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JacksoMykalJunior

Crescendiac

Feb 28th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,Red_Jack142 = Red_Jack142,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").Red_Jack142
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. },"Players"),
  116. UserInputService = FakeService(UIS,"UserInputService"),
  117. ContextActionService = FakeService(CAS,"ContextActionService"),
  118. }
  119. rawset(g.Players,"Red_Jack142",g.Players.Red_Jack142)
  120. g.service = g.GetService
  121.  
  122. g.RunService = FakeService({
  123. RenderStepped = _rg:GetService("RunService").Heartbeat,
  124. BindToRenderStep = function(self,name,_,fun)
  125.  
  126. end,
  127. UnbindFromRenderStep = function(self,name)
  128. self._btrs[name]:Disconnect()
  129. end,
  130. },"RunService")
  131.  
  132. setmetatable(g,{
  133. __index=function(self,s)
  134. return _rg:GetService(s) or typeof(_rg[s])=="function"
  135. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  136. end,
  137. __newindex = fsmt.__newindex,
  138. __call = fsmt.__call
  139. })
  140. game,Red_Jack142 = Red_Jack142
  141. end
  142.  
  143. --Convert to FD by Bacon Hair!
  144. --Original Edit by InfiniteDankWithone.
  145.  
  146.  
  147. wait(0.2)
  148.  
  149. Player = Red_Jack142
  150. PlayerGui = Player.PlayerGui
  151. Cam = workspace.CurrentCamera
  152. Backpack = Player.Backpack
  153. Character = Player.Character
  154. Humanoid = Character.Humanoid
  155. RootPart = Character["HumanoidRootPart"]
  156. Torso = Character["Torso"]
  157. Head = Character["Head"]
  158. RightArm = Character["Right Arm"]
  159. LeftArm = Character["Left Arm"]
  160. RightLeg = Character["Right Leg"]
  161. LeftLeg = Character["Left Leg"]
  162. RootJoint = RootPart["RootJoint"]
  163. Neck = Torso["Neck"]
  164. RightShoulder = Torso["Right Shoulder"]
  165. LeftShoulder = Torso["Left Shoulder"]
  166. RightHip = Torso["Right Hip"]
  167. LeftHip = Torso["Left Hip"]
  168.  
  169. IT = Instance.new
  170. CF = CFrame.new
  171. VT = Vector3.new
  172. RAD = math.rad
  173. C3 = Color3.new
  174. UD2 = UDim2.new
  175. BRICKC = BrickColor.new
  176. ANGLES = CFrame.Angles
  177. EULER = CFrame.fromEulerAnglesXYZ
  178. COS = math.cos
  179. ACOS = math.acos
  180. SIN = math.sin
  181. ASIN = math.asin
  182. ABS = math.abs
  183. MRANDOM = math.random
  184. FLOOR = math.floor
  185.  
  186. --//=================================\\
  187. --|| USEFUL VALUES
  188. --\\=================================//
  189.  
  190. Animation_Speed = 1
  191. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  192. local Speed = 12
  193. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  194. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  195. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  196. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  197. local DAMAGEMULTIPLIER = 1
  198. local ANIM = "Idle"
  199. local ATTACK = false
  200. local EQUIPPED = false
  201. local HOLD = false
  202. local COMBO = 1
  203. local Rooted = false
  204. local SINE = 0
  205. local KEYHOLD = false
  206. local CHANGE = 2 / Animation_Speed
  207. local WALKINGANIM = false
  208. local VALUE1 = false
  209. local VALUE2 = false
  210. local ROBLOXIDLEANIMATION = IT("Animation")
  211. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  212. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=2894271516"
  213. --ROBLOXIDLEANIMATION.Parent = Humanoid
  214. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  215. WEAPONGUI.Name = "[C R E S C E]"
  216. local Effects = IT("Folder", Character)
  217. Effects.Name = "Effects"
  218. local ANIMATOR = Humanoid.Animator
  219. local ANIMATE = Character.Animate
  220. local UNANCHOR = true
  221. local MODE = "CRES"
  222.  
  223. --//=================================\\
  224. --\\=================================//
  225.  
  226.  
  227. --//=================================\\
  228. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  229. --\\=================================//
  230.  
  231. ArtificialHB = Instance.new("BindableEvent", script)
  232. ArtificialHB.Name = "ArtificialHB"
  233.  
  234. script:WaitForChild("ArtificialHB")
  235.  
  236. frame = Frame_Speed
  237. tf = 0
  238. allowframeloss = false
  239. tossremainder = false
  240. lastframe = tick()
  241. script.ArtificialHB:Fire()
  242.  
  243. game:GetService("RunService").Heartbeat:connect(function(s, p)
  244. tf = tf + s
  245. if tf >= frame then
  246. if allowframeloss then
  247. script.ArtificialHB:Fire()
  248. lastframe = tick()
  249. else
  250. for i = 1, math.floor(tf / frame) do
  251. script.ArtificialHB:Fire()
  252. end
  253. lastframe = tick()
  254. end
  255. if tossremainder then
  256. tf = 0
  257. else
  258. tf = tf - frame * math.floor(tf / frame)
  259. end
  260. end
  261. end)
  262.  
  263. --//=================================\\
  264. --\\=================================//
  265.  
  266. local Speed = 12
  267.  
  268. --//=================================\\
  269. --|| SOME FUNCTIONS
  270. --\\=================================//
  271.  
  272. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  273. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  274. end
  275.  
  276. function PositiveAngle(NUMBER)
  277. if NUMBER >= 0 then
  278. NUMBER = 0
  279. end
  280. return NUMBER
  281. end
  282.  
  283. function NegativeAngle(NUMBER)
  284. if NUMBER <= 0 then
  285. NUMBER = 0
  286. end
  287. return NUMBER
  288. end
  289.  
  290. function Swait(NUMBER)
  291. if NUMBER == 0 or NUMBER == nil then
  292. ArtificialHB.Event:wait()
  293. else
  294. for i = 1, NUMBER do
  295. ArtificialHB.Event:wait()
  296. end
  297. end
  298. end
  299.  
  300. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  301. local NEWMESH = IT(MESH)
  302. if MESH == "SpecialMesh" then
  303. NEWMESH.MeshType = MESHTYPE
  304. if MESHID ~= "nil" and MESHID ~= "" then
  305. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  306. end
  307. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  308. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  309. end
  310. end
  311. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  312. NEWMESH.Scale = SCALE
  313. NEWMESH.Parent = PARENT
  314. return NEWMESH
  315. end
  316.  
  317. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  318. local NEWPART = IT("Part")
  319. NEWPART.formFactor = FORMFACTOR
  320. NEWPART.Reflectance = REFLECTANCE
  321. NEWPART.Transparency = TRANSPARENCY
  322. NEWPART.CanCollide = false
  323. NEWPART.Locked = true
  324. NEWPART.Anchored = true
  325. if ANCHOR == false then
  326. NEWPART.Anchored = false
  327. end
  328. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  329. NEWPART.Name = NAME
  330. NEWPART.Size = SIZE
  331. NEWPART.Position = Torso.Position
  332. NEWPART.Material = MATERIAL
  333. NEWPART:BreakJoints()
  334. NEWPART.Parent = PARENT
  335. return NEWPART
  336. end
  337.  
  338. local function weldBetween(a, b)
  339. local weldd = Instance.new("ManualWeld")
  340. weldd.Part0 = a
  341. weldd.Part1 = b
  342. weldd.C0 = CFrame.new()
  343. weldd.C1 = b.CFrame:inverse() * a.CFrame
  344. weldd.Parent = a
  345. return weldd
  346. end
  347.  
  348.  
  349. function QuaternionFromCFrame(cf)
  350. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  351. local trace = m00 + m11 + m22
  352. if trace > 0 then
  353. local s = math.sqrt(1 + trace)
  354. local recip = 0.5 / s
  355. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  356. else
  357. local i = 0
  358. if m11 > m00 then
  359. i = 1
  360. end
  361. if m22 > (i == 0 and m00 or m11) then
  362. i = 2
  363. end
  364. if i == 0 then
  365. local s = math.sqrt(m00 - m11 - m22 + 1)
  366. local recip = 0.5 / s
  367. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  368. elseif i == 1 then
  369. local s = math.sqrt(m11 - m22 - m00 + 1)
  370. local recip = 0.5 / s
  371. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  372. elseif i == 2 then
  373. local s = math.sqrt(m22 - m00 - m11 + 1)
  374. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  375. end
  376. end
  377. end
  378.  
  379. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  380. local xs, ys, zs = x + x, y + y, z + z
  381. local wx, wy, wz = w * xs, w * ys, w * zs
  382. local xx = x * xs
  383. local xy = x * ys
  384. local xz = x * zs
  385. local yy = y * ys
  386. local yz = y * zs
  387. local zz = z * zs
  388. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  389. end
  390.  
  391. function QuaternionSlerp(a, b, t)
  392. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  393. local startInterp, finishInterp;
  394. if cosTheta >= 0.0001 then
  395. if (1 - cosTheta) > 0.0001 then
  396. local theta = ACOS(cosTheta)
  397. local invSinTheta = 1 / SIN(theta)
  398. startInterp = SIN((1 - t) * theta) * invSinTheta
  399. finishInterp = SIN(t * theta) * invSinTheta
  400. else
  401. startInterp = 1 - t
  402. finishInterp = t
  403. end
  404. else
  405. if (1 + cosTheta) > 0.0001 then
  406. local theta = ACOS(-cosTheta)
  407. local invSinTheta = 1 / SIN(theta)
  408. startInterp = SIN((t - 1) * theta) * invSinTheta
  409. finishInterp = SIN(t * theta) * invSinTheta
  410. else
  411. startInterp = t - 1
  412. finishInterp = t
  413. end
  414. end
  415. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  416. end
  417.  
  418. function Clerp(a, b, t)
  419. local qa = {QuaternionFromCFrame(a)}
  420. local qb = {QuaternionFromCFrame(b)}
  421. local ax, ay, az = a.x, a.y, a.z
  422. local bx, by, bz = b.x, b.y, b.z
  423. local _t = 1 - t
  424. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  425. end
  426.  
  427. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  428. local frame = IT("Frame")
  429. frame.BackgroundTransparency = TRANSPARENCY
  430. frame.BorderSizePixel = BORDERSIZEPIXEL
  431. frame.Position = POSITION
  432. frame.Size = SIZE
  433. frame.BackgroundColor3 = COLOR
  434. frame.BorderColor3 = BORDERCOLOR
  435. frame.Name = NAME
  436. frame.Parent = PARENT
  437. return frame
  438. end
  439.  
  440. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  441. local label = IT("TextLabel")
  442. label.BackgroundTransparency = 1
  443. label.Size = UD2(1, 0, 1, 0)
  444. label.Position = UD2(0, 0, 0, 0)
  445. label.TextColor3 = TEXTCOLOR
  446. label.TextStrokeTransparency = STROKETRANSPARENCY
  447. label.TextTransparency = TRANSPARENCY
  448. label.FontSize = TEXTFONTSIZE
  449. label.Font = TEXTFONT
  450. label.BorderSizePixel = BORDERSIZEPIXEL
  451. label.TextScaled = false
  452. label.Text = TEXT
  453. label.Name = NAME
  454. label.Parent = PARENT
  455. return label
  456. end
  457.  
  458. function NoOutlines(PART)
  459. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  460. end
  461.  
  462. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  463. local NEWWELD = IT(TYPE)
  464. NEWWELD.Part0 = PART0
  465. NEWWELD.Part1 = PART1
  466. NEWWELD.C0 = C0
  467. NEWWELD.C1 = C1
  468. NEWWELD.Parent = PARENT
  469. return NEWWELD
  470. end
  471.  
  472. local S = IT("Sound")
  473. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  474. local NEWSOUND = nil
  475. coroutine.resume(coroutine.create(function()
  476. NEWSOUND = S:Clone()
  477. NEWSOUND.Parent = PARENT
  478. NEWSOUND.Volume = VOLUME
  479. NEWSOUND.Pitch = PITCH
  480. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  481. NEWSOUND:play()
  482. if DOESLOOP == true then
  483. NEWSOUND.Looped = true
  484. else
  485. repeat wait(1) until NEWSOUND.Playing == false
  486. NEWSOUND:remove()
  487. end
  488. end))
  489. return NEWSOUND
  490. end
  491.  
  492. function CFrameFromTopBack(at, top, back)
  493. local right = top:Cross(back)
  494. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  495. end
  496.  
  497. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  498. function WACKYEFFECT(Table)
  499. local TYPE = (Table.EffectType or "Sphere")
  500. local SIZE = (Table.Size or VT(1,1,1))
  501. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  502. local TRANSPARENCY = (Table.Transparency or 0)
  503. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  504. local CFRAME = (Table.CFrame or Torso.CFrame)
  505. local MOVEDIRECTION = (Table.MoveToPos or nil)
  506. local ROTATION1 = (Table.RotationX or 0)
  507. local ROTATION2 = (Table.RotationY or 0)
  508. local ROTATION3 = (Table.RotationZ or 0)
  509. local MATERIAL = (Table.Material or "Neon")
  510. local COLOR = (Table.Color or C3(1,1,1))
  511. local TIME = (Table.Time or 45)
  512. local SOUNDID = (Table.SoundID or nil)
  513. local SOUNDPITCH = (Table.SoundPitch or nil)
  514. local SOUNDVOLUME = (Table.SoundVolume or nil)
  515. coroutine.resume(coroutine.create(function()
  516. local PLAYSSOUND = false
  517. local SOUND = nil
  518. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  519. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  520. PLAYSSOUND = true
  521. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  522. end
  523. EFFECT.Color = COLOR
  524. local MSH = nil
  525. if TYPE == "Sphere" then
  526. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  527. elseif TYPE == "Block" or TYPE == "Box" then
  528. MSH = IT("BlockMesh",EFFECT)
  529. MSH.Scale = SIZE
  530. elseif TYPE == "Wave" then
  531. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  532. elseif TYPE == "Ring" then
  533. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  534. elseif TYPE == "Slash" then
  535. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  536. elseif TYPE == "Round Slash" then
  537. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  538. elseif TYPE == "Swirl" then
  539. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  540. elseif TYPE == "Skull" then
  541. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  542. elseif TYPE == "Crystal" then
  543. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  544. end
  545. if MSH ~= nil then
  546. local MOVESPEED = nil
  547. if MOVEDIRECTION ~= nil then
  548. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  549. end
  550. local GROWTH = SIZE - ENDSIZE
  551. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  552. if TYPE == "Block" then
  553. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  554. else
  555. EFFECT.CFrame = CFRAME
  556. end
  557. for LOOP = 1, TIME+1 do
  558. Swait()
  559. MSH.Scale = MSH.Scale - GROWTH/TIME
  560. if TYPE == "Wave" then
  561. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  562. end
  563. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  564. if TYPE == "Block" then
  565. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  566. else
  567. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  568. end
  569. if MOVEDIRECTION ~= nil then
  570. local ORI = EFFECT.Orientation
  571. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  572. EFFECT.Orientation = ORI
  573. end
  574. end
  575. if PLAYSSOUND == false then
  576. EFFECT:remove()
  577. else
  578. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  579. EFFECT:remove()
  580. end
  581. else
  582. if PLAYSSOUND == false then
  583. EFFECT:remove()
  584. else
  585. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  586. EFFECT:remove()
  587. end
  588. end
  589. end))
  590. end
  591.  
