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wanTH092

Leviathan DeadEye

Sep 1st, 2018
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  1. --//====================================================\\--
  2. --||        CREATED BY SHACKLUSTER EDIT BY wanTH092
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Mouse = Player:GetMouse()
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local sick = Instance.new("Sound",Torso)
  28. sick.SoundId = "rbxassetid://848439234"
  29. sick.Looped = true
  30. sick.Pitch = 1
  31. sick.Volume = 3
  32. sick:Play()
  33.  
  34. IT = Instance.new
  35. CF = CFrame.new
  36. VT = Vector3.new
  37. RAD = math.rad
  38. C3 = Color3.new
  39. UD2 = UDim2.new
  40. BRICKC = BrickColor.new
  41. ANGLES = CFrame.Angles
  42. EULER = CFrame.fromEulerAnglesXYZ
  43. COS = math.cos
  44. ACOS = math.acos
  45. SIN = math.sin
  46. ASIN = math.asin
  47. ABS = math.abs
  48. MRANDOM = math.random
  49. FLOOR = math.floor
  50.  
  51. --//=================================\\
  52. --||          USEFUL VALUES
  53. --\\=================================//
  54.  
  55. Animation_Speed = 3
  56. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  57. local Speed = 35
  58. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  61. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  62. local DAMAGEMULTIPLIER = 1
  63. local ANIM = "Idle"
  64. local ATTACK = false
  65. local EQUIPPED = false
  66. local HOLD = false
  67. local COMBO = 1
  68. local Rooted = false
  69. local SINE = 0
  70. local KEYHOLD = false
  71. local CHANGE = 2 / Animation_Speed
  72. local WALKINGANIM = false
  73. local VALUE1 = false
  74. local VALUE2 = false
  75. local ROBLOXIDLEANIMATION = IT("Animation")
  76. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  77. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  78. --ROBLOXIDLEANIMATION.Parent = Humanoid
  79. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  80. WEAPONGUI.Name = "Weapon GUI"
  81. local Effects = IT("Folder", Character)
  82. Effects.Name = "Effects"
  83. local ANIMATOR = Humanoid.Animator
  84. local ANIMATE = Character.Animate
  85. local UNANCHOR = true
  86. local LAUGHS = {1448033920,1448032965,1448033299,1448033299}
  87. local SONGS = {534861083,530959353,1534958855,0}
  88. local CHOICE = MRANDOM(1,4)
  89.  
  90. --//=================================\\
  91. --\\=================================//
  92.  
  93.  
  94. --//=================================\\
  95. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  96. --\\=================================//
  97.  
  98. ArtificialHB = Instance.new("BindableEvent", script)
  99. ArtificialHB.Name = "ArtificialHB"
  100.  
  101. script:WaitForChild("ArtificialHB")
  102.  
  103. frame = Frame_Speed
  104. tf = 0
  105. allowframeloss = false
  106. tossremainder = false
  107. lastframe = tick()
  108. script.ArtificialHB:Fire()
  109.  
  110. game:GetService("RunService").Heartbeat:connect(function(s, p)
  111.     tf = tf + s
  112.     if tf >= frame then
  113.         if allowframeloss then
  114.             script.ArtificialHB:Fire()
  115.             lastframe = tick()
  116.         else
  117.             for i = 1, math.floor(tf / frame) do
  118.                 script.ArtificialHB:Fire()
  119.             end
  120.         lastframe = tick()
  121.         end
  122.         if tossremainder then
  123.             tf = 0
  124.         else
  125.             tf = tf - frame * math.floor(tf / frame)
  126.         end
  127.     end
  128. end)
  129.  
  130. --//=================================\\
  131. --\\=================================//
  132.  
  133. --//=================================\\
  134. --||          SOME FUNCTIONS
  135. --\\=================================//
  136.  
  137. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  138.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  139. end
  140.  
  141. function PositiveAngle(NUMBER)
  142.     if NUMBER >= 0 then
  143.         NUMBER = 0
  144.     end
  145.     return NUMBER
  146. end
  147.  
  148. function NegativeAngle(NUMBER)
  149.     if NUMBER <= 0 then
  150.         NUMBER = 0
  151.     end
  152.     return NUMBER
  153. end
  154.  
  155. function Swait(NUMBER)
  156.     if NUMBER == 0 or NUMBER == nil then
  157.         ArtificialHB.Event:wait()
  158.     else
  159.         for i = 1, NUMBER do
  160.             ArtificialHB.Event:wait()
  161.         end
  162.     end
  163. end
  164.  
  165. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  166.     local NEWMESH = IT(MESH)
  167.     if MESH == "SpecialMesh" then
  168.         NEWMESH.MeshType = MESHTYPE
  169.         if MESHID ~= "nil" and MESHID ~= "" then
  170.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  171.         end
  172.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  173.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  174.         end
  175.     end
  176.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  177.     NEWMESH.Scale = SCALE
  178.     NEWMESH.Parent = PARENT
  179.     return NEWMESH
  180. end
  181.  
  182. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  183.     local NEWPART = IT("Part")
  184.     NEWPART.formFactor = FORMFACTOR
  185.     NEWPART.Reflectance = REFLECTANCE
  186.     NEWPART.Transparency = TRANSPARENCY
  187.     NEWPART.CanCollide = false
  188.     NEWPART.Locked = true
  189.     NEWPART.Anchored = true
  190.     if ANCHOR == false then
  191.         NEWPART.Anchored = false
  192.     end
  193.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  194.     NEWPART.Name = NAME
  195.     NEWPART.Size = SIZE
  196.     NEWPART.Position = Torso.Position
  197.     NEWPART.Material = MATERIAL
  198.     NEWPART:BreakJoints()
  199.     NEWPART.Parent = PARENT
  200.     return NEWPART
  201. end
  202.  
  203.     local function weldBetween(a, b)
  204.         local weldd = IT("Weld")
  205.         weldd.Part0 = a
  206.         weldd.Part1 = b
  207.         weldd.C0 = CF()
  208.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  209.         weldd.Parent = a
  210.         return weldd
  211.     end
  212.  
  213.  
  214. function QuaternionFromCFrame(cf)
  215.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  216.     local trace = m00 + m11 + m22
  217.     if trace > 0 then
  218.         local s = math.sqrt(1 + trace)
  219.         local recip = 0.5 / s
  220.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  221.     else
  222.         local i = 0
  223.         if m11 > m00 then
  224.             i = 1
  225.         end
  226.         if m22 > (i == 0 and m00 or m11) then
  227.             i = 2
  228.         end
  229.         if i == 0 then
  230.             local s = math.sqrt(m00 - m11 - m22 + 1)
  231.             local recip = 0.5 / s
  232.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  233.         elseif i == 1 then
  234.             local s = math.sqrt(m11 - m22 - m00 + 1)
  235.             local recip = 0.5 / s
  236.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  237.         elseif i == 2 then
  238.             local s = math.sqrt(m22 - m00 - m11 + 1)
  239.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  240.         end
  241.     end
  242. end
  243.  
