McRoblox132

WhAT ANOTHER ONE Edit (Working)

Apr 1st, 2018
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  1. -----------------------
  2. --WhAT ANOTHER ONE????????!--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --Discord Creterisk#2958
  7.  
  8.  
  9. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  10. -------------------------------------------------------
  11.  
  12. local FavIDs = {
  13. 340106355, --Nefl Crystals
  14. 927529620, --Dimension
  15. 876981900, --Fantasy
  16. 398987889, --Ordinary Days
  17. 1117396305, --Oh wait, it's you.
  18. 885996042, --Action Winter Journey
  19. 919231299, --Sprawling Idiot Effigy
  20. 743466274, --Good Day Sunshine
  21. 727411183, --Knife Fight
  22. 1402748531, --The Earth Is Counting On You!
  23. 595230126 --Robot Language
  24. }
  25.  
  26.  
  27.  
  28. --The reality of my life isn't real but a Universe -makhail07
  29. wait()
  30. local plr = game:service'Players'.LocalPlayer
  31. print('Local User is '..plr.Name)
  32. local char = plr.Character
  33. local hum = char.Humanoid
  34. local ra = char["Right Arm"]
  35. local la= char["Left Arm"]
  36. local rl= char["Right Leg"]
  37. local ll = char["Left Leg"]
  38. local hed = char.Head
  39. local root = char.HumanoidRootPart
  40. local rootj = root.RootJoint
  41. local tors = char.Torso
  42. local mouse = plr:GetMouse()
  43. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  44. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  45. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  46. local EdgyMode = false
  47. local Divinity = false
  48. local Fighter = false
  49. local Purity = false
  50. local Destruction = false
  51. local helpme = false
  52. local Planetary = false
  53. local maincolor = BrickColor.new("Institutional white")
  54. -------------------------------------------------------
  55. --Start Good Stuff--
  56. -------------------------------------------------------
  57. CF = CFrame.new
  58. angles = CFrame.Angles
  59. attack = false
  60. Euler = CFrame.fromEulerAnglesXYZ
  61. Rad = math.rad
  62. IT = Instance.new
  63. BrickC = BrickColor.new
  64. Cos = math.cos
  65. Acos = math.acos
  66. Sin = math.sin
  67. Asin = math.asin
  68. Abs = math.abs
  69. Mrandom = math.random
  70. Floor = math.floor
  71. -------------------------------------------------------
  72. --End Good Stuff--
  73. -------------------------------------------------------
  74. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  75. RSH, LSH = nil, nil
  76. RW = Instance.new("Weld")
  77. LW = Instance.new("Weld")
  78. RH = tors["Right Hip"]
  79. LH = tors["Left Hip"]
  80. RSH = tors["Right Shoulder"]
  81. LSH = tors["Left Shoulder"]
  82. RSH.Parent = nil
  83. LSH.Parent = nil
  84. RW.Name = "RW"
  85. RW.Part0 = tors
  86. RW.C0 = CF(1.5, 0.5, 0)
  87. RW.C1 = CF(0, 0.5, 0)
  88. RW.Part1 = ra
  89. RW.Parent = tors
  90. LW.Name = "LW"
  91. LW.Part0 = tors
  92. LW.C0 = CF(-1.5, 0.5, 0)
  93. LW.C1 = CF(0, 0.5, 0)
  94. LW.Part1 = la
  95. LW.Parent = tors
  96. Effects = {}
  97.  
  98. -------------------------------------------------------
  99. --Start HeartBeat--
  100. -------------------------------------------------------
  101. ArtificialHB = Instance.new("BindableEvent", script)
  102. ArtificialHB.Name = "Heartbeat"
  103. script:WaitForChild("Heartbeat")
  104.  
  105. frame = 1 / 60
  106. tf = 0
  107. allowframeloss = false
  108. tossremainder = false
  109.  
  110.  
  111. lastframe = tick()
  112. script.Heartbeat:Fire()
  113.  
  114.  
  115. game:GetService("RunService").Heartbeat:connect(function(s, p)
  116. tf = tf + s
  117. if tf >= frame then
  118. if allowframeloss then
  119. script.Heartbeat:Fire()
  120. lastframe = tick()
  121. else
  122. for i = 1, math.floor(tf / frame) do
  123. script.Heartbeat:Fire()
  124. end
  125. lastframe = tick()
  126. end
  127. if tossremainder then
  128. tf = 0
  129. else
  130. tf = tf - frame * math.floor(tf / frame)
  131. end
  132. end
  133. end)
  134. -------------------------------------------------------
  135. --End HeartBeat--
  136. -------------------------------------------------------
  137.  
  138. -------------------------------------------------------
  139. --Start Important Functions--
  140. -------------------------------------------------------
  141. function swait(num)
  142. if num == 0 or num == nil then
  143. game:service("RunService").Stepped:wait(0)
  144. else
  145. for i = 0, num do
  146. game:service("RunService").Stepped:wait(0)
  147. end
  148. end
  149. end
  150. function thread(f)
  151. coroutine.resume(coroutine.create(f))
  152. end
  153. function clerp(a, b, t)
  154. local qa = {
  155. QuaternionFromCFrame(a)
  156. }
  157. local qb = {
  158. QuaternionFromCFrame(b)
  159. }
  160. local ax, ay, az = a.x, a.y, a.z
  161. local bx, by, bz = b.x, b.y, b.z
  162. local _t = 1 - t
  163. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  164. end
  165. function QuaternionFromCFrame(cf)
  166. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  167. local trace = m00 + m11 + m22
  168. if trace > 0 then
  169. local s = math.sqrt(1 + trace)
  170. local recip = 0.5 / s
  171. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  172. else
  173. local i = 0
  174. if m00 < m11 then
  175. i = 1
  176. end
  177. if m22 > (i == 0 and m00 or m11) then
  178. i = 2
  179. end
  180. if i == 0 then
  181. local s = math.sqrt(m00 - m11 - m22 + 1)
  182. local recip = 0.5 / s
  183. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  184. elseif i == 1 then
  185. local s = math.sqrt(m11 - m22 - m00 + 1)
  186. local recip = 0.5 / s
  187. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  188. elseif i == 2 then
  189. local s = math.sqrt(m22 - m00 - m11 + 1)
  190. local recip = 0.5 / s
  191. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  192. end
  193. end
  194. end
  195. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  196. local xs, ys, zs = x + x, y + y, z + z
  197. local wx, wy, wz = w * xs, w * ys, w * zs
  198. local xx = x * xs
  199. local xy = x * ys
  200. local xz = x * zs
  201. local yy = y * ys
  202. local yz = y * zs
  203. local zz = z * zs
  204. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  205. end
  206. function QuaternionSlerp(a, b, t)
  207. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  208. local startInterp, finishInterp
  209. if cosTheta >= 1.0E-4 then
  210. if 1 - cosTheta > 1.0E-4 then
  211. local theta = math.acos(cosTheta)
  212. local invSinTheta = 1 / Sin(theta)
  213. startInterp = Sin((1 - t) * theta) * invSinTheta
  214. finishInterp = Sin(t * theta) * invSinTheta
  215. else
  216. startInterp = 1 - t
  217. finishInterp = t
  218. end
  219. elseif 1 + cosTheta > 1.0E-4 then
  220. local theta = math.acos(-cosTheta)
  221. local invSinTheta = 1 / Sin(theta)
  222. startInterp = Sin((t - 1) * theta) * invSinTheta
  223. finishInterp = Sin(t * theta) * invSinTheta
  224. else
  225. startInterp = t - 1
  226. finishInterp = t
  227. end
  228. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  229. end
  230. function rayCast(Position, Direction, Range, Ignore)
  231. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  232. end
  233. local RbxUtility = LoadLibrary("RbxUtility")
  234. local Create = RbxUtility.Create
  235.  
  236. -------------------------------------------------------
  237. --Start Damage Function--
  238. -------------------------------------------------------
  239. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  240. if hit.Parent == nil then
  241. return
  242. end
  243. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  244. for _, v in pairs(hit.Parent:children()) do
  245. if v:IsA("Humanoid") then
  246. h = v
  247. end
  248. end
  249. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  250.  
  251. hit.Parent:FindFirstChild("Head"):BreakJoints()
  252. end
  253.  
