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- --Created by PenguinAnonymous (ttyyuu12345) Editied by Dittoide
- --What's Added To M2S with Dittoide's Edit?
- --/ Better dummy script function to improve compatibility (makes it like you are running the code inside the script.)
- --/ Removed Gui In Bottom-Left for when you are making guis.
- --/ Removed "Inserting Map Please Wait" gui when selected Workspace as Place to export.
- --Credit: PenguinAnonymous for making original script, i just wanted to iron it out to my liking.
- --Errors: Camera,Terrain
- local runDummyScript = function(f,scri)
- if (not scri:IsA('Script')) or (not scri:IsA('LocalScript')) then return false; end;
- local Dummy_CoRoutine = coroutine.create(function()
- getfenv().script = scri
- ypcall(function() f() end)
- end)
- table.insert(cors,Dummy_CoRoutine);
- coroutine.resume(Dummy_CoRoutine);
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "M2S_Model"
- o3 = Instance.new("Model")
- o4 = Instance.new("Model")
- o5 = Instance.new("Model")
- o6 = Instance.new("Model")
- o7 = Instance.new("Part")
- o8 = Instance.new("Motor6D")
- o9 = Instance.new("Part")
- o10 = Instance.new("Motor6D")
- o11 = Instance.new("Motor6D")
- o12 = Instance.new("Motor6D")
- o13 = Instance.new("Motor6D")
- o14 = Instance.new("Motor6D")
- o15 = Instance.new("Part")
- o16 = Instance.new("Part")
- o17 = Instance.new("Part")
- o18 = Instance.new("Part")
- o19 = Instance.new("Part")
- o20 = Instance.new("Decal")
- o21 = Instance.new("Humanoid")
- o22 = Instance.new("Script")
- o23 = Instance.new("Script")
- o24 = Instance.new("StringValue")
- o25 = Instance.new("Animation")
- o26 = Instance.new("StringValue")
- o27 = Instance.new("Animation")
- o28 = Instance.new("StringValue")
- o29 = Instance.new("Animation")
- o30 = Instance.new("NumberValue")
- o31 = Instance.new("Animation")
- o32 = Instance.new("NumberValue")
- o33 = Instance.new("StringValue")
- o34 = Instance.new("Animation")
- o35 = Instance.new("StringValue")
- o36 = Instance.new("Animation")
- o37 = Instance.new("StringValue")
- o38 = Instance.new("Animation")
- o39 = Instance.new("StringValue")
- o40 = Instance.new("Animation")
- o41 = Instance.new("StringValue")
- o42 = Instance.new("Animation")
- o3.Parent = mas
- o4.Parent = o3
- o5.Parent = o4
- o6.Name = "Dummy"
- o6.Parent = o5
- o6.PrimaryPart = o7
- o7.Name = "HumanoidRootPart"
- o7.Parent = o6
- o7.Material = Enum.Material.Neon
- o7.BrickColor = BrickColor.new("Plum")
- o7.Transparency = 0.5
- o7.Position = Vector3.new(53.5187378, 3.00001311, 33.3681335)
- o7.Size = Vector3.new(2, 2, 1)
- o7.CFrame = CFrame.new(53.5187378, 3.00001311, 33.3681335, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o7.BottomSurface = Enum.SurfaceType.Smooth
- o7.TopSurface = Enum.SurfaceType.Smooth
- o7.Color = Color3.new(0.482353, 0.184314, 0.482353)
- o7.Position = Vector3.new(53.5187378, 3.00001311, 33.3681335)
- o8.Name = "Root Hip"
- o8.Parent = o7
