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Godofadmin1337

Good Cop Bad Cop TEST

Sep 5th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then
  95. return typeof(s[k])=="function"
  96. and function(_,...)return s[k](s,...)end or s[k]
  97. end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return rawget(self,s) or _rg:GetService(s)
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. RunService = FakeService({
  120. _btrs = {},
  121. RenderStepped = _rg:GetService("RunService").Heartbeat,
  122. BindToRenderStep = function(self,name,_,fun)
  123. self._btrs[name] = self.Heartbeat:Connect(fun)
  124. end,
  125. UnbindFromRenderStep = function(self,name)
  126. self._btrs[name]:Disconnect()
  127. end,
  128. },"RunService")
  129. }
  130. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131. g.service = g.GetService
  132. FakeService(g,game)
  133. --Changing owner to fake player object to support owner:GetMouse()
  134. game,owner = g,g.Players.LocalPlayer
  135. end
  136.  
  137. wait(0.2)
  138.  
  139. Player = game:GetService("Players").LocalPlayer
  140. PlayerGui = Player.PlayerGui
  141. Cam = workspace.CurrentCamera
  142. Backpack = Player.Backpack
  143. Character = Player.Character
  144. Humanoid = Character.Humanoid
  145. Mouse = Player:GetMouse()
  146. RootPart = Character["HumanoidRootPart"]
  147. Torso = Character["Torso"]
  148. Head = Character["Head"]
  149. RightArm = Character["Right Arm"]
  150. LeftArm = Character["Left Arm"]
  151. RightLeg = Character["Right Leg"]
  152. LeftLeg = Character["Left Leg"]
  153. RootJoint = RootPart["RootJoint"]
  154. Neck = Torso["Neck"]
  155. RightShoulder = Torso["Right Shoulder"]
  156. LeftShoulder = Torso["Left Shoulder"]
  157. RightHip = Torso["Right Hip"]
  158. LeftHip = Torso["Left Hip"]
  159. local sick = Instance.new("Sound",RootPart)
  160.  
  161. IT = Instance.new
  162. CF = CFrame.new
  163. VT = Vector3.new
  164. RAD = math.rad
  165. C3 = Color3.new
  166. UD2 = UDim2.new
  167. BRICKC = BrickColor.new
  168. ANGLES = CFrame.Angles
  169. EULER = CFrame.fromEulerAnglesXYZ
  170. COS = math.cos
  171. ACOS = math.acos
  172. SIN = math.sin
  173. ASIN = math.asin
  174. ABS = math.abs
  175. MRANDOM = math.random
  176. FLOOR = math.floor
  177.  
  178. --//=================================\\
  179. --|| USEFUL VALUES
  180. --\\=================================//
  181.  
  182. Animation_Speed = 3
  183. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  184. local Speed = 20
  185. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  186. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  187. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  188. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  189. local DAMAGEMULTIPLIER = 1
  190. local ANIM = "Idle"
  191. local ATTACK = false
  192. local EQUIPPED = false
  193. local HOLD = false
  194. local COMBO = 1
  195. local Rooted = false
  196. local SINE = 0
  197. local KEYHOLD = false
  198. local CHANGE = 2 / Animation_Speed
  199. local WALKINGANIM = false
  200. local VALUE1 = false
  201. local VALUE2 = false
  202. local ROBLOXIDLEANIMATION = IT("Animation")
  203. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  204. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  205. --ROBLOXIDLEANIMATION.Parent = Humanoid
  206. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  207. WEAPONGUI.Name = "Weapon GUI"
  208. local Weapon = IT("Model")
  209. Weapon.Name = "Adds"
  210. local Effects = IT("Folder", Weapon)
  211. Effects.Name = "Effects"
  212. local ANIMATOR = Humanoid.Animator
  213. local ANIMATE = Character.Animate
  214. local UNANCHOR = true
  215. local MODE = "GoodCop"
  216.  
  217. --//=================================\\
  218. --\\=================================//
  219.  
  220.  
  221. --//=================================\\
  222. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  223. --\\=================================//
  224.  
  225. ArtificialHB = Instance.new("BindableEvent", script)
  226. ArtificialHB.Name = "ArtificialHB"
  227.  
  228. script:WaitForChild("ArtificialHB")
  229.  
  230. frame = Frame_Speed
  231. tf = 0
  232. allowframeloss = false
  233. tossremainder = false
  234. lastframe = tick()
  235. script.ArtificialHB:Fire()
  236.  
  237. game:GetService("RunService").Heartbeat:connect(function(s, p)
  238. tf = tf + s
  239. if tf >= frame then
  240. if allowframeloss then
  241. script.ArtificialHB:Fire()
  242. lastframe = tick()
  243. else
  244. for i = 1, math.floor(tf / frame) do
  245. script.ArtificialHB:Fire()
  246. end
  247. lastframe = tick()
  248. end
  249. if tossremainder then
  250. tf = 0
  251. else
  252. tf = tf - frame * math.floor(tf / frame)
  253. end
  254. end
  255. end)
  256.  
  257. --//=================================\\
  258. --\\=================================//
  259.  
  260. --//=================================\\
  261. --|| SOME FUNCTIONS
  262. --\\=================================//
  263.  
  264. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  265. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  266. end
  267.  
  268. function PositiveAngle(NUMBER)
  269. if NUMBER >= 0 then
  270. NUMBER = 0
  271. end
  272. return NUMBER
  273. end
  274.  
  275. function NegativeAngle(NUMBER)
  276. if NUMBER <= 0 then
  277. NUMBER = 0
  278. end
  279. return NUMBER
  280. end
  281.  
  282. function Swait(NUMBER)
  283. if NUMBER == 0 or NUMBER == nil then
  284. ArtificialHB.Event:wait()
  285. else
  286. for i = 1, NUMBER do
  287. ArtificialHB.Event:wait()
  288. end
  289. end
  290. end
  291.  