  254. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  255. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  256. if hit.Parent.DebounceHit.Value == true then
  257. return
  258. end
  259. end
  260. if insta == true then
  261. hit.Parent:FindFirstChild("Head"):BreakJoints()
  262. end
  263. local c = Create("ObjectValue"){
  264. Name = "creator",
  265. Value = game:service("Players").LocalPlayer,
  266. Parent = h,
  267. }
  268. game:GetService("Debris"):AddItem(c, .5)
  269. if HitSound ~= nil and HitPitch ~= nil then
  270. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  271. end
  272. local Damage = math.random(minim, maxim)
  273. local blocked = false
  274. local block = hit.Parent:findFirstChild("Block")
  275. if block ~= nil then
  276. if block.className == "IntValue" then
  277. if block.Value > 0 then
  278. blocked = true
  279. block.Value = block.Value - 1
  280. print(block.Value)
  281. end
  282. end
  283. end
  284. if blocked == false then
  285. h.Health = h.Health - Damage
  286. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  287. else
  288. h.Health = h.Health - (Damage / 2)
  289. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  290. end
  291. if Type == "Knockdown" then
  292. local hum = hit.Parent.Humanoid
  293. hum.PlatformStand = true
  294. coroutine.resume(coroutine.create(function(HHumanoid)
  295. swait(1)
  296. HHumanoid.PlatformStand = false
  297. end), hum)
  298. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  299. local bodvol = Create("BodyVelocity"){
  300. velocity = angle * knockback,
  301. P = 5000,
  302. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  303. Parent = hit,
  304. }
  305. local rl = Create("BodyAngularVelocity"){
  306. P = 3000,
  307. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  308. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  309. Parent = hit,
  310. }
  311. game:GetService("Debris"):AddItem(bodvol, .5)
  312. game:GetService("Debris"):AddItem(rl, .5)
  313. elseif Type == "Normal" then
  314. local vp = Create("BodyVelocity"){
  315. P = 500,
  316. maxForce = Vector3.new(math.huge, 0, math.huge),
  317. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  318. }
  319. if knockback > 0 then
  320. vp.Parent = hit.Parent.Torso
  321. end
  322. game:GetService("Debris"):AddItem(vp, .5)
  323. elseif Type == "Up" then
  324. local bodyVelocity = Create("BodyVelocity"){
  325. velocity = Vector3.new(0, 20, 0),
  326. P = 5000,
  327. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  328. Parent = hit,
  329. }
  330. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  331. elseif Type == "DarkUp" then
  332. coroutine.resume(coroutine.create(function()
  333. for i = 0, 1, 0.1 do
  334. swait()
  335. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  336. end
  337. end))
  338. local bodyVelocity = Create("BodyVelocity"){
  339. velocity = Vector3.new(0, 20, 0),
  340. P = 5000,
  341. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  342. Parent = hit,
  343. }
  344. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  345. elseif Type == "Snare" then
  346. local bp = Create("BodyPosition"){
  347. P = 2000,
  348. D = 100,
  349. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  350. position = hit.Parent.Torso.Position,
  351. Parent = hit.Parent.Torso,
  352. }
  353. game:GetService("Debris"):AddItem(bp, 1)
  354. elseif Type == "Freeze" then
  355. local BodPos = Create("BodyPosition"){
  356. P = 50000,
  357. D = 1000,
  358. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  359. position = hit.Parent.Torso.Position,
  360. Parent = hit.Parent.Torso,
  361. }
  362. local BodGy = Create("BodyGyro") {
  363. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  364. P = 20e+003,
  365. Parent = hit.Parent.Torso,
  366. cframe = hit.Parent.Torso.CFrame,
  367. }
  368. hit.Parent.Torso.Anchored = true
  369. coroutine.resume(coroutine.create(function(Part)
  370. swait(1.5)
  371. Part.Anchored = false
  372. end), hit.Parent.Torso)
  373. game:GetService("Debris"):AddItem(BodPos, 3)
  374. game:GetService("Debris"):AddItem(BodGy, 3)
  375. end
  376. local debounce = Create("BoolValue"){
  377. Name = "DebounceHit",
  378. Parent = hit.Parent,
  379. Value = true,
  380. }
  381. game:GetService("Debris"):AddItem(debounce, Delay)
  382. c = Create("ObjectValue"){
  383. Name = "creator",
  384. Value = Player,
  385. Parent = h,
  386. }
  387. game:GetService("Debris"):AddItem(c, .5)
  388. end
  389. end
  390. -------------------------------------------------------
  391. --End Damage Function--
  392. -------------------------------------------------------
  393.  
  394. -------------------------------------------------------
  395. --Start Damage Function Customization--
  396. -------------------------------------------------------
  397. function ShowDamage(Pos, Text, Time, Color)
  398. local Rate = (1 / 30)
  399. local Pos = (Pos or Vector3.new(0, 0, 0))
  400. local Text = (Text or "")
  401. local Time = (Time or 2)
  402. local Color = (Color or Color3.new(1, 0, 1))
  403. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  404. EffectPart.Anchored = true
  405. local BillboardGui = Create("BillboardGui"){
  406. Size = UDim2.new(3, 0, 3, 0),
  407. Adornee = EffectPart,
  408. Parent = EffectPart,
  409. }
  410. local TextLabel = Create("TextLabel"){
  411. BackgroundTransparency = 1,
  412. Size = UDim2.new(1, 0, 1, 0),
  413. Text = Text,
  414. Font = "Highway",
  415. TextColor3 = Color,
  416. TextScaled = true,
  417. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  418. Parent = BillboardGui,
  419. }
  420. game.Debris:AddItem(EffectPart, (Time))
  421. EffectPart.Parent = game:GetService("Workspace")
  422. delay(0, function()
  423. local Frames = (Time / Rate)
  424. for Frame = 1, Frames do
  425. wait(Rate)
  426. local Percent = (Frame / Frames)
  427. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  428. TextLabel.TextTransparency = Percent
  429. end
  430. if EffectPart and EffectPart.Parent then
  431. EffectPart:Destroy()
  432. end
  433. end)
  434. end
  435. -------------------------------------------------------
  436. --End Damage Function Customization--
  437. -------------------------------------------------------
  438.  
  439. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  440. for _, c in pairs(workspace:children()) do
  441. local hum = c:findFirstChild("Humanoid")
  442. if hum ~= nil then
  443. local head = c:findFirstChild("Head")
  444. if head ~= nil then
  445. local targ = head.Position - Part.Position
  446. local mag = targ.magnitude
  447. if magni >= mag and c.Name ~= plr.Name then
  448. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  449. end
  450. end
  451. end
  452. end
  453. end
  454.  
  455.  
  456. CFuncs = {
  457. Part = {
  458. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  459. local Part = Create("Part")({
  460. Parent = Parent,
  461. Reflectance = Reflectance,
  462. Transparency = Transparency,
  463. CanCollide = false,
  464. Locked = true,
  465. BrickColor = BrickColor.new(tostring(BColor)),
  466. Name = Name,
  467. Size = Size,
  468. Material = Material
  469. })
  470. RemoveOutlines(Part)
  471. return Part
  472. end
  473. },
  474. Mesh = {
  475. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  476. local Msh = Create(Mesh)({
  477. Parent = Part,
  478. Offset = OffSet,
  479. Scale = Scale
  480. })
  481. if Mesh == "SpecialMesh" then
  482. Msh.MeshType = MeshType
  483. Msh.MeshId = MeshId
  484. end
  485. return Msh
  486. end
  487. },
  488. Mesh = {
  489. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  490. local Msh = Create(Mesh)({
  491. Parent = Part,
  492. Offset = OffSet,
  493. Scale = Scale
  494. })
  495. if Mesh == "SpecialMesh" then
  496. Msh.MeshType = MeshType
  497. Msh.MeshId = MeshId
  498. end
  499. return Msh
  500. end
  501. },
  502. Weld = {
  503. Create = function(Parent, Part0, Part1, C0, C1)
  504. local Weld = Create("Weld")({
  505. Parent = Parent,
  506. Part0 = Part0,
  507. Part1 = Part1,
  508. C0 = C0,
  509. C1 = C1
  510. })
  511. return Weld
  512. end
  513. },
  514. Sound = {
  515. Create = function(id, par, vol, pit)
  516. coroutine.resume(coroutine.create(function()
  517. local S = Create("Sound")({
  518. Volume = vol,
  519. Pitch = pit or 1,
  520. SoundId = id,
  521. Parent = par or workspace
  522. })
  523. wait()
  524. S:play()
  525. game:GetService("Debris"):AddItem(S, 6)
  526. end))
  527. end
  528. },
  529. ParticleEmitter = {
  530. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  531. local fp = Create("ParticleEmitter")({
  532. Parent = Parent,
  533. Color = ColorSequence.new(Color1, Color2),
  534. LightEmission = LightEmission,
  535. Size = Size,
  536. Texture = Texture,
  537. Transparency = Transparency,
  538. ZOffset = ZOffset,
  539. Acceleration = Accel,
  540. Drag = Drag,
  541. LockedToPart = LockedToPart,
  542. VelocityInheritance = VelocityInheritance,
  543. EmissionDirection = EmissionDirection,
  544. Enabled = Enabled,
  545. Lifetime = LifeTime,
  546. Rate = Rate,
  547. Rotation = Rotation,
  548. RotSpeed = RotSpeed,
  549. Speed = Speed,
  550. VelocitySpread = VelocitySpread
  551. })
  552. return fp
  553. end
  554. }
  555. }
  556. function RemoveOutlines(part)
  557. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  558. end
  559. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  560. local Part = Create("Part")({
  561. formFactor = FormFactor,
  562. Parent = Parent,
  563. Reflectance = Reflectance,
  564. Transparency = Transparency,
  565. CanCollide = false,
  566. Locked = true,
  567. BrickColor = BrickColor.new(tostring(BColor)),
  568. Name = Name,
  569. Size = Size,
  570. Material = Material
  571. })
  572. RemoveOutlines(Part)
  573. return Part
  574. end
  575. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  576. local Msh = Create(Mesh)({
  577. Parent = Part,
  578. Offset = OffSet,
  579. Scale = Scale
  580. })
  581. if Mesh == "SpecialMesh" then
  582. Msh.MeshType = MeshType
  583. Msh.MeshId = MeshId
  584. end
  585. return Msh
  586. end
  587. function CreateWeld(Parent, Part0, Part1, C0, C1)
  588. local Weld = Create("Weld")({
  589. Parent = Parent,
  590. Part0 = Part0,
  591. Part1 = Part1,
  592. C0 = C0,
  593. C1 = C1
  594. })
  595. return Weld
  596. end
  597.  
