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Christoffer07700Extr

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May 24th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. Edit By NameClan
  146. ------------------------------
  147.  
  148.  
  149. script:ClearAllChildren()
  150. wait(0.2)
  151.  
  152. Player = game:GetService("Players").LocalPlayer
  153. PlayerGui = Player.PlayerGui
  154. Cam = workspace.CurrentCamera
  155. Backpack = Player.Backpack
  156. Character = Player.Character
  157. Humanoid = Character.Humanoid
  158. RootPart = Character["HumanoidRootPart"]
  159. Torso = Character["Torso"]
  160. Head = Character["Head"]
  161. Mouse = Player:GetMouse()
  162. RightArm = Character["Right Arm"]
  163. LeftArm = Character["Left Arm"]
  164. RightLeg = Character["Right Leg"]
  165. LeftLeg = Character["Left Leg"]
  166. RootJoint = RootPart["RootJoint"]
  167. Neck = Torso["Neck"]
  168. RightShoulder = Torso["Right Shoulder"]
  169. LeftShoulder = Torso["Left Shoulder"]
  170. RightHip = Torso["Right Hip"]
  171. LeftHip = Torso["Left Hip"]
  172. local TIME = 0
  173. local sick = Instance.new("Sound",Torso)
  174.  
  175. IT = Instance.new
  176. CF = CFrame.new
  177. VT = Vector3.new
  178. RAD = math.rad
  179. C3 = Color3.new
  180. UD2 = UDim2.new
  181. BRICKC = BrickColor.new
  182. ANGLES = CFrame.Angles
  183. EULER = CFrame.fromEulerAnglesXYZ
  184. COS = math.cos
  185. ACOS = math.acos
  186. SIN = math.sin
  187. ASIN = math.asin
  188. ABS = math.abs
  189. MRANDOM = math.random
  190. FLOOR = math.floor
  191.  
  192. --//=================================\\
  193. --|| USEFUL VALUES
  194. --\\=================================//
  195.  
  196. Animation_Speed = 3
  197. local FORCERESET = false
  198. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  199. local Speed = 16
  200. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  201. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  202. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  203. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  204. local DAMAGEMULTIPLIER = 1
  205. local ANIM = "Idle"
  206. local ATTACK = false
  207. local EQUIPPED = false
  208. local HOLD = false
  209. local COMBO = 1
  210. local Rooted = false
  211. local SINE = 0
  212. local KEYHOLD = false
  213. local CHANGE = 2 / Animation_Speed
  214. local WALKINGANIM = false
  215. local VALUE1 = false
  216. local VALUE2 = false
  217. local Player_Size = 1
  218. local ROBLOXIDLEANIMATION = IT("Animation")
  219. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  220. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  221. --ROBLOXIDLEANIMATION.Parent = Humanoid
  222. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  223. WEAPONGUI.Name = "BanishV3Gui"
  224. local Weapon = IT("Model")
  225. Weapon.Name = "Adds"
  226. local Effects = IT("Folder", Weapon)
  227. Effects.Name = "Effects"
  228. local Weapon2 = IT("Model")
  229. Weapon2.Name = "Adds"
  230. local Effects = IT("Folder", Weapon2)
  231. Effects.Name = "Effects"
  232. local Weapon3 = IT("Model")
  233. Weapon3.Name = "Adds"
  234. local Effects = IT("Folder", Weapon2)
  235. Effects.Name = "Effects"
  236. local ANIMATOR = Humanoid.Animator
  237. local ANIMATE = Character:FindFirstChild("Animate")
  238. local UNANCHOR = true
  239. local TOBANISH = {}
  240. script.Parent = PlayerGui
  241. local sick = Instance.new("Sound",Character)
  242. sick.Parent = Torso
  243. sick.Playing = true
  244. sick.Looped = true
  245. sick.Volume = 1
  246. sick.Pitch = 0.9
  247. sick.TimePosition = 25
  248. sick.SoundId = "rbxassetid://1534595017"
  249.  
  250. --//=================================\\
  251. --\\=================================//
  252.  
  253.  
  254. --//=================================\\
  255. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  256. --\\=================================//
  257.  
  258. ArtificialHB = Instance.new("BindableEvent", script)
  259. ArtificialHB.Name = "ArtificialHB"
  260.  
  261. script:WaitForChild("ArtificialHB")
  262.  
  263. frame = Frame_Speed
  264. tf = 0
  265. allowframeloss = false
  266. tossremainder = false
  267. lastframe = tick()
  268. script.ArtificialHB:Fire()
  269.  
  270. game:GetService("RunService").Heartbeat:connect(function(s, p)
  271. tf = tf + s
  272. if tf >= frame then
  273. if allowframeloss then
  274. script.ArtificialHB:Fire()
  275. lastframe = tick()
  276. else
  277. for i = 1, math.floor(tf / frame) do
  278. script.ArtificialHB:Fire()
  279. end
  280. lastframe = tick()
  281. end
  282. if tossremainder then
  283. tf = 0
  284. else
  285. tf = tf - frame * math.floor(tf / frame)
  286. end
  287. end
  288. end)
  289.  
  290. --//=================================\\
  291. --\\=================================//
  292.  
  293. --//=================================\\
  294. --|| SOME FUNCTIONS
  295. --\\=================================//
  296.  
  297. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  298. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  299. end
  300.  
  301. function PositiveAngle(NUMBER)
  302. if NUMBER >= 0 then
  303. NUMBER = 0
  304. end
  305. return NUMBER
  306. end
  307.  
  308. function NegativeAngle(NUMBER)
  309. if NUMBER <= 0 then
  310. NUMBER = 0
  311. end
  312. return NUMBER
  313. end
  314.  
  315. function Swait(NUMBER)
  316. if NUMBER == 0 or NUMBER == nil then
  317. ArtificialHB.Event:wait()
  318. else
  319. for i = 1, NUMBER do
  320. ArtificialHB.Event:wait()
  321. end
  322. end
  323. end
  324.  
  325. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  326. local NEWMESH = IT(MESH)
  327. if MESH == "SpecialMesh" then
  328. NEWMESH.MeshType = MESHTYPE
  329. if MESHID ~= "nil" and MESHID ~= "" then
  330. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  331. end
  332. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  333. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  334. end
  335. end
  336. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  337. NEWMESH.Scale = SCALE
  338. NEWMESH.Parent = PARENT
  339. return NEWMESH
  340. end
  341.  
  342. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  343. local NEWPART = IT("Part")
  344. NEWPART.formFactor = FORMFACTOR
  345. NEWPART.Reflectance = REFLECTANCE
  346. NEWPART.Transparency = TRANSPARENCY
  347. NEWPART.CanCollide = false
  348. NEWPART.Locked = true
  349. NEWPART.Anchored = true
  350. if ANCHOR == false then
  351. NEWPART.Anchored = false
  352. end
  353. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  354. NEWPART.Name = NAME
  355. NEWPART.Size = SIZE
  356. NEWPART.Position = Torso.Position
  357. NEWPART.Material = MATERIAL
  358. NEWPART:BreakJoints()
  359. NEWPART.Parent = PARENT
  360. return NEWPART
  361. end
  362.  
  363. local function weldBetween(a, b)
  364. local weldd = Instance.new("ManualWeld")
  365. weldd.Part0 = a
  366. weldd.Part1 = b
  367. weldd.C0 = CFrame.new()
  368. weldd.C1 = b.CFrame:inverse() * a.CFrame
  369. weldd.Parent = a
  370. return weldd
  371. end
  372.  
