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- return model =
- name: 'Improve Agility'
- next: [403]
- level: 3
- model: 5
- size: 2
- zoom: 0.85
- specs:
- shield:
- capacity: [180,200]
- reload: [5.2,5.6]
- generator:
- capacity: [216,270]
- reload: [6,8]
- ship:
- mass: 350
- speed: [80,100]
- rotation: [20,30]
- acceleration: [70,90]
- bodies:
- main:
- section_segments: 11
- offset:
- x: 0
- y: 0
- z: -12
- position:
- x: [0,0,0,0]
- y: [-20,10,40,60]
- z: [20,10,0,-10]
- width: [45,40,36,30]
- height: [6,4,2,2]
- texture: [4,63,3]
- bp1:
- section_segments: 11
- offset:
- x: 0
- y: -60
- z: 0
- position:
- x: [0,0,0,0,0,0,0]
- y: [-90,-70,-50,-20,10,40,60]
- z: [0,12,20,22,18,10,4]
- width: [25,40,50,55,55,50,35]
- height: [0,10,12,13,13,10,0]
- texture: [10,10,2,11,3,4]
- bp2:
- section_segments: 11
- offset:
- x: 0
- y: 75
- z: -45
- position:
- x: [0,0,0,0]
- y: [-20,10,40,60]
- z: [25,10,0,-10]
- width: [30,20,34,10]
- height: [3,2,1,0]
- texture: [3,63,10]
- cannon:
- section_segments: 12
- offset:
- x: 70
- y: -100
- z: 0
- position:
- x: [0,0,0,0,0,0,-15]
- y: [-40,-50,-35,-25,-10,15,30]
- z: [0,0,0,0,0,0,0]
- width: [0,8,12,12,10,10,0]
- height: [0,8,12,12,10,10,0]
- angle: 2
- laser:
- damage: [24,30]
- rate: 2.5
- type: 1
- speed: [120,140]
- number: 1
- error: 2
- propeller: false
- texture: [17,2,2,10,8,6]
- s1:
- section_segments: 11
- offset:
- x: 0
- y: 0
- z: 10
- position:
- x: [0,0,0,0,0,0,0]
- y: [-20,-10,0,10,20,20,50]
- z: [0,10,20,30,40,40,55]
- width: [20,16,14,12,12,11,3]
- height: [10,10,10,10,10,6,0]
- texture: [11,3,2,63,11,17]
- s2:
- section_segments: 11
- offset:
- x: 0
- y: 30
- z: -10
- position:
- x: [0,0,0,0,0,0,0]
- y: [-20,-10,0,10,20,20,50]
- z: [0,10,20,30,40,40,55]
- width: [20,16,14,12,12,11,3]
- height: [10,10,10,10,10,6,0]
- texture: [11,3,2,63,11,17]
- s3:
- section_segments: 11
- offset:
- x: 0
- y: 60
- z: -25
- position:
- x: [0,0,0,0,0,0,0]
- y: [-20,-10,0,10,20,20,50]
- z: [0,10,20,30,40,40,55]
- width: [20,16,14,12,12,11,3]
- height: [10,10,10,10,10,6,0]
- texture: [11,3,2,63,11,17]
- propulsor:
- section_segments: 15
- offset:
- x: 100
- y: 0
- z: 0
- position:
- x: [0,0,0,0,0,0,0]
- y: [-45,-42,-30,-7,7,22,7]
- z: [0,0,0,0,0,0,0]
- width: [0,12,24,24,21,13,0]
- height: [0,9,18,18,15,7,0]
- propeller: true
- texture: [10,2,63,11,2,17]
- propulsor2:
- section_segments: 15
- offset:
- x: 70
- y: 100
- z: -30
- position:
- x: [0,0,0,0,0,0,0]
- y: [-45,-42,-30,-7,7,22,7]
- z: [0,0,0,0,0,0,0]
- width: [0,12,24,24,21,13,0]
- height: [0,9,18,18,15,7,0]
- propeller: true
- texture: [10,2,63,11,2,17]
- propulsor3:
- section_segments: 15
- offset:
- x: 100
- y: -100
- z: -30
- position:
- x: [0,0,0,0,0,0,0]
- y: [-45,-42,-30,-7,7,22,7]
- z: [0,0,0,0,0,0,0]
- width: [0,12,24,24,21,13,0]
- height: [0,9,18,18,15,7,0]
- propeller: true
- texture: [10,2,63,11,2,17]
- wings:
- join:
- offset:
- x: 10
- y: 85
- z: -40
- length: [70,0]
- width: [20,20]
- angle: [20]
- position: [-10,0]
- texture: [8]
- bump:
- position: 20
- size: 10
- c2:
- offset:
- x: 40
- y: -10
- z: 6
- length: [50,0]
- width: [20,20]
- angle: [-10]
- position: [0,10]
- texture: [8]
- bump:
- position: 20
- size: 10
- c3:
- offset:
- x: 30
- y: -90
- z: 16
- length: [45,0]
- width: [20,20]
- angle: [-10]
- position: [0,-10]
- texture: [8]
- bump:
- position: 20
- size: 10
- c4:
- offset:
- x: 70
- y: -95
- z: 6
- length: [45,0]
- width: [20,20]
- angle: [-30]
- position: [0,-30]
- texture: [8]
- bump:
- position: 20
- size: 10
- wing:
- offset:
- x: 75
- y: 80
- z: -30
- length: [60,0]
- width: [45,20]
- angle: [0]
- position: [0,30]
- doubleside: true
- texture: [10]
- bump:
- position: 20
- size: 10
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