502. explosion.Shape = "Ball"
  2503. explosion.BrickColor = BrickColor.new("Really black")
  2504. explosion.Material = "Neon"
  2505. removeuseless:AddItem(explosion,1.5)
  2506. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2507. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2508. torso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2509. vel.velocity = CFrame.new(swoosh.Position,torso.Position).lookVector*60
  2510. removeuseless:AddItem(vel,.1)
  2511. SOUND(explosion,472579737,6,false,3)
  2512. coroutine.wrap(function()
  2513. if firsttime2 then return end
  2514. firsttime2 = true
  2515. while true do
  2516. for i,v in pairs(LeftArm:GetChildren()) do
  2517. if v.Name == "explo" then
  2518. v.Size = v.Size + Vector3.new(2.5,2.5,2.5)
  2519. v.Transparency = v.Transparency + .05
  2520. end
  2521. end
  2522. for i,v in pairs(LeftArm:GetChildren()) do
  2523. if v.Name == "shock" then
  2524. v.Transparency = v.Transparency + .05
  2525. end
  2526. end
  2527. for i,v in pairs(LeftArm:GetChildren()) do
  2528. if v.Name == "shock2" then
  2529. v.Transparency = v.Transparency + .05
  2530. end
  2531. end
  2532. swait()
  2533. end
  2534. end)()
  2535. Slachtoffer:TakeDamage(math.random(27,48))
  2536. wait(.1)
  2537. damagedebounce = false
  2538. end
  2539. end)
  2540. coroutine.wrap(function()
  2541. if firsttime then return end
  2542. firsttime = true
  2543. while wait() do
  2544. for i,v in pairs(Torso:GetChildren()) do
  2545. if v.Name == "swoosh" then
  2546. magiccc = Instance.new("Part",RightArm)
  2547. magiccc.Material = "Neon"
  2548. magiccc.CanCollide = false
  2549. magiccc.Anchored = true
  2550. magiccc.BrickColor = BrickColor.new(colors)
  2551. magiccc.Size = Vector3.new(1.5,1.5,1.5)
  2552. magiccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2553. removeuseless:AddItem(magiccc,2)
  2554. end
  2555. end
  2556. end
  2557. end)()
  2558. bov = Instance.new("BodyVelocity",swoosh)
  2559. bov.maxForce = Vector3.new(99999,99999,99999)
  2560. swoosh.CFrame = CFrame.new(swoosh.Position,mouse.Hit.p)
  2561. bov.velocity = swoosh.CFrame.lookVector*120
  2562. removeuseless:AddItem(swoosh,4)
  2563. for i = 1, 15 do
  2564. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2565. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2566. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2567. swait()
  2568. end
  2569. ws = 50
  2570. removeuseless:AddItem(g1,0.01)
  2571. debounce = false
  2572. attacking = false
  2573. end
  2574. end)
  2575.  
  2576. mouse.KeyDown:connect(function(Press)
  2577. Press=Press:lower()
  2578. if Press=='h' then
  2579. if not levitate then return end
  2580. if debounce then return end
  2581. debounce = true
  2582. attacking = true
  2583. ws = 0
  2584. appi = true
  2585. coroutine.wrap(function()
  2586. while appi do
  2587. swait()
  2588. if Root.Velocity.Magnitude < 2 and attacking == true then
  2589. position = "Idle3"
  2590. end
  2591. end
  2592. end)()
  2593. coroutine.wrap(function()
  2594. while appi do
  2595. swait()
  2596. settime = 0.05
  2597. sine = sine + change
  2598. if position == "Idle3" and attacking == true and appi == true then
  2599. change = .4
  2600. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2601. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2602. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2603. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2604. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2605. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2606. end
  2607. end
  2608. end)()
  2609. coroutine.wrap(function()
  2610. for i = 1, 20 do
  2611. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2612. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.3)
  2613. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.3)
  2614. swait()
  2615. end
  2616. end)()
  2617. SOUND(LeftArm,1982011510,8,false,15)
  2618. blackhole={}
  2619. orbzfade={}
  2620. xz = 0
  2621. for i = 1, 220 do
  2622. xz = xz + .009
  2623. bigrmagic = Instance.new("Part",RightArm)
  2624. bigrmagic.Material = "Neon"
  2625. bigrmagic.CanCollide = false
  2626. bigrmagic.Anchored = true
  2627. bigrmagic.BrickColor = BrickColor.new(colors)
  2628. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2629. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2630. removeuseless:AddItem(bigrmagic,1)
  2631. orbz = Instance.new("Part", Torso)
  2632. orbz.Material = "Neon"
  2633. orbz.BrickColor = BrickColor.new(colors)
  2634. orbz.Size = Vector3.new(2,2,2)
  2635. orbz.Anchored = true
  2636. orbz.CanCollide = false
  2637. removeuseless:AddItem(orbz,1)
  2638. orbz.CFrame = rightlocation.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  2639. table.insert(blackhole,orbz)
  2640. table.insert(orbzfade,orbz)
  2641. for i,v in pairs(blackhole) do
  2642. v.Size = v.Size - Vector3.new(.1,.1,.1)
  2643. v.CFrame = v.CFrame:lerp(CFrame.new(rightlocation.Position),.09)