  598.  
  599. -------------------------------------------------------
  600. --Start Effect Function--
  601. -------------------------------------------------------
  602. EffectModel = Instance.new("Model", char)
  603. Effects = {
  604. Block = {
  605. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  606. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  607. prt.Anchored = true
  608. prt.CFrame = cframe
  609. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  610. game:GetService("Debris"):AddItem(prt, 10)
  611. if Type == 1 or Type == nil then
  612. table.insert(Effects, {
  613. prt,
  614. "Block1",
  615. delay,
  616. x3,
  617. y3,
  618. z3,
  619. msh
  620. })
  621. elseif Type == 2 then
  622. table.insert(Effects, {
  623. prt,
  624. "Block2",
  625. delay,
  626. x3,
  627. y3,
  628. z3,
  629. msh
  630. })
  631. else
  632. table.insert(Effects, {
  633. prt,
  634. "Block3",
  635. delay,
  636. x3,
  637. y3,
  638. z3,
  639. msh
  640. })
  641. end
  642. end
  643. },
  644. Sphere = {
  645. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  646. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  647. prt.Anchored = true
  648. prt.CFrame = cframe
  649. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  650. game:GetService("Debris"):AddItem(prt, 10)
  651. table.insert(Effects, {
  652. prt,
  653. "Cylinder",
  654. delay,
  655. x3,
  656. y3,
  657. z3,
  658. msh
  659. })
  660. end
  661. },
  662. Cylinder = {
  663. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  664. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  665. prt.Anchored = true
  666. prt.CFrame = cframe
  667. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  668. game:GetService("Debris"):AddItem(prt, 10)
  669. table.insert(Effects, {
  670. prt,
  671. "Cylinder",
  672. delay,
  673. x3,
  674. y3,
  675. z3,
  676. msh
  677. })
  678. end
  679. },
  680. Wave = {
  681. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  682. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  683. prt.Anchored = true
  684. prt.CFrame = cframe
  685. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  686. game:GetService("Debris"):AddItem(prt, 10)
  687. table.insert(Effects, {
  688. prt,
  689. "Cylinder",
  690. delay,
  691. x3 / 60,
  692. y3 / 60,
  693. z3 / 60,
  694. msh
  695. })
  696. end
  697. },
  698. Ring = {
  699. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  700. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  701. prt.Anchored = true
  702. prt.CFrame = cframe
  703. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  704. game:GetService("Debris"):AddItem(prt, 10)
  705. table.insert(Effects, {
  706. prt,
  707. "Cylinder",
  708. delay,
  709. x3,
  710. y3,
  711. z3,
  712. msh
  713. })
  714. end
  715. },
  716. Break = {
  717. Create = function(brickcolor, cframe, x1, y1, z1)
  718. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  719. prt.Anchored = true
  720. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  721. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  722. local num = math.random(10, 50) / 1000
  723. game:GetService("Debris"):AddItem(prt, 10)
  724. table.insert(Effects, {
  725. prt,
  726. "Shatter",
  727. num,
  728. prt.CFrame,
  729. math.random() - math.random(),
  730. 0,
  731. math.random(50, 100) / 100
  732. })
  733. end
  734. },
  735. Spiral = {
  736. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  737. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  738. prt.Anchored = true
  739. prt.CFrame = cframe
  740. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  741. game:GetService("Debris"):AddItem(prt, 10)
  742. table.insert(Effects, {
  743. prt,
  744. "Cylinder",
  745. delay,
  746. x3,
  747. y3,
  748. z3,
  749. msh
  750. })
  751. end
  752. },
  753. Push = {
  754. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  755. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  756. prt.Anchored = true
  757. prt.CFrame = cframe
  758. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  759. game:GetService("Debris"):AddItem(prt, 10)
  760. table.insert(Effects, {
  761. prt,
  762. "Cylinder",
  763. delay,
  764. x3,
  765. y3,
  766. z3,
  767. msh
  768. })
  769. end
  770. }
  771. }
  772. -------------------------------------------------------
  773. --End Effect Function--
  774. -------------------------------------------------------
  775.  
  776. function CreateSound(ID, PARENT, VOLUME, PITCH)
  777. local NSound = nil
  778. coroutine.resume(coroutine.create(function()
  779. NSound = Instance.new("Sound", PARENT)
  780. NSound.Volume = VOLUME
  781. NSound.Pitch = PITCH
  782. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  783. swait()
  784. NSound:play()
  785. game:GetService("Debris"):AddItem(NSound, 10)
  786. end))
  787. return NSound
  788. end
  789.  
  790. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  791. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  792. prt.Anchored = true
  793. prt.CFrame = cframe
  794. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  795. game:GetService("Debris"):AddItem(prt, 10)
  796. if Type == 1 or Type == nil then
  797. table.insert(Effects, {
  798. prt,
  799. "Block1",
  800. delay,
  801. x3,
  802. y3,
  803. z3,
  804. msh
  805. })
  806. elseif Type == 2 then
  807. table.insert(Effects, {
  808. prt,
  809. "Block2",
  810. delay,
  811. x3,
  812. y3,
  813. z3,
  814. msh
  815. })
  816. elseif Type == 3 then
  817. table.insert(Effects, {
  818. prt,
  819. "Block3",
  820. delay,
  821. x3,
  822. y3,
  823. z3,
  824. msh
  825. })
  826. end
  827. end
  828.  
  829. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  830. local fp=Instance.new("Part")
  831. fp.formFactor=formfactor
  832. fp.Parent=parent
  833. fp.Reflectance=reflectance
  834. fp.Transparency=transparency
  835. fp.CanCollide=false
  836. fp.Locked=true
  837. fp.BrickColor=brickcolor
  838. fp.Name=name
  839. fp.Size=size
  840. fp.Position=tors.Position
  841. RemoveOutlines(fp)
  842. fp.Material="SmoothPlastic"
  843. fp:BreakJoints()
  844. return fp
  845. end
  846.  
  847. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  848. local mesh=Instance.new(Mesh)
  849. mesh.Parent=part
  850. if Mesh=="SpecialMesh" then
  851. mesh.MeshType=meshtype
  852. if meshid~="nil" then
  853. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  854. end
  855. end
  856. mesh.Offset=offset
  857. mesh.Scale=scale
  858. return mesh
  859. end
  860.  
  861. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  862. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  863. prt.Anchored = true
  864. prt.Material = "Neon"
  865. prt.CFrame = cframe
  866. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  867. game:GetService("Debris"):AddItem(prt, 5)
  868. coroutine.resume(coroutine.create(function(Part, Mesh)
  869. local rtype = rottype
  870. for i = 0, 1, delay do
  871. swait()
  872. if rtype == 1 then
  873. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  874. elseif rtype == 2 then
  875. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  876. end
  877. prt.Transparency = i
  878. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  879. end
  880. Part.Parent = nil
  881. end), prt, msh)
  882. end
  883.  
  884.  
  885. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  886. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  887. prt.Anchored = true
  888. prt.Material = "Neon"
  889. prt.CFrame = cframe
  890. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  891. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  892. game:GetService("Debris"):AddItem(prt, 5)
  893. coroutine.resume(coroutine.create(function(Part, Mesh)
  894. for i = 0, 1, delay do
  895. swait()
  896. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  897. Part.Transparency = i
  898. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  899. end
  900. Part.Parent = nil
  901. end), prt, msh)
  902. end
  903.  
  904.  
