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Zebula_The_Scripter

FE Red Dominus Forbidden

Sep 7th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. --//====================================================\\--
  85. --|| CREATED BY SHACKLUSTER
  86. --\\====================================================//--
  87.  
  88.  
  89.  
  90. wait(0.2)
  91.  
  92.  
  93.  
  94. Player = owner
  95. PlayerGui = Player.PlayerGui
  96. Cam = workspace.CurrentCamera
  97. Backpack = Player.Backpack
  98. Character = Player.Character
  99. Humanoid = Character.Humanoid
  100. RootPart = Character["HumanoidRootPart"]
  101. Torso = Character["Torso"]
  102. Head = Character["Head"]
  103. RightArm = Character["Right Arm"]
  104. LeftArm = Character["Left Arm"]
  105. RightLeg = Character["Right Leg"]
  106. LeftLeg = Character["Left Leg"]
  107. RootJoint = RootPart["RootJoint"]
  108. Neck = Torso["Neck"]
  109. RightShoulder = Torso["Right Shoulder"]
  110. LeftShoulder = Torso["Left Shoulder"]
  111. RightHip = Torso["Right Hip"]
  112. LeftHip = Torso["Left Hip"]
  113. local sick = Instance.new("Sound",Character)
  114. sick.SoundId = "rbxassetid://195900687"
  115. sick.Looped = true
  116. sick.Pitch = 1
  117. sick.Volume = 3
  118. sick:Play()
  119.  
  120. IT = Instance.new
  121. CF = CFrame.new
  122. VT = Vector3.new
  123. RAD = math.rad
  124. C3 = Color3.new
  125. UD2 = UDim2.new
  126. BRICKC = BrickColor.new
  127. ANGLES = CFrame.Angles
  128. EULER = CFrame.fromEulerAnglesXYZ
  129. COS = math.cos
  130. ACOS = math.acos
  131. SIN = math.sin
  132. ASIN = math.asin
  133. ABS = math.abs
  134. MRANDOM = math.random
  135. FLOOR = math.floor
  136.  
  137. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  138. local NEWMESH = IT(MESH)
  139. if MESH == "SpecialMesh" then
  140. NEWMESH.MeshType = MESHTYPE
  141. if MESHID ~= "nil" and MESHID ~= "" then
  142. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  143. end
  144. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  145. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  146. end
  147. end
  148. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  149. NEWMESH.Scale = SCALE
  150. NEWMESH.Parent = PARENT
  151. return NEWMESH
  152. end
  153.  
  154. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  155. local NEWPART = IT("Part")
  156. NEWPART.formFactor = FORMFACTOR
  157. NEWPART.Reflectance = REFLECTANCE
  158. NEWPART.Transparency = TRANSPARENCY
  159. NEWPART.CanCollide = false
  160. NEWPART.Locked = true
  161. NEWPART.Anchored = true
  162. if ANCHOR == false then
  163. NEWPART.Anchored = false
  164. end
  165. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  166. NEWPART.Name = NAME
  167. NEWPART.Size = SIZE
  168. NEWPART.Position = Torso.Position
  169. NEWPART.Material = MATERIAL
  170. NEWPART:BreakJoints()
  171. NEWPART.Parent = PARENT
  172. return NEWPART
  173. end
  174.  
  175. --//=================================\\
  176. --|| CUSTOMIZATION
  177. --\\=================================//
  178.  
  179. Player_Size = 1 --Size of the player.
  180. Animation_Speed = 3
  181. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  182.  
  183. local Speed = 16
  184. local Effects2 = {}
  185.  
  186. --//=================================\\
  187. --|| END OF CUSTOMIZATION
  188. --\\=================================//
  189.  
  190. local function weldBetween(a, b)
  191. local weldd = Instance.new("ManualWeld")
  192. weldd.Part0 = a
  193. weldd.Part1 = b
  194. weldd.C0 = CFrame.new()
  195. weldd.C1 = b.CFrame:inverse() * a.CFrame
  196. weldd.Parent = a
  197. return weldd
  198. end
  199.  
  200. --//=================================\\
  201. --|| USEFUL VALUES
  202. --\\=================================//
  203.  