  2644. end
  2645. for i,v in pairs(orbzfade) do
  2646. v.Transparency = v.Transparency + 0.025
  2647. end
  2648. swait()
  2649. end
  2650. coroutine.wrap(function()
  2651. for i = 1, 10 do
  2652. for i,v in pairs(blackhole) do
  2653. v.Size = v.Size + Vector3.new(.5,.5,.5)
  2654. v.Transparency = v.Transparency + .1
  2655. end
  2656. swait()
  2657. end
  2658. for i,v in pairs(blackhole) do
  2659. v:Remove()
  2660. end
  2661. clean()
  2662. end)()
  2663. charging = true
  2664. coroutine.wrap(function()
  2665. while charging do
  2666. bigrmagic = Instance.new("Part",RightArm)
  2667. bigrmagic.Material = "Neon"
  2668. bigrmagic.CanCollide = false
  2669. bigrmagic.Anchored = true
  2670. bigrmagic.BrickColor = BrickColor.new(colors)
  2671. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2672. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2673. removeuseless:AddItem(bigrmagic,.2)
  2674. swait()
  2675. end
  2676. end)()
  2677. g1 = Instance.new("BodyGyro", Root)
  2678. g1.D = 175
  2679. g1.P = 20000
  2680. g1.MaxTorque = Vector3.new(0,9000,0)
  2681. BigFireBall:Play()
  2682. for i = 1, 15 do
  2683. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2684. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2685. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2686. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2687. swait()
  2688. end
  2689. coroutine.wrap(function()
  2690. for i = 1, 15 do
  2691. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2692. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2693. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2694. swait()
  2695. end
  2696. end)()
  2697. charging = false
  2698. local ballzor = Instance.new("Part",Torso)
  2699. ballzor.Name = "ballzor"
  2700. ballzor.Material = "Neon"
  2701. ballzor.BrickColor = BrickColor.new("Really black")
  2702. ballzor.CanCollide = false
  2703. ballzor.Size = Vector3.new(xz,xz,xz)
  2704. ballzor.Anchored = false
  2705. ballzor.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  2706. ballzor.Shape = "Ball"
  2707. removeuseless:AddItem(g1,.0001)
  2708. zx = xz + .05
  2709. coroutine.wrap(function()
  2710. if firsttime5 then return end
  2711. firsttime5 = true
  2712. while true do
  2713. swait()
  2714. for i,v in pairs(Torso:GetChildren()) do
  2715. if v.Name == "ballzor" then
  2716. magicccc = Instance.new("Part",RightArm)
  2717. magicccc.Material = "Neon"
  2718. magicccc.CanCollide = false
  2719. magicccc.Name = "magicccc"
  2720. magicccc.Anchored = true
  2721. magicccc.Transparency = 0
  2722. magicccc.BrickColor = BrickColor.new(colors)
  2723. magicccc.Size = Vector3.new(zx,zx,zx)
  2724. magicccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2725. removeuseless:AddItem(magicccc,2)
  2726. end
  2727. end
  2728. for i,v in pairs(RightArm:GetChildren()) do
  2729. if v.Name == "magicccc" then
  2730. v.Transparency = v.Transparency + 0.025
  2731. end
  2732. end
  2733. end
  2734. end)()
  2735. ballzor.Touched:connect(function(hit)
  2736. if hit.Name ~= "magicccc" then
  2737. if bigball then return end
  2738. bigball = true
  2739. local explosionwave = Instance.new("Part",Torso)
  2740. explosionwave.Shape = "Ball"
  2741. explosionwave.BrickColor = BrickColor.new("Really black")
  2742. explosionwave.Anchored = true
  2743. explosionwave.CanCollide = false
  2744. explosionwave.Transparency = .2
  2745. explosionwave.Material = "Neon"
  2746. explosionwave.Size = Vector3.new(1,1,1)
  2747. explosionwave.CFrame = ballzor.CFrame
  2748. render = Instance.new("Sound",explosionwave)
  2749. render.SoundId = "rbxassetid://2006635781"
  2750. render.Volume = 10 * 10
  2751. render:Play()
  2752. local explosionwave2 = Instance.new("Part",Torso)
  2753. explosionwave2.Shape = "Ball"
  2754. explosionwave2.BrickColor = BrickColor.new("Really red")
  2755. explosionwave2.Anchored = true
  2756. explosionwave2.CanCollide = false
  2757. explosionwave2.Material = "Neon"
  2758. explosionwave2.Size = Vector3.new(.8,.8,.8)
  2759. explosionwave2.CFrame = ballzor.CFrame
  2760. deadlywave = Instance.new("Part", explosionwave)
  2761. deadlywave.Size = Vector3.new(1,1,1)
  2762. deadlywave.CanCollide = false
  2763. deadlywave.Anchored = true
  2764. deadlywave.Transparency = .5
  2765. deadlywave.BrickColor = BrickColor.new("Really red")
  2766. deadlywave.CFrame = CFrame.new(explosionwave.Position)
  2767. deadlywavemesh = Instance.new("SpecialMesh", deadlywave)
  2768. deadlywavemesh.Scale = Vector3.new(1,2,1)
  2769. deadlywavemesh.MeshId = "rbxassetid://20329976"
  2770. deadlywave2 = Instance.new("Part", explosionwave)
  2771. deadlywave2.Size = Vector3.new(1,1,1)
  2772. deadlywave2.CanCollide = false
  2773. deadlywave2.Anchored = true
  2774. deadlywave2.Transparency = .5
  2775. deadlywave2.BrickColor = BrickColor.new("Really black")
  2776. deadlywave2.CFrame = CFrame.new(explosionwave.Position)
