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- --void Script bbuilder fe script converter V2
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
- -- ty krystalburger
- --[[
- Thomas The Dank Engine:
- By: KrystalTeam
- Features: Being a dank engine that kill people
- Version: 1.0.0.2
- --]]
- local p = game.Players.LocalPlayer.Character
- local weld = Instance.new("Weld",p.Torso)
- weld.Part0 = p.Torso
- local train = Instance.new("Part",p.Torso)
- train.Anchored = true
- train.CanCollide = false
- train.Size = Vector3.new(3,2,6)
- train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld.Part1 = train
- weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0)
- train.Anchored = false
- local TrainMesh = Instance.new("SpecialMesh",train)
- TrainMesh.MeshType = Enum.MeshType.FileMesh
- TrainMesh.Scale = Vector3.new(0.020,0.020,0.015)
- TrainMesh.MeshId = "rbxassetid://431017802"
- TrainMesh.TextureId = "rbxassetid://431017809"
- local weld2 = Instance.new("Weld",p.Torso)
- weld2.Part0 = p.Torso
- local Smoke = Instance.new("Part",p.Torso)
- Smoke.Anchored = true
- Smoke.CanCollide = false
- Smoke.Size = Vector3.new(1,1,1)
- Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld2.Part1 = Smoke
- weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0)
- Smoke.Anchored = false
- Smoke.Transparency = 1;
- local Particle = Instance.new("ParticleEmitter",Smoke)
- Particle.Rate = 50;
- Particle.Speed = NumberRange.new(30,60);
- Particle.VelocitySpread = 4;
- Particle.Texture = "rbxassetid://133619974"
- local Light = Instance.new("SpotLight",train)
- Light.Angle = 45;
- Light.Brightness = 100;
- Light.Face = Enum.NormalId.Back;
- Light.Range = 30;
- p.Humanoid.WalkSpeed = 60;
- for i,v in pairs(p:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1;
- elseif v:IsA("Hat") then
- v:Destroy()
- elseif v:IsA("Model") then
- v:Destroy()
- end
- end
- local function SFX(id) local s=Instance.new("Sound",p.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
- train.Touched:connect(function(p)
- if p.Parent then
- if p.Parent:IsA("Model") then
- if game.Players:FindFirstChild(p.Parent.Name) then
- if p.Parent.Name ~= game.Players.LocalPlayer.Name then
- game.Players:FindFirstChild(p.Parent.Name).Character:BreakJoints()
- local Whistle = SFX(475073913)
- Whistle:Play()
- end
- end
- end
- end
- end)
- local Music = SFX(190819252)
- Music.Looped = true;
- wait(1)
- Music:Play();
- -- ~CL 2016-----------//VEREUS\\-----------
- --[[Movelist
- Q = The reverse penance stare,
- E = Doom Pillars
- T = Unleashed evil ball
- Y = The hunt is on
- Z = CRAZY XESTER SWITCH!!!
- X = Re_*101011Dact/^ed.exe
- ---------]]
- --To get this shit out of the way, this is NOT a edit of void boss, it was a little project of mine to see how easy it was to animate 2 hands and a head.--
- --Also stop calling this void boss v2, void boss switcher or any other name you come up with.--
- --I'm not proud of this project however, having a script this powerful is uncreative and boring + that's what skids care about anyway.--
- --Alright enjoy it guys please do not abuse the shit out of this.--
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- Character.Humanoid.Name = "vereus"
- hum = Character.vereus
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- Root=Character["HumanoidRootPart"]
- Head=Character["Head"]
- Torso=Character["Torso"]
- Neck=Torso["Neck"]
- attacking = false
- snoring = false
- laughing = false
- taim = nil
- secondform = false
- change = 0
- xester = false
- rachjumper = false
- ws = 92
- hpheight = 5
- huntdown = false
- visualizer = false
- jumpscared = false
- appi = false
- stoplev = false
- tauntdebounce = false
- allowlev = true
- MseGuide = true
- position = nil
- levitate = false
- mouse = Player:GetMouse()
- settime = 0
- sine = 0
- t = 0
- dgs = 75
- RunSrv = game:GetService("RunService")
- RenderStepped = game:GetService("RunService").RenderStepped
- removeuseless = game:GetService("Debris")
- smoothen = game:GetService("TweenService")
- randomcolortable={"Cyan","Really red","Cyan","Royal purple","Lime green","Crimson","Daisy yellow","Eggplant"}
- random = #randomcolortable
- smoothen = game:GetService("TweenService")
- local dmt2 = {143536946,2858940717}
- local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
- local soundtable2 = {2616767970,2614901458,2616891279,2614896603,2616768521,2616848595,2614905967,2614918002,2563244734,2563244134,2563244444,2563244999,2563245407,2563654940,2563656758,2563658474,2563659001}
- laugh = #laughs
- local HEADLERP = Instance.new("ManualWeld")
- HEADLERP.Parent = Head
- HEADLERP.Part0 = Head
- HEADLERP.Part1 = Head
- HEADLERP.C0 = CFrame.new(0, -1.5, -.5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0))
- local TORSOLERP = Instance.new("ManualWeld")
- TORSOLERP.Parent = Root
- TORSOLERP.Part0 = Torso
- TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local ROOTLERP = Instance.new("ManualWeld")
- ROOTLERP.Parent = Root
- ROOTLERP.Part0 = Root
- ROOTLERP.Part1 = Torso
- ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local RIGHTARMLERP = Instance.new("ManualWeld")
- RIGHTARMLERP.Parent = RightArm
- RIGHTARMLERP.Part0 = RightArm
- RIGHTARMLERP.Part1 = Torso
- RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local LEFTARMLERP = Instance.new("ManualWeld")
- LEFTARMLERP.Parent = LeftArm
- LEFTARMLERP.Part0 = LeftArm
- LEFTARMLERP.Part1 = Torso
- LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local RIGHTLEGLERP = Instance.new("ManualWeld")
- RIGHTLEGLERP.Parent = RightLeg
- RIGHTLEGLERP.Part0 = RightLeg
- RIGHTLEGLERP.Part1 = Torso
- RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local LEFTLEGLERP = Instance.new("ManualWeld")
- LEFTLEGLERP.Parent = LeftLeg
- LEFTLEGLERP.Part0 = LeftLeg
- LEFTLEGLERP.Part1 = Torso
- LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local function weldBetween(a, b)
- local weld = Instance.new("ManualWeld", a)
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- return weld
- end
- function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
- A = Instance.new("Attachment", PARENT)
- A.Position = POSITION1
- A.Name = "A"
- B = Instance.new("Attachment", PARENT)
- B.Position = POSITION2
- B.Name = "B"
- tr1 = Instance.new("Trail", PARENT)
- tr1.Attachment0 = A
- tr1.Attachment1 = B
- tr1.Enabled = true
- tr1.Lifetime = LIFETIME
- tr1.TextureMode = "Static"
- tr1.LightInfluence = 0
- tr1.Color = COLOR
- tr1.Transparency = NumberSequence.new(0, 1)
- end
- coroutine.wrap(function()
- while wait() do
- hum.WalkSpeed = ws
- end
- end)()
- godmode = coroutine.wrap(function()
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("BasePart") and v ~= Root then
- v.Anchored = false
- end
- end
- while true do
- hum.MaxHealth = math.huge
- wait(0.0000001)
- hum.Health = math.huge
- wait()
- end
- end)
- godmode()
- ff = Instance.new("ForceField", Character)
- ff.Visible = false
- coroutine.wrap(function()
- for i,v in pairs(Character:GetChildren()) do
- if v.Name == "Animate" then v:Remove()
- end
- end
- end)()
- for _,x in pairs(Character:GetChildren()) do
- if x:IsA("Decal") then x:Remove() end
- end
- function damagealll(Radius,Position)
- local Returning = {}
- for _,v in pairs(workspace:GetChildren()) do
- if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
- if v:FindFirstChild("Torso") then
- local Mag = (v.Torso.Position - Position).magnitude
- if Mag < Radius then
- table.insert(Returning,v)
- end
- elseif v:FindFirstChild("UpperTorso") then
- local Mag = (v.UpperTorso.Position - Position).magnitude
- if Mag < Radius then
- table.insert(Returning,v)
- end
- end
- end
- end
- return Returning
- end
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 60
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- game:service("RunService").Stepped:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Stepped:wait(0)
- end
- end
- end
- for i,v in pairs(Root.Parent:GetDescendants()) do if v:IsA("Part") then v.Transparency = 1 end end
- id = "rbxassetid://2858940717"
- dmt2random = dmt2[math.random(1,#dmt2)]
- doomtheme = Instance.new("Sound", Torso)
- doomtheme.Volume = 4
- doomtheme.Name = "doomtheme"
- doomtheme.Looped = true
- doomtheme.SoundId = "rbxassetid://"..dmt2random
- if doomtheme.SoundId == "rbxassetid://2858940717" then
- doomtheme.Pitch = .49
- else
- doomtheme.Pitch = 1
- end
- doomtheme:Play()
- Torso.ChildRemoved:connect(function(removed)
- if removed.Name == "doomtheme" then
- if xester then
- doomtheme = Instance.new("Sound",Torso)
- doomtheme.Volume = 4
- doomtheme.Name = "doomtheme"
- doomtheme.Looped = true
- doomtheme.SoundId = "rbxassetid://1382488262"
- doomtheme.TimePosition = 20.72
- doomtheme:Play()
- else
- dmt2random = dmt2[math.random(1,#dmt2)]
- doomtheme = Instance.new("Sound",Torso)
- doomtheme.Volume = 4
- doomtheme.Name = "doomtheme"
- doomtheme.Looped = true
- doomtheme.SoundId = "rbxassetid://"..dmt2random
- if doomtheme.SoundId == "rbxassetid://2858940717" then
- doomtheme.Pitch = .49
- else
- doomtheme.Pitch = 1
- end
- doomtheme:Play()
- end
- end
- end)
- function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
- local so = Instance.new("Sound")
- so.Parent = PARENT
- so.SoundId = "rbxassetid://"..ID
- so.Volume = VOL
- so.Looped = LOOP
- so:Play()
- removeuseless:AddItem(so,REMOVE)
- end
- bighead = Instance.new("Part",Torso)
- bighead.Size = Vector3.new(1,1,1)
- bighead.Anchored = false
- bighead.CanCollide = false
- bighead.Locked = true
- bighead.Size = Vector3.new(4.75, 4.89, 4.77)
- bighead.BrickColor = BrickColor.new("Really black")
- bighead.CFrame = Head.CFrame
- bigheadweld = weldBetween(bighead,Head)
- headmesh = Instance.new("SpecialMesh",bighead)
- headmesh.MeshType = "Head"
- headmesh.Scale = Vector3.new(1.25,1.25,1.25)
- mask = Instance.new("Part",Torso)
- mask.Size = Vector3.new(.1, 0.39, .1)
- mask.Anchored = false
- mask.Locked = true
- mask.CanCollide = false
- mask.BrickColor = BrickColor.new("White")
- mask.Material = "Corroded Metal"
- maskweld = weldBetween(mask,bighead)
- maskweld.C0 = CFrame.new(0,-2.4,0) * CFrame.Angles(math.rad(90),0,0)
- maskmesh = Instance.new("SpecialMesh",mask)
- maskmesh.MeshId = "rbxassetid://5158270"
- maskmesh.TextureId = "rbxassetid://128212042"
- maskmesh.Scale = Vector3.new(0.7, 0.5, 0.5)
- lightpart1 = Instance.new("Part",Head)
- lightpart1.Size = Vector3.new(2.42,2,.516)
- lightpart1.Anchored = false
- lightpart1.Transparency = 1
- lightpart1.BrickColor = BrickColor.new("White")
- lightpart1.Material = "Neon"
- lightpart1weld = weldBetween(lightpart1,Head)
- lightpart1weld.C0 = CFrame.new(0,.9,2.595)
- horns = Instance.new("Part",Torso)
- horns.Size = Vector3.new(.1,.1,.1)
- horns.Material = "Slate"
- horns.Locked = true
- horns.BrickColor = BrickColor.new("Really black")
- horns.CFrame = Head.CFrame * CFrame.new(0,3,0)
- hornsmesh = Instance.new("SpecialMesh",horns)
- hornsmesh.MeshId = "rbxassetid://434078905"
- hornsmesh.Scale = Vector3.new(13,12,12)
- hornsweld = weldBetween(horns,bighead)
- hornsweld.C0 = CFrame.new(0,-3.3,.82) * CFrame.Angles(math.rad(0),math.rad(180),0)
- hand1 = Instance.new("Part",Torso)
- hand1.Size = Vector3.new(.1,.1,.1)
- hand1.Anchored = false
- hand1.Locked = true
- hand1.CanCollide = false
- hand1.BrickColor = BrickColor.new("White")
- hand1.Material = "Slate"
- hand1mesh = Instance.new("SpecialMesh",hand1)
- hand1mesh.MeshId = "rbxassetid://37241605"
- hand1mesh.Scale = Vector3.new(8, 8, 8)
- HAND1LERP = weldBetween(hand1,Torso)
- HAND1LERP.C0 = CFrame.new(4.5,-5,6) * CFrame.Angles(math.rad(10),math.rad(-5),math.rad(-36))
- hand2 = Instance.new("Part",Torso)
- hand2.Size = Vector3.new(.1,.1,.1)
- hand2.Anchored = false
- hand2.CanCollide = false
- hand2.Locked = true
- hand2.BrickColor = BrickColor.new("White")
