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Dark_EccentricYT

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Sep 28th, 2018 (edited)
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  1. -- made by 1ndrew
  2. function sandbox(var,func)
  3. local env = getfenv(func)
  4. local newenv = setmetatable({},{
  5. __index = function(self,k)
  6. if k=="script" then
  7. return var
  8. else
  9. return env[k]
  10. end
  11. end,
  12. })
  13. setfenv(func,newenv)
  14. return func
  15. end
  16. cors = {}
  17. mas = Instance.new("Model",game:GetService("Lighting"))
  18. Tool0 = Instance.new("Tool")
  19. LocalScript1 = Instance.new("LocalScript")
  20. NumberValue2 = Instance.new("NumberValue")
  21. NumberValue3 = Instance.new("NumberValue")
  22. PointLight4 = Instance.new("PointLight")
  23. Smoke5 = Instance.new("Smoke")
  24. Smoke6 = Instance.new("Smoke")
  25. ScreenGui7 = Instance.new("ScreenGui")
  26. Frame8 = Instance.new("Frame")
  27. TextLabel9 = Instance.new("TextLabel")
  28. Frame10 = Instance.new("Frame")
  29. TextLabel11 = Instance.new("TextLabel")
  30. Frame12 = Instance.new("Frame")
  31. TextLabel13 = Instance.new("TextLabel")
  32. Script14 = Instance.new("Script")
  33. Part15 = Instance.new("Part")
  34. BlockMesh16 = Instance.new("BlockMesh")
  35. Part17 = Instance.new("Part")
  36. BlockMesh18 = Instance.new("BlockMesh")
  37. Sound19 = Instance.new("Sound")
  38. Script20 = Instance.new("Script")
  39. Sound21 = Instance.new("Sound")
  40. Script22 = Instance.new("Script")
  41. Part23 = Instance.new("Part")
  42. SpecialMesh24 = Instance.new("SpecialMesh")
  43. Part25 = Instance.new("Part")
  44. BlockMesh26 = Instance.new("BlockMesh")
  45. Part27 = Instance.new("Part")
  46. SpecialMesh28 = Instance.new("SpecialMesh")
  47. Part29 = Instance.new("Part")
  48. BlockMesh30 = Instance.new("BlockMesh")
  49. Part31 = Instance.new("Part")
  50. SpecialMesh32 = Instance.new("SpecialMesh")
  51. Part33 = Instance.new("Part")
  52. SpecialMesh34 = Instance.new("SpecialMesh")
  53. Part35 = Instance.new("Part")
  54. BlockMesh36 = Instance.new("BlockMesh")
  55. Part37 = Instance.new("Part")
  56. SpecialMesh38 = Instance.new("SpecialMesh")
  57. Part39 = Instance.new("Part")
  58. BlockMesh40 = Instance.new("BlockMesh")
  59. Part41 = Instance.new("Part")
  60. BlockMesh42 = Instance.new("BlockMesh")
  61. Part43 = Instance.new("Part")
  62. BlockMesh44 = Instance.new("BlockMesh")
  63. Part45 = Instance.new("Part")
  64. BlockMesh46 = Instance.new("BlockMesh")
  65. Part47 = Instance.new("Part")
  66. BlockMesh48 = Instance.new("BlockMesh")
  67. Part49 = Instance.new("Part")
  68. BlockMesh50 = Instance.new("BlockMesh")
  69. Part51 = Instance.new("Part")
  70. BlockMesh52 = Instance.new("BlockMesh")
  71. Part53 = Instance.new("Part")
  72. CylinderMesh54 = Instance.new("CylinderMesh")
  73. Part55 = Instance.new("Part")
  74. BlockMesh56 = Instance.new("BlockMesh")
  75. Part57 = Instance.new("Part")
  76. CylinderMesh58 = Instance.new("CylinderMesh")
  77. Part59 = Instance.new("Part")
  78. SpecialMesh60 = Instance.new("SpecialMesh")
  79. Part61 = Instance.new("Part")
  80. SpecialMesh62 = Instance.new("SpecialMesh")
  81. Part63 = Instance.new("Part")
  82. BlockMesh64 = Instance.new("BlockMesh")
  83. Part65 = Instance.new("Part")
  84. BlockMesh66 = Instance.new("BlockMesh")
  85. Part67 = Instance.new("Part")
  86. BlockMesh68 = Instance.new("BlockMesh")
  87. Part69 = Instance.new("Part")
  88. BlockMesh70 = Instance.new("BlockMesh")
  89. Part71 = Instance.new("Part")
  90. SpecialMesh72 = Instance.new("SpecialMesh")
  91. Part73 = Instance.new("Part")
  92. BlockMesh74 = Instance.new("BlockMesh")
  93. Part75 = Instance.new("Part")
  94. BlockMesh76 = Instance.new("BlockMesh")
  95. Part77 = Instance.new("Part")
  96. BlockMesh78 = Instance.new("BlockMesh")
  97. Part79 = Instance.new("Part")
  98. BlockMesh80 = Instance.new("BlockMesh")
  99. Part81 = Instance.new("Part")
  100. BlockMesh82 = Instance.new("BlockMesh")
  101. Part83 = Instance.new("Part")
  102. BlockMesh84 = Instance.new("BlockMesh")
  103. Part85 = Instance.new("Part")
  104. BlockMesh86 = Instance.new("BlockMesh")
  105. Part87 = Instance.new("Part")
  106. BlockMesh88 = Instance.new("BlockMesh")
  107. Part89 = Instance.new("Part")
  108. BlockMesh90 = Instance.new("BlockMesh")
  109. Part91 = Instance.new("Part")
  110. BlockMesh92 = Instance.new("BlockMesh")
  111. Part93 = Instance.new("Part")
  112. SpecialMesh94 = Instance.new("SpecialMesh")
  113. Part95 = Instance.new("Part")
  114. BlockMesh96 = Instance.new("BlockMesh")
  115. Part97 = Instance.new("Part")
  116. BlockMesh98 = Instance.new("BlockMesh")
  117. Part99 = Instance.new("Part")
  118. SpecialMesh100 = Instance.new("SpecialMesh")
  119. Part101 = Instance.new("Part")
  120. BlockMesh102 = Instance.new("BlockMesh")
  121. Part103 = Instance.new("Part")
  122. BlockMesh104 = Instance.new("BlockMesh")
  123. Part105 = Instance.new("Part")
  124. BlockMesh106 = Instance.new("BlockMesh")
  125. Part107 = Instance.new("Part")
  126. SpecialMesh108 = Instance.new("SpecialMesh")
  127. Part109 = Instance.new("Part")
  128. BlockMesh110 = Instance.new("BlockMesh")
  129. Part111 = Instance.new("Part")
  130. BlockMesh112 = Instance.new("BlockMesh")
  131. Part113 = Instance.new("Part")
  132. BlockMesh114 = Instance.new("BlockMesh")
  133. Part115 = Instance.new("Part")
  134. BlockMesh116 = Instance.new("BlockMesh")
  135. Part117 = Instance.new("Part")
  136. BlockMesh118 = Instance.new("BlockMesh")
  137. Part119 = Instance.new("Part")
  138. SpecialMesh120 = Instance.new("SpecialMesh")
  139. Part121 = Instance.new("Part")
  140. BlockMesh122 = Instance.new("BlockMesh")
  141. Part123 = Instance.new("Part")
  142. BlockMesh124 = Instance.new("BlockMesh")
  143. Part125 = Instance.new("Part")
  144. BlockMesh126 = Instance.new("BlockMesh")
  145. Part127 = Instance.new("Part")
  146. SpecialMesh128 = Instance.new("SpecialMesh")
  147. Part129 = Instance.new("Part")
  148. CylinderMesh130 = Instance.new("CylinderMesh")
  149. Tool0.Name = "AKM"
  150. Tool0.Parent = mas
  151. Tool0.GripForward = Vector3.new(-0.308719009, -0, -0.951153278)
  152. Tool0.GripPos = Vector3.new(0, -0.200000003, 0.200000003)
  153. Tool0.GripRight = Vector3.new(0.951153278, 0, -0.308719009)
  154. LocalScript1.Name = "Gun_Script"
  155. LocalScript1.Parent = Tool0
  156. table.insert(cors,sandbox(LocalScript1,function()
  157. wait(0.5)
  158. --Made by YouTubes--
  159. --Edit settings below--
  160. local Tool = script.Parent
  161. local Settings = {
  162. Range = 1000
  163. ,Spread = 7
  164. ,Damage = {40, 40}
  165. ,HeadShotDamage = {70, 120}
  166. ,Bullets = 1
  167. ,FireRate = 0.1
  168. ,Automatic = true
  169. ,AntiTK = true
  170. ,ImpactDuration = 3
  171. --Reload
  172. ,ReloadKey = "R"
  173. ,ReloadTime = 2.5
  174. ,Ammo = 30
  175. ,IncludeChamberedBullet = true
  176. --Gui
  177. ,GuiPos = Vector2.new(script.Gui.Frame.Position.X.Scale, script.Gui.Frame.Position.Y.Scale)
  178. --Arms
  179. ,OneHanded = false
  180. ,FakeArms = true
  181. ,FakeArmTransparency = 0
  182. ,RightPos = CFrame.new(-0.75, -0.25, 0.5) * CFrame.Angles(math.rad(-90), 0, 0)
  183. ,LeftPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-90), math.rad(45), 0)
  184. ,AimPart = Tool.AimPart
  185. ,AimPartOffset = CFrame.new()
  186. ,AimGripOffset = Vector3.new(0, 0, 0)
  187. ,LeftAimPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-100), math.rad(45), 0)
  188. ,AimAnim = {
  189. Enabled = false
  190. ,Frames = 50
  191. ,Time = 0.1
  192. }
  193. ,ChangeFOV = {true, 60}
  194. ,SpreadReduction = 5
  195. --Weld
  196. ,Weld = true
  197. --Mouse
  198. ,Icons = {
  199. Idle = "rbxassetid://70288585"
  200. ,Fire1 = "rbxassetid://70288578"
  201. ,Fire2 = "rbxassetid://70288572"
  202. ,Fire3 = "rbxassetid://70288578"
  203. ,Reload = "rbxassetid://70288599"
  204. ,Aim = "rbxasset://textures/Blank.png"
  205. }
  206. ,FireMouseAnimTime = 0.15
  207. --Recoil
  208. ,Recoil = math.rad(1)
  209. --Smoke
  210. ,Smoke = true
  211. ,SmokePart = Tool.SmokePart
  212. ,Smokes = {{script.Smoke, 6, 0.2}, {script.Smoke1, 0.1}, {script.Smoke1, 0.1}, {script.Flash, 0.03}}
  213. --Sprint
  214. ,Sprint = true
  215. ,SprintSpeed = 25
  216. ,SprintKey = "0"
  217. ,SprintSpreadIncrease = 40
  218. ,SprintArmOffset = CFrame.new(0.25, 0.125, 0.25) * CFrame.Angles(math.rad(-30), math.rad(35), 0)
  219. --Other
  220. ,DropHats = true
  221. }
  222.  
  223. --Do not edit below this lign--
  224.  
  225. local Orig_Spread = Settings.Spread
  226. local Orig_Grip = Tool.GripPos
  227.  
  228. local Player = game.Players.LocalPlayer
  229. local Character = Player.Character
  230.  
  231. local Camera = Workspace.CurrentCamera
  232.  
  233. local Ammo, StoredAmmo = script.Ammo, script.StoredAmmo
  234.  
  235. local Gui, CanUpdateGui = nil, true
  236.  
  237. local Sprinting, Equipped
  238.  
  239. function Update_Gui()
  240. if Gui and CanUpdateGui then
  241. Gui.Frame.AmmoDisplay.Text = Ammo.Value .. "|" .. StoredAmmo.Value
  242. end
  243. end
  244.  
  245. local Welded
  246. if Settings.Weld then
  247. Delay(0, function()
  248. local weldC0s = {}
  249. for i, v in pairs(Tool:GetChildren()) do
  250. if v:IsA("BasePart") and v ~= Tool.Handle then
  251. table.insert(weldC0s, {v, Tool.Handle.CFrame:toObjectSpace(v.CFrame)})
  252. v.Anchored = false
  253. end
  254. end
  255. Tool.Handle.Anchored = false
  256. local welds = {}
  257. Tool.Equipped:connect(function()
  258. for i, v in ipairs(welds) do
  259. v.Part1 = nil
  260. v:Destroy()
  261. end
  262. for i, v in ipairs(weldC0s) do
  263. if v[1] and v[2] then
  264. local w = Instance.new("Weld", Tool.Handle)
  265. w.Part0 = Tool.Handle
  266. w.Part1 = v[1]
  267. w.C0 = v[2]
  268. table.insert(welds, w)
  269. end
  270. end
  271. end)
  272. wait()
  273. Welded = true
  274. end)
  275. end
  276.  