- o8.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- o8.C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- o8.Part0 = o7
- o8.Part1 = o9
- o8.MaxVelocity = 0.10000000149012
- o9.Name = "Torso"
- o9.Parent = o6
- o9.Material = Enum.Material.Neon
- o9.BrickColor = BrickColor.new("Plum")
- o9.Position = Vector3.new(53.5187378, 3.00001311, 33.3681335)
- o9.CanCollide = false
- o9.Size = Vector3.new(2, 2, 1)
- o9.CFrame = CFrame.new(53.5187378, 3.00001311, 33.3681335, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o9.BottomSurface = Enum.SurfaceType.Smooth
- o9.TopSurface = Enum.SurfaceType.Smooth
- o9.Color = Color3.new(0.482353, 0.184314, 0.482353)
- o9.Position = Vector3.new(53.5187378, 3.00001311, 33.3681335)
- o10.Name = "Left Hip"
- o10.Parent = o9
- o10.C0 = CFrame.new(-1, -1, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08)
- o10.C1 = CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08)
- o10.Part0 = o9
- o10.Part1 = o15
- o10.MaxVelocity = 0.10000000149012
- o11.Name = "Right Hip"
- o11.Parent = o9
- o11.C0 = CFrame.new(1, -1, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08)
- o11.C1 = CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
- o11.Part0 = o9
- o11.Part1 = o16
- o11.MaxVelocity = 0.10000000149012
- o12.Name = "Left Shoulder"
- o12.Parent = o9
- o12.C0 = CFrame.new(-1, 0.5, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08)
- o12.C1 = CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883e-08)
- o12.Part0 = o9
- o12.Part1 = o17
- o12.MaxVelocity = 0.10000000149012
- o13.Name = "Right Shoulder"
- o13.Parent = o9
- o13.C0 = CFrame.new(1, 0.5, 0, -4.37113883e-08, 0, 1, -0, 0.99999994, 0, -1, 0, -4.37113883e-08)
- o13.C1 = CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
- o13.Part0 = o9
- o13.Part1 = o18
- o13.MaxVelocity = 0.10000000149012
- o14.Name = "Neck"
- o14.Parent = o9
- o14.C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- o14.C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- o14.Part0 = o9
- o14.Part1 = o19
- o14.MaxVelocity = 0.10000000149012
- o15.Name = "Left Leg"
- o15.Parent = o6
- o15.Material = Enum.Material.Neon
- o15.BrickColor = BrickColor.new("Plum")
- o15.Position = Vector3.new(53.0187378, 1.00001323, 33.3681335)
- o15.CanCollide = false
- o15.Size = Vector3.new(1, 2, 1)
- o15.CFrame = CFrame.new(53.0187378, 1.00001323, 33.3681335, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1)
- o15.BottomSurface = Enum.SurfaceType.Smooth
- o15.TopSurface = Enum.SurfaceType.Smooth
- o15.Color = Color3.new(0.482353, 0.184314, 0.482353)
- o15.Position = Vector3.new(53.0187378, 1.00001323, 33.3681335)
- o16.Name = "Right Leg"
- o16.Parent = o6
- o16.Material = Enum.Material.Neon
- o16.BrickColor = BrickColor.new("Plum")
- o16.Position = Vector3.new(54.0187378, 1.00001323, 33.3681335)
- o16.CanCollide = false
- o16.Size = Vector3.new(1, 2, 1)
- o16.CFrame = CFrame.new(54.0187378, 1.00001323, 33.3681335, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1)
- o16.BottomSurface = Enum.SurfaceType.Smooth