- hand2.Material = "Slate"
- hand2mesh = Instance.new("SpecialMesh",hand2)
- hand2mesh.MeshId = "rbxassetid://2899129749"
- hand2mesh.Scale = Vector3.new(.8, .8, .8)
- HAND2LERP = weldBetween(hand2,Torso)
- HAND2LERP.C0 = HAND2LERP.C0:Inverse() * CFrame.new(-5,-5,6) * CFrame.Angles(math.rad(90),math.rad(90),math.rad(95))
- mg1 = Instance.new("Part",Torso)
- mg1.Anchored = false
- mg1.CanCollide = false
- mg1.Locked = true
- mg1.Size = Vector3.new(4,4,4)
- mg1.Shape = "Ball"
- mg1.BrickColor = BrickColor.new("Really black")
- mg1.Material = "Neon"
- mg1.CFrame = hand1.CFrame
- mg1weld = weldBetween(mg1,hand1)
- mg1weld.C0 = CFrame.new(0,2.7,-4)
- blackhole = Instance.new("ParticleEmitter",mg1)
- blackhole.Texture = "rbxassetid://258128463"
- blackhole.Size = NumberSequence.new(2,2)
- blackhole.Rate = 50
- blackhole.LockedToPart = true
- blackhole.Color = ColorSequence.new(BrickColor.new("Really black").Color,BrickColor.new("Really black").Color)
- blackhole.RotSpeed = NumberRange.new(50)
- blackhole.Lifetime = NumberRange.new(1)
- blackhole.Speed = NumberRange.new(0)
- mg2 = Instance.new("Part",Torso)
- mg2.Anchored = false
- mg2.CanCollide = false
- mg2.Shape = "Ball"
- mg2.Locked = true
- mg2.Size = Vector3.new(4,4,4)
- mg2.BrickColor = BrickColor.new("Really black")
- mg2.Material = "Neon"
- mg2.CFrame = hand2.CFrame
- mg2weld = weldBetween(mg2,hand2)
- mg2weld.C0 = CFrame.new(0,2.7,-4)
- blackhole2 = Instance.new("ParticleEmitter",mg2)
- blackhole2.Texture = "rbxassetid://258128463"
- blackhole2.Size = NumberSequence.new(2,2)
- blackhole2.Rate = 50
- blackhole2.Color = ColorSequence.new(BrickColor.new("Really black").Color,BrickColor.new("Really black").Color)
- blackhole2.RotSpeed = NumberRange.new(50)
- blackhole2.Lifetime = NumberRange.new(1)
- blackhole2.LockedToPart = true
- blackhole2.Speed = NumberRange.new(0)
- slaten = Instance.new("Decal",hand2)
- slaten.Texture = "rbxassetid://647441616"
- slaten.Color3 = Color3.new(0, 0, 0)
- slaten.Face = "Top"
- slaten2 = Instance.new("Decal",hand2)
- slaten2.Texture = "rbxassetid://647417318"
- slaten2.Color3 = Color3.new(0,0,0)
- slaten2.Face = "Top"
- slatez = Instance.new("Decal",hand1)
- slatez.Texture = "rbxassetid://647441616"
- slatez.Color3 = Color3.new(0, 0, 0)
- slatez.Face = "Top"
- slatez2 = Instance.new("Decal",hand1)
- slatez2.Texture = "rbxassetid://647417318"
- slatez2.Color3 = Color3.new(0,0,0)
- slatez2.Face = "Top"
- slatez3 = Instance.new("Decal",hand1)
- slatez3.Texture = "rbxassetid://647410994"
- slatez3.Color3 = Color3.new(1,1,1)
- slatez3.Face = "Top"
- slatez4 = Instance.new("Decal",hand1)
- slatez4.Texture = "rbxassetid://647413967"
- slatez4.Color3 = Color3.new(1,1,1)
- slatez4.Face = "Top"
- slatex = Instance.new("Decal",horns)
- slatex.Texture = "rbxassetid://647441616"
- slatex.Color3 = Color3.new(0, 0, 0)
- slatex.Face = "Top"
- slatex2 = Instance.new("Decal",horns)
- slatex2.Texture = "rbxassetid://647417318"
- slatex2.Color3 = Color3.new(0,0,0)
- slatex2.Face = "Top"
- slatex3 = Instance.new("Decal",horns)
- slatex3.Texture = "rbxassetid://647410994"
- slatex3.Color3 = Color3.new(1,1,1)
- slatex3.Face = "Top"
- slatex4 = Instance.new("Decal",horns)
- slatex4.Texture = "rbxassetid://647413967"
- slatex4.Color3 = Color3.new(1,1,1)
- slatex4.Face = "Top"
- slatex5 = Instance.new("Decal",horns)
- slatex5.Texture = "rbxassetid://64739326f6"
- slatex5.Color3 = Color3.new(1, 1, 1)
- slatex5.Face = "Top"
- eyeball1 = Instance.new("Part",Torso)
- eyeball1.Anchored = false
- eyeball1.CanCollide = false
- eyeball1.Locked = true
- eyeball1.Shape = "Ball"
- eyeball1.Material = "Glass"
- eyeball1.Size = Vector3.new(3.25, 3.25, 3.25)
- eyeball1.BrickColor = BrickColor.new("Really black")
- eyeball1weld = weldBetween(eyeball1,Head)
- eyeball1weld.C0 = CFrame.new(.6,-.2,1.25)
- eyeball2 = Instance.new("Part",Torso)
- eyeball2.Anchored = false
- eyeball2.CanCollide = false
- eyeball2.Shape = "Ball"
- eyeball2.Locked = true
- eyeball2.Material = "Glass"
- eyeball2.Size = Vector3.new(3.25, 3.25, 3.25)
- eyeball2.BrickColor = BrickColor.new("Really black")
- eyeball2weld = weldBetween(eyeball2,Head)
- eyeball2weld.C0 = CFrame.new(-.6,-.2,1.25)
- eyeball3 = Instance.new("Part",Torso)
- eyeball3.Anchored = false
- eyeball3.CanCollide = false
- eyeball3.Locked = true
- eyeball3.Material = "Neon"
- eyeball3.Size = Vector3.new(0.4, 0.4, 0.4)
- eyeball3.BrickColor = BrickColor.new("Crimson")
- eyeball3mesh = Instance.new("SpecialMesh",eyeball3)
- eyeball3mesh.MeshType = "Sphere"
- eyeball3weld = weldBetween(eyeball3,Head)
- eyeball3weld.C0 = CFrame.new(-1.2,-.3,2.65)
- eyeball4 = Instance.new("Part",Torso)
- eyeball4.Anchored = false
- eyeball4.CanCollide = false
- eyeball4.Material = "Neon"
- eyeball4.Locked = true
- eyeball4.Size = Vector3.new(0.4, 0.4, 0.4)
- eyeball4.BrickColor = BrickColor.new("Crimson")
- eyeball4mesh = Instance.new("SpecialMesh",eyeball4)
- eyeball4mesh.MeshType = "Sphere"
- eyeball4weld = weldBetween(eyeball4,Head)
- eyeball4weld.C0 = CFrame.new(1.2,-.3,2.65)
- coroutine.wrap(function()
- while true do
- wait(5)
- for i = 1, 10 do
- eyeball3.Size = eyeball3.Size - Vector3.new(0,.04,0)
- eyeball4.Size = eyeball4.Size - Vector3.new(0,.04,0)
- swait()
- end
- for i = 1, 10 do
- eyeball3.Size = eyeball3.Size + Vector3.new(0,.04,0)
- eyeball4.Size = eyeball4.Size + Vector3.new(0,.04,0)
- swait()
- end
- swait()
- end
- end)()
- slateh = Instance.new("Decal",mask)
- slateh.Texture = "rbxassetid://647441616"
- slateh.Color3 = Color3.new(0, 0, 0)
- slateh.Face = "Top"
- slateh2 = Instance.new("Decal",mask)
- slateh2.Texture = "rbxassetid://647417318"
- slateh2.Color3 = Color3.new(0,0,0)
- slateh2.Face = "Top"
- slateh3 = Instance.new("Decal",mask)
- slateh3.Texture = "rbxassetid://647410994"
- slateh3.Color3 = Color3.new(1,1,1)
- slateh3.Face = "Top"
- slateh4 = Instance.new("Decal",mask)
- slateh4.Texture = "rbxassetid://647413967"
- slateh4.Color3 = Color3.new(1,1,1)
- slateh4.Face = "Top"
- slateh5 = Instance.new("Decal",mask)
- slateh5.Texture = "rbxassetid://64739326f6"
- slateh5.Color3 = Color3.new(1, 1, 1)
- slateh5.Face = "Top"
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='m' then
- immortality()
- elseif Press=='t' then
- if xester then
- if tauntdebounce then return end
- tauntdebounce = true
- laughing = true
- laugh = laughs[math.random(1,#laughs)]
- laughy = Instance.new("Sound",Head)
- laughy.SoundId = "rbxassetid://"..laugh
- laughy.Volume = 10
- laughy:Play()
- wait(1)
- wait(laughy.TimeLength)
- laughing = false
- laughy:Remove()
- tauntdebounce = false
- elseif rachjumper then
- if tauntdebounce == true then return end
- tauntdebounce = true
- rdnm2 = soundtable2[math.random(1,#soundtable2)]
- tauntsound = Instance.new("Sound", Head)
- tauntsound.Volume = 8
- tauntsound.SoundId = "http://www.roblox.com/asset/?id="..rdnm2
- tauntsound.Looped = false
- tauntsound:Play()
- wait(3)
- wait(tauntsound.TimeLength)
- tauntsound:Remove()
- wait(1)
- tauntdebounce = false
- else
- if debounce then return end
- debounce = true
- attacking = true
- ws = 0
- local energball = Instance.new("Part",Torso)
- energball.Shape = "Ball"
- energball.Material = "Neon"
- energball.Size = Vector3.new(.1,.1,.1)
- energball.Anchored = true
- energball.CanCollide = false
- energball.BrickColor = BrickColor.new("Really black")
- energball.CFrame = hand1.CFrame * CFrame.new(0,1,-2.5)
- SOUND(energball,2880335731,10,false,10)
- local g1 = Instance.new("BodyGyro", Root)
- g1.D = 175
- g1.P = 20000
- g1.MaxTorque = Vector3.new(0,9000,0)
- for i = 1, 250 do
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
- coroutine.wrap(function()
- local sk = Instance.new("Part",Torso)
- sk.CanCollide = false
- sk.Anchored = true
- sk.BrickColor = BrickColor.new("Really black")
- sk.Name = "sk"
- sk.CFrame = energball.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180)))
- local skmesh = Instance.new("SpecialMesh",sk)
- skmesh.MeshId = "rbxassetid://662586858"
- skmesh.Name = "wave"
- skmesh.Scale = Vector3.new(.02,.005,.02)
- for i = 1, 20 do
- skmesh.Scale = skmesh.Scale + Vector3.new(.004,0,.004)
- sk.Transparency = sk.Transparency + .05
- swait()
- end
- sk:Remove()
- end)()
- coroutine.wrap(function()
- local shockwave = Instance.new("Part", Torso)
- shockwave.Size = Vector3.new(1,1,1)
- shockwave.CanCollide = false
- shockwave.Anchored = true
- shockwave.Transparency = .7
- shockwave.BrickColor = BrickColor.new("Really black")
- shockwave.CFrame = CFrame.new(energball.Position) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
- local shockwavemesh = Instance.new("SpecialMesh", shockwave)
- shockwavemesh.Scale = Vector3.new(7,.1,7)
- shockwavemesh.MeshId = "rbxassetid://20329976"
- for i = 1, 20 do
- shockwave.Transparency = shockwave.Transparency + .05
- shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(.5,0,.5)
- swait()
- end
- shockwave:Remove()
- end)()
- coroutine.wrap(function()
- local shockwave = Instance.new("Part", Torso)
- shockwave.Size = Vector3.new(1,1,1)
- shockwave.CanCollide = false
- shockwave.Anchored = true
- shockwave.Transparency = .4
- shockwave.BrickColor = BrickColor.new("Really black")
- shockwave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0)
- local shockwavemesh = Instance.new("SpecialMesh", shockwave)
- shockwavemesh.Scale = Vector3.new(10,1,10)
- shockwavemesh.MeshId = "rbxassetid://20329976"
- local shockwave2 = Instance.new("Part", Torso)
- shockwave2.Size = Vector3.new(1,1,1)
- shockwave2.CanCollide = false
- shockwave2.Anchored = true
- shockwave2.Transparency = .4
- shockwave2.BrickColor = BrickColor.new("Really black")
- shockwave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0)
- local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
- shockwavemesh2.Scale = Vector3.new(1,1,1)
- shockwavemesh2.MeshId = "rbxassetid://20329976"
- for i = 1, 30 do
- shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+math.random(-4,12)),0)
- shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-math.random(-4,12)),0)
- shockwave.Transparency = shockwave.Transparency + 0.05
- shockwave2.Transparency = shockwave2.Transparency + 0.05
- shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,1,8)
- shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(10,.5,10)
- swait()
- end
- shockwave:Remove()
- shockwave2:Remove()
- end)()
- energball.Size = energball.Size + Vector3.new(.02,.02,.02)
- energball.CFrame = hand1.CFrame * CFrame.new(0,0,-3)
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(6.5,0,-1) * CFrame.Angles(math.rad(70),math.rad(90),math.rad(0)),.2)
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(6.5,0,-5) * CFrame.Angles(math.rad(-110),math.rad(90),math.rad(0)),.2)
- swait()
- end
- local bwoo = Instance.new("Sound",Torso)
- bwoo.SoundId = "rbxassetid://134012322"
- bwoo.Volume = 10
- bwoo.Pitch = .85
- bwoo:Play()
- removeuseless:AddItem(bwoo,10)
- for i = 1, 20 do
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
- energball.CFrame = hand2.CFrame * CFrame.new(0,0,-3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(-35),0),.2)
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(4.5,-5 + .5 * math.sin(sine/14),6) * CFrame.Angles(math.rad(10 + 1 * math.sin(sine/13)),math.rad(-5 + 5 * math.sin(sine/12)),math.rad(-36 - 4 * math.sin(sine/11))),.2)
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-4.5,0,7) * CFrame.Angles(math.rad(-90),math.rad(18),math.rad(37)),.2)
- swait()
- end
- energball.Anchored = false
- local bov = Instance.new("BodyVelocity",energball)
- bov.maxForce = Vector3.new(99999,99999,99999)
- energball.CFrame = CFrame.new(energball.Position,mouse.Hit.p)
- bov.velocity = energball.CFrame.lookVector*300
- local hitted = false
- energball.Touched:connect(function(hit)