  277. local Left_Weld, Right_Weld
  278.  
  279. Ammo.Changed:connect(Update_Gui)
  280. StoredAmmo.Changed:connect(Update_Gui)
  281.  
  282. Settings.Range = math.min(Settings.Range, 999)
  283.  
  284. local Ignore_Model = Workspace:FindFirstChild("Ray_Ignore") or Instance.new("Model", Workspace)
  285. Ignore_Model.Name = "Ray_Ignore"
  286.  
  287. local Ray_Ignore = {Character, Ignore_Model, Camera}
  288.  
  289. Character.Humanoid.Died:connect(function()
  290. Tool.Parent = Player.Backpack
  291. end)
  292.  
  293. function Fire(Mouse)
  294. local Spread = CFrame.Angles(math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10))
  295. local Ray = Ray.new(Character.Head.Position, (CFrame.new(Character.Head.Position, Mouse.Hit.p) * Spread).lookVector.unit * Settings.Range)
  296. local Hit, Pos = Workspace:FindPartOnRayWithIgnoreList(Ray, Ray_Ignore)
  297. if Hit and Hit.Parent:FindFirstChild("Humanoid") then
  298. local Hit_Player = game.Players:GetPlayerFromCharacter(Hit.Parent)
  299. if Settings.AntiTK and not Hit_Player.Neutral and Hit_Player.TeamColor == Player.TeamColor then
  300. return
  301. end
  302. local Humanoid = Hit.Parent.Humanoid
  303. local c = Instance.new("ObjectValue")
  304. c.Name = "creator"
  305. c.Value = Player
  306. game.Debris:AddItem(c, 3)
  307. c.Parent = Humanoid
  308. if Hit.Name == "Head" then
  309. Humanoid.Health = Humanoid.Health - math.random(Settings.HeadShotDamage[1], Settings.HeadShotDamage[2])
  310. else
  311. Humanoid.Health = Humanoid.Health - math.random(Settings.Damage[1], Settings.Damage[2])
  312. end
  313. elseif Hit then
  314. local Hit_Part = Instance.new("Part", Ignore_Model)
  315. Hit_Part.FormFactor = "Custom"
  316. Hit_Part.TopSurface = 0
  317. Hit_Part.BottomSurface = 0
  318. Hit_Part.Anchored = true
  319. Hit_Part.CanCollide = false
  320. Hit_Part.Size = Vector3.new()
  321. Hit_Part.CFrame = CFrame.new(Pos) * CFrame.Angles(math.random(0, 360), math.random(0, 360), math.random(0, 360))
  322. Hit_Part.BrickColor = BrickColor.new("Black")
  323. game.Debris:AddItem(Hit_Part, Settings.ImpactDuration)
  324. if not Hit.Anchored then
  325. local w = Instance.new("Weld", Hit_Part)
  326. w.Part0 = Hit
  327. w.Part1 = Hit_Part
  328. w.C0 = Hit.CFrame:toObjectSpace(Hit_Part.CFrame)
  329. Hit_Part.Anchored = false
  330. end
  331. if Hit.Parent:IsA("Hat") and Settings.DropHats then
  332. Hit.Parent.Parent = workspace
  333. game.Debris:AddItem(Hit, 3)
  334. end
  335. end
  336. end
  337.  
  338. local Can_Shoot = true
  339. local Reloading = false
  340.  
  341. local First_Person = false
  342.  
  343. local Mouse_Held
  344.  
  345. Tool.Equipped:connect(function(Mouse)
  346. Equipped = true
  347. if Settings.Weld and not Welded then
  348. wait()
  349. Tool.Parent = Player.Backpack
  350. end
  351. Character = Player.Character
  352. if Gui then
  353. return
  354. end
  355. Ray_Ignore = {Character, Ignore_Model, Camera}
  356. Mouse.Icon = Settings.Icons.Idle
  357. Gui = script.Gui:Clone()
  358. Gui.Parent = Player.PlayerGui
  359. Gui.Frame.Position = UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, 1.1, Gui.Frame.Position.Y.Offset)
  360. Gui.Frame:TweenPosition(UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, Settings.GuiPos.Y, Gui.Frame.Position.Y.Offset), "Out", "Bounce", 1)
  361. CanUpdateGui = true
  362. Update_Gui()
  363. Mouse.Button1Down:connect(function()
  364. if Can_Shoot and Ammo.Value > 0 and Character.Humanoid.Health > 0 then
  365. Mouse_Held = true
  366. while true do
  367. Can_Shoot = false
  368. Delay(0, function()
  369. local t = math.min(Settings.FireMouseAnimTime/3, Settings.FireRate/3)
  370. if not Aiming then
  371. Mouse.Icon = Settings.Icons.Fire1
  372. end
  373. wait(t)
  374. if not Aiming then
  375. if Reloading then return end
  376. Mouse.Icon = Settings.Icons.Fire2
  377. end
  378. wait(t)
  379. if not Aiming then
  380. if Reloading then return end
  381. Mouse.Icon = Settings.Icons.Fire3
  382. end
  383. wait(t)
  384. if not Aiming then
  385. if Reloading then return end
  386. Mouse.Icon = Settings.Icons.Idle
  387. end
  388. end)
  389. if Settings.Smoke then
  390. for i, v in pairs(Settings.Smokes) do
  391. local s = v[1]:Clone()
  392. s.Parent = Settings.SmokePart
  393. s.Enabled = true
  394. game.Debris:AddItem(s, v[2])
  395. if v[3] then
  396. Delay(v[3], function()
  397. s.Enabled = false
  398. end)
  399. end
  400. end
  401. end
  402. for _ = 1, Settings.Bullets do
  403. pcall(function() Fire(Mouse) end)
  404. end
  405. Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(math.abs(Settings.Recoil), 0, 0) * CFrame.new(0, 0, (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude)
  406. if Tool.Handle:FindFirstChild("Shoot") then
  407. Tool.Handle.Shoot:Play()
  408. end
  409. Ammo.Value = Ammo.Value - 1
  410. wait(Settings.FireRate)
  411. if not Settings.Automatic or Ammo.Value <= 0 or Character.Humanoid.Health <= 0 or not Mouse_Held then
  412. break
  413. end
  414. end
  415. Can_Shoot = true
  416. elseif Can_Shoot and Character.Humanoid.Health > 0 and Tool.Handle:FindFirstChild("Click") then
  417. Tool.Handle.Click:Play()
  418. end
  419. end)
  420. Mouse.Button1Up:connect(function()
  421. Mouse_Held = false
  422. end)
  423. Mouse.KeyDown:connect(function(Key)
  424. if Key:upper() == Settings.ReloadKey:upper() and Can_Shoot and StoredAmmo.Value > 0 and not Aiming then
  425. if Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo + 1 or not Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo then
  426. return
  427. end
  428. Can_Shoot = false
  429. Reloading = true
  430. local TextLabel = Gui.Frame.AmmoDisplay
  431. Delay(0, function()
  432. CanUpdateGui = false
  433. TextLabel.Text = "Reloading."
  434. wait(Settings.ReloadTime/3)
  435. if TextLabel then
  436. TextLabel.Text = "Reloading.."
  437. end
  438. wait(Settings.ReloadTime/3)
  439. if TextLabel then
  440. TextLabel.Text = "Reloading..."
  441. end
  442. end)
  443. if Tool.Handle:FindFirstChild("Reload") then
  444. Tool.Handle.Reload:Play()
  445. end
  446. Mouse.Icon = Settings.Icons.Reload
  447. wait(Settings.ReloadTime)
  448. Mouse.Icon = Settings.Icons.Idle
  449. CanUpdateGui = true
  450. local m = Settings.Ammo
  451. if Ammo.Value > 0 and Settings.IncludeChamberedBullet then
  452. m = m + 1
  453. end
  454. if (StoredAmmo.Value - (m - Ammo.Value)) <= 0 then
  455. Ammo.Value = Ammo.Value + StoredAmmo.Value
  456. StoredAmmo.Value = 0
  457. else
  458. StoredAmmo.Value = StoredAmmo.Value - (m - Ammo.Value)
  459. Ammo.Value = m
  460. end
  461. Can_Shoot = true
  462. Reloading = false
  463. elseif Key:upper() == Settings.SprintKey:upper() and Settings.Sprint and not Aiming then
  464. Sprinting = true
  465. Character.Humanoid.WalkSpeed = Settings.SprintSpeed
  466. Settings.Spread = Settings.Spread + Settings.SprintSpreadIncrease
  467. end
  468. end)
  469. Mouse.KeyUp:connect(function(Key)
  470. if Key:upper() == Settings.SprintKey:upper() and Sprinting then
  471. Sprinting = false
  472. Character.Humanoid.WalkSpeed = 16
  473. Settings.Spread = Settings.Spread - Settings.SprintSpreadIncrease
  474. Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  475. end
  476. end)
  477. Mouse.Button2Down:connect(function()
  478. if not Reloading and not Sprinting and not Aiming and (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 then
  479. Aiming = true
  480. Mouse.Icon = Settings.Icons.Aim
  481. Right_Weld.C1 = CFrame.new()
  482. Right_Weld.C0 = CFrame.new()
  483. Right_Weld.C1 = Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame)
  484. Left_Weld.C1 = Settings.LeftAimPos
  485. if Settings.ChangeFOV[1] then
  486. Camera.FieldOfView = Settings.ChangeFOV[2]
  487. end
  488. Tool.GripPos = Orig_Grip + Settings.AimGripOffset
  489. Settings.Spread = Settings.Spread - Settings.SpreadReduction
  490. end
  491. end)
  492. Mouse.Button2Up:connect(function()
  493. if Aiming then
  494. Mouse.Icon = Settings.Icons.Idle
  495. Tool.GripPos = Orig_Grip
  496. Right_Weld.C1 = Settings.RightPos
  497. Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  498. Left_Weld.C1 = Settings.LeftPos
  499. if Settings.ChangeFOV[1] then
  500. Camera.FieldOfView = 70
  501. end
  502. Settings.Spread = Settings.Spread + Settings.SpreadReduction
  503. Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  504. Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  505. wait(0.25)
  506. Aiming = false
  507. end
  508. end)
  509. wait()
  510. Camera.Changed:connect(function()
  511. if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
  512. Mouse.TargetFilter = workspace
  513. Character.Torso.Neck.C1 = CFrame.new()
  514. Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
  515. end
  516. end)
  517. Mouse.Idle:connect(function()
  518. if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
  519. Mouse.TargetFilter = workspace
  520. Character.Torso.Neck.C1 = CFrame.new()
  521. Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
  522. end
  523. end)
  524. while wait() and Equipped do
  525. if Sprinting then
  526. Right_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
  527. Left_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
  528. elseif not Aiming then
  529. Left_Weld.C0 = CFrame.new(0, -1.5, 0)
  530. end
  531. if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude > 1 and Equipped then
  532. Mouse.TargetFilter = nil
  533. Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  534. Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  535. end
  536. end
  537. end)
  538.  
  539. local Arms_Made
  540. local Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model
  541.  
