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Cute_Sylveon

Awakened Dominus Astra

Aug 2nd, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Mouse = Player:GetMouse()
  14. Humanoid = Character.Humanoid
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. local sick = Instance.new("Sound",Character)
  29. sick.SoundId = "rbxassetid://195900687"
  30. sick.Looped = true
  31. sick.Pitch = 1
  32. sick.Volume = 3
  33. sick:Play()
  34.  
  35. IT = Instance.new
  36. CF = CFrame.new
  37. VT = Vector3.new
  38. RAD = math.rad
  39. C3 = Color3.new
  40. UD2 = UDim2.new
  41. BRICKC = BrickColor.new
  42. ANGLES = CFrame.Angles
  43. EULER = CFrame.fromEulerAnglesXYZ
  44. COS = math.cos
  45. ACOS = math.acos
  46. SIN = math.sin
  47. ASIN = math.asin
  48. ABS = math.abs
  49. MRANDOM = math.random
  50. FLOOR = math.floor
  51.  
  52. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  53. local NEWMESH = IT(MESH)
  54. if MESH == "SpecialMesh" then
  55. NEWMESH.MeshType = MESHTYPE
  56. if MESHID ~= "nil" and MESHID ~= "" then
  57. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  58. end
  59. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  60. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  61. end
  62. end
  63. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  64. NEWMESH.Scale = SCALE
  65. NEWMESH.Parent = PARENT
  66. return NEWMESH
  67. end
  68.  
  69. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  70. local NEWPART = IT("Part")
  71. NEWPART.formFactor = FORMFACTOR
  72. NEWPART.Reflectance = REFLECTANCE
  73. NEWPART.Transparency = TRANSPARENCY
  74. NEWPART.CanCollide = false
  75. NEWPART.Locked = true
  76. NEWPART.Anchored = true
  77. if ANCHOR == false then
  78. NEWPART.Anchored = false
  79. end
  80. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  81. NEWPART.Name = NAME
  82. NEWPART.Size = SIZE
  83. NEWPART.Position = Torso.Position
  84. NEWPART.Material = MATERIAL
  85. NEWPART:BreakJoints()
  86. NEWPART.Parent = PARENT
  87. return NEWPART
  88. end
  89.  
  90. --//=================================\\
  91. --|| CUSTOMIZATION
  92. --\\=================================//
  93.  
  94. Player_Size = 1 --Size of the player.
  95. Animation_Speed = 3
  96. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  97.  
  98. local Speed = 16
  99. local Effects2 = {}
  100.  
  101. --//=================================\\
  102. --|| END OF CUSTOMIZATION
  103. --\\=================================//
  104.  
  105. local function weldBetween(a, b)
  106. local weldd = Instance.new("ManualWeld")
  107. weldd.Part0 = a
  108. weldd.Part1 = b
  109. weldd.C0 = CFrame.new()
  110. weldd.C1 = b.CFrame:inverse() * a.CFrame
  111. weldd.Parent = a
  112. return weldd
  113. end
  114.  
  115. --//=================================\\
  116. --|| USEFUL VALUES
  117. --\\=================================//
  118.  
  119. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  120. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  121. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  122. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  123. local CHANGEDEFENSE = 0
  124. local CHANGEDAMAGE = 0
  125. local CHANGEMOVEMENT = 0
  126. local ANIM = "Idle"
  127. local ATTACK = false
  128. local EQUIPPED = false
  129. local HOLD = false
  130. local COMBO = 1
  131. local Rooted = false
  132. local SINE = 0
  133. local KEYHOLD = false
  134. local CHANGE = 2 / Animation_Speed
  135. local WALKINGANIM = false
  136. local WALK = 0
  137. local VALUE1 = false
  138. local VALUE2 = false
  139. local ROBLOXIDLEANIMATION = IT("Animation")
  140. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  141. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  142. --ROBLOXIDLEANIMATION.Parent = Humanoid
  143. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  144. WEAPONGUI.Name = "Weapon GUI"
  145. local Effects = IT("Folder", Character)
  146. Effects.Name = "Effects"
  147. local ANIMATOR = Humanoid.Animator
  148. local ANIMATE = Character.Animate
  149. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  150. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  151. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  152. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  153. local UNANCHOR = true
  154.  
