ViggoCS

machine_bandits

Aug 4th, 2017
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  1. --hl/https://code.stypi.com/raw/o9HiV43MDF2NKQmslqJNSCcD
  2. t=Instance.new("Tool", game.Players.LocalPlayer.Backpack)
  3. t.Grip=CFrame.Angles(0, -math.pi/2, 0)*CFrame.new(0.4, -0.4, 0.7)
  4. t.Name="Gun"
  5.  
  6. s=Instance.new("Sound")
  7. s.SoundId='rbxassetid://132373615'
  8. s.Pitch=0.9
  9. s.Volume=1
  10.  
  11. local handle
  12. do
  13. CFI=(function() --de moduled by grub
  14. -- Optimized CFrame interpolator module ~ by Stravant
  15. -- Based off of code by Treyreynolds posted on the Roblox Developer Forum
  16.  
  17. local fromAxisAngle = CFrame.fromAxisAngle
  18. local components = CFrame.new().components
  19. local inverse = CFrame.new().inverse
  20. local v3 = Vector3.new
  21. local acos = math.acos
  22. local sqrt = math.sqrt
  23. local invroot2 = 1/math.sqrt(2) -- grub: I love how he defines a shorthand for sqrt and then doesn't use it next line
  24.  
  25. return function(c0, c1)
  26. -- (CFrame from, CFrame to) -> (float theta, (float fraction -> CFrame between))
  27. -- The expanded matrix
  28. local _, _, _, xx, yx, zx,
  29. xy, yy, zy,
  30. xz, yz, zz = components(inverse(c0)*c1)
  31.  
  32. -- The cos-theta of the axisAngles from
  33. local cosTheta = (xx + yy + zz - 1)/2
  34.  
  35. -- Rotation axis
  36. local rotationAxis = v3(yz-zy, zx-xz, xy-yx)
  37.  
  38. -- The position to tween through
  39. local positionDelta = (c1.p - c0.p)
  40.  
  41. -- Theta
  42. local theta;
  43.  
  44. -- Catch degenerate cases
  45. if cosTheta == 0 then
  46. -- Case exact same rotation, just interpolator over the position
  47. return 0, function(t)
  48. return c0 + positionDelta*t
  49. end
  50. elseif cosTheta >= 0.999 then
  51. -- Case very similar rotations, just lineraly interpolate, as it is a good
  52. -- approximation. At this small angle we can't reliably find a rotation axis
  53. -- for some values even if the rotation matrix would still be accurate.
  54. local startPos = c0.p
  55. local _, _, _, xx0, yx0, zx0,
  56. xy0, yy0, zy0,
  57. xz0, yz0, zz0 = components(c0)
  58. local _, _, _, xx1, yx1, zx1,
  59. xy1, yy1, zy1,
  60. xz1, yz1, zz1 = components(c1)
  61. return acos(cosTheta), function(t)
  62. local a = 1 - t
  63. return CFrame.new(0, 0, 0, xx0*a+xx1*t, yx0*a+yx1*t, zx0*a+zx1*t,
  64. xy0*a+xy1*t, yy0*a+yy1*t, zy0*a+zy1*t,
  65. xz0*a+xz1*t, yz0*a+yz1*t, zz0*a+zz1*t) +
  66. (startPos + positionDelta*t)
  67. end
  68. elseif cosTheta <= -0.9999 then
  69. -- Case exactly opposite rotations, disambiguate
  70. theta = math.pi
  71. xx = (xx + 1) / 2
  72. yy = (yy + 1) / 2
  73. zz = (zz + 1) / 2
  74. if xx > yy and xx > zz then
  75. if xx < 0.0001 then
  76. rotationAxis = v3(0, invroot2, invroot2)
  77. else
  78. local x = sqrt(xx)
  79. xy = (xy + yx) / 4
  80. xz = (xz + zx) / 4
  81. rotationAxis = v3(x, xy/x, xz/x)
  82. end
  83. elseif yy > zz then
  84. if yy < 0.0001 then
  85. rotationAxis = v3(invroot2, 0, invroot2)
  86. else
  87. local y = sqrt(yy)
  88. xy = (xy + yx) / 4
  89. yz = (yz + zy) / 4
  90. rotationAxis = v3(xy/y, y, yz/y)
  91. end
  92. else
  93. if zz < 0.0001 then
  94. rotationAxis = v3(invroot2, invroot2, 0)
  95. else
  96. local z = sqrt(zz)
  97. xz = (xz + zx) / 4
  98. yz = (yz + zy) / 4
  99. rotationAxis = v3(xz/z, yz/z, z)
  100. end
  101. end
  102. else
  103. -- Normal case, get theta from cosTheta
  104. theta = acos(cosTheta)
  105. end
  106.  
