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Nov 23rd, 2020 (edited)
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  1. Let's make a game!
  2. name:Space Station Manager
  3. by:Kasperja
  4. desc:Manage your station.<//>Click your way to trade with the universe!<.><//><b>Credits:</b><.>Sprite parts: Space Ship & Mech Construction Kit 2 by Skorpio
  5. created:11/10/2018
  6. updated:16/03/2019
  7. version:2
  8.  
  9. Settings
  10. //background:https://i.imgur.com/2fVdZmF.jpg
  11. //background:https://i.imgur.com/TRYBh3Y.jpg
  12. building cost increase:110%
  13. building cost refund:-1100000000000000000000000000000000000000%
  14. spritesheet:icons, 48 by 48, https://i.imgur.com/RRau8sv.png
  15. //spritesheet:icons, 48 by 48, https://i.imgur.com/ZrPppEV.png
  16.  
  17. //stylesheet:https://pastebin.com/raw/UFvPLSGJ
  18. stylesheet:https://pastebin.com/raw/FQ3jaj7A
  19. //stylesheet:http://orteil.dashnet.org/igm/stuff/basic.css
  20. //custom stylesheet : http://pastebin.com/raw.php?i=UFvPLSGJ
  21. no particles
  22. no bulk particles
  23. css filters off
  24. number display full
  25.  
  26. Layout
  27.  
  28. *main
  29. contains:res, buttons, BulkDisplay
  30. *res
  31. icons:show
  32. contains:Resources
  33. class:fullWidth
  34. tooltip origin:bottom
  35. *buttons
  36. contains:Buttons
  37. tooltip origin:left
  38. *store
  39. contains:buildings, buildings2, upgrades, upgrades2
  40. *buildings
  41. icons:show
  42. contains:Buildings
  43. header:Shipyard
  44. tooltip origin:left
  45. *buildings2
  46. icons:show
  47. contains:tag:buildings2
  48. header:Outposts
  49. tooltip origin:left
  50.  
  51. *upgrades
  52. tooltip origin:left
  53. contains:Upgrades
  54. header:Upgrades
  55. costs:show
  56. names:show
  57. icons:show
  58. *upgrades2
  59. tooltip origin:left
  60. contains:tag:upgrades2
  61. header:Facilities
  62. costs:show
  63. names:show
  64. icons:show
  65.  
  66.  
  67. Buttons
  68. *bunnyButton
  69. name:Trade
  70. desc:Trade to earn Alz.
  71. on click:anim icon wobble
  72. on click:yield 1 bunny
  73. on click:if (have goldenTouch and chance(1%)) yield 1 goldenCarrot
  74. //icon:https://i.imgur.com/OeuZJGA.png
  75. icon:https://i.imgur.com/ZZnnx71.gif
  76. //icon:https://media.giphy.com/media/8vC1mBHp8eZvdsPHNM/giphy.gif
  77. no text
  78. class:bigButton
  79. icon class:shadowed
  80. tooltip origin:bottom
  81. tooltip class:red
  82.  
  83. Resources
  84. *bunny|bunnies
  85. name:Alz|Alz
  86. desc:This is your Alz, trade and upgrade to earn Alz.
  87. icon:icons[0,0]
  88. class:noBackground
  89. show earned
  90.  
  91. *goldenCarrot|goldenCarrots
  92. name:Space Crystal|Space Crystals
  93. desc:These crystals are terribly rare!
  94. icon:icons[0,1]
  95. class:noBackground
  96. show earned
  97. hidden when 0
  98.  
  99. Shinies
  100. *luckyBunny
  101. on click:log Woop
  102. movement:onRight moveLeft
  103. frequency: 60
  104. frequency variation:30
  105. req:7000 bunnies:earned
  106. icon:https://i.imgur.com/t8RoQYb.png
  107. class:bigButton
  108. on click:
  109. $boost=1
  110. if (have clover) $boost=4
  111. if (chance(25%))
  112. //get at least 7, or between 1 and 3 minutes of our bunny production
  113. $amount=max(7,random(bunnies:ps*60*1,bunnies:ps*60*3))*$boost
  114. toast The bounty hunter grants you<//><b>[$amount] Alz</b>.
  115. yield $amount bunnies
  116. else if (have lettuce2)
  117. //*$boost
  118. $amount=max(7,random(goldenCarrots:ps*60*1,goldenCarrots:ps*60*3))*$boost
  119. toast The bounty hunter grants you<//><b>[$amount] Space Crystal[s?$amount]</b>!
  120. yield $amount goldenCarrot
  121. else
  122. $amount=1
  123. //*$boost
  124. toast The bounty hunter grants you<//><b>[$amount] Space Crystal[?$amount]</b>!
  125. yield $amount goldenCarrot
  126. end
  127. end
  128.  
  129. *particleShips
  130. icon:icons[1,2]
  131. no click
  132. frequency: 600
  133. frequency variation:30
  134. duration:30
  135. movement:onRight moveLeft growShrink
  136. *particleShips2
  137. icon:icons[2,2]
  138. no click
  139. frequency: 600
  140. frequency variation:30
  141. duration:30
  142. movement:onLeft moveRight growShrink
  143.  
  144. Buildings
  145.  
  146. *TEMPLATE
  147. on click:anim glow
  148.  
  149. *cage|cages
  150. name:Mining Drone|Mining Drones
  151. desc:A tiny asteroid mining drone.<//><b>Effect:</b><.>Produces 1 Alz every 10 seconds.