- o16.TopSurface = Enum.SurfaceType.Smooth
- o16.Color = Color3.new(0.482353, 0.184314, 0.482353)
- o16.Position = Vector3.new(54.0187378, 1.00001323, 33.3681335)
- o17.Name = "Left Arm"
- o17.Parent = o6
- o17.Material = Enum.Material.Neon
- o17.BrickColor = BrickColor.new("Plum")
- o17.Position = Vector3.new(52.0187378, 3.00001311, 33.3681335)
- o17.CanCollide = false
- o17.Size = Vector3.new(1, 2, 1)
- o17.CFrame = CFrame.new(52.0187378, 3.00001311, 33.3681335, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1)
- o17.BottomSurface = Enum.SurfaceType.Smooth
- o17.TopSurface = Enum.SurfaceType.Smooth
- o17.Color = Color3.new(0.482353, 0.184314, 0.482353)
- o17.Position = Vector3.new(52.0187378, 3.00001311, 33.3681335)
- o18.Name = "Right Arm"
- o18.Parent = o6
- o18.Material = Enum.Material.Neon
- o18.BrickColor = BrickColor.new("Plum")
- o18.Position = Vector3.new(55.0187378, 3.00001311, 33.3681335)
- o18.CanCollide = false
- o18.Size = Vector3.new(1, 2, 1)
- o18.CFrame = CFrame.new(55.0187378, 3.00001311, 33.3681335, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1)
- o18.BottomSurface = Enum.SurfaceType.Smooth
- o18.TopSurface = Enum.SurfaceType.Smooth
- o18.Color = Color3.new(0.482353, 0.184314, 0.482353)
- o18.Position = Vector3.new(55.0187378, 3.00001311, 33.3681335)
- o19.Name = "Head"
- o19.Parent = o6
- o19.Material = Enum.Material.Neon
- o19.BrickColor = BrickColor.new("Plum")
- o19.Position = Vector3.new(53.5187378, 4.50001335, 33.3681335)
- o19.Size = Vector3.new(2, 1, 1)
- o19.CFrame = CFrame.new(53.5187378, 4.50001335, 33.3681335, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o19.BottomSurface = Enum.SurfaceType.Smooth
- o19.TopSurface = Enum.SurfaceType.Smooth
- o19.Color = Color3.new(0.482353, 0.184314, 0.482353)
- o19.Position = Vector3.new(53.5187378, 4.50001335, 33.3681335)
- o20.Name = "Face"
- o20.Parent = o19
- o20.Texture = "rbxasset://textures/face.png"
- o21.Parent = o6
- o21.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
- o21.RightLeg = o16
- o21.LeftLeg = o15
- o21.Torso = o7
- o21.WalkSpeed = 14
- o22.Name = "AI"
- o22.Parent = o6
- runDummyScript(function()
- --DuruTeru
- --[[
- ____________________________________________________________________________________________________________________
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- ____________________________________________________________________________________________________________________
- ___ ___
- ( ) ( ) .-.
- .--. .--. | |_ | |_ ( __) ___ .-. .--. .--.
- / _ \ / \ ( __) ( __) (''") ( ) \ / \ / _ \
- . .' `. ; | .-. ; | | | | | | | .-. . ; ,-. ' . .' `. ;
- | ' | | | | | | | | ___ | | ___ | | | | | | | | | | | ' | |
- _\_`.(___) | |/ | | |( ) | |( ) | | | | | | | | | | _\_`.(___)
- ( ). '. | ' _.' | | | | | | | | | | | | | | | | | | ( ). '.
- | | `\ | | .'.-. | ' | | | ' | | | | | | | | | ' | | | | `\ |
- ; '._,' ' ' `-' / ' `-' ; ' `-' ; | | | | | | ' `-' | ; '._,' '
- '.___.' `.__.' `.__. `.__. (___) (___)(___) `.__. | '.___.'
- ( `-' ;
- `.__.
