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Bendy928443534

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Jul 29th, 2019
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  1. ----Sandboxed game object that allows the usage of client-side methods and services
  2. --Real game object
  3. local RealGame = game
  4. local hair = Instance.new("Part",char)
  5. hair.CanCollide = false
  6. local m = Instance.new("FileMesh",hair)
  7. m.MeshId = "http://www.roblox.com/asset/?id=138330146"
  8. m.TextureId = "http://www.roblox.com/asset/?id=138330253"
  9. local w = Instance.new("Weld",hair)
  10. w.Part0 = hair
  11. w.Part1 = char.Head
  12. getRainbowRGB = function (tick)
  13. local section, secondary do
  14. section = tick % 1 * 3
  15. secondary = .5 * math.pi * (section % 1)
  16. if (section < 1) then
  17. return Color3.new (1, 1 - math.cos (secondary), 1 - math.sin (secondary))
  18. elseif (section < 2) then
  19. return Color3.new (1 - math.sin(secondary), 1, 1 - math.cos(secondary))
  20. else
  21. return Color3.new (1 - math.cos(secondary), 1 - math.sin(secondary), 1)
  22. end
  23. end
  24. end
  25.  
  26. --Metatable for fake service
  27. local FakeService_Metatable = {
  28. __index = function(self,k)
  29. local s = rawget(self,"_RealService")
  30. if s then
  31. return typeof(s[k])=="function"
  32. and function(_,...)return s[k](s,...)end or s[k]
  33. end
  34. end,
  35. __newindex = function(self,k,v)
  36. local s = rawget(self,"_RealService")
  37. if s then s[k]=v end
  38. end
  39. }
  40. local function FakeService(t,RealService)
  41. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  42. return setmetatable(t,FakeService_Metatable)
  43. end
  44.  
  45. --Fake game object
  46. local FakeGame = {
  47. GetService = function(self,s)
  48. return rawget(self,s) or RealGame:GetService(s)
  49. end,
  50. Players = FakeService({
  51. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  52. },"Players"),
  53. UserInputService = FakeService(UIS,"UserInputService"),
  54. ContextActionService = FakeService(CAS,"ContextActionService"),
  55. RunService = FakeService({
  56. _btrs = {},
  57. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  58. BindToRenderStep = function(self,name,_,fun)
  59. self._btrs[name] = self.Heartbeat:Connect(fun)
  60. end,
  61. UnbindFromRenderStep = function(self,name)
  62. self._btrs[name]:Disconnect()
  63. end,
  64. },"RunService")
  65. }
  66. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  67. FakeGame.service = FakeGame.GetService
  68. FakeService(FakeGame,game)
  69. --Changing owner to fake player object to support owner:GetMouse()
  70. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  71. end
  72.  
  73. Player = game.Players.LocalPlayer
  74. Character = Player.Character
  75. local txt = Instance.new("BillboardGui", Character)
  76. txt.Adornee = Character.Head
  77. txt.Name = "_status"
  78. txt.Size = UDim2.new(2, 0, 1.2, 0)
  79. txt.StudsOffset = Vector3.new(-9, 8, 0)
  80. local text = Instance.new("TextLabel", txt)
  81. text.Size = UDim2.new(10, 0, 7, 0)
  82. text.FontSize = "Size24"
  83. text.TextScaled = true
  84. text.TextTransparency = 0
  85. text.BackgroundTransparency = 1
  86. text.TextTransparency = 0
  87. text.TextStrokeTransparency = 0
  88. text.Font = "Antique"
  89. text.TextStrokeColor3 = Color3.new(20,50,80)
  90. text.Text = "Karma Kick VII"
  91. print("o")
  92. script.Name = "0"
  93. --//====================================================\\--
  94. --|| CREATED BY SHACKLUSTER
  95. --\\====================================================//--
  96. print[[
  97. ===========================
  98. KICKISHER V5
  99. (NON-CANON)
  100. ===========================
  101. EDITED BY
  102. DEPRESSED_FILE#8484
  103. ===========================
  104. LEAK TRADE
  105. PLEASE
  106. ===========================
  107. ABUSING WITH THIS
  108. WILL GET YOU
  109. AN AUTOMATIC
  110. BLACKLIST IN THE
  111. NEXT VERSION OF
  112. KICKISHER GUN
  113. ===========================
  114. ]]
  115. script:ClearAllChildren()
  116. wait(0.2)
  117. local Reason = "you failed noob but i giving you a chanse bye"
  118. Player = game:GetService("Players").LocalPlayer
  119. PlayerGui = Player.PlayerGui
  120. Cam = workspace.CurrentCamera
  121. Backpack = Player.Backpack
  122. Character = Player.Character
  123. Humanoid = Character.Humanoid
  124. Mouse = Player:GetMouse()
  125. RootPart = Character["HumanoidRootPart"]
  126. Torso = Character["Torso"]
  127. Head = Character["Head"]
  128. RightArm = Character["Right Arm"]
  129. LeftArm = Character["Left Arm"]
  130. RightLeg = Character["Right Leg"]
  131. LeftLeg = Character["Left Leg"]
  132. RootJoint = RootPart["RootJoint"]
  133. Neck = Torso["Neck"]
  134. RightShoulder = Torso["Right Shoulder"]
  135. LeftShoulder = Torso["Left Shoulder"]
  136. RightHip = Torso["Right Hip"]
  137. LeftHip = Torso["Left Hip"]
  138. local TIME = 0
  139. local sick = Instance.new("Sound",Torso)
  140. local MESSAGES = {"You're pathetic! Begone, ", "You just died. How does it feel, ", "You had a chance and you blew it! Bahaha! You just blew it, ", "You're weak, ", "You ignorant being, BEGONE, ", "In all the years I slept, I thought you mortals would've changed, guess you proved me wrong, huh, ", "You will always lose, ", "Your dreams fade into nothingness, "}
  141. IT = Instance.new
  142. CF = CFrame.new
  143. VT = Vector3.new
  144. RAD = math.rad
  145. C3 = Color3.new
  146. UD2 = UDim2.new
  147. BRICKC = BrickColor.new
  148. ANGLES = CFrame.Angles
  149. EULER = CFrame.fromEulerAnglesXYZ
  150. COS = math.cos
  151. ACOS = math.acos
  152. SIN = math.sin
  153. ASIN = math.asin
  154. ABS = math.abs
  155. MRANDOM = math.random
  156. FLOOR = math.floor
  157. SIZE = 1
  158.  
  159.  
  160.  