  152. icon:icons[6,0]
  153. cost:30 bunnies
  154. on tick:yield 0.1 bunny
  155. req:20 bunnies:earned
  156.  
  157.  
  158. *hutch|hutches
  159. name:Merchant Ship|Merchant Ships
  160. desc:A merchant ship can trade with other stations.<//><b>Effect:</b><.>Produces 1 Alz every second.
  161. icon:icons[6,1]
  162. cost:1000 bunnies
  163. on tick:yield 1 bunnies
  164. req:900 bunnies:earned and spinach2
  165.  
  166. *coop|coops
  167. name:Hauler|Haulers
  168. desc:A much larger ship for trade routes.<//><b>Effect:</b><.>Produces 10 Alz per second.
  169. icon:icons[6,2]
  170. cost:10000 bunnies
  171. on tick:yield 10 bunnies
  172. req:20000 bunnies:earned and (hutches>=5)
  173.  
  174. *pen|pens
  175. name:Transporter|Transporters
  176. desc:This ship is able to transport people between systems.<//><b>Effect:</b><.>Produces 50 Alz per second.<.>Produces 1 Space Crystal every hour.
  177. icon:icons[6,3]
  178. cost:20000 bunnies
  179. on tick:yield 50 bunnies
  180. on tick:yield 0.000277778 goldenCarrot
  181. req:60000 bunnies:earned and (coops>=4)
  182.  
  183. *meadow|meadows
  184. name:Freighter|Freighters
  185. desc:A very large transport ship, for transporting huge loads of goods.<//><b>Effect:</b><.>Produces 500 Alz per second.
  186. icon:icons[6,4]
  187. cost:700000 bunnies
  188. on tick:yield 500 bunnies
  189. //on tick:yield 1 goldenCarrot
  190. req:700000 bunnies:earned and (pens>=4)
  191.  
  192. *village|villages
  193. name:Special Cargo Ship|Special Cargo Ships
  194. desc:Transports dangerous cargo and hunts for Space Crystals!<//><b>Effect:</b><.>Produces 400 Alz per second<.>Produces 1 Space Crystal every 10 minutes.
  195. icon:icons[6,5]
  196. cost:4000000 bunnies, 2 goldenCarrot
  197. on tick:yield 400 bunnies
  198. on tick:yield 0.00167 goldenCarrot
  199. req:2000000 bunnies:earned and independenceDay
  200.  
  201. *city|cities
  202. name:Orca|Orcas
  203. desc:A ship with the ability to carry both smaller ships and a high number of personel.<//><b>Effect:</b><.>Produces 1,400 Alz per second.
  204. icon:icons[6,6]
  205. cost:60000000 bunnies, 8 goldenCarrots
  206. on tick:yield 1400 bunnies
  207. req:10000000 bunnies:earned and independenceDay
  208.  
  209. *citadel|citadels
  210. name:Mammoth|Mammoths
  211. desc:One of the largest transporters, with ability to build outposts and other stations.<//><b>Effect:</b><.>Produces 4,000 Alz per second.
  212. icon:icons[6,7]
  213. cost:140000000 bunnies, 32 goldenCarrots
  214. on tick:yield 4000 bunnies
  215. on tick:if (have moonGardens) yield 0.01 goldenCarrot
  216. req:50000000 bunnies:earned and independenceDay and (cities>=2)
  217.  
  218. *fortress
  219. name:Titan
  220. text:Titan ([this]%)
  221. desc:The absolute largest ship, with ability to defend itself and transport huge colonies to populate other planets.<//><b>The Titan is [this]% complete.</b>
  222. icon:icons[6,8]
  223. cost:600000000 bunnies, 400 goldenCarrots
  224. req:70000000 bunnies:earned and independenceDay and (citadels>=2)
  225. limit:100
  226. cost increase:105%
  227.  
  228. *Station|stations
  229. name:Station|Stations
  230. desc:A smaller station that trades for you.<//><b>Effect:</b><.>Produces 16,000 Alz per second.
  231. icon:icons[6,9]
  232. cost:400000000 bunnies
  233. on tick:yield 16000 bunnies
  234. req:80000000 bunnies:earned and independenceDay and (citadels>=5)
  235.  
  236. *Police|polices
  237. name:Police Squadron|Police Squadrons
  238. desc:A police fleet to protect your trade routes.<//><b>Effect:</b><.>Produces 100,000 Alz per second.
  239. icon:icons[6,10]
  240. cost:1600000000 bunnies
  241. on tick:yield 100000 bunnies
  242. req:400000000 bunnies:earned and independenceDay and militaryProtection
  243.  
  244. *Bomber|bombers
  245. name:Bomber Escadrille|Bomber Escadrilles
  246. desc:Bomb the larger enemy and pirate ships.<//><b>Effect:</b><.>Produces 400,000 Alz per second.
  247. icon:icons[6,11]
  248. cost:5000000000 bunnies
  249. on tick:yield 400000 bunnies
  250. req:1000000000 bunnies:earned and independenceDay and militaryProtection
  251.  
  252. *Ionfrigate|ionfrigates
  253. name:Ion Frigate|Ion Frigates
  254. desc:Can destroy enemy stations and larger ships, and gather Space Crystals from heavy mining.<//><b>Effect:</b><.>Produces 1,600,000 Alz per second.<.>Produces 1 Space Crystal per second.
  255. icon:icons[6,12]
  256. cost:20000000000 bunnies, 1000 goldenCarrots
  257. on tick:yield 1600000 bunnies
  258. on tick:yield 1 goldenCarrot
  259. req:independenceDay and militaryProtection and militaryProtection2
  260.  
