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- script.Name = "Blaster"
- wait(0.25)
- if owner == nil then script:Destroy() return end
- local SA = Instance.new("Sound",script)
- SA.SoundId = "rbxasset://sounds/bass.mp3"
- SA.Volume = 0.35
- local PartB = Instance.new("Part")
- local SB = Instance.new("Sound",PartB)
- SB.SoundId = "rbxasset://sounds/impact_explosion_03.mp3"
- SB.Volume = 1.4
- SB.PlayOnRemove = true
- local PartC = Instance.new("Part")
- local SC = Instance.new("Sound",PartC)
- SC.SoundId = "rbxasset://sounds/collide.wav"
- SC.Volume = 1.4
- SC.PlayOnRemove = true
- local PartD = Instance.new("Part")
- local SD = Instance.new("Sound",PartD)
- SD.SoundId = "rbxasset://sounds/Rocket shot.wav"
- SD.Volume = 1.4
- SD.PlayOnRemove = true
- PartB.Anchored = true
- PartC.Anchored = true
- PartD.Anchored = true
- function HitSound(pos)
- local random = math.random(1,3)
- if random == 1 then
- if SB and SB.Parent then
- SB.PlaybackSpeed = math.random(240,360) / 100
- end
- if PartB then
- PartB.Position = pos
- PartB.Parent = script
- PartB.Parent = nil
- end
- elseif random == 2 then
- if SC then
- SC.PlaybackSpeed = math.random(140,360) / 100
- end
- if PartC then
- PartC.Position = pos
- PartC.Parent = script
- PartC.Parent = nil
- end
- elseif random == 3 then
- if SD then
- SD.PlaybackSpeed = math.random(1600,2000) / 100
- end
- if PartD then
- PartD.Position = pos
- PartD.Parent = script
- PartD.Parent = nil
- end
- end
- end
- function Kaboom(pos)
- local random = math.random(1,3)
- if random == 1 then
- if SB and SB.Parent then
- SB.PlaybackSpeed = math.random(80,160) / 100
- end
- if PartB then
- PartB.Position = pos
- PartB.Parent = script
- PartB.Parent = nil
- end
- elseif random == 2 then
- if SC then
- SC.PlaybackSpeed = math.random(60,120) / 100
- end
- if PartC then
- PartC.Position = pos
- PartC.Parent = script
- PartC.Parent = nil
- end
- elseif random == 3 then
- if SD then
- SD.PlaybackSpeed = math.random(120,240) / 100
- end
- if PartD then
- PartD.Position = pos
- PartD.Parent = script
- PartD.Parent = nil
- end
- end
- end
- function BombsAway(T,V,S,o)
- local Collision = false
- local F = Instance.new("Fire",T)
- F.Size = 4
- F.Color = T.Color
- F.SecondaryColor = T.Color
- for e = 1,150 do
- if Collision == false then
- for i = 1,20 do
- if Collision == false then
- V = V - Vector3.new(0,game.Workspace.Gravity * 0.002,0)
- T.CFrame = T.CFrame + Vector3.new(V.X * 0.002,V.Y * 0.002,V.Z * 0.002)
- if e >= 5 then
- local T = T:GetTouchingParts()
- for i = 1,#T do
- if T[i].CanCollide then
- Collision = true
- end
- end
- end
- end
- end
- wait(0.04)
- end
- end
- if S and S.Parent then
- S:Stop()
- end
- if T and T.Parent then
- T.Material = Enum.Material.Neon
- T.Transparency = 0.95
- T.CanCollide = false
- if o and o.Parent and o.Neutral == false then
- T.BrickColor = o.TeamColor
- end
- end
- if F then
- if o and o.Parent and o.Neutral == false then
- F.Color = o.TeamColor.Color
- F.SecondaryColor = o.TeamColor.Color
- end
- end
- delay(0,function()
- if T then
- Kaboom(T.Position)
- end
- end)
- if T and T.Parent then
- local P = Instance.new("Part",script)
- P.Name = "Kaboom"
- P.Shape = Enum.PartType.Ball
- P.Size = Vector3.new(42,42,42)
- P.Transparency = 0.5
- P.Material = Enum.Material.Neon
- P.CFrame = T.CFrame
- P.Anchored = true
- P.BrickColor = T.BrickColor
