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Jul 27th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. Player = owner
  84. PlayerGui = Player.PlayerGui
  85. Cam = workspace.CurrentCamera
  86. Backpack = Player.Backpack
  87. Character = Player.Character
  88. Humanoid = Character.Humanoid
  89. RootPart = Character["HumanoidRootPart"]
  90. SIZE = 1
  91. local SINE = 0
  92. IT = Instance.new
  93. CF = CFrame.new
  94. VT = Vector3.new
  95. RAD = math.rad
  96. C3 = Color3.new
  97. UD2 = UDim2.new
  98. BRICKC = BrickColor.new
  99. ANGLES = CFrame.Angles
  100. EULER = CFrame.fromEulerAnglesXYZ
  101. COS = math.cos
  102. ACOS = math.acos
  103. SIN = math.sin
  104. ASIN = math.asin
  105. ABS = math.abs
  106. MRANDOM = math.random
  107. FLOOR = math.floor
  108.  
  109. --[[
  110. local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
  111. vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
  112. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  113. --]]
  114. --Credit To Rufus14
  115. --I just edit it a bit ^_^
  116. mouse = game.Players.LocalPlayer:GetMouse()
  117. function ragdoll()
  118. game.Players.LocalPlayer.Character.Archivable = true
  119. clone = game.Players.LocalPlayer.Character:Clone()
  120. clone.Parent = workspace
  121. for i,v in pairs(clone:GetChildren()) do
  122. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  123. v:destroy()
  124. end
  125. for i,p in pairs(v:GetChildren()) do
  126. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  127. p:destroy()
  128. end
  129. end
  130. end
  131. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  132. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  133. t:destroy()
  134. end
  135. end
  136. vel = Instance.new("BodyVelocity", clone.Torso)
  137. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  138. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  139. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  140. using = false
  141. hit = Instance.new("Sound", clone.Torso)
  142. hit.SoundId = "rbxassetid://260430060"
  143. hit.Volume = 5
  144. hit1 = Instance.new("Sound", clone.Torso)
  145. hit1.SoundId = "rbxassetid://138087186"
  146. hit1.Volume = 5
  147. hit2 = Instance.new("Sound", clone.Torso)
  148. hit2.SoundId = "rbxassetid://131237241"
  149. hit2.Volume = 5
  150. hit3 = Instance.new("Sound", clone.Torso)
  151. hit3.SoundId = "rbxassetid://278062209"
  152. hit3.Volume = 5
  153. hit3.TimePosition = 0.33
  154. ded = Instance.new("Sound", clone.Torso)
  155. ded.SoundId = "rbxassetid://163154423"
  156. ded.Volume = 5
  157. local leftarm = clone:findFirstChild("Left Arm")
  158. local rightrm = clone:findFirstChild("Right Arm")
  159. local leftleg = clone:findFirstChild("Left Leg")
  160. local rightleg = clone:findFirstChild("Right Leg")
  161. local head = clone:findFirstChild("Head")
  162. local welding = Instance.new("Weld", clone.Torso)
  163. welding.Part0 = clone.Torso
  164. welding.Part1 = head
  165. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  166. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  167. if g.ClassName == "Part" then
  168. g:destroy()
  169. end
  170. end
  171. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  172. if h.ClassName == "Accesory" then
  173. h:destroy()
  174. end
  175. end
  176. game.Workspace.CurrentCamera.CameraSubject = head
  177. if leftleg ~= nil then
  178. local glue = Instance.new("Glue", clone.Torso)
  179. glue.Part0 = clone.Torso
  180. glue.Part1 = leftleg
  181. glue.Name = "Left leg"
  182. local collider = Instance.new("Part", leftleg)
  183. collider.Position = Vector3.new(0,999,0)
  184. collider.Size = Vector3.new(1.7, 1, 1)
  185. collider.Shape = "Cylinder"
  186. local weld = Instance.new("Weld", collider)
  187. weld.Part0 = leftleg
  188. weld.Part1 = collider
  189. weld.C0 = CFrame.Angles(0, 0, 80)
  190. collider.TopSurface = "Smooth"
  191. collider.BottomSurface = "Smooth"
  192. collider.formFactor = "Symmetric"
  193. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  194. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  195. collider.Transparency = 1
  196. end
  197. ------------
  198. if rightleg ~= nil then
  199. local glue1 = Instance.new("Glue", clone.Torso)
  200. glue1.Part0 = clone.Torso
  201. glue1.Part1 = rightleg
  202. glue1.Name = "Right leg"
  203. local collider1 = Instance.new("Part", rightleg)
  204. collider1.Position = Vector3.new(0,999,0)
  205. collider1.Size = Vector3.new(1.7, 1, 1)
  206. collider1.Shape = "Cylinder"
  207. local weld1 = Instance.new("Weld", collider1)
  208. weld1.Part0 = rightleg
  209. weld1.Part1 = collider1
  210. weld1.C0 = CFrame.Angles(0, 0, 80)
  211. collider1.TopSurface = "Smooth"
  212. collider1.BottomSurface = "Smooth"
  213. collider1.formFactor = "Symmetric"
  214. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  215. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  216. collider1.Transparency = 1
  217. end
  218. ------------
  219. if rightrm ~= nil then
  220. local glue11 = Instance.new("Glue", clone.Torso)
  221. glue11.Part0 = clone.Torso
  222. glue11.Part1 = rightrm
  223. glue11.Name = "Right shoulder"
  224. local collider11 = Instance.new("Part", rightrm)
  225. collider11.Position = Vector3.new(0,9999,0)
  226. collider11.Size = Vector3.new(1.8,1,1)
  227. collider11.Shape = "Cylinder"
  228. local weld11 = Instance.new("Weld", collider11)
  229. weld11.Part0 = rightrm
  230. weld11.Part1 = collider11
  231. weld11.C0 = CFrame.Angles(0, 0, 80)
  232. collider11.TopSurface = "Smooth"
  233. collider11.BottomSurface = "Smooth"
  234. collider11.formFactor = "Symmetric"
  235. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  236. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  237. collider11.Transparency = 1
  238. end
  239. ------------
  240. if leftarm ~= nil then
  241. local glue111 = Instance.new("Glue", clone.Torso)
  242. glue111.Part0 = clone.Torso
  243. glue111.Part1 = leftarm
  244. glue111.Name = "Left shoulder"
  245. local collider111 = Instance.new("Part", leftarm)
  246. collider111.Position = Vector3.new(0,9999,0)
  247. collider111.Size = Vector3.new(1.8,1,1)
  248. collider111.Shape = "Cylinder"
  249. local weld111 = Instance.new("Weld", collider111)
  250. weld111.Part0 = leftarm
  251. weld111.Part1 = collider111
  252. weld111.C0 = CFrame.Angles(0, 0, 80)
  253. collider111.TopSurface = "Smooth"
  254. collider111.BottomSurface = "Smooth"
  255. collider111.formFactor = "Symmetric"
  256. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  257. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  258. collider111.Transparency = 1
  259. ----------------
  260. sensoring = Instance.new("Part", clone.Torso)
  261. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  262. sensoring.CanCollide = false
  263. sensoring.Position = clone.Torso.Position
  264. local welder = Instance.new("Weld", sensoring)
  265. welder.Part0 = clone.Torso
  266. welder.Part1 = sensoring
  267. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  268. sensoring.Transparency = 1
  269. -----------------
  270. sensoring1 = Instance.new("Part", clone.Torso)
  271. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  272. sensoring1.CanCollide = false
  273. sensoring1.Position = clone.Torso.Position
  274. local welder1 = Instance.new("Weld", sensoring)
  275. welder1.Part0 = clone.Torso
  276. welder1.Part1 = sensoring1
  277. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  278. sensoring1.Transparency = 1
  279. end
  280. clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
  281. ded:Play()
  282. vel:destroy()
  283. wait(0.5)
  284. local function touch()
  285. if not using then
  286. using = true
  287. local Math = math.random(1,4)
  288. if Math == 1 then
  289. hit:Play()
  290. end
  291. if Math == 2 then
  292. hit1:Play()
  293. end
  294. if Math == 3 then
  295. hit2:Play()
  296. end
  297. if Math == 4 then
  298. hit3:Play()
  299. end
  300. wait(0.1)
  301. using = false
  302. end
  303. end
  304. sensoring.Touched:connect(touch)
  305. sensoring1.Touched:connect(touch)
  306. wait(4.47)
  307. hit1.Volume = 0
  308. hit2.Volume = 0
  309. hit3.Volume = 0
  310. hit.Volume = 0
  311. end
  312.  
  313. game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
  314.  
  315. --di ent
  316. ---------------------------------------
  317. local insanityface={"1895698679"}
  318. local sine=0
  319. Animation_Speed = 1.5
  320. local CHANGE = 2 / Animation_Speed
  321. -----------------------
  322. --[[ Name : WAOV2.2 ]]--
  323. -------------------------------------------------------
  324. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  325.  
  326. --Discord Creterisk#2958 <- makhail07's discord
  327.  
  328. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  329. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  330. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  331. --YOU FUCKING SKIDS,
  332. --For Those who log/decompile this, If you sell or trade this,
  333. --and I find out who you are, i will take massive action.
  334. --:b:
  335. -------------------------------------------------------
  336.  
  337. local FavIDs = {
  338. 340106355, --Nefl Crystals
  339. 927529620, --Dimension
  340. 876981900, --Fantasy
  341. 398987889, --Ordinary Days
  342. 1117396305, --Oh wait, it's you.
  343. 885996042, --Action Winter Journey
  344. 919231299, --Sprawling Idiot Effigy
  345. 743466274, --Good Day Sunshine
  346. 727411183, --Knife Fight
  347. 1402748531, --The Earth Is Counting On You!
  348. 595230126 --Robot Language
  349. }
  350.  
  351.  
  352.  
  353. --The reality of my life isn't real but a Universe -Creterisk
  354. --All people can be nice, Even if you don't think so. -2003boobear
  355. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  356. wait()
  357. local plr = game:service'Players'.LocalPlayer
  358. local char = plr.Character
  359. local hum = char.Humanoid
  360. local hed = char.Head
  361. local root = char.HumanoidRootPart
  362. local rootj = root.RootJoint
  363. local tors = char.Torso
  364. local ra = char["Right Arm"]
  365. local la = char["Left Arm"]
  366. local rl = char["Right Leg"]
  367. local ll = char["Left Leg"]
  368. local neck = tors["Neck"]
  369. local mouse = plr:GetMouse()
  370. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  371. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  372. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  373. local maincolor = BrickColor.new("Dark green")
  374. exploitable = true
  375. local Player = game.Players.localPlayer
  376. local Character = Player.Character
  377. local Humanoid = Character.Humanoid
  378. local Mouse = Player:GetMouse()
  379. local LeftArm = Character["Left Arm"]
  380. local RightArm = Character["Right Arm"]
  381. local LeftLeg = Character["Left Leg"]
  382. local RightLeg = Character["Right Leg"]
  383. local Head = Character.Head
  384. local Torso = Character.Torso
  385.  
  386. Player = game:GetService("Players").LocalPlayer
  387. PlayerGui = Player.PlayerGui
  388. Cam = workspace.CurrentCamera
  389. Backpack = Player.Backpack
  390. Character = Player.Character
  391. Humanoid = Character.Humanoid
  392. Mouse = Player:GetMouse()
  393. RootPart = Character["HumanoidRootPart"]
  394. Torso = Character["Torso"]
  395. Head = Character["Head"]
  396. RightArm = Character["Right Arm"]
  397. LeftArm = Character["Left Arm"]
  398. RightLeg = Character["Right Leg"]
  399. LeftLeg = Character["Left Leg"]
  400. RootJoint = RootPart["RootJoint"]
  401. Neck = Torso["Neck"]
  402. RightShoulder = Torso["Right Shoulder"]
  403. LeftShoulder = Torso["Left Shoulder"]
  404. RightHip = Torso["Right Hip"]
  405. LeftHip = Torso["Left Hip"]
  406.  
  407. IT = Instance.new
  408. CF = CFrame.new
  409. VT = Vector3.new
  410. RAD = math.rad
  411. C3 = Color3.new
  412. UD2 = UDim2.new
  413. BRICKC = BrickColor.new
  414. ANGLES = CFrame.Angles
  415. EULER = CFrame.fromEulerAnglesXYZ
  416. COS = math.cos
  417. ACOS = math.acos
  418. SIN = math.sin
  419. ASIN = math.asin
  420. ABS = math.abs
  421. MRANDOM = math.random
  422. FLOOR = math.floor
  423. -------------------------------------------------------
  424. --Start Whitelist and Invincibility--
  425. -------------------------------------------------------
  426. ff = Instance.new("ForceField",char)
  427. ff.Visible = false
  428. hum.Name = "Base"
  429. hum.MaxHealth = 1.0E298
  430. hum.Health = 1.0E298
  431. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  432. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  433. hum.MaxHealth = 1.0E298
  434. hum.Health = 1.0E298
  435. end
  436. end)
  437. -------------------------------------------------------
  438. --End Whitelist and Invincibility--
  439. -------------------------------------------------------
  440. local Hair = Instance.new("Part", char)
  441. Hair.Name = "Hair"
  442. Hair.CanCollide = false
  443. Hair.BrickColor = BrickColor.new("Institutional white")
  444. Hair.Transparency = 0
  445. Hair.Material = "Plastic"
  446. Hair.Size = Vector3.new(1, 1, 2)
  447. Hair.TopSurface = Enum.SurfaceType.Smooth
  448. Hair.BottomSurface = Enum.SurfaceType.Smooth
  449.  
  450. local Weld = Instance.new("Weld", Hair)
  451. Weld.Part0 = hed
  452. Weld.Part1 = Hair
  453. Weld.C1 = CFrame.new(0, -.6, 0)
  454. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  455.  
  456. local M2 = Instance.new("SpecialMesh")
  457. M2.Parent = Hair
  458. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  459. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  460. M2.Scale = Vector3.new(1, 1, 1)
  461. -------------------------------------------------------
  462. for i,v in pairs(char:children()) do
  463. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  464. v:Remove()
  465. end
  466. end
  467. shirt = Instance.new("Shirt", char)
  468. shirt.Name = "Shirt"
  469. pants = Instance.new("Pants", char)
  470. pants.Name = "Pants"
  471. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  472. char.Pants.PantsTemplate = "rbxassetid://676428351"
  473. -------------------------------------------------------
  474. --------------
  475.  
  476. warn("WhAT ANOTHER ONE V3.0 IS FINALLY HERE!")
  477.  
  478. warn("I hope you enjoy.")
  479.  
  480. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  481.  
  482. warn("Edited by saba1520/kisslarge")
  483.  
  484. warn("you made it guys to i maked it to 3.0 thanks!")
  485.  
  486. -------------------------------------------------------
  487. --Start Good Stuff--
  488. -------------------------------------------------------
  489. cam = game.Workspace.CurrentCamera
  490. CF = CFrame.new
  491. VT = Vector3.new
  492. angles = CFrame.Angles
  493. attack = false
  494. Euler = CFrame.fromEulerAnglesXYZ
  495. Rad = math.rad
  496. IT = Instance.new
  497. BrickC = BrickColor.new
  498. Cos = math.cos
  499. COS = math.cos
  500. Acos = math.acos
  501. Sin = math.sin
  502. Asin = math.asin
  503. Abs = math.abs
  504. Mrandom = math.random
  505. Floor = math.floor
  506. -------------------------------------------------------
  507. --End Good Stuff--
  508. -------------------------------------------------------
  509. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  510. RSH, LSH = nil, nil
  511. RW = Instance.new("Weld")
  512. LW = Instance.new("Weld")
  513. RH = tors["Right Hip"]
  514. LH = tors["Left Hip"]
  515. RSH = tors["Right Shoulder"]
  516. LSH = tors["Left Shoulder"]
  517. RSH.Parent = nil
  518. LSH.Parent = nil
  519. RW.Name = "RW"
  520. RW.Part0 = tors
  521. RW.C0 = CF(1.5, 0.5, 0)
  522. RW.C1 = CF(0, 0.5, 0)
  523. RW.Part1 = ra
  524. RW.Parent = tors
  525. LW.Name = "LW"
  526. LW.Part0 = tors
  527. LW.C0 = CF(-1.5, 0.5, 0)
  528. LW.C1 = CF(0, 0.5, 0)
  529. LW.Part1 = la
  530. LW.Parent = tors
  531. Effects = {}
  532. -------------------------------------------------------
  533. --Start HeartBeat--
  534. -------------------------------------------------------
  535. ArtificialHB = Instance.new("BindableEvent", script)
  536. ArtificialHB.Name = "Heartbeat"
  537. script:WaitForChild("Heartbeat")
  538.  
  539. frame = 1 / 60
  540. tf = 0
  541. allowframeloss = false
  542. tossremainder = false
  543.  
  544.  
  545. lastframe = tick()
  546. script.Heartbeat:Fire()
  547.  
  548.  
  549. game:GetService("RunService").Heartbeat:connect(function(s, p)
  550. tf = tf + s
  551. if tf >= frame then
  552. if allowframeloss then
  553. script.Heartbeat:Fire()
  554. lastframe = tick()
  555. else
  556. for i = 1, math.floor(tf / frame) do
  557. script.Heartbeat:Fire()
  558. end
  559. lastframe = tick()
  560. end
  561. if tossremainder then
  562. tf = 0
  563. else
  564. tf = tf - frame * math.floor(tf / frame)
  565. end
  566. end
  567. end)
  568. -------------------------------------------------------
  569. --End HeartBeat--
  570. -------------------------------------------------------
  571.  
  572. local ohno = Instance.new("Sound")
  573. ohno.Parent = hed
  574. ohno.Volume = 10
  575. ohno.Pitch = 1
  576. ohno.Looped = true
  577.  
  578. local bass = Instance.new("Sound") --why
  579. bass.Parent = hed
  580. bass.Volume = 7
  581. bass.Pitch = 1
  582. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  583. bass.Looped = true
  584.  
  585. local newnoob = Instance.new("Sound") --why
  586. newnoob.Parent = hed
  587. newnoob.Volume = 7
  588. newnoob.Pitch = 1
  589. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  590. newnoob.Looped = false
  591.  
  592. meme = Instance.new("Sound", hed)
  593. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  594. meme.Volume = 10
  595. meme.Pitch = 1
  596. meme.Looped = true
  597. meme.TimePosition = 1
  598.  
  599. TAUNT = Instance.new("Sound", tors)
  600. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  601. TAUNT.Volume = 10
  602. TAUNT.Pitch = 1
  603. TAUNT.Looped = false
  604. TAUNT.TimePosition = 0.12
  605.  
  606. TAUNT2 = Instance.new("Sound", tors)
  607. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  608. TAUNT2.Volume = 10
  609. TAUNT2.Pitch = 1
  610. TAUNT2.Looped = false
  611. TAUNT2.TimePosition = 0.12
  612.  
  613. chargeup = Instance.new("Sound", hed)
  614. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  615. chargeup.Volume = 10
  616. chargeup.Pitch = 1
  617. chargeup.Looped = true
  618. chargeup.TimePosition = 1
  619.  
  620. BTAUNT = Instance.new("Sound", tors)
  621. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  622. BTAUNT.Volume = 10
  623. BTAUNT.Pitch = 1
  624. BTAUNT.Looped = false
  625. BTAUNT.TimePosition = 0.2
  626.  
  627. NOTAUNT = Instance.new("Sound", tors)
  628. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  629. NOTAUNT.Volume = 10
  630. NOTAUNT.Pitch = 1
  631. NOTAUNT.Looped = false
  632. NOTAUNT.TimePosition = 0.2
  633.  
  634. NOSOUND = Instance.new("Sound", tors)
  635. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  636. NOSOUND.Volume = 10
  637. NOSOUND.Pitch = 1
  638. NOSOUND.Looped = false
  639. NOSOUND.TimePosition = 0.2
  640.  
  641. ITAUNT = Instance.new("Sound", tors)
  642. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  643. ITAUNT.Volume = 50
  644. ITAUNT.Pitch = 1
  645. ITAUNT.Looped = false
  646. ITAUNT.TimePosition = 0
  647.  
  648. BATAUNT = Instance.new("Sound", tors)
  649. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  650. BATAUNT.Volume = 10
  651. BATAUNT.Pitch = 1
  652. BATAUNT.Looped = false
  653. BATAUNT.TimePosition = 0
  654.  
  655. pop = Instance.new("Sound", tors)
  656. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  657. pop.Volume = 10
  658. pop.Pitch = 1
  659. pop.Looped = false
  660. pop.TimePosition = 0
  661.  
  662. STAUNT = Instance.new("Sound", tors)
  663. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  664. STAUNT.Volume = 10
  665. STAUNT.Pitch = 1
  666. STAUNT.Looped = false
  667. STAUNT.TimePosition = 0.05
  668.  
  669. DTAUNT = Instance.new("Sound", tors)
  670. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  671. DTAUNT.Volume = 10
  672. DTAUNT.Pitch = 1
  673. DTAUNT.Looped = false
  674. DTAUNT.TimePosition = 0
  675.  
  676. sex = Instance.new("Sound", tors)
  677. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  678. sex.Volume = 10
  679. sex.Pitch = 1
  680. sex.Looped = false
  681. sex.TimePosition = 0
  682.  
  683. so = Instance.new("Sound", tors)
  684. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  685. so.Volume = 10
  686. so.Pitch = 1
  687. so.Looped = false
  688. so.TimePosition = 0
  689.  
  690. LAZOR = Instance.new("Sound", ra)
  691. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  692. LAZOR.Volume = 10
  693. LAZOR.Pitch = 0.7
  694. LAZOR.Looped = false
  695. LAZOR.TimePosition = 0
  696.  
  697. WTF = Instance.new("Sound", tors)
  698. WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  699. WTF.Volume = 10
  700. WTF.Pitch = 1
  701. WTF.Looped = false
  702. WTF.TimePosition = 0
  703.  
  704. MERKIO = Instance.new("Sound", tors) --why
  705. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  706. MERKIO.Volume = 5467543465
  707. MERKIO.Pitch = 1
  708. MERKIO.Looped = false
  709. MERKIO.TimePosition = 0
  710.  
  711. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  712. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  713. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  714. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  715. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  716. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  717.  
  718. -------------------------------------------------------
  719. --Start Important Functions--
  720. -------------------------------------------------------
  721. function MakeForm(PART,TYPE)
  722. if TYPE == "Cyl" then
  723. local MSH = IT("CylinderMesh",PART)
  724. elseif TYPE == "Ball" then
  725. local MSH = IT("SpecialMesh",PART)
  726. MSH.MeshType = "Sphere"
  727. elseif TYPE == "Wedge" then
  728. local MSH = IT("SpecialMesh",PART)
  729. MSH.MeshType = "Wedge"
  730. end
  731. end
  732.  
  733. function chatfunc(text, color)
  734. local chat = coroutine.wrap(function()
  735. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  736. char:FindFirstChild("TalkingBillBoard"):destroy()
  737. end
  738. local naeeym2 = Instance.new("BillboardGui", char)
  739. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  740. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  741. naeeym2.Adornee = hed
  742. naeeym2.Name = "TalkingBillBoard"
  743. local tecks2 = Instance.new("TextLabel", naeeym2)
  744. tecks2.BackgroundTransparency = 1
  745. tecks2.BorderSizePixel = 0
  746. tecks2.Text = ""
  747. tecks2.Font = "SciFi"
  748. tecks2.TextSize = 30
  749. tecks2.TextStrokeTransparency = 0
  750. tecks2.TextColor3 = color
  751. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  752. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  753. local tecks3 = Instance.new("TextLabel", naeeym2)
  754. tecks3.BackgroundTransparency = 1
  755. tecks3.BorderSizePixel = 0
  756. tecks3.Text = ""
  757. tecks3.Font = "SciFi"
  758. tecks3.TextSize = 30
  759. tecks3.TextStrokeTransparency = 0
  760. tecks3.TextColor3 = Color3.new(0, 0, 0)
  761. tecks3.TextStrokeColor3 = color
  762. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  763. coroutine.resume(coroutine.create(function()
  764. while true do
  765. swait(1)
  766. tecks2.TextColor3 = BrickColor.random().Color
  767. tecks3.TextStrokeColor3 = BrickColor.random().Color
  768. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  769. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  770. tecks2.Rotation = math.random(-5, 5)
  771. tecks3.Rotation = math.random(-5, 5)
  772. end
  773. end))
  774. for i = 1, string.len(text) do
  775. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  776. tecks2.Text = string.sub(text, 1, i)
  777. tecks3.Text = string.sub(text, 1, i)
  778. swait(1)
  779. end
  780. wait(1)
  781. local randomrot = math.random(1, 2)
  782. if randomrot == 1 then
  783. for i = 1, 50 do
  784. swait()
  785. tecks2.Rotation = tecks2.Rotation - 0.75
  786. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  787. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  788. tecks3.Rotation = tecks2.Rotation + 0.75
  789. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  790. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  791. end
  792. elseif randomrot == 2 then
  793. for i = 1, 50 do
  794. swait()
  795. tecks2.Rotation = tecks2.Rotation + 0.75
  796. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  797. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  798. tecks3.Rotation = tecks2.Rotation - 0.75
  799. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  800. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  801. end
  802. end
  803. naeeym2:Destroy()
  804. end)
  805. chat()
  806. end
  807.  
  808. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  809. local type = type
  810. local rng = Instance.new("Part", char)
  811. rng.Anchored = true
  812. rng.BrickColor = color
  813. rng.CanCollide = false
  814. rng.FormFactor = 3
  815. rng.Name = "Ring"
  816. rng.Material = "Neon"
  817. rng.Size = Vector3.new(1, 1, 1)
  818. rng.Transparency = 0
  819. rng.TopSurface = 0
  820. rng.BottomSurface = 0
  821. rng.CFrame = pos
  822. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  823. local rngm = Instance.new("SpecialMesh", rng)
  824. rngm.MeshType = "Sphere"
  825. rngm.Scale = Vector3.new(x1, y1, z1)
  826. local scaler2 = 1
  827. local speeder = FastSpeed
  828. if type == "Add" then
  829. scaler2 = 1 * value
  830. elseif type == "Divide" then
  831. scaler2 = 1 / value
  832. end
  833. coroutine.resume(coroutine.create(function()
  834. for i = 0, 10 / bonuspeed, 0.1 do
  835. swait()
  836. if type == "Add" then
  837. scaler2 = scaler2 - 0.01 * value / bonuspeed
  838. elseif type == "Divide" then
  839. scaler2 = scaler2 - 0.01 / value * bonuspeed
  840. end
  841. rng.BrickColor = BrickColor.random()
  842. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  843. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  844. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  845. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  846. end
  847. rng:Destroy()
  848. end))
  849. end
  850.  