  292. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  293. local NEWMESH = IT(MESH)
  294. if MESH == "SpecialMesh" then
  295. NEWMESH.MeshType = MESHTYPE
  296. if MESHID ~= "nil" and MESHID ~= "" then
  297. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  298. end
  299. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  300. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  301. end
  302. end
  303. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  304. NEWMESH.Scale = SCALE
  305. NEWMESH.Parent = PARENT
  306. return NEWMESH
  307. end
  308.  
  309. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  310. local NEWPART = IT("Part")
  311. NEWPART.formFactor = FORMFACTOR
  312. NEWPART.Reflectance = REFLECTANCE
  313. NEWPART.Transparency = TRANSPARENCY
  314. NEWPART.CanCollide = false
  315. NEWPART.Locked = true
  316. NEWPART.Anchored = true
  317. if ANCHOR == false then
  318. NEWPART.Anchored = false
  319. end
  320. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  321. NEWPART.Name = NAME
  322. NEWPART.Size = SIZE
  323. NEWPART.Position = Torso.Position
  324. NEWPART.Material = MATERIAL
  325. NEWPART:BreakJoints()
  326. NEWPART.Parent = PARENT
  327. return NEWPART
  328. end
  329.  
  330. local function weldBetween(a, b)
  331. local weldd = Instance.new("ManualWeld")
  332. weldd.Part0 = a
  333. weldd.Part1 = b
  334. weldd.C0 = CFrame.new()
  335. weldd.C1 = b.CFrame:inverse() * a.CFrame
  336. weldd.Parent = a
  337. return weldd
  338. end
  339.  
  340.  
  341. function QuaternionFromCFrame(cf)
  342. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  343. local trace = m00 + m11 + m22
  344. if trace > 0 then
  345. local s = math.sqrt(1 + trace)
  346. local recip = 0.5 / s
  347. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  348. else
  349. local i = 0
  350. if m11 > m00 then
  351. i = 1
  352. end
  353. if m22 > (i == 0 and m00 or m11) then
  354. i = 2
  355. end
  356. if i == 0 then
  357. local s = math.sqrt(m00 - m11 - m22 + 1)
  358. local recip = 0.5 / s
  359. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  360. elseif i == 1 then
  361. local s = math.sqrt(m11 - m22 - m00 + 1)
  362. local recip = 0.5 / s
  363. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  364. elseif i == 2 then
  365. local s = math.sqrt(m22 - m00 - m11 + 1)
  366. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  367. end
  368. end
  369. end
  370.  
  371. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  372. local xs, ys, zs = x + x, y + y, z + z
  373. local wx, wy, wz = w * xs, w * ys, w * zs
  374. local xx = x * xs
  375. local xy = x * ys
  376. local xz = x * zs
  377. local yy = y * ys
  378. local yz = y * zs
  379. local zz = z * zs
  380. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  381. end
  382.  
  383. function QuaternionSlerp(a, b, t)
  384. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  385. local startInterp, finishInterp;
  386. if cosTheta >= 0.0001 then
  387. if (1 - cosTheta) > 0.0001 then
  388. local theta = ACOS(cosTheta)
  389. local invSinTheta = 1 / SIN(theta)
  390. startInterp = SIN((1 - t) * theta) * invSinTheta
  391. finishInterp = SIN(t * theta) * invSinTheta
  392. else
  393. startInterp = 1 - t
  394. finishInterp = t
  395. end
  396. else
  397. if (1 + cosTheta) > 0.0001 then
  398. local theta = ACOS(-cosTheta)
  399. local invSinTheta = 1 / SIN(theta)
  400. startInterp = SIN((t - 1) * theta) * invSinTheta
  401. finishInterp = SIN(t * theta) * invSinTheta
  402. else
  403. startInterp = t - 1
  404. finishInterp = t
  405. end
  406. end
  407. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  408. end
  409.  
  410. function Clerp(a, b, t)
  411. local qa = {QuaternionFromCFrame(a)}
  412. local qb = {QuaternionFromCFrame(b)}
  413. local ax, ay, az = a.x, a.y, a.z
  414. local bx, by, bz = b.x, b.y, b.z
  415. local _t = 1 - t
  416. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  417. end
  418.  
  419. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  420. local frame = IT("Frame")
  421. frame.BackgroundTransparency = TRANSPARENCY
  422. frame.BorderSizePixel = BORDERSIZEPIXEL
  423. frame.Position = POSITION
  424. frame.Size = SIZE
  425. frame.BackgroundColor3 = COLOR
  426. frame.BorderColor3 = BORDERCOLOR
  427. frame.Name = NAME
  428. frame.Parent = PARENT
  429. return frame
  430. end
  431.  
  432. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  433. local label = IT("TextLabel")
  434. label.BackgroundTransparency = 1
  435. label.Size = UD2(1, 0, 1, 0)
  436. label.Position = UD2(0, 0, 0, 0)
  437. label.TextColor3 = TEXTCOLOR
  438. label.TextStrokeTransparency = STROKETRANSPARENCY
  439. label.TextTransparency = TRANSPARENCY
  440. label.FontSize = TEXTFONTSIZE
  441. label.Font = TEXTFONT
  442. label.BorderSizePixel = BORDERSIZEPIXEL
  443. label.TextScaled = false
  444. label.Text = TEXT
  445. label.Name = NAME
  446. label.Parent = PARENT
  447. return label
  448. end
  449.  
  450. function NoOutlines(PART)
  451. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  452. end
  453.  
  454. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  455. local NEWWELD = IT(TYPE)
  456. NEWWELD.Part0 = PART0
  457. NEWWELD.Part1 = PART1
  458. NEWWELD.C0 = C0
  459. NEWWELD.C1 = C1
  460. NEWWELD.Parent = PARENT
  461. return NEWWELD
  462. end
  463.  
  464. local S = IT("Sound")
  465. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  466. local NEWSOUND = nil
  467. coroutine.resume(coroutine.create(function()
  468. NEWSOUND = S:Clone()
  469. NEWSOUND.Parent = PARENT
  470. NEWSOUND.Volume = VOLUME
  471. NEWSOUND.Pitch = PITCH
  472. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  473. NEWSOUND:play()
  474. if DOESLOOP == true then
  475. NEWSOUND.Looped = true
  476. else
  477. repeat wait(1) until NEWSOUND.Playing == false
  478. NEWSOUND:remove()
  479. end
  480. end))
  481. return NEWSOUND
  482. end
  483.  