  373.  
  374. function QuaternionFromCFrame(cf)
  375. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  376. local trace = m00 + m11 + m22
  377. if trace > 0 then
  378. local s = math.sqrt(1 + trace)
  379. local recip = 0.5 / s
  380. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  381. else
  382. local i = 0
  383. if m11 > m00 then
  384. i = 1
  385. end
  386. if m22 > (i == 0 and m00 or m11) then
  387. i = 2
  388. end
  389. if i == 0 then
  390. local s = math.sqrt(m00 - m11 - m22 + 1)
  391. local recip = 0.5 / s
  392. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  393. elseif i == 1 then
  394. local s = math.sqrt(m11 - m22 - m00 + 1)
  395. local recip = 0.5 / s
  396. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  397. elseif i == 2 then
  398. local s = math.sqrt(m22 - m00 - m11 + 1)
  399. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  400. end
  401. end
  402. end
  403.  
  404. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  405. local xs, ys, zs = x + x, y + y, z + z
  406. local wx, wy, wz = w * xs, w * ys, w * zs
  407. local xx = x * xs
  408. local xy = x * ys
  409. local xz = x * zs
  410. local yy = y * ys
  411. local yz = y * zs
  412. local zz = z * zs
  413. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  414. end
  415.  
  416. function QuaternionSlerp(a, b, t)
  417. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  418. local startInterp, finishInterp;
  419. if cosTheta >= 0.0001 then
  420. if (1 - cosTheta) > 0.0001 then
  421. local theta = ACOS(cosTheta)
  422. local invSinTheta = 1 / SIN(theta)
  423. startInterp = SIN((1 - t) * theta) * invSinTheta
  424. finishInterp = SIN(t * theta) * invSinTheta
  425. else
  426. startInterp = 1 - t
  427. finishInterp = t
  428. end
  429. else
  430. if (1 + cosTheta) > 0.0001 then
  431. local theta = ACOS(-cosTheta)
  432. local invSinTheta = 1 / SIN(theta)
  433. startInterp = SIN((t - 1) * theta) * invSinTheta
  434. finishInterp = SIN(t * theta) * invSinTheta
  435. else
  436. startInterp = t - 1
  437. finishInterp = t
  438. end
  439. end
  440. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  441. end
  442.  
  443. function Clerp(a, b, t)
  444. local qa = {QuaternionFromCFrame(a)}
  445. local qb = {QuaternionFromCFrame(b)}
  446. local ax, ay, az = a.x, a.y, a.z
  447. local bx, by, bz = b.x, b.y, b.z
  448. local _t = 1 - t
  449. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  450. end
  451.  
  452. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  453. local frame = IT("Frame")
  454. frame.BackgroundTransparency = TRANSPARENCY
  455. frame.BorderSizePixel = BORDERSIZEPIXEL
  456. frame.Position = POSITION
  457. frame.Size = SIZE
  458. frame.BackgroundColor3 = COLOR
  459. frame.BorderColor3 = BORDERCOLOR
  460. frame.Name = NAME
  461. frame.Parent = PARENT
  462. return frame
  463. end
  464.  
  465. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  466. local label = IT("TextLabel")
  467. label.BackgroundTransparency = 1
  468. label.Size = UD2(1, 0, 1, 0)
  469. label.Position = UD2(0, 0, 0, 0)
  470. label.TextColor3 = TEXTCOLOR
  471. label.TextStrokeTransparency = STROKETRANSPARENCY
  472. label.TextTransparency = TRANSPARENCY
  473. label.FontSize = TEXTFONTSIZE
  474. label.Font = TEXTFONT
  475. label.BorderSizePixel = BORDERSIZEPIXEL
  476. label.TextScaled = false
  477. label.Text = TEXT
  478. label.Name = NAME
  479. label.Parent = PARENT
  480. return label
  481. end
  482.  
  483. function NoOutlines(PART)
  484. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  485. end
  486.  
  487. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  488. local NEWWELD = IT(TYPE)
  489. NEWWELD.Part0 = PART0
  490. NEWWELD.Part1 = PART1
  491. NEWWELD.C0 = C0
  492. NEWWELD.C1 = C1
  493. NEWWELD.Parent = PARENT
  494. return NEWWELD
  495. end
  496.  
  497. local S = IT("Sound")
  498. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  499. local NEWSOUND = nil
  500. coroutine.resume(coroutine.create(function()
  501. NEWSOUND = S:Clone()
  502. NEWSOUND.Parent = PARENT
  503. NEWSOUND.Volume = VOLUME
  504. NEWSOUND.Pitch = PITCH
  505. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  506. NEWSOUND:play()
  507. if DOESLOOP == true then
  508. NEWSOUND.Looped = true
  509. else
  510. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  511. NEWSOUND:remove()
  512. end
  513. end))
  514. return NEWSOUND
  515. end
  516.  
  517. function CFrameFromTopBack(at, top, back)
  518. local right = top:Cross(back)
  519. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  520. end
  521.  
  522. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  523. function WACKYEFFECT(Table)
  524. local TYPE = (Table.EffectType or "Sphere")
  525. local SIZE = (Table.Size or VT(1,1,1))
  526. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  527. local TRANSPARENCY = (Table.Transparency or 0)
  528. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  529. local CFRAME = (Table.CFrame or Torso.CFrame)
  530. local MOVEDIRECTION = (Table.MoveToPos or nil)
  531. local ROTATION1 = (Table.RotationX or 0)
  532. local ROTATION2 = (Table.RotationY or 0)
  533. local ROTATION3 = (Table.RotationZ or 0)
  534. local MATERIAL = (Table.Material or "Neon")
  535. local COLOR = (Table.Color or C3(1,1,1))
  536. local TIME = (Table.Time or 45)
  537. local SOUNDID = (Table.SoundID or nil)
  538. local SOUNDPITCH = (Table.SoundPitch or nil)
  539. local SOUNDVOLUME = (Table.SoundVolume or nil)
  540. coroutine.resume(coroutine.create(function()
  541. local PLAYSSOUND = false
  542. local SOUND = nil
  543. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  544. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  545. PLAYSSOUND = true
  546. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  547. end
  548. EFFECT.Color = COLOR
  549. local MSH = nil
  550. if TYPE == "Sphere" then
  551. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  552. elseif TYPE == "Block" then
  553. MSH = IT("BlockMesh",EFFECT)
  554. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  555. elseif TYPE == "Wave" then
  556. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  557. elseif TYPE == "Ring" then
  558. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  559. elseif TYPE == "Slash" then
  560. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  561. elseif TYPE == "Round Slash" then
  562. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  563. elseif TYPE == "Swirl" then
  564. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  565. elseif TYPE == "Skull" then
  566. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  567. elseif TYPE == "Crystal" then
  568. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  569. end
  570. if MSH ~= nil then
  571. local MOVESPEED = nil
  572. if MOVEDIRECTION ~= nil then
  573. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  574. end
  575. local GROWTH = SIZE - ENDSIZE
  576. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  577. if TYPE == "Block" then
  578. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  579. else
  580. EFFECT.CFrame = CFRAME
  581. end
  582. for LOOP = 1, TIME+1 do
  583. Swait()
  584. MSH.Scale = MSH.Scale - GROWTH/TIME
  585. if TYPE == "Wave" then
  586. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  587. end
  588. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  589. if TYPE == "Block" then
  590. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  591. else
  592. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  593. end
  594. if MOVEDIRECTION ~= nil then
  595. local ORI = EFFECT.Orientation
  596. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  597. EFFECT.Orientation = ORI
  598. end
  599. end
  600. if PLAYSSOUND == false then
  601. EFFECT:remove()
  602. else
  603. SOUND.Stopped:Connect(function()
  604. EFFECT:remove()
  605. end)
  606. end
  607. else
  608. if PLAYSSOUND == false then
  609. EFFECT:remove()
  610. else
  611. repeat Swait() until SOUND.Playing == false
  612. EFFECT:remove()
  613. end
  614. end
  615. end))
  616. end
  617.  