  2777. deadlywave2mesh = Instance.new("SpecialMesh", deadlywave2)
  2778. deadlywave2mesh.Scale = Vector3.new(3,2,3)
  2779. deadlywave2mesh.MeshId = "rbxassetid://20329976"
  2780. deadlyring = Instance.new("Part", Torso)
  2781. deadlyring.Size = Vector3.new(5, 5, 5)
  2782. deadlyring.Transparency = 0.5
  2783. deadlyring.BrickColor = BrickColor.new("Really black")
  2784. deadlyring.Anchored = true
  2785. deadlyring.CanCollide = false
  2786. deadlyring.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2787. deadlyringh = Instance.new("SpecialMesh", deadlyring)
  2788. deadlyringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2789. deadlyringh.Scale = Vector3.new(8, 8, .1)
  2790. deadlyring2 = Instance.new("Part", Torso)
  2791. deadlyring2.Size = Vector3.new(5, 5, 5)
  2792. deadlyring2.Transparency = 0.5
  2793. deadlyring2.BrickColor = BrickColor.new("Really black")
  2794. deadlyring2.Anchored = true
  2795. deadlyring2.CanCollide = false
  2796. deadlyring2.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2797. deadlyringh2 = Instance.new("SpecialMesh", deadlyring2)
  2798. deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2799. deadlyringh2.Scale = Vector3.new(8, 8, .1)
  2800. ballzor:Remove()
  2801. bigball = false
  2802. staybooming = true
  2803. d = 5
  2804. coroutine.wrap(function()
  2805. while staybooming do
  2806. Hit = damagealll(d,deadlywave.Position)
  2807. for _,v in pairs(Hit) do
  2808. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,20))
  2809. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  2810. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2811. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2812. vel.velocity = CFrame.new(deadlywave.Position,torso.Position).lookVector*50
  2813. removeuseless:AddItem(vel,.1)
  2814. end
  2815. wait(.1)
  2816. end
  2817. end)()
  2818. for i = 1, 70 do
  2819. d = d + 1
  2820. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(.5, .5, .1)
  2821. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(.5, .5, .1)
  2822. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
  2823. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
  2824. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
  2825. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  2826. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(.4,0,.4)
  2827. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(.5,0,.5)
  2828. explosionwave.Size = explosionwave.Size + Vector3.new(.5,.5,.5)
  2829. explosionwave2.Size = explosionwave2.Size + Vector3.new(.5,.5,.5)
  2830. swait()
  2831. end
  2832. for i = 1, 80 do
  2833. d = d + 3
  2834. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2835. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2836. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2837. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2838. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2839. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2840. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2841. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,2,3)
  2842. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,1,4)
  2843. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2844. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2845. swait()
  2846. end
  2847. staybooming = false
  2848. for i = 1, 20 do
  2849. d = d + 3
  2850. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2851. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2852. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2853. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2854. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2855. deadlyring.Transparency = deadlyring.Transparency + .25
  2856. deadlyring2.Transparency = deadlyring2.Transparency + .25
  2857. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2858. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2859. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,0,3)
  2860. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,0,4)
  2861. deadlywave.Transparency = deadlywave.Transparency + .25
  2862. deadlywave2.Transparency = deadlywave2.Transparency + .25
  2863. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2864. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2865. explosionwave.Transparency = explosionwave.Transparency + 0.25
  2866. explosionwave2.Transparency = explosionwave2.Transparency + 0.05
  2867. swait()
  2868. end
  2869. hum.CameraOffset = Vector3.new(0,0,0)
  2870. explosionwave:Remove()
  2871. explosionwave2:Remove()
  2872. end
  2873. end)
  2874. bov = Instance.new("BodyVelocity",ballzor)
  2875. bov.maxForce = Vector3.new(99999,99999,99999)
  2876. ballzor.CFrame = CFrame.new(ballzor.Position,mouse.Hit.p)
  2877. bov.velocity = ballzor.CFrame.lookVector*200
  2878. removeuseless:AddItem(ballzor,4)
  2879. ws = 50
  2880. attacking = false
  2881. debounce = false
  2882. appi = false
  2883. end
  2884. end)
  2885.  
