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- Let's make a game!
- name:Space Station Manager
- by:Kasperja
- desc:Manage your station.<//>Click your way to trade with the universe!<.><//><b>Credits:</b><.>Sprite parts: Space Ship & Mech Construction Kit 2 by Skorpio
- created:11/10/2018
- updated:16/03/2019
- version:2
- Settings
- //background:https://i.imgur.com/2fVdZmF.jpg
- //background:https://i.imgur.com/TRYBh3Y.jpg
- building cost increase:110%
- building cost refund:-1100000000000000000000000000000000000000%
- spritesheet:icons, 48 by 48, https://i.imgur.com/RRau8sv.png
- //spritesheet:icons, 48 by 48, https://i.imgur.com/ZrPppEV.png
- //stylesheet:https://pastebin.com/raw/UFvPLSGJ
- stylesheet:https://pastebin.com/raw/FQ3jaj7A
- //stylesheet:http://orteil.dashnet.org/igm/stuff/basic.css
- //custom stylesheet : http://pastebin.com/raw.php?i=UFvPLSGJ
- no particles
- no bulk particles
- css filters off
- number display full
- Layout
- *main
- contains:res, buttons, BulkDisplay
- *res
- icons:show
- contains:Resources
- class:fullWidth
- tooltip origin:bottom
- *buttons
- contains:Buttons
- tooltip origin:left
- *store
- contains:buildings, buildings2, upgrades, upgrades2
- *buildings
- icons:show
- contains:Buildings
- header:Shipyard
- tooltip origin:left
- *buildings2
- icons:show
- contains:tag:buildings2
- header:Outposts
- tooltip origin:left
- *upgrades
- tooltip origin:left
- contains:Upgrades
- header:Upgrades
- costs:show
- names:show
- icons:show
- *upgrades2
- tooltip origin:left
- contains:tag:upgrades2
- header:Facilities
- costs:show
- names:show
- icons:show
- Buttons
- *bunnyButton
- name:Trade
- desc:Trade to earn Alz.
- on click:anim icon wobble
- on click:yield 1 bunny
- on click:if (have goldenTouch and chance(1%)) yield 1 goldenCarrot
- //icon:https://i.imgur.com/OeuZJGA.png
- icon:https://i.imgur.com/ZZnnx71.gif
- //icon:https://media.giphy.com/media/8vC1mBHp8eZvdsPHNM/giphy.gif
- no text
- class:bigButton
- icon class:shadowed
- tooltip origin:bottom
- tooltip class:red
- Resources
- *bunny|bunnies
- name:Alz|Alz
- desc:This is your Alz, trade and upgrade to earn Alz.
- icon:icons[0,0]
- class:noBackground
- show earned
- *goldenCarrot|goldenCarrots
- name:Space Crystal|Space Crystals
- desc:These crystals are terribly rare!
- icon:icons[0,1]
- class:noBackground
- show earned
- hidden when 0
- Shinies
- *luckyBunny
- on click:log Woop
- movement:onRight moveLeft
- frequency: 60
- frequency variation:30
- req:7000 bunnies:earned
- icon:https://i.imgur.com/t8RoQYb.png
- class:bigButton
- on click:
- $boost=1
- if (have clover) $boost=4
- if (chance(25%))
- //get at least 7, or between 1 and 3 minutes of our bunny production
- $amount=max(7,random(bunnies:ps*60*1,bunnies:ps*60*3))*$boost
- toast The bounty hunter grants you<//><b>[$amount] Alz</b>.
- yield $amount bunnies
- else if (have lettuce2)
- //*$boost
- $amount=max(7,random(goldenCarrots:ps*60*1,goldenCarrots:ps*60*3))*$boost
- toast The bounty hunter grants you<//><b>[$amount] Space Crystal[s?$amount]</b>!
- yield $amount goldenCarrot
- else
- $amount=1
- //*$boost
- toast The bounty hunter grants you<//><b>[$amount] Space Crystal[?$amount]</b>!
- yield $amount goldenCarrot
- end
- end
- *particleShips
- icon:icons[1,2]
- no click
- frequency: 600
- frequency variation:30
- duration:30
- movement:onRight moveLeft growShrink
- *particleShips2
- icon:icons[2,2]
- no click
- frequency: 600
- frequency variation:30
- duration:30
- movement:onLeft moveRight growShrink
- Buildings
- *TEMPLATE
- on click:anim glow
- *cage|cages
- name:Mining Drone|Mining Drones
- desc:A tiny asteroid mining drone.<//><b>Effect:</b><.>Produces 1 Alz every 10 seconds.
- icon:icons[6,0]
- cost:30 bunnies
- on tick:yield 0.1 bunny
- req:20 bunnies:earned
- *hutch|hutches
- name:Merchant Ship|Merchant Ships
- desc:A merchant ship can trade with other stations.<//><b>Effect:</b><.>Produces 1 Alz every second.