  851. function SoulSteal(dude)
  852. if dude.Name ~= char then
  853. local bgf = IT("BodyGyro", dude.Head)
  854. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  855. local val = IT("BoolValue", dude)
  856. val.Name = "IsHit"
  857. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  858. local soulst = coroutine.wrap(function()
  859. local soul = Instance.new("Part",dude)
  860. soul.Size = Vector3.new(1,1,1)
  861. soul.CanCollide = false
  862. soul.Anchored = false
  863. soul.Position = torso.Position
  864. soul.Transparency = 1
  865. local PartEmmit1 = IT("ParticleEmitter", soul)
  866. PartEmmit1.LightEmission = 1
  867. PartEmmit1.Texture = "rbxassetid://569507414"
  868. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  869. PartEmmit1.Rate = 250
  870. PartEmmit1.Lifetime = NumberRange.new(1.6)
  871. PartEmmit1.Size = NumberSequence.new({
  872. NumberSequenceKeypoint.new(0, 1, 0),
  873. NumberSequenceKeypoint.new(1, 0, 0)
  874. })
  875. PartEmmit1.Transparency = NumberSequence.new({
  876. NumberSequenceKeypoint.new(0, 0, 0),
  877. NumberSequenceKeypoint.new(1, 1, 0)
  878. })
  879. PartEmmit1.Speed = NumberRange.new(0, 0)
  880. PartEmmit1.VelocitySpread = 30000
  881. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  882. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  883. local BodPoss = IT("BodyPosition", soul)
  884. BodPoss.P = 3000
  885. BodPoss.D = 1000
  886. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  887. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  888. wait(1.6)
  889. soul.Touched:connect(function(hit)
  890. if hit.Parent == char then
  891. soul:Destroy()
  892. end
  893. end)
  894. wait(1.2)
  895. while soul do
  896. swait()
  897. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  898. BodPoss.Position = tors.Position
  899. end
  900. end)
  901. soulst()
  902. end
  903. end
  904. function FaceMouse()
  905. local Cam = workspace.CurrentCamera
  906. return {
  907. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  908. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  909. }
  910. end
  911.  
  912. function Clerp(a, b, t)
  913. local qa = {QuaternionFromCFrame(a)}
  914. local qb = {QuaternionFromCFrame(b)}
  915. local ax, ay, az = a.x, a.y, a.z
  916. local bx, by, bz = b.x, b.y, b.z
  917. local _t = 1 - t
  918. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  919. end
  920.  
  921. function Eviscerate(dude)
  922. if dude.Name ~= char then
  923. local bgf = IT("BodyGyro", dude.Head)
  924. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  925. local val = IT("BoolValue", dude)
  926. val.Name = "IsHit"
  927. local ds = coroutine.wrap(function()
  928. dude:WaitForChild("Head"):BreakJoints()
  929. wait(0.5)
  930. target = nil
  931. coroutine.resume(coroutine.create(function()
  932. for i, v in pairs(dude:GetChildren()) do
  933. if v:IsA("Accessory") then
  934. v:Destroy()
  935. end
  936. if v:IsA("Humanoid") then
  937. v:Destroy()
  938. end
  939. if v:IsA("CharacterMesh") then
  940. v:Destroy()
  941. end
  942. if v:IsA("Model") then
  943. v:Destroy()
  944. end
  945. if v:IsA("Part") or v:IsA("MeshPart") then
  946. for x, o in pairs(v:GetChildren()) do
  947. if o:IsA("Decal") then
  948. o:Destroy()
  949. end
  950. end
  951. coroutine.resume(coroutine.create(function()
  952. v.Material = "Neon"
  953. v.CanCollide = false
  954. local PartEmmit1 = IT("ParticleEmitter", v)
  955. PartEmmit1.LightEmission = 1
  956. PartEmmit1.Texture = "rbxassetid://284205403"
  957. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  958. PartEmmit1.Rate = 150
  959. PartEmmit1.Lifetime = NumberRange.new(1)
  960. PartEmmit1.Size = NumberSequence.new({
  961. NumberSequenceKeypoint.new(0, 0.75, 0),
  962. NumberSequenceKeypoint.new(1, 0, 0)
  963. })
  964. PartEmmit1.Transparency = NumberSequence.new({
  965. NumberSequenceKeypoint.new(0, 0, 0),
  966. NumberSequenceKeypoint.new(1, 1, 0)
  967. })
  968. PartEmmit1.Speed = NumberRange.new(0, 0)
  969. PartEmmit1.VelocitySpread = 30000
  970. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  971. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  972. local BodPoss = IT("BodyPosition", v)
  973. BodPoss.P = 3000
  974. BodPoss.D = 1000
  975. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  976. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  977. v.Color = maincolor.Color
  978. coroutine.resume(coroutine.create(function()
  979. for i = 0, 49 do
  980. swait(1)
  981. v.Transparency = v.Transparency + 0.08
  982. end
  983. wait(0.5)
  984. PartEmmit1.Enabled = false
  985. wait(3)
  986. v:Destroy()
  987. dude:Destroy()
  988. end))
  989. end))
  990. end
  991. end
  992. end))
  993. end)
  994. ds()
  995. end
  996. end
  997.  
  998. function killnearest(position,range,maxstrength)
  999. for i,v in ipairs(workspace:GetChildren()) do
  1000. local body = v:GetChildren()
  1001. for part = 1, #body do
  1002. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1003. if(body[part].Position - position).Magnitude < range then
  1004. if v.ClassName == "Model" then
  1005. v:BreakJoints()
  1006. end
  1007. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1008. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1009. end
  1010. end
  1011. end
  1012. if v.ClassName == "Part" then
  1013. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1014. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1015. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1016. end
  1017. end
  1018. end
  1019. end
  1020.  
  1021.  
  1022. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1023. local NEWPART = IT("Part")
  1024. NEWPART.formFactor = FORMFACTOR
  1025. NEWPART.Reflectance = REFLECTANCE
  1026. NEWPART.Transparency = TRANSPARENCY
  1027. NEWPART.CanCollide = false
  1028. NEWPART.Locked = true
  1029. NEWPART.Anchored = true
  1030. if ANCHOR == false then
  1031. NEWPART.Anchored = false
  1032. end
  1033. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  1034. NEWPART.Name = NAME
  1035. NEWPART.Size = SIZE
  1036. NEWPART.Position = Torso.Position
  1037. NEWPART.Material = MATERIAL
  1038. NEWPART:BreakJoints()
  1039. NEWPART.Parent = PARENT
  1040. return NEWPART
  1041. end
  1042.  
  1043. local joyemoji = Instance.new('ParticleEmitter', tors)
  1044. joyemoji.VelocitySpread = 2000
  1045. joyemoji.Lifetime = NumberRange.new(1)
  1046. joyemoji.Speed = NumberRange.new(40)
  1047. joy= {}
  1048. for i=0, 19 do
  1049. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1050. end
  1051. joyemoji.Size = NumberSequence.new(joy)
  1052. joyemoji.Rate = 0
  1053. joyemoji.LockedToPart = false
  1054. joyemoji.LightEmission = 0
  1055. joyemoji.Texture = "rbxassetid://1176402123"
  1056. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1057.  
  1058. local LIT = Instance.new('ParticleEmitter', tors)
  1059. LIT.VelocitySpread = 2000
  1060. LIT.Lifetime = NumberRange.new(1)
  1061. LIT.Speed = NumberRange.new(45)
  1062. nani= {}
  1063. for i=0, 19 do
  1064. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1065. end
  1066. LIT.Size = NumberSequence.new(nani)
  1067. LIT.Rate = 0
  1068. LIT.LockedToPart = false
  1069. LIT.LightEmission = 0
  1070. LIT.Texture = "rbxassetid://1492670151"
  1071. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1072.  
  1073. local ok = Instance.new('ParticleEmitter', tors)
  1074. ok.VelocitySpread = 2000
  1075. ok.Lifetime = NumberRange.new(1)
  1076. ok.Speed = NumberRange.new(50)
  1077. cool= {}
  1078. for i=0, 19 do
  1079. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1080. end
  1081. ok.Size = NumberSequence.new(cool)
  1082. ok.Rate = 0
  1083. ok.LockedToPart = false
  1084. ok.LightEmission = 0
  1085. ok.Texture = "rbxassetid://636768448"
  1086. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1087.  
  1088. local toast = Instance.new('ParticleEmitter', tors)
  1089. toast.VelocitySpread = 2000
  1090. toast.Lifetime = NumberRange.new(1)
  1091. toast.Speed = NumberRange.new(60)
  1092. toasterstoasttoast= {}
  1093. for i=0, 19 do
  1094. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1095. end
  1096. toast.Size = NumberSequence.new(toasterstoasttoast)
  1097. toast.Rate = 0
  1098. toast.LockedToPart = false
  1099. toast.LightEmission = 0
  1100. toast.Texture = "rbxassetid://436096230"
  1101. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1102.  
  1103. function WhatHuh()
  1104. attack = true
  1105. hum.WalkSpeed = 1.01
  1106. CreateSound("130766865", hed, 10, 1)
  1107. Character.Head.face.Texture = "rbxassetid://276732672"
  1108. for i = 0,4,0.1 do
  1109. swait()
  1110. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1111. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1112. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1113. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1114. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1115. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1116. end
  1117. for i = 0,6.7,0.1 do
  1118. swait()
  1119. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1120. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1121. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1122. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1123. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1124. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1125. end
  1126. for i = 0,8.1,0.1 do
  1127. swait()
  1128. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1129. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1130. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1131. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1132. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1133. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1134. end
  1135. for i = 0,1,0.1 do
  1136. swait()
  1137. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1138. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1139. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1140. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1141. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1142. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1143. end
  1144. for i = 0,1,0.1 do
  1145. swait()
  1146. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1147. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1148. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1149. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1150. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1151. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1152. end
  1153. for i = 0,4,0.1 do
  1154. swait()
  1155. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1156. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1157. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1158. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1159. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1160. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1161. end
  1162. attack = false
  1163. Character.Head.face.Texture = "rbxassetid://620619801"
  1164. hum.WalkSpeed = 16
  1165. end
  1166.  
  1167. function EndMySufferingV3() --why
  1168. attack = true
  1169. hum.WalkSpeed = 1.01
  1170. Character.Head.face.Texture = "rbxassetid://202210455"
  1171. local A = math.random(1,5)
  1172. if A == 1 then
  1173. meme.SoundId = "rbxassetid://295810519"
  1174. end
  1175. if A == 2 then
  1176. meme.SoundId = "rbxassetid://1124778077"
  1177. end
  1178. if A == 3 then
  1179. meme.SoundId = "rbxassetid://464157070"
  1180. end
  1181. if A == 4 then
  1182. meme.SoundId = "rbxassetid://146334595"
  1183. end
  1184. if A == 5 then
  1185. meme.SoundId = "rbxassetid://145536915"
  1186. end
  1187. meme:Play()
  1188. bass:Play()
  1189. joyemoji.Rate = 70
  1190. LIT.Rate = 70
  1191. ok.Rate = 70
  1192. toast.Rate = 70
  1193.  
  1194. for i = 0,50,0.1 do
  1195. swait()
  1196. CameraEnshaking(1, 10)
  1197. bass.Parent = hed
  1198. meme.Parent = hed
  1199. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1200. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1201. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1202. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1203. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1204. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1205. end
  1206. bass:Stop()
  1207. meme:Stop()
  1208. joyemoji.Rate = 0
  1209. LIT.Rate = 0
  1210. ok.Rate = 0
  1211. toast.Rate = 0
  1212. Character.Head.face.Texture = "rbxassetid://620619801"
  1213. attack = false
  1214. hum.WalkSpeed = 16
  1215. end
  1216.  
  1217. function slap()
  1218. attack = true
  1219. hum.WalkSpeed = 1.01
  1220. local icri = CreateSound("1205111204", hed, 10, 1)
  1221. swait(165)
  1222. local FRAME = tors.CFrame
  1223. repeat
  1224. swait()
  1225. Character.Head.face.Texture = "rbxassetid://582931093"
  1226. CameraEnshaking(1, 10)
  1227. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1228. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1229. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1230. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1231. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1232. tors.CFrame = FRAME * CF(0,1,0)
  1233. swait()
  1234. tors.CFrame = FRAME
  1235. until icri.Playing == false
  1236. Character.Head.face.Texture = "rbxassetid://620619801"
  1237. attack = false
  1238. hum.WalkSpeed = 16
  1239. end
  1240.  
  1241. function EndMySufferingV2()
  1242. attack = true
  1243. for i = 0,6,0.1 do
  1244. swait()
  1245. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1246. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1247. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1248. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1249. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1250. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1251. end
  1252. CreateSound("1093102664", hed, 10, 1)
  1253. CameraEnshaking(3, 8)
  1254. for i = 0,2,0.1 do
  1255. swait()
  1256. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1257. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1258. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1259. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1260. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1261. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1262. end
  1263. hum.MaxHealth = 0
  1264. ragdoll(char)
  1265. CreateSound("135488453", hed, 5, 1)
  1266. error("Seems like you just died.")
  1267. end
  1268.  
  1269. function Clerp(a, b, t)
  1270. local qa = {
  1271. QuaternionFromCFrame(a)
  1272. }
  1273. local qb = {
  1274. QuaternionFromCFrame(b)
  1275. }
  1276. local ax, ay, az = a.x, a.y, a.z
  1277. local bx, by, bz = b.x, b.y, b.z
  1278. local _t = 1 - t
  1279. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1280. end
  1281.  
  1282. function Swait(NUMBER)
  1283. if NUMBER == 0 or NUMBER == nil then
  1284. ArtificialHB.Event:wait()
  1285. else
  1286. for i = 1, NUMBER do
  1287. ArtificialHB.Event:wait()
  1288. end
  1289. end
  1290. end
  1291.  
  1292. function swait(num)
  1293. if num == 0 or num == nil then
  1294. game:service("RunService").Stepped:wait(0)
  1295. else
  1296. for i = 0, num do
  1297. game:service("RunService").Stepped:wait(0)
  1298. end
  1299. end
  1300. end
  1301. function thread(f)
  1302. coroutine.resume(coroutine.create(f))
  1303. end
  1304. function clerp(a, b, t)
  1305. local qa = {
  1306. QuaternionFromCFrame(a)
  1307. }
  1308. local qb = {
  1309. QuaternionFromCFrame(b)
  1310. }
  1311. local ax, ay, az = a.x, a.y, a.z
  1312. local bx, by, bz = b.x, b.y, b.z
  1313. local _t = 1 - t
  1314. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1315. end
  1316. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1317. coroutine.resume(coroutine.create(function()
  1318. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1319. wave.Anchored = true
  1320. wave.CFrame = Part.CFrame * cframe1
  1321. local Msh = Create("SpecialMesh"){
  1322. Parent = wave,
  1323. MeshType = "Sphere"
  1324. }
  1325. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1326. for i = 0, 1, 0.2 do
  1327. wait()
  1328. local dir = wave.CFrame.lookVector * -1
  1329. local pos = rayCast(wave.Position, dir, 5, Character)
  1330. wave.CFrame = wave.CFrame * cframe2
  1331. table.insert(Effects, {
  1332. wave,
  1333. "Sphere",
  1334. 0.01,
  1335. .03,
  1336. .03,
  1337. .03,
  1338. })
  1339. end
  1340. end))
  1341. end
  1342.  
  1343. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1344. MakeForm(RightHole,"Cyl")
  1345. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1346. MakeForm(LeftHole,"Cyl")
  1347.  
  1348. function getbloody(victim,amount)
  1349. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1350. PART.CFrame = victim.CFrame
  1351. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1352. Debris:AddItem(PART,5)
  1353. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1354. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1355. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1356. local prtcl = asd:Clone()
  1357. prtcl.Parent = PART
  1358. prtcl:Emit(amount*10)
  1359. end
  1360.  
  1361. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1362. local type = type
  1363. local rng = Instance.new("Part", char)
  1364. rng.Anchored = true
  1365. rng.BrickColor = color
  1366. rng.CanCollide = false
  1367. rng.FormFactor = 3
  1368. rng.Name = "Ring"
  1369. rng.Material = "Neon"
  1370. rng.Size = Vector3.new(1, 1, 1)
  1371. rng.Transparency = 0
  1372. rng.TopSurface = 0
  1373. rng.BottomSurface = 0
  1374. rng.CFrame = pos
  1375. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1376. local rngm = Instance.new("SpecialMesh", rng)
  1377. rngm.MeshType = "Brick"
  1378. rngm.Scale = VT(x1,y1,z1)
  1379. if rainbowmode == true then
  1380. rng.Color = Color3.new(r/255,g/255,b/255)
  1381. end
  1382. local scaler2 = 1
  1383. local speeder = FastSpeed/10
  1384. if type == "Add" then
  1385. scaler2 = 1*value
  1386. elseif type == "Divide" then
  1387. scaler2 = 1/value
  1388. end
  1389. coroutine.resume(coroutine.create(function()
  1390. for i = 0,10/bonuspeed,0.1 do
  1391. swait()
  1392. if type == "Add" then
  1393. scaler2 = scaler2 - 0.01*value/bonuspeed
  1394. elseif type == "Divide" then
  1395. scaler2 = scaler2 - 0.01/value*bonuspeed
  1396. end
  1397. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1398. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1399. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1400. end
  1401. rng:Destroy()
  1402. end))
  1403. end
  1404. New = function(Object, Parent, Name, Data)
  1405. local Object = Instance.new(Object)
  1406. for Index, Value in pairs(Data or {}) do
  1407. Object[Index] = Value
  1408. end
  1409. Object.Parent = Parent
  1410. Object.Name = Name
  1411. return Object
  1412. end
  1413. function QuaternionFromCFrame(cf)
  1414. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1415. local trace = m00 + m11 + m22
  1416. if trace > 0 then
  1417. local s = math.sqrt(1 + trace)
  1418. local recip = 0.5 / s
  1419. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1420. else
  1421. local i = 0
  1422. if m00 < m11 then
  1423. i = 1
  1424. end
  1425. if m22 > (i == 0 and m00 or m11) then
  1426. i = 2
  1427. end
  1428. if i == 0 then
  1429. local s = math.sqrt(m00 - m11 - m22 + 1)
  1430. local recip = 0.5 / s
  1431. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1432. elseif i == 1 then
  1433. local s = math.sqrt(m11 - m22 - m00 + 1)
  1434. local recip = 0.5 / s
  1435. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1436. elseif i == 2 then
  1437. local s = math.sqrt(m22 - m00 - m11 + 1)
  1438. local recip = 0.5 / s
  1439. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1440. end
  1441. end
  1442. end
  1443. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1444. local xs, ys, zs = x + x, y + y, z + z
  1445. local wx, wy, wz = w * xs, w * ys, w * zs
  1446. local xx = x * xs
  1447. local xy = x * ys
  1448. local xz = x * zs
  1449. local yy = y * ys
  1450. local yz = y * zs
  1451. local zz = z * zs
  1452. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1453. end
  1454.  
  1455. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1456. function WACKYEFFECT(Table)
  1457. local TYPE = (Table.EffectType or "Sphere")
  1458. local SIZE = (Table.Size or VT(1,1,1))
  1459. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1460. local TRANSPARENCY = (Table.Transparency or 0)
  1461. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1462. local CFRAME = (Table.CFrame or Torso.CFrame)
  1463. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1464. local ROTATION1 = (Table.RotationX or 0)
  1465. local ROTATION2 = (Table.RotationY or 0)
  1466. local ROTATION3 = (Table.RotationZ or 0)
  1467. local MATERIAL = (Table.Material or "Neon")
  1468. local COLOR = (Table.Color or C3(1,1,1))
  1469. local TIME = (Table.Time or 45)
  1470. local SOUNDID = (Table.SoundID or nil)
  1471. local SOUNDPITCH = (Table.SoundPitch or nil)
  1472. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1473. coroutine.resume(coroutine.create(function()
  1474. local PLAYSSOUND = false
  1475. local SOUND = nil
  1476. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1477. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1478. PLAYSSOUND = true
  1479. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1480. end
  1481. EFFECT.Color = COLOR
  1482. local MSH = nil
  1483. if TYPE == "Sphere" then
  1484. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1485. elseif TYPE == "Block" then
  1486. MSH = IT("BlockMesh",EFFECT)
  1487. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1488. elseif TYPE == "Wave" then
  1489. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1490. elseif TYPE == "Ring" then
  1491. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1492. elseif TYPE == "Slash" then
  1493. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1494. elseif TYPE == "Round Slash" then
  1495. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1496. elseif TYPE == "Swirl" then
  1497. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1498. elseif TYPE == "Skull" then
  1499. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1500. elseif TYPE == "Crystal" then
  1501. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1502. end
  1503. if MSH ~= nil then
  1504. local MOVESPEED = nil
  1505. if MOVEDIRECTION ~= nil then
  1506. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1507. end
  1508. local GROWTH = SIZE - ENDSIZE
  1509. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1510. if TYPE == "Block" then
  1511. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1512. else
  1513. EFFECT.CFrame = CFRAME
  1514. end
  1515. for LOOP = 1, TIME+1 do
  1516. Swait()
  1517. MSH.Scale = MSH.Scale - GROWTH/TIME
  1518. if TYPE == "Wave" then
  1519. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1520. end
  1521. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1522. if TYPE == "Block" then
  1523. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1524. else
  1525. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1526. end
  1527. if MOVEDIRECTION ~= nil then
  1528. local ORI = EFFECT.Orientation
  1529. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1530. EFFECT.Orientation = ORI
  1531. end
  1532. end
  1533. if PLAYSSOUND == false then
  1534. EFFECT:remove()
  1535. else
  1536. repeat Swait() until SOUND.Playing == false
  1537. EFFECT:remove()
  1538. end
  1539. else
  1540. if PLAYSSOUND == false then
  1541. EFFECT:remove()
  1542. else
  1543. repeat Swait() until SOUND.Playing == false
  1544. EFFECT:remove()
  1545. end
  1546. end
  1547. end))
  1548. end
  1549.  
  1550.  
  1551. function QuaternionSlerp(a, b, t)
  1552. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1553. local startInterp, finishInterp
  1554. if cosTheta >= 1.0E-4 then
  1555. if 1 - cosTheta > 1.0E-4 then
  1556. local theta = math.acos(cosTheta)
  1557. local invSinTheta = 1 / Sin(theta)
  1558. startInterp = Sin((1 - t) * theta) * invSinTheta
  1559. finishInterp = Sin(t * theta) * invSinTheta
  1560. else
  1561. startInterp = 1 - t
  1562. finishInterp = t
  1563. end
  1564. elseif 1 + cosTheta > 1.0E-4 then
  1565. local theta = math.acos(-cosTheta)
  1566. local invSinTheta = 1 / Sin(theta)
  1567. startInterp = Sin((t - 1) * theta) * invSinTheta
  1568. finishInterp = Sin(t * theta) * invSinTheta
  1569. else
  1570. startInterp = t - 1
  1571. finishInterp = t
  1572. end
  1573. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1574. end
  1575. function rayCast(Position, Direction, Range, Ignore)
  1576. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1577. end
  1578. local RbxUtility = LoadLibrary("RbxUtility")
  1579. local Create = RbxUtility.Create
  1580.  
  1581. -------------------------------------------------------
  1582. --Start Damage Function--
  1583. -------------------------------------------------------
  1584. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1585. local type = type
  1586. local rng = Instance.new("Part", char)
  1587. rng.Anchored = true
  1588. rng.BrickColor = color
  1589. rng.CanCollide = false
  1590. rng.FormFactor = 3
  1591. rng.Name = "Ring"
  1592. rng.Material = "Neon"
  1593. rng.Size = Vector3.new(1, 1, 1)
  1594. rng.Transparency = 0
  1595. rng.TopSurface = 0
  1596. rng.BottomSurface = 0
  1597. rng.CFrame = pos
  1598. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1599. local rngm = Instance.new("SpecialMesh", rng)
  1600. rngm.MeshType = "Sphere"
  1601. rngm.Scale = Vector3.new(x1, y1, z1)
  1602. local scaler2 = 1
  1603. local speeder = FastSpeed
  1604. if type == "Add" then
  1605. scaler2 = 1 * value
  1606. elseif type == "Divide" then
  1607. scaler2 = 1 / value
  1608. end
  1609. coroutine.resume(coroutine.create(function()
  1610. for i = 0, 10 / bonuspeed, 0.1 do
  1611. swait()
  1612. if type == "Add" then
  1613. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1614. elseif type == "Divide" then
  1615. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1616. end
  1617. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1618. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1619. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1620. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1621. end
  1622. rng:Destroy()
  1623. end))
  1624. end
  1625. -----------------------------
  1626. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1627. if hit.Parent == nil then
  1628. return
  1629. end
  1630. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1631. for _, v in pairs(hit.Parent:children()) do
  1632. if v:IsA("Humanoid") then
  1633. h = v
  1634. end
  1635. end
  1636. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1637.  
  1638. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1639. end
  1640.  
