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- --c/game.Workspace.Part.Anchored = true game.Workspace.Truss.Anchored = true game.Workspace.Wedge.Anchored = true
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Part0 = Instance.new("Part")
- WedgePart1 = Instance.new("WedgePart")
- WedgePart2 = Instance.new("WedgePart")
- Part3 = Instance.new("Part")
- ManualWeld4 = Instance.new("ManualWeld")
- ManualWeld5 = Instance.new("ManualWeld")
- Part6 = Instance.new("Part")
- Part7 = Instance.new("Part")
- Part8 = Instance.new("Part")
- Part9 = Instance.new("Part")
- Part10 = Instance.new("Part")
- Part11 = Instance.new("Part")
- Part12 = Instance.new("Part")
- Part13 = Instance.new("Part")
- ManualWeld14 = Instance.new("ManualWeld")
- ManualWeld15 = Instance.new("ManualWeld")
- ManualWeld16 = Instance.new("ManualWeld")
- ManualWeld17 = Instance.new("ManualWeld")
- ManualWeld18 = Instance.new("ManualWeld")
- ManualWeld19 = Instance.new("ManualWeld")
- ManualWeld20 = Instance.new("ManualWeld")
- ManualWeld21 = Instance.new("ManualWeld")
- ManualWeld22 = Instance.new("ManualWeld")
- ManualWeld23 = Instance.new("ManualWeld")
- Part24 = Instance.new("Part")
- ManualWeld25 = Instance.new("ManualWeld")
- Part26 = Instance.new("Part")
- ManualWeld27 = Instance.new("ManualWeld")
- ManualWeld28 = Instance.new("ManualWeld")
- ManualWeld29 = Instance.new("ManualWeld")
- ManualWeld30 = Instance.new("ManualWeld")
- ManualWeld31 = Instance.new("ManualWeld")
- ManualWeld32 = Instance.new("ManualWeld")
- ManualWeld33 = Instance.new("ManualWeld")
- ManualWeld34 = Instance.new("ManualWeld")
- ManualWeld35 = Instance.new("ManualWeld")
- ManualWeld36 = Instance.new("ManualWeld")
- Part37 = Instance.new("Part")
- ManualWeld38 = Instance.new("ManualWeld")
- ManualWeld39 = Instance.new("ManualWeld")
- Part40 = Instance.new("Part")
- ManualWeld41 = Instance.new("ManualWeld")
- ManualWeld42 = Instance.new("ManualWeld")
- Part43 = Instance.new("Part")
- ManualWeld44 = Instance.new("ManualWeld")
- ManualWeld45 = Instance.new("ManualWeld")
- Part46 = Instance.new("Part")
- ManualWeld47 = Instance.new("ManualWeld")
- Part48 = Instance.new("Part")
- Part49 = Instance.new("Part")
- Part50 = Instance.new("Part")
- Part51 = Instance.new("Part")
- WedgePart52 = Instance.new("WedgePart")
- ManualWeld53 = Instance.new("ManualWeld")
- WedgePart54 = Instance.new("WedgePart")
- ManualWeld55 = Instance.new("ManualWeld")
- ManualWeld56 = Instance.new("ManualWeld")
- Part57 = Instance.new("Part")
- WedgePart58 = Instance.new("WedgePart")
- ManualWeld59 = Instance.new("ManualWeld")
- WedgePart60 = Instance.new("WedgePart")
- ManualWeld61 = Instance.new("ManualWeld")
- ManualWeld62 = Instance.new("ManualWeld")
- WedgePart63 = Instance.new("WedgePart")
- ManualWeld64 = Instance.new("ManualWeld")
- WedgePart65 = Instance.new("WedgePart")
- ManualWeld66 = Instance.new("ManualWeld")
- ManualWeld67 = Instance.new("ManualWeld")
- WedgePart68 = Instance.new("WedgePart")
- ManualWeld69 = Instance.new("ManualWeld")
- ManualWeld70 = Instance.new("ManualWeld")
- WedgePart71 = Instance.new("WedgePart")
- ManualWeld72 = Instance.new("ManualWeld")
- WedgePart73 = Instance.new("WedgePart")
- ManualWeld74 = Instance.new("ManualWeld")
- WedgePart75 = Instance.new("WedgePart")
- ManualWeld76 = Instance.new("ManualWeld")
- ManualWeld77 = Instance.new("ManualWeld")
- Part78 = Instance.new("Part")
- Part79 = Instance.new("Part")
- ManualWeld80 = Instance.new("ManualWeld")
- Part81 = Instance.new("Part")
- ManualWeld82 = Instance.new("ManualWeld")
- Part83 = Instance.new("Part")
- Part84 = Instance.new("Part")
- ManualWeld85 = Instance.new("ManualWeld")
- Part86 = Instance.new("Part")
- ManualWeld87 = Instance.new("ManualWeld")
- Part88 = Instance.new("Part")
- Part89 = Instance.new("Part")
- ManualWeld90 = Instance.new("ManualWeld")
- Part91 = Instance.new("Part")
- ManualWeld92 = Instance.new("ManualWeld")
- Part0.Parent = mas
- Part0.BrickColor = BrickColor.new("Black")
- Part0.Anchored = true
- Part0.Size = Vector3.new(121, 10, 4)
- Part0.CFrame = CFrame.new(0.5, 152, -228, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part0.BottomSurface = Enum.SurfaceType.Smooth
- Part0.TopSurface = Enum.SurfaceType.Smooth
- Part0.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part0.Position = Vector3.new(0.5, 152, -228)
- Part0.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart1.Parent = mas
- WedgePart1.Material = Enum.Material.Brick
- WedgePart1.BrickColor = BrickColor.new("Quill grey")
- WedgePart1.Rotation = Vector3.new(180, 90, 0)
- WedgePart1.Anchored = true
- WedgePart1.Size = Vector3.new(33, 25, 61)
- WedgePart1.CFrame = CFrame.new(30.5, 163.5, -239.5, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- WedgePart1.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart1.Color = Color3.new(0.87451, 0.87451, 0.870588)
- WedgePart1.Position = Vector3.new(30.5, 163.5, -239.5)
- WedgePart1.Orientation = Vector3.new(0, 90, 180)
- WedgePart1.Color = Color3.new(0.87451, 0.87451, 0.870588)
- WedgePart2.Parent = mas
- WedgePart2.Material = Enum.Material.Brick
- WedgePart2.BrickColor = BrickColor.new("Quill grey")
- WedgePart2.Rotation = Vector3.new(-180, -90, 0)
- WedgePart2.Anchored = true
- WedgePart2.Size = Vector3.new(33, 25, 61)
- WedgePart2.CFrame = CFrame.new(-29.5, 163.5, -239.5, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- WedgePart2.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart2.Color = Color3.new(0.87451, 0.87451, 0.870588)
