Advertisement
wanTH092

Random Guy

Jul 14th, 2018
321
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Lua 337.92 KB | None | 0 0
  1. Player = game:GetService("Players").LocalPlayer
  2. PlayerGui = Player.PlayerGui
  3. Cam = workspace.CurrentCamera
  4. Backpack = Player.Backpack
  5. Character = Player.Character
  6. Humanoid = Character.Humanoid
  7. Mouse = Player:GetMouse()
  8. RootPart = Character["HumanoidRootPart"]
  9. SIZE = 1
  10. local SINE = 0
  11. IT = Instance.new
  12. CF = CFrame.new
  13. VT = Vector3.new
  14. RAD = math.rad
  15. C3 = Color3.new
  16. UD2 = UDim2.new
  17. BRICKC = BrickColor.new
  18. ANGLES = CFrame.Angles
  19. EULER = CFrame.fromEulerAnglesXYZ
  20. COS = math.cos
  21. ACOS = math.acos
  22. SIN = math.sin
  23. ASIN = math.asin
  24. ABS = math.abs
  25. MRANDOM = math.random
  26. FLOOR = math.floor
  27.  
  28. --[[
  29.     local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
  30. vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
  31. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  32. --]]
  33. --Credit To Rufus14
  34. --I just edit it a bit ^_^
  35. mouse = game.Players.LocalPlayer:GetMouse()
  36. function ragdoll()
  37. game.Players.LocalPlayer.Character.Archivable = true
  38. clone = game.Players.LocalPlayer.Character:Clone()
  39. clone.Parent = workspace
  40. for i,v in pairs(clone:GetChildren()) do
  41.     if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  42.         v:destroy()
  43.     end
  44.     for i,p in pairs(v:GetChildren()) do
  45.     if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  46.         p:destroy()
  47.     end
  48. end
  49. end
  50. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  51.     if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  52.         t:destroy()
  53.     end
  54. end
  55. vel = Instance.new("BodyVelocity", clone.Torso)
  56. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  57. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  58. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  59. using = false
  60. hit = Instance.new("Sound", clone.Torso)
  61. hit.SoundId = "rbxassetid://260430060"
  62. hit.Volume = 5
  63. hit1 = Instance.new("Sound", clone.Torso)
  64. hit1.SoundId = "rbxassetid://138087186"
  65. hit1.Volume = 5
  66. hit2 = Instance.new("Sound", clone.Torso)
  67. hit2.SoundId = "rbxassetid://131237241"
  68. hit2.Volume = 5
  69. hit3 = Instance.new("Sound", clone.Torso)
  70. hit3.SoundId = "rbxassetid://278062209"
  71. hit3.Volume = 5
  72. hit3.TimePosition = 0.33
  73. ded = Instance.new("Sound", clone.Torso)
  74. ded.SoundId = "rbxassetid://163154423"
  75. ded.Volume = 5
  76. local leftarm = clone:findFirstChild("Left Arm")
  77. local rightrm = clone:findFirstChild("Right Arm")
  78. local leftleg = clone:findFirstChild("Left Leg")
  79. local rightleg = clone:findFirstChild("Right Leg")
  80. local head = clone:findFirstChild("Head")
  81. local welding = Instance.new("Weld", clone.Torso)
  82. welding.Part0 = clone.Torso
  83. welding.Part1 = head
  84. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  85. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  86.     if g.ClassName == "Part" then
  87.         g:destroy()
  88.     end
  89. end
  90. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  91.     if h.ClassName == "Accesory" then
  92.         h:destroy()
  93.     end
  94. end
  95. game.Workspace.CurrentCamera.CameraSubject = head
  96. if leftleg ~= nil then
  97. local glue = Instance.new("Glue", clone.Torso)
  98. glue.Part0 = clone.Torso
  99. glue.Part1 = leftleg
  100. glue.Name = "Left leg"
  101. local collider = Instance.new("Part", leftleg)
  102. collider.Position = Vector3.new(0,999,0)
  103. collider.Size = Vector3.new(1.7, 1, 1)
  104. collider.Shape = "Cylinder"
  105. local weld = Instance.new("Weld", collider)
  106. weld.Part0 = leftleg
  107. weld.Part1 = collider
  108. weld.C0 = CFrame.Angles(0, 0, 80)
  109. collider.TopSurface = "Smooth"
  110. collider.BottomSurface = "Smooth"
  111. collider.formFactor = "Symmetric"
  112. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  113. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  114. collider.Transparency = 1
  115. end
  116. ------------
  117. if rightleg ~= nil then
  118. local glue1 = Instance.new("Glue", clone.Torso)
  119. glue1.Part0 = clone.Torso
  120. glue1.Part1 = rightleg
  121. glue1.Name = "Right leg"
  122. local collider1 = Instance.new("Part", rightleg)
  123. collider1.Position = Vector3.new(0,999,0)
  124. collider1.Size = Vector3.new(1.7, 1, 1)
  125. collider1.Shape = "Cylinder"
  126. local weld1 = Instance.new("Weld", collider1)
  127. weld1.Part0 = rightleg
  128. weld1.Part1 = collider1
  129. weld1.C0 = CFrame.Angles(0, 0, 80)
  130. collider1.TopSurface = "Smooth"
  131. collider1.BottomSurface = "Smooth"
  132. collider1.formFactor = "Symmetric"
  133. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  134. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  135. collider1.Transparency = 1
  136. end
  137. ------------
  138. if rightrm ~= nil then
  139. local glue11 = Instance.new("Glue", clone.Torso)
  140. glue11.Part0 = clone.Torso
  141. glue11.Part1 = rightrm
  142. glue11.Name = "Right shoulder"
  143. local collider11 = Instance.new("Part", rightrm)
  144. collider11.Position = Vector3.new(0,9999,0)
  145. collider11.Size = Vector3.new(1.8,1,1)
  146. collider11.Shape = "Cylinder"
  147. local weld11 = Instance.new("Weld", collider11)
  148. weld11.Part0 = rightrm
  149. weld11.Part1 = collider11
  150. weld11.C0 = CFrame.Angles(0, 0, 80)
  151. collider11.TopSurface = "Smooth"
  152. collider11.BottomSurface = "Smooth"
  153. collider11.formFactor = "Symmetric"
  154. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  155. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  156. collider11.Transparency = 1
  157. end
  158. ------------
  159. if leftarm ~= nil then
  160. local glue111 = Instance.new("Glue", clone.Torso)
  161. glue111.Part0 = clone.Torso
  162. glue111.Part1 = leftarm
  163. glue111.Name = "Left shoulder"
  164. local collider111 = Instance.new("Part", leftarm)
  165. collider111.Position = Vector3.new(0,9999,0)
  166. collider111.Size = Vector3.new(1.8,1,1)
  167. collider111.Shape = "Cylinder"
  168. local weld111 = Instance.new("Weld", collider111)
  169. weld111.Part0 = leftarm
  170. weld111.Part1 = collider111
  171. weld111.C0 = CFrame.Angles(0, 0, 80)
  172. collider111.TopSurface = "Smooth"
  173. collider111.BottomSurface = "Smooth"
  174. collider111.formFactor = "Symmetric"
  175. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  176. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  177. collider111.Transparency = 1
  178. ----------------
  179. sensoring = Instance.new("Part", clone.Torso)
  180. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  181. sensoring.CanCollide = false
  182. sensoring.Position = clone.Torso.Position
  183. local welder = Instance.new("Weld", sensoring)
  184. welder.Part0 = clone.Torso
  185. welder.Part1 = sensoring
  186. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  187. sensoring.Transparency = 1
  188. -----------------
  189. sensoring1 = Instance.new("Part", clone.Torso)
  190. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  191. sensoring1.CanCollide = false
  192. sensoring1.Position = clone.Torso.Position
  193. local welder1 = Instance.new("Weld", sensoring)
  194. welder1.Part0 = clone.Torso
  195. welder1.Part1 = sensoring1
  196. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  197. sensoring1.Transparency = 1
  198. end
  199. clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
  200. ded:Play()
  201. vel:destroy()
  202. wait(0.5)
  203. local function touch()
  204.     if not using then
  205.         using = true
  206.         local Math = math.random(1,4)
  207.         if Math == 1 then
  208.             hit:Play()
  209.         end
  210.         if Math == 2 then
  211.             hit1:Play()
  212.         end
  213.         if Math == 3 then
  214.             hit2:Play()
  215.         end
  216.         if Math == 4 then
  217.             hit3:Play()
  218.         end
  219.         wait(0.1)
  220.         using = false
  221.     end
  222. end
  223. sensoring.Touched:connect(touch)
  224. sensoring1.Touched:connect(touch)
  225. wait(4.47)
  226. hit1.Volume = 0
  227. hit2.Volume = 0
  228. hit3.Volume = 0
  229. hit.Volume = 0
  230.         end
  231.  
  232. game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
  233.  
  234. --di ent
  235. ---------------------------------------
  236. local insanityface={"1895698679"}
  237. local sine=0
  238. Animation_Speed = 1.5
  239. local CHANGE = 2 / Animation_Speed
  240. -----------------------
  241. --[[ Name : WAOV2.2 ]]--
  242. -------------------------------------------------------
  243. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  244.  
  245. --Discord Creterisk#2958 <- makhail07's discord
  246.  
  247. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  248. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  249. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  250. --YOU FUCKING SKIDS,
  251. --For Those who log/decompile this, If you sell or trade this,
  252. --and I find out who you are, i will take massive action.
  253. --:b:
  254. -------------------------------------------------------
  255.  
  256. local FavIDs = {
  257.     340106355, --Nefl Crystals
  258.     927529620, --Dimension
  259.     876981900, --Fantasy
  260.     398987889, --Ordinary Days
  261.     1117396305, --Oh wait, it's you.
  262.     885996042, --Action Winter Journey
  263.     919231299, --Sprawling Idiot Effigy
  264.     743466274, --Good Day Sunshine
  265.     727411183, --Knife Fight
  266.     1402748531, --The Earth Is Counting On You!
  267.     595230126 --Robot Language
  268.     }
  269.  
  270.  
  271.  
  272. --The reality of my life isn't real but a Universe -Creterisk
  273. --All people can be nice, Even if you don't think so. -2003boobear
  274. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  275. wait()
  276. local plr = game:service'Players'.LocalPlayer
  277. local char = plr.Character
  278. local hum = char.Humanoid
  279. local hed = char.Head
  280. local root = char.HumanoidRootPart
  281. local rootj = root.RootJoint
  282. local tors = char.Torso
  283. local ra = char["Right Arm"]
  284. local la = char["Left Arm"]
  285. local rl = char["Right Leg"]
  286. local ll = char["Left Leg"]
  287. local neck = tors["Neck"]
  288. local mouse = plr:GetMouse()
  289. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  290. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  291. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  292. local maincolor = BrickColor.new("Dark green")
  293. exploitable = true
  294. local Player = game.Players.localPlayer
  295. local Character = Player.Character
  296. local Humanoid = Character.Humanoid
  297. local Mouse = Player:GetMouse()
  298. local LeftArm = Character["Left Arm"]
  299. local RightArm = Character["Right Arm"]
  300. local LeftLeg = Character["Left Leg"]
  301. local RightLeg = Character["Right Leg"]
  302. local Head = Character.Head
  303. local Torso = Character.Torso
  304. -------------------------------------------------------
  305. --Start Whitelist and Invincibility--
  306. -------------------------------------------------------
  307. ff = Instance.new("ForceField",char)
  308. ff.Visible = false
  309. hum.Name = "Base"
  310. hum.MaxHealth = 1.0E298
  311. hum.Health = 1.0E298
  312. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  313.   if hum.Health > 0.1 and hum.Health < 1.0E298 then
  314.     hum.MaxHealth = 1.0E298
  315.     hum.Health = 1.0E298
  316.   end
  317. end)
  318. -------------------------------------------------------
  319. --End Whitelist and Invincibility--
  320. -------------------------------------------------------
  321. local Hair = Instance.new("Part", char)
  322. Hair.Name = "Hair"
  323. Hair.CanCollide = false
  324. Hair.BrickColor = BrickColor.new("Institutional white")
  325. Hair.Transparency = 0
  326. Hair.Material = "Plastic"
  327. Hair.Size = Vector3.new(1, 1, 2)
  328. Hair.TopSurface = Enum.SurfaceType.Smooth
  329. Hair.BottomSurface = Enum.SurfaceType.Smooth
  330.  
  331. local Weld = Instance.new("Weld", Hair)
  332. Weld.Part0 = hed
  333. Weld.Part1 = Hair
  334. Weld.C1 = CFrame.new(0, -.6, 0)
  335. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  336.  
  337. local M2 = Instance.new("SpecialMesh")
  338. M2.Parent = Hair
  339. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  340. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  341. M2.Scale = Vector3.new(1, 1, 1)
  342. -------------------------------------------------------
  343. for i,v in pairs(char:children()) do
  344. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  345. v:Remove()
  346. end
  347. end
  348. shirt = Instance.new("Shirt", char)
  349. shirt.Name = "Shirt"
  350. pants = Instance.new("Pants", char)
  351. pants.Name = "Pants"
  352. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  353. char.Pants.PantsTemplate = "rbxassetid://676428351"
  354. -------------------------------------------------------
  355. --------------
  356.  
  357. warn("WhAT ANOTHER ONE V2.1 IS FINALLY HERE!")
  358.  
  359. warn("I hope you enjoy.")
  360.  
  361. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  362.  
  363. warn("Edited by saba1520")
  364.  
  365. -------------------------------------------------------
  366. --Start Good Stuff--
  367. -------------------------------------------------------
  368. cam = game.Workspace.CurrentCamera
  369. CF = CFrame.new
  370. VT = Vector3.new
  371. angles = CFrame.Angles
  372. attack = false
  373. Euler = CFrame.fromEulerAnglesXYZ
  374. Rad = math.rad
  375. IT = Instance.new
  376. BrickC = BrickColor.new
  377. Cos = math.cos
  378. COS = math.cos
  379. Acos = math.acos
  380. Sin = math.sin
  381. Asin = math.asin
  382. Abs = math.abs
  383. Mrandom = math.random
  384. Floor = math.floor
  385. -------------------------------------------------------
  386. --End Good Stuff--
  387. -------------------------------------------------------
  388. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  389. RSH, LSH = nil, nil
  390. RW = Instance.new("Weld")
  391. LW = Instance.new("Weld")
  392. RH = tors["Right Hip"]
  393. LH = tors["Left Hip"]
  394. RSH = tors["Right Shoulder"]
  395. LSH = tors["Left Shoulder"]
  396. RSH.Parent = nil
  397. LSH.Parent = nil
  398. RW.Name = "RW"
  399. RW.Part0 = tors
  400. RW.C0 = CF(1.5, 0.5, 0)
  401. RW.C1 = CF(0, 0.5, 0)
  402. RW.Part1 = ra
  403. RW.Parent = tors
  404. LW.Name = "LW"
  405. LW.Part0 = tors
  406. LW.C0 = CF(-1.5, 0.5, 0)
  407. LW.C1 = CF(0, 0.5, 0)
  408. LW.Part1 = la
  409. LW.Parent = tors
  410. Effects = {}
  411. -------------------------------------------------------
  412. --Start HeartBeat--
  413. -------------------------------------------------------
  414. ArtificialHB = Instance.new("BindableEvent", script)
  415. ArtificialHB.Name = "Heartbeat"
  416. script:WaitForChild("Heartbeat")
  417.  
  418. frame = 1 / 60
  419. tf = 0
  420. allowframeloss = false
  421. tossremainder = false
  422.  
  423.  
  424. lastframe = tick()
  425. script.Heartbeat:Fire()
  426.  
  427.  
  428. game:GetService("RunService").Heartbeat:connect(function(s, p)
  429.     tf = tf + s
  430.     if tf >= frame then
  431.         if allowframeloss then
  432.             script.Heartbeat:Fire()
  433.             lastframe = tick()
  434.         else
  435.             for i = 1, math.floor(tf / frame) do
  436.                 script.Heartbeat:Fire()
  437.             end
  438.             lastframe = tick()
  439.         end
  440.         if tossremainder then
  441.             tf = 0
  442.         else
  443.             tf = tf - frame * math.floor(tf / frame)
  444.         end
  445.     end
  446. end)
  447. -------------------------------------------------------
  448. --End HeartBeat--
  449. -------------------------------------------------------
  450.  
  451. local ohno = Instance.new("Sound")
  452. ohno.Parent = hed
  453. ohno.Volume = 10
  454. ohno.Pitch = 1
  455. ohno.Looped = true
  456.  
  457. local bass = Instance.new("Sound") --why
  458. bass.Parent = hed
  459. bass.Volume = 7
  460. bass.Pitch = 1
  461. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  462. bass.Looped = true
  463.  
  464. meme = Instance.new("Sound", hed)
  465. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  466. meme.Volume = 10
  467. meme.Pitch = 1
  468. meme.Looped = true
  469. meme.TimePosition = 1
  470.  
  471. TAUNT = Instance.new("Sound", tors)
  472. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  473. TAUNT.Volume = 10
  474. TAUNT.Pitch = 1
  475. TAUNT.Looped = false
  476. TAUNT.TimePosition = 0.12
  477.  
  478. chargeup = Instance.new("Sound", hed)
  479. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  480. chargeup.Volume = 10
  481. chargeup.Pitch = 1
  482. chargeup.Looped = true
  483. chargeup.TimePosition = 1
  484.  
  485. BTAUNT = Instance.new("Sound", tors)
  486. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  487. BTAUNT.Volume = 10
  488. BTAUNT.Pitch = 1
  489. BTAUNT.Looped = false
  490. BTAUNT.TimePosition = 0.2
  491.  
  492. NOTAUNT = Instance.new("Sound", tors)
  493. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  494. NOTAUNT.Volume = 10
  495. NOTAUNT.Pitch = 1
  496. NOTAUNT.Looped = false
  497. NOTAUNT.TimePosition = 0.2
  498.  
  499. NOSOUND = Instance.new("Sound", tors)
  500. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  501. NOSOUND.Volume = 10
  502. NOSOUND.Pitch = 1
  503. NOSOUND.Looped = false
  504. NOSOUND.TimePosition = 0.2
  505.  
  506. ITAUNT = Instance.new("Sound", tors)
  507. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  508. ITAUNT.Volume = 50
  509. ITAUNT.Pitch = 1
  510. ITAUNT.Looped = false
  511. ITAUNT.TimePosition = 0
  512.  
  513. BATAUNT = Instance.new("Sound", tors)
  514. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  515. BATAUNT.Volume = 10
  516. BATAUNT.Pitch = 1
  517. BATAUNT.Looped = false
  518. BATAUNT.TimePosition = 0
  519.  
  520. pop = Instance.new("Sound", tors)
  521. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  522. pop.Volume = 10
  523. pop.Pitch = 1
  524. pop.Looped = false
  525. pop.TimePosition = 0
  526.  
  527. STAUNT = Instance.new("Sound", tors)
  528. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  529. STAUNT.Volume = 10
  530. STAUNT.Pitch = 1
  531. STAUNT.Looped = false
  532. STAUNT.TimePosition = 0.05
  533.  
  534. DTAUNT = Instance.new("Sound", tors)
  535. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  536. DTAUNT.Volume = 10
  537. DTAUNT.Pitch = 1
  538. DTAUNT.Looped = false
  539. DTAUNT.TimePosition = 0
  540.  
  541. sex = Instance.new("Sound", tors)
  542. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  543. sex.Volume = 10
  544. sex.Pitch = 1
  545. sex.Looped = false
  546. sex.TimePosition = 0
  547.  
  548. so = Instance.new("Sound", tors)
  549. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  550. so.Volume = 10
  551. so.Pitch = 1
  552. so.Looped = false
  553. so.TimePosition = 0
  554.  
  555. LAZOR = Instance.new("Sound", ra)
  556. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  557. LAZOR.Volume = 10
  558. LAZOR.Pitch = 0.7
  559. LAZOR.Looped = false
  560. LAZOR.TimePosition = 0
  561.  
  562.  WTF = Instance.new("Sound", tors)
  563.  WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  564.  WTF.Volume = 10
  565.  WTF.Pitch = 1
  566.  WTF.Looped = false
  567.  WTF.TimePosition = 0
  568.  
  569. MERKIO = Instance.new("Sound", tors) --why
  570. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  571. MERKIO.Volume = 5467543465
  572. MERKIO.Pitch = 1
  573. MERKIO.Looped = false
  574. MERKIO.TimePosition = 0
  575.  
  576. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  577. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  578. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  579. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  580. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  581. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  582.  
  583. -------------------------------------------------------
  584. --Start Important Functions--
  585. -------------------------------------------------------
  586. function MakeForm(PART,TYPE)
  587.     if TYPE == "Cyl" then
  588.         local MSH = IT("CylinderMesh",PART)
  589.     elseif TYPE == "Ball" then
  590.         local MSH = IT("SpecialMesh",PART)
  591.         MSH.MeshType = "Sphere"
  592.     elseif TYPE == "Wedge" then
  593.         local MSH = IT("SpecialMesh",PART)
  594.         MSH.MeshType = "Wedge"
  595.     end
  596. end
  597.  
  598. function chatfunc(text, color)
  599.     local chat = coroutine.wrap(function()
  600.         if char:FindFirstChild("TalkingBillBoard") ~= nil then
  601.             char:FindFirstChild("TalkingBillBoard"):destroy()
  602.         end
  603.         local naeeym2 = Instance.new("BillboardGui", char)
  604.         naeeym2.Size = UDim2.new(0, 100, 0, 40)
  605.         naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  606.         naeeym2.Adornee = hed
  607.         naeeym2.Name = "TalkingBillBoard"
  608.         local tecks2 = Instance.new("TextLabel", naeeym2)
  609.         tecks2.BackgroundTransparency = 1
  610.         tecks2.BorderSizePixel = 0
  611.         tecks2.Text = ""
  612.         tecks2.Font = "SciFi"
  613.         tecks2.TextSize = 30
  614.         tecks2.TextStrokeTransparency = 0
  615.         tecks2.TextColor3 = color
  616.         tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  617.         tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  618.         local tecks3 = Instance.new("TextLabel", naeeym2)
  619.         tecks3.BackgroundTransparency = 1
  620.         tecks3.BorderSizePixel = 0
  621.         tecks3.Text = ""
  622.         tecks3.Font = "SciFi"
  623.         tecks3.TextSize = 30
  624.         tecks3.TextStrokeTransparency = 0
  625.         tecks3.TextColor3 = Color3.new(0, 0, 0)
  626.         tecks3.TextStrokeColor3 = color
  627.         tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  628.         coroutine.resume(coroutine.create(function()
  629.             while true do
  630.                 swait(1)
  631.                     tecks2.TextColor3 = BrickColor.random().Color
  632.                     tecks3.TextStrokeColor3 = BrickColor.random().Color
  633.                 tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  634.                 tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  635.                 tecks2.Rotation = math.random(-5, 5)
  636.                 tecks3.Rotation = math.random(-5, 5)
  637.             end
  638.         end))
  639.         for i = 1, string.len(text) do
  640.             CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  641.             tecks2.Text = string.sub(text, 1, i)
  642.             tecks3.Text = string.sub(text, 1, i)
  643.             swait(1)
  644.         end
  645.         wait(1)
  646.         local randomrot = math.random(1, 2)
  647.         if randomrot == 1 then
  648.             for i = 1, 50 do
  649.                 swait()
  650.                 tecks2.Rotation = tecks2.Rotation - 0.75
  651.                 tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  652.                 tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  653.                 tecks3.Rotation = tecks2.Rotation + 0.75
  654.                 tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  655.                 tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  656.             end
  657.         elseif randomrot == 2 then
  658.             for i = 1, 50 do
  659.                 swait()
  660.                 tecks2.Rotation = tecks2.Rotation + 0.75
  661.                 tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  662.                 tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  663.                 tecks3.Rotation = tecks2.Rotation - 0.75
  664.                 tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  665.                 tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  666.             end
  667.         end
  668.         naeeym2:Destroy()
  669.     end)
  670.     chat()
  671. end
  672.  
