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ArcDesLHK

Wilder

Feb 11th, 2023 (edited)
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  1. Wilder Wildheart
  2. Level 4 EARTH Warrior/Effect
  3. 1500/2100
  4. You can Special Summon this card (from your hand) by banishing 1 "Wilder" monster from your GY. You can only Special Summon "Wilder Wildheart" once per turn this way. If this card is Normal or Special Summoned: You can send 1 "Wilder" Spell/Trap from your Deck to the GY, then, if you have 3 or more "Wilder" monsters in your GY, this card becomes a Base this turn. You can only use this effect of "Wilder Wildheart" once per turn.
  5.  
  6. Wilder Barbarian
  7. Quality 4 WIND Beast-Warrior/Composition/Effect
  8. 2200/1300
  9. 1 Level 4 Base + 3+ monsters in your GY
  10. You can deactivate 2 of this card's materials and banish 1 "Wilder" Spell/Trap from your GY, except "Wilder Barbarian"; this card's effect becomes that Spell/Trap's effect when that card is activated. You can only use this effect of "Wilder Barbarian" once per turn.
  11.  
  12. Wilder Untamed
  13. Level 4 WIND Beast-Warrior/Base/Effect
  14. 1500/1600
  15. You can Special Summon this card (from your hand) by banishing 1 "Wilder" monster from your GY. You can only Special Summon "Wilder Untamed" once per turn this way. If this card is Normal or Special Summoned: You can send 1 "Wilder" card from your Deck to the GY, except "Wilder Untamed". You can only use this effect of "Wilder Untamed" once per turn.
  16.  
  17. Wilder Native
  18. Level 3 WIND Beast-Warrior/Effect
  19. 1300/1100
  20. You can discard 1 other "Wilder" card; Special Summon this card from your hand. If this card is banished: You can Set 1 "Wilder" Spell/Trap directly from your Deck. You can only use each effect of "Wilder Native" once per turn.
  21.  
  22. Wilder Savage
  23. Level 2 WIND Beast-Warrior/Effect
  24. 800/1800
  25. You can reveal this card and 1 "Wilder" monster in your hand; Special Summon 1 of them and discard the other. If this card is banished: You can send 1 "Wilder" monster from your Deck to the GY, except "Wilder Savage". You can only use each effect of "Wilder Savage" once per turn.
  26.  
  27. Wilder Rowdy
  28. Level 1 WIND Beast-Warrior/Effect
  29. 900/500
  30. You can reveal this card and 1 "Wilder" monster in your hand; Special Summon 1 of them and discard the other. You can discard 1 "Wilder" card, then target 1 "Wilder" Base in your GY; Special Summon it. You can only use each effect of "Wilder Rowdy" once per turn.
  31.  
  32. Wilder Rash
  33. Level 4 WIND Beast-Warrior/Base/Effect
  34. 1900/1900
  35. You can Special Summon this card (from your hand) by banishing 1 "Wilder" monster from your GY. You can only Special Summon "Wilder Rash" once per turn this way. If this card is Normal or Special Summoned: You can target 1 of your banished "Wilder" monsters, except "Wilder Rash"; add it to your hand. You can only use this effect of "Wilder Rash" once per turn.
  36.  
  37. Wilder Rough
  38. Level 4 WIND Beast-Warrior/Base/Effect
  39. 1800/1600
  40. You can Special Summon this card (from your hand) by banishing 1 "Wilder" monster from your GY. You can only Special Summon "Wilder Rash" once per turn this way. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Wilder" monster from your Deck.
  41.  
  42. Wilder Giddy
  43. Level 3 WIND Beast-Warrior/Effect
  44. 1100/600
  45. You can reveal this card and 1 "Wilder" monster in your hand; Special Summon 1 of them and discard the other. If this card in your GY is banished: You can add 1 "Wilder" Spell/Trap from your Deck to your hand. You can only use each effect of "Wilder Giddy" once per turn.
  46.  
  47. Wilder Violancer
  48. Quality 4 WIND Beast-Warrior/Composition/Effect
  49. 3000/3000
  50. 1 Level 4 WIND Base + 4+ "Wilder" monsters in your GY
  51. Monsters, except "Wilder" monsters, cannot attack the turn they are Special Summoned. You can only use each of the following effects of "Wilder Violancer" once per turn. You can deactivate 3 of this card's materials, then target 1 face-up monster your opponent controls; it loses 2000 ATK, and if that monster's ATK has been reduced to 500 or less as a result, inflict 2000 damage to your opponent. If this card destroys a monster by battle: Reactivate 1 of this card's materials.
  52.  
  53. Psychotic Planet Karyiudos
  54. Field Spell
  55. When this card is activated: You can add 1 "Wilder" monster or 1 "Visas Starfrost" from your Deck to your hand. Composition Monsters you control gain 200 ATK for each of their deactivated materials. If a "Wilder" Composition Monster you control activates its effect by deactivating materials (except during the Damage Step): You can draw 1 card. You can only use this effect of "Psychotic Planet Karyiudos" once per turn. You can only activate 1 "Psychotic Planet Karyiudos" per turn.
  56.  
  57. Wilder Prey
  58. Normal Spell
  59. Discard 1 card; add 2 "Wilder" monsters, including at least 1 Base, from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card and discard 1 "Wilder" card; draw 2 cards. You can only use each effect of "Wilder Prey" once per turn.
  60.  
  61. Wilder Invasion
  62. Normal Spell
  63. Discard 1 "Wilder" card; draw 2 cards. If this card is in your GY, except the turn it was sent there: You can banish this card; send 1 of your "Wilder" monsters that is banished or in your Deck to the GY. You can only use each effect of "Wilder Invasion" once per turn.
  64.  
  65. Ruthless Wilder
  66. Normal Trap
  67. Tribute 1 "Wilder" monster, then target 2 cards on the field; destroy them. If this card is in your GY, except the turn it was sent there: You can reactivate 1 material from a "Wilder" Composition Monster you control, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Ruthless Wilder" effect per turn, and only once that turn.
  68.  
  69. Raw Wilder
  70. Normal Trap
  71. Target 1 "Wilder" monster you control; this turn, that face-up monster is unaffected by card effects, except its own, it cannot be destroyed by battle, also any opponent's monster it battles is destroyed at the end of the Damage Step. If this card is in your GY, except the turn it was sent there: You can reactivate 1 material from a "Wilder" Composition Monster you control, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Raw Wilder" effect per turn, and only once that turn.
  72.  
  73. Raunchy Wilder
  74. Normal Trap
  75. Target 1 "Wilder" Composition Monster in your GY; return it to the Extra Deck, then Special Summon 1 "Wilder" Base from your Deck. If this card is in your GY, except the turn it was sent there: You can reactivate 1 material from a "Wilder" Composition Monster you control, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Raunchy Wilder" effect per turn, and only once that turn.
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