  1641. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1642. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1643. if hit.Parent.DebounceHit.Value == true then
  1644. return
  1645. end
  1646. end
  1647. if insta == true then
  1648. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1649. end
  1650. local c = Create("ObjectValue"){
  1651. Name = "creator",
  1652. Value = game:service("Players").LocalPlayer,
  1653. Parent = h,
  1654. }
  1655. game:GetService("Debris"):AddItem(c, .5)
  1656. if HitSound ~= nil and HitPitch ~= nil then
  1657. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1658. end
  1659. local Damage = math.random(minim, maxim)
  1660. local blocked = false
  1661. local block = hit.Parent:findFirstChild("Block")
  1662. if block ~= nil then
  1663. if block.className == "IntValue" then
  1664. if block.Value > 0 then
  1665. blocked = true
  1666. block.Value = block.Value - 1
  1667. print(block.Value)
  1668. end
  1669. end
  1670. end
  1671. if blocked == false then
  1672. h.Health = h.Health - Damage
  1673. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1674. else
  1675. h.Health = h.Health - (Damage / 2)
  1676. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1677. end
  1678. if Type == "Knockdown" then
  1679. local hum = hit.Parent.Humanoid
  1680. hum.PlatformStand = true
  1681. coroutine.resume(coroutine.create(function(HHumanoid)
  1682. swait(1)
  1683. HHumanoid.PlatformStand = false
  1684. end), hum)
  1685. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1686. local bodvol = Create("BodyVelocity"){
  1687. velocity = angle * knockback,
  1688. P = 5000,
  1689. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1690. Parent = hit,
  1691. }
  1692. local rl = Create("BodyAngularVelocity"){
  1693. P = 3000,
  1694. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1695. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1696. Parent = hit,
  1697. }
  1698. game:GetService("Debris"):AddItem(bodvol, .5)
  1699. game:GetService("Debris"):AddItem(rl, .5)
  1700. elseif Type == "Random Guy" then
  1701. local vp = Create("BodyVelocity"){
  1702. P = 500,
  1703. maxForce = Vector3.new(math.huge, 0, math.huge),
  1704. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1705. }
  1706. if knockback > 0 then
  1707. vp.Parent = hit.Parent.Torso
  1708. end
  1709. game:GetService("Debris"):AddItem(vp, .5)
  1710. elseif Type == "Up" then
  1711. local bodyVelocity = Create("BodyVelocity"){
  1712. velocity = Vector3.new(0, 20, 0),
  1713. P = 5000,
  1714. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1715. Parent = hit,
  1716. }
  1717. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1718. elseif Type == "DarkUp" then
  1719. coroutine.resume(coroutine.create(function()
  1720. for i = 0, 1, 0.1 do
  1721. swait()
  1722. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1723. end
  1724. end))
  1725. local bodyVelocity = Create("BodyVelocity"){
  1726. velocity = Vector3.new(0, 20, 0),
  1727. P = 5000,
  1728. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1729. Parent = hit,
  1730. }
  1731. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1732. elseif Type == "Snare" then
  1733. local bp = Create("BodyPosition"){
  1734. P = 2000,
  1735. D = 100,
  1736. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1737. position = hit.Parent.Torso.Position,
  1738. Parent = hit.Parent.Torso,
  1739. }
  1740. game:GetService("Debris"):AddItem(bp, 1)
  1741. elseif Type == "Freeze" then
  1742. local BodPos = Create("BodyPosition"){
  1743. P = 50000,
  1744. D = 1000,
  1745. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1746. position = hit.Parent.Torso.Position,
  1747. Parent = hit.Parent.Torso,
  1748. }
  1749. local BodGy = Create("BodyGyro") {
  1750. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1751. P = 20e+003,
  1752. Parent = hit.Parent.Torso,
  1753. cframe = hit.Parent.Torso.CFrame,
  1754. }
  1755. hit.Parent.Torso.Anchored = true
  1756. coroutine.resume(coroutine.create(function(Part)
  1757. swait(1.5)
  1758. Part.Anchored = false
  1759. end), hit.Parent.Torso)
  1760. game:GetService("Debris"):AddItem(BodPos, 3)
  1761. game:GetService("Debris"):AddItem(BodGy, 3)
  1762. end
  1763. local debounce = Create("BoolValue"){
  1764. Name = "DebounceHit",
  1765. Parent = hit.Parent,
  1766. Value = true,
  1767. }
  1768. game:GetService("Debris"):AddItem(debounce, Delay)
  1769. c = Create("ObjectValue"){
  1770. Name = "creator",
  1771. Value = Player,
  1772. Parent = h,
  1773. }
  1774. game:GetService("Debris"):AddItem(c, .5)
  1775. end
  1776. end
  1777. -------------------------------------------------------
  1778. --End Damage Function--
  1779. -------------------------------------------------------
  1780.  
  1781. -------------------------------------------------------
  1782. --Start Damage Function Customization--
  1783. -------------------------------------------------------
  1784. function ShowDamage(Pos, Text, Time, Color)
  1785. local Rate = (1 / 30)
  1786. local Pos = (Pos or Vector3.new(0, 0, 0))
  1787. local Text = (Text or "")
  1788. local Time = (Time or 2)
  1789. local Color = (Color or Color3.new(1, 0, 1))
  1790. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1791. EffectPart.Anchored = true
  1792. local BillboardGui = Create("BillboardGui"){
  1793. Size = UDim2.new(3, 0, 3, 0),
  1794. Adornee = EffectPart,
  1795. Parent = EffectPart,
  1796. }
  1797. local TextLabel = Create("TextLabel"){
  1798. BackgroundTransparency = 1,
  1799. Size = UDim2.new(1, 0, 1, 0),
  1800. Text = Text,
  1801. Font = "Bodoni",
  1802. TextColor3 = Color,
  1803. TextScaled = true,
  1804. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1805. Parent = BillboardGui,
  1806. }
  1807. game.Debris:AddItem(EffectPart, (Time))
  1808. EffectPart.Parent = game:GetService("Workspace")
  1809. delay(0, function()
  1810. local Frames = (Time / Rate)
  1811. for Frame = 1, Frames do
  1812. wait(Rate)
  1813. local Percent = (Frame / Frames)
  1814. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1815. TextLabel.TextTransparency = Percent
  1816. end
  1817. if EffectPart and EffectPart.Parent then
  1818. EffectPart:Destroy()
  1819. end
  1820. end)
  1821. end
  1822.  
  1823. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1824. local type = type
  1825. local rng = Instance.new("Part", char)
  1826. rng.Anchored = true
  1827. rng.BrickColor = color
  1828. rng.CanCollide = false
  1829. rng.FormFactor = 3
  1830. rng.Name = "Ring"
  1831. rng.Material = "Neon"
  1832. rng.Size = Vector3.new(1, 1, 1)
  1833. rng.Transparency = 0
  1834. rng.TopSurface = 0
  1835. rng.BottomSurface = 0
  1836. rng.CFrame = pos
  1837. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1838. local rngm = Instance.new("SpecialMesh", rng)
  1839. rngm.MeshType = "Brick"
  1840. rngm.Scale = Vector3.new(x1,y1,z1)
  1841. local scaler2 = 1
  1842. local speeder = FastSpeed/10
  1843. if type == "Add" then
  1844. scaler2 = 1*value
  1845. elseif type == "Divide" then
  1846. scaler2 = 1/value
  1847. end
  1848. coroutine.resume(coroutine.create(function()
  1849. for i = 0,10/bonuspeed,0.1 do
  1850. swait()
  1851. if type == "Add" then
  1852. scaler2 = scaler2 - 0.01*value/bonuspeed
  1853. elseif type == "Divide" then
  1854. scaler2 = scaler2 - 0.01/value*bonuspeed
  1855. end
  1856. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1857. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1858. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1859. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1860. end
  1861. rng:Destroy()
  1862. end))
  1863. end
  1864.  
  1865. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1866. local p = Instance.new("Part",EffectModel)
  1867. p.BrickColor = BrickColor.new(colour)
  1868. p.Size = Vector3.new()
  1869. p.Anchored = true
  1870. p.CanCollide = false
  1871. p.CFrame = cf
  1872. if inverse == true then
  1873. p.Transparency = 1
  1874. else
  1875. p.Transparency = 0
  1876. end
  1877. local m = Instance.new("SpecialMesh",p)
  1878. m.MeshId = meshid
  1879. m.TextureId = textid
  1880. m.Scale = meshstart
  1881. coroutine.wrap(function()
  1882. for i=0,1,factor do
  1883. swait()
  1884. if inverse == true then
  1885. p.Transparency = 1-i
  1886. else
  1887. p.Transparency = i
  1888. end
  1889. m.Scale = m.Scale + meshadd
  1890. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1891. end
  1892. p:Destroy()
  1893. end)()
  1894. return p
  1895. end
  1896. -------------------------------------------------------
  1897. --End Damage Function Customization--
  1898. -------------------------------------------------------
  1899.  
  1900. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1901. for _, c in pairs(workspace:children()) do
  1902. local hum = c:findFirstChild("Humanoid")
  1903. if hum ~= nil then
  1904. local head = c:findFirstChild("Head")
  1905. if head ~= nil then
  1906. local targ = head.Position - Part.Position
  1907. local mag = targ.magnitude
  1908. if magni >= mag and c.Name ~= plr.Name then
  1909. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1910. end
  1911. end
  1912. end
  1913. end
  1914. end
  1915.  
  1916.  
  1917. CFuncs = {
  1918. Part = {
  1919. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1920. local Part = Create("Part")({
  1921. Parent = Parent,
  1922. Reflectance = Reflectance,
  1923. Transparency = Transparency,
  1924. CanCollide = false,
  1925. Locked = true,
  1926. BrickColor = BrickColor.new(tostring(BColor)),
  1927. Name = Name,
  1928. Size = Size,
  1929. Material = Material
  1930. })
  1931. RemoveOutlines(Part)
  1932. return Part
  1933. end
  1934. },
  1935. Mesh = {
  1936. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1937. local Msh = Create(Mesh)({
  1938. Parent = Part,
  1939. Offset = OffSet,
  1940. Scale = Scale
  1941. })
  1942. if Mesh == "SpecialMesh" then
  1943. Msh.MeshType = MeshType
  1944. Msh.MeshId = MeshId
  1945. end
  1946. return Msh
  1947. end
  1948. },
  1949. Mesh = {
  1950. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1951. local Msh = Create(Mesh)({
  1952. Parent = Part,
  1953. Offset = OffSet,
  1954. Scale = Scale
  1955. })
  1956. if Mesh == "SpecialMesh" then
  1957. Msh.MeshType = MeshType
  1958. Msh.MeshId = MeshId
  1959. end
  1960. return Msh
  1961. end
  1962. },
  1963. Weld = {
  1964. Create = function(Parent, Part0, Part1, C0, C1)
  1965. local Weld = Create("Weld")({
  1966. Parent = Parent,
  1967. Part0 = Part0,
  1968. Part1 = Part1,
  1969. C0 = C0,
  1970. C1 = C1
  1971. })
  1972. return Weld
  1973. end
  1974. },
  1975. Sound = {
  1976. Create = function(id, par, vol, pit)
  1977. coroutine.resume(coroutine.create(function()
  1978. local S = Create("Sound")({
  1979. Volume = vol,
  1980. Pitch = pit or 1,
  1981. SoundId = id,
  1982. Parent = par or workspace
  1983. })
  1984. wait()
  1985. S:play()
  1986. game:GetService("Debris"):AddItem(S, 6)
  1987. end))
  1988. end
  1989. },
  1990. ParticleEmitter = {
  1991. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1992. local fp = Create("ParticleEmitter")({
  1993. Parent = Parent,
  1994. Color = ColorSequence.new(Color1, Color2),
  1995. LightEmission = LightEmission,
  1996. Size = Size,
  1997. Texture = Texture,
  1998. Transparency = Transparency,
  1999. ZOffset = ZOffset,
  2000. Acceleration = Accel,
  2001. Drag = Drag,
  2002. LockedToPart = LockedToPart,
  2003. VelocityInheritance = VelocityInheritance,
  2004. EmissionDirection = EmissionDirection,
  2005. Enabled = Enabled,
  2006. Lifetime = LifeTime,
  2007. Rate = Rate,
  2008. Rotation = Rotation,
  2009. RotSpeed = RotSpeed,
  2010. Speed = Speed,
  2011. VelocitySpread = VelocitySpread
  2012. })
  2013. return fp
  2014. end
  2015. }
  2016. }
  2017. function RemoveOutlines(part)
  2018. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2019. end
  2020. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2021. local Part = Create("Part")({
  2022. formFactor = FormFactor,
  2023. Parent = Parent,
  2024. Reflectance = Reflectance,
  2025. Transparency = Transparency,
  2026. CanCollide = false,
  2027. Locked = true,
  2028. BrickColor = BrickColor.new(tostring(BColor)),
  2029. Name = Name,
  2030. Size = Size,
  2031. Material = Material
  2032. })
  2033. RemoveOutlines(Part)
  2034. return Part
  2035. end
  2036. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2037. local Msh = Create(Mesh)({
  2038. Parent = Part,
  2039. Offset = OffSet,
  2040. Scale = Scale
  2041. })
  2042. if Mesh == "SpecialMesh" then
  2043. Msh.MeshType = MeshType
  2044. Msh.MeshId = MeshId
  2045. end
  2046. return Msh
  2047. end
  2048. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2049. local Weld = Create("Weld")({
  2050. Parent = Parent,
  2051. Part0 = Part0,
  2052. Part1 = Part1,
  2053. C0 = C0,
  2054. C1 = C1
  2055. })
  2056. return Weld
  2057. end
  2058.  
  2059. abss = Instance.new("BillboardGui",char)
  2060. abss.Size = UDim2.new(10,0,10,0)
  2061. abss.Enabled = false
  2062. imgl = Instance.new("ImageLabel",abss)
  2063. imgl.Position = UDim2.new(0,0,0,0)
  2064. imgl.Size = UDim2.new(1,0,1,0)
  2065. imgl.Image = "rbxassetid://153485522"
  2066. imgl.BackgroundTransparency = 1
  2067. imgl.ImageColor3 = Color3.new(.9,0,0)
  2068. img2 = Instance.new("ImageLabel",abss)
  2069. img2.Position = UDim2.new(0,0,0,0)
  2070. img2.Size = UDim2.new(1,0,1,0)
  2071. img2.Image = "rbxassetid://153485522"
  2072. img2.BackgroundTransparency = 1
  2073. img2.ImageColor3 = Color3.new(.9,0,0)
  2074.  
  2075. function TargetSelect(person)
  2076. local dd=coroutine.wrap(function()
  2077. if targetted ~= person then
  2078. targetted = person
  2079. img2.Size = UDim2.new(1,0,1,0)
  2080. img2.ImageTransparency = 0
  2081. img2.Position = UDim2.new(0,0,0,0)
  2082. for i = 0, 2, 0.1 do
  2083. swait()
  2084. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2085. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2086. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2087. end
  2088. end
  2089. end)
  2090. dd()
  2091. end
  2092.  
  2093. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2094. local NEWWELD = IT(TYPE)
  2095. NEWWELD.Part0 = PART0
  2096. NEWWELD.Part1 = PART1
  2097. NEWWELD.C0 = C0
  2098. NEWWELD.C1 = C1
  2099. NEWWELD.Parent = PARENT
  2100. return NEWWELD
  2101. end
  2102.  
  2103. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2104.  
  2105. local Blood1 = Create("ParticleEmitter")({
  2106. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2107. Transparency = NumberSequence.new(0.1, 1),
  2108. Size = NumberSequence.new(0.5, 0),
  2109. Texture = "rbxassetid://602578593",
  2110. Lifetime = NumberRange.new(0.8),
  2111. Rate = 255,
  2112. VelocitySpread = 40,
  2113. Rotation = NumberRange.new(100),
  2114. Speed = NumberRange.new(5),
  2115. LightEmission = 0,
  2116. LockedToPart = false,
  2117. Acceleration = Vector3.new(0, -10, 0),
  2118. EmissionDirection = "Bottom"
  2119. })
  2120. function Sayonara()
  2121. local target = nil
  2122. local targettorso = nil
  2123. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2124. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2125. target = mouse.Target.Parent.Humanoid
  2126. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2127. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2128. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2129. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2130. end
  2131. end
  2132. if target ~= nil then
  2133. targettorso.Anchored = true
  2134. attack = true
  2135. hum.WalkSpeed = 0
  2136. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2137. for i = 0,6.2,0.1 do
  2138. swait()
  2139. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2140. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2141. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2142. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2143. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2144. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2145. end
  2146. do
  2147. CreateSound("429400881", targettorso, 5, 1)
  2148. local ModelArm02 = New("Model", char, "Arm", {})
  2149. local ModelArm03 = New("Model", char, "Arm", {})
  2150. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2151. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2152. local Arm02 = targetleftarm:Clone()
  2153. local Arm03 = targetrightarm:Clone()
  2154. targetleftarm.Transparency = 1
  2155. targetrightarm.Transparency = 1
  2156. Arm02.Parent = ModelArm02
  2157. Arm03.Parent = ModelArm03
  2158. for i, v in pairs(Arm02:GetChildren()) do
  2159. v:Destroy()
  2160. end
  2161. for i, v in pairs(Arm03:GetChildren()) do
  2162. v:Destroy()
  2163. end
  2164. local weldArm02 = Instance.new("Weld")
  2165. weldArm02.Parent = Arm02
  2166. weldArm02.Part0 = targetleftarm
  2167. weldArm02.Part1 = Arm02
  2168. weldArm02.C1 = CFrame.new(0, 0, 0)
  2169. local weldArm03 = Instance.new("Weld")
  2170. weldArm03.Parent = Arm03
  2171. weldArm03.Part0 = targetrightarm
  2172. weldArm03.Part1 = Arm03
  2173. weldArm03.C1 = CFrame.new(0, 0, 0)
  2174. for i, v in pairs(target:GetChildren()) do
  2175. if v:IsA("Shirt") then
  2176. v:clone().Parent = ModelArm02
  2177. end
  2178. end
  2179. for i, v in pairs(target:GetChildren()) do
  2180. if v:IsA("Shirt") then
  2181. v:clone().Parent = ModelArm03
  2182. end
  2183. end
  2184. weldArm02.Part0 = la
  2185. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2186. weldArm03.Part0 = ra
  2187. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2188. local BE1 = Blood1:Clone()
  2189. BE1.Parent = targetleftarm
  2190. game:GetService("Debris"):AddItem(BE1, 3)
  2191. BE1.Rate = 255
  2192. local BE2 = Blood1:Clone()
  2193. BE2.Parent = targetrightarm
  2194. game:GetService("Debris"):AddItem(BE2, 3)
  2195. BE2.Rate = 255
  2196. for i = 0,6.2,0.1 do
  2197. swait()
  2198. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2199. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2200. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2201. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2202. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2203. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2204. end
  2205. for i = 0,6.2,0.1 do
  2206. swait()
  2207. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2208. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2209. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2210. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2211. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2212. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2213. end
  2214. CreateSound("541909763", targettorso, 5, .8)
  2215. weldArm02:Destroy()
  2216. Arm02.CanCollide = true
  2217. weldArm03:Destroy()
  2218. Arm03.CanCollide = true
  2219. local bodyVelocity2 = Create("BodyVelocity")({
  2220. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2221. P = 5000,
  2222. maxForce = Vector3.new(8000, 8000, 8000),
  2223. Parent = Arm02
  2224. })
  2225. local bodyVelocity3 = Create("BodyVelocity")({
  2226. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2227. P = 5000,
  2228. maxForce = Vector3.new(8000, 8000, 8000),
  2229. Parent = Arm03
  2230. })
  2231. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2232. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2233. for i = 0,6.2,0.1 do
  2234. swait()
  2235. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2236. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2237. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2238. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2239. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2240. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2241. end
  2242. for i = 0,6.2,0.1 do
  2243. swait()
  2244. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2245. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2246. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2247. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2248. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2249. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2250. end
  2251. targettorso:Remove()
  2252. for i = 0,6.2,0.1 do
  2253. swait()
  2254. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2255. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2256. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2257. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2258. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2259. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2260. end
  2261. end
  2262. targettorso.Anchored = false
  2263. attack = false
  2264. hum.WalkSpeed = 16
  2265. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2266. end
  2267. end
  2268.  
  2269. -------------------------------------------------------
  2270. --Start Effect Function--
  2271. -------------------------------------------------------
  2272. EffectModel = Instance.new("Model", char)
  2273. Effects = {
  2274. Block = {
  2275. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2276. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2277. prt.Anchored = true
  2278. prt.CFrame = cframe
  2279. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2280. game:GetService("Debris"):AddItem(prt, 10)
  2281. if Type == 1 or Type == nil then
  2282. table.insert(Effects, {
  2283. prt,
  2284. "Block1",
  2285. delay,
  2286. x3,
  2287. y3,
  2288. z3,
  2289. msh
  2290. })
  2291. elseif Type == 2 then
  2292. table.insert(Effects, {
  2293. prt,
  2294. "Block2",
  2295. delay,
  2296. x3,
  2297. y3,
  2298. z3,
  2299. msh
  2300. })
  2301. else
  2302. table.insert(Effects, {
  2303. prt,
  2304. "Block3",
  2305. delay,
  2306. x3,
  2307. y3,
  2308. z3,
  2309. msh
  2310. })
  2311. end
  2312. end
  2313. },
  2314. Sphere = {
  2315. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2316. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2317. prt.Anchored = true
  2318. prt.CFrame = cframe
  2319. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2320. game:GetService("Debris"):AddItem(prt, 10)
  2321. table.insert(Effects, {
  2322. prt,
  2323. "Cylinder",
  2324. delay,
  2325. x3,
  2326. y3,
  2327. z3,
  2328. msh
  2329. })
  2330. end
  2331. },
  2332. Cylinder = {
  2333. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2334. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2335. prt.Anchored = true
  2336. prt.CFrame = cframe
  2337. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2338. game:GetService("Debris"):AddItem(prt, 10)
  2339. table.insert(Effects, {
  2340. prt,
  2341. "Cylinder",
  2342. delay,
  2343. x3,
  2344. y3,
  2345. z3,
  2346. msh
  2347. })
  2348. end
  2349. },
  2350. Wave = {
  2351. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2352. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2353. prt.Anchored = true
  2354. prt.CFrame = cframe
  2355. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2356. game:GetService("Debris"):AddItem(prt, 10)
  2357. table.insert(Effects, {
  2358. prt,
  2359. "Cylinder",
  2360. delay,
  2361. x3 / 60,
  2362. y3 / 60,
  2363. z3 / 60,
  2364. msh
  2365. })
  2366. end
  2367. },
  2368. Ring = {
  2369. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2370. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2371. prt.Anchored = true
  2372. prt.CFrame = cframe
  2373. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2374. game:GetService("Debris"):AddItem(prt, 10)
  2375. table.insert(Effects, {
  2376. prt,
  2377. "Cylinder",
  2378. delay,
  2379. x3,
  2380. y3,
  2381. z3,
  2382. msh
  2383. })
  2384. end
  2385. },
  2386. Break = {
  2387. Create = function(brickcolor, cframe, x1, y1, z1)
  2388. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2389. prt.Anchored = true
  2390. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2391. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2392. local num = math.random(10, 50) / 1000
  2393. game:GetService("Debris"):AddItem(prt, 10)
  2394. table.insert(Effects, {
  2395. prt,
  2396. "Shatter",
  2397. num,
  2398. prt.CFrame,
  2399. math.random() - math.random(),
  2400. 0,
  2401. math.random(50, 100) / 100
  2402. })
  2403. end
  2404. },
  2405. Spiral = {
  2406. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2407. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2408. prt.Anchored = true
  2409. prt.CFrame = cframe
  2410. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2411. game:GetService("Debris"):AddItem(prt, 10)
  2412. table.insert(Effects, {
  2413. prt,
  2414. "Cylinder",
  2415. delay,
  2416. x3,
  2417. y3,
  2418. z3,
  2419. msh
  2420. })
  2421. end
  2422. },
  2423. Push = {
  2424. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2425. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2426. prt.Anchored = true
  2427. prt.CFrame = cframe
  2428. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2429. game:GetService("Debris"):AddItem(prt, 10)
  2430. table.insert(Effects, {
  2431. prt,
  2432. "Cylinder",
  2433. delay,
  2434. x3,
  2435. y3,
  2436. z3,
  2437. msh
  2438. })
  2439. end
  2440. }
  2441. }
  2442. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2443. local fp = IT("Part")
  2444. fp.formFactor = formfactor
  2445. fp.Parent = parent
  2446. fp.Reflectance = reflectance
  2447. fp.Transparency = transparency
  2448. fp.CanCollide = false
  2449. fp.Locked = true
  2450. fp.BrickColor = brickcolor
  2451. fp.Name = name
  2452. fp.Size = size
  2453. fp.Position = tors.Position
  2454. RemoveOutlines(fp)
  2455. fp.Material = "Neon"
  2456. fp:BreakJoints()
  2457. return fp
  2458. end
  2459.  
  2460. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2461. local mesh = IT(Mesh)
  2462. mesh.Parent = part
  2463. if Mesh == "SpecialMesh" then
  2464. mesh.MeshType = meshtype
  2465. if meshid ~= "nil" then
  2466. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2467. end
  2468. end
  2469. mesh.Offset = offset
  2470. mesh.Scale = scale
  2471. return mesh
  2472. end
  2473.  
  2474. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2475. local type = type
  2476. local rng = Instance.new("Part", char)
  2477. rng.Anchored = true
  2478. rng.BrickColor = color
  2479. rng.CanCollide = false
  2480. rng.FormFactor = 3
  2481. rng.Name = "Ring"
  2482. rng.Material = "Neon"
  2483. rng.Size = Vector3.new(1, 1, 1)
  2484. rng.Transparency = 1
  2485. rng.TopSurface = 0
  2486. rng.BottomSurface = 0
  2487. rng.CFrame = pos
  2488. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2489. local rngm = Instance.new("SpecialMesh", rng)
  2490. rngm.MeshType = MType
  2491. rngm.Scale = Vector3.new(x1, y1, z1)
  2492. local scaler2 = 1
  2493. local speeder = FastSpeed
  2494. if type == "Add" then
  2495. scaler2 = 1 * value
  2496. elseif type == "Divide" then
  2497. scaler2 = 1 / value
  2498. end
  2499. coroutine.resume(coroutine.create(function()
  2500. for i = 0, 10 / bonuspeed, 0.1 do
  2501. swait()
  2502. if type == "Add" then
  2503. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2504. elseif type == "Divide" then
  2505. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2506. end
  2507. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2508. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2509. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2510. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2511. end
  2512. rng:Destroy()
  2513. end))
  2514. end
  2515.  