  155. local SKILLTEXTCOLOR = C3(0.05,0.05,0.15)
  156.  
  157. --//=================================\\
  158. --\\=================================//
  159.  
  160.  
  161. --//=================================\\
  162. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  163. --\\=================================//
  164.  
  165. ArtificialHB = Instance.new("BindableEvent", script)
  166. ArtificialHB.Name = "ArtificialHB"
  167.  
  168. script:WaitForChild("ArtificialHB")
  169.  
  170. frame = Frame_Speed
  171. tf = 0
  172. allowframeloss = false
  173. tossremainder = false
  174. lastframe = tick()
  175. script.ArtificialHB:Fire()
  176.  
  177. game:GetService("RunService").Heartbeat:connect(function(s, p)
  178. tf = tf + s
  179. if tf >= frame then
  180. if allowframeloss then
  181. script.ArtificialHB:Fire()
  182. lastframe = tick()
  183. else
  184. for i = 1, math.floor(tf / frame) do
  185. script.ArtificialHB:Fire()
  186. end
  187. lastframe = tick()
  188. end
  189. if tossremainder then
  190. tf = 0
  191. else
  192. tf = tf - frame * math.floor(tf / frame)
  193. end
  194. end
  195. end)
  196.  
  197. --//=================================\\
  198. --\\=================================//
  199.  
  200.  
  201.  
  202.  
  203.  
  204. --//=================================\\
  205. --|| SOME FUNCTIONS
  206. --\\=================================//
  207.  
  208. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  209. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  210. end
  211.  
  212. function PositiveAngle(NUMBER)
  213. if NUMBER >= 0 then
  214. NUMBER = 0
  215. end
  216. return NUMBER
  217. end
  218.  
  219. function NegativeAngle(NUMBER)
  220. if NUMBER <= 0 then
  221. NUMBER = 0
  222. end
  223. return NUMBER
  224. end
  225.  
  226. function Swait(NUMBER)
  227. if NUMBER == 0 or NUMBER == nil then
  228. ArtificialHB.Event:wait()
  229. else
  230. for i = 1, NUMBER do
  231. ArtificialHB.Event:wait()
  232. end
  233. end
  234. end
  235.  
  236. function QuaternionFromCFrame(cf)
  237. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  238. local trace = m00 + m11 + m22
  239. if trace > 0 then
  240. local s = math.sqrt(1 + trace)
  241. local recip = 0.5 / s
  242. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  243. else
  244. local i = 0
  245. if m11 > m00 then
  246. i = 1
  247. end
  248. if m22 > (i == 0 and m00 or m11) then
  249. i = 2
  250. end
  251. if i == 0 then
  252. local s = math.sqrt(m00 - m11 - m22 + 1)
  253. local recip = 0.5 / s
  254. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  255. elseif i == 1 then
  256. local s = math.sqrt(m11 - m22 - m00 + 1)
  257. local recip = 0.5 / s
  258. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  259. elseif i == 2 then
  260. local s = math.sqrt(m22 - m00 - m11 + 1)
  261. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  262. end
  263. end
  264. end
  265.  
  266. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  267. local xs, ys, zs = x + x, y + y, z + z
  268. local wx, wy, wz = w * xs, w * ys, w * zs
  269. local xx = x * xs
  270. local xy = x * ys
  271. local xz = x * zs
  272. local yy = y * ys
  273. local yz = y * zs
  274. local zz = z * zs
  275. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  276. end
  277.  
  278. function QuaternionSlerp(a, b, t)
  279. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  280. local startInterp, finishInterp;
  281. if cosTheta >= 0.0001 then
  282. if (1 - cosTheta) > 0.0001 then
  283. local theta = ACOS(cosTheta)
  284. local invSinTheta = 1 / SIN(theta)
  285. startInterp = SIN((1 - t) * theta) * invSinTheta
  286. finishInterp = SIN(t * theta) * invSinTheta
  287. else
  288. startInterp = 1 - t
  289. finishInterp = t
  290. end
  291. else
  292. if (1 + cosTheta) > 0.0001 then
  293. local theta = ACOS(-cosTheta)
  294. local invSinTheta = 1 / SIN(theta)
  295. startInterp = SIN((t - 1) * theta) * invSinTheta
  296. finishInterp = SIN(t * theta) * invSinTheta
  297. else
  298. startInterp = t - 1
  299. finishInterp = t
  300. end
  301. end
  302. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  303. end
  304.  