  107. -- Return the interpolator
  108. return theta, function(t)
  109. return c0*fromAxisAngle(rotationAxis, theta*t) + positionDelta*t
  110. end
  111. end
  112.  
  113. end)()
  114.  
  115. TIMELERP=function(c0, c1, t, func, yield, stopperEnv)
  116. local theta,lerper=CFI(c0, c1)
  117. print(math.deg(theta))
  118. local start=tick()
  119. local goal=tick()+t
  120. local con
  121. con=game:GetService("RunService").RenderStepped:connect(function()
  122.  
  123. if tick()>=goal or (type(stopperEnv)=="string" and getfenv(0)[stopperEnv]==true) then
  124. con:disconnect()
  125. else
  126. coroutine.wrap(func)(lerper((tick()-start)/t))
  127. end
  128. end)
  129. if yield==true then
  130. for i=0, t, 0.03 do
  131. if getfenv(0)[stopperEnv]==false then
  132. wait(0.03)
  133. else
  134. break
  135. end
  136. end
  137. else
  138. return con
  139. end
  140.  
  141. end
  142.  
  143. end
  144. do
  145.  
  146. local function Create(ty)
  147. return function(data)
  148. local cf
  149. local obj = Instance.new(ty)
  150. for k, v in pairs(data) do
  151. if type(k) == 'number' then
  152. v.Parent = obj
  153. else
  154. if k~="CFrame" or not handle then
  155. obj[k] = v
  156. else
  157. cf=v
  158. end
  159. end
  160. end
  161.  
  162. if handle and cf and obj:IsA("BasePart") and obj.Name~="Handle" then
  163. obj.Anchored=false
  164. obj.CanCollide=false
  165. obj.Parent=t
  166.  
  167. local w=Instance.new("Weld", handle)
  168. w.Part0=handle
  169. w.Part1=obj
  170. w.C0=CFrame.new(28.0923157, 1.13501048, -19.0281715, 1, 0, 0, 0, 1, 0, 0, 0, 1):inverse()*cf
  171. local oj=Instance.new("ObjectValue", obj)
  172. oj.Value=w
  173. oj.Name="WeldReference"
  174. end
  175. return obj
  176. end
  177. end
  178. handle=Create'Part'{
  179. Parent=t;
  180. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  181. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  182. TopSurface = Enum.SurfaceType.Smooth;
  183. Transparency = 1;
  184. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  185. Size = Vector3.new(5.19381905, 1.83324528, 0.429531336);
  186. formFactor = Enum.FormFactor.Custom;
  187. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  188. BottomSurface = Enum.SurfaceType.Smooth;
  189. CFrame = CFrame.new(28.0923157, 1.13501048, -19.0281715, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  190. Name = "Handle";
  191. --Position = Vector3;
  192. };
  193. Create'Part'{
  194. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  195. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  196. TopSurface = Enum.SurfaceType.Smooth;
  197. BrickColor = BrickColor.new(5);
  198. CanCollide = false;
  199. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  200. Size = Vector3.new(0.686743796, 0.200000003, 0.200000003);
  201. formFactor = Enum.FormFactor.Custom;
  202. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  203. BottomSurface = Enum.SurfaceType.Smooth;
  204. CFrame = CFrame.new(27.3347511, 1.37546921, -18.9873962, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
  205. --Position = Vector3;
  206. Create'BlockMesh'{
  207. Scale = Vector3.new(1, 0.515058458, 0.515058815);
  208. };
  209. };
  210.  