- icon:icons[6,1]
- cost:1000 bunnies
- on tick:yield 1 bunnies
- req:900 bunnies:earned and spinach2
- *coop|coops
- name:Hauler|Haulers
- desc:A much larger ship for trade routes.<//><b>Effect:</b><.>Produces 10 Alz per second.
- icon:icons[6,2]
- cost:10000 bunnies
- on tick:yield 10 bunnies
- req:20000 bunnies:earned and (hutches>=5)
- *pen|pens
- name:Transporter|Transporters
- desc:This ship is able to transport people between systems.<//><b>Effect:</b><.>Produces 50 Alz per second.<.>Produces 1 Space Crystal every hour.
- icon:icons[6,3]
- cost:20000 bunnies
- on tick:yield 50 bunnies
- on tick:yield 0.000277778 goldenCarrot
- req:60000 bunnies:earned and (coops>=4)
- *meadow|meadows
- name:Freighter|Freighters
- desc:A very large transport ship, for transporting huge loads of goods.<//><b>Effect:</b><.>Produces 500 Alz per second.
- icon:icons[6,4]
- cost:700000 bunnies
- on tick:yield 500 bunnies
- //on tick:yield 1 goldenCarrot
- req:700000 bunnies:earned and (pens>=4)
- *village|villages
- name:Special Cargo Ship|Special Cargo Ships
- desc:Transports dangerous cargo and hunts for Space Crystals!<//><b>Effect:</b><.>Produces 400 Alz per second<.>Produces 1 Space Crystal every 10 minutes.
- icon:icons[6,5]
- cost:4000000 bunnies, 2 goldenCarrot
- on tick:yield 400 bunnies
- on tick:yield 0.00167 goldenCarrot
- req:2000000 bunnies:earned and independenceDay
- *city|cities
- name:Orca|Orcas
- desc:A ship with the ability to carry both smaller ships and a high number of personel.<//><b>Effect:</b><.>Produces 1,400 Alz per second.
- icon:icons[6,6]
- cost:60000000 bunnies, 8 goldenCarrots
- on tick:yield 1400 bunnies
- req:10000000 bunnies:earned and independenceDay
- *citadel|citadels
- name:Mammoth|Mammoths
- desc:One of the largest transporters, with ability to build outposts and other stations.<//><b>Effect:</b><.>Produces 4,000 Alz per second.
- icon:icons[6,7]
- cost:140000000 bunnies, 32 goldenCarrots
- on tick:yield 4000 bunnies
- on tick:if (have moonGardens) yield 0.01 goldenCarrot
- req:50000000 bunnies:earned and independenceDay and (cities>=2)
- *fortress
- name:Titan
- text:Titan ([this]%)
- desc:The absolute largest ship, with ability to defend itself and transport huge colonies to populate other planets.<//><b>The Titan is [this]% complete.</b>
- icon:icons[6,8]
- cost:600000000 bunnies, 400 goldenCarrots
- req:70000000 bunnies:earned and independenceDay and (citadels>=2)
- limit:100
- cost increase:105%
- *Station|stations
- name:Station|Stations
- desc:A smaller station that trades for you.<//><b>Effect:</b><.>Produces 16,000 Alz per second.
- icon:icons[6,9]
- cost:400000000 bunnies
- on tick:yield 16000 bunnies
- req:80000000 bunnies:earned and independenceDay and (citadels>=5)
- *Police|polices
- name:Police Squadron|Police Squadrons
- desc:A police fleet to protect your trade routes.<//><b>Effect:</b><.>Produces 100,000 Alz per second.
- icon:icons[6,10]
- cost:1600000000 bunnies
- on tick:yield 100000 bunnies
- req:400000000 bunnies:earned and independenceDay and militaryProtection
- *Bomber|bombers
- name:Bomber Escadrille|Bomber Escadrilles
- desc:Bomb the larger enemy and pirate ships.<//><b>Effect:</b><.>Produces 400,000 Alz per second.
- icon:icons[6,11]
- cost:5000000000 bunnies
- on tick:yield 400000 bunnies
- req:1000000000 bunnies:earned and independenceDay and militaryProtection
- *Ionfrigate|ionfrigates
- name:Ion Frigate|Ion Frigates
- desc:Can destroy enemy stations and larger ships, and gather Space Crystals from heavy mining.<//><b>Effect:</b><.>Produces 1,600,000 Alz per second.<.>Produces 1 Space Crystal per second.
- icon:icons[6,12]
- cost:20000000000 bunnies, 1000 goldenCarrots
- on tick:yield 1600000 bunnies
- on tick:yield 1 goldenCarrot
- req:independenceDay and militaryProtection and militaryProtection2
- *Battlecruiser|battlecruisers
- name:Battlecruiser|Battlecruisers
- desc:A flying fortress.<//><b>Effect:</b><.>Produces 8,000,000 Alz per second.