- WedgePart2.Position = Vector3.new(-29.5, 163.5, -239.5)
- WedgePart2.Orientation = Vector3.new(0, -90, 180)
- WedgePart2.Color = Color3.new(0.87451, 0.87451, 0.870588)
- Part3.Parent = mas
- Part3.Material = Enum.Material.Fabric
- Part3.BrickColor = BrickColor.new("Bright red")
- Part3.Rotation = Vector3.new(0, 89.9700012, 0)
- Part3.Anchored = true
- Part3.Size = Vector3.new(31, 1, 110)
- Part3.CFrame = CFrame.new(-116.000008, 172.5, -239.5, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0)
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part3.Position = Vector3.new(-116.000008, 172.5, -239.5)
- Part3.Orientation = Vector3.new(0, 90, 0)
- Part3.Color = Color3.new(0.768628, 0.156863, 0.109804)
- ManualWeld4.Name = "Part-to-Part Strong Joint"
- ManualWeld4.Parent = Part3
- ManualWeld4.C0 = CFrame.new(-15.5, -0.5, 55, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld4.C1 = CFrame.new(-16, 83.5, -0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld4.Part0 = Part3
- ManualWeld4.Part1 = Part26
- ManualWeld5.Name = "Part-to-Part Strong Joint"
- ManualWeld5.Parent = Part3
- ManualWeld5.C0 = CFrame.new(-15.5, -0.5, -55, -0, 0, -0.99999994, 0, 1, 0, 0.99999994, 0, -0)
- ManualWeld5.C1 = CFrame.new(0.5, 83.5, -55.5, 0, 0, -0.99999994, 0, 1, 0, 0.99999994, 0, 0)
- ManualWeld5.Part0 = Part3
- ManualWeld5.Part1 = Part24
- Part6.Parent = mas
- Part6.BrickColor = BrickColor.new("Black")
- Part6.Anchored = true
- Part6.Size = Vector3.new(121, 10, 4)
- Part6.CFrame = CFrame.new(0.5, 132, -228, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part6.Position = Vector3.new(0.5, 132, -228)
- Part6.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part7.Parent = mas
- Part7.BrickColor = BrickColor.new("Black")
- Part7.Anchored = true
- Part7.Size = Vector3.new(10, 159, 4)
- Part7.CFrame = CFrame.new(20, 95.5, -228, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part7.Position = Vector3.new(20, 95.5, -228)
- Part7.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part8.Parent = mas
- Part8.BrickColor = BrickColor.new("Black")
- Part8.Anchored = true
- Part8.Size = Vector3.new(10, 152, 4)
- Part8.CFrame = CFrame.new(-20, 92, -228, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part8.Position = Vector3.new(-20, 92, -228)
- Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part9.Parent = mas
- Part9.BrickColor = BrickColor.new("Black")
- Part9.Anchored = true
- Part9.Size = Vector3.new(10, 159, 4)
- Part9.CFrame = CFrame.new(0, 95.5, -228, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part9.Position = Vector3.new(0, 95.5, -228)
- Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part10.Parent = mas
- Part10.BrickColor = BrickColor.new("Black")
- Part10.Anchored = true
- Part10.Size = Vector3.new(121, 10, 4)
- Part10.CFrame = CFrame.new(0.5, 92, -228, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part10.Position = Vector3.new(0.5, 92, -228)
- Part10.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part11.Parent = mas
- Part11.BrickColor = BrickColor.new("Black")
- Part11.Anchored = true
- Part11.Size = Vector3.new(121, 10, 4)
- Part11.CFrame = CFrame.new(0.5, 112, -228, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part11.Position = Vector3.new(0.5, 112, -228)
- Part11.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part12.Parent = mas
- Part12.BrickColor = BrickColor.new("Black")
- Part12.Anchored = true
- Part12.Size = Vector3.new(10, 159, 4)
- Part12.CFrame = CFrame.new(40, 95.5, -228, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part12.BottomSurface = Enum.SurfaceType.Smooth
- Part12.TopSurface = Enum.SurfaceType.Smooth
- Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part12.Position = Vector3.new(40, 95.5, -228)
- Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part13.Parent = mas
- Part13.Material = Enum.Material.Brick
- Part13.BrickColor = BrickColor.new("Quill grey")
- Part13.Rotation = Vector3.new(0, 90, 0)
- Part13.Anchored = true
- Part13.Size = Vector3.new(32, 175, 1)
- Part13.CFrame = CFrame.new(61.5, 88.5, -240, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part13.BottomSurface = Enum.SurfaceType.Smooth
- Part13.TopSurface = Enum.SurfaceType.Smooth
- Part13.Color = Color3.new(0.87451, 0.87451, 0.870588)
- Part13.Position = Vector3.new(61.5, 88.5, -240)
- Part13.Orientation = Vector3.new(0, 90, 0)
- Part13.Color = Color3.new(0.87451, 0.87451, 0.870588)
- ManualWeld14.Name = "Part-to-Part Strong Joint"
- ManualWeld14.Parent = Part13
- ManualWeld14.C0 = CFrame.new(-16, -87.5, -0.5, -0, 0, -1, 0, 1, 0, 1, 0, -0)
- ManualWeld14.C1 = CFrame.new(0.5, -87.5, -55.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld14.Part0 = Part13
- ManualWeld14.Part1 = Part46
- ManualWeld15.Name = "Part-to-Wedge Strong Joint"
- ManualWeld15.Parent = Part13
- ManualWeld15.C0 = CFrame.new(16, -87.5, -0.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- ManualWeld15.C1 = CFrame.new(-16.5, 162.5, 30.5, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- ManualWeld15.Part0 = Part13
- ManualWeld15.Part1 = WedgePart1
- ManualWeld16.Name = "Part-to-Part Strong Joint"
- ManualWeld16.Parent = Part13
- ManualWeld16.C0 = CFrame.new(16, -87.5, -0.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- ManualWeld16.C1 = CFrame.new(60.5, -131, -28, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld16.Part0 = Part13