  211. Create'WedgePart'{
  212. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  213. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  214. BrickColor = BrickColor.new(26);
  215. CanCollide = false;
  216. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  217. Size = Vector3.new(0.223191813, 0.200000003, 0.463553071);
  218. formFactor = Enum.FormFactor.Custom;
  219. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  220. BottomSurface = Enum.SurfaceType.Smooth;
  221. CFrame = CFrame.new(25.5792618, 0.851825714, -19.0474834, -2.46411069e-008, -1, 4.61941056e-007, 2.58630678e-007, -4.61941056e-007, -1, 1, -2.46408352e-008, 2.58630791e-007);
  222. --Position = Vector3;
  223. Create'SpecialMesh'{
  224. Scale = Vector3.new(1, 0.214607641, 1);
  225. MeshType = Enum.MeshType.Wedge;
  226. };
  227. };
  228. Create'Part'{
  229. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  230. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  231. TopSurface = Enum.SurfaceType.Smooth;
  232. BrickColor = BrickColor.new(1003);
  233. CanCollide = false;
  234. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  235. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  236. formFactor = Enum.FormFactor.Custom;
  237. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  238. BottomSurface = Enum.SurfaceType.Smooth;
  239. CFrame = CFrame.new(30.6053715, 1.37546921, -19.0474834, 0, 1, 0, -1, 0, 0, 0, 0, 1);
  240. --Position = Vector3;
  241. Create'CylinderMesh'{
  242. Offset = Vector3.new(0, 0.00100000005, 0);
  243. Scale = Vector3.new(1.23614097, 0.343372226, 0.549396276);
  244. };
  245. };
  246. Create'Part'{
  247. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  248. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  249. TopSurface = Enum.SurfaceType.Smooth;
  250. BrickColor = BrickColor.new(199);
  251. CanCollide = false;
  252. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  253. Size = Vector3.new(0.200000003, 1.45933187, 0.223192215);
  254. formFactor = Enum.FormFactor.Custom;
  255. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  256. BottomSurface = Enum.SurfaceType.Smooth;
  257. CFrame = CFrame.new(29.9100418, 1.37546921, -19.0474834, 0, 1, 0, -1, 0, 0, 0, 0, 1);
  258. --Position = Vector3;
  259. Create'CylinderMesh'{
  260. Scale = Vector3.new(0.686744988, 1, 1);
  261. };
  262. };
  263. Create'Part'{
  264. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  265. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  266. TopSurface = Enum.SurfaceType.Smooth;
  267. BrickColor = BrickColor.new(199);
  268. CanCollide = false;
  269. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  270. Size = Vector3.new(0.200000003, 0.240360543, 0.200000003);
  271. formFactor = Enum.FormFactor.Custom;
  272. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  273. BottomSurface = Enum.SurfaceType.Smooth;
  274. CFrame = CFrame.new(29.2619095, 1.81326151, -19.0474834, 1, 1.63915189e-007, -1.86275209e-008, -1.63915203e-007, 1, -6.13577384e-008, 1.86275084e-008, 6.13577456e-008, 1);
  275. --Position = Vector3;
  276. Create'BlockMesh'{
  277. Scale = Vector3.new(0.38629517, 1, 0.515058875);
  278. };
  279. };
  280. Create'Part'{
  281. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  282. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  283. TopSurface = Enum.SurfaceType.Smooth;
  284. BrickColor = BrickColor.new(199);
  285. CanCollide = false;
  286. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  287. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  288. formFactor = Enum.FormFactor.Custom;
  289. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  290. BottomSurface = Enum.SurfaceType.Smooth;
  291. CFrame = CFrame.new(29.283371, 1.4999429, -19.0474834, 0, 1, 0, -1, 0, 0, 0, 0, 1);
  292. --Position = Vector3;
  293. Create'CylinderMesh'{
  294. Scale = Vector3.new(0.987195432, 0.600901365, 0.858431697);
  295. };
  296. };
  297. Create'Part'{
  298. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  299. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  300. TopSurface = Enum.SurfaceType.Smooth;
  301. BrickColor = BrickColor.new(199);
  302. CanCollide = false;
  303. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  304. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  305. formFactor = Enum.FormFactor.Custom;
  306. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  307. BottomSurface = Enum.SurfaceType.Smooth;
  308. CFrame = CFrame.new(29.2619114, 1.58149493, -19.1462059, -6.39764112e-015, -3.72550382e-008, 1, 1, -1.22715477e-007, 1.82587142e-015, 1.22715477e-007, 1, 3.72550382e-008);
  309. --Position = Vector3;
  310. Create'CylinderMesh'{
  311. Scale = Vector3.new(0.257529825, 0.12876454, 0.386294276);
  312. };
  313. };
  314. Create'Part'{
  315. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  316. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  317. TopSurface = Enum.SurfaceType.Smooth;
  318. BrickColor = BrickColor.new(199);
  319. CanCollide = false;
  320. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  321. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  322. formFactor = Enum.FormFactor.Custom;
  323. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  324. BottomSurface = Enum.SurfaceType.Smooth;
  325. CFrame = CFrame.new(29.2619095, 1.5729109, -18.9487667, -6.39764112e-015, -3.72550382e-008, 1, 1, -1.22715477e-007, 1.82587142e-015, 1.22715477e-007, 1, 3.72550382e-008);
  326. --Position = Vector3;
  327. Create'CylinderMesh'{
  328. Scale = Vector3.new(0.257529825, 0.12876454, 0.386294276);
  329. };
  330. };
  331. Create'WedgePart'{
  332. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  333. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  334. BrickColor = BrickColor.new(5);
  335. CanCollide = false;
  336. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  337. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  338. formFactor = Enum.FormFactor.Custom;
