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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("hi")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
- plr = owner
- char = plr.Character
- ra = char["Right Arm"]
- la = char["Left Arm"]
- hed = char.Head
- root = char.HumanoidRootPart
- hum = char.Humanoid
- dancin = false
- clerp = function(toclerp, cf, number)
- local joint = toclerp
- joint.C0 = joint.C0:Lerp(cf, number)
- end
- clerp2 = function(toclerp, cf)
- local joint = toclerp
- joint.C0 = cf
- end
- clerp3 = function(toclerp, cf, number)
- local joint = toclerp
- joint.C1 = joint.C1:Lerp(cf, number)
- end
- Swait,swait = function(number)
- if number == 0 or number == nil then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i = 1,number do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- ezweld = function(p, a, b, cf)
- local weld = Instance.new("Weld",p)
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = cf
- return weld
- end
- NewSound = function(p, id, pit, vol, loop)
- local Sound = Instance.new("Sound",p)
- Sound.Pitch = pit
- Sound.Volume = vol
- Sound.SoundId = "rbxassetid://" ..id
- Sound.Looped = loop
- Sound:Play()
- return Sound
- end
- IT = Instance.new
- Rad = math.rad
- Cos = math.cos
- Sin = math.sin
- BrickC = BrickColor.new
- C3 = Color3.new
- VT = Vector3.new
- anim = "Idle"
- attack = false
- local RS = char.Torso["Right Shoulder"]
- local LS = char.Torso["Left Shoulder"]
- local RH = char.Torso["Right Hip"]
- local LH = char.Torso["Left Hip"]
- local neck = char.Torso["Neck"]
- local anim = "Idle"
- local animate = char.Animate
- local root = char.HumanoidRootPart
- local rootj = root.RootJoint
- local timepos = 0
- local sine = 0
- local RSnor = RS.C0
- local LSnor = LS.C0
- local RHnor = RH.C0
- local LHnor = LH.C0
- local RSnor2 = RS.C1
- local LSnor2 = LS.C1
- local RHnor2 = RH.C1
- local LHnor2 = LH.C1
- local rootjnor = rootj.C0
- local necknor = neck.C0
- local tors = char.Torso
- hum.Animator:remove()
- mouse = plr:GetMouse()
- hold = false
- Debris = game:GetService("Debris")
- sped = 16
- local part = Instance.new("Part",char)
- part.Size = Vector3.new(1, 4, 1)
- part.CanCollide = false
- part.Color = Color3.new(0.85, 0, 0)
- local mesh = Instance.new("SpecialMesh",part)
- mesh.MeshId = "rbxassetid://305826272"
- mesh.TextureId = "rbxassetid://430724069"
- mesh.VertexColor = Vector3.new(1, 0, 0)
- mesh.Scale = Vector3.new(1.5, 1.5, 1.5)
- local at1 = Instance.new("Attachment",part)
- at1.Position = Vector3.new(0.5, -part.Size.y / 2, 0)
- local at2 = Instance.new("Attachment",part)
- at2.Position = Vector3.new(-0.5, part.Size.y / 2, 0)
- local trail = Instance.new("Trail",part)
- trail.Attachment0 = at1
- trail.Attachment1 = at2
- trail.Texture = "rbxassetid://1978704853"
- trail.Lifetime = 0.53
- trail.TextureLength = 0.825
- trail.Color = ColorSequence.new(part.Color)
- local weld = ezweld(char, part, ra, CFrame.new(0, -1, ra.Size.y / 1.5) * CFrame.Angles(Rad(90), 0, 0))