- ____________________________________________________________________________________________________________________
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- ____________________________________________________________________________________________________________________
- --]]
- local SearchDistance = 1500000 -- How far a player can be before it detects you
- local ZombieDamage = 30 -- How much damage the Zombie inficts towards the player
- --[[
- ____________________________________________________________________________________________________________________
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- ____________________________________________________________________________________________________________________
- -- OPTIONAL --]]
- local canWander = false
- local WanderX, WanderZ = 30, 30
- -- How many studs the zombie can wander on the x and z axis in studs
- --]]
- function getHumanoid(model)
- for _, v in pairs(model:GetChildren()) do
- if v:IsA'Humanoid' then
- return v
- end
- end
- end
- local zombie = script.Parent
- local human = getHumanoid(zombie)
- local hroot = zombie.HumanoidRootPart
- local zspeed = hroot.Velocity.magnitude
- local pfs = game:GetService("PathfindingService")
- function GetPlayerNames()
- local players = game:GetService('Players'):GetChildren()
- local name = nil
- for _, v in pairs(players) do
- if v:IsA'Player' then
- name = tostring(v.Name)
- end
- end
- return name
- end
- function GetPlayersBodyParts(t)
- local torso = t
- if torso then
- local form = torso.Parent
- for _, v in pairs(form:GetChildren()) do
- if v:IsA'Part' then
- return v.Name
- end
- end
- else
- return "HumanoidRootPart"
- end
- end
- function GetTorso(part)
- local chars = game.Workspace:GetChildren()
- local torso = nil
- for _, v in pairs(chars) do
- if v:IsA'Model' and v ~= script.Parent and v.Name == GetPlayerNames() then
- local charRoot = v:FindFirstChild'HumanoidRootPart'
- if (charRoot.Position - part).magnitude < SearchDistance then
- torso = charRoot
- end
- end
- end
- return torso
- end
- for _, zambieparts in pairs(zombie:GetChildren()) do
- if zambieparts:IsA'Part' then
- zambieparts.Touched:connect(function(p)
- if p.Parent.Name == GetPlayerNames() and p.Parent.Name ~= zombie.Name then -- damage
- local enemy = p.Parent
- local enemyhuman = getHumanoid(enemy)
- enemyhuman:TakeDamage(ZombieDamage)
- end
- end)
- end
- end
- -- no touchy
- local path
- local waypoint
- local oldpoints
- local isWandering = 0
- if canWander then
- spawn(function()
- while isWandering == 0 do
- isWandering = 1
- local desgx, desgz = hroot.Position.x + math.random(-WanderX, WanderX), hroot.Position.z + math.random(-WanderZ, WanderZ)
- human:MoveTo( Vector3.new(desgx, 0, desgz) )
- wait(math.random(4, 6))
- isWandering = 0
- end
- end)
- end
- while wait() do
- local enemytorso = GetTorso(hroot.Position)
- if enemytorso ~= nil then -- if player detected
- isWandering = 1
- local function checkw(t)
- local ci = 3
- if ci > #t then
- ci = 3
- end
- if t[ci] == nil and ci < #t then
- repeat
- ci = ci + 1
- wait()
- until t[ci] ~= nil
- return Vector3.new(1, 0, 0) + t[ci]
- else
- ci = 3
- return t[ci]
- end
- end
- path = pfs:FindPathAsync(hroot.Position, enemytorso.Position)
- waypoint = path:GetWaypoints()
- oldpoints = waypoint
- local connection;
- local direct = Vector3.FromNormalId(Enum.NormalId.Front)
- local ncf = hroot.CFrame * CFrame.new(direct)
- direct = ncf.p.unit
- local rootr = Ray.new(hroot.Position, direct)
- local phit, ppos = game.Workspace:FindPartOnRay(rootr, hroot)
- if path and waypoint or checkw(waypoint) then
- if checkw(waypoint) ~= nil and checkw(waypoint).Action == Enum.PathWaypointAction.Walk then
- human:MoveTo( checkw(waypoint).Position )
- human.Jump = false
- end
- if checkw(waypoint) ~= nil and checkw(waypoint).Action == Enum.PathWaypointAction.Jump then
- human.Jump = true
- connection = human.Changed:connect(function()
- human.Jump = true
- end)
- human:MoveTo( checkw(waypoint).Position )
- else
- human.Jump = false
- end
- hroot.Touched:connect(function(p)
- local bodypartnames = GetPlayersBodyParts(enemytorso)
- if p:IsA'Part' and not p.Name == bodypartnames and phit and phit.Name ~= bodypartnames and phit:IsA'Part' and rootr:Distance(phit.Position) < 5 then
- connection = human.Changed:connect(function()
- human.Jump = true
- end)
- else
- human.Jump = false
- end
- end)
- if connection then
- connection:Disconnect()
- end
- else
- for i = 3, #oldpoints do
- human:MoveTo( oldpoints[i].Position )
- end
- end
- elseif enemytorso == nil and canWander then -- if player not detected
- isWandering = 0
- path = nil
- waypoint = nil
- human.MoveToFinished:Wait()
- end
- end
- end,o22)
- o23.Name = "Animate"
- o23.Parent = o6
- runDummyScript(function()
- -- This is in charge of the animations for the character. Pretty much stole it from the default character. Removed emote stuff.