- if o and o.Parent and o.Neutral == false then
- P.BrickColor = o.TeamColor
- end
- local Attachment = Instance.new("Attachment",P)
- local Particles = Instance.new("ParticleEmitter",Attachment)
- Particles.LightEmission = 1
- Particles.LightInfluence = 0.2
- Particles.Drag = 5
- Particles.Enabled = false
- Particles.Lifetime = NumberRange.new(0.5,1)
- Particles.Rate = 100
- Particles.Rotation = NumberRange.new(-360,360)
- Particles.SpreadAngle = Vector2.new(-360,360)
- Particles.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(0.8,0),NumberSequenceKeypoint.new(1,1)})
- Particles.Color = ColorSequence.new(T.Color)
- Particles.Texture = "rbxasset://textures/particles/smoke_main.dds"
- Particles.Speed = NumberRange.new(70,70)
- Particles.Size = NumberSequence.new(7,7)
- Particles:Emit(500)
- for i = 1,9 do
- local Part = Instance.new("Part",script)
- Part.Name = "Debris"
- Part.BrickColor = P.BrickColor
- Part.Material = Enum.Material.Neon
- Part.Locked = true
- Part.Size = Vector3.new(0.5,0.5,0.5)
- Part.CFrame = P.CFrame + Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- Part.Velocity = Vector3.new(math.random(-24,24),math.random(-24,24),math.random(-24,24))
- local A0 = Instance.new("Attachment",Part)
- A0.Position = Vector3.new(-0.25,0,0)
- local A1 = Instance.new("Attachment",Part)
- A1.Position = Vector3.new(0.25,0,0)
- local Trail = Instance.new("Trail",script)
- Trail.Color = ColorSequence.new(P.Color)
- Trail.Transparency = NumberSequence.new(0,1)
- Trail.MinLength = 0.02
- Trail.Lifetime = 0.3
- Trail.FaceCamera = true
- Trail.Attachment0 = A0
- Trail.Attachment1 = A1
- game:GetService("Debris"):AddItem(Part,5)
- end
- local Explosion = Instance.new("Explosion")
- Explosion.Position = P.Position
- Explosion.BlastRadius = 21
- Explosion.BlastPressure = 1000000
- Explosion.Visible = false
- Explosion.Parent = game.Workspace
- local function Hit(part)
- if part and part.Parent:FindFirstChildWhichIsA("Humanoid") then
- part.Parent:FindFirstChildWhichIsA("Humanoid"):TakeDamage(2048)
- local creator = Instance.new("ObjectValue",part.Parent:FindFirstChildWhichIsA("Humanoid"))
- creator.Name = "creator"
- if o and o.Parent then
- creator.Value = o
- end
- game:GetService("Debris"):AddItem(creator,0.2)
- delay(0,function()
- HitSound(Explosion.Position)
- end)
- elseif part and part.Parent:FindFirstChild("FakeHumanoid") and part.Parent.FakeHumanoid:IsA("StringValue") and o and o.Parent then
- part.Parent.FakeHumanoid.Value = o.Name
- end
- end
- Explosion.Hit:Connect(Hit)
- for i = 1,10 do
- wait(0.12)
- if P and P.Parent then
- P.Transparency = P.Transparency + 0.05
- local Touch = P:GetTouchingParts()
- for i = 1,#Touch do
- if Touch[i] and Touch[i].Parent and Touch[i].Parent:FindFirstChildWhichIsA("Humanoid") then
- local Humanoid = Touch[i].Parent:FindFirstChildWhichIsA("Humanoid")
- if not (Humanoid:FindFirstChild("creator") and Humanoid:FindFirstChild("creator"):IsA("ObjectValue") and Humanoid.creator.Value == o) then
- Humanoid:TakeDamage(2048)
- local creator = Instance.new("ObjectValue",Humanoid)
- creator.Name = "creator"
- if o and o.Parent then
- creator.Value = o
- end
- game:GetService("Debris"):AddItem(creator,0.2)
- delay(0,function()
- HitSound(P.Position)
- end)
- end
- local Tag2 = Touch[i].Parent:FindFirstChild("FakeHumanoid")
- if Tag2 and o and o.Parent then