  305. function Clerp(a, b, t)
  306. local qa = {QuaternionFromCFrame(a)}
  307. local qb = {QuaternionFromCFrame(b)}
  308. local ax, ay, az = a.x, a.y, a.z
  309. local bx, by, bz = b.x, b.y, b.z
  310. local _t = 1 - t
  311. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  312. end
  313.  
  314. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  315. local frame = IT("Frame")
  316. frame.BackgroundTransparency = TRANSPARENCY
  317. frame.BorderSizePixel = BORDERSIZEPIXEL
  318. frame.Position = POSITION
  319. frame.Size = SIZE
  320. frame.BackgroundColor3 = COLOR
  321. frame.BorderColor3 = BORDERCOLOR
  322. frame.Name = NAME
  323. frame.Parent = PARENT
  324. return frame
  325. end
  326.  
  327. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  328. local label = IT("TextLabel")
  329. label.BackgroundTransparency = 1
  330. label.Size = UD2(1, 0, 1, 0)
  331. label.Position = UD2(0, 0, 0, 0)
  332. label.TextColor3 = TEXTCOLOR
  333. label.TextStrokeTransparency = STROKETRANSPARENCY
  334. label.TextTransparency = TRANSPARENCY
  335. label.FontSize = TEXTFONTSIZE
  336. label.Font = TEXTFONT
  337. label.BorderSizePixel = BORDERSIZEPIXEL
  338. label.TextScaled = false
  339. label.Text = TEXT
  340. label.Name = NAME
  341. label.Parent = PARENT
  342. return label
  343. end
  344.  
  345. function NoOutlines(PART)
  346. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  347. end
  348.  
  349.  
  350. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  351. local NEWWELD = IT(TYPE)
  352. NEWWELD.Part0 = PART0
  353. NEWWELD.Part1 = PART1
  354. NEWWELD.C0 = C0
  355. NEWWELD.C1 = C1
  356. NEWWELD.Parent = PARENT
  357. return NEWWELD
  358. end
  359.  
  360. function CreateSound(ID, PARENT, VOLUME, PITCH)
  361. local NEWSOUND = nil
  362. coroutine.resume(coroutine.create(function()
  363. NEWSOUND = IT("Sound", PARENT)
  364. NEWSOUND.Volume = VOLUME
  365. NEWSOUND.Pitch = PITCH
  366. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  367. Swait()
  368. NEWSOUND:play()
  369. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  370. end))
  371. return NEWSOUND
  372. end
  373.  
  374. function CFrameFromTopBack(at, top, back)
  375. local right = top:Cross(back)
  376. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  377. end
  378.  
  379. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  380. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  381. wave.Color = COLOR
  382. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  383. wave.CFrame = CFRAME
  384. coroutine.resume(coroutine.create(function(PART)
  385. for i = 1, WAIT do
  386. Swait()
  387. mesh.Scale = mesh.Scale + GROW
  388. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  389. if DOESROT == true then
  390. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  391. end
  392. wave.Transparency = wave.Transparency + (0.5/WAIT)
  393. if wave.Transparency > 0.99 then
  394. wave:remove()
  395. end
  396. end
  397. end))
  398. end
  399.  
  400. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  401. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  402. wave.Color = COLOR
  403. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  404. wave.CFrame = CFRAME
  405. coroutine.resume(coroutine.create(function(PART)
  406. for i = 1, WAIT do
  407. Swait()
  408. mesh.Scale = mesh.Scale + GROW
  409. wave.Transparency = wave.Transparency + (1/WAIT)
  410. if wave.Transparency > 0.99 then
  411. wave:remove()
  412. end
  413. end
  414. end))
  415. end
  416.  
  417. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  418. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  419. local mesh = nil
  420. if KIND == "Base" then
  421. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  422. elseif KIND == "Thin" then
  423. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  424. elseif KIND == "Round" then
  425. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  426. end
  427. wave.CFrame = CFRAME
  428. coroutine.resume(coroutine.create(function(PART)
  429. for i = 1, WAIT do
  430. Swait()
  431. mesh.Scale = mesh.Scale + GROW/10
  432. wave.Transparency = wave.Transparency + (0.5/WAIT)
  433. if wave.Transparency > 0.99 then
  434. wave:remove()
  435. end
  436. end
  437. end))
  438. end
  439.  