  204. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  205. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  206. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  207. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  208. local CHANGEDEFENSE = 0
  209. local CHANGEDAMAGE = 0
  210. local CHANGEMOVEMENT = 0
  211. local ANIM = "Idle"
  212. local ATTACK = false
  213. local EQUIPPED = false
  214. local HOLD = false
  215. local COMBO = 1
  216. local Rooted = false
  217. local SINE = 0
  218. local KEYHOLD = false
  219. local CHANGE = 2 / Animation_Speed
  220. local WALKINGANIM = false
  221. local WALK = 0
  222. local VALUE1 = false
  223. local VALUE2 = false
  224. local ROBLOXIDLEANIMATION = IT("Animation")
  225. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  226. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  227. --ROBLOXIDLEANIMATION.Parent = Humanoid
  228. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  229. WEAPONGUI.Name = "Weapon GUI"
  230. local Effects = IT("Folder", Character)
  231. Effects.Name = "Effects"
  232. local ANIMATOR = Humanoid.Animator
  233. local ANIMATE = Character.Animate
  234. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  235. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  236. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  237. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  238. local UNANCHOR = true
  239.  
  240. local SKILLTEXTCOLOR = C3(0.05,0.05,0.15)
  241.  
  242. --//=================================\\
  243. --\\=================================//
  244.  
  245.  
  246. --//=================================\\
  247. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  248. --\\=================================//
  249.  
  250. ArtificialHB = Instance.new("BindableEvent", script)
  251. ArtificialHB.Name = "ArtificialHB"
  252.  
  253. script:WaitForChild("ArtificialHB")
  254.  
  255. frame = Frame_Speed
  256. tf = 0
  257. allowframeloss = false
  258. tossremainder = false
  259. lastframe = tick()
  260. script.ArtificialHB:Fire()
  261.  
  262. game:GetService("RunService").Heartbeat:connect(function(s, p)
  263. tf = tf + s
  264. if tf >= frame then
  265. if allowframeloss then
  266. script.ArtificialHB:Fire()
  267. lastframe = tick()
  268. else
  269. for i = 1, math.floor(tf / frame) do
  270. script.ArtificialHB:Fire()
  271. end
  272. lastframe = tick()
  273. end
  274. if tossremainder then
  275. tf = 0
  276. else
  277. tf = tf - frame * math.floor(tf / frame)
  278. end
  279. end
  280. end)
  281.  
  282. --//=================================\\
  283. --\\=================================//
  284.  
  285.  
  286.  
  287.  
  288.  
  289. --//=================================\\
  290. --|| SOME FUNCTIONS
  291. --\\=================================//
  292.  
  293. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  294. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  295. end
  296.  
  297. function PositiveAngle(NUMBER)
  298. if NUMBER >= 0 then
  299. NUMBER = 0
  300. end
  301. return NUMBER
  302. end
  303.  
  304. function NegativeAngle(NUMBER)
  305. if NUMBER <= 0 then
  306. NUMBER = 0
  307. end
  308. return NUMBER
  309. end
  310.  
  311. function Swait(NUMBER)
  312. if NUMBER == 0 or NUMBER == nil then
  313. ArtificialHB.Event:wait()
  314. else
  315. for i = 1, NUMBER do
  316. ArtificialHB.Event:wait()
  317. end
  318. end
  319. end
  320.  
  321. function QuaternionFromCFrame(cf)
  322. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  323. local trace = m00 + m11 + m22
  324. if trace > 0 then
  325. local s = math.sqrt(1 + trace)
  326. local recip = 0.5 / s
  327. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  328. else
  329. local i = 0
  330. if m11 > m00 then
  331. i = 1
  332. end
  333. if m22 > (i == 0 and m00 or m11) then
  334. i = 2
  335. end
  336. if i == 0 then
  337. local s = math.sqrt(m00 - m11 - m22 + 1)
  338. local recip = 0.5 / s
  339. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  340. elseif i == 1 then
  341. local s = math.sqrt(m11 - m22 - m00 + 1)
  342. local recip = 0.5 / s
  343. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  344. elseif i == 2 then
  345. local s = math.sqrt(m22 - m00 - m11 + 1)
  346. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  347. end
  348. end
  349. end
  350.  
  351. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  352. local xs, ys, zs = x + x, y + y, z + z
  353. local wx, wy, wz = w * xs, w * ys, w * zs
  354. local xx = x * xs
  355. local xy = x * ys
  356. local xz = x * zs
  357. local yy = y * ys
  358. local yz = y * zs
  359. local zz = z * zs
  360. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  361. end
  362.  