- Tag2.Value = o.Name
- end
- end
- end
- end
- end
- if P and P.Parent then
- P:Destroy()
- end
- end
- if T and T.Parent ~= nil then
- T.Name = "Effect"
- game:GetService("Debris"):AddItem(T,10)
- end
- end
- function NearNumber(a,b)
- if a + 0.375 >= b and a - 0.375 <= b then
- return true
- else
- return false
- end
- end
- function Shoot(C,bc,f,s,b,o)
- local P = Instance.new("Part",script)
- P.Name = "Laser"
- P.Anchored = true
- P.Locked = true
- P.Size = Vector3.new(1,1,10)
- P.Material = Enum.Material.Neon
- P.CFrame = C
- local At = Instance.new("Attachment",P)
- At.Position = Vector3.new(0,0,5)
- local A0 = Instance.new("Attachment",P)
- A0.Position = Vector3.new(-0.5,0,5)
- local A1 = Instance.new("Attachment",P)
- A1.Position = Vector3.new(0.5,0,5)
- local Trail = Instance.new("Trail",script)
- Trail.Color = ColorSequence.new(bc.Color)
- Trail.Transparency = NumberSequence.new(0,1)
- Trail.MinLength = 0.02
- Trail.Lifetime = 0.6
- Trail.FaceCamera = true
- Trail.Attachment0 = A0
- Trail.Attachment1 = A1
- if b then
- b.Color = ColorSequence.new(bc.Color)
- b.Attachment1 = At
- delay(0.12,function()
- if b then
- b.Attachment1 = nil
- end
- end)
- end
- delay(10,function()
- if Trail and Trail.Parent then
- Trail:Destroy()
- end
- end)
- if f == true and s == true then
- P.CFrame = P.CFrame * CFrame.new(0,0,0,-0.25,0,0,1)
- end
- P.BrickColor = bc
- P.Velocity = P.CFrame.lookVector * 80
- local Alternate = false
- local LaserHit = false
- local TouchConnection = P.Touched:Connect(function(hit)
- if hit == nil or (hit and hit.CanCollide) then
- LaserHit = true
- if hit and hit.Parent then
- local Humanoid = hit.Parent:FindFirstChildWhichIsA("Humanoid")
- if Humanoid and not (Humanoid:FindFirstChild("creator") and Humanoid:FindFirstChild("creator"):IsA("ObjectValue") and Humanoid.creator.Value == o) then
- Humanoid:TakeDamage(35)
- if f == true then
- Humanoid:TakeDamage(2013)
- end
- local creator = Instance.new("ObjectValue",Humanoid)
- creator.Name = "creator"
- if o and o.Parent then
- creator.Value = o
- end
- game:GetService("Debris"):AddItem(creator,0.2)
- delay(0,function()
- HitSound(P.Position)
- end)
- end
- local Tag2 = hit.Parent:FindFirstChild("FakeHumanoid")
- if Tag2 and o and o.Parent then
- Tag2.Value = o.Name
- end
- end
- end
- end)
- for i = 1,32 do
- if P and P.Parent then
- if Alternate == true and f == true then
- P.BrickColor = BrickColor.new("Institutional white")
- else
- P.BrickColor = bc
- end
- Alternate = not Alternate
- for i = 1,40 do
- if LaserHit == false then
- P.CFrame = P.CFrame * CFrame.new(0,0,-2)
- local T = P:GetTouchingParts()
- for i = 1,#T do
- if T[i] and T[i].Parent then
- if T[i].CanCollide or T[i].Parent:FindFirstChildWhichIsA("Humanoid") then
- LaserHit = true
- local Humanoid = T[i].Parent:FindFirstChildWhichIsA("Humanoid")
- if Humanoid and not (Humanoid:FindFirstChild("creator") and Humanoid:FindFirstChild("creator"):IsA("ObjectValue") and Humanoid.creator.Value == o) then
- Humanoid:TakeDamage(35)
- if f == true then
- Humanoid:TakeDamage(2013)
- end
- local creator = Instance.new("ObjectValue",Humanoid)
- creator.Name = "creator"
- if o and o.Parent then
- creator.Value = o
- end
- game:GetService("Debris"):AddItem(creator,0.2)
- delay(0,function()
- HitSound(P.Position)
- end)
- end
- local Tag2 = T[i].Parent:FindFirstChild("FakeHumanoid")