- icon:icons[6,13]
- cost:200000000000 bunnies, 10000 goldenCarrots
- on tick:yield 8000000 bunnies
- req:70000000000 bunnies:earned and independenceDay and militaryProtection and militaryProtection2
- *Superfreighter|Superfreighters
- name:Superfreighter|Superfreighters
- desc:The pride of your trading empire.<//><b>Effect:</b><.>Produces 50,000,000 Alz per second.<.>Produces 10 Space Crystals per second.
- icon:icons[6,14]
- cost:1000000000000 bunnies, 50000 goldenCarrots
- on tick:yield 50000000 bunnies
- on tick:yield 10 goldenCarrot
- req:100000000000 bunnies:earned and independenceDay and militaryProtection and militaryProtection2 and buildingUpgrade42
- //Buildings2 Planets
- *TEMPLATE
- on click:anim glow
- *cage2|cages2
- name:Moon|Moons
- desc:Moons can be used as a gateway to more expanded markets.<//><b>Effect:</b><.>Produces 6,000 Alz every second.
- icon:icons[0,6]
- cost:140000000 bunnies, 300 goldenCarrots
- on tick:yield 6000 bunnies
- req:50000000 bunnies:earned and independenceDay and (citadels>=1)
- tag: buildings2
- *hutch2|hutches2
- name:Ice World|Ice Worlds
- desc:Space Crystals can be mined inside these frozen worlds.<//><b>Effect:</b><.>Produces 1 Space Crystal every 5 seconds.
- icon:icons[0,6]
- cost:300000000 bunnies, 1000 goldenCarrots
- on tick:yield 0.2 goldenCarrot
- req:100000000 bunnies:earned and independenceDay and (citadels>=4)
- tag: buildings2
- *coop2|coops2
- name:Desert Planet|Desert Planets
- desc:The Desert Planets have access to large buildable areas and many overlooked ressources. As a result, markets on these planets often flourish.<//><b>Effect:</b><.>Produces 100,000 Alz per second.<.>Produces 1 Space Crystal every 30 seconds.
- icon:icons[0,6]
- cost:600000000 bunnies
- on tick:yield 100000 bunnies
- on tick:yield 0.033333 goldenCarrot
- req:2000 bunnies:earned and (citadels>=7)
- tag: buildings2
- *pen2|pens2
- name:Volcanic Planet|Volcanic Planets
- desc:These worlds are very hard to populate, but yields lots of valuable minerals.<//><b>Effect:</b><.>Produces 50,000 Alz per second.<.>Produces 1 Space Crystal every 10 seconds.
- icon:icons[0,6]
- cost:800000000 bunnies, 5000 goldenCarrots
- on tick:yield 50000 bunnies
- on tick:yield 0.1 goldenCarrot
- req:1000000000 bunnies:earned and (citadels>=7)
- tag: buildings2
- *meadow2|meadows2
- name:Gas Giant|Gas Giants
- desc:Floating outposts harvests gas from these huge planets, which can be sold for high profit.<//><b>Effect:</b><.>Produces 200,000 Alz per second.
- icon:icons[0,6]
- cost:2000000000 bunnies
- on tick:yield 200000 bunnies
- req:10000000000 bunnies:earned and (citadels>=10)
- tag: buildings2
- *village2|villages2
- name:Water World|Water Worlds
- desc:Water Worlds are famous for their floating luxury resorts and science bases.<//><b>Effect:</b><.>Produces 300,000 Alz per second.<.>Produces 1 Space Crystal per second.
- icon:icons[0,6]
- cost:20000000000 bunnies, 4000 goldenCarrots
- on tick:yield 300000 bunnies
- on tick:yield 1 goldenCarrot
- req:50000000000 bunnies:earned and (ionfrigates>=3)
- tag: buildings2
- *city2|cities2
- name:Asteroid Base|Asteroid Bases
- desc:These bases are built on large asteroids. They are costly because of their defense against asteroid impacts. However they can mine for both Space Crystals and ore which is profitable.<//><b>Effect:</b><.>Produces 600,000 Alz per second.<.>Produces 1 Space Crystal every 2 seconds.
- icon:icons[0,6]
- cost:35000000000 bunnies, 40000 goldenCarrots
- on tick:yield 400000 bunnies
- on tick:yield 0.5 goldenCarrot
- req:55000000000 bunnies:earned and (ionfrigates>=5)
- tag: buildings2
- *citadel2|citadels2
- name:City Planet|City Planets
- desc:City Planets are very densely populated, and therefore a great market if you get renowned.<//><b>Effect:</b><.>Produces 1,000,000 Alz per second.<.>Produces 1 Space Crystal every 2 seconds.