  363. function QuaternionSlerp(a, b, t)
  364. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  365. local startInterp, finishInterp;
  366. if cosTheta >= 0.0001 then
  367. if (1 - cosTheta) > 0.0001 then
  368. local theta = ACOS(cosTheta)
  369. local invSinTheta = 1 / SIN(theta)
  370. startInterp = SIN((1 - t) * theta) * invSinTheta
  371. finishInterp = SIN(t * theta) * invSinTheta
  372. else
  373. startInterp = 1 - t
  374. finishInterp = t
  375. end
  376. else
  377. if (1 + cosTheta) > 0.0001 then
  378. local theta = ACOS(-cosTheta)
  379. local invSinTheta = 1 / SIN(theta)
  380. startInterp = SIN((t - 1) * theta) * invSinTheta
  381. finishInterp = SIN(t * theta) * invSinTheta
  382. else
  383. startInterp = t - 1
  384. finishInterp = t
  385. end
  386. end
  387. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  388. end
  389.  
  390. function Clerp(a, b, t)
  391. local qa = {QuaternionFromCFrame(a)}
  392. local qb = {QuaternionFromCFrame(b)}
  393. local ax, ay, az = a.x, a.y, a.z
  394. local bx, by, bz = b.x, b.y, b.z
  395. local _t = 1 - t
  396. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  397. end
  398.  
  399. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  400. local frame = IT("Frame")
  401. frame.BackgroundTransparency = TRANSPARENCY
  402. frame.BorderSizePixel = BORDERSIZEPIXEL
  403. frame.Position = POSITION
  404. frame.Size = SIZE
  405. frame.BackgroundColor3 = COLOR
  406. frame.BorderColor3 = BORDERCOLOR
  407. frame.Name = NAME
  408. frame.Parent = PARENT
  409. return frame
  410. end
  411.  
  412. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  413. local label = IT("TextLabel")
  414. label.BackgroundTransparency = 1
  415. label.Size = UD2(1, 0, 1, 0)
  416. label.Position = UD2(0, 0, 0, 0)
  417. label.TextColor3 = TEXTCOLOR
  418. label.TextStrokeTransparency = STROKETRANSPARENCY
  419. label.TextTransparency = TRANSPARENCY
  420. label.FontSize = TEXTFONTSIZE
  421. label.Font = TEXTFONT
  422. label.BorderSizePixel = BORDERSIZEPIXEL
  423. label.TextScaled = false
  424. label.Text = TEXT
  425. label.Name = NAME
  426. label.Parent = PARENT
  427. return label
  428. end
  429.  
  430. function NoOutlines(PART)
  431. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  432. end
  433.  
  434.  
  435. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  436. local NEWWELD = IT(TYPE)
  437. NEWWELD.Part0 = PART0
  438. NEWWELD.Part1 = PART1
  439. NEWWELD.C0 = C0
  440. NEWWELD.C1 = C1
  441. NEWWELD.Parent = PARENT
  442. return NEWWELD
  443. end
  444.  
  445. function CreateSound(ID, PARENT, VOLUME, PITCH)
  446. local NEWSOUND = nil
  447. coroutine.resume(coroutine.create(function()
  448. NEWSOUND = IT("Sound", PARENT)
  449. NEWSOUND.Volume = VOLUME
  450. NEWSOUND.Pitch = PITCH
  451. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  452. Swait()
  453. NEWSOUND:play()
  454. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  455. end))
  456. return NEWSOUND
  457. end
  458.  
  459. function CFrameFromTopBack(at, top, back)
  460. local right = top:Cross(back)
  461. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  462. end
  463.  
  464. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  465. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  466. wave.Color = COLOR
  467. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  468. wave.CFrame = CFRAME
  469. coroutine.resume(coroutine.create(function(PART)
  470. for i = 1, WAIT do
  471. Swait()
  472. mesh.Scale = mesh.Scale + GROW
  473. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  474. if DOESROT == true then
  475. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  476. end
  477. wave.Transparency = wave.Transparency + (0.5/WAIT)
  478. if wave.Transparency > 0.99 then
  479. wave:remove()
  480. end
  481. end
  482. end))
  483. end
  484.  