  905. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  906. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  907. prt.Anchored = true
  908. prt.Material = "Neon"
  909. prt.CFrame = cframe
  910. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  911. game:GetService("Debris"):AddItem(prt, 5)
  912. coroutine.resume(coroutine.create(function(Part, Mesh)
  913. local rtype = rottype
  914. for i = 0, 1, delay do
  915. swait()
  916. if rtype == 1 then
  917. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  918. elseif rtype == 2 then
  919. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  920. end
  921. prt.Transparency = i
  922. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  923. end
  924. Part.Parent = nil
  925. end), prt, msh)
  926. end
  927.  
  928. function Eviscerate(dude)
  929. if dude.Name ~= char then
  930. local bgf = IT("BodyGyro", dude.Head)
  931. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  932. local val = IT("BoolValue", dude)
  933. val.Name = "IsHit"
  934. local ds = coroutine.wrap(function()
  935. dude:WaitForChild("Head"):BreakJoints()
  936. wait(0.5)
  937. target = nil
  938. coroutine.resume(coroutine.create(function()
  939. for i, v in pairs(dude:GetChildren()) do
  940. if v:IsA("Accessory") then
  941. v:Destroy()
  942. end
  943. if v:IsA("Humanoid") then
  944. v:Destroy()
  945. end
  946. if v:IsA("CharacterMesh") then
  947. v:Destroy()
  948. end
  949. if v:IsA("Model") then
  950. v:Destroy()
  951. end
  952. if v:IsA("Part") or v:IsA("MeshPart") then
  953. for x, o in pairs(v:GetChildren()) do
  954. if o:IsA("Decal") then
  955. o:Destroy()
  956. end
  957. end
  958. coroutine.resume(coroutine.create(function()
  959. v.Material = "Neon"
  960. v.CanCollide = false
  961. local PartEmmit1 = IT("ParticleEmitter", v)
  962. PartEmmit1.LightEmission = 1
  963. PartEmmit1.Texture = "rbxassetid://284205403"
  964. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  965. PartEmmit1.Rate = 150
  966. PartEmmit1.Lifetime = NumberRange.new(1)
  967. PartEmmit1.Size = NumberSequence.new({
  968. NumberSequenceKeypoint.new(0, 0.75, 0),
  969. NumberSequenceKeypoint.new(1, 0, 0)
  970. })
  971. PartEmmit1.Transparency = NumberSequence.new({
  972. NumberSequenceKeypoint.new(0, 0, 0),
  973. NumberSequenceKeypoint.new(1, 1, 0)
  974. })
  975. PartEmmit1.Speed = NumberRange.new(0, 0)
  976. PartEmmit1.VelocitySpread = 30000
  977. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  978. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  979. local BodPoss = IT("BodyPosition", v)
  980. BodPoss.P = 3000
  981. BodPoss.D = 1000
  982. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  983. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  984. v.Color = maincolor.Color
  985. coroutine.resume(coroutine.create(function()
  986. for i = 0, 49 do
  987. swait(1)
  988. v.Transparency = v.Transparency + 0.08
  989. end
  990. wait(0.5)
  991. PartEmmit1.Enabled = false
  992. wait(3)
  993. v:Destroy()
  994. dude:Destroy()
  995. end))
  996. end))
  997. end
  998. end
  999. end))
  1000. end)
  1001. ds()
  1002. end
  1003. end
  1004. function FindNearestHead(Position, Distance, SinglePlayer)
  1005. if SinglePlayer then
  1006. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1007. end
  1008. local List = {}
  1009. for i, v in pairs(workspace:GetChildren()) do
  1010. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1011. table.insert(List, v)
  1012. end
  1013. end
  1014. return List
  1015. end
  1016. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1017. local type = type
  1018. local rng = Instance.new("Part", char)
  1019. rng.Anchored = true
  1020. rng.BrickColor = color
  1021. rng.CanCollide = false
  1022. rng.FormFactor = 3
  1023. rng.Name = "Ring"
  1024. rng.Material = "Neon"
  1025. rng.Size = Vector3.new(1, 1, 1)
  1026. rng.Transparency = 0
  1027. rng.TopSurface = 0
  1028. rng.BottomSurface = 0
  1029. rng.CFrame = pos
  1030. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1031. local rngm = Instance.new("SpecialMesh", rng)
  1032. rngm.MeshType = "Sphere"
  1033. rngm.Scale = Vector3.new(x1, y1, z1)
  1034. local scaler2 = 1
  1035. local speeder = FastSpeed
  1036. if type == "Add" then
  1037. scaler2 = 1 * value
  1038. elseif type == "Divide" then
  1039. scaler2 = 1 / value
  1040. end
  1041. coroutine.resume(coroutine.create(function()
  1042. for i = 0, 10 / bonuspeed, 0.1 do
  1043. swait()
  1044. if type == "Add" then
  1045. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1046. elseif type == "Divide" then
  1047. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1048. end
  1049. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1050. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1051. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1052. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1053. end
  1054. rng:Destroy()
  1055. end))
  1056. end
  1057. -------------------------------------------------------
  1058. --End Important Functions--
  1059. -------------------------------------------------------
  1060.  
  1061. --[[
  1062. Thanks for using Build-To-Lua by jarredbcv.
  1063. ]]--
  1064.  
  1065. New = function(Object, Parent, Name, Data)
  1066. local Object = Instance.new(Object)
  1067. for Index, Value in pairs(Data or {}) do
  1068. Object[Index] = Value
  1069. end
  1070. Object.Parent = Parent
  1071. Object.Name = Name
  1072. return Object
  1073. end
  1074.  
  1075. NewInstance = function(instance,parent,properties)
  1076. local inst = Instance.new(instance,parent)
  1077. if(properties)then
  1078. for i,v in next, properties do
  1079. pcall(function() inst[i] = v end)
  1080. end
  1081. end
  1082. return inst;
  1083. end
  1084.  
  1085. Gunty = New("Model",char,"Gunty",{})
  1086. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1087. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1088. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1089. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1090. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1091. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1092. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1093. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1094. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1095. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1096. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1097. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1098. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1099. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1100. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1101. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1102. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1103. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1104. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1105. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1106. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1107. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1108. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1109. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1110. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1111. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1112. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1113. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1114. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1115. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1116. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1117. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1118. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1119. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1120. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1121. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1122. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1123. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1124. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1125. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1126. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1127. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1128. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1129. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1130. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1131. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1132. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1133. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1134. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1135. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1136. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1137. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1138. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1139. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1140. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1141. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1142. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1143. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1144. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1145. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1146. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1147.  
  1148. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1149.  
  1150. for _,v in next, Gunty:children() do
  1151. v.CanCollide = false
  1152. end
  1153.  
  1154. local all, last = {}, nil
  1155. ArmourParts = {}
  1156. ArmourParts2 = {}
  1157. NeonParts = {}
  1158. function scan(p)
  1159. for _, v in pairs(p:GetChildren()) do
  1160. if v:IsA("BasePart") then
  1161. if v.BrickColor == BrickColor.new("Smoky grey") then
  1162. table.insert(ArmourParts, v)
  1163. end
  1164. if v.BrickColor == BrickColor.new("Fossil") then
  1165. table.insert(ArmourParts2, v)
  1166. end
  1167. if v.BrickColor == BrickColor.new("Institutional white") then
  1168. table.insert(NeonParts, v)
  1169. end
  1170. if last then
  1171. local w = Instance.new("Weld")
  1172. w.Part0, w.Part1 = last, v
  1173. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1174. w.Parent = last
  1175. end
  1176. table.insert(all, v)
  1177. last = v
  1178. end
  1179. scan(v)
  1180. end
  1181. end
  1182. scan(Gunty)
  1183. for _, v in pairs(all) do
  1184. v.Anchored = false
  1185. v.CanCollide = false
  1186. end
  1187. function resetmode()
  1188. for i, v in pairs(ArmourParts) do
  1189. v.BrickColor = BrickColor.new("Smoky grey")
  1190. end
  1191. for i, v in pairs(ArmourParts2) do
  1192. v.BrickColor = BrickColor.new("Fossil")
  1193. end
  1194. for i, v in pairs(NeonParts) do
  1195. v.BrickColor = BrickColor.new("Institutional white")
  1196. end
  1197. maincolor = BrickColor.new("Institutional white")
  1198. end
  1199. -------------------------------------------------------
  1200. --Start Music Option--
  1201. -------------------------------------------------------
  1202. local Music = Instance.new("Sound",tors)
  1203. Music.Volume = 2.5
  1204. Music.SoundId = "rbxassetid://1117396305"
  1205. Music.Looped = true
  1206. Music.Pitch = 1 --Pitcher
  1207. Music:Play()
  1208. -------------------------------------------------------
  1209. --End Music Option--
  1210. -------------------------------------------------------
  1211.  