- function RayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- if plr.Name == "Tennozene" or plr.Name == "DIVCORE" then
- local s = Instance.new("Sound",hed)
- s.SoundId = "rbxassetid://131490087"
- s.Volume = 10
- s.Looped = true
- s:Play()
- for i,v in pairs (plr.Backpack:children()) do
- if v:IsA("Tool") then
- v:remove()
- end
- end
- wait(2)
- local sphere = Instance.new("Part",workspace)
- sphere.Size = Vector3.new(1, 1, 1)
- sphere.Shape = "Ball"
- sphere.Transparency = 0.5
- sphere.Position = tors.Position
- sphere.BrickColor = BrickColor.new("Really red")
- sphere.CanCollide = false
- sphere.Anchored = true
- Instance.new("ForceField",char).Visible = false
- sphere.Touched:connect(function()
- local ex = Instance.new("Explosion",workspace)
- ex.Position = sphere.Position
- ex.BlastRadius = 10000
- end)
- while true do
- Swait()
- sphere.Size = sphere.Size + Vector3.new(5, 5, 5)
- end
- end
- fx = true
- plr.Chatted:connect(function(msg)
- if msg == "/effects" then
- if fx then
- fx = false
- trail.Enabled = false
- else
- fx = true
- trail.Enabled = true
- end
- end
- end)
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BrickColor.new(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = root.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- function WeldParts(A,B)
- local WLD = IT("ManualWeld")
- WLD.Part0 = A
- WLD.Part1 = B
- WLD.C1 = B.CFrame:inverse() * A.CFrame
- WLD.Parent = A
- return WLD
- end
- for i = 1, 15 do
- local face = CreatePart(3, char, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
- face.Color = C3(0,0,0)
- hed:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = face
- face.CFrame = hed.CFrame*CFrame.new(0,0.3-(i-1)/35,0)
- WeldParts(hed,face)
- end
- for i = 1,50 do
- Swait()
- sped = 0
- hum.JumpPower = 56
- hum.WalkSpeed = sped
- clerp(rootj, rootjnor * CFrame.new(0, 0, 0.05 * Cos(sine / 22)), 0.3)
- clerp(neck, necknor * CFrame.Angles(Rad(0), 0, Rad(0 + 0 * Cos(sine / 15))), 0.3)
- clerp(RH, RHnor * CFrame.Angles(Rad(0), Rad(0), 0) * CFrame.new(0, -0.05 * Cos(sine / 22), 0), 0.3)
- clerp(LH, LHnor * CFrame.Angles(Rad(0), Rad(0), 0) * CFrame.new(0, -0.05 * Cos(sine / 22), 0), 0.3)
- clerp(RS, RSnor * CFrame.new(0, -0.5, 0.25) * CFrame.Angles(Rad(-50), Rad(15), Rad(-35)), 0.3)
- clerp(LS, LSnor * CFrame.new(0.25, 0.25, -0.25) * CFrame.Angles(Rad(45), 0, Rad(45)), 0.3)
- end
- sped = 25
- function blockparticle(amount, size, material, color, vel, lifetime, cf)
- for i = 0,amount do
- local part = Instance.new("Part",workspace)
- part.Size = Vector3.new(size, size, size)
- part.Material = material
- part.CFrame = cf
- part.Color = color
- local v = math.random(-vel, vel)
- part.Velocity = Vector3.new(v, v, v)
- Debris:AddItem(part, lifetime)
- end
- end
- vwall = false
- movelegs = true
- function vrun()
- movelegs = false
- local ray = Ray.new(
- root.CFrame.p, root.CFrame.lookVector *2.5
- )
- local hit, position, normal = workspace:FindPartOnRay(ray, char)
- if ray and hit then
- vwall = true
- attack = true
- local bv = Instance.new("BodyVelocity",root)
- bv.MaxForce = Vector3.new(0, math.huge, 0)