- icon:icons[0,6]
- cost:140000000 bunnies, 100000 goldenCarrots
- on tick:yield 1000000 bunnies
- on tick:yield 0.5 goldenCarrot
- req:70000000000 bunnies:earned and (battlecruisers>=1)
- tag: buildings2
- *Station2|stations2
- name:Acid World|Acid Worlds
- desc:With the use of the energy of Space Crystals, these outposts can be protected. The planets are very difficult to approach, which makes them suitable for intergalactic prisons and vaults.<//><b>Effect:</b><.>Produces 16,000,000 Alz per second.
- icon:icons[0,6]
- cost:600000 goldenCarrots
- on tick:yield 16000000 bunnies
- req:100000000000 bunnies:earned and (battlecruisers>=3)
- tag: buildings2
- *Police2|polices2
- name:Earthlike Planet|Earthlike Planets
- desc:A police fleet to protect your trade routes.<//><b>Effect:</b><.>Produces 100000 Alz per second.
- icon:icons[0,6]
- cost:1600000000 bunnies
- on tick:yield 100000 bunnies
- req:400000000 bunnies:earned and (citadels>=9999)
- tag: buildings2
- *Bomber2|bombers2
- name:Super-Earth|Super-Earths
- desc:Bomb the larger enemy and pirate ships.<//><b>Effect:</b><.>Produces 400000 Alz per second.
- icon:icons[0,6]
- cost:10000000000 bunnies
- on tick:yield 400000 bunnies
- req:1000000000 bunnies:earned and 100 fortress and (citadels>=9999)
- tag: buildings2
- *Ionfrigate2|ionfrigates2
- name:Rogue Planet|Rogue Planets
- desc:Destroy enemy stations and larger ships, and gather Space Crystals from heavy mining.<//><b>Effect:</b><.>Produces 1600000 Alz per second.<.>Produces 1 Space Crystal per second.
- icon:icons[0,6]
- cost:20000000000 bunnies, 100 goldenCarrots
- on tick:yield 1600000 bunnies
- on tick:yield 1 goldenCarrot
- req:independenceDay and (citadels>=9999)
- tag: buildings2
- Upgrades
- *TEMPLATE
- on click:anim glow
- //food upgrades
- //inspiration : http://rabbit.org/suggested-vegetables-and-fruits-for-a-rabbit-diet/
- *parsley
- name:Mining Drone Tech I
- desc:Powers up the efficiency of the Mining Drones.<//><b>Effect:</b><.>+1 Alz/click<.>Mining Drone production x2
- icon:icons[0,3]
- cost:200 bunnies
- passive:increase bunny yield of bunnyButton by 1
- passive:multiply yield of cage by 2
- req:200 bunnies:earned
- *spinach
- name:Mining Drone Tech II
- desc:Powers up the efficiency of the Mining Drones.<//><b>Effect:</b><.>Mining Drone production x3
- icon:icons[0,3]
- cost:500 bunnies
- passive:multiply yield of cage by 3
- req:500 bunnies:earned and parsley
- *lettuce
- name:Drone AI Upgrade
- desc:The AI is significantly upgraded.<//><b>Effect:</b><.>Mining Drone production x4
- icon:icons[0,3]
- cost:1000 bunnies
- passive:multiply yield of cage by 4
- req:1000 bunnies:earned
- *broccoli
- name:Grand Exchange I
- desc:Increases the entire station sales.<//><b>Effect:</b><.>Alz/click x2<.>Alz production +5%
- icon:icons[0,4]
- cost:3000 bunnies
- passive:multiply bunny yield of bunnyButton by 2
- passive:multiply yield of bunnies by 1.05
- req:3000 bunnies:earned
- *apple
- name:Grand Exchange II
- desc:Increases the entire station sales.<//><b>Effect:</b><.>Alz/click x1.5<.>Alz production +5%
- icon:icons[0,4]
- cost:200000 bunnies
- passive:multiply bunny yield of bunnyButton by 1.5
- passive:multiply yield of bunnies by 1.05
- req:100000 bunnies:earned and broccoli
- *radish
- name:Grand Exchange III
- desc:Increases the entire station sales.<//><b>Effect:</b><.>Alz/click x1.5<.>Alz production +5%
- icon:icons[0,4]
- cost:10000000 bunnies
- passive:multiply bunny yield of bunnyButton by 1.5
- passive:multiply yield of bunnies by 1.05
- req:16000000 bunnies:earned and apple
- *mint
- name:Grand Exchange IV
- desc:Increases the entire station sales.<//><b>Effect:</b><.>Alz/click x1.5<.>Alz production +5%
- icon:icons[0,4]
- cost:50000000 bunnies
- passive:multiply bunny yield of bunnyButton by 1.5
- passive:multiply yield of bunnies by 1.05
- req:100000000 bunnies:earned and radish
- *chard
- name:Grand Exchange V
- desc:Increases the entire station sales.<//><b>Effect:</b><.>Alz/click x1.5<.>Alz production +5%
- icon:icons[0,5]
- cost:100000000 bunnies
- passive:multiply bunny yield of bunnyButton by 1.5
- passive:multiply yield of bunnies by 1.05
