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ArcDesLHK

Undyine

Feb 13th, 2023 (edited)
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  1. Undyine Chthonian Ondine
  2. Level 7 WATER Zombie/Rosoritual/Effect
  3. 2700/2000
  4. 2 "Undyine" monsters
  5. While you control "Undyine Underworld Castle - Chthonia", monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn: You can target 1 monster your opponent controls; destroy it. If this card would be destroyed by battle or card effect, you can shuffle 1 card from your hand or field into the Deck, instead.
  6.  
  7. Undyine Nerayda
  8. Level 3 WATER Zombie/Effect
  9. 1200/1000
  10. If you control no monsters, or all monsters you control are "Undyine" monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Undyine Underworld Castle - Chthonia" from your Deck to your hand. You can only use each effect of "Undyine Nerayda" once per turn.
  11.  
  12. Undyine Lymni
  13. Level 3 WATER Zombie/Effect
  14. 1400/1200
  15. If you control "Undyine Underworld Castle - Chthonia": You can Special Summon this card from your hand. If this card leaves the field because it was used as Rosoritual Material: You can send 1 random card from your opponent's hand to the GY. You can only use each effect of "Undyine Lymni" once per turn.
  16.  
  17. Undyine Nayad
  18. Level 3 WATER Zombie/Effect
  19. 1000/1200
  20. If a card(s) is shuffled from the hand or field into the Deck to Rosoritual Summon an "Undyine" monster, or by the effect of an "Undyine" Rosoritual Monster: You can Special Summon this card from your hand. If this card leaves the field because it was used as Rosoritual Material: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Undyine Nayad" once per turn.
  21.  
  22. Undyine Mermya
  23. Level 3 WATER Zombie/Effect
  24. 1200/1400
  25. If a card(s) is shuffled from the hand or field into the Deck to Rosoritual Summon an "Undyine" monster, or by the effect of an "Undyine" Rosoritual Monster: You can Special Summon this card from your hand. If this card leaves the field because it was used as Rosoritual Material: You can target 1 monster your opponent controls; banish it. You can only use each effect of "Undyine Mermya" once per turn.
  26.  
  27. Undyine Potamei
  28. Level 3 WATER Zombie/Effect
  29. 1400/1600
  30. If a card(s) is shuffled from the hand or field into the Deck to Rosoritual Summon an "Undyine" monster, or by the effect of an "Undyine" Rosoritual Monster: You can Special Summon this card from your hand. If this card leaves the field because it was used as Rosoritual Material: You can add 1 "Undyine" Spell/Trap from your Deck to your hand. You can only use each effect of "Undyine Potamei" once per turn.
  31.  
  32. Undyine Lakelass
  33. Level 3 WATER Zombie/Effect
  34. 800/1000
  35. If a card(s) is shuffled from the hand or field into the Deck to Rosoritual Summon an "Undyine" monster, or by the effect of an "Undyine" Rosoritual Monster: You can Special Summon this card from your hand. If this card leaves the field because it was used as Rosoritual Material: You can add 1 "Undyine" monster from your Deck to your hand, except "Undyine Lakelass". You can only use each effect of "Undyine Lakelass" once per turn.
  36.  
  37. Undyine Ryver
  38. Level 3 WATER Zombie/Effect
  39. 1000/800
  40. If a card(s) is shuffled from the hand or field into the Deck to Rosoritual Summon an "Undyine" monster, or by the effect of an "Undyine" Rosoritual Monster: You can Special Summon this card from your hand. If this card leaves the field because it was used as Rosoritual Material: You can banish the top 3 cards of your opponent's Deck. You can only use each effect of "Undyine Ryver" once per turn.
  41.  
  42. Undyine Paund
  43. Level 3 WATER Zombie/Normal
  44. 1600/1400
  45. A water elemental creature with a beautiful, yet cold and creepy, smile.
  46.  
  47. Undyine Criek
  48. Level 5 WATER Zombie/Rosoritual/Effect
  49. 2400/2000
  50. 2 "Undyine" monsters
  51. While you control "Undyine Underworld Castle - Chthonia", monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn: You can shuffle 1 card from your hand or field into the Deck, and if you do, negate the effects of 1 face-up monster your opponent controls, until the end of this turn.
  52.  
  53. Undyine Lochie of the Ness
  54. Level 7 WATER Zombie/Rosoritual/Effect
  55. 2500/1800
  56. 2 "Undyine" monsters
  57. While you control "Undyine Underworld Castle - Chthonia", monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn: You can shuffle 1 card from your hand or field into the Deck, and if you do, shuffle 1 card your opponent controls into the Deck.
  58.  
  59. Undyine Becky
  60. Level 6 WATER Zombie/Rosoritual/Effect
  61. 2500/1500
  62. 2 "Undyine" monsters
  63. While you control "Undyine Underworld Castle - Chthonia", monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn: You can shuffle 1 card from your hand or field into the Deck, and if you do, you can change the ATK of 1 face-up monster your opponent controls to 0, until the end of this turn.
  64.  
  65. Undyine Surface
  66. Normal Spell
  67. Special Summon 1 "Undyine" monster from your hand, then if you do not control "Undyine Underworld Castle - Chthonia", you can activate 1 "Undyine Underworld Castle - Chthonia" directly from your Deck. You can only activate 1 "Undyine Surface" per turn.
  68.  
  69. Undyine Current
  70. Continuous Spell
  71. When this card is activated: You can add 1 "Undyine" monster from your Deck to your hand, or if "Undyine Underworld Castle - Chthonia" is on the field, you can Special Summon 1 "Undyine" monster from your Deck instead. If your opponent activates a card or effect that targets your "Undyine" monster(s): You can target 1 card your opponent controls; destroy it. You can only use this effect of "Undyine Current" once per turn. You can only activate 1 "Undyine Current" per turn.
  72.  
  73. Undyine Lair
  74. Normal Trap
  75. Target 1 "Undyine" monster you control and 2 cards your opponent controls; shuffle them into the Deck. You can only activate 1 "Undyine Lair" per turn.
  76.  
  77. Undyine Underworld Castle - Chthonia
  78. Field Spell
  79. Any card sent to the GY is shuffled into the Deck. You can only use each of the following effects of "Undyine Underworld Castle - Chthonia" once per turn. During your Main Phase: You can add 1 ?Undyine" monster from your Deck to your hand, then banish 1 card from your hand, face-down. If a WATER Rosoritual Monster(s) is Special Summoned to your field (except during the Damage Step): You can inflict 1000 damage to your opponent.
  80.  
  81. Deep Undyine
  82. Counter Trap
  83. When a Spell/Trap Card, or monster effect, is activated while you control a "Undyine" Rosoritual Monster: Negate the activation, and if you do, shuffle that card into the Deck, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was shuffled into the Deck, until the end of the next turn. You can only activate 1 "Deep Undyine" per turn.
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