- if hit:IsA("Part") and hit.Parent ~= Character and hit.Name ~= "rachjumper" and hit.Parent.Parent ~= Character then
- if hitted then return end
- hitted = true
- print("hit")
- energball.Anchored = true
- local energballplosion = energball:Clone() energballplosion.Parent = Torso
- energball.Transparency = 1
- local render = Instance.new("Sound",energball)
- render.SoundId = "rbxassetid://2006635781"
- render.Volume = 10 * 10
- render:Play()
- local zm = 0
- for i = 1, 70 do
- zm = zm + 2
- Hit = damagealll(zm,energball.Position)
- for _,v in pairs(Hit) do
- if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then
- slachtoffer = v:FindFirstChildOfClass("Humanoid")
- coroutine.wrap(function()
- local w = Instance.new("Part",Torso)
- w.Anchored = true
- w.CanCollide = false
- w.Material = "Neon"
- w.BrickColor = BrickColor.new("Really black")
- if slachtoffer.RigType == Enum.HumanoidRigType.R15 then
- w.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame
- elseif slachtoffer.RigType == Enum.HumanoidRigType.R6 then
- w.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame
- end
- w.Size = Vector3.new(3,3,3)
- w.Shape = "Ball"
- for i = 1, 50 do
- w.Transparency = w.Transparency + .05
- w.Size = w.Size + Vector3.new(3.5,3.5,3.5)
- swait()
- end
- w:Remove()
- end)()
- for i = 1, 8 do
- coroutine.wrap(function()
- local ps = Instance.new("Part",Torso)
- ps.Size = Vector3.new(1,1,1)
- ps.Anchored = true
- ps.BrickColor = BrickColor.new("Really black")
- ps.Material = "Neon"
- if slachtoffer.RigType == Enum.HumanoidRigType.R6 then
- ps.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
- elseif slachtoffer.RigType == Enum.HumanoidRigType.R15 then
- ps.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
- end
- local psm = Instance.new("SpecialMesh",ps)
- psm.MeshType = "Sphere"
- psm.Scale = Vector3.new(3,1,3)
- for i = 1, 50 do
- psm.Scale = psm.Scale + Vector3.new(0,5,0)
- ps.Transparency = ps.Transparency + .025
- swait()
- end
- ps:Remove()
- end)()
- end
- for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then x:Clone() x.Parent = workspace x.Material = "Glass" x.BrickColor = BrickColor.new("Really black") x.Anchored = false
- x.CanCollide = true x:BreakJoints() end end
- for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then x:Remove() end end
- slachtoffer.Parent:BreakJoints()
- end
- end
- coroutine.wrap(function()
- local shockwave = Instance.new("Part", Torso)
- shockwave.Size = Vector3.new(1,1,1)
- shockwave.CanCollide = false
- shockwave.Anchored = true
- shockwave.Transparency = .4
- shockwave.BrickColor = BrickColor.new("Really black")
- shockwave.CFrame = CFrame.new(energballplosion.Position) * CFrame.new(0,-8,0)
- local shockwavemesh = Instance.new("SpecialMesh", shockwave)
- shockwavemesh.Scale = Vector3.new(10,2,10)
- shockwavemesh.MeshId = "rbxassetid://20329976"
- local shockwave2 = Instance.new("Part", Torso)
- shockwave2.Size = Vector3.new(1,1,1)
- shockwave2.CanCollide = false
- shockwave2.Anchored = true
- shockwave2.Transparency = .4
- shockwave2.BrickColor = BrickColor.new("Really black")
- shockwave2.CFrame = CFrame.new(energballplosion.Position) * CFrame.new(0,-8,0)
- local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
- shockwavemesh2.Scale = Vector3.new(11,2,11)
- shockwavemesh2.MeshId = "rbxassetid://20329976"
- local biggar = 0
- for i = 1, 30 do
- biggar = biggar + 4
- shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+math.random(-4,12)),0)
- shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-math.random(-4,12)),0)
- shockwave.Transparency = shockwave.Transparency + 0.05
- shockwave2.Transparency = shockwave2.Transparency + 0.05
- shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8 + biggar,4,8 + biggar)
- shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(10 + biggar,4,10 + biggar)
- swait()
- end
- shockwave:Remove()
- shockwave2:Remove()
- end)()
- energballplosion.Size = energballplosion.Size + Vector3.new(2,2,2)
- swait()
- end
- for i = 1, 80 do
- zm = zm + 3.5
- Hit = damagealll(zm,energball.Position)
- for _,v in pairs(Hit) do
- if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then
- slachtoffer = v:FindFirstChildOfClass("Humanoid")
- coroutine.wrap(function()
- local w = Instance.new("Part",Torso)
- w.Anchored = true
- w.CanCollide = false
- w.Material = "Neon"
- w.BrickColor = BrickColor.new("Really black")
- if slachtoffer.RigType == Enum.HumanoidRigType.R15 then
- w.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame
- elseif slachtoffer.RigType == Enum.HumanoidRigType.R6 then
- w.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame
- end
- w.Size = Vector3.new(3,3,3)
- w.Shape = "Ball"
- for i = 1, 50 do
- w.Transparency = w.Transparency + .05
- w.Size = w.Size + Vector3.new(3.5,3.5,3.5)
- swait()
- end
- w:Remove()
- end)()
- for i = 1, 8 do
- coroutine.wrap(function()
- local ps = Instance.new("Part",Torso)
- ps.Size = Vector3.new(1,1,1)
- ps.Anchored = true
- ps.BrickColor = BrickColor.new("Really black")
- ps.Material = "Neon"
- if slachtoffer.RigType == Enum.HumanoidRigType.R6 then
- ps.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
- elseif slachtoffer.RigType == Enum.HumanoidRigType.R15 then
- ps.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
- end
- local psm = Instance.new("SpecialMesh",ps)
- psm.MeshType = "Sphere"
- psm.Scale = Vector3.new(3,1,3)
- for i = 1, 50 do
- psm.Scale = psm.Scale + Vector3.new(0,5,0)
- ps.Transparency = ps.Transparency + .025
- swait()
- end
- ps:Remove()
- end)()
- end
- for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then x:Clone() x.Parent = workspace x.Material = "Glass" x.BrickColor = BrickColor.new("Really black") x.Anchored = false
- x.CanCollide = true x:BreakJoints() end end
- for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then x:Remove() end end
- slachtoffer.Parent:BreakJoints()
- end
- end
- coroutine.wrap(function()
- local shockwave = Instance.new("Part", Torso)
- shockwave.Size = Vector3.new(1,1,1)
- shockwave.CanCollide = false
- shockwave.Anchored = true
- shockwave.Transparency = .4
- shockwave.BrickColor = BrickColor.new("Really black")
- shockwave.CFrame = CFrame.new(energballplosion.Position) * CFrame.new(0,-8,0)
- local shockwavemesh = Instance.new("SpecialMesh", shockwave)
- shockwavemesh.Scale = Vector3.new(10,6,10)
- shockwavemesh.MeshId = "rbxassetid://20329976"
- local shockwave2 = Instance.new("Part", Torso)
- shockwave2.Size = Vector3.new(1,1,1)
- shockwave2.CanCollide = false
- shockwave2.Anchored = true
- shockwave2.Transparency = .4
- shockwave2.BrickColor = BrickColor.new("Really black")
- shockwave2.CFrame = CFrame.new(energballplosion.Position) * CFrame.new(0,-8,0)
- local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
- shockwavemesh2.Scale = Vector3.new(11,6,11)
- shockwavemesh2.MeshId = "rbxassetid://20329976"
- local biggar = 0
- local biggar2 = 0
- for i = 1, 30 do
- biggar = biggar + 14
- biggar2 = biggar2 + 22
- shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+math.random(-4,12)),0)
- shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-math.random(-4,12)),0)
- shockwave.Transparency = shockwave.Transparency + 0.05
- shockwave2.Transparency = shockwave2.Transparency + 0.05
- shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(16 + biggar,12 + biggar,16 + biggar)
- shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(18 + biggar2,12,18 + biggar2)
- swait()
- end
- shockwave:Remove()
- shockwave2:Remove()
- end)()
- energballplosion.Size = energballplosion.Size + Vector3.new(7,7,7)
- swait()
- end
- for i = 1, 50 do
- energballplosion.Size = energballplosion.Size + Vector3.new(5,5,5)
- energballplosion.Transparency = energballplosion.Transparency + .025
- swait()
- end
- energballplosion:Remove()
- end
- end)
- for i = 1, 20 do
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(6,-5 + .5 * math.sin(sine/14),6) * CFrame.Angles(math.rad(20 + 1 * math.sin(sine/13)),math.rad(-5 + 5 * math.sin(sine/12)),math.rad(-36 - 4 * math.sin(sine/11))),.2)
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.5,0,5) * CFrame.Angles(math.rad(30),math.rad(-28),math.rad(37)),.2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(35),0),.2)
- swait()
- end
- removeuseless:AddItem(g1,.001)
- debounce = false
- if xester then
- ws = 155
- else
- ws = 92
- end
- attacking = false
- end
- elseif Press=='x' then
- if debounce then return end
- debounce = true
- attacking = true
- ws = 0
- for i = 1, 70 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.1)
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 + 1 * math.sin(sine)),math.rad(30 + 2 * math.sin(sine))),.1)
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 - 1 * math.sin(sine)),math.rad(-30 - 2 * math.sin(sine))),.1)
- swait()
- end
- for i = 1, 40 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05)
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 + 2 * math.sin(sine)),math.rad(30 + 4 * math.sin(sine))),.05)
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 - 2 * math.sin(sine)),math.rad(-30 - 4 * math.sin(sine))),.05)
- swait()
- end
- rachjumper = true
- xester = false
- doomtheme.Volume = 0
- coroutine.wrap(function()
- local shockwave = Instance.new("Part", Torso)
- shockwave.Size = Vector3.new(1,1,1)
- shockwave.CanCollide = false
- shockwave.Anchored = true
- shockwave.Transparency = .2
- shockwave.BrickColor = BrickColor.new("Really red")
- shockwave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0)
- local shockwavemesh = Instance.new("SpecialMesh", shockwave)
- shockwavemesh.Scale = Vector3.new(10,1,10)
- shockwavemesh.MeshId = "rbxassetid://20329976"
- local shockwave2 = Instance.new("Part", Torso)
- shockwave2.Size = Vector3.new(1,1,1)
- shockwave2.CanCollide = false
- shockwave2.Anchored = true
- shockwave2.Transparency = .2
- shockwave2.BrickColor = BrickColor.new("Really red")
- shockwave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0)
- local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
- shockwavemesh2.Scale = Vector3.new(1,1,1)
- shockwavemesh2.MeshId = "rbxassetid://20329976"
- for i = 1, 30 do
- shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+16),0)
- shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-16),0)
- shockwave.Transparency = shockwave.Transparency + 0.05
- shockwave2.Transparency = shockwave2.Transparency + 0.05
- shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(10,1,10)
- shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(14,2,14)
- swait()
- end
- shockwave:Remove()
- shockwave2:Remove()
- end)()
- coroutine.wrap(function()
- local nball = Instance.new("Part",Torso)
- nball.Size = Vector3.new(4,4,4)
- nball.Material = "Neon"
- nball.BrickColor = BrickColor.new("Really red")
- nball.Shape = "Ball"
- nball.Anchored = true
- nball.CanCollide = false
- nball.CFrame = Torso.CFrame
- for i = 1, 40 do
- nball.Size = nball.Size + Vector3.new(5.5,5.5,5.5)
- nball.Transparency = nball.Transparency + .05
- swait()
- end
- nball:Remove()
- end)()
- particlecolor = ColorSequence.new(Color3.new(255, 255, 255))
- particlemiter1 = Instance.new("ParticleEmitter", bighead)
- particlemiter1.Enabled = true
- particlemiter1.Color = particlecolor
- particlemiter1.Texture = "rbxassetid://1390780157"
- particlemiter1.Lifetime = NumberRange.new(.05)
- particlemiter1.Size = NumberSequence.new(7.5,7.5)
- particlemiter1.Rate = 4
- particlemiter1.Rotation = NumberRange.new(0,360)
- particlemiter1.RotSpeed = NumberRange.new(0)
- particlemiter1.Speed = NumberRange.new(0)
- particlemiter2 = Instance.new("ParticleEmitter", hand1)
- particlemiter2.Enabled = true
- particlemiter2.Color = particlecolor
- particlemiter2.Texture = "rbxassetid://1390780157"
- particlemiter2.Lifetime = NumberRange.new(.05)
- particlemiter2.Size = NumberSequence.new(5,5)