  485. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  486. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  487. wave.Color = COLOR
  488. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  489. wave.CFrame = CFRAME
  490. coroutine.resume(coroutine.create(function(PART)
  491. for i = 1, WAIT do
  492. Swait()
  493. mesh.Scale = mesh.Scale + GROW
  494. wave.Transparency = wave.Transparency + (1/WAIT)
  495. if wave.Transparency > 0.99 then
  496. wave:remove()
  497. end
  498. end
  499. end))
  500. end
  501.  
  502. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  503. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  504. local mesh = nil
  505. if KIND == "Base" then
  506. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  507. elseif KIND == "Thin" then
  508. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  509. elseif KIND == "Round" then
  510. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  511. end
  512. wave.CFrame = CFRAME
  513. coroutine.resume(coroutine.create(function(PART)
  514. for i = 1, WAIT do
  515. Swait()
  516. mesh.Scale = mesh.Scale + GROW/10
  517. wave.Transparency = wave.Transparency + (0.5/WAIT)
  518. if wave.Transparency > 0.99 then
  519. wave:remove()
  520. end
  521. end
  522. end))
  523. end
  524.  
  525. function MakeForm(PART,TYPE)
  526. if TYPE == "Cyl" then
  527. local MSH = IT("CylinderMesh",PART)
  528. elseif TYPE == "Ball" then
  529. local MSH = IT("SpecialMesh",PART)
  530. MSH.MeshType = "Sphere"
  531. elseif TYPE == "Wedge" then
  532. local MSH = IT("SpecialMesh",PART)
  533. MSH.MeshType = "Wedge"
  534. end
  535. end
  536.  
  537. function CheckTableForString(Table, String)
  538. for i, v in pairs(Table) do
  539. if string.find(string.lower(String), string.lower(v)) then
  540. return true
  541. end
  542. end
  543. return false
  544. end
  545.  
  546. function CheckIntangible(Hit)
  547. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  548. if Hit and Hit.Parent then
  549. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  550. return true
  551. end
  552. end
  553. return false
  554. end
  555.  
  556. Debris = game:GetService("Debris")
  557.  
  558. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  559. local Direction = CFrame.new(StartPos, Vec).lookVector
  560. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  561. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  562. if RayHit and CheckIntangible(RayHit) then
  563. if DelayIfHit then
  564. wait()
  565. end
  566. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  567. end
  568. return RayHit, RayPos, RayNormal
  569. end
  570.  
  571. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  572. if DoesCourontine == false then
  573. local Direction = CF(Part.Position,ToLocation)
  574. local Distance = (Part.Position - ToLocation).magnitude
  575. for i = 1, AmountOfTime do
  576. Swait()
  577. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  578. Direction = Part.CFrame
  579. end
  580. Part:remove()
  581. elseif DoesCourontine == true then
  582. coroutine.resume(coroutine.create(function()
  583. local Direction = CF(Part.Position,ToLocation)
  584. local Distance = (Part.Position - ToLocation).magnitude
  585. for i = 1, AmountOfTime do
  586. Swait()
  587. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  588. Direction = Part.CFrame
  589. end
  590. Part:remove()
  591. end))
  592. end
  593. end
  594.  
  595. function turnto(position)
  596. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  597. end
  598.  
  599. --//=================================\\
  600. --|| WEAPON CREATION
  601. --\\=================================//
  602.  
  603. local naeeym2 = Instance.new("BillboardGui",Character)
  604. naeeym2.AlwaysOnTop = true
  605. naeeym2.Size = UDim2.new(5,35,2,15)
  606. naeeym2.StudsOffset = Vector3.new(0,3,0)
  607. naeeym2.Adornee = Character.Head
  608. naeeym2.Name = "Name"
  609. naeeym2.PlayerToHideFrom = Player
  610. local tecks2 = Instance.new("TextLabel",naeeym2)
  611. tecks2.BackgroundTransparency = 1
  612. tecks2.TextScaled = true
  613. tecks2.BorderSizePixel = 0
  614. tecks2.Text = "Dominus Forbidden"
  615. tecks2.Font = "Fantasy"
  616. tecks2.TextSize = 30
  617. tecks2.TextStrokeTransparency = 0
  618. tecks2.TextColor3 = Color3.new(0,0,0)
  619. tecks2.TextStrokeColor3 = Color3.new(255,0,0)
  620. tecks2.Size = UDim2.new(1,0,0.5,0)
  621. tecks2.Parent = naeeym2
  622.  
