Advertisement
memberhero

basstracker1970 weapons 1 vortex warrior with hp bar

Dec 16th, 2016
201
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 145.51 KB | None | 0 0
  1. --[[BASSTRACKER1970_WEAPONRY]]--
  2. --[[Chat Gui Edit.]]--
  3.  
  4. wait(.5)
  5.  
  6. local runServ = game:GetService("RunService").RenderStepped
  7.  
  8. local HBill = Instance.new("BillboardGui",game.Players.LocalPlayer.Character.Head)
  9. local HMain, HBarBack, HBar = Instance.new("Frame", HBill), Instance.new("Frame"), Instance.new("Frame")
  10. local HHealth, HName = Instance.new("TextLabel", HBarBack), Instance.new("TextLabel")
  11. HBill.Size = UDim2.new(15,0,2.2,0)
  12. HBill.Name = "Health Display"
  13. HBill.StudsOffset = Vector3.new(0,4,0)
  14. HBill.AlwaysOnTop = true
  15. HBill.Enabled = true
  16. HMain.BackgroundColor3 = Color3.new(0, 0, 0)
  17. HMain.BackgroundTransparency = 1
  18. HMain.Size = UDim2.new(1,0,1,0)
  19. HBarBack.Parent = HMain
  20. HBarBack.BackgroundColor3 = Color3.new(0,0,0)
  21. HBarBack.BorderColor3 = Color3.new(0,0,0)
  22. HBarBack.BorderSizePixel = 2
  23. HBarBack.Position = UDim2.new(.025, 0, .55, 0)
  24. HBarBack.Size = UDim2.new(.95, 0, .3, 0)
  25. HBar.Parent = HBarBack
  26. HBar.BackgroundColor3 = Color3.new(0, 1, 0)
  27. HBar.BorderColor3 = Color3.new(0,0,0)
  28. HBar.Size = UDim2.new(.5,0,1,0)
  29. HHealth.BackgroundTransparency = 1
  30. HHealth.Size = UDim2.new(1,0,1,0)
  31. HHealth.Font = "SourceSans"
  32. HHealth.Text = " "
  33. HHealth.TextScaled = true
  34. HHealth.TextColor3 = Color3.new(1,1,1)
  35. HHealth.TextStrokeColor3 = Color3.new(85/255, 0, 127/255)
  36. HHealth.TextStrokeTransparency = 0
  37. HName.Parent = HMain
  38. HName.BackgroundTransparency = 1
  39. HName.Size = UDim2.new(1,0,.5,0)
  40. HName.Font = "SourceSansItalic"
  41. HName.Text = "Cerberus Fang, The Demon Mercenary"
  42. HName.TextScaled = true
  43. HName.TextColor3 = Color3.new(85/255, 0,127/255)
  44. HName.TextStrokeColor3 = Color3.new(0,0,0)
  45. HName.TextStrokeTransparency = 0
  46. HName.TextYAlignment = "Top"
  47.  
  48. runServ:connect(function()
  49. HHealth.Text = "["..math.floor(game.Players.LocalPlayer.Character.Humanoid.Health).."]"
  50. HBar:TweenSize(UDim2.new((game.Players.LocalPlayer.Character.Humanoid.Health/game.Players.LocalPlayer.Character.Humanoid.MaxHealth),0,1,0), _, "Linear", .4)
  51. end)
  52. Plr = game.Players.LocalPlayer
  53. Char = Plr.Character
  54. Mouse = Plr:GetMouse()
  55. local sine,change = 0,1
  56. ------------------------
  57. local OverallHealth = 100 --// Only thing you need to change #1
  58. local Energy = 5000--// Only thing you need to change #2
  59. local PrimaryColor,SecondaryColor,ThirdColor = 'Really black','Pearl','Really black' --// Only thing[s] you need to change #3
  60. local NO_OP = false --// Only thing you need to change #4, Btw this will (if true, take damage from the player maxhealth/the set damage instead of taking only the set amount)
  61. --// so if the players maxhealth == 50,000 and you have NO_OP == true and the set damage == 15 then it would do 50,000/15==(3333.333>) instead of just 15 dmaage
  62. ------------------------
  63. RageMode = false --// Don't touch, is for variable ---
  64. ------------------------
  65. game:FindService'SoundService':ClearAllChildren()
  66. local mx = Energy
  67. --game:FindService'SoundService'.AmbientReverb = 'ConcertHall'
  68. local anglefor = 0
  69. local candash = true
  70. Keyz = {
  71. A = false;
  72. B = false;
  73. C = false;
  74. D = false;
  75. E = false;
  76. F = false;
  77. G = false;
  78. H = false;
  79. I = false;
  80. J = false;
  81. K = false;
  82. L = false;
  83. M = false;
  84. N = false;
  85. O = false;
  86. P = false;
  87. Q = false;
  88. R = false;
  89. S = false;
  90. T = false;
  91. U = false;
  92. V = false;
  93. W = false;
  94. X = false;
  95. Y = false;
  96. Z = false;
  97. };
  98. Flyin = false
  99. local ra,la,ts,hd,ll,rl,root,humanoid = Char:FindFirstChild'Right Arm',Char:FindFirstChild'Left Arm',Char:FindFirstChild'Torso',Char:FindFirstChild'Head',Char:FindFirstChild'Left Leg',Char:FindFirstChild'Right Leg',Char:FindFirstChild'HumanoidRootPart',Char:FindFirstChild'Humanoid'
  100. local rarm,larm,hed,torso,hroot,lleg,hum,rleg,mouse = ra,la,hd,ts,root,ll,humanoid,rl,Mouse
  101. local Falling,DS,MS,Attacking,Stance,State,LastState = false,false,false,false,'Standing','Idle','Idle'
  102. DS = false
  103. local canslam = true
  104. local DebounceFallin = false
  105. local DebounceState,DebounceHit,DebounceKey,EctDebounce = false,false,false,false
  106. pcall(function() hed['Running']:Destroy() end)
  107. local lRS = game["Run Service"].RenderStepped
  108. local sRS = game["Run Service"].Stepped or game["Run Service"].Heartbeat
  109. local lrs,rs = lRS,sRS
  110. local ds,dh,dk,ed = DebounceState,DebounceHit,DebounceKey,EctDebounce
  111. local DBP = false
  112.  
  113. Weld = function(P0,P1,CF)
  114. local W = Instance.new('Weld',P1)
  115. W.Part0 = P0
  116. W.Part1 = P1
  117. W.C1 = CF
  118. return W
  119. end;
  120.  
  121. NewSound = function(Parent, Id, Pitch ,Volume)
  122. local Sound = Instance.new('Sound',Parent)
  123. Sound.Volume = Volume
  124. Sound.Pitch = Pitch
  125. Sound.SoundId = 'rbxassetid://'..Id
  126. return Sound
  127. end;
  128. ----
  129.  
  130. ----
  131. wait()
  132. hw = Weld(torso,hed,CFrame.new(0,-1.5,0));
  133. torr = Weld(root,torso,CFrame.new(0,0,0));
  134. raw = Weld(torso,rarm,CFrame.new(-1.5,0,0));
  135. law = Weld(torso,larm,CFrame.new(1.5,0,0));
  136. rlw = Weld(torso,rleg,CFrame.new(-.5,2,0));
  137. llw = Weld(torso,lleg,CFrame.new(.5,2,0));
  138. ----
  139. clerp = function(c1,c2,al)
  140. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  141. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  142. for i,v in pairs(com1) do
  143. com1[i] = v+(com2[i]-v)*al
  144. end
  145. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))--]]
  146. end
  147. lerp = function(c1,c2,al)
  148. return c1:lerp(c2,al)
  149. end
  150.  
  151. New = function(Object, Parent, Name, Data)
  152. local Object = Instance.new(Object)
  153. delay(.1,function()
  154. if Object:IsA'Part' then
  155. Object.CanCollide = false
  156. Object.Locked = true
  157. end;end)
  158. for Index, Value in pairs(Data or {}) do
  159. Object[Index] = Value
  160. end
  161. Object.Parent = Parent
  162. Object.Name = Name
  163. return Object
  164. end
  165.  
  166. ----// Right Claw
  167. VortexGauntlet = New("Model",Char,"VortexGauntlet",{})
  168. Main = New("Part",VortexGauntlet,"Main",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(1.61502337, 3.22481394, 48.3949738, 0.999984324, -6.55651093e-007, 1.94078893e-007, -6.85453415e-007, 0.999982893, -1.23327482e-008, 1.92187144e-007, 3.23780114e-008, 0.999988735),})
  169. Mesh = New("BlockMesh",Main,"Mesh",{})
  170. Part1 = New("Part",VortexGauntlet,"Part1",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502361, 3.07982183, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  171. Mesh = New("BlockMesh",Part1,"Mesh",{})
  172. mot = New("Motor",Part1,"mot",{Part0 = Part1,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(1.1920929e-007, -0.144994497, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  173. Part2 = New("Part",VortexGauntlet,"Part2",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.6150229, 3.47980165, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  174. Mesh = New("BlockMesh",Part2,"Mesh",{})
  175. mot = New("Motor",Part2,"mot",{Part0 = Part2,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-3.57627869e-007, 0.254992008, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  176. Part3 = New("Part",VortexGauntlet,"Part3",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502194, 3.87978125, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  177. Mesh = New("BlockMesh",Part3,"Mesh",{})
  178. mot = New("Motor",Part3,"mot",{Part0 = Part3,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-9.53674316e-007, 0.654978514, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  179. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.10669136, 2.85156226, 48.4086037, -0.686683536, -0.000153818051, 0.726891577, -0.726885498, 0.000336891768, -0.686683595, -0.000140090138, -0.999965966, -0.000342367945),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  180. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  181. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.686706066, -0.726911366, -0.000139813448, -0.000153436136, 0.000336923113, -0.999988496, 0.726913393, -0.686706126, -0.000342642685),C1 = CFrame.new(-0.50834024, -0.373258352, 0.0136299133, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  182. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(0.79824549, 2.13190103, 48.4086189, 0.000150710199, -0.291629434, 0.956479728, -0.000334032346, -0.956475139, -0.291631371, 0.999964535, -0.000275910104, -0.00024051439),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  183. Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  184. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.000150328196, -0.000334063574, 0.999987066, -0.291639835, -0.956508279, -0.000275784521, 0.956509411, -0.291640043, -0.000240883426),C1 = CFrame.new(-0.816791415, -1.09293222, 0.0136451721, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  185. Cone = New("Part",VortexGauntlet,"Cone",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002243, 2.51985645, 48.3899651, -0.999948561, 1.10265523e-006, 5.55474173e-007, 1.2814628e-006, -0.999944806, -1.77016783e-008, -5.53581231e-007, -2.70076601e-008, 0.999963343),})
  186. Mesh = New("SpecialMesh",Cone,"Mesh",{Scale = Vector3.new(0.150000006, 0.800000012, 0.150000006),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshId = "http://www.roblox.com/asset/?id=1033714",MeshType = Enum.MeshType.FileMesh,})
  187. mot = New("Motor",Cone,"mot",{Part0 = Cone,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.999979913, -5.95949246e-008, -1.67331933e-007, -2.38406642e-007, -0.999979019, -6.96342894e-009, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500154495, -0.704969406, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  188. Cylinder = New("Part",VortexGauntlet,"Cylinder",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002088, 2.60985756, 48.3899651, -1.02815238e-006, -0.999947667, 5.55474173e-007, 0.999943912, 1.35596326e-006, -1.77016783e-008, 2.70076796e-008, -5.53580719e-007, 0.999963343),})
  189. Mesh = New("SpecialMesh",Cylinder,"Mesh",{Scale = Vector3.new(0.200000003, 0.800000012, 0.200000003),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshType = Enum.MeshType.Cylinder,})
  190. mot = New("Motor",Cylinder,"mot",{Part0 = Cylinder,Part1 = Main,C0 = CFrame.new(0, 0, 0, 3.12910686e-007, 0.999978125, 6.96343605e-009, -0.999979019, 1.49093466e-008, -1.67331791e-007, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500297546, -0.614966869, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  191. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65483451, 2.53023887, 49.075016, 1.31079628e-006, -0.999882877, -0.0113237342, -0.966020584, 0.00292562018, -0.258228838, 0.258250505, 0.0109389573, -0.965978205),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  192. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  193. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -8.45183479e-008, -0.966053605, 0.258256376, -0.999914229, 0.00292437896, 0.0109395888, -0.0113240639, -0.25823763, -0.966000021),C1 = CFrame.new(0.0398111343, -0.694586992, 0.680049896, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  194. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65375209, 2.85618806, 48.9016113, 0.00494658109, -0.999882698, -0.010186431, -0.756301045, 0.00292500365, -0.654129505, 0.654131114, 0.0109393038, -0.756254077),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  195. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  196. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.00494546909, -0.756326914, 0.654145896, -0.99991405, 0.00292376243, 0.0109399352, -0.0101873344, -0.654151917, -0.756271124),C1 = CFrame.new(0.0387289524, -0.368632078, 0.506641388, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  197. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65484631, 2.12370038, 49.1781998, 0.999881506, -9.94669754e-005, -0.0113197053, -0.00292231143, -0.968337119, -0.249390081, -0.0109360376, 0.249413356, -0.96829623),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  198. Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  199. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999912858, -0.00292107021, -0.0109366691, -0.000100865138, -0.968370259, 0.249419004, -0.0113200219, -0.249398604, -0.968318045),C1 = CFrame.new(0.0398226976, -1.10113239, 0.783233643, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  200. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.26175404, 2.52697635, 48.4085655, 0.21676904, 0.000153397676, -0.97616607, -0.976160765, -0.000339346559, -0.216765121, -0.000362583436, 0.999960423, 7.52870619e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  201. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  202. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.216774523, -0.976193905, -0.00036265573, 0.000153015761, -0.000339377963, 0.999982953, -0.976196945, -0.216773853, 7.56701775e-005),C1 = CFrame.new(0.646740317, -0.697849035, 0.0135917664, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  203. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.10240459, 2.8600359, 48.4088364, 0.621261835, 0.000153750705, -0.783532441, -0.783529282, -0.000340023485, -0.621255815, -0.000359814498, 0.999960542, -9.07382637e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  204. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  205. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.621280193, -0.783555269, -0.000360046863, 0.00015336879, -0.000340054947, 0.999983072, -0.783557832, -0.621278107, -9.04251865e-005),C1 = CFrame.new(0.48738873, -0.364784002, 0.0138626099, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  206. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(2.34746456, 2.11641502, 48.4083405, -0.000150418913, 0.207840621, -0.978104353, 0.000342616433, -0.978098989, -0.207835644, -0.999959588, -0.000364459294, 7.50037798e-005),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  207. Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  208. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.000150036911, 0.000342647952, -0.999982119, 0.207845837, -0.978132248, -0.000364528183, -0.978135228, -0.207844079, 7.53874556e-005),C1 = CFrame.new(0.732452035, -1.10841727, 0.0133666992, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  209. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65306008, 2.53041506, 47.7222595, -0.00565980002, 0.999876678, 0.00980747957, -0.965705037, -0.00292715896, -0.259375572, -0.259334743, -0.0109386966, 0.965682745),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  210. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  211. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.00566117326, -0.965738058, -0.259340554, 0.99990803, -0.00292591774, -0.010939328, 0.00980706606, -0.259384483, 0.96570456),C1 = CFrame.new(0.0380369425, -0.694410801, -0.672721863, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  212. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65604961, 2.85616612, 47.8960381, -0.00937493891, 0.999876201, 0.00635162927, -0.755516708, -0.00292789866, -0.655023754, -0.654977262, -0.01093903, 0.755514741),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  213. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  214. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.00937599409, -0.755542576, -0.654992044, 0.999907553, -0.00292665744, -0.0109396614, 0.00635065837, -0.655046165, 0.755531788),C1 = CFrame.new(0.0410267115, -0.368654013, -0.498939514, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  215. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65066326, 2.1240201, 47.6186333, -0.999874711, -0.00557238981, 0.00985530019, 0.00293071126, -0.968032777, -0.250539839, 0.0109357554, -0.250500113, 0.968010366),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  216. Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  217. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.999906063, 0.00292947004, 0.0109363869, -0.00557376677, -0.968065917, -0.250505745, 0.00985489972, -0.250548452, 0.968032181),C1 = CFrame.new(0.0356398821, -1.10081267, -0.776348114, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  218. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(0.919124722, 2.53371048, 48.4086876, -0.300351858, -0.00015361057, 0.95376271, -0.953755617, 0.000337485195, -0.300355166, -0.000276322971, -0.999955058, -0.000246434589),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  219. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  220. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.300362557, -0.953788638, -0.00027619407, -0.000153228655, 0.00033751654, -0.999977589, 0.953792274, -0.300364137, -0.000246802549),C1 = CFrame.new(-0.695910037, -0.691115856, 0.0137138367, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  221. ----// Left Claw
  222. VortexGauntlet2 = New("Model",Char,"VortexGauntlet2",{})
  223. Main2 = New("Part",VortexGauntlet2,"Main2",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(1.61502337, 3.22481394, 48.3949738, 0.999984324, -6.55651093e-007, 1.94078893e-007, -6.85453415e-007, 0.999982893, -1.23327482e-008, 1.92187144e-007, 3.23780114e-008, 0.999988735),})
  224. Mesh = New("BlockMesh",Main2,"Mesh",{})
  225. Part1a = New("Part",VortexGauntlet2,"Part1a = N",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502361, 3.07982183, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  226. Mesh = New("BlockMesh",Part1a,"Mesh",{})
  227. mot = New("Motor",Part1a,"mot",{Part0 = Part1a,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(1.1920929e-007, -0.144994497, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  228. Part2a = New("Part",VortexGauntlet2,"Part2a",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.6150229, 3.47980165, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  229. Mesh = New("BlockMesh",Part2a,"Mesh",{})