  484. function CFrameFromTopBack(at, top, back)
  485. local right = top:Cross(back)
  486. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  487. end
  488.  
  489. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  490. function WACKYEFFECT(Table)
  491. local TYPE = (Table.EffectType or "Sphere")
  492. local SIZE = (Table.Size or VT(1,1,1))
  493. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  494. local TRANSPARENCY = (Table.Transparency or 0)
  495. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  496. local CFRAME = (Table.CFrame or Torso.CFrame)
  497. local MOVEDIRECTION = (Table.MoveToPos or nil)
  498. local ROTATION1 = (Table.RotationX or 0)
  499. local ROTATION2 = (Table.RotationY or 0)
  500. local ROTATION3 = (Table.RotationZ or 0)
  501. local MATERIAL = (Table.Material or "Neon")
  502. local COLOR = (Table.Color or C3(1,1,1))
  503. local TIME = (Table.Time or 45)
  504. local SOUNDID = (Table.SoundID or nil)
  505. local SOUNDPITCH = (Table.SoundPitch or nil)
  506. local SOUNDVOLUME = (Table.SoundVolume or nil)
  507. coroutine.resume(coroutine.create(function()
  508. local PLAYSSOUND = false
  509. local SOUND = nil
  510. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  511. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  512. PLAYSSOUND = true
  513. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  514. end
  515. EFFECT.Color = COLOR
  516. local MSH = nil
  517. if TYPE == "Sphere" then
  518. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  519. elseif TYPE == "Block" or TYPE == "Box" then
  520. MSH = IT("BlockMesh",EFFECT)
  521. MSH.Scale = SIZE
  522. elseif TYPE == "Wave" then
  523. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  524. elseif TYPE == "Ring" then
  525. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  526. elseif TYPE == "Slash" then
  527. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  528. elseif TYPE == "Round Slash" then
  529. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  530. elseif TYPE == "Swirl" then
  531. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  532. elseif TYPE == "Skull" then
  533. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  534. elseif TYPE == "Crystal" then
  535. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  536. end
  537. if MSH ~= nil then
  538. local MOVESPEED = nil
  539. if MOVEDIRECTION ~= nil then
  540. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  541. end
  542. local GROWTH = SIZE - ENDSIZE
  543. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  544. if TYPE == "Block" then
  545. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  546. else
  547. EFFECT.CFrame = CFRAME
  548. end
  549. for LOOP = 1, TIME+1 do
  550. Swait()
  551. MSH.Scale = MSH.Scale - GROWTH/TIME
  552. if TYPE == "Wave" then
  553. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  554. end
  555. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  556. if TYPE == "Block" then
  557. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  558. else
  559. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  560. end
  561. if MOVEDIRECTION ~= nil then
  562. local ORI = EFFECT.Orientation
  563. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  564. EFFECT.Orientation = ORI
  565. end
  566. end
  567. if PLAYSSOUND == false then
  568. EFFECT:remove()
  569. else
  570. repeat Swait() until SOUND.Playing == false
  571. EFFECT:remove()
  572. end
  573. else
  574. if PLAYSSOUND == false then
  575. EFFECT:remove()
  576. else
  577. repeat Swait() until SOUND.Playing == false
  578. EFFECT:remove()
  579. end
  580. end
  581. end))
  582. end
  583.  
  584. function MakeForm(PART,TYPE)
  585. if TYPE == "Cyl" then
  586. local MSH = IT("CylinderMesh",PART)
  587. elseif TYPE == "Ball" then
  588. local MSH = IT("SpecialMesh",PART)
  589. MSH.MeshType = "Sphere"
  590. elseif TYPE == "Wedge" then
  591. local MSH = IT("SpecialMesh",PART)
  592. MSH.MeshType = "Wedge"
  593. elseif TYPE == "Head" then
  594. local MSH = IT("SpecialMesh",PART)
  595. MSH.Scale = VT(1.25,1.25,1.25)
  596. end
  597. end
  598.  
  599. Debris = game:GetService("Debris")
  600.  
  601. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  602. local DIRECTION = CF(StartPos,EndPos).lookVector
  603. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  604. end
  605.  
  606. function CharacterFade(COLOR,TIMER)
  607. coroutine.resume(coroutine.create(function()
  608. local FADE = IT("Model",Effects)
  609. FADE.Name = "FadingEffect"
  610. for _, c in pairs(Character:GetChildren()) do
  611. if c.ClassName == "Part" and c ~= RootPart then
  612. local FADER = c:Clone()
  613. FADER.Color = COLOR
  614. FADER.CFrame = c.CFrame
  615. FADER.Parent = FADE
  616. FADER.Anchored = true
  617. FADER.Transparency = 0.25+c.Transparency
  618. FADER:BreakJoints()
  619. FADER.Material = "Neon"
  620. if FADER.Name == "Head" then
  621. FADER:ClearAllChildren()
  622. FADER.Size = VT(1,1,1)
  623. end
  624. FADER.CanCollide = false
  625. end
  626. end
  627. local TRANS = 0.75/TIMER
  628. for i = 1, TIMER do
  629. Swait()
  630. for _, c in pairs(FADE:GetChildren()) do
  631. if c.ClassName == "Part" then
  632. c.Transparency = c.Transparency + TRANS
  633. end
  634. end
  635. end
  636. FADE:remove()
  637. end))
  638. end
  639.  