  618. function MakeForm(PART,TYPE)
  619. if TYPE == "Cyl" then
  620. local MSH = IT("CylinderMesh",PART)
  621. elseif TYPE == "Ball" then
  622. local MSH = IT("SpecialMesh",PART)
  623. MSH.MeshType = "Sphere"
  624. elseif TYPE == "Wedge" then
  625. local MSH = IT("SpecialMesh",PART)
  626. MSH.MeshType = "Wedge"
  627. end
  628. end
  629.  
  630. function SpawnTrail(FROM,TO,BIG)
  631. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  632. MakeForm(TRAIL,"Cyl")
  633. local DIST = (FROM - TO).Magnitude
  634. if BIG == true then
  635. TRAIL.Size = VT(0.5,DIST,0.5)
  636. else
  637. TRAIL.Size = VT(0.25,DIST,0.25)
  638. end
  639. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  640. coroutine.resume(coroutine.create(function()
  641. for i = 1, 5 do
  642. Swait()
  643. TRAIL.Transparency = TRAIL.Transparency + 0.1
  644. end
  645. TRAIL:remove()
  646. end))
  647. end
  648.  
  649. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  650. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  651. local mesh = nil
  652. if KIND == "Base" then
  653. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  654. elseif KIND == "Thin" then
  655. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  656. elseif KIND == "Round" then
  657. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  658. end
  659. wave.CFrame = CFRAME
  660. coroutine.resume(coroutine.create(function(PART)
  661. for i = 1, WAIT do
  662. Swait()
  663. mesh.Scale = mesh.Scale + GROW/10
  664. wave.Transparency = wave.Transparency + (0.5/WAIT)
  665. if wave.Transparency > 0.99 then
  666. wave:remove()
  667. end
  668. end
  669. end))
  670. end
  671.  
  672. function Epic(SHAKE,TIMER)
  673. coroutine.resume(coroutine.create(function()
  674. local FADER = SHAKE/TIMER
  675. for i = 1, TIMER do
  676. wait()
  677. Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  678. end
  679. Humanoid.CameraOffset = VT(0,0,0)
  680. end))
  681. end
  682.  
  683. Debris = game:GetService("Debris")
  684.  
  685. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  686. local DIRECTION = CF(StartPos,EndPos).lookVector
  687. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  688. end
  689.  
  690. function turnto(position)
  691. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  692. end
  693.  
  694. --//=================================\\
  695. --|| WEAPON CREATION
  696. --\\=================================//
  697.  
  698. local Particle = IT("ParticleEmitter",nil)
  699. Particle.Enabled = false
  700. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  701. Particle.LightEmission = 0.5
  702. Particle.Rate = 150
  703. Particle.ZOffset = 0.2
  704. Particle.Rotation = NumberRange.new(-180, 180)
  705. Particle.RotSpeed = NumberRange.new(-180, 180)
  706. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  707. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  708.  
  709. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  710. function ParticleEmitter(Table)
  711. local PRTCL = Particle:Clone()
  712. local Speed = Table.Speed or 5
  713. local Drag = Table.Drag or 0
  714. local Size1 = Table.Size1 or 1
  715. local Size2 = Table.Size2 or 5
  716. local Lifetime1 = Table.Lifetime1 or 1
  717. local Lifetime2 = Table.Lifetime2 or 1.5
  718. local Parent = Table.Parent or Torso
  719. local Emit = Table.Emit or 100
  720. local Offset = Table.Offset or 360
  721. local Acel = Table.Acel or VT(0,0,0)
  722. local Enabled = Table.Enabled or false
  723. PRTCL.Parent = Parent
  724. PRTCL.Size = NumberSequence.new(Size1,Size2)
  725. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  726. PRTCL.Speed = NumberRange.new(Speed)
  727. PRTCL.VelocitySpread = Offset
  728. PRTCL.Drag = Drag
  729. PRTCL.Acceleration = Acel
  730. if Enabled == false then
  731. PRTCL:Emit(Emit)
  732. Debris:AddItem(PRTCL,Lifetime2)
  733. else
  734. PRTCL.Enabled = true
  735. end
  736. return PRTCL
  737. end
  738.  
  739. armor = Instance.new("Part")
  740. armormesh = Instance.new("SpecialMesh")
  741. armor.Anchored = false
  742. armor.CanCollide = false
  743. armor.Size = Vector3.new(1.4, 0.7, 1.3)
  744. armor.BrickColor = BrickColor.new("Black")
  745. armor.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  746. armor.Material = Enum.Material.SmoothPlastic
  747. armor.Color = Color3.new(0.105882, 0.164706, 0.207843)
  748. armor.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  749. armor.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  750. armor.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  751. armor.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  752. armor.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  753. armor.Parent = Character
  754. armor.CFrame = CFrame.new(-87.19, 0.42, -26.37) * CFrame.Angles(0, 0, 0)
  755. armormesh.MeshId = "rbxassetid://840131767"
  756. armormesh.MeshType = Enum.MeshType.FileMesh
  757. armormesh.Parent = armor
  758. local wlf4 = Instance.new("Weld",armor)
  759. wlf4.Part0 = armor
  760. wlf4.Part1 = Torso
  761. wlf4.C0 = wlf4.C0 * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
  762. wlf4.C1 = CFrame.new(0,0,0)
  763.  
  764.  
  765. local BC = Character["Body Colors"]
  766. BC.HeadColor = BrickColor.new("Really black")
  767. BC.LeftArmColor = BrickColor.new("Really black")
  768. BC.LeftLegColor = BrickColor.new("Really black")
  769. BC.RightArmColor = BrickColor.new("Really black")
  770. BC.RightLegColor = BrickColor.new("Really black")
  771. BC.TorsoColor = BrickColor.new("Really black")
  772.  
  773.  
  774. Humanoid.MaxHealth = math.huge
  775.  
  776.  
  777.  
  778.  
  779. for i,v in pairs(Character:children()) do
  780. if v:IsA("Hat") then
  781. v:Destroy()
  782. end
  783. end
  784. for i,v in pairs(Character:children()) do
  785. if v:IsA("Accessory") then
  786. v:Destroy()
  787. end
  788. end
  789. for i,v in pairs(Character:children()) do
  790. if v:IsA("Hair") then
  791. v:Destroy()
  792. end
  793. end
  794.  
  795. Reaper = Instance.new("Model")
  796. Reaper.Parent = Player.Character
  797. Reaper.Name = "Reaper"
  798. rh = Instance.new("Part")
  799. rh.Parent = Reaper
  800. rh.BrickColor = BrickColor.new("Really red")
  801. rh.Locked = true
  802. rh.CanCollide = false
  803. mesh = Instance.new("SpecialMesh")
  804. rh.formFactor = "Symmetric"
  805. mesh.MeshType = "FileMesh"
  806. mesh.MeshId = "http://www.roblox.com/asset/?id=112643970"
  807. mesh.TextureId = "http://www.roblox.com/asset/?id=1018233493"
  808. mesh.Parent = rh
  809. mesh.Scale = Vector3.new(1.1,1.1,1.1)
  810. local weld = Instance.new("Weld")
  811. weld.Parent = rh
  812. rh.Transparency = 0
  813. weld.Part0 = rh
  814. weld.Part1 = Player.Character.Head
  815. weld.C0 = CFrame.new(-0, -0.05, -0)*CFrame.Angles(0, 0, 0)
  816.  