  592. Debris = game:GetService("Debris")
  593.  
  594. function CharacterFade(COLOR,TIMER)
  595. coroutine.resume(coroutine.create(function()
  596. local FADE = IT("Model",Effects)
  597. FADE.Name = "FadingEffect"
  598. for _, c in pairs(Character:GetChildren()) do
  599. if c.ClassName == "Part" and c ~= RootPart then
  600. local FADER = c:Clone()
  601. FADER.Color = COLOR
  602. FADER.CFrame = c.CFrame
  603. FADER.Parent = FADE
  604. FADER.Anchored = true
  605. FADER.Transparency = 0.25+c.Transparency
  606. FADER:BreakJoints()
  607. FADER.Material = "Neon"
  608. if FADER.Name == "Head" then
  609. FADER:ClearAllChildren()
  610. FADER.Size = VT(1,1,1)
  611. end
  612. FADER.CanCollide = false
  613. end
  614. end
  615. local TRANS = 0.75/TIMER
  616. for i = 1, TIMER do
  617. Swait()
  618. for _, c in pairs(FADE:GetChildren()) do
  619. if c.ClassName == "Part" then
  620. c.Transparency = c.Transparency + TRANS
  621. end
  622. end
  623. end
  624. FADE:remove()
  625. end))
  626. end
  627.  
  628. function Chunks(PART)
  629. for i = 1, MRANDOM(3,5) do
  630. coroutine.resume(coroutine.create(function()
  631. local CHUNK = CreatePart(3, workspace, PART.Material, 0, PART.Transparency, PART.BrickColor, "Chunk", VT(0.3,0.3,0.3)*MRANDOM(7,13)/10, false)
  632. CHUNK.CFrame = PART.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  633. local CFRAME = PART.CFrame*CF(MRANDOM(-4,4)/2,MRANDOM(-4,4)/2,-6)
  634. CHUNK.Velocity = CF(PART.Position,CFRAME.p).lookVector*MRANDOM(15,65)
  635. wait(0.1)
  636. CHUNK.CanCollide = true
  637. wait(MRANDOM(15,25)/5)
  638. for i = 1, 25 do
  639. Swait()
  640. CHUNK.Transparency = CHUNK.Transparency + 1/25
  641. end
  642. CHUNK:remove()
  643. end))
  644. end
  645. end
  646.  
  647. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  648. if FLOOR ~= nil then
  649. for i = 1, AMOUNT do
  650. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  651. DEBREE.Material = FLOOR.Material
  652. DEBREE.Color = FLOOR.Color
  653. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  654. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  655. coroutine.resume(coroutine.create(function()
  656. Swait(15)
  657. DEBREE.Parent = workspace
  658. DEBREE.CanCollide = true
  659. Debris:AddItem(DEBREE,SWAIT)
  660. end))
  661. end
  662. end
  663. end
  664.  
  665. --//=================================\\
  666. --|| GUIS AND MISC
  667. --\\=================================//
  668.  
  669. local BODY = {}
  670. for _, c in pairs(Character:GetDescendants()) do
  671. if c:IsA("BasePart") and c.Name ~= "Handle" then
  672. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  673. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  674. end
  675. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  676. elseif c:IsA("JointInstance") then
  677. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  678. end
  679. end
  680. for e = 1, #BODY do
  681. if BODY[e] ~= nil then
  682. local STUFF = BODY[e]
  683. local PART = STUFF[1]
  684. local PARENT = STUFF[2]
  685. local MATERIAL = STUFF[3]
  686. local COLOR = STUFF[4]
  687. local TRANSPARENCY = STUFF[5]
  688. if PART.ClassName == "Part" and PART ~= RootPart then
  689. PART.Material = MATERIAL
  690. PART.Color = COLOR
  691. PART.Transparency = TRANSPARENCY
  692. end
  693. PART.AncestryChanged:Connect(function()
  694. PART.Parent = PARENT
  695. end)
  696. end
  697. end
  698.  
  699. function refit()
  700. Character.Parent = workspace
  701. for e = 1, #BODY do
  702. if BODY[e] ~= nil then
  703. local STUFF = BODY[e]
  704. local PART = STUFF[1]
  705. local PARENT = STUFF[2]
  706. local MATERIAL = STUFF[3]
  707. local COLOR = STUFF[4]
  708. local TRANSPARENCY = STUFF[5]
  709. if PART:IsA("BasePart") and PART ~= RootPart then
  710. PART.Material = MATERIAL
  711. PART.Color = COLOR
  712. PART.Transparency = TRANSPARENCY+EXTRATRANS
  713. end
  714. if PART.Parent ~= PARENT then
  715. Humanoid:remove()
  716. PART.Parent = PARENT
  717. Humanoid = IT("Humanoid",Character)
  718. end
  719. end
  720. end
  721. end
  722.  
  723. local Particle = IT("ParticleEmitter",nil)
  724. Particle.Enabled = false
  725. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  726. Particle.LightEmission = 0.5
  727. Particle.Rate = 150
  728. Particle.ZOffset = 0.2
  729. Particle.Rotation = NumberRange.new(-180, 180)
  730. Particle.RotSpeed = NumberRange.new(-180, 180)
  731. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  732. Particle.Color = ColorSequence.new(C3(255,0,0),C3(0,0,155),C3(0,255,255),C3(255,0,255),C3(255,255,0),C3(150,0,0),C3(0,191,0),C3(0,0,150))
  733.  
  734. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  735. function ParticleEmitter(Table)
  736. local PRTCL = Particle:Clone()
  737. local Speed = Table.Speed or 5
  738. local Drag = Table.Drag or 0
  739. local Size1 = Table.Size1 or 1
  740. local Size2 = Table.Size2 or 5
  741. local Lifetime1 = Table.Lifetime1 or 1
  742. local Lifetime2 = Table.Lifetime2 or 1.5
  743. local Parent = Table.Parent or Torso
  744. local Emit = Table.Emit or 100
  745. local Offset = Table.Offset or 360
  746. local Acel = Table.Acel or VT(0,0,0)
  747. local Enabled = Table.Enabled or false
  748. PRTCL.Parent = Parent
  749. PRTCL.Size = NumberSequence.new(Size1,Size2)
  750. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  751. PRTCL.Speed = NumberRange.new(Speed)
  752. PRTCL.VelocitySpread = Offset
  753. PRTCL.Drag = Drag
  754. PRTCL.Acceleration = Acel
  755. if Enabled == false then
  756. PRTCL:Emit(Emit)
  757. Debris:AddItem(PRTCL,Lifetime2)
  758. else
  759. PRTCL.Enabled = true
  760. end
  761. return PRTCL
  762. end
  763.  
  764. function MakeForm(PART,TYPE)
  765. if TYPE == "Cyl" then
  766. local MSH = IT("CylinderMesh",PART)
  767. elseif TYPE == "Ball" then
  768. local MSH = IT("SpecialMesh",PART)
  769. MSH.MeshType = "Sphere"
  770. elseif TYPE == "Wedge" then
  771. local MSH = IT("SpecialMesh",PART)
  772. MSH.MeshType = "Wedge"
  773. end
  774. end
  775.  
  776. for i = 1, 35 do
  777. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  778. FACE.Color = C3(0,0,0)
  779. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  780. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  781. end
  782.  
  783. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,1.2,0.2),false)
  784. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  785. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.8,0.2),false)
  786. MakeForm(Part,"Wedge")
  787. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  788. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.6),false)
  789. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  790. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false)
  791. MakeForm(Part,"Cyl")
  792. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  793. for i = 1, 8 do
  794. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false)
  795. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  796. end
  797. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false)
  798. MakeForm(Part,"Wedge")
  799. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  800. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.39,0.41,0.39),false)
  801. MakeForm(Part,"Cyl")
  802. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  803. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false)
  804. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  805. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.5),false)
  806. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  807. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0,0.6),false)
  808. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  809. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.28,5,0.28),false)
  810. MakeForm(RightBarrel,"Cyl")
  811. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  812. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0,0.2,0.2),false)
  813. MakeForm(Part,"Wedge")
  814. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  815. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.2,0,0.2),false)
  816. MakeForm(RightHole,"Cyl")
  817. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  818. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,1.2,0.2),false)
  819. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  820. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.8,0.2),false)
  821. MakeForm(Part,"Wedge")
  822. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  823. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.6),false)
  824. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  825. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false)
  826. MakeForm(Part,"Cyl")
  827. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  828. for i = 1, 8 do
  829. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false)
  830. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  831. end
  832. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false)
  833. MakeForm(Part,"Wedge")
  834. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  835. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.39,0.41,0.39),false)
  836. MakeForm(Part,"Cyl")
  837. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  838. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false)
  839. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  840. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.5),false)
  841. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  842. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0,0.6),false)
  843. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  844. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.28,5,0.28),false)
  845. MakeForm(LeftBarrel,"Cyl")
  846. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  847. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0,0.2,0.2),false)
  848. MakeForm(Part,"Wedge")
  849. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  850. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.2,0,0.2),false)
  851. MakeForm(LeftHole,"Cyl")
  852. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  853. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false)
  854. MakeForm(Eye,"Ball")
  855. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  856. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false)
  857. MakeForm(Eye,"Ball")
  858. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  859. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false)
  860. MakeForm(Eye,"Ball")
  861. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  862. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false)
  863. MakeForm(Eye,"Ball")
  864. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  865.  
  866.  
  867. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = RightHole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  868. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = LeftHole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  869.  
  870. local sick = IT("Sound",RootPart)
  871.  
  872. warn("YOU KNOW WHAT YOU DID")
  873. warn("YOU WANT MORE OF IT DONT YOU")
  874. warn("LOOK WHAT YOU DID WITH ALL THIS POWER")
  875.  
  876. --//=================================\\
  877. --|| INSANITY
  878. --\\=================================//
  879.  
  880. local FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "MURDER")
  881. local FACEME = {"DAS","IST","WAS","DU","VöLKERMORD","HABEN","WOLLTEST"}
  882. local INSANITYGUIS = {}
  883. for e = 1, 28 do
  884. for i = 1, 22 do
  885. local MURDERFRAME = FRAME:Clone()
  886. MURDERFRAME.Position = UD2(-0.05+i/30, 0, e/30, 0)
  887. MURDERFRAME.Parent = WEAPONGUI
  888. table.insert(INSANITYGUIS,MURDERFRAME)
  889. end
  890. end
  891. coroutine.resume(coroutine.create(function()
  892. while true do
  893. wait()
  894. coroutine.resume(coroutine.create(function()
  895. local COLOR = C3(MRANDOM(100,255)/155,155,155)
  896. local APPEARTEXT = FACEME[MRANDOM(1,#FACEME)]
  897. local SHOW = ""
  898. for i = 1,string.len(APPEARTEXT),1 do
  899. local STRING = string.sub(APPEARTEXT,i,i)
  900. if MRANDOM(1,2) == 1 then
  901. SHOW = SHOW..string.lower(STRING)
  902. else
  903. SHOW = SHOW..STRING
  904. end
  905. end
  906. local PARENT = INSANITYGUIS[MRANDOM(1,#INSANITYGUIS)]
  907. local TEXT = CreateLabel(PARENT, SHOW, COLOR, 14, SKILLFONT, 1, 2, 1, "YOUMADEMEDOTHIS")
  908. for i = 1, 15 do
  909. Swait()
  910. TEXT.Rotation = MRANDOM(-15,15)
  911. TEXT.TextTransparency = TEXT.TextTransparency - 1/15
  912. end
  913. for i = 1, 15 do
  914. Swait()
  915. TEXT.Rotation = MRANDOM(-15,15)
  916. TEXT.TextTransparency = TEXT.TextTransparency + 1/15
  917. end
  918. TEXT:Remove()
  919. end))
  920. end
  921. end))
  922. FRAME:remove()
  923.  
  924. --//=================================\\
  925. --|| DAMAGING
  926. --\\=================================//
  927.  
  928. function ApplyDamage(Humanoid,Damage,OneShot)
  929. Damage = Damage * DAMAGEMULTIPLIER
  930. local DEAD = false
  931. if Humanoid.Health < 2000 and OneShot == false then
  932. if Humanoid.Health - Damage > 0 then
  933. Humanoid.Health = Humanoid.Health - Damage
  934. else
  935. Banish(Humanoid.Parent)
  936. DEAD = true
  937. end
  938. else
  939. DEAD = true
  940. Banish(Humanoid.Parent)
  941. end
  942. if DEAD == true then
  943. local PARTS = {}
  944. for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
  945. if CHILD:IsA("BasePart") then
  946. table.insert(PARTS,CHILD)
  947. end
  948. end
  949. coroutine.resume(coroutine.create(function()
  950. wait(2)
  951. repeat
  952. Swait()
  953. local PIECE = nil
  954. if MRANDOM(1,5) == 1 then
  955. for E = 1, #PARTS do
  956. if MRANDOM(1,5) == 1 then
  957. PIECE = PARTS[E]
  958. table.remove(PARTS,E)
  959. break
  960. end
  961. end
  962. end
  963. if PIECE ~= nil then
  964. if PIECE.Name == "Head" then
  965. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = 0, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  966. else
  967. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = 0, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  968. end
  969. PIECE:remove()
  970. end
  971. until #PARTS == 0
  972. end))
  973. end
  974. end
  975.  