  640. function Chatter(Text,Timer)
  641. local chat = coroutine.wrap(function()
  642. if Character:FindFirstChild("SpeechBoard")~= nil then
  643. Character:FindFirstChild("SpeechBoard"):destroy()
  644. end
  645. local naeeym2 = IT("BillboardGui",Character)
  646. naeeym2.Size = UD2(0,100,0,40)
  647. naeeym2.StudsOffset = Vector3.new(0,2,0)
  648. naeeym2.Adornee = Character.Head
  649. naeeym2.Name = "SpeechBoard"
  650. naeeym2.AlwaysOnTop = true
  651. local tecks2 = IT("TextLabel",naeeym2)
  652. tecks2.BackgroundTransparency = 1
  653. tecks2.BorderSizePixel = 0
  654. tecks2.Text = ""
  655. tecks2.Font = "Legacy"
  656. tecks2.TextSize = 15
  657. tecks2.TextStrokeTransparency = 0
  658. tecks2.TextColor3 = Color3.new(1,1,1)
  659. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  660. tecks2.Size = UDim2.new(1,0,0.5,0)
  661. for i = 1,string.len(Text),1 do
  662. CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
  663. tecks2.Text = string.sub(Text,1,i)
  664. wait(Timer)
  665. end
  666. wait(1)
  667. naeeym2:Destroy()
  668. end)
  669. chat()
  670. end
  671.  
  672. --//=================================\\
  673. --|| WEAPON CREATION
  674. --\\=================================//
  675.  
  676. local FACE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false)
  677. CreateWeldOrSnapOrMotor("Weld", FACE, Head, FACE, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  678. MakeForm(FACE,"Head")
  679. local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,0.25,0.2),false)
  680. CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  681. MakeForm(EYE,"Ball")
  682. local top = Instance.new("Shirt")
  683. top.ShirtTemplate = "rbxassetid://106778376"
  684. top.Parent = Character
  685. top.Name = "Cloth"
  686. local bottom = Instance.new("Pants")
  687. bottom.PantsTemplate = "rbxassetid://89827245"
  688. bottom.Parent = Character
  689. bottom.Name = "Cloth"
  690. local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Baton", VT(1, 0.8, 3),false)
  691. CreateMesh("SpecialMesh", BATON, "FileMesh", "12221720", "12224218", VT(1,1,1), VT(0,0,0))
  692. local BATONWELD = CreateWeldOrSnapOrMotor("Weld", BATON, Torso, BATON, CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  693. local A = IT("Attachment",BATON)
  694. local B = IT("Attachment",BATON)
  695. B.Position = VT(0,0,-0.4)
  696. A.Position = VT(0,0,1)
  697. local Trail = IT("Trail",BATON)
  698. Trail.Attachment0 = A
  699. Trail.Attachment1 = B
  700. Trail.Lifetime = 0.1
  701. Trail.Color = ColorSequence.new(C3(0,0,0))
  702. Trail.Transparency = NumberSequence.new(0, 1)
  703. Trail.Enabled = false
  704. Trail.Texture = "http://www.roblox.com/asset/?id=1831500579"
  705. local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
  706. CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
  707. local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  708.  
  709. for _, c in pairs(Weapon:GetChildren()) do
  710. if c.ClassName == "Part" then
  711. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  712. end
  713. end
  714.  
  715. Weapon.Parent = Character
  716.  
  717. local SKILLTEXTCOLOR = C3(1,1,1)
  718. local SKILLFONT = "Legacy"
  719. local SKILLTEXTSIZE = 4
  720.  
  721. local ATTACKSGOODCOP = {"Mouse - Warning","Q - Baton Stun","E - Cuffs"}
  722. local ATTACKSBADCOP = {"Q - Baton Breaker","E - The Right to remain silent"}
  723. local GOODUI = {}
  724. local BADUI = {}
  725.  
  726. for i = 1, #ATTACKSGOODCOP do
  727. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  728. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSGOODCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  729. SKILLTEXT.TextXAlignment = "Right"
  730. table.insert(GOODUI,SKILLTEXT)
  731. end
  732.  
  733. for i = 1, #ATTACKSBADCOP do
  734. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  735. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSBADCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
  736. SKILLTEXT.TextXAlignment = "Left"
  737. table.insert(BADUI,SKILLTEXT)
  738. end
  739.  
  740. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  741. local SKILLTEXT = CreateLabel(SKILLFRAME, "[F - Switch]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  742.  
  743. --//=================================\\
  744. --|| DAMAGING
  745. --\\=================================//
  746.  
  747. function ApplyDamage(Humanoid,Damage)
  748. Damage = Damage * DAMAGEMULTIPLIER
  749. local DEAD = false
  750. if Humanoid.Health < 2000 then
  751. if Humanoid.Health - Damage > 0 then
  752. Humanoid.Health = Humanoid.Health - Damage
  753. else
  754. DEAD = true
  755. Humanoid.Parent:BreakJoints()
  756. end
  757. else
  758. DEAD = true
  759. Humanoid.Parent:BreakJoints()
  760. end
  761. if DEAD == true then
  762. if MODE == "GoodCop" then
  763. local TEXTS = {"I'm simply laying down the law.","You should've taken account of the law.","Another criminal down."}
  764. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  765. elseif MODE == "BadCop" then
  766. local TEXTS = {"Criminals should leave this world!","You should've taken account of the law!","And stay down!"}
  767. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  768. end
  769. end
  770. end
  771.  
  772. --//=================================\\
  773. --|| TRANSFORMATIONS
  774. --\\=================================//
  775.  
  776. function Switch()
  777. ATTACK = true
  778. Rooted = true
  779. if MODE == "GoodCop" then
  780. for i=0, 0.3, 0.1 / Animation_Speed do
  781. Swait()
  782. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  783. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  784. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  785. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  786. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  787. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  788. end
  789. for i=0, 1, 0.1 / Animation_Speed do
  790. Swait()
  791. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  792. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  793. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  794. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  795. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  796. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  797. end
  798. CreateSound(363808674, Torso, 6, 1, false)
  799. for i=0, 0.6, 0.1 / Animation_Speed do
  800. Swait()
  801. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  802. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  803. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  804. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  805. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  806. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  807. end
  808. CreateSound(363808674, Torso, 6, 1, false)
  809. for i=0, 0.6, 0.1 / Animation_Speed do
  810. Swait()
  811. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  812. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  813. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  814. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  815. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  816. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  817. end
  818. MODE = "BadCop"
  819. elseif MODE == "BadCop" then
  820. CreateSound(147722227, Torso, 4, 1.3, false)
  821. for i=0, 0.3, 0.1 / Animation_Speed do
  822. Swait()
  823. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  824. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  825. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  826. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  827. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  828. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  829. end
  830. MODE = "GoodCop"
  831. end
  832. ATTACK = false
  833. Rooted = false
  834. end
  835.  
