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- o = owner
- ch = o.Character
- fol = Instance.new("Folder")
- fol.Parent = script
- gui = Instance.new("ScreenGui")
- gui.Parent = script
- lab = Instance.new('TextLabel')
- lab.Text = '~'
- lab.Font = 'SciFi'
- lab.TextStrokeTransparency = 0
- lab.TextStrokeColor3 = Color3.new(0.5,0.5,0.5)
- lab.TextColor3 = Color3.new(1,1,1)
- lab.TextScaled = true
- lab.BackgroundTransparency = 1
- lab.Size = UDim2.new(0.3, 0, 0.1, 0)
- lab.Position = UDim2.new(-0.3,0,0.9,0)
- lab.Parent = gui
- tool = Instance.new("Tool")
- gem = Instance.new("Part")
- gem.Massless = true
- gem.Name = "Handle"
- gem.Position = Vector3.new(0,math.huge,0)
- gem.Material = "Neon"
- gem.Anchored = true
- gem.Size = Vector3.new(1.5,1.5,1.5)
- gem.CanCollide = false
- gem.Parent = tool
- gem2 = gem:Clone()
- gem2.Size = Vector3.new(1.6,1.6,1.6)
- gem2.Material = "Glass"
- gem2.Anchored = false
- gem2.Transparency = 0.456
- gem2.Name = "Key outline"
- gem2.Parent = tool
- gem2w = Instance.new("Weld")
- gem2w.Part0 = gem
- gem2w.Part1 = gem2
- gem2w.C0 = CFrame.new(0,0,0)
- gem2w.Parent = gem2
- geml = Instance.new("PointLight")
- geml.Name = "Light"
- geml.Parent = gem
- sees = {
- NumberSequenceKeypoint.new(0,1),
- NumberSequenceKeypoint.new(0.2,0),
- NumberSequenceKeypoint.new(0.8,0),
- NumberSequenceKeypoint.new(1,1)}
- sizes = {
- NumberSequenceKeypoint.new(0,0),
- NumberSequenceKeypoint.new(0.2,0.5),
- NumberSequenceKeypoint.new(0.8,0.5),
- NumberSequenceKeypoint.new(1,0)}
- local pt = Instance.new("ParticleEmitter")
- pt.LightEmission = 1
- pt.Speed = NumberRange.new(0)
- pt.Lifetime = NumberRange.new(0.5)
- pt.Transparency = NumberSequence.new(sees)
- pt.Size = NumberSequence.new(sizes)
- pt.Name = "Pt"
- pt.Rate = 10
- pt.Rotation = NumberRange.new(-180,180)
- pt.RotSpeed = NumberRange.new(-180,180)
- pt.Parent = gem2
- pt.ZOffset = 1.5
- pt.Color = ColorSequence.new(gem.Color)
- tool.Parent = script
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- local teledebounce=false
- if script:FindFirstChild("Void") ~= nil then
- script:FindFirstChild("Void").Parent = nil
- end
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size,cframe)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = true
- fp.Anchored = true
- fp.Locked=true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.CFrame = cframe
- fp.BottomSurface="Smooth"
- fp.TopSurface="Smooth"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh=="SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- local modelzorz = Instance.new("Model")
- modelzorz.Parent = script
- modelzorz.Name = "Void"
- local theframe = CFrame.new(0,100000,100000)
- local skyboxprt=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Skybox",vt(800,800,800),theframe)
- local prt=part(3,modelzorz,0,0,BrickColor.new("White"),"Basee",vt(500,5,500),theframe)
- local skyboxmsh=mesh("SpecialMesh",skyboxprt,"FileMesh","http://www.roblox.com/asset/?id=1527559",vt(0,0,0),vt(-1000,-1000,-1000))
- skyboxmsh.TextureId="http://www.roblox.com/asset/?id=24824960"
- skyboxmsh.VertexColor = Vector3.new(0,0,0)
- skyboxmsh.Name = "AMesh"
- skyboxprt.CanCollide = false
- skyboxprt.CastShadow = false
- prt.Material = "Cobblestone"
- skyboxprt.Locked = true