  244. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  245.     local xs, ys, zs = x + x, y + y, z + z
  246.     local wx, wy, wz = w * xs, w * ys, w * zs
  247.     local xx = x * xs
  248.     local xy = x * ys
  249.     local xz = x * zs
  250.     local yy = y * ys
  251.     local yz = y * zs
  252.     local zz = z * zs
  253.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  254. end
  255.  
  256. function QuaternionSlerp(a, b, t)
  257.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  258.     local startInterp, finishInterp;
  259.     if cosTheta >= 0.0001 then
  260.         if (1 - cosTheta) > 0.0001 then
  261.             local theta = ACOS(cosTheta)
  262.             local invSinTheta = 1 / SIN(theta)
  263.             startInterp = SIN((1 - t) * theta) * invSinTheta
  264.             finishInterp = SIN(t * theta) * invSinTheta
  265.         else
  266.             startInterp = 1 - t
  267.             finishInterp = t
  268.         end
  269.     else
  270.         if (1 + cosTheta) > 0.0001 then
  271.             local theta = ACOS(-cosTheta)
  272.             local invSinTheta = 1 / SIN(theta)
  273.             startInterp = SIN((t - 1) * theta) * invSinTheta
  274.             finishInterp = SIN(t * theta) * invSinTheta
  275.         else
  276.             startInterp = t - 1
  277.             finishInterp = t
  278.         end
  279.     end
  280.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  281. end
  282.  
  283. function Clerp(a, b, t)
  284.     local qa = {QuaternionFromCFrame(a)}
  285.     local qb = {QuaternionFromCFrame(b)}
  286.     local ax, ay, az = a.x, a.y, a.z
  287.     local bx, by, bz = b.x, b.y, b.z
  288.     local _t = 1 - t
  289.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  290. end
  291.  
  292. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  293.     local frame = IT("Frame")
  294.     frame.BackgroundTransparency = TRANSPARENCY
  295.     frame.BorderSizePixel = BORDERSIZEPIXEL
  296.     frame.Position = POSITION
  297.     frame.Size = SIZE
  298.     frame.BackgroundColor3 = COLOR
  299.     frame.BorderColor3 = BORDERCOLOR
  300.     frame.Name = NAME
  301.     frame.Parent = PARENT
  302.     return frame
  303. end
  304.  
  305. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  306.     local label = IT("TextLabel")
  307.     label.BackgroundTransparency = 1
  308.     label.Size = UD2(1, 0, 1, 0)
  309.     label.Position = UD2(0, 0, 0, 0)
  310.     label.TextColor3 = TEXTCOLOR
  311.     label.TextStrokeTransparency = STROKETRANSPARENCY
  312.     label.TextTransparency = TRANSPARENCY
  313.     label.FontSize = TEXTFONTSIZE
  314.     label.Font = TEXTFONT
  315.     label.BorderSizePixel = BORDERSIZEPIXEL
  316.     label.TextScaled = false
  317.     label.Text = TEXT
  318.     label.Name = NAME
  319.     label.Parent = PARENT
  320.     return label
  321. end
  322.  
  323. function NoOutlines(PART)
  324.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  325. end
  326.  
  327. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  328.     local NEWWELD = IT(TYPE)
  329.     NEWWELD.Part0 = PART0
  330.     NEWWELD.Part1 = PART1
  331.     NEWWELD.C0 = C0
  332.     NEWWELD.C1 = C1
  333.     NEWWELD.Parent = PARENT
  334.     return NEWWELD
  335. end
  336.  
  337. local S = IT("Sound")
  338. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  339.     local NEWSOUND = nil
  340.     coroutine.resume(coroutine.create(function()
  341.         NEWSOUND = S:Clone()
  342.         NEWSOUND.Parent = PARENT
  343.         NEWSOUND.Volume = VOLUME
  344.         NEWSOUND.Pitch = PITCH
  345.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  346.         NEWSOUND:play()
  347.         if DOESLOOP == true then
  348.             NEWSOUND.Looped = true
  349.         else
  350.             repeat wait(1) until NEWSOUND.Playing == false
  351.             NEWSOUND:remove()
  352.         end
  353.     end))
  354.     return NEWSOUND
  355. end
  356.  
  357. function CFrameFromTopBack(at, top, back)
  358.     local right = top:Cross(back)
  359.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  360. end
  361.  
  362. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  363. function WACKYEFFECT(Table)
  364.     local TYPE = (Table.EffectType or "Sphere")
  365.     local SIZE = (Table.Size or VT(1,1,1))
  366.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  367.     local TRANSPARENCY = (Table.Transparency or 0)
  368.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  369.     local CFRAME = (Table.CFrame or Torso.CFrame)
  370.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  371.     local ROTATION1 = (Table.RotationX or 0)
  372.     local ROTATION2 = (Table.RotationY or 0)
  373.     local ROTATION3 = (Table.RotationZ or 0)
  374.     local MATERIAL = (Table.Material or "Neon")
  375.     local COLOR = (Table.Color or C3(1,1,1))
  376.     local TIME = (Table.Time or 45)
  377.     local SOUNDID = (Table.SoundID or nil)
  378.     local SOUNDPITCH = (Table.SoundPitch or nil)
  379.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  380.     coroutine.resume(coroutine.create(function()
  381.         local PLAYSSOUND = false
  382.         local SOUND = nil
  383.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  384.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  385.             PLAYSSOUND = true
  386.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  387.         end
  388.         EFFECT.Color = COLOR
  389.         local MSH = nil
  390.         if TYPE == "Sphere" then
  391.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  392.         elseif TYPE == "Block" then
  393.             MSH = IT("BlockMesh",EFFECT)
  394.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  395.         elseif TYPE == "Wave" then
  396.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  397.         elseif TYPE == "Ring" then
  398.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  399.         elseif TYPE == "Slash" then
  400.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  401.         elseif TYPE == "Round Slash" then
  402.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  403.         elseif TYPE == "Swirl" then
  404.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  405.         elseif TYPE == "Skull" then
  406.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  407.         elseif TYPE == "Crystal" then
  408.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  409.         end
  410.         if MSH ~= nil then
  411.             local MOVESPEED = nil
  412.             if MOVEDIRECTION ~= nil then
  413.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  414.             end
  415.             local GROWTH = SIZE - ENDSIZE
  416.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  417.             if TYPE == "Block" then
  418.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  419.             else
  420.                 EFFECT.CFrame = CFRAME
  421.             end
  422.             for LOOP = 1, TIME+1 do
  423.                 Swait()
  424.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  425.                 if TYPE == "Wave" then
  426.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  427.                 end
  428.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  429.                 if TYPE == "Block" then
  430.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  431.                 else
  432.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  433.                 end
  434.                 if MOVEDIRECTION ~= nil then
  435.                     local ORI = EFFECT.Orientation
  436.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  437.                     EFFECT.Orientation = ORI
  438.                 end
  439.             end
  440.             if PLAYSSOUND == false then
  441.                 EFFECT:remove()
  442.             else
  443.                 SOUND.Stopped:Connect(function()
  444.                     EFFECT:remove()
  445.                 end)
  446.             end
  447.         else
  448.             if PLAYSSOUND == false then
  449.                 EFFECT:remove()
  450.             else
  451.                 repeat Swait() until SOUND.Playing == false
  452.                 EFFECT:remove()
  453.             end
  454.         end
  455.     end))
  456. end
  457.  