  836. --//=================================\\
  837. --|| ATTACK GOOD COP
  838. --\\=================================//
  839.  
  840. function Warning()
  841. local TARGET = Mouse.Target
  842. if TARGET ~= nil then
  843. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  844. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  845. local LEG = TARGET.Parent:FindFirstChild("Right Leg") or TARGET.Parent:FindFirstChild("RightLowerLeg")
  846. if LEG and HUM.Health > 0 then
  847. Speed = 6
  848. ATTACK = true
  849. Rooted = false
  850. local GYRO = IT("BodyGyro",RootPart)
  851. GYRO.D = 2
  852. GYRO.P = 2000
  853. GYRO.MaxTorque = VT(0,4000000,0)
  854. coroutine.resume(coroutine.create(function()
  855. repeat
  856. Swait()
  857. GYRO.CFrame = CF(RootPart.Position,LEG.Position)
  858. until ATTACK == false
  859. GYRO:Remove()
  860. end))
  861. local HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  862. local PASS = true
  863. for i=0, 0.2, 0.1 / Animation_Speed do
  864. Swait()
  865. HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  866. if HIT == nil then
  867. PASS = false
  868. break
  869. else
  870. if HIT.Parent ~= TARGET.Parent then
  871. PASS = false
  872. break
  873. end
  874. end
  875. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  876. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  877. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  878. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  879. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  880. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  881. end
  882. CreateSound(147722227, GUN, 6, 1.3, false)
  883. GUNWELD.Part0 = LeftArm
  884. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  885. for i=0, 0.4, 0.1 / Animation_Speed do
  886. Swait()
  887. HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  888. if HIT == nil then
  889. PASS = false
  890. break
  891. else
  892. if HIT.Parent ~= TARGET.Parent then
  893. PASS = false
  894. break
  895. end
  896. end
  897. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  898. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  899. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  900. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  901. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  902. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  903. end
  904. if PASS == true then
  905. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  906. local DISTANCE = (LEG.Position - GUNPOS).Magnitude
  907. CreateSound(160432334, LEG, 10, 1, false)
  908. local HEAD = HUM.Parent:FindFirstChild("Head")
  909. if HEAD then
  910. CreateSound(535690488, HEAD, 7, 1, false)
  911. end
  912. ApplyDamage(HUM,15)
  913. HUM.WalkSpeed = HUM.WalkSpeed - 3
  914. HUM.PlatformStand = true
  915. coroutine.resume(coroutine.create(function()
  916. wait(0.1)
  917. if HUM.WalkSpeed > 0 then
  918. HUM.PlatformStand = false
  919. end
  920. end))
  921. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  922. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,LEG.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  923. for i=0, 1, 0.1 / Animation_Speed do
  924. Swait()
  925. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  926. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
  927. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  928. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  929. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  930. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  931. end
  932. end
  933. for i=0, 0.3, 0.1 / Animation_Speed do
  934. Swait()
  935. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  936. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  937. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  938. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  939. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  940. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  941. end
  942. GUNWELD.Part0 = Torso
  943. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  944. ATTACK = false
  945. Rooted = false
  946. Speed = 20
  947. end
  948. end
  949. end
  950. end
  951. function BatonStun()
  952. ATTACK = true
  953. Rooted = false
  954. Speed = 4
  955. for i=0, 0.2, 0.1 / Animation_Speed do
  956. Swait()
  957. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  958. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  959. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  960. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  961. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  962. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  963. end
  964. BATONWELD.Part0 = RightArm
  965. BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
  966. for i=0, 0.2, 0.1 / Animation_Speed do
  967. Swait()
  968. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  969. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
  970. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  971. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  972. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  973. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  974. end
  975. Speed = 25
  976. CreateSound(147722227, BATON, 6, 1.2, false)
  977. Trail.Enabled = true
  978. BATON.CanCollide = true
  979. local SPEAKING = false
  980. local HITS = {}
  981. local TOUCH = BATON.Touched:Connect(function(hit)
  982. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  983. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  984. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  985. if TORSO and HUM.Health > 0 then
  986. local PASS = true
  987. for i = 1, #HITS do
  988. if HITS[i] == hit.Parent then
  989. PASS = false
  990. end
  991. end
  992. table.insert(HITS,hit.Parent)
  993. if PASS == true then
  994. HUM.PlatformStand = true
  995. ApplyDamage(HUM,20)
  996. local bv = Instance.new("BodyVelocity",TORSO)
  997. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  998. bv.velocity = CF(Torso.Position-VT(0,5,0),TORSO.Position).lookVector*70
  999. Debris:AddItem(bv,0.05)
  1000. CreateSound(260430079, BATON, 6, 1, false)
  1001. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  1002. coroutine.resume(coroutine.create(function()
  1003. wait(1)
  1004. if HUM.WalkSpeed > 0 then
  1005. HUM.PlatformStand = false
  1006. end
  1007. end))
  1008. if SPEAKING == false and MRANDOM(1,5) == 1 then
  1009. SPEAKING = true
  1010. Chatter("Let that be a warning.",0)
  1011. end
  1012. end
  1013. end
  1014. end
  1015. end)
  1016. for i=0, 0.35, 0.1 / Animation_Speed do
  1017. Swait()
  1018. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  1019. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1020. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1021. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(0), RAD(-31)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1022. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1023. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1024. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1025. end
  1026. TOUCH:Disconnect()
  1027. BATON.CanCollide = false
  1028. Speed = 20
  1029. Trail.Enabled = false
  1030. for i=0, 0.2, 0.1 / Animation_Speed do
  1031. Swait()
  1032. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
  1033. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1034. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1035. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1036. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1037. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1038. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1039. end
  1040. BATONWELD.Part0 = Torso
  1041. BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
  1042. ATTACK = false
  1043. Rooted = false
  1044. end
  1045. function Cuffs()
  1046. local TARGET = Mouse.Target
  1047. if TARGET ~= nil then
  1048. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1049. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1050. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1051. if ROOT and HUM.Health > 0 then
  1052. local FOE = Mouse.Target.Parent
  1053. ATTACK = true
  1054. Rooted = true