  2886. mouse.KeyDown:connect(function(Press)
  2887. Press=Press:lower()
  2888. if Press=='j' then
  2889. if not levitate then return end
  2890. if debounce then return end
  2891. debounce = true
  2892. charging = true
  2893. attacking = true
  2894. downpress = false
  2895. x = 1
  2896. ws = 0
  2897. g1 = Instance.new("BodyGyro", Root)
  2898. g1.D = 175
  2899. g1.P = 20000
  2900. g1.MaxTorque = Vector3.new(0,9000,0)
  2901. SOUND(RightArm,2014087015,8,false,3)
  2902. coroutine.wrap(function()
  2903. Charge = Instance.new("Sound",RightArm)
  2904. Charge.SoundId = "rbxassetid://101153932"
  2905. Charge.Looped = false
  2906. Charge.Volume = 8
  2907. Charge:Play()
  2908. end)()
  2909. appi = true
  2910. coroutine.wrap(function()
  2911. while appi do
  2912. swait()
  2913. if Root.Velocity.Magnitude < 2 and attacking == true then
  2914. position = "Idle3"
  2915. end
  2916. end
  2917. end)()
  2918. coroutine.wrap(function()
  2919. while appi do
  2920. swait()
  2921. settime = 0.05
  2922. sine = sine + change
  2923. if position == "Idle3" and attacking == true and appi == true then
  2924. change = .4
  2925. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2926. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2927. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2928. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2929. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2930. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2931. end
  2932. end
  2933. end)()
  2934. for i = 1, 15 do
  2935. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2936. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2937. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2938. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2939. swait()
  2940. end
  2941. for i = 1, 3 do
  2942. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  2943. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2944. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2945. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2946. x = x + .1
  2947. blastborb = Instance.new("Part",Torso)
  2948. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  2949. blastborb.BrickColor = BrickColor.new(colors)
  2950. blastborb.Anchored = true
  2951. blastborb.Size = Vector3.new(10,10,10)
  2952. blastborb.CanCollide = false
  2953. blastborb.Material = "Neon"
  2954. for i = 1, 5 do
  2955. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  2956. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  2957. swait()
  2958. end
  2959. blastborb:Remove()
  2960. swait()
  2961. end
  2962. downpress = true
  2963. while charging and x < 5 do
  2964. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  2965. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2966. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2967. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2968. x = x + .1
  2969. blastborb = Instance.new("Part",Torso)
  2970. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  2971. blastborb.BrickColor = BrickColor.new(colors)
  2972. blastborb.Anchored = true
  2973. blastborb.Size = Vector3.new(10,10,10)
  2974. blastborb.CanCollide = false
  2975. blastborb.Material = "Neon"
  2976. for i = 1, 5 do
  2977. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  2978. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  2979. swait()
  2980. end
  2981. blastborb:Remove()
  2982. swait()
  2983. end
  2984. coroutine.wrap(function()
  2985. for i = 1, 20 do
  2986. Charge.Volume = Charge.Volume - .5
  2987. swait()
  2988. end
  2989. end)()
  2990. local bigswoosh = Instance.new("Part",Torso)
  2991. bigswoosh.Name = "bigswoosh"
  2992. bigswoosh.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  2993. bigswoosh.Size = Vector3.new(1,1,1)
  2994. bigswoosh.Material = "Neon"
  2995. bigswoosh.Anchored = true
  2996. bigswoosh.Transparency = 1
