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- MainColor = "Bright blue"
- Name = “mathmasterphil”
- Plrs = game:GetService("Players")
- me = Plrs[Name]
- char = me.Character
- Modelname = "xDragon"
- PetName = "xDragon"
- Toolname = "Dragon"
- Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
- necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- selected = false
- Hurt = false
- Deb = true
- Able = true
- Prop = {Damage = 30}
- ToolIcon = ""
- MouseIc = ""
- MouseDo = ""
- Add = {
- Sphere = function(P)
- local m = Instance.new("SpecialMesh",P)
- m.MeshType = "Sphere"
- return m
- end,
- BF = function(P)
- local bf = Instance.new("BodyForce",P)
- bf.force = Vector3.new(0, P:GetMass()*187, 0)
- return bf
- end,
- BP = function(P)
- local bp = Instance.new("BodyPosition",P)
- bp.maxForce = Vector3.new(math.huge, 0, math.huge)
- bp.P = 14000
- return bp
- end,
- BG = function(P)
- local bg = Instance.new("BodyGyro",P)
- bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- bg.P = 14000
- return bg
- end,
- Mesh = function(P, ID, x, y, z)
- local m = Instance.new("SpecialMesh")
- m.MeshId = ID
- m.Scale = Vector3.new(x, y, z)
- m.Parent = P
- return m
- end,
- Sound = function(P, ID, vol, pitch)
- local s = Instance.new("Sound")
- s.SoundId = ID
- s.Volume = vol
- s.Pitch = pitch
- s.Parent = P
- return s
- end
- }
- function find(tab, arg)
- local ah = nil
- for i,v in pairs(tab) do
- if v == arg then
- ah = v
- end
- end
- return ah
- end
- function getAllParts(from)
- local t = {}
- function getParts(where)
- for i, v in pairs(where:children()) do
- if v:IsA("BasePart") then
- if v.Parent ~= char and v.Parent.Parent ~= char then
- table.insert(t, v)
- end
- end
- getParts(v)
- end
- end
- getParts(workspace)
- return t
- end
- function RayCast(pos1, pos2, maxDist, forward)
- local list = getAllParts(workspace)
- local pos0 = pos1
- for dist = 1, maxDist, forward do
- pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -dist)).p
- for _, v in pairs(list) do
- local pos3 = v.CFrame:pointToObjectSpace(pos0)
- local s = v.Size
- if pos3.x > -(s.x/2) and pos3.x < (s.x/2) and pos3.y > -(s.y/2) and pos3.y < (s.y/2) and pos3.z > -(s.z/2) and pos3.x < (s.z/2) and v.CanCollide == true then
- return pos0, v
- end
- end
- end
- return pos0, nil
- end
- function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break)
- local p = Instance.new("Part")
- p.formFactor = "Custom"
- p.Anchored = Anchor
- p.CanCollide = Collide
- p.Transparency = Tran
- p.Reflectance = Ref
- p.BrickColor = BrickColor.new(Color)
- for _, Surf in pairs(Surfaces) do
- p[Surf] = "Smooth"
- end
- p.Size = Vector3.new(X, Y, Z)
- if Break then
- p:BreakJoints()
- else p:MakeJoints() end
- p.Parent = Parent
- return p
- end
- function Weld(p0, p1, x, y, z, a, b, c)
- local w = Instance.new("Weld")
- w.Parent = p0
- w.Part0 = p0
- w.Part1 = p1
- w.C1 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c)
- return w
- end
- function ComputePos(pos1, pos2)
- local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
- return CFrame.new(pos1, pos3)
- end
- function getHumanoid(c)
- local h = nil
- for i,v in pairs(c:children()) do
- if v:IsA("Humanoid") and c ~= char then
- if v.Health > 0 then
- h = v
- end
- end
- end
- return h
- end
- for i,v in pairs(char:children()) do
- if v.Name == Modelname or v.Name == PetName then
- v:remove()
- end
- end
- torso = char.Torso
- neck = torso.Neck
- hum = char.Humanoid
- Rarm = char["Right Arm"]
- Larm = char["Left Arm"]
- Rleg = char["Right Leg"]
- Lleg = char["Left Leg"]
- hc = Instance.new("Humanoid")
- hc.Health = 0
- hc.MaxHealth = 0
- slash = Add.Sound(nil, "rbxasset://sounds//swordslash.wav", 0.9, 0.8)
- hitsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2801263", 0.7, 0.6)
- charge = Add.Sound(nil, "http://www.roblox.com/asset/?id=2101137", 0.8, 0.65)
- boom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2691586", 0.8, 0.3)
- smashsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2692806", 0.8, 0.35)
- boomboom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2760979", 1, 0.18)
- function PlaySound(sound, pitch, vol)
- local s = sound:clone()
- if pitch ~= nil then