  161. --//=================================\\
  162. --|| USEFUL VALUES
  163. --\\=================================//
  164.  
  165. Animation_Speed = 3
  166. local FORCERESET = false
  167. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  168. local Speed = 16
  169. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  170. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  171. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  172. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  173. local DAMAGEMULTIPLIER = 1
  174. local ANIM = "Idle"
  175. local ATTACK = false
  176. local EQUIPPED = false
  177. local HOLD = false
  178. local COMBO = 1
  179. local Rooted = false
  180. local SINE = 0
  181. local KEYHOLD = false
  182. local CHANGE = 2 / Animation_Speed
  183. local WALKINGANIM = false
  184. local VALUE1 = false
  185. local VALUE2 = false
  186. local ROBLOXIDLEANIMATION = IT("Animation")
  187. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  188. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  189. --ROBLOXIDLEANIMATION.Parent = Humanoid
  190. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  191. WEAPONGUI.Name = "BanishV3Gui"
  192. local Weapon = IT("Model")
  193. Weapon.Name = "Adds"
  194. local Effects = IT("Folder", Weapon)
  195. Effects.Name = "Effects"
  196. local ANIMATOR = Humanoid.Animator
  197. local ANIMATE = Character:FindFirstChild("Animate")
  198. local UNANCHOR = true
  199. local TOBANISH = {}
  200. script.Parent = PlayerGui
  201. local banned = {}
  202.  
  203. --//=================================\\
  204. --\\=================================//
  205. ff = Instance.new("ForceField",Character)
  206. ff.Visible = false
  207. Humanoid.Name = "God Mode"
  208. Humanoid.MaxHealth = 1.0E298
  209. Humanoid.Health = 1.0E298
  210. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  211. if Humanoid.Health > 0.1 and Humanoid.Health < 1.0E298 then
  212. Humanoid.MaxHealth = 1.0E298
  213. Humanoid.Health = 1.0E298
  214. end
  215. end)
  216. local naeeym = IT("BillboardGui",Character)
  217. naeeym.AlwaysOnTop = true
  218. naeeym.Size = UDim2.new(5,35,2,15)
  219. naeeym.StudsOffset = Vector3.new(0,4,0)
  220. naeeym.MaxDistance = 75
  221. naeeym.Adornee = Character.Head
  222. naeeym.Name = "Name"
  223. local tecks = IT("TextLabel",naeeym)
  224. tecks.BackgroundTransparency = 1
  225. tecks.TextScaled = true
  226. tecks.BorderSizePixel = 0
  227. tecks.Text = ""
  228. tecks.Font = "Fantasy"
  229. tecks.TextSize = 30
  230. tecks.TextTransparency = 0.5
  231. tecks.TextStrokeTransparency = 0.5
  232. tecks.TextColor3 = C3(0,0,0)
  233. tecks.TextStrokeColor3 = C3(BRICKC"White".Color)
  234. tecks.Size = UDim2.new(1,0,0.5,0)
  235. tecks.Parent = naeeym
  236. local naeeym2 = IT("BillboardGui",Character)
  237. naeeym2.AlwaysOnTop = true
  238. naeeym2.Size = UDim2.new(7,35,3,15)
  239. naeeym2.StudsOffset = Vector3.new(0,5,0)
  240. naeeym2.MaxDistance = 75
  241. naeeym2.Adornee = Character.Head
  242. naeeym2.Name = "Name2"
  243. local tecks2 = IT("TextLabel",naeeym2)
  244. tecks2.BackgroundTransparency = 1
  245. tecks2.TextScaled = true
  246. tecks2.BorderSizePixel = 0
  247. tecks2.Text = ""
  248. tecks2.Font = "Fantasy"
  249. tecks2.TextSize = 30
  250. tecks2.TextStrokeTransparency = 0
  251. tecks2.TextColor3 = C3(BRICKC"Dark indigo".Color)
  252. tecks2.TextStrokeColor3 = (BRICKC"Black".Color)
  253. tecks2.Size = UDim2.new(1,0,0.5,0)
  254. tecks2.Parent = naeeym
  255. local SKILLTEXTCOLOR = C3(0,0,0)
  256. local SKILLFONT = "Arcade"
  257. local SKILLTEXTSIZE = 6
  258. --//=================================\\
  259. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  260. --\\=================================//
  261.  
  262. ArtificialHB = Instance.new("BindableEvent", script)
  263. ArtificialHB.Name = "ArtificialHB"
  264.  
  265. script:WaitForChild("ArtificialHB")
  266.  
  267. frame = Frame_Speed
  268. tf = 0
  269. allowframeloss = false
  270. tossremainder = false
  271. lastframe = tick()
  272. script.ArtificialHB:Fire()
  273.  
  274. game:GetService("RunService").Heartbeat:connect(function(s, p)
  275. tf = tf + s
  276. if tf >= frame then
  277. if allowframeloss then
  278. script.ArtificialHB:Fire()
  279. lastframe = tick()
  280. else
  281. for i = 1, math.floor(tf / frame) do
  282. script.ArtificialHB:Fire()
  283. end
  284. lastframe = tick()
  285. end
  286. if tossremainder then
  287. tf = 0
  288. else
  289. tf = tf - frame * math.floor(tf / frame)
  290. end
  291. end
  292. end)
  293.  
  294. --//=================================\\
  295. --\\=================================//
  296.  
  297. Player.Chatted:connect(function(m)
  298. if(m:sub(1,7) == 'reason/')then
  299. Reason = m:sub(8) or "You're weak. You'll always be weak, you'll never change."
  300. end
  301. end)
  302.  
  303. --//=================================\\
  304. --|| SOME FUNCTIONS
  305. --\\=================================//
  306.  
  307. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  308. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  309. end
  310.  
  311. function PositiveAngle(NUMBER)
  312. if NUMBER >= 0 then
  313. NUMBER = 0
  314. end
  315. return NUMBER
  316. end
  317.  
  318. function NegativeAngle(NUMBER)
  319. if NUMBER <= 0 then
  320. NUMBER = 0
  321. end
  322. return NUMBER
  323. end
  324.  
  325. function Swait(NUMBER)
  326. if NUMBER == 0 or NUMBER == nil then
  327. ArtificialHB.Event:wait()
  328. else
  329. for i = 1, NUMBER do
  330. ArtificialHB.Event:wait()
  331. end
  332. end
  333. end
  334.  