- ManualWeld16.Part1 = Part6
- ManualWeld17.Name = "Part-to-Part Strong Joint"
- ManualWeld17.Parent = Part13
- ManualWeld17.C0 = CFrame.new(16, -87.5, -0.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- ManualWeld17.C1 = CFrame.new(60.5, -151, -28, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld17.Part0 = Part13
- ManualWeld17.Part1 = Part0
- ManualWeld18.Name = "Part-to-Part Strong Joint"
- ManualWeld18.Parent = Part13
- ManualWeld18.C0 = CFrame.new(16, -87.5, -0.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- ManualWeld18.C1 = CFrame.new(60.5, -91, -28, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld18.Part0 = Part13
- ManualWeld18.Part1 = Part10
- ManualWeld19.Name = "Part-to-Part Strong Joint"
- ManualWeld19.Parent = Part13
- ManualWeld19.C0 = CFrame.new(16, -87.5, -0.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- ManualWeld19.C1 = CFrame.new(60.5, -111, -28, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld19.Part0 = Part13
- ManualWeld19.Part1 = Part11
- ManualWeld20.Name = "Part-to-Part Strong Joint"
- ManualWeld20.Parent = Part13
- ManualWeld20.C0 = CFrame.new(16, -87.5, -0.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- ManualWeld20.C1 = CFrame.new(60.5, -51, -28, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld20.Part0 = Part13
- ManualWeld20.Part1 = Part49
- ManualWeld21.Name = "Part-to-Part Strong Joint"
- ManualWeld21.Parent = Part13
- ManualWeld21.C0 = CFrame.new(16, -87.5, -0.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- ManualWeld21.C1 = CFrame.new(60.5, -71, -28, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld21.Part0 = Part13
- ManualWeld21.Part1 = Part50
- ManualWeld22.Name = "Part-to-Part Strong Joint"
- ManualWeld22.Parent = Part13
- ManualWeld22.C0 = CFrame.new(16, -87.5, -0.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- ManualWeld22.C1 = CFrame.new(60.5, -11.000001, -28, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld22.Part0 = Part13
- ManualWeld22.Part1 = Part57
- ManualWeld23.Name = "Part-to-Part Strong Joint"
- ManualWeld23.Parent = Part13
- ManualWeld23.C0 = CFrame.new(16, -87.5, -0.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- ManualWeld23.C1 = CFrame.new(60.5, -31, -28, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld23.Part0 = Part13
- ManualWeld23.Part1 = Part51
- Part24.Parent = mas
- Part24.Material = Enum.Material.Brick
- Part24.BrickColor = BrickColor.new("Quill grey")
- Part24.Rotation = Vector3.new(0, 90, 0)
- Part24.Anchored = true
- Part24.Size = Vector3.new(1, 175, 111)
- Part24.CFrame = CFrame.new(-115.5, 88.5, -223.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part24.BottomSurface = Enum.SurfaceType.Smooth
- Part24.TopSurface = Enum.SurfaceType.Smooth
- Part24.Color = Color3.new(0.87451, 0.87451, 0.870588)
- Part24.Position = Vector3.new(-115.5, 88.5, -223.5)
- Part24.Orientation = Vector3.new(0, 90, 0)
- Part24.Color = Color3.new(0.87451, 0.87451, 0.870588)
- ManualWeld25.Name = "Part-to-Wedge Strong Joint"
- ManualWeld25.Parent = Part24
- ManualWeld25.C0 = CFrame.new(-0.5, -87.5, 55.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld25.C1 = CFrame.new(-16.5, 162.5, 30.5, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- ManualWeld25.Part0 = Part24
- ManualWeld25.Part1 = WedgePart2
- Part26.Parent = mas
- Part26.Material = Enum.Material.Brick
- Part26.BrickColor = BrickColor.new("Quill grey")
- Part26.Rotation = Vector3.new(0, 90, 0)
- Part26.Anchored = true
- Part26.Size = Vector3.new(32, 175, 1)
- Part26.CFrame = CFrame.new(-60.5, 88.5, -240, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part26.BottomSurface = Enum.SurfaceType.Smooth
- Part26.TopSurface = Enum.SurfaceType.Smooth
- Part26.Color = Color3.new(0.87451, 0.87451, 0.870588)
- Part26.Position = Vector3.new(-60.5, 88.5, -240)
- Part26.Orientation = Vector3.new(0, 90, 0)
- Part26.Color = Color3.new(0.87451, 0.87451, 0.870588)
- ManualWeld27.Name = "Part-to-Part Strong Joint"
- ManualWeld27.Parent = Part26
- ManualWeld27.C0 = CFrame.new(-16, -87.5, -0.5, -0, 0, -1, 0, 1, 0, 1, 0, -0)
- ManualWeld27.C1 = CFrame.new(0.5, -87.5, 54.5, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld27.Part0 = Part26
- ManualWeld27.Part1 = Part24
- ManualWeld28.Name = "Part-to-Wedge Strong Joint"
- ManualWeld28.Parent = Part26
- ManualWeld28.C0 = CFrame.new(-16, -87.5, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld28.C1 = CFrame.new(-15.5, 162.5, 30.5, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- ManualWeld28.Part0 = Part26
- ManualWeld28.Part1 = WedgePart2
- ManualWeld29.Name = "Part-to-Part Strong Joint"
- ManualWeld29.Parent = Part26
- ManualWeld29.C0 = CFrame.new(-16, -87.5, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld29.C1 = CFrame.new(-60.5, -131, 4, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- ManualWeld29.Part0 = Part26
- ManualWeld29.Part1 = Part6
- ManualWeld30.Name = "Part-to-Part Strong Joint"
- ManualWeld30.Parent = Part26
- ManualWeld30.C0 = CFrame.new(-16, -87.5, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld30.C1 = CFrame.new(-60.5, -151, 4, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- ManualWeld30.Part0 = Part26
- ManualWeld30.Part1 = Part0
- ManualWeld31.Name = "Part-to-Part Strong Joint"
- ManualWeld31.Parent = Part26