  976. --//=================================\\
  977. --|| SOME TAG EDIT
  978. --\\=================================//
  979.  
  980. m = Red_Jack142
  981. char = m.Character
  982. local txt = Instance.new("BillboardGui", char)
  983. txt.Adornee = char.Head
  984. txt.Name = "_status"
  985. txt.Size = UDim2.new(2, 0, 1.2, 0)
  986. txt.StudsOffset = Vector3.new(-9, 8, 0)
  987. local text = Instance.new("TextLabel", txt)
  988. text.Size = UDim2.new(10, 0, 7, 0)
  989. text.FontSize = "Size24"
  990. text.TextScaled = true
  991. text.TextTransparency = 0
  992. text.BackgroundTransparency = 1
  993. text.TextTransparency = 0
  994. text.TextStrokeTransparency = 0
  995. text.Font = "Bodoni"
  996. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  997. v = Instance.new("Part")
  998. v.Name = "ColorBrick"
  999. v.Parent = m.Character
  1000. v.FormFactor = "Symmetric"
  1001. v.Anchored = true
  1002. v.CanCollide = false
  1003. v.BottomSurface = "Smooth"
  1004. v.TopSurface = "Smooth"
  1005. v.Size = Vector3.new(10, 5, 3)
  1006. v.Transparency = 1
  1007. v.CFrame = char.Torso.CFrame
  1008. v.BrickColor = BrickColor.new("Really black")
  1009. v.Transparency = 1
  1010. v.Shape = "Block"
  1011. spawn(function()
  1012. local TweenService = game:GetService("TweenService")
  1013. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,0,255),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(150,0,175),Color3.fromRGB(0,0,0),Color3.fromRGB(100,100,100),Color3.fromRGB(0,0,0)}
  1014. local Int = 0
  1015. while wait(0.5) do
  1016. if Int == #Colours then Int = 0 end
  1017. Int = Int+1
  1018. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  1019. end
  1020. end)
  1021. text.Text = "CRES"
  1022.  
  1023. local SONG = 1812212957
  1024. local PLAYSONG = true
  1025.  
  1026. --//=================================\\
  1027. --|| ATTACK FUNCTIONS AND STUFF
  1028. --\\=================================//
  1029.  
  1030. local TOBANISH = {}
  1031.  
  1032. function swait(num)
  1033. if num == 0 or num == nil then
  1034. ArtificialHB.Event:wait()
  1035. else
  1036. for i = 0, num do
  1037. ArtificialHB.Event:wait()
  1038. end
  1039. end
  1040. end
  1041.  
  1042. function chatfunc(text)
  1043. local chat = coroutine.wrap(function()
  1044. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1045. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1046. end
  1047. local Bill = Instance.new("BillboardGui",Character)
  1048. Bill.Size = UDim2.new(0,100,0,40)
  1049. Bill.StudsOffset = Vector3.new(0,3,0)
  1050. Bill.Adornee = Character.Head
  1051. Bill.Name = "TalkingBillBoard"
  1052. local Hehe = Instance.new("TextLabel",Bill)
  1053. Hehe.BackgroundTransparency = 1
  1054. Hehe.BorderSizePixel = 0
  1055. Hehe.Text = ""
  1056. Hehe.Font = "Fantasy"
  1057. Hehe.TextSize = 40
  1058. Hehe.TextStrokeTransparency = 0
  1059. Hehe.Size = UDim2.new(1,0,0.5,0)
  1060. coroutine.resume(coroutine.create(function()
  1061. while Hehe ~= nil do
  1062. swait()
  1063. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1064. Hehe.Rotation = math.random(-5,5)
  1065. Hehe.TextColor3 = Color3.new(50,15,15)
  1066. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1067. end
  1068. end))
  1069. for i = 1,string.len(text),1 do
  1070. swait()
  1071. Hehe.Text = string.sub(text,1,i)
  1072. end
  1073. swait(90)--Re[math.random(1, 93)]
  1074. for i = 0, 1, .025 do
  1075. swait()
  1076. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1077. Hehe.TextStrokeTransparency = i
  1078. Hehe.TextTransparency = i
  1079. end
  1080. Bill:Destroy()
  1081. end)
  1082. chat()
  1083. end
  1084.  
  1085. function onChatted(msg)
  1086. chatfunc(msg)
  1087. end
  1088.  
  1089. Player.Chatted:connect(onChatted)
  1090.  
  1091. function printbye(Name)
  1092. local MESSAGES = {"BE GONE FROM HERE AND DONT RETURN, "}
  1093. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1094. end
  1095.  
  1096. workspace.ChildAdded:connect(function(instance)
  1097. for BANISH = 1, #TOBANISH do
  1098. if TOBANISH[BANISH] ~= nil then
  1099. if instance.Name == TOBANISH[BANISH] then
  1100. coroutine.resume(coroutine.create(function()
  1101. printbye(instance.Name)
  1102. instance:ClearAllChildren()
  1103. Debris:AddItem(instance,0.0005)
  1104. end))
  1105. end
  1106. end
  1107. end
  1108. end)
  1109.  
  1110. function Banish(Foe)
  1111. if Foe then
  1112. coroutine.resume(coroutine.create(function()
  1113. --if game.Players:FindFirstChild(Foe.Name) then
  1114. table.insert(TOBANISH,Foe.Name)
  1115. printbye(Foe.Name)
  1116. --end
  1117. Foe.Archivable = true
  1118. local CLONE = Foe:Clone()
  1119. Foe:Destroy()
  1120. CLONE.Parent = Effects
  1121. CLONE:BreakJoints()
  1122. local MATERIALS = {"Glass","Neon"}
  1123. for _, c in pairs(CLONE:GetDescendants()) do
  1124. if c:IsA("BasePart") then
  1125. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1126. CreateSound(340722848, c, 10, 1, false)
  1127. end
  1128. c.Anchored = true
  1129. c.Transparency = c.Transparency + 0.2
  1130. c.Material = MATERIALS[MRANDOM(1,2)]
  1131. c.Color = C3(0,255,0)
  1132. if c.ClassName == "MeshPart" then
  1133. c.TextureID = ""
  1134. end
  1135. if c:FindFirstChildOfClass("SpecialMesh") then
  1136. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1137. end
  1138. if c:FindFirstChildOfClass("Decal") then
  1139. c:FindFirstChildOfClass("Decal"):remove()
  1140. end
  1141. c.Name = "Banished"
  1142. c.CanCollide = false
  1143. else
  1144. c:remove()
  1145. end
  1146. end
  1147. local A = false
  1148. for i = 1, 35 do
  1149. if A == false then
  1150. A = true
  1151. elseif A == true then
  1152. A = false
  1153. end
  1154. for _, c in pairs(CLONE:GetDescendants()) do
  1155. if c:IsA("BasePart") then
  1156. c.Anchored = true
  1157. c.Material = MATERIALS[MRANDOM(1,2)]
  1158. c.Transparency = c.Transparency + 0.8/35
  1159. if A == false then
  1160. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1161. elseif A == true then
  1162. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1163. end
  1164. end
  1165. end
  1166. Swait()
  1167. end
  1168. CLONE:remove()
  1169. end))
  1170. end
  1171. end
  1172.  
  1173. function ChangeSanity()
  1174. ATTACK = true
  1175. Rooted = true
  1176. if MODE == "CRES" then
  1177. for i=0, 0.3, 0.1 / Animation_Speed do
  1178. Swait()
  1179. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1180. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1181. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1182. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1183. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1184. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1185. end
  1186. for i=0, 1, 0.1 / Animation_Speed do
  1187. Swait()
  1188. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1189. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1190. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1191. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1192. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1193. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1194. end
  1195. CreateSound(363808674, Torso, 6, 1, false)
  1196. for i=0, 0.6, 0.1 / Animation_Speed do
  1197. Swait()
  1198. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1199. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1200. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1201. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1202. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1203. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1204. end
  1205. CreateSound(363808674, Torso, 6, 1, false)
  1206. for i=0, 0.6, 0.1 / Animation_Speed do
  1207. Swait()
  1208. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1209. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1210. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1211. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1212. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1213. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1214. end
  1215. SONG = 1812212957
  1216. text.Text = "Revenge Ravager"
  1217. MODE = "RR"
  1218. elseif MODE == "RR" then
  1219. CreateSound(147722227, Torso, 4, 1.3, false)
  1220. for i=0, 0.3, 0.1 / Animation_Speed do
  1221. Swait()
  1222. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1223. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1224. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1225. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1226. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1227. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1228. end
  1229. SONG = 1812212957
  1230. text.Text = "CRES"
  1231. MODE = "CRES"
  1232. end
  1233. ATTACK = false
  1234. Rooted = false
  1235. end
  1236.  
  1237. function ChangeSanityMadness()
  1238. ATTACK = true
  1239. Rooted = true
  1240. if MODE == "CRES" then
  1241. for i=0, 0.3, 0.1 / Animation_Speed do
  1242. Swait()
  1243. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1244. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1245. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1246. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1247. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1248. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1249. end
  1250. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Really black",VT(500,500,500))
  1251. ApplyAoE6(Torso.Position, 9999, 0, 0, 0, true)
  1252. CreateSound(363808674, Torso, 6, 1, false)
  1253. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100))
  1254. CreateSound(363808674, Torso, 6, 1, false)
  1255. for i=0, 1, 0.1 / Animation_Speed do
  1256. Swait()
  1257. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1258. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1259. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1260. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1261. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1262. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1263. end
  1264. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Really black",VT(500,500,500))
  1265. ApplyAoE6(Torso.Position, 9999, 0, 0, 0, true)
  1266. CreateSound(363808674, Torso, 6, 1, false)
  1267. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100))
  1268. CreateSound(363808674, Torso, 6, 1, false)
  1269. CreateSound(363808674, Torso, 6, 1, false)
  1270. for i=0, 0.6, 0.1 / Animation_Speed do
  1271. Swait()
  1272. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1273. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1274. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1275. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1276. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1277. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1278. end
  1279. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Really black",VT(500,500,500))
  1280. ApplyAoE6(Torso.Position, 9999, 0, 0, 0, true)
  1281. CreateSound(363808674, Torso, 6, 1, false)
  1282. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100))
  1283. CreateSound(363808674, Torso, 6, 1, false)
  1284. for i=0, 0.6, 0.1 / Animation_Speed do
  1285. Swait()
  1286. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1287. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1288. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1289. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1290. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1291. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1292. end
  1293. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Really black",VT(500,500,500))
  1294. ApplyAoE6(Torso.Position, 9999, 0, 0, 0, true)
  1295. CreateSound(363808674, Torso, 6, 1, false)
  1296. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100))
  1297. CreateSound(363808674, Torso, 6, 1, false)
  1298. SONG = 779838221
  1299. text.Text = "Corrupted Burning Hope"
  1300. MODE = "GC"
  1301. elseif MODE == "GC" then
  1302. CreateSound(147722227, Torso, 4, 1.3, false)
  1303. for i=0, 0.3, 0.1 / Animation_Speed do
  1304. Swait()
  1305. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1306. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1307. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1308. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1309. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1310. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1311. end
  1312. SONG = 1812212957
  1313. text.Text = "CRES"
  1314. MODE = "CRES"
  1315. end
  1316. ATTACK = false
  1317. Rooted = false
  1318. end
  1319.  
  1320. function BreakSanity()
  1321. ATTACK = true
  1322. Rooted = true
  1323. if MODE == "CRES" then
  1324. for i=0, 0.3, 0.1 / Animation_Speed do
  1325. Swait()
  1326. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1327. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1328. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1329. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1330. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1331. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1332. end
  1333. for i=0, 1, 0.1 / Animation_Speed do
  1334. Swait()
  1335. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1336. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1337. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1338. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1339. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1340. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1341. end
  1342. CreateSound(363808674, Torso, 6, 1, false)
  1343. for i=0, 0.6, 0.1 / Animation_Speed do
  1344. Swait()
  1345. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1346. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1347. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1348. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1349. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1350. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1351. end
  1352. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  1353. ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true)
  1354. CreateSound(363808674, Torso, 6, 1, false)
  1355. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(100,100,100))
  1356. for i=0, 0.6, 0.1 / Animation_Speed do
  1357. Swait()
  1358. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1359. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1360. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1361. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1362. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1363. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1364. end
  1365. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  1366. ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true)
  1367. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(100,100,100))
  1368. SONG = 779838221
  1369. text.Text = "WIP"
  1370. MODE = "SR"
  1371. elseif MODE == "SR" then
  1372. CreateSound(147722227, Torso, 4, 1.3, false)
  1373. for i=0, 0.3, 0.1 / Animation_Speed do
  1374. Swait()
  1375. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1376. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1377. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1378. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1379. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1380. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1381. end
  1382. SONG = 1812212957
  1383. text.Text = "CRES"
  1384. MODE = "CRES"
  1385. end
  1386. ATTACK = false
  1387. Rooted = false
  1388. end
  1389.  
  1390. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1391. local DIRECTION = CF(StartPos,EndPos).lookVector
  1392. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1393. end
  1394.  
  1395. function SpawnTrail(FROM,TO,BIG)
  1396. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Deep orange", "Trail", VT(0,0,0))
  1397. MakeForm(TRAIL,"Cyl")
  1398. local DIST = (FROM - TO).Magnitude
  1399. if BIG == true then
  1400. TRAIL.Size = VT(0.15,DIST,0.15)
  1401. else
  1402. TRAIL.Size = VT(0.45,DIST,0.45)
  1403. end
  1404. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1405. coroutine.resume(coroutine.create(function()
  1406. for i = 1, 5 do
  1407. Swait()
  1408. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1409. end
  1410. TRAIL:remove()
  1411. end))
  1412. end
  1413.  
  1414. local asd = Instance.new("ParticleEmitter")
  1415. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  1416. asd.LightEmission = .1
  1417. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1418. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  1419. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1420. asd.Transparency = bbb
  1421. asd.Size = aaa
  1422. asd.ZOffset = .9
  1423. asd.Acceleration = Vector3.new(0, -15, 0)
  1424. asd.LockedToPart = false
  1425. asd.EmissionDirection = "Back"
  1426. asd.Lifetime = NumberRange.new(1, 2)
  1427. asd.Rotation = NumberRange.new(-100, 100)
  1428. asd.RotSpeed = NumberRange.new(-100, 100)
  1429. asd.Speed = NumberRange.new(10)
  1430. asd.Enabled = false
  1431. asd.VelocitySpread = 999
  1432.  