  440. function MakeForm(PART,TYPE)
  441. if TYPE == "Cyl" then
  442. local MSH = IT("CylinderMesh",PART)
  443. elseif TYPE == "Ball" then
  444. local MSH = IT("SpecialMesh",PART)
  445. MSH.MeshType = "Sphere"
  446. elseif TYPE == "Wedge" then
  447. local MSH = IT("SpecialMesh",PART)
  448. MSH.MeshType = "Wedge"
  449. end
  450. end
  451.  
  452. function CheckTableForString(Table, String)
  453. for i, v in pairs(Table) do
  454. if string.find(string.lower(String), string.lower(v)) then
  455. return true
  456. end
  457. end
  458. return false
  459. end
  460.  
  461. function CheckIntangible(Hit)
  462. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  463. if Hit and Hit.Parent then
  464. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  465. return true
  466. end
  467. end
  468. return false
  469. end
  470.  
  471. Debris = game:GetService("Debris")
  472.  
  473. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  474. local Direction = CFrame.new(StartPos, Vec).lookVector
  475. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  476. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  477. if RayHit and CheckIntangible(RayHit) then
  478. if DelayIfHit then
  479. wait()
  480. end
  481. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  482. end
  483. return RayHit, RayPos, RayNormal
  484. end
  485.  
  486. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  487. if DoesCourontine == false then
  488. local Direction = CF(Part.Position,ToLocation)
  489. local Distance = (Part.Position - ToLocation).magnitude
  490. for i = 1, AmountOfTime do
  491. Swait()
  492. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  493. Direction = Part.CFrame
  494. end
  495. Part:remove()
  496. elseif DoesCourontine == true then
  497. coroutine.resume(coroutine.create(function()
  498. local Direction = CF(Part.Position,ToLocation)
  499. local Distance = (Part.Position - ToLocation).magnitude
  500. for i = 1, AmountOfTime do
  501. Swait()
  502. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  503. Direction = Part.CFrame
  504. end
  505. Part:remove()
  506. end))
  507. end
  508. end
  509.  
  510. function turnto(position)
  511. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  512. end
  513.  
  514. --//=================================\\
  515. --|| WEAPON CREATION
  516. --\\=================================//
  517.  
  518. local naeeym2 = Instance.new("BillboardGui",Character)
  519. naeeym2.AlwaysOnTop = true
  520. naeeym2.Size = UDim2.new(5,35,2,15)
  521. naeeym2.StudsOffset = Vector3.new(0,3,0)
  522. naeeym2.Adornee = Character.Head
  523. naeeym2.Name = "Name"
  524. naeeym2.PlayerToHideFrom = None
  525. local tecks2 = Instance.new("TextLabel",naeeym2)
  526. tecks2.BackgroundTransparency = 1
  527. tecks2.TextScaled = true
  528. tecks2.BorderSizePixel = 0
  529. tecks2.Text = "Awakened Dominus Astra"
  530. tecks2.Font = "Fantasy"
  531. tecks2.TextSize = 30
  532. tecks2.TextStrokeTransparency = 0
  533. tecks2.TextColor3 = Color3.new(0.05,0.05,0.15)
  534. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  535. tecks2.Size = UDim2.new(1,0,0.5,0)
  536. tecks2.Parent = naeeym2
  537.  
  538. function Transparency(TRANS)
  539. tecks2.TextTransparency = TRANS
  540. tecks2.TextStrokeTransparency = TRANS
  541. for _, c in pairs(Character:GetChildren()) do
  542. if c.ClassName == "Part" and c ~= RootPart then
  543. c.Transparency = TRANS
  544. if c:FindFirstChildOfClass("Decal") then
  545. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  546. end
  547. elseif c.ClassName == "Accessory" then
  548. c.Handle.Transparency = TRANS
  549. elseif c.ClassName == "Model" then
  550. for _, q in pairs(c:GetChildren()) do
  551. if q.ClassName == "Part" then
  552. q.Transparency = TRANS
  553. if q:FindFirstChildOfClass("Decal") then
  554. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  555. end
  556. end
  557. end
  558. end
  559. end
  560. end
  561.  