- particlemiter2.Rate = 4
- particlemiter2.Rotation = NumberRange.new(0,360)
- particlemiter2.RotSpeed = NumberRange.new(0)
- particlemiter2.Speed = NumberRange.new(0)
- particlemiter3 = Instance.new("ParticleEmitter", hand2)
- particlemiter3.Enabled = true
- particlemiter3.Color = particlecolor
- particlemiter3.Texture = "rbxassetid://1390780157"
- particlemiter3.Lifetime = NumberRange.new(.05)
- particlemiter3.Size = NumberSequence.new(5,5)
- particlemiter3.Rate = 4
- particlemiter3.Rotation = NumberRange.new(0,360)
- particlemiter3.RotSpeed = NumberRange.new(0)
- particlemiter3.Speed = NumberRange.new(0)
- coroutine.wrap(function()
- transformsound = Instance.new("Sound",Torso)
- transformsound.Volume = 10
- transformsound.SoundId = "rbxassetid://159576182"
- transformsound:Play()
- coroutine.wrap(function()
- wait(1)
- realmofexistence = Instance.new("Sound",Torso)
- realmofexistence.Volume = 8
- realmofexistence.SoundId = "rbxassetid://2565721367"
- realmofexistence:Play()
- end)()
- wait(2.2)
- doomtheme.SoundId = "rbxassetid://2902017580"
- doomtheme:Play()
- doomtheme.Pitch = 1
- doomtheme.TimePosition = 0
- for i = 1, 30 do
- doomtheme.Volume = doomtheme.Volume + .25
- swait()
- end
- end)()
- slaten.Transparency = 1
- slaten2.Transparency = 1
- slateh.Transparency = 1
- slateh2.Transparency = 1
- slateh3.Transparency = 1
- slateh4.Transparency = 1
- slateh5.Transparency = 1
- slatex.Transparency = 1
- slatex2.Transparency = 1
- slatex3.Transparency = 1
- slatex4.Transparency = 1
- slatex5.Transparency = 1
- slatez.Transparency = 1
- slatez2.Transparency = 1
- slatez3.Transparency = 1
- slatez4.Transparency = 1
- eyeball1.Transparency = 1
- eyeball2.Transparency = 1
- eyeball3.Transparency = 1
- eyeball4.Transparency = 1
- lightpart1.Transparency = 1
- Root.Anchored = false
- horns.Material = "Slate"
- horns.Locked = true
- horns.BrickColor = BrickColor.new("Really black")
- hornsmesh.MeshId = "rbxassetid://398618628"
- hornsmesh.VertexColor = Vector3.new(1,0,0)
- hornsmesh.TextureId = "rbxassetid://1461382301"
- hornsmesh.Scale = Vector3.new(4.9, 5.5, 5.8)
- hornsweld.C0 = CFrame.new(0,3.8,-4.5) * CFrame.Angles(math.rad(0),math.rad(0),0)
- mask.Anchored = false
- mask.Locked = true
- mask.CanCollide = false
- mask.Transparency = 0
- mask.BrickColor = BrickColor.new("White")
- mask.Material = "Corroded Metal"
- maskweld.C0 = CFrame.new(0,1.45,-.4) * CFrame.Angles(math.rad(0),0,0)
- maskmesh.MeshId = "rbxassetid://64560176"
- maskmesh.TextureId = "rbxassetid://1326186614"
- maskmesh.Scale = Vector3.new(5.04, 5.04, 5.04)
- hand2.BrickColor = BrickColor.new("Really black")
- hand1.BrickColor = BrickColor.new("Really black")
- face = Instance.new("Decal",bighead)
- face.Texture = "rbxassetid://1127768638"
- face.Color3 = Color3.new(255, 255, 255)
- face.Face = "Front"
- attacking = false
- ws = 92
- debounce = false
- elseif Press=='z' then
- if debounce then return end
- debounce = true
- attacking = true
- ws = 0
- for i = 1, 70 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.1)
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 + 1 * math.sin(sine)),math.rad(30 + 2 * math.sin(sine))),.1)
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 - 1 * math.sin(sine)),math.rad(-30 - 2 * math.sin(sine))),.1)
- swait()
- end
- for i = 1, 40 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05)
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 + 2 * math.sin(sine)),math.rad(30 + 4 * math.sin(sine))),.05)
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 - 2 * math.sin(sine)),math.rad(-30 - 4 * math.sin(sine))),.05)
- swait()
- end
- if rachjumper then
- face:Remove()
- particlemiter1:Remove()
- particlemiter2:Remove()
- particlemiter3:Remove()
- end
- xester = true
- rachjumper = false
- hand1.BrickColor = BrickColor.new("White")
- hand2.BrickColor = BrickColor.new("White")
- coroutine.wrap(function()
- local shockwave = Instance.new("Part", Torso)
- shockwave.Size = Vector3.new(1,1,1)
- shockwave.CanCollide = false
- shockwave.Anchored = true
- shockwave.Transparency = .2
- shockwave.BrickColor = BrickColor.new("White")
- shockwave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0)
- local shockwavemesh = Instance.new("SpecialMesh", shockwave)
- shockwavemesh.Scale = Vector3.new(10,1,10)
- shockwavemesh.MeshId = "rbxassetid://20329976"
- local shockwave2 = Instance.new("Part", Torso)
- shockwave2.Size = Vector3.new(1,1,1)
- shockwave2.CanCollide = false
- shockwave2.Anchored = true
- shockwave2.Transparency = .2
- shockwave2.BrickColor = BrickColor.new("White")
- shockwave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0)
- local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
- shockwavemesh2.Scale = Vector3.new(1,1,1)
- shockwavemesh2.MeshId = "rbxassetid://20329976"
- for i = 1, 30 do
- shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+16),0)
- shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-16),0)
- shockwave.Transparency = shockwave.Transparency + 0.05
- shockwave2.Transparency = shockwave2.Transparency + 0.05
- shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(10,1,10)
- shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(14,2,14)
- swait()
- end
- shockwave:Remove()
- shockwave2:Remove()
- end)()
- coroutine.wrap(function()
- local nball = Instance.new("Part",Torso)
- nball.Size = Vector3.new(4,4,4)
- nball.Material = "Neon"
- nball.BrickColor = BrickColor.new("White")
- nball.Shape = "Ball"
- nball.Anchored = true
- nball.CanCollide = false
- nball.CFrame = Torso.CFrame
- for i = 1, 40 do
- nball.Size = nball.Size + Vector3.new(5.5,5.5,5.5)
- nball.Transparency = nball.Transparency + .05
- swait()
- end
- nball:Remove()
- end)()
- doomtheme.SoundId = "rbxassetid://1382488262"
- doomtheme:Play()
- doomtheme.Volume = 6
- doomtheme.Pitch = 1
- doomtheme.TimePosition = 20.7
- slaten.Transparency = 1
- slaten2.Transparency = 1
- slateh.Transparency = 1
- slateh2.Transparency = 1
- slateh3.Transparency = 1
- slateh4.Transparency = 1
- slateh5.Transparency = 1
- slatex.Transparency = 1
- slatex2.Transparency = 1
- slatex3.Transparency = 1
- slatex4.Transparency = 1
- slatex5.Transparency = 1
- slatez.Transparency = 1
- slatez2.Transparency = 1
- slatez3.Transparency = 1
- slatez4.Transparency = 1
- eyeball1.Transparency = 1
- eyeball2.Transparency = 1
- eyeball3.Transparency = 1
- eyeball4.Transparency = 1
- lightpart1.Transparency = 0
- laugh = laughs[math.random(1,#laughs)]
- local laughy = Instance.new("Sound",Head)
- laughy.SoundId = "rbxassetid://"..laugh
- laughy.Volume = 10
- laughy:Play()
- removeuseless:AddItem(laughy,10)
- Root.Anchored = false
- horns.Material = "Slate"
- horns.Locked = true
- horns.BrickColor = BrickColor.new("Really black")
- hornsmesh.MeshId = "rbxassetid://193760002"
- hornsmesh.VertexColor = Vector3.new(1,0,0)
- hornsmesh.TextureId = "rbxassetid://379225327"
- hornsmesh.Scale = Vector3.new(5.41,5.41,5.41)
- hornsweld.C0 = CFrame.new(0,-2.75,-1.7) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- mask.Anchored = false
- mask.Locked = true
- mask.CanCollide = false
- mask.BrickColor = BrickColor.new("White")
- mask.Material = "Corroded Metal"
- maskweld.C0 = CFrame.new(0,0,2.5) * CFrame.Angles(math.rad(0),0,0)
- maskmesh.MeshId = "rbxassetid://13520257"
- maskmesh.TextureId = "rbxassetid://13520260"
- maskmesh.Scale = Vector3.new(5.53, 5, 5.1)
- for i = 1, 30 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(30),math.rad(0 * math.sin(sine/16)),math.rad(0)),.1)
- swait()
- end
- for i = 1, 50 do
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-140 + 2 * math.sin(sine)),math.rad(180 - 1 * math.sin(sine)),math.rad(-30 - 2 * math.sin(sine))),.03)
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-140 + 2 * math.sin(sine)),math.rad(180 + 1 * math.sin(sine)),math.rad(30 + 2 * math.sin(sine))),.03)
- swait()
- end
- for i = 1, 50 do
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-140 + 8 * math.sin(sine)),math.rad(180 - 5 * math.sin(sine)),math.rad(-30 - 8 * math.sin(sine))),.03)
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-140 + 8 * math.sin(sine)),math.rad(180 + 5 * math.sin(sine)),math.rad(30 + 8 * math.sin(sine))),.03)
- swait()
- end
- ws = 155
- Root.Anchored = false
- debounce = false
- attacking = false
- xester = true
- elseif Press=='r' then
- if mouse.Target ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
- if debounce then return end
- debounce = true
- attacking = true
- local enemy = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
- local targ = mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Parent
- SOUND(Head,1837106999,10,false,10)
- ws = 0
- local z = {
- Color = BrickColor.new("Crimson").Color
- }
- local z2 = {
- Color = BrickColor.new("Really black").Color
- }
- eyeball1.Material = "Neon"
- eyeball2.Material = "Neon"
- for i = 1, 7 do
- local lol = smoothen:Create(eyeball1,TweenInfo.new(.3,Enum.EasingStyle.Linear),z)
- lol:Play()
- local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.3,Enum.EasingStyle.Linear),z)
- lol2:Play()
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50),math.rad(180),math.rad(10)),.2)
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50),math.rad(180),math.rad(-10)),.2)
- swait()
- end
- for i = 1, 70 do
- local lol = smoothen:Create(eyeball1,TweenInfo.new(.3,Enum.EasingStyle.Linear),z)
- lol:Play()
- local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.3,Enum.EasingStyle.Linear),z)
- lol2:Play()
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05)
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 + 1 * math.sin(sine)),math.rad(30 + 2 * math.sin(sine))),.05)
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 - 1 * math.sin(sine)),math.rad(-30 - 2 * math.sin(sine))),.05)
- swait()
- end
- for i = 1, 40 do
- local lol = smoothen:Create(eyeball1,TweenInfo.new(.3,Enum.EasingStyle.Linear),z)
- lol:Play()
- local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.3,Enum.EasingStyle.Linear),z)
- lol2:Play()
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05)
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 + 2 * math.sin(sine)),math.rad(30 + 4 * math.sin(sine))),.05)
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 - 2 * math.sin(sine)),math.rad(-30 - 4 * math.sin(sine))),.05)
- swait()
- end
- attacking = false
- local targetfound = false
- local chasemusic = Instance.new("Sound",Head)
- chasemusic.Volume = 10
- chasemusic.SoundId = "rbxassetid://2866313732"
- chasemusic.Looped = true
- chasemusic:Play()
- for i = 1, 1000 do
- if targetfound then break end
- local Hit = damagealll(15,Torso.Position)
- for _,v in pairs(Hit) do
- if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Parent.Name == enemy.Parent.Name then
- targetfound = true
- slachtoffer = v:FindFirstChildOfClass("Humanoid")
- end
- end
- huntdown = true
- hum:MoveTo(enemy.Parent.Torso.Position)
- ws = 150
- swait()
- end
- if targetfound then
- attacking = true
- local lweld = weldBetween(enemy.Parent.Torso,hand1)
- lweld.C0 = CFrame.new(2,-2,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(90))
- ws = 0
- enemy.WalkSpeed = 0
- enemy.JumpPower = 0
- local IAMHERE = Instance.new("Sound",Head)
- IAMHERE.SoundId = "rbxassetid://2867055627"
- IAMHERE.Volume = 10
- IAMHERE:Play()
- removeuseless:AddItem(IAMHERE,10)
- for i = 1, 220 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05)
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(2,-7.5,-2.2) * CFrame.Angles(math.rad(90 + 2 * math.sin(sine)),math.rad(2 * math.sin(sine)),math.rad(-80 + 2 * math.sin(sine))),.2)
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-2,-7.5,-2.2) * CFrame.Angles(math.rad(90 - 2 * math.sin(sine)),math.rad(2 * math.sin(sine)),math.rad(80 - 2 * math.sin(sine))),.2)
- swait()
- end