  230. mot = New("Motor",Part2a,"mot",{Part0 = Part2a,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-3.57627869e-007, 0.254992008, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  231. Part3a = New("Part",VortexGauntlet2,"Part3a",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502194, 3.87978125, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  232. Mesh = New("BlockMesh",Part3a,"Mesh",{})
  233. mot = New("Motor",Part3a,"mot",{Part0 = Part3a,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-9.53674316e-007, 0.654978514, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  234. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.10669136, 2.85156226, 48.4086037, -0.686683536, -0.000153818051, 0.726891577, -0.726885498, 0.000336891768, -0.686683595, -0.000140090138, -0.999965966, -0.000342367945),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  235. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  236. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.686706066, -0.726911366, -0.000139813448, -0.000153436136, 0.000336923113, -0.999988496, 0.726913393, -0.686706126, -0.000342642685),C1 = CFrame.new(-0.50834024, -0.373258352, 0.0136299133, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  237. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(0.79824549, 2.13190103, 48.4086189, 0.000150710199, -0.291629434, 0.956479728, -0.000334032346, -0.956475139, -0.291631371, 0.999964535, -0.000275910104, -0.00024051439),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  238. Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  239. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.000150328196, -0.000334063574, 0.999987066, -0.291639835, -0.956508279, -0.000275784521, 0.956509411, -0.291640043, -0.000240883426),C1 = CFrame.new(-0.816791415, -1.09293222, 0.0136451721, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  240. Cone2 = New("Part",VortexGauntlet2,"Cone2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002243, 2.51985645, 48.3899651, -0.999948561, 1.10265523e-006, 5.55474173e-007, 1.2814628e-006, -0.999944806, -1.77016783e-008, -5.53581231e-007, -2.70076601e-008, 0.999963343),})
  241. Mesh = New("SpecialMesh",Cone2,"Mesh",{Scale = Vector3.new(0.150000006, 0.800000012, 0.150000006),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshId = "http://www.roblox.com/asset/?id=1033714",MeshType = Enum.MeshType.FileMesh,})
  242. mot = New("Motor",Cone2,"mot",{Part0 = Cone2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.999979913, -5.95949246e-008, -1.67331933e-007, -2.38406642e-007, -0.999979019, -6.96342894e-009, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500154495, -0.704969406, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  243. Cylinder2 = New("Part",VortexGauntlet2,"Cylinder",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002088, 2.60985756, 48.3899651, -1.02815238e-006, -0.999947667, 5.55474173e-007, 0.999943912, 1.35596326e-006, -1.77016783e-008, 2.70076796e-008, -5.53580719e-007, 0.999963343),})
  244. Mesh = New("SpecialMesh",Cylinder2,"Mesh",{Scale = Vector3.new(0.200000003, 0.800000012, 0.200000003),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshType = Enum.MeshType.Cylinder,})
  245. mot = New("Motor",Cylinder2,"mot",{Part0 = Cylinder2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 3.12910686e-007, 0.999978125, 6.96343605e-009, -0.999979019, 1.49093466e-008, -1.67331791e-007, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500297546, -0.614966869, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  246. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65483451, 2.53023887, 49.075016, 1.31079628e-006, -0.999882877, -0.0113237342, -0.966020584, 0.00292562018, -0.258228838, 0.258250505, 0.0109389573, -0.965978205),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  247. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  248. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -8.45183479e-008, -0.966053605, 0.258256376, -0.999914229, 0.00292437896, 0.0109395888, -0.0113240639, -0.25823763, -0.966000021),C1 = CFrame.new(0.0398111343, -0.694586992, 0.680049896, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  249. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65375209, 2.85618806, 48.9016113, 0.00494658109, -0.999882698, -0.010186431, -0.756301045, 0.00292500365, -0.654129505, 0.654131114, 0.0109393038, -0.756254077),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  250. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  251. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.00494546909, -0.756326914, 0.654145896, -0.99991405, 0.00292376243, 0.0109399352, -0.0101873344, -0.654151917, -0.756271124),C1 = CFrame.new(0.0387289524, -0.368632078, 0.506641388, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  252. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65484631, 2.12370038, 49.1781998, 0.999881506, -9.94669754e-005, -0.0113197053, -0.00292231143, -0.968337119, -0.249390081, -0.0109360376, 0.249413356, -0.96829623),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  253. Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  254. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999912858, -0.00292107021, -0.0109366691, -0.000100865138, -0.968370259, 0.249419004, -0.0113200219, -0.249398604, -0.968318045),C1 = CFrame.new(0.0398226976, -1.10113239, 0.783233643, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  255. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.26175404, 2.52697635, 48.4085655, 0.21676904, 0.000153397676, -0.97616607, -0.976160765, -0.000339346559, -0.216765121, -0.000362583436, 0.999960423, 7.52870619e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  256. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  257. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.216774523, -0.976193905, -0.00036265573, 0.000153015761, -0.000339377963, 0.999982953, -0.976196945, -0.216773853, 7.56701775e-005),C1 = CFrame.new(0.646740317, -0.697849035, 0.0135917664, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  258. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.10240459, 2.8600359, 48.4088364, 0.621261835, 0.000153750705, -0.783532441, -0.783529282, -0.000340023485, -0.621255815, -0.000359814498, 0.999960542, -9.07382637e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  259. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  260. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.621280193, -0.783555269, -0.000360046863, 0.00015336879, -0.000340054947, 0.999983072, -0.783557832, -0.621278107, -9.04251865e-005),C1 = CFrame.new(0.48738873, -0.364784002, 0.0138626099, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  261. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(2.34746456, 2.11641502, 48.4083405, -0.000150418913, 0.207840621, -0.978104353, 0.000342616433, -0.978098989, -0.207835644, -0.999959588, -0.000364459294, 7.50037798e-005),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  262. Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  263. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.000150036911, 0.000342647952, -0.999982119, 0.207845837, -0.978132248, -0.000364528183, -0.978135228, -0.207844079, 7.53874556e-005),C1 = CFrame.new(0.732452035, -1.10841727, 0.0133666992, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  264. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65306008, 2.53041506, 47.7222595, -0.00565980002, 0.999876678, 0.00980747957, -0.965705037, -0.00292715896, -0.259375572, -0.259334743, -0.0109386966, 0.965682745),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  265. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  266. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.00566117326, -0.965738058, -0.259340554, 0.99990803, -0.00292591774, -0.010939328, 0.00980706606, -0.259384483, 0.96570456),C1 = CFrame.new(0.0380369425, -0.694410801, -0.672721863, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  267. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65604961, 2.85616612, 47.8960381, -0.00937493891, 0.999876201, 0.00635162927, -0.755516708, -0.00292789866, -0.655023754, -0.654977262, -0.01093903, 0.755514741),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  268. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  269. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.00937599409, -0.755542576, -0.654992044, 0.999907553, -0.00292665744, -0.0109396614, 0.00635065837, -0.655046165, 0.755531788),C1 = CFrame.new(0.0410267115, -0.368654013, -0.498939514, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  270. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65066326, 2.1240201, 47.6186333, -0.999874711, -0.00557238981, 0.00985530019, 0.00293071126, -0.968032777, -0.250539839, 0.0109357554, -0.250500113, 0.968010366),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  271. Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  272. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.999906063, 0.00292947004, 0.0109363869, -0.00557376677, -0.968065917, -0.250505745, 0.00985489972, -0.250548452, 0.968032181),C1 = CFrame.new(0.0356398821, -1.10081267, -0.776348114, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  273. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(0.919124722, 2.53371048, 48.4086876, -0.300351858, -0.00015361057, 0.95376271, -0.953755617, 0.000337485195, -0.300355166, -0.000276322971, -0.999955058, -0.000246434589),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  274. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  275. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.300362557, -0.953788638, -0.00027619407, -0.000153228655, 0.00033751654, -0.999977589, 0.953792274, -0.300364137, -0.000246802549),C1 = CFrame.new(-0.695910037, -0.691115856, 0.0137138367, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  276. ----// RightLegBrace
  277. RightLegBrace = New("Model",Char,"RightLegBrace",{})
  278. Latch = New("Part",RightLegBrace,"Latch",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(8.6150198, 1.12481403, 33.2949753, 1, 6.85464272e-007, -1.921902e-007, -6.85464215e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1)})
  279. Mesh = New("BlockMesh",Latch,"Mesh",{})
  280. Brace1 = New("Part",RightLegBrace,"Brace1",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61502171, 1.92481399, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  281. Mesh = New("BlockMesh",Brace1,"Mesh",{})
  282. mot = New("Motor",Brace1,"mot",{Part0 = Brace1,Part1 = Latch,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(9.53674316e-007, 0.799999952, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  283. Brace2 = New("Part",RightLegBrace,"Brace2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 0.324813962, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  284. Mesh = New("BlockMesh",Brace2,"Mesh",{})
  285. mot = New("Motor",Brace2,"mot",{Part0 = Brace2,Part1 = Latch,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(0, -0.800000072, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  286. Brace3 = New("Part",RightLegBrace,"Brace3",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 1.1148138, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  287. Mesh = New("BlockMesh",Brace3,"Mesh",{})
  288. mot = New("Motor",Brace3,"mot",{Part0 = Brace3,Part1 = Latch,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-9.53674316e-007, -0.0100002289, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  289. ----// LeftLegBrace
  290. LeftLegBrace2 = New("Model",Char,"LeftLegBrace",{})
  291. Latcha = New("Part",LeftLegBrace2,"Latcha",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(8.6150198, 1.12481403, 33.2949753, 1, 6.85464272e-007, -1.921902e-007, -6.85464215e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1)})
  292. Mesh = New("BlockMesh",Latcha,"Mesh",{})
  293. Brace1a = New("Part",LeftLegBrace2,"Brace1a",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61502171, 1.92481399, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  294. Mesh = New("BlockMesh",Brace1a,"Mesh",{})
  295. mot = New("Motor",Brace1a,"mot",{Part0 = Brace1a,Part1 = Latcha,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(9.53674316e-007, 0.799999952, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  296. Brace2a = New("Part",LeftLegBrace2,"Brace2a",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 0.324813962, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  297. Mesh = New("BlockMesh",Brace2a,"Mesh",{})
  298. mot = New("Motor",Brace2a,"mot",{Part0 = Brace2a,Part1 = Latcha,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(0, -0.800000072, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  299. Brace3a = New("Part",LeftLegBrace2,"Brace3a",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 1.1148138, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  300. Mesh = New("BlockMesh",Brace3a,"Mesh",{})
  301. mot = New("Motor",Brace3a,"mot",{Part0 = Brace3a,Part1 = Latcha,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-9.53674316e-007, -0.0100002289, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  302. ----// Exo Spine
  303. Chest = New("Model",Char,"Chest",{})
  304. BackLatch = New("Part",Chest,"BackLatch",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Metal,Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2, 2, 1),CFrame = CFrame.new(-2.49994969, 3.10042095, 48.2739372, 0.99999994, -4.3300206e-005, -5.97238541e-005, 4.33037421e-005, 1, 5.92252691e-005, 5.97238541e-005, -5.9227852e-005, 0.99999994),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  305. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.300000072, 1.37500012, 0.200000003),CFrame = CFrame.new(-2.49999189, 2.9973228, 48.8550034, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  306. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
  307. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-1.1920929e-005, -0.103132486, 0.581058502, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  308. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.500000119, 0.975000024, 0.300000042),CFrame = CFrame.new(-2.49999166, 3.19728184, 48.8549995, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  309. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
  310. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-3.09944153e-006, 0.0968265533, 0.581069946, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  311. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.700000048, 0.774999976, 0.300000042),CFrame = CFrame.new(-2.49999166, 3.59736109, 48.9049988, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  312. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
  313. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(1.71661377e-005, 0.496902704, 0.631092072, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  314. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.500000119, 0.300000042, 0.300000042),CFrame = CFrame.new(-2.49999189, 2.20982575, 48.8549995, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  315. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
  316. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-4.60147858e-005, -0.89062953, 0.581008911, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  317. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.24999997),CFrame = CFrame.new(-2.51000166, 2.52982283, 49.0700035, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  318. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
  319. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-0.0100290775, -0.570644855, 0.796031952, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  320. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.379999995),CFrame = CFrame.new(-2.51000142, 2.61388636, 49.3341675, 0.999999881, -1.23509381e-009, 2.24099495e-009, -4.6838089e-012, 0.877733231, 0.47914964, 2.56477506e-009, -0.47914958, 0.877733111),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  321. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
  322. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.877733231, -0.47914964, 0, 0.47914964, 0.877733231),C1 = CFrame.new(-0.0100095272, -0.486596823, 1.06020355, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  323. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.870000005),CFrame = CFrame.new(-2.51000142, 3.09982252, 49.4699936, 0.999999881, -2.56477506e-009, -5.71143133e-012, -4.6838089e-012, -4.37103154e-008, 1, 2.56477506e-009, -0.999999881, -4.37103154e-008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  324. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
  325. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -4.37113883e-008, -1, 0, 1, -4.37113883e-008),C1 = CFrame.new(-0.00998044014, -0.000668764114, 1.19605637, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  326. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.379999995),CFrame = CFrame.new(-2.51000142, 3.59388614, 49.3341675, 0.999999881, 1.22417987e-009, 2.25190888e-009, -4.6838089e-012, 0.877732217, -0.479151487, 2.56477506e-009, 0.479151428, 0.877732098),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  327. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
  328. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.877732217, 0.479151487, 0, -0.479151487, 0.877732217),C1 = CFrame.new(-0.0099670887, 0.493402719, 1.06026077, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  329. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.24999997),CFrame = CFrame.new(-2.51000142, 3.67982244, 49.0600014, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  330. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
  331. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-0.00997972488, 0.579355478, 0.78609848, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  332. ----// Battery Pack
  333. BatteryPack = New("Model",Char,"BatteryPack",{})
  334. Inner = New("Part",BatteryPack,"Inner",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(5.1000185, 1.11981344, 33.3099785, 1, 6.85464386e-007, -1.92190214e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190157e-007, 3.23788285e-008, 1),})
  335. Mesh = New("SpecialMesh",Inner,"Mesh",{Scale = Vector3.new(0.5, 0.850000024, 0.5),MeshId = "rbxassetid://9756362",MeshType = Enum.MeshType.FileMesh,})
  336. Top = New("Part",BatteryPack,"Top",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(5.08502388, 1.87980604, 33.2949829, 1, 2.02658885e-006, -5.78463244e-007, -2.02658839e-006, 1, -5.24246104e-008, 5.7846313e-007, 5.24257899e-008, 1),})
