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- local Player = game.Workspace.SimplyGlow
- while true do
- wait()
- local Part = Instance.new("Part")
- Part.Parent = Player
- Part.Anchored = true
- Part.CFrame = CFrame.new(Player.UpperTorso.CFrame.X,Player.UpperTorso.CFrame.Y - 2,Player.UpperTorso.CFrame.Z)
- Part.Orientation = Vector3.new(Player.UpperTorso.Orientation.Z-,0,0)
- Part.Size = Vector3.new(4,0.3,6)
- Part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- end
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