  2997. bigswoosh.BrickColor = BrickColor.new("Really red")
  2998. bigswoosh.CanCollide = false
  2999. SOUND(bigswoosh,842332424,10,false,6)
  3000. SOUND(bigswoosh,2017948224,10,false,6)
  3001. SOUND(bigswoosh,138677306,10,false,4)
  3002. coroutine.wrap(function()
  3003. local loc1 = Instance.new("Part",bigswoosh)
  3004. loc1.CFrame = bigswoosh.CFrame * CFrame.new(-3,0,0)
  3005. loc1.Size = Vector3.new(2,2,2)
  3006. loc1.Anchored = true
  3007. loc1.Transparency = 1
  3008. loc1.CanCollide = false
  3009. local loc2 = Instance.new("Part",bigswoosh)
  3010. loc2.CFrame = bigswoosh.CFrame * CFrame.new(3,0,0)
  3011. loc2.Size = Vector3.new(2,2,2)
  3012. loc2.Anchored = true
  3013. loc2.Transparency = 1
  3014. loc2.CanCollide = false
  3015. n = 0
  3016. nb = 0
  3017. for i = 1, 125 do
  3018. n = n + x
  3019. nb = nb - x
  3020. Hit = damagealll(n,bigswoosh.Position)
  3021. for _,v in pairs(Hit) do
  3022. if x > 4.5 then
  3023. v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
  3024. else
  3025. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(4+x,10+x))
  3026. end
  3027. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3028. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3029. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3030. vel.velocity = CFrame.new(bigswoosh.Position,torso.Position).lookVector*150
  3031. removeuseless:AddItem(vel,.1)
  3032. end
  3033. local bigtrail = Instance.new("Part",LeftArm)
  3034. bigtrail.Size = bigswoosh.Size
  3035. bigtrail.BrickColor = BrickColor.new(colors)
  3036. bigtrail.Anchored = true
  3037. bigtrail.Material = "Neon"
  3038. bigtrail.CFrame = bigswoosh.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3039. bigtrail.CanCollide = false
  3040. removeuseless:AddItem(bigtrail,2)
  3041. local irritatedground = Instance.new("Part",Torso)
  3042. irritatedground.Size = Vector3.new(n*1.5,1,3*x)
  3043. irritatedground.BrickColor = BrickColor.new(colors)
  3044. irritatedground.Material = "Neon"
  3045. irritatedground.CFrame = bigswoosh.CFrame * CFrame.new(0,-6,0)
  3046. irritatedground.CanCollide = false
  3047. irritatedground.Anchored = true
  3048. removeuseless:AddItem(irritatedground,10)
  3049. local grassblocks = Instance.new("Part",Torso)
  3050. grassblocks.Size = Vector3.new(n/2,n/2,n/2)
  3051. grassblocks.Material = "Grass"
  3052. grassblocks.Anchored = true
  3053. grassblocks.Name = "grassblocks"
  3054. grassblocks.BrickColor = BrickColor.new("Bright green")
  3055. grassblocks.CFrame = loc1.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3056. removeuseless:AddItem(grassblocks,10)
  3057. local grassblocks2 = Instance.new("Part",Torso)
  3058. grassblocks2.Size = Vector3.new(n/2,n/2,n/2)
  3059. grassblocks2.Material = "Grass"
  3060. grassblocks2.Anchored = true
  3061. grassblocks2.Name = "grassblocks2"
  3062. grassblocks2.BrickColor = BrickColor.new("Bright green")
  3063. grassblocks2.CFrame = loc2.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3064. removeuseless:AddItem(grassblocks2,10)
  3065. bigswoosh.Size = bigswoosh.Size + Vector3.new(x,x,x)
  3066. loc1.CFrame = bigswoosh.CFrame * CFrame.new(n,-3,0)
  3067. loc2.CFrame = bigswoosh.CFrame * CFrame.new(nb,-3,0)
  3068. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3 - x)
  3069. swait()
  3070. end
  3071. for i = 1, 20 do
  3072. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3)
  3073. bigswoosh.Transparency = bigswoosh.Transparency + 0.05
  3074. swait()
  3075. end
  3076. bigswoosh:Remove()
  3077. end)()
  3078. for i = 1, 50 do
  3079. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  3080. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  3081. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  3082. swait()
  3083. end
  3084. ws = 50
  3085. attacking = false
  3086. debounce = false
  3087. appi = false
  3088. g1:Remove()
  3089. end
  3090. end)
  3091.  
