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- #!/usr/bin/env python
- #Created by Kris Occhipinti
- #http://FilmsByKris.com December 29th 2010
- #GPLv3 - http://www.gnu.org/licenses/gpl-3.0.html
- import pygame, sys, random #load pygame module
- from pygame.locals import *
- w = 800 #set width of screen
- h = 600 #set height
- miss = 0
- screen = pygame.display.set_mode((w, h)) #make screen
- pygame.display.flip()
- class Ball:
- def __init__(self, radius, speed, x, y, color, size):
- if speed == 0:
- speed=2
- self.d = 15
- self.y=y
- self.x=x
- self.size=size
- #speed
- self.yy=speed
- self.xx=speed
- self.radius=radius
- self.color=color
- pygame.draw.circle(screen, self.color, (self.x, self.y), self.radius )
- def cir_mov(self):
- global h, w
- self.d-=1
- self.x+=self.xx
- self.y+=self.yy
- if self.x > w - self.radius:
- self.xx = self.xx*-1
- elif self.x < 0 + self.radius:
- self.xx = self.xx*-1
- elif self.y > h - self.radius:
- self.yy = self.yy*-1
- elif self.y < 0 + self.radius:
- self.yy = self.yy*-1
- pygame.draw.circle(screen, self.color, (self.x, self.y), self.radius )
- def cir_click(self, x, y):
- global miss
- if self.d < 0:
- if x > self.x - self.radius and x < self.x + self.radius:
- if y > self.y - self.radius and y < self.y + self.radius:
- miss = 1
- ball.remove(self)
- if self.size == "L":
- ball.append(Ball(25, 2, self.x, self.y, (random.randint(1,255),random.randint(1,255),random.randint(1,255)), "S"))
- ball.append(Ball(25, -2, self.x, self.y, (random.randint(1,255),random.randint(1,255),random.randint(1,255)), "S"))
- clock = pygame.time.Clock()
- ball = []
- ball.append(Ball(50, random.randint(-3,3), 250, 250, (random.randint(1,255),random.randint(1,255),random.randint(1,255)),"L"))
- ball.append(Ball(50, random.randint(-3,3), 150, 150, (random.randint(1,255),random.randint(1,255),random.randint(1,255)),"L"))
- while 1:
- clock.tick(60)
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- sys.exit()
- elif event.type == MOUSEBUTTONDOWN:
- print "click"
- x,y = pygame.mouse.get_pos()
- for i in ball:
- i.cir_click(x,y)
- elif event.type == MOUSEBUTTONUP:
- if miss == 0:
- ball.append(Ball(50, random.randint(-3,3), x, y, (random.randint(1,255),random.randint(1,255),random.randint(1,255)),"L"))
- miss = 0
- screen.fill((0,0,0))
- for i in ball:
- i.cir_mov()
- pygame.display.flip()
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