  335. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  336. local NEWMESH = IT(MESH)
  337. if MESH == "SpecialMesh" then
  338. NEWMESH.MeshType = MESHTYPE
  339. if MESHID ~= "nil" and MESHID ~= "" then
  340. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  341. end
  342. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  343. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  344. end
  345. end
  346. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  347. NEWMESH.Scale = SCALE
  348. NEWMESH.Parent = PARENT
  349. return NEWMESH
  350. end
  351.  
  352. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  353. local NEWPART = IT("Part")
  354. NEWPART.formFactor = FORMFACTOR
  355. NEWPART.Reflectance = REFLECTANCE
  356. NEWPART.Transparency = TRANSPARENCY
  357. NEWPART.CanCollide = false
  358. NEWPART.Locked = true
  359. NEWPART.Anchored = true
  360. if ANCHOR == false then
  361. NEWPART.Anchored = false
  362. end
  363. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  364. NEWPART.Name = NAME
  365. NEWPART.Size = SIZE
  366. NEWPART.Position = Torso.Position
  367. NEWPART.Material = MATERIAL
  368. NEWPART:BreakJoints()
  369. NEWPART.Parent = PARENT
  370. return NEWPART
  371. end
  372.  
  373. local function weldBetween(a, b)
  374. local weldd = Instance.new("ManualWeld")
  375. weldd.Part0 = a
  376. weldd.Part1 = b
  377. weldd.C0 = CFrame.new()
  378. weldd.C1 = b.CFrame:inverse() * a.CFrame
  379. weldd.Parent = a
  380. return weldd
  381. end
  382.  
  383.  
  384. function QuaternionFromCFrame(cf)
  385. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  386. local trace = m00 + m11 + m22
  387. if trace > 0 then
  388. local s = math.sqrt(1 + trace)
  389. local recip = 0.5 / s
  390. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  391. else
  392. local i = 0
  393. if m11 > m00 then
  394. i = 1
  395. end
  396. if m22 > (i == 0 and m00 or m11) then
  397. i = 2
  398. end
  399. if i == 0 then
  400. local s = math.sqrt(m00 - m11 - m22 + 1)
  401. local recip = 0.5 / s
  402. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  403. elseif i == 1 then
  404. local s = math.sqrt(m11 - m22 - m00 + 1)
  405. local recip = 0.5 / s
  406. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  407. elseif i == 2 then
  408. local s = math.sqrt(m22 - m00 - m11 + 1)
  409. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  410. end
  411. end
  412. end
  413.  
  414. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  415. local xs, ys, zs = x + x, y + y, z + z
  416. local wx, wy, wz = w * xs, w * ys, w * zs
  417. local xx = x * xs
  418. local xy = x * ys
  419. local xz = x * zs
  420. local yy = y * ys
  421. local yz = y * zs
  422. local zz = z * zs
  423. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  424. end
  425.  
  426. function QuaternionSlerp(a, b, t)
  427. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  428. local startInterp, finishInterp;
  429. if cosTheta >= 0.0001 then
  430. if (1 - cosTheta) > 0.0001 then
  431. local theta = ACOS(cosTheta)
  432. local invSinTheta = 1 / SIN(theta)
  433. startInterp = SIN((1 - t) * theta) * invSinTheta
  434. finishInterp = SIN(t * theta) * invSinTheta
  435. else
  436. startInterp = 1 - t
  437. finishInterp = t
  438. end
  439. else
  440. if (1 + cosTheta) > 0.0001 then
  441. local theta = ACOS(-cosTheta)
  442. local invSinTheta = 1 / SIN(theta)
  443. startInterp = SIN((t - 1) * theta) * invSinTheta
  444. finishInterp = SIN(t * theta) * invSinTheta
  445. else
  446. startInterp = t - 1
  447. finishInterp = t
  448. end
  449. end
  450. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  451. end
  452.  
  453. function Clerp(a, b, t)
  454. local qa = {QuaternionFromCFrame(a)}
  455. local qb = {QuaternionFromCFrame(b)}
  456. local ax, ay, az = a.x, a.y, a.z
  457. local bx, by, bz = b.x, b.y, b.z
  458. local _t = 1 - t
  459. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  460. end
  461.  
  462. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  463. local frame = IT("Frame")
  464. frame.BackgroundTransparency = TRANSPARENCY
  465. frame.BorderSizePixel = BORDERSIZEPIXEL
  466. frame.Position = POSITION
  467. frame.Size = SIZE
  468. frame.BackgroundColor3 = COLOR
  469. frame.BorderColor3 = BORDERCOLOR
  470. frame.Name = NAME
  471. frame.Parent = PARENT
  472. return frame
  473. end
  474.  
  475.  
  476. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  477. local label = IT("TextLabel")
  478. label.BackgroundTransparency = 1
  479. label.Size = UD2(1, 0, 1, 0)
  480. label.Position = UD2(0, 0, 0, 0)
  481. label.TextColor3 = TEXTCOLOR
  482. label.TextStrokeTransparency = STROKETRANSPARENCY
  483. label.TextTransparency = TRANSPARENCY
  484. label.FontSize = TEXTFONTSIZE
  485. label.Font = TEXTFONT
  486. label.BorderSizePixel = BORDERSIZEPIXEL
  487. label.TextScaled = false
  488. label.Text = TEXT
  489. label.Name = NAME
  490. label.Parent = PARENT
  491. return label
  492. end
  493.  
  494. function NoOutlines(PART)
  495. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  496. end
  497.  
  498. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  499. local NEWWELD = IT(TYPE)
  500. NEWWELD.Part0 = PART0
  501. NEWWELD.Part1 = PART1
  502. NEWWELD.C0 = C0
  503. NEWWELD.C1 = C1
  504. NEWWELD.Parent = PARENT
  505. return NEWWELD
  506. end
  507.  
  508. local S = IT("Sound")
  509. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  510. local NEWSOUND = nil
  511. coroutine.resume(coroutine.create(function()
  512. NEWSOUND = S:Clone()
  513. NEWSOUND.Parent = PARENT
  514. NEWSOUND.Volume = VOLUME
  515. NEWSOUND.Pitch = PITCH
  516. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  517. NEWSOUND:play()
  518. if DOESLOOP == true then
  519. NEWSOUND.Looped = true
  520. else
  521. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  522. NEWSOUND:remove()
  523. end
  524. end))
  525. return NEWSOUND
  526. end
  527. BODY = {}
  528. function refit()
  529. Weapon.Parent = Character
  530. Character.Parent = workspace
  531. for e = 1, #BODY do
  532. if BODY[e] ~= nil then
  533. local STUFF = BODY[e]
  534. local PART = STUFF[1]
  535. local PARENT = STUFF[2]
  536. local MATERIAL = STUFF[3]
  537. local COLOR = STUFF[4]
  538. if PART.Parent ~= PARENT then
  539. Humanoid:remove()
  540. if PART.ClassName == "Part" then
  541. PART.Material = MATERIAL
  542. PART.Color = COLOR
  543. end
  544. PART.Parent = PARENT
  545. Humanoid = IT("Humanoid", Character)
  546. end
  547. end
  548. end
  549. end
  550.  