- lweld:Remove()
- coroutine.wrap(function()
- local w = Instance.new("Part",Torso)
- w.Anchored = true
- w.CanCollide = false
- w.Material = "Neon"
- w.BrickColor = BrickColor.new("Really black")
- if targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then
- w.CFrame = targ:FindFirstChild("UpperTorso").CFrame
- elseif targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then
- w.CFrame = targ:FindFirstChild("Torso").CFrame
- end
- w.Size = Vector3.new(3,3,3)
- w.Shape = "Ball"
- for i = 1, 50 do
- w.Transparency = w.Transparency + .05
- w.Size = w.Size + Vector3.new(3.5,3.5,3.5)
- swait()
- end
- w:Remove()
- end)()
- for i = 1, 8 do
- coroutine.wrap(function()
- local ps = Instance.new("Part",Torso)
- ps.Size = Vector3.new(1,1,1)
- ps.Anchored = true
- ps.BrickColor = BrickColor.new("Really black")
- ps.Material = "Neon"
- if targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then
- ps.CFrame = targ:FindFirstChild("UpperTorso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
- elseif targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then
- ps.CFrame = targ:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
- end
- local psm = Instance.new("SpecialMesh",ps)
- psm.MeshType = "Sphere"
- psm.Scale = Vector3.new(3,1,3)
- for i = 1, 50 do
- psm.Scale = psm.Scale + Vector3.new(0,5,0)
- ps.Transparency = ps.Transparency + .025
- swait()
- end
- ps:Remove()
- end)()
- end
- for i,x in pairs(targ:GetDescendants()) do if x:IsA("Part") then x:Clone() x.Parent = workspace x.Material = "Glass" x.BrickColor = BrickColor.new("Really black") x.Anchored = false
- x.CanCollide = true x:BreakJoints() end end
- for i,x in pairs(targ:GetDescendants()) do if x:IsA("Part") then x:Remove() end end
- targ:BreakJoints()
- SOUND(hand1,264486467,8,false,10)
- huntdown = false
- for i = 1, 25 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-25),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05)
- local lol = smoothen:Create(eyeball1,TweenInfo.new(.5,Enum.EasingStyle.Linear),z2)
- lol:Play()
- local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.5,Enum.EasingStyle.Linear),z2)
- lol2:Play()
- chasemusic.Volume = chasemusic.Volume - .5
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(2,-7.5,-1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-80)),.2)
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-2,-7.5,-1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(80)),.2)
- swait()
- end
- chasemusic:Remove()
- if xester then
- ws = 155
- else
- ws = 92
- end
- eyeball1.Material = "Glass"
- eyeball2.Material = "Glass"
- attacking = false
- debounce = false
- else
- if xester then
- ws = 155
- else
- ws = 92
- end
- huntdown = false
- eyeball1.Material = "Glass"
- eyeball2.Material = "Glass"
- debounce = false
- attacking = false
- coroutine.wrap(function()
- for i = 1, 25 do
- if debounce then break end
- local lol = smoothen:Create(eyeball1,TweenInfo.new(.5,Enum.EasingStyle.Linear),z2)
- lol:Play()
- local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.5,Enum.EasingStyle.Linear),z2)
- lol2:Play()
- swait()
- end
- end)()
- chasemusic:Remove()
- end
- end
- elseif Press=='e' then
- if debounce then return end
- debounce = true
- attacking = true
- g1 = Instance.new("BodyGyro", Root)
- g1.D = 175
- g1.P = 20000
- g1.MaxTorque = Vector3.new(0,9000,0)
- ws = 30
- for i = 1, 75 do
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(5.2 + .6 * math.sin(sine/14),-5,6) * CFrame.Angles(math.rad(15 * math.sin(sine/12)),math.rad(16 * math.sin(sine/14)),math.rad(0)),.2)
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.2 + .6 * math.sin(sine/14),-5,6) * CFrame.Angles(math.rad(-15 * math.sin(sine/12)),math.rad(-16 * math.sin(sine/14)),math.rad(0)),.2)
- swait()
- end
- local bwoo = Instance.new("Sound",Torso)
- bwoo.SoundId = "rbxassetid://134012322"
- bwoo.Volume = 10
- bwoo.Pitch = .85
- bwoo:Play()
- removeuseless:AddItem(bwoo,7)
- for i = 1, 25 do
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(25),math.rad(0 * math.sin(sine/16)),math.rad(0)),.2)
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(5.2,-5,6) * CFrame.Angles(math.rad(-94 + 8 * math.sin(sine/12)),math.rad(3 * math.sin(sine/10)),math.rad(0)),.2)
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.2,-5,6) * CFrame.Angles(math.rad(-94 - 8 * math.sin(sine/12)),math.rad(3 * -math.sin(sine/10)),math.rad(0)),.2)
- swait()
- end
- ws = 0
- for i = 1, 3 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0 * math.sin(sine/16)),math.rad(0)),.2)
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(5.2,-5,6) * CFrame.Angles(math.rad(-76 + 8 * math.sin(sine/12)),math.rad(3 * math.sin(sine/10)),math.rad(0)),.2)
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.2,-5,6) * CFrame.Angles(math.rad(-76 - 8 * math.sin(sine/12)),math.rad(3 * -math.sin(sine/10)),math.rad(0)),.2)
- swait()
- end
- local rocksm = Instance.new("Sound",Torso)
- rocksm.SoundId = "rbxassetid://168514932"
- rocksm.Volume = 10
- rocksm.Pitch = .94
- rocksm:Play()
- removeuseless:AddItem(rocksm,7)
- removeuseless:AddItem(g1,.001)
- local rb = Instance.new("Part",Torso)
- rb.Size = Vector3.new(.1,.1,.1)
- rb.Anchored = false
- rb.Transparency = 1
- rb.CanCollide = false
- rb.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,30,10)
- local rbweld = weldBetween(rb,Root)
- rbweld.C0 = CFrame.new(0,10,45)
- local txc = 10
- coroutine.wrap(function()
- for i = 1, 10 do
- coroutine.wrap(function()
- local sondb = Instance.new("Part",rb)
- sondb.Anchored = true
- sondb.Transparency = 1
- sondb.CanCollide = false
- sondb.CFrame = rb.CFrame
- local booms = Instance.new("Sound",sondb)
- booms.SoundId = "rbxassetid://2175667385"
- booms.Volume = 5
- booms.Pitch = .8
- for i = 1, 20 do
- swait()
- end
- wait(1)
- booms:Play()
- end)()
- swait(6)
- end
- end)()
- for i = 1, 90 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-30),math.rad(0 * math.sin(sine/16)),math.rad(0)),.2)
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(5.2,-2,7.2 + .95 * math.sin(sine/12)) * CFrame.Angles(math.rad(45),math.rad(-9),math.rad(0)),.2)
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.2,-2,7.2+ .95 * math.sin(sine/12)) * CFrame.Angles(math.rad(45),math.rad(9),math.rad(0)),.2)
- coroutine.wrap(function()
- local cyl = Instance.new("Part",Torso)
- cyl.Shape = "Cylinder"
- cyl.BrickColor = BrickColor.new("Really black")
- cyl.Anchored = true
- cyl.Transparency = 1
- cyl.CanCollide = false
- cyl.Material = "Neon"
- cyl.CFrame = rb.CFrame * CFrame.new(math.random(-30,30),2,math.random(-30,30)) * CFrame.Angles(math.rad(90),math.rad(90),0)
- cyl.Size = Vector3.new(4,6 * math.random(4,8),6 * math.random(4,8))
- for i = 1, 20 do
- cyl.Transparency = cyl.Transparency - .05
- swait()
- end
- wait(1)
- local brock = Instance.new("Part",Torso)
- brock.Size = Vector3.new(9,70 + math.random(10,33),9)
- brock.Anchored = true
- brock.Transparency = .3
- brock.CanCollide = false
- brock.Material = "Neon"
- brock.BrickColor = BrickColor.new("Really black")
- brock.CFrame = cyl.CFrame * CFrame.new(0,70,0)
- coroutine.wrap(function()
- local shockwave = Instance.new("Part", Torso)
- shockwave.Size = Vector3.new(1,1,1)
- shockwave.CanCollide = false
- shockwave.Anchored = true
- shockwave.Transparency = .4
- shockwave.BrickColor = BrickColor.new("White")
- shockwave.CFrame = CFrame.new(cyl.Position) * CFrame.new(0,-1,0)
- local shockwavemesh = Instance.new("SpecialMesh", shockwave)
- shockwavemesh.Scale = Vector3.new(10,1,10)
- shockwavemesh.MeshId = "rbxassetid://20329976"
- local shockwave2 = Instance.new("Part", Torso)
- shockwave2.Size = Vector3.new(1,1,1)
- shockwave2.CanCollide = false
- shockwave2.Anchored = true
- shockwave2.Transparency = .4
- shockwave2.BrickColor = BrickColor.new("White")
- shockwave2.CFrame = CFrame.new(cyl.Position) * CFrame.new(0,-1,0)
- local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
- shockwavemesh2.Scale = Vector3.new(1,1,1)
- shockwavemesh2.MeshId = "rbxassetid://20329976"
- for i = 1, 30 do
- shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+math.random(-4,12)),0)
- shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-math.random(-4,12)),0)
- shockwave.Transparency = shockwave.Transparency + 0.05
- shockwave2.Transparency = shockwave2.Transparency + 0.05
- shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,2.5,8)
- shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(10,2,10)
- swait()
- end
- shockwave:Remove()
- shockwave2:Remove()
- end)()
- Hit = damagealll(52,brock.Position)
- for _,v in pairs(Hit) do
- if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then
- slachtoffer = v:FindFirstChildOfClass("Humanoid")
- coroutine.wrap(function()
- local w = Instance.new("Part",Torso)
- w.Anchored = true
- w.CanCollide = false
- w.Material = "Neon"
- w.BrickColor = BrickColor.new("Really black")
- if slachtoffer.RigType == Enum.HumanoidRigType.R15 then
- w.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame
- elseif slachtoffer.RigType == Enum.HumanoidRigType.R6 then
- w.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame
- end
- w.Size = Vector3.new(3,3,3)
- w.Shape = "Ball"
- for i = 1, 50 do
- w.Transparency = w.Transparency + .05
- w.Size = w.Size + Vector3.new(3.5,3.5,3.5)
- swait()
- end
- w:Remove()
- end)()
- for i = 1, 8 do
- coroutine.wrap(function()
- local ps = Instance.new("Part",Torso)
- ps.Size = Vector3.new(1,1,1)
- ps.Anchored = true
- ps.BrickColor = BrickColor.new("Really black")
- ps.Material = "Neon"
- if slachtoffer.RigType == Enum.HumanoidRigType.R6 then
- ps.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
- elseif slachtoffer.RigType == Enum.HumanoidRigType.R15 then
- ps.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
- end
- local psm = Instance.new("SpecialMesh",ps)
- psm.MeshType = "Sphere"
- psm.Scale = Vector3.new(3,1,3)
- for i = 1, 50 do
- psm.Scale = psm.Scale + Vector3.new(0,5,0)
- ps.Transparency = ps.Transparency + .025
- swait()
- end
- ps:Remove()
- end)()
- end
- for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then x:Clone() x.Parent = workspace x.Material = "Glass" x.BrickColor = BrickColor.new("Really black") x.Anchored = false
- x.CanCollide = true x:BreakJoints() end end
- for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then x:Remove() end end
- slachtoffer.Parent:BreakJoints()
- end
- end
- for i = 1, 50 do
- brock.CFrame = brock.CFrame:lerp(CFrame.new(cyl.Position) * CFrame.new(0,2,0) * CFrame.Angles(math.rad(math.random(-12,12)),math.rad(math.random(-12,12)),math.rad(math.random(-12,12))),.25)
- swait()
- end
- wait(4)
- for i = 1, 40 do
- brock.CFrame = brock.CFrame:lerp(CFrame.new(cyl.Position) * CFrame.new(0,2,0) * CFrame.Angles(math.rad(math.random(-12,12)),math.rad(math.random(-12,12)),math.rad(math.random(-12,12))),.25)
- swait()
- end
- for i = 1, 40 do
- brock.Transparency = brock.Transparency + .025
- brock.CFrame = brock.CFrame:lerp(CFrame.new(cyl.Position) * CFrame.new(0,-40,0) * CFrame.Angles(math.rad(math.random(-12,12)),math.rad(math.random(-12,12)),math.rad(math.random(-12,12))),.09)
- swait()
- end
- brock:Remove()
- for i = 1, 30 do
- cyl.Size = cyl.Size + Vector3.new(0,3,3)
- cyl.Transparency = cyl.Transparency + .05
- swait()
- end
- cyl:Remove()
- rb:Remove()
- end)()
- txc = txc + 8
- rbweld.C0 = rbweld.C0:lerp(CFrame.new(0,10,txc),.3)
- swait()
- end
- attacking = false
- debounce = false
- if xester then
- ws = 155
- else
- ws = 92
- end
- elseif Press=='q' then
- if mouse.Target ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
- if debounce then return end
- debounce = true
- ws = 0
- g1 = Instance.new("BodyGyro", Root)
- g1.D = 175
- g1.P = 20000
- g1.MaxTorque = Vector3.new(0,9000,0)
- local targ = mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Parent