  2516. function Cryo_Freeze()
  2517. attack = true
  2518. for i = 0,5.2,0.03 do
  2519. swait()
  2520. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2521. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2522. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2523. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2524. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2525. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2526. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2527. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2528. end
  2529. CreateSound("331666100", tors, 10, 1)
  2530. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2531. for i = 1,3,0.1 do
  2532. hum.WalkSpeed = 0.10
  2533. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2534. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2535. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2536. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2537. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2538. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2539. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2540. end
  2541. for i = 1,10,0.1 do
  2542. swait(10)
  2543. hum.WalkSpeed = 0.10
  2544. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2545. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2546. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2547. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2548. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2549. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2550. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2551. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2552. end
  2553. wait(.6)
  2554. attack = false
  2555. end
  2556.  
  2557. function HAAAAA() --HTGJHYG
  2558. attack = true
  2559. hum.WalkSpeed = 0.30
  2560. CreateSound("794081034", hed, 10, 1)
  2561. Character.Head.face.Texture = "rbxassetid://396389196"
  2562. for i = 0,2,0.1 do
  2563. swait()
  2564. CameraEnshaking(1, 2)
  2565. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2566. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2567. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2568. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2569. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2570. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2571. end
  2572. for i = 0,14.7,0.1 do
  2573. swait()
  2574. CameraEnshaking(1, 3)
  2575. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2576. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2577. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2578. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2579. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2580. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2581. end
  2582. attack = false
  2583. Character.Head.face.Texture = "rbxassetid://620619801"
  2584. hum.WalkSpeed = 16
  2585. end
  2586.  
  2587. function Hell_From_Above()
  2588. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2589. attack = true
  2590. hum.WalkSpeed = 3.01
  2591. for i = 0,6.3,0.1 do
  2592. swait()
  2593. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2594. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2595. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2596. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2597. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2598. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2599. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2600. end
  2601. CreateSound("142070127", tors, 10, 1)
  2602. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2603. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2604. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2605. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2606. for i = 0,3.8,0.1 do
  2607. swait()
  2608. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2609. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2610. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2611. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2612. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2613. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2614. end
  2615. CreateSound("224339201", tors, 10, 0.5)
  2616. for i = 1, 3 do
  2617. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2618. UhhhhThing.CFrame = mouse.Hit
  2619. Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2620. Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2621. end
  2622. UhhhhThing:Destroy()
  2623. attack = false
  2624. hum.WalkSpeed = 16
  2625. end
  2626.  
  2627. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2628. local type = type
  2629. local rng = Instance.new("Part", char)
  2630. rng.Anchored = true
  2631. rng.BrickColor = color
  2632. rng.CanCollide = false
  2633. rng.FormFactor = 3
  2634. rng.Name = "Ring"
  2635. rng.Material = "Neon"
  2636. rng.Size = Vector3.new(1, 1, 1)
  2637. rng.Transparency = 0
  2638. rng.TopSurface = 0
  2639. rng.BottomSurface = 0
  2640. rng.CFrame = pos
  2641. local rngm = Instance.new("SpecialMesh", rng)
  2642. rngm.MeshType = MType
  2643. rngm.Scale = scale
  2644. local scaler2 = 1
  2645. if type == "Add" then
  2646. scaler2 = 1 * value
  2647. elseif type == "Divide" then
  2648. scaler2 = 1 / value
  2649. end
  2650. coroutine.resume(coroutine.create(function()
  2651. for i = 0, 10 / bonuspeed, 0.1 do
  2652. swait()
  2653. if type == "Add" then
  2654. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2655. elseif type == "Divide" then
  2656. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2657. end
  2658. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2659. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2660. end
  2661. rng:Destroy()
  2662. end))
  2663. end
  2664.  
  2665. function Eviscerate(dude)
  2666. if dude.Name ~= char then
  2667. local bgf = IT("BodyGyro", dude.Head)
  2668. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2669. local val = IT("BoolValue", dude)
  2670. val.Name = "IsHit"
  2671. local ds = coroutine.wrap(function()
  2672. dude:WaitForChild("Head"):BreakJoints()
  2673. wait(0.5)
  2674. target = nil
  2675. coroutine.resume(coroutine.create(function()
  2676. for i, v in pairs(dude:GetChildren()) do
  2677. if v:IsA("Accessory") then
  2678. v:Destroy()
  2679. end
  2680. if v:IsA("Humanoid") then
  2681. v:Destroy()
  2682. end
  2683. if v:IsA("CharacterMesh") then
  2684. v:Destroy()
  2685. end
  2686. if v:IsA("Model") then
  2687. v:Destroy()
  2688. end
  2689. if v:IsA("Part") or v:IsA("MeshPart") then
  2690. for x, o in pairs(v:GetChildren()) do
  2691. if o:IsA("Decal") then
  2692. o:Destroy()
  2693. end
  2694. end
  2695. coroutine.resume(coroutine.create(function()
  2696. v.Material = "Neon"
  2697. v.CanCollide = false
  2698. local PartEmmit1 = IT("ParticleEmitter", v)
  2699. PartEmmit1.LightEmission = 1
  2700. PartEmmit1.Texture = "rbxassetid://284205403"
  2701. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2702. PartEmmit1.Rate = 150
  2703. PartEmmit1.Lifetime = NumberRange.new(1)
  2704. PartEmmit1.Size = NumberSequence.new({
  2705. NumberSequenceKeypoint.new(0, 0.75, 0),
  2706. NumberSequenceKeypoint.new(1, 0, 0)
  2707. })
  2708. PartEmmit1.Transparency = NumberSequence.new({
  2709. NumberSequenceKeypoint.new(0, 0, 0),
  2710. NumberSequenceKeypoint.new(1, 1, 0)
  2711. })
  2712. PartEmmit1.Speed = NumberRange.new(0, 0)
  2713. PartEmmit1.VelocitySpread = 30000
  2714. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2715. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2716. local BodPoss = IT("BodyPosition", v)
  2717. BodPoss.P = 3000
  2718. BodPoss.D = 1000
  2719. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2720. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2721. v.Color = maincolor.Color
  2722. coroutine.resume(coroutine.create(function()
  2723. for i = 0, 49 do
  2724. swait(1)
  2725. v.Transparency = v.Transparency + 0.08
  2726. end
  2727. wait(0.5)
  2728. PartEmmit1.Enabled = false
  2729. wait(3)
  2730. v:Destroy()
  2731. dude:Destroy()
  2732. end))
  2733. end))
  2734. end
  2735. end
  2736. end))
  2737. end)
  2738. ds()
  2739. end
  2740. end
  2741.  
  2742. function FindNearestHead(Position, Distance, SinglePlayer)
  2743. if SinglePlayer then
  2744. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2745. end
  2746. local List = {}
  2747. for i, v in pairs(workspace:GetChildren()) do
  2748. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2749. table.insert(List, v)
  2750. end
  2751. end
  2752. return List
  2753. end
  2754.  
  2755. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2756. local type = type
  2757. local rng = Instance.new("Part", char)
  2758. rng.Anchored = true
  2759. rng.BrickColor = color
  2760. rng.CanCollide = false
  2761. rng.FormFactor = 3
  2762. rng.Name = "Ring"
  2763. rng.Material = "Neon"
  2764. rng.Size = Vector3.new(1, 1, 1)
  2765. rng.Transparency = 0
  2766. rng.TopSurface = 0
  2767. rng.BottomSurface = 0
  2768. rng.CFrame = pos
  2769. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2770. local rngm = Instance.new("SpecialMesh", rng)
  2771. rngm.MeshType = MType
  2772. rngm.Scale = Vector3.new(x1, y1, z1)
  2773. local scaler2 = 1
  2774. local speeder = FastSpeed
  2775. if type == "Add" then
  2776. scaler2 = 1 * value
  2777. elseif type == "Divide" then
  2778. scaler2 = 1 / value
  2779. end
  2780. coroutine.resume(coroutine.create(function()
  2781. for i = 0, 10 / bonuspeed, 0.1 do
  2782. swait()
  2783. if type == "Add" then
  2784. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2785. elseif type == "Divide" then
  2786. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2787. end
  2788. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2789. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2790. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2791. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2792. end
  2793. rng:Destroy()
  2794. end))
  2795. end
  2796.  
  2797. function SoulSteal(dude)
  2798. if dude.Name ~= char then
  2799. local bgf = IT("BodyGyro", dude.Head)
  2800. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2801. local val = IT("BoolValue", dude)
  2802. val.Name = "IsHit"
  2803. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2804. local soulst = coroutine.wrap(function()
  2805. local soul = Instance.new("Part",dude)
  2806. soul.Size = Vector3.new(1,1,1)
  2807. soul.CanCollide = false
  2808. soul.Anchored = false
  2809. soul.Position = torso.Position
  2810. soul.Transparency = 1
  2811. local PartEmmit1 = IT("ParticleEmitter", soul)
  2812. PartEmmit1.LightEmission = 1
  2813. PartEmmit1.Texture = "rbxassetid://569507414"
  2814. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2815. PartEmmit1.Rate = 250
  2816. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2817. PartEmmit1.Size = NumberSequence.new({
  2818. NumberSequenceKeypoint.new(0, 1, 0),
  2819. NumberSequenceKeypoint.new(1, 0, 0)
  2820. })
  2821. PartEmmit1.Transparency = NumberSequence.new({
  2822. NumberSequenceKeypoint.new(0, 0, 0),
  2823. NumberSequenceKeypoint.new(1, 1, 0)
  2824. })
  2825. PartEmmit1.Speed = NumberRange.new(0, 0)
  2826. PartEmmit1.VelocitySpread = 30000
  2827. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2828. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2829. local BodPoss = IT("BodyPosition", soul)
  2830. BodPoss.P = 3000
  2831. BodPoss.D = 1000
  2832. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2833. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2834. wait(1.6)
  2835. soul.Touched:connect(function(hit)
  2836. if hit.Parent == char then
  2837. soul:Destroy()
  2838. end
  2839. end)
  2840. wait(1.2)
  2841. while soul do
  2842. swait()
  2843. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2844. BodPoss.Position = tors.Position
  2845. end
  2846. end)
  2847. soulst()
  2848. end
  2849. end
  2850. function FaceMouse()
  2851. local Cam = workspace.CurrentCamera
  2852. return {
  2853. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2854. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2855. }
  2856. end
  2857. -------------------------------------------------------
  2858. --End Effect Function--
  2859. -------------------------------------------------------
  2860. function Cso(ID, PARENT, VOLUME, PITCH)
  2861. local NSound = nil
  2862. coroutine.resume(coroutine.create(function()
  2863. NSound = IT("Sound", PARENT)
  2864. NSound.Volume = VOLUME
  2865. NSound.Pitch = PITCH
  2866. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2867. swait()
  2868. NSound:play()
  2869. game:GetService("Debris"):AddItem(NSound, 10)
  2870. end))
  2871. return NSound
  2872. end
  2873. function CameraEnshaking(Length, Intensity)
  2874. coroutine.resume(coroutine.create(function()
  2875. local intensity = 1 * Intensity
  2876. local rotM = 0.01 * Intensity
  2877. for i = 0, Length, 0.1 do
  2878. swait()
  2879. intensity = intensity - 0.05 * Intensity / Length
  2880. rotM = rotM - 5.0E-4 * Intensity / Length
  2881. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2882. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2883. end
  2884. hum.CameraOffset = Vector3.new(0, 0, 0)
  2885. end))
  2886. end
  2887. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2888. local Hitboxpart = Instance.new("Part", EffectModel)
  2889. RemoveOutlines(Hitboxpart)
  2890. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2891. Hitboxpart.CanCollide = false
  2892. Hitboxpart.Transparency = 1
  2893. Hitboxpart.Anchored = true
  2894. Hitboxpart.CFrame = Pose
  2895. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2896. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2897. end
  2898. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2899. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2900. prt.Anchored = true
  2901. prt.CFrame = cframe
  2902. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2903. game:GetService("Debris"):AddItem(prt, 10)
  2904. if Type == 1 or Type == nil then
  2905. table.insert(Effects, {
  2906. prt,
  2907. "Block1",
  2908. delay,
  2909. x3,
  2910. y3,
  2911. z3,
  2912. msh
  2913. })
  2914. elseif Type == 2 then
  2915. table.insert(Effects, {
  2916. prt,
  2917. "Block2",
  2918. delay,
  2919. x3,
  2920. y3,
  2921. z3,
  2922. msh
  2923. })
  2924. elseif Type == 3 then
  2925. table.insert(Effects, {
  2926. prt,
  2927. "Block3",
  2928. delay,
  2929. x3,
  2930. y3,
  2931. z3,
  2932. msh
  2933. })
  2934. end
  2935. end
  2936.  
  2937. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2938. local Part = Create("Part"){
  2939. Parent = Parent,
  2940. Reflectance = Reflectance,
  2941. Transparency = Transparency,
  2942. CanCollide = false,
  2943. Locked = true,
  2944. BrickColor = BrickColor.new(tostring(BColor)),
  2945. Name = Name,
  2946. Size = Size,
  2947. Material = Material,
  2948. }
  2949. RemoveOutlines(Part)
  2950. return Part
  2951. end
  2952.  
  2953. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2954. local Msh = Create(Mesh){
  2955. Parent = Part,
  2956. Offset = OffSet,
  2957. Scale = Scale,
  2958. }
  2959. if Mesh == "SpecialMesh" then
  2960. Msh.MeshType = MeshType
  2961. Msh.MeshId = MeshId
  2962. end
  2963. return Msh
  2964. end
  2965.  
  2966. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2967. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2968. prt.Anchored = true
  2969. prt.CFrame = cframe
  2970. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  2971. game:GetService("Debris"):AddItem(prt,2)
  2972. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  2973. for i=0,1,delay do
  2974. swait()
  2975. Part.Transparency=i
  2976. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  2977. end
  2978. Part.Parent=nil
  2979. end),prt,msh,(math.random(0,1)+math.random())/5)
  2980. end
  2981. -------------------------------------------------------
  2982. --End Important Functions--
  2983. -------------------------------------------------------
  2984. -------------------------------------------------------
  2985.  
  2986.  
  2987. --[[
  2988. Thanks for using Build-To-Lua by jarredbcv.
  2989. ]]--
  2990.  
  2991. New = function(Object, Parent, Name, Data)
  2992. local Object = Instance.new(Object)
  2993. for Index, Value in pairs(Data or {}) do
  2994. Object[Index] = Value
  2995. end
  2996. Object.Parent = Parent
  2997. Object.Name = Name
  2998. return Object
  2999. end
  3000.  
  3001. Gaunty = New("Model",char,"Gaunty",{})
  3002. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3003. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3004. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3005. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3006. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3007. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3008. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3009. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3010. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3011. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3012. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3013. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3014. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3015. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3016. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3017. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3018. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3019. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3020. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3021. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3022. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3023. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3024. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3025. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3026. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3027. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3028. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3029. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3030. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3031. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3032. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3033. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3034. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3035. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3036. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3037. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3038. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3039. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3040. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3041. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3042. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3043. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3044. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3045. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3046. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3047. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3048. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3049. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3050. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3051. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3052. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3053. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3054. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3055. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3056. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3057. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3058. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3059. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3060. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3061. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3062. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3063. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3064. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3065. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3066. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3067. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3068. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3069. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3070. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3071. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3072. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3073. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3074. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3075. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3076. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3077. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3078. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3079. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3080. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3081. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3082. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3083. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3084. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3085. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3086. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3087. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3088. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3089. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3090. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3091. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3092. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3093. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3094. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3095. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3096.  
  3097. Gaunty2 = New("Model",char,"Gaunty2",{})
  3098. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3099. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3100. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3101. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3102. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3103. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3104. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3105. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3106. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3107. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3108. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3109. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3110. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3111. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3112. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3113. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3114. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3115. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3116. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3117. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3118. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3119. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3120. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3121. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3122. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3123. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3124. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3125. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3126. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3127. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3128. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3129. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3130. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3131. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3132. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3133. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3134. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3135. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3136. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3137. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3138. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3139. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3140. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3141. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3142. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3143. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3144. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3145. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3146. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3147. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3148. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3149. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3150. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3151. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3152. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3153. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3154. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3155. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3156. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3157. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3158. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3159. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3160. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3161. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3162. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3163. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3164. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3165. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3166. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3167. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3168. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3169. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3170. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3171. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3172. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3173. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3174. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3175. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3176. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3177. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3178. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3179. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3180. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3181. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3182. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3183. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3184. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3185. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3186. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3187. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3188. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3189. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3190. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3191. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3192.  
  3193.  
  3194. NewInstance = function(instance,parent,properties)
  3195. local inst = Instance.new(instance,parent)
  3196. if(properties)then
  3197. for i,v in next, properties do
  3198. pcall(function() inst[i] = v end)
  3199. end
  3200. end
  3201. return inst;
  3202. end
  3203.  
  3204. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3205. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3206.  
  3207. for _,v in next, Gaunty:children() do
  3208. v.CanCollide = false
  3209. end
  3210. for _,v in next, Gaunty2:children() do
  3211. v.CanCollide = false
  3212. end
  3213. local all, last = {}, nil
  3214. ArmourParts = {}
  3215. NeonParts = {}
  3216. function scan(p)
  3217. for _, v in pairs(p:GetChildren()) do
  3218. if v:IsA("BasePart") then
  3219. if v.BrickColor == BrickColor.new("Black") then
  3220. table.insert(ArmourParts, v)
  3221. end
  3222. if v.BrickColor == BrickColor.new("Institutional white") then
  3223. table.insert(NeonParts, v)
  3224. end
  3225. if last then
  3226. local w = Instance.new("Weld")
  3227. w.Part0, w.Part1 = last, v
  3228. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3229. w.Parent = last
  3230. end
  3231. table.insert(all, v)
  3232. last = v
  3233. end
  3234. scan(v)
  3235. end
  3236. end
  3237. scan(Gaunty)
  3238. local all2, last2 = {}, nil
  3239. ArmourParts2 = {}
  3240. NeonParts2 = {}
  3241. function scan2(p)
  3242. for _, v in pairs(p:GetChildren()) do
  3243. if v:IsA("BasePart") then
  3244. if v.BrickColor == BrickColor.new("Black") then
  3245. table.insert(ArmourParts2, v)
  3246. end
  3247. if v.BrickColor == BrickColor.new("Institutional white") then
  3248. table.insert(NeonParts2, v)
  3249. end
  3250. if last2 then
  3251. local w = Instance.new("Weld")
  3252. w.Part0, w.Part1 = last2, v
  3253. w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3254. w.Parent = last2
  3255. end
  3256. table.insert(all2, v)
  3257. last2 = v
  3258. end
  3259. scan2(v)
  3260. end
  3261. end
  3262. scan2(Gaunty2)
  3263. for i, v in pairs(ArmourParts) do
  3264. v.BrickColor = BrickC("Black")
  3265. end
  3266. for i, v in pairs(NeonParts) do
  3267. v.BrickColor = BrickC("Dark stone grey")
  3268. end
  3269. for i, v in pairs(ArmourParts2) do
  3270. v.BrickColor = BrickC("Black")
  3271. end
  3272. for i, v in pairs(NeonParts2) do
  3273. v.BrickColor = BrickC("Dark stone grey")
  3274. end
  3275. -------------------------------------------------------
  3276. --Start Customization--
  3277. -------------------------------------------------------
  3278.  
  3279. ---------------------------------------------
  3280. local Player_Size = 1
  3281. if Player_Size ~= 1 then
  3282. root.Size = root.Size * Player_Size
  3283. tors.Size = tors.Size * Player_Size
  3284. hed.Size = hed.Size * Player_Size
  3285. ra.Size = ra.Size * Player_Size
  3286. la.Size = la.Size * Player_Size
  3287. rl.Size = rl.Size * Player_Size
  3288. ll.Size = ll.Size * Player_Size
  3289. ----------------------------------------------------------------------------------
  3290. rootj.Parent = root
  3291. neck.Parent = tors
  3292. RW.Parent = tors
  3293. LW.Parent = tors
  3294. RH.Parent = tors
  3295. LH.Parent = tors
  3296. ----------------------------------------------------------------------------------
  3297. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3298. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3299. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3300. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3301. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3302. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3303. ----------------------------------------------------------------------------------
  3304. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3305. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3306. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3307. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3308. --hat.Parent = Character
  3309. end
  3310. ----------------------------------------------------------------------------------
  3311. local SONG = 1117396305
  3312. local SONG2 = 0
  3313. local Music = Instance.new("Sound",tors)
  3314. Music.Volume = 2.5
  3315. Music.Looped = true
  3316. Music.Pitch = 1 --Pitcher
  3317. ----------------------------------------------------------------------------------
  3318. local equipped = false
  3319. local idle = 0
  3320. local change = 1
  3321. local val = 0
  3322. local toim = 0
  3323. local idleanim = 0.4
  3324. local sine = 0
  3325. local Mode = 1
  3326. ----------------------------------------------------------------------------------
  3327. hum.WalkSpeed = 16
  3328. hum.JumpPower = 57
  3329. hum.Animator.Parent = nil
  3330. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3331. local naeeym2 = IT("BillboardGui",char)
  3332. naeeym2.AlwaysOnTop = true
  3333. naeeym2.Size = UDim2.new(5,35,2,15)
  3334. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3335. naeeym2.MaxDistance = 75
  3336. naeeym2.Adornee = hed
  3337. naeeym2.Name = "Name"
  3338. --naeeym2.PlayerToHideFrom = Player
  3339. local tecks2 = IT("TextLabel",naeeym2)
  3340. tecks2.BackgroundTransparency = 1
  3341. tecks2.TextScaled = true
  3342. tecks2.BorderSizePixel = 0
  3343. tecks2.Text = "Random Guy"
  3344. tecks2.Font = "Fantasy"
  3345. tecks2.TextSize = 30
  3346. tecks2.TextStrokeTransparency = 0
  3347. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3348. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3349. tecks2.Size = UDim2.new(1,0,0.5,0)
  3350. tecks2.Parent = naeeym2
  3351. -------------------------------------------------------
  3352. --End Customization--
  3353. -------------------------------------------------------
  3354.  
  3355. -----------------------------------------------------
  3356. --Start Attacks N Stuff--
  3357. -------------------------------------------------------
  3358. function resetmode()
  3359. tecks2.Text = "Random Guy"
  3360. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3361. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3362. for i, v in pairs(ArmourParts) do
  3363. v.BrickColor = BrickColor.new("Black")
  3364. v.Material = "Neon"
  3365. v.Transparency = 0
  3366. end
  3367. for i, v in pairs(NeonParts) do
  3368. maincolor = BrickColor.new("Dark stone grey")
  3369. v.BrickColor = maincolor
  3370. v.Material = "Neon"
  3371. v.Transparency = 0
  3372. end
  3373. for i, v in pairs(ArmourParts2) do
  3374. v.BrickColor = BrickColor.new("Black")
  3375. v.Material = "Neon"
  3376. v.Transparency = 0
  3377. end
  3378. for i, v in pairs(NeonParts2) do
  3379. maincolor = BrickColor.new("Dark stone grey")
  3380. v.BrickColor = maincolor
  3381. v.Material = "Neon"
  3382. v.Transparency = 0
  3383. end
  3384. Mode = 1
  3385. SONG = 1117396305
  3386. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3387. end
  3388.  
  3389. function Taunt10000()
  3390. attack = true
  3391. Cso("649634100", hed, 10, 0.5)
  3392. for i = 0, 6, 0.1 do
  3393. swait()
  3394. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3395. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3396. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3397. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3398. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3399. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3400. end
  3401. attack = false
  3402. end
  3403.  
  3404. function Taunt2()
  3405. attack = true
  3406. hum.WalkSpeed = 0
  3407. TAUNT2:Play()
  3408. repeat
  3409. swait()
  3410. TAUNT.Parent = tors
  3411. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3412. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3413. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3414. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3415. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3416. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3417. until TAUNT2.Playing == false
  3418. attack = false
  3419. hum.WalkSpeed = 16
  3420. end
  3421.  
  3422. function AnnoyingSink()
  3423. coroutine.resume(coroutine.create(function()
  3424. attack = true
  3425. for i = 0, 6, 0.1 do
  3426. swait()
  3427. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3428. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3429. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3430. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3431. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3432. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3433. end
  3434. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3435. Hole2.Color = Color3.new(0,0,0)
  3436. local MESH = MakeForm(Hole2,"Cyl")
  3437. MESH.Scale = Vector3.new(0,1,0)
  3438. Hole2.CFrame = CF(mouse.Hit.p)
  3439. Cso("154955269", Hole2, 10, .7)
  3440. for i = 0, 3, 0.1 do
  3441. swait()
  3442. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3443. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3444. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3445. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3446. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3447. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3448. end
  3449. attack = false
  3450. for i = 1, 50 do
  3451. swait()
  3452. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3453. end
  3454. for i = 1, 200 do
  3455. swait()
  3456. Sink(Hole2.Position,Hole2.Size.X/2.2)
  3457. end
  3458. swait(100)
  3459. for i = 1, 50 do
  3460. swait()
  3461. Trail(Hole2)
  3462. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3463. end
  3464. Hole2:remove()
  3465. end))
  3466. end
  3467.  
  3468. function Taunt()
  3469. attack = true
  3470. hum.WalkSpeed = 0
  3471. TAUNT:Play()
  3472. repeat
  3473. swait()
  3474. TAUNT.Parent = tors
  3475. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3476. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3477. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3478. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3479. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3480. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3481. until TAUNT.Playing == false
  3482. attack = false
  3483. hum.WalkSpeed = 16
  3484. end
  3485. function attackone()
  3486. attack = true
  3487. hum.WalkSpeed = 3.01
  3488. for i = 0, 1.7, 0.1 do
  3489. swait()
  3490. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3491. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3492. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3493. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3494. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3495. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3496. end
  3497. Cso("203426541", ra, 10, 1)
  3498. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3499. CameraEnshaking(2, 5)
  3500. for i = 0, 1.4, 0.1 do
  3501. swait()
  3502. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3503. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3504. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3505. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3506. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3507. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3508. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3509. end
  3510. hum.WalkSpeed = 16
  3511. attack = false
  3512. end
  3513.  
