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BabyGoatz

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Aug 3rd, 2015
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  1. s = 100.100
  2. for i,j in pairs(game.Workspace:GetChildren()) do
  3. if j:findFirstChild("Head") ~= nil then
  4. if j.Head:findFirstChild("Mesh") ~= nil then
  5. j.Head.Mesh.Scale = Vector3.new(s,s,s)
  6. end end end
  7.  
  8. -- S is the scale of everyone's heads. 1.25 is the default.
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