  261. *Battlecruiser|battlecruisers
  262. name:Battlecruiser|Battlecruisers
  263. desc:A flying fortress.<//><b>Effect:</b><.>Produces 8,000,000 Alz per second.
  264. icon:icons[6,13]
  265. cost:200000000000 bunnies, 10000 goldenCarrots
  266. on tick:yield 8000000 bunnies
  267. req:70000000000 bunnies:earned and independenceDay and militaryProtection and militaryProtection2
  268.  
  269. *Superfreighter|Superfreighters
  270. name:Superfreighter|Superfreighters
  271. desc:The pride of your trading empire.<//><b>Effect:</b><.>Produces 50,000,000 Alz per second.<.>Produces 10 Space Crystals per second.
  272. icon:icons[6,14]
  273. cost:1000000000000 bunnies, 50000 goldenCarrots
  274. on tick:yield 50000000 bunnies
  275. on tick:yield 10 goldenCarrot
  276. req:100000000000 bunnies:earned and independenceDay and militaryProtection and militaryProtection2 and buildingUpgrade42
  277.  
  278.  
  279. //Buildings2 Planets
  280.  
  281. *TEMPLATE
  282. on click:anim glow
  283.  
  284. *cage2|cages2
  285. name:Moon|Moons
  286. desc:Moons can be used as a gateway to more expanded markets.<//><b>Effect:</b><.>Produces 6,000 Alz every second.
  287. icon:icons[0,6]
  288. cost:140000000 bunnies, 300 goldenCarrots
  289. on tick:yield 6000 bunnies
  290. req:50000000 bunnies:earned and independenceDay and (citadels>=1)
  291. tag: buildings2
  292.  
  293.  
  294. *hutch2|hutches2
  295. name:Ice World|Ice Worlds
  296. desc:Space Crystals can be mined inside these frozen worlds.<//><b>Effect:</b><.>Produces 1 Space Crystal every 5 seconds.
  297. icon:icons[0,6]
  298. cost:300000000 bunnies, 1000 goldenCarrots
  299. on tick:yield 0.2 goldenCarrot
  300. req:100000000 bunnies:earned and independenceDay and (citadels>=4)
  301. tag: buildings2
  302.  
  303. *coop2|coops2
  304. name:Desert Planet|Desert Planets
  305. desc:The Desert Planets have access to large buildable areas and many overlooked ressources. As a result, markets on these planets often flourish.<//><b>Effect:</b><.>Produces 100,000 Alz per second.<.>Produces 1 Space Crystal every 30 seconds.
  306. icon:icons[0,6]
  307. cost:600000000 bunnies
  308. on tick:yield 100000 bunnies
  309. on tick:yield 0.033333 goldenCarrot
  310. req:2000 bunnies:earned and (citadels>=7)
  311. tag: buildings2
  312.  
  313. *pen2|pens2
  314. name:Volcanic Planet|Volcanic Planets
  315. desc:These worlds are very hard to populate, but yields lots of valuable minerals.<//><b>Effect:</b><.>Produces 50,000 Alz per second.<.>Produces 1 Space Crystal every 10 seconds.
  316. icon:icons[0,6]
  317. cost:800000000 bunnies, 5000 goldenCarrots
  318. on tick:yield 50000 bunnies
  319. on tick:yield 0.1 goldenCarrot
  320. req:1000000000 bunnies:earned and (citadels>=7)
  321. tag: buildings2
  322.  
  323. *meadow2|meadows2
  324. name:Gas Giant|Gas Giants
  325. desc:Floating outposts harvests gas from these huge planets, which can be sold for high profit.<//><b>Effect:</b><.>Produces 200,000 Alz per second.
  326. icon:icons[0,6]
  327. cost:2000000000 bunnies
  328. on tick:yield 200000 bunnies
  329. req:10000000000 bunnies:earned and (citadels>=10)
  330. tag: buildings2
  331.  
  332.  
  333. *village2|villages2
  334. name:Water World|Water Worlds
  335. desc:Water Worlds are famous for their floating luxury resorts and science bases.<//><b>Effect:</b><.>Produces 300,000 Alz per second.<.>Produces 1 Space Crystal per second.
  336. icon:icons[0,6]
  337. cost:20000000000 bunnies, 4000 goldenCarrots
  338. on tick:yield 300000 bunnies
  339. on tick:yield 1 goldenCarrot
  340. req:50000000000 bunnies:earned and (ionfrigates>=3)
  341. tag: buildings2
  342.  
  343. *city2|cities2
  344. name:Asteroid Base|Asteroid Bases
  345. desc:These bases are built on large asteroids. They are costly because of their defense against asteroid impacts. However they can mine for both Space Crystals and ore which is profitable.<//><b>Effect:</b><.>Produces 600,000 Alz per second.<.>Produces 1 Space Crystal every 2 seconds.
  346. icon:icons[0,6]
  347. cost:35000000000 bunnies, 40000 goldenCarrots
  348. on tick:yield 400000 bunnies
  349. on tick:yield 0.5 goldenCarrot
  350. req:55000000000 bunnies:earned and (ionfrigates>=5)
  351. tag: buildings2
  352.  
  353. *citadel2|citadels2
  354. name:City Planet|City Planets
  355. desc:City Planets are very densely populated, and therefore a great market if you get renowned.<//><b>Effect:</b><.>Produces 1,000,000 Alz per second.<.>Produces 1 Space Crystal every 2 seconds.