- function waitForChild(parent, childName)
- local child = parent:findFirstChild(childName)
- if child then return child end
- while true do
- child = parent.ChildAdded:wait()
- if child.Name==childName then return child end
- end
- end
- local Figure = script.Parent
- local Torso = waitForChild(Figure, "Torso")
- local RightShoulder = waitForChild(Torso, "Right Shoulder")
- local LeftShoulder = waitForChild(Torso, "Left Shoulder")
- local RightHip = waitForChild(Torso, "Right Hip")
- local LeftHip = waitForChild(Torso, "Left Hip")
- local Neck = waitForChild(Torso, "Neck")
- local Humanoid = waitForChild(Figure, "Humanoid")
- local pose = "Standing"
- local currentAnim = ""
- local currentAnimInstance = nil
- local currentAnimTrack = nil
- local currentAnimKeyframeHandler = nil
- local currentAnimSpeed = 1.0
- local animTable = {}
- local animNames = {
- idle = {
- { id = "http://www.roblox.com/asset/?id=180435571", weight = 9 },
- { id = "http://www.roblox.com/asset/?id=180435792", weight = 1 }
- },
- walk = {
- { id = "http://www.roblox.com/asset/?id=180426354", weight = 10 }
- },
- run = {
- { id = "run.xml", weight = 10 }
- },
- jump = {
- { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
- },
- fall = {
- { id = "http://www.roblox.com/asset/?id=180436148", weight = 10 }
- },
- climb = {
- { id = "http://www.roblox.com/asset/?id=180436334", weight = 10 }
- },
- sit = {
- { id = "http://www.roblox.com/asset/?id=178130996", weight = 10 }
- },
- toolnone = {
- { id = "http://www.roblox.com/asset/?id=182393478", weight = 10 }
- },
- toolslash = {
- { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
- -- { id = "slash.xml", weight = 10 }
- },
- toollunge = {
- { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
- },
- wave = {
- { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
- },
- point = {
- { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
- },
- dance = {
- { id = "http://www.roblox.com/asset/?id=182435998", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=182491037", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=182491065", weight = 10 }
- },
- dance2 = {
- { id = "http://www.roblox.com/asset/?id=182436842", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=182491248", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=182491277", weight = 10 }
- },
- dance3 = {
- { id = "http://www.roblox.com/asset/?id=182436935", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=182491368", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=182491423", weight = 10 }
- },
- laugh = {
- { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
- },
- cheer = {
- { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
- },
- }
- math.randomseed(tick())
- function configureAnimationSet(name, fileList)
- if (animTable[name] ~= nil) then
- for _, connection in pairs(animTable[name].connections) do
- connection:disconnect()
- end
- end
- animTable[name] = {}
- animTable[name].count = 0
- animTable[name].totalWeight = 0
- animTable[name].connections = {}
- -- check for config values
- local config = script:FindFirstChild(name)
- if (config ~= nil) then
- -- print("Loading anims " .. name)
- table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end))
- table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end))
- local idx = 1
- for _, childPart in pairs(config:GetChildren()) do
- if (childPart:IsA("Animation")) then
- table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end))
- animTable[name][idx] = {}