  1212. local naeeym2 = Instance.new("BillboardGui",char)
  1213. naeeym2.AlwaysOnTop = true
  1214. naeeym2.Size = UDim2.new(5,35,2,35)
  1215. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1216. naeeym2.Adornee = hed
  1217. naeeym2.Name = "Name"
  1218.  
  1219. local tecks2 = Instance.new("TextLabel",naeeym2)
  1220. tecks2.BackgroundTransparency = 1
  1221. tecks2.TextScaled = true
  1222. tecks2.BorderSizePixel = 0
  1223. tecks2.Text = "Neutral"
  1224. tecks2.Font = "Code"
  1225. tecks2.TextSize = 30
  1226. tecks2.TextStrokeTransparency = 0
  1227. tecks2.TextColor3 = Color3.new(0,0,0)
  1228. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1229. tecks2.Size = UDim2.new(1,0,0.5,0)
  1230. tecks2.Parent = naeeym2
  1231.  
  1232. -------------------------------------------------------
  1233. --Start Attacks N Stuff--
  1234. -------------------------------------------------------
  1235. local sine=0
  1236. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1237. local Hitboxpart = Instance.new("Part", EffectModel)
  1238. RemoveOutlines(Hitboxpart)
  1239. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1240. Hitboxpart.CanCollide = false
  1241. Hitboxpart.Transparency = 1
  1242. Hitboxpart.Anchored = true
  1243. Hitboxpart.CFrame = Pose
  1244. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1245. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1246. end
  1247. wait2 = false
  1248. combo = 1
  1249. mouse.Button1Down:connect(function(key)
  1250. if attack == false then
  1251. attack = true
  1252. hum.WalkSpeed = 3.01
  1253. if combo == 1 and wait2 == false then
  1254. wait2 = true
  1255. for i = 0, 1.2, 0.1 do
  1256. swait()
  1257. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1258. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1259. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1260. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1261. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1262. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1263. end
  1264. CreateSound("138097048", ra, 3, .8)
  1265. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1266. for i = 0, 1.2, 0.1 do
  1267. swait()
  1268. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1269. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1270. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1271. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1272. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1273. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1274. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1275. end
  1276. combo = 2
  1277. end
  1278. if combo == 2 and wait2 == false then
  1279. wait2 = true
  1280. for i = 0, 1.2, 0.1 do
  1281. swait()
  1282. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1283. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1284. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1285. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1286. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1287. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1288. end
  1289. CreateSound("138097048", rl, 3, 1)
  1290. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1291. for i = 0, 1.6, 0.1 do
  1292. swait()
  1293. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1294. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1295. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1296. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1297. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1298. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1299. end
  1300. combo = 3
  1301. end
  1302. if combo == 3 and wait2 == false then
  1303. for i = 0, 1.2, 0.1 do
  1304. swait()
  1305. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1306. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1307. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1308. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1309. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1310. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1311. end
  1312. CreateSound("138097048", ra, 3, .8)
  1313. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1314. for i = 0, 1.2, 0.1 do
  1315. swait()
  1316. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1317. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1318. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1319. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1320. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1321. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1322. end
  1323. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1324. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1325. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1326. for i = 0, 1.2, 0.1 do
  1327. swait()
  1328. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1329. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1330. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1331. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1332. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1333. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1334. end
  1335. combo = 1
  1336. end
  1337. hum.WalkSpeed = 8
  1338. wait2 = false
  1339. attack = false
  1340. end
  1341. end)
  1342. function Decapitate()
  1343. local target = nil
  1344. local targettorso = nil
  1345. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1346. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1347. target = mouse.Target.Parent.Humanoid
  1348. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1349. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1350. end
  1351. end
  1352. if target ~= nil then
  1353. targettorso.Anchored = true
  1354. attack = true
  1355. hum.WalkSpeed = 0
  1356. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1357. for i = 0,4.2,0.1 do
  1358. swait()
  1359. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1360. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1361. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1362. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1363. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1364. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1365. end
  1366. local ModelHead01 = New("Model", char, "", {})
  1367. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1368. local Head01 = targethead:Clone()
  1369. targethead.Transparency = 1
  1370. Head01.Parent = ModelHead01
  1371. local weldHead01 = Instance.new("Weld")
  1372. weldHead01.Parent = Head01
  1373. weldHead01.Part0 = targethead
  1374. weldHead01.Part1 = Head01
  1375. weldHead01.C1 = CFrame.new(0, 0, 0)
  1376. targethead.face:Remove()
  1377. weldHead01.Part0 = ra
  1378. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1379. targettorso:BreakJoints()
  1380. CreateSound("314390675", targettorso, 5, .7)
  1381. for i = 0,3.2,0.1 do
  1382. swait()
  1383. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1384. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1385. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1386. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1387. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1388. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1389. end
  1390. for i = 0,4.2,0.1 do
  1391. swait()
  1392. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1393. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1394. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1395. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1396. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1397. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1398. end
  1399. CreateSound("541909763", targettorso, 5, .8)
  1400. weldHead01:Destroy()
  1401. Head01.CanCollide = true
  1402. local bodyVelocity2 = Create("BodyVelocity")({
  1403. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1404. P = 5000,
  1405. maxForce = Vector3.new(8000, 8000, 8000),
  1406. Parent = Head01
  1407. })
  1408. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1409. for i = 0,6.2,0.1 do
  1410. swait()
  1411. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1412. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1413. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1414. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1415. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1416. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1417. end
  1418. targettorso.Anchored = false
  1419. attack = false
  1420. hum.WalkSpeed = 8
  1421. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1422. end
  1423. end
  1424. function Laugh()
  1425. attack = true
  1426. hum.WalkSpeed = 0
  1427. CreateSound("300208779", hed, 10, 1)
  1428. for i = 0,9,0.1 do
  1429. swait()
  1430. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1431. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1432. if Mrandom(1,15) == 1 then
  1433. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1434. end
  1435. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1436. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1437. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1438. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1439. end
  1440. attack = false
  1441. hum.WalkSpeed = 10
  1442. end
  1443. function Flying_Kick()
  1444. attack = true
  1445. hum.WalkSpeed = 0
  1446. for i = 0,2.7,0.1 do
  1447. swait()
  1448. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1449. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1450. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1451. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1452. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1453. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1454. end
  1455. local bodyVelocity = Create("BodyVelocity")({
  1456. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1457. P = 5000,
  1458. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1459. Parent = root
  1460. })
  1461. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1462. CreateSound("138097048", rl, 3, 1)
  1463. for i = 0,2.1,0.1 do
  1464. swait()
  1465. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1466. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1467. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1468. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1469. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1470. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1471. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1472. end
  1473. attack = false
  1474. hum.WalkSpeed = 8
  1475. end
  1476. function UpperCut()
  1477. attack = true
  1478. hum.WalkSpeed = 0
  1479. for i = 0,2.3,0.1 do
  1480. swait()
  1481. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1482. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1483. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1484. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1485. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1486. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1487. end
  1488. CreateSound("138097048", ra, 3, .8)
  1489. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1490. for i = 0,2.8,0.1 do
  1491. swait()
  1492. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1493. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1494. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1495. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1496. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1497. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1498. end
  1499. attack = false
  1500. hum.WalkSpeed = 8
  1501. end
  1502. function Spinning_Kick()
  1503. attack = true
  1504. hum.WalkSpeed = 3.01
  1505. for i = 0, 1.2, 0.1 do
  1506. swait()
  1507. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1508. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1509. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1510. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1511. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1512. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1513. end
  1514. for i = 0, 4.6, 0.1 do
  1515. swait()
  1516. CreateSound("138097048", rl, 3, 1)
  1517. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1518. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1519. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1520. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1521. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1522. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1523. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1524. end
  1525. attack = false
  1526. hum.WalkSpeed = 8
  1527. end
  1528. function Beam_Of_Light()
  1529.  