- req:200000000 bunnies:earned and mint
- *cherry
- name:Grand Exchange VI
- desc:Increases the entire station sales.<//><b>Effect:</b><.>Alz/click x1.5<.>Alz production +5%
- icon:icons[0,5]
- cost:400000000 bunnies
- passive:multiply bunny yield of bunnyButton by 1.5
- passive:multiply yield of bunnies by 1.05
- req:500000000 bunnies:earned and chard
- *carrot
- name:Grand Exchange VII
- desc:Increases the entire station sales.<//><b>Effect:</b><.>Alz/click x2<.>Alz production +10%
- icon:icons[0,5]
- cost:10000000000 bunnies
- passive:multiply bunny yield of bunnyButton by 2
- passive:multiply yield of bunnies by 1.1
- req:8000000000 bunnies:earned and cherry
- //building upgrades
- *buildingUpgrade1
- name:Ship Engine Tech I
- desc:Your basic ships and drones travel faster!<//><b>Effect:</b><.>Mining Drone production x2<.>Merchant Ship production x2<.>Hauler production x2
- icon:icons[0,2] icons[0,2]
- cost:100000 bunnies
- passive:multiply yield of cage by 2
- passive:multiply yield of hutch by 2
- passive:multiply yield of coop by 2
- req:80000 bunnies:earned and (coops>=2)
- *buildingUpgrade2
- name:Ship Engine Tech II
- desc:Improves the engine technology of your basic ships and drones.<//><b>Effect:</b><.>Mining Drone production x2<.>Merchant Ship production x2<.>Hauler production x2
- icon:icons[0,2] icons[0,2]
- cost:1000000 bunnies
- passive:multiply yield of cage by 2
- passive:multiply yield of hutch by 2
- passive:multiply yield of coop by 2
- req:2000000 bunnies:earned and (cages>=30 or hutches>=30 or coops>=30) and buildingUpgrade1
- *buildingUpgrade3
- name:Ship Engine Tech III
- desc:Further improves the engine technology.<//><b>Effect:</b><.>Mining Drone production x2<.>Merchant Ship production x2<.>Hauler production x2
- icon:icons[0,2] icons[0,2]
- cost:5000000 bunnies
- passive:multiply yield of cage by 2
- passive:multiply yield of hutch by 2
- passive:multiply yield of coop by 2
- req:(cages>=50 or hutches>=50 or coops>=50) and buildingUpgrade2
- *buildingUpgrade4
- name:Cargo Hold Upgrade I
- desc:Increases the cargo hold of your medium trade ships.<//><b>Effect:</b><.>Transporter production x2<.>Freighter production x2
- icon:icons[0,2] icons[0,2]
- cost:4000000 bunnies
- passive:multiply yield of pen by 2
- passive:multiply yield of meadow by 2
- req:(pens>=10 or meadows>=10)
- *buildingUpgrade5
- name:Cargo Hold Upgrade II
- desc:Further increases the cargo hold of your medium trade ships.<//><b>Effect:</b><.>Transporter production x2<.>Freighter production x2
- icon:icons[0,2] icons[0,2]
- cost:50000000 bunnies
- passive:multiply yield of pen by 2
- passive:multiply yield of meadow by 2
- passive:multiply frequency of particleShips by 0.7
- passive:multiply frequency of particleShips2 by 0.7
- req:(pens>=30 or meadows>=30) and buildingUpgrade4
- *buildingUpgrade6
- name:Hyper Drive I
- desc:Invent the Hyper Drive to travel to distant galaxies.<//><b>Effect:</b><.>Special Cargo Ship production x2<.>Orca production x2
- icon:icons[0,2] icons[0,2]
- cost:100000000 bunnies
- passive:multiply yield of village by 2
- passive:multiply yield of city by 2
- req:(villages>=10 or cities>=10)
- *buildingUpgrade7
- name:Hyper Drive II
- desc:Improves the Hyper Drive technology.<//><b>Effect:</b><.>Special Cargo Ship production x8<.>Orca production x8
- icon:icons[0,2] icons[0,2]
- cost:50000000000 bunnies
- passive:multiply yield of village by 8
- passive:multiply yield of city by 8
- passive:multiply frequency of particleShips by 0.7
- passive:multiply frequency of particleShips2 by 0.7
- req:(villages>=30 or cities>=30) and buildingUpgrade6
- *buildingUpgrade8
- name:Extreme Cargo Hold
- desc:Increases the Mammoth cargo hold.<//><b>Effect:</b><.>Mammoth production x2
- icon:icons[0,2] icons[0,2]
- cost:1000000000 bunnies
- passive:multiply frequency of particleShips by 0.7
- passive:multiply frequency of particleShips2 by 0.7
- passive:multiply yield of citadel by 2
- req:10 citadels and buildingUpgrade5
- //golden carrot upgrades
- *goldenTouch
- name:Black Market
- desc:Access the Black Market.<//><b>Effect:</b><.>1% chance of gaining 1 Space Crystal per trading click.