- if Tag2 and o and o.Parent then
- Tag2.Value = o.Name
- end
- end
- end
- end
- end
- end
- wait(0.02)
- if LaserHit == true then
- break
- end
- end
- end
- TouchConnection:Disconnect()
- if P and P.Parent then
- P.CFrame = P.CFrame * CFrame.new(0,0,-5)
- P.Shape = Enum.PartType.Ball
- if f == true then
- P.BrickColor = bc
- P.Size = Vector3.new(42,42,42)
- local Attachment = Instance.new("Attachment",P)
- local Particles = Instance.new("ParticleEmitter",Attachment)
- Particles.LightEmission = 1
- Particles.LightInfluence = 0.2
- Particles.Drag = 5
- Particles.Enabled = false
- Particles.Lifetime = NumberRange.new(0.5,1)
- Particles.Rate = 100
- Particles.Rotation = NumberRange.new(-360,360)
- Particles.SpreadAngle = Vector2.new(-360,360)
- Particles.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(0.8,0),NumberSequenceKeypoint.new(1,1)})
- Particles.Color = ColorSequence.new(bc.Color)
- Particles.Texture = "rbxasset://textures/particles/smoke_main.dds"
- Particles.Speed = NumberRange.new(70,70)
- Particles.Size = NumberSequence.new(7,7)
- Particles:Emit(500)
- local Explosion = Instance.new("Explosion")
- Explosion.Position = P.Position
- Explosion.BlastRadius = 21
- Explosion.BlastPressure = 1000000
- Explosion.Visible = false
- Explosion.Parent = game.Workspace
- local function Hit(part)
- if part and part.Parent:FindFirstChildWhichIsA("Humanoid") then
- part.Parent:FindFirstChildWhichIsA("Humanoid"):TakeDamage(2048)
- local creator = Instance.new("ObjectValue",part.Parent:FindFirstChildWhichIsA("Humanoid"))
- creator.Name = "creator"
- if o and o.Parent then
- creator.Value = o
- end
- game:GetService("Debris"):AddItem(creator,0.2)
- elseif part and part.Parent:FindFirstChild("FakeHumanoid") and part.Parent.FakeHumanoid:IsA("StringValue") and o and o.Parent then
- part.Parent.FakeHumanoid.Value = o.Name
- end
- end
- Explosion.Hit:Connect(Hit)
- delay(0,function()
- Kaboom(P.Position)
- end)
- else
- P.Size = Vector3.new(4,4,4)
- end
- for i = 1,2 do
- local Part = Instance.new("Part",script)
- Part.Name = "Debris"
- Part.BrickColor = bc
- Part.Material = Enum.Material.Neon
- Part.Locked = true
- Part.Size = Vector3.new(0.5,0.5,0.5)
- Part.CFrame = P.CFrame + Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- Part.Velocity = Vector3.new(math.random(-24,24),math.random(-24,24),math.random(-24,24))
- local A0 = Instance.new("Attachment",Part)
- A0.Position = Vector3.new(-0.25,0,0)
- local A1 = Instance.new("Attachment",Part)
- A1.Position = Vector3.new(0.25,0,0)
- local Trail = Instance.new("Trail",script)
- Trail.Color = ColorSequence.new(bc.Color)
- Trail.Transparency = NumberSequence.new(0,1)
- Trail.MinLength = 0.02
- Trail.Lifetime = 0.3
- Trail.FaceCamera = true
- Trail.Attachment0 = A0
- Trail.Attachment1 = A1
- game:GetService("Debris"):AddItem(Part,5)
- end
- if f == true then
- for i = 1,7 do
- local Part = Instance.new("Part",script)
- Part.Name = "Debris"
- Part.BrickColor = P.BrickColor
- Part.Material = Enum.Material.Neon
- Part.Locked = true
- Part.Size = Vector3.new(0.5,0.5,0.5)
- Part.CFrame = P.CFrame + Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- Part.Velocity = Vector3.new(math.random(-24,24),math.random(-24,24),math.random(-24,24))
- local A0 = Instance.new("Attachment",Part)
- A0.Position = Vector3.new(-0.25,0,0)
- local A1 = Instance.new("Attachment",Part)