  1530. end
  1531. function Blast_Of_God()
  1532. attack = true
  1533. hum.WalkSpeed = 3.01
  1534. for i = 0,6.3,0.1 do
  1535. swait()
  1536. Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1537. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1538. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1539. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1540. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1541. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1542. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1543. end
  1544. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1545. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1546. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1547. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1548. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1549. Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1550. CreateSound("142070127", tors, 10, 1)
  1551. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1552. for i = 0,2.6,0.1 do
  1553. swait()
  1554. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1555. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1556. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1557. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1558. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1559. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1560. end
  1561. attack = false
  1562. hum.WalkSpeed = 8
  1563. end
  1564. function Diablo_Explosion()
  1565. attack = true
  1566. hum.WalkSpeed = 3.01
  1567. for i = 0,6.3,0.1 do
  1568. swait()
  1569. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1570. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1571. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1572. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1573. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1574. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1575. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1576. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1577. end
  1578. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1579. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1580. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1581. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1582. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1583. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1584. CreateSound("142070127", tors, 10, 1)
  1585. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1586. for i = 0,4.6,0.1 do
  1587. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1588. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1589. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1590. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1591. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1592. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1593. end
  1594. wait(.6)
  1595. attack = false
  1596. hum.WalkSpeed = 8
  1597. end
  1598. function Hell_From_Above()
  1599. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1600. attack = true
  1601. hum.WalkSpeed = 3.01
  1602. for i = 0,6.3,0.1 do
  1603. swait()
  1604. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1605. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1606. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1607. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1608. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1609. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1610. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1611. end
  1612. CreateSound("142070127", tors, 10, 1)
  1613. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1614. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1615. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1616. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1617. for i = 0,3.8,0.1 do
  1618. swait()
  1619. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1620. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1621. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1622. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1623. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1624. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1625. end
  1626. CreateSound("224339201", tors, 10, 0.5)
  1627. for i = 1, 3 do
  1628. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1629. UhhhhThing.CFrame = mouse.Hit
  1630. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1631. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1632. end
  1633. UhhhhThing:Destroy()
  1634. attack = false
  1635. hum.WalkSpeed = 8
  1636. end
  1637. function Spinning_Below()
  1638. attack = true
  1639. hum.WalkSpeed = 3.01
  1640. CreateSound("649634100", tors, 10, 0.5)
  1641. for i = 0,6.3,0.1 do
  1642. swait()
  1643. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1644. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1645. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1646. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1647. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1648. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1649. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1650. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1651. end
  1652. attack = false
  1653. hum.WalkSpeed = 8
  1654. end
  1655. function Purity_Slam()
  1656. attack = true
  1657. for i = 0,5.2,0.1 do
  1658. swait()
  1659. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1660. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1661. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1662. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1663. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1664. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1665. end
  1666. CreateSound("331666100", tors, 10, 1)
  1667. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1668. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  1669. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  1670. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  1671. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  1672. coroutine.resume(coroutine.create(function()
  1673. for i = 0,1.8,0.1 do
  1674. swait()
  1675. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1676. end
  1677. for i = 0,1.8,0.1 do
  1678. swait()
  1679. hum.CameraOffset = Vector3.new(0,0,0)
  1680. end
  1681. end))
  1682. for i = 1,4.7,0.1 do
  1683. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1684. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1685. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1686. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1687. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1688. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1689. end
  1690. wait(.6)
  1691. attack = false
  1692. end
  1693. function Painful_Stomp()
  1694. attack = true
  1695. for i = 0,5.2,0.1 do
  1696. swait()
  1697. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1698. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1699. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1700. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1701. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  1702. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  1703. end
  1704. CreateSound("331666100", char, 10, 1)
  1705. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1706. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1707. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1708. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1709. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  1710. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  1711. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  1712. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  1713. if v:FindFirstChild("Head") then
  1714. Eviscerate(v)
  1715. end
  1716. end
  1717. coroutine.resume(coroutine.create(function()
  1718. for i = 0,2.8,0.1 do
  1719. swait()
  1720. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1721. end
  1722. for i = 0,1.8,0.1 do
  1723. swait()
  1724. hum.CameraOffset = Vector3.new(0,0,0)
  1725. end
  1726. end))
  1727. for i = 0,3.7,0.1 do
  1728. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1729. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1730. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  1731. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  1732. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1733. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1734. end
  1735. wait(.6)
  1736. attack = false
  1737. end
  1738. function Ending()
  1739. local target = nil
  1740. local targettorso = nil
  1741. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1742. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1743. targetT = mouse.Target.Parent
  1744. target = mouse.Target.Parent.Humanoid
  1745. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1746. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1747. end
  1748. end
  1749. if target ~= nil then
  1750. targettorso.Anchored = true
  1751. attack = true
  1752. hum.WalkSpeed = 0
  1753. local originalpos = root.CFrame
  1754. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1755. for i = 0,1.8,0.1 do
  1756. swait()
  1757. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  1758. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  1759. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1760. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1761. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  1762. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1763. end
  1764. Eviscerate(targetT)
  1765. CreateSound("331666100", ra, 4, 1)
  1766. CreateSound("180083286", targettorso, 10, 1)
  1767. coroutine.resume(coroutine.create(function()
  1768. for i = 0,1.8,0.1 do
  1769. swait()
  1770. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1771. end
  1772. for i = 0,1.8,0.1 do
  1773. swait()
  1774. hum.CameraOffset = Vector3.new(0,0,0)
  1775. end
  1776. end))
  1777. for i = 0,4.6,0.1 do
  1778. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1779. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1780. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1781. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1782. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1783. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1784. end
  1785. wait(.6)
  1786. root.CFrame = originalpos
  1787. attack = false
  1788. hum.WalkSpeed = 8
  1789. end
  1790. end
  1791.  
  1792. --[[I don't take ANY credit for this attack,
  1793. this was all nooby's hard work and the only reason i uhhh "used" it
  1794. is cause I i didn't have attack ideas at the time so yeah,
  1795. 100% nooby's credit <3]]
  1796. function Ende_der_Weld()
  1797. attack = true
  1798. hum.WalkSpeed = 0
  1799. for i = 0,4.6,0.1 do
  1800. swait()
  1801. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1802. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1803. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1804. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1805. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1806. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1807. end
  1808. local a = Instance.new("Part",char)
  1809. a.BrickColor = BrickColor.random()
  1810. a.Name = "Lazer"
  1811. a.Anchored = true
  1812. a.Material = "Neon"
  1813. a.Transparency = 1
  1814. a.CanCollide = false
  1815. local hitbox = Instance.new("Part",char)
  1816. hitbox.Size = Vector3.new(5,5,5)
  1817. hitbox.CFrame = mouse.hit
  1818. hitbox.Anchored = true
  1819. hitbox.Transparency = 1
  1820. hitbox.CanCollide = false
  1821. local ray = Ray.new(
  1822. ra.CFrame.p, -- origin
  1823. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  1824. )
  1825. local ignore = char
  1826. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1827. if hit then
  1828. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1829.  
  1830. if not humanoid then
  1831. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1832. end
  1833. if humanoid then
  1834. if humanoid.Parent:IsA"Model" then
  1835. end
  1836. end
  1837. end
  1838. a.BottomSurface = 10
  1839. a.TopSurface = 10
  1840. local distance = (ra.CFrame.p - position).magnitude
  1841. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1842. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  1843. game:GetService("Debris"):AddItem(a, 5)
  1844. game:GetService("Debris"):AddItem(hitbox, 1)
  1845. local newmesh = Instance.new("BlockMesh",a)