  1055. CharacterFade(C3(1,1,1),70)
  1056. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1057. ROOT.Anchored = true
  1058. CreateSound(289556450, RootPart, 5, 1.4, false)
  1059. Chatter("You have the right to remain silent.",0)
  1060. for i=0, 2, 0.1 / Animation_Speed do
  1061. Swait()
  1062. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1063. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1064. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1065. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1066. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1067. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1068. end
  1069. local RIGHTCUFF = nil
  1070. local LEFTCUFF = nil
  1071. local ChainLink = nil
  1072. CreateSound(1279090548, ROOT, 10, 1.4, false)
  1073. for _, c in pairs(FOE:GetChildren()) do
  1074. if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
  1075. LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1076. LEFTCUFF.CFrame = c.CFrame
  1077. weldBetween(c,LEFTCUFF)
  1078. end
  1079. end
  1080. for _, c in pairs(FOE:GetChildren()) do
  1081. if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
  1082. RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1083. RIGHTCUFF.CFrame = c.CFrame
  1084. weldBetween(c,RIGHTCUFF)
  1085. end
  1086. end
  1087. if RIGHTCUFF and LEFTCUFF then
  1088. local A = IT("Attachment",RIGHTCUFF)
  1089. local B = IT("Attachment",LEFTCUFF)
  1090. ChainLink = IT("Beam",FOE)
  1091. ChainLink.Texture = "rbxassetid://73042633"
  1092. ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8))
  1093. ChainLink.TextureSpeed = 0
  1094. ChainLink.Width0 = 1
  1095. ChainLink.Width1 = 1
  1096. ChainLink.Segments = 25
  1097. ChainLink.TextureLength = 3
  1098. ChainLink.Attachment0 = B
  1099. ChainLink.Attachment1 = A
  1100. ChainLink.FaceCamera = true
  1101. ChainLink.Transparency = NumberSequence.new(0)
  1102. end
  1103. coroutine.resume(coroutine.create(function()
  1104. wait(4)
  1105. if RIGHTCUFF and LEFTCUFF then
  1106. RIGHTCUFF:remove()
  1107. LEFTCUFF:remove()
  1108. ChainLink:remove()
  1109. local bv = Instance.new("BodyVelocity",ROOT)
  1110. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1111. bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70
  1112. Debris:AddItem(bv,0.05)
  1113. ApplyDamage(HUM,70)
  1114. HUM.PlatformStand = false
  1115. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  1116. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  1117. end
  1118. end))
  1119. for i=0, 1.5, 0.1 / Animation_Speed do
  1120. Swait()
  1121. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1122. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed)
  1123. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1124. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1125. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1126. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1127. end
  1128. HUM.PlatformStand = true
  1129. ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0))
  1130. ROOT.Anchored = false
  1131. Chatter("Anything you say can and WILL be used against you.",0)
  1132. for i=0, 3, 0.1 / Animation_Speed do
  1133. Swait()
  1134. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1135. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1136. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1137. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1138. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1139. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1140. end
  1141. ATTACK = false
  1142. Rooted = false
  1143. end
  1144. end
  1145. end
  1146. end
  1147.  
  1148. --//=================================\\
  1149. --|| ATTACK BAD COP
  1150. --\\=================================//
  1151.  
  1152. function Silence()
  1153. Speed = 6
  1154. ATTACK = true
  1155. Rooted = false
  1156. local GYRO = IT("BodyGyro",RootPart)
  1157. GYRO.D = 2
  1158. GYRO.P = 20000
  1159. GYRO.MaxTorque = VT(0,4000000,0)
  1160. coroutine.resume(coroutine.create(function()
  1161. repeat
  1162. Swait()
  1163. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1164. until ATTACK == false
  1165. GYRO:Remove()
  1166. end))
  1167. for i=0, 0.2, 0.1 / Animation_Speed do
  1168. Swait()
  1169. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1170. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1171. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1172. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1173. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1174. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1175. end
  1176. local AMMO = 6
  1177. local FIRING = true
  1178. local SHOOTING = false
  1179. local TIMER = 70
  1180. CreateSound(147722227, GUN, 6, 1.3, false)
  1181. GUNWELD.Part0 = LeftArm
  1182. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1183. local MOUSE = Mouse.Button1Down:connect(function(NEWKEY)
  1184. if SHOOTING == false and AMMO > 0 then
  1185. SHOOTING = true
  1186. AMMO = AMMO - 1
  1187. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1188. local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character)
  1189. local DISTANCE = (POS - GUNPOS).Magnitude
  1190. if HIT then
  1191. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1192. if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
  1193. CreateSound(160432334, HIT, 10, 1, false)
  1194. ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"),35)
  1195. end
  1196. end
  1197. end
  1198. TIMER = 55
  1199. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1200. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1201. for i=0, 0.3, 0.1 / Animation_Speed do
  1202. Swait()
  1203. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1204. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1205. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1206. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1207. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1209. end
  1210. if AMMO <= 0 then
  1211. FIRING = false
  1212. end
  1213. SHOOTING = false
  1214. end
  1215. end)
  1216. repeat
  1217. Swait()
  1218. if SHOOTING == false then
  1219. TIMER = TIMER - 1
  1220. if TIMER <= 0 then
  1221. FIRING = false
  1222. end
  1223. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1224. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1225. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1226. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1227. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1228. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1229. end
  1230. until FIRING == false and SHOOTING == false
  1231. MOUSE:Disconnect()
  1232. for i=0, 0.3, 0.1 / Animation_Speed do
  1233. Swait()
  1234. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1235. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1236. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1237. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1238. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1239. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1240. end
  1241. GUNWELD.Part0 = Torso
  1242. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1243. Speed = 20
  1244. ATTACK = false
  1245. Rooted = false
  1246. end
  1247. function BatonBreaker()
  1248. ATTACK = true
  1249. Rooted = false
  1250. Speed = 4
  1251. Chatter("I'll break you!",0)
  1252. for i=0, 0.2, 0.1 / Animation_Speed do
  1253. Swait()
  1254. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1255. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1256. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1257. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1258. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1259. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1260. end
  1261. BATONWELD.Part0 = RightArm
  1262. BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
  1263. for i=0, 0.5, 0.1 / Animation_Speed do
  1264. Swait()
  1265. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1266. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