  623. function Transparency(TRANS)
  624. tecks2.TextTransparency = TRANS
  625. tecks2.TextStrokeTransparency = TRANS
  626. for _, c in pairs(Character:GetChildren()) do
  627. if c.ClassName == "Part" and c ~= RootPart then
  628. c.Transparency = TRANS
  629. if c:FindFirstChildOfClass("Decal") then
  630. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  631. end
  632. elseif c.ClassName == "Accessory" then
  633. c.Handle.Transparency = TRANS
  634. elseif c.ClassName == "Model" then
  635. for _, q in pairs(c:GetChildren()) do
  636. if q.ClassName == "Part" then
  637. q.Transparency = TRANS
  638. if q:FindFirstChildOfClass("Decal") then
  639. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  640. end
  641. end
  642. end
  643. end
  644. end
  645. end
  646.  
  647. Humanoid.Died:connect(function()
  648. Humanoid.Parent = nil
  649. Humanoid.MaxHealth = "inf"
  650. Humanoid.Health = "inf"
  651. refit()
  652. Humanoid.Parent = Character
  653. CreateSound("907330011", Head, 10, 1.2)
  654. end)
  655.  
  656. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  657. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  658. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  659. local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Warp Frame")
  660.  
  661. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Lunar Blast", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1")
  662. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Star Cutter", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2")
  663. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Supernova", SKILLTEXTCOLOR, 10, "Fantasy", 0, 2, 0, "Text 3")
  664. local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Flame Hop", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text Warp")
  665.  
  666. --//=================================\\
  667. --|| DAMAGING
  668. --\\=================================//
  669.  
  670. function killnearest(position,range,maxstrength)
  671. for i,v in ipairs(workspace:GetChildren()) do
  672. local body = v:GetChildren()
  673. for part = 1, #body do
  674. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  675. if(body[part].Position - position).Magnitude < range then
  676. if v.ClassName == "Model" then
  677. v:BreakJoints()
  678. end
  679. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  680. local bv = Instance.new("BodyVelocity")
  681. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  682. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  683. bv.Parent = body[part]
  684. Debris:AddItem(bv,0.2)
  685. end
  686. end
  687. end
  688. if v.ClassName == "Part" then
  689. if v.Anchored == false and (v.Position - position).Magnitude < range then
  690. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  691. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  692. end
  693. end
  694. end
  695. end
  696.  
  697. --//=================================\\
  698. --|| ATTACK FUNCTIONS AND STUFF
  699. --\\=================================//
  700.  
  701. function Lunar_Blast()
  702. local HITBODIES = {}
  703. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really red", "CenterPart", VT(0,0,0))
  704. local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character)
  705. CENTER.CFrame = CF(ECH)
  706. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(25,99999,25))
  707. RAY.Color = C3(0.05,0.05,0.15)
  708. MakeForm(RAY,"Cyl")
  709. RAY.CFrame = CF(ECH)
  710. for i = 1, 75 do
  711. Swait()
  712. RAY.Transparency = RAY.Transparency - 1/75
  713. RAY.Size = RAY.Size - VT(25/75,0,25/75)
  714. MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0))
  715. end
  716. killnearest(ECH,25,25)
  717. MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.15),VT(2,2,2))
  718. for i = 1, 25 do
  719. MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  720. end
  721. CreateSound("168586621", CENTER, 10, 0.8)
  722. RAY:remove()
  723. Debris:AddItem(CENTER,5)
  724. end
  725.  