  1433. function getbloody(victim,amount)
  1434. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Really black", "Blood", victim.Size)
  1435. PART.CFrame = victim.CFrame
  1436. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1437. Debris:AddItem(PART,5)
  1438. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1439. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1440. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1441. local prtcl = asd:Clone()
  1442. prtcl.Parent = PART
  1443. prtcl:Emit(amount*10)
  1444. end
  1445.  
  1446. function Kill2(Char)
  1447. local NewCharacter = IT("Model",Effects)
  1448. NewCharacter.Name = "Ow im ded ;-;"
  1449. for _, c in pairs(Char:GetDescendants()) do
  1450. if c:IsA("BasePart") and c.Transparency == 0 then
  1451. if c.Parent == Char then
  1452. getbloody(c,5)
  1453. end
  1454. c:BreakJoints()
  1455. c.Material = "Glass"
  1456. c.Color = C3(0.5,0.3,0)
  1457. c.CanCollide = true
  1458. c.Transparency = 0.3
  1459. if c:FindFirstChildOfClass("SpecialMesh") then
  1460. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1461. end
  1462. if c.Name == "Head" then
  1463. c:ClearAllChildren()
  1464. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1465. end
  1466. if c.ClassName == "MeshPart" then
  1467. c.TextureID = ""
  1468. end
  1469. if c:FindFirstChildOfClass("BodyPosition") then
  1470. c:FindFirstChildOfClass("BodyPosition"):remove()
  1471. end
  1472. if c:FindFirstChildOfClass("ParticleEmitter") then
  1473. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1474. end
  1475. c.Parent = NewCharacter
  1476. c.Name = "DeadPart"
  1477. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1478. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1479. end
  1480. end
  1481. Char:remove()
  1482. Debris:AddItem(NewCharacter,5)
  1483. end
  1484.  
  1485. function BulletDetection(FROM,TO,BRUTAL)
  1486. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1487. coroutine.resume(coroutine.create(function()
  1488. if AIMHIT ~= nil then
  1489. if AIMHIT.Parent ~= Character then
  1490. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1491. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1492. if BRUTAL == true then
  1493. Kill2(AIMHIT.Parent)
  1494. else
  1495. getbloody(AIMHIT,15)
  1496. AIMHIT.Parent:BreakJoints()
  1497. if AIMHIT.Name == "Head" then
  1498. AIMHIT.Name = "HEADSHOT"
  1499. AIMHIT:remove()
  1500. end
  1501. end
  1502. else
  1503. if BRUTAL == true then
  1504. Kill2(AIMHIT.Parent.Parent)
  1505. else
  1506. Banish(AIMHIT.Parent.Parent)
  1507. end
  1508. end
  1509. end
  1510. end
  1511. end
  1512. end))
  1513. SpawnTrail(FROM,AIMPOS)
  1514. return AIMHIT,AIMPOS,NORMAL
  1515. end
  1516.  
  1517. function BulletDetection2(FROM,TO,BRUTAL)
  1518. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1519. coroutine.resume(coroutine.create(function()
  1520. if AIMHIT ~= nil then
  1521. if AIMHIT.Parent ~= Character then
  1522. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1523. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1524. if BRUTAL == true then
  1525. Banish(AIMHIT.Parent)
  1526. else
  1527. getbloody(AIMHIT,15)
  1528. AIMHIT.Parent:BreakJoints()
  1529. if AIMHIT.Name == "Head" then
  1530. AIMHIT.Name = "HEADSHOT"
  1531. AIMHIT:remove()
  1532. end
  1533. end
  1534. else
  1535. if BRUTAL == true then
  1536. Banish(AIMHIT.Parent.Parent)
  1537. else
  1538. Kill2(AIMHIT.Parent.Parent)
  1539. end
  1540. end
  1541. end
  1542. end
  1543. end
  1544. end))
  1545. SpawnTrail(FROM,AIMPOS)
  1546. return AIMHIT,AIMPOS,NORMAL
  1547. end
  1548.  
  1549. function ApplyAoE2(POSITION,RANGE,ISBANISH)
  1550. local CHILDREN = workspace:GetDescendants()
  1551. for index, CHILD in pairs(CHILDREN) do
  1552. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1553. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1554. if HUM then
  1555. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1556. if TORSO then
  1557. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1558. if ISBANISH == true then
  1559. Banish(CHILD)
  1560. else
  1561. if ISBANISH == "Gravity" then
  1562. HUM.PlatformStand = true
  1563. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1564. local grav = Instance.new("BodyPosition",TORSO)
  1565. grav.D = 15
  1566. grav.P = 20000
  1567. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1568. grav.position = TORSO.Position
  1569. grav.Name = "V3BanishForce"..Player.Name
  1570. else
  1571. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1572. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1573. end
  1574. else
  1575. HUM.PlatformStand = false
  1576. end
  1577. end
  1578. elseif ISBANISH == "Gravity" then
  1579. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1580. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1581. HUM.PlatformStand = false
  1582. end
  1583. end
  1584. end
  1585. end
  1586. end
  1587. end
  1588. end
  1589.  
  1590. function CORRUPTEDBURNINGBULLETS()
  1591. ATTACK = true
  1592. Rooted = false
  1593. repeat
  1594. local GYRO = IT("BodyGyro",RootPart)
  1595. GYRO.D = 175
  1596. GYRO.P = 20000
  1597. GYRO.MaxTorque = VT(0,40000,0)
  1598. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1599. if COMBO == 1 then
  1600. COMBO = 2
  1601. for i=0, 0, 0.1 / Animation_Speed do
  1602. Swait()
  1603. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1604. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1605. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1606. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1607. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1608. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1609. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1610. end
  1611. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1612. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1613. CreateSound(275326592, LeftHole, 7, 1, false)
  1614. BulletDetection2(LeftHole.Position,Mouse.Hit.p,true)
  1615. for i=0, 0, 0.1 / Animation_Speed do
  1616. Swait()
  1617. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1618. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1619. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1620. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1621. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1622. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623. end
  1624. elseif COMBO == 2 then
  1625. COMBO = 1
  1626. for i=0, 0.1, 0.1 / Animation_Speed do
  1627. Swait()
  1628. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1629. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1630. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1631. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1632. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1633. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1634. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1635. end
  1636. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1637. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1638. CreateSound(275326592, RightHole, 7, 1, false)
  1639. BulletDetection2(RightHole.Position,Mouse.Hit.p,true)
  1640. for i=0, 0.1, 0.1 / Animation_Speed do
  1641. Swait()
  1642. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1643. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1644. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1645. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1646. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1647. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1648. end
  1649. end
  1650. GYRO:remove()
  1651. until KEYHOLD == false
  1652. ATTACK = false
  1653. Rooted = false
  1654. end
  1655.  
  1656. function CORRUPTEDLETHALBULLETS()
  1657. ATTACK = true
  1658. Rooted = false
  1659. repeat
  1660. local GYRO = IT("BodyGyro",RootPart)
  1661. GYRO.D = 175
  1662. GYRO.P = 20000
  1663. GYRO.MaxTorque = VT(0,40000,0)
  1664. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1665. if COMBO == 1 then
  1666. COMBO = 2
  1667. for i=0, 0, 0.1 / Animation_Speed do
  1668. Swait()
  1669. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1670. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1671. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1672. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1673. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1674. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1675. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1676. end
  1677. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1678. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1679. CreateSound(1590205662, LeftHole, 7, 1, false)
  1680. BulletDetection(LeftHole.Position,Mouse.Hit.p,true)
  1681. for i=0, 0, 0.1 / Animation_Speed do
  1682. Swait()
  1683. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1684. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1685. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1686. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1687. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1688. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1689. end
  1690. elseif COMBO == 2 then
  1691. COMBO = 1
  1692. for i=0, 0.1, 0.1 / Animation_Speed do
  1693. Swait()
  1694. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1695. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1696. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1697. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1698. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1699. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1700. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1701. end
  1702. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1703. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1704. CreateSound(1590205662, RightHole, 7, 1, false)
  1705. BulletDetection(RightHole.Position,Mouse.Hit.p,true)
  1706. for i=0, 0.1, 0.1 / Animation_Speed do
  1707. Swait()
  1708. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1709. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1710. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1711. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1712. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1713. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1714. end
  1715. end
  1716. GYRO:remove()
  1717. until KEYHOLD == false
  1718. ATTACK = false
  1719. Rooted = false
  1720. end
  1721.  
  1722. function Corrupted_Burn()
  1723. ATTACK = true
  1724. Rooted = true
  1725. for i=0, 1, 0.1 / Animation_Speed do
  1726. Swait()
  1727. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1728. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1729. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1730. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1731. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1732. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1733. end
  1734. coroutine.resume(coroutine.create(function()
  1735. local POS = Mouse.Hit.p
  1736. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0))
  1737. MakeForm(RAY,"Cyl")
  1738. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Hot pink", "Strike", VT(0,0,0))
  1739. MakeForm(SPHERE,"Ball")
  1740. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Deep orange", "Strike", VT(0,0,0))
  1741. MakeForm(SHIELD,"Ball")
  1742. SHIELD.CFrame = CF(POS)
  1743. RAY.CFrame = CF(POS)
  1744. SPHERE.CFrame = CF(POS)
  1745. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1746. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1747. for i = 1, 200 do
  1748. Swait()
  1749. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1750. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1751. SPHERE.Size = SPHERE.Size + VT(5,5,5)
  1752. SHIELD.Size = SPHERE.Size + VT(10,10,10)
  1753. ApplyAoE2(SPHERE.Position,SPHERE.Size.X/5,true)
  1754. end
  1755. for i = 1, 45 do
  1756. Swait()
  1757. RAY.Transparency = RAY.Transparency + 1/45
  1758. SPHERE.Transparency = RAY.Transparency
  1759. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1760. end
  1761. RAY:remove()
  1762. SHIELD:remove()
  1763. SPHERE:remove()
  1764. end))
  1765. for i=0, 1, 0.1 / Animation_Speed do
  1766. Swait()
  1767. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1768. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1769. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1770. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1771. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1772. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1773. end
  1774. ATTACK = false
  1775. Rooted = false
  1776. end
  1777.  
  1778. local Weapon = IT("Model")
  1779. Weapon.Name = "Adds"
  1780.  
  1781. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0,0,0),false)
  1782. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1783.  
  1784. function MagicSpheres(SIZE,WAIT,CFRAME,COLOR,GROW)
  1785. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1786. local mesh = IT("SpecialMesh",wave)
  1787. mesh.MeshType = "Sphere"
  1788. mesh.Scale = SIZE
  1789. mesh.Offset = VT(0,0,0)
  1790. wave.CFrame = CFRAME
  1791. coroutine.resume(coroutine.create(function(PART)
  1792. for i = 1, WAIT do
  1793. Swait()
  1794. mesh.Scale = mesh.Scale + GROW
  1795. wave.Transparency = wave.Transparency + (1/WAIT)
  1796. if wave.Transparency > 0.99 then
  1797. wave:remove()
  1798. end
  1799. end
  1800. end))
  1801. end
  1802.  
  1803. function Warp()
  1804. ATTACK = true
  1805. Rooted = true
  1806. UNANCHOR = false
  1807. RootPart.Anchored = true
  1808. MagicSpheres(VT(0,0,0),15,Eon.CFrame,"Really red",VT(2,2,2))
  1809. MagicSpheres(VT(0,0,0),15,Eon.CFrame,"Royal Purple",VT(2,2,2))
  1810. for i=0, 0.5, 0.1 / Animation_Speed do
  1811. Swait()
  1812. WACKYEFFECT({
  1813. Time = 5,
  1814. EffectType = "Round Slash",
  1815. Size = VT(0, 0, 0),
  1816. Size2 = VT(0.01, 0, 0.01),
  1817. Transparency = 0.5,
  1818. Transparency2 = 1,
  1819. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1820. MoveToPos = nil,
  1821. RotationX = MRANDOM(-50, 50) / 10,
  1822. RotationY = MRANDOM(-50, 50) / 10,
  1823. RotationZ = MRANDOM(-50, 50) / 10,
  1824. Material = "Neon",
  1825. Color = C3(1, 0, 0),
  1826. SoundID = nil,
  1827. SoundPitch = nil,
  1828. SoundVolume = nil
  1829. })
  1830. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really black",VT(0.5,0,0.5))
  1831. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1832. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1833. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1834. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1835. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1836. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1837. end
  1838. for i = 1, 10 do
  1839. Swait()
  1840. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Deep orange",VT(0.5,0,0.5))
  1841. end
  1842. for i=0, 1, 0.1 / Animation_Speed do
  1843. Swait()
  1844. WACKYEFFECT({
  1845. Time = 5,
  1846. EffectType = "Round Slash",
  1847. Size = VT(0, 0, 0),
  1848. Size2 = VT(0.01, 0, 0.01),
  1849. Transparency = 0.5,
  1850. Transparency2 = 1,
  1851. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1852. MoveToPos = nil,
  1853. RotationX = MRANDOM(-50, 50) / 10,
  1854. RotationY = MRANDOM(-50, 50) / 10,
  1855. RotationZ = MRANDOM(-50, 50) / 10,
  1856. Material = "Neon",
  1857. Color = C3(1, 0, 0),
  1858. SoundID = nil,
  1859. SoundPitch = nil,
  1860. SoundVolume = nil
  1861. })
  1862. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Crimson",VT(0.5,0,0.5))
  1863. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1864. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1865. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1866. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1867. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1868. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1869. end
  1870. local ORIGIN = RootPart.Position
  1871. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  1872. for i=0, 1, 0.1 / Animation_Speed do
  1873. Swait()
  1874. WACKYEFFECT({
  1875. Time = 5,
  1876. EffectType = "Round Slash",
  1877. Size = VT(0, 0, 0),
  1878. Size2 = VT(0.01, 0, 0.01),
  1879. Transparency = 0.5,
  1880. Transparency2 = 1,
  1881. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1882. MoveToPos = nil,
  1883. RotationX = MRANDOM(-50, 50) / 10,
  1884. RotationY = MRANDOM(-50, 50) / 10,
  1885. RotationZ = MRANDOM(-50, 50) / 10,
  1886. Material = "Neon",
  1887. Color = C3(1, 0, 0),
  1888. SoundID = nil,
  1889. SoundPitch = nil,
  1890. SoundVolume = nil
  1891. })
  1892. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really black",VT(0.5,0,0.5))
  1893. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1894. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1895. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1896. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1897. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1898. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1899. end
  1900. UNANCHOR = true
  1901. RootPart.Anchored = false
  1902. for i = 1, 10 do
  1903. Swait()
  1904. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Hot pink",VT(0.5,0,0.5))
  1905. end
  1906. ATTACK = false
  1907. Rooted = false
  1908. end
  1909.  