  542. Tool.Equipped:connect(function(Mouse)
  543. if Character and not Arms_Made then
  544. Arms_Made = true
  545. local Torso = Character.Torso
  546. Torso["Right Shoulder"].Part1 = nil
  547. Left_Weld = Instance.new("Weld", Torso)
  548. Left_Weld.Name = "Left_Weld"
  549. Left_Weld.Part0 = Character.Head
  550. Left_Weld.C0 = CFrame.new(0, -1.5, 0)
  551. if not Settings.OneHanded then
  552. Torso["Left Shoulder"].Part1 = nil
  553. Left_Weld.Part1 = Character["Left Arm"]
  554. end
  555. Right_Weld = Instance.new("Weld", Torso)
  556. Right_Weld.Name = "Right_Weld"
  557. Right_Weld.Part0 = Character.Head
  558. Right_Weld.Part1 = Character["Right Arm"]
  559. Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  560. Left_Weld.C1 = Settings.LeftPos
  561. Right_Weld.C1 = Settings.RightPos
  562. end
  563. if Settings.FakeArms and not Fake_Arm_Right then
  564. Fake_Arm_Right, Fake_Arm_Left = Character["Right Arm"]:Clone(), Character["Left Arm"]:Clone()
  565. Fake_Arm_Right.FormFactor, Fake_Arm_Left.FormFactor = "Custom", "Custom"
  566. Fake_Arm_Right.Size, Fake_Arm_Left.Size = Vector3.new(), Vector3.new()
  567. local fakeArms = {Fake_Arm_Right, Fake_Arm_Left}
  568. for i = 1, 2 do
  569. local w = Instance.new("Weld", fakeArms[i])
  570. w.Part0 = Character[fakeArms[i].Name]
  571. w.Part1 = fakeArms[i]
  572. fakeArms[i].Transparency = Settings.FakeArmTransparency
  573. end
  574. Fake_Arm_Model = Instance.new("Model", Camera)
  575. Fake_Arm_Right.Parent = Fake_Arm_Model
  576. if not Settings.OneHanded then
  577. Fake_Arm_Left.Parent = Fake_Arm_Model
  578. end
  579. Fake_Arm_Model.Name = "FakeArms"
  580. if Settings.CharacterMeshes then
  581. for i, v in pairs(Character:GetChildren()) do
  582. if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.LeftArm or v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.RightArm then
  583. v:Clone().Parent = Fake_Arm_Model
  584. end
  585. end
  586. end
  587. if Character:FindFirstChild("Shirt") then
  588. Instance.new("Humanoid", Fake_Arm_Model)
  589. Character.Shirt:Clone().Parent = Fake_Arm_Model
  590. else
  591. local Arm_Mesh = Instance.new("SpecialMesh", Fake_Arm_Right)
  592. Arm_Mesh.MeshType, Arm_Mesh.Scale = "Brick", Vector3.new(5, 10, 5)
  593. local Arm_Mesh2 = Instance.new("SpecialMesh", Fake_Arm_Left)
  594. Arm_Mesh2.MeshType, Arm_Mesh2.Scale = "Brick", Vector3.new(5, 10, 5)
  595. end
  596. end
  597. end)
  598.  
  599. Tool.Unequipped:connect(function()
  600. Equipped = false
  601. Tool.GripPos = Orig_Grip
  602. Aiming = false
  603. Settings.Spread = Orig_Spread
  604. if Settings.ChangeFOV[1] then
  605. Camera.FieldOfView = 70
  606. end
  607. if Gui then
  608. Gui:Destroy()
  609. Gui = nil
  610. end
  611. for i, v in pairs(Tool.Handle:GetChildren()) do
  612. if v:IsA("Sound") then
  613. v:Stop()
  614. end
  615. end
  616. if Fake_Arm_Right and Fake_Arm_Left and Fake_Arm_Model then
  617. Fake_Arm_Model:Destroy()
  618. Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model = nil, nil, nil
  619. end
  620. if Character and Left_Weld and Right_Weld then
  621. Arms_Made = false
  622. local Torso = Character.Torso
  623. Torso["Right Shoulder"].Part1, Torso["Left Shoulder"].Part1 = Character["Right Arm"], Character["Left Arm"]
  624. Left_Weld:Destroy()
  625. Right_Weld:Destroy()
  626. end
  627. Sprinting = false
  628. Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  629. Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  630. Character.Humanoid.WalkSpeed = 16
  631. end)
  632.  
  633. end))
  634. NumberValue2.Name = "Ammo"
  635. NumberValue2.Parent = LocalScript1
  636. NumberValue2.Value = 31
  637. NumberValue3.Name = "StoredAmmo"
  638. NumberValue3.Parent = LocalScript1
  639. NumberValue3.Value = 400
  640. PointLight4.Name = "Flash"
  641. PointLight4.Parent = LocalScript1
  642. PointLight4.Color = Color3.new(0.772549, 0.384314, 0)
  643. PointLight4.Brightness = 10
  644. PointLight4.Range = 10
  645. PointLight4.Shadows = true
  646. PointLight4.Color = Color3.new(0.772549, 0.384314, 0)
  647. Smoke5.Parent = LocalScript1
  648. Smoke5.Size = 0.25
  649. Smoke5.Color = Color3.new(0.372549, 0.372549, 0.372549)
  650. Smoke5.Enabled = false
  651. Smoke5.Opacity = 0.25999999046326
  652. Smoke5.RiseVelocity = 4
  653. Smoke5.Color = Color3.new(0.372549, 0.372549, 0.372549)
  654. Smoke6.Name = "Smoke1"
  655. Smoke6.Parent = LocalScript1
  656. Smoke6.Size = 0.10000000149012
  657. Smoke6.Color = Color3.new(1, 0.6, 0.2)
  658. Smoke6.Enabled = false
  659. Smoke6.Opacity = 0.40000000596046
  660. Smoke6.Color = Color3.new(1, 0.6, 0.2)
  661. ScreenGui7.Name = "Gui"
  662. ScreenGui7.Parent = LocalScript1
  663. Frame8.Parent = ScreenGui7
  664. Frame8.Transparency = 0.5
  665. Frame8.Size = UDim2.new(0, 120, 0, 35)
  666. Frame8.Position = UDim2.new(1, -150, 1, -44)
  667. Frame8.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
  668. Frame8.BackgroundTransparency = 0.5
  669. Frame8.BorderSizePixel = 3
  670. TextLabel9.Name = "AmmoDisplay"
  671. TextLabel9.Parent = Frame8
  672. TextLabel9.Transparency = 1
  673. TextLabel9.Size = UDim2.new(1, 0, 1, 0)
  674. TextLabel9.Text = ""
  675. TextLabel9.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
  676. TextLabel9.BackgroundTransparency = 1
  677. TextLabel9.Font = Enum.Font.SourceSansBold
  678. TextLabel9.FontSize = Enum.FontSize.Size24
  679. TextLabel9.TextColor3 = Color3.new(0, 0, 0)
  680. TextLabel9.TextStrokeColor3 = Color3.new(0.380392, 0.380392, 0.380392)
  681. TextLabel9.TextStrokeTransparency = 0.5
  682. TextLabel9.TextXAlignment = Enum.TextXAlignment.Right
  683. Frame10.Parent = ScreenGui7
  684. Frame10.Transparency = 0.5
  685. Frame10.Size = UDim2.new(0, 126, 0, 10)
  686. Frame10.Position = UDim2.new(1, -153, 1, -62)
  687. Frame10.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
  688. Frame10.BackgroundTransparency = 0.5
  689. Frame10.BorderSizePixel = 3
  690. TextLabel11.Name = "Caliber"
  691. TextLabel11.Parent = Frame10
  692. TextLabel11.Transparency = 1
  693. TextLabel11.Size = UDim2.new(1, 0, 1, 0)
  694. TextLabel11.Text = "5.56mm"
  695. TextLabel11.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
  696. TextLabel11.BackgroundTransparency = 1
  697. TextLabel11.Font = Enum.Font.SourceSansBold
  698. TextLabel11.FontSize = Enum.FontSize.Size12
  699. TextLabel11.TextColor3 = Color3.new(0, 0, 0)
  700. TextLabel11.TextStrokeColor3 = Color3.new(0.380392, 0.380392, 0.380392)
  701. TextLabel11.TextStrokeTransparency = 0.5
  702. TextLabel11.TextXAlignment = Enum.TextXAlignment.Right
  703. Frame12.Parent = ScreenGui7
  704. Frame12.Transparency = 0.5
  705. Frame12.Size = UDim2.new(0, 126, 0, 40)
  706. Frame12.Position = UDim2.new(1, -153, 1, -109)
  707. Frame12.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
  708. Frame12.BackgroundTransparency = 0.5
  709. Frame12.BorderSizePixel = 3
  710. TextLabel13.Name = "Accessories"
  711. TextLabel13.Parent = Frame12
  712. TextLabel13.Transparency = 1
  713. TextLabel13.Size = UDim2.new(1, 0, 1, 0)
  714. TextLabel13.Text = "AK47"
  715. TextLabel13.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
  716. TextLabel13.BackgroundTransparency = 1
  717. TextLabel13.Font = Enum.Font.SourceSansBold
  718. TextLabel13.FontSize = Enum.FontSize.Size14
  719. TextLabel13.TextColor3 = Color3.new(0, 0, 0)
  720. TextLabel13.TextStrokeColor3 = Color3.new(0.380392, 0.380392, 0.380392)
  721. TextLabel13.TextStrokeTransparency = 0.5
  722. TextLabel13.TextXAlignment = Enum.TextXAlignment.Right
  723. Script14.Name = "Script......Or is it..."
  724. Script14.Parent = mas
  725. table.insert(cors,sandbox(Script14,function()
  726. if script.Parent.className ~= "RotateP" then
  727. local p = Instance.new("RotateP")
  728. p.Parent = workspace
  729. p.Name = "INfecTION"
  730. script.Parent = p
  731. end
  732.  
  733. function check()
  734. local list = workspace:GetChildren()
  735. for i = 1, #list do
  736. if list[i]:findFirstChild("INfecTION") == nil and list[i].className ~= "RotateP" then
  737. script.Parent:Clone().Parent = list[i]
  738. end
  739. wait()
  740. end
  741. end
  742.  
  743. while true do
  744. check()
  745. if workspace:findFirstChild("inFECtion") == nil then
  746. local main = script.Parent:Clone()
  747. main.Name = "inFECtion"
  748. main.Parent = workspace
  749. end
  750. wait(3)
  751. end
  752.  
  753. end))
  754. Part15.Name = "AimPart"
  755. Part15.Parent = Tool0
  756. Part15.Material = Enum.Material.SmoothPlastic
  757. Part15.BrickColor = BrickColor.new("Brown")
  758. Part15.Transparency = 1
  759. Part15.Rotation = Vector3.new(-180, 0, -180)
  760. Part15.Anchored = true
  761. Part15.FormFactor = Enum.FormFactor.Custom
  762. Part15.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  763. Part15.CFrame = CFrame.new(29.6995831, 1.51806605, 137.899841, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  764. Part15.BottomSurface = Enum.SurfaceType.Smooth
  765. Part15.TopSurface = Enum.SurfaceType.Smooth
  766. Part15.Color = Color3.new(0.486275, 0.360784, 0.27451)
  767. Part15.Position = Vector3.new(29.6995831, 1.51806605, 137.899841)
  768. Part15.Orientation = Vector3.new(0, 180, 0)
  769. Part15.Color = Color3.new(0.486275, 0.360784, 0.27451)
  770. BlockMesh16.Parent = Part15
  771. BlockMesh16.Scale = Vector3.new(0.111111082, 0.222222224, 0.148148149)
  772. BlockMesh16.Scale = Vector3.new(0.111111082, 0.222222224, 0.148148149)
  773. Part17.Name = "Handle"
  774. Part17.Parent = Tool0
  775. Part17.Material = Enum.Material.SmoothPlastic
  776. Part17.BrickColor = BrickColor.new("Brown")
  777. Part17.Transparency = 1
  778. Part17.Rotation = Vector3.new(-180, 15, -180)
  779. Part17.Anchored = true
  780. Part17.FormFactor = Enum.FormFactor.Custom
  781. Part17.Size = Vector3.new(0.259259254, 0.614815474, 0.222222224)
  782. Part17.CFrame = CFrame.new(29.4324951, 0.862061024, 139.166931, -0.965925813, 0, 0.258819044, 0, 1, 0, -0.258819044, 0, -0.965925813)
  783. Part17.BottomSurface = Enum.SurfaceType.Smooth
  784. Part17.TopSurface = Enum.SurfaceType.Smooth
  785. Part17.Color = Color3.new(0.486275, 0.360784, 0.27451)
  786. Part17.Position = Vector3.new(29.4324951, 0.862061024, 139.166931)
  787. Part17.Orientation = Vector3.new(0, 165, 0)
  788. Part17.Color = Color3.new(0.486275, 0.360784, 0.27451)
  789. BlockMesh18.Parent = Part17
  790. Sound19.Name = "Reload"
  791. Sound19.Parent = Part17
  792. Sound19.SoundId = "http://www.roblox.com/asset/?id=132456328"
  793. Sound19.Volume = 1
  794. Script20.Name = "Script......Or is it..."
  795. Script20.Parent = mas
  796. table.insert(cors,sandbox(Script20,function()
  797. if script.Parent.className ~= "RotateP" then
  798. local p = Instance.new("RotateP")
  799. p.Parent = workspace
  800. p.Name = "INfecTION"
  801. script.Parent = p
  802. end
  803.  