- bv.Velocity = Vector3.new(0, 25, 0)
- repeat
- Swait()
- ray = Ray.new(
- root.CFrame.p, root.CFrame.lookVector *9.5
- )
- hit, position, normal = workspace:FindPartOnRay(ray, char)
- if ray and hit then
- local ea = 11
- clerp(rootj, rootjnor * CFrame.new(0, 1 + 0.15 * Cos(sine / (ea / 4)), 0) * CFrame.Angles(Rad(-90), 0, 0), 0.3)
- clerp(neck, necknor * CFrame.Angles(Rad(0), 0, Rad(0 + 1 * Cos(sine / 15))), 0.3)
- clerp(RH, RHnor * CFrame.Angles(Rad(0), Rad(0), Rad(80 * Sin(sine / (ea / 2)))) * CFrame.new(0.25 * Sin(sine / (ea / 2)), 0 + 0.25 * Sin(sine / (ea / 2)), 0), 0.3)
- clerp(LH, LHnor * CFrame.Angles(Rad(0), Rad(0), Rad(80 * Sin(sine / (ea / 2)))) * CFrame.new(0.25 * Sin(sine / (ea / 2)), 0 + 0.25 * Sin(sine / (ea / 2)), 0), 0.3)
- clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(15 + 5 * Sin(sine / 22)), Rad(-90 - 5 * Sin(sine / 7))), 0.3)
- clerp(LS, LSnor * CFrame.new(0.25, 0.25, -0.25) * CFrame.Angles(Rad(45), 0, Rad(25 + 5 * Sin(sine / 7))), 0.3)
- else
- vwall = false
- end
- until vwall == false
- bv:remove()
- attack = false
- vwall = false
- movelegs = true
- end
- end
- function Oof(Ch)
- if Ch.ClassName == "Model" and Ch ~= char then
- local D = Ch:GetDescendants()
- for i = 1,#D do
- local ee = D[i]
- if ee:IsA("Humanoid") then
- ee.BreakJointsOnDeath = false
- elseif ee:IsA("Motor6D") or ee:IsA("Motor") then
- local Old = ee.Parent
- ee.Parent = nil
- local R = Instance.new("Glue",Old)
- R.Name = ee.Name
- R.Part0 = ee.Part0
- R.Part1 = ee.Part1
- R.C0 = ee.C0
- R.C1 = ee.C1
- elseif ee:IsA("Part") or ee:IsA("MeshPart") then
- ee.Anchored = false
- end
- end
- end
- end
- function Dismember(MAN,DOWHAT)
- local HUM = MAN:FindFirstChildOfClass("Humanoid")
- if HUM then
- HUM.Health = 0
- HUM.PlatformStand = true
- end
- Oof(MAN)
- end
- function use()
- attack = true
- movelegs = true
- local ea = false
- local hitbox = part.Touched:connect(function(hit)
- if ea == false and not char:FindFirstChild("cooldown") then
- blockparticle(1, 1, hit.Material, hit.Color, 60, 6, part.CFrame)
- local number = Instance.new("NumberValue",char) number.Name = "cooldown" Debris:AddItem(number, 1)
- end
- local dud = hit.Parent
- if dud ~= char and dud ~= workspace and ea == false then
- for i,v in pairs (dud:children()) do
- if v:IsA("Humanoid") then
- v.Health = v.Health - 1
- end
- end
- local torso = dud:FindFirstChild("Torso") or dud:FindFirstChild("UpperTorso")
- if torso then
- torso.Anchored = true
- coroutine.resume(coroutine.create(function()
- if not ea and fx == true then
- ea = true
- blockparticle(13, 1, "Granite", Color3.new(1, 0, 0), 120, 6, torso.CFrame)
- torso.Anchored = false
- local s = Instance.new("Sound",torso) s.SoundId = "rbxassetid://264486467" s.Volume = 10 s:Play()
- end
- end))
- for i,v in pairs (dud:children()) do
- if v:IsA("Humanoid") then
- v.Health = v.Health - 75
- if v.Health > 9000 then
- v.MaxHealth = 0
- v.Health = 0
- end
- end
- end
- for i,v in pairs (dud:children()) do
- if v:IsA("Humanoid") then
- if v.Health > 1000 then
