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- --This is the hat to wear for the script: https://www.roblox.com/catalog/5891102284/Witch-Wizard-Broom-Classic
- spawn(function()
- while wait() do
- settings().Physics.AllowSleep = false
- game.Players.LocalPlayer.MaximumSimulationRadius = math.huge*math.huge
- setsimulationradius(math.huge*math.huge,math.huge*math.huge)
- end
- end)
- function Align(Part1,Part0,Position,Angle,name)
- local AlignPos = Instance.new("AlignPosition", Part1);
- AlignPos.Parent.CanCollide = false;
- AlignPos.ApplyAtCenterOfMass = true;
- AlignPos.MaxForce = 67752;
- AlignPos.MaxVelocity = math.huge/9e110;
- AlignPos.ReactionForceEnabled = false;
- AlignPos.Responsiveness = 200;
- AlignPos.RigidityEnabled = false;
- local AlignOrient = Instance.new("AlignOrientation", Part1);
- AlignOrient.MaxAngularVelocity = math.huge/9e110;
- AlignOrient.MaxTorque = 67752;
- AlignOrient.PrimaryAxisOnly = false;
- AlignOrient.ReactionTorqueEnabled = false;
- AlignOrient.Responsiveness = 200;
- AlignOrient.RigidityEnabled = false;
- local AttachmentA=Instance.new("Attachment",Part1);
- local AttachmentB=Instance.new("Attachment",Part0);
- AttachmentB.Orientation = Angle
- AttachmentB.Position = Position
- AttachmentB.Name = name
- AlignPos.Attachment0 = AttachmentA;
- AlignPos.Attachment1 = AttachmentB;
- AlignOrient.Attachment0 = AttachmentA;
- AlignOrient.Attachment1 = AttachmentB;
- end
- char = game.Players.LocalPlayer.Character
- hat = char["Broom Classic"]
- hat.Handle.AccessoryWeld:Destroy();char.Torso["Right Shoulder"]:Destroy();char.Torso["Left Shoulder"]:Destroy();char.Torso["Right Hip"]:Destroy();char.Torso["Left Hip"]:Destroy();
- Align(char["Right Arm"],char["Torso"],Vector3.new(1.25, 0, -0.5),Vector3.new(45, 25, 0),"RHand")
- Align(char["Left Arm"],char["Torso"],Vector3.new(-1.25, 0, -0.5),Vector3.new(45, -25, 0),"LHand")
- Align(char["Right Leg"],char["Torso"],Vector3.new(0.6, -1.5, -0.8),Vector3.new(75, -25, 0),"RLeg")
- Align(char["Left Leg"],char["Torso"],Vector3.new(-0.6, -1.5, -0.8),Vector3.new(75, 15, 0),"LLeg")
- Align(hat.Handle,char["Torso"],Vector3.new(0, -2, -0.5),Vector3.new(-30, -90, 45),"Broom")
- char.Humanoid.HipHeight = 1
- char.Humanoid.WalkSpeed = 25
- char.Humanoid.JumpPower = 0
- while wait() do
- for i = 1,2,0.05 do wait()
- char.Humanoid.HipHeight = i
- end
- wait()
- for i = 0,1,0.05 do wait()
- char.Humanoid.HipHeight = 2-i
- end
- end
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