Death_Glow

Sample Trail

Jan 30th, 2019
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  1. local Player = game.Workspace.SimplyGlow
  2.  
  3.  
  4. while true do
  5. wait()
  6. local Part = Instance.new("Part")
  7. Part.Parent = Player
  8. Part.Anchored = true
  9. Part.CFrame = CFrame.new(Player.UpperTorso.CFrame.X,Player.UpperTorso.CFrame.Y - 2,Player.UpperTorso.CFrame.Z)
  10. Part.Orientation = Vector3.new(Player.UpperTorso.Orientation.Z-,0,0)
  11. Part.Size = Vector3.new(4,0.3,6)
  12. Part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  13. Part.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  14. Part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  15. Part.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  16. Part.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  17. Part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  18. end
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