- ManualWeld31.C0 = CFrame.new(-16, -87.5, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld31.C1 = CFrame.new(-60.5, -91, 4, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- ManualWeld31.Part0 = Part26
- ManualWeld31.Part1 = Part10
- ManualWeld32.Name = "Part-to-Part Strong Joint"
- ManualWeld32.Parent = Part26
- ManualWeld32.C0 = CFrame.new(-16, -87.5, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld32.C1 = CFrame.new(-60.5, -111, 4, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- ManualWeld32.Part0 = Part26
- ManualWeld32.Part1 = Part11
- ManualWeld33.Name = "Part-to-Part Strong Joint"
- ManualWeld33.Parent = Part26
- ManualWeld33.C0 = CFrame.new(-16, -87.5, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld33.C1 = CFrame.new(-60.5, -51, 4, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- ManualWeld33.Part0 = Part26
- ManualWeld33.Part1 = Part49
- ManualWeld34.Name = "Part-to-Part Strong Joint"
- ManualWeld34.Parent = Part26
- ManualWeld34.C0 = CFrame.new(-16, -87.5, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld34.C1 = CFrame.new(-60.5, -71, 4, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- ManualWeld34.Part0 = Part26
- ManualWeld34.Part1 = Part50
- ManualWeld35.Name = "Part-to-Part Strong Joint"
- ManualWeld35.Parent = Part26
- ManualWeld35.C0 = CFrame.new(-16, -87.5, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld35.C1 = CFrame.new(-60.5, -11, 4, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- ManualWeld35.Part0 = Part26
- ManualWeld35.Part1 = Part57
- ManualWeld36.Name = "Part-to-Part Strong Joint"
- ManualWeld36.Parent = Part26
- ManualWeld36.C0 = CFrame.new(-16, -87.5, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld36.C1 = CFrame.new(-60.5, -31, 4, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- ManualWeld36.Part0 = Part26
- ManualWeld36.Part1 = Part51
- Part37.Parent = mas
- Part37.Material = Enum.Material.Brick
- Part37.BrickColor = BrickColor.new("Quill grey")
- Part37.Rotation = Vector3.new(0, 90, 0)
- Part37.Anchored = true
- Part37.Size = Vector3.new(1, 175, 110)
- Part37.CFrame = CFrame.new(-116, 88.5, -255.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part37.BottomSurface = Enum.SurfaceType.Smooth
- Part37.TopSurface = Enum.SurfaceType.Smooth
- Part37.Color = Color3.new(0.87451, 0.87451, 0.870588)
- Part37.Position = Vector3.new(-116, 88.5, -255.5)
- Part37.Orientation = Vector3.new(0, 90, 0)
- Part37.Color = Color3.new(0.87451, 0.87451, 0.870588)
- ManualWeld38.Name = "Part-to-Part Strong Joint"
- ManualWeld38.Parent = Part37
- ManualWeld38.C0 = CFrame.new(-0.5, -87.5, -55, -0, 0, -1, 0, 1, 0, 1, 0, -0)
- ManualWeld38.C1 = CFrame.new(15.5, -171.5, -55, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld38.Part0 = Part37
- ManualWeld38.Part1 = Part3
- ManualWeld39.Name = "Part-to-Part Strong Joint"
- ManualWeld39.Parent = Part37
- ManualWeld39.C0 = CFrame.new(-0.5, -87.5, 55, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld39.C1 = CFrame.new(15, -87.5, -0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld39.Part0 = Part37
- ManualWeld39.Part1 = Part26
- Part40.Parent = mas
- Part40.Material = Enum.Material.Fabric
- Part40.BrickColor = BrickColor.new("Bright red")
- Part40.Rotation = Vector3.new(0, 89.9700012, 0)
- Part40.Anchored = true
- Part40.Size = Vector3.new(31, 1, 110)
- Part40.CFrame = CFrame.new(116.999992, 172.5, -239.5, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0)
- Part40.BottomSurface = Enum.SurfaceType.Smooth
- Part40.TopSurface = Enum.SurfaceType.Smooth
- Part40.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part40.Position = Vector3.new(116.999992, 172.5, -239.5)
- Part40.Orientation = Vector3.new(0, 90, 0)
- Part40.Color = Color3.new(0.768628, 0.156863, 0.109804)
- ManualWeld41.Name = "Part-to-Part Strong Joint"
- ManualWeld41.Parent = Part40
- ManualWeld41.C0 = CFrame.new(15.5, -0.5, -55, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- ManualWeld41.C1 = CFrame.new(15, 83.5, 0.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- ManualWeld41.Part0 = Part40
- ManualWeld41.Part1 = Part13
- ManualWeld42.Name = "Part-to-Part Strong Joint"
- ManualWeld42.Parent = Part40
- ManualWeld42.C0 = CFrame.new(-15.5, -0.5, -55, -0, 0, -0.99999994, 0, 1, 0, 0.99999994, 0, -0)
- ManualWeld42.C1 = CFrame.new(0.5, 83.5, -54.5, 0, 0, -0.99999994, 0, 1, 0, 0.99999994, 0, 0)
- ManualWeld42.Part0 = Part40
- ManualWeld42.Part1 = Part46
- Part43.Parent = mas
- Part43.Material = Enum.Material.Brick
- Part43.BrickColor = BrickColor.new("Quill grey")
- Part43.Rotation = Vector3.new(0, 90, 0)
- Part43.Anchored = true
- Part43.Size = Vector3.new(1, 175, 110)
- Part43.CFrame = CFrame.new(117, 88.5, -255.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part43.BottomSurface = Enum.SurfaceType.Smooth
- Part43.TopSurface = Enum.SurfaceType.Smooth
- Part43.Color = Color3.new(0.87451, 0.87451, 0.870588)
- Part43.Position = Vector3.new(117, 88.5, -255.5)
- Part43.Orientation = Vector3.new(0, 90, 0)
- Part43.Color = Color3.new(0.87451, 0.87451, 0.870588)
- ManualWeld44.Name = "Part-to-Part Strong Joint"
- ManualWeld44.Parent = Part43
- ManualWeld44.C0 = CFrame.new(-0.5, -87.5, -55, -0, 0, -1, 0, 1, 0, 1, 0, -0)
- ManualWeld44.C1 = CFrame.new(15.5, -171.5, -55, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld44.Part0 = Part43
- ManualWeld44.Part1 = Part40
- ManualWeld45.Name = "Part-to-Part Strong Joint"