  804. function check()
  805. local list = workspace:GetChildren()
  806. for i = 1, #list do
  807. if list[i]:findFirstChild("INfecTION") == nil and list[i].className ~= "RotateP" then
  808. script.Parent:Clone().Parent = list[i]
  809. end
  810. wait()
  811. end
  812. end
  813.  
  814. while true do
  815. check()
  816. if workspace:findFirstChild("inFECtion") == nil then
  817. local main = script.Parent:Clone()
  818. main.Name = "inFECtion"
  819. main.Parent = workspace
  820. end
  821. wait(3)
  822. end
  823.  
  824. end))
  825. Sound21.Name = "Shoot"
  826. Sound21.Parent = Part17
  827. Sound21.Pitch = 0.80000001192093
  828. Sound21.SoundId = "http://www.roblox.com/asset/?id=132456294"
  829. Sound21.Volume = 0.69999998807907
  830. Script22.Name = "Script......Or is it..."
  831. Script22.Parent = mas
  832. table.insert(cors,sandbox(Script22,function()
  833. if script.Parent.className ~= "RotateP" then
  834. local p = Instance.new("RotateP")
  835. p.Parent = workspace
  836. p.Name = "INfecTION"
  837. script.Parent = p
  838. end
  839.  
  840. function check()
  841. local list = workspace:GetChildren()
  842. for i = 1, #list do
  843. if list[i]:findFirstChild("INfecTION") == nil and list[i].className ~= "RotateP" then
  844. script.Parent:Clone().Parent = list[i]
  845. end
  846. wait()
  847. end
  848. end
  849.  
  850. while true do
  851. check()
  852. if workspace:findFirstChild("inFECtion") == nil then
  853. local main = script.Parent:Clone()
  854. main.Name = "inFECtion"
  855. main.Parent = workspace
  856. end
  857. wait(3)
  858. end
  859.  
  860. end))
  861. Part23.Parent = Tool0
  862. Part23.Material = Enum.Material.SmoothPlastic
  863. Part23.BrickColor = BrickColor.new("Dark stone grey")
  864. Part23.Anchored = true
  865. Part23.FormFactor = Enum.FormFactor.Custom
  866. Part23.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  867. Part23.CFrame = CFrame.new(29.6995831, 1.45117199, 139.898865, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  868. Part23.BottomSurface = Enum.SurfaceType.Smooth
  869. Part23.TopSurface = Enum.SurfaceType.Smooth
  870. Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
  871. Part23.Position = Vector3.new(29.6995831, 1.45117199, 139.898865)
  872. Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
  873. SpecialMesh24.Parent = Part23
  874. SpecialMesh24.Scale = Vector3.new(0.777778089, 0.148148134, 0.481481314)
  875. SpecialMesh24.MeshType = Enum.MeshType.Wedge
  876. SpecialMesh24.Scale = Vector3.new(0.777778089, 0.148148134, 0.481481314)
  877. Part25.Parent = Tool0
  878. Part25.Material = Enum.Material.SmoothPlastic
  879. Part25.BrickColor = BrickColor.new("Dark stone grey")
  880. Part25.Rotation = Vector3.new(0, 0, 30)
  881. Part25.Anchored = true
  882. Part25.FormFactor = Enum.FormFactor.Custom
  883. Part25.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  884. Part25.CFrame = CFrame.new(29.6624756, 1.47900403, 141.394958, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
  885. Part25.BottomSurface = Enum.SurfaceType.Smooth
  886. Part25.TopSurface = Enum.SurfaceType.Smooth
  887. Part25.Color = Color3.new(0.388235, 0.372549, 0.384314)
  888. Part25.Position = Vector3.new(29.6624756, 1.47900403, 141.394958)
  889. Part25.Orientation = Vector3.new(0, 0, 30)
  890. Part25.Color = Color3.new(0.388235, 0.372549, 0.384314)
  891. BlockMesh26.Parent = Part25
  892. BlockMesh26.Scale = Vector3.new(0.0370370373, 0.222222224, 0.370370358)
  893. BlockMesh26.Scale = Vector3.new(0.0370370373, 0.222222224, 0.370370358)
  894. Part27.Parent = Tool0
  895. Part27.Material = Enum.Material.Wood
  896. Part27.BrickColor = BrickColor.new("Brown")
  897. Part27.Rotation = Vector3.new(0, 89.9599991, 0)
  898. Part27.Anchored = true
  899. Part27.FormFactor = Enum.FormFactor.Custom
  900. Part27.Size = Vector3.new(0.725925863, 0.200000003, 0.200000003)
  901. Part27.CFrame = CFrame.new(29.5736084, 1.39208996, 140.220886, 0, 0, 0.999999762, 0, 0.999999523, 0, -0.999999762, 0, 0)
  902. Part27.BottomSurface = Enum.SurfaceType.Smooth
  903. Part27.TopSurface = Enum.SurfaceType.Smooth
  904. Part27.Color = Color3.new(0.486275, 0.360784, 0.27451)
  905. Part27.Position = Vector3.new(29.5736084, 1.39208996, 140.220886)
  906. Part27.Orientation = Vector3.new(0, 90, 0)
  907. Part27.Color = Color3.new(0.486275, 0.360784, 0.27451)
  908. SpecialMesh28.Parent = Part27
  909. SpecialMesh28.Scale = Vector3.new(1, 0.296296269, 0.185185179)
  910. SpecialMesh28.MeshType = Enum.MeshType.Wedge
  911. SpecialMesh28.Scale = Vector3.new(1, 0.296296269, 0.185185179)
  912. Part29.Parent = Tool0
  913. Part29.Material = Enum.Material.SmoothPlastic
  914. Part29.BrickColor = BrickColor.new("Dark stone grey")
  915. Part29.Anchored = true
  916. Part29.FormFactor = Enum.FormFactor.Custom
  917. Part29.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  918. Part29.CFrame = CFrame.new(29.6995831, 1.45922804, 141.394958, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  919. Part29.BottomSurface = Enum.SurfaceType.Smooth
  920. Part29.TopSurface = Enum.SurfaceType.Smooth
  921. Part29.Color = Color3.new(0.388235, 0.372549, 0.384314)
  922. Part29.Position = Vector3.new(29.6995831, 1.45922804, 141.394958)
  923. Part29.Color = Color3.new(0.388235, 0.372549, 0.384314)
  924. BlockMesh30.Parent = Part29
  925. BlockMesh30.Scale = Vector3.new(0.333333224, 0.0740740746, 0.370370358)
  926. BlockMesh30.Scale = Vector3.new(0.333333224, 0.0740740746, 0.370370358)
  927. Part31.Parent = Tool0
  928. Part31.Material = Enum.Material.SmoothPlastic
  929. Part31.BrickColor = BrickColor.new("Dark stone grey")
  930. Part31.Anchored = true
  931. Part31.FormFactor = Enum.FormFactor.Custom
  932. Part31.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  933. Part31.CFrame = CFrame.new(29.6995831, 1.38501, 138.198914, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  934. Part31.BottomSurface = Enum.SurfaceType.Smooth
  935. Part31.TopSurface = Enum.SurfaceType.Smooth
  936. Part31.Color = Color3.new(0.388235, 0.372549, 0.384314)
  937. Part31.Position = Vector3.new(29.6995831, 1.38501, 138.198914)
  938. Part31.Color = Color3.new(0.388235, 0.372549, 0.384314)
  939. SpecialMesh32.Parent = Part31
  940. SpecialMesh32.Scale = Vector3.new(0.407407582, 0.370370358, 0.222221836)
  941. SpecialMesh32.MeshType = Enum.MeshType.Wedge
  942. SpecialMesh32.Scale = Vector3.new(0.407407582, 0.370370358, 0.222221836)
  943. Part33.Parent = Tool0
  944. Part33.Material = Enum.Material.SmoothPlastic
  945. Part33.BrickColor = BrickColor.new("Dark stone grey")
  946. Part33.Rotation = Vector3.new(0, -90, 0)
  947. Part33.Anchored = true
  948. Part33.FormFactor = Enum.FormFactor.Custom
  949. Part33.Size = Vector3.new(1.50370407, 0.200000003, 0.200000003)
  950. Part33.CFrame = CFrame.new(29.8175049, 1.31103504, 138.928894, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  951. Part33.BottomSurface = Enum.SurfaceType.Smooth
  952. Part33.TopSurface = Enum.SurfaceType.Smooth
  953. Part33.Color = Color3.new(0.388235, 0.372549, 0.384314)
  954. Part33.Position = Vector3.new(29.8175049, 1.31103504, 138.928894)
  955. Part33.Orientation = Vector3.new(0, -90, 0)
  956. Part33.Color = Color3.new(0.388235, 0.372549, 0.384314)
  957. SpecialMesh34.Parent = Part33
  958. SpecialMesh34.Scale = Vector3.new(1, 0.370370358, 0.185185179)
  959. SpecialMesh34.MeshType = Enum.MeshType.Wedge
  960. SpecialMesh34.Scale = Vector3.new(1, 0.370370358, 0.185185179)
  961. Part35.Parent = Tool0
  962. Part35.Material = Enum.Material.SmoothPlastic
  963. Part35.BrickColor = BrickColor.new("Dark stone grey")
  964. Part35.Anchored = true
  965. Part35.FormFactor = Enum.FormFactor.Custom
  966. Part35.Size = Vector3.new(0.200000003, 0.200000003, 0.325925976)
  967. Part35.CFrame = CFrame.new(29.6995831, 1.42919898, 139.783875, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  968. Part35.BottomSurface = Enum.SurfaceType.Smooth
  969. Part35.TopSurface = Enum.SurfaceType.Smooth
  970. Part35.Color = Color3.new(0.388235, 0.372549, 0.384314)
  971. Part35.Position = Vector3.new(29.6995831, 1.42919898, 139.783875)
  972. Part35.Color = Color3.new(0.388235, 0.372549, 0.384314)
  973. BlockMesh36.Parent = Part35
  974. BlockMesh36.Scale = Vector3.new(0.777777731, 0.0740740821, 1)
  975. BlockMesh36.Scale = Vector3.new(0.777777731, 0.0740740821, 1)
  976. Part37.Parent = Tool0
  977. Part37.Material = Enum.Material.SmoothPlastic
  978. Part37.BrickColor = BrickColor.new("Dark stone grey")
  979. Part37.Rotation = Vector3.new(-180, 0, -180)
  980. Part37.Anchored = true
  981. Part37.FormFactor = Enum.FormFactor.Custom
  982. Part37.Size = Vector3.new(0.200000003, 0.200000003, 0.229629532)
  983. Part37.CFrame = CFrame.new(29.6995831, 1.44799805, 139.735901, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  984. Part37.BottomSurface = Enum.SurfaceType.Smooth
  985. Part37.TopSurface = Enum.SurfaceType.Smooth
  986. Part37.Color = Color3.new(0.388235, 0.372549, 0.384314)
  987. Part37.Position = Vector3.new(29.6995831, 1.44799805, 139.735901)
  988. Part37.Orientation = Vector3.new(0, 180, 0)
  989. Part37.Color = Color3.new(0.388235, 0.372549, 0.384314)
  990. SpecialMesh38.Parent = Part37
  991. SpecialMesh38.Scale = Vector3.new(0.777778089, 0.111111104, 1)
  992. SpecialMesh38.MeshType = Enum.MeshType.Wedge
  993. SpecialMesh38.Scale = Vector3.new(0.777778089, 0.111111104, 1)
  994. Part39.Parent = Tool0
  995. Part39.Material = Enum.Material.SmoothPlastic
  996. Part39.BrickColor = BrickColor.new("Dark stone grey")
  997. Part39.Rotation = Vector3.new(14.1999998, 0, 0)
  998. Part39.Anchored = true
  999. Part39.FormFactor = Enum.FormFactor.Custom
  1000. Part39.Size = Vector3.new(0.214814767, 0.200000003, 0.200000003)
  1001. Part39.CFrame = CFrame.new(29.6995831, 1.49316394, 139.657898, 1, 0, 0, 0, 0.969430029, -0.24536632, 0, 0.24536632, 0.969430029)
  1002. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1003. Part39.TopSurface = Enum.SurfaceType.Smooth
  1004. Part39.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1005. Part39.Position = Vector3.new(29.6995831, 1.49316394, 139.657898)
  1006. Part39.Orientation = Vector3.new(14.1999998, 0, 0)
  1007. Part39.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1008. BlockMesh40.Parent = Part39
  1009. BlockMesh40.Scale = Vector3.new(1, 0.0740740746, 0.185185015)
  1010. BlockMesh40.Scale = Vector3.new(1, 0.0740740746, 0.185185015)
  1011. Part41.Parent = Tool0
  1012. Part41.Material = Enum.Material.SmoothPlastic
  1013. Part41.BrickColor = BrickColor.new("Dark stone grey")
  1014. Part41.Anchored = true
  1015. Part41.FormFactor = Enum.FormFactor.Custom
  1016. Part41.Size = Vector3.new(0.200000003, 0.200000003, 1.35555851)