  458. function MakeForm(PART,TYPE)
  459.     if TYPE == "Cyl" then
  460.         local MSH = IT("CylinderMesh",PART)
  461.     elseif TYPE == "Ball" then
  462.         local MSH = IT("SpecialMesh",PART)
  463.         MSH.MeshType = "Sphere"
  464.     elseif TYPE == "Wedge" then
  465.         local MSH = IT("SpecialMesh",PART)
  466.         MSH.MeshType = "Wedge"
  467.     end
  468. end
  469.  
  470. Debris = game:GetService("Debris")
  471.  
  472. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  473.     local DIRECTION = CF(StartPos,EndPos).lookVector
  474.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  475. end
  476.  
  477. function turnto(position)
  478.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  479. end
  480.  
  481. function SpawnTrail(FROM,TO,BIG)
  482.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Trail", VT(0,0,0))
  483.     MakeForm(TRAIL,"Cyl")
  484.     local DIST = (FROM - TO).Magnitude
  485.     if BIG == true then
  486.         TRAIL.Size = VT(0.5,DIST,0.5)
  487.     else
  488.         TRAIL.Size = VT(0.25,DIST,0.25)
  489.     end
  490.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  491.     coroutine.resume(coroutine.create(function()
  492.         for i = 1, 5 do
  493.             Swait()
  494.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  495.         end
  496.         TRAIL:remove()
  497.     end))
  498. end
  499.  
  500. local asd = Instance.new("ParticleEmitter")
  501. asd.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0), Color3.new(.3, .3, 0))
  502. asd.LightEmission = .1
  503. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  504. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  505. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  506. asd.Transparency = bbb
  507. asd.Size = aaa
  508. asd.ZOffset = .9
  509. asd.Acceleration = Vector3.new(0, -15, 0)
  510. asd.LockedToPart = false
  511. asd.EmissionDirection = "Back"
  512. asd.Lifetime = NumberRange.new(1, 2)
  513. asd.Rotation = NumberRange.new(-100, 100)
  514. asd.RotSpeed = NumberRange.new(-100, 100)
  515. asd.Speed = NumberRange.new(10)
  516. asd.Enabled = false
  517. asd.VelocitySpread = 999
  518.  
  519. function getbloody(victim,amount)
  520.     local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  521.     PART.CFrame = victim.CFrame
  522.     local HITPLAYERSOUNDS = {"356551938","264486467"}
  523.     Debris:AddItem(PART,5)
  524.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  525.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  526.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  527.     local prtcl = asd:Clone()
  528.     prtcl.Parent = PART
  529.     prtcl:Emit(amount*10)
  530. end
  531.  
  532. local Particle = IT("ParticleEmitter",nil)
  533. Particle.Enabled = false
  534. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  535. Particle.LightEmission = 0.5
  536. Particle.Rate = 150
  537. Particle.ZOffset = 1
  538. Particle.Rotation = NumberRange.new(-180, 180)
  539. Particle.RotSpeed = NumberRange.new(-180, 180)
  540. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  541. Particle.Color = ColorSequence.new(C3(1,1,0),C3(0.4,0.4,0))
  542.  
  543. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  544. function ParticleEmitter(Table)
  545.     local PRTCL = Particle:Clone()
  546.     local Speed = Table.Speed or 5
  547.     local Drag = Table.Drag or 0
  548.     local Size1 = Table.Size1 or 1
  549.     local Size2 = Table.Size2 or 5
  550.     local Lifetime1 = Table.Lifetime1 or 1
  551.     local Lifetime2 = Table.Lifetime2 or 1.5
  552.     local Parent = Table.Parent or Torso
  553.     local Emit = Table.Emit or 100
  554.     local Offset = Table.Offset or 360
  555.     local Acel = Table.Acel or VT(0,0,0)
  556.     local Enabled = Table.Enabled or false
  557.     PRTCL.Parent = Parent
  558.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  559.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  560.     PRTCL.Speed = NumberRange.new(Speed)
  561.     PRTCL.VelocitySpread = Offset
  562.     PRTCL.Drag = Drag
  563.     PRTCL.Acceleration = Acel
  564.     if Enabled == false then
  565.         PRTCL:Emit(Emit)
  566.         Debris:AddItem(PRTCL,Lifetime2)
  567.     else
  568.         PRTCL.Enabled = true
  569.     end
  570.     return PRTCL
  571. end
  572.  
  573.  
  574. --//=================================\\
  575. --||          SOME TAG EDIT
  576. --\\=================================//
  577.  
  578. m = game.Players.LocalPlayer
  579. char = m.Character
  580. local txt = Instance.new("BillboardGui", char)
  581. txt.Adornee = char.Head
  582. txt.Name = "_status"
  583. txt.Size = UDim2.new(2, 0, 1.2, 0)
  584. txt.StudsOffset = Vector3.new(-9, 12, 0)
  585. local text = Instance.new("TextLabel", txt)
  586. text.Size = UDim2.new(10, 0, 7, 0)
  587. text.FontSize = "Size24"
  588. text.TextScaled = true
  589. text.TextTransparency = 0
  590. text.BackgroundTransparency = 1
  591. text.TextTransparency = 0
  592. text.TextStrokeTransparency = 0
  593. text.Font = "Bodoni"
  594. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  595. v = Instance.new("Part")
  596. v.Name = "ColorBrick"
  597. v.Parent = m.Character
  598. v.FormFactor = "Symmetric"
  599. v.Anchored = true
  600. v.CanCollide = false
  601. v.BottomSurface = "Smooth"
  602. v.TopSurface = "Smooth"
  603. v.Size = Vector3.new(10, 5, 3)
  604. v.Transparency = 1
  605. v.CFrame = char.Torso.CFrame
  606. v.BrickColor = BrickColor.new("Really black")
  607. v.Transparency = 1
  608. v.Shape = "Block"
  609. spawn(function()
  610. local TweenService = game:GetService("TweenService")
  611. local Colours = {Color3.fromRGB(255,255,0),Color3.fromRGB(200,200,0),Color3.fromRGB(177,177,0),Color3.fromRGB(145,145,0),Color3.fromRGB(105,105,0),Color3.fromRGB(68,68,0),Color3.fromRGB(125,125,0),Color3.fromRGB(165,165,0)}
  612. local Int = 0
  613. while wait(0.5) do
  614.     if Int == #Colours then Int = 0 end
  615.     Int = Int+1
  616.     TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  617. end
  618. end)
  619. text.Text = "Leviathan DeadEye"
  620.  
  621. --//=================================\\
  622. --\\=================================//
  623.  
  624.  
  625. --//=================================\\
  626. --||         WEAPON CREATION
  627. --\\=================================//
  628.  