  3514.  
  3515.  
  3516. function attacktwo()
  3517. attack = true
  3518. hum.WalkSpeed = 3.01
  3519. for i = 0, 1.7, 0.1 do
  3520. swait()
  3521. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3522. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3523. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3524. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3525. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3526. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3527. end
  3528. Cso("203426541", rl, 10, 1)
  3529. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3530. CameraEnshaking(2, 3)
  3531. for i = 0, 1.4, 0.1 do
  3532. swait()
  3533. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3534. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3535. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3536. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3537. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3538. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3539. end
  3540. hum.WalkSpeed = 16
  3541. attack = false
  3542. end
  3543. function attackthree()
  3544. attack = true
  3545. hum.WalkSpeed = 3.01
  3546. for i = 0, 1.4, 0.1 do
  3547. swait()
  3548. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3549. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3550. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3551. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3552. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3553. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3554. end
  3555. Cso("203426541", hed, 10, 1)
  3556. for i = 0, 1.7, 0.1 do
  3557. swait()
  3558. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3559. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3560. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3561. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3562. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3563. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3564. end
  3565. CameraEnshaking(2, 8)
  3566. Cso("260435136", hed, 10, .9)
  3567. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3568. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3569. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3570. for i = 0, 1.8, 0.1 do
  3571. swait()
  3572. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3573. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3574. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3575. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3576. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3577. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3578. end
  3579. hum.WalkSpeed = 16
  3580. attack = false
  3581. end
  3582.  
  3583. function somuchcancerwhy() --o no
  3584. attack = true
  3585. hum.WalkSpeed = 0.10
  3586. Character.Head.face.Texture = "rbxassetid://315074049"
  3587. local A = math.random(1,13)
  3588. if A == 1 then
  3589. ohno.SoundId = "rbxassetid://295810519"
  3590. ohno.TimePosition = 1
  3591. end
  3592. if A == 2 then
  3593. ohno.SoundId = "rbxassetid://488472970"
  3594. ohno.TimePosition = 2
  3595. end
  3596. if A == 3 then
  3597. ohno.SoundId = "rbxassetid://917045199"
  3598. ohno.TimePosition = 3
  3599. end
  3600. if A == 4 then
  3601. ohno.SoundId = "rbxassetid://324205173"
  3602. ohno.TimePosition = 1
  3603. end
  3604. if A == 5 then
  3605. ohno.SoundId = "rbxassetid://376134741"
  3606. ohno.TimePosition = 8
  3607. end
  3608. if A == 6 then
  3609. ohno.SoundId = "rbxassetid://164147183"
  3610. ohno.TimePosition = 0
  3611. end
  3612. if A == 7 then
  3613. ohno.SoundId = "rbxassetid://825526716"
  3614. ohno.TimePosition = 1
  3615. end
  3616. if A == 8 then
  3617. ohno.SoundId = "rbxassetid://185460366"
  3618. ohno.TimePosition = 0
  3619. end
  3620. if A == 9 then
  3621. ohno.SoundId = "rbxassetid://273319633"
  3622. ohno.TimePosition = 1
  3623. end
  3624. if A == 10 then
  3625. ohno.SoundId = "rbxassetid://506212392"
  3626. ohno.TimePosition = 2
  3627. end
  3628. if A == 11 then
  3629. ohno.SoundId = "rbxassetid://708297448"
  3630. ohno.TimePosition = 4
  3631. end
  3632. if A == 12 then
  3633. ohno.SoundId = "rbxassetid://497199103"
  3634. ohno.TimePosition = 9
  3635. end
  3636. if A == 13 then
  3637. ohno.SoundId = "rbxassetid://152833989"
  3638. ohno.TimePosition = 1
  3639. end
  3640. ohno:Play()
  3641. for i = 0,100,0.1 do
  3642. swait()
  3643. CameraEnshaking(2, 3)
  3644. ohno.Parent = hed
  3645. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3646. end
  3647. attack = false
  3648. ohno:Stop()
  3649. Character.Head.face.Texture = "rbxassetid://620619801"
  3650. hum.WalkSpeed = 16
  3651. end
  3652.  
  3653. function Power_Burst()
  3654. hum.WalkSpeed = 4
  3655. attack = true
  3656. Cso("163619849", Handle, 10, 1.35)
  3657. for i = 0,4.3,0.1 do
  3658. swait()
  3659. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3660. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3661. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3662. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3663. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3664. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3665. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3666. end
  3667. CameraEnshaking(2.5, 20)
  3668. Cso("539294959", Handle, 10, .9)
  3669. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3670. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3671. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3672. for i = 0,3,0.1 do
  3673. swait()
  3674. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3675. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3676. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3677. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3678. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3679. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3680. end
  3681. hum.WalkSpeed = 16
  3682. attack = false
  3683. end
  3684.  
  3685. function Eruption2()
  3686. attack = true
  3687. hum.WalkSpeed = 2
  3688. hum.JumpPower = 0
  3689. for i = 0,7,0.1 do
  3690. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3691. swait()
  3692. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3693. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3694. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3695. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3696. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3697. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3698. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3699. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3700. end
  3701. CreateSound("144699494", tors, 10, 1)
  3702. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3703. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3704. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3705. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3706. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3707. coroutine.resume(coroutine.create(function()
  3708. for i = 0,1.8,0.1 do
  3709. swait()
  3710. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3711. end
  3712. for i = 0,1.8,0.1 do
  3713. swait()
  3714. hum.CameraOffset = Vector3.new(0,0,0)
  3715. end
  3716. end))
  3717. local vel2 = Instance.new("BodyVelocity",tors)
  3718. vel2.Velocity = Vector3.new(0,55,0)
  3719. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3720. for i = 0,4,0.1 do
  3721. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3722. swait()
  3723. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3724. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3725. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3726. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3727. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3728. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3729. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3730. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3731. end
  3732. hum.WalkSpeed = 16
  3733. vel2:Destroy()
  3734. hum.JumpPower = 50
  3735. attack = false
  3736. end
  3737.  
  3738. function Magic_Bombs()
  3739. attack = true
  3740. hum.WalkSpeed = 0
  3741. local GYRO = IT("BodyGyro",root)
  3742. GYRO.D = 100
  3743. GYRO.P = 2000
  3744. GYRO.MaxTorque = VT(0,4000000,0)
  3745. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3746. for i = 0,3.6,0.1 do
  3747. swait()
  3748. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3749. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3750. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3751. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3752. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3753. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3754. end
  3755. CameraEnshaking(1, 6)
  3756. GYRO:Destroy()
  3757. Cso("588734356", Handle, 10, 1.05)
  3758. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3759. BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3760. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3761. for i = 0,2,0.1 do
  3762. swait()
  3763. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3764. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3765. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3766. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3767. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3768. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3769. end
  3770. local GYRO = IT("BodyGyro",root)
  3771. GYRO.D = 100
  3772. GYRO.P = 2000
  3773. GYRO.MaxTorque = VT(0,4000000,0)
  3774. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3775. for i = 0,2.4,0.1 do
  3776. swait()
  3777. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3778. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3779. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3780. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3781. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3782. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3783. end
  3784. GYRO:Destroy()
  3785. CameraEnshaking(1, 6)
  3786. Cso("588734356", Handle, 10, 1.05)
  3787. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3788. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3789. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3790. for i = 0,2,0.1 do
  3791. swait()
  3792. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3793. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3794. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3795. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3796. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3797. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3798. end
  3799. local GYRO = IT("BodyGyro",root)
  3800. GYRO.D = 100
  3801. GYRO.P = 2000
  3802. GYRO.MaxTorque = VT(0,4000000,0)
  3803. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3804. for i = 0,2.4,0.1 do
  3805. swait()
  3806. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3807. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3808. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3809. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3810. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3811. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3812. end
  3813. GYRO:Destroy()
  3814. CameraEnshaking(1, 6)
  3815. Cso("588734356", Handle, 10, 1.05)
  3816. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3817. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3818. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3819. for i = 0,2,0.1 do
  3820. swait()
  3821. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3822. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3823. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3824. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3825. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3826. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3827. end
  3828. attack = false
  3829. hum.WalkSpeed = 16
  3830. end
  3831.  
  3832. function Dangerous_Field()
  3833. attack = true
  3834. hum.WalkSpeed = 0
  3835. for i = 0,10,0.1 do
  3836. swait()
  3837. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3838. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3839. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3840. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3841. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3842. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3843. CameraEnshaking(1, 7)
  3844. Cso("588734356", Handle, 10, 1.2)
  3845. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3846. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3847. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3848. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3849. end
  3850. attack = false
  3851. hum.WalkSpeed = 16
  3852. end
  3853. function Field()
  3854. attack = true
  3855. hum.WalkSpeed = 0
  3856. for i = 0,10,0.1 do
  3857. swait()
  3858. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3859. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3860. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3861. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3862. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3863. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3864. CameraEnshaking(1, 7)
  3865. Cso("588734356", Handle, 10, 1.2)
  3866. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3867. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3868. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3869. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3870. end
  3871. attack = false
  3872. hum.WalkSpeed = 16
  3873. end
  3874. function Shockwave()
  3875. attack = true
  3876. hum.WalkSpeed = 0
  3877. for i = 0,4,0.1 do
  3878. swait()
  3879. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3880. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3881. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3882. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3883. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3884. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3885. end
  3886. coroutine.resume(coroutine.create(function()
  3887. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3888. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3889. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3890. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3891. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3892. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3893. CameraEnshaking(1, 7)
  3894. wait(0.05)
  3895. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3896. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3897. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3898. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3899. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3900. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3901. CameraEnshaking(1, 7)
  3902. wait(0.05)
  3903. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3904. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3905. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3906. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3907. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3908. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3909. CameraEnshaking(1, 7)
  3910. wait(0.05)
  3911. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3912. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3913. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3914. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3915. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3916. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3917. CameraEnshaking(1, 7)
  3918. wait(0.05)
  3919. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3920. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3921. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3922. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3923. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3924. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3925. CameraEnshaking(1, 7)
  3926. wait(0.05)
  3927. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3928. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3929. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3930. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3931. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3932. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3933. CameraEnshaking(1, 7)
  3934. end))
  3935. Cso("440145223", Handle, 10, 1.05)
  3936. for i = 1,7,0.1 do
  3937. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3938. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  3939. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  3940. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3941. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  3942. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  3943. end
  3944. wait(.6)
  3945. hum.WalkSpeed = 16
  3946. attack = false
  3947. end
  3948. function Pulse()
  3949. attack = true
  3950. hum.WalkSpeed = 0
  3951. local GYRO = IT("BodyGyro",root)
  3952. GYRO.D = 100
  3953. GYRO.P = 2000
  3954. GYRO.MaxTorque = VT(0,4000000,0)
  3955. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3956. for i = 0,4,0.1 do
  3957. swait()
  3958. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3959. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3960. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3961. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3962. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3963. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3964. end
  3965. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3966. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  3967. CameraEnshaking(1, 25)
  3968. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3969. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3970. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3971. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3972. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3973. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3974. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3975. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3976. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3977. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3978. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3979. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3980. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3981. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3982. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3983. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3984. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3985. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3986. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3987. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3988. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3989. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3990. Cso("440145223", Handle, 10, 1.05)
  3991. GYRO:Destroy()
  3992. for i = 1,2,0.1 do
  3993. swait()
  3994. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  3995. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3996. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3997. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3998. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3999. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4000. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4001. end
  4002. hum.WalkSpeed = 16
  4003. attack = false
  4004. end
  4005.  
  4006. function Technobeam()
  4007. attack = true
  4008. hum.WalkSpeed = 3.01
  4009. for i = 0, 4, 0.1 do
  4010. swait()
  4011. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  4012. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  4013. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4014. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4015. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4016. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4017. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4018. end
  4019. for i = 0, 2, 0.1 do
  4020. swait()
  4021. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  4022. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  4023. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  4024. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  4025. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  4026. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4027. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4028. end
  4029. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  4030. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  4031. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  4032. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  4033. CameraEnshaking(4, 5)
  4034. Cso("206049428", char, 10, 1)
  4035. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  4036. if v:FindFirstChild("Head") then
  4037. Eviscerate(v)
  4038. end
  4039. end
  4040. for i = 0, 2, 0.1 do
  4041. swait()
  4042. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  4043. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  4044. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4045. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4046. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4047. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4048. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4049. end
  4050. hum.WalkSpeed = 16
  4051. attack = false
  4052. end
  4053.  
  4054. function Painful_Stomp2()
  4055. attack = true
  4056. for i = 0,5.2,0.1 do
  4057. swait()
  4058. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4059. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4060. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4061. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4062. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4063. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4064. end
  4065. CreateSound("331666100", char, 10, 1)
  4066. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4067. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4068. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4069. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4070. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4071. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4072. Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4073. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4074. if v:FindFirstChild("Head") then
  4075. Eviscerate(v)
  4076. end
  4077. end
  4078. coroutine.resume(coroutine.create(function()
  4079. for i = 0,2.8,0.1 do
  4080. swait()
  4081. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4082. end
  4083. for i = 0,1.8,0.1 do
  4084. swait()
  4085. hum.CameraOffset = Vector3.new(0,0,0)
  4086. end
  4087. end))
  4088. for i = 0,3.7,0.1 do
  4089. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4090. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4091. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4092. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4093. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4094. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4095. end
  4096. wait(.6)
  4097. attack = false
  4098. end
  4099.  
  4100. function Painful_Stomp()
  4101. attack = true
  4102. for i = 0,5.2,0.1 do
  4103. swait()
  4104. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4105. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4106. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4107. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4108. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4109. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4110. end
  4111. CreateSound("331666100", char, 10, 1)
  4112. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4113. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4114. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4115. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4116. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4117. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4118. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4119. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4120. if v:FindFirstChild("Head") then
  4121. Eviscerate(v)
  4122. end
  4123. end
  4124. coroutine.resume(coroutine.create(function()
  4125. for i = 0,2.8,0.1 do
  4126. swait()
  4127. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4128. end
  4129. for i = 0,1.8,0.1 do
  4130. swait()
  4131. hum.CameraOffset = Vector3.new(0,0,0)
  4132. end
  4133. end))
  4134. for i = 0,3.7,0.1 do
  4135. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4136. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4137. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4138. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4139. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4140. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4141. end
  4142. wait(.6)
  4143. attack = false
  4144. end
  4145.  
  4146.  
  4147. function LAZER()
  4148. attack = true
  4149. hum.WalkSpeed = 0.03
  4150. for i = 0,4,0.1 do
  4151. swait()
  4152. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4153. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4154. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4155. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4156. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4157. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4158. end
  4159. LAZOR:Play()
  4160. local GYRO = IT("BodyGyro",root)
  4161. GYRO.D = 100
  4162. GYRO.P = 2000
  4163. GYRO.MaxTorque = VT(0,4000000,0)
  4164. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4165. repeat
  4166. swait(2)
  4167. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4168. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4169. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4170. LAZOR.Parent = ra
  4171. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4172. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4173. CameraEnshaking(1, 7)
  4174. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4175. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4176. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4177. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4178. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4179. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4180. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4181. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4182. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4183. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4184. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4185. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4186. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4187. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4188. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4189. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4190. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4191. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4192. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4193. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4194. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4195. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4196. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4197. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4198. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4199. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4200. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4201. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4202. until LAZOR.Playing == false
  4203. GYRO:Destroy()
  4204. hum.WalkSpeed = 16
  4205. attack = false
  4206. end
  4207. function new()
  4208. attack = true
  4209. hum.WalkSpeed = 0.03
  4210. for i = 0,4,0.1 do
  4211. swait()
  4212. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4213. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4214. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4215. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4216. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4217. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4218. end
  4219. LAZOR:Play()
  4220. local GYRO = IT("BodyGyro",root)
  4221. GYRO.D = 100
  4222. GYRO.P = 2000
  4223. GYRO.MaxTorque = VT(0,4000000,0)
  4224. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4225. repeat
  4226. swait(2)
  4227. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4228. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4229. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4230. LAZOR.Parent = ra
  4231. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4232. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4233. CameraEnshaking(1, 7)
  4234. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4235. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4236. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4237. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4238. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4239. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4240. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4241. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4242. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4243. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4244. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4245. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4246. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4247. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4248. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4249. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4250. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4251. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4252. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4253. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4254. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4255. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4256. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4257. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4258. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4259. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4260. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4261. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4262. until LAZOR.Playing == false
  4263. GYRO:Destroy()
  4264. hum.WalkSpeed = 16
  4265. attack = false
  4266. end
  4267. function Spirit_Beam()
  4268. attack = true
  4269. hum.WalkSpeed = 0
  4270. local GYRO = IT("BodyGyro",root)
  4271. GYRO.D = 100
  4272. GYRO.P = 2000
  4273. GYRO.MaxTorque = VT(0,4000000,0)
  4274. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4275. for i = 0,5,0.1 do
  4276. swait()
  4277. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4278. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4279. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4280. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4281. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4282. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4283. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4284. end
  4285. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4286. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4287. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4288. local beam = Instance.new("Part", workspace)
  4289. beam.BrickColor = BrickColor.new("Fog")
  4290. beam.FormFactor = "Custom"
  4291. beam.Material = "Neon"
  4292. beam.Transparency = 0.5
  4293. beam.Anchored = true
  4294. beam.Locked = true
  4295. beam.CanCollide = false
  4296. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4297. beam.Size = Vector3.new(1.05, 1.05, distance)
  4298. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4299. game:GetService("Debris"):AddItem(beam, 0.14)
  4300. local sound = Instance.new('Sound',Handle)
  4301. sound.SoundId = 'rbxassetid://588697948'
  4302. sound.Volume = 7
  4303. sound.EmitterSize = 40
  4304. sound.MaxDistance = 450
  4305. sound:Play()
  4306. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4307. GYRO:Destroy()
  4308. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4309. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4310. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4311. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4312. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4313. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4314. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4315. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4316. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4317. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4318. wait(0.3)
  4319. attack = false
  4320. hum.WalkSpeed = 16
  4321. ref:Destroy()
  4322. end
  4323. function Distort()
  4324. attack = true
  4325. hum.WalkSpeed = 0
  4326. local pos = root.Position
  4327. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4328. Cso("261227592", tors, 10, 0.85)
  4329. for i = 1,2.5,0.1 do
  4330. swait()
  4331. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4332. end
  4333. attack = false
  4334. hum.WalkSpeed = 8
  4335. end
  4336. function Ancient_Rage()
  4337. attack = true
  4338. hum.WalkSpeed = 4
  4339. Cso("135017578", tors, 10, 1.05)
  4340. for i = 1,14,0.1 do
  4341. swait()
  4342. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4343. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4344. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4345. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4346. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4347. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4348. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4349. if v:FindFirstChild("Head") then
  4350. Eviscerate(v)
  4351. end
  4352. end
  4353. end
  4354. attack = false
  4355. hum.WalkSpeed = 16
  4356. end
  4357. function Ancient_Ragu()
  4358. attack = true
  4359. hum.WalkSpeed = 4
  4360. Cso("1028044973", tors, 10, 1.05)
  4361. for i = 1,14,0.1 do
  4362. swait()
  4363. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4364. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4365. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4366. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4367. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4368. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4369. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4370. if v:FindFirstChild("Head") then
  4371. Eviscerate(v)
  4372. end
  4373. end
  4374. end
  4375. attack = false
  4376. hum.WalkSpeed = 16
  4377. end
  4378. function TTTTTTTTTTGaunt()
  4379. attack = true
  4380. hum.WalkSpeed = 0
  4381. sex:Play()
  4382. repeat
  4383. swait()
  4384. sex.Parent = tors
  4385. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4386. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4387. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4388. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4389. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4390. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4391. until sex.Playing == false
  4392. attack = false
  4393. hum.WalkSpeed = 16
  4394. end
  4395. function TTTTTTTTTTTaunt()
  4396. attack = true
  4397. hum.WalkSpeed = 0
  4398. DTAUNT:Play()
  4399. repeat
  4400. swait()
  4401. DTAUNT.Parent = tors
  4402. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4403. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4404. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4405. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4406. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4407. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4408. until DTAUNT.Playing == false
  4409. attack = false
  4410. hum.WalkSpeed = 16
  4411. end
  4412.  
  4413. function Taunt3()
  4414. attack = true
  4415. hum.WalkSpeed = 0
  4416. newnoob:Play()
  4417. repeat
  4418. swait()
  4419. newnoob.Parent = tors
  4420. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4421. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4422. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4423. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4424. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4425. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4426. until newnoob.Playing == false
  4427. attack = false
  4428. hum.WalkSpeed = 16
  4429. end
  4430.  
  4431.  
  4432. function Multi_Bombs()
  4433. attack = true
  4434. hum.WalkSpeed = 3.01
  4435. for i = 0,3,0.1 do
  4436. swait()
  4437. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4438. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4439. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4440. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4441. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4442. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4443. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4444. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4445. end
  4446. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4447. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4448. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4449. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4450. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4451. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4452. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4453. CreateSound("142070127", tors, 10, 1)
  4454. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4455. for i = 0,1,0.1 do
  4456. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4457. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4458. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4459. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4460. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4461. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4462. end
  4463. for i = 0,2,0.1 do
  4464. swait()
  4465. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4466. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4467. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4468. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4469. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4470. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4471. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4472. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4473. end
  4474. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4475. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4476. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4477. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4478. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4479. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4480. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4481. CreateSound("142070127", tors, 10, 1)
  4482. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4483. for i = 0,1,0.1 do
  4484. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4485. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4486. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4487. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4488. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4489. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4490. end
  4491. for i = 0,2,0.1 do
  4492. swait()
  4493. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4494. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4495. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4496. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4497. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4498. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4499. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4500. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4501. end
  4502. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4503. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4504. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4505. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4506. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4507. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4508. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4509. CreateSound("142070127", tors, 10, 1)
  4510. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4511. for i = 0,1,0.1 do
  4512. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4513. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4514. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4515. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4516. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4517. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4518. end
  4519. wait(.6)
  4520. attack = false
  4521. hum.WalkSpeed = 16
  4522. end
  4523.  
  4524. function Universal_Crush()
  4525. attack = true
  4526. for i = 0,5.2,0.05 do
  4527. swait()
  4528. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4529. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4530. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4531. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4532. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4533. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4534. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4535. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4536. end
  4537. CreateSound("331666100", tors, 10, 1)
  4538. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4539. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4540. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4541. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4542. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4543. coroutine.resume(coroutine.create(function()
  4544. for i = 0,1.8,0.1 do
  4545. swait()
  4546. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4547. end
  4548. for i = 0,1.8,0.1 do
  4549. swait()
  4550. hum.CameraOffset = Vector3.new(0,0,0)
  4551. end
  4552. end))
  4553. for i = 1,4.7,0.1 do
  4554. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4555. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4556. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4557. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4558. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4559. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4560. end
  4561. wait(.6)
  4562. attack = false
  4563. end
  4564.  
  4565. function HAAH()
  4566. attack = true
  4567. hum.WalkSpeed = 0
  4568. Cso("300208779", hed, 10, 1)
  4569. for i = 0,9,0.1 do
  4570. swait()
  4571. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4572. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4573. if Mrandom(1,15) == 1 then
  4574. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4575. end
  4576. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4577. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4578. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4579. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4580. end
  4581. attack = false
  4582. hum.WalkSpeed = 16
  4583. end
  4584. function again()
  4585. attack = true
  4586. hum.WalkSpeed = 0
  4587. ITAUNT:Play()
  4588. repeat
  4589. swait()
  4590. ITAUNT.Parent = tors
  4591. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4592. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4593. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4594. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4595. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4596. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4597. until ITAUNT.Playing == false
  4598. attack = false
  4599. hum.WalkSpeed = 16
  4600. end
  4601. function LunarSpin()
  4602. attack = true
  4603. hum.WalkSpeed = 0
  4604. for i = 0,17,0.05 do
  4605. CameraEnshaking(1, 5)
  4606. MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4607. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4608. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4609. swait()
  4610. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4611. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4612. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4613. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4614. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4615. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4616. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4617. end
  4618. hum.WalkSpeed = 16
  4619. attack = false
  4620. end
  4621. function Decapitate()
  4622. local target = nil
  4623. local targettorso = nil
  4624. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4625. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4626. target = mouse.Target.Parent.Humanoid
  4627. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4628. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4629. end
  4630. end
  4631. if target ~= nil then
  4632. targettorso.Anchored = true
  4633. attack = true
  4634. hum.WalkSpeed = 0
  4635. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4636. for i = 0,4.2,0.1 do
  4637. swait()
  4638. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4639. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4640. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4641. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4642. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4643. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4644. end
  4645. local ModelHead01 = New("Model", char, "", {})
  4646. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4647. local Head01 = targethead:Clone()
  4648. targethead.Transparency = 1
  4649. Head01.Parent = ModelHead01
  4650. local weldHead01 = Instance.new("Weld")
  4651. weldHead01.Parent = Head01
  4652. weldHead01.Part0 = targethead
  4653. weldHead01.Part1 = Head01
  4654. weldHead01.C1 = CFrame.new(0, 0, 0)
  4655. targethead.face:Remove()
  4656. weldHead01.Part0 = ra
  4657. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4658. targettorso:BreakJoints()
  4659. CreateSound("314390675", targettorso, 5, .7)
  4660. for i = 0,3.2,0.1 do
  4661. swait()
  4662. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4663. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4664. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4665. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4666. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4667. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4668. end
  4669. for i = 0,4.2,0.1 do
  4670. swait()
  4671. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4672. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4673. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4674. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4675. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4676. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4677. end
  4678. CreateSound("541909763", targettorso, 5, .8)
  4679. weldHead01:Destroy()
  4680. Head01.CanCollide = true
  4681. local bodyVelocity2 = Create("BodyVelocity")({
  4682. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4683. P = 5000,
  4684. maxForce = Vector3.new(8000, 8000, 8000),
  4685. Parent = Head01
  4686. })
  4687. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4688. for i = 0,6.2,0.1 do
  4689. swait()
  4690. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4691. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4692. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4693. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4694. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4695. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4696. end
  4697. targettorso.Anchored = false
  4698. attack = false
  4699. hum.WalkSpeed = 16
  4700. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4701. end
  4702. end
  4703. function BalanceSpin()
  4704. attack = true
  4705. hum.WalkSpeed = 2
  4706. for i = 0,17,0.07 do
  4707. CameraEnshaking(1, 5)
  4708. MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4709. swait()
  4710. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4711. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4712. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4713. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4714. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4715. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4716. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4717. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4718. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4719. end
  4720. hum.WalkSpeed = 16
  4721. attack = false
  4722. end
  4723.  