  337. Mesh = New("BlockMesh",Top,"Mesh",{})
  338. mot = New("Motor",Top,"mot",{Part0 = Top,Part1 = Inner,C0 = CFrame.new(0, 0, 0, 1, -2.02658862e-006, 5.7846313e-007, 2.02658862e-006, 1, 5.24257864e-008, -5.78463244e-007, -5.24246104e-008, 1),C1 = CFrame.new(-0.0149950981, 0.759992599, -0.014995575, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  339. Outer = New("Part",BatteryPack,"Outer",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.SmoothPlastic,Transparency = 0.60000002384186,Transparency = 0.60000002384186,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.02999997, 1.40999997, 1.02999997),CFrame = CFrame.new(5.08501816, 1.1248138, 33.2949753, 1, 6.85464272e-007, -1.921902e-007, -6.85464215e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  340. Mesh = New("BlockMesh",Outer,"Mesh",{})
  341. mot = New("Motor",Outer,"mot",{Part0 = Outer,Part1 = Inner,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-0.0150003433, 0.00500035286, -0.0150032043, 1, -6.85464215e-007, 1.92190157e-007, 6.85464329e-007, 1, 3.23788285e-008, -1.92190214e-007, -3.23786935e-008, 1),})
  342. Bottom = New("Part",BatteryPack,"Bottom",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(5.08501768, 0.364813805, 33.2949753, 1, 6.85464499e-007, -1.92190228e-007, -6.85463988e-007, 1, -3.237869e-008, 1.92190143e-007, 3.23788285e-008, 1),})
  343. Mesh = New("BlockMesh",Bottom,"Mesh",{})
  344. mot = New("Motor",Bottom,"mot",{Part0 = Bottom,Part1 = Inner,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-0.0150003433, -0.754999638, -0.0150032043, 1, -6.85464158e-007, 1.92190157e-007, 6.85464386e-007, 1, 3.23788285e-008, -1.92190214e-007, -3.23786935e-008, 1),})
  345. BatteryPack:MoveTo(CFrame.new(0,6,0).p)
  346. ----// Helmet
  347. Helmet = New("Model",Char,"Helmet",{})
  348. HeadHandle = New("Part",Helmet,"HeadHandle",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.20000005, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1249886, 4.49498367, 48.3950195, 0.999969244, -3.05533376e-013, -1.83186799e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.80966353e-014, -3.08556781e-015, 0.999989748),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  349. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.7349472, 4.49498367, 48.3950195, 0.999943495, -5.61309246e-013, -3.3638975e-014, -5.61309246e-013, 0.999943495, -5.66873666e-015, -3.34169372e-014, -5.66873666e-015, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  350. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  351. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999986053, -1.38555291e-013, -8.21562921e-015, -1.38555291e-013, 0.999986053, -1.39928488e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(-0.609977722, 0, 0, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  352. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1349983, 5.06996679, 48.3950157, -2.98000771e-008, 0.999943316, -3.3638975e-014, -0.999943316, -2.98011997e-008, -5.66873666e-015, 5.66873666e-015, -3.34169304e-014, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  353. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  354. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, -2.98017682e-008, -0.999985874, 1.39928488e-015, 0.999985874, -2.98020453e-008, -8.21562751e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(-0.0100097656, 0.575000763, -3.81469727e-006, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  355. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1349983, 3.92003059, 48.3950157, -2.98000771e-008, 0.999943316, -3.3638975e-014, -0.999943316, -2.98011997e-008, -5.66873666e-015, 5.66873666e-015, -3.34169304e-014, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  356. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  357. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, -2.98017682e-008, -0.999985874, 1.39928488e-015, 0.999985874, -2.98020453e-008, -8.21562751e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(-0.0100097656, -0.574970722, -3.81469727e-006, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  358. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-38.5600357, 4.49499846, 48.3950157, 0.999943495, -5.61309246e-013, -3.3638975e-014, -5.61309246e-013, 0.999943495, -5.66873666e-015, -3.34169372e-014, -5.66873666e-015, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  359. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  360. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999986053, -1.38555291e-013, -8.21562921e-015, -1.38555291e-013, 0.999986053, -1.39928488e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(0.564971924, 1.47819519e-005, -3.81469727e-006, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  361. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.17000008, 0.470000058),CFrame = CFrame.new(-39.1399956, 4.17001486, 47.8200264, 1.63953751e-009, 0.999954045, -2.18817728e-008, 4.59242587e-015, -2.18826859e-008, -0.999954045, -0.999984682, 1.63953329e-009, 4.59242672e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  362. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  363. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63958203e-009, 3.22914132e-016, -0.999998868, 0.999996603, -2.18831939e-008, 1.63958169e-009, -2.18831264e-008, -0.999996603, 3.22914185e-016),C1 = CFrame.new(-0.015007019, -0.324978828, -0.575000763, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  364. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1349983, 4.49499846, 48.9700012, 1.6395757e-009, 0.999990523, -2.18829328e-008, 9.32859196e-016, -2.18831211e-008, -0.999990523, -0.999996841, 1.63957481e-009, 9.32859408e-016),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  365. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  366. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.6395757e-009, 9.32859196e-016, -0.999996841, 0.999990523, -2.18831211e-008, 1.63957481e-009, -2.18829328e-008, -0.999990523, 9.32859408e-016),C1 = CFrame.new(-0.0100097656, 1.47819519e-005, 0.574989319, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  367. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 0.200000003),CFrame = CFrame.new(-39.1349945, 4.97495842, 47.8200378, 1.63948666e-009, 0.999905407, -2.18802239e-008, 9.47157154e-015, -2.18821032e-008, -0.999905407, -0.999968469, 1.63947811e-009, 9.47157324e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  368. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  369. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63955105e-009, 3.30083467e-015, -0.999988973, 0.999966919, -2.18828387e-008, 1.63954805e-009, -2.18821814e-008, -0.999966919, 3.30083509e-015),C1 = CFrame.new(-0.0100059509, 0.479989529, -0.574989319, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  370. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5950432, 4.9849577, 47.8200378, 1.63948777e-009, 0.99990648, -2.18802576e-008, 9.36394669e-015, -2.18821157e-008, -0.99990648, -0.999968827, 1.63947933e-009, 9.36394838e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  371. Mesh = New("BlockMesh",Wall,"Mesh",{})
  372. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63955216e-009, 3.19320092e-015, -0.999989331, 0.999967992, -2.18828511e-008, 1.63954927e-009, -2.18822152e-008, -0.999967992, 3.19320156e-015),C1 = CFrame.new(0.529960632, 0.489989281, -0.574989319, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  373. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7049294, 4.9849577, 47.8200378, 1.63948777e-009, 0.99990648, -2.18802576e-008, 9.36394669e-015, -2.18821157e-008, -0.99990648, -0.999968827, 1.63947933e-009, 9.36394838e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  374. Mesh = New("BlockMesh",Wall,"Mesh",{})
  375. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63955216e-009, 3.19320092e-015, -0.999989331, 0.999967992, -2.18828511e-008, 1.63954927e-009, -2.18822152e-008, -0.999967992, 3.19320156e-015),C1 = CFrame.new(-0.579959869, 0.489989281, -0.574989319, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  376. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5600548, 4.98495245, 49.0399933, 0.99990648, -5.5407183e-014, -2.02039434e-008, -2.02057997e-008, 3.05623193e-010, -0.99990648, -5.5175611e-014, 0.999968767, 3.0566083e-010),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  377. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  378. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -2.02064321e-008, -1.87625895e-014, -1.89941751e-014, 3.05648173e-010, 0.999989271, -2.02057979e-008, -0.999967992, 3.05660941e-010),C1 = CFrame.new(0.56495285, 0.489984035, 0.644981384, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  379. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5600548, 4.962955, 49.2099915, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  380. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  381. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(0.56495285, 0.46798563, 0.814979553, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  382. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5600548, 4.91495943, 49.3999825, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  383. Mesh = New("SpecialMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),MeshType = Enum.MeshType.Wedge,})
  384. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(0.56495285, 0.419988632, 1.00497437, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  385. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7349434, 4.98495245, 49.0399933, 0.99990648, -5.5407183e-014, -2.02039434e-008, -2.02057997e-008, 3.05623193e-010, -0.99990648, -5.5175611e-014, 0.999968767, 3.0566083e-010),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  386. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  387. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -2.02064321e-008, -1.87625895e-014, -1.89941751e-014, 3.05648173e-010, 0.999989271, -2.02057979e-008, -0.999967992, 3.05660941e-010),C1 = CFrame.new(-0.609973907, 0.489984035, 0.644981384, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  388. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7349434, 4.962955, 49.2099915, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  389. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  390. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(-0.609973907, 0.46798563, 0.814979553, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  391. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7349434, 4.91495943, 49.3999825, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  392. Mesh = New("SpecialMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),MeshType = Enum.MeshType.Wedge,})
  393. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(-0.609973907, 0.419988632, 1.00497437, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  394. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.879999995, 0.819999933),CFrame = CFrame.new(-39.1250114, 5.37822723, 49.0352859, 0.99990648, -8.72485362e-010, -5.28140465e-012, 7.17916893e-010, 0.828282356, -0.560144186, 4.93058316e-010, 0.560179174, 0.828333974),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  395. Mesh = New("SpecialMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),MeshType = Enum.MeshType.Wedge,})
  396. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, 7.18572146e-010, 4.93104835e-010, -8.72012407e-010, 0.828333259, 0.560190618, -5.59388126e-012, -0.560178638, 0.828350902),C1 = CFrame.new(-2.28881836e-005, 0.883270741, 0.640274048, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  397. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.899999976, 0.919999957),CFrame = CFrame.new(-39.1250038, 4.71387339, 48.6822853, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  398. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  399. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(-1.52587891e-005, 0.218896389, 0.287269592, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  400. ----// End
  401.  
  402. rad = function(Int)
  403. return math.rad(tonumber(Int))
  404. end;
  405. sin = function(Int)
  406. return math.sin(tonumber(Int))
  407. end;
  408. cos = function(Int)
  409. return math.cos(tonumber(Int))
  410. end;
  411. Angles = function(X,Y,Z)
  412. return CFrame.Angles(X,Y,Z);
  413. end;
  414. Euler = function(X,Y,Z)
  415. return CFrame.fromEulerAnglesXYZ(X,Y,Z);
  416. end;
  417. CF = function(X,Y,Z)
  418. return CFrame.new(X,Y,Z);
  419. end;
  420.  
  421. --// Suit Welds
  422. local HandleWeld = Weld(rarm,Main,Angles(0,0,0)*CF(0,.35,0))
  423. local HandleWeld2 = Weld(larm,Main2,Angles(0,0,0)*CF(0,.35,0))
  424. local BraceWeld = Weld(rleg,Latch,CF(0,0,0))
  425. local BraceWeld2 = Weld(lleg,Latcha,CF(0,0,0))
  426. local ExoWeld = Weld(torso,BackLatch,CF(0,0,0))
  427. local BatteryWeld = Weld(Outer,BackLatch,CF(0,0,1.775))
  428. local InnerWeld = Weld(Inner,Outer,CF(0,0,0))
  429. local TopW,BottomW = Weld(Top,Outer,CF(0,-.75,0)),Weld(Bottom,Outer,CF(0,.75,0))
  430. local HelmetWeld = Weld(HeadHandle,hed,CF(0,.05,0))
  431. --\\ Suit Welds
  432.  
  433. dmg=function(hit,Damage,Knockback,angle)
  434. local mana = 0
  435. if DebounceHit == false then
  436. DebounceHit = true
  437. coroutine.resume(coroutine.create(function()
  438. wait(0.1)
  439. DebounceHit = false
  440. end))
  441. if hit.Parent==nil then
  442. return
  443. end
  444. --CPlayer=Bin
  445. h=hit.Parent:FindFirstChild("Humanoid")
  446. if h~=nil and hit.Parent.Name~=Char.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  447. if mana < 400 then
  448. mana = mana + math.random(5,15)
  449. end
  450. if mana > 400 then
  451. mana = 400
  452. end
  453. Damage=Damage
  454. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  455. return
  456. end]]
  457. c=Instance.new("ObjectValue")
  458. c.Name="creator"
  459. c.Value=game.Players.LocalPlayer
  460. c.Parent=h
  461. game:GetService("Debris"):AddItem(c,.5)
  462. -- print(c.Value)
  463. if math.random(0,99)+math.random()<=7.8 then
  464. --CRIT=true
  465. Damage=Damage*3
  466. --[[ Knockback=Knockback*2
  467. r=Instance.new("BodyAngularVelocity")
  468. r.P=3000
  469. r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
  470. r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  471. r.Parent=hit.Parent.Torso]]
  472. --critsound(2)
  473.  
  474. end
  475. if NO_OP == true then
  476. Damage = h.MaxHealth / Damage
  477. else
  478. Damage = Damage+math.random(0,9)
  479. end
  480. --warn('dmged')
  481. -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
  482. h.Health = h.Health - Damage
  483. -- showDamage(hit.Parent,Damage,.5)
  484. vp=Instance.new("BodyVelocity")
  485. vp.P=500
  486. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  487. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  488. vp.velocity=torso.CFrame.lookVector*Knockback+torso.Velocity/1.05
  489. if Knockback>0 then
  490. vp.Parent=hit.Parent.Torso
  491. end
  492. game:GetService("Debris"):AddItem(vp,.1)
  493. r=Instance.new("BodyAngularVelocity")
  494. r.P=3000
  495. r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
  496. r.angularvelocity= angle or Vector3.new(0,0,0)
  497. r.Parent=hit.Parent.Torso
  498. game:GetService("Debris"):AddItem(r,.5)
  499. c=Instance.new("ObjectValue")
  500. c.Name="creator"
  501. c.Value=Plr
  502. c.Parent=h
  503. game:GetService("Debris"):AddItem(c,.5)
  504. return h
  505. --CRIT=false
  506. --hitDeb=true
  507. --AttackPos=6
  508. end
  509. end
  510. end
  511.  
  512. function getAllParts(from)
  513. local t = {}
  514. function getParts(where)
  515. for i, v in pairs(where:children()) do
  516. if v:IsA("BasePart") then
  517. if v.Parent ~= Char and v.Parent.Parent ~= Char then
  518. table.insert(t, v)
  519. end
  520. end
  521. getParts(v)
  522. end
  523. end
  524. getParts(workspace)
  525. return t
  526. end
  527.  
  528. Search = function(Object, ClassName, Function)
  529. for index,obj in next, Object:children() do
  530. if obj:IsA(tostring(ClassName)) then
  531. Function(obj)
  532. end
  533. end
  534. end
  535.  
  536. TransClone = function(Trans)
  537. local md = Char
  538. md.Archivable = true
  539. local md2 = md:Clone()
  540. md2.Parent = workspace
  541. pcall(function()
  542. md2.BodyColors:Destroy()
  543. end)
  544. md.Archivable=false
  545. Search(md2,'Part',function(P)
  546. P.Transparency = .9
  547. P.Material = 'Neon'
  548. P.BrickColor = BrickColor.new('Teal')
  549. end)
  550.  
  551. Search(md2['VortexGauntlet'],'Part',function(P)
  552. P.Transparency = Trans
  553. P.Material = 'Neon'
  554. P.BrickColor = BrickColor.new('Teal')
  555. end)
  556.  
  557. Search(md2['VortexGauntlet2'],'Part',function(P)
  558. P.Transparency = Trans
  559. P.Material = 'Neon'
  560. P.BrickColor = BrickColor.new('Teal')
  561. end)
  562.  
  563. Search(md2['RightLegBrace'],'Part',function(P)
  564. P.Transparency = Trans
  565. P.Material = 'Neon'
  566. P.BrickColor = BrickColor.new('Teal')
  567. end)
  568.  
  569. Search(md2['LeftLegBrace'],'Part',function(P)
  570. P.Transparency = Trans
  571. P.Material = 'Neon'
  572. P.BrickColor = BrickColor.new('Teal')
  573. end)
  574.  
  575. Search(md2['Chest'],'Part',function(P)
  576. P.Transparency = Trans
  577. P.Material = 'Neon'
  578. P.BrickColor = BrickColor.new('Teal')
  579. end)
  580.  
  581. Search(md2['BatteryPack'],'Part',function(P)
  582. P.Transparency = Trans
  583. P.Material = 'Neon'
  584. P.BrickColor = BrickColor.new('Teal')
  585. end)
  586.  
  587. Search(md2['Helmet'],'Part',function(P)
  588. P.Transparency = Trans
  589. P.Material = 'Neon'
  590. P.BrickColor = BrickColor.new('Teal')
  591. end)
  592.  
  593. return md2
  594. end;
  595.  
  596. TakeJuice = function(Amnt)
  597. if Energy - Amnt <= -1 then
  598. if dk == true then dk = false end
  599. if DebounceState == true then DebounceState = false end
  600. if Flyin == true then Flyin = false end
  601. if DBP == true then DBP = false end
  602. return false end
  603. if Energy - Amnt >= 0 then
  604. spawn(function()
  605. for i = 1,tonumber(Amnt) do
  606. Energy = Energy - 1
  607. wait(i/(Amnt*10))
  608. end
  609. end)
  610. end
  611. return true
  612. end;
  613.  
  614. Charge = function(Amnt)
  615. if Energy < mx then
  616. for i = 1,tonumber(Amnt) do
  617. if Energy == mx then return end
  618. Energy = Energy + 1
  619. wait(i/(Amnt*10))
  620. end
  621. end
  622. end;
  623.  