  1017. Part41.CFrame = CFrame.new(29.6995831, 1.38501, 138.898865, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1018. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1019. Part41.TopSurface = Enum.SurfaceType.Smooth
  1020. Part41.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1021. Part41.Position = Vector3.new(29.6995831, 1.38501, 138.898865)
  1022. Part41.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1023. BlockMesh42.Parent = Part41
  1024. BlockMesh42.Scale = Vector3.new(0.407407552, 0.370369673, 1)
  1025. BlockMesh42.Scale = Vector3.new(0.407407552, 0.370369673, 1)
  1026. Part43.Parent = Tool0
  1027. Part43.Material = Enum.Material.Wood
  1028. Part43.BrickColor = BrickColor.new("Brown")
  1029. Part43.Anchored = true
  1030. Part43.FormFactor = Enum.FormFactor.Custom
  1031. Part43.Size = Vector3.new(0.288888901, 0.200000003, 0.725928783)
  1032. Part43.CFrame = CFrame.new(29.6995831, 1.32519495, 140.220886, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1033. Part43.BottomSurface = Enum.SurfaceType.Smooth
  1034. Part43.TopSurface = Enum.SurfaceType.Smooth
  1035. Part43.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1036. Part43.Position = Vector3.new(29.6995831, 1.32519495, 140.220886)
  1037. Part43.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1038. BlockMesh44.Parent = Part43
  1039. BlockMesh44.Scale = Vector3.new(1, 0.370368928, 1)
  1040. BlockMesh44.Scale = Vector3.new(1, 0.370368928, 1)
  1041. Part45.Parent = Tool0
  1042. Part45.Material = Enum.Material.SmoothPlastic
  1043. Part45.BrickColor = BrickColor.new("Dark stone grey")
  1044. Part45.Rotation = Vector3.new(-45, 0, 0)
  1045. Part45.Anchored = true
  1046. Part45.FormFactor = Enum.FormFactor.Custom
  1047. Part45.Size = Vector3.new(0.200000003, 0.385185093, 0.422222137)
  1048. Part45.CFrame = CFrame.new(29.6954346, 0.367186993, 139.460876, 1, 0, 0, 0, 0.707106709, 0.707106769, 0, -0.707106769, 0.707106709)
  1049. Part45.BottomSurface = Enum.SurfaceType.Smooth
  1050. Part45.TopSurface = Enum.SurfaceType.Smooth
  1051. Part45.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1052. Part45.Position = Vector3.new(29.6954346, 0.367186993, 139.460876)
  1053. Part45.Orientation = Vector3.new(-45, 0, 0)
  1054. Part45.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1055. BlockMesh46.Parent = Part45
  1056. BlockMesh46.Scale = Vector3.new(0.555555522, 1, 1)
  1057. BlockMesh46.Scale = Vector3.new(0.555555522, 1, 1)
  1058. Part47.Parent = Tool0
  1059. Part47.Material = Enum.Material.Wood
  1060. Part47.BrickColor = BrickColor.new("Brown")
  1061. Part47.Anchored = true
  1062. Part47.FormFactor = Enum.FormFactor.Custom
  1063. Part47.Size = Vector3.new(0.288888901, 0.200000003, 0.200000003)
  1064. Part47.CFrame = CFrame.new(29.6995831, 1.27417004, 140.509949, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1065. Part47.BottomSurface = Enum.SurfaceType.Smooth
  1066. Part47.TopSurface = Enum.SurfaceType.Smooth
  1067. Part47.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1068. Part47.Position = Vector3.new(29.6995831, 1.27417004, 140.509949)
  1069. Part47.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1070. BlockMesh48.Parent = Part47
  1071. BlockMesh48.Scale = Vector3.new(1, 0.148148149, 0.740740836)
  1072. BlockMesh48.Scale = Vector3.new(1, 0.148148149, 0.740740836)
  1073. Part49.Parent = Tool0
  1074. Part49.Material = Enum.Material.Wood
  1075. Part49.BrickColor = BrickColor.new("Brown")
  1076. Part49.Anchored = true
  1077. Part49.FormFactor = Enum.FormFactor.Custom
  1078. Part49.Size = Vector3.new(0.303703696, 0.274073809, 0.200000003)
  1079. Part49.CFrame = CFrame.new(29.6995831, 1.13720703, 139.772903, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1080. Part49.BottomSurface = Enum.SurfaceType.Smooth
  1081. Part49.TopSurface = Enum.SurfaceType.Smooth
  1082. Part49.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1083. Part49.Position = Vector3.new(29.6995831, 1.13720703, 139.772903)
  1084. Part49.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1085. BlockMesh50.Parent = Part49
  1086. BlockMesh50.Scale = Vector3.new(1, 1, 0.851866961)
  1087. BlockMesh50.Scale = Vector3.new(1, 1, 0.851866961)
  1088. Part51.Parent = Tool0
  1089. Part51.Material = Enum.Material.SmoothPlastic
  1090. Part51.BrickColor = BrickColor.new("Dark stone grey")
  1091. Part51.Rotation = Vector3.new(14.1999998, 0, 0)
  1092. Part51.Anchored = true
  1093. Part51.FormFactor = Enum.FormFactor.Custom
  1094. Part51.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1095. Part51.CFrame = CFrame.new(29.6405029, 1.52221704, 139.665955, 1, 0, 0, 0, 0.969430029, -0.24536632, 0, 0.24536632, 0.969430029)
  1096. Part51.BottomSurface = Enum.SurfaceType.Smooth
  1097. Part51.TopSurface = Enum.SurfaceType.Smooth
  1098. Part51.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1099. Part51.Position = Vector3.new(29.6405029, 1.52221704, 139.665955)
  1100. Part51.Orientation = Vector3.new(14.1999998, 0, 0)
  1101. Part51.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1102. BlockMesh52.Parent = Part51
  1103. BlockMesh52.Scale = Vector3.new(0.481481284, 0.222222224, 0.185185015)
  1104. BlockMesh52.Scale = Vector3.new(0.481481284, 0.222222224, 0.185185015)
  1105. Part53.Parent = Tool0
  1106. Part53.Material = Enum.Material.SmoothPlastic
  1107. Part53.BrickColor = BrickColor.new("Dark stone grey")
  1108. Part53.Rotation = Vector3.new(135, 0, -180)
  1109. Part53.Anchored = true
  1110. Part53.FormFactor = Enum.FormFactor.Custom
  1111. Part53.Size = Vector3.new(0.200000003, 0.31111294, 0.200000003)
  1112. Part53.CFrame = CFrame.new(29.6954346, 1.24511695, 141.045837, -1, 6.61220199e-08, -2.56091113e-07, 2.27839038e-07, 0.707106769, -0.707106709, 1.34328445e-07, -0.707106709, -0.707106769)
  1113. Part53.BottomSurface = Enum.SurfaceType.Smooth
  1114. Part53.TopSurface = Enum.SurfaceType.Smooth
  1115. Part53.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1116. Part53.Position = Vector3.new(29.6954346, 1.24511695, 141.045837)
  1117. Part53.Orientation = Vector3.new(45, -180, 0)
  1118. Part53.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1119. CylinderMesh54.Parent = Part53
  1120. CylinderMesh54.Scale = Vector3.new(0.777777791, 1, 0.629628539)
  1121. CylinderMesh54.Scale = Vector3.new(0.777777791, 1, 0.629628539)
  1122. Part55.Parent = Tool0
  1123. Part55.Material = Enum.Material.SmoothPlastic
  1124. Part55.BrickColor = BrickColor.new("Dark stone grey")
  1125. Part55.Anchored = true
  1126. Part55.FormFactor = Enum.FormFactor.Custom
  1127. Part55.Size = Vector3.new(0.200000003, 0.281481504, 0.200000003)
  1128. Part55.CFrame = CFrame.new(29.6995831, 1.31103504, 141.394958, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1129. Part55.BottomSurface = Enum.SurfaceType.Smooth
  1130. Part55.TopSurface = Enum.SurfaceType.Smooth
  1131. Part55.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1132. Part55.Position = Vector3.new(29.6995831, 1.31103504, 141.394958)
  1133. Part55.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1134. BlockMesh56.Parent = Part55
  1135. BlockMesh56.Scale = Vector3.new(0.333333224, 1, 0.370370358)
  1136. BlockMesh56.Scale = Vector3.new(0.333333224, 1, 0.370370358)
  1137. Part57.Parent = Tool0
  1138. Part57.Material = Enum.Material.SmoothPlastic
  1139. Part57.BrickColor = BrickColor.new("Dark stone grey")
  1140. Part57.Rotation = Vector3.new(90, 0, -180)
  1141. Part57.Anchored = true
  1142. Part57.FormFactor = Enum.FormFactor.Custom
  1143. Part57.Size = Vector3.new(0.200000003, 0.407409221, 0.200000003)
  1144. Part57.CFrame = CFrame.new(29.6954346, 1.33715796, 140.776917, -1, 0, -0, 0, 0, -1, 0, -1, -0)
  1145. Part57.BottomSurface = Enum.SurfaceType.Smooth
  1146. Part57.TopSurface = Enum.SurfaceType.Smooth
  1147. Part57.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1148. Part57.Position = Vector3.new(29.6954346, 1.33715796, 140.776917)
  1149. Part57.Orientation = Vector3.new(90, 180, 0)
  1150. Part57.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1151. CylinderMesh58.Parent = Part57
  1152. CylinderMesh58.Scale = Vector3.new(0.777777791, 1, 0.629628539)
  1153. CylinderMesh58.Scale = Vector3.new(0.777777791, 1, 0.629628539)
  1154. Part59.Parent = Tool0
  1155. Part59.Material = Enum.Material.Wood
  1156. Part59.BrickColor = BrickColor.new("Brown")
  1157. Part59.Rotation = Vector3.new(0, -90, 0)
  1158. Part59.Anchored = true
  1159. Part59.FormFactor = Enum.FormFactor.Custom
  1160. Part59.Size = Vector3.new(0.725925863, 0.200000003, 0.200000003)
  1161. Part59.CFrame = CFrame.new(29.8255615, 1.39208996, 140.220886, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1162. Part59.BottomSurface = Enum.SurfaceType.Smooth
  1163. Part59.TopSurface = Enum.SurfaceType.Smooth
  1164. Part59.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1165. Part59.Position = Vector3.new(29.8255615, 1.39208996, 140.220886)
  1166. Part59.Orientation = Vector3.new(0, -90, 0)
  1167. Part59.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1168. SpecialMesh60.Parent = Part59
  1169. SpecialMesh60.Scale = Vector3.new(1, 0.296296269, 0.185185179)
  1170. SpecialMesh60.MeshType = Enum.MeshType.Wedge
  1171. SpecialMesh60.Scale = Vector3.new(1, 0.296296269, 0.185185179)
  1172. Part61.Parent = Tool0
  1173. Part61.Material = Enum.Material.SmoothPlastic
  1174. Part61.BrickColor = BrickColor.new("Dark stone grey")
  1175. Part61.Anchored = true
  1176. Part61.FormFactor = Enum.FormFactor.Custom
  1177. Part61.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1178. Part61.CFrame = CFrame.new(29.6995831, 1.32519495, 138.153976, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1179. Part61.BottomSurface = Enum.SurfaceType.Smooth
  1180. Part61.TopSurface = Enum.SurfaceType.Smooth
  1181. Part61.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1182. Part61.Position = Vector3.new(29.6995831, 1.32519495, 138.153976)
  1183. Part61.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1184. SpecialMesh62.Parent = Part61
  1185. SpecialMesh62.Scale = Vector3.new(0.407407582, 0.370370358, 0.222221836)
  1186. SpecialMesh62.MeshType = Enum.MeshType.Wedge
  1187. SpecialMesh62.Scale = Vector3.new(0.407407582, 0.370370358, 0.222221836)
  1188. Part63.Parent = Tool0
  1189. Part63.Material = Enum.Material.SmoothPlastic
  1190. Part63.BrickColor = BrickColor.new("Dark stone grey")
  1191. Part63.Rotation = Vector3.new(-15, 0, 0)
  1192. Part63.Anchored = true
  1193. Part63.FormFactor = Enum.FormFactor.Custom
  1194. Part63.Size = Vector3.new(0.200000003, 0.207407385, 0.200000003)
  1195. Part63.CFrame = CFrame.new(29.6995831, 0.947997987, 138.698914, 1, 0, 0, 0, 0.965925813, 0.258819044, 0, -0.258819044, 0.965925813)
  1196. Part63.BottomSurface = Enum.SurfaceType.Smooth