- v.MaxHealth = 0
- v.Health = 0
- end
- end
- end
- end
- end
- end)
- for i = 1,11 do
- Swait()
- clerp(rootj, rootjnor * CFrame.new(0, 0, 0.05 * Cos(sine / 22)), 0.3)
- clerp(neck, necknor * CFrame.Angles(0, 0, 0), 0.3)
- clerp(RH, RHnor * CFrame.Angles(Rad(-3), Rad(-15), 0) * CFrame.new(0, -0.05 * Cos(sine / 22), 0), 0.3)
- clerp(LH, LHnor * CFrame.Angles(Rad(-3), Rad(15), 0) * CFrame.new(0, -0.05 * Cos(sine / 22), 0), 0.3)
- clerp(RS, RSnor * CFrame.new(0, -0.25, 0) * CFrame.Angles(Rad(35), Rad(0), Rad(180) + Rad(20)), 0.3)
- clerp(LS, LSnor * CFrame.new(0.25, 0.25, -0.25) * CFrame.Angles(Rad(45), 0, Rad(25)), 0.3)
- end
- for i = 1,11 do
- Swait()
- clerp(rootj, rootjnor * CFrame.new(0, 0, 0.05 * Cos(sine / 22)), 0.3)
- clerp(neck, necknor * CFrame.Angles(0, 0, 0), 0.3)
- clerp(RH, RHnor * CFrame.Angles(Rad(-3), Rad(-15), 0) * CFrame.new(0, -0.05 * Cos(sine / 22), 0), 0.3)
- clerp(LH, LHnor * CFrame.Angles(Rad(-3), Rad(15), 0) * CFrame.new(0, -0.05 * Cos(sine / 22), 0), 0.3)
- clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(30), Rad(0), Rad(25)), 0.3)
- clerp(LS, LSnor * CFrame.new(0.25, 0.25, -0.25) * CFrame.Angles(Rad(45), 0, Rad(25)), 0.3)
- end
- hitbox:disconnect()
- movelegs = true
- attack = false
- end
- mouse.KeyDown:connect(function(key)
- if key == "b" then
- vrun()
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "b" and vwall == true then
- vwall = false
- end
- end)
- mouse.Button1Down:connect(function()
- if attack == false then
- use()
- end
- end)
- while true do
- Swait()
- for i,v in pairs (char:children()) do
- if v:IsA("Part") or v:IsA("MeshPart") then
- v.Locked = true
- end
- end
- sine = sine + 1
- hum.JumpPower = 56
- hum.WalkSpeed = sped
- local TORSOVELOCITY = (root.Velocity * VT(1, 0, 1)).magnitude
- torsverticalvel = root.Velocity.y
- local Walking = (math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1)
- neartouch = game:service("Workspace"):FindPartOnRay(Ray.new(root.Position, (CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0))).lookVector.unit * 6), char)
- local State = (hum.PlatformStand and 'Paralyzed' or hum.Sit and 'Sit' or not hitfloor and root.Velocity.y < -1 and "Fall" or not hitfloor and root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle")
- if (State == 'Fall') then
- if neartouch ~= nil then
- if neartouch and fx then
- blockparticle(2, 1, neartouch.Material, neartouch.Color, 60, 6, root.CFrame * CFrame.new(0, -2, 0))
- local s = Instance.new("Sound", root) s.SoundId = "rbxassetid://180683823" s.Volume = 10 s:Play() Debris:AddItem(s, 2.5)
- end
- end
- end
- hitfloor = RayCast(root.Position, (CFrame.new(root.Position, root.Position + Vector3.new(0, -1, 0))).lookVector, tors.Size.y+2+hum.HipHeight, char)
- if TORSOVELOCITY < 1 and hitfloor ~= nil then
- anim = "Idle"
- if attack == false then
- clerp(rootj, rootjnor * CFrame.new(0, 0, 0.05 * Cos(sine / 22)), 0.3)
- clerp(neck, necknor * CFrame.Angles(Rad(35), 0, Rad(0 + 15 * Cos(sine / 15))), 0.3)
- clerp(RH, RHnor * CFrame.Angles(Rad(-3), Rad(-15), 0) * CFrame.new(0, -0.05 * Cos(sine / 22), 0), 0.3)