  562. Humanoid.Died:connect(function()
  563. Humanoid.Parent = nil
  564. Humanoid.MaxHealth = "inf"
  565. Humanoid.Health = "inf"
  566. refit()
  567. Humanoid.Parent = Character
  568. CreateSound("907330011", Head, 10, 1.2)
  569. end)
  570.  
  571. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  572. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  573. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  574. local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Warp Frame")
  575.  
  576. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Lunar Blast", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1")
  577. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Star Cutter", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2")
  578. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Supernova", SKILLTEXTCOLOR, 10, "Fantasy", 0, 2, 0, "Text 3")
  579. local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Astral Hop", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text Warp")
  580.  
  581. --//=================================\\
  582. --|| DAMAGING
  583. --\\=================================//
  584.  
  585. function killnearest(position,range,maxstrength)
  586. for i,v in ipairs(workspace:GetChildren()) do
  587. local body = v:GetChildren()
  588. for part = 1, #body do
  589. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  590. if(body[part].Position - position).Magnitude < range then
  591. if v.ClassName == "Model" then
  592. v:BreakJoints()
  593. end
  594. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  595. local bv = Instance.new("BodyVelocity")
  596. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  597. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  598. bv.Parent = body[part]
  599. Debris:AddItem(bv,0.2)
  600. end
  601. end
  602. end
  603. if v.ClassName == "Part" then
  604. if v.Anchored == false and (v.Position - position).Magnitude < range then
  605. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  606. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  607. end
  608. end
  609. end
  610. end
  611.  
  612. --//=================================\\
  613. --|| ATTACK FUNCTIONS AND STUFF
  614. --\\=================================//
  615.  
  616. function Lunar_Blast()
  617. local HITBODIES = {}
  618. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly red", "CenterPart", VT(0,0,0))
  619. local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character)
  620. CENTER.CFrame = CF(ECH)
  621. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Laser01", VT(25,99999,25))
  622. RAY.Color = C3(0.05,0.05,0.15)
  623. MakeForm(RAY,"Cyl")
  624. RAY.CFrame = CF(ECH)
  625. for i = 1, 75 do
  626. Swait()
  627. RAY.Transparency = RAY.Transparency - 1/75
  628. RAY.Size = RAY.Size - VT(25/75,0,25/75)
  629. MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0))
  630. end
  631. killnearest(ECH,25,25)
  632. MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.15),VT(2,2,2))
  633. for i = 1, 25 do
  634. MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  635. end
  636. CreateSound("1295446488", CENTER, 10, 0.8)
  637. RAY:remove()
  638. Debris:AddItem(CENTER,5)
  639. end
  640.  
  641. function Star_Cutter()
  642. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  643. if HITFLOOR ~= nil then
  644. ATTACK = true
  645. Rooted = true
  646. local GYRO = IT("BodyGyro",RootPart)
  647. GYRO.D = 100
  648. GYRO.P = 2000
  649. GYRO.MaxTorque = VT(0,4000000,0)
  650. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  651. CreateSound("429459101", RightArm, 10, 0.8)
  652. for i=0, 3.5, 0.1 / Animation_Speed do
  653. Swait()
  654. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  655. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  656. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  657. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  658. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  659. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  660. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  661. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  662. end
  663. GYRO:remove()
  664. for i=0, 0.15, 0.1 / Animation_Speed do
  665. Swait()
  666. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  667. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  668. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  669. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  670. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  671. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  672. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  673. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  674. end
  675. local BOMBSPOTS = {}
  676. for i = 1, 25 do
  677. local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly blue", "Blade", VT(12,1,12))
  678. SPOT.Color = SKILLTEXTCOLOR
  679. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  680. table.insert(BOMBSPOTS,SPOT)
  681. MakeForm(SPOT,"Cyl")
  682. end
  683. for i=0, 0.2, 0.1 / Animation_Speed do
  684. Swait()
  685. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  686. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  687. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  688. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  689. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  690. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  691. end
  692. ATTACK = false
  693. Rooted = false
  694. coroutine.resume(coroutine.create(function()
  695. Swait(3)
  696. for i = 1, #BOMBSPOTS do
  697. if BOMBSPOTS[i] ~= nil then
  698. local E = BOMBSPOTS[i]
  699. coroutine.resume(coroutine.create(function()
  700. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly blue", "Blade", VT(0,0,0))
  701. BLADE.Color = SKILLTEXTCOLOR
  702. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(1.6,2,1.4)*3, VT(0,0,0))
  703. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  704. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  705. for i = 1, 10 do
  706. Swait()
  707. MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
  708. killnearest(BLADE.Position,6,80)
  709. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  710. BLADE.Transparency = BLADE.Transparency - 0.1
  711. end
  712. Swait(45)
  713. for i = 1, 100 do
  714. Swait()
  715. BLADE.Transparency = BLADE.Transparency + 0.01
  716. E.Transparency = E.Transparency + 0.01
  717. end
  718. BLADE:remove()
  719. E:remove()
  720. end))
  721. end
  722. end
  723. end))
  724. end
  725. end
  726.  