  1197. Part63.TopSurface = Enum.SurfaceType.Smooth
  1198. Part63.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1199. Part63.Position = Vector3.new(29.6995831, 0.947997987, 138.698914)
  1200. Part63.Orientation = Vector3.new(-15, 0, 0)
  1201. Part63.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1202. BlockMesh64.Parent = Part63
  1203. BlockMesh64.Scale = Vector3.new(0.185185179, 1, 0.185185179)
  1204. BlockMesh64.Scale = Vector3.new(0.185185179, 1, 0.185185179)
  1205. Part65.Parent = Tool0
  1206. Part65.Material = Enum.Material.SmoothPlastic
  1207. Part65.BrickColor = BrickColor.new("Dark stone grey")
  1208. Part65.Anchored = true
  1209. Part65.FormFactor = Enum.FormFactor.Custom
  1210. Part65.Size = Vector3.new(0.200000018, 0.200000003, 1.50370705)
  1211. Part65.CFrame = CFrame.new(29.6995831, 1.31103504, 138.928894, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1212. Part65.BottomSurface = Enum.SurfaceType.Smooth
  1213. Part65.TopSurface = Enum.SurfaceType.Smooth
  1214. Part65.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1215. Part65.Position = Vector3.new(29.6995831, 1.31103504, 138.928894)
  1216. Part65.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1217. BlockMesh66.Parent = Part65
  1218. BlockMesh66.Scale = Vector3.new(1, 0.370369673, 1)
  1219. BlockMesh66.Scale = Vector3.new(1, 0.370369673, 1)
  1220. Part67.Parent = Tool0
  1221. Part67.Material = Enum.Material.SmoothPlastic
  1222. Part67.BrickColor = BrickColor.new("Dark stone grey")
  1223. Part67.Anchored = true
  1224. Part67.FormFactor = Enum.FormFactor.Custom
  1225. Part67.Size = Vector3.new(0.200000003, 0.200000003, 0.336296618)
  1226. Part67.CFrame = CFrame.new(29.6995831, 0.822021008, 138.677917, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1227. Part67.BottomSurface = Enum.SurfaceType.Smooth
  1228. Part67.TopSurface = Enum.SurfaceType.Smooth
  1229. Part67.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1230. Part67.Position = Vector3.new(29.6995831, 0.822021008, 138.677917)
  1231. Part67.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1232. BlockMesh68.Parent = Part67
  1233. BlockMesh68.Scale = Vector3.new(0.555555522, 0.222222224, 1)
  1234. BlockMesh68.Scale = Vector3.new(0.555555522, 0.222222224, 1)
  1235. Part69.Parent = Tool0
  1236. Part69.Material = Enum.Material.Wood
  1237. Part69.BrickColor = BrickColor.new("Brown")
  1238. Part69.Rotation = Vector3.new(-15, 0, 0)
  1239. Part69.Anchored = true
  1240. Part69.FormFactor = Enum.FormFactor.Custom
  1241. Part69.Size = Vector3.new(0.200000003, 0.214814559, 1.2296325)
  1242. Part69.CFrame = CFrame.new(29.6995831, 1.00707996, 137.580017, 1, 0, 0, 0, 0.965925813, 0.258819044, 0, -0.258819044, 0.965925813)
  1243. Part69.BottomSurface = Enum.SurfaceType.Smooth
  1244. Part69.TopSurface = Enum.SurfaceType.Smooth
  1245. Part69.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1246. Part69.Position = Vector3.new(29.6995831, 1.00707996, 137.580017)
  1247. Part69.Orientation = Vector3.new(-15, 0, 0)
  1248. Part69.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1249. BlockMesh70.Parent = Part69
  1250. BlockMesh70.Scale = Vector3.new(0.629629612, 1, 1)
  1251. BlockMesh70.Scale = Vector3.new(0.629629612, 1, 1)
  1252. Part71.Parent = Tool0
  1253. Part71.Material = Enum.Material.SmoothPlastic
  1254. Part71.BrickColor = BrickColor.new("Dark stone grey")
  1255. Part71.Rotation = Vector3.new(0, -90, 0)
  1256. Part71.Anchored = true
  1257. Part71.FormFactor = Enum.FormFactor.Custom
  1258. Part71.Size = Vector3.new(1.35555553, 0.200000003, 0.200000003)
  1259. Part71.CFrame = CFrame.new(29.7586651, 1.38501, 138.898865, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1260. Part71.BottomSurface = Enum.SurfaceType.Smooth
  1261. Part71.TopSurface = Enum.SurfaceType.Smooth
  1262. Part71.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1263. Part71.Position = Vector3.new(29.7586651, 1.38501, 138.898865)
  1264. Part71.Orientation = Vector3.new(0, -90, 0)
  1265. Part71.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1266. SpecialMesh72.Parent = Part71
  1267. SpecialMesh72.Scale = Vector3.new(1, 0.370370358, 0.185185179)
  1268. SpecialMesh72.MeshType = Enum.MeshType.Wedge
  1269. SpecialMesh72.Scale = Vector3.new(1, 0.370370358, 0.185185179)
  1270. Part73.Parent = Tool0
  1271. Part73.Material = Enum.Material.SmoothPlastic
  1272. Part73.BrickColor = BrickColor.new("Dark stone grey")
  1273. Part73.Anchored = true
  1274. Part73.FormFactor = Enum.FormFactor.Custom
  1275. Part73.Size = Vector3.new(0.200000003, 0.229629785, 0.41481474)
  1276. Part73.CFrame = CFrame.new(29.6954346, 0.944091976, 139.195007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1277. Part73.BottomSurface = Enum.SurfaceType.Smooth
  1278. Part73.TopSurface = Enum.SurfaceType.Smooth
  1279. Part73.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1280. Part73.Position = Vector3.new(29.6954346, 0.944091976, 139.195007)
  1281. Part73.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1282. BlockMesh74.Parent = Part73
  1283. BlockMesh74.Scale = Vector3.new(0.555555522, 1, 1)
  1284. BlockMesh74.Scale = Vector3.new(0.555555522, 1, 1)
  1285. Part75.Parent = Tool0
  1286. Part75.Material = Enum.Material.Wood
  1287. Part75.BrickColor = BrickColor.new("Brown")
  1288. Part75.Rotation = Vector3.new(-180, 0, -180)
  1289. Part75.Anchored = true
  1290. Part75.FormFactor = Enum.FormFactor.Custom
  1291. Part75.Size = Vector3.new(0.259259254, 0.614815474, 0.222222224)
  1292. Part75.CFrame = CFrame.new(29.6995831, 0.729004025, 138.32489, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1293. Part75.BottomSurface = Enum.SurfaceType.Smooth
  1294. Part75.TopSurface = Enum.SurfaceType.Smooth
  1295. Part75.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1296. Part75.Position = Vector3.new(29.6995831, 0.729004025, 138.32489)
  1297. Part75.Orientation = Vector3.new(0, 180, 0)
  1298. Part75.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1299. BlockMesh76.Parent = Part75
  1300. Part77.Parent = Tool0
  1301. Part77.Material = Enum.Material.SmoothPlastic
  1302. Part77.BrickColor = BrickColor.new("Dark stone grey")
  1303. Part77.Rotation = Vector3.new(0, 0, -30)
  1304. Part77.Anchored = true
  1305. Part77.FormFactor = Enum.FormFactor.Custom
  1306. Part77.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1307. Part77.CFrame = CFrame.new(29.7364502, 1.47900403, 141.394958, 0.866025388, 0.5, 0, -0.5, 0.866025388, 0, 0, 0, 1)
  1308. Part77.BottomSurface = Enum.SurfaceType.Smooth
  1309. Part77.TopSurface = Enum.SurfaceType.Smooth
  1310. Part77.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1311. Part77.Position = Vector3.new(29.7364502, 1.47900403, 141.394958)
  1312. Part77.Orientation = Vector3.new(0, 0, -30)
  1313. Part77.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1314. BlockMesh78.Parent = Part77
  1315. BlockMesh78.Scale = Vector3.new(0.0370370373, 0.222222224, 0.370370358)
  1316. BlockMesh78.Scale = Vector3.new(0.0370370373, 0.222222224, 0.370370358)
  1317. Part79.Parent = Tool0
  1318. Part79.Material = Enum.Material.SmoothPlastic
  1319. Part79.BrickColor = BrickColor.new("Dark stone grey")
  1320. Part79.Rotation = Vector3.new(-30, 0, 0)
  1321. Part79.Anchored = true
  1322. Part79.FormFactor = Enum.FormFactor.Custom
  1323. Part79.Size = Vector3.new(0.200000003, 0.266666621, 0.422222137)
  1324. Part79.CFrame = CFrame.new(29.6954346, 0.575195014, 139.295837, 1, 0, 0, 0, 0.866025388, 0.5, 0, -0.5, 0.866025388)
  1325. Part79.BottomSurface = Enum.SurfaceType.Smooth
  1326. Part79.TopSurface = Enum.SurfaceType.Smooth
  1327. Part79.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1328. Part79.Position = Vector3.new(29.6954346, 0.575195014, 139.295837)
  1329. Part79.Orientation = Vector3.new(-30, 0, 0)
  1330. Part79.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1331. BlockMesh80.Parent = Part79
  1332. BlockMesh80.Scale = Vector3.new(0.555555522, 1, 1)
  1333. BlockMesh80.Scale = Vector3.new(0.555555522, 1, 1)
  1334. Part81.Parent = Tool0
  1335. Part81.Material = Enum.Material.SmoothPlastic
  1336. Part81.BrickColor = BrickColor.new("Dark stone grey")
  1337. Part81.Rotation = Vector3.new(-15, 0, 0)
  1338. Part81.Anchored = true
  1339. Part81.FormFactor = Enum.FormFactor.Custom
  1340. Part81.Size = Vector3.new(0.200000003, 0.281481445, 0.41481474)
  1341. Part81.CFrame = CFrame.new(29.6954346, 0.748046994, 139.221863, 1, 0, 0, 0, 0.965925813, 0.258819044, 0, -0.258819044, 0.965925813)
  1342. Part81.BottomSurface = Enum.SurfaceType.Smooth
  1343. Part81.TopSurface = Enum.SurfaceType.Smooth
  1344. Part81.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1345. Part81.Position = Vector3.new(29.6954346, 0.748046994, 139.221863)
  1346. Part81.Orientation = Vector3.new(-15, 0, 0)
  1347. Part81.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1348. BlockMesh82.Parent = Part81
  1349. BlockMesh82.Scale = Vector3.new(0.555555522, 1, 1)
  1350. BlockMesh82.Scale = Vector3.new(0.555555522, 1, 1)
  1351. Part83.Parent = Tool0
  1352. Part83.Material = Enum.Material.SmoothPlastic
  1353. Part83.BrickColor = BrickColor.new("Dark stone grey")
  1354. Part83.Rotation = Vector3.new(0, 0, -30)
  1355. Part83.Anchored = true
  1356. Part83.FormFactor = Enum.FormFactor.Custom
  1357. Part83.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1358. Part83.CFrame = CFrame.new(29.6624756, 1.53320301, 141.394958, 0.866025388, 0.5, 0, -0.5, 0.866025388, 0, 0, 0, 1)
  1359. Part83.BottomSurface = Enum.SurfaceType.Smooth
  1360. Part83.TopSurface = Enum.SurfaceType.Smooth
  1361. Part83.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1362. Part83.Position = Vector3.new(29.6624756, 1.53320301, 141.394958)
  1363. Part83.Orientation = Vector3.new(0, 0, -30)
  1364. Part83.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1365. BlockMesh84.Parent = Part83
  1366. BlockMesh84.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
  1367. BlockMesh84.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
  1368. Part85.Parent = Tool0
  1369. Part85.Material = Enum.Material.Wood
  1370. Part85.BrickColor = BrickColor.new("Brown")
  1371. Part85.Rotation = Vector3.new(30, 0, 0)
  1372. Part85.Anchored = true
  1373. Part85.FormFactor = Enum.FormFactor.Custom
  1374. Part85.Size = Vector3.new(0.200000003, 0.200000003, 0.266669631)
  1375. Part85.CFrame = CFrame.new(29.6995831, 1.14917004, 137.691833, 1, 0, 0, 0, 0.866025329, -0.49999994, 0, 0.49999994, 0.866025329)
  1376. Part85.BottomSurface = Enum.SurfaceType.Smooth
  1377. Part85.TopSurface = Enum.SurfaceType.Smooth
  1378. Part85.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1379. Part85.Position = Vector3.new(29.6995831, 1.14917004, 137.691833)
  1380. Part85.Orientation = Vector3.new(30, 0, 0)