- animTable[name][idx].anim = childPart
- local weightObject = childPart:FindFirstChild("Weight")
- if (weightObject == nil) then
- animTable[name][idx].weight = 1
- else
- animTable[name][idx].weight = weightObject.Value
- end
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
- -- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
- idx = idx + 1
- end
- end
- end
- -- fallback to defaults
- if (animTable[name].count <= 0) then
- for idx, anim in pairs(fileList) do
- animTable[name][idx] = {}
- animTable[name][idx].anim = Instance.new("Animation")
- animTable[name][idx].anim.Name = name
- animTable[name][idx].anim.AnimationId = anim.id
- animTable[name][idx].weight = anim.weight
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
- -- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
- end
- end
- end
- -- Setup animation objects
- function scriptChildModified(child)
- local fileList = animNames[child.Name]
- if (fileList ~= nil) then
- configureAnimationSet(child.Name, fileList)
- end
- end
- script.ChildAdded:connect(scriptChildModified)
- script.ChildRemoved:connect(scriptChildModified)
- for name, fileList in pairs(animNames) do
- configureAnimationSet(name, fileList)
- end
- -- ANIMATION
- -- declarations
- local toolAnim = "None"
- local toolAnimTime = 0
- local jumpAnimTime = 0
- local jumpAnimDuration = 0.3
- local toolTransitionTime = 0.1
- local fallTransitionTime = 0.3
- local jumpMaxLimbVelocity = 0.75
- -- functions
- function stopAllAnimations()
- local oldAnim = currentAnim
- currentAnim = ""
- currentAnimInstance = nil
- if (currentAnimKeyframeHandler ~= nil) then
- currentAnimKeyframeHandler:disconnect()
- end
- if (currentAnimTrack ~= nil) then
- currentAnimTrack:Stop()
- currentAnimTrack:Destroy()
- currentAnimTrack = nil
- end
- return oldAnim
- end
- function setAnimationSpeed(speed)
- if speed ~= currentAnimSpeed then
- currentAnimSpeed = speed
- currentAnimTrack:AdjustSpeed(currentAnimSpeed)
- end
- end
- function keyFrameReachedFunc(frameName)
- if (frameName == "End") then
- -- print("Keyframe : ".. frameName)
- local repeatAnim = currentAnim
- local animSpeed = currentAnimSpeed
- playAnimation(repeatAnim, 0.0, Humanoid)
- setAnimationSpeed(animSpeed)
- end
- end
- -- Preload animations
- function playAnimation(animName, transitionTime, humanoid)
- local roll = math.random(1, animTable[animName].totalWeight)
- local origRoll = roll
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- roll = roll - animTable[animName][idx].weight
- idx = idx + 1
- end
- -- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
- local anim = animTable[animName][idx].anim
- -- switch animation
- if (anim ~= currentAnimInstance) then
- if (currentAnimTrack ~= nil) then
- currentAnimTrack:Stop(transitionTime)
- currentAnimTrack:Destroy()
- end
- currentAnimSpeed = 1.0
- -- load it to the humanoid; get AnimationTrack
- currentAnimTrack = humanoid:LoadAnimation(anim)
- -- play the animation
- currentAnimTrack:Play(transitionTime)
- currentAnim = animName
- currentAnimInstance = anim
- -- set up keyframe name triggers
- if (currentAnimKeyframeHandler ~= nil) then
- currentAnimKeyframeHandler:disconnect()
- end
- currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
- end
- end
- -------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------
- local toolAnimName = ""
- local toolAnimTrack = nil
- local toolAnimInstance = nil
- local currentToolAnimKeyframeHandler = nil
- function toolKeyFrameReachedFunc(frameName)