- icon:icons[0,3]
- cost:5 goldenCarrot
- passive:multiply frequency of particleShips by 0.7
- passive:multiply frequency of particleShips2 by 0.7
- req:10 goldenCarrot:earned
- *rabbitHaste
- name:Bounty Hunting Network I
- desc:Create a network for bounty hunting.<//><b>Effect:</b><.>Bounty Hunters appear 30% more often.
- icon:icons[0,3]
- passive:multiply frequency of luckyBunny by 0.7
- passive:multiply frequency of particleShips by 0.7
- passive:multiply frequency of particleShips2 by 0.7
- cost:7 goldenCarrots
- req:4 goldenCarrot:earned
- *rabbitHasteII
- name:Bounty Hunting Network II
- desc:Expands and improves the network.<//><b>Effect:</b><.>Bounty Hunters appear 30% more often.
- icon:icons[0,3]
- passive:multiply frequency of luckyBunny by 0.7
- passive:multiply frequency of particleShips by 0.7
- passive:multiply frequency of particleShips2 by 0.7
- cost:12 goldenCarrots
- req:15 goldenCarrot:earned and rabbitHaste
- *independenceDay
- name:Independence Day
- desc:Unlock the technology for advanced constructions.<//><b>Effect:</b><.>Unlocks advanced buildings and ships.
- icon:icons[0,6]
- cost:25 goldenCarrots
- passive:multiply frequency of particleShips by 0.7
- passive:multiply frequency of particleShips2 by 0.7
- req:22 goldenCarrots:earned
- *clover
- name:Pirate Hunters
- desc:Place bounties on pirate ships!<//><b>Effect:</b><.>Bounty Hunter effects are 4 times more powerful.
- icon:icons[0,3]
- cost:100 goldenCarrots
- passive:multiply frequency of particleShips by 0.7
- passive:multiply frequency of particleShips2 by 0.7
- req:50 goldenCarrots:earned
- *moonGardens
- name:Mammoth Drone Tech
- desc:Your Mammoths can now deploy mining drones to mine for Space Crystals!<//><b>Effect:</b><.>Mammoths now produce 1 Space Crystal every 100 seconds.
- icon:icons[0,2]
- cost:100 goldenCarrots
- passive:multiply frequency of particleShips by 0.7
- passive:multiply frequency of particleShips2 by 0.7
- req:(citadels>=1) and 50 goldenCarrots:earned
- *militaryProtection
- name:Military Protection I
- desc:Protect your trade routes and stations from enemies and pirates.<//><b>Effect:</b><.>Unlocks military ships.
- icon:icons[0,6]
- cost:1000 goldenCarrots
- passive:multiply frequency of particleShips by 0.7
- passive:multiply frequency of particleShips2 by 0.7
- req:500 goldenCarrots:earned
- *militaryProtection2
- name:Military Protection II
- desc:Protect your trade routes and stations with larger and more advanced ships.<//><b>Effect:</b><.>Unlocks large military ships.
- icon:icons[0,6]
- cost:10000 goldenCarrots
- passive:multiply frequency of particleShips by 0.7
- passive:multiply frequency of particleShips2 by 0.7
- req:5000 goldenCarrots:earned
- *TEMPLATE
- on click:anim glow
- //upgrades2
- //food upgrades
- //inspiration : http://rabbit.org/suggested-vegetables-and-fruits-for-a-rabbit-diet/
- *parsley2
- name:Life Support System
- desc:Makes the station inhabitable.