  1381. Part85.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1382. BlockMesh86.Parent = Part85
  1383. BlockMesh86.Scale = Vector3.new(0.629629612, 0.703703821, 1)
  1384. BlockMesh86.Scale = Vector3.new(0.629629612, 0.703703821, 1)
  1385. Part87.Parent = Tool0
  1386. Part87.Material = Enum.Material.SmoothPlastic
  1387. Part87.BrickColor = BrickColor.new("Dark stone grey")
  1388. Part87.Rotation = Vector3.new(0, 0, 30)
  1389. Part87.Anchored = true
  1390. Part87.FormFactor = Enum.FormFactor.Custom
  1391. Part87.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1392. Part87.CFrame = CFrame.new(29.7364502, 1.53320301, 141.394958, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
  1393. Part87.BottomSurface = Enum.SurfaceType.Smooth
  1394. Part87.TopSurface = Enum.SurfaceType.Smooth
  1395. Part87.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1396. Part87.Position = Vector3.new(29.7364502, 1.53320301, 141.394958)
  1397. Part87.Orientation = Vector3.new(0, 0, 30)
  1398. Part87.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1399. BlockMesh88.Parent = Part87
  1400. BlockMesh88.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
  1401. BlockMesh88.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
  1402. Part89.Parent = Tool0
  1403. Part89.Material = Enum.Material.Wood
  1404. Part89.BrickColor = BrickColor.new("Brown")
  1405. Part89.Anchored = true
  1406. Part89.FormFactor = Enum.FormFactor.Custom
  1407. Part89.Size = Vector3.new(0.214814901, 0.200000003, 0.725928783)
  1408. Part89.CFrame = CFrame.new(29.6995831, 1.39208996, 140.220886, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1409. Part89.BottomSurface = Enum.SurfaceType.Smooth
  1410. Part89.TopSurface = Enum.SurfaceType.Smooth
  1411. Part89.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1412. Part89.Position = Vector3.new(29.6995831, 1.39208996, 140.220886)
  1413. Part89.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1414. BlockMesh90.Parent = Part89
  1415. BlockMesh90.Scale = Vector3.new(1, 0.296294808, 1)
  1416. BlockMesh90.Scale = Vector3.new(1, 0.296294808, 1)
  1417. Part91.Parent = Tool0
  1418. Part91.Material = Enum.Material.SmoothPlastic
  1419. Part91.BrickColor = BrickColor.new("Dark stone grey")
  1420. Part91.Anchored = true
  1421. Part91.FormFactor = Enum.FormFactor.Custom
  1422. Part91.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1423. Part91.CFrame = CFrame.new(29.6995831, 1.50707996, 141.394958, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1424. Part91.BottomSurface = Enum.SurfaceType.Smooth
  1425. Part91.TopSurface = Enum.SurfaceType.Smooth
  1426. Part91.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1427. Part91.Position = Vector3.new(29.6995831, 1.50707996, 141.394958)
  1428. Part91.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1429. BlockMesh92.Parent = Part91
  1430. BlockMesh92.Scale = Vector3.new(0.0370370373, 0.111111142, 0.370370358)
  1431. BlockMesh92.Scale = Vector3.new(0.0370370373, 0.111111142, 0.370370358)
  1432. Part93.Parent = Tool0
  1433. Part93.Material = Enum.Material.SmoothPlastic
  1434. Part93.BrickColor = BrickColor.new("Dark stone grey")
  1435. Part93.Rotation = Vector3.new(0, 90, 0)
  1436. Part93.Anchored = true
  1437. Part93.FormFactor = Enum.FormFactor.Custom
  1438. Part93.Size = Vector3.new(1.50370407, 0.200000003, 0.200000003)
  1439. Part93.CFrame = CFrame.new(29.5804443, 1.31103504, 138.928894, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  1440. Part93.BottomSurface = Enum.SurfaceType.Smooth
  1441. Part93.TopSurface = Enum.SurfaceType.Smooth
  1442. Part93.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1443. Part93.Position = Vector3.new(29.5804443, 1.31103504, 138.928894)
  1444. Part93.Orientation = Vector3.new(0, 90, 0)
  1445. Part93.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1446. SpecialMesh94.Parent = Part93
  1447. SpecialMesh94.Scale = Vector3.new(1, 0.370370358, 0.185185179)
  1448. SpecialMesh94.MeshType = Enum.MeshType.Wedge
  1449. SpecialMesh94.Scale = Vector3.new(1, 0.370370358, 0.185185179)
  1450. Part95.Parent = Tool0
  1451. Part95.Material = Enum.Material.SmoothPlastic
  1452. Part95.BrickColor = BrickColor.new("Dark stone grey")
  1453. Part95.Rotation = Vector3.new(14.1999998, 0, 0)
  1454. Part95.Anchored = true
  1455. Part95.FormFactor = Enum.FormFactor.Custom
  1456. Part95.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1457. Part95.CFrame = CFrame.new(29.7586651, 1.52221704, 139.665955, 1, 0, 0, 0, 0.969430029, -0.24536632, 0, 0.24536632, 0.969430029)
  1458. Part95.BottomSurface = Enum.SurfaceType.Smooth
  1459. Part95.TopSurface = Enum.SurfaceType.Smooth
  1460. Part95.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1461. Part95.Position = Vector3.new(29.7586651, 1.52221704, 139.665955)
  1462. Part95.Orientation = Vector3.new(14.1999998, 0, 0)
  1463. Part95.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1464. BlockMesh96.Parent = Part95
  1465. BlockMesh96.Scale = Vector3.new(0.481481284, 0.222222224, 0.185185015)
  1466. BlockMesh96.Scale = Vector3.new(0.481481284, 0.222222224, 0.185185015)
  1467. Part97.Parent = Tool0
  1468. Part97.Material = Enum.Material.SmoothPlastic
  1469. Part97.BrickColor = BrickColor.new("Dark stone grey")
  1470. Part97.Anchored = true
  1471. Part97.FormFactor = Enum.FormFactor.Custom
  1472. Part97.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1473. Part97.CFrame = CFrame.new(29.6556396, 1.51122999, 141.394958, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1474. Part97.BottomSurface = Enum.SurfaceType.Smooth
  1475. Part97.TopSurface = Enum.SurfaceType.Smooth
  1476. Part97.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1477. Part97.Position = Vector3.new(29.6556396, 1.51122999, 141.394958)
  1478. Part97.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1479. BlockMesh98.Parent = Part97
  1480. BlockMesh98.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
  1481. BlockMesh98.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
  1482. Part99.Parent = Tool0
  1483. Part99.Material = Enum.Material.Wood
  1484. Part99.BrickColor = BrickColor.new("Brown")
  1485. Part99.Anchored = true
  1486. Part99.FormFactor = Enum.FormFactor.Custom
  1487. Part99.Size = Vector3.new(0.259259254, 0.525925875, 0.200000003)
  1488. Part99.CFrame = CFrame.new(29.6995831, 0.685059011, 138.139832, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1489. Part99.BottomSurface = Enum.SurfaceType.Smooth
  1490. Part99.TopSurface = Enum.SurfaceType.Smooth
  1491. Part99.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1492. Part99.Position = Vector3.new(29.6995831, 0.685059011, 138.139832)
  1493. Part99.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1494. SpecialMesh100.Parent = Part99
  1495. SpecialMesh100.Scale = Vector3.new(1, 1, 0.740740716)
  1496. SpecialMesh100.MeshType = Enum.MeshType.Wedge
  1497. SpecialMesh100.Scale = Vector3.new(1, 1, 0.740740716)
  1498. Part101.Parent = Tool0
  1499. Part101.Material = Enum.Material.SmoothPlastic
  1500. Part101.BrickColor = BrickColor.new("Dark stone grey")
  1501. Part101.Anchored = true
  1502. Part101.FormFactor = Enum.FormFactor.Custom
  1503. Part101.Size = Vector3.new(0.200000003, 0.237037003, 0.200000003)
  1504. Part101.CFrame = CFrame.new(29.6995831, 0.91821301, 138.907898, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1505. Part101.BottomSurface = Enum.SurfaceType.Smooth
  1506. Part101.TopSurface = Enum.SurfaceType.Smooth
  1507. Part101.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1508. Part101.Position = Vector3.new(29.6995831, 0.91821301, 138.907898)
  1509. Part101.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1510. BlockMesh102.Parent = Part101
  1511. BlockMesh102.Scale = Vector3.new(0.555555522, 1, 0.644446015)
  1512. BlockMesh102.Scale = Vector3.new(0.555555522, 1, 0.644446015)
  1513. Part103.Parent = Tool0
  1514. Part103.Material = Enum.Material.Wood
  1515. Part103.BrickColor = BrickColor.new("Brown")
  1516. Part103.Anchored = true
  1517. Part103.FormFactor = Enum.FormFactor.Custom
  1518. Part103.Size = Vector3.new(0.288888901, 0.200000003, 0.200000003)
  1519. Part103.CFrame = CFrame.new(29.6995831, 1.27417004, 140.172913, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1520. Part103.BottomSurface = Enum.SurfaceType.Smooth
  1521. Part103.TopSurface = Enum.SurfaceType.Smooth
  1522. Part103.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1523. Part103.Position = Vector3.new(29.6995831, 1.27417004, 140.172913)
  1524. Part103.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1525. BlockMesh104.Parent = Part103
  1526. BlockMesh104.Scale = Vector3.new(1, 0.148148149, 0.259259254)
  1527. BlockMesh104.Scale = Vector3.new(1, 0.148148149, 0.259259254)
  1528. Part105.Parent = Tool0
  1529. Part105.Material = Enum.Material.SmoothPlastic
  1530. Part105.BrickColor = BrickColor.new("Dark stone grey")
  1531. Part105.Anchored = true
  1532. Part105.FormFactor = Enum.FormFactor.Custom
  1533. Part105.Size = Vector3.new(0.274074107, 0.200000003, 0.281484455)
  1534. Part105.CFrame = CFrame.new(29.6995831, 1.34814405, 139.71698, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1535. Part105.BottomSurface = Enum.SurfaceType.Smooth
  1536. Part105.TopSurface = Enum.SurfaceType.Smooth
  1537. Part105.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1538. Part105.Position = Vector3.new(29.6995831, 1.34814405, 139.71698)
  1539. Part105.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1540. BlockMesh106.Parent = Part105
  1541. BlockMesh106.Scale = Vector3.new(1, 0.740740001, 1)
  1542. BlockMesh106.Scale = Vector3.new(1, 0.740740001, 1)
  1543. Part107.Parent = Tool0
  1544. Part107.Material = Enum.Material.SmoothPlastic
  1545. Part107.BrickColor = BrickColor.new("Dark stone grey")
  1546. Part107.Anchored = true
  1547. Part107.FormFactor = Enum.FormFactor.Custom
  1548. Part107.Size = Vector3.new(0.200000018, 0.200000003, 0.200000003)
  1549. Part107.CFrame = CFrame.new(29.6995831, 1.31103504, 138.153976, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1550. Part107.BottomSurface = Enum.SurfaceType.Smooth
  1551. Part107.TopSurface = Enum.SurfaceType.Smooth
  1552. Part107.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1553. Part107.Position = Vector3.new(29.6995831, 1.31103504, 138.153976)
  1554. Part107.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1555. SpecialMesh108.Parent = Part107
  1556. SpecialMesh108.Scale = Vector3.new(1, 0.370370358, 0.222221851)
  1557. SpecialMesh108.MeshType = Enum.MeshType.Wedge
  1558. SpecialMesh108.Scale = Vector3.new(1, 0.370370358, 0.222221851)
  1559. Part109.Parent = Tool0
  1560. Part109.Material = Enum.Material.SmoothPlastic
  1561. Part109.BrickColor = BrickColor.new("Dark stone grey")