- for i = 1, 20 do
- g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,targ.Head.Position),.2)
- swait()
- end
- removeuseless:AddItem(g1,.001)
- eyeball1.BrickColor = BrickColor.new("Crimson")
- eyeball1.Material = "Neon"
- eyeball2.BrickColor = BrickColor.new("Crimson")
- eyeball2.Material = "Neon"
- local z = {
- Color = BrickColor.new("Really black").Color
- }
- SOUND(Head,2175667385,10,false,10)
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- coroutine.wrap(function()
- coroutine.wrap(function()
- coroutine.wrap(function()
- local w = Instance.new("Part",Torso)
- w.Anchored = true
- w.CanCollide = false
- w.Material = "Neon"
- w.BrickColor = BrickColor.new("Really black")
- if targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then
- w.CFrame = targ:FindFirstChild("UpperTorso").CFrame
- elseif targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then
- w.CFrame = targ:FindFirstChild("Torso").CFrame
- end
- w.Size = Vector3.new(3,3,3)
- w.Shape = "Ball"
- for i = 1, 50 do
- w.Transparency = w.Transparency + .05
- w.Size = w.Size + Vector3.new(3.5,3.5,3.5)
- swait()
- end
- w:Remove()
- end)()
- for i = 1, 8 do
- coroutine.wrap(function()
- local ps = Instance.new("Part",Torso)
- ps.Size = Vector3.new(1,1,1)
- ps.Anchored = true
- ps.BrickColor = BrickColor.new("Really black")
- ps.Material = "Neon"
- if targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then
- ps.CFrame = targ:FindFirstChild("UpperTorso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
- elseif targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then
- ps.CFrame = targ:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
- end
- local psm = Instance.new("SpecialMesh",ps)
- psm.MeshType = "Sphere"
- psm.Scale = Vector3.new(3,1,3)
- for i = 1, 50 do
- psm.Scale = psm.Scale + Vector3.new(0,5,0)
- ps.Transparency = ps.Transparency + .025
- swait()
- end
- ps:Remove()
- end)()
- end
- end)()
- for i,x in pairs(targ:GetDescendants()) do if x:IsA("Part") then x:Clone() x.Parent = workspace x.Material = "Glass" x.BrickColor = BrickColor.new("Really black") x.Anchored = false
- x.CanCollide = true x:BreakJoints() end end
- for i,x in pairs(targ:GetDescendants()) do if x:IsA("Part") then x:Remove() end end
- targ:BreakJoints()
- for i = 1, 40 do
- local lol = smoothen:Create(eyeball1,TweenInfo.new(.3,Enum.EasingStyle.Linear),z)
- lol:Play()
- local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.3,Enum.EasingStyle.Linear),z)
- lol2:Play()
- swait()
- end
- eyeball1.BrickColor = BrickColor.new("Really black")
- eyeball2.BrickColor = BrickColor.new("Really black")
- eyeball1.Material = "Glass"
- eyeball2.Material = "Glass"
- debounce = false
- if xester then
- ws = 155
- else
- ws = 92
- end
- end)()
- end
- end
- end
- end)
- checks1 = coroutine.wrap(function() -------Checks
- while true do
- if Root.Velocity.Magnitude < 10 then
- position = "Idle"
- elseif Root.Velocity.Magnitude > 10 then
- position = "Walking"
- else
- end
- wait()
- end
- end)
- checks1()
- function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function ray2(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
- return ray(StartPos, DIRECTION, Distance, Ignore)
- end
- OrgnC0 = Neck.C0
- local movelimbs = coroutine.wrap(function()
- while RunSrv.RenderStepped:wait() do
- TrsoLV = Torso.CFrame.lookVector
- Dist = nil
- Diff = nil
- if not MseGuide then
- print("Failed to recognize")
- else
- local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
- Dist = (Head.CFrame.p-Point).magnitude
- Diff = Head.CFrame.Y-Point.Y
- local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
- Dist2 = (LeftArm.CFrame.p-Point).magnitude
- Diff2 = LeftArm.CFrame.Y-Point.Y
- HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
- end
- end
- end)
- movelimbs()
- immortal = {}
- for i,v in pairs(Character:GetDescendants()) do
- if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
- if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
- v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
- elseif v:IsA("JointInstance") then
- table.insert(immortal,{v,v.Parent,nil,nil,nil})
- end
- end
- for e = 1, #immortal do
- if immortal[e] ~= nil then
- local STUFF = immortal[e]
- local PART = STUFF[1]
- local PARENT = STUFF[2]
- local MATERIAL = STUFF[3]
- local COLOR = STUFF[4]
- local TRANSPARENCY = STUFF[5]
- if levitate then
- if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
- PART.Material = MATERIAL
- PART.Color = COLOR
- PART.Transparency = TRANSPARENCY
- end
- PART.AncestryChanged:connect(function()
- PART.Parent = PARENT
- end)
- else
- if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
- PART.Material = MATERIAL
- PART.Color = COLOR
- PART.Transparency = TRANSPARENCY
- end
- PART.AncestryChanged:connect(function()
- PART.Parent = PARENT
- end)
- end
- end
- end
- function immortality()
- for e = 1, #immortal do
- if immortal[e] ~= nil then
- local STUFF = immortal[e]
- local PART = STUFF[1]
- local PARENT = STUFF[2]
- local MATERIAL = STUFF[3]
- local COLOR = STUFF[4]
- local TRANSPARENCY = STUFF[5]
- if PART.ClassName == "Part" and PART == Root then
- PART.Material = MATERIAL
- PART.Color = COLOR
- PART.Transparency = TRANSPARENCY
- end
- if PART.Parent ~= PARENT then
- hum:Remove()
- PART.Parent = PARENT
- hum = Instance.new("Humanoid",Character)
- if levitate then
- eyo1:Remove()
- eyo2:Remove()
- end
- hum.Name = "noneofurbusiness"
- end
- end
- end
- end
- coroutine.wrap(function()
- while true do
- hum:SetStateEnabled("Dead",false) hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- if hum.Health < .1 then
- immortality()
- end
- wait()
- end
- end)()
- leftlocation = Instance.new("Part",LeftArm)
- leftlocation.Size = Vector3.new(1,1,1)
- leftlocation.Transparency = 1
- leftlocationweld = weldBetween(leftlocation,LeftArm)
- leftlocationweld.C0 = CFrame.new(0,1.2,0)
- rightlocation = Instance.new("Part",RightArm)
- rightlocation.Size = Vector3.new(1,1,1)
- rightlocation.Transparency = 1
- rightlocationweld = weldBetween(rightlocation,RightArm)
- rightlocationweld.C0 = CFrame.new(0,1.2,0)
- coroutine.wrap(function()
- while true do
- hpheight = 5.8 + .95 * math.sin(sine/12)
- hum.HipHeight = hpheight
- swait()
- end
- end)()
- local anims = coroutine.wrap(function()
- while true do
- settime = 0.05
- sine = sine + change
- if position == "Walking" and attacking == false then
- if huntdown then
- change = .85
- else
- change = .5
- end
- walking = true
- if xester then
- ws = 155
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(5.9,-7 + 0 * math.sin(sine/6),5) * CFrame.Angles(math.rad(212 + 3 * math.sin(sine/6)),math.rad(-25),math.rad(2 * math.sin(sine/6))),.2)
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.9,-7 + 0 * math.sin(sine/6),5) * CFrame.Angles(math.rad(212 + 3 * math.sin(sine/6)),math.rad(25),math.rad(2 * math.sin(sine/6))),.2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0 * math.sin(sine/1.75),0) * CFrame.Angles(math.rad(0 + 0 * math.sin(sine/3.5)),math.rad(0 * math.sin(sine/3.5)) + Root.RotVelocity.Y / 15,math.rad(0) + Root.RotVelocity.Y / 19),.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.78,0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(4),math.rad(35)),.25)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, .78, 0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(-4),math.rad(-35)), 0.25)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.58,1.8,0) * CFrame.Angles(math.rad(6 + 1 * math.sin(sine/12)),math.rad(-2 + 2 * math.sin(sine/12)),math.rad(5 - 1 * math.sin(sine/12))),.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(1.2,1.3, -.12) * CFrame.Angles(math.rad(-9 + .5 * math.sin(sine/12)),math.rad(2 - 1 * math.sin(sine/12)),math.rad(-35 + 1 * math.sin(sine/12))),.2)
- else
- ws = 92
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(4.2 + 1 * math.sin(sine/3.5),-5 + .5 * math.sin(sine/3.5),6) * CFrame.Angles(math.rad(150 + 120 * math.sin(sine/3.5)),math.rad(30 * math.sin(sine/3.5)),math.rad(-17 * math.sin(sine/3.5))),.2)
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-4.2 + 1 * math.sin(sine/3.5),-5 + .5 * math.sin(sine/3.5),6) * CFrame.Angles(math.rad(150 + 120 * -math.sin(sine/3.5)),math.rad(30 * math.sin(sine/3.5)),math.rad(-17 * math.sin(sine/3.5))),.2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,1 * math.sin(sine/1.75),0) * CFrame.Angles(math.rad(0 + 5 * math.sin(sine/3.5)),math.rad(10 * math.sin(sine/3.5)) + Root.RotVelocity.Y / 15,math.rad(0) + Root.RotVelocity.Y / 19),.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.78,0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(4),math.rad(35)),.25)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, .78, 0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(-4),math.rad(-35)), 0.25)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.58,1.8,0) * CFrame.Angles(math.rad(6 + 1 * math.sin(sine/12)),math.rad(-2 + 2 * math.sin(sine/12)),math.rad(5 - 1 * math.sin(sine/12))),.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(1.2,1.3, -.12) * CFrame.Angles(math.rad(-9 + .5 * math.sin(sine/12)),math.rad(2 - 1 * math.sin(sine/12)),math.rad(-35 + 1 * math.sin(sine/12))),.2)
- end
- elseif position == "Idle" and attacking == false then
- change = .5
- HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(4.5,-5 + .5 * math.sin(sine/14),6) * CFrame.Angles(math.rad(10 + 1 * math.sin(sine/13)),math.rad(-5 + 5 * math.sin(sine/12)),math.rad(-36 - 4 * math.sin(sine/11))),.2)
- HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5,-5 + .5 * math.sin(sine/14),6) * CFrame.Angles(math.rad(13 - 3 * math.sin(sine/12)),math.rad(36 - 3 * math.sin(sine/13)),math.rad(35 + 2 * math.sin(sine/11))),.2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 + 5 * math.sin(sine/12)),math.rad(0 * math.sin(sine/16)),math.rad(0)),.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.78,0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(4),math.rad(35)),.25)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, .78, 0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(-4),math.rad(-35)), 0.25)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.58,1.8,0) * CFrame.Angles(math.rad(6 + 1 * math.sin(sine/12)),math.rad(-2 + 2 * math.sin(sine/12)),math.rad(5 - 1 * math.sin(sine/12))),.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(1.2,1.3, -.12) * CFrame.Angles(math.rad(-9 + .5 * math.sin(sine/12)),math.rad(2 - 1 * math.sin(sine/12)),math.rad(-35 + 1 * math.sin(sine/12))),.2)
- end
- swait()
- end
- end)
- anims()
- warn("The one you fear, Made by Supr14.")
- -----------------------
- --[[ Name : Chain Magician ]]--
- -------------------------------------------------------
- --A script By makhail07
- --Credit To Nebula_Zorua and ShackLuster
- --Discord Creterisk#2958
- --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION
- --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
- --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
- --YOU FUCKING SKIDS,
- --For Those who log/decompile this, If you sell or trade this,
- --and I find out who you are, i will take massive action.
- -------------------------------------------------------
- local FavIDs = {
- 340106355, --Nefl Crystals
- 927529620, --Dimension
- 876981900, --Fantasy
- 398987889, --Ordinary Days
- 1117396305, --Oh wait, it's you.
- 885996042, --Action Winter Journey
- 919231299, --Sprawling Idiot Effigy
- 743466274, --Good Day Sunshine
- 727411183, --Knife Fight
- 1402748531, --The Earth Is Counting On You!
- 595230126 --Robot Language
- }
- --The reality of my life isn't real but a Universe -makhail07
- wait(0.2)
- local plr = game:service'Players'.LocalPlayer
- print('Local User is '..plr.Name)
- print('Chain Magician Loaded')
- print('Was going to be a test script but fuck it.')
