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Destroyer_again2

no

Feb 9th, 2019
459
0
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Your fucking script is assholic use h/ dumbass") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("Execute the c00l Kidd stuff")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. function armor(ms)
  7. me = ms.Character
  8. me2 = ms
  9. pcall(function() me.Johnsen:remove() end)
  10. mod = Instance.new("Model")
  11. mod.Name = "Johnsen"
  12. mod.Parent = me
  13.  
  14. part = Instance.new("Part")
  15. part.Parent = mod
  16. part.Size = Vector3.new(1, 1, 1)
  17. part.Position = Vector3.new(1, 1, 1)
  18. part.BrickColor = BrickColor.new("Light orange")
  19. part:BreakJoints()
  20. mesh = Instance.new("SpecialMesh")
  21. mesh.Parent = part
  22. mesh.MeshType = "Sphere"
  23. mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
  24. we = Instance.new("Weld")
  25. we.Parent = mod
  26. we.Part0 = part
  27. we.Part1 = me.Torso
  28. we.C0 = CFrame.fromEulerAnglesXYZ(0.15, 0, 0) + Vector3.new(0.15, 1.25, 0.75)
  29. we.C1 = CFrame.new()
  30. part = Instance.new("Part")
  31. part.Parent = mod
  32. part.Size = Vector3.new(1, 1, 1)
  33. part.Position = Vector3.new(1, 1, 1)
  34. part.BrickColor = BrickColor.new("Light orange")
  35. part:BreakJoints()
  36. mesh = Instance.new("SpecialMesh")
  37. mesh.Parent = part
  38. mesh.MeshType = "Sphere"
  39. mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
  40. we = Instance.new("Weld")
  41. we.Parent = mod
  42. we.Part0 = part
  43. we.Part1 = me.Torso
  44. we.C0 = CFrame.fromEulerAnglesXYZ(0.15, 0, 0) + Vector3.new(-0.15, 1.25, 0.75)
  45. we.C1 = CFrame.new()
  46. part = Instance.new("Part")
  47. part.Parent = mod
  48. part.Size = Vector3.new(1, 3, 1)
  49. part.Position = Vector3.new(1, 1, 1)
  50. part.BrickColor = BrickColor.new("Light orange")
  51. part:BreakJoints()
  52. mesh3 = Instance.new("SpecialMesh")
  53. mesh3.Parent = part
  54. mesh3.MeshType = "Head"
  55. mesh3.Scale = Vector3.new(0.5, 1, 0.5)
  56. we3 = Instance.new("Weld")
  57. we3.Parent = mod
  58. we3.Part0 = part
  59. we3.Part1 = me.Torso
  60. we3.C0 = CFrame.fromEulerAnglesXYZ(1, 0, 0) + Vector3.new(0, -0.8, 1.25)
  61. we3.C1 = CFrame.new()
  62.  
  63. function cmds(msg)
  64. if msg == "grow" then
  65. for i = 0, 1, 0.1 do
  66. mesh3.Scale = mesh3.Scale + Vector3.new(0, i, 0)
  67. we3.C0 = we3.C0 - Vector3.new(0, i, 0)
  68. wait()
  69. end
  70. end
  71. if msg == "shrink" then
  72. for i = 0, 1, 0.1 do
  73. mesh3.Scale = mesh3.Scale - Vector3.new(0, i, 0)
  74. we3.C0 = we3.C0 + Vector3.new(0, i+0.1, 0)
  75. wait()
  76. end
  77. end
  78. end
  79.  
  80. me2.Chatted:connect(cmds)
  81.  
  82. end
  83. --damn
  84. for _, v in pairs(Game.Players:GetChildren()) do
  85. armor(v)
  86. end
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