  3092. mouse.KeyDown:connect(function(Press)
  3093. Press=Press:lower()
  3094. if Press=='k' then
  3095. if not levitate then return end
  3096. if debounce then return end
  3097. debounce = true
  3098. attacking = true
  3099. charging = true
  3100. appi = true
  3101. coroutine.wrap(function()
  3102. while appi do
  3103. swait()
  3104. if Root.Velocity.Magnitude < 2 and attacking == true then
  3105. position = "Idle3"
  3106. end
  3107. end
  3108. end)()
  3109. coroutine.wrap(function()
  3110. while appi do
  3111. swait()
  3112. settime = 0.05
  3113. sine = sine + change
  3114. if position == "Idle3" and attacking == true and appi == true then
  3115. change = .4
  3116. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3117. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3118. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3119. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3120. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3121. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3122. end
  3123. end
  3124. end)()
  3125. ws = 0
  3126. g1 = Instance.new("BodyGyro", Root)
  3127. g1.D = 175
  3128. g1.P = 20000
  3129. g1.MaxTorque = Vector3.new(0,9000,0)
  3130. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  3131. for i = 1, 15 do
  3132. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3133. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  3134. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3135. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3136. swait()
  3137. end
  3138. r = 0
  3139. for i = 1, 10 do
  3140. r = r + .1
  3141. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3142. blass = Instance.new("Part",RightArm)
  3143. blass.Size = Vector3.new(r,r,r)
  3144. blass.Material = "Neon"
  3145. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3146. blass.Anchored = true
  3147. blass.CanCollide = false
  3148. blass.BrickColor = BrickColor.new(colors)
  3149. removeuseless:AddItem(blass,2)
  3150. swait()
  3151. end
  3152. while r < 16 and charging == true do
  3153. r = r + .1
  3154. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3155. blass = Instance.new("Part",RightArm)
  3156. blass.Size = Vector3.new(r,r,r)
  3157. blass.Material = "Neon"
  3158. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3159. blass.Anchored = true
  3160. blass.CanCollide = false
  3161. blass.BrickColor = BrickColor.new(colors)
  3162. removeuseless:AddItem(blass,2)
  3163. swait()
  3164. end
  3165. local TheBeam = Instance.new("Part",RightArm)
  3166. TheBeam.Name = "zebeam"
  3167. TheBeam.Size = Vector3.new(1,1,1)
  3168. TheBeam.Material = "Neon"
  3169. TheBeam.Shape = "Cylinder"
  3170. TheBeam.BrickColor = BrickColor.new("Really red")
  3171. TheBeam.Anchored = true
  3172. TheBeam.CanCollide = false
  3173. ws = 12
  3174. bemmo = Instance.new("Sound",RightArm)
  3175. bemmo.SoundId = "rbxassetid://1910988873"
  3176. bemmo.Volume = 8
  3177. bemmo.Looped = false
  3178. bemmo:Play()
  3179. bemmo.TimePosition = 2
  3180. for i = 1, 100 * r/3 do
  3181. if r > 15 then
  3182. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  3183. end
  3184. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3185. local blass = Instance.new("Part",RightArm)
  3186. blass.Size = Vector3.new(r,r,r)
  3187. blass.Material = "Neon"
  3188. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3189. blass.Anchored = true
  3190. blass.CanCollide = false
  3191. blass.BrickColor = BrickColor.new(colors)
  3192. removeuseless:AddItem(blass,2)
  3193. local STARTPOS = blass.CFrame*CFrame.new(0,0,0).p
  3194. local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
  3195. local DISTANCE = (STARTPOS - ENDPOS).magnitude
  3196. TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  3197. TheBeam.Size = Vector3.new(DISTANCE,r/math.random(1,2),r/math.random(1,2))
  3198. boom = Instance.new("Part",RightArm)
  3199. boom.Size = Vector3.new(r,r,r)
  3200. boom.BrickColor = BrickColor.new(colors)
  3201. boom.Anchored = true
  3202. boom.CanCollide = false
  3203. boom.Material = "Neon"
  3204. boom.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3205. removeuseless:AddItem(boom,3)
  3206. boom.Touched:connect(function(getbase)
  3207. if hitdebounce then return end
  3208. hitdebounce = true
  3209. if getbase:IsA("Part") then
  3210. damagedground = Instance.new("Part",RightArm)
  3211. damagedground.Size = Vector3.new(.1,5+r,.1)
  3212. damagedground.Material = "Neon"
  3213. damagedground.CanCollide = false
  3214. damagedground.BrickColor = BrickColor.new(colors)
  3215. damagedground.Anchored = true
  3216. damagedground.CFrame = boom.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3217. removeuseless:AddItem(damagedground,2)
  3218. wait(.1)
  3219. hitdebounce = false
  3220. end
  3221. end)
  3222. Hit = damagealll(r+3,boom.Position)
  3223. for _,v in pairs(Hit) do
  3224. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(r/1.1,r))
  3225. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3226. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3227. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3228. vel.velocity = CFrame.new(boom.Position,torso.Position).lookVector*r
  3229. removeuseless:AddItem(vel,.1)
  3230. end
  3231. swait()
  3232. end
  3233. removeuseless:AddItem(g1,.001)
  3234. coroutine.wrap(function()
  3235. for i = 1, 20 do
  3236. bemmo.Volume = bemmo.Volume - 0.5
  3237. blass.Transparency = blass.Transparency + 0.05
  3238. TheBeam.Transparency = TheBeam.Transparency + 0.05
  3239. swait()
  3240. end
  3241. bemmo:Remove()
  3242. if r > 15 then
  3243. hum.CameraOffset = Vector3.new(0,0,0)
  3244. end
  3245. blass:Remove()
  3246. TheBeam:Remove()
  3247. end)()
  3248. ws = 50
  3249. appi = false
  3250. attacking = false
  3251. debounce = false
  3252. end
  3253. end)
  3254.  