  4724. function lolik()
  4725. attack = true
  4726. hum.WalkSpeed = 0
  4727. pop:Play()
  4728. repeat
  4729. pop.Parent = tors
  4730. swait()
  4731. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4732. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4733. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4734. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4735. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4736. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4737. until pop.Playing == false
  4738. attack = false
  4739. hum.WalkSpeed = 16
  4740. end
  4741.  
  4742. function BARK()
  4743. attack = true
  4744. hum.WalkSpeed = 0
  4745. BATAUNT:Play()
  4746. repeat
  4747. BATAUNT.Parent = tors
  4748. swait()
  4749. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4750. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4751. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4752. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4753. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4754. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4755. until BATAUNT.Playing == false
  4756. attack = false
  4757. hum.WalkSpeed = 16
  4758. end
  4759.  
  4760. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4761. local NSound = nil
  4762. coroutine.resume(coroutine.create(function()
  4763. NSound = Instance.new("Sound", PARENT)
  4764. NSound.Volume = VOLUME
  4765. NSound.Pitch = PITCH
  4766. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4767. swait()
  4768. NSound:play()
  4769. game:GetService("Debris"):AddItem(NSound, 10)
  4770. end))
  4771. return NSound
  4772. end
  4773. function nope()
  4774. attack = true
  4775. hum.WalkSpeed = 0
  4776. NOTAUNT:Play()
  4777. repeat
  4778. NOTAUNT.Parent = tors
  4779. swait()
  4780. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4781. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4782. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4783. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4784. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4785. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4786. until NOTAUNT.Playing == false
  4787. attack = false
  4788. hum.WalkSpeed = 16
  4789. end
  4790. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4791. local NSound = nil
  4792. coroutine.resume(coroutine.create(function()
  4793. NSound = Instance.new("Sound", PARENT)
  4794. NSound.Volume = VOLUME
  4795. NSound.Pitch = PITCH
  4796. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4797. swait()
  4798. NSound:play()
  4799. game:GetService("Debris"):AddItem(NSound, 10)
  4800. end))
  4801. return NSound
  4802. end
  4803. function Anime_Splosion()
  4804. attack = true
  4805. for i = 0,2,0.05 do
  4806. swait()
  4807. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4808. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4809. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4810. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4811. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4812. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4813. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4814. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4815. end
  4816. CreateSound("331666100", tors, 10, 1)
  4817. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4818. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4819. CameraEnshaking(1.5, 10)
  4820. for i = 1,2,0.1 do
  4821. swait()
  4822. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4823. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4824. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4825. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4826. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4827. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4828. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4829. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4830. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4831. end
  4832. wait(.6)
  4833. attack = false
  4834. end
  4835. corrupted = false
  4836. function Bark_Splosion()
  4837. attack = true
  4838. for i = 0,2,0.05 do
  4839. swait()
  4840. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4841. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4842. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4843. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4844. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4845. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4846. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4847. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4848. end
  4849. CreateSound("331666100", tors, 10, 1)
  4850. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4851. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4852. CameraEnshaking(1.5, 10)
  4853. for i = 1,2,0.1 do
  4854. swait()
  4855. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4856. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4857. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4858. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4859. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4860. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4861. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4862. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4863. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4864. end
  4865. wait(.6)
  4866. attack = false
  4867. end
  4868. corrupted = false
  4869.  
  4870. function Taunt1000()
  4871. attack = true
  4872. hum.WalkSpeed = 0
  4873. for i = 0, 9, 0.1 do
  4874. swait()
  4875. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  4876. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4877. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  4878. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  4879. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4880. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4881. end
  4882. attack = false
  4883. hum.WalkSpeed = 16
  4884. end
  4885.  
  4886. function Pixel_Corrupt()
  4887. attack = true
  4888. corrupted = true
  4889. for i = 0,3,0.05 do
  4890. swait()
  4891. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4892. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4893. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4894. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4895. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4896. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4897. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4898. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4899. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4900. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4901. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4902. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4903. end
  4904. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4905. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  4906. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  4907. CreateSound("331666100", refa, 10, 1)
  4908. CameraEnshaking(1.5, 10)
  4909. coroutine.resume(coroutine.create(function()
  4910. for i = 1,20,0.1 do
  4911. swait(5)
  4912. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4913. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4914. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4915. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4916. CreateSound("331666100", refa, 10, 1)
  4917. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  4918. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  4919. end
  4920. refa:Destroy()
  4921. corrupted = false
  4922. end))
  4923. for i = 1,2.5,0.1 do
  4924. swait()
  4925. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  4926. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  4927. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  4928. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  4929. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  4930. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  4931. end
  4932. wait(.3)
  4933. attack = false
  4934. end
  4935.  
  4936. function FearMe()
  4937. attack = true
  4938. hum.WalkSpeed = 0
  4939. so:Play()
  4940. repeat
  4941. swait()
  4942. so.Parent = tors
  4943. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4944. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4945. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4946. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4947. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4948. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4949. until so.Playing == false
  4950. attack = false
  4951. hum.WalkSpeed = 16
  4952. end
  4953.  
  4954. function heregoes()
  4955. attack = true
  4956. hum.WalkSpeed = 0
  4957. Cso("134978657", hed, 10, 1)
  4958. for i = 0,9,0.1 do
  4959. swait()
  4960. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4961. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4962. if Mrandom(1,15) == 1 then
  4963. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4964. end
  4965. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4966. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4967. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4968. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4969. end
  4970. attack = false
  4971. hum.WalkSpeed = 16
  4972. end
  4973. function again()
  4974. attack = true
  4975. hum.WalkSpeed = 0
  4976. ITAUNT:Play()
  4977. repeat
  4978. swait()
  4979. ITAUNT.Parent = tors
  4980. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4981. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4982. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4983. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4984. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4985. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4986. until ITAUNT.Playing == false
  4987. attack = false
  4988. hum.WalkSpeed = 16
  4989. end
  4990.  
  4991. function thing()
  4992. attack = true
  4993. timetofly = false
  4994. hum.WalkSpeed = 0.05
  4995. Character.Head.face.Texture = "rbxassetid://705269463"
  4996. Cause_Im_having_a_good_time_having_a_good_time:Play()
  4997. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  4998. Humanoid.JumpPower = 0
  4999. for i = 0,300,0.1 do --thatsalongtime
  5000. swait()
  5001. CameraEnshaking(1, 7)
  5002. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  5003. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  5004. root.Velocity = root.CFrame.lookVector * 225
  5005. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5006. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  5007. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5008. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5009. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5010. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5011. end
  5012. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  5013. attack = false
  5014. Humanoid.JumpPower = 50
  5015. Character.Head.face.Texture = "rbxassetid://620619801"
  5016. hum.WalkSpeed = 16
  5017. wait(45)
  5018. timetofly = true
  5019. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  5020. end
  5021.  
  5022. function DANCEFORME()
  5023. attack = true
  5024. Character.Head.face.Texture = "rbxassetid://183225545"
  5025. MERKIO:Play()
  5026. repeat
  5027. for i = 0,0.7,0.2 do
  5028. swait()
  5029. MERKIO.Parent = tors
  5030. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5031. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5032. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5033. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5034. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  5035. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  5036. end
  5037. for i = 0,0.7,0.2 do
  5038. swait()
  5039. MERKIO.Parent = tors
  5040. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5041. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5042. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5043. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5044. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  5045. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  5046. end
  5047. until MERKIO.Playing == false
  5048. MERKIO:Stop()
  5049. Character.Head.face.Texture = "rbxassetid://620619801"
  5050. attack = false
  5051. hum.WalkSpeed = 16
  5052. end
  5053.  
  5054. function HAA55() --ik
  5055. attack = true
  5056. hum.WalkSpeed = 1.01
  5057. Character.Head.face.Texture = "rbxassetid://111523405"
  5058. CreateSound("1395854043", hed, 10, 1)
  5059. for i = 0,14,0.1 do
  5060. swait()
  5061. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5062. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5063. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5064. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5065. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  5066. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  5067. end
  5068. attack = false
  5069. Character.Head.face.Texture = "rbxassetid://620619801"
  5070. hum.WalkSpeed = 16
  5071. end
  5072.  
  5073. function DistortThem()
  5074. CanUse = false
  5075. local HIT = tors.Touched:Connect(function(hit)
  5076. Kill(hit.Parent)
  5077. end)
  5078. for i = 1, 350 do
  5079. swait()
  5080. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  5081. CreateSound("333430981", hed, 1.5, 1)
  5082. RA.Parent = ra
  5083. LA.Parent = la
  5084. FT.Parent = tors
  5085. RL.Parent = rl
  5086. LL.Parent = ll
  5087. for _,v in next, char:GetDescendants() do
  5088. if(v:IsA'DataModelMesh')then
  5089. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  5090. end
  5091. end
  5092. end
  5093. FT.Parent = nil
  5094. RA.Parent = nil
  5095. LA.Parent = nil
  5096. RL.Parent = nil
  5097. LL.Parent = nil
  5098. for _,v in next, char:GetDescendants() do
  5099. if(v:IsA'DataModelMesh')then
  5100. v.Offset = Vector3.new(0,0,0)
  5101. end
  5102. end
  5103. HIT:Disconnect()
  5104. wait(3.5)
  5105. CanUse = true
  5106. end
  5107.  
  5108. function targett()
  5109. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5110. TargetSelect(mouse.Target.Parent)
  5111. CreateSound("743521450", char, 1, .8)
  5112. end
  5113. end
  5114.  
  5115. function un_fun()
  5116. attack = true
  5117. hum.WalkSpeed = 0
  5118. BTAUNT:Play()
  5119. repeat
  5120. swait()
  5121. BTAUNT.Parent = tors
  5122. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5123. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5124. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5125. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5126. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5127. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5128. until BTAUNT.Playing == false
  5129. attack = false
  5130. hum.WalkSpeed = 16
  5131. end
  5132. function thisisit()
  5133. attack = true
  5134. hum.WalkSpeed = 0
  5135. STAUNT:Play()
  5136. repeat
  5137. swait()
  5138. STAUNT.Parent = tors
  5139. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5140. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5141. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5142. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5143. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5144. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5145. until STAUNT.Playing == false
  5146. attack = false
  5147. hum.WalkSpeed = 16
  5148. end
  5149. function PENIS()
  5150. attack = true
  5151. hum.WalkSpeed = 0
  5152. NOSOUND:Play()
  5153. repeat
  5154. swait()
  5155. NOSOUND.Parent = tors
  5156. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5157. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5158. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5159. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5160. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5161. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5162. until NOSOUND.Playing == false
  5163. attack = false
  5164. hum.WalkSpeed = 16
  5165. end
  5166. function Exploit()
  5167. exploitable = false
  5168. Cso("907332670", tors, 10, 1.05)
  5169. coroutine.resume(coroutine.create(function()
  5170. for i = 1,20,0.1 do
  5171. swait()
  5172. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5173. end
  5174. Cso("12222030", tors, 10, 1.05)
  5175. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5176. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5177. if v:FindFirstChild("Head") then
  5178. Eviscerate(v)
  5179. SoulSteal(v)
  5180. end
  5181. end
  5182. wait(15)
  5183. exploitable = true
  5184. end))
  5185. end
  5186. function wutdefaq()
  5187. attack = true
  5188. hum.WalkSpeed = 0
  5189. WTF:Play()
  5190. repeat
  5191. swait()
  5192. WTF.Parent = tors
  5193. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5194. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5195. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5196. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5197. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5198. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5199. until STAUNT.Playing == false
  5200. attack = false
  5201. hum.WalkSpeed = 16
  5202. end
  5203. function Exploit()
  5204. exploitable = false
  5205. Cso("135017578", tors, 10, 1.05)
  5206. coroutine.resume(coroutine.create(function()
  5207. for i = 1,20,0.1 do
  5208. swait()
  5209. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5210. end
  5211. Cso("160718677", tors, 10, 1.05)
  5212. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5213. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5214. if v:FindFirstChild("Head") then
  5215. Eviscerate(v)
  5216. SoulSteal(v)
  5217. end
  5218. end
  5219. wait(15)
  5220. exploitable = true
  5221. end))
  5222. end
  5223. function ASCENTION()
  5224. attack = true
  5225. hum.WalkSpeed = 0
  5226. Cso("987502413", tors, 10, 1.05)
  5227. local vel2 = Instance.new("BodyVelocity",tors)
  5228. vel2.Velocity = Vector3.new(0,30,0)
  5229. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5230. for i = 0,20,0.1 do
  5231. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5232. swait()
  5233. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5234. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5235. CameraEnshaking(1, 4)
  5236. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5237. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5238. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5239. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5240. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5241. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5242. end
  5243. hum.WalkSpeed = 16
  5244. vel2:Destroy()
  5245. attack = false
  5246. end
  5247.  
  5248. function Taunt1()
  5249. attack = true
  5250. hum.WalkSpeed = 3.01
  5251. Cso("1535994137", hed, 10, 1)
  5252. for i = 0, 9, 0.1 do
  5253. swait()
  5254. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5255. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5256. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5257. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5258. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5259. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5260. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5261. end
  5262. hum.WalkSpeed = 16
  5263. attack = false
  5264. end
  5265.  
  5266. function Destruction()
  5267. attack = true
  5268. local Ring1 = Instance.new("Part", char)
  5269. Ring1.Anchored = true
  5270. Ring1.BrickColor = maincolor
  5271. Ring1.CanCollide = false
  5272. Ring1.FormFactor = 3
  5273. Ring1.Name = "Ring"
  5274. Ring1.Material = "Neon"
  5275. Ring1.Size = Vector3.new(1, 0.05, 1)
  5276. Ring1.Transparency = 1
  5277. Ring1.TopSurface = 0
  5278. Ring1.BottomSurface = 0
  5279. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5280. Ring1Mesh.MeshType = "Brick"
  5281. Ring1Mesh.Name = "SizeMesh"
  5282. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5283. local InnerRing1 = Ring1:Clone()
  5284. InnerRing1.Parent = char
  5285. InnerRing1.Transparency = 0
  5286. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5287. InnerRing1.Size = Vector3.new(1, 1, 1)
  5288. local InnerRing1Mesh = InnerRing1.SizeMesh
  5289. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5290. InnerRing1Mesh.MeshType = "Sphere"
  5291. Ring1:Destroy()
  5292. for i = 0, 5, 0.1 do
  5293. swait()
  5294. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5295. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5296. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5297. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5298. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5299. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5300. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5301. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5302. root.CFrame = FaceMouse()[1]
  5303. end
  5304. InnerRing1.Transparency = 1
  5305. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5306. CreateSound("294188875", char, 2.3, 1)
  5307. local a = IT("Part", char)
  5308. a.Name = "Direction"
  5309. a.Anchored = true
  5310. a.BrickColor = maincolor
  5311. a.Material = "Neon"
  5312. a.Transparency = 0
  5313. a.Shape = "Cylinder"
  5314. a.CanCollide = false
  5315. local a2 = IT("Part", char)
  5316. a2.Name = "Direction"
  5317. a2.Anchored = true
  5318. a2.BrickColor = maincolor
  5319. a2.Color = maincolor.Color
  5320. a2.Material = "Neon"
  5321. a2.Transparency = 0.5
  5322. a2.Shape = "Cylinder"
  5323. a2.CanCollide = false
  5324. local ba = IT("Part", char)
  5325. ba.Name = "HitDirect"
  5326. ba.Anchored = true
  5327. ba.BrickColor = maincolor
  5328. ba.Material = "Neon"
  5329. ba.Transparency = 1
  5330. ba.CanCollide = false
  5331. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5332. local ignore = char
  5333. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5334. a.BottomSurface = 10
  5335. a.TopSurface = 10
  5336. a2.BottomSurface = 10
  5337. a2.TopSurface = 10
  5338. local distance = (InnerRing1.CFrame.p - position).magnitude
  5339. a.Size = Vector3.new(distance, 1, 1)
  5340. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5341. a2.Size = Vector3.new(distance, 1, 1)
  5342. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5343. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5344. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5345. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5346. game:GetService("Debris"):AddItem(a, 20)
  5347. game:GetService("Debris"):AddItem(a2, 20)
  5348. game:GetService("Debris"):AddItem(ba, 20)
  5349. local msh = Instance.new("SpecialMesh", a)
  5350. msh.MeshType = "Sphere"
  5351. msh.Scale = Vector3.new(1, 25, 25)
  5352. local msh2 = Instance.new("SpecialMesh", a2)
  5353. msh2.MeshType = "Sphere"
  5354. msh2.Scale = Vector3.new(1, 30, 30)
  5355. for i = 0, 10, 0.1 do
  5356. swait()
  5357. root.CFrame = FaceMouse()[1]
  5358. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5359. a2.Color = maincolor.Color
  5360. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5361. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5362. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5363. distance = (InnerRing1.CFrame.p - position).magnitude
  5364. a.Size = Vector3.new(distance, 1, 1)
  5365. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5366. a2.Size = Vector3.new(distance, 1, 1)
  5367. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5368. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5369. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5370. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5371. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5372. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5373. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5374. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5375. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5376. if v:FindFirstChild("Head") then
  5377. Eviscerate(v)
  5378. SoulSteal(v)
  5379. end
  5380. end
  5381. end
  5382. a:Destroy()
  5383. a2:Destroy()
  5384. ba:Destroy()
  5385. InnerRing1:Destroy()
  5386. attack = false
  5387. hum.CameraOffset = Vector3.new(0,0,0)
  5388. end
  5389.  
  5390. function Flame_Burst()
  5391. local target = nil
  5392. local targettorso = nil
  5393. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5394. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5395. target = mouse.Target.Parent.Humanoid
  5396. target2 = mouse.Target.Parent
  5397. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5398. end
  5399. end
  5400. if target ~= nil then
  5401. attack = true
  5402. hum.WalkSpeed = 0
  5403. for i = 0, 3.4, 0.1 do
  5404. swait()
  5405. hum.WalkSpeed = 0
  5406. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5407. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5408. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5409. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5410. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5411. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5412. end
  5413. --targettorso:BreakJoints()
  5414. for i = 0, 3.4, 0.1 do
  5415. swait()
  5416. hum.WalkSpeed = 0
  5417. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5418. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5419. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5420. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5421. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5422. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5423. end
  5424. for i, v in pairs(target2:GetChildren()) do
  5425. if(not char:IsAncestorOf(v))then
  5426. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5427. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5428. if(hum and hedder and hum.Health > 0)then
  5429. Eviscerate(v.Parent)
  5430. end
  5431. end
  5432. end
  5433. attack = false
  5434. hum.WalkSpeed = 16
  5435. end
  5436. end
  5437.  
  5438. function GIMME_THOSE()
  5439. attack = true
  5440. chatfunc("BURN....", BrickColor.random().Color)
  5441. for i = 0,5.2,0.1 do
  5442. swait()
  5443. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5444. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5445. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5446. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5447. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5448. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5449. end
  5450. chatfunc("IN....", BrickColor.random().Color)
  5451. wait(2)
  5452. CreateSound("331666100", char, 10, 1)
  5453. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5454. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5455. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5456. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5457. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5458. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5459. chatfunc("HELL!!!!!", BrickColor.random().Color)
  5460. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5461. if v:FindFirstChild("Head") then
  5462. Eviscerate(v)
  5463. SoulSteal(v)
  5464. end
  5465. end
  5466. coroutine.resume(coroutine.create(function()
  5467. for i = 0,2.8,0.1 do
  5468. swait()
  5469. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5470. end
  5471. for i = 0,1.8,0.1 do
  5472. swait()
  5473. hum.CameraOffset = Vector3.new(0,0,0)
  5474. end
  5475. end))
  5476. for i = 0,3.7,0.1 do
  5477. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5478. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5479. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5480. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5481. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5482. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5483. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5484. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5485. end
  5486. wait(.6)
  5487. CreateSound("907332997", hed, 10, 1)
  5488. attack = false
  5489. end
  5490.  
  5491. function Eruption()
  5492. attack = true
  5493. hum.WalkSpeed = 2
  5494. hum.JumpPower = 0
  5495. for i = 0,7,0.1 do
  5496. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5497. swait()
  5498. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5499. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5500. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5501. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5502. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5503. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5504. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5505. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5506. end
  5507. CreateSound("144699494", tors, 10, 1)
  5508. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5509. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5510. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5511. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5512. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5513. coroutine.resume(coroutine.create(function()
  5514. for i = 0,1.8,0.1 do
  5515. swait()
  5516. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5517. end
  5518. for i = 0,1.8,0.1 do
  5519. swait()
  5520. hum.CameraOffset = Vector3.new(0,0,0)
  5521. end
  5522. end))
  5523. local vel2 = Instance.new("BodyVelocity",tors)
  5524. vel2.Velocity = Vector3.new(0,55,0)
  5525. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5526. for i = 0,4,0.1 do
  5527. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5528. swait()
  5529. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5530. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5531. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5532. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5533. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5534. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5535. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5536. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5537. end
  5538. hum.WalkSpeed = 16
  5539. vel2:Destroy()
  5540. hum.JumpPower = 50
  5541. attack = false
  5542. end
  5543.  
  5544. function Solar_Flare2()
  5545. attack = true
  5546. hum.WalkSpeed = 2
  5547. hum.JumpPower = 75
  5548. hum.Jump = true
  5549. wait(0.4)
  5550. CreateSound("144699494", tors, 10, 1)
  5551. hum.JumpPower = 0
  5552. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5553. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5554. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5555. for i = 0,20,0.1 do
  5556. root.Velocity = root.CFrame.lookVector * 60
  5557. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5558. swait()
  5559. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5560. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5561. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5562. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5563. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5564. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5565. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5566. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5567. end
  5568. hum.WalkSpeed = 16
  5569. hum.JumpPower = 50
  5570. attack = false
  5571. end
  5572.  
  5573. function Solar_Flare()
  5574. attack = true
  5575. hum.WalkSpeed = 2
  5576. hum.JumpPower = 75
  5577. hum.Jump = true
  5578. wait(0.4)
  5579. CreateSound("144699494", tors, 10, 1)
  5580. hum.JumpPower = 0
  5581. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5582. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5583. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5584. for i = 0,20,0.1 do
  5585. root.Velocity = root.CFrame.lookVector * 60
  5586. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5587. swait()
  5588. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5589. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5590. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5591. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5592. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5593. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5594. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5595. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5596. end
  5597. hum.WalkSpeed = 16
  5598. hum.JumpPower = 50
  5599. attack = false
  5600. end
  5601. function dmg(dude)
  5602. if dude.Name ~= char then
  5603. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5604. local bgf = Instance.new("BodyGyro",dude.Head)
  5605. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5606. local val = Instance.new("BoolValue",dude)
  5607. val.Name = "IsHit"
  5608. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5609. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5610. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5611. partasdeff.LightEmission = .1
  5612. partasdeff.Size = NumberSequence.new(0.2)
  5613. partasdeff.Texture = "rbxassetid://771221224"
  5614. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5615. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5616. partasdeff.Transparency = bbb
  5617. partasdeff.Size = aaa
  5618. partasdeff.ZOffset = .9
  5619. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5620. partasdeff.LockedToPart = false
  5621. partasdeff.EmissionDirection = "Back"
  5622. partasdeff.Lifetime = NumberRange.new(1, 2)
  5623. partasdeff.Rate = 1000
  5624. partasdeff.Rotation = NumberRange.new(-100, 100)
  5625. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5626. partasdeff.Speed = NumberRange.new(6)
  5627. partasdeff.VelocitySpread = 10000
  5628. partasdeff.Enabled=false
  5629. partasdeff:Emit(30)
  5630. coroutine.wrap(function()
  5631. targetted = nil
  5632. swait(30)
  5633. dude:BreakJoints()
  5634. swait(5)
  5635. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5636. for i=0,1,.05 do
  5637. for a,v in pairs(dude:GetChildren()) do
  5638. if v:IsA("BasePart") then
  5639. v.Transparency = i
  5640. end
  5641. end
  5642. swait()
  5643. end
  5644. for a,v in pairs(dude:GetChildren()) do
  5645. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5646. v.ParticleEmitter.Enabled = false
  5647. end
  5648. game:service'Debris':AddItem(v,2)
  5649. end
  5650. end)()
  5651. end
  5652. end
  5653. function kdown(dd)
  5654. if dd.Name ~= char then
  5655. dd.Humanoid.PlatformStand = true
  5656. local bgf = Instance.new("BodyGyro",dd.Head)
  5657. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5658. local val = Instance.new("BoolValue",dd)
  5659. val.Name = "IsHit"
  5660. end
  5661. end
  5662. function TargetSelect(person)
  5663. local dd=coroutine.wrap(function()
  5664. if targetted ~= person then
  5665. targetted = person
  5666. img2.Size = UDim2.new(1,0,1,0)
  5667. img2.ImageTransparency = 0
  5668. img2.Position = UDim2.new(0,0,0,0)
  5669. for i = 0, 2, 0.1 do
  5670. swait()
  5671. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5672. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5673. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5674. end
  5675. end
  5676. end)
  5677. dd()
  5678. end
  5679. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5680. attack = true
  5681. hum.WalkSpeed = 0
  5682. if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5683. local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5684. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5685. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5686. partasdeff.LightEmission = .1
  5687. partasdeff.Size = NumberSequence.new(0.2)
  5688. partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5689. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5690. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5691. partasdeff.Transparency = bbb
  5692. partasdeff.Size = aaa
  5693. partasdeff.ZOffset = .9
  5694. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5695. partasdeff.LockedToPart = false
  5696. partasdeff.EmissionDirection = "Back"
  5697. partasdeff.Lifetime = NumberRange.new(1, 2)
  5698. partasdeff.Rate = 1000
  5699. partasdeff.Rotation = NumberRange.new(-100, 100)
  5700. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5701. partasdeff.Speed = NumberRange.new(6)
  5702. partasdeff.VelocitySpread = 10000
  5703. partasdeff.Enabled=false
  5704. for i = 0, 1.4, 0.1 do
  5705. swait()
  5706. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5707. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5708. if Mrandom(1,15) == 1 then
  5709. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5710. end
  5711. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5712. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5713. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5714. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5715. end
  5716. dmg(targetted)
  5717. partasdeff.Enabled=true
  5718. CreateSound("429400881", torsy, 10, .8)
  5719. for i = 0, 1.4, 0.1 do
  5720. swait()
  5721. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5722. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5723. if Mrandom(1,15) == 1 then
  5724. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5725. end
  5726. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5727. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5728. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5729. LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5730. end
  5731. partasdeff.Enabled=false
  5732. for i = 0, 1.4, 0.1 do
  5733. swait()
  5734. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5735. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5736. if Mrandom(1,15) == 1 then
  5737. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5738. end
  5739. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5740. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5741. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5742. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5743. end
  5744. attack = false
  5745. hum.WalkSpeed = 16
  5746. elseif targetted.Name == "makhail07" then
  5747. for i = 0, 2.4, 0.1 do
  5748. swait()
  5749. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5750. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5751. if Mrandom(1,15) == 1 then
  5752. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5753. end
  5754. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5755. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5756. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5757. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5758. end
  5759. for i = 0, 2.4, 0.1 do
  5760. swait()
  5761. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5762. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5763. if Mrandom(1,15) == 1 then
  5764. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5765. end
  5766. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5767. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5768. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5769. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5770. end
  5771. coroutine.wrap(function()
  5772. wait(2)
  5773. --partasdeff:Remove()
  5774. end)()
  5775. local sel = Mrandom(1,3)
  5776. if sel == 1 then
  5777. chatfunc("Hmhmhm, Why try?")