- if tonumber(pitch) then
- s.Pitch = tonumber(pitch)
- end
- end
- if vol ~= nil then
- if tonumber(vol) then
- s.Volume = tonumber(vol)
- end
- end
- s.Parent = torso
- s.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait()
- s:remove()
- end))
- end
- Mo = Instance.new("Model")
- Mo.Name = Modelname
- RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
- LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
- RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
- LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
- RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0)
- LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0)
- RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0)
- LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0)
- HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- HBW = Weld(Rarm, HB, 0, 1, 0, 0, 0, 0)
- HW = Weld(HB, nil, 0, -1.3, 0, math.pi/2, 0, 0)
- TH = Weld(torso, nil, -0.8, 0.4, -0.4, 0, math.pi/2, math.rad(80))
- RAWStand, LAWStand, RLWStand, LLWStand, HWStand = nil
- --handle = Part(Mo, false, false, 0, 0, GuitarColour, 0.6, 1.5, 1.5, true)
- Pet = Instance.new("Model")
- Pet.Name = PetName
- petbody = Part(Pet, false, true, 0, 0, MainColor, 3, 2.6, 6, true)
- Add.Sphere(petbody)
- petbody.CFrame = torso.CFrame * CFrame.new(4, 0, 0)
- bodytrim = Part(Pet, false, true, 0, 0, "Cool yellow", 2.7, 2.4, 5.4, true)
- Add.Sphere(bodytrim)
- Weld(petbody, bodytrim, 0, 0.25, 0, 0, 0, 0)
- neckplace = Part(Pet, false, false, 0, 0, "Cool yellow", 0.1, 0.1, 0.1, true)
- Weld(petbody, neckplace, 0, -0.2, 2.6, 0, 0, 0)
- Mo.Parent = char
- Pet.Parent = char
- TH.Part1 = handle
- if script.Parent.className ~= "HopperBin" then
- h = Instance.new("HopperBin",me.Backpack)
- h.Name = Toolname
- h.TextureId = ToolIcon
- script.Parent = h
- end
- bin = script.Parent
- function detach(bool)
- LLW.C0 = CFrame.new(0, 0, 0)
- RLW.C0 = CFrame.new(0, 0, 0)
- LAW.C0 = CFrame.new(0,0,0)
- RAW.C0 = CFrame.new(0, 0, 0)
- if bool then
- LLW.Part1 = nil
- RLW.Part1 = nil
- RAW.Part1 = nil
- LAW.Part1 = nil
- end
- end
- function attach()
- RAW.Part1 = Rarm
- LAW.Part1 = Larm
- RLW.Part1 = Rleg
- LLW.Part1 = Lleg
- end
- function normal()
- neck.C0 = NeckStand
- RAW.C0 = RAWStand
- LAW.C0 = LAWStand
- RLW.C0 = RLWStand
- LLW.C0 = LLWStand
- RAW.C1 = CFrame.new(0, 0.5, 0)
- LAW.C1 = CFrame.new(0, 0.5, 0)
- RLW.C1 = CFrame.new(0, 0.8, 0)
- LLW.C1 = CFrame.new(0, 0.8, 0)
- HW.C0 = HWStand
- end
- function idleanim()
- attach()
- for i = 0, 1, 0.03 do
- RAW.C0 = RAWStand * CFrame.Angles(0, 0, 0)
- LAW.C0 = LAWStand * CFrame.Angles(0, 0, 0)
- RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0)
- LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0)
- neck.C0 = NeckStand * CFrame.Angles(0, 0, 0)
- if selected == false or torso.Velocity.magnitude > 2 or Able == false then break end
- wait()
- end
- wait()
- for i = 1, 0, -0.02 do
- RAW.C0 = RAWStand * CFrame.Angles(0, 0, 0)
- LAW.C0 = LAWStand * CFrame.Angles(0, 0, 0)
- RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0)
- LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0)
- neck.C0 = NeckStand * CFrame.Angles(0, 0, 0)
- if selected == false or torso.Velocity.magnitude > 2 or Able == false then break end
- wait()
- end
- normal()
- end
- function runanim()
- RLW.Part1 = nil
- LLW.Part1 = nil
- end
- coroutine.resume(coroutine.create(function()
- while true do
- wait()
- if selected and Able == true then
- if torso.Velocity.magnitude < 2 then
- --idleanim()
- wait()
- else
- --runanim()
- wait()
- end
- end
- end
- end))
- function selectanim()
- attach()
- if RAWStand == nil then
- RAWStand = RAW.C0
- LAWStand = LAW.C0
- RLWStand = RLW.C0
- LLWStand = LLW.C0
- HWStand = HW.C0
- end
- normal()
- end
- function deselanim()
- neck.C0 = necko
- detach(true)
- end
- function select(mouse)
- selectanim()
- selected = true
- mouse.KeyDown:connect(function(key)
- key = key:lower()
- end)
- mouse.Button1Down:connect(function()
- end)
- end
- function deselect(mouse)
- selected = false
- deselanim()
- end
- bin.Selected:connect(select)
- bin.Deselected:connect(deselect)
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