  629. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  630. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  631. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  632. MakeForm(Part,"Wedge")
  633. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  634. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  635. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  636. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  637. MakeForm(Part,"Cyl")
  638. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  639. for i = 1, 8 do
  640.     local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  641.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  642. end
  643. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  644. MakeForm(Part,"Wedge")
  645. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  646. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  647. MakeForm(Part,"Cyl")
  648. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  649. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  650. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  651. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  652. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  653. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  654. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  655. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  656. MakeForm(RightBarrel,"Cyl")
  657. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  658. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  659. MakeForm(Part,"Wedge")
  660. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  661. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  662. MakeForm(RightHole,"Cyl")
  663. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  664. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  665. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  666. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  667. MakeForm(Part,"Wedge")
  668. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  669. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  670. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  671. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  672. MakeForm(Part,"Cyl")
  673. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  674. for i = 1, 8 do
  675.     local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  676.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  677. end
  678. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  679. MakeForm(Part,"Wedge")
  680. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  681. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  682. MakeForm(Part,"Cyl")
  683. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  684. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  685. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  686. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  687. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  688. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  689. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  690. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  691. MakeForm(LeftBarrel,"Cyl")
  692. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  693. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  694. MakeForm(Part,"Wedge")
  695. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  696. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  697. MakeForm(LeftHole,"Cyl")
  698. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  699. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  700. MakeForm(Eye,"Ball")
  701. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  702. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  703. MakeForm(Eye,"Ball")
  704. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  705. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  706. MakeForm(Eye,"Ball")
  707. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  708. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  709. MakeForm(Eye,"Ball")
  710. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  711. local A = IT("Attachment",Torso)
  712. A.Position = VT(1,1.3,0)
  713. A.Orientation = VT(-0.098, -89.999, 0.227)
  714. local B = IT("Attachment",Torso)
  715. B.Position = VT(-1.3,-0.6,0)
  716. B.Orientation = VT(-88.911, -68.808, 158.782)
  717. local ChainLink = IT("Beam",Torso)
  718. ChainLink.Texture = "rbxassetid://73042633"
  719. ChainLink.Color = ColorSequence.new(C3(1,1,0))
  720. ChainLink.TextureSpeed = 1
  721. ChainLink.FaceCamera = true
  722. ChainLink.Width0 = 1
  723. ChainLink.Width1 = 1
  724. ChainLink.TextureLength = 3
  725. ChainLink.Attachment0 = A
  726. ChainLink.Attachment1 = B
  727. ChainLink.CurveSize0 = 1.6
  728. ChainLink.CurveSize1 = 1.6
  729. ChainLink.FaceCamera = true
  730. ChainLink.Transparency = NumberSequence.new(0)
  731. local ChainLink = IT("Beam",Torso)
  732. ChainLink.Texture = "rbxassetid://73042633"
  733. ChainLink.Color = ColorSequence.new(C3(1,1,0))
  734. ChainLink.TextureSpeed = 1
  735. ChainLink.FaceCamera = true
  736. ChainLink.Width0 = 1
  737. ChainLink.Width1 = 1
  738. ChainLink.TextureLength = 3
  739. ChainLink.Attachment0 = B
  740. ChainLink.Attachment1 = A
  741. ChainLink.CurveSize0 = 1.6
  742. ChainLink.CurveSize1 = 1.6
  743. ChainLink.FaceCamera = true
  744. ChainLink.Transparency = NumberSequence.new(0)
  745. local A = IT("Attachment",Torso)
  746. A.Position = VT(1.3,-0.85,0)
  747. A.Orientation = VT(-0.098, -89.999, 0.227)
  748. local B = IT("Attachment",Torso)
  749. B.Position = VT(-1,2,0)
  750. B.Orientation = VT(-88.911, -68.808, 158.782)
  751. local ChainLink = IT("Beam",Torso)
  752. ChainLink.Texture = "rbxassetid://73042633"
  753. ChainLink.Color = ColorSequence.new(C3(1,1,0))
  754. ChainLink.TextureSpeed = 1
  755. ChainLink.FaceCamera = true
  756. ChainLink.Width0 = 1
  757. ChainLink.Width1 = 1
  758. ChainLink.TextureLength = 3
  759. ChainLink.Attachment0 = A
  760. ChainLink.Attachment1 = B
  761. ChainLink.CurveSize0 = 1.3
  762. ChainLink.CurveSize1 = 1.3
  763. ChainLink.FaceCamera = true
  764. ChainLink.Transparency = NumberSequence.new(0)
  765. local ChainLink = IT("Beam",Torso)
  766. ChainLink.Texture = "rbxassetid://73042633"
  767. ChainLink.Color = ColorSequence.new(C3(1,1,0))
  768. ChainLink.TextureSpeed = 1
  769. ChainLink.FaceCamera = true
  770. ChainLink.Width0 = 1
  771. ChainLink.Width1 = 1
  772. ChainLink.TextureLength = 3
  773. ChainLink.Attachment0 = B
  774. ChainLink.Attachment1 = A
  775. ChainLink.CurveSize0 = 1.3
  776. ChainLink.CurveSize1 = 1.3
  777. ChainLink.FaceCamera = true
  778. ChainLink.Transparency = NumberSequence.new(0)
  779.  
  780. local A = IT("Attachment",RightBarrel)
  781. A.Position = VT(0,-2.5,0)
  782. local B = IT("Attachment",RightBarrel)
  783. B.Position = VT(0,2.5,0)
  784. local Trail = IT("Trail",RightBarrel)
  785. Trail.Attachment0 = A
  786. Trail.Attachment1 = B
  787. Trail.Lifetime = 0.2
  788. Trail.Color = ColorSequence.new(BRICKC"New Yeller".Color)
  789. Trail.Transparency = NumberSequence.new(0, 1)
  790. Trail.Enabled = false
  791.  
  792. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  793. PRT.LockedToPart = true
  794. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  795. PRT.LockedToPart = true
  796. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  797. PRT.LockedToPart = true
  798. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  799. PRT.LockedToPart = true
  800. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  801. PRT.LockedToPart = true
  802. for _, c in pairs(Character:GetDescendants()) do
  803.     if c and c.Parent then
  804.         if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  805.             local ACCESSORY = c.Parent
  806.             c.Parent = Character
  807.             if c then
  808.                 if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  809.                     weldBetween(Head,c)
  810.                 else
  811.                     weldBetween(Torso,c)
  812.                 end
  813.             end
  814.             ACCESSORY:remove()
  815.         elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  816.             c.Material = "Neon"
  817.             c.Color = C3(255,255,255)
  818.             if c:FindFirstChildOfClass("SpecialMesh") then
  819.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  820.             end
  821.             if c == Head then
  822.                 if c:FindFirstChild("face") then
  823.                     c.face:remove()
  824.                 end
  825.             end
  826.         elseif c.ClassName == "Part" and c.Name == "Eye" then
  827.             c.Color = C3(1,1,0)
  828.             c.Material = "Neon"
  829.         elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  830.             c:remove()
  831.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  832.             c:remove()
  833.         end
  834.     end
  835. end
  836. local BODY = {}
  837. for _, c in pairs(Character:GetDescendants()) do
  838.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  839.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  840.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  841.         end
  842.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  843.     elseif c:IsA("JointInstance") then
  844.         table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  845.     end
  846. end
  847. function refit()
  848.     Character.Parent = workspace
  849.     for e = 1, #BODY do
  850.         if BODY[e] ~= nil then
  851.             local STUFF = BODY[e]
  852.             local PART = STUFF[1]
  853.             local PARENT = STUFF[2]
  854.             local MATERIAL = STUFF[3]
  855.             local COLOR = STUFF[4]
  856.             local TRANSPARENCY = STUFF[5]
  857.             --local SIZE = STUFF[6]
  858.             local NAME = STUFF[7]
  859.             if PART.ClassName == "Part" and PART ~= RootPart then
  860.                 PART.Material = MATERIAL
  861.                 PART.Transparency = TRANSPARENCY
  862.                 PART.Name = NAME
  863.             end
  864.             if PART.Parent ~= PARENT then
  865.                 Humanoid:remove()
  866.                 PART.Parent = PARENT
  867.                 Humanoid = IT("Humanoid",Character)
  868.             end
  869.         end
  870.     end
  871. end
  872.  