  5778. elseif sel == 2 then
  5779. chatfunc("Stop it that's my creator.")
  5780. elseif sel == 3 then
  5781. chatfunc("I can't do that...")
  5782. end
  5783. wait(2)
  5784. hum.WalkSpeed = 16
  5785. attack = false
  5786. elseif targetted.Name == "Salvo_Starly" then
  5787. for i = 0, 2.4, 0.1 do
  5788. swait()
  5789. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5790. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5791. if Mrandom(1,15) == 1 then
  5792. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5793. end
  5794. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5795. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5796. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5797. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5798. end
  5799. for i = 0, 2.4, 0.1 do
  5800. swait()
  5801. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5802. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5803. if Mrandom(1,15) == 1 then
  5804. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5805. end
  5806. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5807. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5808. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5809. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5810. end
  5811. coroutine.wrap(function()
  5812. wait(2)
  5813. --partasdeff:Remove()
  5814. end)()
  5815. local sel = Mrandom(1,3)
  5816. if sel == 1 then
  5817. chatfunc("Sorry about that.")
  5818. elseif sel == 2 then
  5819. chatfunc("H-Hello. I almost killed you.")
  5820. elseif sel == 3 then
  5821. chatfunc("OwO?")
  5822. end
  5823. wait(2)
  5824. hum.WalkSpeed = 16
  5825. attack = false
  5826. elseif targetted.Name == "Nebula_Zorua" then
  5827. for i = 0, 2.4, 0.1 do
  5828. swait()
  5829. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5830. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5831. if Mrandom(1,15) == 1 then
  5832. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5833. end
  5834. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5835. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5836. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5837. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5838. end
  5839. for i = 0, 2.4, 0.1 do
  5840. swait()
  5841. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5842. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5843. if Mrandom(1,15) == 1 then
  5844. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5845. end
  5846. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5847. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5848. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5849. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5850. end
  5851. coroutine.wrap(function()
  5852. wait(2)
  5853. --partasdeff:Remove()
  5854. end)()
  5855. local sel = Mrandom(1,3)
  5856. if sel == 1 then
  5857. chatfunc("Sorry, Nebula.")
  5858. elseif sel == 2 then
  5859. chatfunc("Theres no need to harm you. Yet...")
  5860. elseif sel == 3 then
  5861. chatfunc("My mistake.")
  5862. end
  5863. wait(2)
  5864. hum.WalkSpeed = 16
  5865. attack = false
  5866. elseif targetted.Name == "KillerDarkness0105" then
  5867. for i = 0, 2.4, 0.1 do
  5868. swait()
  5869. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5870. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5871. if Mrandom(1,15) == 1 then
  5872. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5873. end
  5874. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5875. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5876. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5877. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5878. end
  5879. for i = 0, 2.4, 0.1 do
  5880. swait()
  5881. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5882. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5883. if Mrandom(1,15) == 1 then
  5884. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5885. end
  5886. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5887. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5888. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5889. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5890. end
  5891. coroutine.wrap(function()
  5892. wait(2)
  5893. --partasdeff:Remove()
  5894. end)()
  5895. local sel = Mrandom(1,3)
  5896. if sel == 1 then
  5897. chatfunc("Hm, Killer it's been a while.")
  5898. elseif sel == 2 then
  5899. chatfunc("No need for this.")
  5900. elseif sel == 3 then
  5901. chatfunc("Hello, sorry.")
  5902. end
  5903. wait(2)
  5904. hum.WalkSpeed = 16
  5905. attack = false
  5906. end
  5907. end
  5908. function HAAHHHHHH()
  5909. attack = true
  5910. hum.WalkSpeed = 0
  5911. Cso("300208779", hed, 10, 1)
  5912. for i = 0,9,0.1 do
  5913. swait()
  5914. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5915. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5916. if Mrandom(1,15) == 1 then
  5917. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5918. end
  5919. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5920. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5921. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5922. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5923. end
  5924. attack = false
  5925. hum.WalkSpeed = 16
  5926. end
  5927. -------------------------------------------------------
  5928. --End Attacks N Stuff--
  5929. -------------------------------------------------------
  5930. Sprinting = false
  5931. mouse.KeyDown:connect(function(key)
  5932. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  5933. Swing = 2
  5934. hum.WalkSpeed = 38.82
  5935. Sprinting = true
  5936. end
  5937. end)
  5938. mouse.KeyUp:connect(function(key)
  5939. if string.byte(key) == 48 and attack == false then
  5940. Swing = 1
  5941. Sprinting = false
  5942. hum.WalkSpeed = 16
  5943. end
  5944. end)
  5945. mouse.KeyDown:connect(function(key)
  5946. if attack == false then
  5947. if key == 'q' and Mode == 1 then
  5948. Power_Burst()
  5949. elseif key == '1' and Mode ~= 2 then
  5950. Mode = 2
  5951. SONG = 254826701
  5952. tecks2.Text = "Evil Gloves"
  5953. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  5954. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  5955. for i, v in pairs(ArmourParts) do
  5956. v.BrickColor = BrickColor.new("Bright red")
  5957. v.Material = "Neon"
  5958. v.Transparency = 0
  5959. end
  5960. for i, v in pairs(NeonParts) do
  5961. maincolor = BrickColor.new("New Yeller")
  5962. v.BrickColor = maincolor
  5963. v.Material = "Neon"
  5964. v.Transparency = 0
  5965. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  5966. end
  5967. for i, v in pairs(ArmourParts2) do
  5968. v.BrickColor = BrickColor.new("Bright red")
  5969. v.Material = "Neon"
  5970. v.Transparency = 0
  5971. end
  5972. for i, v in pairs(NeonParts2) do
  5973. maincolor = BrickColor.new("New Yeller")
  5974. v.BrickColor = maincolor
  5975. v.Material = "Neon"
  5976. v.Transparency = 0
  5977. end
  5978. elseif key == '1' and Mode == 2 then
  5979. resetmode()
  5980. elseif key == 't' and Mode == 1 then
  5981. Taunt()
  5982. elseif key == 'q' and Mode == 2 then
  5983. Magic_Bombs()
  5984. elseif key == 'e' and Mode == 2 then
  5985. Dangerous_Field()
  5986. elseif key == 't' and Mode == 2 then
  5987. HAAH()
  5988. end
  5989. ---------------------------------------------------------------------
  5990. if key == 'l' and Mode == 6 then
  5991. Mode = 98534
  5992. SONG = 486598641
  5993. tecks2.Text = "EDGY"
  5994. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  5995. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  5996. for i, v in pairs(ArmourParts) do
  5997. v.BrickColor = BrickColor.new("Really black")
  5998. v.Material = "Neon"
  5999. v.Transparency = 0
  6000. end
  6001. for i, v in pairs(NeonParts) do
  6002. maincolor = BrickColor.new("Royal purple")
  6003. v.BrickColor = maincolor
  6004. v.Material = "Neon"
  6005. v.Transparency = 0
  6006. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
  6007. end
  6008. for i, v in pairs(ArmourParts2) do
  6009. v.BrickColor = BrickColor.new("Really black")
  6010. v.Material = "Neon"
  6011. v.Transparency = 0
  6012. end
  6013. for i, v in pairs(NeonParts2) do
  6014. maincolor = BrickColor.new("Royal purple")
  6015. v.BrickColor = maincolor
  6016. v.Material = "Neon"
  6017. v.Transparency = 0
  6018. end
  6019. elseif key == 'q' and Mode == 98534 then
  6020. targett()
  6021. elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  6022. Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  6023. elseif key == 't' and Mode == 98534 then
  6024. HAAHHHHHH()
  6025. end
  6026. ---------------------------------------------------------------------
  6027. if key == 'm' and Mode == 1 then
  6028. Mode = pIXELATED
  6029. SONG = 853518668
  6030. tecks2.Text = "PiXeL"
  6031. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6032. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6033. for i, v in pairs(ArmourParts) do
  6034. v.BrickColor = BrickColor.new("Really black")
  6035. v.Material = "Neon"
  6036. v.Transparency = 0
  6037. end
  6038. for i, v in pairs(NeonParts) do
  6039. maincolor = BrickColor.new("Lapis")
  6040. v.BrickColor = maincolor
  6041. v.Material = "Neon"
  6042. v.Transparency = 0
  6043. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  6044. end
  6045. for i, v in pairs(ArmourParts2) do
  6046. v.BrickColor = BrickColor.new("Really black")
  6047. v.Material = "Neon"
  6048. v.Transparency = 0
  6049. end
  6050. for i, v in pairs(NeonParts2) do
  6051. maincolor = BrickColor.new("Lapis")
  6052. v.BrickColor = maincolor
  6053. v.Material = "Neon"
  6054. v.Transparency = 0
  6055. end
  6056. elseif key == 'm' and Mode == pIXELATED then
  6057. resetmode()
  6058. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  6059. Pixel_Corrupt()
  6060. end
  6061. ---------------------------------------------------------------------
  6062. if key == '2' and Mode ~= 3 then
  6063. Mode = 3
  6064. SONG = 235468324
  6065. tecks2.Text = "Chill"
  6066. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6067. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6068. for i, v in pairs(ArmourParts) do
  6069. v.BrickColor = BrickColor.new("Black")
  6070. v.Material = "Neon"
  6071. v.Transparency = 0
  6072. end
  6073. for i, v in pairs(NeonParts) do
  6074. maincolor = BrickColor.new("Toothpaste")
  6075. v.BrickColor = maincolor
  6076. v.Material = "Neon"
  6077. v.Transparency = 0
  6078. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6079. end
  6080. for i, v in pairs(ArmourParts2) do
  6081. v.BrickColor = BrickColor.new("Black")
  6082. v.Material = "Neon"
  6083. v.Transparency = 0
  6084. end
  6085. for i, v in pairs(NeonParts2) do
  6086. maincolor = BrickColor.new("Toothpaste")
  6087. v.BrickColor = maincolor
  6088. v.Material = "Neon"
  6089. v.Transparency = 0
  6090. end
  6091. elseif key == '2' and Mode == 3 then
  6092. resetmode()
  6093. elseif key == 't' and Mode == 3 then
  6094. un_fun()
  6095. elseif key == 'q' and Mode == 3 then
  6096. Shockwave()
  6097. end
  6098. ---------------------------------------------------------------------
  6099. if key == 'n' and Mode == 9 then
  6100. Mode = 1555
  6101. SONG = 1131624146
  6102. tecks2.Text = "Anime"
  6103. tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6104. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6105. for i, v in pairs(ArmourParts) do
  6106. v.BrickColor = BrickColor.new("Black")
  6107. v.Material = "Neon"
  6108. v.Transparency = 0
  6109. end
  6110. for i, v in pairs(NeonParts) do
  6111. maincolor = BrickColor.new("Carnation pink")
  6112. v.BrickColor = maincolor
  6113. v.Material = "Neon"
  6114. v.Transparency = 0
  6115. char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  6116. end
  6117. for i, v in pairs(ArmourParts2) do
  6118. v.BrickColor = BrickColor.new("Black")
  6119. v.Material = "Neon"
  6120. v.Transparency = 0
  6121. end
  6122. for i, v in pairs(NeonParts2) do
  6123. maincolor = BrickColor.new("Carnation pink")
  6124. v.BrickColor = maincolor
  6125. v.Material = "Neon"
  6126. v.Transparency = 0
  6127. end
  6128. elseif key == 'k' and Mode == 1555 then
  6129. resetmode()
  6130. elseif key == 'y' and Mode == 1555 then
  6131. Field()
  6132. elseif key == 't' and Mode == 1555 then
  6133. lolik()
  6134. elseif key == 'q' and Mode == 1555 then
  6135. Pixel_Corrupt()
  6136. elseif key == 'f' and Mode == 1555 then
  6137. Anime_Splosion()
  6138. elseif key == 'z' and Mode == 1555 then
  6139. Cryo_Freeze()
  6140. elseif key == 'x' and Mode == 1555 then
  6141. Painful_Stomp2()
  6142. end
  6143. ---------------------------------------------------------------------
  6144. if key == 'm' and Mode == 2 then
  6145. Mode = 56565
  6146. SONG = 419346122
  6147. tecks2.Text = "Solar"
  6148. tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6149. tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6150. for i, v in pairs(ArmourParts) do
  6151. v.BrickColor = BrickColor.new("Really black")
  6152. v.Material = "Neon"
  6153. v.Transparency = 0
  6154. end
  6155. for i, v in pairs(NeonParts) do
  6156. maincolor = BrickColor.new("Deep orange")
  6157. v.BrickColor = maincolor
  6158. v.Material = "Neon"
  6159. v.Transparency = 0
  6160. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6161. end
  6162. for i, v in pairs(ArmourParts2) do
  6163. v.BrickColor = BrickColor.new("Really black")
  6164. v.Material = "Neon"
  6165. v.Transparency = 0
  6166. end
  6167. for i, v in pairs(NeonParts2) do
  6168. maincolor = BrickColor.new("Deep orange")
  6169. v.BrickColor = maincolor
  6170. v.Material = "Neon"
  6171. v.Transparency = 0
  6172. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6173. end
  6174. elseif key == 't' and Mode == 56565 then
  6175. Taunt2()
  6176. elseif key == 'c' and Mode == 56565 then
  6177. Eruption2()
  6178. elseif key == 'x' and Mode == 56565 then
  6179. Solar_Flare2()
  6180. elseif key == 'z' and Mode == 56565 then
  6181. Painful_Stomp()
  6182. end
  6183. ---------------------------------------------------------------------
  6184. if key == 'm' and Mode == 6 then
  6185. Mode = 1800
  6186. SONG = 1118967006
  6187. tecks2.Text = "Forbidden Soul"
  6188. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6189. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6190. for i, v in pairs(ArmourParts) do
  6191. v.BrickColor = BrickColor.new("Hot White")
  6192. v.Material = "Neon"
  6193. v.Transparency = 0
  6194. end
  6195. for i, v in pairs(NeonParts) do
  6196. maincolor = BrickColor.new("Really black")
  6197. v.BrickColor = maincolor
  6198. v.Material = "Neon"
  6199. v.Transparency = 0
  6200. end
  6201. for i, v in pairs(ArmourParts2) do
  6202. v.BrickColor = BrickColor.new("Hot White")
  6203. v.Material = "Neon"
  6204. v.Transparency = 0
  6205. end
  6206. for i, v in pairs(NeonParts2) do
  6207. maincolor = BrickColor.new("Really black")
  6208. v.BrickColor = maincolor
  6209. v.Material = "Neon"
  6210. v.Transparency = 0
  6211. end
  6212. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6213. elseif key == 't' and Mode == 1800 then
  6214. TTTTTTTTTTGaunt()
  6215. elseif key == 'l' and Mode == 1800 then
  6216. resetmode()
  6217. elseif key == 'q' and Mode == 1800 and exploitable == true then
  6218. Exploit()
  6219. elseif key == 'y' and Mode == 1800 then
  6220. Ancient_Rage()
  6221. elseif key == 'r' and Mode == 1800 then
  6222. Distort()
  6223. elseif key == 'g' and Mode == 1800 then
  6224. Hell_From_Above()
  6225. elseif key == 'h' and Mode == 1800 then
  6226. Universal_Crush()
  6227. elseif key == 'j' and Mode == 1800 then
  6228. Multi_Bombs()
  6229. elseif key == 'z' and Mode == 1800 then
  6230. Eruption()
  6231. elseif key == 'x' and Mode == 1800 then
  6232. Solar_Flare()
  6233. end
  6234. ---------------------------------------------------------------------
  6235. if key == '3' and Mode ~= 4 then
  6236. Mode = 4
  6237. SONG = 595800581
  6238. tecks2.Text = "Divinity"
  6239. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6240. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6241. for i, v in pairs(ArmourParts) do
  6242. v.BrickColor = BrickColor.new("Black")
  6243. v.Material = "Neon"
  6244. v.Transparency = 0
  6245. end
  6246. for i, v in pairs(NeonParts) do
  6247. maincolor = BrickColor.new("Bright yellow")
  6248. v.BrickColor = maincolor
  6249. v.Material = "Neon"
  6250. v.Transparency = 0
  6251. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6252. end
  6253. for i, v in pairs(ArmourParts2) do
  6254. v.BrickColor = BrickColor.new("Black")
  6255. v.Material = "Neon"
  6256. v.Transparency = 0
  6257. end
  6258. for i, v in pairs(NeonParts2) do
  6259. maincolor = BrickColor.new("Bright yellow")
  6260. v.BrickColor = maincolor
  6261. v.Material = "Neon"
  6262. v.Transparency = 0
  6263. end
  6264. elseif key == '3' and Mode == 4 then
  6265. resetmode()
  6266. elseif key == 't' and Mode == 4 then
  6267. again()
  6268. elseif key == 'q' and Mode == 4 then
  6269. Pulse()
  6270. end
  6271. ---------------------------------------------------------------------
  6272. if key == 'm' and Mode == 4 then
  6273. attack = true
  6274. SONG = 1881895904
  6275. hum.WalkSpeed = 0
  6276. for i = 1,20,0.1 do
  6277. swait()
  6278. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6279. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6280. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6281. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6282. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6283. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6284. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6285. end
  6286. hum.WalkSpeed = 16
  6287. attack = false
  6288. Mode = 100
  6289. tecks2.Text = "OverPowered-Divinity"
  6290. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6291. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6292. Cso("743499393", tors, 10, 1.05)
  6293. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6294. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6295. for i, v in pairs(ArmourParts) do
  6296. v.BrickColor = BrickColor.new("Really black")
  6297. v.Material = "Neon"
  6298. v.Transparency = 0.2
  6299. end
  6300. for i, v in pairs(NeonParts) do
  6301. maincolor = BrickColor.new("Deep orange")
  6302. v.BrickColor = maincolor
  6303. v.Material = "Neon"
  6304. v.Transparency = 0.5
  6305. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6306. end
  6307. for i, v in pairs(ArmourParts2) do
  6308. v.BrickColor = BrickColor.new("Really black")
  6309. v.Material = "Neon"
  6310. v.Transparency = 0.2
  6311. end
  6312. for i, v in pairs(NeonParts2) do
  6313. maincolor = BrickColor.new("Deep orange")
  6314. v.BrickColor = maincolor
  6315. v.Material = "Neon"
  6316. v.Transparency = 0.5
  6317. end
  6318. elseif key == 'm' and Mode == 100 then
  6319. resetmode()
  6320. elseif key == 'q' and Mode == 100 then
  6321. LAZER()
  6322. end
  6323. ---------------------------------------------------------------------
  6324. if key == '4' and Mode ~= 5 then
  6325. Mode = 5
  6326. SONG = 170282324
  6327. tecks2.Text = "Cyber Monarch"
  6328. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6329. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6330. for i, v in pairs(ArmourParts) do
  6331. v.BrickColor = BrickColor.new("Black")
  6332. v.Material = "Neon"
  6333. v.Transparency = 0
  6334. end
  6335. for i, v in pairs(NeonParts) do
  6336. maincolor = BrickColor.new("Really red")
  6337. v.BrickColor = maincolor
  6338. v.Material = "Neon"
  6339. v.Transparency = 0
  6340. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  6341. end
  6342. for i, v in pairs(ArmourParts2) do
  6343. v.BrickColor = BrickColor.new("Black")
  6344. v.Material = "Neon"
  6345. v.Transparency = 0
  6346. end
  6347. for i, v in pairs(NeonParts2) do
  6348. maincolor = BrickColor.new("Really red")
  6349. v.BrickColor = maincolor
  6350. v.Material = "Neon"
  6351. v.Transparency = 0
  6352. end
  6353. elseif key == '4' and Mode == 5 then
  6354. resetmode()
  6355. elseif key == 'q' and Mode == 5 and exploitable == true then
  6356. Exploit()
  6357. elseif key == 't' and Mode == 5 then
  6358. PENIS()
  6359. end
  6360. ---------------------------------------------------------------------
  6361. if key == '5' and Mode ~= 6 then
  6362. Mode = 6
  6363. SONG = 1810750535
  6364. tecks2.Text = "The_Hell_Error_BR"
  6365. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6366. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6367. for i, v in pairs(ArmourParts) do
  6368. v.BrickColor = BrickColor.new("Black")
  6369. v.Material = "Metal"
  6370. v.Transparency = 0
  6371. end
  6372. for i, v in pairs(NeonParts) do
  6373. maincolor = BrickColor.new("Really red")
  6374. v.BrickColor = maincolor
  6375. v.Material = "Neon"
  6376. v.Transparency = 0
  6377. char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  6378. end
  6379. for i, v in pairs(ArmourParts2) do
  6380. v.BrickColor = BrickColor.new("Black")
  6381. v.Material = "Metal"
  6382. v.Transparency = 0
  6383. end
  6384. for i, v in pairs(NeonParts2) do
  6385. maincolor = BrickColor.new("Really red")
  6386. v.BrickColor = maincolor
  6387. v.Material = "Neon"
  6388. v.Transparency = 0
  6389. end
  6390. elseif key == '5' and Mode == 6 then
  6391. resetmode()
  6392. elseif key == 'q' and Mode == 6 then
  6393. Distort()
  6394. elseif key == 'e' and Mode == 6 then
  6395. Ancient_Rage()
  6396. elseif key == 't' and Mode == 6 then
  6397. TTTTTTTTTTTaunt()
  6398. end
  6399. ---------------------------------------------------------------------
  6400. if key == '6' and Mode ~= 7 then
  6401. Mode = 7
  6402. SONG = 150794704
  6403. tecks2.Text = "Doge"
  6404. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6405. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6406. for i, v in pairs(ArmourParts) do
  6407. v.BrickColor = BrickColor.new("Cool yellow")
  6408. v.Material = "Neon"
  6409. v.Transparency = 0
  6410. end
  6411. for i, v in pairs(NeonParts) do
  6412. maincolor = BrickColor.new("New Yeller")
  6413. v.BrickColor = maincolor
  6414. v.Material = "Neon"
  6415. v.Transparency = 0
  6416. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  6417. end
  6418. for i, v in pairs(ArmourParts2) do
  6419. v.BrickColor = BrickColor.new("Cool yellow")
  6420. v.Material = "Neon"
  6421. v.Transparency = 0
  6422. end
  6423. for i, v in pairs(NeonParts2) do
  6424. maincolor = BrickColor.new("New Yeller")
  6425. v.BrickColor = maincolor
  6426. v.Material = "Neon"
  6427. v.Transparency = 0
  6428. end
  6429. elseif key == '6' and Mode == 7 then
  6430. resetmode()
  6431. elseif key == 't' and Mode == 7 then
  6432. BARK()
  6433. elseif key == 'q' and Mode == 7 then
  6434. Bark_Splosion()
  6435. end
  6436. if key == 'm' and Mode == 7 then
  6437. SONG = 1359036559
  6438. attack = true
  6439. hum.WalkSpeed = 0
  6440. for i = 0,10,0.08 do
  6441. swait()
  6442. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6443. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6444. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6445. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6446. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6447. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6448. end
  6449. attack = false
  6450. hum.WalkSpeed = 16
  6451. Mode = 50
  6452. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6453. tecks2.Text = "SUPER_OVERPOWERED_DOGE"
  6454. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6455. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6456. for i, v in pairs(ArmourParts) do
  6457. v.BrickColor = BrickColor.new("Magenta")
  6458. v.Material = "Neon"
  6459. v.Transparency = 0
  6460. end
  6461. for i, v in pairs(NeonParts) do
  6462. maincolor = BrickColor.new("White")
  6463. v.BrickColor = maincolor
  6464. v.Material = "Neon"
  6465. v.Transparency = 0
  6466. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6467. end
  6468. for i, v in pairs(ArmourParts2) do
  6469. v.BrickColor = BrickColor.new("Magenta")
  6470. v.Material = "Neon"
  6471. v.Transparency = 0
  6472. end
  6473. for i, v in pairs(NeonParts2) do
  6474. maincolor = BrickColor.new("White")
  6475. v.BrickColor = maincolor
  6476. v.Material = "Neon"
  6477. v.Transparency = 0
  6478. end
  6479. elseif key == 'm' and Mode == 50 then
  6480. resetmode()
  6481. elseif key == 'q' and Mode == 50 then
  6482. ASCENTION()
  6483. elseif key == 't' and Mode == 50 then
  6484. nope()
  6485. elseif key == 'y' and Mode == 50 then
  6486. EndMySufferingV2()
  6487. end
  6488. ---------------------------------------------------------------------
  6489. if key == 'n' and Mode == 7 then
  6490. Mode = 6666
  6491. SONG = 2039029608
  6492. tecks2.Text = "Meme Guy"
  6493. BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6494. tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6495. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6496. for i, v in pairs(ArmourParts) do
  6497. v.BrickColor = BrickColor.new("Black")
  6498. v.Material = "Neon"
  6499. v.Transparency = 0
  6500. end
  6501. for i, v in pairs(NeonParts) do
  6502. maincolor = BrickColor.new("Dark blue")
  6503. v.BrickColor = maincolor
  6504. v.Material = "Neon"
  6505. v.Transparency = 0
  6506. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  6507. end
  6508. for i, v in pairs(ArmourParts2) do
  6509. v.BrickColor = BrickColor.new("Black")
  6510. v.Material = "Neon"
  6511. v.Transparency = 0
  6512. end
  6513. for i, v in pairs(NeonParts2) do
  6514. maincolor = BrickColor.new("Dark blue")
  6515. v.BrickColor = maincolor
  6516. v.Material = "Neon"
  6517. v.Transparency = 0
  6518. end
  6519. elseif key == 'y' and Mode == 6666 then
  6520. somuchcancerwhy()
  6521. elseif key == 'r' and Mode == 6666 then
  6522. HAA55()
  6523. elseif key == 't' and Mode == 6666 then
  6524. EndMySufferingV3()
  6525. elseif key == 'f' and Mode == 6666 then
  6526. WhatHuh()
  6527. elseif key == 'g' and Mode == 6666 then
  6528. slap()
  6529. elseif key == 'h' and Mode == 6666 then
  6530. HAAAAA()
  6531. elseif key == 'j' and Mode == 6666 then
  6532. DANCEFORME()
  6533. elseif key == 'm' and Mode == 6666 then
  6534. thing()
  6535. end
  6536. ---------------------------------------------------------------------
  6537. if key == 'm' and Mode == 3 then
  6538. Mode = 8888
  6539. SONG = 1752290765
  6540. tecks2.Text = "Cancerous"
  6541. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6542. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6543. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6544. for i, v in pairs(ArmourParts) do
  6545. v.BrickColor = BrickColor.new("Really black")
  6546. v.Material = "Neon"
  6547. v.Transparency = 0
  6548. end
  6549. for i, v in pairs(NeonParts) do
  6550. maincolor = BrickColor.new("Really red")
  6551. v.BrickColor = maincolor
  6552. v.Material = "Neon"
  6553. v.Transparency = 0
  6554. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6555. end
  6556. for i, v in pairs(ArmourParts2) do
  6557. v.BrickColor = BrickColor.new("Black")
  6558. v.Material = "Neon"
  6559. v.Transparency = 0
  6560. end
  6561. for i, v in pairs(NeonParts2) do
  6562. maincolor = BrickColor.new("Really red")
  6563. v.BrickColor = maincolor
  6564. v.Material = "Neon"
  6565. v.Transparency = 0
  6566. end
  6567. elseif key == 'r' and Mode == 8888 then
  6568. Technobeam()
  6569. elseif key == 't' and Mode == 8888 then
  6570. Taunt1()
  6571. elseif key == 'y' and Mode == 8888 then
  6572. Destruction()
  6573. end
  6574. ---------------------------------------------------------------------
  6575. if key == 'p' and Mode == 6 then
  6576. Mode = 111111112
  6577. SONG = 601069330
  6578. tecks2.Text = "Dark-God"
  6579. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6580. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6581. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6582. for i, v in pairs(ArmourParts) do
  6583. v.BrickColor = BrickColor.new("Really black")
  6584. v.Material = "Neon"
  6585. v.Transparency = 0
  6586. end
  6587. for i, v in pairs(NeonParts) do
  6588. maincolor = BrickColor.new("Really black")
  6589. v.BrickColor = maincolor
  6590. v.Material = "Neon"
  6591. v.Transparency = 0
  6592. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6593. end
  6594. for i, v in pairs(ArmourParts2) do
  6595. v.BrickColor = BrickColor.new("Really black")
  6596. v.Material = "Neon"
  6597. v.Transparency = 0
  6598. end
  6599. for i, v in pairs(NeonParts2) do
  6600. maincolor = BrickColor.new("Really black")
  6601. v.BrickColor = maincolor
  6602. v.Material = "Neon"
  6603. v.Transparency = 0
  6604. end
  6605. elseif key == 'q' and Mode == 111111112 then
  6606. Flame_Burst()
  6607. elseif key == 't' and Mode == 111111112 then
  6608. Taunt10000()
  6609. end
  6610. ---------------------------------------------------------------------
  6611. if key == 'l' and Mode == 5 then
  6612. Mode = 111111111
  6613. SONG = 1494452913
  6614. tecks2.Text = "Eyo-zen"
  6615. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6616. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6617. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6618. for i, v in pairs(ArmourParts) do
  6619. v.BrickColor = BrickColor.new("Really black")
  6620. v.Material = "Neon"
  6621. v.Transparency = 0
  6622. end
  6623. for i, v in pairs(NeonParts) do
  6624. maincolor = BrickColor.new("Hot white")
  6625. v.BrickColor = maincolor
  6626. v.Material = "Neon"
  6627. v.Transparency = 0
  6628. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6629. end
  6630. for i, v in pairs(ArmourParts2) do
  6631. v.BrickColor = BrickColor.new("Really black")
  6632. v.Material = "Neon"
  6633. v.Transparency = 0
  6634. end
  6635. for i, v in pairs(NeonParts2) do
  6636. maincolor = BrickColor.new("Hot white")
  6637. v.BrickColor = maincolor
  6638. v.Material = "Neon"
  6639. v.Transparency = 0
  6640. end
  6641. elseif key == 'q' and Mode == 111111111 then
  6642. Destruction()
  6643. elseif key == 't' and Mode == 111111111 then
  6644. Taunt1000()
  6645. end
  6646. ---------------------------------------------------------------------
  6647. if key == ']' and Mode == 4 then
  6648. Mode = 99900
  6649. SONG = 265241849
  6650. tecks2.Text = "Noob"
  6651. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6652. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6653. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6654. for i, v in pairs(ArmourParts) do
  6655. v.BrickColor = BrickColor.new("Really black")
  6656. v.Material = "Neon"
  6657. v.Transparency = 0
  6658. end
  6659. for i, v in pairs(NeonParts) do
  6660. maincolor = BrickColor.new("New Yeller")
  6661. v.BrickColor = maincolor
  6662. v.Material = "Neon"
  6663. v.Transparency = 0
  6664. char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808"
  6665. end
  6666. for i, v in pairs(ArmourParts2) do
  6667. v.BrickColor = BrickColor.new("Really black")
  6668. v.Material = "Neon"
  6669. v.Transparency = 0
  6670. end
  6671. for i, v in pairs(NeonParts2) do
  6672. maincolor = BrickColor.new("New Yeller")
  6673. v.BrickColor = maincolor
  6674. v.Material = "Neon"
  6675. v.Transparency = 0
  6676. end
  6677. elseif key == 'q' and Mode == 99900 then
  6678. Sayonara()
  6679. elseif key == 't' and Mode == 99900 then
  6680. Taunt3()
  6681. end
  6682. --------------------------------------------------------
  6683. if key == 'm' and Mode == 5 then
  6684. Mode = 7777
  6685. SONG = 919231299
  6686. tecks2.Text = "The_Insanity_Error"
  6687. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6688. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6689. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6690. for i, v in pairs(ArmourParts) do
  6691. v.BrickColor = BrickColor.new("Dark blue")
  6692. v.Material = "Neon"
  6693. v.Transparency = 0
  6694. end
  6695. for i, v in pairs(NeonParts) do
  6696. maincolor = BrickColor.new("Really red")
  6697. v.BrickColor = maincolor
  6698. v.Material = "Neon"
  6699. v.Transparency = 0
  6700. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  6701. end