  624. --// Mesh Removing
  625. ypcall(function()
  626. hed.Mesh:Destroy()
  627. wait(.2)
  628. local HedMesh = Instance.new('BlockMesh',hed)
  629. HedMesh.Scale = Vector3.new(.560002,1.10002,1.10002)
  630. HedMesh.Name = 'Mesh'
  631. end)
  632. for index,obj in next, Char:children() do
  633. if obj:IsA'CharacterMesh' then
  634. obj:Destroy()
  635. end
  636. if obj:IsA'Hat' then
  637. obj:Destroy()
  638. end
  639. end
  640. --\\ Mesh Removing
  641.  
  642. function RayCast(pos1, pos2, maxDist, forward)
  643. local list = getAllParts(workspace)
  644. local pos0 = pos1
  645. for dist = 1, maxDist, forward do
  646. lRS:wait()
  647. pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -dist)).p
  648. for _, v in pairs(list) do
  649. local pos3 = v.CFrame:pointToObjectSpace(pos0)
  650. local s = v.Size
  651. if pos3.x > -(s.x/2) and pos3.x < (s.x/2) and pos3.y > -(s.y/2) and pos3.y < (s.y/2) and pos3.z > -(s.z/2) and pos3.x < (s.z/2) and v.CanCollide == true then
  652. return pos0, v
  653. end
  654. end
  655. end
  656. return pos0, nil
  657. end
  658.  
  659.  
  660. HandleParts = function(Obj, Scale)
  661. Scale = Scale or 0
  662. local P = Instance.new('Part',VortexGauntlet)
  663. P.Anchored = true
  664. P.Transparency = .3
  665. P.FormFactor = 3
  666. P.Size = Vector3.new(.4+Scale,.4+Scale,.4+Scale)
  667. P.CFrame = Obj.CFrame * CF(0,-.7,0) * Angles(math.random(),math.random(),math.random())
  668. P.Material = 'Neon'
  669. P.CanCollide = false
  670. P.BrickColor = BrickColor.new(SecondaryColor)
  671. local PM = Instance.new('BlockMesh',P)
  672. spawn(function()
  673. for i = 1,20 do
  674. PM.Scale = PM.Scale + Vector3.new(.05,.05,.05)
  675. P.Transparency = P.Transparency + .05
  676. lRS:wait()
  677. end
  678. P:Destroy()
  679. end)
  680. end
  681.  
  682. Trans = function(Numb)
  683. local R = function()
  684. ------------------------------------------------
  685. spawn(function()
  686. for i = 1,20 do
  687. Part3.Transparency = Part3.Transparency + 1/Numb
  688. lRS:wait()
  689. end
  690. end)
  691. wait(.1)
  692. ----
  693. spawn(function()
  694. for i = 1,20 do
  695. Part2.Transparency = Part2.Transparency + 1/Numb
  696. lRS:wait()
  697. end
  698. end)
  699. wait(.1)
  700. ----
  701. spawn(function()
  702. for i = 1,20 do
  703. Part1.Transparency = Part1.Transparency + 1/Numb
  704. lRS:wait()
  705. end
  706. end)
  707. ------------------------------------------------
  708. ------------------------------------------------
  709. spawn(function()
  710. for i = 1,20 do
  711. Part3.Transparency = Part3.Transparency - 1/Numb
  712. lRS:wait()
  713. end
  714. end)
  715. wait(.1)
  716. ----
  717. spawn(function()
  718. for i = 1,20 do
  719. Part2.Transparency = Part2.Transparency - 1/Numb
  720. lRS:wait()
  721. end
  722. end)
  723. wait(.1)
  724. ----
  725. spawn(function()
  726. for i = 1,20 do
  727. Part1.Transparency = Part1.Transparency - 1/Numb
  728. lRS:wait()
  729. end
  730. end)
  731. ------------------------------------------------
  732. end
  733.  
  734. local L = function()
  735. ------------------------------------------------
  736. spawn(function()
  737. for i = 1,20 do
  738. Part3a.Transparency = Part3a.Transparency + 1/Numb
  739. lRS:wait()
  740. end
  741. end)
  742. wait(.1)
  743. ----
  744. spawn(function()
  745. for i = 1,20 do
  746. Part2a.Transparency = Part2a.Transparency + 1/Numb
  747. lRS:wait()
  748. end
  749. end)
  750. wait(.1)
  751. ----
  752. spawn(function()
  753. for i = 1,20 do
  754. Part1a.Transparency = Part1a.Transparency + 1/Numb
  755. lRS:wait()
  756. end
  757. end)
  758. ------------------------------------------------
  759. ------------------------------------------------
  760. spawn(function()
  761. for i = 1,20 do
  762. Part3a.Transparency = Part3a.Transparency - 1/Numb
  763. lRS:wait()
  764. end
  765. end)
  766. wait(.1)
  767. ----
  768. spawn(function()
  769. for i = 1,20 do
  770. Part2a.Transparency = Part2a.Transparency - 1/Numb
  771. lRS:wait()
  772. end
  773. end)
  774. wait(.1)
  775. ----
  776. spawn(function()
  777. for i = 1,20 do
  778. Part1a.Transparency = Part1a.Transparency - 1/Numb
  779. lRS:wait()
  780. end
  781. end)
  782. ------------------------------------------------
  783. end
  784.  
  785. spawn(R)
  786. spawn(L)
  787. end;
  788.  
  789. newRay = function(start,face,range,wat)
  790. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  791. local hit,pos=workspace:FindPartOnRayWithIgnoreList(rey,wat)
  792. return rey,hit,pos
  793. end
  794.  
  795. Pulse = function(Parent, Angle, Sc, Increase)
  796. local Rng = Instance.new('Part',Parent)
  797. Rng.FormFactor = 3
  798. Rng.Size = Vector3.new(.2,.2,.2)
  799. Rng.BrickColor = BrickColor.new(SecondaryColor)
  800. Rng.Anchored = true
  801. Rng.CFrame = Parent.CFrame*Angle
  802. local Msh = Instance.new('SpecialMesh',Rng)
  803. Msh.MeshId = 'rbxassetid://3270017'
  804. Msh.Scale = Sc
  805. spawn(function()
  806. for i = 1,Increase do
  807. Msh.Scale = Msh.Scale + Vector3.new(.1,.1,0)
  808. Rng.Transparency = Rng.Transparency + 1/Increase
  809. lRS:wait()
  810. end
  811. Rng:Destroy()
  812. end)
  813. end;
  814.  
  815. FaceMouse = function()
  816. local Torso = torso
  817. local atan2, pi, dir, torso, torsoPos = math.atan2, math.pi
  818. local torso = Char:FindFirstChild'Torso'
  819. if torso then
  820. torsoPos = torso.CFrame.p
  821. dir = (mouse.Hit.p - torsoPos).unit
  822. torso.CFrame = CFrame.new(torsoPos) * CFrame.Angles(0, atan2(dir.X, dir.Z) + pi, 0)
  823. end;end;
  824.  
  825. CheckIfLanded = function()
  826. local Ray = Ray.new(torso.Position,Vector3.new(0,-1,0)*10)
  827. local Ignore = {}
  828. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  829. if v.Character ~= nil then
  830. Ignore[#Ignore+1] = v.Character
  831. end
  832. end
  833. local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  834. if Hit == nil then return false,nil end
  835. return true,Hit
  836. end;
  837.  
  838. CL = function()
  839. local C = CheckIfLanded()
  840. if C == false then
  841. DebounceState = false
  842. dk = false
  843. DBP = false
  844. Flyin = false
  845. return end
  846. end;
  847.  
  848. local acos = math.acos
  849. local sqrt = math.sqrt
  850. local Vec3 = Vector3.new
  851. local fromAxisAngle = CFrame.fromAxisAngle
  852.  
  853. toAxisAngle = function(CFr)
  854. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  855. local Angle = math.acos((R00+R11+R22-1)/2)
  856. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  857. A = A == 0 and 0.00001 or A
  858. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  859. B = B == 0 and 0.00001 or B
  860. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  861. C = C == 0 and 0.00001 or C
  862. local x = (R21-R12)/sqrt(A)
  863. local y = (R02-R20)/sqrt(B)
  864. local z = (R10-R01)/sqrt(C)
  865. return Vec3(x,y,z),Angle
  866. end
  867.  
  868. Crown = function()
  869. local P = Instance.new('Part',VortexGauntlet)
  870. P.FormFactor = 3
  871. P.Material = 'Neon'
  872. P.CanCollide = false
  873. P.Anchored = true
  874. P.Size = Vector3.new(2,2,2)
  875. local M = Instance.new('SpecialMesh',P)
  876. M.MeshId = 'rbxassetid://20329976'
  877. return P,M
  878. end;
  879.  
  880. LerpCFrame = function(CFrame1,CFrame2,Num)
  881. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  882. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  883. end
  884.  
  885. ApplyTrig = function(Num,Func)
  886. local Min,Max = Func(0),Func(1)
  887. local i = Func(Num)
  888. return (i-Min)/(Max-Min)
  889. end
  890.  
  891. getm = function(obj)
  892. if obj:IsA'Part' then
  893. return obj:GetMass()
  894. else
  895. print(obj.ClassName..', YOU SHALL NOT MASS!!! ') --// Pun
  896. return 0
  897. end
  898. end;
  899.  
  900. isnormal = function(plr)
  901. if plr:FindFirstChild'Torso' then
  902. if getm(plr.Torso) > 4 then
  903. return false
  904. end
  905. end
  906. return true
  907. end;
  908.  
  909. Crater = function(Torso,Radius)
  910. spawn(function()
  911. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  912. local Ignore = {}
  913. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  914. if v.Character ~= nil then
  915. Ignore[#Ignore+1] = v.Character
  916. end
  917. end
  918. local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  919. if Hit == nil then return end
  920. local Parts = {}
  921. for i = 1,360,40 do
  922. local P = Instance.new("Part",VortexGauntlet)
  923. P.Anchored = true
  924. P.FormFactor = "Custom"
  925. P.BrickColor = Hit.BrickColor
  926. P.Material = Hit.Material
  927. P.TopSurface = "Smooth"
  928. P.BottomSurface = "Smooth"
  929. P.Size = Vector3.new(5,5,5)*(math.random(80,100)/100)
  930. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  931. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  932. if math.random(0,5) == 0 then -- rubble
  933. local P = Instance.new("Part",Torso.Parent)
  934. P.Anchored = true
  935. P.FormFactor = "Custom"
  936. P.BrickColor = Hit.BrickColor
  937. P.Material = Hit.Material
  938. P.TopSurface = "Smooth"
  939. P.BottomSurface = "Smooth"
  940. P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
  941. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  942. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  943. end
  944. end
  945. for i = 0,1,0.05 do
  946. for i2,v in pairs(Parts) do
  947. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  948. end
  949. wait(0.02)
  950. end
  951. for i,v in pairs(Parts) do
  952. if v[1].Size.X > 2.1 then
  953. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  954. end
  955. v[1].Anchored = false
  956. end
  957. for i = 0,1,0.05 do
  958. for i2,v in pairs(Parts) do
  959. v[1].Transparency = i
  960. if i == 1 then
  961. v[1]:Destroy()
  962. elseif i >= 0.25 then
  963. v[1].CanCollide = false
  964. end
  965. end
  966. wait(0.02)
  967. end
  968. Parts = nil
  969. end)
  970. end
  971.  
  972. LazorBeam = function()
  973. DebounceState = true
  974. DBP = true
  975. dk = true
  976. Trans(4)
  977. local Bool = TakeJuice(25)
  978. if Bool == false then return end
  979. local S = NewSound(hed,164102008,1.5,1)
  980. S:Play()
  981. for i = 1,30 do
  982. FaceMouse()
  983. Char.Humanoid.WalkSpeed = 5
  984. llw.C0 = clerp(llw.C0, CF(0,0,0),.15)
  985. rlw.C0 = clerp(rlw.C0, CF(0,0,0),.15)
  986. law.C0 = clerp(law.C0, CF(.5,.5,.2)*Angles(rad(90),0,rad(45+25)),.15)
  987. raw.C0 = clerp(raw.C0, CF(0,.5,-1.5)*Angles(rad(89),rad(5),rad(25)),.15)
  988. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-25),0),.15)
  989. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(25),0),.15)
  990. lRS:wait()
  991. end
  992. Trans(6)
  993. wait(.05)
  994. for i = 1,30 do
  995. FaceMouse()
  996. HandleParts(Main,i/75)
  997. local ang = rad(math.random(-360,360))
  998. --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end)
  999. lRS:wait()
  1000. end
  1001.  
  1002. local Beam = Cylinder:Clone()
  1003. Beam.mot:Destroy()
  1004. Beam.Parent = VortexGauntlet
  1005. Beam.Mesh.Scale = Vector3.new(1,1,1)
  1006. Beam.Anchored = true
  1007. --local pos,hit = RayCast(Main.Position,(Main.Position-Vector3.new(0,0,10)),100,1)
  1008. local Count = 0
  1009. --Pulse()
  1010. --wait(.5)
  1011. --spawn(function()Pulse(Main,Angles(rad(45),0,rad(45)),Vector3.new(2.5,2.5,1),25)end)
  1012. --spawn(function()Pulse(Main,Angles(-rad(45),0,rad(-45)),Vector3.new(2.5,2.5,1),25)end)
  1013. local S = NewSound(Beam,228343271,.95,1)
  1014. S:Play()
  1015. local S = NewSound(Beam,231917744,.95,1)
  1016. S:Play()
  1017. local S = NewSound(hed,154454228,1,1)
  1018. --S:Play()
  1019. local Tbl = {Main, Char, Beam}
  1020. local Angl = 0
  1021. for i = 1,60 do
  1022. Angl = Angl+rad(30)
  1023. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35)
  1024. Trans(2)
  1025. local ang = rad(math.random(-360,360))
  1026. spawn(function()Pulse(Main,CF(0,0,0)*Angles(ang,ang,ang),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end)
  1027. FaceMouse()
  1028. Count = Count + i
  1029. FaceMouse()
  1030. Count = Count + i
  1031. local StartPos = (Main.CFrame*CF(0,0,0))
  1032. local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count/2)
  1033. local P = Instance.new('Part')
  1034. table.insert(Tbl,P)
  1035. local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl)
  1036. local ph
  1037. local mag
  1038. if Hit then
  1039. if Hit and Hit.Parent:FindFirstChild'Humanoid' then
  1040. local h = dmg(Hit,9,3)
  1041. end
  1042. if Hit and Hit.Anchored == false and not Hit.Parent:FindFirstChild'Humanoid' then
  1043. local bv = Instance.new('BodyVelocity',Hit)
  1044. local hih = 50000
  1045. bv.maxForce = Vector3.new(hih,hih,hih)
  1046. bv.velocity = torso.CFrame.lookVector * 20 + Vector3.new(0,-2,0)
  1047. spawn(function()
  1048. wait(.1)
  1049. bv:Destroy()
  1050. end)
  1051. end
  1052. if Hit.CanCollide == false then
  1053. table.insert(Tbl,Hit)
  1054. end
  1055. --Count = (StartPos.p-Hit.CFrame.p).magnitude
  1056. P.Parent = VortexGauntlet
  1057. P.FormFactor = 3
  1058. P.TopSurface,P.BottomSurface = 10,10
  1059. P.Size = Vector3.new(2,2,2)
  1060. P.Anchored = true
  1061. P.Position = Pos
  1062. P.BrickColor = BrickColor.new(SecondaryColor)
  1063. P.Transparency = .2
  1064. P.CanCollide = false
  1065. P.Material = Enum.Material.Neon
  1066. P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1067. spawn(function()
  1068. local C = 40
  1069. for i = 1,C do
  1070. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  1071. P.Transparency = P.Transparency + 1/C
  1072. lRS:wait()
  1073. end;
  1074. P:Destroy()
  1075. end)
  1076. mag = (Main.CFrame.p-Pos).magnitude
  1077. else
  1078. mag = (Main.CFrame.p-Pos).magnitude
  1079. end
  1080. local Down = 0--.125
  1081. Beam.Size = Vector3.new(mag,2.5,2.5) --//Beam.Size.Y-Down,Beam.Size.Z-Down)
  1082. --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
  1083. Beam.CFrame = Main.CFrame * CF(0,-mag/2,0) * Angles(0,0,rad(90))
  1084. --// print(hit.Name)
  1085. torso.Anchored = false
  1086. lRS:wait()
  1087. --BTouch:disconnect()
  1088. end--]]
  1089. torso.Anchored = false
  1090. spawn(function()
  1091. local C = 40
  1092. for i = 1,C do
  1093. pcall(function()
  1094. Beam.Mesh.Scale = Beam.Mesh.Scale - Vector3.new(0,.085/2,.085/2)
  1095. end)
  1096. pcall(function()
  1097. Beam.Transparency = Beam.Transparency + 1/C
  1098. end)
  1099. lRS:wait()
  1100. end;Beam:Destroy()
  1101. DBP = false
  1102. end)
  1103. wait(.1)
  1104. dk = false
  1105. DebounceState = false
  1106. end
  1107.  