  873. local SKILLTEXTCOLOR = C3(1,1,0)
  874. local SKILLFONT = "Fantasy"
  875. local SKILLTEXTSIZE = 6
  876.  
  877. Humanoid.Died:connect(function()
  878.     refit()
  879. end)
  880.  
  881. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  882. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  883. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  884. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  885. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  886. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  887. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  888.  
  889. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  890. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Lift", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  891. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Cleave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  892. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Lock n' load", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  893. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Morning Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  894. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Deathbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  895. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Execute", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  896.  
  897. --//=================================\\
  898. --||         DAMAGE FUNCTIONS
  899. --\\=================================//
  900.  
  901. function StatLabel(CFRAME, TEXT, COLOR)
  902.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Lily white", "Effect", VT())
  903.     STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  904.     local BODYGYRO = IT("BodyGyro", STATPART)
  905.     game:GetService("Debris"):AddItem(STATPART ,5)
  906.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  907.     BILLBOARDGUI.Adornee = STATPART
  908.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  909.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  910.     BILLBOARDGUI.AlwaysOnTop = false
  911.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  912.     TEXTLABEL.BackgroundTransparency = 1
  913.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  914.     TEXTLABEL.Text = TEXT
  915.     TEXTLABEL.Font = SKILLFONT
  916.     TEXTLABEL.FontSize="Size42"
  917.     TEXTLABEL.TextColor3 = COLOR
  918.     TEXTLABEL.TextStrokeTransparency = 0
  919.     TEXTLABEL.TextScaled = true
  920.     TEXTLABEL.TextWrapped = true
  921.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  922.         for i = 1, 50 do
  923.             Swait()
  924.             STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  925.             TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  926.             TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  927.         end
  928.         THEPART.Parent = nil
  929.     end),STATPART, TEXTLABEL)
  930. end
  931.  
  932. --//=================================\\
  933. --||            DAMAGING
  934. --\\=================================//
  935.  
  936. function Kill(Char)
  937.     local NewCharacter = IT("Model",Effects)
  938.     NewCharacter.Name = "Ow im ded ;-;"
  939.     for _, c in pairs(Char:GetDescendants()) do
  940.         if c:IsA("BasePart") and c.Transparency == 0 then
  941.             if c.Parent == Char then
  942.                 getbloody(c,5)
  943.             end
  944.             c:BreakJoints()
  945.             c.Material = "Glass"
  946.             c.Color = C3(0.5,0.5,0)
  947.             c.CanCollide = true
  948.             c.Transparency = 0.3
  949.             if c:FindFirstChildOfClass("SpecialMesh") then
  950.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  951.             end
  952.             if c.Name == "Head" then
  953.                 c:ClearAllChildren()
  954.                 c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  955.             end
  956.             if c.ClassName == "MeshPart" then
  957.                 c.TextureID = ""
  958.             end
  959.             if c:FindFirstChildOfClass("BodyPosition") then
  960.                 c:FindFirstChildOfClass("BodyPosition"):remove()
  961.             end
  962.             if c:FindFirstChildOfClass("ParticleEmitter") then
  963.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  964.             end
  965.             c.Parent = NewCharacter
  966.             c.Name = "DeadPart"
  967.             c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  968.             c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  969.         end
  970.     end
  971.     Char:remove()
  972.     Debris:AddItem(NewCharacter,5)
  973. end
  974.  
  975. function ApplyAoE(POSITION,RANGE,BRUTAL)
  976.     local CHILDREN = workspace:GetDescendants()
  977.     for index, CHILD in pairs(CHILDREN) do
  978.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  979.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  980.             if HUM then
  981.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  982.                 if TORSO then
  983.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  984.                         if BRUTAL == true then
  985.                             Kill(CHILD)
  986.                         else
  987.                             CHILD:BreakJoints()
  988.                         end
  989.                     end
  990.                 end
  991.             end
  992.         end
  993.     end
  994. end
  995.  
  996. function BulletDetection(FROM,TO,BRUTAL)
  997.     local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  998.     coroutine.resume(coroutine.create(function()
  999.         if AIMHIT ~= nil then
  1000.             if AIMHIT.Parent ~= Character then
  1001.                 if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1002.                     if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1003.                         if BRUTAL == true then
  1004.                             Kill(AIMHIT.Parent)
  1005.                         else
  1006.                             getbloody(AIMHIT,15)
  1007.                             AIMHIT.Parent:BreakJoints()
  1008.                             if AIMHIT.Name == "Head" then
  1009.                                 AIMHIT.Name = "HEADSHOT"
  1010.                                 AIMHIT:remove()
  1011.                             end
  1012.                         end
  1013.                     else
  1014.                         if BRUTAL == true then
  1015.                             Kill(AIMHIT.Parent.Parent)
  1016.                         else
  1017.                             AIMHIT.Parent.Parent:BreakJoints()
  1018.                         end
  1019.                     end
  1020.                 end
  1021.             end
  1022.         end
  1023.     end))
  1024.     SpawnTrail(FROM,AIMPOS)
  1025.     return AIMHIT,AIMPOS,NORMAL
  1026. end
  1027.  
  1028. --//=================================\\
  1029. --||    ATTACK FUNCTIONS AND STUFF
  1030. --\\=================================//
  1031.  