  727. function Supernova()
  728. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  729. if HITFLOOR ~= nil then
  730. local HITBODIES = {}
  731. ATTACK = true
  732. Rooted = true
  733. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Star", VT(0,0,0))
  734. MakeForm(ABSOLUTE,"Ball")
  735. CreateSound("429459101", ABSOLUTE, 10, 1)
  736. for i=0, 4, 0.1 / Animation_Speed do
  737. Swait()
  738. ABSOLUTE.Size = ABSOLUTE.Size + VT(1.2,1.2,1.2)
  739. ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
  740. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  741. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1))
  742. MakeForm(CHARGE,"Ball")
  743. CHARGE.Color = C3(1,1,1)
  744. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
  745. FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
  746. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  747. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  748. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  749. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(35), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  750. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  751. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  752. end
  753. CreateSound("907330103", Head, 10, 1.2)
  754. for i = 1, 75 do
  755. Swait()
  756. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  757. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  758. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  759. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(35), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  760. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  761. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  762. end
  763. coroutine.resume(coroutine.create(function()
  764. for i = 1, 13 do
  765. for e = 1, 8 do
  766. Swait()
  767. MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  768. CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2)
  769. end
  770. for i = 1, 5 do
  771. Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
  772. Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
  773. end
  774. CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i))
  775. CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i))
  776. CreateSound("168586621", ABSOLUTE, 4, 0.8)
  777. CreateSound("201858144", ABSOLUTE, 10, 0.8)
  778. killnearest(ABSOLUTE.Position,i*18,i)
  779. ABSOLUTE.Size = ABSOLUTE.Size*0.9
  780. MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1)
  781. MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i))
  782. end
  783. ABSOLUTE.Transparency = 1
  784. Debris:AddItem(ABSOLUTE,10)
  785. end))
  786. ATTACK = false
  787. Rooted = false
  788. end
  789. end
  790.  
  791. local Decal = IT("Decal")
  792.  
  793. function Astral_Hop()
  794. ATTACK = true
  795. Rooted = false
  796. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  797. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0))
  798. local decal = Decal:Clone()
  799. decal.Parent = O1
  800. decal.Face = "Top"
  801. decal.Texture = "http://www.roblox.com/asset/?id=349165228"
  802. local decal2 = Decal:Clone()
  803. decal2.Parent = O1
  804. decal2.Face = "Bottom"
  805. decal2.Texture = "http://www.roblox.com/asset/?id=349165228"
  806. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  807. local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z)
  808. O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0))
  809. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  810. ROOT.CFrame = CF(O2.Position,RootPart.Position)
  811. local decal = Decal:Clone()
  812. decal.Parent = O2
  813. decal.Face = "Top"
  814. decal.Texture = "http://www.roblox.com/asset/?id=349165228"
  815. local decal2 = Decal:Clone()
  816. decal2.Parent = O2
  817. decal2.Face = "Bottom"
  818. decal2.Texture = "http://www.roblox.com/asset/?id=349165228"
  819. CreateSound("84005018", O1, 10, 0.7)
  820. CreateSound("84005018", O2, 10, 0.7)
  821. for i = 1, 75 do
  822. Swait()
  823. O1.Size = O1.Size + VT(0.1,0,0.1)
  824. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0))
  825. O2.Size = O2.Size + VT(0.1,0,0.1)
  826. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  827. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  828. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  829. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  830. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  831. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  832. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  833. end
  834. Rooted = true
  835. UNANCHOR = false
  836. RootPart.Anchored = true
  837. VALUE1 = true
  838. for i = 1, 15 do
  839. Transparency(i/15)
  840. Swait()
  841. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13)
  842. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  843. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  844. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  845. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  846. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  847. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  848. end
  849. RootPart.CFrame = ROOT.CFrame
  850. ROOT:remove()
  851. for i = 1, 15 do
  852. Transparency(1-(i/15))
  853. Swait()
  854. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5)
  855. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  856. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  857. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  858. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  859. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  860. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  861. end
  862. VALUE1 = false
  863. coroutine.resume(coroutine.create(function()
  864. for i = 1, 75 do
  865. Swait()
  866. O1.Size = O1.Size - VT(0.1,0,0.1)
  867. O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  868. O2.Size = O2.Size - VT(0.1,0,0.1)
  869. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  870. end
  871. O1:remove()
  872. O2:remove()
  873. end))
  874. UNANCHOR = true
  875. RootPart.Anchored = false
  876. ATTACK = false
  877. Rooted = false
  878. end
  879.  