- prt.Locked = true
- prt2 = prt:Clone()
- prt2.Size = Vector3.new(495,6,495)
- prt2.Material = "Grass"
- prt2.CanCollide = false
- prt2.Parent = modelzorz
- forcefield = skyboxprt:Clone()
- forcefield.Material = "ForceField"
- forcefield.AMesh.VertexColor = Vector3.new(1,1,1)
- forcefield.Color = Color3.new(1,1,1)
- forcefield.AMesh.Scale = vt(-999,-999,-999)
- forcefield.Parent = modelzorz
- sizes = {
- NumberSequenceKeypoint.new(0,3,0);
- NumberSequenceKeypoint.new(0.5,3,0);
- NumberSequenceKeypoint.new(1,3,0)
- }
- seeses = {
- NumberSequenceKeypoint.new(0,1,0);
- NumberSequenceKeypoint.new(0.2,0,0);
- NumberSequenceKeypoint.new(0.8,0,0);
- NumberSequenceKeypoint.new(1,1,0)
- }
- local pt1 = Instance.new("ParticleEmitter", skyboxprt)
- pt1.LightEmission = 1
- pt1.LightInfluence = 0
- pt1.Size = NumberSequence.new(sizes)
- pt1.Transparency = NumberSequence.new(seeses)
- pt1.Texture = "rbxassetid://2273224484"
- pt1.Acceleration = Vector3.new(0,0,0)
- pt1.Name = "Pt"
- pt1.Enabled = true
- pt1.ZOffset = 1
- pt1.Drag = 20
- life = 1
- pt1.Rate = 500
- pt1.EmissionDirection = "Left"
- pt1.Rotation = NumberRange.new(-180,180)
- pt1.SpreadAngle = Vector2.new(360,360)
- pt1.Lifetime = NumberRange.new(life, 3)
- pt1.RotSpeed = NumberRange.new(0)
- pt1.Speed = NumberRange.new(0)
- pt1.Color = ColorSequence.new(BrickColor.new("White").Color)
- local colors = {}
- local parkour = function()
- local blocks = {}
- local park = Instance.new("Folder")
- park.Parent = fol
- local key = Instance.new("Part")
- key.Anchored = true
- key.Position = Vector3.new(10000,10000,10000)
- key.Size = Vector3.new(1.5,1.5,1.5)
- key.Material = "Neon"
- key.CanCollide = false
- key.Color = BrickColor.Random().Color
- key.Parent = park
- local coin1 = false
- local coin2 = false
- local coin3 = false
- local detector = Instance.new("ClickDetector")
- local keyo = key:Clone()
- detector.Parent = keyo
- keyo.Size = Vector3.new(1.6,1.6,1.6)
- keyo.Material = "Glass"
- keyo.Transparency = 0.456
- keyo.Parent = park
- local keyl = Instance.new("PointLight")
- keyl.Color = key.Color
- keyl.Parent = key
- sees = {
- NumberSequenceKeypoint.new(0,1),
- NumberSequenceKeypoint.new(0.2,0),
- NumberSequenceKeypoint.new(0.8,0),
- NumberSequenceKeypoint.new(1,1)}
- sizes = {
- NumberSequenceKeypoint.new(0,0),
- NumberSequenceKeypoint.new(0.2,0.5),
- NumberSequenceKeypoint.new(0.8,0.5),
- NumberSequenceKeypoint.new(1,0)}
- local pt = Instance.new("ParticleEmitter")
- pt.LightEmission = 1
- pt.Speed = NumberRange.new(0)
- pt.Lifetime = NumberRange.new(0.5)
- pt.Transparency = NumberSequence.new(sees)
- pt.Size = NumberSequence.new(sizes)
- pt.Rate = 10
- pt.Rotation = NumberRange.new(-180,180)
- pt.RotSpeed = NumberRange.new(-180,180)
- pt.Parent = keyo
- pt.ZOffset = 1.5
- pt.Color = ColorSequence.new(keyo.Color)
- detector.MaxActivationDistance = 5
- detector.MouseClick:Connect(function(plr)
- if coin1 == false or coin2 == false or coin3 == false then return end
- print(tostring(key.BrickColor).." Key collected by "..plr.Name)
- detector:Remove()
- table.insert(colors, tostring(key.BrickColor))
- hint = Instance.new("Hint")
- hint.Text = "Congrats, "..plr.Name.."! You got the "..tostring(key.BrickColor).." Key... but at the moment its useless, heh."