  339. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  340. BottomSurface = Enum.SurfaceType.Smooth;
  341. CFrame = CFrame.new(27.1501904, 1.70592546, -18.9573517, -0.999999702, 0, 0, 0, 0.999999404, 0, 0, 0, -0.999999702);
  342. --Position = Vector3;
  343. Create'SpecialMesh'{
  344. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  345. MeshType = Enum.MeshType.Wedge;
  346. };
  347. };
  348. Create'WedgePart'{
  349. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  350. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  351. BrickColor = BrickColor.new(5);
  352. CanCollide = false;
  353. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  354. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  355. formFactor = Enum.FormFactor.Custom;
  356. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  357. BottomSurface = Enum.SurfaceType.Smooth;
  358. CFrame = CFrame.new(27.0385933, 1.70592546, -18.9573517, -0.999999702, 0, 0, 0, 0.999999404, 0, 0, 0, -0.999999702);
  359. --Position = Vector3;
  360. Create'SpecialMesh'{
  361. Scale = Vector3.new(0.472136557, 0.214607641, 0.21460788);
  362. MeshType = Enum.MeshType.Wedge;
  363. };
  364. };
  365. Create'WedgePart'{
  366. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  367. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  368. BrickColor = BrickColor.new(5);
  369. CanCollide = false;
  370. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  371. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  372. formFactor = Enum.FormFactor.Custom;
  373. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  374. BottomSurface = Enum.SurfaceType.Smooth;
  375. CFrame = CFrame.new(27.2360306, 1.70596862, -18.9573517, -0.999999702, 0, 0, 0, 0.999999404, 0, 0, 0, -0.999999702);
  376. --Position = Vector3;
  377. Create'SpecialMesh'{
  378. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  379. MeshType = Enum.MeshType.Wedge;
  380. };
  381. };
  382. Create'WedgePart'{
  383. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  384. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  385. BrickColor = BrickColor.new(5);
  386. CanCollide = false;
  387. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  388. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  389. formFactor = Enum.FormFactor.Custom;
  390. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  391. BottomSurface = Enum.SurfaceType.Smooth;
  392. CFrame = CFrame.new(28.9443073, 1.70595741, -18.9573517, -0.999996483, 0, 0, 0, 0.999992967, 0, 0, 0, -0.999996483);
  393. --Position = Vector3;
  394. Create'SpecialMesh'{
  395. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  396. MeshType = Enum.MeshType.Wedge;
  397. };
  398. };
  399. Create'WedgePart'{
  400. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  401. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  402. BrickColor = BrickColor.new(5);
  403. CanCollide = false;
  404. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  405. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  406. formFactor = Enum.FormFactor.Custom;
  407. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  408. BottomSurface = Enum.SurfaceType.Smooth;
  409. CFrame = CFrame.new(28.7726212, 1.70595741, -18.9573517, -0.999996483, 0, 0, 0, 0.999992967, 0, 0, 0, -0.999996483);
  410. --Position = Vector3;
  411. Create'SpecialMesh'{
  412. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  413. MeshType = Enum.MeshType.Wedge;
  414. };
  415. };
  416. Create'Part'{
  417. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  418. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  419. TopSurface = Enum.SurfaceType.Smooth;
  420. BrickColor = BrickColor.new(5);
  421. CanCollide = false;
  422. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  423. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  424. formFactor = Enum.FormFactor.Custom;
  425. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  426. BottomSurface = Enum.SurfaceType.Smooth;
  427. CFrame = CFrame.new(28.7726212, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
  428. --Position = Vector3;
  429. Create'BlockMesh'{
  430. Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
  431. };
  432. };
  433. Create'WedgePart'{
  434. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  435. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  436. BrickColor = BrickColor.new(5);
  437. CanCollide = false;
  438. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  439. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  440. formFactor = Enum.FormFactor.Custom;
  441. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  442. BottomSurface = Enum.SurfaceType.Smooth;
  443. CFrame = CFrame.new(28.9443073, 1.70595741, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
  444. --Position = Vector3;
  445. Create'SpecialMesh'{
  446. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  447. MeshType = Enum.MeshType.Wedge;
  448. };
  449. };
  450. Create'Part'{
  451. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  452. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  453. TopSurface = Enum.SurfaceType.Smooth;
  454. BrickColor = BrickColor.new(5);
  455. CanCollide = false;
  456. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  457. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  458. formFactor = Enum.FormFactor.Custom;
  459. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  460. BottomSurface = Enum.SurfaceType.Smooth;
  461. CFrame = CFrame.new(28.9443073, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
  462. --Position = Vector3;
  463. Create'BlockMesh'{
  464. Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
  465. };
  466. };
  467. Create'WedgePart'{
  468. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  469. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  470. BrickColor = BrickColor.new(5);
  471. CanCollide = false;
  472. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  473. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  474. formFactor = Enum.FormFactor.Custom;