  1108. BeamThrust = function()
  1109. DBP = true
  1110. DebounceState = true
  1111. dk = true
  1112. Flyin = true
  1113. Keyz.R = true
  1114. local C,Below = CheckIfLanded()
  1115. if C == false then
  1116. DebounceState = false
  1117. dk = false
  1118. DBP = false
  1119. Flyin = false
  1120. return end
  1121. for i = 1,9 do
  1122. --FaceMouse()
  1123. HandleParts(Main, i/75)
  1124. HandleParts(Main2,i/75)
  1125. Char.Humanoid.WalkSpeed = 7
  1126. torr.C0 = clerp(torr.C0, CF(0,rad(cos(sine/3)),0)*Angles(rad(0),rad(0),0),.3)
  1127. raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-75)+-rad(cos(sine/10)),rad(75)+rad(cos(sine/20)),rad(90)+rad(cos(sine/20))),.3)
  1128. law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(-75)+-rad(cos(sine/20)),rad(-90)+-rad(cos(sine/20))),.3)
  1129. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(0),0),.3)
  1130. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(0),0),.3)
  1131. hw.C0 = clerp(hw.C0, Angles(rad(-2)+rad(cos(sine/10)),rad(0),0),.3)
  1132. lRS:wait()
  1133. end
  1134. wait(.05)
  1135. --for i = 1,30 do
  1136. HandleParts(Main,1.5)
  1137. HandleParts(Main2,1.5)
  1138. local ang = rad(math.random(-360,360))
  1139. --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end)
  1140. lRS:wait()
  1141. --end
  1142. local S = NewSound(Main,231917744,.95,1)
  1143. S:Play()
  1144. local S = NewSound(Main2,231917744,.95,1)
  1145. S:Play()
  1146. local S = NewSound(Main,231917744,.95,1)
  1147. --:Play()
  1148. local S = NewSound(Main2,231917744,.95,1)
  1149. --S:Play()
  1150. local S = NewSound(Main,231917744,.95,1)
  1151. --S:Play()
  1152. local S = NewSound(Main2,231917744,.95,1)
  1153. --S:Play()
  1154. local Loop = NewSound(torso,194908109,1,1)
  1155. Loop.Looped = true
  1156. Loop:Play()
  1157. Trans(2)
  1158. local H = 0
  1159. local Beam = Cylinder:Clone()
  1160. Beam.mot:Destroy()
  1161. Beam.Name = 'BEAMM'
  1162. Beam.Parent = VortexGauntlet
  1163. Beam.Mesh.Scale = Vector3.new(1,1,1)
  1164. Beam.Anchored = true
  1165. local Beam2 = Beam:Clone()
  1166. Beam2.Parent = VortexGauntlet2
  1167. local Count = 0
  1168. local bv = Instance.new('BodyVelocity',torso)
  1169. bv.Name = 'localbv'
  1170. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1171. local Tbl = {Main, Char, Beam, Beam2}
  1172. local Angl = 0
  1173. repeat
  1174. local Bool2 = TakeJuice(25)
  1175. if Bool2 == false then break end
  1176. for i = 1,45/2 do
  1177. --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end)
  1178. torr.C0 = clerp(torr.C0, CF(0,rad(cos(sine/3)),0)*Angles(rad(-15),rad(0),0),.3)
  1179. raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-75)+-rad(cos(sine/10)),rad(75)+rad(cos(sine/20)),rad(90)+rad(cos(sine/20))),.3)
  1180. law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(-75)+-rad(cos(sine/20)),rad(-90)+-rad(cos(sine/20))),.3)
  1181. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(0),0),.3)
  1182. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(0),0),.3)
  1183. hw.C0 = clerp(hw.C0, Angles(rad(-2)+rad(cos(sine/10)),rad(0),0),.3)
  1184. Angl = Angl+rad(30)
  1185. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35)
  1186. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,Angl,0),.35)
  1187. FaceMouse()
  1188. H = H+.4
  1189. bv.velocity = Vector3.new(0,H*1.5,0) + torso.CFrame.lookVector*H*2
  1190. --wait()
  1191. --Trans(4)
  1192. local S = NewSound(hed,145099824,1,1)
  1193. --S:Play()
  1194. --Trans(6)
  1195. --FaceMouse()
  1196. Count = Count + 25
  1197. local StartPos = (Main.CFrame*CF(0,0,0))
  1198. local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count)
  1199. local P = Instance.new('Part')
  1200. table.insert(Tbl,P)
  1201. local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl)
  1202. local ph
  1203. local mag
  1204. local StartPos2 = (Main2.CFrame*CF(0,0,0))
  1205. local ray2 = Ray.new(StartPos2.p,(StartPos2.p-(StartPos2*CF(0,1,0)).p).unit*Count)
  1206. local P2 = Instance.new('Part')
  1207. local Hit2,Pos2 = workspace:FindPartOnRayWithIgnoreList(ray2, {Main2, P2, Char, Beam2})
  1208. local mag2
  1209. if Hit then
  1210. if Hit.CanCollide == false then Tbl[Hit] = Hit end
  1211. P.Parent = VortexGauntlet
  1212. P.FormFactor = 3
  1213. P.TopSurface,P.BottomSurface = 10,10
  1214. P.Size = Vector3.new(2,2,2)
  1215. P.Anchored = true
  1216. P.Position = Pos
  1217. P.BrickColor = BrickColor.new(SecondaryColor)
  1218. P.Transparency = .2
  1219. P.CanCollide = false
  1220. P.Material = Enum.Material.Neon
  1221. P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1222. spawn(function()
  1223. local C = 40
  1224. for i = 1,C do
  1225. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  1226. P.Transparency = P.Transparency + .8/C
  1227. lRS:wait()
  1228. end;
  1229. game.Debris:AddItem(P,10)
  1230. spawn(function()
  1231. wait(2)
  1232. P.BrickColor = BrickColor.Black()
  1233. end)
  1234. end)
  1235. mag = (Main.CFrame.p-Pos).magnitude
  1236. else
  1237. mag = (Main.CFrame.p-Pos).magnitude
  1238. end
  1239. if Hit2 then
  1240. P2.Parent = VortexGauntlet2
  1241. P2.FormFactor = 3
  1242. P2.TopSurface,P.BottomSurface = 10,10
  1243. P2.Size = Vector3.new(2,2,2)
  1244. P2.Anchored = true
  1245. P2.Position = Pos2
  1246. P2.BrickColor = BrickColor.new(SecondaryColor)
  1247. P2.Transparency = .2
  1248. P2.CanCollide = false
  1249. P2.Material = Enum.Material.Neon
  1250. P2.CFrame = CFrame.new(Pos2) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1251. spawn(function()
  1252. local C = 40
  1253. for i = 1,C do
  1254. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  1255. P2.Transparency = P2.Transparency + .8/C
  1256. lRS:wait()
  1257. end;
  1258. game.Debris:AddItem(P2,10)
  1259. spawn(function()
  1260. wait(2)
  1261. P2.BrickColor = BrickColor.Black()
  1262. end)
  1263. end)
  1264. mag2 = (Main2.CFrame.p-Pos2).magnitude
  1265. else
  1266. mag2 = (Main2.CFrame.p-Pos2).magnitude
  1267. end
  1268. local Down = 0
  1269. Beam.Size = Vector3.new(mag,Beam.Size.Y,Beam.Size.Z)
  1270. --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
  1271. Beam.CFrame = Main.CFrame * CF(0,-mag/2,0) * Angles(0,0,rad(90))
  1272. Beam2.Size = Vector3.new(mag,Beam2.Size.Y,Beam2.Size.Z)
  1273. --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
  1274. Beam2.CFrame = Main2.CFrame * CF(0,-mag2/2,0) * Angles(0,0,rad(90))
  1275. --// print(hit.Name)
  1276. torso.Anchored = false
  1277. lRS:wait()
  1278. DBP = false
  1279. --BTouch:disconnect()
  1280. --end--]]
  1281. end
  1282. torso.Anchored = false
  1283. until Keyz.R == false wait()
  1284. ypcall(function()VortexGauntlet['BEAMM']:Destroy()end)
  1285. ypcall(function()VortexGauntlet2['BEAMM']:Destroy()end)
  1286. ypcall(function()torso['localbv']:Destroy()end)
  1287. DebounceState = false
  1288. ypcall(function() Loop:Destroy() end)
  1289. wait(.2)
  1290. dk = false
  1291. wait(1.8)
  1292. Flyin = false
  1293. DBP = false
  1294. end;
  1295.  
  1296. ForceField = function()
  1297. DebounceState = true
  1298. dk = true
  1299. Keyz.Q = true
  1300. local Bool = TakeJuice(15)
  1301. if Bool == false then return end
  1302. local Count = 0
  1303. for i = 1,20 do
  1304. hum.WalkSpeed = 0
  1305. Count = Count + rad(30)
  1306. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
  1307. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
  1308. torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
  1309. raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
  1310. law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3)
  1311. rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
  1312. llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
  1313. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3)
  1314. lRS:wait()
  1315. end
  1316. local NewA = 0
  1317. local FF = Instance.new('Part',VortexGauntlet)
  1318. FF.TopSurface,FF.BottomSurface,FF.FormFactor = 10,10,3
  1319. FF.Size = Vector3.new(5,5,5)
  1320. FF.Anchored,FF.CanCollide = true,false
  1321. FF.Color = BrickColor.new(SecondaryColor).Color
  1322. FF.Material,FF.Transparency = 'Neon',.7
  1323. local ang = rad(math.random(-360,360))
  1324. FF.CFrame = torso.CFrame * Angles(ang,ang,ang)
  1325. local FT = FF.Touched:connect(function(Hit)
  1326. local h = dmg(Hit,30,100)
  1327. end)
  1328. hum.WalkSpeed = 0
  1329. local Loop = NewSound(torso,238032904,1,1)
  1330. Loop.Looped = true
  1331. Loop:Play()
  1332. for i = 1,15 do
  1333. local Inc = 1
  1334. Count = Count+rad(30)
  1335. NewA = NewA + rad(3)
  1336. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Count,0),.35)
  1337. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,Count,0),.35)
  1338. FF.Size = Vector3.new(FF.Size.X+Inc,FF.Size.Y+Inc,FF.Size.Z+Inc)
  1339. FF.CFrame = torso.CFrame * Angles(ang+NewA,ang+NewA,ang+NewA)
  1340. lRS:wait()
  1341. end
  1342. FF.CFrame = torso.CFrame * Angles(ang+NewA,ang+NewA,ang+NewA)
  1343. DebounceState = false
  1344. ypcall(function()Loop:Destroy()end)
  1345. spawn(function()
  1346. wait(5)
  1347. local N = 150
  1348. for i = 1,N do
  1349. FF.Transparency = FF.Transparency + (1)/(N)
  1350. lRS:wait()
  1351. end
  1352. FT:disconnect()
  1353. FF:Destroy()
  1354. end)
  1355. hum.WalkSpeed = .5
  1356. for i = 1,10 do
  1357. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35)
  1358. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35)
  1359. lRS:wait()
  1360. end
  1361. dk = false
  1362. end
  1363.  
  1364. Spikez = function()
  1365. local Bool = TakeJuice(50)
  1366. if Bool == false then return end
  1367. local C = CheckIfLanded()
  1368. if C == false then
  1369. DebounceState = false
  1370. dk = false
  1371. DBP = false
  1372. Flyin = false
  1373. return end
  1374. dk = true
  1375. DebounceState = true
  1376. local Laugh = NewSound(hed,221057812,1.3,1)
  1377. --Laugh:Play()
  1378. for i = 1,10 do
  1379. hum.WalkSpeed = 2
  1380. torr.C0 = clerp(torr.C0, CF(0,-.55,0)*Angles(rad(-25),rad(0),0),.3)
  1381. raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-45),rad(25),rad(90)),.3)
  1382. law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75),rad(-75),rad(-90)),.3)
  1383. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-1)*Angles(rad(-40),rad(0),0),.3)
  1384. llw.C0 = clerp(llw.C0, CF(0,.6,-.12)*Angles(rad(16),rad(0),0),.3)
  1385. hw.C0 = clerp(hw.C0, Angles(rad(-2),rad(-13),0),.3)
  1386. lRS:wait()
  1387. end
  1388. local Drill_sfx = NewSound(Main,188959272,1.25,.2)
  1389. Drill_sfx:Play()
  1390. local Count = 0
  1391. for i = 1,55 do
  1392. hum.WalkSpeed = 0
  1393. Count = Count + rad(30)
  1394. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.35)
  1395. torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
  1396. raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
  1397. law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75),rad(-75),rad(-90)),.3)
  1398. rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
  1399. llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
  1400. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(-21),0),.3)
  1401. lRS:wait()
  1402. end
  1403. spawn(function()
  1404. for i = 1,35 do
  1405. --local Bool2 = TakeJuice(1)
  1406. --if Bool2 == false then break end
  1407. local P = Cone:Clone()
  1408. P.Parent = VortexGauntlet
  1409. P.Color = BrickColor.new(SecondaryColor).Color
  1410. P.mot:Destroy()
  1411. P.Anchored = true
  1412. P.Size = Vector3.new(3,15,3)
  1413. P.CanCollide = false
  1414. local PT = P.Touched:connect(function(Hit)
  1415. local h = dmg(Hit,13,15)
  1416. end)
  1417. P.Mesh.Scale = Vector3.new(2,15,2)
  1418. local Pos = torso.Position
  1419. P.CFrame = CF(Pos.X+math.random(-30,30),Pos.Y-20,Pos.Z+math.random(-30,30))
  1420. spawn(function()
  1421. game.Debris:AddItem(P,10)
  1422. wait(6)
  1423. local LV = 50
  1424. for i = 1,LV do
  1425. P.Transparency = P.Transparency + 1/LV
  1426. lRS:wait()
  1427. end
  1428. P:Destroy()
  1429. end)
  1430. local PC = P.CFrame.p
  1431. spawn(function()
  1432. local Pt = Instance.new('Part',VortexGauntlet)
  1433. Pt.FormFactor = 3
  1434. Pt.TopSurface,P.BottomSurface = 10,10
  1435. Pt.Size = Vector3.new(2,2,2)
  1436. Pt.Anchored = true
  1437. Pt.Position = Pos
  1438. local Clrz = {
  1439. PrimaryColor;
  1440. SecondaryColor;
  1441. ThirdColor;
  1442. };
  1443. local Cl = Clrz[math.random(1,#Clrz)]
  1444. Pt.Color = BrickColor.new(Cl).Color
  1445. Pt.Transparency = .2
  1446. Pt.CanCollide = false
  1447. Pt.Material = Enum.Material.Neon
  1448. Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1449. P.Color = BrickColor.new(Cl).Color
  1450. spawn(function()
  1451. local C = 40
  1452. for i = 1,C do
  1453. --Pt.Size = Vector3.new(Pt.Size.Z+.01,Pt.Size.Y+.01,Pt.Size.Z+.01)
  1454. Pt.CFrame = clerp(Pt.CFrame,CF(PC.X,Pos.Y-2,PC.Z)*Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))),.15)
  1455. Pt.Transparency = Pt.Transparency + .8/C
  1456. lRS:wait()
  1457. end;
  1458. game.Debris:AddItem(Pt,10)
  1459. end)
  1460.  
  1461. for i = 1,20 do
  1462. P.CFrame = clerp(P.CFrame,CF(PC.X,Pos.Y+4,PC.Z),.15)
  1463. Pt.CFrame = clerp(Pt.CFrame,CF(PC.X,Pos.Y-2,PC.Z)*Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))),.15)
  1464. lRS:wait()
  1465. end
  1466. end)
  1467. end
  1468. end)
  1469. local Boom = NewSound(Main,133403840,1,1)
  1470. Boom:Play()
  1471. for i = 1,20 do
  1472. hum.WalkSpeed = .5
  1473. torr.C0 = clerp(torr.C0, CF(0,-.55,0)*Angles(rad(-25),rad(0),0),.3)
  1474. raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-45),rad(25),rad(90)),.3)
  1475. law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75),rad(-75),rad(-90)),.3)
  1476. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-1)*Angles(rad(-40),rad(0),0),.3)
  1477. llw.C0 = clerp(llw.C0, CF(0,.6,-.12)*Angles(rad(16),rad(0),0),.3)
  1478. hw.C0 = clerp(hw.C0, Angles(rad(-2),rad(-13),0),.3)
  1479. lRS:wait()
  1480. end
  1481. dk = false
  1482. DebounceState = false
  1483. end;
  1484.  