  356. icon:icons[0,6]
  357. cost:140000000 bunnies, 100000 goldenCarrots
  358. on tick:yield 1000000 bunnies
  359. on tick:yield 0.5 goldenCarrot
  360. req:70000000000 bunnies:earned and (battlecruisers>=1)
  361. tag: buildings2
  362.  
  363. *Station2|stations2
  364. name:Acid World|Acid Worlds
  365. desc:With the use of the energy of Space Crystals, these outposts can be protected. The planets are very difficult to approach, which makes them suitable for intergalactic prisons and vaults.<//><b>Effect:</b><.>Produces 16,000,000 Alz per second.
  366. icon:icons[0,6]
  367. cost:600000 goldenCarrots
  368. on tick:yield 16000000 bunnies
  369. req:100000000000 bunnies:earned and (battlecruisers>=3)
  370. tag: buildings2
  371.  
  372. *Police2|polices2
  373. name:Earthlike Planet|Earthlike Planets
  374. desc:A police fleet to protect your trade routes.<//><b>Effect:</b><.>Produces 100000 Alz per second.
  375. icon:icons[0,6]
  376. cost:1600000000 bunnies
  377. on tick:yield 100000 bunnies
  378. req:400000000 bunnies:earned and (citadels>=9999)
  379. tag: buildings2
  380.  
  381. *Bomber2|bombers2
  382. name:Super-Earth|Super-Earths
  383. desc:Bomb the larger enemy and pirate ships.<//><b>Effect:</b><.>Produces 400000 Alz per second.
  384. icon:icons[0,6]
  385. cost:10000000000 bunnies
  386. on tick:yield 400000 bunnies
  387. req:1000000000 bunnies:earned and 100 fortress and (citadels>=9999)
  388. tag: buildings2
  389.  
  390. *Ionfrigate2|ionfrigates2
  391. name:Rogue Planet|Rogue Planets
  392. desc:Destroy enemy stations and larger ships, and gather Space Crystals from heavy mining.<//><b>Effect:</b><.>Produces 1600000 Alz per second.<.>Produces 1 Space Crystal per second.
  393. icon:icons[0,6]
  394. cost:20000000000 bunnies, 100 goldenCarrots
  395. on tick:yield 1600000 bunnies
  396. on tick:yield 1 goldenCarrot
  397. req:independenceDay and (citadels>=9999)
  398. tag: buildings2
  399.  
  400. Upgrades
  401. *TEMPLATE
  402. on click:anim glow
  403.  
  404. //food upgrades
  405. //inspiration : http://rabbit.org/suggested-vegetables-and-fruits-for-a-rabbit-diet/
  406.  
  407. *parsley
  408. name:Mining Drone Tech I
  409. desc:Powers up the efficiency of the Mining Drones.<//><b>Effect:</b><.>+1 Alz/click<.>Mining Drone production x2
  410. icon:icons[0,3]
  411. cost:200 bunnies
  412. passive:increase bunny yield of bunnyButton by 1
  413. passive:multiply yield of cage by 2
  414. req:200 bunnies:earned
  415.  
  416. *spinach
  417. name:Mining Drone Tech II
  418. desc:Powers up the efficiency of the Mining Drones.<//><b>Effect:</b><.>Mining Drone production x3
  419. icon:icons[0,3]
  420. cost:500 bunnies
  421. passive:multiply yield of cage by 3
  422. req:500 bunnies:earned and parsley
  423.  
  424. *lettuce
  425. name:Drone AI Upgrade
  426. desc:The AI is significantly upgraded.<//><b>Effect:</b><.>Mining Drone production x4
  427. icon:icons[0,3]
  428. cost:1000 bunnies
  429. passive:multiply yield of cage by 4
  430. req:1000 bunnies:earned
  431.  
  432. *broccoli
  433. name:Grand Exchange I
  434. desc:Increases the entire station sales.<//><b>Effect:</b><.>Alz/click x2<.>Alz production +5%
  435. icon:icons[0,4]
  436. cost:3000 bunnies
  437. passive:multiply bunny yield of bunnyButton by 2
  438. passive:multiply yield of bunnies by 1.05
  439. req:3000 bunnies:earned
  440.  
  441. *apple
  442. name:Grand Exchange II
  443. desc:Increases the entire station sales.<//><b>Effect:</b><.>Alz/click x1.5<.>Alz production +5%
  444. icon:icons[0,4]
  445. cost:200000 bunnies
  446. passive:multiply bunny yield of bunnyButton by 1.5
  447. passive:multiply yield of bunnies by 1.05
  448. req:100000 bunnies:earned and broccoli
  449.  
  450. *radish
  451. name:Grand Exchange III
  452. desc:Increases the entire station sales.<//><b>Effect:</b><.>Alz/click x1.5<.>Alz production +5%
  453. icon:icons[0,4]
  454. cost:10000000 bunnies
  455. passive:multiply bunny yield of bunnyButton by 1.5
  456. passive:multiply yield of bunnies by 1.05
  457. req:16000000 bunnies:earned and apple
  458.  
  459. *mint
  460. name:Grand Exchange IV
  461. desc:Increases the entire station sales.<//><b>Effect:</b><.>Alz/click x1.5<.>Alz production +5%
  462. icon:icons[0,4]
  463. cost:50000000 bunnies
  464. passive:multiply bunny yield of bunnyButton by 1.5
  465. passive:multiply yield of bunnies by 1.05
  466. req:100000000 bunnies:earned and radish
  467.  