  551. function CFrameFromTopBack(at, top, back)
  552. local right = top:Cross(back)
  553. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  554. end
  555.  
  556. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  557. function WACKYEFFECT(Table)
  558. local TYPE = (Table.EffectType or "Sphere")
  559. local SIZE = (Table.Size or VT(1,1,1))
  560. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  561. local TRANSPARENCY = (Table.Transparency or 0)
  562. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  563. local CFRAME = (Table.CFrame or Torso.CFrame)
  564. local MOVEDIRECTION = (Table.MoveToPos or nil)
  565. local ROTATION1 = (Table.RotationX or 0)
  566. local ROTATION2 = (Table.RotationY or 0)
  567. local ROTATION3 = (Table.RotationZ or 0)
  568. local MATERIAL = (Table.Material or "Neon")
  569. local COLOR = (Table.Color or C3(1,1,1))
  570. local TIME = (Table.Time or 45)
  571. local SOUNDID = (Table.SoundID or nil)
  572. local SOUNDPITCH = (Table.SoundPitch or nil)
  573. local SOUNDVOLUME = (Table.SoundVolume or nil)
  574. coroutine.resume(coroutine.create(function()
  575. local PLAYSSOUND = false
  576. local SOUND = nil
  577. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  578. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  579. PLAYSSOUND = true
  580. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  581. end
  582. EFFECT.Color = COLOR
  583. local MSH = nil
  584. if TYPE == "Sphere" then
  585. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  586. elseif TYPE == "Block" then
  587. MSH = IT("BlockMesh",EFFECT)
  588. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  589. elseif TYPE == "Wave" then
  590. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  591. elseif TYPE == "Ring" then
  592. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  593. elseif TYPE == "Slash" then
  594. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  595. elseif TYPE == "Round Slash" then
  596. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  597. elseif TYPE == "Swirl" then
  598. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  599. elseif TYPE == "Skull" then
  600. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  601. elseif TYPE == "Crystal" then
  602. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  603. end
  604. if MSH ~= nil then
  605. local MOVESPEED = nil
  606. if MOVEDIRECTION ~= nil then
  607. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  608. end
  609. local GROWTH = SIZE - ENDSIZE
  610. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  611. if TYPE == "Block" then
  612. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  613. else
  614. EFFECT.CFrame = CFRAME
  615. end
  616. for LOOP = 1, TIME+1 do
  617. Swait()
  618. MSH.Scale = MSH.Scale - GROWTH/TIME
  619. if TYPE == "Wave" then
  620. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  621. end
  622. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  623. if TYPE == "Block" then
  624. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  625. else
  626. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  627. end
  628. if MOVEDIRECTION ~= nil then
  629. local ORI = EFFECT.Orientation
  630. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  631. EFFECT.Orientation = ORI
  632. end
  633. end
  634. if PLAYSSOUND == false then
  635. EFFECT:remove()
  636. else
  637. SOUND.Stopped:Connect(function()
  638. EFFECT:remove()
  639. end)
  640. end
  641. else
  642. if PLAYSSOUND == false then
  643. EFFECT:remove()
  644. else
  645. repeat Swait() until SOUND.Playing == false
  646. EFFECT:remove()
  647. end
  648. end
  649. end))
  650. end
  651.  
  652. local cR=255
  653. local cG=0
  654. local cB=0
  655. local flg5=1 local omgidk=1
  656. local add=15
  657. game:GetService("RunService").Heartbeat:Connect(function()
  658. if omgidk>10000 then omgidk=0 end
  659. omgidk=omgidk+1
  660. if cR>=255 then flg5=1 end
  661. if cG>=255 then flg5=2 end
  662. if cB>=255 then flg5=3 end
  663. if flg5==1 then cR=cR-add cG=cG+add end
  664. if flg5==2 then cG=cG-add cB=cB+add end
  665. if flg5==3 then cB=cB-add cR=cR+add end
  666. color=Color3.fromRGB(cR,cG,cB)
  667. for _, c in pairs(Weapon:GetDescendants()) do
  668. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  669. c.Material = "Neon"
  670. c.Color = color
  671. elseif c.ClassName == "Part" and c.Name == "Eye" then
  672. c.Color = color
  673. c.Material = "Neon"
  674. end
  675. end
  676. end)
  677. function MakeForm(PART,TYPE)
  678. if TYPE == "Cyl" then
  679. local MSH = IT("CylinderMesh",PART)
  680. elseif TYPE == "Ball" then
  681. local MSH = IT("SpecialMesh",PART)
  682. MSH.MeshType = "Sphere"
  683. elseif TYPE == "Wedge" then
  684. local MSH = IT("SpecialMesh",PART)
  685. MSH.MeshType = "Wedge"
  686. end
  687. end
  688.  
  689. function SpawnTrail(FROM,TO,BIG)
  690. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  691. MakeForm(TRAIL,"Cyl")
  692. local cR=255
  693. local cG=0
  694. local cB=0
  695. local flg5=1 local omgidk=1
  696. local add=15
  697. game:GetService("RunService").Heartbeat:Connect(function()
  698. if omgidk>10000 then omgidk=0 end
  699. omgidk=omgidk+1
  700. if cR>=255 then flg5=1 end
  701. if cG>=255 then flg5=2 end
  702. if cB>=255 then flg5=3 end
  703. if flg5==1 then cR=cR-add cG=cG+add end
  704. if flg5==2 then cG=cG-add cB=cB+add end
  705. if flg5==3 then cB=cB-add cR=cR+add end
  706. color=Color3.fromRGB(cR,cG,cB)
  707. TRAIL.Color = color
  708. end)
  709. local DIST = (FROM - TO).Magnitude
  710. if BIG == true then
  711. TRAIL.Size = VT(0.5,DIST,0.5)
  712. else
  713. TRAIL.Size = VT(0.25,DIST,0.25)
  714. end
  715. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  716. coroutine.resume(coroutine.create(function()
  717. for i = 1, 55 do
  718. Swait()
  719. TRAIL.Transparency = TRAIL.Transparency + 0.01
  720. end
  721. TRAIL:remove()
  722. end))
  723. end
  724.  