- ManualWeld45.Parent = Part43
- ManualWeld45.C0 = CFrame.new(0.5, -87.5, -55, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- ManualWeld45.C1 = CFrame.new(16, -87.5, 0.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- ManualWeld45.Part0 = Part43
- ManualWeld45.Part1 = Part13
- Part46.Parent = mas
- Part46.Material = Enum.Material.Brick
- Part46.BrickColor = BrickColor.new("Quill grey")
- Part46.Rotation = Vector3.new(0, 90, 0)
- Part46.Anchored = true
- Part46.Size = Vector3.new(1, 175, 111)
- Part46.CFrame = CFrame.new(116.5, 88.5, -223.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part46.BottomSurface = Enum.SurfaceType.Smooth
- Part46.TopSurface = Enum.SurfaceType.Smooth
- Part46.Color = Color3.new(0.87451, 0.87451, 0.870588)
- Part46.Position = Vector3.new(116.5, 88.5, -223.5)
- Part46.Orientation = Vector3.new(0, 90, 0)
- Part46.Color = Color3.new(0.87451, 0.87451, 0.870588)
- ManualWeld47.Name = "Part-to-Wedge Strong Joint"
- ManualWeld47.Parent = Part46
- ManualWeld47.C0 = CFrame.new(0.5, -87.5, -55.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- ManualWeld47.C1 = CFrame.new(15.5, 162.5, 30.5, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- ManualWeld47.Part0 = Part46
- ManualWeld47.Part1 = WedgePart1
- Part48.Parent = mas
- Part48.BrickColor = BrickColor.new("Black")
- Part48.Anchored = true
- Part48.Size = Vector3.new(10, 159, 4)
- Part48.CFrame = CFrame.new(-40, 95.5, -228, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part48.BottomSurface = Enum.SurfaceType.Smooth
- Part48.TopSurface = Enum.SurfaceType.Smooth
- Part48.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part48.Position = Vector3.new(-40, 95.5, -228)
- Part48.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part49.Parent = mas
- Part49.BrickColor = BrickColor.new("Black")
- Part49.Anchored = true
- Part49.Size = Vector3.new(121, 10, 4)
- Part49.CFrame = CFrame.new(0.5, 52, -228, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part49.BottomSurface = Enum.SurfaceType.Smooth
- Part49.TopSurface = Enum.SurfaceType.Smooth
- Part49.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part49.Position = Vector3.new(0.5, 52, -228)
- Part49.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part50.Parent = mas
- Part50.BrickColor = BrickColor.new("Black")
- Part50.Anchored = true
- Part50.Size = Vector3.new(121, 10, 4)
- Part50.CFrame = CFrame.new(0.5, 72, -228, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part50.BottomSurface = Enum.SurfaceType.Smooth
- Part50.TopSurface = Enum.SurfaceType.Smooth
- Part50.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part50.Position = Vector3.new(0.5, 72, -228)
- Part50.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part51.Parent = mas
- Part51.BrickColor = BrickColor.new("Black")
- Part51.Anchored = true
- Part51.Size = Vector3.new(121, 10, 4)
- Part51.CFrame = CFrame.new(0.5, 32, -228, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part51.BottomSurface = Enum.SurfaceType.Smooth
- Part51.TopSurface = Enum.SurfaceType.Smooth
- Part51.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part51.Position = Vector3.new(0.5, 32, -228)
- Part51.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart52.Parent = mas
- WedgePart52.BrickColor = BrickColor.new("Black")
- WedgePart52.Rotation = Vector3.new(180, 90, 0)
- WedgePart52.Anchored = true
- WedgePart52.Size = Vector3.new(4, 16, 5)
- WedgePart52.CFrame = CFrame.new(17.5, 8, -228, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- WedgePart52.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart52.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart52.Position = Vector3.new(17.5, 8, -228)
- WedgePart52.Orientation = Vector3.new(0, 90, 180)
- WedgePart52.Color = Color3.new(0.105882, 0.164706, 0.207843)
- ManualWeld53.Name = "Wedge-to-Part Strong Joint"
- ManualWeld53.Parent = WedgePart52
- ManualWeld53.C0 = CFrame.new(2, -8, 2.5, 1, 0, 0, 0, 0, -1, -0, 1, 0)
- ManualWeld53.C1 = CFrame.new(0, -79.5, 2, 0, 1, 0, 0, 0, 1, 1, 0, 0)
- ManualWeld53.Part0 = WedgePart52
- ManualWeld53.Part1 = Part7
- WedgePart54.Parent = mas
- WedgePart54.BrickColor = BrickColor.new("Black")
- WedgePart54.Rotation = Vector3.new(-180, -90, 0)
- WedgePart54.Anchored = true
- WedgePart54.Size = Vector3.new(4, 16, 5)
- WedgePart54.CFrame = CFrame.new(22.5, 8, -228, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- WedgePart54.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart54.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart54.Position = Vector3.new(22.5, 8, -228)
- WedgePart54.Orientation = Vector3.new(0, -90, 180)
- WedgePart54.Color = Color3.new(0.105882, 0.164706, 0.207843)
- ManualWeld55.Name = "Wedge-to-Wedge Strong Joint"
- ManualWeld55.Parent = WedgePart54
- ManualWeld55.C0 = CFrame.new(-2, -8, 2.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld55.C1 = CFrame.new(2, -8, 2.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- ManualWeld55.Part0 = WedgePart54
- ManualWeld55.Part1 = WedgePart52
- ManualWeld56.Name = "Wedge-to-Part Strong Joint"
- ManualWeld56.Parent = WedgePart54
- ManualWeld56.C0 = CFrame.new(2, -8, 2.5, 1, 0, 0, 0, 0, -1, -0, 1, 0)
- ManualWeld56.C1 = CFrame.new(0, -79.5, -2, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- ManualWeld56.Part0 = WedgePart54
- ManualWeld56.Part1 = Part7
- Part57.Parent = mas
