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- return model =
- name: 'Improved Shield'
- next: [311,312]
- level: 2
- model: 6
- zoom: 1
- size: 1.2
- specs:
- shield:
- capacity: [110,130]
- reload: [3.2,4.2]
- generator:
- capacity: [180,240]
- reload: [7.5,10]
- ship:
- mass: 180
- speed: [120,140]
- rotation: [40,60]
- acceleration: [80,100]
- bodies:
- main:
- section_segments: 8
- offset:
- x: -18
- y: 0
- z: 10
- position:
- x: [70,70,70,65,55,40,20,-5,-18]
- y: [-65,-60,-40,-20,10,30,55,70,75]
- z: [0,0,0,0,0,0,0,0,0]
- width: [0,12,12,10,12,16,14,15,0]
- height: [0,14,14,8,10,12,10,10,8]
- angle: 180
- propeller: false
- texture: [10,4,4,4,4,4,3,10]
- cockpit:
- section_segments: 12
- offset:
- x: 0
- y: -40
- z: 15
- position:
- x: [0,0,0,0,0,0,0,0]
- y: [-23,0,20,30,45,60,70,75]
- z: [0,10,10,10,10,6,10,10]
- width: [0,10,20,26,30,28,18,10]
- height: [0,4,8,12,9,12,12,0]
- propeller: false
- texture: [9,9,9,2,2,10,2]
- p1:
- section_segments: 8
- offset:
- x: 5
- y: -3
- z: 15
- position:
- x: [70,70,70,65,55,45,30,25,0]
- y: [-60,-55,-40,-20,10,30,40,50,70]
- z: [0,0,0,0,0,0,0,0,0]
- width: [25,32,25,25,25,25,15,15,0]
- height: [0,0,0,0,0,0,0,0,0]
- angle: 180
- propeller: false
- texture: [4,63,16,16,16,16,63,4]
- p2:
- section_segments: 8
- offset:
- x: 1
- y: 8
- z: 15
- position:
- x: [42,35,42,40,30,20,15,10,1]
- y: [-50,-45,-30,-20,10,30,40,50,72]
- z: [0,0,0,0,0,0,0,0,0]
- width: [0,3,2,2,2,2,2,2,0]
- height: [4,10,10,10,10,10,10,10,4]
- angle: 180
- propeller: false
- texture: [4,4,4,4,4,4,4,4]
- sh1:
- section_segments: 12
- offset:
- x: 70
- y: -50
- z: 10
- position:
- x: [0,0,0,0,0,0]
- y: [-10,10,-10,10,10,-40]
- z: [-20,0,20,0,0,0]
- width: [8,16,8,16,7,7]
- height: [0,2,0,0,0,0]
- angle: 125
- propeller: false
- texture: [3]
- sh2:
- section_segments: 12
- offset:
- x: 100
- y: 0
- z: 10
- position:
- x: [0,0,0,0,0,0]
- y: [-10,10,-10,10,10,-40]
- z: [-20,0,20,0,0,0]
- width: [8,16,8,16,7,7]
- height: [0,2,0,0,0,0]
- angle: 105
- propeller: false
- texture: [3]
- cannon:
- section_segments: 8
- offset:
- x: 25
- y: -30
- z: -20
- position:
- x: [0,0,0,0,0,0,0]
- y: [-35,-50,-35,-20,0,20,30]
- z: [0,0,0,10,20,30,30]
- width: [0,8,10,8,8,8,0]
- height: [0,5,10,5,7,5,0]
- angle: 0
- laser:
- damage: [1.5,2]
- rate: 1
- type: 1
- speed: [80,100]
- number: 30
- error: 15
- propeller: false
- texture: [13,10,3,3,4,3,4]
- engine1:
- section_segments: 12
- offset:
- x: 20
- y: 30
- z: 20
- position:
- x: [5,15,5,0,0,0]
- y: [-30,8,20,25,40,25]
- z: [0,0,0,0,0,0]
- width: [5,5,8,7,6,0]
- height: [5,5,6,8,5,0]
- propeller: true
- texture: 2
- angle: 0
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