- A1.Position = Vector3.new(0.25,0,0)
- local Trail = Instance.new("Trail",script)
- Trail.Color = ColorSequence.new(bc.Color)
- Trail.Transparency = NumberSequence.new(0,1)
- Trail.MinLength = 0.02
- Trail.Lifetime = 0.3
- Trail.FaceCamera = true
- Trail.Attachment0 = A0
- Trail.Attachment1 = A1
- game:GetService("Debris"):AddItem(Part,5)
- end
- end
- local T = P:GetTouchingParts()
- for i = 1,#T do
- if T[i] and T[i].Parent and T[i].Parent:FindFirstChildWhichIsA("Humanoid") then
- local Humanoid = T[i].Parent:FindFirstChildWhichIsA("Humanoid")
- if not (Humanoid:FindFirstChild("creator") and Humanoid:FindFirstChild("creator"):IsA("ObjectValue") and Humanoid.creator.Value == o) then
- Humanoid:TakeDamage(35)
- if f == true then
- Humanoid:TakeDamage(2013)
- end
- local creator = Instance.new("ObjectValue",Humanoid)
- creator.Name = "creator"
- if o and o.Parent then
- creator.Value = o
- end
- game:GetService("Debris"):AddItem(creator,0.2)
- delay(0,function()
- HitSound(P.Position)
- end)
- end
- local Tag2 = T[i].Parent:FindFirstChild("FakeHumanoid")
- if Tag2 and o and o.Parent then
- Tag2.Value = o.Name
- end
- end
- end
- if f == true then
- P.Transparency = 0.5
- for i = 1,10 do
- if P and P.Parent then
- P.Transparency = P.Transparency + 0.05
- end
- wait(0.12)
- end
- if P and P.Parent then
- P:Destroy()
- end
- else
- wait(0.08)
- if P and P.Parent then
- P:Destroy()
- end
- end
- end
- end
- function Ready()
- local Tool = Instance.new("Tool",owner.Backpack)
- Tool.Name = "Blaster"
- Tool.TextureId = "rbxasset://textures/MouseLockedCursor.png"
- Tool.GripPos = Vector3.new(0,-0.5,1.25)
- local Torso = Instance.new("Part",Tool)
- Torso.Name = "Handle"
- Torso.Size = Vector3.new(1,1,3)
- Torso.BrickColor = BrickColor.new("Medium stone grey")
- Torso.Locked = true
- local PointLight = Instance.new("PointLight",Torso)
- PointLight.Range = 14
- PointLight.Shadows = true
- PointLight.Brightness = 5
- local SpotLight = Instance.new("SpotLight",Torso)
- SpotLight.Range = 60
- SpotLight.Shadows = true
- SpotLight.Brightness = 5
- local SoundA = Instance.new("Sound",Torso)
- SoundA.SoundId = "rbxasset://sounds/Launching rocket.wav"
- SoundA.Volume = 1.2
- local A = Instance.new("Attachment",Torso)
- A.Position = Vector3.new(0,0,-1.5)
- local BA0 = Instance.new("Attachment",Torso)
- BA0.Position = Vector3.new(-0.5,0,1.5)
- local BA1 = Instance.new("Attachment",Torso)
- BA1.Position = Vector3.new(0.5,0,1.5)
- local ShipTrail = Instance.new("Trail",script)
- ShipTrail.Color = ColorSequence.new(Torso.Color)
- ShipTrail.Transparency = NumberSequence.new(0,1)
- ShipTrail.MinLength = 0.02
- ShipTrail.Lifetime = 0.3
- ShipTrail.FaceCamera = true
- ShipTrail.Attachment0 = BA0
- ShipTrail.Attachment1 = BA1
- local Beam = Instance.new("Beam",script)
- Beam.Attachment0 = A
- Beam.FaceCamera = true
- Fire = 0
- local HP = owner.Character:FindFirstChildWhichIsA("Humanoid")
- local function Equipped()
- Fire = math.max(-72,Fire)
- for i = 1,3 do
- wait(0.04)
- end
- local toolanim = Instance.new("StringValue",Tool)
- toolanim.Name = "toolanim"
- toolanim.Value = "Lunge"
- end
- Tool.Equipped:Connect(Equipped)
- local function ValueChange()
- if Tool.Enabled == false then
- if Torso and Fire <= 0 then
- local Player = game:GetService("Players"):GetPlayerFromCharacter(Tool.Parent)
- local Character = Tool.Parent
- local Humanoid