- Part57.BrickColor = BrickColor.new("Black")
- Part57.Anchored = true
- Part57.Size = Vector3.new(121, 10, 4)
- Part57.CFrame = CFrame.new(0.5, 12, -228, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part57.BottomSurface = Enum.SurfaceType.Smooth
- Part57.TopSurface = Enum.SurfaceType.Smooth
- Part57.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part57.Position = Vector3.new(0.5, 12, -228)
- Part57.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart58.Parent = mas
- WedgePart58.BrickColor = BrickColor.new("Black")
- WedgePart58.Rotation = Vector3.new(180, 90, 0)
- WedgePart58.Anchored = true
- WedgePart58.Size = Vector3.new(4, 16, 5)
- WedgePart58.CFrame = CFrame.new(-22.5, 8, -228, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- WedgePart58.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart58.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart58.Position = Vector3.new(-22.5, 8, -228)
- WedgePart58.Orientation = Vector3.new(0, 90, 180)
- WedgePart58.Color = Color3.new(0.105882, 0.164706, 0.207843)
- ManualWeld59.Name = "Wedge-to-Part Strong Joint"
- ManualWeld59.Parent = WedgePart58
- ManualWeld59.C0 = CFrame.new(2, -8, 2.5, 1, 0, 0, 0, 0, -1, -0, 1, 0)
- ManualWeld59.C1 = CFrame.new(0, -76, 2, 0, 1, 0, 0, 0, 1, 1, 0, 0)
- ManualWeld59.Part0 = WedgePart58
- ManualWeld59.Part1 = Part8
- WedgePart60.Parent = mas
- WedgePart60.BrickColor = BrickColor.new("Black")
- WedgePart60.Rotation = Vector3.new(-180, -90, 0)
- WedgePart60.Anchored = true
- WedgePart60.Size = Vector3.new(4, 16, 5)
- WedgePart60.CFrame = CFrame.new(-17.5, 8, -228, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- WedgePart60.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart60.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart60.Position = Vector3.new(-17.5, 8, -228)
- WedgePart60.Orientation = Vector3.new(0, -90, 180)
- WedgePart60.Color = Color3.new(0.105882, 0.164706, 0.207843)
- ManualWeld61.Name = "Wedge-to-Wedge Strong Joint"
- ManualWeld61.Parent = WedgePart60
- ManualWeld61.C0 = CFrame.new(-2, -8, 2.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld61.C1 = CFrame.new(2, -8, 2.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- ManualWeld61.Part0 = WedgePart60
- ManualWeld61.Part1 = WedgePart58
- ManualWeld62.Name = "Wedge-to-Part Strong Joint"
- ManualWeld62.Parent = WedgePart60
- ManualWeld62.C0 = CFrame.new(2, -8, 2.5, 1, 0, 0, 0, 0, -1, -0, 1, 0)
- ManualWeld62.C1 = CFrame.new(0, -76, -2, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- ManualWeld62.Part0 = WedgePart60
- ManualWeld62.Part1 = Part8
- WedgePart63.Parent = mas
- WedgePart63.BrickColor = BrickColor.new("Black")
- WedgePart63.Rotation = Vector3.new(180, 90, 0)
- WedgePart63.Anchored = true
- WedgePart63.Size = Vector3.new(4, 16, 5)
- WedgePart63.CFrame = CFrame.new(-2.49999905, 8, -228, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- WedgePart63.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart63.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart63.Position = Vector3.new(-2.49999905, 8, -228)
- WedgePart63.Orientation = Vector3.new(0, 90, 180)
- WedgePart63.Color = Color3.new(0.105882, 0.164706, 0.207843)
- ManualWeld64.Name = "Wedge-to-Part Strong Joint"
- ManualWeld64.Parent = WedgePart63
- ManualWeld64.C0 = CFrame.new(2, -8, 2.5, 1, 0, 0, 0, 0, -1, -0, 1, 0)
- ManualWeld64.C1 = CFrame.new(9.53674316e-07, -79.5, 2, 0, 1, 0, 0, 0, 1, 1, 0, 0)
- ManualWeld64.Part0 = WedgePart63
- ManualWeld64.Part1 = Part9
- WedgePart65.Parent = mas
- WedgePart65.BrickColor = BrickColor.new("Black")
- WedgePart65.Rotation = Vector3.new(-180, -90, 0)
- WedgePart65.Anchored = true
- WedgePart65.Size = Vector3.new(4, 16, 5)
- WedgePart65.CFrame = CFrame.new(2.50000095, 8, -228, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- WedgePart65.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart65.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart65.Position = Vector3.new(2.50000095, 8, -228)
- WedgePart65.Orientation = Vector3.new(0, -90, 180)
- WedgePart65.Color = Color3.new(0.105882, 0.164706, 0.207843)
- ManualWeld66.Name = "Wedge-to-Wedge Strong Joint"
- ManualWeld66.Parent = WedgePart65
- ManualWeld66.C0 = CFrame.new(-2, -8, 2.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld66.C1 = CFrame.new(2, -8, 2.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- ManualWeld66.Part0 = WedgePart65
- ManualWeld66.Part1 = WedgePart63
- ManualWeld67.Name = "Wedge-to-Part Strong Joint"
- ManualWeld67.Parent = WedgePart65
- ManualWeld67.C0 = CFrame.new(2, -8, 2.5, 1, 0, 0, 0, 0, -1, -0, 1, 0)
- ManualWeld67.C1 = CFrame.new(9.53674316e-07, -79.5, -2, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- ManualWeld67.Part0 = WedgePart65
- ManualWeld67.Part1 = Part9
- WedgePart68.Parent = mas
- WedgePart68.BrickColor = BrickColor.new("Black")
- WedgePart68.Rotation = Vector3.new(-180, -90, 0)
- WedgePart68.Anchored = true
- WedgePart68.Size = Vector3.new(4, 16, 5)
- WedgePart68.CFrame = CFrame.new(42.5, 8, -228, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- WedgePart68.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart68.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart68.Position = Vector3.new(42.5, 8, -228)
- WedgePart68.Orientation = Vector3.new(0, -90, 180)
- WedgePart68.Color = Color3.new(0.105882, 0.164706, 0.207843)
- ManualWeld69.Name = "Wedge-to-Wedge Strong Joint"
