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- Undyine Chthonian Ondine
- Level 7 WATER Zombie/Rosoritual/Effect
- 2700/2000
- 2 "Undyine" monsters
- While you control "Undyine Underworld Castle - Chthonia", monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn: You can target 1 monster your opponent controls; destroy it. If this card would be destroyed by battle or card effect, you can shuffle 1 card from your hand or field into the Deck, instead.
- Undyine Nerayda
- Level 3 WATER Zombie/Effect
- 1200/1000
- If you control no monsters, or all monsters you control are "Undyine" monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Undyine Underworld Castle - Chthonia" from your Deck to your hand. You can only use each effect of "Undyine Nerayda" once per turn.
- Undyine Lymni
- Level 3 WATER Zombie/Effect
- 1400/1200
- If you control "Undyine Underworld Castle - Chthonia": You can Special Summon this card from your hand. If this card leaves the field because it was used as Rosoritual Material: You can send 1 random card from your opponent's hand to the GY. You can only use each effect of "Undyine Lymni" once per turn.
- Undyine Nayad
- Level 3 WATER Zombie/Effect
- 1000/1200
- If a card(s) is shuffled from the hand or field into the Deck to Rosoritual Summon an "Undyine" monster, or by the effect of an "Undyine" Rosoritual Monster: You can Special Summon this card from your hand. If this card leaves the field because it was used as Rosoritual Material: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Undyine Nayad" once per turn.
- Undyine Mermya
- Level 3 WATER Zombie/Effect
- 1200/1400
- If a card(s) is shuffled from the hand or field into the Deck to Rosoritual Summon an "Undyine" monster, or by the effect of an "Undyine" Rosoritual Monster: You can Special Summon this card from your hand. If this card leaves the field because it was used as Rosoritual Material: You can target 1 monster your opponent controls; banish it. You can only use each effect of "Undyine Mermya" once per turn.
- Undyine Potamei
- Level 3 WATER Zombie/Effect
- 1400/1600
- If a card(s) is shuffled from the hand or field into the Deck to Rosoritual Summon an "Undyine" monster, or by the effect of an "Undyine" Rosoritual Monster: You can Special Summon this card from your hand. If this card leaves the field because it was used as Rosoritual Material: You can add 1 "Undyine" Spell/Trap from your Deck to your hand. You can only use each effect of "Undyine Potamei" once per turn.
- Undyine Lakelass
- Level 3 WATER Zombie/Effect
- 800/1000
- If a card(s) is shuffled from the hand or field into the Deck to Rosoritual Summon an "Undyine" monster, or by the effect of an "Undyine" Rosoritual Monster: You can Special Summon this card from your hand. If this card leaves the field because it was used as Rosoritual Material: You can add 1 "Undyine" monster from your Deck to your hand, except "Undyine Lakelass". You can only use each effect of "Undyine Lakelass" once per turn.
- Undyine Ryver
- Level 3 WATER Zombie/Effect
- 1000/800
- If a card(s) is shuffled from the hand or field into the Deck to Rosoritual Summon an "Undyine" monster, or by the effect of an "Undyine" Rosoritual Monster: You can Special Summon this card from your hand. If this card leaves the field because it was used as Rosoritual Material: You can banish the top 3 cards of your opponent's Deck. You can only use each effect of "Undyine Ryver" once per turn.
- Undyine Paund
- Level 3 WATER Zombie/Normal
- 1600/1400
- A water elemental creature with a beautiful, yet cold and creepy, smile.
- Undyine Criek
- Level 5 WATER Zombie/Rosoritual/Effect
- 2400/2000
- 2 "Undyine" monsters
- While you control "Undyine Underworld Castle - Chthonia", monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn: You can shuffle 1 card from your hand or field into the Deck, and if you do, negate the effects of 1 face-up monster your opponent controls, until the end of this turn.
- Undyine Lochie of the Ness
- Level 7 WATER Zombie/Rosoritual/Effect
- 2500/1800
- 2 "Undyine" monsters
- While you control "Undyine Underworld Castle - Chthonia", monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn: You can shuffle 1 card from your hand or field into the Deck, and if you do, shuffle 1 card your opponent controls into the Deck.
- Undyine Becky
- Level 6 WATER Zombie/Rosoritual/Effect
- 2500/1500
- 2 "Undyine" monsters
- While you control "Undyine Underworld Castle - Chthonia", monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn: You can shuffle 1 card from your hand or field into the Deck, and if you do, you can change the ATK of 1 face-up monster your opponent controls to 0, until the end of this turn.
- Undyine Surface
- Normal Spell
- Special Summon 1 "Undyine" monster from your hand, then if you do not control "Undyine Underworld Castle - Chthonia", you can activate 1 "Undyine Underworld Castle - Chthonia" directly from your Deck. You can only activate 1 "Undyine Surface" per turn.
- Undyine Current
- Continuous Spell
- When this card is activated: You can add 1 "Undyine" monster from your Deck to your hand, or if "Undyine Underworld Castle - Chthonia" is on the field, you can Special Summon 1 "Undyine" monster from your Deck instead. If your opponent activates a card or effect that targets your "Undyine" monster(s): You can target 1 card your opponent controls; destroy it. You can only use this effect of "Undyine Current" once per turn. You can only activate 1 "Undyine Current" per turn.
- Undyine Lair
- Normal Trap
- Target 1 "Undyine" monster you control and 2 cards your opponent controls; shuffle them into the Deck. You can only activate 1 "Undyine Lair" per turn.
- Undyine Underworld Castle - Chthonia
- Field Spell
- Any card sent to the GY is shuffled into the Deck. You can only use each of the following effects of "Undyine Underworld Castle - Chthonia" once per turn. During your Main Phase: You can add 1 ?Undyine" monster from your Deck to your hand, then banish 1 card from your hand, face-down. If a WATER Rosoritual Monster(s) is Special Summoned to your field (except during the Damage Step): You can inflict 1000 damage to your opponent.
- Deep Undyine
- Counter Trap
- When a Spell/Trap Card, or monster effect, is activated while you control a "Undyine" Rosoritual Monster: Negate the activation, and if you do, shuffle that card into the Deck, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was shuffled into the Deck, until the end of the next turn. You can only activate 1 "Deep Undyine" per turn.
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