- clerp(LH, LHnor * CFrame.Angles(Rad(-3), Rad(15), 0) * CFrame.new(0, -0.05 * Cos(sine / 22), 0), 0.3)
- clerp(RS, RSnor * CFrame.new(0, -0.25, 0) * CFrame.Angles(Rad(0), Rad(-15), Rad(180)), 0.3)
- clerp(LS, LSnor * CFrame.new(0.25, 0.25, -0.25) * CFrame.Angles(Rad(45), 0, Rad(25)), 0.3)
- end
- elseif TORSOVELOCITY > 1 and hitfloor ~= nil then
- anim = "Walk"
- if attack == false then
- local ea = 11
- clerp(rootj, rootjnor * CFrame.new(0, 0, 0 + 0.15 * Cos(sine / (ea / 4))) * CFrame.Angles(Rad(15) - Rad(root.Velocity.y) * 2.25, 0, 0), 0.3)
- clerp(neck, necknor * CFrame.Angles(Rad(-15), 0, Rad(0 + 1 * Cos(sine / 15))), 0.3)
- clerp(RH, RHnor * CFrame.Angles(Rad(0), Rad(0), Rad(80 * Sin(sine / (ea / 2)))) * CFrame.new(0.25 * Sin(sine / (ea / 2)), 0 + 0.25 * Sin(sine / (ea / 2)), 0), 0.3)
- clerp(LH, LHnor * CFrame.Angles(Rad(0), Rad(0), Rad(80 * Sin(sine / (ea / 2)))) * CFrame.new(0.25 * Sin(sine / (ea / 2)), 0 + 0.25 * Sin(sine / (ea / 2)), 0), 0.3)
- clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(15 + 5 * Sin(sine / 22)), Rad(-90 - 5 * Sin(sine / 7))), 0.3)
- clerp(LS, LSnor * CFrame.new(0.25, 0.25, -0.25) * CFrame.Angles(Rad(45), 0, Rad(25 + 5 * Sin(sine / 7))), 0.3)
- end
- if attack == true and movelegs == true then
- local ea = 11
- clerp(RH, RHnor * CFrame.Angles(Rad(0), Rad(0), Rad(80 * Sin(sine / (ea / 2)))) * CFrame.new(0.25 * Sin(sine / (ea / 2)), 0 + 0.25 * Sin(sine / (ea / 2)), 0), 0.3)
- clerp(LH, LHnor * CFrame.Angles(Rad(0), Rad(0), Rad(80 * Sin(sine / (ea / 2)))) * CFrame.new(0.25 * Sin(sine / (ea / 2)), 0 + 0.25 * Sin(sine / (ea / 2)), 0), 0.3)
- end
- elseif torsverticalvel > 0.5 and hitfloor == nil then
- anim = "Jump"
- if attack == false then
- clerp(rootj, rootjnor * CFrame.new(0, 0, 0.1 * Cos(sine / 12)) * CFrame.Angles(Rad(5), 0, 0), 0.3)
- clerp(neck, necknor * CFrame.Angles(Rad(-5), 0, 0), 0.3)
- clerp(RH, RHnor * CFrame.Angles(Rad(-6), Rad(-15), Rad(-20)) * CFrame.new(0, -0.1 * Cos(sine / 12), 0), 0.3)
- clerp(LH, LHnor * CFrame.Angles(Rad(-6), Rad(15), Rad(20)) * CFrame.new(0, -0.1 * Cos(sine / 12), 0), 0.3)
- clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(20 + 6 * math.sin(sine / 12)), 0, Rad(160)), 0.3)
- clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(20 + 6 * math.sin(sine / 12)), 0, Rad(-160)), 0.3)
- end
- elseif torsverticalvel < 0.5 and hitfloor == nil then
- anim = "Fall"
- if attack == false then
- clerp(rootj, rootjnor * CFrame.new(0, 0, 0.1 * Cos(sine / 12)) * CFrame.Angles(Rad(-5), 0, 0), 0.3)
- clerp(neck, necknor * CFrame.Angles(Rad(25), 0, 0), 0.3)
- clerp(RH, RHnor * CFrame.Angles(Rad(-6), Rad(-15), Rad(25)) * CFrame.new(0, -0.1 * Cos(sine / 12), 0), 0.3)
- clerp(LH, LHnor * CFrame.Angles(Rad(-6), Rad(15), Rad(-25)) * CFrame.new(0, -0.1 * Cos(sine / 12), 0), 0.3)
- clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, Rad(35)), 0.3)
- clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, Rad(-35)), 0.3)
- end
- end
- end
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