- local char = plr.Character
- local hum = char.Humanoid
- local hed = char.Head
- local root = char.HumanoidRootPart
- local rootj = root.RootJoint
- local tors = char.Torso
- local ra = char["Right Arm"]
- local la = char["Left Arm"]
- local rl = char["Right Leg"]
- local ll = char["Left Leg"]
- local neck = tors["Neck"]
- local mouse = plr:GetMouse()
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
- local maincolor = BrickColor.new("Institutional white")
- ff = Instance.new("ForceField",char)
- ff.Visible = false
- hum.Name = "Base"
- hum.MaxHealth = 1.0E298
- hum.Health = 1.0E298
- game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
- if hum.Health > 0.1 and hum.Health < 1.0E298 then
- hum.MaxHealth = 1.0E298
- hum.Health = 1.0E298
- end
- end)
- -------------------------------------------------------
- --Start Good Stuff--
- -------------------------------------------------------
- cam = game.Workspace.CurrentCamera
- CF = CFrame.new
- angles = CFrame.Angles
- attack = false
- Euler = CFrame.fromEulerAnglesXYZ
- Rad = math.rad
- IT = Instance.new
- BrickC = BrickColor.new
- Cos = math.cos
- Acos = math.acos
- Sin = math.sin
- Asin = math.asin
- Abs = math.abs
- Mrandom = math.random
- Floor = math.floor
- -------------------------------------------------------
- --End Good Stuff--
- -------------------------------------------------------
- necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- RSH, LSH = nil, nil
- RW = Instance.new("Weld")
- LW = Instance.new("Weld")
- RH = tors["Right Hip"]
- LH = tors["Left Hip"]
- RSH = tors["Right Shoulder"]
- LSH = tors["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "RW"
- RW.Part0 = tors
- RW.C0 = CF(1.5, 0.5, 0)
- RW.C1 = CF(0, 0.5, 0)
- RW.Part1 = ra
- RW.Parent = tors
- LW.Name = "LW"
- LW.Part0 = tors
- LW.C0 = CF(-1.5, 0.5, 0)
- LW.C1 = CF(0, 0.5, 0)
- LW.Part1 = la
- LW.Parent = tors
- Effects = {}
- -------------------------------------------------------
- --Start HeartBeat--
- -------------------------------------------------------
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 60
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- -------------------------------------------------------
- --End HeartBeat--
- -------------------------------------------------------
- -------------------------------------------------------
- --Start Important Functions--
- -------------------------------------------------------
- function swait(num)
- if num == 0 or num == nil then
- game:service("RunService").Stepped:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Stepped:wait(0)
- end
- end
- end
- function thread(f)
- coroutine.resume(coroutine.create(f))
- end
- function clerp(a, b, t)
- local qa = {
- QuaternionFromCFrame(a)
- }
- local qb = {
- QuaternionFromCFrame(b)
- }
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m00 < m11 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp
- if cosTheta >= 1.0E-4 then
- if 1 - cosTheta > 1.0E-4 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1 / Sin(theta)
- startInterp = Sin((1 - t) * theta) * invSinTheta
- finishInterp = Sin(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- elseif 1 + cosTheta > 1.0E-4 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1 / Sin(theta)
- startInterp = Sin((t - 1) * theta) * invSinTheta
- finishInterp = Sin(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- -------------------------------------------------------
- --Start Damage Function--
- -------------------------------------------------------
- function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChildOfClass("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
- hit.Parent:FindFirstChild("Head"):BreakJoints()
- end
- if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil then
- if hit.Parent.DebounceHit.Value == true then
- return
- end
- end
- if insta == true then
- hit.Parent:FindFirstChild("Head"):BreakJoints()
- end
- local c = Create("ObjectValue"){
- Name = "creator",
- Value = game:service("Players").LocalPlayer,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- if HitSound ~= nil and HitPitch ~= nil then
- CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- if block.className == "IntValue" then
- if block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- end
- end
- if blocked == false then
- h.Health = h.Health - Damage
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
- else
- h.Health = h.Health - (Damage / 2)
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
- local bodvol = Create("BodyVelocity"){
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- local rl = Create("BodyAngularVelocity"){
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodvol, .5)
- game:GetService("Debris"):AddItem(rl, .5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity"){
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
- }
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, .5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity"){
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, .5)
- elseif Type == "DarkUp" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- swait()
- Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
- end
- end))
- local bodyVelocity = Create("BodyVelocity"){
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition"){
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze" then
- local BodPos = Create("BodyPosition"){
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- local BodGy = Create("BodyGyro") {
- maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
- P = 20e+003,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame,
- }
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue"){
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true,
- }
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Create("ObjectValue"){
- Name = "creator",
- Value = Player,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- end
- end
- -------------------------------------------------------
- --End Damage Function--
- -------------------------------------------------------
- -------------------------------------------------------
- --Start Damage Function Customization--
- -------------------------------------------------------
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = (1 / 30)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(1, 0, 1))
- local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui"){
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart,
- }
- local TextLabel = Create("TextLabel"){
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- Font = "Bodoni",
- TextColor3 = Color,
- TextScaled = true,
- TextStrokeColor3 = Color3.fromRGB(0,0,0),
- Parent = BillboardGui,
- }
- game.Debris:AddItem(EffectPart, (Time))
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = (Frame / Frames)
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- -------------------------------------------------------
- --End Damage Function Customization--
- -------------------------------------------------------
- function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= plr.Name then
- Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
- end
- end
- end
- end
- end
- CFuncs = {
- Part = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Weld = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- },
- Sound = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound")({
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace
- })
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 6)
- end))
- end
- },
- ParticleEmitter = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter")({
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread
- })
- return fp
- end
- }
- }
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- formFactor = FormFactor,
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- function CreateWeld(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- -------------------------------------------------------
- --Start Effect Function--
- -------------------------------------------------------
- EffectModel = Instance.new("Model", char)
- Effects = {
- Block = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- else
- table.insert(Effects, {
- prt,
- "Block3",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- },
- Sphere = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Cylinder = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Wave = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3 / 60,
- y3 / 60,
- z3 / 60,
- msh
- })
- end
- },
- Ring = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Break = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- },
- Spiral = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Push = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- }
- }
- function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
- local fp = IT("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = tors.Position
- RemoveOutlines(fp)
- fp.Material = "SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh = IT(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- if meshid ~= "nil" then
- mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
- end
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- function Magic(bonuspeed, type, pos, scale, value, color, MType)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = MType
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1 * value
- elseif type == "Divide" then
- scaler2 = 1 / value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 10 / bonuspeed, 0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01 * value / bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01 / value * bonuspeed
- end
- rng.Transparency = rng.Transparency + 0.01 * bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function Eviscerate(dude)
- if dude.Name ~= char then
- local bgf = IT("BodyGyro", dude.Head)
- bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
- local val = IT("BoolValue", dude)
- val.Name = "IsHit"
- local ds = coroutine.wrap(function()
- dude:WaitForChild("Head"):BreakJoints()
- wait(0.5)
- target = nil
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(dude:GetChildren()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- if v:IsA("Humanoid") then
- v:Destroy()
- end
- if v:IsA("CharacterMesh") then
- v:Destroy()
- end
- if v:IsA("Model") then
- v:Destroy()
- end
- if v:IsA("Part") or v:IsA("MeshPart") then
- for x, o in pairs(v:GetChildren()) do
- if o:IsA("Decal") then
- o:Destroy()
- end
- end
- coroutine.resume(coroutine.create(function()
- v.Material = "Neon"
- v.CanCollide = false
- local PartEmmit1 = IT("ParticleEmitter", v)
- PartEmmit1.LightEmission = 1
- PartEmmit1.Texture = "rbxassetid://284205403"
- PartEmmit1.Color = ColorSequence.new(maincolor.Color)
- PartEmmit1.Rate = 150
- PartEmmit1.Lifetime = NumberRange.new(1)
- PartEmmit1.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.75, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- PartEmmit1.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- PartEmmit1.Speed = NumberRange.new(0, 0)
- PartEmmit1.VelocitySpread = 30000
- PartEmmit1.Rotation = NumberRange.new(-500, 500)
- PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
- local BodPoss = IT("BodyPosition", v)
- BodPoss.P = 3000
- BodPoss.D = 1000
- BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
- BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
- v.Color = maincolor.Color
- coroutine.resume(coroutine.create(function()
- for i = 0, 49 do
- swait(1)
- v.Transparency = v.Transparency + 0.08
- end
- wait(0.5)
- PartEmmit1.Enabled = false
- wait(3)
- v:Destroy()
- dude:Destroy()
- end))
- end))
- end
- end
- end))
- end)
- ds()
- end
- end
- function FindNearestHead(Position, Distance, SinglePlayer)
- if SinglePlayer then
- return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
- end
- local List = {}
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
- table.insert(List, v)
- end
- end
- return List
- end
- function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = MType
- rngm.Scale = Vector3.new(x1, y1, z1)
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1 * value
- elseif type == "Divide" then
- scaler2 = 1 / value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 10 / bonuspeed, 0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01 * value / bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01 / value * bonuspeed
- end
- speeder = speeder - 0.01 * FastSpeed * bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
- rng.Transparency = rng.Transparency + 0.01 * bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function SoulSteal(dude)
- if dude.Name ~= char then
- local bgf = IT("BodyGyro", dude.Head)
- bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
- local val = IT("BoolValue", dude)
- val.Name = "IsHit"
- local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
- local soulst = coroutine.wrap(function()
- local soul = Instance.new("Part",dude)
- soul.Size = Vector3.new(1,1,1)
- soul.CanCollide = false
- soul.Anchored = false
- soul.Position = torso.Position
- soul.Transparency = 1
- local PartEmmit1 = IT("ParticleEmitter", soul)
- PartEmmit1.LightEmission = 1
- PartEmmit1.Texture = "rbxassetid://569507414"
- PartEmmit1.Color = ColorSequence.new(maincolor.Color)
- PartEmmit1.Rate = 250
- PartEmmit1.Lifetime = NumberRange.new(1.6)
- PartEmmit1.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- PartEmmit1.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- PartEmmit1.Speed = NumberRange.new(0, 0)
- PartEmmit1.VelocitySpread = 30000
- PartEmmit1.Rotation = NumberRange.new(-360, 360)
- PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
- local BodPoss = IT("BodyPosition", soul)
- BodPoss.P = 3000
- BodPoss.D = 1000
- BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
- BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
- wait(1.6)
- soul.Touched:connect(function(hit)
- if hit.Parent == char then
- soul:Destroy()
- end
- end)
- wait(1.2)
- while soul do
- swait()
- PartEmmit1.Color = ColorSequence.new(maincolor.Color)
- BodPoss.Position = tors.Position
- end
- end)
- soulst()
- end
- end
- function FaceMouse()
- local Cam = workspace.CurrentCamera
- return {
- CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
- Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
- }
- end
- -------------------------------------------------------
- --End Effect Function--
- -------------------------------------------------------
- function Cso(ID, PARENT, VOLUME, PITCH)
- local NSound = nil
- coroutine.resume(coroutine.create(function()
- NSound = IT("Sound", PARENT)
- NSound.Volume = VOLUME
- NSound.Pitch = PITCH
- NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
- swait()
- NSound:play()
- game:GetService("Debris"):AddItem(NSound, 10)
- end))
- return NSound
- end
- function CameraEnshaking(Length, Intensity)
- coroutine.resume(coroutine.create(function()
- local intensity = 1 * Intensity
- local rotM = 0.01 * Intensity
- for i = 0, Length, 0.1 do
- swait()
- intensity = intensity - 0.05 * Intensity / Length
- rotM = rotM - 5.0E-4 * Intensity / Length
- hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
- cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
- end
- hum.CameraOffset = Vector3.new(0, 0, 0)
- end))
- end
- function getRegion(point,range,ignore)
- return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
- end
- function GetTorso(char)
- return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
- end
- local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
- NewInstance = function(instance,parent,properties)
- local inst = Instance.new(instance)
- inst.Parent = parent
- if(properties)then
- for i,v in next, properties do
- pcall(function() inst[i] = v end)
- end
- end
- return inst;
- end
- function Part(parent,color,material,size,cframe,anchored,cancollide)
- local part = Instance.new("Part")
- part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
- part.Material = material or Enum.Material.SmoothPlastic
- part.TopSurface,part.BottomSurface=10,10
- part.Size = size or Vector3.new(1,1,1)
- part.CFrame = cframe or CF(0,0,0)
- part.Anchored = anchored or true
- part.CanCollide = cancollide or false
- part.Parent = parent or char
- return part
- end
- -------------------------------------------------------
- --End Important Functions--
- -------------------------------------------------------
- -------------------------------------------------------
- --Start Customization--
- -------------------------------------------------------
- local Player_Size = 1
- if Player_Size ~= 1 then