  468. *chard
  469. name:Grand Exchange V
  470. desc:Increases the entire station sales.<//><b>Effect:</b><.>Alz/click x1.5<.>Alz production +5%
  471. icon:icons[0,5]
  472. cost:100000000 bunnies
  473. passive:multiply bunny yield of bunnyButton by 1.5
  474. passive:multiply yield of bunnies by 1.05
  475. req:200000000 bunnies:earned and mint
  476.  
  477. *cherry
  478. name:Grand Exchange VI
  479. desc:Increases the entire station sales.<//><b>Effect:</b><.>Alz/click x1.5<.>Alz production +5%
  480. icon:icons[0,5]
  481. cost:400000000 bunnies
  482. passive:multiply bunny yield of bunnyButton by 1.5
  483. passive:multiply yield of bunnies by 1.05
  484. req:500000000 bunnies:earned and chard
  485.  
  486. *carrot
  487. name:Grand Exchange VII
  488. desc:Increases the entire station sales.<//><b>Effect:</b><.>Alz/click x2<.>Alz production +10%
  489. icon:icons[0,5]
  490. cost:10000000000 bunnies
  491. passive:multiply bunny yield of bunnyButton by 2
  492. passive:multiply yield of bunnies by 1.1
  493. req:8000000000 bunnies:earned and cherry
  494.  
  495. //building upgrades
  496.  
  497. *buildingUpgrade1
  498. name:Ship Engine Tech I
  499. desc:Your basic ships and drones travel faster!<//><b>Effect:</b><.>Mining Drone production x2<.>Merchant Ship production x2<.>Hauler production x2
  500. icon:icons[0,2] icons[0,2]
  501. cost:100000 bunnies
  502. passive:multiply yield of cage by 2
  503. passive:multiply yield of hutch by 2
  504. passive:multiply yield of coop by 2
  505. req:80000 bunnies:earned and (coops>=2)
  506.  
  507. *buildingUpgrade2
  508. name:Ship Engine Tech II
  509. desc:Improves the engine technology of your basic ships and drones.<//><b>Effect:</b><.>Mining Drone production x2<.>Merchant Ship production x2<.>Hauler production x2
  510. icon:icons[0,2] icons[0,2]
  511. cost:1000000 bunnies
  512. passive:multiply yield of cage by 2
  513. passive:multiply yield of hutch by 2
  514. passive:multiply yield of coop by 2
  515. req:2000000 bunnies:earned and (cages>=30 or hutches>=30 or coops>=30) and buildingUpgrade1
  516.  
  517. *buildingUpgrade3
  518. name:Ship Engine Tech III
  519. desc:Further improves the engine technology.<//><b>Effect:</b><.>Mining Drone production x2<.>Merchant Ship production x2<.>Hauler production x2
  520. icon:icons[0,2] icons[0,2]
  521. cost:5000000 bunnies
  522. passive:multiply yield of cage by 2
  523. passive:multiply yield of hutch by 2
  524. passive:multiply yield of coop by 2
  525. req:(cages>=50 or hutches>=50 or coops>=50) and buildingUpgrade2
  526.  
  527. *buildingUpgrade4
  528. name:Cargo Hold Upgrade I
  529. desc:Increases the cargo hold of your medium trade ships.<//><b>Effect:</b><.>Transporter production x2<.>Freighter production x2
  530. icon:icons[0,2] icons[0,2]
  531. cost:4000000 bunnies
  532. passive:multiply yield of pen by 2
  533. passive:multiply yield of meadow by 2
  534. req:(pens>=10 or meadows>=10)
  535.  
  536. *buildingUpgrade5
  537. name:Cargo Hold Upgrade II
  538. desc:Further increases the cargo hold of your medium trade ships.<//><b>Effect:</b><.>Transporter production x2<.>Freighter production x2
  539. icon:icons[0,2] icons[0,2]
  540. cost:50000000 bunnies
  541. passive:multiply yield of pen by 2
  542. passive:multiply yield of meadow by 2
  543. passive:multiply frequency of particleShips by 0.7
  544. passive:multiply frequency of particleShips2 by 0.7
  545. req:(pens>=30 or meadows>=30) and buildingUpgrade4
  546.  
  547. *buildingUpgrade6
  548. name:Hyper Drive I
  549. desc:Invent the Hyper Drive to travel to distant galaxies.<//><b>Effect:</b><.>Special Cargo Ship production x2<.>Orca production x2
  550. icon:icons[0,2] icons[0,2]
  551. cost:100000000 bunnies
  552. passive:multiply yield of village by 2
  553. passive:multiply yield of city by 2
  554. req:(villages>=10 or cities>=10)
  555.  
  556. *buildingUpgrade7
  557. name:Hyper Drive II
  558. desc:Improves the Hyper Drive technology.<//><b>Effect:</b><.>Special Cargo Ship production x8<.>Orca production x8
  559. icon:icons[0,2] icons[0,2]
  560. cost:50000000000 bunnies
  561. passive:multiply yield of village by 8
  562. passive:multiply yield of city by 8
  563. passive:multiply frequency of particleShips by 0.7
  564. passive:multiply frequency of particleShips2 by 0.7
  565. req:(villages>=30 or cities>=30) and buildingUpgrade6
  566.  
  567. *buildingUpgrade8
  568. name:Extreme Cargo Hold
  569. desc:Increases the Mammoth cargo hold.<//><b>Effect:</b><.>Mammoth production x2
  570. icon:icons[0,2] icons[0,2]
  571. cost:1000000000 bunnies
  572. passive:multiply frequency of particleShips by 0.7
  573. passive:multiply frequency of particleShips2 by 0.7
  574. passive:multiply yield of citadel by 2
  575. req:10 citadels and buildingUpgrade5
  576.  