  475. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  476. BottomSurface = Enum.SurfaceType.Smooth;
  477. CFrame = CFrame.new(29.137455, 1.70595741, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
  478. --Position = Vector3;
  479. Create'SpecialMesh'{
  480. Scale = Vector3.new(0.429215014, 0.214607641, 0.21460788);
  481. MeshType = Enum.MeshType.Wedge;
  482. };
  483. };
  484. Create'Part'{
  485. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  486. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  487. TopSurface = Enum.SurfaceType.Smooth;
  488. BrickColor = BrickColor.new(5);
  489. CanCollide = false;
  490. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  491. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  492. formFactor = Enum.FormFactor.Custom;
  493. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  494. BottomSurface = Enum.SurfaceType.Smooth;
  495. CFrame = CFrame.new(29.1374531, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
  496. --Position = Vector3;
  497. Create'BlockMesh'{
  498. Scale = Vector3.new(0.429215014, 0.214607656, 0.686745167);
  499. };
  500. };
  501. Create'WedgePart'{
  502. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  503. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  504. BrickColor = BrickColor.new(5);
  505. CanCollide = false;
  506. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  507. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  508. formFactor = Enum.FormFactor.Custom;
  509. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  510. BottomSurface = Enum.SurfaceType.Smooth;
  511. CFrame = CFrame.new(29.1374531, 1.70595741, -18.9573517, -0.999996483, 0, 0, 0, 0.999992967, 0, 0, 0, -0.999996483);
  512. --Position = Vector3;
  513. Create'SpecialMesh'{
  514. Scale = Vector3.new(0.429215014, 0.214607641, 0.21460788);
  515. MeshType = Enum.MeshType.Wedge;
  516. };
  517. };
  518. Create'WedgePart'{
  519. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  520. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  521. BrickColor = BrickColor.new(5);
  522. CanCollide = false;
  523. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  524. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  525. formFactor = Enum.FormFactor.Custom;
  526. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  527. BottomSurface = Enum.SurfaceType.Smooth;
  528. CFrame = CFrame.new(28.2575645, 1.70595741, -18.9573517, -0.999996483, 0, 0, 0, 0.999992967, 0, 0, 0, -0.999996483);
  529. --Position = Vector3;
  530. Create'SpecialMesh'{
  531. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  532. MeshType = Enum.MeshType.Wedge;
  533. };
  534. };
  535. Create'Part'{
  536. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  537. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  538. TopSurface = Enum.SurfaceType.Smooth;
  539. BrickColor = BrickColor.new(5);
  540. CanCollide = false;
  541. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  542. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  543. formFactor = Enum.FormFactor.Custom;
  544. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  545. BottomSurface = Enum.SurfaceType.Smooth;
  546. CFrame = CFrame.new(28.2575626, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
  547. --Position = Vector3;
  548. Create'BlockMesh'{
  549. Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
  550. };
  551. };
  552. Create'Part'{
  553. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  554. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  555. TopSurface = Enum.SurfaceType.Smooth;
  556. BrickColor = BrickColor.new(5);
  557. CanCollide = false;
  558. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  559. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  560. formFactor = Enum.FormFactor.Custom;
  561. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  562. BottomSurface = Enum.SurfaceType.Smooth;
  563. CFrame = CFrame.new(28.686779, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
  564. --Position = Vector3;
  565. Create'BlockMesh'{
  566. Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
  567. };
  568. };
  569. Create'WedgePart'{
  570. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  571. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  572. BrickColor = BrickColor.new(5);
  573. CanCollide = false;
  574. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  575. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  576. formFactor = Enum.FormFactor.Custom;
  577. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  578. BottomSurface = Enum.SurfaceType.Smooth;
  579. CFrame = CFrame.new(28.686779, 1.70595741, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
  580. --Position = Vector3;
  581. Create'SpecialMesh'{
  582. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  583. MeshType = Enum.MeshType.Wedge;
  584. };
  585. };
  586. Create'WedgePart'{
  587. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  588. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  589. BrickColor = BrickColor.new(5);
  590. CanCollide = false;
  591. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  592. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  593. formFactor = Enum.FormFactor.Custom;
  594. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  595. BottomSurface = Enum.SurfaceType.Smooth;
  596. CFrame = CFrame.new(28.6009369, 1.70595741, -18.9573517, -0.999996483, 0, 0, 0, 0.999992967, 0, 0, 0, -0.999996483);
  597. --Position = Vector3;
  598. Create'SpecialMesh'{
  599. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  600. MeshType = Enum.MeshType.Wedge;
  601. };
  602. };
  603. Create'WedgePart'{
  604. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  605. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  606. BrickColor = BrickColor.new(5);
  607. CanCollide = false;
  608. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  609. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  610. formFactor = Enum.FormFactor.Custom;