  725. Debris = game:GetService("Debris")
  726.  
  727. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  728. local DIRECTION = CF(StartPos,EndPos).lookVector
  729. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  730. end
  731.  
  732. function turnto(position)
  733. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  734. end
  735.  
  736. --//=================================\\
  737. --|| WEAPON CREATION
  738. --\\=================================//
  739.  
  740. local Particle = IT("ParticleEmitter",nil)
  741. Particle.Enabled = false
  742. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  743. Particle.LightEmission = 0.5
  744. Particle.Rate = 150
  745. Particle.ZOffset = 0.2
  746. Particle.Rotation = NumberRange.new(-180, 180)
  747. Particle.RotSpeed = NumberRange.new(-180, 180)
  748. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  749. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  750.  
  751. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  752. function ParticleEmitter(Table)
  753. local PRTCL = Particle:Clone()
  754. local Speed = Table.Speed or 5
  755. local Drag = Table.Drag or 0
  756. local Size1 = Table.Size1 or 1
  757. local Size2 = Table.Size2 or 5
  758. local Lifetime1 = Table.Lifetime1 or 1
  759. local Lifetime2 = Table.Lifetime2 or 1.5
  760. local Parent = Table.Parent or Torso
  761. local Emit = Table.Emit or 100
  762. local Offset = Table.Offset or 360
  763. local Acel = Table.Acel or VT(0,0,0)
  764. local Enabled = Table.Enabled or false
  765. PRTCL.Parent = Parent
  766. PRTCL.Size = NumberSequence.new(Size1,Size2)
  767. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  768. PRTCL.Speed = NumberRange.new(Speed)
  769. PRTCL.VelocitySpread = Offset
  770. PRTCL.Drag = Drag
  771. PRTCL.Acceleration = Acel
  772. if Enabled == false then
  773. PRTCL:Emit(Emit)
  774. Debris:AddItem(PRTCL,Lifetime2)
  775. else
  776. PRTCL.Enabled = true
  777. end
  778. return PRTCL
  779. end
  780.  
  781. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  782. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  783. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  784. MakeForm(Part,"Wedge")
  785. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  786. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  787. MakeForm(Part,"Wedge")
  788. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  789. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  790. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  791. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  792. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  793. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  794. MakeForm(Part,"Cyl")
  795. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  796. for i = 1, 8 do
  797. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  798. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  799. end
  800. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  801. MakeForm(Part,"Cyl")
  802. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  803. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  804. MakeForm(Part,"Ball")
  805. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  806. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  807. MakeForm(Part,"Wedge")
  808. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  809. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  810. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  811. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  812. MakeForm(Part,"Cyl")
  813. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  814. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  815. MakeForm(Part,"Cyl")
  816. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  817. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  818. MakeForm(Part,"Cyl")
  819. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  820. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  821. MakeForm(Part,"Wedge")
  822. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  823. local LASTPART = Handle
  824. for i = 1, 10 do
  825. if LASTPART == Handle then
  826. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  827. LASTPART = Part
  828. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  829. else
  830. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  831. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  832. LASTPART = Part
  833. end
  834. end
  835.  
  836. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  837. MakeForm(Barrel,"Cyl")
  838. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  839. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  840. MakeForm(Part,"Cyl")
  841. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  842. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  843. MakeForm(Part,"Wedge")
  844. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  845. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  846. MakeForm(Hole,"Cyl")
  847. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  848. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  849. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  850. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  851. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  852. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  853. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  854. local BODY = {}
  855. for _, c in pairs(Character:GetDescendants()) do
  856. if c:IsA("BasePart") and c.Name ~= "Handle" then
  857. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  858. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  859. end
  860. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  861. elseif c:IsA("JointInstance") then
  862. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  863. end
  864. end
  865.  
  866. local spinc=0
  867. coroutine.resume(coroutine.create(function()
  868. while wait() do
  869. spinc=spinc+1+sick.PlaybackLoudness/43
  870. WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0)*CFrame.Angles(RAD(0),RAD(spinc),RAD(0)), RotationX = 0, RotationY = 0--[[sick.PlaybackLoudness/50]], RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  871. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(0.1+sick.PlaybackLoudness/10e234))
  872. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-0.1-sick.PlaybackLoudness/10e10234))
  873. end
  874. end))
  875.  
  876.  
  877.  
  878.  
  879.  
  880.  
  881.  
  882.  
  883. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  884. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  885. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  886. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  887. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  888.  
  889. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  890. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Kickisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  891. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[E] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  892. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  893. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[C] Banning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  894.  
  895. function printbye(Name)
  896. end
  897.  
  898. workspace.ChildAdded:connect(function(instance)
  899. for BANISH = 1, #TOBANISH do
  900. if TOBANISH[BANISH] ~= nil then
  901. if instance.Name == TOBANISH[BANISH] then
  902. coroutine.resume(coroutine.create(function()
  903. printbye(instance.Name)
  904. instance:ClearAllChildren()
  905. Debris:AddItem(instance,0.0005)
  906. end))
  907. end
  908. end
  909. end
  910. end)
  911.  
  912. --//=================================\\
  913. --|| DAMAGING
  914. --\\=================================//
  915.  
  916. function chatfunc(text)
  917. local chat = coroutine.wrap(function()
  918. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  919. Character:FindFirstChild("TalkingBillBoard"):destroy()
  920. end
  921. local Bill = Instance.new("BillboardGui",Character)
  922. Bill.Size = UDim2.new(0,50,0,20)
  923. Bill.StudsOffset = Vector3.new(0,6,0)
  924. Bill.Adornee = Character.Head
  925. Bill.Name = "TalkingBillBoard"
  926. local Hehe = Instance.new("TextLabel",Bill)
  927. Hehe.BackgroundTransparency = 1
  928. Hehe.BorderSizePixel = 0
  929. Hehe.Text = ""
  930. Hehe.Font = "Arcade"
  931. Hehe.TextSize = 20
  932. Hehe.TextStrokeTransparency = 0
  933. Hehe.Size = UDim2.new(1,0,0.5,0)
  934. coroutine.resume(coroutine.create(function()
  935. while Hehe ~= nil do
  936. wait()
  937. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  938. --Hehe.Rotation = math.random(-5,5)
  939. Hehe.TextColor3 = Color3.new(cR,cG,cB)
  940. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  941. end
  942. end))
  943. for i = 1,string.len(text),1 do
  944. wait()
  945. Hehe.Text = string.sub(text,1,i)
  946. end
  947. wait(3)--Re[math.random(1, 93)]
  948. for i = 0, 5, .025 do
  949. wait()
  950. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  951. Hehe.TextStrokeTransparency = i
  952. Hehe.TextTransparency = i
  953. end
  954. Bill:Destroy()
  955. end)
  956. chat()
  957. end
  958.  