  577. //golden carrot upgrades
  578.  
  579. *goldenTouch
  580. name:Black Market
  581. desc:Access the Black Market.<//><b>Effect:</b><.>1% chance of gaining 1 Space Crystal per trading click.
  582. icon:icons[0,3]
  583. cost:5 goldenCarrot
  584. passive:multiply frequency of particleShips by 0.7
  585. passive:multiply frequency of particleShips2 by 0.7
  586. req:10 goldenCarrot:earned
  587.  
  588. *rabbitHaste
  589. name:Bounty Hunting Network I
  590. desc:Create a network for bounty hunting.<//><b>Effect:</b><.>Bounty Hunters appear 30% more often.
  591. icon:icons[0,3]
  592. passive:multiply frequency of luckyBunny by 0.7
  593. passive:multiply frequency of particleShips by 0.7
  594. passive:multiply frequency of particleShips2 by 0.7
  595. cost:7 goldenCarrots
  596. req:4 goldenCarrot:earned
  597.  
  598. *rabbitHasteII
  599. name:Bounty Hunting Network II
  600. desc:Expands and improves the network.<//><b>Effect:</b><.>Bounty Hunters appear 30% more often.
  601. icon:icons[0,3]
  602. passive:multiply frequency of luckyBunny by 0.7
  603. passive:multiply frequency of particleShips by 0.7
  604. passive:multiply frequency of particleShips2 by 0.7
  605. cost:12 goldenCarrots
  606. req:15 goldenCarrot:earned and rabbitHaste
  607.  
  608. *independenceDay
  609. name:Independence Day
  610. desc:Unlock the technology for advanced constructions.<//><b>Effect:</b><.>Unlocks advanced buildings and ships.
  611. icon:icons[0,6]
  612. cost:25 goldenCarrots
  613. passive:multiply frequency of particleShips by 0.7
  614. passive:multiply frequency of particleShips2 by 0.7
  615. req:22 goldenCarrots:earned
  616.  
  617. *clover
  618. name:Pirate Hunters
  619. desc:Place bounties on pirate ships!<//><b>Effect:</b><.>Bounty Hunter effects are 4 times more powerful.
  620. icon:icons[0,3]
  621. cost:100 goldenCarrots
  622. passive:multiply frequency of particleShips by 0.7
  623. passive:multiply frequency of particleShips2 by 0.7
  624. req:50 goldenCarrots:earned
  625.  
  626. *moonGardens
  627. name:Mammoth Drone Tech
  628. desc:Your Mammoths can now deploy mining drones to mine for Space Crystals!<//><b>Effect:</b><.>Mammoths now produce 1 Space Crystal every 100 seconds.
  629. icon:icons[0,2]
  630. cost:100 goldenCarrots
  631. passive:multiply frequency of particleShips by 0.7
  632. passive:multiply frequency of particleShips2 by 0.7
  633. req:(citadels>=1) and 50 goldenCarrots:earned
  634.  
  635. *militaryProtection
  636. name:Military Protection I
  637. desc:Protect your trade routes and stations from enemies and pirates.<//><b>Effect:</b><.>Unlocks military ships.
  638. icon:icons[0,6]
  639. cost:1000 goldenCarrots
  640. passive:multiply frequency of particleShips by 0.7
  641. passive:multiply frequency of particleShips2 by 0.7
  642. req:500 goldenCarrots:earned
  643.  
  644. *militaryProtection2
  645. name:Military Protection II
  646. desc:Protect your trade routes and stations with larger and more advanced ships.<//><b>Effect:</b><.>Unlocks large military ships.
  647. icon:icons[0,6]
  648. cost:10000 goldenCarrots
  649. passive:multiply frequency of particleShips by 0.7
  650. passive:multiply frequency of particleShips2 by 0.7
  651. req:5000 goldenCarrots:earned
  652.  
  653. *TEMPLATE
  654. on click:anim glow
  655.  
  656. //upgrades2
  657.  
  658. //food upgrades
  659. //inspiration : http://rabbit.org/suggested-vegetables-and-fruits-for-a-rabbit-diet/
  660.  
  661. *parsley2
  662. name:Life Support System
  663. desc:Makes the station inhabitable.
  664. icon:icons[0,3]
  665. cost:400 bunnies
  666. req:400 bunnies:earned
  667. tag: upgrades2
  668.  
  669. *spinach2
  670. name:Airlock
  671. desc:With this facility people can enter the station from the shipyard.<//><b>Effect:</b><.>Unlocks Merchant Ships
  672. icon:icons[0,3]
  673. cost:900 bunnies
  674. passive:increase bunny yield of bunnyButton by 1
  675. passive:multiply yield of cage by 2
  676. req:500 bunnies:earned and parsley2
  677. tag: upgrades2
  678.  
  679. *lettuce2
  680. name:Bar
  681. desc:This is where the people of the station come to hang out. Also bartenders gathers and delivers information for Bounty Hunters and visitors.<//><b>Effect:</b><.>Bounty Hunters can now grant you a lot more Space Crystals
  682. icon:icons[0,3]
  683. cost:600000 bunnies
  684. req:1000 goldenCarrots:earned and rabbitHasteII and spinach2
  685. tag: upgrades2
  686.  
  687. *broccoli2
  688. name:Refinery
  689. desc:Makes your station able to refine ore from Mining Drones.<//><b>Effect:</b><.>Mining Drone production x5
  690. icon:icons[0,4]
  691. cost:75000 bunnies
  692. passive:multiply yield of cage by 5
  693. req:3000 bunnies:earned
  694. tag: upgrades2
  695.  