  817. local part = CreatePart(3, Weapon3, "Fabric", 0, 0, "Lily white", "Wistband part", VT(1.015,2,1.015),false)
  818. local Caac = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  819. local part = CreatePart(3, Weapon3, "Fabric", 0, 0, "Lily white", "Wistband part", VT(1.015,2,1.015),false)
  820. local Caac = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  821.  
  822. local part = CreatePart(3, Weapon3, "Fabric", 0, 0, "Lily white", "Wistband part", VT(1.015,2,1.015),false)
  823. local Caac = CreateWeldOrSnapOrMotor("Weld", part, LeftLeg, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  824. local part = CreatePart(3, Weapon3, "Fabric", 0, 0, "Lily white", "Wistband part", VT(1.015,2,1.015),false)
  825. local Caac = CreateWeldOrSnapOrMotor("Weld", part, RightLeg, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  826.  
  827.  
  828. local Gun = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Gun", VT(0, 0, 0),false)
  829. local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "468351345", "468351348", VT(0.06,0.06,0.06), VT(0,0, 0))
  830. local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  831.  
  832. ---
  833. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  834. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, 0.5, -0.7), CF(0, 0, 0))
  835. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  836.  
  837. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  838. local GEARWELD3 = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0.5, -0.7), CF(0, 0, 0))
  839. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  840. coroutine.resume(coroutine.create(function()
  841. while wait() do
  842. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(0 - 25 * SIN(SINE / 25)))
  843. GEARWELD3.C0 = GEARWELD3.C0 * ANGLES(RAD(0), RAD(0), RAD(0 - -25 * SIN(SINE / 25)))
  844. end
  845. end))
  846. ---
  847.  
  848. ---
  849. local Part = CreatePart(3, Weapon2, "Neon", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  850. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, 0.5, -0.7), CF(0, 0, 0))
  851. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  852.  
  853. local Part = CreatePart(3, Weapon2, "Neon", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  854. local GEARWELD3 = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0.5, -0.7), CF(0, 0, 0))
  855. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  856. coroutine.resume(coroutine.create(function()
  857. while wait() do
  858. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(0 - 25 * SIN(SINE / 25)))
  859. GEARWELD3.C0 = GEARWELD3.C0 * ANGLES(RAD(0), RAD(0), RAD(0 - -25 * SIN(SINE / 25)))
  860. end
  861. end))
  862. ---
  863.  
  864. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  865. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, -0.5, -0.7), CF(0, 0, 0))
  866. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  867.  
  868. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  869. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, -0.5, -0.7), CF(0, 0, 0))
  870. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  871. coroutine.resume(coroutine.create(function()
  872. while wait() do
  873. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(0 - 25 * SIN(SINE / 25)))
  874. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(0 - -25 * SIN(SINE / 25)))
  875. end
  876. end))
  877.  
  878. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  879.  
  880. for _, c in pairs(Weapon:GetDescendants()) do
  881. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  882. c.Material = "Neon"
  883. c.Color = C3(1,0,0)
  884. elseif c.ClassName == "Part" and c.Name == "Eye" then
  885. c.Color = C3(1,0,0)
  886. c.Material = "Neon"
  887. end
  888. end
  889.  
  890. for _, c in pairs(Weapon2:GetDescendants()) do
  891. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  892. c.Material = "Neon"
  893. c.Color = C3(0,0,2)
  894. elseif c.ClassName == "Part" and c.Name == "Eye" then
  895. c.Color = C3(0,0,2)
  896. c.Material = "Neon"
  897. end
  898. end
  899.  
  900. Weapon3.Parent = Character
  901. for _, c in pairs(Weapon3:GetChildren()) do
  902. if c.ClassName == "Part" then
  903. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  904. end
  905. end
  906.  
  907. Weapon2.Parent = Character
  908. for _, c in pairs(Weapon2:GetChildren()) do
  909. if c.ClassName == "Part" then
  910. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  911. end
  912. end
  913.  
  914. Weapon.Parent = Character
  915. for _, c in pairs(Weapon:GetChildren()) do
  916. if c.ClassName == "Part" then
  917. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  918. end
  919. end
  920.  
  921. local SKILLTEXTCOLOR = C3(1,0,0)
  922. local SKILLFONT = "Cartoon"
  923. local SKILLTEXTSIZE = 7
  924.  
  925. Humanoid.Died:connect(function()
  926. ATTACK = true
  927. end)
  928.  
  929. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  930. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  931. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  932. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  933. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  934. ]]
  935. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] [X] [C] [V] [T]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  936. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  937. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  938. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  939. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  940. ]]
  941. function printbye(Name)
  942. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  943. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  944. end
  945.  
  946. workspace.ChildAdded:connect(function(instance)
  947. for BANISH = 1, #TOBANISH do
  948. if TOBANISH[BANISH] ~= nil then
  949. if instance.Name == TOBANISH[BANISH] then
  950. coroutine.resume(coroutine.create(function()
  951. printbye(instance.Name)
  952. instance:ClearAllChildren()
  953. Debris:AddItem(instance,0.0005)
  954. end))
  955. end
  956. end
  957. end
  958. end)
  959.  
  960. --//=================================\\
  961. --|| DAMAGING
  962. --\\=================================//
  963.  
  964. function Banish(Foe)
  965. if Foe then
  966. coroutine.resume(coroutine.create(function()
  967. --if game.Players:FindFirstChild(Foe.Name) then
  968. table.insert(TOBANISH,Foe.Name)
  969. printbye(Foe.Name)
  970. --end
  971. Foe.Archivable = true
  972. local CLONE = Foe:Clone()
  973. Foe:Destroy()
  974. CLONE.Parent = Effects
  975. CLONE:BreakJoints()
  976. local MATERIALS = {"Glass","Neon"}
  977. for _, c in pairs(CLONE:GetDescendants()) do
  978. if c:IsA("BasePart") then
  979. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  980. CreateSound(340722848, c, 10, 1, false)
  981. end
  982. c.Anchored = true
  983. c.Transparency = c.Transparency + 0.2
  984. c.Material = MATERIALS[MRANDOM(1,2)]
  985. c.Color = C3(1,0,0)
  986. if c.ClassName == "MeshPart" then
  987. c.TextureID = ""
  988. end
  989. if c:FindFirstChildOfClass("SpecialMesh") then
  990. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  991. end
  992. if c:FindFirstChildOfClass("Decal") then
  993. c:FindFirstChildOfClass("Decal"):remove()
  994. end
  995. c.Name = "Banished"
  996. c.CanCollide = false
  997. else
  998. c:remove()
  999. end
  1000. end
  1001. local A = false
  1002. for i = 1, 35 do
  1003. if A == false then
  1004. A = true
  1005. elseif A == true then
  1006. A = false
  1007. end
  1008. for _, c in pairs(CLONE:GetDescendants()) do
  1009. if c:IsA("BasePart") then
  1010. c.Anchored = true
  1011. c.Material = MATERIALS[MRANDOM(1,2)]
  1012. c.Transparency = c.Transparency + 0.8/35
  1013. if A == false then
  1014. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1015. elseif A == true then
  1016. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1017. end
  1018. end
  1019. end
  1020. Swait()
  1021. end
  1022. CLONE:remove()
  1023. end))
  1024. end
  1025. end
  1026.  