  673. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  674.     local type = type
  675.     local rng = Instance.new("Part", char)
  676.     rng.Anchored = true
  677.     rng.BrickColor = color
  678.     rng.CanCollide = false
  679.     rng.FormFactor = 3
  680.     rng.Name = "Ring"
  681.     rng.Material = "Neon"
  682.     rng.Size = Vector3.new(1, 1, 1)
  683.     rng.Transparency = 0
  684.     rng.TopSurface = 0
  685.     rng.BottomSurface = 0
  686.     rng.CFrame = pos
  687.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  688.     local rngm = Instance.new("SpecialMesh", rng)
  689.     rngm.MeshType = "Sphere"
  690.     rngm.Scale = Vector3.new(x1, y1, z1)
  691.     local scaler2 = 1
  692.     local speeder = FastSpeed
  693.     if type == "Add" then
  694.         scaler2 = 1 * value
  695.     elseif type == "Divide" then
  696.         scaler2 = 1 / value
  697.     end
  698.     coroutine.resume(coroutine.create(function()
  699.         for i = 0, 10 / bonuspeed, 0.1 do
  700.             swait()
  701.             if type == "Add" then
  702.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  703.             elseif type == "Divide" then
  704.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  705.             end
  706.                         rng.BrickColor = BrickColor.random()
  707.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  708.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  709.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  710.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  711.         end
  712.         rng:Destroy()
  713.     end))
  714. end
  715.  
  716. function SoulSteal(dude)
  717. if dude.Name ~= char then
  718. local bgf = IT("BodyGyro", dude.Head)
  719. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  720. local val = IT("BoolValue", dude)
  721. val.Name = "IsHit"
  722. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  723. local soulst = coroutine.wrap(function()
  724. local soul = Instance.new("Part",dude)
  725. soul.Size = Vector3.new(1,1,1)
  726. soul.CanCollide = false
  727. soul.Anchored = false
  728. soul.Position = torso.Position
  729. soul.Transparency = 1
  730. local PartEmmit1 = IT("ParticleEmitter", soul)
  731. PartEmmit1.LightEmission = 1
  732. PartEmmit1.Texture = "rbxassetid://569507414"
  733. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  734. PartEmmit1.Rate = 250
  735. PartEmmit1.Lifetime = NumberRange.new(1.6)
  736. PartEmmit1.Size = NumberSequence.new({
  737.     NumberSequenceKeypoint.new(0, 1, 0),
  738.     NumberSequenceKeypoint.new(1, 0, 0)
  739. })
  740. PartEmmit1.Transparency = NumberSequence.new({
  741.     NumberSequenceKeypoint.new(0, 0, 0),
  742.     NumberSequenceKeypoint.new(1, 1, 0)
  743. })
  744. PartEmmit1.Speed = NumberRange.new(0, 0)
  745. PartEmmit1.VelocitySpread = 30000
  746. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  747. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  748. local BodPoss = IT("BodyPosition", soul)
  749. BodPoss.P = 3000
  750. BodPoss.D = 1000
  751. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  752. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  753. wait(1.6)
  754. soul.Touched:connect(function(hit)
  755.     if hit.Parent == char then
  756.     soul:Destroy()
  757.     end
  758. end)
  759. wait(1.2)
  760. while soul do
  761.     swait()
  762.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  763.     BodPoss.Position = tors.Position
  764. end
  765. end)
  766.     soulst()
  767.     end
  768. end
  769. function FaceMouse()
  770. local   Cam = workspace.CurrentCamera
  771.     return {
  772.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  773.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  774.     }
  775. end
  776.  
  777. function Clerp(a, b, t)
  778.     local qa = {QuaternionFromCFrame(a)}
  779.     local qb = {QuaternionFromCFrame(b)}
  780.     local ax, ay, az = a.x, a.y, a.z
  781.     local bx, by, bz = b.x, b.y, b.z
  782.     local _t = 1 - t
  783.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  784. end
  785.  
  786. function Eviscerate(dude)
  787.     if dude.Name ~= char then
  788.         local bgf = IT("BodyGyro", dude.Head)
  789.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  790.         local val = IT("BoolValue", dude)
  791.         val.Name = "IsHit"
  792.         local ds = coroutine.wrap(function()
  793.             dude:WaitForChild("Head"):BreakJoints()
  794.             wait(0.5)
  795.             target = nil
  796.             coroutine.resume(coroutine.create(function()
  797.                 for i, v in pairs(dude:GetChildren()) do
  798.                     if v:IsA("Accessory") then
  799.                         v:Destroy()
  800.                     end
  801.                     if v:IsA("Humanoid") then
  802.                         v:Destroy()
  803.                     end
  804.                     if v:IsA("CharacterMesh") then
  805.                         v:Destroy()
  806.                     end
  807.                     if v:IsA("Model") then
  808.                         v:Destroy()
  809.                     end
  810.                     if v:IsA("Part") or v:IsA("MeshPart") then
  811.                         for x, o in pairs(v:GetChildren()) do
  812.                             if o:IsA("Decal") then
  813.                                 o:Destroy()
  814.                             end
  815.                         end
  816.                         coroutine.resume(coroutine.create(function()
  817.                             v.Material = "Neon"
  818.                             v.CanCollide = false
  819.                             local PartEmmit1 = IT("ParticleEmitter", v)
  820.                             PartEmmit1.LightEmission = 1
  821.                             PartEmmit1.Texture = "rbxassetid://284205403"
  822.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  823.                             PartEmmit1.Rate = 150
  824.                             PartEmmit1.Lifetime = NumberRange.new(1)
  825.                             PartEmmit1.Size = NumberSequence.new({
  826.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  827.                                 NumberSequenceKeypoint.new(1, 0, 0)
  828.                             })
  829.                             PartEmmit1.Transparency = NumberSequence.new({
  830.                                 NumberSequenceKeypoint.new(0, 0, 0),
  831.                                 NumberSequenceKeypoint.new(1, 1, 0)
  832.                             })
  833.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  834.                             PartEmmit1.VelocitySpread = 30000
  835.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  836.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  837.                             local BodPoss = IT("BodyPosition", v)
  838.                             BodPoss.P = 3000
  839.                             BodPoss.D = 1000
  840.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  841.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  842.                             v.Color = maincolor.Color
  843.                             coroutine.resume(coroutine.create(function()
  844.                                 for i = 0, 49 do
  845.                                     swait(1)
  846.                                     v.Transparency = v.Transparency + 0.08
  847.                                 end
  848.                                 wait(0.5)
  849.                                 PartEmmit1.Enabled = false
  850.                                 wait(3)
  851.                                 v:Destroy()
  852.                                 dude:Destroy()
  853.                             end))
  854.                         end))
  855.                     end
  856.                 end
  857.             end))
  858.         end)
  859.         ds()
  860.     end
  861. end
  862.  
  863. function killnearest(position,range,maxstrength)
  864.     for i,v in ipairs(workspace:GetChildren()) do
  865.     local body = v:GetChildren()
  866.         for part = 1, #body do
  867.             if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  868.                 if(body[part].Position - position).Magnitude < range then
  869.                     if v.ClassName == "Model" then
  870.                         v:BreakJoints()
  871.                     end
  872.                     table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  873.                     body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  874.                 end
  875.             end
  876.         end
  877.         if v.ClassName == "Part" then
  878.             if v.Anchored == false and (v.Position - position).Magnitude < range then
  879.                 table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  880.                 v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  881.             end
  882.         end
  883.     end
  884. end
  885.  
  886.  
  887. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  888.     local NEWPART = IT("Part")
  889.     NEWPART.formFactor = FORMFACTOR
  890.     NEWPART.Reflectance = REFLECTANCE
  891.     NEWPART.Transparency = TRANSPARENCY
  892.     NEWPART.CanCollide = false
  893.     NEWPART.Locked = true
  894.     NEWPART.Anchored = true
  895.     if ANCHOR == false then
  896.         NEWPART.Anchored = false
  897.     end
  898.     NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  899.     NEWPART.Name = NAME
  900.     NEWPART.Size = SIZE
  901.     NEWPART.Position = Torso.Position
  902.     NEWPART.Material = MATERIAL
  903.     NEWPART:BreakJoints()
  904.     NEWPART.Parent = PARENT
  905.     return NEWPART
  906. end
  907.  
  908.         local joyemoji = Instance.new('ParticleEmitter', tors)
  909.         joyemoji.VelocitySpread = 2000
  910.         joyemoji.Lifetime = NumberRange.new(1)
  911.         joyemoji.Speed = NumberRange.new(40)
  912. joy= {}
  913. for i=0, 19 do
  914.   joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  915. end
  916. joyemoji.Size = NumberSequence.new(joy)
  917.         joyemoji.Rate = 0
  918.         joyemoji.LockedToPart = false
  919.         joyemoji.LightEmission = 0
  920.         joyemoji.Texture = "rbxassetid://1176402123"
  921.         joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  922.  
  923.         local LIT = Instance.new('ParticleEmitter', tors)
  924.         LIT.VelocitySpread = 2000
  925.         LIT.Lifetime = NumberRange.new(1)
  926.         LIT.Speed = NumberRange.new(45)
  927. nani= {}
  928. for i=0, 19 do
  929.   nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  930. end
  931. LIT.Size = NumberSequence.new(nani)
  932.         LIT.Rate = 0
  933.         LIT.LockedToPart = false
  934.         LIT.LightEmission = 0
  935.         LIT.Texture = "rbxassetid://1492670151"
  936.         LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  937.  
  938.         local ok = Instance.new('ParticleEmitter', tors)
  939.         ok.VelocitySpread = 2000
  940.         ok.Lifetime = NumberRange.new(1)
  941.         ok.Speed = NumberRange.new(50)
  942. cool= {}
  943. for i=0, 19 do
  944.   cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  945. end
  946. ok.Size = NumberSequence.new(cool)
  947.         ok.Rate = 0
  948.         ok.LockedToPart = false
  949.         ok.LightEmission = 0
  950.         ok.Texture = "rbxassetid://636768448"
  951.         ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  952.  
  953.         local toast = Instance.new('ParticleEmitter', tors)
  954.         toast.VelocitySpread = 2000
  955.         toast.Lifetime = NumberRange.new(1)
  956.         toast.Speed = NumberRange.new(60)
  957. toasterstoasttoast= {}
  958. for i=0, 19 do
  959.   toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  960. end
  961. toast.Size = NumberSequence.new(toasterstoasttoast)
  962.         toast.Rate = 0
  963.         toast.LockedToPart = false
  964.         toast.LightEmission = 0
  965.         toast.Texture = "rbxassetid://436096230"
  966.         toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  967.  
  968. function WhatHuh()
  969.     attack = true
  970.     hum.WalkSpeed = 1.01
  971.     CreateSound("130766865", hed, 10, 1)
  972.         Character.Head.face.Texture = "rbxassetid://276732672"
  973.     for i = 0,4,0.1 do
  974.         swait()
  975.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  976.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  977.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  978.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  979.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  980.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  981.     end
  982.     for i = 0,6.7,0.1 do
  983.         swait()
  984.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  985.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  986.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  987.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  988.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  989.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  990.     end
  991.     for i = 0,8.1,0.1 do
  992.         swait()
  993.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  994.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  995.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  996.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  997.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  998.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  999.     end
  1000.     for i = 0,1,0.1 do
  1001.         swait()
  1002.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1003.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1004.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1005.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1006.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1007.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1008.     end
  1009.     for i = 0,1,0.1 do
  1010.         swait()
  1011.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1012.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1013.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1014.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1015.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1016.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1017.     end
  1018.     for i = 0,4,0.1 do
  1019.         swait()
  1020.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1021.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1022.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1023.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1024.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1025.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1026.     end
  1027.     attack = false
  1028.         Character.Head.face.Texture = "rbxassetid://620619801"
  1029.     hum.WalkSpeed = 16
  1030. end
  1031.  
  1032. function EndMySufferingV3() --why
  1033.     attack = true
  1034.     hum.WalkSpeed = 1.01
  1035.         Character.Head.face.Texture = "rbxassetid://202210455"
  1036.         local A = math.random(1,5)
  1037.         if A == 1 then
  1038.             meme.SoundId = "rbxassetid://295810519"
  1039.         end
  1040.         if A == 2 then
  1041.             meme.SoundId = "rbxassetid://1124778077"
  1042.         end
  1043.         if A == 3 then
  1044.             meme.SoundId = "rbxassetid://464157070"
  1045.         end
  1046.         if A == 4 then
  1047.             meme.SoundId = "rbxassetid://146334595"
  1048.         end
  1049.         if A == 5 then
  1050.             meme.SoundId = "rbxassetid://145536915"
  1051.         end
  1052.         meme:Play()
  1053.         bass:Play()
  1054.         joyemoji.Rate = 70
  1055.         LIT.Rate = 70
  1056.         ok.Rate = 70
  1057.         toast.Rate = 70
  1058.        
  1059.     for i = 0,50,0.1 do
  1060.         swait()
  1061.     CameraEnshaking(1, 10)
  1062.         bass.Parent = hed
  1063.         meme.Parent = hed
  1064.     rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1065.     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1066.     RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1067.     LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1068.     RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1069.     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1070.     end
  1071.         bass:Stop()
  1072.         meme:Stop()
  1073.         joyemoji.Rate = 0
  1074.         LIT.Rate = 0
  1075.         ok.Rate = 0
  1076.         toast.Rate = 0
  1077.         Character.Head.face.Texture = "rbxassetid://620619801"
  1078.     attack = false
  1079.     hum.WalkSpeed = 16
  1080. end
  1081.  
  1082. function slap()
  1083.     attack = true
  1084.     hum.WalkSpeed = 1.01
  1085.     local icri = CreateSound("1205111204", hed, 10, 1)
  1086.     swait(165)
  1087.     local FRAME = tors.CFrame
  1088.     repeat
  1089.         swait()
  1090.                 Character.Head.face.Texture = "rbxassetid://582931093"
  1091.         CameraEnshaking(1, 10)
  1092.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1093.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1094.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1095.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1096.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1097.         tors.CFrame = FRAME * CF(0,1,0)
  1098.         swait()
  1099.         tors.CFrame = FRAME
  1100.     until icri.Playing == false
  1101.         Character.Head.face.Texture = "rbxassetid://620619801"
  1102.     attack = false
  1103.     hum.WalkSpeed = 16
  1104. end
  1105.  
  1106. function EndMySufferingV2()
  1107. attack = true
  1108.     for i = 0,6,0.1 do
  1109.         swait()
  1110.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1111.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1112.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1113.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1114.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1115.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1116.     end
  1117.     CreateSound("1093102664", hed, 10, 1)
  1118.     CameraEnshaking(3, 8)
  1119.     for i = 0,2,0.1 do
  1120.         swait()
  1121.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1122.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1123.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1124.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1125.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1126.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1127.     end
  1128. hum.MaxHealth = 0
  1129. ragdoll(char)
  1130. CreateSound("135488453", hed, 5, 1)
  1131. error("Seems like you just died.")
  1132. end
  1133.  
  1134. function Clerp(a, b, t)
  1135.     local qa = {
  1136.         QuaternionFromCFrame(a)
  1137.     }
  1138.     local qb = {
  1139.         QuaternionFromCFrame(b)
  1140.     }
  1141.     local ax, ay, az = a.x, a.y, a.z
  1142.     local bx, by, bz = b.x, b.y, b.z
  1143.     local _t = 1 - t
  1144.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1145. end
  1146.  
  1147. function Swait(NUMBER)
  1148.     if NUMBER == 0 or NUMBER == nil then
  1149.         ArtificialHB.Event:wait()
  1150.     else
  1151.         for i = 1, NUMBER do
  1152.             ArtificialHB.Event:wait()
  1153.         end
  1154.     end
  1155. end
  1156.  
  1157. function swait(num)
  1158.     if num == 0 or num == nil then
  1159.         game:service("RunService").Stepped:wait(0)
  1160.     else
  1161.         for i = 0, num do
  1162.             game:service("RunService").Stepped:wait(0)
  1163.         end
  1164.     end
  1165. end
  1166. function thread(f)
  1167.     coroutine.resume(coroutine.create(f))
  1168. end
  1169. function clerp(a, b, t)
  1170.     local qa = {
  1171.         QuaternionFromCFrame(a)
  1172.     }
  1173.     local qb = {
  1174.         QuaternionFromCFrame(b)
  1175.     }
  1176.     local ax, ay, az = a.x, a.y, a.z
  1177.     local bx, by, bz = b.x, b.y, b.z
  1178.     local _t = 1 - t
  1179.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1180. end
  1181. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1182.     coroutine.resume(coroutine.create(function()
  1183.         local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1184.         wave.Anchored = true
  1185.         wave.CFrame = Part.CFrame * cframe1
  1186.         local Msh = Create("SpecialMesh"){
  1187.             Parent = wave,
  1188.             MeshType = "Sphere"
  1189.         }
  1190.         Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1191.         for i = 0, 1, 0.2 do
  1192.             wait()
  1193.             local dir = wave.CFrame.lookVector * -1
  1194.             local pos = rayCast(wave.Position, dir, 5, Character)
  1195.             wave.CFrame = wave.CFrame * cframe2
  1196.                         table.insert(Effects, {
  1197.                                 wave,
  1198.                                 "Sphere",
  1199.                                 0.01,
  1200.                                 .03,
  1201.                                 .03,
  1202.                                 .03,
  1203.                         })
  1204.         end
  1205.     end))
  1206. end
  1207.  
  1208. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1209. MakeForm(RightHole,"Cyl")
  1210. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1211. MakeForm(LeftHole,"Cyl")
  1212.  
  1213. function getbloody(victim,amount)
  1214.     local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1215.     PART.CFrame = victim.CFrame
  1216.     local HITPLAYERSOUNDS = {"356551938","264486467"}
  1217.     Debris:AddItem(PART,5)
  1218.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1219.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1220.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1221.     local prtcl = asd:Clone()
  1222.     prtcl.Parent = PART
  1223.     prtcl:Emit(amount*10)
  1224. end
  1225.  
  1226. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1227. local type = type
  1228. local rng = Instance.new("Part", char)
  1229.         rng.Anchored = true
  1230.         rng.BrickColor = color
  1231.         rng.CanCollide = false
  1232.         rng.FormFactor = 3
  1233.         rng.Name = "Ring"
  1234.         rng.Material = "Neon"
  1235.         rng.Size = Vector3.new(1, 1, 1)
  1236.         rng.Transparency = 0
  1237.         rng.TopSurface = 0
  1238.         rng.BottomSurface = 0
  1239.         rng.CFrame = pos
  1240. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1241.         local rngm = Instance.new("SpecialMesh", rng)
  1242.         rngm.MeshType = "Brick"
  1243. rngm.Scale = VT(x1,y1,z1)
  1244. if rainbowmode == true then
  1245. rng.Color = Color3.new(r/255,g/255,b/255)
  1246. end
  1247. local scaler2 = 1
  1248. local speeder = FastSpeed/10
  1249. if type == "Add" then
  1250. scaler2 = 1*value
  1251. elseif type == "Divide" then
  1252. scaler2 = 1/value
  1253. end
  1254. coroutine.resume(coroutine.create(function()
  1255. for i = 0,10/bonuspeed,0.1 do
  1256. swait()
  1257. if type == "Add" then
  1258. scaler2 = scaler2 - 0.01*value/bonuspeed
  1259. elseif type == "Divide" then
  1260. scaler2 = scaler2 - 0.01/value*bonuspeed
  1261. end
  1262. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1263. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1264. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1265. end
  1266. rng:Destroy()
  1267. end))
  1268. end
  1269. New = function(Object, Parent, Name, Data)
  1270.     local Object = Instance.new(Object)
  1271.     for Index, Value in pairs(Data or {}) do
  1272.         Object[Index] = Value
  1273.     end
  1274.     Object.Parent = Parent
  1275.     Object.Name = Name
  1276.     return Object
  1277. end
  1278. function QuaternionFromCFrame(cf)
  1279.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1280.     local trace = m00 + m11 + m22
  1281.     if trace > 0 then
  1282.         local s = math.sqrt(1 + trace)
  1283.         local recip = 0.5 / s
  1284.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1285.     else
  1286.         local i = 0
  1287.         if m00 < m11 then
  1288.             i = 1
  1289.         end
  1290.         if m22 > (i == 0 and m00 or m11) then
  1291.             i = 2
  1292.         end
  1293.         if i == 0 then
  1294.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1295.             local recip = 0.5 / s
  1296.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1297.         elseif i == 1 then
  1298.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1299.             local recip = 0.5 / s
  1300.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1301.         elseif i == 2 then
  1302.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1303.             local recip = 0.5 / s
  1304.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1305.         end
  1306.     end
  1307. end
  1308. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1309.     local xs, ys, zs = x + x, y + y, z + z
  1310.     local wx, wy, wz = w * xs, w * ys, w * zs
  1311.     local xx = x * xs
  1312.     local xy = x * ys
  1313.     local xz = x * zs
  1314.     local yy = y * ys
  1315.     local yz = y * zs
  1316.     local zz = z * zs
  1317.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1318. end
  1319.  