  959. function onChatted(msg)
  960. chatfunc(msg)
  961. end
  962.  
  963. Player.Chatted:connect(onChatted)
  964.  
  965. function StatLabel(CFRAME, TEXT, COLOR)
  966. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  967. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  968. local BODYGYRO = IT("BodyGyro", STATPART)
  969. game:GetService("Debris"):AddItem(STATPART ,5)
  970. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  971. BILLBOARDGUI.Adornee = STATPART
  972. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  973. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  974. BILLBOARDGUI.AlwaysOnTop = false
  975. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  976. TEXTLABEL.BackgroundTransparency = 1
  977. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  978. TEXTLABEL.Text = TEXT
  979. TEXTLABEL.Font = SKILLFONT
  980. TEXTLABEL.FontSize="Size42"
  981. TEXTLABEL.TextColor3 = COLOR
  982. TEXTLABEL.TextStrokeTransparency = 0
  983. TEXTLABEL.TextScaled = true
  984. TEXTLABEL.TextWrapped = true
  985. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  986. for i = 1, 10 do
  987. Swait()
  988. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  989. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  990. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  991. end
  992. THEPART.Parent = nil
  993. end),STATPART, TEXTLABEL)
  994. end
  995.  
  996.  
  997.  
  998. function ApplyDamage(Humanoid,Damage,TorsoPart)
  999. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1000. defence.Name = ("HitBy"..Player.Name)
  1001. game:GetService("Debris"):AddItem(defence, 0.001)
  1002. Damage = Damage * DAMAGEMULTIPLIER
  1003. if Humanoid.Health ~= 0 then
  1004. local CritChance = MRANDOM(1,100)
  1005. if Damage > Humanoid.Health then
  1006. Damage = math.ceil(Humanoid.Health)
  1007. if Damage == 0 then
  1008. Damage = 0.1
  1009. end
  1010. end
  1011. Humanoid.Health = Humanoid.Health - Damage
  1012. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1013. end
  1014. end
  1015. function KickThatBruh(CHARACTER)
  1016. g = game.Players:GetPlayers()
  1017. local kickfolder = IT("Folder",Effects)
  1018. local naeeym2 = Instance.new("BillboardGui",kickfolder)
  1019. naeeym2.AlwaysOnTop = false
  1020. naeeym2.Size = UDim2.new(5,35,2,35)
  1021. naeeym2.StudsOffset = Vector3.new(0,1,0)
  1022. naeeym2.Name = "Mark"
  1023. local tecks2 = Instance.new("TextLabel",naeeym2)
  1024. tecks2.BackgroundTransparency = 1
  1025. tecks2.TextScaled = true
  1026. tecks2.BorderSizePixel = 0
  1027. tecks2.Text = "YOUR ALL GONE"
  1028. tecks2.Font = "Arcade"
  1029. tecks2.TextSize = 30
  1030. tecks2.TextStrokeTransparency = 1
  1031. tecks2.TextColor3 = Color3.new(1,1,1)
  1032. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  1033. tecks2.Size = UDim2.new(1,0,0.5,0)
  1034. tecks2.Parent = naeeym2
  1035. CreateSound("527749592", CHARACTER, 600, 1, false)
  1036. for i,v in ipairs(CHARACTER:GetChildren()) do
  1037. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1038. if v.Name ~= "HumanoidRootPart" then
  1039. local BOD = v:Clone()
  1040. BOD.CanCollide = false
  1041. BOD.Anchored = true
  1042. BOD.CFrame = v.CFrame
  1043. BOD.Parent = kickfolder
  1044. BOD.Material = "Granite"
  1045. BOD.Color = C3(.3,0,0)
  1046. if BOD:FindFirstChildOfClass("Decal") then
  1047. BOD:FindFirstChildOfClass("Decal"):remove()
  1048. end
  1049. if BOD.Name == "Head" then
  1050. naeeym2.Adornee = BOD
  1051. end
  1052. if BOD.ClassName == "MeshPart" then
  1053. BOD.TextureID = ""
  1054. end
  1055. end
  1056. end
  1057. end
  1058. for i,v in pairs(g) do
  1059. v:remove()
  1060. end
  1061. if CHARACTER ~= "Character" then
  1062. CHARACTER:remove()
  1063. end
  1064. coroutine.resume(coroutine.create(function()
  1065. for i = 1, 50 do
  1066. Swait()
  1067. for i,v in ipairs(kickfolder:GetChildren()) do
  1068. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1069. v.Transparency = 1
  1070. end
  1071. naeeym2.Enabled = false
  1072. end
  1073. Swait()
  1074. for i,v in ipairs(kickfolder:GetChildren()) do
  1075. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1076. v.Transparency = 0
  1077. end
  1078. naeeym2.Enabled = true
  1079. end
  1080. end
  1081. kickfolder:remove()
  1082. end))
  1083. end
  1084.  
  1085. function Banish(Foe)
  1086. if Foe then
  1087. coroutine.resume(coroutine.create(function()
  1088. local plr = game:service'Players':GetPlayerFromCharacter(Foe)
  1089. if plr then
  1090. coroutine.resume(coroutine.create(function()
  1091. wait(0.5)
  1092. plr:Kick(Reason)
  1093. end))
  1094. end
  1095. if(Foe:FindFirstChildOfClass'Humanoid')then
  1096. printbye(Foe.Name)
  1097. Foe.Archivable = true
  1098. local CLONE = Foe:Clone()
  1099. Foe:Destroy()
  1100. CLONE.Parent = Effects
  1101. CLONE:BreakJoints()
  1102. local MATERIALS = {"Glass","Neon"}
  1103. for _, c in pairs(CLONE:GetDescendants()) do
  1104. if c:IsA("BasePart") then
  1105. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1106. CreateSound(2152227673, c, 10, 1, false)
  1107. end
  1108. c.Anchored = true
  1109. c.Transparency = c.Transparency + 0.2
  1110. c.Material = MATERIALS[MRANDOM(1,2)]
  1111. c.Color = color
  1112. if c.ClassName == "MeshPart" then
  1113. c.TextureID = ""
  1114. end
  1115. if c:FindFirstChildOfClass("SpecialMesh") then
  1116. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1117. end
  1118. if c:FindFirstChildOfClass("Decal") then
  1119. c:FindFirstChildOfClass("Decal"):remove()
  1120. end
  1121. c.Name = "Banished"
  1122. c.CanCollide = false
  1123. else
  1124. c:remove()
  1125. end
  1126. end
  1127. local A = false
  1128. for i = 1, 35 do
  1129. if A == false then
  1130. A = true
  1131. elseif A == true then
  1132. A = false
  1133. end
  1134. for _, c in pairs(CLONE:GetDescendants()) do
  1135. if c:IsA("BasePart") then
  1136. c.Anchored = true
  1137. c.Material = MATERIALS[MRANDOM(1,2)]
  1138. c.Transparency = c.Transparency + 0.8/35
  1139. if A == false then
  1140. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1141. elseif A == true then
  1142. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1143. end
  1144. end
  1145. end
  1146. Swait()
  1147. end
  1148. CLONE:remove()
  1149. end
  1150. end))
  1151. end
  1152. end
  1153.  