- root.Size = root.Size * Player_Size
- tors.Size = tors.Size * Player_Size
- hed.Size = hed.Size * Player_Size
- ra.Size = ra.Size * Player_Size
- la.Size = la.Size * Player_Size
- rl.Size = rl.Size * Player_Size
- ll.Size = ll.Size * Player_Size
- ----------------------------------------------------------------------------------
- rootj.Parent = root
- neck.Parent = tors
- RW.Parent = tors
- LW.Parent = tors
- RH.Parent = tors
- LH.Parent = tors
- ----------------------------------------------------------------------------------
- rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
- rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
- neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
- neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
- RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
- LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
- ----------------------------------------------------------------------------------
- RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
- LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
- RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
- LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
- --hat.Parent = Character
- end
- ----------------------------------------------------------------------------------
- local SONG = 597442173
- local SONG2 = 0
- local Music = Instance.new("Sound",tors)
- Music.Volume = 2.5
- Music.Looped = true
- Music.Pitch = 1 --Pitcher
- ----------------------------------------------------------------------------------
- local equipped = false
- local idle = 0
- local change = 1
- local val = 0
- local toim = 0
- local idleanim = 0.4
- local sine = 0
- local Sit = 1
- ----------------------------------------------------------------------------------
- hum.WalkSpeed = 16
- hum.JumpPower = 57
- hum.Animator.Parent = nil
- -------------------------------------------------------
- --End Customization--
- -------------------------------------------------------
- -------------------------------------------------------
- --Start Attacks N Stuff--
- -------------------------------------------------------
- function DRAG_THEM_TO_HELL()
- if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
- local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
- local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
- local HEAD = HUM.Parent:FindFirstChild("Head")
- if HEAD and TORSO and HUM.Health > 0 then
- local GYRO = IT("BodyGyro",root)
- GYRO.D = 275
- GYRO.P = 20000
- GYRO.MaxTorque = Vector3.new(0,40000,0)
- attack = true
- hum.WalkSpeed = 0
- local hit,pos,hummie;
- local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
- Hook.Transparency = 1
- local A = NewInstance("Attachment",Hook)
- local B = NewInstance("Attachment",ra,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
- local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
- local POS = mouse.Hit.p
- local CHAINS = false
- local CHAINLINKS = {}
- local A = IT("Attachment",ra)
- A.Position = Vector3.new(1,-1,0)*Player_Size
- A.Orientation = Vector3.new(-90, -89.982, 0)
- local B = IT("Attachment",ra)
- B.Position = Vector3.new(-1,-1,0)*Player_Size
- B.Orientation = Vector3.new(-90, 89.988, 0)
- local C = IT("Attachment",ra)
- C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
- C.Orientation = Vector3.new(-90, -89.982, 0)
- local D = IT("Attachment",ra)
- D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
- D.Orientation = Vector3.new(-90, 89.988, 0)
- local LIGHT = IT("Attachment",ra)
- LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
- local LIGHT2 = IT("PointLight",LIGHT)
- LIGHT2.Range = 7
- LIGHT2.Brightness = 5
- LIGHT2.Color = Color3.new(0,0,0)
- for i = 1, 2 do
- local TWIST = -2
- local START = A
- local END = B
- if i == 1 then
- START = B
- END = A
- end
- local ChainLink = IT("Beam",tors)
- ChainLink.Texture = "rbxassetid://73042633"
- ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
- ChainLink.TextureSpeed = 1
- ChainLink.Width0 = 1
- ChainLink.Width1 = 1
- ChainLink.TextureLength = 2.5
- ChainLink.Attachment0 = START
- ChainLink.Attachment1 = END
- ChainLink.CurveSize0 = TWIST
- ChainLink.CurveSize1 = TWIST
- --ChainLink.FaceCamera = true
- ChainLink.Segments = 45
- ChainLink.Transparency = NumberSequence.new(0.25)
- table.insert(CHAINLINKS,ChainLink)
- end
- for i = 1, 2 do
- local TWIST = -1
- local START = C
- local END = D
- if i == 1 then
- START = D
- END = C
- end
- local ChainLink = IT("Beam",tors)
- ChainLink.Texture = "rbxassetid://73042633"
- ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
- ChainLink.TextureSpeed = 1
- ChainLink.Width0 = 1
- ChainLink.Width1 = 1
- ChainLink.TextureLength = 5
- ChainLink.Attachment0 = START
- ChainLink.Attachment1 = END
- ChainLink.CurveSize0 = TWIST
- ChainLink.CurveSize1 = TWIST
- --ChainLink.FaceCamera = true
- ChainLink.Segments = 25
- ChainLink.LightEmission = 0.5
- ChainLink.Transparency = NumberSequence.new(0.25)
- table.insert(CHAINLINKS,ChainLink)
- end
- for i = 0, 2.3, .1 do
- swait()
- GYRO.cframe = CF(root.Position,TORSO.Position)
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(-45)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
- end
- Cso("169105657", ra, 7, 1.2)
- for i = 0, 4, .1 do
- if(hit)then break end
- swait()
- GYRO.cframe = CF(root.Position,TORSO.Position)
- Hook.CFrame = HEAD.CFrame
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(5), Rad(45)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-45)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-30), Rad(-.6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1)
- end
- for _,v in next, getRegion(Hook.Position,1,{char}) do
- if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
- hit = GetTorso(v.Parent);
- hummie = v.Parent:FindFirstChildOfClass'Humanoid';
- break;
- end
- end
- Cso("169105657", ra, 5, .8)
- Cso("131228548", tors, 2, 1.1)
- GYRO:remove()
- for i = 0, 3, .1 do
- swait()
- HUM.PlatformStand = true
- Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
- if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
- end
- if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
- break
- end
- Chain.TextureLength = 4
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(-5), Rad(-45)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
- end
- hum.WalkSpeed = 16
- attack = false
- Hook:Destroy()
- A:remove()
- B:remove()
- C:remove()
- D:remove()
- end
- end
- end
- --------------------------------------------------------
- --------------------------------------------------------
- --------------------------------------------------------
- --------------------------------------------------------
- --------------------------------------------------------
- --------------------------------------------------------
- --------------------------------------------------------
- function DRAG_YOURSELF_TO_HELL()
- if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
- local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
- local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
- local HEAD = HUM.Parent:FindFirstChild("Head")
- if HEAD and TORSO and HUM.Health > 0 then
- local GYRO = IT("BodyGyro",root)
- GYRO.D = 275
- GYRO.P = 20000
- GYRO.MaxTorque = Vector3.new(0,40000,0)
- attack = true
- hum.WalkSpeed = 0
- local hit,pos,hummie;
- local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
- Hook.Transparency = 1
- local A = NewInstance("Attachment",Hook)
- local B = NewInstance("Attachment",ra,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
- local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
- local POS = mouse.Hit.p
- local CHAINS = false
- local CHAINLINKS = {}
- local A = IT("Attachment",ra)
- A.Position = Vector3.new(1,-1,0)*Player_Size
- A.Orientation = Vector3.new(-90, -89.982, 0)
- local B = IT("Attachment",ra)
- B.Position = Vector3.new(-1,-1,0)*Player_Size
- B.Orientation = Vector3.new(-90, 89.988, 0)
- local C = IT("Attachment",ra)
- C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
- C.Orientation = Vector3.new(-90, -89.982, 0)
- local D = IT("Attachment",ra)
- D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
- D.Orientation = Vector3.new(-90, 89.988, 0)
- local LIGHT = IT("Attachment",ra)
- LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
- local LIGHT2 = IT("PointLight",LIGHT)
- LIGHT2.Range = 7
- LIGHT2.Brightness = 5
- LIGHT2.Color = Color3.new(0,0,0)
- for i = 1, 2 do
- local TWIST = -2
- local START = A
- local END = B
- if i == 1 then
- START = B
- END = A
- end
- local ChainLink = IT("Beam",tors)
- ChainLink.Texture = "rbxassetid://73042633"
- ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
- ChainLink.TextureSpeed = 1
- ChainLink.Width0 = 1
- ChainLink.Width1 = 1
- ChainLink.TextureLength = 2.5
- ChainLink.Attachment0 = START
- ChainLink.Attachment1 = END
- ChainLink.CurveSize0 = TWIST
- ChainLink.CurveSize1 = TWIST
- --ChainLink.FaceCamera = true
- ChainLink.Segments = 45
- ChainLink.Transparency = NumberSequence.new(0.25)
- table.insert(CHAINLINKS,ChainLink)
- end
- for i = 1, 2 do
- local TWIST = -1
- local START = C
- local END = D
- if i == 1 then
- START = D
- END = C
- end
- local ChainLink = IT("Beam",tors)
- ChainLink.Texture = "rbxassetid://73042633"
- ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
- ChainLink.TextureSpeed = 1
- ChainLink.Width0 = 1
- ChainLink.Width1 = 1
- ChainLink.TextureLength = 5
- ChainLink.Attachment0 = START
- ChainLink.Attachment1 = END
- ChainLink.CurveSize0 = TWIST
- ChainLink.CurveSize1 = TWIST
- --ChainLink.FaceCamera = true
- ChainLink.Segments = 25
- ChainLink.LightEmission = 0.5
- ChainLink.Transparency = NumberSequence.new(0.25)
- table.insert(CHAINLINKS,ChainLink)
- end
- for i = 0, 2.3, .1 do
- swait()
- GYRO.cframe = CF(root.Position,TORSO.Position)
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(-45)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
- end
- Cso("169105657", ra, 7, 1.2)
- for i = 0, 4, .1 do
- if(hit)then break end
- swait()
- GYRO.cframe = CF(root.Position,TORSO.Position)
- Hook.CFrame = HEAD.CFrame
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(5), Rad(45)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-45)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-30), Rad(-.6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1)
- end
- for _,v in next, getRegion(Hook.Position,1,{char}) do
- if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
- hit = GetTorso(v.Parent);
- hummie = v.Parent:FindFirstChildOfClass'Humanoid';
- break;
- end
- end
- Cso("169105657", ra, 5, .8)
- Cso("271693128", tors, 2, 1)
- GYRO:remove()
- for i = 0, 3, .1 do
- swait()
- root.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
- if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
- end
- if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
- break
- end
- Chain.TextureLength = 4
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(90), Rad(-5), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(0), Rad(-.6), Rad(25)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-25)), 0.1)
- end
- hum.WalkSpeed = 16
- attack = false
- Hook:Destroy()
- A:remove()
- B:remove()
- C:remove()
- D:remove()
- end
- end
- end
- --------------------------------------------------------
- --------------------------------------------------------
- --------------------------------------------------------
- --------------------------------------------------------
- --------------------------------------------------------
- --------------------------------------------------------
- --------------------------------------------------------
- function GIMME_THOSE()
- if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
- local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
- local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
- local HEAD = HUM.Parent:FindFirstChild("Head")
- local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
- local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
- if HEAD and TORSO and HUM.Health > 0 then
- local GYRO = IT("BodyGyro",root)
- GYRO.D = 275
- GYRO.P = 20000
- GYRO.MaxTorque = Vector3.new(0,40000,0)
- attack = true
- hum.WalkSpeed = 0
- local hit,pos,hummie;
- local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
- local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
- Hook.Transparency = 1
- Hook2.Transparency = 1
- local A = NewInstance("Attachment",Hook)
- local B = NewInstance("Attachment",ra,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
- local A2 = NewInstance("Attachment",Hook2)
- local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
- local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
- local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
- for i = 0, 2.3, .1 do
- swait()
- GYRO.cframe = CF(root.Position,TORSO.Position)
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-7), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
- end
- Cso("169105657", ra, 7, 1.2)
- for i = 0, 5, .1 do
- if(hit)then break end
- swait()
- GYRO.cframe = CF(root.Position,TORSO.Position)
- Hook.CFrame = TORSO.CFrame
- Hook2.CFrame = TORSO.CFrame
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(7), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
- end
- for _,v in next, getRegion(Hook.Position,1,{char}) do
- if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
- hit = GetTorso(v.Parent);
- hummie = v.Parent:FindFirstChildOfClass'Humanoid';
- break;
- end
- end
- Cso("169105657", ra, 5, .8)
- Cso("1474367957", TORSO, 2, 1)
- GYRO:remove()
- TORSO:BreakJoints()
- for i = 0, 6, .1 do
- swait()
- Hook.CFrame = Hook.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
- if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
- end
- if((Hook.CFrame.p-tors.CFrame.p).magnitude < 2)then
- break
- end
- Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
- if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
- end
- if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
- break
- end
- Chain.TextureLength = 4
- Chain2.TextureLength = 4
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-7), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
- end
- hum.WalkSpeed = 16
- attack = false
- Hook2:Destroy()
- Hook:Destroy()
- end
- end
- end
- -------------------------------------------------------
- --End Attacks N Stuff--
- -------------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if attack == false then
- if key == 'b' then
- DRAG_THEM_TO_HELL()
- elseif key == 'v' then
- DRAG_YOURSELF_TO_HELL()
- elseif key == 'c' then
- GIMME_THOSE()
- end
- end
- end)
- -------------------------------------------------------
- --Start Animations--
- -------------------------------------------------------
- print("By Makhail07")
- while true do
- swait()
- sine = sine + change
- local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velderp = root.Velocity.y
- hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
- if equipped == true or equipped == false then
- if attack == false then
- idle = idle + 1
- else
- idle = 0
- end
- if 1 < root.Velocity.y and hitfloor == nil then
- Anim = "Jump"
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
- end
- elseif -1 > root.Velocity.y and hitfloor == nil then
- Anim = "Fall"
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
- end
- elseif torvel < 1 and hitfloor ~= nil then
- Anim = "Idle"
- change = 1
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
- end
- elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
- Anim = "Walk"
- change = 1.1
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
- end
- elseif torvel >= 25 and hitfloor ~= nil then
- Anim = "Sprint"
- change = 1.35
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
- end
- end
- end
- Music.SoundId = "rbxassetid://"..SONG
- Music.Looped = true
- Music.Pitch = 1
- Music.Volume = 1.5
- Music.Parent = tors
- Music:Resume()
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if 1 >= Thing[1].Transparency then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
- local Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block3" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
- local Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Cylinder" then
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Blood" then
- local Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Elec" then
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
- -------------------------------------------------------
- --End Animations And Script--
- -------------------------------------------------------
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