  1320. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1321. function WACKYEFFECT(Table)
  1322.     local TYPE = (Table.EffectType or "Sphere")
  1323.     local SIZE = (Table.Size or VT(1,1,1))
  1324.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1325.     local TRANSPARENCY = (Table.Transparency or 0)
  1326.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1327.     local CFRAME = (Table.CFrame or Torso.CFrame)
  1328.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  1329.     local ROTATION1 = (Table.RotationX or 0)
  1330.     local ROTATION2 = (Table.RotationY or 0)
  1331.     local ROTATION3 = (Table.RotationZ or 0)
  1332.     local MATERIAL = (Table.Material or "Neon")
  1333.     local COLOR = (Table.Color or C3(1,1,1))
  1334.     local TIME = (Table.Time or 45)
  1335.     local SOUNDID = (Table.SoundID or nil)
  1336.     local SOUNDPITCH = (Table.SoundPitch or nil)
  1337.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  1338.     coroutine.resume(coroutine.create(function()
  1339.         local PLAYSSOUND = false
  1340.         local SOUND = nil
  1341.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1342.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1343.             PLAYSSOUND = true
  1344.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1345.         end
  1346.         EFFECT.Color = COLOR
  1347.         local MSH = nil
  1348.         if TYPE == "Sphere" then
  1349.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1350.         elseif TYPE == "Block" then
  1351.             MSH = IT("BlockMesh",EFFECT)
  1352.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1353.         elseif TYPE == "Wave" then
  1354.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1355.         elseif TYPE == "Ring" then
  1356.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1357.         elseif TYPE == "Slash" then
  1358.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1359.         elseif TYPE == "Round Slash" then
  1360.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1361.         elseif TYPE == "Swirl" then
  1362.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1363.         elseif TYPE == "Skull" then
  1364.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1365.         elseif TYPE == "Crystal" then
  1366.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1367.         end
  1368.         if MSH ~= nil then
  1369.             local MOVESPEED = nil
  1370.             if MOVEDIRECTION ~= nil then
  1371.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1372.             end
  1373.             local GROWTH = SIZE - ENDSIZE
  1374.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1375.             if TYPE == "Block" then
  1376.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1377.             else
  1378.                 EFFECT.CFrame = CFRAME
  1379.             end
  1380.             for LOOP = 1, TIME+1 do
  1381.                 Swait()
  1382.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  1383.                 if TYPE == "Wave" then
  1384.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1385.                 end
  1386.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1387.                 if TYPE == "Block" then
  1388.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1389.                 else
  1390.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1391.                 end
  1392.                 if MOVEDIRECTION ~= nil then
  1393.                     local ORI = EFFECT.Orientation
  1394.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1395.                     EFFECT.Orientation = ORI
  1396.                 end
  1397.             end
  1398.             if PLAYSSOUND == false then
  1399.                 EFFECT:remove()
  1400.             else
  1401.                 repeat Swait() until SOUND.Playing == false
  1402.                 EFFECT:remove()
  1403.             end
  1404.         else
  1405.             if PLAYSSOUND == false then
  1406.                 EFFECT:remove()
  1407.             else
  1408.                 repeat Swait() until SOUND.Playing == false
  1409.                 EFFECT:remove()
  1410.             end
  1411.         end
  1412.     end))
  1413. end
  1414.  
  1415.  
  1416. function QuaternionSlerp(a, b, t)
  1417.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1418.     local startInterp, finishInterp
  1419.     if cosTheta >= 1.0E-4 then
  1420.         if 1 - cosTheta > 1.0E-4 then
  1421.             local theta = math.acos(cosTheta)
  1422.             local invSinTheta = 1 / Sin(theta)
  1423.             startInterp = Sin((1 - t) * theta) * invSinTheta
  1424.             finishInterp = Sin(t * theta) * invSinTheta
  1425.         else
  1426.             startInterp = 1 - t
  1427.             finishInterp = t
  1428.         end
  1429.     elseif 1 + cosTheta > 1.0E-4 then
  1430.         local theta = math.acos(-cosTheta)
  1431.         local invSinTheta = 1 / Sin(theta)
  1432.         startInterp = Sin((t - 1) * theta) * invSinTheta
  1433.         finishInterp = Sin(t * theta) * invSinTheta
  1434.     else
  1435.         startInterp = t - 1
  1436.         finishInterp = t
  1437.     end
  1438.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1439. end
  1440. function rayCast(Position, Direction, Range, Ignore)
  1441.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1442. end
  1443. local RbxUtility = LoadLibrary("RbxUtility")
  1444. local Create = RbxUtility.Create
  1445.  
  1446. -------------------------------------------------------
  1447. --Start Damage Function--
  1448. -------------------------------------------------------
  1449. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1450.     if hit.Parent == nil then
  1451.         return
  1452.     end
  1453.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1454.     for _, v in pairs(hit.Parent:children()) do
  1455.         if v:IsA("Humanoid") then
  1456.             h = v
  1457.         end
  1458.     end
  1459.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1460.    
  1461.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1462.          end
  1463.  
  1464.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1465.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1466.             if hit.Parent.DebounceHit.Value == true then
  1467.                 return
  1468.             end
  1469.         end
  1470.          if insta == true then
  1471.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1472.          end
  1473.         local c = Create("ObjectValue"){
  1474.             Name = "creator",
  1475.             Value = game:service("Players").LocalPlayer,
  1476.             Parent = h,
  1477.         }
  1478.         game:GetService("Debris"):AddItem(c, .5)
  1479.         if HitSound ~= nil and HitPitch ~= nil then
  1480.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1481.         end
  1482.         local Damage = math.random(minim, maxim)
  1483.         local blocked = false
  1484.         local block = hit.Parent:findFirstChild("Block")
  1485.         if block ~= nil then
  1486.             if block.className == "IntValue" then
  1487.                 if block.Value > 0 then
  1488.                     blocked = true
  1489.                     block.Value = block.Value - 1
  1490.                     print(block.Value)
  1491.                 end
  1492.             end
  1493.         end
  1494.         if blocked == false then
  1495.             h.Health = h.Health - Damage
  1496.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1497.         else
  1498.             h.Health = h.Health - (Damage / 2)
  1499.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1500.         end
  1501.         if Type == "Knockdown" then
  1502.             local hum = hit.Parent.Humanoid
  1503.             hum.PlatformStand = true
  1504.             coroutine.resume(coroutine.create(function(HHumanoid)
  1505.                 swait(1)
  1506.                 HHumanoid.PlatformStand = false
  1507.             end), hum)
  1508.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1509.             local bodvol = Create("BodyVelocity"){
  1510.                 velocity = angle * knockback,
  1511.                 P = 5000,
  1512.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1513.                 Parent = hit,
  1514.             }
  1515.             local rl = Create("BodyAngularVelocity"){
  1516.                 P = 3000,
  1517.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1518.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1519.                 Parent = hit,
  1520.             }
  1521.             game:GetService("Debris"):AddItem(bodvol, .5)
  1522.             game:GetService("Debris"):AddItem(rl, .5)
  1523.         elseif Type == "Random Guy" then
  1524.             local vp = Create("BodyVelocity"){
  1525.                 P = 500,
  1526.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  1527.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1528.             }
  1529.             if knockback > 0 then
  1530.                 vp.Parent = hit.Parent.Torso
  1531.             end
  1532.             game:GetService("Debris"):AddItem(vp, .5)
  1533.         elseif Type == "Up" then
  1534.             local bodyVelocity = Create("BodyVelocity"){
  1535.                 velocity = Vector3.new(0, 20, 0),
  1536.                 P = 5000,
  1537.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1538.                 Parent = hit,
  1539.             }
  1540.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1541.         elseif Type == "DarkUp" then
  1542.             coroutine.resume(coroutine.create(function()
  1543.                 for i = 0, 1, 0.1 do
  1544.                     swait()
  1545.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1546.                 end
  1547.             end))
  1548.             local bodyVelocity = Create("BodyVelocity"){
  1549.                 velocity = Vector3.new(0, 20, 0),
  1550.                 P = 5000,
  1551.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1552.                 Parent = hit,
  1553.             }
  1554.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1555.         elseif Type == "Snare" then
  1556.             local bp = Create("BodyPosition"){
  1557.                 P = 2000,
  1558.                 D = 100,
  1559.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1560.                 position = hit.Parent.Torso.Position,
  1561.                 Parent = hit.Parent.Torso,
  1562.             }
  1563.             game:GetService("Debris"):AddItem(bp, 1)
  1564.         elseif Type == "Freeze" then
  1565.             local BodPos = Create("BodyPosition"){
  1566.                 P = 50000,
  1567.                 D = 1000,
  1568.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1569.                 position = hit.Parent.Torso.Position,
  1570.                 Parent = hit.Parent.Torso,
  1571.             }
  1572.             local BodGy = Create("BodyGyro") {
  1573.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1574.                 P = 20e+003,
  1575.                 Parent = hit.Parent.Torso,
  1576.                 cframe = hit.Parent.Torso.CFrame,
  1577.             }
  1578.             hit.Parent.Torso.Anchored = true
  1579.             coroutine.resume(coroutine.create(function(Part)
  1580.                 swait(1.5)
  1581.                 Part.Anchored = false
  1582.             end), hit.Parent.Torso)
  1583.             game:GetService("Debris"):AddItem(BodPos, 3)
  1584.             game:GetService("Debris"):AddItem(BodGy, 3)
  1585.         end
  1586.         local debounce = Create("BoolValue"){
  1587.             Name = "DebounceHit",
  1588.             Parent = hit.Parent,
  1589.             Value = true,
  1590.         }
  1591.         game:GetService("Debris"):AddItem(debounce, Delay)
  1592.         c = Create("ObjectValue"){
  1593.             Name = "creator",
  1594.             Value = Player,
  1595.             Parent = h,
  1596.         }
  1597.         game:GetService("Debris"):AddItem(c, .5)
  1598.     end
  1599. end
  1600. -------------------------------------------------------
  1601. --End Damage Function--
  1602. -------------------------------------------------------
  1603.  
  1604. -------------------------------------------------------
  1605. --Start Damage Function Customization--
  1606. -------------------------------------------------------
  1607. function ShowDamage(Pos, Text, Time, Color)
  1608.     local Rate = (1 / 30)
  1609.     local Pos = (Pos or Vector3.new(0, 0, 0))
  1610.     local Text = (Text or "")
  1611.     local Time = (Time or 2)
  1612.     local Color = (Color or Color3.new(1, 0, 1))
  1613.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1614.     EffectPart.Anchored = true
  1615.     local BillboardGui = Create("BillboardGui"){
  1616.         Size = UDim2.new(3, 0, 3, 0),
  1617.         Adornee = EffectPart,
  1618.         Parent = EffectPart,
  1619.     }
  1620.     local TextLabel = Create("TextLabel"){
  1621.         BackgroundTransparency = 1,
  1622.         Size = UDim2.new(1, 0, 1, 0),
  1623.         Text = Text,
  1624.         Font = "Bodoni",
  1625.         TextColor3 = Color,
  1626.         TextScaled = true,
  1627.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1628.         Parent = BillboardGui,
  1629.     }
  1630.     game.Debris:AddItem(EffectPart, (Time))
  1631.     EffectPart.Parent = game:GetService("Workspace")
  1632.     delay(0, function()
  1633.         local Frames = (Time / Rate)
  1634.         for Frame = 1, Frames do
  1635.             wait(Rate)
  1636.             local Percent = (Frame / Frames)
  1637.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1638.             TextLabel.TextTransparency = Percent
  1639.         end
  1640.         if EffectPart and EffectPart.Parent then
  1641.             EffectPart:Destroy()
  1642.         end
  1643.     end)
  1644. end
  1645. -------------------------------------------------------
  1646. --End Damage Function Customization--
  1647. -------------------------------------------------------
  1648.  
  1649. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1650.   for _, c in pairs(workspace:children()) do
  1651.     local hum = c:findFirstChild("Humanoid")
  1652.     if hum ~= nil then
  1653.       local head = c:findFirstChild("Head")
  1654.       if head ~= nil then
  1655.         local targ = head.Position - Part.Position
  1656.         local mag = targ.magnitude
  1657.         if magni >= mag and c.Name ~= plr.Name then
  1658.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1659.         end
  1660.       end
  1661.     end
  1662.   end
  1663. end
  1664.  
  1665.  
  1666. CFuncs = {
  1667.     Part = {
  1668.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1669.             local Part = Create("Part")({
  1670.                 Parent = Parent,
  1671.                 Reflectance = Reflectance,
  1672.                 Transparency = Transparency,
  1673.                 CanCollide = false,
  1674.                 Locked = true,
  1675.                 BrickColor = BrickColor.new(tostring(BColor)),
  1676.                 Name = Name,
  1677.                 Size = Size,
  1678.                 Material = Material
  1679.             })
  1680.             RemoveOutlines(Part)
  1681.             return Part
  1682.         end
  1683.     },
  1684.     Mesh = {
  1685.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1686.             local Msh = Create(Mesh)({
  1687.                 Parent = Part,
  1688.                 Offset = OffSet,
  1689.                 Scale = Scale
  1690.             })
  1691.             if Mesh == "SpecialMesh" then
  1692.                 Msh.MeshType = MeshType
  1693.                 Msh.MeshId = MeshId
  1694.             end
  1695.             return Msh
  1696.         end
  1697.     },
  1698.     Mesh = {
  1699.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1700.             local Msh = Create(Mesh)({
  1701.                 Parent = Part,
  1702.                 Offset = OffSet,
  1703.                 Scale = Scale
  1704.             })
  1705.             if Mesh == "SpecialMesh" then
  1706.                 Msh.MeshType = MeshType
  1707.                 Msh.MeshId = MeshId
  1708.             end
  1709.             return Msh
  1710.         end
  1711.     },
  1712.     Weld = {
  1713.         Create = function(Parent, Part0, Part1, C0, C1)
  1714.             local Weld = Create("Weld")({
  1715.                 Parent = Parent,
  1716.                 Part0 = Part0,
  1717.                 Part1 = Part1,
  1718.                 C0 = C0,
  1719.                 C1 = C1
  1720.             })
  1721.             return Weld
  1722.         end
  1723.     },
  1724.     Sound = {
  1725.         Create = function(id, par, vol, pit)
  1726.             coroutine.resume(coroutine.create(function()
  1727.                 local S = Create("Sound")({
  1728.                     Volume = vol,
  1729.                     Pitch = pit or 1,
  1730.                     SoundId = id,
  1731.                     Parent = par or workspace
  1732.                 })
  1733.                 wait()
  1734.                 S:play()
  1735.                 game:GetService("Debris"):AddItem(S, 6)
  1736.             end))
  1737.         end
  1738.     },
  1739.     ParticleEmitter = {
  1740.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1741.             local fp = Create("ParticleEmitter")({
  1742.                 Parent = Parent,
  1743.                 Color = ColorSequence.new(Color1, Color2),
  1744.                 LightEmission = LightEmission,
  1745.                 Size = Size,
  1746.                 Texture = Texture,
  1747.                 Transparency = Transparency,
  1748.                 ZOffset = ZOffset,
  1749.                 Acceleration = Accel,
  1750.                 Drag = Drag,
  1751.                 LockedToPart = LockedToPart,
  1752.                 VelocityInheritance = VelocityInheritance,
  1753.                 EmissionDirection = EmissionDirection,
  1754.                 Enabled = Enabled,
  1755.                 Lifetime = LifeTime,
  1756.                 Rate = Rate,
  1757.                 Rotation = Rotation,
  1758.                 RotSpeed = RotSpeed,
  1759.                 Speed = Speed,
  1760.                 VelocitySpread = VelocitySpread
  1761.             })
  1762.             return fp
  1763.         end
  1764.     }
  1765. }
  1766. function RemoveOutlines(part)
  1767.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1768. end
  1769. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1770.     local Part = Create("Part")({
  1771.         formFactor = FormFactor,
  1772.         Parent = Parent,
  1773.         Reflectance = Reflectance,
  1774.         Transparency = Transparency,
  1775.         CanCollide = false,
  1776.         Locked = true,
  1777.         BrickColor = BrickColor.new(tostring(BColor)),
  1778.         Name = Name,
  1779.         Size = Size,
  1780.         Material = Material
  1781.     })
  1782.     RemoveOutlines(Part)
  1783.     return Part
  1784. end
  1785. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1786.     local Msh = Create(Mesh)({
  1787.         Parent = Part,
  1788.         Offset = OffSet,
  1789.         Scale = Scale
  1790.     })
  1791.     if Mesh == "SpecialMesh" then
  1792.         Msh.MeshType = MeshType
  1793.         Msh.MeshId = MeshId
  1794.     end
  1795.     return Msh
  1796. end
  1797. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1798.     local Weld = Create("Weld")({
  1799.         Parent = Parent,
  1800.         Part0 = Part0,
  1801.         Part1 = Part1,
  1802.         C0 = C0,
  1803.         C1 = C1
  1804.     })
  1805.     return Weld
  1806. end
  1807.  
  1808. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1809.     local NEWWELD = IT(TYPE)
  1810.     NEWWELD.Part0 = PART0
  1811.     NEWWELD.Part1 = PART1
  1812.     NEWWELD.C0 = C0
  1813.     NEWWELD.C1 = C1
  1814.     NEWWELD.Parent = PARENT
  1815.     return NEWWELD
  1816. end
  1817.  
  1818. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1819.  
  1820. -------------------------------------------------------
  1821. --Start Effect Function--
  1822. -------------------------------------------------------
  1823. EffectModel = Instance.new("Model", char)
  1824. Effects = {
  1825.   Block = {
  1826.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1827.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1828.       prt.Anchored = true
  1829.       prt.CFrame = cframe
  1830.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1831.       game:GetService("Debris"):AddItem(prt, 10)
  1832.       if Type == 1 or Type == nil then
  1833.         table.insert(Effects, {
  1834.           prt,
  1835.           "Block1",
  1836.           delay,
  1837.           x3,
  1838.           y3,
  1839.           z3,
  1840.           msh
  1841.         })
  1842.       elseif Type == 2 then
  1843.         table.insert(Effects, {
  1844.           prt,
  1845.           "Block2",
  1846.           delay,
  1847.           x3,
  1848.           y3,
  1849.           z3,
  1850.           msh
  1851.         })
  1852.       else
  1853.         table.insert(Effects, {
  1854.           prt,
  1855.           "Block3",
  1856.           delay,
  1857.           x3,
  1858.           y3,
  1859.           z3,
  1860.           msh
  1861.         })
  1862.       end
  1863.     end
  1864.   },
  1865.   Sphere = {
  1866.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1867.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1868.       prt.Anchored = true
  1869.       prt.CFrame = cframe
  1870.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1871.       game:GetService("Debris"):AddItem(prt, 10)
  1872.       table.insert(Effects, {
  1873.         prt,
  1874.         "Cylinder",
  1875.         delay,
  1876.         x3,
  1877.         y3,
  1878.         z3,
  1879.         msh
  1880.       })
  1881.     end
  1882.   },
  1883.   Cylinder = {
  1884.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1885.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1886.       prt.Anchored = true
  1887.       prt.CFrame = cframe
  1888.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1889.       game:GetService("Debris"):AddItem(prt, 10)
  1890.       table.insert(Effects, {
  1891.         prt,
  1892.         "Cylinder",
  1893.         delay,
  1894.         x3,
  1895.         y3,
  1896.         z3,
  1897.         msh
  1898.       })
  1899.     end
  1900.   },
  1901.   Wave = {
  1902.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1903.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1904.       prt.Anchored = true
  1905.       prt.CFrame = cframe
  1906.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1907.       game:GetService("Debris"):AddItem(prt, 10)
  1908.       table.insert(Effects, {
  1909.         prt,
  1910.         "Cylinder",
  1911.         delay,
  1912.         x3 / 60,
  1913.         y3 / 60,
  1914.         z3 / 60,
  1915.         msh
  1916.       })
  1917.     end
  1918.   },
  1919.   Ring = {
  1920.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1921.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1922.       prt.Anchored = true
  1923.       prt.CFrame = cframe
  1924.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1925.       game:GetService("Debris"):AddItem(prt, 10)
  1926.       table.insert(Effects, {
  1927.         prt,
  1928.         "Cylinder",
  1929.         delay,
  1930.         x3,
  1931.         y3,
  1932.         z3,
  1933.         msh
  1934.       })
  1935.     end
  1936.   },
  1937.   Break = {
  1938.     Create = function(brickcolor, cframe, x1, y1, z1)
  1939.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1940.       prt.Anchored = true
  1941.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1942.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1943.       local num = math.random(10, 50) / 1000
  1944.       game:GetService("Debris"):AddItem(prt, 10)
  1945.       table.insert(Effects, {
  1946.         prt,
  1947.         "Shatter",
  1948.         num,
  1949.         prt.CFrame,
  1950.         math.random() - math.random(),
  1951.         0,
  1952.         math.random(50, 100) / 100
  1953.       })
  1954.     end
  1955.   },
  1956. Spiral = {
  1957.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1958.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1959.       prt.Anchored = true
  1960.       prt.CFrame = cframe
  1961.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1962.       game:GetService("Debris"):AddItem(prt, 10)
  1963.       table.insert(Effects, {
  1964.         prt,
  1965.         "Cylinder",
  1966.         delay,
  1967.         x3,
  1968.         y3,
  1969.         z3,
  1970.         msh
  1971.       })
  1972.     end
  1973.   },
  1974. Push = {
  1975.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1976.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1977.       prt.Anchored = true
  1978.       prt.CFrame = cframe
  1979.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1980.       game:GetService("Debris"):AddItem(prt, 10)
  1981.       table.insert(Effects, {
  1982.         prt,
  1983.         "Cylinder",
  1984.         delay,
  1985.         x3,
  1986.         y3,
  1987.         z3,
  1988.         msh
  1989.       })
  1990.     end
  1991.   }
  1992. }
  1993. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1994.     local fp = IT("Part")
  1995.     fp.formFactor = formfactor
  1996.     fp.Parent = parent
  1997.     fp.Reflectance = reflectance
  1998.     fp.Transparency = transparency
  1999.     fp.CanCollide = false
  2000.     fp.Locked = true
  2001.     fp.BrickColor = brickcolor
  2002.     fp.Name = name
  2003.     fp.Size = size
  2004.     fp.Position = tors.Position
  2005.     RemoveOutlines(fp)
  2006.     fp.Material = "Neon"
  2007.     fp:BreakJoints()
  2008.     return fp
  2009. end
  2010.  
  2011. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2012.     local mesh = IT(Mesh)
  2013.     mesh.Parent = part
  2014.     if Mesh == "SpecialMesh" then
  2015.         mesh.MeshType = meshtype
  2016.     if meshid ~= "nil" then
  2017.         mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2018.         end
  2019.     end
  2020.     mesh.Offset = offset
  2021.     mesh.Scale = scale
  2022.     return mesh
  2023. end
  2024.  
  2025. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2026.     local type = type
  2027.     local rng = Instance.new("Part", char)
  2028.     rng.Anchored = true
  2029.     rng.BrickColor = color
  2030.     rng.CanCollide = false
  2031.     rng.FormFactor = 3
  2032.     rng.Name = "Ring"
  2033.     rng.Material = "Neon"
  2034.     rng.Size = Vector3.new(1, 1, 1)
  2035.     rng.Transparency = 1
  2036.     rng.TopSurface = 0
  2037.     rng.BottomSurface = 0
  2038.     rng.CFrame = pos
  2039.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2040.     local rngm = Instance.new("SpecialMesh", rng)
  2041.     rngm.MeshType = MType
  2042.     rngm.Scale = Vector3.new(x1, y1, z1)
  2043.     local scaler2 = 1
  2044.     local speeder = FastSpeed
  2045.     if type == "Add" then
  2046.         scaler2 = 1 * value
  2047.     elseif type == "Divide" then
  2048.         scaler2 = 1 / value
  2049.     end
  2050.     coroutine.resume(coroutine.create(function()
  2051.         for i = 0, 10 / bonuspeed, 0.1 do
  2052.             swait()
  2053.             if type == "Add" then
  2054.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  2055.             elseif type == "Divide" then
  2056.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  2057.             end
  2058.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2059.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2060.             rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2061.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2062.         end
  2063.         rng:Destroy()
  2064.     end))
  2065. end
  2066.  
  2067. function Cryo_Freeze()
  2068.     attack = true
  2069.     for i = 0,5.2,0.03 do
  2070.         swait()
  2071.         Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2072.         Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2073.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2074.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2075.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2076.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2077.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2078.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2079.     end
  2080.     CreateSound("331666100", tors, 10, 1)
  2081.     Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2082.     for i = 1,3,0.1 do
  2083.     hum.WalkSpeed = 0.10
  2084.     MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2085.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2086.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2087.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2088.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2089.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2090.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2091.     end
  2092.     for i = 1,10,0.1 do
  2093.         swait(10)
  2094.     hum.WalkSpeed = 0.10
  2095.     MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2096.     Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2097.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2098.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2099.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2100.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2101.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2102.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2103.     end
  2104.     wait(.6)
  2105.     attack = false
  2106. end
  2107.  
  2108. function Painful_Stomp2()
  2109.     attack = true
  2110.     for i = 0,5.2,0.1 do
  2111.         swait()
  2112.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2113.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2114.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2115.         LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2116.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2117.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2118.     end
  2119.     CreateSound("331666100", char, 10, 1)
  2120.     Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2121.     Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2122.     Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2123.     Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2124.     Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2125.     Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2126.     Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2127.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2128.         if v:FindFirstChild("Head") then
  2129.             Eviscerate(v)
  2130.         end
  2131.     end
  2132.     coroutine.resume(coroutine.create(function()
  2133.         for i = 0,2.8,0.1 do
  2134.             swait()
  2135.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2136.         end
  2137.         for i = 0,1.8,0.1 do
  2138.             swait()
  2139.         hum.CameraOffset = Vector3.new(0,0,0)
  2140.         end
  2141.     end))
  2142.     for i = 0,3.7,0.1 do
  2143.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2144.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2145.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2146.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2147.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2148.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2149.     end
  2150.     wait(.6)
  2151.     attack = false
  2152. end
  2153.  
  2154. function Painful_Stomp()
  2155.     attack = true
  2156.     for i = 0,5.2,0.1 do
  2157.         swait()
  2158.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2159.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2160.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2161.         LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2162.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2163.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2164.     end
  2165.     CreateSound("331666100", char, 10, 1)
  2166.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2167.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2168.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2169.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2170.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2171.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2172.     Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2173.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2174.         if v:FindFirstChild("Head") then
  2175.             Eviscerate(v)
  2176.         end
  2177.     end
  2178.     coroutine.resume(coroutine.create(function()
  2179.         for i = 0,2.8,0.1 do
  2180.             swait()
  2181.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2182.         end
  2183.         for i = 0,1.8,0.1 do
  2184.             swait()
  2185.         hum.CameraOffset = Vector3.new(0,0,0)
  2186.         end
  2187.     end))
  2188.     for i = 0,3.7,0.1 do
  2189.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2190.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2191.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2192.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2193.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2194.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2195.     end
  2196.     wait(.6)
  2197.     attack = false
  2198. end
  2199.  
  2200. function HAAAAA() --HTGJHYG
  2201.     attack = true
  2202.     hum.WalkSpeed = 0.30
  2203.     CreateSound("794081034", hed, 10, 1)
  2204.         Character.Head.face.Texture = "rbxassetid://396389196"
  2205.     for i = 0,2,0.1 do
  2206.         swait()
  2207.         CameraEnshaking(1, 2)
  2208.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2209.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2210.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2211.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2212.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2213.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2214.     end
  2215.     for i = 0,14.7,0.1 do
  2216.         swait()
  2217.         CameraEnshaking(1, 3)
  2218.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2219.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2220.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2221.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2222.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2223.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2224.     end
  2225.     attack = false
  2226.         Character.Head.face.Texture = "rbxassetid://620619801"
  2227.     hum.WalkSpeed = 16
  2228. end
  2229.  
  2230. function Hell_From_Above()
  2231.     local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2232.     attack = true
  2233.     hum.WalkSpeed = 3.01
  2234.     for i = 0,6.3,0.1 do
  2235.         swait()
  2236.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2237.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2238.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2239.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2240.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2241.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2242.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2243.     end
  2244.     CreateSound("142070127", tors, 10, 1)
  2245.     Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2246.     Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2247.     Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2248.     Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2249.     for i = 0,3.8,0.1 do
  2250.         swait()
  2251.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2252.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2253.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2254.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2255.         RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2256.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2257.     end
  2258.     CreateSound("224339201", tors, 10, 0.5)
  2259.     for i = 1, 3 do
  2260.     MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2261.     UhhhhThing.CFrame = mouse.Hit
  2262.     Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2263.     Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2264.     end
  2265.     UhhhhThing:Destroy()
  2266.     attack = false
  2267.     hum.WalkSpeed = 16
  2268. end
  2269.  
  2270. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2271.     local type = type
  2272.     local rng = Instance.new("Part", char)
  2273.     rng.Anchored = true
  2274.     rng.BrickColor = color
  2275.     rng.CanCollide = false
  2276.     rng.FormFactor = 3
  2277.     rng.Name = "Ring"
  2278.     rng.Material = "Neon"
  2279.     rng.Size = Vector3.new(1, 1, 1)
  2280.     rng.Transparency = 0
  2281.     rng.TopSurface = 0
  2282.     rng.BottomSurface = 0
  2283.     rng.CFrame = pos
  2284.     local rngm = Instance.new("SpecialMesh", rng)
  2285.     rngm.MeshType = MType
  2286.     rngm.Scale = scale
  2287.     local scaler2 = 1
  2288.     if type == "Add" then
  2289.         scaler2 = 1 * value
  2290.     elseif type == "Divide" then
  2291.         scaler2 = 1 / value
  2292.     end
  2293.     coroutine.resume(coroutine.create(function()
  2294.         for i = 0, 10 / bonuspeed, 0.1 do
  2295.             swait()
  2296.             if type == "Add" then
  2297.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  2298.             elseif type == "Divide" then
  2299.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  2300.             end
  2301.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2302.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2303.         end
  2304.         rng:Destroy()
  2305.     end))
  2306. end
  2307.  
  2308. function Eviscerate(dude)
  2309.     if dude.Name ~= char then
  2310.         local bgf = IT("BodyGyro", dude.Head)
  2311.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2312.         local val = IT("BoolValue", dude)
  2313.         val.Name = "IsHit"
  2314.         local ds = coroutine.wrap(function()
  2315.             dude:WaitForChild("Head"):BreakJoints()
  2316.             wait(0.5)
  2317.             target = nil
  2318.             coroutine.resume(coroutine.create(function()
  2319.                 for i, v in pairs(dude:GetChildren()) do
  2320.                     if v:IsA("Accessory") then
  2321.                         v:Destroy()
  2322.                     end
  2323.                     if v:IsA("Humanoid") then
  2324.                         v:Destroy()
  2325.                     end
  2326.                     if v:IsA("CharacterMesh") then
  2327.                         v:Destroy()
  2328.                     end
  2329.                     if v:IsA("Model") then
  2330.                         v:Destroy()
  2331.                     end
  2332.                     if v:IsA("Part") or v:IsA("MeshPart") then
  2333.                         for x, o in pairs(v:GetChildren()) do
  2334.                             if o:IsA("Decal") then
  2335.                                 o:Destroy()
  2336.                             end
  2337.                         end
  2338.                         coroutine.resume(coroutine.create(function()
  2339.                             v.Material = "Neon"
  2340.                             v.CanCollide = false
  2341.                             local PartEmmit1 = IT("ParticleEmitter", v)
  2342.                             PartEmmit1.LightEmission = 1
  2343.                             PartEmmit1.Texture = "rbxassetid://284205403"
  2344.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2345.                             PartEmmit1.Rate = 150
  2346.                             PartEmmit1.Lifetime = NumberRange.new(1)
  2347.                             PartEmmit1.Size = NumberSequence.new({
  2348.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  2349.                                 NumberSequenceKeypoint.new(1, 0, 0)
  2350.                             })
  2351.                             PartEmmit1.Transparency = NumberSequence.new({
  2352.                                 NumberSequenceKeypoint.new(0, 0, 0),
  2353.                                 NumberSequenceKeypoint.new(1, 1, 0)
  2354.                             })
  2355.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  2356.                             PartEmmit1.VelocitySpread = 30000
  2357.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2358.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2359.                             local BodPoss = IT("BodyPosition", v)
  2360.                             BodPoss.P = 3000
  2361.                             BodPoss.D = 1000
  2362.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2363.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2364.                             v.Color = maincolor.Color
  2365.                             coroutine.resume(coroutine.create(function()
  2366.                                 for i = 0, 49 do
  2367.                                     swait(1)
  2368.                                     v.Transparency = v.Transparency + 0.08
  2369.                                 end
  2370.                                 wait(0.5)
  2371.                                 PartEmmit1.Enabled = false
  2372.                                 wait(3)
  2373.                                 v:Destroy()
  2374.                                 dude:Destroy()
  2375.                             end))
  2376.                         end))
  2377.                     end
  2378.                 end
  2379.             end))
  2380.         end)
  2381.         ds()
  2382.     end
  2383. end
  2384.  
  2385. function FindNearestHead(Position, Distance, SinglePlayer)
  2386.     if SinglePlayer then
  2387.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2388.     end
  2389.     local List = {}
  2390.     for i, v in pairs(workspace:GetChildren()) do
  2391.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2392.             table.insert(List, v)
  2393.         end
  2394.     end
  2395.     return List
  2396. end
  2397.  
  2398. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2399.     local type = type
  2400.     local rng = Instance.new("Part", char)
  2401.     rng.Anchored = true
  2402.     rng.BrickColor = color
  2403.     rng.CanCollide = false
  2404.     rng.FormFactor = 3
  2405.     rng.Name = "Ring"
  2406.     rng.Material = "Neon"
  2407.     rng.Size = Vector3.new(1, 1, 1)
  2408.     rng.Transparency = 0
  2409.     rng.TopSurface = 0
  2410.     rng.BottomSurface = 0
  2411.     rng.CFrame = pos
  2412.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2413.     local rngm = Instance.new("SpecialMesh", rng)
  2414.     rngm.MeshType = MType
  2415.     rngm.Scale = Vector3.new(x1, y1, z1)
  2416.     local scaler2 = 1
  2417.     local speeder = FastSpeed
  2418.     if type == "Add" then
  2419.         scaler2 = 1 * value
  2420.     elseif type == "Divide" then
  2421.         scaler2 = 1 / value
  2422.     end
  2423.     coroutine.resume(coroutine.create(function()
  2424.         for i = 0, 10 / bonuspeed, 0.1 do
  2425.             swait()
  2426.             if type == "Add" then
  2427.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  2428.             elseif type == "Divide" then
  2429.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  2430.             end
  2431.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2432.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2433.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2434.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2435.         end
  2436.         rng:Destroy()
  2437.     end))
  2438. end
  2439.  
  2440. function SoulSteal(dude)
  2441. if dude.Name ~= char then
  2442. local bgf = IT("BodyGyro", dude.Head)
  2443. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2444. local val = IT("BoolValue", dude)
  2445. val.Name = "IsHit"
  2446. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2447. local soulst = coroutine.wrap(function()
  2448. local soul = Instance.new("Part",dude)
  2449. soul.Size = Vector3.new(1,1,1)
  2450. soul.CanCollide = false
  2451. soul.Anchored = false
  2452. soul.Position = torso.Position
  2453. soul.Transparency = 1
  2454. local PartEmmit1 = IT("ParticleEmitter", soul)
  2455. PartEmmit1.LightEmission = 1
  2456. PartEmmit1.Texture = "rbxassetid://569507414"
  2457. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2458. PartEmmit1.Rate = 250
  2459. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2460. PartEmmit1.Size = NumberSequence.new({
  2461.     NumberSequenceKeypoint.new(0, 1, 0),
  2462.     NumberSequenceKeypoint.new(1, 0, 0)
  2463. })
  2464. PartEmmit1.Transparency = NumberSequence.new({
  2465.     NumberSequenceKeypoint.new(0, 0, 0),
  2466.     NumberSequenceKeypoint.new(1, 1, 0)
  2467. })
  2468. PartEmmit1.Speed = NumberRange.new(0, 0)
  2469. PartEmmit1.VelocitySpread = 30000
  2470. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2471. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2472. local BodPoss = IT("BodyPosition", soul)
  2473. BodPoss.P = 3000
  2474. BodPoss.D = 1000
  2475. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2476. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2477. wait(1.6)
  2478. soul.Touched:connect(function(hit)
  2479.     if hit.Parent == char then
  2480.     soul:Destroy()
  2481.     end
  2482. end)
  2483. wait(1.2)
  2484. while soul do
  2485.     swait()
  2486.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2487.     BodPoss.Position = tors.Position
  2488. end
  2489. end)
  2490.     soulst()
  2491.     end
  2492. end
  2493. function FaceMouse()
  2494. local   Cam = workspace.CurrentCamera
  2495.     return {
  2496.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2497.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2498.     }
  2499. end
  2500. -------------------------------------------------------
  2501. --End Effect Function--
  2502. -------------------------------------------------------
  2503. function Cso(ID, PARENT, VOLUME, PITCH)
  2504.     local NSound = nil
  2505.     coroutine.resume(coroutine.create(function()
  2506.         NSound = IT("Sound", PARENT)
  2507.         NSound.Volume = VOLUME
  2508.         NSound.Pitch = PITCH
  2509.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2510.         swait()
  2511.         NSound:play()
  2512.         game:GetService("Debris"):AddItem(NSound, 10)
  2513.     end))
  2514.     return NSound
  2515. end
  2516. function CameraEnshaking(Length, Intensity)
  2517.     coroutine.resume(coroutine.create(function()
  2518.         local intensity = 1 * Intensity
  2519.         local rotM = 0.01 * Intensity
  2520.         for i = 0, Length, 0.1 do
  2521.             swait()
  2522.             intensity = intensity - 0.05 * Intensity / Length
  2523.             rotM = rotM - 5.0E-4 * Intensity / Length
  2524.             hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2525.             cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2526.         end
  2527.         hum.CameraOffset = Vector3.new(0, 0, 0)
  2528.     end))
  2529. end
  2530. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2531. local Hitboxpart = Instance.new("Part", EffectModel)
  2532.   RemoveOutlines(Hitboxpart)
  2533.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2534.   Hitboxpart.CanCollide = false
  2535.   Hitboxpart.Transparency = 1
  2536.   Hitboxpart.Anchored = true
  2537.   Hitboxpart.CFrame = Pose
  2538.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2539.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2540. end
  2541. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2542.   local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2543.   prt.Anchored = true
  2544.   prt.CFrame = cframe
  2545.   local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2546.   game:GetService("Debris"):AddItem(prt, 10)
  2547.   if Type == 1 or Type == nil then
  2548.     table.insert(Effects, {
  2549.       prt,
  2550.       "Block1",
  2551.       delay,
  2552.       x3,
  2553.       y3,
  2554.       z3,
  2555.       msh
  2556.     })
  2557.   elseif Type == 2 then
  2558.     table.insert(Effects, {
  2559.       prt,
  2560.       "Block2",
  2561.       delay,
  2562.       x3,
  2563.       y3,
  2564.       z3,
  2565.       msh
  2566.     })
  2567.   elseif Type == 3 then
  2568.     table.insert(Effects, {
  2569.       prt,
  2570.       "Block3",
  2571.       delay,
  2572.       x3,
  2573.       y3,
  2574.       z3,
  2575.       msh
  2576.     })
  2577.   end
  2578. end
  2579.  
  2580. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2581.     local Part = Create("Part"){
  2582.         Parent = Parent,
  2583.         Reflectance = Reflectance,
  2584.         Transparency = Transparency,
  2585.         CanCollide = false,
  2586.         Locked = true,
  2587.         BrickColor = BrickColor.new(tostring(BColor)),
  2588.         Name = Name,
  2589.         Size = Size,
  2590.         Material = Material,
  2591.     }
  2592.     RemoveOutlines(Part)
  2593.     return Part
  2594. end
  2595.    
  2596. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2597.     local Msh = Create(Mesh){
  2598.         Parent = Part,
  2599.         Offset = OffSet,
  2600.         Scale = Scale,
  2601.     }
  2602.     if Mesh == "SpecialMesh" then
  2603.         Msh.MeshType = MeshType
  2604.         Msh.MeshId = MeshId
  2605.     end
  2606.     return Msh
  2607. end
  2608.  
  2609. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2610. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2611. prt.Anchored = true
  2612. prt.CFrame = cframe
  2613. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  2614. game:GetService("Debris"):AddItem(prt,2)
  2615. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  2616. for i=0,1,delay do
  2617. swait()
  2618. Part.Transparency=i
  2619. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  2620. end
  2621. Part.Parent=nil
  2622. end),prt,msh,(math.random(0,1)+math.random())/5)
  2623. end
  2624. -------------------------------------------------------
  2625. --End Important Functions--
  2626. -------------------------------------------------------
  2627.  
  2628.  
  2629.  
  2630. --[[
  2631.         Thanks for using Build-To-Lua by jarredbcv.
  2632. ]]--
  2633.  
  2634. New = function(Object, Parent, Name, Data)
  2635.     local Object = Instance.new(Object)
  2636.     for Index, Value in pairs(Data or {}) do
  2637.         Object[Index] = Value
  2638.     end
  2639.     Object.Parent = Parent
  2640.     Object.Name = Name
  2641.     return Object
  2642. end
  2643.    
  2644. Gunty = New("Model",char,"Gunty",{})
  2645. Handle = New("Part",Gunty,"Handle",{Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.7700001, 1),CFrame = CFrame.new(31.0716114, 2.79670954, -174.846329, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  2646. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2647. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  2648. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2649. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2650. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000103, 0.229999959),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  2651. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2652. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2653. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.04999995, 0.0500001162, 0.0599999726),CFrame = CFrame.new(31.0147629, 1.60638475, -174.821182, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2654. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2655. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0439567566, -1.19107628, 0.0119018555, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2656. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6584473, 2.04683352, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2657. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2658. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.409790039, -0.759893417, 0.507080078, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2659. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.9084473, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2660. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2661. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.159816742, -0.757163048, 0.509490967, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2662. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.228447, 2.04683328, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2663. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2664. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.160148621, -0.753666878, 0.512573242, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2665. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8784504, 1.99683285, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2666. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2667. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.179458618, -0.796388626, -0.521224976, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2668. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684505, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2669. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2670. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.4025383, -0.070025444, -0.507858276, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2671. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(30.7338467, 2.35736775, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  2672. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2673. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.443016529, -0.00453186035, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2674. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.3738499, 2.35736799, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  2675. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2676. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.30701828, -0.436024666, 0.00163269043, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2677. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084579, 1.99683356, -175.357178, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2678. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2679. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.150512695, -0.79278326, -0.518005371, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2680. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000132, 0.229999959),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  2681. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2682. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2683. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -175.132095, -1.00000238, -2.20054062e-07, 3.09199095e-07, 2.12065061e-07, -1.00000215, 3.20374966e-07, 2.75671482e-07, 3.09199095e-07, 1.00000226),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2684. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.00000179, 2.11242877e-07, 2.80328095e-07, -2.20876245e-07, -1.00000155, 3.13855708e-07, 3.05473804e-07, 3.1478703e-07, 1.00000167),C1 = CFrame.new(0.00605010986, 0.343216896, -0.282043457, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2685. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6284485, 2.71683502, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2686. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2687. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.437374115, -0.079202652, -0.515945435, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2688. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884487, 2.71683598, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2689. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2690. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.187202454, -0.0874576569, 0.516448975, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2691. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.08999991),CFrame = CFrame.new(30.7338486, 2.3574791, -174.84285, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  2692. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2693. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.442905903, -0.00445556641, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2694. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.759999931, 0.0500000007),CFrame = CFrame.new(31.6297836, 3.38593745, -174.84967, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  2695. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2696. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.551647186, 0.595292091, 0.00831604004, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2697. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 1.90999997, 0.0500000007),CFrame = CFrame.new(31.5712833, 2.60158253, -174.845505, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  2698. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2699. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.18965435, 0.00355529785, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2700. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.0538464, 2.35736966, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  2701. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2702. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129508972, -0.439518929, -0.00144958496, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2703. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 0.290000111, 0.409999996),CFrame = CFrame.new(31.568552, 2.3516109, -174.842773, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  2704. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2705. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.439655781, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2706. Wedge = New("WedgePart",Gunty,"Wedge",{Material = Enum.Material.Neon,Size = Vector3.new(1.04999983, 0.280000031, 0.600000083),CFrame = CFrame.new(30.8336945, 1.78095484, -174.838608, 1.77882612e-07, 8.97198333e-08, 1.00000238, 1.86264515e-08, -1.00000238, 8.64238245e-08, 1.00000238, -1.86264515e-08, -1.48080289e-07),BottomSurface = Enum.SurfaceType.Smooth,})
  2707. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.74157321e-07, 1.39698386e-08, 1.00000179, 8.98216967e-08, -1.00000179, -1.39698386e-08, 1.00000179, 8.63292371e-08, -1.5180558e-07),C1 = CFrame.new(-0.226764679, -1.01831722, -0.00540161133, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2708. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.0538521, 2.35747933, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  2709. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2710. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129470825, -0.439409733, -0.0013885498, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2711. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.330000103, 0.229999959),CFrame = CFrame.new(30.5736599, 2.35258269, -174.833267, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  2712. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2713. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.493125916, -0.449655056, 0.00352478027, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2714. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2184467, 2.71683574, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2715. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2716. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.14276123, -0.0838527679, 0.519622803, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2717. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884506, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2718. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2719. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.177398682, -0.0763616562, -0.513442993, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2720. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 0.330000103, 0.449999958),CFrame = CFrame.new(31.5435581, 2.35188746, -174.842529, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  2721. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2722. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.476764679, -0.439654827, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2723. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 0.570000112, 1.05999994),CFrame = CFrame.new(31.0635662, 2.35679555, -174.843231, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2724. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2725. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00322341919, -0.439983368, -0.0016784668, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2726. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 1.41000009, 0.0799999684),CFrame = CFrame.new(31.5487957, 2.34199333, -174.842697, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2727. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2728. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.482112885, -0.44948864, 0.00337219238, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2729. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999948, 0.300000042, 1),CFrame = CFrame.new(31.3557091, 1.79857111, -174.838364, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  2730. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2731. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.294998169, -0.995002747, 4.57763672e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2732. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384506, 1.99683368, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2733. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2734. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.419433594, -0.7990098, -0.523529053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2735. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.71683359, -174.307205, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2736. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2737. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0463790894, -1.08613729, 0.527038574, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2738. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384487, 2.7168355, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2739. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2740. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.437175751, -0.0901889801, 0.514038086, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2741. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084503, 2.7168355, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2742. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2743. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.142566681, -0.072865963, -0.510360718, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2744. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.100000001, 0.790000141, 0.0799999684),CFrame = CFrame.new(31.6096954, 3.40187716, -174.848618, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2745. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2746. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.531375885, 0.610999107, 0.0093536377, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2747. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -174.572098, 1.00000238, 2.2349559e-07, -2.21654773e-07, 2.05182005e-07, -1.00000215, 2.75671482e-07, -1.9185245e-07, -3.4738332e-07, -1.00000238),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2748. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000179, 2.06011464e-07, -1.95577741e-07, 2.23604729e-07, -1.00000155, -3.41795385e-07, -2.17929482e-07, 2.81259418e-07, -1.00000179),C1 = CFrame.new(0.000720977783, 0.337183952, 0.277893066, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2749. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084496, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2750. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2751. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.440120697, -0.750608444, 0.515274048, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2752. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.560000122, 1.07999992),CFrame = CFrame.new(31.0814381, 3.53226137, -174.855682, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2753. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2754. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.00180435181, 0.735672951, -0.00140380859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2755. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  2756. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2757. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2758. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0799999386, 0.290000111, 0.189999968),CFrame = CFrame.new(30.5586605, 2.35274792, -174.833176, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  2759. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2760. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.508125305, -0.449654579, 0.00347900391, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2761. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684525, 1.99683356, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2762. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2763. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.410480499, -0.789942741, -0.515533447, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2764. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.70683408, -175.347198, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2765. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2766. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0363731384, -1.08493185, -0.512954712, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2767. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084476, 2.71683526, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2768. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2769. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.432731628, -0.0806851387, 0.522415161, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2770. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.3738632, 2.35747814, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  2771. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2772. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.307029724, -0.435914993, 0.00169372559, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2773.  
  2774.  
  2775. local NewInstance = function(instance,parent,properties)
  2776.     local inst = Instance.new(instance,parent)
  2777.     if(properties)then
  2778.         for i,v in next, properties do
  2779.             pcall(function() inst[i] = v end)
  2780.         end
  2781.     end
  2782.     return inst;
  2783. end
  2784.  
  2785. local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CF(0, 0, 0) * angles(0,0,0)})
  2786.  
  2787. ArmorColorParts = {}
  2788. ArmorColorParts2 = {}
  2789. NeonColorParts = {}
  2790. local all, last = {}, nil
  2791. function scan(p)
  2792.   for _, v in pairs(p:GetChildren()) do
  2793.     if v:IsA("BasePart") then
  2794.       if v.BrickColor == BrickColor.new("Black") then
  2795.         table.insert(ArmorColorParts, v)
  2796.       end
  2797.     if v.BrickColor == BrickColor.new("Medium stone grey") then
  2798.         table.insert(ArmorColorParts2, v)
  2799.       end
  2800.       if v.BrickColor == BrickColor.new("Dark green") then
  2801.         table.insert(NeonColorParts, v)
  2802.       end
  2803.       if last then
  2804.         local w = Instance.new("Weld")
  2805.         w.Part0, w.Part1 = last, v
  2806.         w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  2807.         w.Parent = last
  2808.       end
  2809.       table.insert(all, v)
  2810.       last = v
  2811.     end
  2812.     scan(v)
  2813.   end
  2814. end
  2815. scan(Gunty)
  2816. for _, v in pairs(all) do
  2817.   v.Anchored = false
  2818.   v.CanCollide = false
  2819. end
  2820. -------------------------------------------------------
  2821. --Start Customization--
  2822. -------------------------------------------------------
  2823.  
  2824. ---------------------------------------------
  2825. local Player_Size = 1
  2826. if Player_Size ~= 1 then
  2827. root.Size = root.Size * Player_Size
  2828. tors.Size = tors.Size * Player_Size
  2829. hed.Size = hed.Size * Player_Size
  2830. ra.Size = ra.Size * Player_Size
  2831. la.Size = la.Size * Player_Size
  2832. rl.Size = rl.Size * Player_Size
  2833. ll.Size = ll.Size * Player_Size
  2834. ----------------------------------------------------------------------------------
  2835. rootj.Parent = root
  2836. neck.Parent = tors
  2837. RW.Parent = tors
  2838. LW.Parent = tors
  2839. RH.Parent = tors
  2840. LH.Parent = tors
  2841. ----------------------------------------------------------------------------------
  2842. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  2843. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  2844. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  2845. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  2846. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  2847. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  2848. ----------------------------------------------------------------------------------
  2849. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2850. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2851. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2852. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2853. --hat.Parent = Character
  2854. end
  2855. ----------------------------------------------------------------------------------
  2856. local SONG = 1117396305
  2857. local SONG2 = 0
  2858. local Music = Instance.new("Sound",tors)
  2859. Music.Volume = 2.5
  2860. Music.Looped = true
  2861. Music.Pitch = 1 --Pitcher
  2862. ----------------------------------------------------------------------------------
  2863. local equipped = false
  2864. local idle = 0
  2865. local change = 1
  2866. local val = 0
  2867. local toim = 0
  2868. local idleanim = 0.4
  2869. local sine = 0
  2870. local Mode = 1
  2871. ----------------------------------------------------------------------------------
  2872. hum.WalkSpeed = 16
  2873. hum.JumpPower = 57
  2874. hum.Animator.Parent = nil
  2875. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  2876. local naeeym2 = IT("BillboardGui",char)
  2877. naeeym2.AlwaysOnTop = true
  2878. naeeym2.Size = UDim2.new(5,35,2,15)
  2879. naeeym2.StudsOffset = Vector3.new(0,2,0)
  2880. naeeym2.MaxDistance = 75
  2881. naeeym2.Adornee = hed
  2882. naeeym2.Name = "Name"
  2883. --naeeym2.PlayerToHideFrom = Player
  2884. local tecks2 = IT("TextLabel",naeeym2)
  2885. tecks2.BackgroundTransparency = 1
  2886. tecks2.TextScaled = true
  2887. tecks2.BorderSizePixel = 0
  2888. tecks2.Text = "Random Guy"
  2889. tecks2.Font = "Fantasy"
  2890. tecks2.TextSize = 30
  2891. tecks2.TextStrokeTransparency = 0
  2892. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  2893. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  2894. tecks2.Size = UDim2.new(1,0,0.5,0)
  2895. tecks2.Parent = naeeym2
  2896. -------------------------------------------------------
  2897. --End Customization--
  2898. -------------------------------------------------------
  2899.  
  2900. -----------------------------------------------------
  2901. --Start Attacks N Stuff--
  2902. -------------------------------------------------------
  2903. function resetmode()
  2904.     tecks2.Text = "Random Guy"
  2905.     tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  2906.     tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  2907.   for i, v in pairs(ArmorColorParts) do
  2908.     v.BrickColor = BrickColor.new("Black")
  2909.     v.Material = "Neon"
  2910.     v.Transparency = 0
  2911.   end
  2912.  for i, v in pairs(ArmorColorParts2) do
  2913.     v.BrickColor = BrickColor.new("Hot White")
  2914.     v.Material = "Neon"
  2915.     v.Transparency = 0
  2916.   end
  2917.   for i, v in pairs(NeonColorParts) do
  2918.     maincolor = BrickColor.new("Dark stone grey")
  2919.     v.BrickColor = maincolor
  2920.     v.Material = "Neon"
  2921.     v.Transparency = 0
  2922.   end
  2923.     Mode = 1
  2924.   SONG = 1117396305
  2925. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  2926. end
  2927.  
  2928. function Taunt()
  2929.     attack = true
  2930.     hum.WalkSpeed = 0
  2931.         TAUNT:Play()
  2932.     repeat
  2933.         swait()
  2934.         TAUNT.Parent = tors
  2935.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  2936.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  2937.         RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2938.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2939.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  2940.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  2941.     until TAUNT.Playing == false
  2942.     attack = false
  2943.     hum.WalkSpeed = 16
  2944. end
  2945. function attackone()
  2946.     attack = true
  2947.     hum.WalkSpeed = 3.01
  2948.     for i = 0, 1.7, 0.1 do
  2949.         swait()
  2950.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  2951.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  2952.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  2953.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  2954.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  2955.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  2956.     end
  2957.     Cso("203426541", ra, 10, 1)
  2958.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  2959.     CameraEnshaking(2, 5)
  2960.     for i = 0, 1.4, 0.1 do
  2961.         swait()
  2962.         BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  2963.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  2964.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  2965.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  2966.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  2967.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  2968.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  2969.     end
  2970.     hum.WalkSpeed = 16
  2971.     attack = false
  2972. end
  2973.  
  2974.  
  2975.  
  2976. function attacktwo()
  2977.     attack = true
  2978.     hum.WalkSpeed = 3.01
  2979.     for i = 0, 1.7, 0.1 do
  2980.         swait()
  2981.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2982.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2983.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  2984.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  2985.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  2986.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  2987.     end
  2988.     Cso("203426541", rl, 10, 1)
  2989.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  2990.     CameraEnshaking(2, 3)
  2991.     for i = 0, 1.4, 0.1 do
  2992.         swait()
  2993.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  2994.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  2995.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  2996.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  2997.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  2998.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  2999.     end
  3000.     hum.WalkSpeed = 16
  3001.     attack = false
  3002. end
  3003. function attackthree()
  3004.     attack = true
  3005.     hum.WalkSpeed = 3.01
  3006.     for i = 0, 1.4, 0.1 do
  3007.         swait()
  3008.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3009.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3010.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3011.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3012.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3013.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3014.     end
  3015.     Cso("203426541", hed, 10, 1)
  3016.     for i = 0, 1.7, 0.1 do
  3017.         swait()
  3018.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3019.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3020.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3021.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3022.         RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3023.         LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3024.     end
  3025.     CameraEnshaking(2, 8)
  3026.     Cso("260435136", hed, 10, .9)
  3027.     BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3028.     BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3029.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3030.     for i = 0, 1.8, 0.1 do
  3031.         swait()
  3032.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3033.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3034.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3035.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3036.         RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3037.         LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3038.     end
  3039.     hum.WalkSpeed = 16
  3040.     attack = false
  3041. end
  3042.  
  3043. function somuchcancerwhy() --o no
  3044.     attack = true
  3045.     hum.WalkSpeed = 0.10
  3046.         Character.Head.face.Texture = "rbxassetid://315074049"
  3047.         local A = math.random(1,13)
  3048.         if A == 1 then
  3049.             ohno.SoundId = "rbxassetid://295810519"
  3050.             ohno.TimePosition = 1
  3051.         end
  3052.         if A == 2 then
  3053.             ohno.SoundId = "rbxassetid://488472970"
  3054.             ohno.TimePosition = 2
  3055.         end
  3056.         if A == 3 then
  3057.             ohno.SoundId = "rbxassetid://917045199"
  3058.             ohno.TimePosition = 3
  3059.         end
  3060.         if A == 4 then
  3061.             ohno.SoundId = "rbxassetid://324205173"
  3062.             ohno.TimePosition = 1
  3063.         end
  3064.         if A == 5 then
  3065.             ohno.SoundId = "rbxassetid://376134741"
  3066.             ohno.TimePosition = 8
  3067.         end
  3068.         if A == 6 then
  3069.             ohno.SoundId = "rbxassetid://164147183"
  3070.             ohno.TimePosition = 0
  3071.         end
  3072.         if A == 7 then
  3073.             ohno.SoundId = "rbxassetid://825526716"
  3074.             ohno.TimePosition = 1
  3075.         end
  3076.         if A == 8 then
  3077.             ohno.SoundId = "rbxassetid://185460366"
  3078.             ohno.TimePosition = 0
  3079.         end
  3080.         if A == 9 then
  3081.             ohno.SoundId = "rbxassetid://273319633"
  3082.             ohno.TimePosition = 1
  3083.         end
  3084.         if A == 10 then
  3085.             ohno.SoundId = "rbxassetid://506212392"
  3086.             ohno.TimePosition = 2
  3087.         end
  3088.         if A == 11 then
  3089.             ohno.SoundId = "rbxassetid://708297448"
  3090.             ohno.TimePosition = 4
  3091.         end
  3092.         if A == 12 then
  3093.             ohno.SoundId = "rbxassetid://497199103"
  3094.             ohno.TimePosition = 9
  3095.         end
  3096.         if A == 13 then
  3097.             ohno.SoundId = "rbxassetid://152833989"
  3098.             ohno.TimePosition = 1
  3099.         end
  3100.         ohno:Play()
  3101.     for i = 0,100,0.1 do
  3102.         swait()
  3103.             CameraEnshaking(2, 3)
  3104.                 ohno.Parent = hed
  3105.             char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3106.     end
  3107.     attack = false
  3108.         ohno:Stop()
  3109.         Character.Head.face.Texture = "rbxassetid://620619801"
  3110.     hum.WalkSpeed = 16
  3111. end
  3112.  
  3113. function Power_Burst()
  3114.     hum.WalkSpeed = 4
  3115.     attack = true
  3116.     Cso("163619849", Handle, 10, 1.35)
  3117.     for i = 0,4.3,0.1 do
  3118.         swait()
  3119. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3120.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3121.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3122.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3123.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3124.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3125.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3126.     end
  3127.     CameraEnshaking(2.5, 20)
  3128.     Cso("539294959", Handle, 10, .9)
  3129.     BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3130.     BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3131.     HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3132.     for i = 0,3,0.1 do
  3133.         swait()
  3134.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3135.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3136.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3137.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3138.         RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3139.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3140.     end
  3141.     hum.WalkSpeed = 16
  3142.     attack = false
  3143. end
  3144. function Magic_Bombs()
  3145.     attack = true
  3146.     hum.WalkSpeed = 0
  3147. local GYRO = IT("BodyGyro",root)
  3148. GYRO.D = 100
  3149. GYRO.P = 2000
  3150. GYRO.MaxTorque = VT(0,4000000,0)
  3151. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3152.     for i = 0,3.6,0.1 do
  3153.             swait()
  3154.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3155.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3156.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3157.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3158.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3159.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3160.     end
  3161.     CameraEnshaking(1, 6)
  3162.         GYRO:Destroy()
  3163.     Cso("588734356", Handle, 10, 1.05)
  3164.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3165.     BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3166.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3167.     for i = 0,2,0.1 do
  3168.             swait()
  3169.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3170.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3171.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3172.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3173.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3174.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3175.     end
  3176. local GYRO = IT("BodyGyro",root)
  3177. GYRO.D = 100
  3178. GYRO.P = 2000
  3179. GYRO.MaxTorque = VT(0,4000000,0)
  3180. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3181.     for i = 0,2.4,0.1 do
  3182.             swait()
  3183.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3184.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3185.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3186.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3187.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3188.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3189.     end
  3190.         GYRO:Destroy()
  3191.     CameraEnshaking(1, 6)
  3192.     Cso("588734356", Handle, 10, 1.05)
  3193.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3194.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3195.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3196.     for i = 0,2,0.1 do
  3197.             swait()
  3198.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3199.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3200.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3201.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3202.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3203.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3204.     end
  3205. local GYRO = IT("BodyGyro",root)
  3206. GYRO.D = 100
  3207. GYRO.P = 2000
  3208. GYRO.MaxTorque = VT(0,4000000,0)
  3209. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3210.     for i = 0,2.4,0.1 do
  3211.             swait()
  3212.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3213.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3214.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3215.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3216.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3217.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3218.     end
  3219.         GYRO:Destroy()
  3220.     CameraEnshaking(1, 6)
  3221.     Cso("588734356", Handle, 10, 1.05)
  3222.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3223.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3224.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3225.     for i = 0,2,0.1 do
  3226.             swait()
  3227.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3228.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3229.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3230.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3231.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3232.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3233.     end
  3234.     attack = false
  3235.     hum.WalkSpeed = 16
  3236. end
  3237.  
  3238. function Dangerous_Field()
  3239.     attack = true
  3240.     hum.WalkSpeed = 0
  3241.     for i = 0,10,0.1 do
  3242.             swait()
  3243.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3244.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3245.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3246.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3247.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3248.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3249.     CameraEnshaking(1, 7)
  3250.     Cso("588734356", Handle, 10, 1.2)
  3251.     BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3252.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3253.     HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3254.     HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3255.         end
  3256.     attack = false
  3257.     hum.WalkSpeed = 16
  3258. end
  3259. function Field()
  3260.     attack = true
  3261.     hum.WalkSpeed = 0
  3262.     for i = 0,10,0.1 do
  3263.             swait()
  3264.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3265.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3266.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3267.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3268.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3269.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3270.     CameraEnshaking(1, 7)
  3271.     Cso("588734356", Handle, 10, 1.2)
  3272.     BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3273.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3274.     HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3275.     HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3276.         end
  3277.     attack = false
  3278.     hum.WalkSpeed = 16
  3279. end
  3280. function Shockwave()
  3281.     attack = true
  3282.     hum.WalkSpeed = 0
  3283.     for i = 0,4,0.1 do
  3284.         swait()
  3285.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3286.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3287.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3288.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3289.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3290.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3291.     end
  3292.     coroutine.resume(coroutine.create(function()
  3293.         BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3294.         BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3295.         BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3296.     HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3297.     HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3298.     HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3299.     CameraEnshaking(1, 7)
  3300.         wait(0.05)
  3301.         BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3302.         BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3303.         BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3304.     HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3305.     HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3306.     HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3307.     CameraEnshaking(1, 7)
  3308.         wait(0.05)
  3309.         BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3310.         BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3311.         BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3312.     HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3313.     HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3314.     HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3315.     CameraEnshaking(1, 7)
  3316.         wait(0.05)
  3317.         BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3318.         BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3319.         BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3320.     HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3321.     HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3322.     HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3323.     CameraEnshaking(1, 7)
  3324.         wait(0.05)
  3325.         BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3326.         BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3327.         BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3328.     HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3329.     HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3330.     HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3331.     CameraEnshaking(1, 7)
  3332.         wait(0.05)
  3333.         BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3334.         BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3335.         BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3336.     HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3337.     HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3338.     HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3339.     CameraEnshaking(1, 7)
  3340.     end))
  3341.     Cso("440145223", Handle, 10, 1.05)
  3342.     for i = 1,7,0.1 do
  3343.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3344.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  3345.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  3346.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3347.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  3348.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  3349.     end
  3350.     wait(.6)
  3351.     hum.WalkSpeed = 16
  3352.     attack = false
  3353. end
  3354. function Pulse()
  3355.     attack = true
  3356.     hum.WalkSpeed = 0
  3357. local GYRO = IT("BodyGyro",root)
  3358. GYRO.D = 100
  3359. GYRO.P = 2000
  3360. GYRO.MaxTorque = VT(0,4000000,0)
  3361. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3362.     for i = 0,4,0.1 do
  3363.         swait()
  3364.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3365.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3366.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3367.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3368.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3369.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3370.     end
  3371.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3372.     HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  3373.     CameraEnshaking(1, 25)
  3374.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3375.     HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3376.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3377.     HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3378.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3379.     HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3380.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3381.     HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3382.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3383.     HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3384.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3385.     HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3386.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3387.     HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3388.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3389.     HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3390.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3391.     HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3392.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3393.     HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3394.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3395.     HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3396.     Cso("440145223", Handle, 10, 1.05)
  3397.         GYRO:Destroy()
  3398.     for i = 1,2,0.1 do
  3399.         swait()
  3400. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  3401.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3402.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3403.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3404.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3405.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3406.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3407.     end
  3408.     hum.WalkSpeed = 16
  3409.     attack = false
  3410. end
  3411.  
  3412. function Technobeam()
  3413.     attack = true
  3414.     hum.WalkSpeed = 3.01
  3415.     for i = 0, 4, 0.1 do
  3416.         swait()
  3417.         hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  3418.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  3419.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  3420.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  3421.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  3422.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3423.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3424.     end
  3425.     for i = 0, 2, 0.1 do
  3426.         swait()
  3427.         hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  3428.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  3429.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  3430.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  3431.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  3432.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3433.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3434.     end
  3435.     Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  3436.     Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  3437.     Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  3438.     Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  3439.     CameraEnshaking(4, 5)
  3440.     Cso("206049428", char, 10, 1)
  3441.     for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  3442.         if v:FindFirstChild("Head") then
  3443.             Eviscerate(v)
  3444.         end
  3445.     end
  3446.     for i = 0, 2, 0.1 do
  3447.         swait()
  3448.         hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  3449.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  3450.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  3451.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  3452.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  3453.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3454.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3455.     end
  3456.     hum.WalkSpeed = 16
  3457.     attack = false
  3458. end
  3459.  
  3460. function LAZER()
  3461.     attack = true
  3462.     hum.WalkSpeed = 0.03
  3463.     for i = 0,4,0.1 do
  3464.         swait()
  3465.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3466.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3467.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3468.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3469.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3470.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3471.     end
  3472.         LAZOR:Play()
  3473. local GYRO = IT("BodyGyro",root)
  3474. GYRO.D = 100
  3475. GYRO.P = 2000
  3476. GYRO.MaxTorque = VT(0,4000000,0)
  3477. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3478.         repeat
  3479.         swait(2)
  3480. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  3481. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  3482.         GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3483.         LAZOR.Parent = ra
  3484.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3485.     HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  3486.     CameraEnshaking(1, 7)
  3487.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3488.     HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3489.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3490.     HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3491.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3492.     HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3493.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3494.     HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3495.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3496.     HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3497.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3498.     HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3499.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3500.     HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3501.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3502.     HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3503.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3504.     HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3505.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3506.     HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3507.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3508.     HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3509.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3510.     HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3511.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3512.     HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3513.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3514.     HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3515.     until LAZOR.Playing == false
  3516.         GYRO:Destroy()
  3517.     hum.WalkSpeed = 16
  3518.     attack = false
  3519. end
  3520. function new()
  3521.     attack = true
  3522.     hum.WalkSpeed = 0.03
  3523.     for i = 0,4,0.1 do
  3524.         swait()
  3525.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3526.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3527.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3528.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3529.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3530.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3531.     end
  3532.         LAZOR:Play()
  3533. local GYRO = IT("BodyGyro",root)
  3534. GYRO.D = 100
  3535. GYRO.P = 2000
  3536. GYRO.MaxTorque = VT(0,4000000,0)
  3537. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3538.         repeat
  3539.         swait(2)
  3540. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  3541. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  3542.         GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3543.         LAZOR.Parent = ra
  3544.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3545.     HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  3546.     CameraEnshaking(1, 7)
  3547.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3548.     HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3549.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3550.     HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3551.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3552.     HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3553.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3554.     HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3555.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3556.     HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3557.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3558.     HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3559.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3560.     HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3561.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3562.     HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3563.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3564.     HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3565.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3566.     HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3567.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3568.     HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3569.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3570.     HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3571.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3572.     HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3573.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3574.     HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3575.     until LAZOR.Playing == false
  3576.         GYRO:Destroy()
  3577.     hum.WalkSpeed = 16
  3578.     attack = false
  3579. end
  3580. function Spirit_Beam()
  3581.         attack = true
  3582.     hum.WalkSpeed = 0
  3583. local GYRO = IT("BodyGyro",root)
  3584. GYRO.D = 100
  3585. GYRO.P = 2000
  3586. GYRO.MaxTorque = VT(0,4000000,0)
  3587. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3588.     for i = 0,5,0.1 do
  3589.         swait()
  3590.                 GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3591.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3592.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3593.         RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3594.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3595.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3596.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  3597.         end
  3598.         ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  3599.     HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  3600.         BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  3601.     local beam = Instance.new("Part", workspace)
  3602.     beam.BrickColor = BrickColor.new("Fog")
  3603.     beam.FormFactor = "Custom"
  3604.     beam.Material = "Neon"
  3605.     beam.Transparency = 0.5
  3606.     beam.Anchored = true
  3607.     beam.Locked = true
  3608.     beam.CanCollide = false
  3609.     local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  3610.     beam.Size = Vector3.new(1.05, 1.05, distance)
  3611.     beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  3612.     game:GetService("Debris"):AddItem(beam, 0.14)
  3613.     local sound = Instance.new('Sound',Handle)
  3614.     sound.SoundId = 'rbxassetid://588697948'
  3615.     sound.Volume = 7
  3616.     sound.EmitterSize = 40
  3617.     sound.MaxDistance = 450
  3618.     sound:Play()
  3619.     game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  3620.         GYRO:Destroy()
  3621. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  3622. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  3623. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  3624. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  3625. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  3626. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  3627. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  3628. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  3629. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  3630. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  3631.         wait(0.3)
  3632.         attack = false
  3633.     hum.WalkSpeed = 16
  3634.         ref:Destroy()
  3635. end
  3636. function Distort()
  3637.     attack = true
  3638.     hum.WalkSpeed = 0
  3639.         local pos = root.Position
  3640.         root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  3641.     Cso("261227592", tors, 10, 0.85)
  3642.     for i = 1,2.5,0.1 do
  3643.         swait()
  3644.         rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3645.         end
  3646.     attack = false
  3647.     hum.WalkSpeed = 8
  3648. end
  3649. function Ancient_Rage()
  3650.     attack = true
  3651.     hum.WalkSpeed = 4
  3652.     Cso("135017578", tors, 10, 1.05)
  3653.     for i = 1,14,0.1 do
  3654.         swait()
  3655.                 rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3656.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3657.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3658.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3659.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3660.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3661.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  3662.         if v:FindFirstChild("Head") then
  3663.                         Eviscerate(v)
  3664.         end
  3665.     end
  3666.         end
  3667.     attack = false
  3668.     hum.WalkSpeed = 16
  3669. end
  3670. function Ancient_Ragu()
  3671.     attack = true
  3672.     hum.WalkSpeed = 4
  3673.     Cso("1028044973", tors, 10, 1.05)
  3674.     for i = 1,14,0.1 do
  3675.         swait()
  3676.                 rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3677.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3678.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3679.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3680.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3681.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3682.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  3683.         if v:FindFirstChild("Head") then
  3684.                         Eviscerate(v)
  3685.         end
  3686.     end
  3687.         end
  3688.     attack = false
  3689.     hum.WalkSpeed = 16
  3690. end
  3691. function TTTTTTTTTTGaunt()
  3692.     attack = true
  3693.     hum.WalkSpeed = 0
  3694.         sex:Play()
  3695.         repeat
  3696.         swait()
  3697.         sex.Parent = tors
  3698.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  3699.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  3700.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  3701.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  3702.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  3703.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  3704.     until sex.Playing == false
  3705.     attack = false
  3706.     hum.WalkSpeed = 16
  3707. end
  3708. function TTTTTTTTTTTaunt()
  3709.     attack = true
  3710.     hum.WalkSpeed = 0
  3711.         DTAUNT:Play()
  3712.         repeat
  3713.         swait()
  3714.         DTAUNT.Parent = tors
  3715.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  3716.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  3717.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  3718.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  3719.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  3720.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  3721.     until DTAUNT.Playing == false
  3722.     attack = false
  3723.     hum.WalkSpeed = 16
  3724. end
  3725.  
  3726. function Multi_Bombs()
  3727.     attack = true
  3728.     hum.WalkSpeed = 3.01
  3729.     for i = 0,3,0.1 do
  3730.         swait()
  3731.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3732.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3733.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3734.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3735.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3736.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  3737.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  3738.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  3739.     end
  3740.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  3741.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  3742.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  3743.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  3744.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  3745.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  3746.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  3747.     CreateSound("142070127", tors, 10, 1)
  3748.     MagniDamage(tors, 17, 15, 35, 10, "Normal")
  3749.     for i = 0,1,0.1 do
  3750.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3751.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3752.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3753.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3754.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  3755.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3756.     end
  3757.     for i = 0,2,0.1 do
  3758.         swait()
  3759.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3760.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3761.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3762.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3763.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3764.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  3765.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  3766.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  3767.     end
  3768.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  3769.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  3770.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  3771.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  3772.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  3773.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  3774.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  3775.     CreateSound("142070127", tors, 10, 1)
  3776.     MagniDamage(tors, 17, 15, 35, 10, "Normal")
  3777.     for i = 0,1,0.1 do
  3778.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3779.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3780.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3781.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3782.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  3783.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3784.     end
  3785.     for i = 0,2,0.1 do
  3786.         swait()
  3787.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3788.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3789.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3790.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3791.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3792.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  3793.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  3794.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  3795.     end
  3796.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  3797.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  3798.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  3799.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  3800.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  3801.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  3802.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  3803.     CreateSound("142070127", tors, 10, 1)
  3804.     MagniDamage(tors, 17, 15, 35, 10, "Normal")
  3805.     for i = 0,1,0.1 do
  3806.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3807.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3808.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3809.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3810.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  3811.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3812.     end
  3813.     wait(.6)
  3814.     attack = false
  3815.     hum.WalkSpeed = 16
  3816. end
  3817.  
  3818. function Universal_Crush()
  3819.     attack = true
  3820.     for i = 0,5.2,0.05 do
  3821.         swait()
  3822.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3823.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3824.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3825.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3826.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3827.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3828.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3829.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3830.     end
  3831.     CreateSound("331666100", tors, 10, 1)
  3832.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  3833.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  3834.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  3835.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  3836.     MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  3837.     coroutine.resume(coroutine.create(function()
  3838.         for i = 0,1.8,0.1 do
  3839.             swait()
  3840.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  3841.         end
  3842.         for i = 0,1.8,0.1 do
  3843.             swait()
  3844.         hum.CameraOffset = Vector3.new(0,0,0)
  3845.         end
  3846.     end))
  3847.     for i = 1,4.7,0.1 do
  3848.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3849.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  3850.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  3851.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3852.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  3853.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  3854.     end
  3855.     wait(.6)
  3856.     attack = false
  3857. end
  3858.  
  3859. function HAAH()
  3860.     attack = true
  3861.     hum.WalkSpeed = 0
  3862.     Cso("300208779", hed, 10, 1)
  3863.     for i = 0,9,0.1 do
  3864.         swait()
  3865.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3866.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3867.         if Mrandom(1,15) == 1 then
  3868.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3869.         end
  3870.         RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  3871.         LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  3872.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3873.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3874.     end
  3875.     attack = false
  3876.     hum.WalkSpeed = 16
  3877. end
  3878. function again()
  3879.         attack = true
  3880.     hum.WalkSpeed = 0
  3881.         ITAUNT:Play()
  3882.         repeat
  3883.         swait()
  3884.         ITAUNT.Parent = tors
  3885.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  3886.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3887.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  3888.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3889.     RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  3890.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  3891.     until ITAUNT.Playing == false
  3892.         attack = false
  3893.     hum.WalkSpeed = 16
  3894. end
  3895. function LunarSpin()
  3896.     attack = true
  3897.     hum.WalkSpeed = 0
  3898.     for i = 0,17,0.05 do
  3899.         CameraEnshaking(1, 5)
  3900.             MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  3901.             Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  3902.         Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3903.         swait()
  3904.         PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  3905.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3906.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3907.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3908.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3909.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3910.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  3911.     end
  3912.     hum.WalkSpeed = 16
  3913.     attack = false
  3914. end
  3915. function Decapitate()
  3916.     local target = nil
  3917.     local targettorso = nil
  3918.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  3919.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  3920.             target = mouse.Target.Parent.Humanoid
  3921.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  3922.             targethead = mouse.Target.Parent:FindFirstChild("Head")
  3923.         end
  3924.     end
  3925.     if target ~= nil then
  3926.         targettorso.Anchored = true
  3927.         attack = true
  3928.         hum.WalkSpeed = 0
  3929.         root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  3930.         for i = 0,4.2,0.1 do
  3931.             swait()
  3932.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  3933.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  3934.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3935.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3936.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  3937.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3938.         end
  3939.         local ModelHead01 = New("Model", char, "", {})
  3940.         local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  3941.         local Head01 = targethead:Clone()
  3942.         targethead.Transparency = 1
  3943.         Head01.Parent = ModelHead01
  3944.         local weldHead01 = Instance.new("Weld")
  3945.         weldHead01.Parent = Head01
  3946.         weldHead01.Part0 = targethead
  3947.         weldHead01.Part1 = Head01
  3948.         weldHead01.C1 = CFrame.new(0, 0, 0)
  3949.         targethead.face:Remove()
  3950.         weldHead01.Part0 = ra
  3951.         weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  3952.         targettorso:BreakJoints()
  3953.         CreateSound("314390675", targettorso, 5, .7)
  3954.         for i = 0,3.2,0.1 do
  3955.             swait()
  3956.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3957.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3958.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  3959.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  3960.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  3961.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3962.         end
  3963.         for i = 0,4.2,0.1 do
  3964.             swait()
  3965.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  3966.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  3967.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  3968.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3969.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  3970.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  3971.         end
  3972.         CreateSound("541909763", targettorso, 5, .8)
  3973.         weldHead01:Destroy()
  3974.         Head01.CanCollide = true
  3975.         local bodyVelocity2 = Create("BodyVelocity")({
  3976.           velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  3977.           P = 5000,
  3978.           maxForce = Vector3.new(8000, 8000, 8000),
  3979.           Parent = Head01
  3980.         })
  3981.         game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  3982.         for i = 0,6.2,0.1 do
  3983.             swait()
  3984.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  3985.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  3986.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  3987.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3988.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  3989.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  3990.         end
  3991.         targettorso.Anchored = false
  3992.         attack = false
  3993.         hum.WalkSpeed = 16
  3994.         root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  3995.     end
  3996. end
  3997. function BalanceSpin()
  3998.     attack = true
  3999.     hum.WalkSpeed = 2
  4000.     for i = 0,17,0.07 do
  4001.         CameraEnshaking(1, 5)
  4002.         MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4003.         swait()
  4004.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4005.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4006.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4007.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4008.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4009.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4010.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4011.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4012.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4013.     end
  4014.     hum.WalkSpeed = 16
  4015.     attack = false
  4016. end
  4017.  
  4018. function lolik()
  4019.     attack = true
  4020.     hum.WalkSpeed = 0
  4021.     pop:Play()
  4022.     repeat
  4023.     pop.Parent = tors
  4024.     swait()
  4025.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4026.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4027.     RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4028.     LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4029.     RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4030.     LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4031.     until pop.Playing == false
  4032.     attack = false
  4033.     hum.WalkSpeed = 16
  4034. end
  4035.  
  4036. function BARK()
  4037.     attack = true
  4038.     hum.WalkSpeed = 0
  4039.     BATAUNT:Play()
  4040.     repeat
  4041.     BATAUNT.Parent = tors
  4042.     swait()
  4043.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4044.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4045.     RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4046.     LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4047.     RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4048.     LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4049.     until BATAUNT.Playing == false
  4050.     attack = false
  4051.     hum.WalkSpeed = 16
  4052. end
  4053.  
  4054. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4055.     local NSound = nil
  4056.     coroutine.resume(coroutine.create(function()
  4057.         NSound = Instance.new("Sound", PARENT)
  4058.         NSound.Volume = VOLUME
  4059.         NSound.Pitch = PITCH
  4060.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4061.         swait()
  4062.         NSound:play()
  4063.         game:GetService("Debris"):AddItem(NSound, 10)
  4064.     end))
  4065.     return NSound
  4066. end
  4067. function nope()
  4068.     attack = true
  4069.     hum.WalkSpeed = 0
  4070.     NOTAUNT:Play()
  4071.     repeat
  4072.     NOTAUNT.Parent = tors
  4073.     swait()
  4074.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4075.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4076.     RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4077.     LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4078.     RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4079.     LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4080.     until NOTAUNT.Playing == false
  4081.     attack = false
  4082.     hum.WalkSpeed = 16
  4083. end
  4084. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4085.     local NSound = nil
  4086.     coroutine.resume(coroutine.create(function()
  4087.         NSound = Instance.new("Sound", PARENT)
  4088.         NSound.Volume = VOLUME
  4089.         NSound.Pitch = PITCH
  4090.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4091.         swait()
  4092.         NSound:play()
  4093.         game:GetService("Debris"):AddItem(NSound, 10)
  4094.     end))
  4095.     return NSound
  4096. end
  4097. function Anime_Splosion()
  4098.     attack = true
  4099.     for i = 0,2,0.05 do
  4100.         swait()
  4101.         Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4102.         Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4103.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4104.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4105.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4106.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4107.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4108.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4109.     end
  4110.     CreateSound("331666100", tors, 10, 1)
  4111.     Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4112.     MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4113.     CameraEnshaking(1.5, 10)  
  4114.     for i = 1,2,0.1 do
  4115.         swait()
  4116.     PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4117.     PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4118.     PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4119.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4120.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4121.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4122.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4123.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4124.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4125.     end
  4126.     wait(.6)
  4127.     attack = false
  4128. end
  4129. corrupted = false
  4130. function Bark_Splosion()
  4131.     attack = true
  4132.     for i = 0,2,0.05 do
  4133.         swait()
  4134.         Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4135.         Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4136.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4137.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4138.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4139.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4140.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4141.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4142.     end
  4143.     CreateSound("331666100", tors, 10, 1)
  4144.     Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4145.     MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4146.     CameraEnshaking(1.5, 10)  
  4147.     for i = 1,2,0.1 do
  4148.         swait()
  4149.     PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4150.     PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4151.     PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4152.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4153.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4154.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4155.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4156.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4157.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4158.     end
  4159.     wait(.6)
  4160.     attack = false
  4161. end
  4162. corrupted = false
  4163. function Pixel_Corrupt()
  4164.     attack = true
  4165.         corrupted = true
  4166.     for i = 0,3,0.05 do
  4167.         swait()
  4168.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4169.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4170.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4171.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4172.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4173.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4174.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4175.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4176.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4177.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4178.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4179.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4180.     end
  4181.         refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4182.     HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  4183.         BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  4184.     CreateSound("331666100", refa, 10, 1)
  4185.     CameraEnshaking(1.5, 10)  
  4186.     coroutine.resume(coroutine.create(function()
  4187.     for i = 1,20,0.1 do
  4188.         swait(5)
  4189. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4190. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4191. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4192. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4193.     CreateSound("331666100", refa, 10, 1)
  4194.         BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  4195.     HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  4196.         end
  4197.         refa:Destroy()
  4198.         corrupted = false
  4199.         end))
  4200.     for i = 1,2.5,0.1 do
  4201.         swait()
  4202. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  4203.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  4204.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  4205.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  4206.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  4207.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  4208.     end
  4209.     wait(.3)
  4210.     attack = false
  4211. end
  4212.  
  4213. function FearMe()
  4214.     attack = true
  4215.     hum.WalkSpeed = 0
  4216.         so:Play()
  4217.         repeat
  4218.         swait()
  4219.         so.Parent = tors
  4220.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4221.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4222.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4223.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4224.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4225.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4226.     until so.Playing == false
  4227.     attack = false
  4228.     hum.WalkSpeed = 16
  4229. end
  4230.  
  4231. function heregoes()
  4232.     attack = true
  4233.     hum.WalkSpeed = 0
  4234.     Cso("134978657", hed, 10, 1)
  4235.     for i = 0,9,0.1 do
  4236.         swait()
  4237.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4238.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4239.         if Mrandom(1,15) == 1 then
  4240.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4241.         end
  4242.         RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4243.         LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4244.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4245.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4246.     end
  4247.     attack = false
  4248.     hum.WalkSpeed = 16
  4249. end
  4250. function again()
  4251.         attack = true
  4252.     hum.WalkSpeed = 0
  4253.         ITAUNT:Play()
  4254.         repeat
  4255.         swait()
  4256.         ITAUNT.Parent = tors
  4257.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4258.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4259.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4260.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4261.     RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4262.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4263.     until ITAUNT.Playing == false
  4264.         attack = false
  4265.     hum.WalkSpeed = 16
  4266. end
  4267.  
  4268. function thing()
  4269.     attack = true
  4270.         timetofly = false
  4271.     hum.WalkSpeed = 0.05
  4272.         Character.Head.face.Texture = "rbxassetid://705269463"
  4273.         Cause_Im_having_a_good_time_having_a_good_time:Play()
  4274.         Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  4275.         Humanoid.JumpPower = 0
  4276.     for i = 0,300,0.1 do --thatsalongtime
  4277.         swait()
  4278.         CameraEnshaking(1, 7)
  4279.             HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  4280.                 Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  4281.                 root.Velocity = root.CFrame.lookVector * 225
  4282.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4283.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  4284.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4285.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4286.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4287.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4288.     end
  4289.         Cause_Im_having_a_good_time_having_a_good_time:Stop()
  4290.     attack = false
  4291.         Humanoid.JumpPower = 50
  4292.         Character.Head.face.Texture = "rbxassetid://620619801"
  4293.     hum.WalkSpeed = 16
  4294.         wait(45)
  4295.         timetofly = true
  4296.         warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  4297. end
  4298.  
  4299. function DANCEFORME()
  4300.     attack = true
  4301.         Character.Head.face.Texture = "rbxassetid://183225545"
  4302.         MERKIO:Play()
  4303.         repeat
  4304.     for i = 0,0.7,0.2 do
  4305.         swait()
  4306.                 MERKIO.Parent = tors
  4307.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  4308.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  4309.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4310.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4311.         RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  4312.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  4313.     end
  4314.         for i = 0,0.7,0.2 do
  4315.                 swait()
  4316.                 MERKIO.Parent = tors
  4317.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  4318.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  4319.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4320.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4321.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  4322.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  4323.         end
  4324.         until MERKIO.Playing == false
  4325.         MERKIO:Stop()
  4326.         Character.Head.face.Texture = "rbxassetid://620619801"
  4327.     attack = false
  4328.     hum.WalkSpeed = 16
  4329. end
  4330.  
  4331. function HAA55() --ik
  4332.     attack = true
  4333.     hum.WalkSpeed = 1.01
  4334.         Character.Head.face.Texture = "rbxassetid://111523405"
  4335.     CreateSound("1395854043", hed, 10, 1)
  4336.     for i = 0,14,0.1 do
  4337.         swait()
  4338.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4339.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4340.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4341.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4342.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  4343.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  4344.     end
  4345.     attack = false
  4346.         Character.Head.face.Texture = "rbxassetid://620619801"
  4347.     hum.WalkSpeed = 16
  4348. end
  4349.  
  4350. function DistortThem()
  4351.     CanUse = false
  4352.     local HIT = tors.Touched:Connect(function(hit)
  4353.     Kill(hit.Parent)
  4354.     end)
  4355.     for i = 1, 350 do
  4356.                     swait()
  4357.                     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  4358.                     CreateSound("333430981", hed, 1.5, 1)
  4359.                     RA.Parent = ra
  4360.                     LA.Parent = la
  4361.                     FT.Parent = tors
  4362.                     RL.Parent = rl
  4363.                     LL.Parent = ll
  4364.         for _,v in next, char:GetDescendants() do
  4365.             if(v:IsA'DataModelMesh')then
  4366.                 v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  4367.             end
  4368.         end
  4369.         end
  4370.         FT.Parent = nil
  4371.         RA.Parent = nil
  4372.         LA.Parent = nil
  4373.         RL.Parent = nil
  4374.         LL.Parent = nil
  4375.         for _,v in next, char:GetDescendants() do
  4376.             if(v:IsA'DataModelMesh')then
  4377.                 v.Offset = Vector3.new(0,0,0)
  4378.             end
  4379.         end
  4380.         HIT:Disconnect()
  4381.         wait(3.5)
  4382.         CanUse = true
  4383. end
  4384.  
  4385. function un_fun()
  4386.         attack = true
  4387.     hum.WalkSpeed = 0
  4388.         BTAUNT:Play()
  4389.         repeat
  4390.         swait()
  4391.         BTAUNT.Parent = tors
  4392.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  4393.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  4394.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  4395.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  4396.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  4397.     LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  4398.     until BTAUNT.Playing == false
  4399.         attack = false
  4400.     hum.WalkSpeed = 16
  4401. end
  4402. function thisisit()
  4403.         attack = true
  4404.     hum.WalkSpeed = 0
  4405.         STAUNT:Play()
  4406.         repeat
  4407.         swait()
  4408.         STAUNT.Parent = tors
  4409.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  4410.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  4411.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  4412.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  4413.         RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  4414.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  4415.     until STAUNT.Playing == false
  4416.         attack = false
  4417.     hum.WalkSpeed = 16
  4418. end
  4419. function PENIS()
  4420.         attack = true
  4421.     hum.WalkSpeed = 0
  4422.         NOSOUND:Play()
  4423.         repeat
  4424.         swait()
  4425.         NOSOUND.Parent = tors
  4426.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  4427.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  4428.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  4429.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  4430.         RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  4431.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  4432.     until NOSOUND.Playing == false
  4433.         attack = false
  4434.     hum.WalkSpeed = 16
  4435. end
  4436. function Exploit()
  4437.         exploitable = false
  4438.     Cso("907332670", tors, 10, 1.05)
  4439.     coroutine.resume(coroutine.create(function()
  4440.     for i = 1,20,0.1 do
  4441.         swait()
  4442.     BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  4443.         end
  4444.     Cso("12222030", tors, 10, 1.05)
  4445.         BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  4446.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  4447.         if v:FindFirstChild("Head") then
  4448.                         Eviscerate(v)
  4449.                         SoulSteal(v)
  4450.         end
  4451.     end
  4452.         wait(15)
  4453.         exploitable = true
  4454.         end))
  4455. end
  4456. function wutdefaq()
  4457.         attack = true
  4458.     hum.WalkSpeed = 0
  4459.         WTF:Play()
  4460.         repeat
  4461.         swait()
  4462.         WTF.Parent = tors
  4463.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  4464.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  4465.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  4466.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  4467.         RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  4468.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  4469.     until STAUNT.Playing == false
  4470.         attack = false
  4471.     hum.WalkSpeed = 16
  4472. end
  4473. function Exploit()
  4474.         exploitable = false
  4475.     Cso("135017578", tors, 10, 1.05)
  4476.     coroutine.resume(coroutine.create(function()
  4477.     for i = 1,20,0.1 do
  4478.         swait()
  4479.     BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  4480.         end
  4481.     Cso("160718677", tors, 10, 1.05)
  4482.         BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  4483.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  4484.         if v:FindFirstChild("Head") then
  4485.                         Eviscerate(v)
  4486.                         SoulSteal(v)
  4487.         end
  4488.     end
  4489.         wait(15)
  4490.         exploitable = true
  4491.         end))
  4492. end
  4493. function ASCENTION()
  4494.     attack = true
  4495.     hum.WalkSpeed = 0
  4496.     Cso("987502413", tors, 10, 1.05)
  4497.         local vel2 = Instance.new("BodyVelocity",tors)
  4498.         vel2.Velocity = Vector3.new(0,30,0)
  4499.         vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  4500.     for i = 0,20,0.1 do
  4501.     HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  4502.         swait()
  4503.                 BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4504.                 BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4505.         CameraEnshaking(1, 4)
  4506.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4507.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4508.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4509.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4510.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  4511.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  4512.     end
  4513.     hum.WalkSpeed = 16
  4514.         vel2:Destroy()
  4515.     attack = false
  4516. end
  4517.  
  4518. function Taunt1()
  4519.     attack = true
  4520.     hum.WalkSpeed = 3.01
  4521.     Cso("1535994137", hed, 10, 1)
  4522.     for i = 0, 9, 0.1 do
  4523.         swait()
  4524.         hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  4525.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  4526.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  4527.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  4528.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  4529.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  4530.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  4531.     end
  4532.     hum.WalkSpeed = 16
  4533.     attack = false
  4534. end
  4535.  
  4536. function Destruction()
  4537.     attack = true
  4538.     local Ring1 = Instance.new("Part", char)
  4539.     Ring1.Anchored = true
  4540.     Ring1.BrickColor = maincolor
  4541.     Ring1.CanCollide = false
  4542.     Ring1.FormFactor = 3
  4543.     Ring1.Name = "Ring"
  4544.     Ring1.Material = "Neon"
  4545.     Ring1.Size = Vector3.new(1, 0.05, 1)
  4546.     Ring1.Transparency = 1
  4547.     Ring1.TopSurface = 0
  4548.     Ring1.BottomSurface = 0
  4549.     local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  4550.     Ring1Mesh.MeshType = "Brick"
  4551.     Ring1Mesh.Name = "SizeMesh"
  4552.     Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  4553.     local InnerRing1 = Ring1:Clone()
  4554.     InnerRing1.Parent = char
  4555.     InnerRing1.Transparency = 0
  4556.     InnerRing1.BrickColor = BrickColor.new("New Yeller")
  4557.     InnerRing1.Size = Vector3.new(1, 1, 1)
  4558.     local InnerRing1Mesh = InnerRing1.SizeMesh
  4559.     InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  4560.     InnerRing1Mesh.MeshType = "Sphere"
  4561.     Ring1:Destroy()
  4562.     for i = 0, 5, 0.1 do
  4563.         swait()
  4564.         SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  4565.         SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  4566.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  4567.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4568.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  4569.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  4570.         RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  4571.         LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  4572.         root.CFrame = FaceMouse()[1]
  4573.     end
  4574.     InnerRing1.Transparency = 1
  4575.     InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  4576.     CreateSound("294188875", char, 2.3, 1)
  4577.     local a = IT("Part", char)
  4578.     a.Name = "Direction"
  4579.     a.Anchored = true
  4580.     a.BrickColor = maincolor
  4581.     a.Material = "Neon"
  4582.     a.Transparency = 0
  4583.     a.Shape = "Cylinder"
  4584.     a.CanCollide = false
  4585.     local a2 = IT("Part", char)
  4586.     a2.Name = "Direction"
  4587.     a2.Anchored = true
  4588.     a2.BrickColor = maincolor
  4589.     a2.Color = maincolor.Color
  4590.     a2.Material = "Neon"
  4591.     a2.Transparency = 0.5
  4592.     a2.Shape = "Cylinder"
  4593.     a2.CanCollide = false
  4594.     local ba = IT("Part", char)
  4595.     ba.Name = "HitDirect"
  4596.     ba.Anchored = true
  4597.     ba.BrickColor = maincolor
  4598.     ba.Material = "Neon"
  4599.     ba.Transparency = 1
  4600.     ba.CanCollide = false
  4601.     local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  4602.     local ignore = char
  4603.     local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  4604.     a.BottomSurface = 10
  4605.     a.TopSurface = 10
  4606.     a2.BottomSurface = 10
  4607.     a2.TopSurface = 10
  4608.     local distance = (InnerRing1.CFrame.p - position).magnitude
  4609.     a.Size = Vector3.new(distance, 1, 1)
  4610.     a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  4611.     a2.Size = Vector3.new(distance, 1, 1)
  4612.     a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  4613.     ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  4614.     a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  4615.     a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  4616.     game:GetService("Debris"):AddItem(a, 20)
  4617.     game:GetService("Debris"):AddItem(a2, 20)
  4618.     game:GetService("Debris"):AddItem(ba, 20)
  4619.     local msh = Instance.new("SpecialMesh", a)
  4620.     msh.MeshType = "Sphere"
  4621.     msh.Scale = Vector3.new(1, 25, 25)
  4622.     local msh2 = Instance.new("SpecialMesh", a2)
  4623.     msh2.MeshType = "Sphere"
  4624.     msh2.Scale = Vector3.new(1, 30, 30)
  4625.     for i = 0, 10, 0.1 do
  4626.         swait()
  4627.         root.CFrame = FaceMouse()[1]
  4628.         hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  4629.         a2.Color = maincolor.Color
  4630.         InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  4631.         ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  4632.         hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  4633.         distance = (InnerRing1.CFrame.p - position).magnitude
  4634.         a.Size = Vector3.new(distance, 1, 1)
  4635.         a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  4636.         a2.Size = Vector3.new(distance, 1, 1)
  4637.         a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  4638.         ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  4639.         a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  4640.         a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  4641.         msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  4642.         msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  4643.         SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  4644.         SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  4645.         for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  4646.         if v:FindFirstChild("Head") then
  4647.             Eviscerate(v)
  4648.             SoulSteal(v)
  4649.         end
  4650.     end
  4651.     end
  4652.     a:Destroy()
  4653.     a2:Destroy()
  4654.     ba:Destroy()
  4655.     InnerRing1:Destroy()
  4656.     attack = false
  4657.     hum.CameraOffset = Vector3.new(0,0,0)
  4658. end
  4659.  
  4660. function GIMME_THOSE()
  4661.     attack = true
  4662.     chatfunc("BURN....", BrickColor.random().Color)
  4663.     for i = 0,5.2,0.1 do
  4664.         swait()
  4665.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4666.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4667.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4668.         LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4669.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4670.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4671.     end
  4672.     chatfunc("IN....", BrickColor.random().Color)
  4673.     wait(2)
  4674.     CreateSound("331666100", char, 10, 1)
  4675.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4676.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4677.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4678.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4679.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4680.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4681.     chatfunc("HELL!!!!!", BrickColor.random().Color)
  4682.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4683.         if v:FindFirstChild("Head") then
  4684.             Eviscerate(v)
  4685.             SoulSteal(v)
  4686.         end
  4687.     end
  4688.     coroutine.resume(coroutine.create(function()
  4689.         for i = 0,2.8,0.1 do
  4690.             swait()
  4691.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4692.         end
  4693.         for i = 0,1.8,0.1 do
  4694.             swait()
  4695.         hum.CameraOffset = Vector3.new(0,0,0)
  4696.         end
  4697.     end))
  4698.     for i = 0,3.7,0.1 do
  4699.         SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  4700.         SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  4701.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4702.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4703.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4704.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4705.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4706.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4707.     end
  4708.     wait(.6)
  4709.     CreateSound("907332997", hed, 10, 1)
  4710.     attack = false
  4711. end
  4712.  
  4713. function Eruption()
  4714.     attack = true
  4715.     hum.WalkSpeed = 2
  4716.         hum.JumpPower = 0
  4717.     for i = 0,7,0.1 do
  4718.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  4719.         swait()
  4720.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4721.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4722.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4723.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4724.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4725.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4726.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4727.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  4728.     end
  4729.     CreateSound("144699494", tors, 10, 1)
  4730.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  4731.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  4732.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  4733.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  4734.     MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  4735.     coroutine.resume(coroutine.create(function()
  4736.         for i = 0,1.8,0.1 do
  4737.             swait()
  4738.             hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  4739.         end
  4740.         for i = 0,1.8,0.1 do
  4741.             swait()
  4742.         hum.CameraOffset = Vector3.new(0,0,0)
  4743.         end
  4744.     end))
  4745.         local vel2 = Instance.new("BodyVelocity",tors)
  4746.         vel2.Velocity = Vector3.new(0,55,0)
  4747.         vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  4748.     for i = 0,4,0.1 do
  4749.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  4750.         swait()
  4751.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4752.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4753.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4754.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4755.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4756.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4757.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4758.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  4759.     end
  4760.     hum.WalkSpeed = 16
  4761.         vel2:Destroy()
  4762.         hum.JumpPower = 50
  4763.     attack = false
  4764. end
  4765. function Solar_Flare()
  4766.     attack = true
  4767.     hum.WalkSpeed = 2
  4768.         hum.JumpPower = 75
  4769.         hum.Jump = true
  4770.         wait(0.4)
  4771.     CreateSound("144699494", tors, 10, 1)
  4772.         hum.JumpPower = 0
  4773.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  4774.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  4775.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  4776.     for i = 0,20,0.1 do
  4777.                 root.Velocity = root.CFrame.lookVector * 60
  4778.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  4779.         swait()
  4780.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  4781.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  4782.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  4783.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4784.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4785.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4786.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  4787.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  4788.     end
  4789.     hum.WalkSpeed = 16
  4790.         hum.JumpPower = 50
  4791.     attack = false
  4792. end
  4793. -------------------------------------------------------
  4794. --End Attacks N Stuff--
  4795. -------------------------------------------------------
  4796. Sprinting = false
  4797. mouse.KeyDown:connect(function(key)
  4798.     if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  4799.         Swing = 2
  4800.         hum.WalkSpeed = 38.82
  4801.         Sprinting = true
  4802.     end
  4803. end)
  4804. mouse.KeyUp:connect(function(key)
  4805.     if string.byte(key) == 48 and attack == false then
  4806.         Swing = 1
  4807.         Sprinting = false
  4808.         hum.WalkSpeed = 16
  4809.     end
  4810. end)
  4811. mouse.KeyDown:connect(function(key)
  4812.     if attack == false then
  4813.         if key == 'q' and Mode == 1 then
  4814.                         Power_Burst()
  4815.         elseif key == '1' and Mode ~= 2 then
  4816.             Mode = 2
  4817.             SONG = 254826701
  4818.             tecks2.Text = "Evil Gloves"
  4819.             tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  4820.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  4821.         for i, v in pairs(ArmorColorParts) do
  4822.         v.BrickColor = BrickColor.new("Bright red")
  4823.         v.Material = "Neon"
  4824.         v.Transparency = 0
  4825.         end
  4826.  for i, v in pairs(ArmorColorParts2) do
  4827.     v.BrickColor = BrickColor.new("Persimmon")
  4828.     v.Material = "Neon"
  4829.     v.Transparency = 0
  4830.   end
  4831.   for i, v in pairs(NeonColorParts) do
  4832.     maincolor = BrickColor.new("New Yeller")
  4833.     v.BrickColor = maincolor
  4834.     v.Material = "Neon"
  4835.     v.Transparency = 0
  4836.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  4837.   end
  4838.         elseif key == '1' and Mode == 2 then
  4839.             resetmode()
  4840.         elseif key == 't' and Mode == 1 then
  4841.                         Taunt()
  4842.         elseif key == 'q' and Mode == 2 then
  4843.                         Magic_Bombs()
  4844.         elseif key == 'e' and Mode == 2 then
  4845.                         Dangerous_Field()
  4846.         elseif key == 't' and Mode == 2 then
  4847.                         HAAH()
  4848.         end
  4849.     ---------------------------------------------------------------------
  4850.     if key == 'm' and Mode == 1 then
  4851.         Mode = pIXELATED
  4852.         SONG = 853518668
  4853.         tecks2.Text = "PiXeL"
  4854.         tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  4855.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  4856.  for i, v in pairs(ArmorColorParts) do
  4857.     v.BrickColor = BrickColor.new("Navy blue")
  4858.     v.Material = "Neon"
  4859.     v.Transparency = 0
  4860.   end
  4861.  for i, v in pairs(ArmorColorParts2) do
  4862.     v.BrickColor = BrickColor.new("Dark blue")
  4863.     v.Material = "Neon"
  4864.     v.Transparency = 0
  4865.   end
  4866.   for i, v in pairs(NeonColorParts) do
  4867.     maincolor = BrickColor.new("Lapis")
  4868.     v.BrickColor = maincolor
  4869.     v.Material = "Neon"
  4870.     v.Transparency = 0
  4871.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  4872.   end
  4873.         elseif key == 'm' and Mode == pIXELATED then
  4874.             resetmode()
  4875.         elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  4876.             Pixel_Corrupt()
  4877.     end
  4878.     ---------------------------------------------------------------------
  4879.     if key == '2' and Mode ~= 3 then
  4880.         Mode = 3
  4881.         SONG = 235468324
  4882.         tecks2.Text = "Chill"
  4883.         tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  4884.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  4885.  for i, v in pairs(ArmorColorParts) do
  4886.     v.BrickColor = BrickColor.new("Bright blue")
  4887.     v.Material = "Neon"
  4888.     v.Transparency = 0
  4889.   end
  4890.  for i, v in pairs(ArmorColorParts2) do
  4891.     v.BrickColor = BrickColor.new("Institutional white")
  4892.     v.Material = "Neon"
  4893.     v.Transparency = 0
  4894.   end
  4895.   for i, v in pairs(NeonColorParts) do
  4896.     maincolor = BrickColor.new("Toothpaste")
  4897.     v.BrickColor = maincolor
  4898.     v.Material = "Neon"
  4899.     v.Transparency = 0
  4900.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  4901.   end
  4902.         elseif key == '2' and Mode == 3 then
  4903.             resetmode()
  4904.         elseif key == 't' and Mode == 3 then
  4905.             un_fun()
  4906.         elseif key == 'q' and Mode == 3 then
  4907.             Shockwave()
  4908.     end
  4909.     ---------------------------------------------------------------------
  4910.     if key == 'n' and Mode == 9 then
  4911.         Mode = 1555
  4912.         SONG = 1131624146
  4913.         tecks2.Text = "Anime"
  4914.         tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  4915.         tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  4916.  for i, v in pairs(ArmorColorParts) do
  4917.     v.BrickColor = BrickColor.new("Carnation pink")
  4918.     v.Material = "Neon"
  4919.     v.Transparency = 0
  4920.   end
  4921.  for i, v in pairs(ArmorColorParts2) do
  4922.     v.BrickColor = BrickColor.new("Hot White")
  4923.     v.Material = "Neon"
  4924.     v.Transparency = 0
  4925.   end
  4926.   for i, v in pairs(NeonColorParts) do
  4927.     maincolor = BrickColor.new("Carnation pink")
  4928.     v.BrickColor = maincolor
  4929.     v.Material = "Neon"
  4930.     v.Transparency = 0
  4931.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  4932.   end
  4933.         elseif key == 'k' and Mode == 1555 then
  4934.             resetmode()
  4935.         elseif key == 'y' and Mode == 1555 then
  4936.             Field()
  4937.         elseif key == 't' and Mode == 1555 then
  4938.             lolik()
  4939.         elseif key == 'q' and Mode == 1555 then
  4940.             Pixel_Corrupt()
  4941.         elseif key == 'f' and Mode == 1555 then
  4942.             Anime_Splosion()
  4943.         elseif key == 'z' and Mode == 1555 then
  4944.             Cryo_Freeze()
  4945.         elseif key == 'x' and Mode == 1555 then
  4946.             Painful_Stomp2()
  4947.     end
  4948.  
  4949.     ---------------------------------------------------------------------
  4950.     if key == 'm' and Mode == 6 then
  4951.         Mode = 1800
  4952.         SONG = 1118967006
  4953.         tecks2.Text = "Forbidden Soul"
  4954.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  4955.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  4956.  for i, v in pairs(ArmorColorParts) do
  4957.     v.BrickColor = BrickColor.new("Hot White")
  4958.     v.Material = "Neon"
  4959.     v.Transparency = 0
  4960.   end
  4961.  for i, v in pairs(ArmorColorParts2) do
  4962.     v.BrickColor = BrickColor.new("Really black")
  4963.     v.Material = "Neon"
  4964.     v.Transparency = 0
  4965.   end
  4966.   for i, v in pairs(NeonColorParts) do
  4967.     maincolor = BrickColor.new("Really black")
  4968.     v.BrickColor = maincolor
  4969.     v.Material = "Neon"
  4970.     v.Transparency = 0
  4971.   end
  4972. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  4973.         elseif key == 't' and Mode == 1800 then
  4974.             TTTTTTTTTTGaunt()
  4975.         elseif key == 'l' and Mode == 1800 then
  4976.             resetmode()
  4977.         elseif key == 'q' and Mode == 1800 and exploitable == true then
  4978.             Exploit()
  4979.         elseif key == 'y' and Mode == 1800 then
  4980.             Ancient_Rage()
  4981.         elseif key == 'r' and Mode == 1800 then
  4982.             Distort()
  4983.         elseif key == 'g' and Mode == 1800 then
  4984.             Hell_From_Above()
  4985.         elseif key == 'h' and Mode == 1800 then
  4986.             Universal_Crush()
  4987.         elseif key == 'j' and Mode == 1800 then
  4988.             Multi_Bombs()
  4989.         elseif key == 'z' and Mode == 1800 then
  4990.             Eruption()
  4991.         elseif key == 'x' and Mode == 1800 then
  4992.             Solar_Flare()
  4993.     end
  4994.     ---------------------------------------------------------------------
  4995.     if key == '3' and Mode ~= 4 then
  4996.         Mode = 4
  4997.         SONG = 595800581
  4998.         tecks2.Text = "Divinity"
  4999.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  5000.         tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  5001.  for i, v in pairs(ArmorColorParts) do
  5002.     v.BrickColor = BrickColor.new("Black")
  5003.     v.Material = "Neon"
  5004.     v.Transparency = 0
  5005.   end
  5006.  for i, v in pairs(ArmorColorParts2) do
  5007.     v.BrickColor = BrickColor.new("Really black")
  5008.     v.Material = "Neon"
  5009.     v.Transparency = 0
  5010.   end
  5011.   for i, v in pairs(NeonColorParts) do
  5012.     maincolor = BrickColor.new("Bright yellow")
  5013.     v.BrickColor = maincolor
  5014.     v.Material = "Neon"
  5015.     v.Transparency = 0
  5016. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  5017.   end
  5018.         elseif key == '3' and Mode == 4 then
  5019.             resetmode()
  5020.         elseif key == 't' and Mode == 4 then
  5021.             again()
  5022.         elseif key == 'q' and Mode == 4 then
  5023.             Pulse()
  5024.     end
  5025.     ---------------------------------------------------------------------
  5026.     if key == 'm' and Mode == 4 then
  5027.                 attack = true
  5028.         SONG = 1881895904
  5029.                 hum.WalkSpeed = 0
  5030.             for i = 1,20,0.1 do
  5031.                 swait()
  5032.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  5033.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  5034.         RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  5035.         LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  5036.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  5037.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  5038.             BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5039.                 end
  5040.                 hum.WalkSpeed = 16
  5041.                 attack = false
  5042.         Mode = 100
  5043.         tecks2.Text = "OverPowered-Divinity"
  5044.         tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  5045.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  5046.             Cso("743499393", tors, 10, 1.05)
  5047.             BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  5048.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  5049.  for i, v in pairs(ArmorColorParts) do
  5050.     v.BrickColor = BrickColor.new("Really black")
  5051.     v.Material = "Neon"
  5052.     v.Transparency = 0.2
  5053.   end
  5054.  for i, v in pairs(ArmorColorParts2) do
  5055.     v.BrickColor = BrickColor.new("Hot White")
  5056.     v.Material = "Neon"
  5057.     v.Transparency = 0
  5058.   end
  5059.   for i, v in pairs(NeonColorParts) do
  5060.     maincolor = BrickColor.new("Deep orange")
  5061.     v.BrickColor = maincolor
  5062.     v.Material = "Neon"
  5063.     v.Transparency = 0.5
  5064. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  5065.   end
  5066.         elseif key == 'm' and Mode == 100 then
  5067.             resetmode()
  5068.         elseif key == 'q' and Mode == 100 then
  5069.             LAZER()
  5070.     end
  5071.     ---------------------------------------------------------------------
  5072.     if key == '4' and Mode ~= 5 then
  5073.         Mode = 5
  5074.         SONG = 170282324
  5075.         tecks2.Text = "Cyber Monarch"
  5076.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  5077.         tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  5078.  for i, v in pairs(ArmorColorParts) do
  5079.     v.BrickColor = BrickColor.new("Black")
  5080.     v.Material = "Neon"
  5081.     v.Transparency = 0
  5082.   end
  5083.  for i, v in pairs(ArmorColorParts2) do
  5084.     v.BrickColor = BrickColor.new("Really black")
  5085.     v.Material = "Neon"
  5086.     v.Transparency = 0
  5087.   end
  5088.   for i, v in pairs(NeonColorParts) do
  5089.     maincolor = BrickColor.new("Really red")
  5090.     v.BrickColor = maincolor
  5091.     v.Material = "Neon"
  5092.     v.Transparency = 0
  5093. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  5094.   end
  5095.         elseif key == '4' and Mode == 5 then
  5096.             resetmode()
  5097.         elseif key == 'q' and Mode == 5 and exploitable == true then
  5098.             Exploit()
  5099.         elseif key == 't' and Mode == 5 then
  5100.             PENIS()
  5101.     end
  5102.     ---------------------------------------------------------------------
  5103.     if key == '5' and Mode ~= 6 then
  5104.         Mode = 6
  5105.         SONG = 1810750535
  5106.         tecks2.Text = "The_Hell_Error_BR"
  5107.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  5108.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  5109.  for i, v in pairs(ArmorColorParts) do
  5110.     v.BrickColor = BrickColor.new("Dark red")
  5111.     v.Material = "Neon"
  5112.     v.Transparency = 0
  5113.   end
  5114.  for i, v in pairs(ArmorColorParts2) do
  5115.     v.BrickColor = BrickColor.new("Really black")
  5116.     v.Material = "Neon"
  5117.     v.Transparency = 0
  5118.   end
  5119.   for i, v in pairs(NeonColorParts) do
  5120.     maincolor = BrickColor.new("Really red")
  5121.     v.BrickColor = maincolor
  5122.     v.Material = "Neon"
  5123.     v.Transparency = 0
  5124.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  5125.   end
  5126.         elseif key == '5' and Mode == 6 then
  5127.             resetmode()
  5128.         elseif key == 'q' and Mode == 6 then
  5129.             Distort()
  5130.         elseif key == 'e' and Mode == 6 then
  5131.             Ancient_Rage()
  5132.         elseif key == 't' and Mode == 6 then
  5133.             TTTTTTTTTTTaunt()
  5134.     end
  5135.     ---------------------------------------------------------------------
  5136.     if key == '6' and Mode ~= 7 then
  5137.         Mode = 7
  5138.         SONG = 150794704
  5139.         tecks2.Text = "Doge"
  5140.         tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  5141.         tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  5142.  for i, v in pairs(ArmorColorParts) do
  5143.     v.BrickColor = BrickColor.new("Cool yellow")
  5144.     v.Material = "Neon"
  5145.     v.Transparency = 0
  5146.   end
  5147.  for i, v in pairs(ArmorColorParts2) do
  5148.     v.BrickColor = BrickColor.new("Medium stone grey")
  5149.     v.Material = "Neon"
  5150.     v.Transparency = 0
  5151.   end
  5152.   for i, v in pairs(NeonColorParts) do
  5153.     maincolor = BrickColor.new("New Yeller")
  5154.     v.BrickColor = maincolor
  5155.     v.Material = "Neon"
  5156.     v.Transparency = 0
  5157.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  5158.   end
  5159.     elseif key == '6' and Mode == 7 then
  5160.         resetmode()
  5161.     elseif key == 't' and Mode == 7 then
  5162.                 BARK()
  5163.     elseif key == 'q' and Mode == 7 then
  5164.                 Bark_Splosion()
  5165.     end
  5166.     if key == 'm' and Mode == 7 then
  5167.         SONG = 1359036559
  5168.             attack = true
  5169.             hum.WalkSpeed = 0
  5170.     for i = 0,10,0.08 do
  5171.         swait()
  5172.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  5173.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5174.         RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  5175.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  5176.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  5177.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  5178.     end
  5179.     attack = false
  5180.     hum.WalkSpeed = 16
  5181.         Mode = 50
  5182.             BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  5183.         tecks2.Text = "SUPER_OVERPOWERED_DOGE"
  5184.         tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  5185.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  5186.  for i, v in pairs(ArmorColorParts) do
  5187.     v.BrickColor = BrickColor.new("Magenta")
  5188.     v.Material = "Neon"
  5189.     v.Transparency = 0
  5190.   end
  5191.  for i, v in pairs(ArmorColorParts2) do
  5192.     v.BrickColor = BrickColor.new("Dark indigo")
  5193.     v.Material = "Neon"
  5194.     v.Transparency = 0.1
  5195.   end
  5196.   for i, v in pairs(NeonColorParts) do
  5197.     maincolor = BrickColor.new("White")
  5198.     v.BrickColor = maincolor
  5199.     v.Material = "Neon"
  5200.     v.Transparency = 0
  5201.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  5202.   end
  5203.         elseif key == 'm' and Mode == 50 then
  5204.             resetmode()
  5205.         elseif key == 'q' and Mode == 50 then
  5206.             ASCENTION()
  5207.         elseif key == 't' and Mode == 50 then
  5208.             nope()
  5209.         elseif key == 'y' and Mode == 50 then
  5210.             EndMySufferingV2()
  5211.     end
  5212.     ---------------------------------------------------------------------
  5213.     if key == 'n' and Mode == 7 then
  5214.         Mode = 6666
  5215.         SONG = 2039029608
  5216.         tecks2.Text = "MEMER"
  5217.             BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  5218.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  5219.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  5220.  for i, v in pairs(ArmorColorParts) do
  5221.     v.BrickColor = BrickColor.new("Dark blue")
  5222.     v.Material = "Neon"
  5223.     v.Transparency = 0
  5224.   end
  5225.  for i, v in pairs(ArmorColorParts2) do
  5226.     v.BrickColor = BrickColor.new("Institutional white")
  5227.     v.Material = "Neon"
  5228.     v.Transparency = 0
  5229.   end
  5230.   for i, v in pairs(NeonColorParts) do
  5231.     maincolor = BrickColor.new("Dark blue")
  5232.     v.BrickColor = maincolor
  5233.     v.Material = "Neon"
  5234.     v.Transparency = 0
  5235.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  5236.   end
  5237.         elseif key == 'y' and Mode == 6666 then
  5238.             somuchcancerwhy()
  5239.         elseif key == 'r' and Mode == 6666 then
  5240.             HAA55()
  5241.         elseif key == 't' and Mode == 6666 then
  5242.             EndMySufferingV3()
  5243.         elseif key == 'f' and Mode == 6666 then
  5244.             WhatHuh()
  5245.         elseif key == 'g' and Mode == 6666 then
  5246.             slap()
  5247.         elseif key == 'h' and Mode == 6666 then
  5248.             HAAAAA()
  5249.         elseif key == 'j' and Mode == 6666 then
  5250.             DANCEFORME()
  5251.         elseif key == 'm' and Mode == 6666 then
  5252.             thing()
  5253.     end
  5254.     ---------------------------------------------------------------------
  5255.     if key == 'm' and Mode == 3 then
  5256.         Mode = 8888
  5257.         SONG = 1752290765
  5258.         tecks2.Text = "Cancerous"
  5259.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  5260.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  5261.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  5262.  for i, v in pairs(ArmorColorParts) do
  5263.     v.BrickColor = BrickColor.new("Really Red")
  5264.     v.Material = "Neon"
  5265.     v.Transparency = 0
  5266.   end
  5267.  for i, v in pairs(ArmorColorParts2) do
  5268.     v.BrickColor = BrickColor.new("Black")
  5269.     v.Material = "Neon"
  5270.     v.Transparency = 0
  5271.   end
  5272.   for i, v in pairs(NeonColorParts) do
  5273.     maincolor = BrickColor.new("Really red")
  5274.     v.BrickColor = maincolor
  5275.     v.Material = "Neon"
  5276.     v.Transparency = 0
  5277.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  5278.   end
  5279.         elseif key == 'r' and Mode == 8888 then
  5280.             Technobeam()
  5281.         elseif key == 't' and Mode == 8888 then
  5282.             Taunt1()
  5283.         elseif key == 'y' and Mode == 8888 then
  5284.             Destruction()
  5285.     end
  5286. --------------------------------------------------------
  5287.     if key == 'm' and Mode == 5 then
  5288.         Mode = 7777
  5289.         SONG = 919231299
  5290.         tecks2.Text = "The_Insanity_Error"
  5291.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  5292.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  5293.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  5294.  for i, v in pairs(ArmorColorParts) do
  5295.     v.BrickColor = BrickColor.new("Dark blue")
  5296.     v.Material = "Neon"
  5297.     v.Transparency = 0
  5298.   end
  5299.  for i, v in pairs(ArmorColorParts2) do
  5300.     v.BrickColor = BrickColor.new("Hot White")
  5301.     v.Material = "Neon"
  5302.     v.Transparency = 0
  5303.   end
  5304.   for i, v in pairs(NeonColorParts) do
  5305.     maincolor = BrickColor.new("Really red")
  5306.     v.BrickColor = maincolor
  5307.     v.Material = "Neon"
  5308.     v.Transparency = 0
  5309.     char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  5310.   end
  5311.         elseif key == 'y' and Mode == 7777 then
  5312.             Painful_Stomp()
  5313.         elseif key == 't' and Mode == 7777 then
  5314.             FearMe()
  5315.         elseif key == 'r' and Mode == 7777 then
  5316.             GIMME_THOSE()
  5317.     end
  5318. --------------------------------------------------------
  5319.     if key == 'm' and Mode == 8 then
  5320.         Mode = 25
  5321.         SONG = 1564523997
  5322.         tecks2.Text = "Ghost"
  5323.             BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  5324.         tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  5325.         tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  5326.  for i, v in pairs(ArmorColorParts) do
  5327.     v.BrickColor = BrickColor.new("Ghost grey")
  5328.     v.Material = "Neon"
  5329.     v.Transparency = 0.7
  5330.   end
  5331.  for i, v in pairs(ArmorColorParts2) do
  5332.     v.BrickColor = BrickColor.new("Quill grey")
  5333.     v.Material = "Neon"
  5334.     v.Transparency = 0.5
  5335.   end
  5336.   for i, v in pairs(NeonColorParts) do
  5337.     maincolor = BrickColor.new("Fog")
  5338.     v.BrickColor = maincolor
  5339.     v.Material = "Neon"
  5340.     v.Transparency = 0.5
  5341.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  5342.   end
  5343.         elseif key == 'm' and Mode == 25 then
  5344.             resetmode()
  5345.         elseif key == 't' and Mode == 25 then
  5346.             thisisit()
  5347.         elseif key == 'q' and Mode == 25 then
  5348.             Spirit_Beam()
  5349.     end
  5350.     ---------------------------------------------------------------------
  5351.     if key == '7' and Mode ~= 8 then
  5352.         Mode = 8
  5353.         SONG = 207375545
  5354.         tecks2.Text = "Purity"
  5355.         tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  5356.         tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  5357.     for i, v in pairs(ArmorColorParts) do
  5358.     v.BrickColor = BrickColor.new("Teal")
  5359.     v.Material = "Neon"
  5360.     v.Transparency = 0
  5361.     end
  5362.     for i, v in pairs(ArmorColorParts2) do
  5363.     v.BrickColor = BrickColor.new("Medium stone grey")
  5364.     v.Material = "Neon"
  5365.     v.Transparency = 0
  5366.      end
  5367.     for i, v in pairs(NeonColorParts) do
  5368.     maincolor = BrickColor.new("Cyan")
  5369.     v.BrickColor = maincolor
  5370.     v.Material = "Neon"
  5371.     v.Transparency = 0
  5372.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  5373.     end
  5374.         elseif key == '7' and Mode == 8 then
  5375.             resetmode()
  5376.         elseif key == 'q' and Mode == 8 then
  5377.             LunarSpin()
  5378.     end
  5379.     ---------------------------------------------------------------------
  5380.     if key == '8' and Mode ~= 9 then
  5381.         Mode = 9
  5382.         SONG = 563062677
  5383.         tecks2.Text = "Grim"
  5384.         tecks2.TextColor3 = Color3.new(255, 255, 255)
  5385.         tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  5386.  for i, v in pairs(ArmorColorParts) do
  5387.     v.BrickColor = BrickColor.new("Institutional white")
  5388.     v.Material = "Neon"
  5389.     v.Transparency = 0
  5390.   end
  5391.  for i, v in pairs(ArmorColorParts2) do
  5392.     v.BrickColor = BrickColor.new("Really black")
  5393.     v.Material = "Neon"
  5394.     v.Transparency = 0.5
  5395.   end
  5396.   for i, v in pairs(NeonColorParts) do
  5397.     maincolor = BrickColor.new("Institutional white")
  5398.     v.BrickColor = maincolor
  5399.     v.Material = "Neon"
  5400.     v.Transparency = 0
  5401.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  5402.   end
  5403.         elseif key == '8' and Mode == 9 then
  5404.             resetmode()
  5405.         elseif key == 't' and Mode == 9 then
  5406.             heregoes()
  5407.         elseif key == 'q' and Mode == 9 then
  5408.             BalanceSpin()
  5409.         elseif key == 'y' and Mode == 9 then
  5410.             Ancient_Ragu()
  5411.     end
  5412.     ---------------------------------------------------------------------------
  5413.     if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  5414.         Mode = 10
  5415.         SONG = 623662713
  5416.         local A = math.random(1,4)
  5417.         if A == 1 then
  5418.     SONG = 623662713
  5419.         elseif A == 2 then
  5420.     SONG = 943961217
  5421.         elseif A == 3 then
  5422.     SONG = 623662713
  5423.         elseif A == 4 then
  5424.     SONG = 919231299
  5425.         end
  5426.         tecks2.Text = "ErRoR Of The InSaNiTy"
  5427.         tecks2.TextColor3 = Color3.new(0, 0, 0)
  5428.         tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  5429.  for i, v in pairs(ArmorColorParts) do
  5430.     v.BrickColor = BrickColor.random()
  5431.     v.Material = "Neon"
  5432.     v.Transparency = 0
  5433.   end
  5434.  for i, v in pairs(ArmorColorParts2) do
  5435.     v.BrickColor = BrickColor.random()
  5436.     v.Material = "Neon"
  5437.     v.Transparency = 0
  5438.   end
  5439.   for i, v in pairs(NeonColorParts) do
  5440.     maincolor = BrickColor.random()
  5441.     v.BrickColor = maincolor
  5442.     v.Material = "Neon"
  5443.     v.Transparency = 0
  5444.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  5445.   end
  5446.     elseif key == 'm' and Mode == 10 then
  5447.         resetmode()
  5448.     elseif key == 'q' and Mode == 10 then
  5449.         Decapitate()
  5450.     elseif key == 't' and Mode == 10 then
  5451.         wutdefaq()
  5452.     elseif key == 'y' and Mode == 10 then
  5453.         Painful_Stomp()
  5454.     end
  5455.     end
  5456. end)
  5457. local Combo = 1
  5458. mouse.Button1Down:connect(function(key)
  5459.     if attack == false then
  5460.         if Combo == 1 then
  5461.             Combo = 2
  5462.             attackone()
  5463.         elseif Combo == 2 then
  5464.             Combo = 3
  5465.             attacktwo()
  5466.         elseif Combo == 3 then
  5467.             Combo = 1
  5468.             attackthree()
  5469.         end
  5470.     end
  5471. end)
  5472.  
  5473.  
  5474.  
  5475.  
  5476.  
  5477.  
  5478.  -------------------------------------------------------
  5479. --Start Animations--
  5480. -------------------------------------------------------
  5481. while true do
  5482.     swait()
  5483.     sine = sine + change
  5484.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  5485.     local velderp = root.Velocity.y
  5486.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  5487.     if equipped == true or equipped == false then
  5488.         if attack == false then
  5489.             idle = idle + 1
  5490.         else
  5491.             idle = 0
  5492.         end
  5493.         if Mode == 5 then
  5494.             Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  5495.         end
  5496.         if Mode == 25 then
  5497.         PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  5498.         end
  5499.         if Mode == 100 then
  5500.             PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  5501.             MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  5502.         end
  5503.         if Mode == 7 then
  5504.             Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  5505.         end
  5506.         if Mode == 7777 then
  5507.             Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  5508.         end
  5509.         if Mode == 8888 then
  5510. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  5511.         tecks2.TextColor3 = maincolor.Color
  5512.         tecks2.TextStrokeColor3 = maincolor.Color
  5513.         for i, v in pairs(ArmorColorParts) do
  5514.         v.BrickColor = BrickColor.new("Really red")
  5515.         v.Material = "Neon"
  5516.         v.Transparency = 0
  5517.         end
  5518.         for i, v in pairs(ArmorColorParts2) do
  5519.         v.BrickColor = BrickColor.new("Black")
  5520.         v.Material = "Neon"
  5521.         v.Transparency = 0
  5522.         end
  5523.         for i, v in pairs(NeonColorParts) do
  5524.         maincolor = BrickColor.new("Really red")
  5525.         v.BrickColor = maincolor
  5526.         v.Material = "Neon"
  5527.         v.Transparency = 0
  5528.         end
  5529.         end
  5530.         if Mode == 10 then
  5531.         PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  5532.         tecks2.TextColor3 = maincolor.Color
  5533.         tecks2.TextStrokeColor3 = maincolor.Color
  5534.         for i, v in pairs(ArmorColorParts) do
  5535.         v.BrickColor = BrickColor.random()
  5536.         v.Material = "Glass"
  5537.         v.Transparency = 0
  5538.         end
  5539.         for i, v in pairs(ArmorColorParts2) do
  5540.         v.BrickColor = BrickColor.random()
  5541.         v.Material = "Glass"
  5542.         v.Transparency = 0
  5543.         end
  5544.         for i, v in pairs(NeonColorParts) do
  5545.         maincolor = BrickColor.random()
  5546.         v.BrickColor = maincolor
  5547.         v.Material = "Neon"
  5548.         v.Transparency = 0
  5549.         end
  5550.         end
  5551.         if Mode == 6 then
  5552.         local A = math.random(1,15)
  5553.         if A == 1 then
  5554.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  5555.         if A == 2 then
  5556.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  5557.         end
  5558.         end
  5559.         end
  5560.         if 1 < root.Velocity.y and hitfloor == nil then
  5561.             Anim = "Jump"
  5562.             if attack == false then
  5563.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  5564.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5565.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  5566.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  5567.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  5568.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  5569.             end
  5570.         elseif -1 > root.Velocity.y and hitfloor == nil then
  5571.             Anim = "Fall"
  5572.             if attack == false then
  5573.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  5574.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5575.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  5576.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  5577.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  5578.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  5579.             end
  5580.         elseif torvel < 1 and hitfloor ~= nil then
  5581.             Anim = "Idle"
  5582.             change = 1
  5583.             if attack == false then
  5584.                 if Mode == 1 then --Normal
  5585.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5586.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5587.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  5588.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  5589.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  5590.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  5591.                 elseif Mode == 8888 then --idk
  5592.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  5593.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  5594.                 RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  5595.                 LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  5596.                 RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  5597.                 LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  5598.                 elseif Mode == pIXELATED then --PIXELATED
  5599.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  5600.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  5601.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  5602.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  5603.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  5604.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  5605.                 elseif Mode == 50 then --ASCENDED
  5606.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5607.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5608.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  5609.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  5610.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  5611.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  5612.             elseif Mode == 7777 then --NOTHING SPECIAL
  5613.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  5614.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  5615.                 if Mrandom(1,15) == 1 then
  5616.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5617.                 end
  5618.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  5619.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  5620.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  5621.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  5622.             elseif Mode == 6666 then --MEMER
  5623.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5624.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5625.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5626.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5627.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  5628.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  5629.             elseif Mode == 2 then --Machinery
  5630.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  5631.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  5632.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  5633.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  5634.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  5635.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  5636.             elseif Mode == 3 then --ICE
  5637.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5638.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5639.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5640.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5641.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  5642.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  5643.             elseif Mode == 4 then --Infused
  5644.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  5645.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5646.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  5647.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  5648.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.35* Player_Size) * angles(Rad(90 - 2.5 * Cos(sine / 20)), Rad(0), Rad(-50)), 0.08)
  5649.                 LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.15* Player_Size) * angles(Rad(70 - 2.5 * Cos(sine / 20)), Rad(0), Rad(70)), 0.08)
  5650.             elseif Mode == 5 then --Cybernetic
  5651.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5652.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5653.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5654.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5655.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  5656.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  5657.             elseif Mode == 25 then --Spiritual
  5658.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5659.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5660.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5661.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5662.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  5663.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  5664.             elseif Mode == 6 then --Controlled Beyond Recognition
  5665.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  5666.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-4.5 * Sin(sine / .5))), 0.08)
  5667.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  5668.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08)
  5669.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(5)), 0.08)
  5670.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-5)), 0.08)
  5671.             elseif Mode == 1800 then --demon
  5672.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  5673.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  5674.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  5675.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  5676.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  5677.                 LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  5678.             elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia  ----------hdfsfhg
  5679.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  5680.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  5681.                 RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  5682.                 LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  5683.                 RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  5684.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5685.             elseif Mode == 1555 then --anime
  5686.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  5687.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5688.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  5689.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  5690.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  5691.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  5692.             elseif Mode == 100 then --Overclocked
  5693.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  5694.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  5695.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  5696.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  5697.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  5698.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  5699.             elseif Mode == 8 then --Lunarist
  5700.                 MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  5701.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5702.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5703.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  5704.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  5705.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  5706.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5707.             elseif Mode == 10 then --INSANITY
  5708.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5709.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  5710.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  5711.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  5712.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  5713.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  5714.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 +  0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  5715.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  5716.             end
  5717.             end
  5718.         elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  5719.             Anim = "Walk"
  5720.             change = 1.1
  5721.             if attack == false then
  5722.                 if Mode == 6 then
  5723.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  5724.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  5725.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  5726.                     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  5727.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  5728.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  5729.                 elseif Mode == 7777 then --NORTHING SPECIAL
  5730.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  5731.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5732.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  5733.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  5734.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  5735.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0),  Rad(-15)), 0.1)
  5736.                 elseif Mode == 8888 then --idk
  5737.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  5738.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  5739.                 RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size)  * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  5740.                 LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  5741.                 RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  5742.                 LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  5743.             elseif Mode == 1555 then --anime
  5744.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  5745.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  5746.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  5747.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  5748.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37)  * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  5749.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37)  * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) ,   Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  5750.             elseif Mode == 6666 then
  5751.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  5752.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5753.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  5754.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  5755.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  5756.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0),  Rad(-5)), 0.1)
  5757.             elseif Mode == 1800 then
  5758.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  5759.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  5760.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  5761.                     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  5762.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  5763.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  5764.             elseif Mode == 5 then
  5765.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5766.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5767.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  5768.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  5769.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  5770.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  5771.             elseif Mode == 25 then
  5772.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5773.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5774.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  5775.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  5776.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  5777.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  5778.             elseif Mode == 100 then
  5779.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  5780.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5781.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  5782.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  5783.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  5784.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  5785.             elseif Mode == 10 then
  5786.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  5787.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  5788.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  5789.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  5790.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  5791.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  5792.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  5793.             elseif Mode == 8 then
  5794.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  5795.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5796.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  5797.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  5798.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  5799.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5800.             elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  5801.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  5802.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  5803.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  5804.                     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  5805.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  5806.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37)  * Cos(sine / 7) , Rad(0) ,   Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  5807.             end
  5808.             end
  5809.         elseif torvel >= 25 and hitfloor ~= nil then
  5810.             Anim = "Sprint"
  5811.             change = 1.35
  5812.             if attack == false then
  5813.         if Mode == 5 then
  5814.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  5815.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5816.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  5817.             LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  5818.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  5819.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  5820.         elseif Mode == 25 or Mode == 10 then
  5821.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  5822.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5823.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  5824.             LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  5825.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  5826.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  5827.         elseif Mode ~= 5 then
  5828.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  5829.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  5830.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  5831.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  5832.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  5833.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125)  * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  5834.             end
  5835.             end
  5836.         end
  5837.     end
  5838.     Music.SoundId = "rbxassetid://"..SONG
  5839.     Music.Looped = true
  5840.     Music.Pitch = 1
  5841.     Music.Volume = 2.5
  5842.     Music.Parent = tors
  5843.     Music:Resume()
  5844.     if 0 < #Effects then
  5845.         for e = 1, #Effects do
  5846.             if Effects[e] ~= nil then
  5847.                 local Thing = Effects[e]
  5848.                 if Thing ~= nil then
  5849.                     local Part = Thing[1]
  5850.                     local Mode = Thing[2]
  5851.                     local Delay = Thing[3]
  5852.                     local IncX = Thing[4]
  5853.                     local IncY = Thing[5]
  5854.                     local IncZ = Thing[6]
  5855.                     if 1 >= Thing[1].Transparency then
  5856.                         if Thing[2] == "Block1" then
  5857.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  5858.                             local Mesh = Thing[1].Mesh
  5859.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  5860.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5861.                         elseif Thing[2] == "Block2" then
  5862.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  5863.                             local Mesh = Thing[7]
  5864.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  5865.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5866.                         elseif Thing[2] == "Block3" then
  5867.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  5868.                             local Mesh = Thing[7]
  5869.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  5870.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5871.                         elseif Thing[2] == "Cylinder" then
  5872.                             local Mesh = Thing[1].Mesh
  5873.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  5874.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5875.                         elseif Thing[2] == "Blood" then
  5876.                             local Mesh = Thing[7]
  5877.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  5878.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  5879.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5880.                         elseif Thing[2] == "Elec" then                          local Mesh = Thing[1].Mesh
  5881.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  5882.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5883.                         elseif Thing[2] == "Disappear" then
  5884.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5885.                         elseif Thing[2] == "Shatter" then
  5886.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5887.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  5888.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  5889.                             Thing[6] = Thing[6] + Thing[5]
  5890.                         end
  5891.                     else
  5892.                         Part.Parent = nil
  5893.                         table.remove(Effects, e)
  5894.                     end
  5895.                 end
  5896.             end
  5897.         end
  5898.     end
  5899. end
  5900. -------------------------------------------------------
  5901. --End Animations And Script--
  5902. -------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement