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- pl=game.Players.ryanswagg20
- mouse=pl:GetMouse()
- mouse.Button1Down:connect(function() onClicked(mouse) end)
- mouse.Button1Up:connect(function() onUP(mouse) end)
- ch=pl.Character
- ch.Humanoid.Name="desfrunse"
- ArmWeldL = Instance.new("Weld")
- ArmWeldL.Parent = ch.Torso
- ArmWeldL.Part0 = ch.Torso
- ArmWeldL.Part1 = ch["Right Arm"]
- ArmWeldL.C0 = CFrame.new(1.5,.5,-.5) * CFrame.fromEulerAnglesXYZ(89.5,0,0)
- was=Instance.new("Model",ch)
- base = Instance.new("Part",was)
- base.Name = "waf"
- base.CanCollide = false
- base.Size=Vector3.new(1,1,1)
- base.Transparency = 1
- base:BreakJoints()
- baseWeld = Instance.new("Weld")
- baseWeld.Parent =base
- baseWeld.Part0 = ch["Right Arm"]
- baseWeld.Part1 = base
- baseWeld.C0 = CFrame.new(0, -1.2, 0)
- ha = Instance.new("Part",was)
- ha.Name = "waf"
- ha.CanCollide = false
- ha.BrickColor=BrickColor.new("Dark stone grey")
- ha.formFactor = "Custom"
- ha.Size = Vector3.new(.1, .1, 1)
- ha.TopSurface = 0
- ha.BottomSurface = 0
- ha.Transparency = 0
- ha:BreakJoints()
- sWeld = Instance.new("Weld")
- sWeld.Parent =ha
- sWeld.Part0 = base
- sWeld.Part1 = ha
- sWeld.C0 = CFrame.new(0,0, 0) * CFrame.Angles(-44.75, 0, 0)
- ha = Instance.new("Part",was)
- ha.Name = "waf"
- ha.CanCollide = false
- ha.formFactor = "Custom"
- ha.BrickColor=BrickColor.new("Institutional white")
- mes=Instance.new("CylinderMesh",ha)
- mes.Scale=Vector3.new(1.5,.5,1.5)
- ha.Size = Vector3.new(1, 1, 1)
- ha.TopSurface = 0
- ha.BottomSurface = 0
- ha.Transparency = 0
- ha:BreakJoints()
- sWeld = Instance.new("Weld")
- sWeld.Parent =ha
- sWeld.Part0 = base
- sWeld.Part1 = ha
- sWeld.C0 = CFrame.new(0,0,-1) * CFrame.Angles(0, 0, math.pi/2)
- ha = Instance.new("Part",was)
- ha.Name = "waf"
- ha.CanCollide = false
- ha.BrickColor=BrickColor.new("Dark stone grey")
- ha.formFactor = "Custom"
- mes=Instance.new("CylinderMesh",ha)
- mes.Scale=Vector3.new(1.2,.6,1.2)
- ha.Size = Vector3.new(1, 1, 1)
- ha.TopSurface = 0
- ha.BottomSurface = 0
- ha.Transparency = 0
- ha:BreakJoints()
- sWeld = Instance.new("Weld")
- sWeld.Parent =ha
- sWeld.Part0 = base
- sWeld.Part1 = ha
- sWeld.C0 = CFrame.new(0,0,-1) * CFrame.Angles(0, 0, math.pi/2)
- ha = Instance.new("Part",was)
- ha.Name = "waf"
- ha.CanCollide = false
- ha.BrickColor=BrickColor.new("Institutional white")
- ha.formFactor = "Custom"
- mes=Instance.new("CylinderMesh",ha)
- mes.Scale=Vector3.new(.75,.75,.75)
- ha.Size = Vector3.new(1, 1, 1)
- ha.TopSurface = 0
- ha.BottomSurface = 0
- ha.Transparency = 0
- ha:BreakJoints()
- sWeld = Instance.new("Weld")
- sWeld.Parent =ha
- sWeld.Part0 = base
- sWeld.Part1 = ha
- sWeld.C0 = CFrame.new(0,0,-1) * CFrame.Angles(0, 0, math.pi/2)
- ha = Instance.new("Part",was)
- ha.Name = "waf"
- ha.CanCollide = false
- ha.formFactor = "Custom"
- mes=Instance.new("CylinderMesh",ha)
- mes.Scale=Vector3.new(.6,.8,.6)
- ha.Size = Vector3.new(1, 1, 1)
- ha.TopSurface = 0
- ha.BottomSurface = 0
- ha.Transparency = 0
- ha:BreakJoints()
- sWeld = Instance.new("Weld")
- sWeld.Parent =ha
- sWeld.Part0 = base
- sWeld.Part1 = ha
- sWeld.C0 = CFrame.new(0,0,-1) * CFrame.Angles(0, 0, math.pi/2)
- ha = Instance.new("Part",was)
- ha.Name = "waf"
- ha.CanCollide = false
- ha.BrickColor=BrickColor.new("Really red")
- mes=Instance.new("BlockMesh",ha)
- mes.Scale=Vector3.new(1,1.5,.5)
- ha.formFactor = "Custom"
- ha.Size = Vector3.new(.1, .1, .1)
- ha.TopSurface = 0
- ha.BottomSurface = 0
- ha.Transparency = 0
- ha:BreakJoints()
- sWeld = Instance.new("Weld")
- sWeld.Parent =ha
- sWeld.Part0 = base
- sWeld.Part1 = ha
- sWeld.C0 = CFrame.new(.31,0,-1.05) * CFrame.Angles(44.65,0,0)
- ha = Instance.new("Part",was)
- ha.Name = "waf"
- ha.CanCollide = false
- ha.BrickColor=BrickColor.new("Bright blue")
- ha.formFactor = "Custom"
- mes=Instance.new("BlockMesh",ha)
- mes.Scale=Vector3.new(1,.5,.5)
- ha.Size = Vector3.new(.1, .1, .1)
- ha.TopSurface = 0
- ha.BottomSurface = 0
- ha.Transparency = 0
- ha:BreakJoints()
- sWeld = Instance.new("Weld")
- sWeld.Parent =ha
- sWeld.Part0 = base
- sWeld.Part1 = ha
- sWeld.C0 = CFrame.new(.31,0,-.8) * CFrame.Angles(0,0,0)
- ha = Instance.new("Part",was)
- ha.Name = "waf"
- ha.CanCollide = false
- ha.BrickColor=BrickColor.new("Bright blue")
- ha.formFactor = "Custom"
- mes=Instance.new("BlockMesh",ha)
- mes.Scale=Vector3.new(1,.5,.5)
- ha.Size = Vector3.new(.1, .1, .1)
- ha.TopSurface = 0
- ha.BottomSurface = 0
- ha.Transparency = 0
- ha:BreakJoints()
- sWeld = Instance.new("Weld")
- sWeld.Parent =ha
- sWeld.Part0 = base
- sWeld.Part1 = ha
- sWeld.C0 = CFrame.new(.31,-.13,-.83) * CFrame.Angles(0,0,0)
- ha = Instance.new("Part",was)
- ha.Name = "waf"
- ha.CanCollide = false
- ha.BrickColor=BrickColor.new("Bright blue")
- ha.formFactor = "Custom"
- mes=Instance.new("BlockMesh",ha)
- mes.Scale=Vector3.new(1,.5,.5)
- ha.Size = Vector3.new(.1, .1, .1)
- ha.TopSurface = 0
- ha.BottomSurface = 0
- ha.Transparency = 0
- ha:BreakJoints()
- sWeld = Instance.new("Weld")
- sWeld.Parent =ha
- sWeld.Part0 = base
- sWeld.Part1 = ha
- sWeld.C0 = CFrame.new(.31,.13,-.83) * CFrame.Angles(0,0,0)
- ha = Instance.new("Part",was)
- ha.Name = "waf"
- ha.CanCollide = false
- ha.BrickColor=BrickColor.new("Institutional white")
- ha.formFactor = "Custom"
- mes=Instance.new("BlockMesh",ha)
- mes.Scale=Vector3.new(2.5,10,6)
- ha.Size = Vector3.new(.1, .1, .1)
- ha.TopSurface = 0
- ha.BottomSurface = 0
- ha.Transparency = 0
- ha:BreakJoints()
- sWeld = Instance.new("Weld")
- sWeld.Parent =ha
- sWeld.Part0 = base
- sWeld.Part1 = ha
- sWeld.C0 = CFrame.new(0,-1,-1.15) * CFrame.Angles(0,0,0)
- ha = Instance.new("Part",was)
- ha.Name = "waf"
- ha.CanCollide = false
- ha.BrickColor=BrickColor.new("Institutional white")
- ha.formFactor = "Custom"
- mes=Instance.new("CylinderMesh",ha)
- mes.Scale=Vector3.new(4,2,4)
- ha.Size = Vector3.new(.1, .1, .1)
- ha.TopSurface = 0
- ha.BottomSurface = 0
- ha.Transparency = 0
- ha:BreakJoints()
- sWeld = Instance.new("Weld")
- sWeld.Parent =ha
- sWeld.Part0 = base
- sWeld.Part1 = ha
- sWeld.C0 = CFrame.new(0,-.6,-.6) * CFrame.Angles(0,0,math.pi/2)
- ha = Instance.new("Part",was)
- ha.Name = "waf"
- ha.CanCollide = false
- ha.BrickColor=BrickColor.new("Really black")
- ha.formFactor = "Custom"
- mes=Instance.new("CylinderMesh",ha)
- mes.Scale=Vector3.new(3,2.6,3)
- ha.Size = Vector3.new(.1, .1, .1)
- ha.TopSurface = 0
- ha.BottomSurface = 0
- ha.Transparency = 0
- ha:BreakJoints()
- sWeld = Instance.new("Weld")
- sWeld.Parent =ha
- sWeld.Part0 = base
- sWeld.Part1 = ha
- sWeld.C0 = CFrame.new(0,-.8,-1) * CFrame.Angles(0,0,math.pi/2)
- ha = Instance.new("Part",was)
- ha.Name = "waf"
- ha.CanCollide = false
- ha.BrickColor=BrickColor.new("Bright blue")
- ha.formFactor = "Custom"
- mes=Instance.new("CylinderMesh",ha)
- mes.Scale=Vector3.new(2.5,2.7,2.5)
- ha.Size = Vector3.new(.1, .1, .1)
- ha.TopSurface = 0
- ha.BottomSurface = 0
- ha.Transparency = 0
- ha:BreakJoints()
- sWeld = Instance.new("Weld")
- sWeld.Parent =ha
- sWeld.Part0 = base
- sWeld.Part1 = ha
- sWeld.C0 = CFrame.new(0,-.8,-1) * CFrame.Angles(0,0,math.pi/2)
- ha = Instance.new("Part",was)
- ha.Name = "waf"
- ha.CanCollide = false
- ha.BrickColor=BrickColor.new("Institutional white")
- ha.formFactor = "Custom"
- mes=Instance.new("CylinderMesh",ha)
- mes.Scale=Vector3.new(1.5,3,1.5)
- ha.Size = Vector3.new(.1, .1, .1)
- ha.TopSurface = 0
- ha.BottomSurface = 0
- ha.Transparency = 0
- ha:BreakJoints()
- sWeld = Instance.new("Weld")
- sWeld.Parent =ha
- sWeld.Part0 = base
- sWeld.Part1 = ha
- sWeld.C0 = CFrame.new(0,-.8,-1) * CFrame.Angles(0,0,math.pi/2)
- ha = Instance.new("Part",was)
- ha.Name = "waf"
- ha.CanCollide = false
- ha.BrickColor=BrickColor.new("Really red")
- ha.formFactor = "Custom"
- mes=Instance.new("CylinderMesh",ha)
- mes.Scale=Vector3.new(1,3,1)
- ha.Size = Vector3.new(.1, .1, .1)
- ha.TopSurface = 0
- ha.BottomSurface = 0
- ha.Transparency = 0
- ha:BreakJoints()
- sWeld = Instance.new("Weld")
- sWeld.Parent =ha
- sWeld.Part0 = base
- sWeld.Part1 = ha
- sWeld.C0 = CFrame.new(0,-1,-1.5) * CFrame.Angles(0,0,math.pi/2)
- ha = Instance.new("Part",was)
- ha.Name = "waf"
- ha.CanCollide = false
- ha.BrickColor=BrickColor.new("Dark stone grey")
- ha.formFactor = "Custom"
- mes=Instance.new("CylinderMesh",ha)
- mes.Scale=Vector3.new(.9,3.1,.9)
- ha.Size = Vector3.new(.1, .1, .1)
- ha.TopSurface = 0
- ha.BottomSurface = 0
- ha.Transparency = 0
- ha:BreakJoints()
- sWeld = Instance.new("Weld")
- sWeld.Parent =ha
- sWeld.Part0 = base
- sWeld.Part1 = ha
- sWeld.C0 = CFrame.new(0,-1,-1.5) * CFrame.Angles(0,0,math.pi/2)
- ha = Instance.new("Part",was)
- ha.Name = "waf"
- ha.CanCollide = false
- ha.BrickColor=BrickColor.new("Dark stone grey")
- ha.formFactor = "Custom"
- mes=Instance.new("BlockMesh",ha)
- mes.Scale=Vector3.new(1,3.1,.7)
- ha.Size = Vector3.new(.1, .1, .1)
- ha.TopSurface = 0
- ha.BottomSurface = 0
- ha.Transparency = 0
- ha:BreakJoints()
- sWeld = Instance.new("Weld")
- sWeld.Parent =ha
- sWeld.Part0 = base
- sWeld.Part1 = ha
- sWeld.C0 = CFrame.new(0,-.93,-1.5) * CFrame.Angles(0,0,math.pi/2)
- ha = Instance.new("Part",was)
- ha.Name = "waf"
- ha.CanCollide = false
- ha.BrickColor=BrickColor.new("Really blue")
- ha.formFactor = "Custom"
- mes=Instance.new("CylinderMesh",ha)
- mes.Scale=Vector3.new(1,3,1)
- ha.Size = Vector3.new(.1, .1, .1)
- ha.TopSurface = 0
- ha.BottomSurface = 0
- ha.Transparency = 0
- ha:BreakJoints()
- sWeld = Instance.new("Weld")
- sWeld.Parent =ha
- sWeld.Part0 = base
- sWeld.Part1 = ha
- sWeld.C0 = CFrame.new(0,-1.3,-1.5) * CFrame.Angles(0,0,math.pi/2)
- ha = Instance.new("Part",was)
- ha.Name = "waf"
- ha.CanCollide = false
- ha.BrickColor=BrickColor.new("Dark stone grey")
- ha.formFactor = "Custom"
- mes=Instance.new("CylinderMesh",ha)
- mes.Scale=Vector3.new(.9,3.1,.9)
- ha.Size = Vector3.new(.1, .1, .1)
- ha.TopSurface = 0
- ha.BottomSurface = 0
- ha.Transparency = 0
- ha:BreakJoints()
- sWeld = Instance.new("Weld")
- sWeld.Parent =ha
- sWeld.Part0 = base
- sWeld.Part1 = ha
- sWeld.C0 = CFrame.new(0,-1.3,-1.5) * CFrame.Angles(0,0,math.pi/2)
- ha = Instance.new("Part",was)
- ha.Name = "waf"
- ha.CanCollide = false
- ha.BrickColor=BrickColor.new("Dark stone grey")
- ha.formFactor = "Custom"
- mes=Instance.new("BlockMesh",ha)
- mes.Scale=Vector3.new(.7,3.1,.7)
- ha.Size = Vector3.new(.1, .1, .1)
- ha.TopSurface = 0
- ha.BottomSurface = 0
- ha.Transparency = 0
- ha:BreakJoints()
- sWeld = Instance.new("Weld")
- sWeld.Parent =ha
- sWeld.Part0 = base
- sWeld.Part1 = ha
- sWeld.C0 = CFrame.new(0,-1.3,-1.4) * CFrame.Angles(0,0,math.pi/2)
- ha = Instance.new("Part",was)
- ha.Name = "waf"
- ha.CanCollide = false
- ha.BrickColor=BrickColor.new("Bright green")
- ha.formFactor = "Custom"
- mes=Instance.new("CylinderMesh",ha)
- mes.Scale=Vector3.new(1,3,1)
- ha.Size = Vector3.new(.1, .1, .1)
- ha.TopSurface = 0
- ha.BottomSurface = 0
- ha.Transparency = 0
- ha:BreakJoints()
- sWeld = Instance.new("Weld")
- sWeld.Parent =ha
- sWeld.Part0 = base
- sWeld.Part1 = ha
- sWeld.C0 = CFrame.new(0,-1.6,-1.5) * CFrame.Angles(0,0,math.pi/2)
- ha = Instance.new("Part",was)
- ha.Name = "waf"
- ha.CanCollide = false
- ha.BrickColor=BrickColor.new("Dark stone grey")
- ha.formFactor = "Custom"
- mes=Instance.new("CylinderMesh",ha)
- mes.Scale=Vector3.new(.9,3.1,.9)
- ha.Size = Vector3.new(.1, .1, .1)
- ha.TopSurface = 0
- ha.BottomSurface = 0
- ha.Transparency = 0
- ha:BreakJoints()
- sWeld = Instance.new("Weld")
- sWeld.Parent =ha
- sWeld.Part0 = base
- sWeld.Part1 = ha
- sWeld.C0 = CFrame.new(0,-1.6,-1.5) * CFrame.Angles(0,0,math.pi/2)
- ha = Instance.new("Part",was)
- ha.Name = "waf"
- ha.CanCollide = false
- ha.BrickColor=BrickColor.new("Dark stone grey")
- ha.formFactor = "Custom"
- mes=Instance.new("BlockMesh",ha)
- mes.Scale=Vector3.new(.7,3.1,.7)
- ha.Size = Vector3.new(.1, .1, .1)
- ha.TopSurface = 0
- ha.BottomSurface = 0
- ha.Transparency = 0
- ha:BreakJoints()
- sWeld = Instance.new("Weld")
- sWeld.Parent =ha
- sWeld.Part0 = base
- sWeld.Part1 = ha
- sWeld.C0 = CFrame.new(0,-1.6,-1.6) * CFrame.Angles(0,0,math.pi/2)
- ha = Instance.new("Part",was)
- ha.Name = "waf"
- ha.CanCollide = false
- ha.BrickColor=BrickColor.new("Institutional white")
- ha.formFactor = "Custom"
- mes=Instance.new("BlockMesh",ha)
- mes.Scale=Vector3.new(.7,8,7)
- ha.Size = Vector3.new(.1, .1, .1)
- ha.TopSurface = 0
- ha.BottomSurface = 0
- ha.Transparency = 0
- ha:BreakJoints()
- sWeld = Instance.new("Weld")
- sWeld.Parent =ha
- sWeld.Part0 = base
- sWeld.Part1 = ha
- sWeld.C0 = CFrame.new(.2,-2,-1) * CFrame.Angles(0,0,math.pi/2)
- ha = Instance.new("Part",was)
- ha.Name = "waf"
- ha.CanCollide = false
- ha.BrickColor=BrickColor.new("Dark stone grey")
- ha.formFactor = "Custom"
- mes=Instance.new("BlockMesh",ha)
- mes.Scale=Vector3.new(.7,8,7)
- ha.Size = Vector3.new(.1, .1, .1)
- ha.TopSurface = 0
- ha.BottomSurface = 0
- ha.Transparency = 0
- ha:BreakJoints()
- sWeld = Instance.new("Weld")
- sWeld.Parent =ha
- sWeld.Part0 = base
- sWeld.Part1 = ha
- sWeld.C0 = CFrame.new(.2,-2.13,-1) * CFrame.Angles(0,0,math.pi/2)
- ha = Instance.new("Part",was)
- ha.Name = "waf"
- ha.CanCollide = false
- ha.BrickColor=BrickColor.new("Institutional white")
- ha.formFactor = "Custom"
- mes=Instance.new("BlockMesh",ha)
- mes.Scale=Vector3.new(1.5,8,7)
- ha.Size = Vector3.new(.1, .1, .1)
- ha.TopSurface = 0
- ha.BottomSurface = 0
- ha.Transparency = 0
- ha:BreakJoints()
- sWeld = Instance.new("Weld")
- sWeld.Parent =ha
- sWeld.Part0 = base
- sWeld.Part1 = ha
- sWeld.C0 = CFrame.new(.2,-2.33,-1) * CFrame.Angles(0,0,math.pi/2)
- ha = Instance.new("Part",was)
- ha.Name = "waf"
- ha.CanCollide = false
- ha.BrickColor=BrickColor.new("Institutional white")
- ha.formFactor = "Custom"
- mes=Instance.new("BlockMesh",ha)
- mes.Scale=Vector3.new(.7,5.5,7)
- ha.Size = Vector3.new(.1, .1, .1)
- ha.TopSurface = 0
- ha.BottomSurface = 0
- ha.Transparency = 0
- ha:BreakJoints()
- sWeld = Instance.new("Weld")
- sWeld.Parent =ha
- sWeld.Part0 = base
- sWeld.Part1 = ha
- sWeld.C0 = CFrame.new(-.05,-2,-2) * CFrame.Angles(0,0,math.pi/2)
- ha = Instance.new("Part",was)
- ha.Name = "waf"
- ha.CanCollide = false
- ha.BrickColor=BrickColor.new("Dark stone grey")
- ha.formFactor = "Custom"
- mes=Instance.new("BlockMesh",ha)
- mes.Scale=Vector3.new(.7,5.5,7)
- ha.Size = Vector3.new(.1, .1, .1)
- ha.TopSurface = 0
- ha.BottomSurface = 0
- ha.Transparency = 0
- ha:BreakJoints()
- sWeld = Instance.new("Weld")
- sWeld.Parent =ha
- sWeld.Part0 = base
- sWeld.Part1 = ha
- sWeld.C0 = CFrame.new(-.05,-2.13,-2) * CFrame.Angles(0,0,math.pi/2)
- ha = Instance.new("Part",was)
- ha.Name = "waf"
- ha.CanCollide = false
- ha.BrickColor=BrickColor.new("Institutional white")
- ha.formFactor = "Custom"
- mes=Instance.new("BlockMesh",ha)
- mes.Scale=Vector3.new(1.5,5.5,7)
- ha.Size = Vector3.new(.1, .1, .1)
- ha.TopSurface = 0
- ha.BottomSurface = 0
- ha.Transparency = 0
- ha:BreakJoints()
- sWeld = Instance.new("Weld")
- sWeld.Parent =ha
- sWeld.Part0 = base
- sWeld.Part1 = ha
- sWeld.C0 = CFrame.new(-.05,-2.33,-2) * CFrame.Angles(0,0,math.pi/2)
- ha = Instance.new("Part",was)
- ha.Name = "waf"
- ha.CanCollide = false
- ha.BrickColor=BrickColor.new("Dark stone grey")
- ha.formFactor = "Custom"
- mes=Instance.new("BlockMesh",ha)
- mes.Scale=Vector3.new(.75,4,5)
- ha.Size = Vector3.new(.1, .1, .1)
- ha.TopSurface = 0
- ha.BottomSurface = 0
- ha.Transparency = 0
- ha:BreakJoints()
- sWeld = Instance.new("Weld")
- sWeld.Parent =ha
- sWeld.Part0 = base
- sWeld.Part1 = ha
- sWeld.C0 = CFrame.new(-.05,-2.5,-2) * CFrame.Angles(0,0,math.pi/2)
- ha = Instance.new("Part",was)
- ha.Name = "waf"
- ha.CanCollide = false
- ha.BrickColor=BrickColor.new("Dark stone grey")
- ha.formFactor = "Custom"
- mes=Instance.new("BlockMesh",ha)
- mes.Scale=Vector3.new(.75,6.5,5)
- ha.Size = Vector3.new(.1, .1, .1)
- ha.TopSurface = 0
- ha.BottomSurface = 0
- ha.Transparency = 0
- ha:BreakJoints()
- sWeld = Instance.new("Weld")
- sWeld.Parent =ha
- sWeld.Part0 = base
- sWeld.Part1 = ha
- sWeld.C0 = CFrame.new(.2,-2.5,-1) * CFrame.Angles(0,0,math.pi/2)
- has = Instance.new("Part",was)
- has.Name = "waf"
- has.CanCollide = false
- has.BrickColor=BrickColor.new("Really black")
- has.formFactor = "Custom"
- mes=Instance.new("CylinderMesh",has)
- mes.Scale=Vector3.new(4.5,1,4.5)
- has.Size = Vector3.new(.1, .1, .1)
- has.TopSurface = 0
- has.BottomSurface = 0
- has.Transparency = 0
- has:BreakJoints()
- sWeld = Instance.new("Weld")
- sWeld.Parent =has
- sWeld.Part0 = base
- sWeld.Part1 = has
- sWeld.C0 = CFrame.new(.05,-2.5,-1) * CFrame.Angles(0,0,0)
- ha = Instance.new("Part",was)
- ha.Name = "waf"
- ha.CanCollide = false
- ha.BrickColor=BrickColor.new("Really black")
- ha.formFactor = "Custom"
- mes=Instance.new("CylinderMesh",ha)
- mes.Scale=Vector3.new(3,1,3)
- ha.Size = Vector3.new(.1, .1, .1)
- ha.TopSurface = 0
- ha.BottomSurface = 0
- ha.Transparency = 0
- ha:BreakJoints()
- asWeld = Instance.new("Weld")
- asWeld.Parent =ha
- asWeld.Part0 = base
- asWeld.Part1 = ha
- asWeld.C0 = CFrame.new(-0.05,-2.5,-2.1) * CFrame.Angles(0,0,0)
- ha = Instance.new("Part",was)
- ha.Name = "waf"
- ha.CanCollide = false
- ha.formFactor = "Custom"
- mes=Instance.new("BlockMesh",ha)
- mes.Scale=Vector3.new(1.03,4.5,.5)
- ha.Size = Vector3.new(.1, .1, .1)
- ha.TopSurface = 0
- ha.BottomSurface = 0
- ha.Transparency = 0
- ha:BreakJoints()
- sWeld = Instance.new("Weld")
- sWeld.Parent =ha
- sWeld.Part0 = base
- sWeld.Part1 = ha
- sWeld.C0 = CFrame.new(.05,-2.5,-1.1) * CFrame.Angles(0,0,math.pi/2)
- ha = Instance.new("Part",was)
- ha.Name = "waf"
- ha.CanCollide = false
- ha.formFactor = "Custom"
- mes=Instance.new("BlockMesh",ha)
- mes.Scale=Vector3.new(1.03,4.5,.5)
- ha.Size = Vector3.new(.1, .1, .1)
- ha.TopSurface = 0
- ha.BottomSurface = 0
- ha.Transparency = 0
- ha:BreakJoints()
- sWeld = Instance.new("Weld")
- sWeld.Parent =ha
- sWeld.Part0 = base
- sWeld.Part1 = ha
- sWeld.C0 = CFrame.new(.05,-2.5,-.9) * CFrame.Angles(0,0,math.pi/2)
- ha = Instance.new("Part",was)
- ha.Name = "waf"
- ha.CanCollide = false
- ha.BrickColor=BrickColor.new("Dark stone grey")
- ha.formFactor = "Custom"
- mes=Instance.new("BlockMesh",ha)
- mes.Scale=Vector3.new(3,3,1)
- ha.Size = Vector3.new(.1, .1, .1)
- ha.TopSurface = 0
- ha.BottomSurface = 0
- ha.Transparency = 0
- ha:BreakJoints()
- sWeld = Instance.new("Weld")
- sWeld.Parent =ha
- sWeld.Part0 = base
- sWeld.Part1 = ha
- sWeld.C0 = CFrame.new(0,-1.44,-1) * CFrame.Angles(0,0,math.pi/2)
- ha = Instance.new("Part",was)
- ha.Name = "waf"
- ha.CanCollide = false
- ha.BrickColor=BrickColor.new("Dark stone grey")
- ha.formFactor = "Custom"
- mes=Instance.new("BlockMesh",ha)
- mes.Scale=Vector3.new(1,3,5)
- ha.Size = Vector3.new(.1, .1, .1)
- ha.TopSurface = 0
- ha.BottomSurface = 0
- ha.Transparency = 0
- ha:BreakJoints()
- sWeld = Instance.new("Weld")
- sWeld.Parent =ha
- sWeld.Part0 = base
- sWeld.Part1 = ha
- sWeld.C0 = CFrame.new(1,-2.2,-1) * CFrame.Angles(0,0,math.pi/2)
- Lightning = function(Start,End,Times,Offset,Color,Thickness,Transparency)
- local magz = (Start - End).magnitude local curpos = Start local trz = {-Offset,Offset}
- for i=1,Times do
- local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = Transparency or 0.4 li.BrickColor = BrickColor.new(Color)
- li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(Thickness,Thickness,magz/Times) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
- function touch(hit)
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- hit.Parent:BreakJoints()
- end end li.Touched:connect(touch)
- local trolpos = CFrame.new(curpos,End)*CFrame.new(0,0,magz/Times).p+ofz
- if Times == i then
- local magz2 = (curpos - End).magnitude li.Size = Vector3.new(Thickness,Thickness,magz2)
- li.CFrame = CFrame.new(curpos,End)*CFrame.new(0,0,-magz2/2)
- else
- li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
- end
- curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p game.Debris:AddItem(li,0.25)
- end
- end
- s = Instance.new("Sound")
- s.Name = "Sound"
- s.SoundId = "http://www.roblox.com/asset/?id=290536819"
- s.Volume = 1
- s.Pitch = 1
- s.Looped = true
- s.PlayOnRemove = false
- s.archivable = false
- s.Parent = has
- function onClicked(mouse)
- loop =false
- s:play()
- wait(2)
- coroutine.resume(coroutine.create(function(c)
- while true do
- wait()
- if loop == true then break end
