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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- --Cigar by kash5
- Name=game.Workspace.samuelrichter66--Put your name here
- local w1 = Instance.new("Weld")
- w1.Parent = Name.Torso
- w1.Part0 = w1.Parent
- w1.Part1 = Name["Right Arm"]
- w1.C0 = CFrame.new(1.5, -0.1, 0)*CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0,0,-0.1)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.2)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.3)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.4)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.6)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.7)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.8)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.9)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-1)
- Cigar=Instance.new("Part",game.Workspace)
- Cigar.CanCollide = false
- Cigar.Anchored = false
- Cigar.Name = "Cigar"
- Cigar.Parent = Name
- Cigar.BrickColor = BrickColor.new(217)
- Cigar.FormFactor = "Custom"
- Cigar.Size=Vector3.new(0.1,0.1,0.1)
- Mesh=Instance.new("CylinderMesh",Cigar)
- Cigar.Mesh.Scale=Vector3.new(1,10,10)
- w2=Instance.new("Weld")
- w2.Parent = Name["Right Arm"]
- w2.Part0 = w2.Parent
- w2.Part1 = Cigar
- w2.C0=CFrame.new(0,0,0)*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(2,0,0)
- w1.C0 = CFrame.new(1.5, -0.1, 0)*CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0,0,-0.9)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.8)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.7)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.6)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.4)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.3)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.2)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.1)
- wait(0.1)
- w1.C0=CFrame.new(1.5,-0.1,0)*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- wait(0.1)
- w1.C0=CFrame.new(1.4,0,-0.1)*CFrame.new(0,0.1,0)*CFrame.fromEulerAnglesXYZ(1,0.1,-0.1)
- wait(0.1)
- w1.C0=CFrame.new(1.3,0.1,-0.2)*CFrame.new(0,0.2,0)*CFrame.fromEulerAnglesXYZ(1.5,0.1,-0.2)
- wait(0.1)
- w1.C0=CFrame.new(1.2,0.2,-0.3)*CFrame.new(0,0.3,0)*CFrame.fromEulerAnglesXYZ(2,0.1,-0.3)
- wait(0.1)
- w1.C0=CFrame.new(1.1,0.2,-0.4)*CFrame.new(0,0.4,0)*CFrame.fromEulerAnglesXYZ(2.5,0.1,-0.4)
- wait(0.1)
- w1.C0=CFrame.new(1,0.2,-0.5)*CFrame.new(0,0.5,0)*CFrame.fromEulerAnglesXYZ(3,0.1,-0.5)
- wait(0.1)
- w1.C0=CFrame.new(0.9,0.2,-0.6)*CFrame.new(0,0.6,0)*CFrame.fromEulerAnglesXYZ(3,0.1,-0.6)
- wait(0.1)
- w1.C0=CFrame.new(0.9,0.2,-0.7)*CFrame.new(0,0.7,0)*CFrame.fromEulerAnglesXYZ(3,0.1,-0.7)
- wait(0.1)
- w1.C0=CFrame.new(0.9,0.2,-0.7)*CFrame.new(0,0.7,0)*CFrame.fromEulerAnglesXYZ(3,0.1,-0.8)
- wait(0.1)
- w1.C0=CFrame.new(0.9,0.2,-0.7)*CFrame.new(0,0.7,0)*CFrame.fromEulerAnglesXYZ(3,0.1,-1)
- w3=Instance.new("Weld")
- w3.Parent = Name.Head
- w3.Part0 = w3.Parent
- w3.Part1 = Cigar
- Name["Right Arm"].Weld:Destroy()
- w3.C0=CFrame.new(0,0,0)*CFrame.new(0.1,-0.1,-1)*CFrame.fromEulerAnglesXYZ(0,1.5,-1.5)
- sm=Instance.new("Smoke",Cigar)
- sm.Opacity=0.1
- sm.Color=Color3.new(128,128,128)
- w1.C0=CFrame.new(0.8,0.1,-0.6)*CFrame.new(0.2,0.6,0)*CFrame.fromEulerAnglesXYZ(2.5,0,-0.9)
- wait(0.1)
- w1.C0=CFrame.new(0.7,0,-0.5)*CFrame.new(0.4,0.5,0)*CFrame.fromEulerAnglesXYZ(2,0,-0.8)
- wait(0.1)
- w1.C0=CFrame.new(0.6,0,-0.4)*CFrame.new(0.6,0.4,0)*CFrame.fromEulerAnglesXYZ(1.5,0,-0.7)
- wait(0.1)
- w1.C0=CFrame.new(0.5,0,-0.3)*CFrame.new(0.8,0.3,0)*CFrame.fromEulerAnglesXYZ(1,0,-0.6)
- wait(0.1)
- w1.C0=CFrame.new(0.4,0,-0.2)*CFrame.new(1,0.2,0)*CFrame.fromEulerAnglesXYZ(0.5,0,-0.5)
- wait(0.1)
- w1.C0=CFrame.new(0.3,0,-0.1)*CFrame.new(1.2,0.1,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.4)
- wait(0.1)
- w1.C0=CFrame.new(0.2,0,0)*CFrame.new(1.4,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.3)
- wait(0.1)
- w1.C0=CFrame.new(0.1,0,0)*CFrame.new(1.5,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.2)
- wait(0.1)
- w1.C0=CFrame.new(0,0,0)*CFrame.new(1.5,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-0.1)
- wait(0.1)
- w1.C0=CFrame.new(0,0,0)*CFrame.new(1.5,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- Name.Torso.CFrame=CFrame.new(0,10,0)
- --kash5
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