  6702. for i, v in pairs(ArmourParts2) do
  6703. v.BrickColor = BrickColor.new("Dark blue")
  6704. v.Material = "Neon"
  6705. v.Transparency = 0
  6706. end
  6707. for i, v in pairs(NeonParts2) do
  6708. maincolor = BrickColor.new("Really red")
  6709. v.BrickColor = maincolor
  6710. v.Material = "Neon"
  6711. v.Transparency = 0
  6712. end
  6713. elseif key == 'y' and Mode == 7777 then
  6714. Painful_Stomp()
  6715. elseif key == 't' and Mode == 7777 then
  6716. FearMe()
  6717. elseif key == 'r' and Mode == 7777 then
  6718. GIMME_THOSE()
  6719. end
  6720. --------------------------------------------------------
  6721. if key == 'm' and Mode == 8 then
  6722. Mode = 25
  6723. SONG = 1564523997
  6724. tecks2.Text = "Ghost"
  6725. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6726. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6727. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6728. for i, v in pairs(ArmourParts) do
  6729. v.BrickColor = BrickColor.new("Ghost grey")
  6730. v.Material = "Neon"
  6731. v.Transparency = 0.7
  6732. end
  6733. for i, v in pairs(NeonParts) do
  6734. maincolor = BrickColor.new("Fog")
  6735. v.BrickColor = maincolor
  6736. v.Material = "Neon"
  6737. v.Transparency = 0.5
  6738. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6739. end
  6740. for i, v in pairs(ArmourParts2) do
  6741. v.BrickColor = BrickColor.new("Ghost grey")
  6742. v.Material = "Neon"
  6743. v.Transparency = 0.7
  6744. end
  6745. for i, v in pairs(NeonParts2) do
  6746. maincolor = BrickColor.new("Fog")
  6747. v.BrickColor = maincolor
  6748. v.Material = "Neon"
  6749. v.Transparency = 0.5
  6750. end
  6751. elseif key == 'm' and Mode == 25 then
  6752. resetmode()
  6753. elseif key == 't' and Mode == 25 then
  6754. thisisit()
  6755. elseif key == 'q' and Mode == 25 then
  6756. Spirit_Beam()
  6757. end
  6758. ---------------------------------------------------------------------
  6759. if key == '7' and Mode ~= 8 then
  6760. Mode = 8
  6761. SONG = 207375545
  6762. tecks2.Text = "Purity"
  6763. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6764. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6765. for i, v in pairs(ArmourParts) do
  6766. v.BrickColor = BrickColor.new("Cyan")
  6767. v.Material = "Neon"
  6768. v.Transparency = 0
  6769. end
  6770. for i, v in pairs(NeonParts) do
  6771. maincolor = BrickColor.new("Institutional white")
  6772. v.BrickColor = maincolor
  6773. v.Material = "Neon"
  6774. v.Transparency = 0
  6775. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  6776. end
  6777. for i, v in pairs(ArmourParts2) do
  6778. v.BrickColor = BrickColor.new("Cyan")
  6779. v.Material = "Neon"
  6780. v.Transparency = 0
  6781. end
  6782. for i, v in pairs(NeonParts2) do
  6783. maincolor = BrickColor.new("Institutional white")
  6784. v.BrickColor = maincolor
  6785. v.Material = "Neon"
  6786. v.Transparency = 0
  6787. end
  6788. elseif key == '7' and Mode == 8 then
  6789. resetmode()
  6790. elseif key == 'q' and Mode == 8 then
  6791. LunarSpin()
  6792. end
  6793. ---------------------------------------------------------------------
  6794. if key == '8' and Mode ~= 9 then
  6795. Mode = 9
  6796. SONG = 563062677
  6797. tecks2.Text = "Grim"
  6798. tecks2.TextColor3 = Color3.new(255, 255, 255)
  6799. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6800. for i, v in pairs(ArmourParts) do
  6801. v.BrickColor = BrickColor.new("Institutional white")
  6802. v.Material = "Neon"
  6803. v.Transparency = 0
  6804. end
  6805. for i, v in pairs(NeonParts) do
  6806. maincolor = BrickColor.new("Really black")
  6807. v.BrickColor = maincolor
  6808. v.Material = "Neon"
  6809. v.Transparency = 0
  6810. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6811. end
  6812. for i, v in pairs(ArmourParts2) do
  6813. v.BrickColor = BrickColor.new("Institutional white")
  6814. v.Material = "Neon"
  6815. v.Transparency = 0
  6816. end
  6817. for i, v in pairs(NeonParts2) do
  6818. maincolor = BrickColor.new("Really black")
  6819. v.BrickColor = maincolor
  6820. v.Material = "Neon"
  6821. v.Transparency = 0
  6822. end
  6823. elseif key == '8' and Mode == 9 then
  6824. resetmode()
  6825. elseif key == 't' and Mode == 9 then
  6826. heregoes()
  6827. elseif key == 'q' and Mode == 9 then
  6828. BalanceSpin()
  6829. elseif key == 'y' and Mode == 9 then
  6830. Ancient_Ragu()
  6831. end
  6832. ---------------------------------------------------------------------------
  6833. if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  6834. Mode = 10
  6835. SONG = 623662713
  6836. local A = math.random(1,4)
  6837. if A == 1 then
  6838. SONG = 623662713
  6839. elseif A == 2 then
  6840. SONG = 943961217
  6841. elseif A == 3 then
  6842. SONG = 623662713
  6843. elseif A == 4 then
  6844. SONG = 919231299
  6845. end
  6846. tecks2.Text = "ErRoR Of The InSaNiTy"
  6847. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6848. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6849. for i, v in pairs(ArmourParts) do
  6850. v.BrickColor = BrickColor.random()
  6851. v.Material = "Neon"
  6852. v.Transparency = 0
  6853. end
  6854. for i, v in pairs(NeonParts) do
  6855. maincolor = BrickColor.random()
  6856. v.BrickColor = maincolor
  6857. v.Material = "Neon"
  6858. v.Transparency = 0
  6859. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6860. end
  6861. for i, v in pairs(ArmourParts2) do
  6862. v.BrickColor = BrickColor.new("Hot white")
  6863. v.Material = "Neon"
  6864. v.Transparency = 0
  6865. end
  6866. for i, v in pairs(NeonParts2) do
  6867. maincolor = BrickColor.new("Hot white")
  6868. v.BrickColor = maincolor
  6869. v.Material = "Neon"
  6870. v.Transparency = 0
  6871. end
  6872. elseif key == 'm' and Mode == 10 then
  6873. resetmode()
  6874. elseif key == 'q' and Mode == 10 then
  6875. Decapitate()
  6876. elseif key == 't' and Mode == 10 then
  6877. wutdefaq()
  6878. elseif key == 'y' and Mode == 10 then
  6879. Painful_Stomp()
  6880. end
  6881. end
  6882. end)
  6883. local Combo = 1
  6884. mouse.Button1Down:connect(function(key)
  6885. if attack == false then
  6886. if Combo == 1 then
  6887. Combo = 2
  6888. attackone()
  6889. elseif Combo == 2 then
  6890. Combo = 3
  6891. attacktwo()
  6892. elseif Combo == 3 then
  6893. Combo = 1
  6894. attackthree()
  6895. end
  6896. end
  6897. end)
  6898.  
  6899.  
  6900.  
  6901.  
  6902.  
  6903.  
  6904. -------------------------------------------------------
  6905. --Start Animations--
  6906. -------------------------------------------------------
  6907. while true do
  6908. swait()
  6909. sine = sine + change
  6910. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  6911. local velderp = root.Velocity.y
  6912. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  6913. if equipped == true or equipped == false then
  6914. if attack == false then
  6915. idle = idle + 1
  6916. else
  6917. idle = 0
  6918. end
  6919. if Mode == 5 then
  6920. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6921. end
  6922.  
  6923. if Mode == 56565 then
  6924. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  6925. end
  6926. if Mode == 25 then
  6927. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  6928. end
  6929. if Mode == 100 then
  6930. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  6931. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  6932. end
  6933. if Mode == 7 then
  6934. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6935. end
  6936. if Mode == 7777 then
  6937. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6938. end
  6939. if Mode == 8888 then
  6940. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6941. tecks2.TextColor3 = maincolor.Color
  6942. tecks2.TextStrokeColor3 = maincolor.Color
  6943. for i, v in pairs(ArmourParts) do
  6944. v.BrickColor = BrickColor.new("Black")
  6945. v.Material = "Neon"
  6946. v.Transparency = 0
  6947. end
  6948. for i, v in pairs(NeonParts) do
  6949. maincolor = BrickColor.new("Really red")
  6950. v.BrickColor = maincolor
  6951. v.Material = "Neon"
  6952. v.Transparency = 0
  6953. end
  6954. end
  6955. if Mode == 10 then
  6956. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6957. tecks2.TextColor3 = maincolor.Color
  6958. tecks2.TextStrokeColor3 = maincolor.Color
  6959. for i, v in pairs(ArmourParts) do
  6960. v.BrickColor = BrickColor.random()
  6961. v.Material = "Glass"
  6962. v.Transparency = 0
  6963. end
  6964. for i, v in pairs(NeonParts) do
  6965. maincolor = BrickColor.random()
  6966. v.BrickColor = maincolor
  6967. v.Material = "Neon"
  6968. v.Transparency = 0
  6969. end
  6970. end
  6971. if Mode == 6 then
  6972. local A = math.random(1,15)
  6973. if A == 1 then
  6974. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6975. if A == 2 then
  6976. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6977. end
  6978. end
  6979. end
  6980. if 1 < root.Velocity.y and hitfloor == nil then
  6981. Anim = "Jump"
  6982. if attack == false then
  6983. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  6984. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6985. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6986. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6987. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  6988. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  6989. end
  6990. elseif -1 > root.Velocity.y and hitfloor == nil then
  6991. Anim = "Fall"
  6992. if attack == false then
  6993. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  6994. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6995. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6996. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6997. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  6998. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  6999. end
  7000. elseif torvel < 1 and hitfloor ~= nil then
  7001. Anim = "Idle"
  7002. change = 1
  7003. if attack == false then
  7004. if Mode == 1 then --Normal
  7005. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7006. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7007. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7008. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7009. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7010. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7011. elseif Mode == 99900 then
  7012. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7013. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  7014. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7015. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7016. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  7017. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  7018. elseif Mode == 8888 then --idk
  7019. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7020. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  7021. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7022. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7023. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  7024. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  7025. elseif Mode == 98534 then
  7026. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7027. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  7028. if Mrandom(1,15) == 1 then
  7029. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7030. end
  7031. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  7032. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  7033. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  7034. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7035. elseif Mode == 56565 then --idk
  7036. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  7037. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  7038. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  7039. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  7040. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  7041. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  7042. elseif Mode == pIXELATED then --PIXELATED
  7043. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  7044. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  7045. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  7046. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  7047. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  7048. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  7049. elseif Mode == 50 then --ASCENDED
  7050. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7051. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7052. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7053. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7054. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7055. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7056. elseif Mode == 7777 then --NOTHING SPECIAL
  7057. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  7058. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  7059. if Mrandom(1,15) == 1 then
  7060. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7061. end
  7062. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7063. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7064. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7065. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7066. elseif Mode == 6666 then --MEMER
  7067. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7068. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7069. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7070. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7071. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7072. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7073. elseif Mode == 2 then --Machinery
  7074. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  7075. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  7076. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7077. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7078. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  7079. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  7080. elseif Mode == 3 then --ICE
  7081. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  7082. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  7083. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  7084. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  7085. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  7086. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  7087. elseif Mode == 4 then --Infused
  7088. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  7089. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  7090. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7091. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  7092. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  7093. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  7094. elseif Mode == 5 then --Cybernetic
  7095. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7096. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7097. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7098. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7099. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7100. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7101. elseif Mode == 25 then --Spiritual
  7102. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7103. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7104. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7105. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7106. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7107. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7108. elseif Mode == 6 then --Controlled Beyond Recognition
  7109. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7110. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7111. if Mrandom(1,15) == 1 then
  7112. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7113. end
  7114. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7115. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7116. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7117. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7118. elseif Mode == 1800 then --demon
  7119. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7120. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7121. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7122. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7123. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7124. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7125. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  7126. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7127. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7128. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7129. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7130. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7131. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7132. elseif Mode == 1555 then --anime
  7133. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7134. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7135. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7136. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7137. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7138. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7139. elseif Mode == 111111111 then
  7140. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7141. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7142. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7143. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7144. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7145. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7146. elseif Mode == 100 then --Overclocked
  7147. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7148. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7149. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7150. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7151. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7152. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7153. elseif Mode == 8 then --Lunarist
  7154. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7155. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7156. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7157. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7158. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7159. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7160. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7161. elseif Mode == 111111112 then
  7162. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7163. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7164. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7165. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7166. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7167. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7168. elseif Mode == 10 then --INSANITY
  7169. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7170. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7171. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7172. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7173. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7174. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7175. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7176. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7177. end
  7178. end
  7179. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7180. Anim = "Walk"
  7181. change = 1.1
  7182. if attack == false then
  7183. if Mode == 6 then
  7184. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7185. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7186. if Mrandom(1,15) == 1 then
  7187. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7188. end
  7189. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7190. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7191. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7192. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7193. elseif Mode == 98534 then
  7194. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7195. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7196. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7197. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7198. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7199. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7200. elseif Mode == 111111112 then
  7201. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7202. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7203. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7204. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7205. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7206. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7207. elseif Mode == 111111111 then
  7208. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7209. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7210. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7211. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7212. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7213. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7214. elseif Mode == 99900 then
  7215. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7216. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7217. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7218. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7219. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7220. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7221. elseif Mode == 1 then --Normal
  7222. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7223. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7224. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7225. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7226. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7227. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7228. elseif Mode == 7777 then --NORTHING SPECIAL
  7229. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7230. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7231. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7232. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7233. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7234. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  7235. elseif Mode == 4 then --Infused
  7236. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7237. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7238. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7239. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7240. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7241. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7242. elseif Mode == 56565 then --idk
  7243. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7244. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7245. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7246. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7247. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7248. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7249. elseif Mode == 8888 then --ik
  7250. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7251. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7252. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7253. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7254. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7255. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7256. elseif Mode == 1555 then --anime
  7257. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7258. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7259. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7260. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7261. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7262. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7263. elseif Mode == 6666 then
  7264. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7265. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7266. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7267. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7268. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7269. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  7270. elseif Mode == 1800 then
  7271. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7272. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7273. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7274. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7275. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7276. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7277. elseif Mode == 5 then
  7278. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7279. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7280. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7281. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7282. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7283. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7284. elseif Mode == 25 then
  7285. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7286. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7287. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7288. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7289. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7290. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7291. elseif Mode == 100 then
  7292. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7293. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7294. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7295. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7296. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7297. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7298. elseif Mode == 10 then
  7299. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7300. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7301. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7302. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7303. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7304. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7305. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7306. elseif Mode == 8 then
  7307. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7308. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7309. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7310. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7311. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7312. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7313. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7314. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7315. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7316. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7317. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7318. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7319. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7320. end
  7321. end
  7322. elseif torvel >= 25 and hitfloor ~= nil then
  7323. Anim = "Sprint"
  7324. change = 1.35
  7325. if attack == false then
  7326. if Mode == 5 then
  7327. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7328. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7329. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7330. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7331. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7332. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7333. elseif Mode == 56565 then
  7334. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7335. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7336. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7337. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7338. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7339. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7340. elseif Mode == 111111111 then
  7341. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7342. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7343. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7344. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7345. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7346. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7347. elseif Mode == 4 then
  7348. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7349. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7350. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7351. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7352. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7353. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7354. elseif Mode == 1 then
  7355. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7356. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7357. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7358. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7359. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7360. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7361. elseif Mode == 25 or Mode == 10 then
  7362. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7363. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7364. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7365. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7366. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7367. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7368. elseif Mode ~= 5 then
  7369. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7370. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7371. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7372. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7373. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7374. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7375. end
  7376. end
  7377. end
  7378. end
  7379. Music.SoundId = "rbxassetid://"..SONG
  7380. Music.Looped = true
  7381. Music.Pitch = 1
  7382. Music.Volume = 2.5
  7383. Music.Parent = tors
  7384. Music:Resume()
  7385. if 0 < #Effects then
  7386. for e = 1, #Effects do
  7387. if Effects[e] ~= nil then
  7388. local Thing = Effects[e]
  7389. if Thing ~= nil then
  7390. local Part = Thing[1]
  7391. local Mode = Thing[2]
  7392. local Delay = Thing[3]
  7393. local IncX = Thing[4]
  7394. local IncY = Thing[5]
  7395. local IncZ = Thing[6]
  7396. if 1 >= Thing[1].Transparency then
  7397. if Thing[2] == "Block1" then
  7398. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7399. local Mesh = Thing[1].Mesh
  7400. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7401. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7402. elseif Thing[2] == "Block2" then
  7403. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7404. local Mesh = Thing[7]
  7405. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7406. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7407. elseif Thing[2] == "Block3" then
  7408. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7409. local Mesh = Thing[7]
  7410. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7411. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7412. elseif Thing[2] == "Cylinder" then
  7413. local Mesh = Thing[1].Mesh
  7414. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7415. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7416. elseif Thing[2] == "Blood" then
  7417. local Mesh = Thing[7]
  7418. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7419. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7420. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7421. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  7422. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7423. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7424. elseif Thing[2] == "Disappear" then
  7425. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7426. elseif Thing[2] == "Shatter" then
  7427. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7428. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7429. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7430. Thing[6] = Thing[6] + Thing[5]
  7431. end
  7432. else
  7433. Part.Parent = nil
  7434. table.remove(Effects, e)
  7435. end
  7436. end
  7437. end
  7438. end
  7439. end
  7440. end
  7441. -------------------------------------------------------
  7442. --End Animations And Script--
  7443. -------------------------------------------------------
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