  1485. ChargeEnergy = function()
  1486. if Energy == mx then return end
  1487. dk = true
  1488. DebounceState = true
  1489. Keyz.C = true
  1490. local Count = 0
  1491. local Drill_sfx = NewSound(torso,169445714,1.3,1)
  1492. Drill_sfx.Looped = true
  1493. Drill_sfx:Play()
  1494. Drill_sfx.Name = 'DRILLNOIZE'
  1495. for i = 1,25 do
  1496. hum.WalkSpeed = 5
  1497. Count = Count + rad(30)
  1498. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.15)
  1499. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,-.15,0)*Angles(0,Count,0),.15)
  1500. torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
  1501. raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
  1502. law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3)
  1503. rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
  1504. llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
  1505. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3)
  1506. lRS:wait()
  1507. end
  1508. while Keyz.C == true do
  1509. if Energy == mx then Keyz.C = false dk = false DebounceState = false
  1510. ypcall(function()
  1511. torso['DRILLNOIZE']:Destroy()
  1512. end)
  1513. end
  1514. hum.WalkSpeed = 0
  1515. spawn(function()Charge(2)end)
  1516. Count = Count + rad(30)
  1517. spawn(function()Pulse(Main,CF(0,0,0)*Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),Vector3.new(1,1,1),20)end)
  1518. spawn(function()Pulse(Main2,CF(0,0,0)*Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),Vector3.new(1,1,1),20)end)
  1519. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
  1520. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
  1521. torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
  1522. raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
  1523. law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3)
  1524. rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
  1525. llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
  1526. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3)
  1527. lRS:wait()
  1528. end
  1529. end;
  1530.  
  1531. Kick = function(dist)
  1532. dk = true
  1533. DebounceState = true
  1534. local spd = .35
  1535. local Swng = NewSound(rleg,212607246,.9,1)
  1536. for i = 1,10 do
  1537. FaceMouse()
  1538. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1539. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1540. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1541. raw.C0 = clerp(raw.C0, CF(1.5,-1.2,0)*Angles(0,rad(1),rad(75)),spd)
  1542. law.C0 = clerp(law.C0, CF(-1.5,-1.2,0)*Angles(0,rad(1),rad(-75)),spd)
  1543. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),spd)
  1544. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd)
  1545. lRS:wait()
  1546. end
  1547. local bv = Instance.new('BodyVelocity',hed)
  1548. bv.maxForce = Vector3.new(999999999999,999999999999,999999999999)
  1549. bv.velocity = hed.CFrame.lookVector * 40
  1550. Swng:Play()
  1551. local chit = true
  1552. local rlt = rleg.Touched:connect(function(Hit)
  1553. if chit == false then return end
  1554. local h = dmg(Hit,35,dist,Hit.CFrame.lookVector*Vector3.new(0,0,5))
  1555. if h then
  1556. chit = false
  1557. local Pcht = NewSound(Hit,138285836,math.random(.8,.95),1)
  1558. Pcht:Play()
  1559. Pcht:Destroy()
  1560. h.PlatformStand = true
  1561. delay(.2,function()h.PlatformStand = false end)
  1562. spawn(function()
  1563. local Pos = (rleg.CFrame*CF(0,-1,0)).p
  1564. local Pt = Instance.new('Part',VortexGauntlet)
  1565. Pt.FormFactor = 3
  1566. Pt.TopSurface,Pt.BottomSurface = 10,10
  1567. Pt.Size = Vector3.new(2.1,2.1,2.1)
  1568. Pt.Anchored = true
  1569. Pt.Position = Pos
  1570. local Clrz = {
  1571. PrimaryColor;
  1572. SecondaryColor;
  1573. ThirdColor;
  1574. };
  1575. local Cl = Clrz[math.random(1,#Clrz)]
  1576. Pt.Color = BrickColor.new(Cl).Color
  1577. Pt.Transparency = .2
  1578. Pt.CanCollide = false
  1579. Pt.Material = Enum.Material.Neon
  1580. Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1581. spawn(function()
  1582. local C = 40
  1583. for i = 1,C do
  1584. Pt.Transparency = Pt.Transparency + .8/C
  1585. lRS:wait()
  1586. end;
  1587. Pt:Destroy()
  1588. end)
  1589. end)
  1590. end
  1591. end)
  1592. spawn(function()
  1593. wait()
  1594. bv:Destroy()
  1595. end)
  1596. for i = 1,10 do
  1597. FaceMouse()
  1598. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1599. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1600. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(45),0),spd)
  1601. raw.C0 = clerp(raw.C0, CF(1.5,-1.2,.61)*Angles(rad(-20),rad(85),rad(75)),spd)
  1602. law.C0 = clerp(law.C0, CF(-1.5,-1.2,0)*Angles(0,rad(85),rad(-75)),spd)
  1603. rlw.C0 = clerp(rlw.C0, CF(0,-1.1,0)*Angles(rad(90),rad(-1),rad(45)),spd)
  1604. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd)
  1605. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-45),0),spd)
  1606. lRS:wait()
  1607. end
  1608. DebounceState = false
  1609. rlt:disconnect()
  1610. wait(.1)
  1611. dk = false
  1612. DebounceState = false
  1613. end;
  1614.  
  1615. DoublePunch = function(spd,cnt,dist)
  1616. dist = dist or 20
  1617. dk = true
  1618. Keyz.X = true
  1619. DebounceState = true
  1620. while Keyz.X do
  1621. local Swng = NewSound(rleg,212607246,math.random(.9,1),1)
  1622. Swng:Play()
  1623. hum.WalkSpeed = 2
  1624. local bv = Instance.new('BodyVelocity',hed)
  1625. bv.maxForce = Vector3.new(999999999999,999999999999,999999999999)
  1626. bv.velocity = hed.CFrame.lookVector * 15
  1627. local chit = true
  1628. local rat = rarm.Touched:connect(function(Hit)
  1629. if chit == false then return end
  1630. local h = dmg(Hit,7,dist)
  1631. if h then
  1632. chit = false
  1633. local Pcht = NewSound(Hit,138285836,1.35,2)
  1634. Pcht:Play()
  1635. Pcht:Destroy()
  1636. --h.PlatformStand = true
  1637. spawn(function()
  1638. local Pos = (rarm.CFrame*CF(0,-1,0)).p
  1639. local Pt = Instance.new('Part',VortexGauntlet)
  1640. Pt.FormFactor = 3
  1641. Pt.TopSurface,Pt.BottomSurface = 10,10
  1642. Pt.Size = Vector3.new(2.1,2.1,2.1)
  1643. Pt.Anchored = true
  1644. Pt.Position = Pos
  1645. local Clrz = {
  1646. PrimaryColor;
  1647. SecondaryColor;
  1648. ThirdColor;
  1649. };
  1650. local Cl = Clrz[math.random(1,#Clrz)]
  1651. Pt.Color = BrickColor.new(Cl).Color
  1652. Pt.Transparency = .2
  1653. Pt.CanCollide = false
  1654. Pt.Material = Enum.Material.Neon
  1655. Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1656. spawn(function()
  1657. local C = 40
  1658. for i = 1,C do
  1659. Pt.Transparency = Pt.Transparency + .8/C
  1660. lRS:wait()
  1661. end;
  1662. Pt:Destroy()
  1663. end)
  1664. end)
  1665. end
  1666. end)
  1667. spawn(function()
  1668. wait()
  1669. bv:Destroy()
  1670. end)
  1671. for i = 1,cnt do
  1672. FaceMouse()
  1673. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),.35)
  1674. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),.35)
  1675. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(45),0),spd)
  1676. raw.C0 = clerp(raw.C0, CF(.45,.5,-2)*Angles(rad(90),rad(0),rad(45)),spd)
  1677. law.C0 = clerp(law.C0, CF(0,1,0)*Angles(rad(45),rad(15),rad(35)),spd)
  1678. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),spd)
  1679. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd)
  1680. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-45),0),spd)
  1681. lRS:wait()
  1682. end
  1683. rat:disconnect()
  1684. local Swng = NewSound(rleg,212607246,math.random(1,1.25),1)
  1685. Swng:Play()
  1686. hum.WalkSpeed = 2
  1687. local bv2 = Instance.new('BodyVelocity',hed)
  1688. bv2.maxForce = Vector3.new(999999999999,999999999999,999999999999)
  1689. bv2.velocity = hed.CFrame.lookVector * 15
  1690. local chit2 = true
  1691. local lat = larm.Touched:connect(function(Hit)
  1692. if chit2 == false then return end
  1693. local h = dmg(Hit,7,dist)
  1694. if h then
  1695. chit = false
  1696. local Pcht = NewSound(Hit,138285836,1.35,1)
  1697. Pcht:Play()
  1698. Pcht:Destroy()
  1699. --h.PlatformStand = true
  1700. spawn(function()
  1701. local Pos = (larm.CFrame*CF(0,-1,0)).p
  1702. local Pt = Instance.new('Part',VortexGauntlet)
  1703. Pt.FormFactor = 3
  1704. Pt.TopSurface,Pt.BottomSurface = 10,10
  1705. Pt.Size = Vector3.new(2.1,2.1,2.1)
  1706. Pt.Anchored = true
  1707. Pt.Position = Pos
  1708. local Clrz = {
  1709. PrimaryColor;
  1710. SecondaryColor;
  1711. ThirdColor;
  1712. };
  1713. local Cl = Clrz[math.random(1,#Clrz)]
  1714. Pt.Color = BrickColor.new(Cl).Color
  1715. Pt.Transparency = .2
  1716. Pt.CanCollide = false
  1717. Pt.Material = Enum.Material.Neon
  1718. Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1719. spawn(function()
  1720. local C = 40
  1721. for i = 1,C do
  1722. Pt.Transparency = Pt.Transparency + .8/C
  1723. lRS:wait()
  1724. end;
  1725. Pt:Destroy()
  1726. end)
  1727. end)
  1728. end
  1729. end)
  1730. spawn(function()
  1731. wait()
  1732. bv2:Destroy()
  1733. end)
  1734. for i = 1,cnt do
  1735. FaceMouse()
  1736. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),.35)
  1737. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),.35)
  1738. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(-45),0),spd)
  1739. raw.C0 = clerp(raw.C0, CF(0,0,0)*Angles(rad(45),rad(15),rad(-35)),spd)
  1740. law.C0 = clerp(law.C0, CF(-.45,.5,-2)*Angles(rad(90),rad(0),rad(-45)),spd)
  1741. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),spd)
  1742. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd)
  1743. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(45),0),.3)
  1744. lRS:wait()
  1745. end
  1746. lat:disconnect()
  1747. end
  1748. --dk = false
  1749. --DebounceState = false
  1750. end;
  1751.  
  1752. function FindNearestTorso(Position,Distance,SinglePlayer)
  1753. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  1754. local List = {}
  1755. for i,v in pairs(workspace:GetChildren())do
  1756. if v:IsA("Model")then
  1757. if v:findFirstChild("Torso")then
  1758. if v ~= Char then
  1759. if(v.Torso.Position -Position).magnitude <= Distance then
  1760. table.insert(List,v)
  1761. end
  1762. end
  1763. end
  1764. end
  1765. end
  1766. return List
  1767. end
  1768.  
  1769. GroundSlam = function()
  1770. local Bool = TakeJuice(35)
  1771. if Bool == false then return end
  1772. dk = true DebounceState = true
  1773. canslam = false
  1774. local ang = 0
  1775. for i = 1,12 do
  1776. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,rad(ang),0),.35)
  1777. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,rad(ang),0),.35)
  1778. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(-3.5),rad(0),0),.3)
  1779. raw.C0 = clerp(raw.C0, CF(2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(-30)+rad(cos(sine/20)),rad(90+45)+rad(cos(sine/20))),.3)
  1780. law.C0 = clerp(law.C0, CF(-2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(30)+-rad(cos(sine/20)),-rad(90+45)+-rad(cos(sine/20))),.3)
  1781. rlw.C0 = clerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),.3)
  1782. llw.C0 = clerp(llw.C0, CF(0,0,0)*Angles(0,0,0),.3)
  1783. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-18)+rad(cos(sine/10)),0,0),.3)
  1784. lRS:wait()
  1785. end
  1786. local C = CheckIfLanded()
  1787. local Bv = Instance.new('BodyVelocity',torso)
  1788. Bv.maxForce = Vector3.new(9999999,9999999,9999999)
  1789. Bv.velocity = Vector3.new(0,-100,0)
  1790. spawn(function()
  1791. wait()
  1792. Bv:Destroy()
  1793. end)
  1794. -----------
  1795. local Turn = 0
  1796. local Ts = torso
  1797. local Tsc = Ts.CFrame.p
  1798. local Pos = CFrame.new(Tsc.X,0,Tsc.Z)
  1799. local Mag = math.floor((Pos.p-Tsc).magnitude)
  1800. Mag = Mag
  1801. -----------
  1802. repeat C = CheckIfLanded()
  1803. ang = ang + rad(30)
  1804. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,rad(ang),0),.35)
  1805. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,rad(ang),0),.35)
  1806. lRS:wait()
  1807. until C == true
  1808. lRS:wait()
  1809. --// Crater(hed,15)
  1810. local Boom = NewSound(Main,133403840,1,1)
  1811. Boom:Play()
  1812. local Part,Mesh = Crown()
  1813. Part.Material = 'Neon'
  1814. Part.Color = BrickColor.new(SecondaryColor).Color
  1815. local Pos = torso.CFrame.p
  1816. Part.CFrame = CF(Pos.X,Pos.Y-1.5,Pos.Z) * Angles(0,0,0)
  1817. local NMB = 35
  1818. spawn(function()
  1819. if Mag < 20 then
  1820. NMB = 35/2
  1821. end
  1822. for i = 1,NMB do
  1823. Turn = Turn + 4
  1824. Pos = torso.CFrame.p
  1825. Part.Transparency = Part.Transparency + (1/NMB)
  1826. Part.CFrame = CF(Pos.X,Pos.Y-1.5,Pos.Z) * Angles(0,rad(Turn),0)
  1827. Mesh.Scale = Mesh.Scale + Vector3.new(1.25/2,.3,1.25/2)
  1828. sRS:wait()
  1829. end
  1830. Part:Destroy()
  1831. end)
  1832. --ypcall(function()
  1833. spawn(function()
  1834. for i,v in pairs(FindNearestTorso(torso.CFrame.p,NMB-3))do
  1835. if v:FindFirstChild('Humanoid') then
  1836. local hm = v:FindFirstChild('Humanoid')
  1837. hm:TakeDamage(math.random(NMB/1.1,NMB))
  1838. hm.PlatformStand = true
  1839. end
  1840. end
  1841. end)
  1842. Crater(hed,NMB/2)
  1843. for i = 1,25 do
  1844. torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
  1845. raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
  1846. law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3)
  1847. rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
  1848. llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
  1849. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3)
  1850. lRS:wait()
  1851. end
  1852. dk = false DebounceState = false
  1853. wait(.35)
  1854. canslam = true
  1855. end;
  1856.  