  1910. function Neckless()
  1911. local TARGET = Mouse.Target
  1912. if TARGET ~= nil then
  1913. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1914. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1915. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1916. if ROOT and HUM.Health > 0 then
  1917. local FOE = Mouse.Target.Parent
  1918. local HEAD = FOE:FindFirstChild("Head")
  1919. if HEAD then
  1920. ATTACK = true
  1921. Rooted = false
  1922. CharacterFade(C3(0,0,0),150)
  1923. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1924. for _, c in pairs(FOE:GetChildren()) do
  1925. if c.ClassName == "Part" then
  1926. c.Anchored = true
  1927. end
  1928. end
  1929. CreateSound(235097614, Torso, 2, 3, false)
  1930. for i=0, 0.5, 0.1 / Animation_Speed do
  1931. Swait()
  1932. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1933. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1934. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.6) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1935. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -0.6) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1936. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1937. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1938. end
  1939. if ROOT.Name == "HumanoidRootPart" then
  1940. ROOT:remove()
  1941. end
  1942. FOE:BreakJoints()
  1943. ApplyDamage(HUM,0,true)
  1944. CreateSound(363808674, HEAD, 5, 1, false)
  1945. ROOT.Anchored = false
  1946. for i=0, 0.5, 0.1 / Animation_Speed do
  1947. Swait()
  1948. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1949. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1950. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.65, -1.5) * ANGLES(RAD(130), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1951. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1952. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1953. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1954. end
  1955. for _, c in pairs(FOE:GetChildren()) do
  1956. if c.ClassName == "Part" then
  1957. c.Anchored = false
  1958. end
  1959. end
  1960. ATTACK = false
  1961. Rooted = false
  1962. end
  1963. end
  1964. end
  1965. end
  1966. end
  1967. function BraveSpeed()
  1968. CreateSound(235097614, Torso, 0.2, 3, false)
  1969. for i = 1, 7 do
  1970. CharacterFade(C3(0,0,0),25+(i*10))
  1971. RootPart.CFrame = RootPart.CFrame*CF(0,0,-4)
  1972. end
  1973. end
  1974. function Slashed()
  1975. local TARGET = Mouse.Target
  1976. if TARGET ~= nil then
  1977. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1978. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1979. local ROOT = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1980. if ROOT and HUM.Health > 0 then
  1981. local FOE = Mouse.Target.Parent
  1982. ATTACK = true
  1983. coroutine.resume(coroutine.create(function()
  1984. repeat
  1985. Swait()
  1986. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.05, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1987. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  1988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.1) * ANGLES(RAD(50), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1989. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1990. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1991. until ATTACK == false
  1992. end))
  1993. for i=0, 0.2, 0.1 / Animation_Speed do
  1994. Swait()
  1995. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1996. end
  1997. for i=0, 1.2, 0.1 / Animation_Speed do
  1998. Swait()
  1999. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2000. end
  2001. CreateSound(971125740, LeftArm, 5, 1, false)
  2002. for i=0, 0.1, 0.1 / Animation_Speed do
  2003. Swait()
  2004. WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(1,2,1), Size2 = VT(1,2,1), Transparency = 0.2, Transparency2 = 1, CFrame = LeftArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2005. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2006. end
  2007. ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(-15), RAD(0), RAD(15))
  2008. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,0.1,1), Size2 = VT(6,0,6)*ROOT.Size.Z, Transparency = 0, Transparency2 = 1, CFrame = ROOT.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 971126018, SoundPitch = 1.5, SoundVolume = 4})
  2009. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,0.1,1), Size2 = VT(6,0,6)*ROOT.Size.Z, Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 971126018, SoundPitch = 1.5, SoundVolume = 4})
  2010. coroutine.resume(coroutine.create(function()
  2011. for i = 1, 5 do
  2012. Chunks(ROOT)
  2013. end
  2014. local FAKEROOT1 = CreatePart(3, FOE, ROOT.Material, 0, 0, ROOT.BrickColor, "SlicedTorso", VT(ROOT.Size.X,ROOT.Size.Y/2,ROOT.Size.Z),false)
  2015. FAKEROOT1.CanCollide = true
  2016. local FAKEROOT2 = CreatePart(3, FOE, ROOT.Material, 0, 0, ROOT.BrickColor, "SlicedTorso", VT(ROOT.Size.X,ROOT.Size.Y/2,ROOT.Size.Z),false)
  2017. FAKEROOT2.CanCollide = true
  2018. FAKEROOT1.CFrame = ROOT.CFrame*CF(0,ROOT.Size.Y/4,0)
  2019. FAKEROOT2.CFrame = ROOT.CFrame*CF(0,-ROOT.Size.Y/4,0)
  2020. ROOT:Remove()
  2021. ApplyDamage(HUM,0,true)
  2022. end))
  2023. for i=0, 0.4, 0.1 / Animation_Speed do
  2024. Swait()
  2025. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2026. end
  2027. ATTACK = false
  2028. end
  2029. end
  2030. end
  2031. end
  2032. function Dirtface()
  2033. local TARGET = Mouse.Target
  2034. if TARGET ~= nil then
  2035. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  2036. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  2037. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  2038. if ROOT and HUM.Health > 0 then
  2039. local FOE = Mouse.Target.Parent
  2040. local HEAD = FOE:FindFirstChild("Head")
  2041. local HITFLOOR = Raycast(ROOT.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.Z, FOE)
  2042. if HEAD and HITFLOOR then
  2043. ATTACK = true
  2044. Rooted = true
  2045. CharacterFade(C3(0,0,0),150)
  2046. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  2047. ROOT.Anchored = true
  2048. CreateSound(235097614, Torso, 2, 3, false)
  2049. for i=0, 0.4, 0.1 / Animation_Speed do
  2050. Swait()
  2051. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2055. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2057. end
  2058. for i=0, 0.1, 0.1 / Animation_Speed do
  2059. Swait()
  2060. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2061. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2062. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2063. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2064. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2065. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2066. end
  2067. ROOT.Anchored = false
  2068. UNANCHOR = false
  2069. local DEAD = false
  2070. local CFRAME = RootPart.CFrame
  2071. CreateSound(260411131, Torso, 2, 3, false)
  2072. coroutine.resume(coroutine.create(function()
  2073. repeat
  2074. Swait()
  2075. RootPart.CFrame = CFRAME
  2076. HEAD.CFrame = RightArm.CFrame*CF(0,-(1+HEAD.Size.Z/2),0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  2077. HEAD.Velocity = VT(0,0,0)
  2078. HUM.PlatformStand = true
  2079. until DEAD == true
  2080. end))
  2081. for i=0, 0.2, 0.1 / Animation_Speed do
  2082. Swait()
  2083. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2084. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2085. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2086. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2087. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2088. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2089. end
  2090. for i=0, 1, 0.1 / Animation_Speed do
  2091. Swait()
  2092. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * COS(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  2094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1, 0) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2096. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2098. end
  2099. local ERUPT = function()
  2100. local HITFLOOR,HITPOS = Raycast(HEAD.CFrame*CF(0,0.2,0).p+VT(0,0.2,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.X, FOE)
  2101. if HITFLOOR then
  2102. for i = 1, 5 do
  2103. CreateFlyingDebree(HITFLOOR,CF(HITPOS),MRANDOM(1,2),VT(MRANDOM(10,60)/20,MRANDOM(10,60)/20,MRANDOM(10,60)/20),5,MRANDOM(45,85))
  2104. end
  2105. Chunks(HEAD)
  2106. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,2,1), Size2 = VT(15,0,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 765590102, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 4})
  2107. end
  2108. end
  2109. local ATE = false
  2110. local DEPTH = 1
  2111. coroutine.resume(coroutine.create(function()
  2112. repeat
  2113. Swait()
  2114. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)), 1 / Animation_Speed)
  2115. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(-15)), 1 / Animation_Speed)
  2116. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1-DEPTH/5, -DEPTH/8) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2117. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2118. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2119. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2120. until ATE == true
  2121. end))
  2122. wait()
  2123. ERUPT()
  2124. wait(2)
  2125. ERUPT()
  2126. DEPTH = 2
  2127. wait(2)
  2128. ERUPT()
  2129. DEPTH = 2.5
  2130. wait(3)
  2131. ERUPT()
  2132. ERUPT()
  2133. HEAD:remove()
  2134. DEAD = true
  2135. ApplyDamage(HUM,0,true)
  2136. wait(0.2)
  2137. ATE = true
  2138. UNANCHOR = true
  2139. ATTACK = false
  2140. Rooted = false
  2141. end
  2142. end
  2143. end
  2144. end
  2145. end
  2146.  
  2147.  
  2148. function ApplyAoE5(POSITION, RANGE, MINDMG, MAXDMG, FLING, EBANISH)
  2149. local CHILDREN = workspace:GetDescendants()
  2150. for index, CHILD in pairs(CHILDREN) do
  2151. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2152. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2153. if HUM then
  2154. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2155. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  2156. if EBANISH == true then
  2157. Banish(CHILD)
  2158. else
  2159. local DMG = MRANDOM(MINDMG, MAXDMG)
  2160. ApplyDamage(HUM, DMG, TORSO)
  2161. end
  2162. if FLING > 0 then
  2163. for _, c in pairs(CHILD:GetChildren()) do
  2164. if c:IsA("BasePart") then
  2165. local bv = Instance.new("BodyVelocity")
  2166. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2167. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  2168. bv.Parent = c
  2169. Debris:AddItem(bv, 0.05)
  2170. end
  2171. end
  2172. end
  2173. end
  2174. end
  2175. end
  2176. end
  2177. end
  2178.  
  2179. local A = IT("Attachment",RightBarrel)
  2180. A.Position = VT(0,-2.5,0)
  2181. local B = IT("Attachment",RightBarrel)
  2182. B.Position = VT(0,2.5,0)
  2183. local Trail = IT("Trail",RightBarrel)
  2184. Trail.Attachment0 = A
  2185. Trail.Attachment1 = B
  2186. Trail.Lifetime = 0.2
  2187. Trail.Color = ColorSequence.new(BRICKC"Crimson".Color)
  2188. Trail.Transparency = NumberSequence.new(0, 1)
  2189. Trail.Enabled = false
  2190.  
  2191. function Execute()
  2192. ATTACK = true
  2193. Rooted = false
  2194. local Part = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Part", VT(0,1,4),false)
  2195. Part.Color = C3(0,0,0)
  2196. MakeForm(Part,"Wedge")
  2197. Part.CanCollide = true
  2198. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2199. for i=0, 1, 0.1 / Animation_Speed do
  2200. Swait()
  2201. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2202. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2203. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2204. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2205. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2206. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2207. end
  2208. Trail.Enabled = true
  2209. CreateSound(541909867, RightBarrel, 7, 1, false)
  2210. local TOCH = Part.Touched:Connect(function(hit)
  2211. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2212. Banish(hit.Parent)
  2213. end
  2214. end)
  2215. for i=0, 0.35, 0.1 / Animation_Speed do
  2216. Swait()
  2217. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2218. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2219. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2220. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2221. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2222. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2223. end
  2224. TOCH:disconnect()
  2225. Trail.Enabled = false
  2226. for i=0, 0.35, 0.1 / Animation_Speed do
  2227. Swait()
  2228. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2229. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2230. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2231. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2232. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2233. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2234. end
  2235. Part:remove()
  2236. ATTACK = false
  2237. Rooted = false
  2238. end
  2239.  
  2240. local DECAL = IT("Decal")
  2241. function MakeRing()
  2242. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  2243. local MSH = IT("BlockMesh", RING)
  2244. local TOP = DECAL:Clone()
  2245. local BOTTOM = DECAL:Clone()
  2246. TOP.Parent = RING
  2247. BOTTOM.Parent = RING
  2248. TOP.Face = "Top"
  2249. BOTTOM.Face = "Bottom"
  2250. TOP.Texture = "http://www.roblox.com/asset/?id=647661410"
  2251. BOTTOM.Texture = "http://www.roblox.com/asset/?id=647661410"
  2252. local function REMOVE()
  2253. coroutine.resume(coroutine.create(function()
  2254. local SIZE = MSH.Scale.X
  2255. for i = 1, 35 do
  2256. Swait()
  2257. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  2258. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  2259. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  2260. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  2261. end
  2262. RING:remove()
  2263. end))
  2264. end
  2265. return RING, MSH, REMOVE
  2266. end
  2267.  
  2268. function ApplyAoE(POSITION,RANGE,ISBANISH)
  2269. local CHILDREN = workspace:GetDescendants()
  2270. for index, CHILD in pairs(CHILDREN) do
  2271. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2272. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2273. if HUM then
  2274. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2275. if TORSO then
  2276. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2277. if ISBANISH == true then
  2278. Banish(CHILD)
  2279. else
  2280. if ISBANISH == "Gravity" then
  2281. HUM.PlatformStand = true
  2282. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2283. local grav = Instance.new("BodyPosition",TORSO)
  2284. grav.D = 15
  2285. grav.P = 20000
  2286. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2287. grav.position = TORSO.Position
  2288. grav.Name = "V3BanishForce"..Player.Name
  2289. else
  2290. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  2291. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  2292. end
  2293. else
  2294. HUM.PlatformStand = false
  2295. end
  2296. end
  2297. elseif ISBANISH == "Gravity" then
  2298. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2299. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  2300. HUM.PlatformStand = false
  2301. end
  2302. end
  2303. end
  2304. end
  2305. end
  2306. end
  2307. end
  2308.  