  880. function Taunt()
  881. ATTACK = true
  882. Rooted = true
  883. local TAUNT = CreateSound(907333294, Torso, 10, 1, false)
  884. repeat
  885. Swait()
  886. TAUNT.Parent = Torso
  887. TAUNT.Playing = true
  888. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  889. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  890. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  891. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  892. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  893. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  894. until TAUNT.TimePosition >= 1.25
  895. for i=0, 1.6, 0.1 / Animation_Speed do
  896. Swait()
  897. TAUNT.Parent = Torso
  898. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  899. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  900. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  901. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  902. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  903. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  904. end
  905. ATTACK = false
  906. Rooted = false
  907. end
  908.  
  909. --//=================================\\
  910. --|| ASSIGN THINGS TO KEYS
  911. --\\=================================//
  912.  
  913. function MouseDown(Mouse)
  914. if ATTACK == false then
  915. end
  916. end
  917.  
  918. function MouseUp(Mouse)
  919. HOLD = false
  920. end
  921.  
  922. function KeyDown(Key)
  923. KEYHOLD = true
  924. if Key == "z" and ATTACK == false then
  925. Lunar_Blast()
  926. end
  927.  
  928. if Key == "b" and ATTACK == false then
  929. Star_Cutter()
  930. end
  931.  
  932. if Key == "t" and ATTACK == false then
  933. Taunt()
  934. end
  935.  
  936. if Key == "c" and ATTACK == false then
  937. Supernova()
  938. end
  939.  
  940. if Key == "q" and ATTACK == false then
  941. Astral_Hop()
  942. end
  943. end
  944.  
  945. function KeyUp(Key)
  946. KEYHOLD = false
  947. end
  948.  
  949. Mouse.Button1Down:connect(function(NEWKEY)
  950. MouseDown(NEWKEY)
  951. end)
  952. Mouse.Button1Up:connect(function(NEWKEY)
  953. MouseUp(NEWKEY)
  954. end)
  955. Mouse.KeyDown:connect(function(NEWKEY)
  956. KeyDown(NEWKEY)
  957. end)
  958. Mouse.KeyUp:connect(function(NEWKEY)
  959. KeyUp(NEWKEY)
  960. end)
  961. --//=================================\\
  962. --\\=================================//
  963.  
  964.  
  965. function unanchor()
  966. if UNANCHOR == true then
  967. g = Character:GetChildren()
  968. for i = 1, #g do
  969. if g[i].ClassName == "Part" then
  970. g[i].Anchored = false
  971. end
  972. end
  973. end
  974. end
  975.  
  976.  
  977. --//=================================\\
  978. --|| WRAP THE WHOLE SCRIPT UP
  979. --\\=================================//
  980.  
  981. Humanoid.Changed:connect(function(Jump)
  982. if Jump == "Jump" and (Disable_Jump == true) then
  983. Humanoid.Jump = false
  984. end
  985. end)
  986.  
  987. Humanoid.HipHeight = 2
  988. Head:ClearAllChildren()
  989. local FF = IT("ForceField",Character)
  990. FF.Visible = false
  991. Speed = 45
  992.  