  1267. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(-20), RAD(-40), RAD(25)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1268. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1269. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1270. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1271. end
  1272. Speed = 30
  1273. CreateSound(147722227, BATON, 6, 1, false)
  1274. Trail.Enabled = true
  1275. BATON.CanCollide = true
  1276. local SPEAKING = false
  1277. local HITS = {}
  1278. local TOUCH = BATON.Touched:Connect(function(hit)
  1279. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1280. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  1281. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1282. if TORSO and HUM.Health > 0 then
  1283. local PASS = true
  1284. for i = 1, #HITS do
  1285. if HITS[i] == hit.Parent then
  1286. PASS = false
  1287. end
  1288. end
  1289. table.insert(HITS,hit.Parent)
  1290. if PASS == true then
  1291. CreateSound(260430079, BATON, 6, 0.8, false)
  1292. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  1293. TORSO.Anchored = true
  1294. local POS = TORSO.CFrame
  1295. coroutine.resume(coroutine.create(function()
  1296. for i = 1, 15 do
  1297. Swait()
  1298. TORSO.CFrame = POS*CF(MRANDOM(-2,2)/10,MRANDOM(-2,2)/10,MRANDOM(-2,2)/10)
  1299. end
  1300. local HEAD = HUM.Parent:FindFirstChild("Head")
  1301. HUM.Parent:BreakJoints()
  1302. if HEAD then
  1303. CreateSound(363808674, HEAD, 10, 0.8, false)
  1304. local bv = Instance.new("BodyVelocity",TORSO)
  1305. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1306. bv.velocity = CF(Torso.Position-VT(0,5,0),HEAD.Position).lookVector*70
  1307. Debris:AddItem(bv,0.05)
  1308. local TEXTS = {"Criminals should leave this world!","And stay down!"}
  1309. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  1310. end
  1311. TORSO.Anchored = false
  1312. end))
  1313. end
  1314. end
  1315. end
  1316. end)
  1317. for i=0, 0.45, 0.1 / Animation_Speed do
  1318. Swait()
  1319. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.15)
  1320. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  1321. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  1322. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1323. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1324. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1325. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1326. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1327. end
  1328. TOUCH:Disconnect()
  1329. BATON.CanCollide = false
  1330. Speed = 20
  1331. Trail.Enabled = false
  1332. for i=0, 0.2, 0.1 / Animation_Speed do
  1333. Swait()
  1334. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
  1335. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1336. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1337. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1338. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1339. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1340. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1341. end
  1342. BATONWELD.Part0 = Torso
  1343. BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
  1344. ATTACK = false
  1345. Rooted = false
  1346. end
  1347. function TheRightToRemainSilent()
  1348. local TARGET = Mouse.Target
  1349. if TARGET ~= nil then
  1350. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1351. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1352. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1353. if ROOT and HUM.Health > 0 then
  1354. local FOE = Mouse.Target.Parent
  1355. ATTACK = true
  1356. Rooted = true
  1357. CharacterFade(C3(1,1,1),70)
  1358. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1359. ROOT.Anchored = true
  1360. CreateSound(289556450, RootPart, 5, 1.4, false)
  1361. Chatter("You are to remain silent and DEAD!",0)
  1362. for i=0, 0.4, 0.1 / Animation_Speed do
  1363. Swait()
  1364. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1365. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1366. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1367. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1368. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1369. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1370. end
  1371. HUM.PlatformStand = true
  1372. ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  1373. CreateSound(260430117, ROOT, 6, 1.3, false)
  1374. coroutine.resume(coroutine.create(function()
  1375. Swait()
  1376. ROOT.Anchored = true
  1377. end))
  1378. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  1379. for i=0, 0.2, 0.1 / Animation_Speed do
  1380. Swait()
  1381. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1382. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1383. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1384. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1385. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1386. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1387. end
  1388. local OOFS = {1106908323,1080610827,1080614222,565424701,565424177,1080611063}
  1389. CreateSound(OOFS[MRANDOM(1,#OOFS)], ROOT, 6, 1, false)
  1390. for i=0, 0.2, 0.1 / Animation_Speed do
  1391. Swait()
  1392. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1393. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1394. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1395. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1396. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1397. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1398. end
  1399. local AMMO = 6
  1400. local FIRING = true
  1401. local SHOOTING = false
  1402. local TIMER = 70
  1403. CreateSound(147722227, GUN, 6, 1.3, false)
  1404. GUNWELD.Part0 = LeftArm
  1405. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1406. for i=0, 0.2, 0.1 / Animation_Speed do
  1407. Swait()
  1408. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1409. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1410. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1411. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.4) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1412. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1413. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1414. end
  1415. for i = 1, 6 do
  1416. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1417. local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
  1418. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1419. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,FOE.Head.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1420. HUM.Health = HUM.Health/1.5
  1421. for i=0, 0.2, 0.1 / Animation_Speed do
  1422. Swait()
  1423. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1424. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1425. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1426. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(130), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1427. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1428. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1429. end
  1430. for i=0, 0.2, 0.1 / Animation_Speed do
  1431. Swait()
  1432. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1433. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1434. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1435. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1436. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1437. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1438. end
  1439. end
  1440. FOE:BreakJoints()
  1441. ROOT.Anchored = false
  1442. for i=0, 0.3, 0.1 / Animation_Speed do
  1443. Swait()
  1444. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1445. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1446. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1447. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1448. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1449. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1450. end
  1451. GUNWELD.Part0 = Torso
  1452. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1453. ATTACK = false
  1454. Rooted = false
  1455. end
  1456. end
  1457. end
  1458. end
  1459.  
  1460. --//=================================\\
  1461. --|| ASSIGN THINGS TO KEYS
  1462. --\\=================================//
  1463.  