- if (frameName == "End") then
- -- print("Keyframe : ".. frameName)
- playToolAnimation(toolAnimName, 0.0, Humanoid)
- end
- end
- function playToolAnimation(animName, transitionTime, humanoid)
- local roll = math.random(1, animTable[animName].totalWeight)
- local origRoll = roll
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- roll = roll - animTable[animName][idx].weight
- idx = idx + 1
- end
- -- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
- local anim = animTable[animName][idx].anim
- if (toolAnimInstance ~= anim) then
- if (toolAnimTrack ~= nil) then
- toolAnimTrack:Stop()
- toolAnimTrack:Destroy()
- transitionTime = 0
- end
- -- load it to the humanoid; get AnimationTrack
- toolAnimTrack = humanoid:LoadAnimation(anim)
- -- play the animation
- toolAnimTrack:Play(transitionTime)
- toolAnimName = animName
- toolAnimInstance = anim
- currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
- end
- end
- function stopToolAnimations()
- local oldAnim = toolAnimName
- if (currentToolAnimKeyframeHandler ~= nil) then
- currentToolAnimKeyframeHandler:disconnect()
- end
- toolAnimName = ""
- toolAnimInstance = nil
- if (toolAnimTrack ~= nil) then
- toolAnimTrack:Stop()
- toolAnimTrack:Destroy()
- toolAnimTrack = nil
- end
- return oldAnim
- end
- -------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------
- function onRunning(speed)
- if speed>0.01 then
- playAnimation("walk", 0.1, Humanoid)
- pose = "Running"
- else
- playAnimation("idle", 0.1, Humanoid)
- pose = "Standing"
- end
- end
- function onDied()
- pose = "Dead"
- end
- function onJumping()
- playAnimation("jump", 0.1, Humanoid)
- jumpAnimTime = jumpAnimDuration
- pose = "Jumping"
- end
- function onClimbing(speed)
- playAnimation("climb", 0.1, Humanoid)
- setAnimationSpeed(speed / 12.0)
- pose = "Climbing"
- end
- function onGettingUp()
- pose = "GettingUp"
- end
- function onFreeFall()
- if (jumpAnimTime <= 0) then
- playAnimation("fall", fallTransitionTime, Humanoid)
- end
- pose = "FreeFall"
- end
- function onFallingDown()
- pose = "FallingDown"
- end
- function onSeated()
- pose = "Seated"
- end
- function onPlatformStanding()
- pose = "PlatformStanding"
- end
- function onSwimming(speed)
- if speed>0 then
- pose = "Running"
- else
- pose = "Standing"
- end
- end
- function getTool()
- for _, kid in ipairs(Figure:GetChildren()) do
- if kid.className == "Tool" then return kid end
- end
- return nil
- end
- function getToolAnim(tool)
- for _, c in ipairs(tool:GetChildren()) do
- if c.Name == "toolanim" and c.className == "StringValue" then
- return c
- end
- end
- return nil
- end
- function animateTool()
- if (toolAnim == "None") then
- playToolAnimation("toolnone", toolTransitionTime, Humanoid)
- return
- end
- if (toolAnim == "Slash") then
- playToolAnimation("toolslash", 0, Humanoid)
- return
- end
- if (toolAnim == "Lunge") then
- playToolAnimation("toollunge", 0, Humanoid)
- return
- end
- end
- function moveSit()
- RightShoulder.MaxVelocity = 0.15
- LeftShoulder.MaxVelocity = 0.15
- RightShoulder:SetDesiredAngle(3.14 /2)
- LeftShoulder:SetDesiredAngle(-3.14 /2)
- RightHip:SetDesiredAngle(3.14 /2)
- LeftHip:SetDesiredAngle(-3.14 /2)
- end
- local lastTick = 0
- function move(time)
- local amplitude = 1
- local frequency = 1
- local deltaTime = time - lastTick
- lastTick = time
- local climbFudge = 0
- local setAngles = false
- if (jumpAnimTime > 0) then
- jumpAnimTime = jumpAnimTime - deltaTime
- end
- if (pose == "FreeFall" and jumpAnimTime <= 0) then
