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- --lordsheen's Dog Morph Script---------------------------
- ---------------------------------------------------------
- ---------------------------------------------------------
- ---------------------------------------------------------
- local me = game.Players.Cha_rlez
- local char = me.Character
- for i,p in pairs(char.Torso:GetChildren()) do
- if p.className == "Decal" then
- p:Remove()
- end
- end
- wait()
- for i,p in pairs(char:GetChildren()) do
- if p.className == "CharacterMesh" then
- p:Remove()
- end
- end
- wait()
- for i,p in pairs(char:GetChildren()) do
- if p.className == "Hat" then
- p:Remove()
- end
- end
- wait()
- for i,p in pairs(char:GetChildren()) do
- if p.className == "Shirt" then
- p:Remove()
- end
- end
- wait()
- for i,p in pairs(char:GetChildren()) do
- if p.className == "Pants" then
- p:Remove()
- end
- end
- wait()
- for i,p in pairs(char:GetChildren()) do
- if p.className == "ShirtGraphic" then
- p:Remove()
- end
- end
- wait()
- char["Body Colors"].HeadColor = BrickColor.new("Reddish brown")
- char["Body Colors"].LeftArmColor = BrickColor.new("Reddish brown")
- char["Body Colors"].RightArmColor = BrickColor.new("Reddish brown")
- char["Body Colors"].LeftLegColor = BrickColor.new("Reddish brown")
- char["Body Colors"].RightLegColor = BrickColor.new("Reddish brown")
- char["Body Colors"].TorsoColor = BrickColor.new("Brown")
- local t = char.Torso
- local h = char.Head
- local ra = char["Right Arm"]
- local rl = char["Right Leg"]
- local la = char["Left Arm"]
- local ll = char["Left Leg"]
- h.formFactor = "Symmetric"
- h.BrickColor = BrickColor.new("Reddish brown")
- h.Size = Vector3.new(2,2,2)
- h.Shape = "Ball"
- for i,p in pairs(h:GetChildren()) do
- if p.className == "SpecialMesh" then
- h.Mesh:Remove()
- end
- end
- wait()
- t.formFactor = "Symmetric"
- t.BrickColor = BrickColor.new("Brown")
- t.Size = Vector3.new(3,1,4)
- h.BrickColor = BrickColor.new("Reddish brown")
- ra.BrickColor = BrickColor.new("Reddish brown")
- la.BrickColor = BrickColor.new("Reddish brown")
- rl.BrickColor = BrickColor.new("Reddish brown")
- ll.BrickColor = BrickColor.new("Reddish brown")
- local w = Instance.new("Weld")
- w.Part1 = t
- w.Part0 = h
- local C1 = t.CFrame
- local C0 = t.CFrame - Vector3.new(0,1,-2)
- w.C1 = C1
- w.C0 = C0
- w.Parent = char
- local w = Instance.new("Weld")
- w.Part1 = t
- w.Part0 = ra
- local C1 = t.CFrame
- local C0 = t.CFrame - Vector3.new(1,-1.4,-1.5)
- w.C1 = C1
- w.C0 = C0
- w.Parent = char
- local w = Instance.new("Weld")
- w.Part1 = t
- w.Part0 = la
- local C1 = t.CFrame
- local C0 = t.CFrame - Vector3.new(-1,-1.4,-1.5)
- w.C1 = C1
- w.C0 = C0
- w.Parent = char
- local w = Instance.new("Weld")
- w.Part1 = t
- w.Part0 = rl
- local C1 = t.CFrame
- local C0 = t.CFrame - Vector3.new(1,-1.4,1.5)
- w.C1 = C1
- w.C0 = C0
- w.Parent = char
- local w = Instance.new("Weld")
- w.Part1 = t
- w.Part0 = ll
- local C1 = t.CFrame
- local C0 = t.CFrame - Vector3.new(-1,-1.4,1.5)
- w.C1 = C1
- w.C0 = C0
- w.Parent = char
- h = Instance.new("Hat")
- p = Instance.new("Part")
- h.Name = "Hat"
- p.Parent = h
- p.Position = char.Head.Position
- p.Name = "Handle"
- p.formFactor = 0
- p.Size = Vector3.new(0,-0.25,0)
- p.BottomSurface = 0
- p.TopSurface = 0
- p.Locked = true
- m = Instance.new("SpecialMesh")
- m.Parent= p
- m.MeshType = "FileMesh"
- m.MeshId = "http://www.roblox.com/asset/?id=1028713"
- m.TextureId = "http://www.roblox.com/asset/?id=51495000"
- m.Scale = Vector3.new(1.5,1.5,1.5)
- h.Parent = char
- h.AttachmentPos = Vector3.new(0, -0.25, -0.05)
- h.AttachmentUp = Vector3.new(0, 0.981, -0.196)
- h.AttachmentRight = Vector3.new(1, 0, 0)
- h.AttachmentForward = Vector3.new(0, -0.196, -0.681)
- wait()
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