  2309. function Smite()
  2310. local RING, MESH, DELET = MakeRing()
  2311. local POS = Mouse.Hit.p
  2312. RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  2313. for i = 1, 45 do
  2314. Swait()
  2315. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  2316. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2317. end
  2318. local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  2319. if HITFLOOR then
  2320. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really black"), "Beam", VT(0, 0, 0), true)
  2321. MakeForm(BEAM, "Cyl")
  2322. local DIST = (RING.Position - HITPOS).Magnitude
  2323. BEAM.Size = VT(0, DIST, 0)
  2324. BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2325. for i = 1, 5 do
  2326. WACKYEFFECT({
  2327. EffectType = "Wave",
  2328. Size = VT(25, 0, 25),
  2329. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  2330. Transparency = 0,
  2331. Transparency2 = 1,
  2332. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2333. MoveToPos = nil,
  2334. RotationX = 0,
  2335. RotationY = 3,
  2336. RotationZ = 0,
  2337. Material = "Neon",
  2338. Color = C3(1, 0, 0),
  2339. SoundID = nil,
  2340. SoundPitch = nil,
  2341. SoundVolume = nil
  2342. })
  2343. WACKYEFFECT({
  2344. EffectType = "Round Slash",
  2345. Size = VT(3, 0, 3) / 13,
  2346. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  2347. Transparency = 0,
  2348. Transparency2 = 1,
  2349. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  2350. MoveToPos = nil,
  2351. RotationX = 0,
  2352. RotationY = 0,
  2353. RotationZ = 0,
  2354. Material = "Neon",
  2355. Color = C3(1, 0, 1),
  2356. SoundID = nil,
  2357. SoundPitch = nil,
  2358. SoundVolume = nil
  2359. })
  2360. WACKYEFFECT({
  2361. Time = 35,
  2362. EffectType = "Sphere",
  2363. Size = VT(22, 22, 22),
  2364. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  2365. Transparency = 0,
  2366. Transparency2 = 1,
  2367. CFrame = CF(HITPOS),
  2368. MoveToPos = nil,
  2369. RotationX = 0,
  2370. RotationY = 0,
  2371. RotationZ = 0,
  2372. Material = "Neon",
  2373. Color = C3(0, .7, 0),
  2374. SoundID = 459523898,
  2375. SoundPitch = MRANDOM(9, 12) / 10,
  2376. SoundVolume = 10
  2377. })
  2378. end
  2379. ApplyAoE(HITPOS, 50, true)
  2380. for i = 1, 25 do
  2381. Swait()
  2382. BEAM.Size = BEAM.Size + VT(0.15, 0, 0.15)
  2383. BEAM.Transparency = BEAM.Transparency + 0.04
  2384. end
  2385. BEAM:remove()
  2386. end
  2387. wait(0.2)
  2388. DELET()
  2389. end
  2390.  
  2391. function CorruptedBurningBeam()
  2392. ATTACK = true
  2393. Rooted = false
  2394. chatfunc("Why Dont You Just Leave My Sights Already")
  2395. local GYRO = IT("BodyGyro", RootPart)
  2396. GYRO.D = 20
  2397. GYRO.P = 4000
  2398. GYRO.MaxTorque = VT(0, 40000, 0)
  2399. local RING, MESH, DELET = MakeRing()
  2400. local POS = RootPart.Position + VT(0, 25, 0)
  2401. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  2402. CreateSound(459523787, RING, 8, 1, false)
  2403. local BLASTS = {468991944, 468991990}
  2404. coroutine.resume(coroutine.create(function()
  2405. local E = 0
  2406. repeat
  2407. E = E + 5
  2408. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2409. Swait()
  2410. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0))
  2411. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  2412. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  2413. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2414. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2415. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2416. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2417. until ATTACK == false
  2418. GYRO:remove()
  2419. DELET()
  2420. end))
  2421. for i = 1, 50 do
  2422. Swait()
  2423. MESH.Scale = MESH.Scale + VT(22, 0, 22)
  2424. end
  2425. for i = 1, 25 do
  2426. Swait()
  2427. WACKYEFFECT({
  2428. Time = 15,
  2429. EffectType = "Sphere",
  2430. Size = VT(4, 4, 4),
  2431. Size2 = VT(0, 0, 0),
  2432. Transparency = 1,
  2433. Transparency2 = 0,
  2434. CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2435. MoveToPos = RING.Position,
  2436. RotationX = 0,
  2437. RotationY = 0,
  2438. RotationZ = 0,
  2439. Material = "Neon",
  2440. Color = C3(1, 0, 0),
  2441. SoundID = nil,
  2442. SoundPitch = nil,
  2443. SoundVolume = nil
  2444. })
  2445. end
  2446. local LOOP = 0
  2447. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Dark indigo"), "Beam", VT(0, 0, 0), true)
  2448. MakeForm(BEAM, "Cyl")
  2449. CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false)
  2450. repeat
  2451. local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude
  2452. if DISTANCE < 2000 then
  2453. BEAM.Size = VT(10 + 2 * COS(SINE / 4), DISTANCE, 10 + 2 * COS(SINE / 4))
  2454. BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2455. ApplyAoE(Mouse.Hit.p, 35, true)
  2456. WACKYEFFECT({
  2457. Time = 35,
  2458. EffectType = "Sphere",
  2459. Size = VT(10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4)) * 2,
  2460. Size2 = VT(5, 75, 5),
  2461. Transparency = 0,
  2462. Transparency2 = 1,
  2463. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2464. MoveToPos = nil,
  2465. RotationX = 0,
  2466. RotationY = 0,
  2467. RotationZ = 0,
  2468. Material = "Neon",
  2469. Color = C3(0, 0, 0),
  2470. SoundID = nil,
  2471. SoundPitch = MRANDOM(9, 12) / 10,
  2472. SoundVolume = 10
  2473. })
  2474. Swait()
  2475. LOOP = LOOP + 1
  2476. end
  2477. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2478. coroutine.resume(coroutine.create(function()
  2479. for i = 1, 15 do
  2480. Swait()
  2481. BEAM.Size = BEAM.Size - VT(0.8, 0, 0.8)
  2482. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2483. end
  2484. BEAM:remove()
  2485. end))
  2486. ATTACK = false
  2487. Rooted = false
  2488. end
  2489.  
  2490. function PlanetaryDevastation()
  2491. ATTACK = true
  2492. Rooted = true
  2493. chatfunc("Burn In My Special Hell")
  2494. local SIZE = 1
  2495. local GYRO = IT("BodyGyro", RootPart)
  2496. GYRO.D = 20
  2497. GYRO.P = 4000
  2498. GYRO.MaxTorque = VT(0, 40000, 0)
  2499. local RING, MESH, DELET = MakeRing()
  2500. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  2501. RING.CFrame = CF(HITPOS)
  2502. for i = 0, 0.6, 0.1 / Animation_Speed do
  2503. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2504. Swait()
  2505. MESH.Scale = MESH.Scale + VT(53, 0, 53)
  2506. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2507. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2508. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2509. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2510. end
  2511. local BLASTS = {468991944, 468991990}
  2512. coroutine.resume(coroutine.create(function()
  2513. local CFRAME = RootPart.CFrame
  2514. for i = 1, 100 do
  2515. CFRAME = CFRAME * CF(0, 0, -35)
  2516. do
  2517. local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  2518. if HITFLOOR then
  2519. Swait()
  2520. do
  2521. local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0)
  2522. coroutine.resume(coroutine.create(function()
  2523. local RING, MESH, DELET = MakeRing()
  2524. RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z)
  2525. for i = 1, 25 do
  2526. Swait()
  2527. MESH.Scale = MESH.Scale + VT(42, 0, 42)
  2528. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2529. end
  2530. ApplyAoE(RING.Position, 65, true)
  2531. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2532. WACKYEFFECT({
  2533. Time = 25,
  2534. EffectType = "Sphere",
  2535. Size = VT(22, 22, 22),
  2536. Size2 = VT(85, 85, 85),
  2537. Transparency = 0,
  2538. Transparency2 = 1,
  2539. CFrame = CF(RING.Position),
  2540. MoveToPos = nil,
  2541. RotationX = 0,
  2542. RotationY = 0,
  2543. RotationZ = 0,
  2544. Material = "Neon",
  2545. Color = C3(1, 0, 0),
  2546. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2547. SoundPitch = MRANDOM(9, 12) / 10,
  2548. SoundVolume = 10
  2549. })
  2550. for e = 1, 3 do
  2551. WACKYEFFECT({
  2552. EffectType = "Wave",
  2553. Size = VT(25, 0, 25),
  2554. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2555. Transparency = 0,
  2556. Transparency2 = 1,
  2557. CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2558. MoveToPos = nil,
  2559. RotationX = 0,
  2560. RotationY = 3,
  2561. RotationZ = 0,
  2562. Material = "Neon",
  2563. Color = C3(1, 0, 1),
  2564. SoundID = nil,
  2565. SoundPitch = nil,
  2566. SoundVolume = nil
  2567. })
  2568. WACKYEFFECT({
  2569. Time = 35,
  2570. EffectType = "Sphere",
  2571. Size = VT(22, 45, 22),
  2572. Size2 = VT(25, 45 + e * 75, 25),
  2573. Transparency = 0,
  2574. Transparency2 = 1,
  2575. CFrame = CF(RING.Position) * TURN,
  2576. MoveToPos = nil,
  2577. RotationX = 0,
  2578. RotationY = 0,
  2579. RotationZ = 0,
  2580. Material = "Neon",
  2581. Color = C3(0, .5, 0),
  2582. SoundID = nil,
  2583. SoundPitch = MRANDOM(9, 12) / 10,
  2584. SoundVolume = 10
  2585. })
  2586. end
  2587. wait(0.3)
  2588. DELET()
  2589. end))
  2590. end
  2591. end
  2592. end
  2593. end
  2594. end))
  2595. Rooted = false
  2596. DELET()
  2597. GYRO:remove()
  2598. ATTACK = false
  2599. Rooted = false
  2600. end
  2601.  
  2602. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  2603. if FLOOR ~= nil then
  2604. for i = 1, AMOUNT do
  2605. do
  2606. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false)
  2607. DEBREE.Material = FLOOR.Material
  2608. DEBREE.Color = FLOOR.Color
  2609. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  2610. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH))
  2611. coroutine.resume(coroutine.create(function()
  2612. Swait(15)
  2613. DEBREE.Parent = workspace
  2614. DEBREE.CanCollide = true
  2615. Debris:AddItem(DEBREE, SWAIT)
  2616. end))
  2617. end
  2618. end
  2619. end
  2620. end
  2621.  
  2622. function CreateFlyingDebree2(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  2623. if FLOOR ~= nil then
  2624. for i = 1, AMOUNT do
  2625. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Deep orange", "Debree", BLOCKSIZE, false)
  2626. DEBREE.Material = FLOOR.Material
  2627. DEBREE.Color = FLOOR.Color
  2628. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  2629. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  2630. coroutine.resume(coroutine.create(function()
  2631. Swait(15)
  2632. DEBREE.Parent = workspace
  2633. DEBREE.CanCollide = true
  2634. Debris:AddItem(DEBREE,SWAIT)
  2635. end))
  2636. end
  2637. end
  2638. end
  2639.  
  2640. function CreateDebreeRing2(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  2641. if FLOOR ~= nil then
  2642. coroutine.resume(coroutine.create(function()
  2643. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Lime green", "DebreeCenter", VT(0,0,0))
  2644. PART.CFrame = CF(POSITION)
  2645. for i = 1, 45 do
  2646. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really blue", "DebreePart", BLOCKSIZE)
  2647. RingPiece.Material = FLOOR.Material
  2648. RingPiece.Color = FLOOR.Color
  2649. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  2650. Debris:AddItem(RingPiece,SWAIT)
  2651. end
  2652. PART:remove()
  2653. end))
  2654. end
  2655. end
  2656.  
  2657. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  2658. if FLOOR ~= nil then
  2659. coroutine.resume(coroutine.create(function()
  2660. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  2661. PART.CFrame = CF(POSITION)
  2662. for i = 1, 45 do
  2663. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  2664. RingPiece.Material = FLOOR.Material
  2665. RingPiece.Color = FLOOR.Color
  2666. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  2667. Debris:AddItem(RingPiece, SWAIT)
  2668. end
  2669. PART:remove()
  2670. end))
  2671. end
  2672. end
  2673.  
  2674. function BIGSMASH()
  2675. local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 10, 0), Mouse.Hit.p - VT(0, 10, 0)).lookVector, 25, Character)
  2676. chatfunc("Die.")
