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- = Class Features =
- As a watcher, you gain the following class features.
- * Hit Points
- Hit Dice: 1d8 per watcher level
- Hit Points at 1st level: 8 + your Constitution modifier
- Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per watcher level after 1st
- * Proficiencies
- Armor:
- Weapons:
- Tools: None
- Saving Throws: Intelligence, Wisdom
- Skills: Choose two from
- * Equipment
- You start with the following equipment, in addition to the equipment granted by your background:
- - Akasha -
- * Akashic Records
- An akashic record is one of countless stories of the world engraved upon akasha. By drawing on the essence of these stories, a watcher can guide the world in the direction they desire.
- At 1st level you know X records of your choice. You learn additional records of your choice at higher levels, as shown in the Records Known column of the Watcher table. Each time you learn a new record, you can also replace one record you know with a different one.
- * Qualia Dice
- The essence of a record, when internalized by a watcher, is called qualia. You have a number of qualia dice equal to your Intelligence modifier (minimum 1), which are d6s. A qualia die is expended when you use it. You regain all of your expended qualia dice when you finish a short or long rest.
- Your qualia dice change when you reach certain levels in this class. The dice become d8s at 5th level, d10s at 10th level, and d12s at 15th level.
- * Ideal World
- * Akashic Ability
- Intelligence is your akashic ability for your akashic records. You use your Intelligence modifier when setting the saving throw DC for an akashic record or when making an attack roll with one.
- [Record save DC = 8 + your proficiency bonus + your Intelligence modifier]
- [Record attack modifier = your proficiency bonus + your Intelligence modifier]
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