- ManualWeld69.Parent = WedgePart68
- ManualWeld69.C0 = CFrame.new(-2, -8, 2.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld69.C1 = CFrame.new(2, -8, 2.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- ManualWeld69.Part0 = WedgePart68
- ManualWeld69.Part1 = WedgePart71
- ManualWeld70.Name = "Wedge-to-Part Strong Joint"
- ManualWeld70.Parent = WedgePart68
- ManualWeld70.C0 = CFrame.new(2, -8, 2.5, 1, 0, 0, 0, 0, -1, -0, 1, 0)
- ManualWeld70.C1 = CFrame.new(9.53674316e-07, -79.5, -2, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- ManualWeld70.Part0 = WedgePart68
- ManualWeld70.Part1 = Part12
- WedgePart71.Parent = mas
- WedgePart71.BrickColor = BrickColor.new("Black")
- WedgePart71.Rotation = Vector3.new(180, 90, 0)
- WedgePart71.Anchored = true
- WedgePart71.Size = Vector3.new(4, 16, 5)
- WedgePart71.CFrame = CFrame.new(37.5, 8, -228, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- WedgePart71.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart71.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart71.Position = Vector3.new(37.5, 8, -228)
- WedgePart71.Orientation = Vector3.new(0, 90, 180)
- WedgePart71.Color = Color3.new(0.105882, 0.164706, 0.207843)
- ManualWeld72.Name = "Wedge-to-Part Strong Joint"
- ManualWeld72.Parent = WedgePart71
- ManualWeld72.C0 = CFrame.new(2, -8, 2.5, 1, 0, 0, 0, 0, -1, -0, 1, 0)
- ManualWeld72.C1 = CFrame.new(9.53674316e-07, -79.5, 2, 0, 1, 0, 0, 0, 1, 1, 0, 0)
- ManualWeld72.Part0 = WedgePart71
- ManualWeld72.Part1 = Part12
- WedgePart73.Parent = mas
- WedgePart73.BrickColor = BrickColor.new("Black")
- WedgePart73.Rotation = Vector3.new(180, 90, 0)
- WedgePart73.Anchored = true
- WedgePart73.Size = Vector3.new(4, 16, 5)
- WedgePart73.CFrame = CFrame.new(-42.5, 8, -228, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- WedgePart73.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart73.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart73.Position = Vector3.new(-42.5, 8, -228)
- WedgePart73.Orientation = Vector3.new(0, 90, 180)
- WedgePart73.Color = Color3.new(0.105882, 0.164706, 0.207843)
- ManualWeld74.Name = "Wedge-to-Part Strong Joint"
- ManualWeld74.Parent = WedgePart73
- ManualWeld74.C0 = CFrame.new(2, -8, 2.5, 1, 0, 0, 0, 0, -1, -0, 1, 0)
- ManualWeld74.C1 = CFrame.new(9.53674316e-07, -79.5, 2, 0, 1, 0, 0, 0, 1, 1, 0, 0)
- ManualWeld74.Part0 = WedgePart73
- ManualWeld74.Part1 = Part48
- WedgePart75.Parent = mas
- WedgePart75.BrickColor = BrickColor.new("Black")
- WedgePart75.Rotation = Vector3.new(-180, -90, 0)
- WedgePart75.Anchored = true
- WedgePart75.Size = Vector3.new(4, 16, 5)
- WedgePart75.CFrame = CFrame.new(-37.5, 8, -228, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- WedgePart75.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart75.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart75.Position = Vector3.new(-37.5, 8, -228)
- WedgePart75.Orientation = Vector3.new(0, -90, 180)
- WedgePart75.Color = Color3.new(0.105882, 0.164706, 0.207843)
- ManualWeld76.Name = "Wedge-to-Wedge Strong Joint"
- ManualWeld76.Parent = WedgePart75
- ManualWeld76.C0 = CFrame.new(-2, -8, 2.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld76.C1 = CFrame.new(2, -8, 2.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- ManualWeld76.Part0 = WedgePart75
- ManualWeld76.Part1 = WedgePart73
- ManualWeld77.Name = "Wedge-to-Part Strong Joint"
- ManualWeld77.Parent = WedgePart75
- ManualWeld77.C0 = CFrame.new(2, -8, 2.5, 1, 0, 0, 0, 0, -1, -0, 1, 0)
- ManualWeld77.C1 = CFrame.new(9.53674316e-07, -79.5, -2, 0, -1, 0, 0, 0, 1, -1, 0, 0)
- ManualWeld77.Part0 = WedgePart75
- ManualWeld77.Part1 = Part48
- Part78.Parent = mas
- Part78.Material = Enum.Material.Fabric
- Part78.BrickColor = BrickColor.new("Bright red")
- Part78.Anchored = true
- Part78.Size = Vector3.new(31, 1, 365)
- Part78.CFrame = CFrame.new(-239.5, 172.5, 1.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part78.BottomSurface = Enum.SurfaceType.Smooth
- Part78.TopSurface = Enum.SurfaceType.Smooth
- Part78.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part78.Position = Vector3.new(-239.5, 172.5, 1.5)
- Part78.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part79.Parent = mas
- Part79.Material = Enum.Material.Brick
- Part79.BrickColor = BrickColor.new("Quill grey")
- Part79.Anchored = true
- Part79.Size = Vector3.new(1, 175, 365)
- Part79.CFrame = CFrame.new(-223.5, 88.5, 1.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part79.BottomSurface = Enum.SurfaceType.Smooth
- Part79.TopSurface = Enum.SurfaceType.Smooth
- Part79.Color = Color3.new(0.87451, 0.87451, 0.870588)
- Part79.Position = Vector3.new(-223.5, 88.5, 1.5)
- Part79.Color = Color3.new(0.87451, 0.87451, 0.870588)
- ManualWeld80.Name = "Part-to-Part Strong Joint"
- ManualWeld80.Parent = Part79
- ManualWeld80.C0 = CFrame.new(-0.5, -87.5, -182.5, -0, 0, -1, 0, 1, 0, 1, 0, -0)
- ManualWeld80.C1 = CFrame.new(15.5, -171.5, -182.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld80.Part0 = Part79
- ManualWeld80.Part1 = Part78
- Part81.Parent = mas
- Part81.Material = Enum.Material.Brick
- Part81.BrickColor = BrickColor.new("Quill grey")
- Part81.Anchored = true
- Part81.Size = Vector3.new(1, 175, 365)
- Part81.CFrame = CFrame.new(-255.5, 88.5, 1.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part81.BottomSurface = Enum.SurfaceType.Smooth
- Part81.TopSurface = Enum.SurfaceType.Smooth
- Part81.Color = Color3.new(0.87451, 0.87451, 0.870588)
- Part81.Position = Vector3.new(-255.5, 88.5, 1.5)
- Part81.Color = Color3.new(0.87451, 0.87451, 0.870588)
- ManualWeld82.Name = "Part-to-Part Strong Joint"
- ManualWeld82.Parent = Part81
- ManualWeld82.C0 = CFrame.new(0.5, -87.5, 182.5, -0, 0, 1, 0, 1, 0, -1, 0, -0)
- ManualWeld82.C1 = CFrame.new(-15.5, -171.5, 182.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- ManualWeld82.Part0 = Part81
- ManualWeld82.Part1 = Part78
- Part83.Parent = mas
- Part83.Material = Enum.Material.Fabric
- Part83.BrickColor = BrickColor.new("Bright red")
- Part83.Rotation = Vector3.new(0, 90, 0)
- Part83.Anchored = true
- Part83.Size = Vector3.new(31, 1, 365)
- Part83.CFrame = CFrame.new(-10.5, 172.500015, 241.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part83.BottomSurface = Enum.SurfaceType.Smooth
- Part83.TopSurface = Enum.SurfaceType.Smooth
- Part83.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part83.Position = Vector3.new(-10.5, 172.500015, 241.5)
- Part83.Orientation = Vector3.new(0, 90, 0)
- Part83.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part84.Parent = mas
- Part84.Material = Enum.Material.Brick
- Part84.BrickColor = BrickColor.new("Quill grey")
- Part84.Rotation = Vector3.new(0, 90, 0)
- Part84.Anchored = true
- Part84.Size = Vector3.new(1, 175, 365)
- Part84.CFrame = CFrame.new(-10.5, 88.5000153, 225.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part84.BottomSurface = Enum.SurfaceType.Smooth
- Part84.TopSurface = Enum.SurfaceType.Smooth
- Part84.Color = Color3.new(0.87451, 0.87451, 0.870588)
- Part84.Position = Vector3.new(-10.5, 88.5000153, 225.5)
- Part84.Orientation = Vector3.new(0, 90, 0)
- Part84.Color = Color3.new(0.87451, 0.87451, 0.870588)
- ManualWeld85.Name = "Part-to-Part Strong Joint"
- ManualWeld85.Parent = Part84
- ManualWeld85.C0 = CFrame.new(-0.5, -87.5, -182.5, -0, 0, -1, 0, 1, 0, 1, 0, -0)
- ManualWeld85.C1 = CFrame.new(15.5, -171.5, -182.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld85.Part0 = Part84
- ManualWeld85.Part1 = Part83
- Part86.Parent = mas
- Part86.Material = Enum.Material.Brick
- Part86.BrickColor = BrickColor.new("Quill grey")
- Part86.Rotation = Vector3.new(0, 90, 0)
- Part86.Anchored = true
- Part86.Size = Vector3.new(1, 175, 365)
- Part86.CFrame = CFrame.new(-10.5, 88.5000153, 257.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part86.BottomSurface = Enum.SurfaceType.Smooth
- Part86.TopSurface = Enum.SurfaceType.Smooth
- Part86.Color = Color3.new(0.87451, 0.87451, 0.870588)
- Part86.Position = Vector3.new(-10.5, 88.5000153, 257.5)
- Part86.Orientation = Vector3.new(0, 90, 0)
- Part86.Color = Color3.new(0.87451, 0.87451, 0.870588)
- ManualWeld87.Name = "Part-to-Part Strong Joint"
- ManualWeld87.Parent = Part86
- ManualWeld87.C0 = CFrame.new(0.5, -87.5, 182.5, -0, 0, 1, 0, 1, 0, -1, 0, -0)
- ManualWeld87.C1 = CFrame.new(-15.5, -171.5, 182.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- ManualWeld87.Part0 = Part86
- ManualWeld87.Part1 = Part83
- Part88.Parent = mas
- Part88.Material = Enum.Material.Fabric
- Part88.BrickColor = BrickColor.new("Bright red")
- Part88.Anchored = true
- Part88.Size = Vector3.new(31, 1, 365)
- Part88.CFrame = CFrame.new(239.5, 172.5, 1.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part88.BottomSurface = Enum.SurfaceType.Smooth
- Part88.TopSurface = Enum.SurfaceType.Smooth
- Part88.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part88.Position = Vector3.new(239.5, 172.5, 1.5)
- Part88.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part89.Parent = mas
- Part89.Material = Enum.Material.Brick
- Part89.BrickColor = BrickColor.new("Quill grey")
- Part89.Anchored = true
- Part89.Size = Vector3.new(1, 175, 365)
- Part89.CFrame = CFrame.new(255.5, 88.5, 1.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part89.BottomSurface = Enum.SurfaceType.Smooth
- Part89.TopSurface = Enum.SurfaceType.Smooth
- Part89.Color = Color3.new(0.87451, 0.87451, 0.870588)
- Part89.Position = Vector3.new(255.5, 88.5, 1.5)
- Part89.Color = Color3.new(0.87451, 0.87451, 0.870588)
- ManualWeld90.Name = "Part-to-Part Strong Joint"
- ManualWeld90.Parent = Part89
- ManualWeld90.C0 = CFrame.new(-0.5, -87.5, -182.5, -0, 0, -1, 0, 1, 0, 1, 0, -0)
- ManualWeld90.C1 = CFrame.new(15.5, -171.5, -182.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld90.Part0 = Part89
- ManualWeld90.Part1 = Part88
- Part91.Parent = mas
- Part91.Material = Enum.Material.Brick
- Part91.BrickColor = BrickColor.new("Quill grey")
- Part91.Anchored = true
- Part91.Size = Vector3.new(1, 175, 365)
- Part91.CFrame = CFrame.new(223.5, 88.5, 1.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part91.BottomSurface = Enum.SurfaceType.Smooth
- Part91.TopSurface = Enum.SurfaceType.Smooth
- Part91.Color = Color3.new(0.87451, 0.87451, 0.870588)
- Part91.Position = Vector3.new(223.5, 88.5, 1.5)
- Part91.Color = Color3.new(0.87451, 0.87451, 0.870588)
- ManualWeld92.Name = "Part-to-Part Strong Joint"
- ManualWeld92.Parent = Part91
- ManualWeld92.C0 = CFrame.new(0.5, -87.5, 182.5, -0, 0, 1, 0, 1, 0, -1, 0, -0)
- ManualWeld92.C1 = CFrame.new(-15.5, -171.5, 182.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- ManualWeld92.Part0 = Part91
- ManualWeld92.Part1 = Part88
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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