- for i = 1,2 do
- p = Instance.new("Part",ch)
- p.FormFactor="Custom"
- p.Size=Vector3.new(math.random(1,2),math.random(1,2),math.random(1,2))
- p.TopSurface = 0
- p.BottomSurface = 0
- p.BrickColor= BrickColor.new("Royal purple")
- p.Transparency=.3
- p.CanCollide=false
- p.Anchored=true
- p.CFrame = (has.CFrame*CFrame.new(0,-1,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
- game.Debris:AddItem(p,.2)
- wait()
- end
- end end))
- coroutine.resume(coroutine.create(function(c)
- while true do
- wait()
- if loop == true then break end
- for i = 1,2 do
- local f = Instance.new("Part",ch)
- f.FormFactor="Custom"
- f.Size=Vector3.new(.1,.1,.1)
- f.TopSurface = 0
- f.BottomSurface = 0
- f.BrickColor= BrickColor.new("Really black")
- f.Transparency=.3
- f.CanCollide=false
- f.Anchored=true
- local fm = Instance.new("SpecialMesh",f)
- fm.Scale=Vector3.new(10,10,10)
- fm.MeshId="http://www.roblox.com/asset/?id=3270017"
- coroutine.resume(coroutine.create(function(c)
- for i=2,10 do
- f.CFrame = (has.CFrame*CFrame.new(0,-1*i,0))*CFrame.Angles(math.pi/2,0,0)
- scale=math.random(1,3)
- fm.Scale=fm.Scale+Vector3.new(scale,scale,scale)
- wait()
- end game.Debris:AddItem(f,.000001) end))
- wait()
- end
- end end))
- coroutine.resume(coroutine.create(function(c)
- while true do
- if loop == true then break end
- Lightning(has.Position,mouse.Hit.p,math.random(5,10),math.random(-2.5,2.5),"Royal purple",0.05,0.35)
- wait()
- end end))
- coroutine.resume(coroutine.create(function(c)
- while true do
- if loop == true then break end
- wait(.1)
- local f = Instance.new("Part",ch)
- f.FormFactor="Custom"
- f.Size=Vector3.new(.1,.1,.1)
- f.TopSurface = 0
- f.BottomSurface = 0
- f.BrickColor= BrickColor.new("Really black")
- f.Transparency=.3
- f.CanCollide=false
- f.Anchored=true
- local fm = Instance.new("SpecialMesh",f)
- fm.Scale=Vector3.new(10,10,10)
- fm.MeshId="http://www.roblox.com/asset/?id=1185246"
- f.Position = mouse.Hit.p
- coroutine.resume(coroutine.create(function(c)
- for i=1,10 do wait()
- local z = Instance.new("Part",ch)
- z.FormFactor="Custom"
- z.Size=Vector3.new(.1,6,.1)
- z.TopSurface = 0
- z.BottomSurface = 0
- z.BrickColor= BrickColor.random()
- z.Transparency=.3
- z.CanCollide=false
- z.Anchored=true
- function touch(hit)
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- hit.Parent:BreakJoints()
- end end z.Touched:connect(touch)
- z.CFrame = (f.CFrame*CFrame.new(math.random(-7,7),5,math.random(-7,7)))
- coroutine.resume(coroutine.create(function(c)
- for i=1,10 do wait()
- z.CFrame = (z.CFrame*CFrame.new(0,-1,0))end z:remove() end))end end))
- coroutine.resume(coroutine.create(function(c)
- for i=2,10 do
- scale=1
- fm.Scale=fm.Scale+Vector3.new(scale,scale,scale)
- wait()
- end game.Debris:AddItem(f,.000001) end))
- wait()
- end
- end))
- end
- function onUP(mouse)
- loop=true
- s:stop()
- end
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