- hint.Parent = workspace
- game.Debris:AddItem(hint, 5)
- clon = tool:Clone()
- clon.Handle.Color = key.Color
- clon["Key outline"].Color = key.Color
- clon.Handle.Light.Color = key.Color
- clon["Key outline"].Pt.Color = ColorSequence.new(key.Color)
- clon.Name = tostring(key.BrickColor).." Key cube"
- clon.CanBeDropped = false
- clon.Handle.Anchored = false
- clon.Parent = plr.Backpack
- for _,v in pairs(clon:GetChildren()) do
- v.Locked = true
- end
- local g = gui:Clone()
- g.TextLabel.Text = "+"..tostring(key.BrickColor).." Key"
- g.TextLabel.TextStrokeColor3 = keyo.Color
- g.TextLabel.TextColor3 = Color3.fromRGB(keyo.Color.R+10,keyo.Color.G+10,keyo.Color.B+10)
- g.Parent = plr.PlayerGui
- spawn(function()
- g.TextLabel:TweenPosition(UDim2.new(0.7, 0, 0.9, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Bounce)
- wait(2)
- for i = 1,30 do
- g.TextLabel.TextStrokeTransparency = i/30
- g.TextLabel.TextTransparency = i/30
- wait()
- end
- g:Remove()
- end)
- spawn(function()
- pt:Emit(500)
- pt.Enabled = false
- wait(0.345)
- key.Transparency = 1
- keyo.Transparency = 1
- wait(1)
- park:Remove()
- end)
- end)
- local an = math.random(9,11)
- local an2 = math.random(1,2)
- local finalc = nil
- for i = 1, an do
- local p = Instance.new("Part")
- table.insert(blocks,p)
- local v = Instance.new("BoolValue")
- v.Name = "CoinBlock"
- v.Parent = p
- v.Value = false
- p.Size = Vector3.new(3,3,3)
- p.Parent = park
- p.Transparency = 0
- p.Material = "Glass"
- p.Color = key.Color
- p.Anchored = true
- if an2 == 2 then
- p.Position = Vector3.new(math.random(1,6),2*i,7.5*i)
- else
- p.Position = Vector3.new(7.5*i,2*i,math.random(1,6))
- end
- p2 = p:Clone()
- p2.Shape = "Ball"
- p2.Size = Vector3.new(4.5,4.5,4.5)
- p2.Parent = park
- p3 = p:Clone()
- p3.Material = "Cobblestone"
- p3.Size = Vector3.new(2.7,2.7,2.7)
- p3.BrickColor = BrickColor.new("White")
- p3.Parent = park
- mo = Instance.new("Model")
- mo.Parent = workspace
- p2.Parent = mo
- p.Parent = mo
- nega = {p2}
- onion = p:SubtractAsync(nega)
- onion.Parent = park
- onion.Anchored = true
- onion.UsePartColor = true
- onion.Transparency = 0.5
- mo:Remove()
- print("Union Successful")
- finalc = onion
- wait()
- end
- key.Position = finalc.Position + Vector3.new(0,3,0)
- keyo.Position = key.Position
- table.remove(blocks, an)
- an = an - 1
- acc = math.random(1,an)
- local cb = blocks[acc]
- table.remove(blocks, acc)
- acc2 = math.random(1,table.getn(blocks))
- local cb2 = blocks[acc2]
- table.remove(blocks, acc2)
- acc3 = math.random(1,table.getn(blocks))
- local cb3 = blocks[acc3]
- table.remove(blocks, acc3)
- local c = Instance.new("Part")
- c.Size = Vector3.new(0.7,0.7,0.7)
- c.Color = Color3.new(1,1,0.5)
- c.Material = "Neon"
- c.Anchored = true
- c.Parent = park
- cl = Instance.new("PointLight")
- cl.Parent = c
- local dec = Instance.new("ClickDetector")
- dec.Parent = c
- dec.Name = "dec"
- dec.MaxActivationDistance = 6
- c2 = c:Clone()
- c2.Parent = park
- c3 = c:Clone()
- c3.Parent = park
- dec.MouseClick:Connect(function()
- coin1 =true
- c.Color = Color3.new(0.1,0.1,0)
- dec:Remove()
- end)
- c2.dec.MouseClick:Connect(function()
- coin2 =true
- c2.Color = Color3.new(0.1,0.1,0)
- c2.dec:Remove()
- end)
- c3.dec.MouseClick:Connect(function()
- coin3 =true
- c3.Color = Color3.new(0.1,0.1,0)
- c3.dec:Remove()
- end)
- c.Position = cb.Position + Vector3.new(0, 2.5, 0)
- c2.Position = cb2.Position + Vector3.new(0, 2.5, 0)
- c3.Position = cb3.Position + Vector3.new(0, 2.5, 0)
- hint = Instance.new("Hint")
- hint.Text = tostring(key.BrickColor).." Key Cube mini-obby loaded!"
- hint.Parent = workspace
- wait(2.5)
- hint.Text = "Click each coin before clicking the key in order to get it!"
- wait(4.5)
- hint:Remove()
- end
- local centrepart = nil
- local tablets = {}
- local angle = 0
- local Tab = {
- Rot = 0;
- Dist = 10;
- Speed = 0.5;
- Smooth = .075;
- }
- game:GetService'RunService'.Stepped:connect(function()
- for i = 1, #tablets do
- pcall(function()
- if tablets[i].Parent ~= script then table.remove(tablets, i) end
- end)
- end
- local Tick = tick()
- local debounce = false
- if tablets and debounce == false then
- Tab.Rot = Tab.Rot>=360 and 0 or Tab.Rot + Tab.Speed
- debounce = true
- end
- for i = 1, #tablets do
- local pos = (centrepart).CFrame;
- local tab = tablets[i];
- local Distance = Tab.Dist+(#tablets/2.5)
- local Angle = math.rad(i*(360/#tablets)+Tab.Rot)
- pcall(function()
- tablets[i].CFrame = tablets[i].CFrame:lerp(CFrame.new(pos.X, pos.Y, pos.Z) * CFrame.Angles(0, Angle, 0) * CFrame.new(0, math.sin(i+Tick)/2, Distance), Tab.Smooth)
- --[[ tablets[i].B.CFrame = tablets[i].CFrame
- tablets[i].B.tortoise.CFrame = tablets[i].B.CFrame]]
- end)
- end
- end)
- local portal = function()
- porf = Instance.new("Part")
- porf.Material = "Cobblestone"
- porf.Size = Vector3.new(20,40,3)
- porf.Anchored = true
- porf.Position = Vector3.new(0,-100,10)
- porf2 = porf:Clone()
- porf2.Size = Vector3.new(15,35,4)
- model = Instance.new("Model")
- model.Parent = workspace
- porf.Parent = model
- porf2.Parent = model
- neg = {porf2}
- portalframe = porf:SubtractAsync(neg)
- portalframe.Parent = script
- centrepart = portalframe
- model:Remove()
- Color = Color3.fromRGB(85,255,255)
- Color2 = Color3.fromRGB(255,255,255)
- local snow = Instance.new("ParticleEmitter", portalframe)
- snow.VelocitySpread = 0
- snow.Lifetime = NumberRange.new(1,2)
- snow.Acceleration = Vector3.new(0, 5, 0)
- snow.RotSpeed = NumberRange.new(-100,100)
- snow.Rate = 500
- snow.Speed = NumberRange.new(30)
- snow.Rotation = NumberRange.new(-180,180)
- snow.Name = "dust"
- snow.Enabled = true
- snow.LightEmission = 0
- snow.LockedToPart = false
- snow.ZOffset = 1
- snow.EmissionDirection = "Bottom"
- snow.SpreadAngle = Vector2.new(5,5)
- snow.Drag = 1
- snow.Texture = "http://www.roblox.com/asset/?id=431361643"
- snow.Color = ColorSequence.new(Color3.new(0.95,0.9,0.95))
- snow.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(1, 3)})
- snow.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(.1, 0), NumberSequenceKeypoint.new(0.9, 0), NumberSequenceKeypoint.new(1, 1)})
- for i = 1,200 do
- portalframe.Position = portalframe.Position:Lerp(Vector3.new(0,15,10),0.1)
- wait()
- end
- snow.Enabled = false
- local colors2 = {}
- for i = 1, table.getn(colors) do
- local teb = Instance.new("Part")
- teb.Size = Vector3.new(2,2,2)
- teb.Material = "ForceField"
- teb.BrickColor = BrickColor.new(colors[i])
- table.insert(colors2, colors[i])
- teb.Anchored = true
- teb.CanCollide = false
- teb.Parent = script
- table.insert(tablets, teb)
- local dect = Instance.new("ClickDetector")
- dect.MaxActivationDistance = 12
- dect.Parent = teb
- local num = i
- dect.MouseClick:Connect(function(leplr)
- if leplr.Backpack:FindFirstChild(tostring(teb.BrickColor).." Key cube") then
- cubet = leplr.Backpack:FindFirstChild(tostring(teb.BrickColor).." Key cube")
- cube = Instance.new("Model", teb)
- for _,v in pairs(cubet:GetChildren()) do
- v.Parent = cube
- end
- cubet:Remove()
- wold = Instance.new("Weld")
- wold.Part0 = teb
- wold.Part1 = cube.Handle
- wold.C0 = CFrame.new(0,0,0)
- wold.Parent = teb
- table.remove(colors, table.getn(colors))
- end
- end)
- end
- spawn(function()
- repeat wait() until table.getn(colors) == 0
- leran = math.random(30,50)
- for i = 1,leran do
- isl = Instance.new("Part")
- isl.Anchored = true
- isl.Material = "Cobblestone"
- rands = math.random(5,20)
- isl.Size = Vector3.new(rands, math.random(2,3), rands)
- isl.CFrame = theframe * CFrame.new(math.random(-400,400), math.random(40,400), math.random(-400,400))
- isl2 = isl:Clone()
- isl2.Material = "Neon"
- isl2.Size = isl.Size - Vector3.new(1,1,1)
- isl2.CFrame = isl.CFrame * CFrame.new(0,-1,0)
- isl2.BrickColor = BrickColor.new(colors2[math.random(1,#colors2)])
- isl.Parent = script
- isl2.Parent = script
- isll = Instance.new("PointLight")
- isll.Parent = isl2
- isll2 =Instance.new("PointLight")
- isll2.Color = isl2.Color
- isll2.Parent = isl2
- --part(formfactor,parent,reflectance,transparency,brickcolor,name,size,cframe)
- grass=part(3,modelzorz,0,0,BrickColor.new(colors2[math.random(1,#colors2)]),"Grass",vt(1,1,1),theframe*CFrame.new(math.random(-250,250),4,math.random(-250,250)))
- grass.Material = "ForceField"
- local grassmsh=mesh("SpecialMesh",grass,"FileMesh","http://www.roblox.com/asset/?id=1091940",vt(0,0,0),vt(2,2,2))
- grassmsh.TextureId="http://www.roblox.com/asset/?id=1091942"
- grassmsh.VertexColor = Vector3.new(1/grass.Color.R,1/grass.Color.G,1/grass.Color.B)
- wait()
- end
- local hint = Instance.new("Hint", workspace)
- hint.Text = "Woah! What's happening to that portal?!"
- snow.Enabled = true
- spawn(function()
- wait(3)
- hint.Parent = nil
- hint.Text = "The portal opened! (Its still useless, though)"
- end)
- for i = 1,1000 do
- Tab.Speed = Tab.Speed + (10/1000)
- wait()
- end
- par = Instance.new("Part")
- par.Anchored = true
- par.CanCollide = false
- par.Material = "Neon"
- par.Size = portalframe.Size - Vector3.new(1,1,1)
- par.Transparency = 1
- par.CFrame = portalframe.CFrame
- par.Parent = portalframe
- sizes = {
- NumberSequenceKeypoint.new(0,7,0);
- NumberSequenceKeypoint.new(0.5,7,0);
- NumberSequenceKeypoint.new(1,7,0)
- }
- seeses = {
- NumberSequenceKeypoint.new(0,1,0);
- NumberSequenceKeypoint.new(0.2,0,0);
- NumberSequenceKeypoint.new(0.8,0,0);
- NumberSequenceKeypoint.new(1,1,0)
- }
- local pt1 = Instance.new("ParticleEmitter", par)
- pt1.LightEmission = 1
- pt1.LightInfluence = 0
- pt1.Size = NumberSequence.new(sizes)
- pt1.Transparency = NumberSequence.new(seeses)
- pt1.Texture = "rbxassetid://2273224484"
- pt1.Acceleration = Vector3.new(0,0,0)
- pt1.Enabled = true
- pt1.ZOffset = 1
- pt1.Drag = 20
- life = 1
- pt1.Rate = 100
- pt1.EmissionDirection = "Left"
- pt1.Rotation = NumberRange.new(-180,180)
- pt1.SpreadAngle = Vector2.new(360,360)
- pt1.Lifetime = NumberRange.new(life, 3)
- pt1.RotSpeed = NumberRange.new(0)
- pt1.Speed = NumberRange.new(100,1000)
- pt1.Color = ColorSequence.new(BrickColor.new("White").Color)
- for i = 1,50 do
- par.Transparency = par.Transparency - (1/50)
- wait()
- end
- snow.Enabled = false
- pt1.Enabled = false
- pt1:Emit(200)
- par.Color = Color3.new(0,0,0)
- Tab.Speed = 0.5
- hint.Parent = workspace
- game.Debris:AddItem(hint, 2)
- sizes = {
- NumberSequenceKeypoint.new(0,1,0);
- NumberSequenceKeypoint.new(0.5,1,0);
- NumberSequenceKeypoint.new(1,1,0)
- }
- seeses = {
- NumberSequenceKeypoint.new(0,1,0);
- NumberSequenceKeypoint.new(0.2,0,0);
- NumberSequenceKeypoint.new(0.8,0,0);
- NumberSequenceKeypoint.new(1,1,0)
- }
- local pt1 = Instance.new("ParticleEmitter", par)
- pt1.LightEmission = 1
- pt1.LightInfluence = 0
- pt1.Size = NumberSequence.new(sizes)
- pt1.Transparency = NumberSequence.new(seeses)
- pt1.Texture = "rbxassetid://2273224484"
- pt1.Acceleration = Vector3.new(0,0,0)
- pt1.Enabled = true
- pt1.ZOffset = 1
- pt1.Drag = 20
- life = 1
- pt1.Rate = 500
- pt1.EmissionDirection = "Left"
- pt1.Rotation = NumberRange.new(-180,180)
- pt1.SpreadAngle = Vector2.new(360,360)
- pt1.Lifetime = NumberRange.new(life, 3)
- pt1.RotSpeed = NumberRange.new(0)
- pt1.Speed = NumberRange.new(0)
- pt1.Color = ColorSequence.new(BrickColor.new("White").Color)
- par.Touched:Connect(function(hi)
- if hi and hi.Parent and hi.Parent:IsA("Model") and hi.Parent:FindFirstChildOfClass("Humanoid") then
- if teledebounce == true then return end
- teledebounce = true
- hi.Parent:MoveTo(theframe.Position + Vector3.new(0,10,0))
- spawn(function()
- wait(0.5)
- teledebounce = false
- end)
- end
- end)
- end)
- end
- o.Chatted:Connect(function(c)
- if c == "!keycube" then
- parkour()
- elseif c == "!portal" then
- portal()
- end
- end)
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