  611. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  612. BottomSurface = Enum.SurfaceType.Smooth;
  613. CFrame = CFrame.new(28.686779, 1.70595741, -18.9573517, -0.999996483, 0, 0, 0, 0.999992967, 0, 0, 0, -0.999996483);
  614. --Position = Vector3;
  615. Create'SpecialMesh'{
  616. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  617. MeshType = Enum.MeshType.Wedge;
  618. };
  619. };
  620. Create'WedgePart'{
  621. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  622. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  623. BrickColor = BrickColor.new(5);
  624. CanCollide = false;
  625. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  626. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  627. formFactor = Enum.FormFactor.Custom;
  628. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  629. BottomSurface = Enum.SurfaceType.Smooth;
  630. CFrame = CFrame.new(28.6009369, 1.70595741, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
  631. --Position = Vector3;
  632. Create'SpecialMesh'{
  633. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  634. MeshType = Enum.MeshType.Wedge;
  635. };
  636. };
  637. Create'Part'{
  638. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  639. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  640. TopSurface = Enum.SurfaceType.Smooth;
  641. BrickColor = BrickColor.new(5);
  642. CanCollide = false;
  643. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  644. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  645. formFactor = Enum.FormFactor.Custom;
  646. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  647. BottomSurface = Enum.SurfaceType.Smooth;
  648. CFrame = CFrame.new(28.6009369, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
  649. --Position = Vector3;
  650. Create'BlockMesh'{
  651. Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
  652. };
  653. };
  654. Create'WedgePart'{
  655. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  656. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  657. BrickColor = BrickColor.new(5);
  658. CanCollide = false;
  659. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  660. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  661. formFactor = Enum.FormFactor.Custom;
  662. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  663. BottomSurface = Enum.SurfaceType.Smooth;
  664. CFrame = CFrame.new(28.8584633, 1.70595741, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
  665. --Position = Vector3;
  666. Create'SpecialMesh'{
  667. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  668. MeshType = Enum.MeshType.Wedge;
  669. };
  670. };
  671. Create'Part'{
  672. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  673. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  674. TopSurface = Enum.SurfaceType.Smooth;
  675. BrickColor = BrickColor.new(5);
  676. CanCollide = false;
  677. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  678. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  679. formFactor = Enum.FormFactor.Custom;
  680. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  681. BottomSurface = Enum.SurfaceType.Smooth;
  682. CFrame = CFrame.new(28.8584633, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
  683. --Position = Vector3;
  684. Create'BlockMesh'{
  685. Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
  686. };
  687. };
  688. Create'WedgePart'{
  689. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  690. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  691. BrickColor = BrickColor.new(5);
  692. CanCollide = false;
  693. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  694. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  695. formFactor = Enum.FormFactor.Custom;
  696. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  697. BottomSurface = Enum.SurfaceType.Smooth;
  698. CFrame = CFrame.new(28.8584633, 1.70595741, -18.9573517, -0.999996483, 0, 0, 0, 0.999992967, 0, 0, 0, -0.999996483);
  699. --Position = Vector3;
  700. Create'SpecialMesh'{
  701. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  702. MeshType = Enum.MeshType.Wedge;
  703. };
  704. };
  705. Create'WedgePart'{
  706. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  707. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  708. BrickColor = BrickColor.new(5);
  709. CanCollide = false;
  710. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  711. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  712. formFactor = Enum.FormFactor.Custom;
  713. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  714. BottomSurface = Enum.SurfaceType.Smooth;
  715. CFrame = CFrame.new(29.0301514, 1.70595741, -18.9573517, -0.999996483, 0, 0, 0, 0.999992967, 0, 0, 0, -0.999996483);
  716. --Position = Vector3;
  717. Create'SpecialMesh'{
  718. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  719. MeshType = Enum.MeshType.Wedge;
  720. };
  721. };
  722. Create'Part'{
  723. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  724. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  725. TopSurface = Enum.SurfaceType.Smooth;
  726. BrickColor = BrickColor.new(5);
  727. CanCollide = false;
  728. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  729. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  730. formFactor = Enum.FormFactor.Custom;
  731. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  732. BottomSurface = Enum.SurfaceType.Smooth;
  733. CFrame = CFrame.new(29.0301514, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
  734. --Position = Vector3;
  735. Create'BlockMesh'{
  736. Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
  737. };
  738. };
  739. Create'Part'{
  740. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  741. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  742. TopSurface = Enum.SurfaceType.Smooth;
  743. BrickColor = BrickColor.new(5);
  744. CanCollide = false;
  745. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  746. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  747. formFactor = Enum.FormFactor.Custom;