- if Character then
- Humanoid = Tool.Parent:FindFirstChildWhichIsA("Humanoid")
- end
- if Humanoid:GetState() ~= Enum.HumanoidStateType.Dead then
- local ExplodingShot = (Fire <= -75)
- if SoundA then
- SoundA.PlaybackSpeed = 3.6
- SoundA:Play()
- end
- local BombLaunch = (Humanoid.MoveDirection.X == 0 and Humanoid.MoveDirection.Z == 0)
- delay(0,function()
- Shoot(((Torso.CFrame + Torso.Velocity * 0.002) * CFrame.new(0,0,-6)),Torso.BrickColor,ExplodingShot,false,Beam,Player)
- end)
- delay(0,function()
- if ExplodingShot == true and BombLaunch == true then
- local Part = Instance.new("Part",script)
- Part.Name = "Bomb"
- Part.Anchored = true
- Part.Locked = true
- Part.Material = Enum.Material.Metal
- Part.BrickColor = Torso.BrickColor
- Part.Size = Vector3.new(1,2,1)
- Part.CFrame = Torso.CFrame * CFrame.new(0,4,-2)
- local SoundC = Instance.new("Sound",Part)
- SoundC.SoundId = "rbxassetid://280101905"
- SoundC.Volume = 0.4
- SoundC.Looped = true
- SoundC:Play()
- BombsAway(Part,Torso.Velocity + Vector3.new(0,180,0),SoundC,Player)
- end
- end)
- Fire = 3
- end
- end
- end
- end
- Tool:GetPropertyChangedSignal("Enabled"):Connect(ValueChange)
- local function Activated()
- Tool.Enabled = false
- local toolanim = Instance.new("StringValue",Tool)
- toolanim.Name = "toolanim"
- toolanim.Value = "Lunge"
- end
- Tool.Activated:Connect(Activated)
- while Tool and Tool:FindFirstAncestorWhichIsA("DataModel") do
- Fire = Fire - 1
- if Fire == 0 then
- Tool.Enabled = true
- end
- if Torso and (Fire <= -75 or Fire > 0) then
- Torso.Material = Enum.Material.Neon
- elseif Torso then
- Torso.Material = Enum.Material.Metal
- end
- Tool.ToolTip = "H = "..math.ceil(HP.Health)
- if Torso then
- if HP.Health > 80 then
- Torso.BrickColor = BrickColor.new("Toothpaste")
- if ShipTrail then
- ShipTrail.Color = ColorSequence.new(Color3.new(0,1,1))
- end
- elseif HP.Health > 60 then
- Torso.BrickColor = BrickColor.new("Lime green")
- if ShipTrail then
- ShipTrail.Color = ColorSequence.new(Color3.new(0,1,0))
- end
- elseif HP.Health > 40 then
- Torso.BrickColor = BrickColor.new("New Yeller")
- if ShipTrail then
- ShipTrail.Color = ColorSequence.new(Color3.new(1,1,0))
- end
- elseif HP.Health > 20 then
- Torso.BrickColor = BrickColor.new("Hot pink")
- if ShipTrail then
- ShipTrail.Color = ColorSequence.new(Color3.new(1,0,1))
- end
- else
- Torso.BrickColor = BrickColor.new("Really red")
- if ShipTrail then
- ShipTrail.Color = ColorSequence.new(Color3.new(1,0,0))
- end
- end
- end
- if owner and owner.Parent and owner.Neutral == false then
- local TeamColor = owner.TeamColor
- Torso.BrickColor = TeamColor
- end
- if Torso and PointLight then
- PointLight.Color = Torso.Color
- end
- if Torso and SpotLight then
- if HP.Health <= 40 then
- if SpotLight.Brightness == 5 then
- SpotLight.Brightness = 3.5
- elseif SpotLight.Brightness == 3.5 then
- SpotLight.Brightness = 1.5
- elseif SpotLight.Brightness == 1.5 then
- SpotLight.Brightness = 1
- elseif SpotLight.Brightness == 1 then
- SpotLight.Brightness = 2.5
- elseif SpotLight.Brightness == 2.5 then
- SpotLight.Brightness = 4.5
- elseif SpotLight.Brightness == 4.5 then
- SpotLight.Brightness = 5
- end
- else
- SpotLight.Brightness = 5
- end
- end
- wait(0.04)
- end
- end
- Ready()
- game:GetService("Debris"):AddItem(script)
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