  726. function Star_Cutter()
  727. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  728. if HITFLOOR ~= nil then
  729. ATTACK = true
  730. Rooted = true
  731. local GYRO = IT("BodyGyro",RootPart)
  732. GYRO.D = 100
  733. GYRO.P = 2000
  734. GYRO.MaxTorque = VT(0,4000000,0)
  735. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  736. CreateSound("429459101", RightArm, 10, 0.8)
  737. for i=0, 3.5, 0.1 / Animation_Speed do
  738. Swait()
  739. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  740. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  741. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  742. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  743. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  744. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  745. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  746. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  747. end
  748. GYRO:remove()
  749. for i=0, 0.15, 0.1 / Animation_Speed do
  750. Swait()
  751. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  752. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  753. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  754. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  755. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  756. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  757. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  758. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  759. end
  760. local BOMBSPOTS = {}
  761. for i = 1, 25 do
  762. local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Blade", VT(8,1,8))
  763. SPOT.Color = SKILLTEXTCOLOR
  764. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  765. table.insert(BOMBSPOTS,SPOT)
  766. MakeForm(SPOT,"Cyl")
  767. end
  768. for i=0, 0.2, 0.1 / Animation_Speed do
  769. Swait()
  770. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  771. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  772. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  773. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  774. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  775. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  776. end
  777. ATTACK = false
  778. Rooted = false
  779. coroutine.resume(coroutine.create(function()
  780. Swait(3)
  781. for i = 1, #BOMBSPOTS do
  782. if BOMBSPOTS[i] ~= nil then
  783. local E = BOMBSPOTS[i]
  784. coroutine.resume(coroutine.create(function()
  785. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly blue", "Blade", VT(0,0,0))
  786. BLADE.Color = SKILLTEXTCOLOR
  787. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  788. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  789. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  790. for i = 1, 10 do
  791. Swait()
  792. MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
  793. killnearest(BLADE.Position,6,80)
  794. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  795. BLADE.Transparency = BLADE.Transparency - 0.1
  796. end
  797. Swait(45)
  798. for i = 1, 100 do
  799. Swait()
  800. BLADE.Transparency = BLADE.Transparency + 0.01
  801. E.Transparency = E.Transparency + 0.01
  802. end
  803. BLADE:remove()
  804. E:remove()
  805. end))
  806. end
  807. end
  808. end))
  809. end
  810. end
  811.  
  812. function Supernova()
  813. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  814. if HITFLOOR ~= nil then
  815. local HITBODIES = {}
  816. ATTACK = true
  817. Rooted = true
  818. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Star", VT(0,0,0))
  819. MakeForm(ABSOLUTE,"Ball")
  820. CreateSound("429459101", ABSOLUTE, 10, 1)
  821. for i=0, 4, 0.1 / Animation_Speed do
  822. Swait()
  823. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2)
  824. ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
  825. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  826. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1))
  827. MakeForm(CHARGE,"Ball")
  828. CHARGE.Color = C3(1,1,1)
  829. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
  830. FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
  831. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  832. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  833. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  834. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  835. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  836. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  837. end
  838. CreateSound("907330103", Head, 10, 1.2)
  839. for i = 1, 75 do
  840. Swait()
  841. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  842. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  843. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  844. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  845. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  846. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  847. end
  848. coroutine.resume(coroutine.create(function()
  849. for i = 1, 13 do
  850. for e = 1, 8 do
  851. Swait()
  852. MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  853. CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2)
  854. end
  855. for i = 1, 5 do
  856. Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
  857. Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
  858. end
  859. CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i))
  860. CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i))
  861. CreateSound("168586621", ABSOLUTE, 4, 0.8)
  862. CreateSound("201858144", ABSOLUTE, 10, 0.8)
  863. killnearest(ABSOLUTE.Position,i*18,i)
  864. ABSOLUTE.Size = ABSOLUTE.Size*0.9
  865. MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1)
  866. MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i))
  867. end
  868. ABSOLUTE.Transparency = 1
  869. Debris:AddItem(ABSOLUTE,10)
  870. end))
  871. ATTACK = false
  872. Rooted = false
  873. end
  874. end
  875.  
  876. local Decal = IT("Decal")
  877.  
