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- while wait() do
- wait(2)
- game.Player.Remotes.RemotesFunction.pcall.ReplicatedStorage:InvokeServer()
- if Getgenv.Steps.AddSpeed:FireServer("AddSpeed")
- local AddSpeed = while wait() do
- local Amount == AddSpeed() {
- if AddSpeed then
- end
- local SpeedAmount = +1
- game.Player:FireServer(pstats)
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