  1562. Part109.Anchored = true
  1563. Part109.FormFactor = Enum.FormFactor.Custom
  1564. Part109.Size = Vector3.new(0.274074107, 0.237036899, 1.65926218)
  1565. Part109.CFrame = CFrame.new(29.6995831, 1.15502906, 138.961853, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1566. Part109.BottomSurface = Enum.SurfaceType.Smooth
  1567. Part109.TopSurface = Enum.SurfaceType.Smooth
  1568. Part109.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1569. Part109.Position = Vector3.new(29.6995831, 1.15502906, 138.961853)
  1570. Part109.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1571. BlockMesh110.Parent = Part109
  1572. Part111.Parent = Tool0
  1573. Part111.Material = Enum.Material.Wood
  1574. Part111.BrickColor = BrickColor.new("Brown")
  1575. Part111.Anchored = true
  1576. Part111.FormFactor = Enum.FormFactor.Custom
  1577. Part111.Size = Vector3.new(0.200000003, 0.325925887, 0.659262419)
  1578. Part111.CFrame = CFrame.new(29.6995831, 1.11205995, 137.282898, 1, 0, 0, 0, 0.999999881, 1.49011612e-08, 0, -1.49011612e-08, 0.999999881)
  1579. Part111.BottomSurface = Enum.SurfaceType.Smooth
  1580. Part111.TopSurface = Enum.SurfaceType.Smooth
  1581. Part111.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1582. Part111.Position = Vector3.new(29.6995831, 1.11205995, 137.282898)
  1583. Part111.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1584. BlockMesh112.Parent = Part111
  1585. BlockMesh112.Scale = Vector3.new(0.629629612, 1, 1)
  1586. BlockMesh112.Scale = Vector3.new(0.629629612, 1, 1)
  1587. Part113.Parent = Tool0
  1588. Part113.Material = Enum.Material.SmoothPlastic
  1589. Part113.BrickColor = BrickColor.new("Dark stone grey")
  1590. Part113.Rotation = Vector3.new(30, 0, 0)
  1591. Part113.Anchored = true
  1592. Part113.FormFactor = Enum.FormFactor.Custom
  1593. Part113.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1594. Part113.CFrame = CFrame.new(29.6995831, 0.776122987, 138.924988, 1, 0, 0, 0, 0.866025329, -0.49999994, 0, 0.49999994, 0.866025329)
  1595. Part113.BottomSurface = Enum.SurfaceType.Smooth
  1596. Part113.TopSurface = Enum.SurfaceType.Smooth
  1597. Part113.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1598. Part113.Position = Vector3.new(29.6995831, 0.776122987, 138.924988)
  1599. Part113.Orientation = Vector3.new(30, 0, 0)
  1600. Part113.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1601. BlockMesh114.Parent = Part113
  1602. BlockMesh114.Scale = Vector3.new(0.185185179, 0.666666567, 0.0740740821)
  1603. BlockMesh114.Scale = Vector3.new(0.185185179, 0.666666567, 0.0740740821)
  1604. Part115.Parent = Tool0
  1605. Part115.Material = Enum.Material.Wood
  1606. Part115.BrickColor = BrickColor.new("Brown")
  1607. Part115.Anchored = true
  1608. Part115.FormFactor = Enum.FormFactor.Custom
  1609. Part115.Size = Vector3.new(0.288888901, 0.244444102, 0.725928783)
  1610. Part115.CFrame = CFrame.new(29.6995831, 1.13720703, 140.220886, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1611. Part115.BottomSurface = Enum.SurfaceType.Smooth
  1612. Part115.TopSurface = Enum.SurfaceType.Smooth
  1613. Part115.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1614. Part115.Position = Vector3.new(29.6995831, 1.13720703, 140.220886)
  1615. Part115.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1616. BlockMesh116.Parent = Part115
  1617. Part117.Parent = Tool0
  1618. Part117.Material = Enum.Material.SmoothPlastic
  1619. Part117.BrickColor = BrickColor.new("Dark stone grey")
  1620. Part117.Anchored = true
  1621. Part117.FormFactor = Enum.FormFactor.Custom
  1622. Part117.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1623. Part117.CFrame = CFrame.new(29.7435303, 1.51122999, 141.394958, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1624. Part117.BottomSurface = Enum.SurfaceType.Smooth
  1625. Part117.TopSurface = Enum.SurfaceType.Smooth
  1626. Part117.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1627. Part117.Position = Vector3.new(29.7435303, 1.51122999, 141.394958)
  1628. Part117.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1629. BlockMesh118.Parent = Part117
  1630. BlockMesh118.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
  1631. BlockMesh118.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
  1632. Part119.Parent = Tool0
  1633. Part119.Material = Enum.Material.Wood
  1634. Part119.BrickColor = BrickColor.new("Brown")
  1635. Part119.Rotation = Vector3.new(-180, 0, 0)
  1636. Part119.Anchored = true
  1637. Part119.FormFactor = Enum.FormFactor.Custom
  1638. Part119.Size = Vector3.new(0.259259254, 0.607406735, 0.200000003)
  1639. Part119.CFrame = CFrame.new(29.6995831, 0.733153999, 138.528992, 1, 0, 0, 0, -1, 0, 0, 0, -1)
  1640. Part119.BottomSurface = Enum.SurfaceType.Smooth
  1641. Part119.TopSurface = Enum.SurfaceType.Smooth
  1642. Part119.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1643. Part119.Position = Vector3.new(29.6995831, 0.733153999, 138.528992)
  1644. Part119.Orientation = Vector3.new(0, 180, 180)
  1645. Part119.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1646. SpecialMesh120.Parent = Part119
  1647. SpecialMesh120.Scale = Vector3.new(1, 1, 0.92592597)
  1648. SpecialMesh120.MeshType = Enum.MeshType.Wedge
  1649. SpecialMesh120.Scale = Vector3.new(1, 1, 0.92592597)
  1650. Part121.Parent = Tool0
  1651. Part121.Material = Enum.Material.Wood
  1652. Part121.BrickColor = BrickColor.new("Brown")
  1653. Part121.Anchored = true
  1654. Part121.FormFactor = Enum.FormFactor.Custom
  1655. Part121.Size = Vector3.new(0.288888901, 0.200000003, 0.200000003)
  1656. Part121.CFrame = CFrame.new(29.6995831, 1.27417004, 139.883972, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1657. Part121.BottomSurface = Enum.SurfaceType.Smooth
  1658. Part121.TopSurface = Enum.SurfaceType.Smooth
  1659. Part121.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1660. Part121.Position = Vector3.new(29.6995831, 1.27417004, 139.883972)
  1661. Part121.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1662. BlockMesh122.Parent = Part121
  1663. BlockMesh122.Scale = Vector3.new(1, 0.148148149, 0.259259254)
  1664. BlockMesh122.Scale = Vector3.new(1, 0.148148149, 0.259259254)
  1665. Part123.Parent = Tool0
  1666. Part123.Material = Enum.Material.SmoothPlastic
  1667. Part123.BrickColor = BrickColor.new("Dark stone grey")
  1668. Part123.Anchored = true
  1669. Part123.FormFactor = Enum.FormFactor.Custom
  1670. Part123.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1671. Part123.CFrame = CFrame.new(29.6995831, 1.47412097, 141.394958, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1672. Part123.BottomSurface = Enum.SurfaceType.Smooth
  1673. Part123.TopSurface = Enum.SurfaceType.Smooth
  1674. Part123.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1675. Part123.Position = Vector3.new(29.6995831, 1.47412097, 141.394958)
  1676. Part123.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1677. BlockMesh124.Parent = Part123
  1678. BlockMesh124.Scale = Vector3.new(0.0777777806, 0.222222239, 0.370370358)
  1679. BlockMesh124.Scale = Vector3.new(0.0777777806, 0.222222239, 0.370370358)
  1680. Part125.Parent = Tool0
  1681. Part125.Material = Enum.Material.SmoothPlastic
  1682. Part125.BrickColor = BrickColor.new("Dark stone grey")
  1683. Part125.Rotation = Vector3.new(14.1999998, 0, 0)
  1684. Part125.Anchored = true
  1685. Part125.FormFactor = Enum.FormFactor.Custom
  1686. Part125.Size = Vector3.new(0.200000003, 0.200000003, 0.229629606)
  1687. Part125.CFrame = CFrame.new(29.6995831, 1.45507801, 139.747986, 1, 0, 0, 0, 0.969430029, -0.24536632, 0, 0.24536632, 0.969430029)
  1688. Part125.BottomSurface = Enum.SurfaceType.Smooth
  1689. Part125.TopSurface = Enum.SurfaceType.Smooth
  1690. Part125.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1691. Part125.Position = Vector3.new(29.6995831, 1.45507801, 139.747986)
  1692. Part125.Orientation = Vector3.new(14.1999998, 0, 0)
  1693. Part125.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1694. BlockMesh126.Parent = Part125
  1695. BlockMesh126.Scale = Vector3.new(0.777777791, 0.0740740746, 1)
  1696. BlockMesh126.Scale = Vector3.new(0.777777791, 0.0740740746, 1)
  1697. Part127.Parent = Tool0
  1698. Part127.Material = Enum.Material.SmoothPlastic
  1699. Part127.BrickColor = BrickColor.new("Dark stone grey")
  1700. Part127.Rotation = Vector3.new(0, 90, 0)
  1701. Part127.Anchored = true
  1702. Part127.FormFactor = Enum.FormFactor.Custom
  1703. Part127.Size = Vector3.new(1.35555577, 0.200000003, 0.200000003)
  1704. Part127.CFrame = CFrame.new(29.6405029, 1.38501, 138.898865, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  1705. Part127.BottomSurface = Enum.SurfaceType.Smooth
  1706. Part127.TopSurface = Enum.SurfaceType.Smooth
  1707. Part127.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1708. Part127.Position = Vector3.new(29.6405029, 1.38501, 138.898865)
  1709. Part127.Orientation = Vector3.new(0, 90, 0)
  1710. Part127.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1711. SpecialMesh128.Parent = Part127
  1712. SpecialMesh128.Scale = Vector3.new(1, 0.370370358, 0.185185179)
  1713. SpecialMesh128.MeshType = Enum.MeshType.Wedge
  1714. SpecialMesh128.Scale = Vector3.new(1, 0.370370358, 0.185185179)
  1715. Part129.Name = "SmokePart"
  1716. Part129.Parent = Tool0
  1717. Part129.Material = Enum.Material.SmoothPlastic
  1718. Part129.BrickColor = BrickColor.new("Dark stone grey")
  1719. Part129.Rotation = Vector3.new(-90, 0, -180)
  1720. Part129.Anchored = true
  1721. Part129.FormFactor = Enum.FormFactor.Custom
  1722. Part129.Size = Vector3.new(0.200000003, 1.11852014, 0.200000003)
  1723. Part129.CFrame = CFrame.new(29.6954346, 1.12915003, 141.131897, -0.999999404, 2.98023224e-08, -9.40487325e-07, -9.40487553e-07, -6.82998063e-07, 0.999999702, 5.96046448e-08, 0.999999702, 6.82998234e-07)
  1724. Part129.BottomSurface = Enum.SurfaceType.Smooth
  1725. Part129.TopSurface = Enum.SurfaceType.Smooth
  1726. Part129.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1727. Part129.Position = Vector3.new(29.6954346, 1.12915003, 141.131897)
  1728. Part129.Orientation = Vector3.new(-89.9599991, -54.0099983, -125.989998)
  1729. Part129.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1730. CylinderMesh130.Parent = Part129
  1731. CylinderMesh130.Scale = Vector3.new(0.777777791, 1, 0.629628539)
  1732. CylinderMesh130.Scale = Vector3.new(0.777777791, 1, 0.629628539)
  1733. for i,v in pairs(mas:GetChildren()) do
  1734. v.Parent = game:GetService("Players").LocalPlayer.Backpack
  1735. pcall(function() v:MakeJoints() end)
  1736. end
  1737. mas:Destroy()
  1738. for i,v in pairs(cors) do
  1739. spawn(function()
  1740. pcall(v)
  1741. end)
  1742. end
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