  878. function Fire_Hop()
  879. ATTACK = true
  880. Rooted = false
  881. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  882. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0))
  883. local decal = Decal:Clone()
  884. decal.Parent = O1
  885. decal.Face = "Top"
  886. decal.Texture = "rbxassetid://199909477"
  887. local decal2 = Decal:Clone()
  888. decal2.Parent = O1
  889. decal2.Face = "Bottom"
  890. decal2.Texture = "rbxassetid://199909477"
  891. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  892. local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z)
  893. O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0))
  894. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  895. ROOT.CFrame = CF(O2.Position,RootPart.Position)
  896. local decal = Decal:Clone()
  897. decal.Parent = O2
  898. decal.Face = "Top"
  899. decal.Texture = "rbxassetid://199909477"
  900. local decal2 = Decal:Clone()
  901. decal2.Parent = O2
  902. decal2.Face = "Bottom"
  903. decal2.Texture = "rbxassetid://199909477"
  904. CreateSound("84005018", O1, 10, 0.7)
  905. CreateSound("84005018", O2, 10, 0.7)
  906. for i = 1, 75 do
  907. Swait()
  908. O1.Size = O1.Size + VT(0.1,0,0.1)
  909. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0))
  910. O2.Size = O2.Size + VT(0.1,0,0.1)
  911. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  912. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  913. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  914. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  915. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  916. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  917. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  918. end
  919. Rooted = true
  920. UNANCHOR = false
  921. RootPart.Anchored = true
  922. VALUE1 = true
  923. for i = 1, 15 do
  924. Transparency(i/15)
  925. Swait()
  926. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13)
  927. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  928. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  929. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  930. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  931. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  932. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  933. end
  934. RootPart.CFrame = ROOT.CFrame
  935. ROOT:remove()
  936. for i = 1, 15 do
  937. Transparency(1-(i/15))
  938. Swait()
  939. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5)
  940. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  941. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  942. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  943. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  944. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  945. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  946. end
  947. VALUE1 = false
  948. coroutine.resume(coroutine.create(function()
  949. for i = 1, 75 do
  950. Swait()
  951. O1.Size = O1.Size - VT(0.1,0,0.1)
  952. O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  953. O2.Size = O2.Size - VT(0.1,0,0.1)
  954. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  955. end
  956. O1:remove()
  957. O2:remove()
  958. end))
  959. UNANCHOR = true
  960. RootPart.Anchored = false
  961. ATTACK = false
  962. Rooted = false
  963. end
  964.  
  965. --//=================================\\
  966. --|| ASSIGN THINGS TO KEYS
  967. --\\=================================//
  968.  
  969. function MouseDown(Mouse)
  970. if ATTACK == false then
  971. end
  972. end
  973.  
  974. function MouseUp(Mouse)
  975. HOLD = false
  976. end
  977.  
  978. function KeyDown(Key)
  979. KEYHOLD = true
  980. if Key == "z" and ATTACK == false then
  981. Lunar_Blast()
  982. end
  983.  
  984. if Key == "b" and ATTACK == false then
  985. Star_Cutter()
  986. end
  987.  
  988. if Key == "c" and ATTACK == false then
  989. Supernova()
  990. end
  991.  
  992. if Key == "q" and ATTACK == false then
  993. Fire_Hop()
  994. end
  995. end
  996.  
  997. function KeyUp(Key)
  998. KEYHOLD = false
  999. end
  1000.  
  1001. Mouse.Button1Down:connect(function(NEWKEY)
  1002. MouseDown(NEWKEY)
  1003. end)
  1004. Mouse.Button1Up:connect(function(NEWKEY)
  1005. MouseUp(NEWKEY)
  1006. end)
  1007. Mouse.KeyDown:connect(function(NEWKEY)
  1008. KeyDown(NEWKEY)
  1009. end)
  1010. Mouse.KeyUp:connect(function(NEWKEY)
  1011. KeyUp(NEWKEY)
  1012. end)
  1013.  
  1014. --//=================================\\
  1015. --\\=================================//
  1016.  
  1017.  
  1018. function unanchor()
  1019. if UNANCHOR == true then
  1020. g = Character:GetChildren()
  1021. for i = 1, #g do
  1022. if g[i].ClassName == "Part" then
  1023. g[i].Anchored = false
  1024. end
  1025. end
  1026. end
  1027. end
  1028.  
  1029.  
  1030. --//=================================\\
  1031. --|| WRAP THE WHOLE SCRIPT UP
  1032. --\\=================================//
  1033.  
  1034. Humanoid.Changed:connect(function(Jump)
  1035. if Jump == "Jump" and (Disable_Jump == true) then
  1036. Humanoid.Jump = false
  1037. end
  1038. end)
  1039.  
  1040. Humanoid.HipHeight = 2
  1041. Head:ClearAllChildren()
  1042. local FF = IT("ForceField",Character)
  1043. FF.Visible = false
  1044. Speed = 35
  1045.  