  1032. function Unload()
  1033.     ATTACK = true
  1034.     Rooted = false
  1035.     repeat
  1036.         local GYRO = IT("BodyGyro",RootPart)
  1037.         GYRO.D = 175
  1038.         GYRO.P = 20000
  1039.         GYRO.MaxTorque = VT(0,40000,0)
  1040.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1041.         if COMBO == 1 then
  1042.             COMBO = 2
  1043.             for i=0, 0.3, 0.1 / Animation_Speed do
  1044.                 Swait()
  1045.                 GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1046.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1047.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1048.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1049.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1050.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1051.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1052.             end
  1053.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1054.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1055.             CreateSound(145080998, LeftHole, 7, 1, false)
  1056.             BulletDetection(LeftHole.Position,Mouse.Hit.p,false)
  1057.             for i=0, 0.1, 0.1 / Animation_Speed do
  1058.                 Swait()
  1059.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1060.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1061.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1062.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1063.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1064.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1065.             end
  1066.         elseif COMBO == 2 then
  1067.             COMBO = 1
  1068.             for i=0, 0.3, 0.1 / Animation_Speed do
  1069.                 Swait()
  1070.                 GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1071.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(50)), 1 / Animation_Speed)
  1072.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1073.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1074.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1075.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1076.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1077.             end
  1078.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1079.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1080.             CreateSound(145080998, RightHole, 7, 1, false)
  1081.             BulletDetection(RightHole.Position,Mouse.Hit.p,false)
  1082.             for i=0, 0.1, 0.1 / Animation_Speed do
  1083.                 Swait()
  1084.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(50)), 1 / Animation_Speed)
  1085.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1086.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1087.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1088.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1089.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1090.             end
  1091.         end
  1092.         GYRO:remove()
  1093.     until KEYHOLD == false
  1094.     ATTACK = false
  1095.     Rooted = false
  1096. end
  1097. function Psyo()
  1098.     if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1099.         local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1100.         local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1101.         if TORSO and HUM.Health > 0 then
  1102.             ATTACK = true
  1103.             Rooted = false
  1104.             local GYRO = IT("BodyGyro",RootPart)
  1105.             GYRO.D = 275
  1106.             GYRO.P = 20000
  1107.             GYRO.MaxTorque = VT(0,40000,0)
  1108.             for i=0, 0.8, 0.1 / Animation_Speed do
  1109.                 Swait()
  1110.                 GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1111.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1112.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1113.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1114.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1115.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1116.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1117.             end        
  1118.             local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1119.             MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1120.             local grav = Instance.new("BodyPosition",TORSO)
  1121.             grav.D = 1500
  1122.             grav.P = 20000
  1123.             grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1124.             grav.position = TORSO.Position+VT(0,15,0)
  1125.             Debris:AddItem(grav,10)
  1126.             Debris:AddItem(MAGIC,10)
  1127.             CreateSound(429459101, Torso, 7, 1, false)
  1128.             CreateSound(429459101, TORSO, 7, 1, false)
  1129.             for i=0, 1, 0.1 / Animation_Speed do
  1130.                 Swait()
  1131.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1132.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1133.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1134.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1135.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1136.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1137.             end
  1138.             GYRO:remove()
  1139.             ATTACK = false
  1140.             Rooted = false
  1141.         end
  1142.     end
  1143. end
  1144. function Cleave()
  1145.     ATTACK = true
  1146.     Rooted = false
  1147.     Humanoid.HipHeight = 3
  1148.     local TARGET = nil
  1149.     local TORS = nil
  1150.     local GYRO = IT("BodyGyro",RootPart)
  1151.     GYRO.D = 175
  1152.     GYRO.P = 20000
  1153.     GYRO.MaxTorque = VT(0,40000,0)
  1154.     GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1155.     local RANGE = 5
  1156.     CreateSound(541909867, Torso, 7, 1, false)
  1157.     WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1158.     Humanoid.HipHeight = 3
  1159.     for i=0, 1, 0.1 / Animation_Speed do
  1160.         Swait()
  1161.         RootPart.CFrame = RootPart.CFrame * CF(0,-0.3,-2)
  1162.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1163.         local CHILDREN = workspace:GetDescendants()
  1164.         for index, CHILD in pairs(CHILDREN) do
  1165.             if CHILD.ClassName == "Model" and CHILD ~= Character then
  1166.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1167.                 if HUM then
  1168.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1169.                     if TORSO then
  1170.                         if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  1171.                             RANGE = (TORSO.Position - LeftHole.Position).Magnitude
  1172.                             TARGET = HUM
  1173.                             TORS = TORSO
  1174.                         end
  1175.                     end
  1176.                 end
  1177.             end
  1178.         end
  1179.         if TARGET then
  1180.             break
  1181.         end
  1182.         Humanoid.HipHeight = 3
  1183.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1184.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
  1185.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1186.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1187.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1188.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1189.     end
  1190.     GYRO:remove()
  1191.     if TORS and TARGET then
  1192.         CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1193.         Rooted = true
  1194.         local BODYPOSITION = IT("BodyPosition", TORS)
  1195.         BODYPOSITION.P = 2000
  1196.         BODYPOSITION.D = 100
  1197.         BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1198.         for i=0, 1, 0.1 / Animation_Speed do
  1199.             Swait()
  1200.             TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1201.             BODYPOSITION.Position = TORS.Position
  1202.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1203.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1204.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1205.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1206.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1207.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208.         end
  1209.         for i=0, 0.4, 0.1 / Animation_Speed do
  1210.             Swait()
  1211.             TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1212.             BODYPOSITION.Position = TORS.Position
  1213.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1214.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1215.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1216.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1217.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1218.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1219.         end
  1220.         local LOOP = 0
  1221.         local LOOP2 = 0
  1222.         for i=0, 5, 0.1 / Animation_Speed do
  1223.             Swait()
  1224.             LOOP = LOOP + 1
  1225.             TORS.Anchored = true
  1226.             LOOP2 = LOOP2 + 1
  1227.             if LOOP2 >= 5 then
  1228.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1229.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1230.                 CreateSound(145080998, RightHole, 7, 1, false)
  1231.                 SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
  1232.                 LOOP2 = 0
  1233.                 getbloody(TORS,1)
  1234.             end
  1235.             TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1236.             BODYPOSITION.Position = TORS.Position
  1237.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1238.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1239.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1240.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1241.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1242.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1243.         end
  1244.         BODYPOSITION:remove()
  1245.         if TORS then
  1246.             TORS.Anchored = false
  1247.             Kill(TORS.Parent)
  1248.         end
  1249.     end
  1250.     Humanoid.HipHeight = 6
  1251.     ATTACK = false
  1252.     Rooted = false
  1253. end
  1254. function Lock_n_Load()
  1255.     if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1256.         local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1257.         local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1258.         if TORSO and HUM.Health > 0 then
  1259.             CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1260.             ATTACK = true
  1261.             Rooted = true
  1262.             local GYRO = IT("BodyGyro",RootPart)
  1263.             GYRO.D = 175
  1264.             GYRO.P = 20000
  1265.             GYRO.MaxTorque = VT(0,40000,0)
  1266.             if COMBO == 1 then
  1267.                 COMBO = 2
  1268.                 for i=0, 1, 0.1 / Animation_Speed do
  1269.                     Swait()
  1270.                     GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1271.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1272.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1273.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1274.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1275.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1276.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1277.                 end
  1278.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1279.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1280.                 CreateSound(145080998, LeftHole, 7, 1, false)
  1281.                 BulletDetection(LeftHole.Position,TORSO.Position,false)
  1282.                 for i=0, 0.4, 0.1 / Animation_Speed do
  1283.                     Swait()
  1284.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1285.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1286.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1287.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1288.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1289.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1290.                 end