  3255. mouse.KeyUp:connect(function(Press)
  3256. Press=Press:lower()
  3257. if Press=='j' then
  3258. charging = false
  3259. end
  3260. end)
  3261.  
  3262. mouse.KeyUp:connect(function(Press)
  3263. Press=Press:lower()
  3264. if Press=='k' then
  3265. charging = false
  3266. end
  3267. end)
  3268.  
  3269. doit = coroutine.wrap(function()
  3270. while true do
  3271. for _,v in pairs(Repeater) do
  3272. v.Scale = v.Scale + Vector3.new(1, 1, 1)
  3273. end
  3274.  
  3275. for _,v in pairs(openshocktable) do
  3276. v.Scale = v.Scale + Vector3.new(3, 3, 3)
  3277. end
  3278.  
  3279. for _,v in pairs(nonmeshRepeater) do
  3280. v.Size = v.Size + Vector3.new(2, 2, 2)
  3281. end
  3282.  
  3283. for _,v in pairs(Extreme) do
  3284. v.Size = v.Size + Vector3.new(6, 6, 6)
  3285. end
  3286.  
  3287. for _,v in pairs(LessSize) do
  3288. v.Size = v.Size - Vector3.new(1, 1, 1)
  3289. end
  3290.  
  3291. for _,v in pairs(nonmeshRepeater2) do
  3292. v.Transparency = v.Transparency + 0.05
  3293. end
  3294.  
  3295. for _,v in pairs(Repeater2) do
  3296. v.Transparency = v.Transparency - 0.05
  3297. end
  3298.  
  3299. for _,v in pairs(th1) do
  3300. v.CFrame = v.CFrame * CFrame.new(0,0+.3,0) * CFrame.Angles(0,math.rad(0+8),0)
  3301. end
  3302.  
  3303. for _,v in pairs(th2) do
  3304. v.CFrame = v.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+15),0)
  3305. end
  3306.  
  3307. for _,v in pairs(th3) do
  3308. v.Scale = v.Scale + Vector3.new(2, 2, 2)
  3309. end
  3310.  
  3311. for _,v in pairs(th5) do
  3312. v.Scale = v.Scale + Vector3.new(1, .1, 1)
  3313. end
  3314.  
  3315. for _,v in pairs(ExtremeM) do
  3316. v.Size = v.Size + Vector3.new(8, 8, 8)
  3317. end
  3318.  
  3319. for _,v in pairs(m3) do
  3320. v.Scale = v.Scale + Vector3.new(.2,.2,.2)
  3321. end
  3322.  
  3323. for _,v in pairs(ExtremeM2) do
  3324. v.Size = v.Size - Vector3.new(2,2,2)
  3325. end
  3326.  
  3327. for _,v in pairs(keyYsize) do
  3328. v.Scale = v.Scale + Vector3.new(8, 8, 1)
  3329. end
  3330.  
  3331. for _,v in pairs(th4) do
  3332. v.Transparency = v.Transparency + 0.009
  3333. v.Rotation = v.Rotation + Vector3.new(3,0,0)
  3334. end
  3335.  
  3336. for _,v in pairs(SlowlyFade) do
  3337. v.Transparency = v.Transparency + 0.05
  3338. end
  3339.  
  3340. for _,v in pairs(keyYtransparency) do
  3341. v.Transparency = v.Transparency + 0.05
  3342. end
  3343.  
  3344. for _,v in pairs(UpMover) do
  3345. v.Position = v.Position + Vector3.new(0, 3, 0)
  3346. end
  3347.  