  1046. function refit()
  1047. RootJoint.Parent = RootPart
  1048. Neck.Parent = Torso
  1049. RightShoulder.Parent = Torso
  1050. LeftShoulder.Parent = Torso
  1051. RightHip.Parent = Torso
  1052. LeftHip.Parent = Torso
  1053. RootPart.Parent = Character
  1054. LeftArm.Parent = Character
  1055. RightArm.Parent = Character
  1056. RightLeg.Parent = Character
  1057. LeftLeg.Parent = Character
  1058. Torso.Parent = Character
  1059. Head.Parent = Character
  1060. end
  1061.  
  1062. local FOUNDFORGOTTEN = false
  1063.  
  1064. while true do
  1065. Swait()
  1066. ANIMATE.Parent = nil
  1067. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1068. IDLEANIMATION:Play()
  1069. SINE = SINE + CHANGE
  1070. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1071. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1072. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1073. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1074. if ATTACK == false then
  1075. if TORSOVELOCITY < 1 then
  1076. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1077. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1078. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1079. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1080. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1081. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1082. elseif TORSOVELOCITY > 1 then
  1083. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1084. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-2.5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1085. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1086. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1087. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1088. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1089. end
  1090. end
  1091. unanchor()
  1092. Humanoid.MaxHealth = "inf"
  1093. Humanoid.Health = "inf"
  1094. if Rooted == false then
  1095. Disable_Jump = false
  1096. Humanoid.WalkSpeed = Speed
  1097. elseif Rooted == true then
  1098. Disable_Jump = true
  1099. Humanoid.WalkSpeed = 0
  1100. end
  1101. for _, c in pairs(Character:GetChildren()) do
  1102. if c.ClassName == "Part" then
  1103. c.Material = "Neon"
  1104. if c:FindFirstChildOfClass("ParticleEmitter") then
  1105. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1106. end
  1107. if c == Torso then
  1108. c.Color = C3(0,0,0)
  1109. elseif c == RightArm then
  1110. c.Color = C3(0,0,0)
  1111. elseif c == LeftArm then
  1112. c.Color = C3(0,0,0)
  1113. elseif c == RightLeg then
  1114. c.Color = C3(0,0,0)
  1115. elseif c == LeftLeg then
  1116. c.Color = C3(0,0,0)
  1117. elseif c == Head then
  1118. if c:FindFirstChild("Dominus") == nil then
  1119. local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "1866225289", VT(1,1,1)*1.1, VT(0,0,0))
  1120. M.Name = "Dominus"
  1121. end
  1122. if c:FindFirstChild("face") then
  1123. c.face:remove()
  1124. end
  1125. end
  1126. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1127. c:remove()
  1128. end
  1129. end
  1130.  
  1131. shirt = Instance.new("Shirt", Character)
  1132.  
  1133. shirt.Name = "Shirt"
  1134. pants = Instance.new("Pants", Character)
  1135. pants.Name = "Pants"
  1136. Character.Shirt.ShirtTemplate = "rbxassetid://1895950152"
  1137. Character.Pants.PantsTemplate = "rbxassetid://1333397473"
  1138.  
  1139. FF.Parent = Character
  1140. sick.Parent = Character
  1141. refit()
  1142. script.Parent = WEAPONGUI
  1143. Character.Parent = workspace
  1144. Humanoid.PlatformStand = false
  1145. Humanoid.Name = "Red Cyber"
  1146. for _, c in pairs(game.Players:GetChildren()) do
  1147. if c.Character ~= nil then
  1148. if c.Character.Parent ~= workspace and c.Character.Parent ~= nil then
  1149. c.Character:BreakJoints()
  1150. end
  1151. end
  1152. end
  1153. FOUNDFORGOTTEN = false
  1154. Humanoid.DisplayDistanceType = "None"
  1155. for _, c in pairs(workspace:GetChildren()) do
  1156. if c.ClassName == "Model" then
  1157. for _, q in pairs(c:GetChildren()) do
  1158. if q.Name == ("Forgotten Dominus") then
  1159. FOUNDFORGOTTEN = true
  1160. end
  1161. end
  1162. end
  1163. end
  1164. if FOUNDFORGOTTEN == true then
  1165. sick:Stop()
  1166. else
  1167. sick.Playing = true
  1168. end
  1169. if VALUE1 == false then
  1170. MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
  1171. end
  1172. end
  1173.  
  1174. --//=================================\\
  1175. --\\=================================//
  1176.  
  1177.  
  1178.  
  1179.  
  1180.  
  1181. --//====================================================\\--
  1182. --|| END OF SCRIPT
  1183. --\\====================================================/
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