  1027. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1028. local CHILDREN = workspace:GetDescendants()
  1029. for index, CHILD in pairs(CHILDREN) do
  1030. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1031. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1032. if HUM then
  1033. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1034. if TORSO then
  1035. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1036. if ISBANISH == true then
  1037. Banish(CHILD)
  1038. else
  1039. if ISBANISH == "Gravity" then
  1040. HUM.PlatformStand = true
  1041. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1042. local grav = Instance.new("BodyPosition",TORSO)
  1043. grav.D = 15
  1044. grav.P = 20000
  1045. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1046. grav.position = TORSO.Position
  1047. grav.Name = "V3BanishForce"..Player.Name
  1048. else
  1049. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1050. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1051. end
  1052. else
  1053. HUM.PlatformStand = false
  1054. end
  1055. end
  1056. elseif ISBANISH == "Gravity" then
  1057. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1058. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1059. HUM.PlatformStand = false
  1060. end
  1061. end
  1062. end
  1063. end
  1064. end
  1065. end
  1066. end
  1067.  
  1068. Debris = game:GetService("Debris")
  1069.  
  1070. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1071. local DIRECTION = CF(StartPos,EndPos).lookVector
  1072. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1073. end
  1074.  
  1075. function turnto(position)
  1076. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1077. end
  1078.  
  1079. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1080. if FLOOR ~= nil then
  1081. coroutine.resume(coroutine.create(function()
  1082. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1083. PART.CFrame = CF(POSITION)
  1084. for i = 1, 45 do
  1085. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1086. RingPiece.Material = FLOOR.Material
  1087. RingPiece.Color = FLOOR.Color
  1088. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1089. Debris:AddItem(RingPiece,SWAIT)
  1090. end
  1091. PART:remove()
  1092. end))
  1093. end
  1094. end
  1095.  
  1096. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH,DOES360)
  1097. if FLOOR ~= nil then
  1098. for i = 1, AMOUNT do
  1099. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false)
  1100. DEBREE.Material = FLOOR.Material
  1101. DEBREE.Color = FLOOR.Color
  1102. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1103. if DOES360 == true then
  1104. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1105. else
  1106. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  1107. end
  1108. coroutine.resume(coroutine.create(function()
  1109. Swait(15)
  1110. DEBREE.Parent = workspace
  1111. DEBREE.CanCollide = true
  1112. Debris:AddItem(DEBREE,SWAIT)
  1113. end))
  1114. end
  1115. end
  1116. end
  1117.  
  1118. function SpawnTrail(FROM,TO)
  1119. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  1120. MakeForm(TRAIL,"Cyl")
  1121. local DIST = (FROM - TO).Magnitude
  1122. TRAIL.Size = VT(0.1,DIST,0.1)
  1123. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1124. coroutine.resume(coroutine.create(function()
  1125. for i = 1, 5 do
  1126. Swait()
  1127. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1128. end
  1129. TRAIL:remove()
  1130. end))
  1131. end
  1132.  
  1133. local Decal = IT("Decal")
  1134. function SpawnBulletHole(POSITION)
  1135. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2))
  1136. local decal = Decal:Clone()
  1137. decal.Parent = O1
  1138. decal.Face = "Top"
  1139. decal.Texture = "http://www.roblox.com/asset/?id=130624105"
  1140. local decal2 = Decal:Clone()
  1141. decal2.Parent = O1
  1142. decal2.Face = "Bottom"
  1143. decal2.Texture = "http://www.roblox.com/asset/?id=130624105"
  1144. O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))
  1145. Debris:AddItem(O1,5)
  1146. end
  1147.  
  1148. function BulletDetection(FROM,TO)
  1149. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1150. coroutine.resume(coroutine.create(function()
  1151. if AIMHIT ~= nil then
  1152. if AIMHIT.Parent ~= Character then
  1153. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1154. if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then
  1155. ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
  1156. elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then
  1157. if AIMHIT.Parent.ClassName == "Accessory" then
  1158. if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
  1159. AIMHIT.Parent.Parent:BreakJoints()
  1160. if AIMHIT.Parent.Parent:FindFirstChild("Head") then
  1161. getbloody(AIMHIT.Parent.Parent.Head,15)
  1162. AIMHIT.Parent.Parent.Head:remove()
  1163. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
  1164. end
  1165. else
  1166. ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(25,65),AIMHIT)
  1167. end
  1168. elseif AIMHIT.Name == "Head" then
  1169. getbloody(AIMHIT,15)
  1170. AIMHIT.Parent:BreakJoints()
  1171. AIMHIT:remove()
  1172. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
  1173. end
  1174. end
  1175. else
  1176. CreateFlyingDebree(AIMHIT,CF(AIMPOS),7,VT(0.1,0.1,0.1),5,35,true)
  1177. SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)))
  1178. end
  1179. end
  1180. end
  1181. end))
  1182. return AIMHIT,AIMPOS,NORMAL
  1183. end
  1184.  
  1185. local asd = Instance.new("ParticleEmitter")
  1186. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1187. asd.LightEmission = .1
  1188. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1189. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 2)})
  1190. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1191. asd.Transparency = bbb
  1192. asd.Size = aaa
  1193. asd.ZOffset = .9
  1194. asd.Acceleration = Vector3.new(0, -15, 0)
  1195. asd.LockedToPart = false
  1196. asd.EmissionDirection = "Back"
  1197. asd.Lifetime = NumberRange.new(1, 2)
  1198. asd.Rotation = NumberRange.new(-100, 100)
  1199. asd.RotSpeed = NumberRange.new(-100, 100)
  1200. asd.Speed = NumberRange.new(10)
  1201. asd.Enabled = false
  1202. asd.VelocitySpread = 999
  1203.  
  1204. function getbloody(victim,amount)
  1205. local PART = IT("Part",Effects)
  1206. PART.Transparency = 1
  1207. PART.Size = victim.Size
  1208. PART.Anchored = true
  1209. PART.CanCollide = false
  1210. PART.CFrame = CF(victim.Position)
  1211. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1212. Debris:AddItem(PART,5)
  1213. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1214. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1215. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1216. local prtcl = asd:Clone()
  1217. prtcl.Parent = PART
  1218. prtcl:Emit(amount*10)
  1219. end
  1220.  
  1221.  
  1222. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1223. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1224. defence.Name = ("HitBy"..Player.Name)
  1225. game:GetService("Debris"):AddItem(defence, 0.001)
  1226. Damage = Damage * DAMAGEMULTIPLIER
  1227. if Humanoid.Health ~= 0 then
  1228. local CritChance = MRANDOM(1,100)
  1229. if Damage > Humanoid.Health then
  1230. Damage = math.ceil(Humanoid.Health)
  1231. if Damage == 0 then
  1232. Damage = 0.1
  1233. end
  1234. end
  1235. Humanoid.Health = Humanoid.Health - Damage
  1236. end
  1237. end
  1238.  