  2677. if HITFLOOR then
  2678. local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z)
  2679. CreateSound("1295446488", Torso, 5, 1)
  2680. for i = 1, 5 do
  2681. WACKYEFFECT({
  2682. Time = MRANDOM(15, 35),
  2683. EffectType = "Round Slash",
  2684. Size = VT(0, 0, 0),
  2685. Size2 = VT(0.3, 0, 0.3),
  2686. Transparency = 0.5,
  2687. Transparency2 = 1,
  2688. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  2689. MoveToPos = nil,
  2690. RotationX = MRANDOM(-50, 50) / 10,
  2691. RotationY = MRANDOM(-50, 50) / 10,
  2692. RotationZ = MRANDOM(-50, 50) / 10,
  2693. Material = "Neon",
  2694. Color = C3(1, 1, 1),
  2695. SoundID = nil,
  2696. SoundPitch = nil,
  2697. SoundVolume = nil
  2698. })
  2699. end
  2700. ATTACK = true
  2701. Rooted = true
  2702. UNANCHOR = false
  2703. RootPart.Anchored = true
  2704. RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0))
  2705. for i = 1, 5 do
  2706. WACKYEFFECT({
  2707. Time = MRANDOM(15, 35),
  2708. EffectType = "Round Slash",
  2709. Size = VT(0, 0, 0),
  2710. Size2 = VT(0.3, 0, 0.3),
  2711. Transparency = 0.5,
  2712. Transparency2 = 1,
  2713. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  2714. MoveToPos = nil,
  2715. RotationX = MRANDOM(-50, 50) / 10,
  2716. RotationY = MRANDOM(-50, 50) / 10,
  2717. RotationZ = MRANDOM(-50, 50) / 10,
  2718. Material = "Neon",
  2719. Color = C3(1, 1, 1),
  2720. SoundID = nil,
  2721. SoundPitch = nil,
  2722. SoundVolume = nil
  2723. })
  2724. end
  2725. for i = 0, 0.2, 0.1 / Animation_Speed do
  2726. Swait()
  2727. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed)
  2728. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2729. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2730. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2731. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2732. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed)
  2733. end
  2734. for i = 0, 1, 0.1 / Animation_Speed do
  2735. Swait()
  2736. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed)
  2737. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed)
  2738. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed)
  2739. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed)
  2740. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  2741. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  2742. end
  2743. for i = 1, 10 do
  2744. Swait()
  2745. RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0)
  2746. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed)
  2747. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed)
  2748. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed)
  2749. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed)
  2750. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  2751. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  2752. end
  2753. for i = 0, 0.2, 0.1 / Animation_Speed do
  2754. Swait()
  2755. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  2756. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  2757. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2758. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  2759. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  2760. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  2761. end
  2762. local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character)
  2763. if HITFLOOR then
  2764. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  2765. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  2766. for index, CHILD in pairs(CHILDREN) do
  2767. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  2768. for i = 1, 5 do
  2769. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  2770. CHILD:remove()
  2771. end
  2772. end
  2773. end
  2774. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  2775. SOUNDPART.CFrame = CF(HITPOS)
  2776. Debris:AddItem(SOUNDPART, 5)
  2777. CreateSound("130972023", SOUNDPART, 6, 3)
  2778. CreateSound("182765513", SOUNDPART, 6, 1)
  2779. WACKYEFFECT({
  2780. EffectType = "Ring",
  2781. Size = VT(0, 0, 0),
  2782. Size2 = VT(1, 1, 0),
  2783. Transparency = 0.7,
  2784. Transparency2 = 1,
  2785. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  2786. MoveToPos = nil,
  2787. RotationX = 0,
  2788. RotationY = 0,
  2789. RotationZ = 0,
  2790. Material = "Neon",
  2791. Color = C3(1, 1, 1),
  2792. SoundID = nil,
  2793. SoundPitch = nil,
  2794. SoundVolume = nil
  2795. })
  2796. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  2797. local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants()
  2798. for index, CHILD in pairs(CHILDREN) do
  2799. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  2800. for i = 1, 5 do
  2801. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  2802. CHILD:remove()
  2803. end
  2804. end
  2805. end
  2806. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  2807. SOUNDPART.CFrame = CF(HITPOS)
  2808. Debris:AddItem(SOUNDPART, 5)
  2809. CreateSound("130972023", SOUNDPART, 6, 3)
  2810. CreateSound("182765513", SOUNDPART, 6, 1)
  2811. WACKYEFFECT({
  2812. EffectType = "Ring",
  2813. Size = VT(0, 0, 0),
  2814. Size2 = VT(1, 1, 0),
  2815. Transparency = 0.7,
  2816. Transparency2 = 1,
  2817. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  2818. MoveToPos = nil,
  2819. RotationX = 0,
  2820. RotationY = 0,
  2821. RotationZ = 0,
  2822. Material = "Neon",
  2823. Color = C3(1, 1, 1),
  2824. SoundID = nil,
  2825. SoundPitch = nil,
  2826. SoundVolume = nil
  2827. })
  2828. elseif HITFLOOR.Anchored == false then
  2829. if HITFLOOR.Parent ~= workspace then
  2830. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  2831. for index, CHILD in pairs(CHILDREN) do
  2832. if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then
  2833. for i = 1, 5 do
  2834. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25))
  2835. end
  2836. CHILD:remove()
  2837. end
  2838. end
  2839. else
  2840. for i = 1, 5 do
  2841. CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25))
  2842. end
  2843. HITFLOOR:remove()
  2844. end
  2845. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  2846. SOUNDPART.CFrame = CF(HITPOS)
  2847. Debris:AddItem(SOUNDPART, 5)
  2848. CreateSound("130972023", SOUNDPART, 10, 3)
  2849. CreateSound("178452217", SOUNDPART, 6, 1)
  2850. WACKYEFFECT({
  2851. EffectType = "Ring",
  2852. Size = VT(0, 0, 0),
  2853. Size2 = VT(1, 1, 0),
  2854. Transparency = 0.7,
  2855. Transparency2 = 1,
  2856. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  2857. MoveToPos = nil,
  2858. RotationX = 0,
  2859. RotationY = 0,
  2860. RotationZ = 0,
  2861. Material = "Neon",
  2862. Color = C3(1, 1, 1),
  2863. SoundID = nil,
  2864. SoundPitch = nil,
  2865. SoundVolume = nil
  2866. })
  2867. else
  2868. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  2869. SOUNDPART.CFrame = CF(HITPOS)
  2870. Debris:AddItem(SOUNDPART, 5)
  2871. CreateSound("130972023", SOUNDPART, 10, 1)
  2872. CreateSound("130972023", SOUNDPART, 6, 0.7)
  2873. CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5)
  2874. CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5)
  2875. ApplyAoE5(HITPOS, 15, 45, 75, 75, true)
  2876. ApplyAoE5(HITPOS, 25, 25, 35, 35, true)
  2877. for i = 1, 5 do
  2878. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150))
  2879. end
  2880. for i = 1, 5 do
  2881. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150))
  2882. end
  2883. end
  2884. end
  2885. for i = 0, 1.2, 0.1 / Animation_Speed do
  2886. Swait()
  2887. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  2888. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  2889. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2890. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  2891. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  2892. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  2893. end
  2894. ATTACK = false
  2895. Rooted = false
  2896. UNANCHOR = true
  2897. RootPart.Anchored = false
  2898. end
  2899. end
  2900.  
  2901. function calamity()
  2902. ATTACK = true
  2903. Rooted = true
  2904. local GYRO = IT("BodyGyro", RootPart)
  2905. GYRO.D = 15
  2906. GYRO.P = 2000
  2907. GYRO.MaxTorque = VT(0, 4000000, 0)
  2908. CreateSound("341301115", Head, 5, 1.1)
  2909. CreateSound("93724183", Head, 6, 1)
  2910. for i = 1, 200 do
  2911. Swait()
  2912. WACKYEFFECT({
  2913. Time = MRANDOM(5, 15),
  2914. EffectType = "Round Slash",
  2915. Size = VT(0, 0, 0),
  2916. Size2 = VT(0.12, 0, 0.12),
  2917. Transparency = 0.5,
  2918. Transparency2 = 1,
  2919. CFrame = RootPart.CFrame * CF(0, -2.8, 0) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2920. MoveToPos = nil,
  2921. RotationX = MRANDOM(-50, 50) / 50,
  2922. RotationY = MRANDOM(-50, 50) / 10,
  2923. RotationZ = MRANDOM(-50, 50) / 50,
  2924. Material = "Neon",
  2925. Color = C3(0, 0, 0),
  2926. SoundID = nil,
  2927. SoundPitch = nil,
  2928. SoundVolume = nil
  2929. })
  2930. WACKYEFFECT({
  2931. Time = MRANDOM(5, 15),
  2932. EffectType = "Round Slash",
  2933. Size = VT(0, 0, 0),
  2934. Size2 = VT(0.1, 0, 0.1),
  2935. Transparency = 0.5,
  2936. Transparency2 = 1,
  2937. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-35), RAD(MRANDOM(0, 360)), RAD(0)),
  2938. MoveToPos = nil,
  2939. RotationX = MRANDOM(-50, 50) / 50,
  2940. RotationY = MRANDOM(-50, 50) / 10,
  2941. RotationZ = MRANDOM(-50, 50) / 50,
  2942. Material = "Neon",
  2943. Color = C3(.2, 0, 0),
  2944. SoundID = nil,
  2945. SoundPitch = nil,
  2946. SoundVolume = nil
  2947. })
  2948. WACKYEFFECT({
  2949. Time = MRANDOM(5, 15),
  2950. EffectType = "Round Slash",
  2951. Size = VT(0, 0, 0),
  2952. Size2 = VT(0.16, 0, 0.16),
  2953. Transparency = 0.5,
  2954. Transparency2 = 1,
  2955. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-45), RAD(MRANDOM(0, 360)), RAD(0)),
  2956. MoveToPos = nil,
  2957. RotationX = MRANDOM(-50, 50) / 50,
  2958. RotationY = MRANDOM(-50, 50) / 10,
  2959. RotationZ = MRANDOM(-50, 50) / 50,
  2960. Material = "Neon",
  2961. Color = C3(.3, 0, 0),
  2962. SoundID = nil,
  2963. SoundPitch = nil,
  2964. SoundVolume = nil
  2965. })
  2966. WACKYEFFECT({
  2967. Time = 5,
  2968. EffectType = "Sphere",
  2969. Size = VT(i, i, i) / 150,
  2970. Size2 = VT(0, 0, 0),
  2971. Transparency = 0.5,
  2972. Transparency2 = 1,
  2973. CFrame = Head.CFrame * CF(0, -0.25, -1),
  2974. MoveToPos = nil,
  2975. RotationX = 0,
  2976. RotationY = 0,
  2977. RotationZ = 0,
  2978. Material = "Neon",
  2979. Color = C3(.4, 0, 0),
  2980. SoundID = nil,
  2981. SoundPitch = nil,
  2982. SoundVolume = nil
  2983. })
  2984. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2985. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  2986. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  2987. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed)
  2988. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed)
  2989. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  2990. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  2991. end
  2992. GYRO:remove()
  2993. for i = 0, 0.3, 0.1 / Animation_Speed do
  2994. Swait()
  2995. WACKYEFFECT({
  2996. Time = 25,
  2997. EffectType = "Sphere",
  2998. Size = VT(200, 200, 200) / 150,
  2999. Size2 = VT(0, 0, 0),
  3000. Transparency = 0.5,
  3001. Transparency2 = 1,
  3002. CFrame = Head.CFrame * CF(0, -0.25, -1),
  3003. MoveToPos = nil,
  3004. RotationX = 0,
  3005. RotationY = 0,
  3006. RotationZ = 0,
  3007. Material = "Neon",
  3008. Color = C3(.5, 0, .5),
  3009. SoundID = nil,
  3010. SoundPitch = nil,
  3011. SoundVolume = nil
  3012. })
  3013. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3014. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3015. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3016. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3017. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3018. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3019. end
  3020. coroutine.resume(coroutine.create(function()
  3021. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, "Dark Orange", "DOOM", VT(1, 1, 1))
  3022. MakeForm(FIREBALL, "Ball")
  3023. local SOUND = CreateSound(463593339, FIREBALL, 8, 1, false)
  3024. FIREBALL.CFrame = CF(Head.Position, Mouse.Hit.p) * CF(0, 0, -2)
  3025. for i = 1, 500 do
  3026. Swait()
  3027. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  3028. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.2, Character)
  3029. if HITFLOOR ~= nil then
  3030. break
  3031. end
  3032. end
  3033. CreateSound(325132788, Effects, 8, 1, false)
  3034. for i = 1, 120 do
  3035. Swait()
  3036. WACKYEFFECT({
  3037. Time = 85,
  3038. EffectType = "Sphere",
  3039. Size = FIREBALL.Size,
  3040. Size2 = VT(0, 9000, 0),
  3041. Transparency = 0.5,
  3042. Transparency2 = 1,
  3043. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3044. MoveToPos = nil,
  3045. RotationX = MRANDOM(-50, 50) / 10,
  3046. RotationY = MRANDOM(-50, 50) / 10,
  3047. RotationZ = MRANDOM(-50, 50) / 10,
  3048. Material = "Neon",
  3049. Color = C3(.6, 0, .6),
  3050. SoundID = nil,
  3051. SoundPitch = nil,
  3052. SoundVolume = nil
  3053. })
  3054. FIREBALL.Size = FIREBALL.Size - VT(1, 1, 1) / 120
  3055. end
  3056. Swait(5)
  3057. ApplyAoE5(FIREBALL.Position, 435, 65, 65, 600, true)
  3058. for i = 1, 10 do
  3059. WACKYEFFECT({
  3060. Time = 85 + 5 * i,
  3061. EffectType = "Slash",
  3062. Size = VT(9, 0, 9),
  3063. Size2 = VT(32, 0, 32),
  3064. Transparency = 0.5,
  3065. Transparency2 = 1,
  3066. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3067. MoveToPos = nil,
  3068. RotationX = MRANDOM(-50, 50) / 50,
  3069. RotationY = MRANDOM(-50, 50) / 10,
  3070. RotationZ = MRANDOM(-50, 50) / 50,
  3071. Material = "Neon",
  3072. Color = C3(0, 0, 0),
  3073. SoundID = nil,
  3074. SoundPitch = nil,
  3075. SoundVolume = nil
  3076. })
  3077. WACKYEFFECT({
  3078. Time = 185 + 5 * i,
  3079. EffectType = "Swirl",
  3080. Size = VT(25, 25, 25),
  3081. Size2 = VT(900, 900, 900) + VT(35, 35, 35) * i,
  3082. Transparency = 0.5,
  3083. Transparency2 = 1,
  3084. CFrame = FIREBALL.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  3085. MoveToPos = nil,
  3086. RotationX = MRANDOM(-50, 50) / 50,
  3087. RotationY = MRANDOM(-50, 50) / 10,
  3088. RotationZ = MRANDOM(-50, 50) / 50,
  3089. Material = "Neon",
  3090. Color = C3(1, 0.5, 0.5),
  3091. SoundID = nil,
  3092. SoundPitch = nil,
  3093. SoundVolume = nil
  3094. })
  3095. WACKYEFFECT({
  3096. Time = 285 + 5 * i,
  3097. EffectType = "Round Slash",
  3098. Size = VT(6, 0, 6),
  3099. Size2 = VT(22, 0, 22),
  3100. Transparency = 0.5,
  3101. Transparency2 = 1,
  3102. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3103. MoveToPos = nil,
  3104. RotationX = MRANDOM(-50, 50) / 50,
  3105. RotationY = MRANDOM(-50, 50) / 10,
  3106. RotationZ = MRANDOM(-50, 50) / 50,
  3107. Material = "Neon",
  3108. Color = C3(1, 1, 0),
  3109. SoundID = nil,
  3110. SoundPitch = nil,
  3111. SoundVolume = nil
  3112. })
  3113. WACKYEFFECT({
  3114. Time = 285 + 5 * i,
  3115. EffectType = "Sphere",
  3116. Size = VT(850, 850, 850),
  3117. Size2 = VT(1050, 1050, 1050) + VT(35, 35, 35) * i,
  3118. Transparency = 0.5,
  3119. Transparency2 = 1,
  3120. CFrame = FIREBALL.CFrame,
  3121. MoveToPos = nil,
  3122. RotationX = 0,
  3123. RotationY = 0,
  3124. RotationZ = 0,
  3125. Material = "Neon",
  3126. Color = C3(0, 1, 1),
  3127. SoundID = nil,
  3128. SoundPitch = 0,
  3129. SoundVolume = 0
  3130. })
  3131. end
  3132. wait(1)
  3133. WACKYEFFECT({
  3134. Time = 75,
  3135. EffectType = "Sphere",
  3136. Size = VT(550, 550, 550),
  3137. Size2 = VT(6500, 6500, 6500),
  3138. Transparency = 0.8,
  3139. Transparency2 = 1,
  3140. CFrame = FIREBALL.CFrame,
  3141. MoveToPos = nil,
  3142. RotationX = 0,
  3143. RotationY = 0,
  3144. RotationZ = 0,
  3145. Material = "Neon",
  3146. Color = C3(1, 1, 1),
  3147. SoundID = nil,
  3148. SoundPitch = 0,
  3149. SoundVolume = 0
  3150. })
  3151. for i = 1, 15 do
  3152. Swait()
  3153. ApplyAoE5(FIREBALL.Position, 435 + 85 * i, 3, 3, 100, true)
  3154. WACKYEFFECT({
  3155. Time = 85,
  3156. EffectType = "Sphere",
  3157. Size = VT(95, 95, 95),
  3158. Size2 = VT(0, 6500, 0),
  3159. Transparency = 0.5,
  3160. Transparency2 = 1,
  3161. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3162. MoveToPos = nil,
  3163. RotationX = MRANDOM(-50, 50) / 10,
  3164. RotationY = MRANDOM(-50, 50) / 10,
  3165. RotationZ = MRANDOM(-50, 50) / 10,
  3166. Material = "Neon",
  3167. Color = C3(0, 0, 0),
  3168. SoundID = nil,
  3169. SoundPitch = nil,
  3170. SoundVolume = nil
  3171. })
  3172. end
  3173. FIREBALL:remove()
  3174. end))
  3175. WACKYEFFECT({
  3176. Time = 25,
  3177. EffectType = "Ring",
  3178. Size = VT(0, 0, 0),
  3179. Size2 = VT(9.75, 9.75, 0),
  3180. Transparency = 0.7,
  3181. Transparency2 = 1,
  3182. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  3183. MoveToPos = nil,
  3184. RotationX = 0,
  3185. RotationY = 0,
  3186. RotationZ = 0,
  3187. Material = "Neon",
  3188. Color = C3(1, 0, 0),
  3189. SoundID = nil,
  3190. SoundPitch = nil,
  3191. SoundVolume = nil
  3192. })
  3193. WACKYEFFECT({
  3194. Time = 50,
  3195. EffectType = "Ring",
  3196. Size = VT(0, 0, 0),
  3197. Size2 = VT(35, 35, 0),
  3198. Transparency = 0.7,
  3199. Transparency2 = 1,
  3200. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  3201. MoveToPos = nil,
  3202. RotationX = 0,
  3203. RotationY = 0,
  3204. RotationZ = 0,
  3205. Material = "Neon",
  3206. Color = C3(.4, .1, 0),
  3207. SoundID = nil,
  3208. SoundPitch = nil,
  3209. SoundVolume = nil
  3210. })
  3211. for i = 0, 0.3, 0.1 / Animation_Speed do
  3212. Swait()
  3213. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3214. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3215. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3216. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3217. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3218. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3219. end
  3220. ATTACK = false
  3221. Rooted = false
  3222. end
  3223.  