  1846. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  1847. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  1848. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  1849. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  1850. local lbs = Instance.new("Part")
  1851. lbs.Parent = char
  1852. CreateSound("929619479", lbs, 10, 1)
  1853. lbs.Material = "Neon"
  1854. lbs.Color = BrickColor.Random().Color
  1855. lbs.CanCollide = false
  1856. lbs.Shape = "Ball"
  1857. lbs.Anchored = true
  1858. lbs.Transparency = 0
  1859. lbs.Size = Vector3.new(20,20,20)
  1860. lbs.CFrame = a.CFrame
  1861. local thing = Instance.new("SpecialMesh",lbs)
  1862. thing.MeshType = "Sphere"
  1863. lbs.Anchored = false
  1864. local bvs = Instance.new("BodyVelocity")
  1865. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1866. bvs.velocity = a.CFrame.lookVector*75
  1867. bvs.Parent = lbs
  1868. lbs.Touched:connect(function(hit)
  1869. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  1870. end)
  1871. attack = false
  1872. game:GetService("Debris"):AddItem(lbs, 10)
  1873. for x = 0, 4 do
  1874. local bulletgos = IT("Model",char)
  1875. local bulletgos2 = IT("Model",char)
  1876. for z = 0, 24 do
  1877. local lb = Instance.new("Part")
  1878. lb.Parent = bulletgos
  1879. lb.Material = "Neon"
  1880. lb.Color = BrickColor.Random().Color
  1881. lb.CanCollide = false
  1882. lb.Anchored = true
  1883. lb.Transparency = 0
  1884. lb.Size = Vector3.new(2,2,2)
  1885. local thing = Instance.new("SpecialMesh",lb)
  1886. thing.MeshType = "Sphere"
  1887. thing.Scale = Vector3.new(0.5,0.5,1.5)
  1888. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1889. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  1890. local lb2 = Instance.new("Part")
  1891. lb2.Parent = bulletgos2
  1892. lb2.Material = "Neon"
  1893. lb2.Color = lb.Color
  1894. lb2.CanCollide = false
  1895. lb2.Anchored = true
  1896. lb2.Transparency = 0
  1897. lb2.Size = Vector3.new(2,2,2)
  1898. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1899. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  1900. local thing2 = Instance.new("SpecialMesh",lb2)
  1901. thing2.MeshType = "Sphere"
  1902. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  1903. lb.Touched:connect(function(hit)
  1904. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  1905. end)
  1906. lb2.Touched:connect(function(hit)
  1907. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  1908. end)
  1909. end
  1910. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  1911. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  1912. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  1913. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  1914. CreateSound("925629856", lbs, 5, 1)
  1915. game:GetService("Debris"):AddItem(bulletgos, 7)
  1916. game:GetService("Debris"):AddItem(bulletgos2, 7)
  1917. for i,v in pairs(bulletgos:children()) do
  1918. if v:IsA("Part") then
  1919. v.Anchored = false
  1920. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  1921. local bv = Instance.new("BodyVelocity")
  1922. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1923. bv.velocity = v.CFrame.lookVector*25
  1924. bv.Parent = v
  1925. game:GetService("Debris"):AddItem(v, 5)
  1926. end
  1927. end
  1928. for i,v in pairs(bulletgos2:children()) do
  1929. if v:IsA("Part") then
  1930. v.Anchored = false
  1931. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  1932. local bv = Instance.new("BodyVelocity")
  1933. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1934. bv.velocity = v.CFrame.lookVector*-25
  1935. bv.Parent = v
  1936. game:GetService("Debris"):AddItem(v, 5)
  1937. end
  1938. end
  1939. wait(1)
  1940. end
  1941. attack = false
  1942. hum.WalkSpeed = 8
  1943. end
  1944. -------------------------------------------------------
  1945. --End Attacks N Stuff--
  1946. -------------------------------------------------------
  1947. mouse.KeyDown:connect(function(key)
  1948. if string.byte(key) == 48 then
  1949. Swing = 2
  1950. hum.WalkSpeed = 38.82
  1951. end
  1952. end)
  1953. mouse.KeyUp:connect(function(key)
  1954. if string.byte(key) == 48 then
  1955. Swing = 1
  1956. hum.WalkSpeed = 8
  1957. end
  1958. end)
  1959. mouse.KeyDown:connect(function(key)
  1960. if attack == false then
  1961. if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  1962. EdgyMode = true
  1963. tecks2.Text = "Edgy"
  1964. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1965. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  1966. for i, v in pairs(ArmourParts) do
  1967. v.BrickColor = BrickColor.new("Black")
  1968. end
  1969. for i, v in pairs(ArmourParts2) do
  1970. v.BrickColor = BrickColor.new("Really black")
  1971. end
  1972. for i, v in pairs(NeonParts) do
  1973. v.BrickColor = BrickColor.new("Royal purple")
  1974. end
  1975. maincolor = BrickColor.new("Royal purple")
  1976. Music.SoundId = "rbxassetid://1470848774"
  1977. Music.Parent = tors
  1978. Music:Play()
  1979. elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  1980. EdgyMode = false
  1981. tecks2.Text = "Neutral"
  1982. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1983. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1984. resetmode()
  1985. Music.SoundId = "rbxassetid://1117396305"
  1986. Music.Parent = tors
  1987. Music:Play()
  1988. elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  1989. Divinity = true
  1990. tecks2.Text = "Divinity"
  1991. tecks2.TextColor3 = Color3.new(1, 1, 1)
  1992. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  1993. for i, v in pairs(ArmourParts) do
  1994. v.BrickColor = BrickColor.new("Institutional white")
  1995. end
  1996. for i, v in pairs(ArmourParts2) do
  1997. v.BrickColor = BrickColor.new("White")
  1998. end
  1999. for i, v in pairs(NeonParts) do
  2000. v.BrickColor = BrickColor.new("New Yeller")
  2001. end
  2002. maincolor = BrickColor.new("New Yeller")
  2003. Music.SoundId = "rbxassetid://595800581"
  2004. Music.Parent = tors
  2005. Music:Play()
  2006. elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2007. Divinity = false
  2008. tecks2.Text = "Neutral"
  2009. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2010. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2011. resetmode()
  2012. Music.SoundId = "rbxassetid://1117396305"
  2013. Music.Parent = tors
  2014. Music:Play()
  2015. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2016. Fighter = true
  2017. tecks2.Text = "Fighter"
  2018. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2019. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2020. for i, v in pairs(ArmourParts) do
  2021. v.BrickColor = BrickColor.new("Black")
  2022. end
  2023. for i, v in pairs(ArmourParts2) do
  2024. v.BrickColor = BrickColor.new("Really black")
  2025. end
  2026. for i, v in pairs(NeonParts) do
  2027. v.BrickColor = BrickColor.new("Institutional white")
  2028. end
  2029. maincolor = BrickColor.new("Institutional white")
  2030. Music.SoundId = "rbxassetid://493647101"
  2031. Music.Parent = tors
  2032. Music:Play()
  2033. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2034. Fighter = false
  2035. tecks2.Text = "Neutral"
  2036. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2037. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2038. resetmode()
  2039. Music.SoundId = "rbxassetid://1117396305"
  2040. Music.Parent = tors
  2041. Music:Play()
  2042. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2043. Purity = true
  2044. tecks2.Text = "Purity"
  2045. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2046. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2047. for i, v in pairs(ArmourParts) do
  2048. v.BrickColor = BrickColor.new("Institutional white")
  2049. end
  2050. for i, v in pairs(ArmourParts2) do
  2051. v.BrickColor = BrickColor.new("Institutional white")
  2052. end
  2053. for i, v in pairs(NeonParts) do
  2054. v.BrickColor = BrickColor.new("Toothpaste")
  2055. end
  2056. maincolor = BrickColor.new("Toothpaste")
  2057. Music.SoundId = "rbxassetid://553751015"
  2058. Music.Parent = tors
  2059. Music:Play()
  2060. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then
  2061. Purity = false
  2062. tecks2.Text = "Neutral"
  2063. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2064. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2065. resetmode()
  2066. Music.SoundId = "rbxassetid://1117396305"
  2067. Music.Parent = tors
  2068. Music:Play()
  2069. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2070. Destruction = true
  2071. tecks2.Text = "Destruction"
  2072. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2073. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2074. for i, v in pairs(ArmourParts) do
  2075. v.BrickColor = BrickColor.new("Really black")
  2076. end
  2077. for i, v in pairs(ArmourParts2) do
  2078. v.BrickColor = BrickColor.new("Black")
  2079. end
  2080. for i, v in pairs(NeonParts) do
  2081. v.BrickColor = BrickColor.new("Really red")
  2082. end
  2083. maincolor = BrickColor.new("Really red")
  2084. Music.SoundId = "rbxassetid://613361202"
  2085. Music.Parent = tors
  2086. Music:Play()
  2087. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then
  2088. Destruction = false
  2089. tecks2.Text = "Neutral"
  2090. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2091. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2092. resetmode()
  2093. Music.SoundId = "rbxassetid://1117396305"
  2094. Music.Parent = tors
  2095. Music:Play()
  2096. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2097. helpme = true
  2098. tecks2.Text = "iNsAnItY"
  2099. Music.SoundId = "rbxassetid://460874877"
  2100. Music.Parent = tors
  2101. Music:Play()
  2102. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then
  2103. helpme = false
  2104. tecks2.Text = "Neutral"
  2105. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2106. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2107. resetmode()
  2108. Music.SoundId = "rbxassetid://1117396305"
  2109. Music.Parent = tors
  2110. Music:Play()
  2111. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  2112. tecks2.TextTransparency = 0
  2113. tecks2.TextStrokeTransparency = 0
  2114. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  2115. tecks2.TextTransparency = 1
  2116. tecks2.TextStrokeTransparency = 1
  2117. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2118. Planetary = true
  2119. tecks2.Text = "Planetary"
  2120. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  2121. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  2122. for i, v in pairs(ArmourParts) do
  2123. v.BrickColor = BrickColor.new("Dark indigo")
  2124. end
  2125. for i, v in pairs(ArmourParts2) do
  2126. v.BrickColor = BrickColor.new("Dark indigo")
  2127. end
  2128. for i, v in pairs(NeonParts) do
  2129. v.BrickColor = BrickColor.new("Dark indigo")
  2130. end
  2131. maincolor = BrickColor.new("Dark indigo")
  2132. Music.SoundId = "rbxassetid://609934004"
  2133. Music.Parent = tors
  2134. Music:Play()
  2135. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then
  2136. Planetary = false
  2137. tecks2.Text = "Neutral"
  2138. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2139. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2140. resetmode()
  2141. Music.SoundId = "rbxassetid://1117396305"
  2142. Music.Parent = tors
  2143. Music:Play()
  2144. end
  2145. end
  2146. end)
  2147. mouse.KeyDown:connect(function(key)
  2148. if attack == false then
  2149. if EdgyMode == true then
  2150. if key == 'r' then
  2151. Decapitate()
  2152. elseif key == 'e' then
  2153. Laugh()
  2154. end
  2155. end
  2156. if Divinity == true then
  2157. if key == 'r' then
  2158. Beam_Of_Light()
  2159. elseif key == 'f' then
  2160. Blast_Of_God()
  2161. end
  2162. end
  2163. if Fighter == true then
  2164. if key == 'e' then
  2165. Flying_Kick()
  2166. elseif key == 'f' then
  2167. UpperCut()
  2168. elseif key == 't' then
  2169. Spinning_Kick()
  2170. end
  2171. end
  2172. if Purity == true then
  2173. if key == 'r' then
  2174. Purity_Slam()
  2175. end
  2176. end
  2177. if Destruction == true then
  2178. if key == 'r' then
  2179. Diablo_Explosion()
  2180. elseif key == 'f' then
  2181. Hell_From_Above()
  2182. elseif key == 't' then
  2183. Spinning_Below()
  2184. end
  2185. end
  2186. if helpme == true then
  2187. if key == 'r' then
  2188. Painful_Stomp()
  2189. elseif key == 'f' then
  2190. Ending()
  2191. elseif key == 't' then
  2192. Ende_der_Weld()
  2193. end
  2194. end
  2195. end
  2196. end)
  2197.  