  3348. for _,v in pairs(ForwardMover) do
  3349. v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
  3350. end
  3351.  
  3352. for _,v in pairs(FadeIn) do
  3353. v.Transparency = v.Transparency - .05
  3354. end
  3355.  
  3356. for _,v in pairs(signtransparency) do
  3357. v.TextTransparency = v.TextTransparency + 0.025
  3358. end
  3359.  
  3360. for _,v in pairs(signmover) do
  3361. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  3362. end
  3363.  
  3364. for _,v in pairs(signrotator) do
  3365. v.Rotation = v.Rotation + 2
  3366. end
  3367. swait()
  3368. end
  3369. end)
  3370. doit()
  3371. t = 0
  3372.  
  3373. mouse.KeyDown:connect(function(Press)
  3374. Press=Press:lower()
  3375. if Press=='0' then
  3376. if levitate then return end
  3377. shoov = true
  3378. if debounce then return end
  3379. ws = 50
  3380. end
  3381. end)
  3382.  
  3383. mouse.KeyUp:connect(function(Press)
  3384. Press=Press:lower()
  3385. if Press=='0' then
  3386. if levitate then return end
  3387. shoov = false
  3388. if debounce then return end
  3389. ws = 10
  3390. end
  3391. end)
  3392.  
  3393.  
  3394. local anims = coroutine.wrap(function()
  3395. while true do
  3396. settime = 0.05
  3397. sine = sine + change
  3398. if position == "Jump" and attacking == false then
  3399. change = 1
  3400. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3401. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3402. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3403. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3404. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  3405. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  3406. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  3407. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3408. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  3409. elseif position == "Jump2" and attacking == false and levitate then
  3410. change = 1
  3411. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3412. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3413. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3414. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3415. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3416. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3417. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3418. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3419. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3420. elseif position == "Falling" and attacking == false and levitate == false then
  3421. change = 1
  3422. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3423. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3424. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3425. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3426. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  3427. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  3428. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3429. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  3430. elseif position == "Falling2" and attacking == false and levitate then
  3431. change = 1
  3432. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3433. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3434. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3435. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3436. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3437. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3438. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3439. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3440. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3441. elseif position == "Walking" and attacking == false and running == false then
  3442. change = 1
  3443. walking = true
  3444. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3445. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3446. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3447. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3448. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3449. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3450. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
  3451. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3452. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3453. elseif position == "Idle" and attacking == false and running == false and not levitate then
  3454. change = .5
  3455. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  3456. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
  3457. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
  3458. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
  3459. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
  3460. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3461. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  3462. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3463. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  3464. elseif position == "Idle2" and attacking == false and running == false then
  3465. change = .75
  3466. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  3467. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3468. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3469. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3470. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3471. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3472. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  3473. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3474. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3475. elseif position == "Walking2" and attacking == false and running == false then
  3476. ws = 50
  3477. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3478. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3479. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3480. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3481. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3482. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3483. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3484. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3485. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3486. elseif position == "Running" and attacking == false then
  3487. change = 1
  3488. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(1.24+.6*math.sin(sine/4)/1.4, 0.54, 0+0.8*math.sin(sine/4)) * CFrame.Angles(math.rad(6-140*math.sin(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.sin(sine/4))), 0.3)
  3489. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  3490. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  3491. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3492. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  3493. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  3494. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  3495. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  3496. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  3497. end
  3498. swait()
  3499. end
  3500. end)
  3501. anims()
  3502. warn("Prepare for a good practice. Made by Supr14, Edited by Comfortabledatdm")
  3503. Character.Head.face.Texture = "rbxassetid://282463320"
  3504. Player = owner
  3505. Character = Player.Character
  3506. local txt = Instance.new("BillboardGui", Character)
  3507. txt.Adornee = Character.Head
  3508. txt.Name = "_status"
  3509. txt.Size = UDim2.new(2, 0, 1.2, 0)
  3510. txt.StudsOffset = Vector3.new(-9, 8, 0)
  3511. local text = Instance.new("TextLabel", txt)
  3512. text.Size = UDim2.new(10, 0, 7, 0)
  3513. text.FontSize = "Size10"
  3514. text.TextScaled = true
  3515. text.TextTransparency = 0
  3516. text.BackgroundTransparency = 1
  3517. text.TextTransparency = 0
  3518. text.TextStrokeTransparency = 0
  3519. text.Font = "Arial"
  3520. text.TextStrokeColor3 = Color3.new(0,25,255)
  3521. text.Text = "hOw tO pLaY tHis GamE? >_>"
  3522. wait (2)
  3523. text.Text = "Noobster"
  3524. text.Text = "Noobster"
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