  1154.  
  1155.  
  1156. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1157. local CHILDREN = workspace:GetDescendants()
  1158. for index, CHILD in pairs(CHILDREN) do
  1159. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1160. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1161. if HUM then
  1162. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1163. if TORSO then
  1164. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1165. if ISBANISH == true then
  1166. Banish(CHILD)
  1167. else
  1168. if ISBANISH == "Gravity" then
  1169. HUM.PlatformStand = true
  1170. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1171. local grav = Instance.new("BodyPosition",TORSO)
  1172. grav.D = 15
  1173. grav.P = 20000
  1174. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1175. grav.position = TORSO.Position
  1176. grav.Name = "V3BanishForce"..Player.Name
  1177. else
  1178. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1179. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1180. end
  1181. else
  1182. HUM.PlatformStand = false
  1183. end
  1184. end
  1185. elseif ISBANISH == "Gravity" then
  1186. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1187. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1188. HUM.PlatformStand = false
  1189. end
  1190. end
  1191. end
  1192. end
  1193. end
  1194. end
  1195. end
  1196.  
  1197. --//=================================\\
  1198. --|| ATTACK FUNCTIONS AND STUFF
  1199. --\\=================================//
  1200.  
  1201.  
  1202. function Joy()
  1203. ATTACK = true
  1204. Rooted = true
  1205. local LOOP = true
  1206. KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1207. if NEWKEY == "t" then
  1208. KEY:Disconnect()
  1209. LOOP = false
  1210. end
  1211. end)
  1212. coroutine.resume(coroutine.create(function()
  1213. repeat
  1214. Swait()
  1215. --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75, 0) * ANGLES(RAD(60 - 15 * SIN(SINE / 6)), RAD(0), RAD(12 - 15 * COS(SINE / 6))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1216. until LOOP == false
  1217. end))
  1218. repeat
  1219. for i = 0, 0.4, 0.1 / Animation_Speed do
  1220. Swait()
  1221. if LOOP == false then
  1222. break
  1223. end
  1224. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1225. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1227. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1228. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1229. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230. end
  1231. for i = 0, 0.4, 0.1 / Animation_Speed do
  1232. Swait()
  1233. if LOOP == false then
  1234. break
  1235. end
  1236. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1237. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1238. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1239. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1240. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1241. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1242. end
  1243. for i = 0, 0.4, 0.1 / Animation_Speed do
  1244. Swait()
  1245. if LOOP == false then
  1246. break
  1247. end
  1248. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1249. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1250. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1251. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1252. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1253. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1254. end
  1255. for i = 0, 0.4, 0.1 / Animation_Speed do
  1256. Swait()
  1257. if LOOP == false then
  1258. break
  1259. end
  1260. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1261. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1262. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1263. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1264. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1265. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1266. end
  1267. until LOOP == false
  1268. ATTACK = false
  1269. Rooted = false
  1270. end
  1271.  
  1272.  
  1273. function Mercy()
  1274. banned = {}
  1275. TOBANISH = {}
  1276. local MercyMsgs = {"I guess I can set you free..", "This is a one time thing.", "Don't screw yourself over like that again.", "Ha, alright, you're free."}
  1277. chatfunc(MercyMsgs[MRANDOM(1,#MercyMsgs)])
  1278. end
  1279.  
  1280.  
  1281.  
  1282. function Kickisher_Bullet()
  1283. ATTACK = true
  1284. Rooted = false
  1285. for i=0, 0.1, 0.1 / Animation_Speed do
  1286. Swait()
  1287. turnto(Mouse.Hit.p)
  1288. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1289. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1290. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1291. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1292. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1293. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1294. end
  1295. repeat
  1296. for i=0, 0.1, 0.1 / Animation_Speed do
  1297. Swait()
  1298. turnto(Mouse.Hit.p)
  1299. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1300. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1301. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1302. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1303. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1304. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1305. end
  1306. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1307. SpawnTrail(Hole.Position,POS)
  1308. if HIT ~= nil then
  1309. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1310. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1311. Banish(HIT.Parent)
  1312. end
  1313. end
  1314. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1315. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1316. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1317. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1318. for i=0, 0.3, 0.1 / Animation_Speed do
  1319. Swait()
  1320. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1321. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1322. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1323. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1324. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1325. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1326. end
  1327. until KEYHOLD == false
  1328. ATTACK = false
  1329. Rooted = false
  1330. end
  1331.  
  1332. function Banisher_Bullet()
  1333. ATTACK = true
  1334. Rooted = false
  1335. for i=0, 0.4, 0.1 / Animation_Speed do
  1336. Swait()
  1337. turnto(Mouse.Hit.p)
  1338. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1339. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1340. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1341. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1342. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1343. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1344. end
  1345. repeat
  1346. for i=0, 0.2, 0.1 / Animation_Speed do
  1347. Swait()
  1348. turnto(Mouse.Hit.p)
  1349. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1350. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1351. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1352. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1353. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1354. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1355. end
  1356. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1357. SpawnTrail(Hole.Position,POS)
  1358. if HIT ~= nil then
  1359. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1360. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1361. Banish(HIT.Parent)
  1362. end
  1363. end
  1364. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1365. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1366. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1367. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1368. for i=0, 0.3, 0.1 / Animation_Speed do
  1369. Swait()
  1370. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1371. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1372. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1373. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1374. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1375. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1376. end
  1377. until KEYHOLD == false
  1378. ATTACK = false
  1379. Rooted = false
  1380. end
  1381.  