- icon:icons[0,3]
- cost:400 bunnies
- req:400 bunnies:earned
- tag: upgrades2
- *spinach2
- name:Airlock
- desc:With this facility people can enter the station from the shipyard.<//><b>Effect:</b><.>Unlocks Merchant Ships
- icon:icons[0,3]
- cost:900 bunnies
- passive:increase bunny yield of bunnyButton by 1
- passive:multiply yield of cage by 2
- req:500 bunnies:earned and parsley2
- tag: upgrades2
- *lettuce2
- name:Bar
- desc:This is where the people of the station come to hang out. Also bartenders gathers and delivers information for Bounty Hunters and visitors.<//><b>Effect:</b><.>Bounty Hunters can now grant you a lot more Space Crystals
- icon:icons[0,3]
- cost:600000 bunnies
- req:1000 goldenCarrots:earned and rabbitHasteII and spinach2
- tag: upgrades2
- *broccoli2
- name:Refinery
- desc:Makes your station able to refine ore from Mining Drones.<//><b>Effect:</b><.>Mining Drone production x5
- icon:icons[0,4]
- cost:75000 bunnies
- passive:multiply yield of cage by 5
- req:3000 bunnies:earned
- tag: upgrades2
- *apple2
- name:Trade Hub
- desc:The Trade Hub is the center of trading. It gives traders market overviews and economic advantadges.<//><b>Effect:</b><.>Alz/click x5<.>Alz production +10%
- icon:icons[0,4]
- cost:6000000 bunnies
- passive:multiply bunny yield of bunnyButton by 5
- passive:multiply yield of bunnies by 1.10
- req:3000000 bunnies:earned and broccoli2
- tag: upgrades2
- *radish2
- name:Residence Area
- desc:Expands the inhabitability of the station. Now lifeforms from around the universe can have their home here.<//><b>Effect:</b><.>Merchant Ship production x3<.>Hauler production x3<.>Transporter production x3
- icon:icons[0,5]
- cost:20000000 bunnies
- passive:multiply yield of hutch by 3
- passive:multiply yield of coop by 3
- passive:multiply yield of pen by 3
- req:40000000 bunnies:earned and apple2
- tag: upgrades2
- *mint2
- name:Garden
- desc:With the garden, your station becomes a self-sustaining ecosystem.<//><b>Effect:</b>h<.>Alz production +20%
- icon:icons[0,4]
- cost:40000000 bunnies
- passive:multiply bunny yield of bunnyButton by 1.5
- passive:multiply yield of bunnies by 1.20
- req:75000000 bunnies:earned and radish2
- tag: upgrades2
- *chard2
- name:Shield Generator
- desc:Protects the station and docked ships from enemy fire and asteroids.<//><b>Effect:</b><.>Merchant Ship production x1.5<.>Hauler production x1.5<.>Transporter production x1.5<.>Freighter production x4
- icon:icons[0,3]
- cost:50000000 bunnies
- passive:multiply yield of hutch by 1.5
- passive:multiply yield of coop by 1.5
- passive:multiply yield of pen by 1.5
- passive:multiply yield of meadow by 4
- req:20000000 bunnies:earned and mint2
- tag: upgrades2
- *cherry2
- name:Fitness Room
- desc:The lifeforms of the station can now stay healthy and thereby be in space for longer time.<//><b>Effect:</b><.>Alz production +5%
- icon:icons[0,5]
- cost:40000000 bunnies
- passive:multiply yield of bunnies by 1.05
- req:50000000 bunnies:earned and chard2
- tag: upgrades2
- *carrot2
- name:Research Lab
- desc:Researches new technologies.<//><b>Effect:</b><.>Special Cargo Ship production x4
- icon:icons[0,2]
- cost:1000000000 bunnies
- passive:multiply yield of village by 4
- req:800000000 bunnies:earned and chard2
- tag: upgrades2
- //building upgrades
- *buildingUpgrade12
- name:Command Center
- desc:Optimizes the trade routes and expands the control of your ships and stations.<//><b>Effect:</b><.>Mammoth production x3<.>Station production x2
- icon:icons[0,3] icons[0,3]
- cost:7000000000 bunnies
- passive:multiply yield of citadel by 3
- passive:multiply yield of Station by 2
- req:800000000 bunnies:earned and (citadels>=4) and (stations>=4)
- tag: upgrades2
- *buildingUpgrade22
- name:Defence Control Room
- desc:Control the turrets of the station and ensure full control over your military units.<//><b>Effect:</b><.>Police Squadron production x2<.>Bomber Escadrille production x2<.>Ionfrigate production x1.5<.>Alz production +5%
- icon:icons[0,3] icons[0,3]
- cost:50000000000 bunnies
- passive:multiply yield of Police by 2
- passive:multiply yield of Bomber by 2
- passive:multiply yield of Ionfrigate by 1.5
- passive:multiply yield of bunnies by 1.05
- req:1600000000 bunnies:earned and (polices>=3 and bombers>=3 and ionfrigates>=1) and buildingUpgrade12
- tag: upgrades2
- *buildingUpgrade32
- name:Robot Shop
- desc:Makes and sells robots, which can do anything from repairing ships to handling communication.<//><b>Effect:</b><.>Ion Frigate production x2
- icon:icons[0,2] icons[0,2]
- cost:400000000000 bunnies
- passive:multiply yield of Ionfrigate by 2
- req:(ionfrigates>=4) and buildingUpgrade22
- tag: upgrades2
- *buildingUpgrade42
- name:Fusion Reactor
- desc:A source for near unlimited energy. Power is no longer a limitation.<//><b>Effect:</b><.>Space Crystal production +40%<.>Unlocks something colossal.
- icon:icons[0,5] icons[0,5]
- cost:1000000000000 bunnies, 1000000 goldenCarrots
- passive:multiply yield of goldenCarrots by 1.40
- req:5600000000 bunnies:earned and (battlecruisers>=3) and buildingUpgrade32
- tag: upgrades2
- Achievements
- *TEMPLATE
- on click:anim glow
- *shipAchiev1
- name:Your First Spaceship
- desc:Buy a spaceship.