  993. function refit()
  994. RootJoint.Parent = RootPart
  995. Neck.Parent = Torso
  996. RightShoulder.Parent = Torso
  997. LeftShoulder.Parent = Torso
  998. RightHip.Parent = Torso
  999. LeftHip.Parent = Torso
  1000. RootPart.Parent = Character
  1001. LeftArm.Parent = Character
  1002. RightArm.Parent = Character
  1003. RightLeg.Parent = Character
  1004. LeftLeg.Parent = Character
  1005. Torso.Parent = Character
  1006. Head.Parent = Character
  1007. end
  1008.  
  1009. local FOUNDFORGOTTEN = false
  1010.  
  1011. while true do
  1012. Swait()
  1013. ANIMATE.Parent = nil
  1014. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1015. IDLEANIMATION:Play()
  1016. SINE = SINE + CHANGE
  1017. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1018. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1019. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1020. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1021. if ATTACK == false then
  1022. if TORSOVELOCITY < 1 then
  1023. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1024. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1025. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(45), RAD(0), RAD(52 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1026. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(35), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1027. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1028. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1029. elseif TORSOVELOCITY > 1 then
  1030. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1031. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1032. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1033. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1034. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1035. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1036. end
  1037. end
  1038. unanchor()
  1039. Humanoid.MaxHealth = "inf"
  1040. Humanoid.Health = "inf"
  1041. if Rooted == false then
  1042. Disable_Jump = false
  1043. Humanoid.WalkSpeed = Speed
  1044. elseif Rooted == true then
  1045. Disable_Jump = true
  1046. Humanoid.WalkSpeed = 0
  1047. end
  1048. for _, c in pairs(Character:GetChildren()) do
  1049. if c.ClassName == "Part" then
  1050. c.Material = "Neon"
  1051. if c:FindFirstChildOfClass("ParticleEmitter") then
  1052. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1053. end
  1054. if c == Torso then
  1055. c.Color = C3(0,0,0)
  1056. elseif c == RightArm then
  1057. c.Color = C3(0.05,0.05,0.15)
  1058. elseif c == LeftArm then
  1059. c.Color = C3(0.05,0.05,0.15)
  1060. elseif c == RightLeg then
  1061. c.Color = C3(0,0,0.05)
  1062. elseif c == LeftLeg then
  1063. c.Color = C3(0,0,0.05)
  1064. elseif c == Head then
  1065. if c:FindFirstChild("Dominus") == nil then
  1066. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  1067. M.Name = "Dominus"
  1068. end
  1069. if c:FindFirstChild("face") then
  1070. c.face:remove()
  1071. end
  1072. end
  1073. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1074. c:remove()
  1075. end
  1076. end
  1077. FF.Parent = Character
  1078. sick.Parent = Character
  1079. refit()
  1080. script.Parent = WEAPONGUI
  1081. Character.Parent = workspace
  1082. Humanoid.PlatformStand = false
  1083. Humanoid.Name = "Astra"
  1084. for _, c in pairs(game.Players:GetChildren()) do
  1085. if c.Character ~= nil then
  1086. if c.Character.Parent ~= workspace and c.Character.Parent ~= nil then
  1087. c.Character:BreakJoints()
  1088. end
  1089. end
  1090. end
  1091. FOUNDFORGOTTEN = false
  1092. Humanoid.DisplayDistanceType = "None"
  1093. for _, c in pairs(workspace:GetChildren()) do
  1094. if c.ClassName == "Model" then
  1095. for _, q in pairs(c:GetChildren()) do
  1096. if q.Name == ("Forgotten Dominus") then
  1097. FOUNDFORGOTTEN = true
  1098. end
  1099. end
  1100. end
  1101. end
  1102. if FOUNDFORGOTTEN == true then
  1103. sick:Stop()
  1104. else
  1105. sick.Playing = true
  1106. end
  1107. if VALUE1 == false then
  1108. MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
  1109. end
  1110. end
  1111.  
  1112. --//=================================\\
  1113. --\\=================================//
  1114.  
  1115.  
  1116.  
  1117.  
  1118.  
  1119. --//====================================================\\--
  1120. --|| END OF SCRIPT
  1121. --\\====================================================//--
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