  696. *apple2
  697. name:Trade Hub
  698. desc:The Trade Hub is the center of trading. It gives traders market overviews and economic advantadges.<//><b>Effect:</b><.>Alz/click x5<.>Alz production +10%
  699. icon:icons[0,4]
  700. cost:6000000 bunnies
  701. passive:multiply bunny yield of bunnyButton by 5
  702. passive:multiply yield of bunnies by 1.10
  703. req:3000000 bunnies:earned and broccoli2
  704. tag: upgrades2
  705.  
  706. *radish2
  707. name:Residence Area
  708. desc:Expands the inhabitability of the station. Now lifeforms from around the universe can have their home here.<//><b>Effect:</b><.>Merchant Ship production x3<.>Hauler production x3<.>Transporter production x3
  709. icon:icons[0,5]
  710. cost:20000000 bunnies
  711. passive:multiply yield of hutch by 3
  712. passive:multiply yield of coop by 3
  713. passive:multiply yield of pen by 3
  714. req:40000000 bunnies:earned and apple2
  715. tag: upgrades2
  716.  
  717. *mint2
  718. name:Garden
  719. desc:With the garden, your station becomes a self-sustaining ecosystem.<//><b>Effect:</b>h<.>Alz production +20%
  720. icon:icons[0,4]
  721. cost:40000000 bunnies
  722. passive:multiply bunny yield of bunnyButton by 1.5
  723. passive:multiply yield of bunnies by 1.20
  724. req:75000000 bunnies:earned and radish2
  725. tag: upgrades2
  726.  
  727. *chard2
  728. name:Shield Generator
  729. desc:Protects the station and docked ships from enemy fire and asteroids.<//><b>Effect:</b><.>Merchant Ship production x1.5<.>Hauler production x1.5<.>Transporter production x1.5<.>Freighter production x4
  730. icon:icons[0,3]
  731. cost:50000000 bunnies
  732. passive:multiply yield of hutch by 1.5
  733. passive:multiply yield of coop by 1.5
  734. passive:multiply yield of pen by 1.5
  735. passive:multiply yield of meadow by 4
  736. req:20000000 bunnies:earned and mint2
  737. tag: upgrades2
  738.  
  739. *cherry2
  740. name:Fitness Room
  741. desc:The lifeforms of the station can now stay healthy and thereby be in space for longer time.<//><b>Effect:</b><.>Alz production +5%
  742. icon:icons[0,5]
  743. cost:40000000 bunnies
  744. passive:multiply yield of bunnies by 1.05
  745. req:50000000 bunnies:earned and chard2
  746. tag: upgrades2
  747.  
  748. *carrot2
  749. name:Research Lab
  750. desc:Researches new technologies.<//><b>Effect:</b><.>Special Cargo Ship production x4
  751. icon:icons[0,2]
  752. cost:1000000000 bunnies
  753. passive:multiply yield of village by 4
  754. req:800000000 bunnies:earned and chard2
  755. tag: upgrades2
  756.  
  757. //building upgrades
  758.  
  759. *buildingUpgrade12
  760. name:Command Center
  761. desc:Optimizes the trade routes and expands the control of your ships and stations.<//><b>Effect:</b><.>Mammoth production x3<.>Station production x2
  762. icon:icons[0,3] icons[0,3]
  763. cost:7000000000 bunnies
  764. passive:multiply yield of citadel by 3
  765. passive:multiply yield of Station by 2
  766. req:800000000 bunnies:earned and (citadels>=4) and (stations>=4)
  767. tag: upgrades2
  768.  
  769. *buildingUpgrade22
  770. name:Defence Control Room
  771. desc:Control the turrets of the station and ensure full control over your military units.<//><b>Effect:</b><.>Police Squadron production x2<.>Bomber Escadrille production x2<.>Ionfrigate production x1.5<.>Alz production +5%
  772. icon:icons[0,3] icons[0,3]
  773. cost:50000000000 bunnies
  774. passive:multiply yield of Police by 2
  775. passive:multiply yield of Bomber by 2
  776. passive:multiply yield of Ionfrigate by 1.5
  777. passive:multiply yield of bunnies by 1.05
  778. req:1600000000 bunnies:earned and (polices>=3 and bombers>=3 and ionfrigates>=1) and buildingUpgrade12
  779. tag: upgrades2
  780.  
  781. *buildingUpgrade32
  782. name:Robot Shop
  783. desc:Makes and sells robots, which can do anything from repairing ships to handling communication.<//><b>Effect:</b><.>Ion Frigate production x2
  784. icon:icons[0,2] icons[0,2]
  785. cost:400000000000 bunnies
  786. passive:multiply yield of Ionfrigate by 2
  787. req:(ionfrigates>=4) and buildingUpgrade22
  788. tag: upgrades2
  789.  
  790. *buildingUpgrade42
  791. name:Fusion Reactor
  792. desc:A source for near unlimited energy. Power is no longer a limitation.<//><b>Effect:</b><.>Space Crystal production +40%<.>Unlocks something colossal.
  793. icon:icons[0,5] icons[0,5]
  794. cost:1000000000000 bunnies, 1000000 goldenCarrots
  795. passive:multiply yield of goldenCarrots by 1.40
  796. req:5600000000 bunnies:earned and (battlecruisers>=3) and buildingUpgrade32
  797. tag: upgrades2
  798.  
  799. Achievements
  800. *TEMPLATE
  801. on click:anim glow
  802.  
  803. *shipAchiev1
  804. name:Your First Spaceship
  805. desc:Buy a spaceship.