- req:(hutches>=1)
- icon:icons[0,2] icons[0,2]
- *bunnyAchiev1
- name:The Start of the Journey
- desc:Have <b>1</b> Alz.
- req:1 bunny
- icon:icons[0,0] icons[0,0] icons[0,0]
- *bunnyAchiev2
- name:Humble Merchant
- desc:Have <b>1000</b> Alz.
- req:1000 bunnies
- icon:icons[0,0] icons[0,0] icons[0,0]
- *bunnyAchiev3
- name:Millionaire
- desc:Have <b>1000000</b> Alz.
- req:1000000 bunnies
- icon:icons[0,0] icons[0,0] icons[0,0]
- *bunnyAchiev4
- name:Billionaire
- desc:Have <b>1000000000</b> Alz.
- req:1000000000 bunnies
- icon:icons[0,0] icons[0,0] icons[0,0]
- *bunnyAchiev5
- name:Trillionaire
- desc:Have <b>1000000000000</b> Alz.
- req:1000000000000 bunnies
- icon:icons[0,0] icons[0,0] icons[0,0]
- *clickAchiev1
- name:Trader
- desc:Click the trade station <b>100</b> times.
- req:100 bunnyButton clicks
- icon:icons[0,3] icons[0,3] icons[0,3]
- *clickAchiev2
- name:Agent
- desc:Click the trade station <b>1000</b> times.
- req:1000 bunnyButton clicks
- icon:icons[0,3] icons[0,3] icons[0,3]
- *clickAchiev3
- name:Marketeer
- desc:Click the trade station <b>2000</b> times.
- req:2000 bunnyButton clicks
- icon:icons[0,3] icons[0,3] icons[0,3]
- *bunnyPsAchiev1
- name:Drone Mechanic
- desc:Produce <b>10</b> Alz per second.
- req:10 bunnies per second
- icon:icons[0,4] icons[0,4] icons[0,4]
- *bunnyPsAchiev2
- name:Spacecraft Collector
- desc:Produce <b>100</b> Alz per second.
- req:100 bunnies per second
- icon:icons[0,4] icons[0,4] icons[0,4]
- *bunnyPsAchiev3
- name:Shipyard CEO
- desc:Produce <b>1000</b> Alz per second.
- req:1000 bunnies per second
- icon:icons[0,4] icons[0,4] icons[0,4]
- *bunnyPsAchiev4
- name:Station Manager
- desc:Produce <b>10000</b> Alz per second.
- req:10000 bunnies per second
- icon:icons[0,5] icons[0,5] icons[0,5]
- *bunnyPsAchiev5
- name:Market Manipulator
- desc:Produce <b>100000</b> Alz per second.
- req:100000 bunnies per second
- icon:icons[0,5] icons[0,5] icons[0,5]
- *bunnyPsAchiev6
- name:Trade Dynasty CEO
- desc:Produce <b>1000000</b> Alz per second.
- req:1000000 bunnies per second
- icon:icons[0,5] icons[0,5] icons[0,5]
- *carrotAchiev1
- name:A Great Discovery
- desc:Have <b>1</b> Space Crystal.
- req:1 goldenCarrot
- icon:icons[0,1] icons[0,1]
- *carrotAchiev2
- name:Treasure Keeper
- desc:Have <b>10</b> Space Crystals.
- req:10 goldenCarrot
- icon:icons[0,1] icons[0,1]
- *carrotAchiev3
- name:Crystal Hunter
- desc:Have <b>100</b> Space Crystals.
- req:100 goldenCarrot
- icon:icons[0,1] icons[0,1]
- *carrotAchiev4
- name:Crystal Miner
- desc:Have <b>1000</b> Space Crystals.
- req:1000 goldenCarrot
- icon:icons[0,1] icons[0,1]
- *carrotAchiev5
- name:Crystal Maniac
- desc:Have <b>10000</b> Space Crystals.
- req:10000 goldenCarrot
- icon:icons[0,1] icons[0,1]
- *carrotAchiev6
- name:Singularity
- desc:Have <b>100000</b> Space Crystals.
- req:100000 goldenCarrot
- icon:icons[0,1] icons[0,1]
- *carrotAchiev7
- name:New Dawn
- desc:Have <b>1000000</b> Space Crystals.
- req:1000000 goldenCarrot
- icon:icons[0,1] icons[0,1]
- *fortressAchiev
- name:Freedom!
- desc:Complete building the <b>Titan</b>.<//>
- req:100 fortress
- icon:icons[6,8] icons[6,8]
- CSS
- #game
- {
- background:#002130;
- background-size: cover;
- font-family: DejaVu Sans Mono, monospace !important;
- letter-spacing: 0px;
- font-stretch: ultra-expanded
- // font-family:Century Gothic,sans-serif;
- //font-weight:100;
- color:#93f8ff;
- }
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