  748. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  749. BottomSurface = Enum.SurfaceType.Smooth;
  750. CFrame = CFrame.new(28.4292488, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
  751. --Position = Vector3;
  752. Create'BlockMesh'{
  753. Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
  754. };
  755. };
  756. Create'WedgePart'{
  757. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  758. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  759. BrickColor = BrickColor.new(5);
  760. CanCollide = false;
  761. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  762. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  763. formFactor = Enum.FormFactor.Custom;
  764. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  765. BottomSurface = Enum.SurfaceType.Smooth;
  766. CFrame = CFrame.new(28.4292488, 1.70595741, -18.9573517, -0.999996483, 0, 0, 0, 0.999992967, 0, 0, 0, -0.999996483);
  767. --Position = Vector3;
  768. Create'SpecialMesh'{
  769. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  770. MeshType = Enum.MeshType.Wedge;
  771. };
  772. };
  773. Create'WedgePart'{
  774. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  775. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  776. BrickColor = BrickColor.new(5);
  777. CanCollide = false;
  778. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  779. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  780. formFactor = Enum.FormFactor.Custom;
  781. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  782. BottomSurface = Enum.SurfaceType.Smooth;
  783. CFrame = CFrame.new(27.9141922, 1.70595741, -18.9573517, -0.999996006, 0, 0, 0, 0.999992013, 0, 0, 0, -0.999996006);
  784. --Position = Vector3;
  785. Create'SpecialMesh'{
  786. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  787. MeshType = Enum.MeshType.Wedge;
  788. };
  789. };
  790. Create'Part'{
  791. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  792. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  793. TopSurface = Enum.SurfaceType.Smooth;
  794. BrickColor = BrickColor.new(5);
  795. CanCollide = false;
  796. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  797. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  798. formFactor = Enum.FormFactor.Custom;
  799. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  800. BottomSurface = Enum.SurfaceType.Smooth;
  801. CFrame = CFrame.new(27.9141922, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
  802. --Position = Vector3;
  803. Create'BlockMesh'{
  804. Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
  805. };
  806. };
  807. Create'WedgePart'{
  808. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  809. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  810. BrickColor = BrickColor.new(5);
  811. CanCollide = false;
  812. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  813. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  814. formFactor = Enum.FormFactor.Custom;
  815. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  816. BottomSurface = Enum.SurfaceType.Smooth;
  817. CFrame = CFrame.new(28.1717205, 1.70595741, -18.9573517, -0.999996483, 0, 0, 0, 0.999992967, 0, 0, 0, -0.999996483);
  818. --Position = Vector3;
  819. Create'SpecialMesh'{
  820. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  821. MeshType = Enum.MeshType.Wedge;
  822. };
  823. };
  824. Create'Part'{
  825. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  826. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  827. TopSurface = Enum.SurfaceType.Smooth;
  828. BrickColor = BrickColor.new(5);
  829. CanCollide = false;
  830. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  831. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  832. formFactor = Enum.FormFactor.Custom;
  833. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  834. BottomSurface = Enum.SurfaceType.Smooth;
  835. CFrame = CFrame.new(28.1717205, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
  836. --Position = Vector3;
  837. Create'BlockMesh'{
  838. Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
  839. };
  840. };
  841. Create'WedgePart'{
  842. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  843. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  844. BrickColor = BrickColor.new(5);
  845. CanCollide = false;
  846. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  847. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  848. formFactor = Enum.FormFactor.Custom;
  849. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  850. BottomSurface = Enum.SurfaceType.Smooth;
  851. CFrame = CFrame.new(27.656662, 1.70595741, -18.9573517, -0.999995887, 0, 0, 0, 0.999991775, 0, 0, 0, -0.999995887);
  852. --Position = Vector3;
  853. Create'SpecialMesh'{
  854. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  855. MeshType = Enum.MeshType.Wedge;
  856. };
  857. };
  858. Create'WedgePart'{
  859. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  860. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  861. BrickColor = BrickColor.new(5);
  862. CanCollide = false;
  863. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  864. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  865. formFactor = Enum.FormFactor.Custom;
  866. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  867. BottomSurface = Enum.SurfaceType.Smooth;
  868. CFrame = CFrame.new(27.742506, 1.70595741, -18.9573517, -0.999996483, 0, 0, 0, 0.999992967, 0, 0, 0, -0.999996483);
  869. --Position = Vector3;
  870. Create'SpecialMesh'{
  871. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  872. MeshType = Enum.MeshType.Wedge;
  873. };
  874. };
  875. Create'WedgePart'{
  876. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  877. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  878. BrickColor = BrickColor.new(5);
  879. CanCollide = false;
  880. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  881. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  882. formFactor = Enum.FormFactor.Custom;