  3224. function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
  3225. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  3226. local mesh = IT("SpecialMesh",wave)
  3227. mesh.MeshType = "Sphere"
  3228. mesh.Scale = SIZE
  3229. mesh.Offset = VT(0,0,0)
  3230. wave.CFrame = CFRAME
  3231. coroutine.resume(coroutine.create(function(PART)
  3232. for i = 1, WAIT do
  3233. Swait()
  3234. mesh.Scale = mesh.Scale + GROW
  3235. wave.Transparency = wave.Transparency + (1/WAIT)
  3236. if wave.Transparency > 0.99 then
  3237. wave:remove()
  3238. end
  3239. end
  3240. end))
  3241. end
  3242.  
  3243. function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  3244. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  3245. local mesh = IT("SpecialMesh",wave)
  3246. mesh.MeshType = "FileMesh"
  3247. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  3248. mesh.Scale = SIZE
  3249. mesh.Offset = VT(0,0,0)
  3250. wave.CFrame = CFRAME
  3251. coroutine.resume(coroutine.create(function(PART)
  3252. for i = 1, WAIT do
  3253. Swait()
  3254. mesh.Scale = mesh.Scale + GROW
  3255. if DOESROT == true then
  3256. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  3257. end
  3258. wave.Transparency = wave.Transparency + (0.5/WAIT)
  3259. if wave.Transparency > 0.99 then
  3260. wave:remove()
  3261. end
  3262. end
  3263. end))
  3264. end
  3265.  
  3266.  
  3267. function ApplyAoE4(POSITION, RANGE, MINDMG, MAXDMG, FLING, IZBANISH)
  3268. local CHILDREN = workspace:GetDescendants()
  3269. for index, CHILD in pairs(CHILDREN) do
  3270. if CHILD.ClassName == "Model" and CHILD ~= Character then
  3271. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3272. if HUM then
  3273. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3274. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  3275. if IZBANISH == true then
  3276. Banish(CHILD)
  3277. else
  3278. local DMG = MRANDOM(MINDMG, MAXDMG)
  3279. ApplyDamage(HUM, DMG, TORSO)
  3280. end
  3281. if FLING > 0 then
  3282. for _, c in pairs(CHILD:GetChildren()) do
  3283. if c:IsA("BasePart") then
  3284. local bv = Instance.new("BodyVelocity")
  3285. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3286. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  3287. bv.Parent = c
  3288. Debris:AddItem(bv, 0.05)
  3289. end
  3290. end
  3291. end
  3292. end
  3293. end
  3294. end
  3295. end
  3296. end
  3297.  
  3298. function ApplyAoE6(POSITION, RANGE, MINDMG, MAXDMG, FLING, KILLD)
  3299. local CHILDREN = workspace:GetDescendants()
  3300. for index, CHILD in pairs(CHILDREN) do
  3301. if CHILD.ClassName == "Model" and CHILD ~= Character then
  3302. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3303. if HUM then
  3304. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3305. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  3306. if KILLD == true then
  3307. Kill2(CHILD)
  3308. else
  3309. local DMG = MRANDOM(MINDMG, MAXDMG)
  3310. ApplyDamage(HUM, DMG, TORSO)
  3311. end
  3312. if FLING > 0 then
  3313. for _, c in pairs(CHILD:GetChildren()) do
  3314. if c:IsA("BasePart") then
  3315. local bv = Instance.new("BodyVelocity")
  3316. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3317. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  3318. bv.Parent = c
  3319. Debris:AddItem(bv, 0.05)
  3320. end
  3321. end
  3322. end
  3323. end
  3324. end
  3325. end
  3326. end
  3327. end
  3328.  
  3329. function Complete_Control()
  3330. ATTACK = true
  3331. Rooted = true
  3332. chatfunc("Do Not Try To Get Evade This.")
  3333. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(100,100,100))
  3334. CreateSound("1137548130", Effects, 10, 1)
  3335. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  3336. ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true)
  3337. ATTACK = false
  3338. Rooted = false
  3339. end
  3340.  
  3341. function TrustIssues()
  3342. ATTACK = true
  3343. Rooted = false
  3344. CreateSound(649634100,Head,10,0.5,false)
  3345. for i=1, 80 do
  3346. Swait()
  3347. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.15* COS(i / 5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3348. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  3349. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * SIN(i / 5), 0) * ANGLES(RAD(0), RAD(-15), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3350. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.15 * SIN(i / 5), 0) * ANGLES(RAD(0), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3351. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(i / 5), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3352. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(i / 5), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3353. end
  3354. ATTACK = false
  3355. Rooted = false
  3356. end
  3357.  
  3358. --//=================================\\
  3359. --|| ASSIGN THINGS TO KEYS
  3360. --\\=================================//
  3361.  
  3362. function MouseDown(Mouse)
  3363. if ATTACK == false then
  3364. end
  3365. end
  3366.  
  3367. function MouseUp(Mouse)
  3368. HOLD = false
  3369. end
  3370.  
  3371. function KeyDown(Key)
  3372. KEYHOLD = true
  3373. if Key == "e" and ATTACK == false then
  3374. ChangeSanity()
  3375. end
  3376.  
  3377. if Key == "m" and ATTACK == false then
  3378. BreakSanity()
  3379. end
  3380.  
  3381. if Key == "q" and ATTACK == false then
  3382. ChangeSanityMadness()
  3383. end
  3384.  
  3385. if Key == "n" and ATTACK == false then
  3386. if MODE == "SR" then
  3387. if Speed == 12 then
  3388. Speed = 50
  3389. elseif Speed == 50 then
  3390. Speed = 12
  3391. end
  3392. end
  3393. end
  3394.  
  3395. if Key == "z" and ATTACK == false then
  3396. if MODE == "CRES" then
  3397. CORRUPTEDBURNINGBULLETS()
  3398. elseif MODE == "RR" then
  3399. BIGSMASH()
  3400. elseif MODE == "GC" then
  3401. Smite()
  3402. end
  3403. end
  3404.  
  3405. if Key == "c" and ATTACK == false then
  3406. if MODE == "CRES" then
  3407. CORRUPTEDLETHALBULLETS()
  3408. elseif MODE == "RR" then
  3409. Complete_Control()
  3410. elseif MODE == "GC" then
  3411. CorruptedBurningBeam()
  3412. end
  3413. end
  3414.  
  3415. if Key == "g" and ATTACK == false then
  3416. if MODE == "CRES" then
  3417. Warp()
  3418. elseif MODE == "RR" then
  3419. Execute()
  3420. elseif MODE == "GC" then
  3421. PlanetaryDevastation()
  3422. end
  3423. end
  3424.  
  3425. if Key == "v" and ATTACK == false then
  3426. if MODE == "CRES" then
  3427. Corrupted_Burn()
  3428. elseif MODE == "RR" then
  3429. chatfunc("Maybe i can forgive you")
  3430. TOBANISH = {}
  3431. elseif MODE == "GC" then
  3432. calamity()
  3433. end
  3434. end
  3435.  
  3436. if Key == "t" and ATTACK == false then
  3437. TrustIssues()
  3438. end
  3439. end
  3440.  
  3441. function KeyUp(Key)
  3442. KEYHOLD = false
  3443. end
  3444.  
  3445. Mouse.Button1Down:connect(function(NEWKEY)
  3446. MouseDown(NEWKEY)
  3447. end)
  3448. Mouse.Button1Up:connect(function(NEWKEY)
  3449. MouseUp(NEWKEY)
  3450. end)
  3451. Mouse.KeyDown:connect(function(NEWKEY)
  3452. KeyDown(NEWKEY)
  3453. end)
  3454. Mouse.KeyUp:connect(function(NEWKEY)
  3455. KeyUp(NEWKEY)
  3456. end)
  3457.  
  3458. --//=================================\\
  3459. --\\=================================//
  3460.  
  3461. function unanchor()
  3462. for _, c in pairs(Character:GetChildren()) do
  3463. if c:IsA("BasePart") and c ~= RootPart then
  3464. c.Anchored = false
  3465. end
  3466. end
  3467. if UNANCHOR == true then
  3468. RootPart.Anchored = false
  3469. else
  3470. RootPart.Anchored = true
  3471. end
  3472. end
  3473.  
  3474. --//=================================\\
  3475. --|| WRAP THE WHOLE SCRIPT UP
  3476. --\\=================================//
  3477.  
  3478. Humanoid.Changed:connect(function(Jump)
  3479. if Jump == "Jump" and (Disable_Jump == true) then
  3480. Humanoid.Jump = false
  3481. end
  3482. end)
  3483.  
  3484. while true do
  3485. Swait()
  3486. script.Parent = WEAPONGUI
  3487. ANIMATE.Parent = nil
  3488. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3489. v:Stop();
  3490. end
  3491. SINE = SINE + CHANGE
  3492. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3493. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3494. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3495. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3496. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3497. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3498. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3499. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  3500. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  3501. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3502. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3503. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3504. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3505. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3506. end
  3507. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3508. ANIM = "Jump"
  3509. if ATTACK == false then
  3510. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  3511. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3512. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3513. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3514. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3515. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3516. end
  3517. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3518. ANIM = "Fall"
  3519. if ATTACK == false then
  3520. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3521. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3522. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3523. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3524. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3525. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3526. end
  3527. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3528. ANIM = "Idle"
  3529. if ATTACK == false then
  3530. if MODE == "CRES" then
  3531. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  3532. if MRANDOM(1,7) == 1 then
  3533. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  3534. end
  3535. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3536. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3537. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3538. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  3539. elseif MODE == "RR" then
  3540. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3541. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3542. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3543. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3544. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3545. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3546. end
  3547. elseif MODE == "GC" then
  3548. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  3549. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3550. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3551. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3552. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3553. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  3554. end
  3555. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3556. ANIM = "Walk"
  3557. if ATTACK == false then
  3558. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(-15-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  3559. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(15+7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  3560. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3561. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3562. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(105), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3563. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3564. end
  3565. end
  3566. unanchor()
  3567. Humanoid.MaxHealth = 1e+1000000
  3568. Humanoid.Health = 1e+1000000
  3569. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  3570. if Rooted == false then
  3571. Disable_Jump = false
  3572. Humanoid.WalkSpeed = Speed
  3573. elseif Rooted == true then
  3574. Disable_Jump = true
  3575. Humanoid.WalkSpeed = 0
  3576. end
  3577. sick.SoundId = "rbxassetid://"..SONG
  3578. sick.Looped = true
  3579. sick.Pitch = 1
  3580. sick.Volume = 1
  3581. sick.Parent = Effects
  3582. sick.Playing = PLAYSONG
  3583. end
  3584. Humanoid.Name = "NONHUM"
  3585.  
  3586. --//=================================\\
  3587. --\\=================================//
  3588.  
  3589.  
  3590.  
  3591.  
  3592.  
  3593. --//====================================================\\--
  3594. --|| END OF SCRIPT
  3595. --\\====================================================//--
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