- playAnimation("fall", fallTransitionTime, Humanoid)
- elseif (pose == "Seated") then
- playAnimation("sit", 0.5, Humanoid)
- return
- elseif (pose == "Running") then
- playAnimation("walk", 0.1, Humanoid)
- elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
- -- print("Wha " .. pose)
- stopAllAnimations()
- amplitude = 0.1
- frequency = 1
- setAngles = true
- end
- if (setAngles) then
- desiredAngle = amplitude * math.sin(time * frequency)
- RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
- LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
- RightHip:SetDesiredAngle(-desiredAngle)
- LeftHip:SetDesiredAngle(-desiredAngle)
- end
- -- Tool Animation handling
- local tool = getTool()
- if tool then
- animStringValueObject = getToolAnim(tool)
- if animStringValueObject then
- toolAnim = animStringValueObject.Value
- -- message recieved, delete StringValue
- animStringValueObject.Parent = nil
- toolAnimTime = time + .3
- end
- if time > toolAnimTime then
- toolAnimTime = 0
- toolAnim = "None"
- end
- animateTool()
- else
- stopToolAnimations()
- toolAnim = "None"
- toolAnimInstance = nil
- toolAnimTime = 0
- end
- end
- -- connect events
- Humanoid.Died:connect(onDied)
- Humanoid.Running:connect(onRunning)
- Humanoid.Jumping:connect(onJumping)
- Humanoid.Climbing:connect(onClimbing)
- Humanoid.GettingUp:connect(onGettingUp)
- Humanoid.FreeFalling:connect(onFreeFall)
- Humanoid.FallingDown:connect(onFallingDown)
- Humanoid.Seated:connect(onSeated)
- Humanoid.PlatformStanding:connect(onPlatformStanding)
- Humanoid.Swimming:connect(onSwimming)
- -- main program
- local runService = game:service("RunService");
- -- initialize to idle
- playAnimation("idle", 0.1, Humanoid)
- pose = "Standing"
- while Figure.Parent~=nil do
- local _, time = wait(0.1)
- move(time)
- end
- end,o23)
- o24.Name = "climb"
- o24.Parent = o23
- o25.Name = "ClimbAnim"
- o25.Parent = o24
- o25.AnimationId = "http://www.roblox.com/asset/?id=180436334"
- o26.Name = "fall"
- o26.Parent = o23
- o27.Name = "FallAnim"
- o27.Parent = o26
- o27.AnimationId = "http://www.roblox.com/asset/?id=180436148"
- o28.Name = "idle"
- o28.Parent = o23
- o29.Name = "Animation1"
- o29.Parent = o28
- o29.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- o30.Name = "Weight"
- o30.Parent = o29
- o30.Value = 9
- o31.Name = "Animation2"
- o31.Parent = o28
- o31.AnimationId = "http://www.roblox.com/asset/?id=180435792"
- o32.Name = "Weight"
- o32.Parent = o31
- o32.Value = 1
- o33.Name = "jump"
- o33.Parent = o23
- o34.Name = "JumpAnim"
- o34.Parent = o33
- o34.AnimationId = "http://www.roblox.com/asset/?id=125750702"
- o35.Name = "run"
- o35.Parent = o23
- o36.Name = "RunAnim"
- o36.Parent = o35
- o36.AnimationId = "http://www.roblox.com/asset/?id=180426354"
- o37.Name = "sit"
- o37.Parent = o23
- o38.Name = "SitAnim"
- o38.Parent = o37
- o38.AnimationId = "http://www.roblox.com/asset/?id=178130996"
- o39.Name = "toolnone"
- o39.Parent = o23
- o40.Name = "ToolNoneAnim"
- o40.Parent = o39
- o40.AnimationId = "http://www.roblox.com/asset/?id=182393478"
- o41.Name = "walk"
- o41.Parent = o23
- o42.Name = "WalkAnim"
- o42.Parent = o41
- o42.AnimationId = "http://www.roblox.com/asset/?id=180426354"
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = script
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
- mess_handle.Text = "Resetting"
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- v:LoadCharacter()
- end
- wait(1)
- mess_handle:Remove()
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