  806. req:(hutches>=1)
  807. icon:icons[0,2] icons[0,2]
  808.  
  809. *bunnyAchiev1
  810. name:The Start of the Journey
  811. desc:Have <b>1</b> Alz.
  812. req:1 bunny
  813. icon:icons[0,0] icons[0,0] icons[0,0]
  814. *bunnyAchiev2
  815. name:Humble Merchant
  816. desc:Have <b>1000</b> Alz.
  817. req:1000 bunnies
  818. icon:icons[0,0] icons[0,0] icons[0,0]
  819. *bunnyAchiev3
  820. name:Millionaire
  821. desc:Have <b>1000000</b> Alz.
  822. req:1000000 bunnies
  823. icon:icons[0,0] icons[0,0] icons[0,0]
  824. *bunnyAchiev4
  825. name:Billionaire
  826. desc:Have <b>1000000000</b> Alz.
  827. req:1000000000 bunnies
  828. icon:icons[0,0] icons[0,0] icons[0,0]
  829. *bunnyAchiev5
  830. name:Trillionaire
  831. desc:Have <b>1000000000000</b> Alz.
  832. req:1000000000000 bunnies
  833. icon:icons[0,0] icons[0,0] icons[0,0]
  834.  
  835. *clickAchiev1
  836. name:Trader
  837. desc:Click the trade station <b>100</b> times.
  838. req:100 bunnyButton clicks
  839. icon:icons[0,3] icons[0,3] icons[0,3]
  840. *clickAchiev2
  841. name:Agent
  842. desc:Click the trade station <b>1000</b> times.
  843. req:1000 bunnyButton clicks
  844. icon:icons[0,3] icons[0,3] icons[0,3]
  845. *clickAchiev3
  846. name:Marketeer
  847. desc:Click the trade station <b>2000</b> times.
  848. req:2000 bunnyButton clicks
  849. icon:icons[0,3] icons[0,3] icons[0,3]
  850.  
  851. *bunnyPsAchiev1
  852. name:Drone Mechanic
  853. desc:Produce <b>10</b> Alz per second.
  854. req:10 bunnies per second
  855. icon:icons[0,4] icons[0,4] icons[0,4]
  856. *bunnyPsAchiev2
  857. name:Spacecraft Collector
  858. desc:Produce <b>100</b> Alz per second.
  859. req:100 bunnies per second
  860. icon:icons[0,4] icons[0,4] icons[0,4]
  861. *bunnyPsAchiev3
  862. name:Shipyard CEO
  863. desc:Produce <b>1000</b> Alz per second.
  864. req:1000 bunnies per second
  865. icon:icons[0,4] icons[0,4] icons[0,4]
  866. *bunnyPsAchiev4
  867. name:Station Manager
  868. desc:Produce <b>10000</b> Alz per second.
  869. req:10000 bunnies per second
  870. icon:icons[0,5] icons[0,5] icons[0,5]
  871. *bunnyPsAchiev5
  872. name:Market Manipulator
  873. desc:Produce <b>100000</b> Alz per second.
  874. req:100000 bunnies per second
  875. icon:icons[0,5] icons[0,5] icons[0,5]
  876. *bunnyPsAchiev6
  877. name:Trade Dynasty CEO
  878. desc:Produce <b>1000000</b> Alz per second.
  879. req:1000000 bunnies per second
  880. icon:icons[0,5] icons[0,5] icons[0,5]
  881.  
  882. *carrotAchiev1
  883. name:A Great Discovery
  884. desc:Have <b>1</b> Space Crystal.
  885. req:1 goldenCarrot
  886. icon:icons[0,1] icons[0,1]
  887. *carrotAchiev2
  888. name:Treasure Keeper
  889. desc:Have <b>10</b> Space Crystals.
  890. req:10 goldenCarrot
  891. icon:icons[0,1] icons[0,1]
  892. *carrotAchiev3
  893. name:Crystal Hunter
  894. desc:Have <b>100</b> Space Crystals.
  895. req:100 goldenCarrot
  896. icon:icons[0,1] icons[0,1]
  897. *carrotAchiev4
  898. name:Crystal Miner
  899. desc:Have <b>1000</b> Space Crystals.
  900. req:1000 goldenCarrot
  901. icon:icons[0,1] icons[0,1]
  902. *carrotAchiev5
  903. name:Crystal Maniac
  904. desc:Have <b>10000</b> Space Crystals.
  905. req:10000 goldenCarrot
  906. icon:icons[0,1] icons[0,1]
  907. *carrotAchiev6
  908. name:Singularity
  909. desc:Have <b>100000</b> Space Crystals.
  910. req:100000 goldenCarrot
  911. icon:icons[0,1] icons[0,1]
  912. *carrotAchiev7
  913. name:New Dawn
  914. desc:Have <b>1000000</b> Space Crystals.
  915. req:1000000 goldenCarrot
  916. icon:icons[0,1] icons[0,1]
  917.  
  918. *fortressAchiev
  919. name:Freedom!
  920. desc:Complete building the <b>Titan</b>.<//>
  921. req:100 fortress
  922. icon:icons[6,8] icons[6,8]
  923.  
  924. CSS
  925. #game
  926. {
  927. background:#002130;
  928. background-size: cover;
  929. font-family: DejaVu Sans Mono, monospace !important;
  930. letter-spacing: 0px;
  931.  
  932. font-stretch: ultra-expanded
  933.  
  934. // font-family:Century Gothic,sans-serif;
  935. //font-weight:100;
  936. color:#93f8ff;
  937. }
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