  1464. function MouseDown(Mouse)
  1465. if ATTACK == false then
  1466. if MODE == "GoodCop" then
  1467. Warning()
  1468. elseif MODE == "BadCop" then
  1469. Silence()
  1470. end
  1471. end
  1472. end
  1473.  
  1474. function MouseUp(Mouse)
  1475. HOLD = false
  1476. end
  1477.  
  1478. function KeyDown(Key)
  1479. KEYHOLD = true
  1480. if Key == "q" and ATTACK == false then
  1481. if MODE == "GoodCop" then
  1482. BatonStun()
  1483. elseif MODE == "BadCop" then
  1484. BatonBreaker()
  1485. end
  1486. end
  1487.  
  1488. if Key == "e" and ATTACK == false then
  1489. if MODE == "GoodCop" then
  1490. Cuffs()
  1491. elseif MODE == "BadCop" then
  1492. TheRightToRemainSilent()
  1493. end
  1494. end
  1495.  
  1496. if Key == "t" and ATTACK == false then
  1497. if MODE == "GoodCop" then
  1498. Chatter("You should obey the law.",0.01)
  1499. elseif MODE == "BadCop" then
  1500. Chatter("I don't think so, Criminal!",0.01)
  1501. end
  1502. end
  1503.  
  1504. if Key == "f" and ATTACK == false then
  1505. Switch()
  1506. end
  1507.  
  1508. if Key == "0" and ATTACK == false then
  1509. if sick.Parent ~= RootPart then
  1510. sick = IT("Sound",RootPart)
  1511. end
  1512. end
  1513. end
  1514.  
  1515. function KeyUp(Key)
  1516. KEYHOLD = false
  1517. end
  1518.  
  1519. Mouse.Button1Down:connect(function(NEWKEY)
  1520. MouseDown(NEWKEY)
  1521. end)
  1522. Mouse.Button1Up:connect(function(NEWKEY)
  1523. MouseUp(NEWKEY)
  1524. end)
  1525. Mouse.KeyDown:connect(function(NEWKEY)
  1526. KeyDown(NEWKEY)
  1527. end)
  1528. Mouse.KeyUp:connect(function(NEWKEY)
  1529. KeyUp(NEWKEY)
  1530. end)
  1531.  
  1532. --//=================================\\
  1533. --\\=================================//
  1534.  
  1535. function unanchor()
  1536. for _, c in pairs(Character:GetChildren()) do
  1537. if c:IsA("BasePart") and c ~= RootPart then
  1538. c.Anchored = false
  1539. end
  1540. end
  1541. for _, c in pairs(Weapon:GetChildren()) do
  1542. if c:IsA("BasePart") and c ~= RootPart then
  1543. c.Anchored = false
  1544. end
  1545. end
  1546. if UNANCHOR == true then
  1547. RootPart.Anchored = false
  1548. else
  1549. RootPart.Anchored = true
  1550. end
  1551. end
  1552.  
  1553. --//=================================\\
  1554. --|| WRAP THE WHOLE SCRIPT UP
  1555. --\\=================================//
  1556.  
  1557. Humanoid.Changed:connect(function(Jump)
  1558. if Jump == "Jump" and (Disable_Jump == true) then
  1559. Humanoid.Jump = false
  1560. end
  1561. end)
  1562.  
  1563. while true do
  1564. Swait()
  1565. script.Parent = WEAPONGUI
  1566. ANIMATE.Parent = nil
  1567. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1568. v:Stop();
  1569. end
  1570. SINE = SINE + CHANGE
  1571. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1572. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1573. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1574. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1575. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1576. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1577. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1578. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1579. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1580. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1581. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1582. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1583. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1584. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1585. end
  1586. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1587. ANIM = "Jump"
  1588. if ATTACK == false then
  1589. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1590. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1591. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1592. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1593. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1594. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1595. end
  1596. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1597. ANIM = "Fall"
  1598. if ATTACK == false then
  1599. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1600. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1601. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1602. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1603. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1604. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1605. end
  1606. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1607. ANIM = "Idle"
  1608. if ATTACK == false then
  1609. if MODE == "GoodCop" then
  1610. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1611. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1612. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1613. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1614. RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1615. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1616. elseif MODE == "BadCop" then
  1617. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1618. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1619. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1620. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1621. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1622. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623. end
  1624. end
  1625. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1626. ANIM = "Walk"
  1627. if ATTACK == false then
  1628. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1629. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1630. if MODE == "GoodCop" then
  1631. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1632. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1633. elseif MODE == "BadCop" then
  1634. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1635. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1636. end
  1637. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  1638. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  1639. end
  1640. end
  1641. unanchor()
  1642. Humanoid.MaxHealth = 3e3
  1643. Humanoid.Health = 3e3
  1644. if Rooted == false then
  1645. Disable_Jump = false
  1646. Humanoid.WalkSpeed = Speed
  1647. elseif Rooted == true then
  1648. Disable_Jump = true
  1649. Humanoid.WalkSpeed = 0
  1650. end
  1651. for _, c in pairs(Character:GetChildren()) do
  1652. if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1653. c:remove()
  1654. end
  1655. end
  1656. sick.SoundId = "rbxassetid://1098220376"
  1657. sick.Looped = true
  1658. sick.Pitch = 1
  1659. sick.Volume = 3
  1660. sick.Playing = true
  1661. if MODE == "GoodCop" then
  1662. for E = 1, #GOODUI do
  1663. GOODUI[E].TextStrokeTransparency = 0
  1664. GOODUI[E].TextTransparency = 0
  1665. end
  1666. for E = 1, #BADUI do
  1667. BADUI[E].TextStrokeTransparency = 1
  1668. BADUI[E].TextTransparency = 0.5
  1669. end
  1670. elseif MODE == "BadCop" then
  1671. for E = 1, #GOODUI do
  1672. GOODUI[E].TextStrokeTransparency = 1
  1673. GOODUI[E].TextTransparency = 0.5
  1674. end
  1675. for E = 1, #BADUI do
  1676. BADUI[E].TextStrokeTransparency = 0
  1677. BADUI[E].TextTransparency = 0
  1678. end
  1679. end
  1680. end
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