  1291.             elseif COMBO == 2 then
  1292.                 COMBO = 1
  1293.                 for i=0, 1, 0.1 / Animation_Speed do
  1294.                     Swait()
  1295.                     GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1296.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1297.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1298.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1299.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1300.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1301.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1302.                 end
  1303.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1304.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1305.                 CreateSound(145080998, RightHole, 7, 1, false)
  1306.                 BulletDetection(RightHole.Position,TORSO.Position,false)
  1307.                 for i=0, 0.4, 0.1 / Animation_Speed do
  1308.                     Swait()
  1309.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1310.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1311.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1312.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1313.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1314.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1315.                 end
  1316.             end
  1317.             GYRO:remove()
  1318.             ATTACK = false
  1319.             Rooted = false
  1320.         end
  1321.     end
  1322. end
  1323. function Morning_Star()
  1324.     ATTACK = true
  1325.     Rooted = true
  1326.     coroutine.resume(coroutine.create(function()
  1327.     WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(0,0,0), Transparency = 0.2, Transparency2 = 1, CFrame = Torso.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 588738949, SoundPitch = 1, SoundVolume = 5})
  1328.     Swait(30)
  1329.     WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(0,0,0), Transparency = 0.2, Transparency2 = 1, CFrame = Torso.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 588739384, SoundPitch = 1, SoundVolume = 5})
  1330.     Swait(30)
  1331.     WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(0,0,0), Transparency = 0.2, Transparency2 = 1, CFrame = Torso.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 588739712, SoundPitch = 1, SoundVolume = 5})
  1332.     Swait(30)
  1333.     WACKYEFFECT({Time = 55, EffectType = "Sphere", Size = VT(100,100,100), Size2 = VT(0,0,0), Transparency = 0.2, Transparency2 = 1, CFrame = Torso.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1334.     end))
  1335.     for i=0, 4.5, 0.1 / Animation_Speed do
  1336.         Swait()
  1337.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1338.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1339.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1340.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1341.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.75, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1342.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.25, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1343.     end
  1344.     coroutine.resume(coroutine.create(function()
  1345.         CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1346.         Swait(15)
  1347.         local POS = Mouse.Hit.p
  1348.         local RAY = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Strike", VT(0,2000,0))
  1349.         MakeForm(RAY,"Cyl")
  1350.         local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Strike", VT(0,0,0))
  1351.         MakeForm(SPHERE,"Ball")
  1352.         local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1353.         MakeForm(SHIELD,"Ball")
  1354.         SHIELD.CFrame = CF(POS)
  1355.         RAY.CFrame = CF(POS)
  1356.         SPHERE.CFrame = CF(POS)
  1357.         CreateSound(440145570, SPHERE, 10, 0.8, false)
  1358.         CreateSound(415700134, SPHERE, 10, 0.8, false)
  1359.         for i = 1, 200 do
  1360.             Swait()
  1361.             WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1362.             RAY.Size = RAY.Size + VT(0.5,0,0.5)
  1363.             SPHERE.Size = SPHERE.Size + VT(2.7,2.7,2.7)
  1364.             SHIELD.Size = SPHERE.Size + VT(4,4,4)
  1365.             ApplyAoE(SPHERE.Position,SPHERE.Size.X/2.7,true)
  1366.         end
  1367.         for i = 1, 45 do
  1368.             Swait()
  1369.             RAY.Transparency = RAY.Transparency + 1/45
  1370.             SPHERE.Transparency = RAY.Transparency
  1371.             SHIELD.Transparency = SPHERE.Transparency + 1/45
  1372.         end
  1373.         RAY:remove()
  1374.         SHIELD:remove()
  1375.         SPHERE:remove()
  1376.     end))
  1377.     for i=0, 1, 0.1 / Animation_Speed do
  1378.         Swait()
  1379.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1380.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1381.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1382.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1383.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1384.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1385.     end
  1386.     ATTACK = false
  1387.     Rooted = false
  1388. end
  1389. function Deathbound()
  1390.     CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1391.     ATTACK = true
  1392.     Rooted = true
  1393.     for i=0, 1, 0.1 / Animation_Speed do
  1394.         Swait()
  1395.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1396.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1397.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1398.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1399.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1400.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1401.     end
  1402.     local DONE = false
  1403.     local GATE = nil
  1404.     local GATESPIN = true
  1405.     coroutine.resume(coroutine.create(function()
  1406.         repeat
  1407.             Swait()
  1408.             if GATE ~= nil then
  1409.                 GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1410.             end
  1411.         until GATESPIN == false
  1412.     end))
  1413.     coroutine.resume(coroutine.create(function()
  1414.         repeat
  1415.             Swait()
  1416.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -3.5 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1417.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1418.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1419.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1420.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1421.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1422.         until DONE == true
  1423.         Swait(45)
  1424.         for i = 5, 35 do
  1425.             Swait(2)
  1426.             local FIRED = false
  1427.             local CHILDREN = workspace:GetDescendants()
  1428.             for index, CHILD in pairs(CHILDREN) do
  1429.                 if CHILD.ClassName == "Model" and CHILD ~= Character then
  1430.                     local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1431.                     if HUM then
  1432.                         local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1433.                         if TORSO then
  1434.                             if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1435.                                 local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1436.                                 local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1437.                                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1438.                                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1439.                                 SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)     
  1440.                                 Kill(CHILD)
  1441.                                 FIRED = true
  1442.                                 break
  1443.                             end
  1444.                         end
  1445.                     end
  1446.                 end
  1447.             end
  1448.             if FIRED == false then
  1449.                 local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1450.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1451.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1452.                 SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1453.                 local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1454.                 if HITBOD ~= nil then
  1455.                     if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1456.                         Kill(HITBOD.Parent)
  1457.                     end
  1458.                 end
  1459.             end
  1460.         end
  1461.         for i = 1, 45 do
  1462.             Swait()
  1463.             GATE.Size = GATE.Size - VT(6,0,6)
  1464.         end
  1465.         GATESPIN = false
  1466.         GATE:remove()
  1467.     end))
  1468.     Swait(15)
  1469.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1470.     GATE = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Gate", VT(0,0,0))
  1471.     local DECAL = IT("Decal",GATE)
  1472.     DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  1473.     DECAL.Face = "Top"
  1474.     GATE.CFrame = CF(HITPOS)
  1475.     CreateSound(160772554, GATE, 7, 1.3, false)
  1476.     for i = 1, 45 do
  1477.         Swait()
  1478.         GATE.Size = GATE.Size + VT(3,0,3)
  1479.     end
  1480.     CreateSound(145080998, RightHole, 7, 1, false)
  1481.     CreateSound(145080998, LeftHole, 7, 1, false)
  1482.     WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1483.     WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1484.     ATTACK = false
  1485.     Rooted = false
  1486.     DONE = true
  1487. end
  1488. function Execute()
  1489.     ATTACK = true
  1490.     Rooted = false
  1491.     local Part = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Part", VT(0,1,4),false)
  1492.     Part.Color = C3(1,5,0)
  1493.     MakeForm(Part,"Wedge")
  1494.     Part.CanCollide = true
  1495.     CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  1496.     for i=0, 1, 0.1 / Animation_Speed do
  1497.         Swait()
  1498.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1499.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1500.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1501.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1502.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1503.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1504.     end
  1505.     Trail.Enabled = true
  1506.     CreateSound(541909867, RightBarrel, 7, 1, false)
  1507.     local TOCH = Part.Touched:Connect(function(hit)
  1508.         if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1509.             Kill(hit.Parent)
  1510.         end
  1511.     end)
  1512.     for i=0, 0.35, 0.1 / Animation_Speed do
  1513.         Swait()
  1514.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(50)), 1 / Animation_Speed)
  1515.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1516.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1517.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1518.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1519.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1520.     end
  1521.     TOCH:disconnect()
  1522.     Trail.Enabled = false
  1523.     for i=0, 0.35, 0.1 / Animation_Speed do
  1524.         Swait()
  1525.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1526.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  1527.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1528.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1529.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1530.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1531.     end
  1532.     Part:remove()
  1533.     ATTACK = false
  1534.     Rooted = false
  1535. end
  1536.  
  1537. --//=================================\\
  1538. --||      ASSIGN THINGS TO KEYS
  1539. --\\=================================//
  1540.  
  1541. function MouseDown(Mouse)
  1542.     if ATTACK == false then
  1543.         Execute()
  1544.     end
  1545. end
  1546.  
  1547. function MouseUp(Mouse)
  1548. HOLD = false
  1549. end
  1550.  
  1551. function KeyDown(Key)
  1552.     KEYHOLD = true
  1553.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1554.         if Key == "z" and ATTACK == false then
  1555.             Unload()
  1556.    
  1557.         elseif Key == "b" and ATTACK == false then
  1558.             Psyo()
  1559.            
  1560.         elseif Key == "f" and ATTACK == false then
  1561.             Nuke()
  1562.    
  1563.         elseif Key == "c" and ATTACK == false then
  1564.             Cleave()
  1565.    
  1566.         elseif Key == "v" and ATTACK == false then
  1567.             Lock_n_Load()
  1568.    
  1569.         elseif Key == "g" and ATTACK == false then
  1570.             Deathbound()
  1571.    
  1572.         elseif Key == "x" and ATTACK == false then
  1573.             Morning_Star()
  1574.    
  1575.         elseif Key == "t" then
  1576.             CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1577.         elseif Key == "1" and ATTACK == false then
  1578.             if CHOICE ~= 1 then
  1579.                 CHOICE = 1
  1580.                 sick:Play()
  1581.             end
  1582.         elseif Key == "2" and ATTACK == false then
  1583.             if CHOICE ~= 2 then
  1584.                 CHOICE = 2
  1585.                 sick:Play()
  1586.             end
  1587.         elseif Key == "3" and ATTACK == false then
  1588.             if CHOICE ~= 3 then
  1589.                 CHOICE = 3
  1590.                 sick:Play()
  1591.             end
  1592.         elseif Key == "4" and ATTACK == false then
  1593.             if CHOICE ~= 4 then
  1594.                 CHOICE = 4
  1595.                 sick:Play()
  1596.             end        
  1597.         end
  1598.     end
  1599. end
  1600.  
  1601. function KeyUp(Key)
  1602.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1603.         KEYHOLD = false
  1604.     end
  1605. end
  1606.  
  1607.     Mouse.Button1Down:connect(function(NEWKEY)
  1608.         MouseDown(NEWKEY)
  1609.     end)
  1610.     Mouse.Button1Up:connect(function(NEWKEY)
  1611.         MouseUp(NEWKEY)
  1612.     end)
  1613.     Mouse.KeyDown:connect(function(NEWKEY)
  1614.         KeyDown(NEWKEY)
  1615.     end)
  1616.     Mouse.KeyUp:connect(function(NEWKEY)
  1617.         KeyUp(NEWKEY)
  1618.     end)
  1619.  
  1620. --//=================================\\
  1621. --\\=================================//
  1622.  
  1623.  
  1624. function unanchor()
  1625.     if UNANCHOR == true then
  1626.         g = Character:GetChildren()
  1627.         for i = 1, #g do
  1628.             if g[i].ClassName == "Part" then
  1629.                 g[i].Anchored = false
  1630.             end
  1631.         end
  1632.     end
  1633. end
  1634.  
  1635.  
  1636. --//=================================\\
  1637. --||    WRAP THE WHOLE SCRIPT UP
  1638. --\\=================================//
  1639.  
  1640. Humanoid.Changed:connect(function(Jump)
  1641.     if Jump == "Jump" and (Disable_Jump == true) then
  1642.         Humanoid.Jump = false
  1643.     end
  1644. end)
  1645.  
  1646. while true do
  1647.     Swait()
  1648.     Humanoid.HipHeight = 6
  1649.     script.Parent = WEAPONGUI
  1650.     ANIMATE.Parent = nil
  1651.     if Humanoid then
  1652.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1653.         IDLEANIMATION:Play()
  1654.     end
  1655.     SINE = SINE + CHANGE
  1656.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1657.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1658.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1659.     if ATTACK == false then
  1660.         if TORSOVELOCITY < 1 then
  1661.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1662.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1663.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1664.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1665.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1666.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1667.         elseif TORSOVELOCITY > 1 then
  1668.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1669.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1670.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1671.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1672.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1673.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1674.         end
  1675.     end
  1676.     RightArmGrasp.C0 = Clerp(RightArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(-1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1677.     LeftArmGraps.C0 = Clerp(LeftArmGraps.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1678.     Humanoid.MaxHealth = "inf"
  1679.     Humanoid.Health = "inf"
  1680.     if Rooted == false then
  1681.         Disable_Jump = false
  1682.         Humanoid.WalkSpeed = Speed
  1683.     elseif Rooted == true then
  1684.         Disable_Jump = true
  1685.         Humanoid.WalkSpeed = 0
  1686.     end
  1687.     for _, c in pairs(Character:GetDescendants()) do
  1688.         if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1689.             c.Material = "Plastic"
  1690.             c.Color = C3(9,6,3)
  1691.             if c:FindFirstChildOfClass("SpecialMesh") then
  1692.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1693.             end
  1694.             if c == Head then
  1695.                 if c:FindFirstChild("face") then
  1696.                     c.face:remove()
  1697.                 end
  1698.             end
  1699.         elseif c.ClassName == "Part" and c.Name == "Eye" then
  1700.             c.Color = C3(1,1,0)
  1701.             c.Material = "Neon"
  1702.         elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1703.             c:remove()
  1704.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1705.             c:remove()
  1706.         end
  1707.     end
  1708.     refit()
  1709.     Humanoid.Name = "Deadeyes"
  1710.     sick.Parent = Torso
  1711.     sick:resume()
  1712.     sick.Volume = 3
  1713.     sick.Pitch = 1
  1714.     sick.SoundId = "rbxassetid://1534958855"
  1715.     if Head:FindFirstChildOfClass("Sound") then
  1716.         Head:FindFirstChildOfClass("Sound"):remove()
  1717.     end
  1718. end
  1719.  
  1720. --//=================================\\
  1721. --\\=================================//
  1722.  
  1723.  
  1724.  
  1725.  
  1726.  
  1727. --//====================================================\\--
  1728. --||                     END OF SCRIPT
  1729. --\\====================================================//--
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