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yamanohera155233

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Jun 24th, 2016
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  1. wait(2)
  2.  
  3. nam = game.Players.LocalPlayer
  4.  
  5. coroutine.wrap(function()
  6. while wait() do
  7. for a, b in pairs(Workspace[nam]:GetChildren()) do
  8. if b:FindFirstChild('Handle') then
  9. b.Handle.CanCollide = false
  10. end
  11. end
  12. end
  13. end)()
  14.  
  15. Workspace[nam].Humanoid.Changed:connect(function()
  16. Workspace[nam].Humanoid.WalkSpeed = 16
  17. end)
  18.  
  19. game:GetService('Players').LocalPlayer.PlayerGui.ChildAdded:connect(function(asd)
  20. delay(0, function()
  21. if asd.Name ~= 'OutputGUI' then
  22. asd:Destroy()
  23. end
  24. end)
  25. end)
  26.  
  27. game:GetService('RunService').Stepped:connect(function()
  28. Workspace[nam].Torso.CanCollide = false
  29. Workspace[nam].Head.CanCollide = false
  30. end)
  31.  
  32. Workspace[nam].Torso.Changed:connect(function()
  33. Workspace[nam].Torso.CanCollide = false
  34. Workspace[nam].Head.CanCollide = false
  35. end)
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