  1382. function Banning_Bullet()
  1383. ATTACK = true
  1384. Rooted = false
  1385. for i=0, 0.1, 0.1 / Animation_Speed do
  1386. Swait()
  1387. turnto(Mouse.Hit.p)
  1388. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1389. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1390. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1391. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(21), RAD(21), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1392. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1393. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1394. end
  1395. repeat
  1396. for i=0, 0.1, 0.1 / Animation_Speed do
  1397. Swait()
  1398. turnto(Mouse.Hit.p)
  1399. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1400. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1401. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1402. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1403. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1404. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1405. end
  1406. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1407. SpawnTrail(Hole.Position,POS)
  1408. if HIT ~= nil then
  1409. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1410. table.insert(banned,HIT.Parent.Name)
  1411. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1412. printbye(HIT.Parent.Name)
  1413. local plr = game.Players:GetPlayerFromCharacter(HIT.Parent)
  1414. if plr then
  1415. plr:Kick("You're Dead.")
  1416. end
  1417. end
  1418. end
  1419. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1420. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1421. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1422. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1423. for i=0, 0.1, 0.1 / Animation_Speed do
  1424. Swait()
  1425. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1426. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1427. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1428. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(21), RAD(21), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1429. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1430. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1431. end
  1432. until KEYHOLD == false
  1433. ATTACK = false
  1434. Rooted = false
  1435. end
  1436. Weapon.Parent = Character
  1437. for _, c in pairs(Weapon:GetChildren()) do
  1438. if c.ClassName == "Part" then
  1439. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1440. end
  1441. end
  1442.  
  1443. function Taunt()
  1444. local TauntMsgs = {"Haha!", "lmaooo the owner ran outta ideas.", "Look at me!!", "So this is it?", "Dance time!"}
  1445. chatfunc(TauntMsgs[MRANDOM(1,#TauntMsgs)])
  1446. end
  1447.  
  1448.  
  1449.  
  1450. --//=================================\\
  1451. --|| ASSIGN THINGS TO KEYS
  1452. --\\=================================//
  1453.  
  1454. function MouseDown(Mouse)
  1455. if ATTACK == false then
  1456. end
  1457. end
  1458.  
  1459. function MouseUp(Mouse)
  1460. HOLD = false
  1461. end
  1462.  
  1463. function KeyDown(Key)
  1464. KEYHOLD = true
  1465. if Key == "z" and ATTACK == false then
  1466. Banisher_Bullet()
  1467. end
  1468.  
  1469. if Key == "t" and ATTACK == false then
  1470. Taunt()
  1471. Joy()
  1472. end
  1473.  
  1474. if Key == "c" and ATTACK == false then
  1475. Banning_Bullet()
  1476. end
  1477.  
  1478. if Key == "e" and ATTACK == false then
  1479. Mercy()
  1480. end
  1481.  
  1482. if Key == "x" and ATTACK == false then
  1483. Kickisher_Bullet()
  1484. end
  1485. end
  1486.  
  1487. function KeyUp(Key)
  1488. KEYHOLD = false
  1489. end
  1490.  
  1491. Mouse.Button1Down:connect(function(NEWKEY)
  1492. MouseDown(NEWKEY)
  1493. end)
  1494. Mouse.Button1Up:connect(function(NEWKEY)
  1495. MouseUp(NEWKEY)
  1496. end)
  1497. Mouse.KeyDown:connect(function(NEWKEY)
  1498. KeyDown(NEWKEY)
  1499. end)
  1500. Mouse.KeyUp:connect(function(NEWKEY)
  1501. KeyUp(NEWKEY)
  1502. end)
  1503.  
  1504. --//=================================\\
  1505. --\\=================================//
  1506.  
  1507.  
  1508. function unanchor()
  1509. if UNANCHOR == true then
  1510. g = Character:GetChildren()
  1511. for i = 1, #g do
  1512. if g[i].ClassName == "Part" then
  1513. g[i].Anchored = false
  1514. end
  1515. end
  1516. end
  1517. end
  1518.  
  1519.  
  1520. --//=================================\\
  1521. --|| WRAP THE WHOLE SCRIPT UP
  1522. --\\=================================//
  1523.  
  1524. Humanoid.Changed:connect(function(Jump)
  1525. if Jump == "Jump" and (Disable_Jump == true) then
  1526. Humanoid.Jump = false
  1527. end
  1528. end)
  1529.  
  1530. local CONNECT = nil
  1531.  
  1532. while true do
  1533. Swait()
  1534. ANIMATE.Parent = nil
  1535. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1536. Humanoid = IT("Humanoid",Character)
  1537. end
  1538. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1539. v:Stop();
  1540. end
  1541. SINE = SINE + CHANGE
  1542. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1543. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1544. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1545. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1546. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1547. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1548. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1549. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1550. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1551. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1552. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1553. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1554. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1555. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1556. end
  1557. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1558. ANIM = "Jump"
  1559. if ATTACK == false then
  1560. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1561. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1562. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1563. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1564. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1565. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1566. end
  1567. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1568. ANIM = "Fall"
  1569. if ATTACK == false then
  1570. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1571. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1572. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1573. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1574. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1575. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1576. end
  1577. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1578. ANIM = "Idle"
  1579. if ATTACK == false then
  1580. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1581. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1582. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1583. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.4, 0.5) * ANGLES(RAD(25), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1584. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1585. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1586. end
  1587. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1588. ANIM = "Walk"
  1589. if ATTACK == false then
  1590. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1591. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1592. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1593. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1594. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1595. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1596. end
  1597. end
  1598.  
  1599.  
  1600. unanchor()
  1601. Humanoid.MaxHealth = "inf"
  1602. Humanoid.Health = "inf"
  1603. if Rooted == false then
  1604. Disable_Jump = false
  1605. Humanoid.WalkSpeed = Speed
  1606. elseif Rooted == true then
  1607. Disable_Jump = true
  1608. Humanoid.WalkSpeed = 0
  1609. end
  1610. tecks2.Rotation = MRANDOM(-12,11)/8
  1611. SKILL1FRAME.Rotation = MRANDOM(-4,4)/2
  1612.  
  1613. sick.Parent = Torso
  1614. sick:resume()
  1615. sick.Volume = 2
  1616. sick.Pitch = 1
  1617. sick.SoundId = "rbxassetid://1233248685"
  1618. sick.Name = "Ha, hahAhAHAHAHAHAHHAHAHA"
  1619. refit()
  1620. end
  1621.  
  1622. --//=================================\\
  1623. --\\=================================//
  1624.  
  1625.  
  1626.  
  1627.  
  1628.  
  1629. --//====================================================\\--
  1630. --|| END OF SCRIPT
  1631. --\\====================================================//--
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