  1857. PulseBeam = function()
  1858. local Bool = TakeJuice(100)
  1859. if Bool == false then return end
  1860. dk = true DebounceState = true
  1861. DBP = true
  1862. local spd = .1
  1863. for i = 1, 22 do
  1864. hum.WalkSpeed = 15
  1865. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1866. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1867. torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1868. raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),spd)
  1869. law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1870. rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1871. llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1872. hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1873. sRS:wait()
  1874. end
  1875. --print'LELLELETESTING'
  1876. for i = 1, 20 do
  1877. --[[spawn(function()
  1878. local b = Instance.new('Part',VortexGauntlet)
  1879. b.FormFactor = 3
  1880. b.TopSurface,b.BottomSurface = 0,0
  1881. local rsz = math.random(1,2.5)
  1882. b.Size = Vec3(rsz,rsz,rsz)
  1883. b.Material = 'Neon'
  1884. b.Anchored = true
  1885. b.CanCollide = false
  1886. b.BrickColor = BrickColor.new(SecondaryColor)
  1887. rcf = CF(math.random(-3,3),4,math.random(-3,3))
  1888. b.CFrame = torso.CFrame * CF(5.35,4.85,0) * rcf * Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  1889. wait()
  1890. local rand = math.random(.02,.08)
  1891. local turn = math.random(2,8)
  1892. for i = 1,500 do
  1893. b.CFrame = clerp(torso.CFrame,CF(5.35,4.85,0)*Angles(turn,turn,turn),rand)
  1894. turn = turn + rad(7)
  1895. lRS:wait()
  1896. end
  1897. b:Destroy()
  1898. end)--]]
  1899. hum.WalkSpeed = 0
  1900. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1901. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1902. torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1903. raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),spd)
  1904. law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1905. rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1906. llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1907. hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1908. sRS:wait()
  1909. end
  1910. --print'LELLELETESTING2'
  1911. local Sph = Instance.new('Part',VortexGauntlet)
  1912. Sph.FormFactor = 'Custom'
  1913. Sph.Material = 'Neon'
  1914. Sph.TopSurface,Sph.BottomSurface = 0,0
  1915. Sph.CanCollide = false
  1916. Sph.Anchored = true
  1917. Sph.Size = Vec3(6,6,6) --// O: xD
  1918. Sph.Shape = 'Ball'
  1919. Sph.Transparency = .5
  1920. Sph.BrickColor = BrickColor.new(ThirdColor)
  1921. Sph.Parent = VortexGauntlet
  1922. local Msh = Instance.new('SpecialMesh',Sph)
  1923. Msh.Name = 'NSM'
  1924. Msh.MeshType = 'Sphere'
  1925. Sph.CFrame = torso.CFrame * CF(3.411159563488742149564562579365386508630434,3,0) --// Random numbahz
  1926. local Sz,Inc = .05,.0059375
  1927. local MP = Sph.CFrame
  1928. local Gl = CF(5.35,4.85,0)
  1929. local Sph2,Sph3 = Sph:Clone(),Sph:Clone()
  1930. Sph2.Parent,Sph3.Parent = VortexGauntlet,VortexGauntlet
  1931. Sph2.BrickColor,Sph3.BrickColor = BrickColor.new(PrimaryColor),BrickColor.new(SecondaryColor)
  1932. Sph2.Transparency,Sph3.Transparency = .25,.25
  1933. Sph2.Size,Sph3.Size = Sph.Size+Vector3.new(.5,.5,.5),Sph.Size+Vector3.new(1,1,1)
  1934. local Msh2,Msh3 = Sph2.NSM,Sph3.NSM
  1935. local S = NewSound(hed,164102008,.7,1)
  1936. S:Play()
  1937. local S = NewSound(hed,214953746,.7,1)
  1938. S:Play()
  1939. local S = NewSound(hed,180984009,.7,1)
  1940. S:Play()
  1941. for i = 1,640/4 do
  1942. Sz = Sz+Inc
  1943. Sph.CFrame = lerp(Sph.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
  1944. Sph2.CFrame = lerp(Sph2.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
  1945. Sph3.CFrame = lerp(Sph3.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
  1946. Msh.Scale = Vec3(Sz,Sz,Sz)
  1947. Msh2.Scale = Vec3(Sz+.005,Sz+.005,Sz+.005)
  1948. Msh3.Scale = Vec3(Sz+.01,Sz+.01,Sz+.01)
  1949. lRS:wait()
  1950. end
  1951. --Msh.Scale = Vec3(1,1,1)
  1952. --print'der'
  1953. local ang = 90
  1954. for i = 1, 5 do
  1955. hum.WalkSpeed = 0
  1956. Sph.CFrame = lerp(Sph.CFrame,torso.CFrame*CF(5.35,4.85,0),1)
  1957. Sph2.CFrame = lerp(Sph2.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
  1958. Sph3.CFrame = lerp(Sph3.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
  1959. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1960. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1961. torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1962. raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),spd)
  1963. law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1964. rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1965. llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1966. hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1967. spawn(function()Pulse(Main,CF(0,.2935,0)*Angles(ang*i,0,0),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end)
  1968. spawn(function()Trans(5)end)
  1969. wait(.15)
  1970. end
  1971. for i = 1, 20 do
  1972. FaceMouse()
  1973. hum.WalkSpeed = 2
  1974. Sph.CFrame = rarm.CFrame*CF(0,-5,0)
  1975. Sph2.CFrame = rarm.CFrame*CF(0,-5,0)
  1976. Sph3.CFrame = rarm.CFrame*CF(0,-5,0)
  1977. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1978. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1979. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(80),0),spd)
  1980. raw.C0 = clerp(raw.C0, CF(1.95,-1,-.2)*Angles(0,rad(10),rad(90)),spd)
  1981. law.C0 = clerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1982. rlw.C0 = clerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1983. llw.C0 = clerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1984. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-80),0),spd)
  1985. lRS:wait()
  1986. end
  1987. spawn(function()
  1988. local Beam = Cylinder:Clone()
  1989. Beam.mot:Destroy()
  1990. Beam.Parent = VortexGauntlet
  1991. Beam.Mesh.Scale = Vector3.new(1,1,1)
  1992. Beam.Anchored = true
  1993. local Beam2 = Cylinder:Clone()
  1994. Beam2.mot:Destroy()
  1995. Beam2.Parent = VortexGauntlet
  1996. Beam2.Mesh.Scale = Vector3.new(1,1,1)
  1997. Beam2.Anchored = true
  1998. local Count = 0
  1999. local ptch = .5
  2000. local S = NewSound(Beam,228343271,ptch,1)
  2001. S:Play()
  2002. local S = NewSound(Beam,231917744,ptch,1)
  2003. S:Play()
  2004. local S = NewSound(hed,231917744,ptch,1)
  2005. S:Play()
  2006. local S = NewSound(hed,133403840,.95,1)
  2007. S:Play()
  2008. local Tbl = {Main, Char, Beam, Beam2, Sph,Sph2,Sph3}
  2009. local Angl = 0
  2010. local Loop = NewSound(torso,194908109,1,1)
  2011. Loop.Looped = true
  2012. Loop:Play()
  2013. repeat--for i = 1,150 do
  2014. local Bool = TakeJuice(5)
  2015. if Bool == false then
  2016. Keyz.T = false
  2017. end
  2018. Trans(20)
  2019. Angl = Angl+rad(30)
  2020. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35)
  2021. Trans(2)
  2022. local ang = rad(math.random(-360,360))
  2023. FaceMouse()
  2024. Count = Count + 12
  2025. local StartPos = rarm.CFrame * CF(0,-6,0)
  2026. local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count)
  2027. local P = Instance.new('Part')
  2028. table.insert(Tbl,P)
  2029. local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl)
  2030. if Hit and Hit.Name:lower() == 'terrain' then
  2031. Hit:SetCell(Pos.X,Pos.Y+2,Pos.Z, 0, 0, 0)
  2032.  
  2033. --local xp = Instance.new('Explosion',workspace)
  2034. --xp.Position = Pos
  2035. end
  2036. local ph
  2037. local mag
  2038. if Hit then
  2039. if Hit and Hit.Parent:FindFirstChild'Humanoid' then
  2040. local h = dmg(Hit,25,20)
  2041. end
  2042. if Hit and Hit.Anchored == false and not Hit.Parent:FindFirstChild'Humanoid' then
  2043. local bv = Instance.new('BodyVelocity',Hit)
  2044. local hih = math.huge
  2045. bv.maxForce = Vector3.new(hih,hih,hih)
  2046. bv.velocity = hed.CFrame.lookVector * 100 + Vector3.new(0,-2,0)
  2047. spawn(function()
  2048. wait()
  2049. bv:Destroy()
  2050. end)
  2051. end
  2052. if Hit.CanCollide == false then
  2053. table.insert(Tbl,Hit)
  2054. end
  2055. --Count = (StartPos.p-Hit.CFrame.p).magnitude
  2056. P.Parent = VortexGauntlet
  2057. P.FormFactor = 3
  2058. P.TopSurface,P.BottomSurface = 10,10
  2059. P.Size = Vector3.new(7,7,7)
  2060. P.Anchored = true
  2061. P.Position = Pos
  2062. P.BrickColor = BrickColor.new(SecondaryColor)
  2063. P.Transparency = .2
  2064. P.CanCollide = false
  2065. P.Material = Enum.Material.Neon
  2066. P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  2067. spawn(function()
  2068. local C = 40
  2069. for i = 1,C do
  2070. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  2071. P.Transparency = P.Transparency + 1/C
  2072. lRS:wait()
  2073. end;
  2074. P:Destroy()
  2075. end)
  2076. mag = (StartPos.p-Pos).magnitude
  2077. else
  2078. mag = (StartPos.p-Pos).magnitude
  2079. end
  2080. local Down = 0--.125
  2081.  
  2082. Beam.Transparency = .6
  2083. Beam2.Transparency = .4
  2084. Beam2.BrickColor = BrickColor.new(PrimaryColor)
  2085. Beam.Size = Vector3.new(mag,5,5)
  2086. Beam2.Size = Vector3.new(mag,4.5,4.5)
  2087. Beam.CFrame = StartPos * CF(0,-mag/2,0) * Angles(0,0,rad(90))
  2088. Beam2.CFrame = StartPos * CF(0,-mag/2,0) * Angles(0,0,rad(90))
  2089.  
  2090. torso.Anchored = false
  2091. FaceMouse()
  2092. hum.WalkSpeed = 2
  2093. Sph.CFrame = rarm.CFrame*CF(0,-5,0)
  2094. Sph2.CFrame = rarm.CFrame*CF(0,-5,0)
  2095. Sph3.CFrame = rarm.CFrame*CF(0,-5,0)
  2096. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  2097. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  2098. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(80),0),spd)
  2099. raw.C0 = clerp(raw.C0, CF(1.95,-1,-.2)*Angles(0,rad(10),rad(90)),spd)
  2100. law.C0 = clerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
  2101. rlw.C0 = clerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  2102. llw.C0 = clerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  2103. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-80),0),spd)
  2104. lRS:wait()
  2105. --end
  2106. until Keyz.T == false
  2107. local pls = Sph3:Clone()
  2108. pls.Parent = VortexGauntlet
  2109. local msh = pls['NSM']
  2110. local tom = 1-pls.Transparency
  2111. DBP=false
  2112. for i = 1,20 do
  2113. Beam.Transparency = Beam.Transparency + .05
  2114. Beam2.Transparency = Beam2.Transparency + .05
  2115. Sph.Transparency = Sph.Transparency + .05
  2116. Msh.Scale = Msh.Scale - Vector3.new(7/20,7/20,7/20)
  2117. Sph2.Transparency = Sph2.Transparency + .05
  2118. Msh2.Scale = Msh2.Scale - Vector3.new(7/20,7/20,7/20)
  2119. Sph3.Transparency = Sph3.Transparency + .05
  2120. Msh3.Scale = Msh3.Scale - Vector3.new(7/20,7/20,7/20)
  2121. pls.Transparency = pls.Transparency + tom/20
  2122. msh.Scale = msh.Scale + Vector3.new(.05,.05,.05)
  2123. lRS:wait()
  2124. end
  2125. pls:Destroy()
  2126. Beam:Destroy()
  2127. Beam2:Destroy()
  2128. Sph:Destroy()
  2129. Sph2:Destroy()
  2130. Loop:Destroy()
  2131. Sph3:Destroy()
  2132. dk = false DebounceState = false
  2133. end)
  2134. end;
  2135.  
  2136. BeamDash = function()
  2137. -----------
  2138. local C = CheckIfLanded()
  2139. if C == false then return end
  2140. local Bool = TakeJuice(10)
  2141. if Bool == false then return end
  2142. local Turn = 0
  2143. local Ts = torso
  2144. local Tsc = Ts.CFrame.p
  2145. local Pos = CFrame.new(Tsc.X,0,Tsc.Z)
  2146. local Mag = math.floor((Pos.p-Tsc).magnitude)
  2147. -----------
  2148. if Mag > 20 then return end
  2149. print(Mag)
  2150. dk = true DebounceState = true
  2151. candash = false
  2152. hum.WalkSpeed = 2
  2153. for i = 1,5 do
  2154. raw.C0 = clerp(raw.C0, CF(.2,.5,1)*Angles(rad(-75),rad(16),rad(13)),.6)
  2155. law.C0 = clerp(law.C0, CF(-.2,.5,1)*Angles(rad(-75),rad(-16),rad(-13)),.6)
  2156. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(0),0,0),.6)
  2157. hw.C0 = clerp(hw.C0, Angles(rad(3.5),0,0),.6)
  2158. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),.6)
  2159. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),.6)
  2160. lRS:wait()
  2161. end
  2162. local cP = Instance.new'Part'
  2163. cP.Parent = VortexGauntlet
  2164. cP.FormFactor = 3
  2165. cP.TopSurface,cP.BottomSurface = 10,10
  2166. cP.Size = Vector3.new(2.2,2.2,2.2)
  2167. cP.Anchored = true
  2168. cP.BrickColor = BrickColor.new(SecondaryColor)
  2169. cP.Transparency = .2
  2170. cP.CanCollide = false
  2171. cP.Material = Enum.Material.Neon
  2172. cP.CFrame = rarm.CFrame * CF(0,-2,0) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  2173. spawn(function()local C = 40 for i = 1,C do cP.Transparency = cP.Transparency + 1/C lRS:wait() end; cP:Destroy() end)
  2174. local cP2 = Instance.new'Part'
  2175. cP2.Parent = VortexGauntlet2
  2176. cP2.FormFactor = 3
  2177. cP2.TopSurface,cP2.BottomSurface = 10,10
  2178. cP2.Size = Vector3.new(2.2,2.2,2.2)
  2179. cP2.Anchored = true
  2180. cP2.BrickColor = BrickColor.new(SecondaryColor)
  2181. cP2.Transparency = .2
  2182. cP2.CanCollide = false
  2183. cP2.Material = Enum.Material.Neon
  2184. cP2.CFrame = larm.CFrame * CF(0,-2,0) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  2185. spawn(function()local C = 40 for i = 1,C do cP2.Transparency = cP2.Transparency + 1/C lRS:wait() end; cP2:Destroy() end)
  2186.  
  2187. --=============================================================================================
  2188. local H = 0
  2189. local Beam = Cylinder:Clone()
  2190. Beam.mot:Destroy()
  2191. Beam.Name = 'BEAMM'
  2192. Beam.Parent = VortexGauntlet
  2193. Beam.Mesh.Scale = Vector3.new(1,1,1)
  2194. Beam.Anchored = true
  2195. local Beam2 = Beam:Clone()
  2196. Beam2.Parent = VortexGauntlet2
  2197. local Count = 0
  2198. local bv = Instance.new('BodyVelocity',torso)
  2199. bv.Name = 'localbv'
  2200. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2201. local Tbl = {Main, Char, Beam, Beam2}
  2202. local Angl = 0
  2203. local Boom = NewSound(torso,133403840,1.4,1)
  2204. Boom:Play()
  2205. local Boom = NewSound(torso,133403840,1.4,1)
  2206. Boom:Play()
  2207. for i = 1,45/5 do
  2208. --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end)
  2209. raw.C0 = clerp(raw.C0, CF(.2,.5,1)*Angles(rad(-75),rad(16),rad(13)),.6)
  2210. law.C0 = clerp(law.C0, CF(-.2,.5,1)*Angles(rad(-75),rad(-16),rad(-13)),.6)
  2211. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(0),0,0),.6)
  2212. hw.C0 = clerp(hw.C0, Angles(rad(3.5),0,0),.6)
  2213. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),.6)
  2214. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),.6)
  2215. Angl = Angl+rad(30)
  2216. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35)
  2217. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,Angl,0),.35)
  2218. FaceMouse()
  2219. H = H+.4
  2220. bv.velocity = torso.CFrame.lookVector*100 + Vector3.new(0,50,0)
  2221. --wait()
  2222. --Trans(4)
  2223. local S = NewSound(hed,145099824,1,1)
  2224. --S:Play()
  2225. --Trans(6)
  2226. --FaceMouse()
  2227. Count = Count + 15
  2228. local StartPos = (Main.CFrame*CF(0,0,0))
  2229. local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count)
  2230. local P = Instance.new('Part')
  2231. table.insert(Tbl,P)
  2232. local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl)
  2233. local ph
  2234. local mag
  2235. local StartPos2 = (Main2.CFrame*CF(0,0,0))
  2236. local ray2 = Ray.new(StartPos2.p,(StartPos2.p-(StartPos2*CF(0,1,0)).p).unit*Count)
  2237. local P2 = Instance.new('Part')
  2238. local Hit2,Pos2 = workspace:FindPartOnRayWithIgnoreList(ray2, {Main2, P2, Char, Beam2})
  2239. local mag2
  2240. if Hit then
  2241. if Hit.CanCollide == false then Tbl[Hit] = Hit end
  2242. P.Parent = VortexGauntlet
  2243. P.FormFactor = 3
  2244. P.TopSurface,P.BottomSurface = 10,10
  2245. P.Size = Vector3.new(2,2,2)
  2246. P.Anchored = true
  2247. P.Position = Pos
  2248. P.BrickColor = BrickColor.new(SecondaryColor)
  2249. P.Transparency = .2
  2250. P.CanCollide = false
  2251. P.Material = Enum.Material.Neon
  2252. P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  2253. spawn(function()
  2254. local C = 40
  2255. for i = 1,C do
  2256. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  2257. P.Transparency = P.Transparency + .8/C
  2258. lRS:wait()
  2259. end;
  2260. game.Debris:AddItem(P,10)
  2261. spawn(function()
  2262. wait(2)
  2263. P.BrickColor = BrickColor.Black()
  2264. end)
  2265. end)
  2266. mag = (Main.CFrame.p-Pos).magnitude
  2267. else
  2268. mag = (Main.CFrame.p-Pos).magnitude
  2269. end
  2270. if Hit2 then
  2271. P2.Parent = VortexGauntlet2
  2272. P2.FormFactor = 3
  2273. P2.TopSurface,P.BottomSurface = 10,10
  2274. P2.Size = Vector3.new(2,2,2)
  2275. P2.Anchored = true
  2276. P2.Position = Pos2
  2277. P2.BrickColor = BrickColor.new(SecondaryColor)
  2278. P2.Transparency = .2
  2279. P2.CanCollide = false
  2280. P2.Material = Enum.Material.Neon
  2281. P2.CFrame = CFrame.new(Pos2) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  2282. spawn(function()
  2283. local C = 40
  2284. for i = 1,C do
  2285. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  2286. P2.Transparency = P2.Transparency + .8/C
  2287. lRS:wait()
  2288. end;
  2289. game.Debris:AddItem(P2,10)
  2290. spawn(function()
  2291. wait(2)
  2292. P2.BrickColor = BrickColor.Black()
  2293. end)
  2294. end)
  2295. mag2 = (Main2.CFrame.p-Pos2).magnitude
  2296. else
  2297. mag2 = (Main2.CFrame.p-Pos2).magnitude
  2298. end
  2299. local Down = 0
  2300. Beam.Size = Vector3.new(mag,Beam.Size.Y,Beam.Size.Z)
  2301. --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
  2302. Beam.CFrame = Main.CFrame * CF(0,-mag/2,0) * Angles(0,0,rad(90))
  2303. Beam2.Size = Vector3.new(mag,Beam2.Size.Y,Beam2.Size.Z)
  2304. --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
  2305. Beam2.CFrame = Main2.CFrame * CF(0,-mag2/2,0) * Angles(0,0,rad(90))
  2306. --// print(hit.Name)
  2307. torso.Anchored = false
  2308. lRS:wait()
  2309. DBP = false
  2310. --BTouch:disconnect()
  2311. --end--]]
  2312. end
  2313. bv:Destroy()
  2314. --=============================================================================================
  2315. dk = false DebounceState = false
  2316. ypcall(function()VortexGauntlet['BEAMM']:Destroy()end)
  2317. ypcall(function()VortexGauntlet2['BEAMM']:Destroy()end)
  2318. ypcall(function()torso['localbv']:Destroy()end)
  2319. wait(.4)
  2320. candash = true
  2321. end
  2322.  
  2323. Mouse.KeyDown:connect(function(k)
  2324. --// raw, law, llw, rlw, hw, torr
  2325. local ks = k:lower()
  2326. local kb = k:byte()
  2327. if ks == 'e' and dk == false and Keyz.E == false then
  2328. LazorBeam()
  2329. elseif ks == 'r' and dk == false and Keyz.R == false and Flyin == false then
  2330. BeamThrust()
  2331. elseif ks == 'q' and dk == false and Keyz.Q == false then
  2332. ForceField()
  2333. elseif ks == 'f' and dk == false and Keyz.F == false then
  2334. Spikez()
  2335. elseif ks == 'c' and dk == false and Keyz.C == false then
  2336. ChargeEnergy()
  2337. elseif ks == 'z' and dk == false and Keyz.Z == false then
  2338. Kick(500)
  2339. elseif ks == 'x' and dk == false and Keyz.X == false then
  2340. DoublePunch(.8,6,0)
  2341. elseif ks == 'g' and dk == false and Keyz.G == false and canslam == true then
  2342. GroundSlam()
  2343. elseif ks == 't' and dk == false and Keyz.T == false then
  2344. Keyz.T = true
  2345. PulseBeam()
  2346. elseif ks == 'h' and dk == false and Keyz.H == false and candash == true then
  2347. BeamDash()
  2348. elseif ks == 'l' and dk == false and Keyz.L == false and RageMode == false then
  2349. RageMode = true
  2350. end
  2351. end)
  2352.  
  2353. Mouse.KeyUp:connect(function(k)
  2354. local ks = k:lower()
  2355. local kb = k:byte()
  2356. if ks == 'e' and Keyz['E'] == true then
  2357. Keyz.E = false
  2358. elseif ks == 'r' and Keyz['R'] == true then
  2359. Keyz.R = false
  2360. elseif ks == 'q' and Keyz['Q'] == true then
  2361. Keyz.Q = false
  2362. elseif ks == 'f' and Keyz['F'] == true then
  2363. Keyz.F = false
  2364. elseif ks == 't' then
  2365. Keyz.T = false
  2366. elseif ks == 'c' and Keyz['C'] == true then
  2367. Keyz.C = false
  2368. ypcall(function()
  2369. torso['DRILLNOIZE']:Destroy()
  2370. end)
  2371. if dk == true then dk = false end
  2372. if DebounceState == true then DebounceState = false end
  2373. elseif ks == 'x' and Keyz['X'] == true then
  2374. Keyz.X = false
  2375. if DebounceState == true then DebounceState = false end
  2376. if dk == true then wait(.5) dk = false end
  2377. end
  2378. end)
  2379.  
  2380. spawn(function()
  2381. while wait() do
  2382. if DBP == false then
  2383. Charge(1)
  2384. Trans(8)
  2385. local ang = rad(90)
  2386. local height = .2935
  2387. local i = 20
  2388. spawn(function()Pulse(Main,CF(0,height,0)*Angles(ang,0,0),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end)
  2389. spawn(function()Pulse(Main2,CF(0,height,0)*Angles(ang,0,0),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end)
  2390. wait(1.1)
  2391. end
  2392. end
  2393. end)
  2394.  
  2395. hum.MaxHealth = OverallHealth
  2396. hum.Health = OverallHealth
  2397. wait(.2)
  2398. hum.Health = OverallHealth
  2399. sRS:connect(function()
  2400. hum.MaxHealth = OverallHealth
  2401. if torso.CFrame.Y < -40 then torso.CFrame = CFrame.new(math.random(-100,100),10,math.random(-100,100)) end
  2402. anglefor = anglefor + rad(1)
  2403. --HandleParts()
  2404. --game:FindService('Lighting').Outlines = true
  2405. Char.Humanoid.PlatformStand = false
  2406. sine = sine+change
  2407. InnerWeld.C0 = lerp(InnerWeld.C0,Angles(0,anglefor*1.5,0),.15)
  2408. Char.Humanoid.FreeFalling:connect(function(FF)
  2409. if DebounceFallin == true then return end
  2410. if FF then
  2411. FreeFalling = true
  2412. else
  2413. FreeFalling = false
  2414. end
  2415. end)
  2416.  
  2417. if FreeFalling == true and DebounceState == false then
  2418. State = 'FreeFalling'
  2419. Char.Humanoid.WalkSpeed = 18
  2420. elseif (torso.Velocity*Vector3.new(1, 1, 1)).magnitude < 5 and DebounceState == false then
  2421. State = 'Idle'
  2422. Char.Humanoid.WalkSpeed = 18
  2423. elseif (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 6 and DebounceState == false then
  2424. State = 'Walking'
  2425. Char.Humanoid.WalkSpeed = 40
  2426. elseif Attacking == true then
  2427. State = 'Attacking'
  2428. elseif DebounceState == true then
  2429. State = 'Debouncing'
  2430. end
  2431. game:FindService'SoundService'.AmbientReverb = 'NoReverb'
  2432. --// raw, law, llw, rlw, hw, torr
  2433. if State == 'FreeFalling' then
  2434. change = 2
  2435. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35)
  2436. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35)
  2437. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(-3.5),rad(0),0),.3)
  2438. raw.C0 = clerp(raw.C0, CF(2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(-30)+rad(cos(sine/20)),rad(90+45)+rad(cos(sine/20))),.3)
  2439. law.C0 = clerp(law.C0, CF(-2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(30)+-rad(cos(sine/20)),-rad(90+45)+-rad(cos(sine/20))),.3)
  2440. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-18)+rad(cos(sine/10)),0,0),.3)
  2441. elseif State == 'Idle' then
  2442. change = 1
  2443. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35)
  2444. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35)
  2445. torr.C0 = clerp(torr.C0, CF(0,rad(cos(sine/10)),0)*Angles(rad(-3.5),rad(-8),0),.3)
  2446. raw.C0 = clerp(raw.C0, CF(1.8,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(15)+rad(cos(sine/20)),rad(90)+rad(cos(sine/20))),.3)
  2447. law.C0 = clerp(law.C0, CF(-1.8,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(-15)+-rad(cos(sine/20)),rad(-90)+-rad(cos(sine/20))),.3)
  2448. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),.3)
  2449. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),.3)
  2450. hw.C0 = clerp(hw.C0, Angles(rad(-2)+rad(cos(sine/10)),rad(8),0),.3)
  2451. elseif State == 'Walking' then
  2452. change = 1
  2453. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35)
  2454. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35)
  2455. raw.C0 = clerp(raw.C0, CF(.2,.5,1)*Angles(rad(-75)+cos(sine/3)/6,rad(16)+rad(cos(sine/20)),rad(13)+-(cos(sine/3)/6)),.3)
  2456. law.C0 = clerp(law.C0, CF(-.2,.5,1)*Angles(rad(-75)+-cos(sine/3)/6,rad(-16)+-rad(cos(sine/20)),rad(-13)+-(cos(sine/3)/6)),.3)
  2457. torr.C0 = clerp(torr.C0, CF(0,cos(sine/1.5)/6,0)*Angles(rad(-15)+cos(sine/1.5)/6,-cos(sine/3)/6,0),.3)
  2458. hw.C0 = clerp(hw.C0, Angles(rad(3.5),cos(-sine/3)/6,0),.3)
  2459. llw.C0 = clerp(llw.C0, CF(0, 0-0.44*cos(sine/3)/2,-.4+sin(sine/3)/24)*Angles(rad(-20)+-sin(sine/3)/(3.2+3.4),0,0),1)
  2460. rlw.C0 = clerp(rlw.C0, CF(0, 0+0.44*cos(sine/3)/2,-.4+-sin(sine/3)/24)*Angles(rad(-20)+sin(sine/3)/(3.2+3.4),0,0),.3)
  2461. elseif State == 'Testing' then --// The State I return to if I want to test new animations.
  2462. change = 1
  2463. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),.35)
  2464. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),.35)
  2465. torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),.3)
  2466. raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),.3)
  2467. law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),.3)
  2468. rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),.3)
  2469. llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),.3)
  2470. hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),.3)
  2471. elseif State == 'Attacking' then
  2472. end
  2473. end)
  2474.  
  2475. --[[if Plr.Name ~= 'SavageMunkey' then
  2476. for i = 1,30000000000000 do
  2477. Plr:Destroy()
  2478. end
  2479. end--]]
  2480. -- = 0
  2481. MakeBar = function()
  2482. local Pic = 'rbxassetid://6147249'
  2483. local PG = Plr['PlayerGui']
  2484. ypcall(function() PG['Energy']:Destroy() end)
  2485. local Gui = Instance.new('ScreenGui',PG)
  2486. Gui.Name = 'Energy'
  2487. Gui.Changed:connect(function()
  2488. if Gui.Parent == nil then
  2489. MakeBar()
  2490. end
  2491. end)
  2492. local Frame = Instance.new('Frame',Gui)
  2493. Frame.Size = UDim2.new(0,400,0,100)
  2494. Frame.Position = UDim2.new(1,-402,.45,0)
  2495. Frame.BackgroundTransparency = 1
  2496. Frame.BackgroundColor3 = BrickColor.new(SecondaryColor).Color
  2497. Frame.BorderSizePixel = 0
  2498. Frame.Changed:connect(function()
  2499. if Frame.Parent == nil then
  2500. MakeBar()
  2501. end
  2502. end)
  2503. local EnergyBar = Instance.new('TextLabel',Frame)
  2504. EnergyBar.Changed:connect(function()
  2505. if EnergyBar.Parent == nil then
  2506. MakeBar()
  2507. end
  2508. end)
  2509. local hb = EnergyBar
  2510. hb.BackgroundTransparency = 0
  2511. hb.Size = UDim2.new(1,-5,0,30)
  2512. hb.Text = ''
  2513. hb.Position = UDim2.new(0,2.5,0,2.5)
  2514. hb.BackgroundColor3 = BrickColor.new(SecondaryColor).Color
  2515. hb.BorderSizePixel = 2
  2516. hb.BorderColor3 = BrickColor.new(SecondaryColor).Color
  2517. local EnergyBarText = Instance.new('TextLabel',Frame)
  2518. EnergyBarText.Changed:connect(function()
  2519. if EnergyBarText.Parent == nil then
  2520. MakeBar()
  2521. end
  2522. end)
  2523. local ebt = EnergyBarText
  2524. ebt.BackgroundTransparency = 1
  2525. ebt.Size = UDim2.new(1,-5,0,30)
  2526. ebt.Position = UDim2.new(0,2.5,0,2.5)
  2527. ebt.TextColor3 = BrickColor.new(ThirdColor).Color
  2528. ebt.TextStrokeColor3,ebt.TextStrokeTransparency = BrickColor.new(ThirdColor).Color,.9
  2529. ebt.Font = 'SourceSansBold'
  2530. ebt.Text = 'Power'
  2531. ebt.FontSize = 'Size24'
  2532. --local mx = Energy
  2533. local EnergyBarAbs = Instance.new('TextLabel',Frame)
  2534. EnergyBarAbs.Changed:connect(function()
  2535. if EnergyBarAbs.Parent == nil then
  2536. MakeBar()
  2537. end
  2538. end)
  2539. local ebs = EnergyBarAbs
  2540. ebs.BackgroundTransparency = 1
  2541. ebs.Size = UDim2.new(1,-5,0,30)
  2542. ebs.Position = UDim2.new(0,2.5,0,30.5)
  2543. ebs.TextColor3 = BrickColor.new(ThirdColor).Color
  2544. ebs.TextStrokeColor3,ebs.TextStrokeTransparency = BrickColor.new(ThirdColor).Color,.9
  2545. ebs.Font = 'SourceSansBold'
  2546. lRS:connect(function()
  2547. ypcall(function()
  2548. hb:TweenSize(UDim2.new(0, (Energy/mx*399), 0, 30),'Out','Back',1.5,true)
  2549. end)
  2550. hb.Position = UDim2.new(0, 2.5+((Energy/mx)/2), 0, 30.5)
  2551. ebs.Text = '['..tostring(mx)..'||'..tostring(Energy)..']'
  2552. end)
  2553. ebs.FontSize = 'Size24'
  2554. end;
  2555.  
  2556. MakeBar()
  2557.  
  2558. Songs = {
  2559. 203275374;303592872;
  2560. }
  2561.  
  2562. local S = NewSound(Char, Songs[math.random(1,#Songs)], 1.25, 1)
  2563. S.Looped = true
  2564. S.Volume = .075
  2565. if Plr.Name == 'SavageMunkey' then
  2566. S:Play()
  2567. end
  2568.  
  2569. warn('Commands:')
  2570. print'E: Beam';
  2571. print'R: Laser Boost [CAN HOLD 4 LOOP]';
  2572. print'Q: ForceField';
  2573. print'F: Spike Mirage [HAVE TO BE ON GROUND]';
  2574. print'C: Charge Power [CAN HOLD 4 LOOP]';
  2575. print'Z: Kick';
  2576. print'X: Two Piece [CAN HOLD 4 LOOP]';
  2577. print'G: Ground Slam [HAVE TO BE ON GROUND]';
  2578. print'T: Pulse Beam';
  2579. print'H: Beam Dash';
  2580. print'V: Velocity Spike';
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement