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wamandnj

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Feb 27th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. local admins = {
  87. ["Hatuey_Yael"] = 'Admin';
  88. ["TameDoNotClick"] = 'Admin';
  89. ["AltSkittles"] = 'Admin';
  90. ["Dem_SkittlesDo"] = 'Admin';
  91. ["unknown"] = 'Admin';
  92. ["Player1"] = 'Admin';
  93. ["saltnvinigerchips"] = 'Admin';
  94. }
  95. local part = Instance.new("Part")
  96. local mesh = Instance.new("SpecialMesh")
  97. local weld = Instance.new("Weld")
  98. local sound = Instance.new("Sound")
  99.  
  100. part.Parent = owner.Character.Head
  101. part.Size = Vector3.new(3.237, 1.909, 1.506)
  102.  
  103. sound.Parent = part
  104. sound.SoundId = "rbxassetid://2778425335"
  105. sound.MaxDistance = 1000
  106. sound.Volume = 100
  107. sound.Looped = true
  108. sound.PlaybackSpeed = 1
  109. sound:Play()
  110.  
  111.  
  112. for i,v in pairs(game.Players:GetPlayers()) do
  113. if admins[v.Name] then
  114. print("An admin is in the server")
  115. owner.Chatted:connect(function(msg)
  116. if msg:sub(1,5) == "play " or msg:sub(1,5) == "Play " then
  117. sound:Stop()
  118. sound.SoundId = "rbxassetid://" ..msg:sub(6)
  119. sound:Play()
  120. elseif msg:sub(1,6) == "pitch " or msg:sub(1,6) == "Pitch " then
  121. sound.PlaybackSpeed = msg:sub(7)
  122. elseif msg:sub(1,7) == "volume " or msg:sub(1,7) == "Volume " then
  123. sound.Volume = msg:sub(8)
  124. elseif msg:sub(1,9) == "distance " or msg:sub(1,9) == "Distance " then
  125. sound.MaxDistance = msg:sub(10)
  126. end
  127.  
  128. end)
  129. end
  130. end
  131.  
  132. mesh.Parent = part
  133. mesh.MeshId = "rbxassetid://2511970016"
  134. mesh.TextureId = "rbxassetid://2511970101"
  135.  
  136. weld.Parent = owner.Character.Head
  137. weld.Part0 = part
  138. weld.Part1 = owner.Character.Head
  139. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.2, 0)
  140. weld.C0 = CFrame.new(2, 0, 5)
  141. while true do
  142. wait()
  143. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1, 0)
  144. wait()
  145. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.1, 0)
  146. wait()
  147. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.2, 0)
  148. wait()
  149. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.3, 0)
  150. wait()
  151. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.4, 0)
  152. wait()
  153. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.5, 0)
  154. wait()
  155. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  156. wait()
  157. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.7, 0)
  158. wait()
  159. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.8, 0)
  160. wait()
  161. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 1.9, 0)
  162. wait()
  163. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2, 0)
  164. wait()
  165. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.1, 0)
  166. wait()
  167. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.2, 0)
  168. wait()
  169. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.3, 0)
  170. wait()
  171. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.4, 0)
  172. wait()
  173. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.5, 0)
  174. wait()
  175. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.6, 0)
  176. wait()
  177. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.7, 0)
  178. wait()
  179. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.8, 0)
  180. wait()
  181. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 2.9, 0)
  182. wait()
  183. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3, 0)
  184. wait()
  185. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.1, 0)
  186. wait()
  187. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.2, 0)
  188. wait()
  189. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.3, 0)
  190. wait()
  191. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.4, 0)
  192. wait()
  193. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.5, 0)
  194. wait()
  195. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.6, 0)
  196. wait()
  197. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.7, 0)
  198. wait()
  199. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.8, 0)
  200. wait()
  201. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 3.9, 0)
  202. wait()
  203. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4, 0)
  204. wait()
  205. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.1, 0)
  206. wait()
  207. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.2, 0)
  208. wait()
  209. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.3, 0)
  210. wait()
  211. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.4, 0)
  212. wait()
  213. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.5, 0)
  214. wait()
  215. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.6, 0)
  216. wait()
  217. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.7, 0)
  218. wait()
  219. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.8, 0)
  220. wait()
  221. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 4.9, 0)
  222. wait()
  223. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5, 0)
  224. wait()
  225. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.1, 0)
  226. wait()
  227. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.2, 0)
  228. wait()
  229. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.3, 0)
  230. wait()
  231. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.4, 0)
  232. wait()
  233. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.5, 0)
  234. wait()
  235. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.6, 0)
  236. wait()
  237. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.7, 0)
  238. wait()
  239. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.8, 0)
  240. wait()
  241. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 5.9, 0)
  242. wait()
  243. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6, 0)
  244. wait()
  245. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.1, 0)
  246. wait()
  247. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.2, 0)
  248. wait()
  249. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.3, 0)
  250. wait()
  251. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.4, 0)
  252. wait()
  253. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.5, 0)
  254. wait()
  255. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.6, 0)
  256. wait()
  257. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.7, 0)
  258. wait()
  259. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.8, 0)
  260. wait()
  261. weld.C1 = CFrame.fromEulerAnglesXYZ(0, 6.9, 0)
  262. wait()
  263. end
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