  2198.  
  2199.  
  2200.  
  2201.  
  2202.  
  2203. -------------------------------------------------------
  2204. --Start Animations--
  2205. -------------------------------------------------------
  2206. local equipped = false
  2207. local idle = 0
  2208. local change = 1
  2209. local val = 0
  2210. local toim = 0
  2211. local idleanim = 0.4
  2212. hum.WalkSpeed = 8
  2213. hum.Animator.Parent = nil
  2214. while true do
  2215. swait()
  2216. Music.Parent = char
  2217. if helpme == true then
  2218. for i, v in pairs(ArmourParts) do
  2219. v.BrickColor = BrickColor.random()
  2220. end
  2221. for i, v in pairs(ArmourParts2) do
  2222. v.BrickColor = BrickColor.random()
  2223. end
  2224. for i, v in pairs(NeonParts) do
  2225. v.BrickColor = BrickColor.random()
  2226. end
  2227. maincolor = BrickColor.random()
  2228. tecks2.TextColor3 = maincolor.Color
  2229. tecks2.TextStrokeColor3 = maincolor.Color
  2230. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  2231. end
  2232. if Planetary == true then
  2233. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  2234. end
  2235. sine = sine + change
  2236. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2237. local velderp = root.Velocity.y
  2238. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2239. if equipped == true or equipped == false then
  2240. if attack == false then
  2241. idle = idle + 1
  2242. else
  2243. idle = 0
  2244. end
  2245. if 1 < root.Velocity.y and hitfloor == nil then
  2246. Anim = "Jump"
  2247. change = 1
  2248. if attack == false then
  2249. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  2250. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  2251. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  2252. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  2253. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2254. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  2255. end
  2256. elseif -1 > root.Velocity.y and hitfloor == nil then
  2257. Anim = "Fall"
  2258. change = 1
  2259. if attack == false then
  2260. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  2261. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2262. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  2263. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  2264. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2265. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  2266. end
  2267. elseif torvel < 1 and hitfloor ~= nil then
  2268. Anim = "Idle"
  2269. change = 1
  2270. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2271. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2272. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2273. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2274. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2275. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  2276. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  2277. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2278. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2279. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2280. if Mrandom(1,15) == 1 then
  2281. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2282. end
  2283. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  2284. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  2285. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  2286. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2287. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2288. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  2289. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2290. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2291. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  2292. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  2293. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  2294. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2295. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  2296. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  2297. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  2298. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  2299. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2300. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  2301. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then
  2302. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  2303. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2304. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  2305. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  2306. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  2307. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2308. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then
  2309. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  2310. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  2311. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2312. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2313. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  2314. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2315. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then
  2316. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2317. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  2318. if math.random(1,1) == 1 then
  2319. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  2320. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  2321. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2322. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2323. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  2324. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  2325. end
  2326. for i, v in pairs(ArmourParts) do
  2327. v.BrickColor = BrickColor.random()
  2328. end
  2329. for i, v in pairs(ArmourParts2) do
  2330. v.BrickColor = BrickColor.random()
  2331. end
  2332. for i, v in pairs(NeonParts) do
  2333. v.BrickColor = BrickColor.random()
  2334. end
  2335. maincolor = BrickColor.random()
  2336. tecks2.TextColor3 = maincolor.Color
  2337. tecks2.TextStrokeColor3 = maincolor.Color
  2338. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2339. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2340. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  2341. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2342. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then
  2343. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  2344. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2345. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2346. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2347. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  2348. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2349. end
  2350. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2351. Anim = "Walk"
  2352. change = .6
  2353. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2354. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2355. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2356. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2357. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2358. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  2359. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  2360. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  2361. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  2362. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2363. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2364. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2365. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  2366. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  2367. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  2368. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  2369. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2370. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2371. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2372. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2373. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2374. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  2375. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2376. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  2377. if math.random(1,1) == 1 then
  2378. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  2379. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  2380. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2381. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2382. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2383. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2384. end
  2385. for i, v in pairs(ArmourParts) do
  2386. v.BrickColor = BrickColor.random()
  2387. end
  2388. for i, v in pairs(ArmourParts2) do
  2389. v.BrickColor = BrickColor.random()
  2390. end
  2391. for i, v in pairs(NeonParts) do
  2392. v.BrickColor = BrickColor.random()
  2393. end
  2394. maincolor = BrickColor.random()
  2395. tecks2.TextColor3 = maincolor.Color
  2396. tecks2.TextStrokeColor3 = maincolor.Color
  2397. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2398. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2399. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  2400. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2401. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2402. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2403. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2404. if Mrandom(1,15) == 1 then
  2405. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2406. end
  2407. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2408. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2409. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  2410. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2411. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  2412. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2413. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2414. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2415. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2416. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2417. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2418. end
  2419. elseif torvel >= 25 and hitfloor ~= nil then
  2420. Anim = "Sprint"
  2421. change = 1.35
  2422. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2423. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  2424. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2425. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2426. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2427. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2428. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2429. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  2430. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2431. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2432. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  2433. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  2434. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  2435. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  2436. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  2437. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  2438. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2439. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  2440. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  2441. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2442. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2443. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  2444. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  2445. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2446. if math.random(1,1) == 1 then
  2447. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2448. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  2449. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  2450. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  2451. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2452. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2453. end
  2454. for i, v in pairs(ArmourParts) do
  2455. v.BrickColor = BrickColor.random()
  2456. end
  2457. for i, v in pairs(ArmourParts2) do
  2458. v.BrickColor = BrickColor.random()
  2459. end
  2460. for i, v in pairs(NeonParts) do
  2461. v.BrickColor = BrickColor.random()
  2462. end
  2463. maincolor = BrickColor.random()
  2464. tecks2.TextColor3 = maincolor.Color
  2465. tecks2.TextStrokeColor3 = maincolor.Color
  2466. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2467. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  2468. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  2469. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  2470. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  2471. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  2472. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2473. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2474. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2475. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  2476. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  2477. end
  2478. end
  2479. end
  2480. if 0 < #Effects then
  2481. for e = 1, #Effects do
  2482. if Effects[e] ~= nil then
  2483. local Thing = Effects[e]
  2484. if Thing ~= nil then
  2485. local Part = Thing[1]
  2486. local Mode = Thing[2]
  2487. local Delay = Thing[3]
  2488. local IncX = Thing[4]
  2489. local IncY = Thing[5]
  2490. local IncZ = Thing[6]
  2491. if 1 >= Thing[1].Transparency then
  2492. if Thing[2] == "Block1" then
  2493. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2494. local Mesh = Thing[1].Mesh
  2495. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2496. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2497. elseif Thing[2] == "Block2" then
  2498. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2499. local Mesh = Thing[7]
  2500. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2501. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2502. elseif Thing[2] == "Block3" then
  2503. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2504. local Mesh = Thing[7]
  2505. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2506. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2507. elseif Thing[2] == "Cylinder" then
  2508. local Mesh = Thing[1].Mesh
  2509. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2510. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2511. elseif Thing[2] == "Blood" then
  2512. local Mesh = Thing[7]
  2513. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2514. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2515. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2516. elseif Thing[2] == "Elec" then
  2517. local Mesh = Thing[1].Mesh
  2518. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2519. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2520. elseif Thing[2] == "Disappear" then
  2521. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2522. elseif Thing[2] == "Shatter" then
  2523. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2524. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2525. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2526. Thing[6] = Thing[6] + Thing[5]
  2527. end
  2528. else
  2529. Part.Parent = nil
  2530. table.remove(Effects, e)
  2531. end
  2532. end
  2533. end
  2534. end
  2535. end
  2536. end
  2537. -------------------------------------------------------
  2538. --End Animations And Script--
  2539. -------------------------------------------------------
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