  1239. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  1240. local dmg = math.random(min,max)
  1241. for i,v in ipairs(workspace:GetChildren()) do
  1242. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1243. local body = v:GetChildren()
  1244. for part = 1, #body do
  1245. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1246. if(body[part].Position - position).Magnitude < radius then
  1247. if v.ClassName == "Model" then
  1248. if v:FindFirstChildOfClass("Humanoid") then
  1249. if CanBeDodgedByJumping == true then
  1250. if body[part].Position.Y < position.Y+5 then
  1251. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1252. end
  1253. else
  1254. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1255. end
  1256. local bv = Instance.new("BodyVelocity")
  1257. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1258. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  1259. bv.Parent = body[part]
  1260. Debris:AddItem(bv,0.2)
  1261. end
  1262. end
  1263. end
  1264. end
  1265. end
  1266. end
  1267. if v:FindFirstChild("HitBy"..Player.Name) then
  1268. v:FindFirstChild("HitBy"..Player.Name):remove()
  1269. end
  1270. end
  1271. end
  1272.  
  1273. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1274. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1275. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  1276. wave.CFrame = CFRAME
  1277. coroutine.resume(coroutine.create(function(PART)
  1278. for i = 1, WAIT do
  1279. Swait()
  1280. mesh.Scale = mesh.Scale + GROW
  1281. wave.Transparency = wave.Transparency + (1/WAIT)
  1282. if wave.Transparency > 0.99 then
  1283. wave:remove()
  1284. end
  1285. end
  1286. end))
  1287. end
  1288.  
  1289. function StatLabel(CFRAME, TEXT, COLOR)
  1290. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1291. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1292. local BODYGYRO = IT("BodyGyro", STATPART)
  1293. game:GetService("Debris"):AddItem(STATPART ,5)
  1294. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1295. BILLBOARDGUI.Adornee = STATPART
  1296. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1297. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1298. BILLBOARDGUI.AlwaysOnTop = false
  1299. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1300. TEXTLABEL.BackgroundTransparency = 1
  1301. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1302. TEXTLABEL.Text = TEXT
  1303. TEXTLABEL.Font = SKILLFONT
  1304. TEXTLABEL.FontSize="Size42"
  1305. TEXTLABEL.TextColor3 = COLOR
  1306. TEXTLABEL.TextStrokeTransparency = 0
  1307. TEXTLABEL.TextScaled = true
  1308. TEXTLABEL.TextWrapped = true
  1309. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1310. for i = 1, 10 do
  1311. Swait()
  1312. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1313. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  1314. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1315. end
  1316. THEPART.Parent = nil
  1317. end),STATPART, TEXTLABEL)
  1318. end
  1319.  
  1320.  
  1321. --//=================================\\
  1322. --|| ATTACK FUNCTIONS AND STUFF
  1323. --\\=================================//
  1324.  
  1325. function Shot()
  1326. ATTACK = true
  1327. Rooted = false
  1328. local GYRO = IT("BodyGyro",RootPart)
  1329. GYRO.D = 750
  1330. GYRO.P = 20000
  1331. GYRO.MaxTorque = VT(0,40000000,0)
  1332. repeat
  1333. for i=0, 0.5, 0.1 / Animation_Speed do
  1334. Swait()
  1335. turnto(Mouse.Hit.p)
  1336. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1337. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 18)) * ANGLES(RAD(0), RAD(0), RAD(70)), 1 / Animation_Speed)
  1338. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 18)), RAD(0), RAD(-70)), 1 / Animation_Speed)
  1339. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1340. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 18), 0) * ANGLES(RAD(0), RAD(0 - -10.5 * SIN(SINE / 16)), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1341. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.1 * COS(SINE / 18), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1342. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.1 * COS(SINE / 18), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1343. end
  1344. GYRO:remove()
  1345. CreateSound(696483710, Gun, 5, 1, false)
  1346. local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun.Position,Mouse.Hit.p)
  1347. SpawnTrail(Gun.CFrame*CF(1.5,0.5,0).p,AIMPOS)
  1348. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1349. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1350. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1351. Epic(4,4)
  1352. for i=0, 0.3, 0.1 / Animation_Speed do
  1353. Swait()
  1354. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 18)) * ANGLES(RAD(-5), RAD(0), RAD(70)), 1 / Animation_Speed)
  1355. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 18)), RAD(0), RAD(-70)), 1 / Animation_Speed)
  1356. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, 0) * ANGLES(RAD(87), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1357. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 18), 0) * ANGLES(RAD(0), RAD(0 - -10.5 * SIN(SINE / 16)), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1358. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.1 * COS(SINE / 18), -0.01) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1359. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.1 * COS(SINE / 18), -0.01) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1360. end
  1361. until KEYHOLD == false
  1362. ATTACK = false
  1363. Rooted = false
  1364. end
  1365.  
  1366. function Dash()
  1367. ATTACK = true
  1368. Rooted = true
  1369. MagicSphere(VT(3,3,3),45,CF(Torso.Position),SKILLTEXTCOLOR,VT(1,1,1))
  1370. CreateSound("438666542", Torso, 1, MRANDOM(11,13)/10)
  1371. AoEDamage(Torso.Position,25,15,20,15,2,2,false)
  1372. for i=0, 1, 0.1 / Animation_Speed do
  1373. Swait()
  1374. Slice("Thin",0.4,15,Gun.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-0.01,0,-0.01))
  1375. AoEDamage(Torso.Position,15,2,2,15,2,2,false)
  1376. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character)
  1377. if HITFLOOR then
  1378. AoEDamage(Torso.Position,25,1,1,15,2,2,true)
  1379. Slice("Thin",0.4,75,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really blue",VT(-0.001,0,-0.001))
  1380. Slice("Round",0.4,75,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really red",VT(-0.01,0,-0.01))
  1381. end
  1382. RootPart.CFrame = RootPart.CFrame * CF(0,0,-4)
  1383. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1384. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1385. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1386. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1387. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1388. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(-5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1389. end
  1390. ATTACK = false
  1391. Rooted = false
  1392. end
  1393.  
  1394. function Shooting()
  1395. ATTACK = true
  1396. Rooted = false
  1397. for i=0, 2, 0.1 / Animation_Speed do
  1398. Swait()
  1399. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1400. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1401. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1402. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1403. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1404. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1405. end
  1406. for i=0, 2, 0.1 / Animation_Speed do
  1407. Swait()
  1408. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1409. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1410. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1411. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1412. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1413. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1414. end
  1415. for i=0, 0.3, 0.1 / Animation_Speed do
  1416. Swait()
  1417. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1418. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1419. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1420. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1421. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1422. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1423. end
  1424. Epic(4,4)
  1425. CreateSound(696483710, Gun, 5, 1, false)
  1426. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1427. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1428. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1429. for i=0, 2, 0.1 / Animation_Speed do
  1430. Swait()
  1431. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1432. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1433. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1434. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1435. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1436. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1437. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1438. end
  1439. for i=0, 3, 0.1 / Animation_Speed do
  1440. Swait()
  1441. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1442. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1443. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1444. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1445. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1446. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1447. end
  1448. for i=0, 0.3, 0.1 / Animation_Speed do
  1449. Swait()
  1450. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1451. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1452. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1453. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1454. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1455. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1456. end
  1457. Epic(4,4)
  1458. CreateSound(696483710, Gun, 5, 1, false)
  1459. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1460. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1461. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1462. for i=0, 0.3, 0.1 / Animation_Speed do
  1463. Swait()
  1464. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1465. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1466. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1467. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1468. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1469. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1470. end
  1471. for i=0, 0.3, 0.1 / Animation_Speed do
  1472. Swait()
  1473. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1474. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1475. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1476. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1477. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1478. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1479. end
  1480. Epic(4,4)
  1481. CreateSound(142213099, Torso, 5, 1, false)
  1482. CreateSound(696483710, Gun, 5, 1, false)
  1483. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1484. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1485. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1486. for i=0, 0.3, 0.1 / Animation_Speed do
  1487. Swait()
  1488. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1489. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1490. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1491. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1492. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1493. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1494. end
  1495. for i=0, 0.3, 0.1 / Animation_Speed do
  1496. Swait()
  1497. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1498. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1499. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1500. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1501. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1502. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1503. end
  1504. Epic(4,4)
  1505. CreateSound(696483710, Gun, 5, 1, false)
  1506. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1507. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1508. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1509. for i=0, 0.3, 0.1 / Animation_Speed do
  1510. Swait()
  1511. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1512. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1513. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1514. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1515. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1516. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1517. end
  1518. for i=0, 0.3, 0.1 / Animation_Speed do
  1519. Swait()
  1520. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1521. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1522. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1523. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1524. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1525. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1526. end
  1527. Epic(4,4)
  1528. CreateSound(696483710, Gun, 5, 1, false)
  1529. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1530. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1531. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1532. for i=0, 0.3, 0.1 / Animation_Speed do
  1533. Swait()
  1534. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1535. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1536. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1537. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1538. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1539. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1540. end
  1541. for i=0, 0.3, 0.1 / Animation_Speed do
  1542. Swait()
  1543. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1544. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1545. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1546. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1547. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1548. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1549. end
  1550. Epic(4,4)
  1551. CreateSound(696483710, Gun, 5, 1, false)
  1552. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1553. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1554. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1555. for i=0, 0.3, 0.1 / Animation_Speed do
  1556. Swait()
  1557. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1558. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1559. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1560. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1561. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1562. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1563. end
  1564. for i=0, 0.3, 0.1 / Animation_Speed do
  1565. Swait()
  1566. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1567. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1568. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1569. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1570. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1571. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1572. end
  1573. Epic(4,4)
  1574. CreateSound(696483710, Gun, 5, 1, false)
  1575. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1576. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1577. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1578. for i=0, 0.3, 0.1 / Animation_Speed do
  1579. Swait()
  1580. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1581. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1582. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1583. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1584. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1585. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1586. end
  1587. for i=0, 0.3, 0.1 / Animation_Speed do
  1588. Swait()
  1589. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1590. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1591. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1592. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1593. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1594. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1595. end
  1596. Epic(4,4)
  1597. CreateSound(696483710, Gun, 5, 1, false)
  1598. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1599. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1600. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1601. for i=0, 0.3, 0.1 / Animation_Speed do
  1602. Swait()
  1603. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1604. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1605. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1606. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1607. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1608. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1609. end
  1610. for i=0, 0.3, 0.1 / Animation_Speed do
  1611. Swait()
  1612. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1613. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1614. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1615. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1616. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1617. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1618. end
  1619. Epic(4,4)
  1620. CreateSound(696483710, Gun, 5, 1, false)
  1621. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1622. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1623. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1624. for i=0, 0.3, 0.1 / Animation_Speed do
  1625. Swait()
  1626. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1627. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1628. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1629. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1630. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1631. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1632. end
  1633. for i=0, 0.3, 0.1 / Animation_Speed do
  1634. Swait()
  1635. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1636. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1637. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1638. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1639. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1640. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1641. end
  1642. Epic(4,4)
  1643. CreateSound(696483710, Gun, 5, 1, false)
  1644. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1645. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1646. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1647. for i=0, 0.3, 0.1 / Animation_Speed do
  1648. Swait()
  1649. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1650. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1651. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1652. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1653. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1654. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1655. end
  1656. for i=0, 0.3, 0.1 / Animation_Speed do
  1657. Swait()
  1658. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1659. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1660. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1661. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1662. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1663. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1664. end
  1665. Epic(4,4)
  1666. CreateSound(696483710, Gun, 5, 1, false)
  1667. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1668. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1669. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1670. for i=0, 0.3, 0.1 / Animation_Speed do
  1671. Swait()
  1672. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1673. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1674. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1675. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1676. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1677. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1678. end
  1679. for i=0, 0.3, 0.1 / Animation_Speed do
  1680. Swait()
  1681. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1682. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1683. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1684. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1685. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1686. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1687. end
  1688. Epic(4,4)
  1689. CreateSound(696483710, Gun, 5, 1, false)
  1690. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1691. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1692. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1693. for i=0, 0.3, 0.1 / Animation_Speed do
  1694. Swait()
  1695. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1696. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1697. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1698. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1699. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1700. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1701. end
  1702. for i=0, 0.3, 0.1 / Animation_Speed do
  1703. Swait()
  1704. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1705. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1706. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1707. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1708. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1709. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1710. end
  1711. Epic(4,4)
  1712. CreateSound(696483710, Gun, 5, 1, false)
  1713. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1714. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1715. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1716. for i=0, 0.3, 0.1 / Animation_Speed do
  1717. Swait()
  1718. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1719. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1720. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1721. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1722. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1723. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1724. end
  1725. CreateSound(833855896, Torso, 10, 0.8, false)
  1726. CreateSound(2103404398, Torso, 10, 0.8, false)
  1727. Epic(10,10)
  1728. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character)
  1729. MagicSphere(VT(30,30,30),80,CF(HITPOS),SKILLTEXTCOLOR,VT(1,1,1))
  1730. MagicSphere(VT(30,10,10),80,CF(HITPOS),SKILLTEXTCOLOR,VT(1,1,1))
  1731. CreateSound("438666542", Torso, 1, MRANDOM(11,13)/10)
  1732. WACKYEFFECT({Time = 80, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(250,250,250), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1733. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(80,80,80), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1734. AoEDamage(HITPOS,99999,999999,999999,999999,999999,999999,true)
  1735. AoEDamage(HITPOS,99999,999999,999999,999999,999999,999999,false)
  1736. for i = 1, 7 do
  1737. Slice("Thin",0.4,55,CF(HITPOS+VT(0,5,0),HITPOS+VT(0,5,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-48,48)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-48,48))),"Really blue",VT(0.1,0,0.1))
  1738. Slice("Round",0.4,65,CF(HITPOS+VT(0,5,0),HITPOS+VT(0,5,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really blue",VT(0.1,0,0.1))
  1739. end
  1740. RootPart.CFrame = RootPart.CFrame * CF(0,0,-10)
  1741. ATTACK = false
  1742. Rooted = false
  1743. end
  1744.  
  1745. function AttackTemplate()
  1746. ATTACK = true
  1747. Rooted = false
  1748. for i=0, 1, 0.1 / Animation_Speed do
  1749. Swait()
  1750. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1751. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1752. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1753. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1754. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1755. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1756. end
  1757. ATTACK = false
  1758. Rooted = false
  1759. end
  1760.  
  1761. function boom()
  1762. ATTACK = true
  1763. Rooted = false
  1764. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character)
  1765. if HITFLOOR ~= nil then
  1766. CreateSound(1371567007, Torso, 10, 1, false)
  1767. for i=0, 3, 0.1 / Animation_Speed do
  1768. Swait()
  1769. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(20)), 1 / Animation_Speed)
  1770. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1771. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1772. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1773. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.6) * ANGLES(RAD(-20), RAD(90), RAD(0)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1774. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-20), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1775. end
  1776. for i=0, 0.3, 0.1 / Animation_Speed do
  1777. Swait()
  1778. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1779. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1780. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-12), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1781. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-12), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1782. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1783. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1784. end
  1785. CreateSound(833855896, Torso, 10, 1, false)
  1786. CreateSound(2103404398, Torso, 10, 1, false)
  1787. Epic(4,4)
  1788. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character)
  1789. MagicSphere(VT(3,3,3),80,CF(HITPOS),SKILLTEXTCOLOR,VT(1,1,1))
  1790. MagicSphere(VT(3,1,1),80,CF(HITPOS),SKILLTEXTCOLOR,VT(1,1,1))
  1791. CreateSound("438666542", Torso, 1, MRANDOM(11,13)/10)
  1792. WACKYEFFECT({Time = 80, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,150,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1793. AoEDamage(HITPOS,75,999,999,15,2,2,true)
  1794. AoEDamage(HITPOS,75,999,999,15,2,2,false)
  1795. for i = 1, 7 do
  1796. Slice("Thin",0.4,55,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-48,48)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-48,48))),"Really blue",VT(0.1,0,0.1))
  1797. Slice("Round",0.4,65,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really blue",VT(0.1,0,0.1))
  1798. end
  1799. ATTACK = false
  1800. Rooted = false
  1801. end
  1802. end
  1803.  
  1804. function Taunt()
  1805. ATTACK = true
  1806. Rooted = false
  1807. for i=0, 1, 0.1 / Animation_Speed do
  1808. Swait()
  1809. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
  1810. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(30)), 0.15 / Animation_Speed)
  1811. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1812. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1813. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1814. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1815. end
  1816. CreateSound(1272009124, Torso, 10, 1)
  1817. for i=0, 0.3, 0.1 / Animation_Speed do
  1818. Swait()
  1819. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
  1820. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(30)), 1 / Animation_Speed)
  1821. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1822. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1823. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1824. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1825. end
  1826. for i=0, 0.3, 0.1 / Animation_Speed do
  1827. Swait()
  1828. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
  1829. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(30)), 1 / Animation_Speed)
  1830. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1831. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1832. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1833. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1834. end
  1835. for i=0, 0.3, 0.1 / Animation_Speed do
  1836. Swait()
  1837. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
  1838. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(30)), 1 / Animation_Speed)
  1839. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1840. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1841. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1842. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1843. end
  1844. ATTACK = false
  1845. Rooted = false
  1846. end
  1847.  
  1848. --//=================================\\
  1849. --|| ASSIGN THINGS TO KEYS
  1850. --\\=================================//
  1851.  
  1852. function MouseDown(Mouse)
  1853. if ATTACK == false then
  1854. end
  1855. end
  1856.  
  1857. function MouseUp(Mouse)
  1858. HOLD = false
  1859. end
  1860.  
  1861. function KeyDown(Key)
  1862. KEYHOLD = true
  1863. if Key == "z" and ATTACK == false then
  1864. Shot()
  1865. end
  1866.  
  1867. if Key == "t" and ATTACK == false then
  1868. Taunt()
  1869. end
  1870.  
  1871. if Key == "x" and ATTACK == false then
  1872. boom()
  1873. end
  1874.  
  1875. if Key == "c" and ATTACK == false then
  1876. Dash()
  1877. end
  1878.  
  1879. if Key == "v" and ATTACK == false then
  1880. Shooting()
  1881. end
  1882. end
  1883.  
  1884. function KeyUp(Key)
  1885. KEYHOLD = false
  1886. end
  1887.  
  1888. Mouse.Button1Down:connect(function(NEWKEY)
  1889. MouseDown(NEWKEY)
  1890. end)
  1891. Mouse.Button1Up:connect(function(NEWKEY)
  1892. MouseUp(NEWKEY)
  1893. end)
  1894. Mouse.KeyDown:connect(function(NEWKEY)
  1895. KeyDown(NEWKEY)
  1896. end)
  1897. Mouse.KeyUp:connect(function(NEWKEY)
  1898. KeyUp(NEWKEY)
  1899. end)
  1900.  
  1901. --//=================================\\
  1902. --\\=================================//
  1903.  
  1904.  
  1905. function unanchor()
  1906. if UNANCHOR == true then
  1907. g = Character:GetChildren()
  1908. for i = 1, #g do
  1909. if g[i].ClassName == "Part" then
  1910. g[i].Anchored = false
  1911. end
  1912. end
  1913. end
  1914. end
  1915.  
  1916.  
  1917. --//=================================\\
  1918. --|| WRAP THE WHOLE SCRIPT UP
  1919. --\\=================================//
  1920.  
  1921. Humanoid.Changed:connect(function(Jump)
  1922. if Jump == "Jump" and (Disable_Jump == true) then
  1923. Humanoid.Jump = false
  1924. end
  1925. end)
  1926.  
  1927. local CONNECT = nil
  1928.  
  1929. while true do
  1930. Swait()
  1931. ANIMATE.Parent = nil
  1932. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1933. Humanoid = IT("Humanoid",Character)
  1934. end
  1935. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1936. v:Stop();
  1937. end
  1938. SINE = SINE + CHANGE
  1939. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1940. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1941. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1942. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1943. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight * Player_Size, Character)
  1944. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1945. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1946. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1947. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1948. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1949. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1950. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1951. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1952. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1953. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1954. end
  1955. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1956. ANIM = "Jump"
  1957. if ATTACK == false then
  1958. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1959. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1960. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1961. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1962. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1963. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1964. end
  1965. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1966. ANIM = "Fall"
  1967. if ATTACK == false then
  1968. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1969. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1970. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1971. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1972. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1973. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1974. end
  1975. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1976. ANIM = "Idle"
  1977. if ATTACK == false then
  1978. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 18)) * ANGLES(RAD(5 * COS(SINE / 18)), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
  1979. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 18)), RAD(5 * COS(SINE / 18)), RAD(30)), 0.15 / Animation_Speed)
  1980. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 18), 0) * ANGLES(RAD(0), RAD(0 - 10.5 * SIN(SINE / 16)), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1981. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 18), 0) * ANGLES(RAD(0), RAD(0 - -10.5 * SIN(SINE / 16)), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1982. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.1 * COS(SINE / 18), -0.01) * ANGLES(RAD(5 * COS(SINE / 18)), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1983. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.1 * COS(SINE / 18), -0.01) * ANGLES(RAD(5 * COS(SINE / 18)), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1984. end
  1985. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1986. ANIM = "Walk"
  1987. if ATTACK == false then
  1988. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(-15-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(15+7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1992. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1994. end
  1995. end
  1996. if HITFLOOR ~= nil then
  1997. Slice("Thin",0.4,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really blue",VT(0.001,0,0.001))
  1998. Slice("Round",0.4,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Maroon",VT(0,0,0))
  1999. end
  2000. unanchor()
  2001. Humanoid.MaxHealth = "inf"
  2002. Humanoid.Health = "inf"
  2003. if Rooted == false then
  2004. Disable_Jump = false
  2005. Humanoid.WalkSpeed = Speed
  2006. elseif Rooted == true then
  2007. Disable_Jump = true
  2008. Humanoid.WalkSpeed = 0
  2009. end
  2010. end
  2011.  
  2012. --//=================================\\
  2013. --\\=================================//
  2014.  
  2015.  
  2016.  
  2017.  
  2018.  
  2019. --//====================================================\\--
  2020. --|| END OF SCRIPT
  2021. --\\====================================================//--
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