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- MissingReferenceException: The object of type 'Transform' has been destroyed but you are still trying to access it.
- Your script should either check if it is null or you should not destroy the object.
- UnityEngine.Component.GetComponent[T] () (at /Users/builduser/buildslave/unity/build/Runtime/Export/Scripting/Component.bindings.cs:42)
- OfficeRiot.TutorialManagement.TutorialPanel.SetupButton (OfficeRiot.TutorialManagement.TutorialStep step, System.Action onClick) (at Assets/Scripts/Management/TutorialManagement/TutorialPanel.cs:72)
- OfficeRiot.TutorialManagement.TutorialPanel.Show (System.Action onStepPassed, OfficeRiot.TutorialManagement.TutorialStep step) (at Assets/Scripts/Management/TutorialManagement/TutorialPanel.cs:66)
- OfficeRiot.TutorialManagement.TutorialController.ActivateStep () (at Assets/Scripts/Management/TutorialManagement/TutorialController.cs:117)
- OfficeRiot.TutorialManagement.TutorialController.CheckCurrentStep (OfficeRiot.TutorialManagement.ConditionType type, OfficeRiot.TutorialManagement.WaitForWhat param) (at Assets/Scripts/Management/TutorialManagement/TutorialController.cs:136)
- OfficeRiot.TutorialManagement.TutorialController.OnWaitForWhatSignal (OfficeRiot.TutorialManagement.WaitForWhatSignal args) (at Assets/Scripts/Management/TutorialManagement/TutorialController.cs:98)
- Zenject.SignalBus+<>c__DisplayClass31_0`1[TSignal].<SubscribeId>b__0 (System.Object args) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Main/SignalBus.cs:212)
- Zenject.SignalSubscription.Invoke (System.Object signal) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Internal/SignalSubscription.cs:75)
- Zenject.SignalDeclaration.FireInternal (System.Collections.Generic.List`1[T] subscriptions, System.Object signal) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Internal/SignalDeclaration.cs:129)
- Zenject.SignalDeclaration.Fire (System.Object signal) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Internal/SignalDeclaration.cs:97)
- Zenject.SignalBus.FireId[TSignal] (System.Object identifier, TSignal signal) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Main/SignalBus.cs:82)
- Zenject.SignalBus.Fire[TSignal] (TSignal signal) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Main/SignalBus.cs:87)
- OfficeRiot.Gameplay.Stock.StockController.<AfterAppear>b__30_0 () (at Assets/Scripts/Gameplay/Stock/StockController.cs:207)
- Helpers.CoroutineManager+<waitForSeconds>d__11.MoveNext () (at Assets/Scripts/Helpers/CoroutineManager.cs:75)
- UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)
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