  883. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  884. BottomSurface = Enum.SurfaceType.Smooth;
  885. CFrame = CFrame.new(27.3991337, 1.70595908, -18.9573517, -0.999998271, 0, 0, 0, 0.999996543, 0, 0, 0, -0.999998271);
  886. --Position = Vector3;
  887. Create'SpecialMesh'{
  888. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  889. MeshType = Enum.MeshType.Wedge;
  890. };
  891. };
  892. Create'WedgePart'{
  893. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  894. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  895. BrickColor = BrickColor.new(5);
  896. CanCollide = false;
  897. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  898. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  899. formFactor = Enum.FormFactor.Custom;
  900. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  901. BottomSurface = Enum.SurfaceType.Smooth;
  902. CFrame = CFrame.new(27.4849777, 1.70595908, -18.9573517, -0.999996841, 0, 0, 0, 0.999993682, 0, 0, 0, -0.999996841);
  903. --Position = Vector3;
  904. Create'SpecialMesh'{
  905. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  906. MeshType = Enum.MeshType.Wedge;
  907. };
  908. };
  909. Create'WedgePart'{
  910. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  911. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  912. BrickColor = BrickColor.new(5);
  913. CanCollide = false;
  914. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  915. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  916. formFactor = Enum.FormFactor.Custom;
  917. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  918. BottomSurface = Enum.SurfaceType.Smooth;
  919. CFrame = CFrame.new(27.3132896, 1.70595574, -18.9573517, -0.999999702, 0, 0, 0, 0.999999404, 0, 0, 0, -0.999999702);
  920. --Position = Vector3;
  921. Create'SpecialMesh'{
  922. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  923. MeshType = Enum.MeshType.Wedge;
  924. };
  925. };
  926. Create'WedgePart'{
  927. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  928. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  929. BrickColor = BrickColor.new(5);
  930. CanCollide = false;
  931. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  932. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  933. formFactor = Enum.FormFactor.Custom;
  934. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  935. BottomSurface = Enum.SurfaceType.Smooth;
  936. CFrame = CFrame.new(27.5708199, 1.70595741, -18.9573517, -0.999995887, 0, 0, 0, 0.999991775, 0, 0, 0, -0.999995887);
  937. --Position = Vector3;
  938. Create'SpecialMesh'{
  939. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  940. MeshType = Enum.MeshType.Wedge;
  941. };
  942. };
  943. Create'Part'{
  944. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  945. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  946. TopSurface = Enum.SurfaceType.Smooth;
  947. BrickColor = BrickColor.new(5);
  948. CanCollide = false;
  949. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  950. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  951. formFactor = Enum.FormFactor.Custom;
  952. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  953. BottomSurface = Enum.SurfaceType.Smooth;
  954. CFrame = CFrame.new(28.0858784, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
  955. --Position = Vector3;
  956. Create'BlockMesh'{
  957. Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
  958. };
  959. };
  960. Create'WedgePart'{
  961. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  962. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  963. BrickColor = BrickColor.new(5);
  964. CanCollide = false;
  965. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  966. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  967. formFactor = Enum.FormFactor.Custom;
  968. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  969. BottomSurface = Enum.SurfaceType.Smooth;
  970. CFrame = CFrame.new(28.0858784, 1.70595741, -18.9573517, -0.999996483, 0, 0, 0, 0.999992967, 0, 0, 0, -0.999996483);
  971. --Position = Vector3;
  972. Create'SpecialMesh'{
  973. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  974. MeshType = Enum.MeshType.Wedge;
  975. };
  976. };
  977. Create'Part'{
  978. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  979. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  980. TopSurface = Enum.SurfaceType.Smooth;
  981. BrickColor = BrickColor.new(199);
  982. CanCollide = false;
  983. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  984. Size = Vector3.new(0.200000003, 0.257529169, 0.223192215);
  985. formFactor = Enum.FormFactor.Custom;
  986. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  987. BottomSurface = Enum.SurfaceType.Smooth;
  988. CFrame = CFrame.new(29.3520622, 1.37546921, -19.0474834, 0, 1, 0, -1, 0, 0, 0, 0, 1);
  989. --Position = Vector3;
  990. Create'CylinderMesh'{
  991. Scale = Vector3.new(0.858430922, 1, 1);
  992. };
  993. };
  994. Create'WedgePart'{
  995. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  996. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  997. BrickColor = BrickColor.new(5);
  998. CanCollide = false;
  999. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1000. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1001. formFactor = Enum.FormFactor.Custom;
  1002. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1003. BottomSurface = Enum.SurfaceType.Smooth;
  1004. CFrame = CFrame.new(28.0000343, 1.70595741, -18.9573517, -0.999996006, 0, 0, 0, 0.999992013, 0, 0, 0, -0.999996006);
  1005. --Position = Vector3;
  1006. Create'SpecialMesh'{
  1007. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  1008. MeshType = Enum.MeshType.Wedge;
  1009. };
  1010. };
  1011. Create'Part'{
  1012. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1013. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1014. TopSurface = Enum.SurfaceType.Smooth;
  1015. BrickColor = BrickColor.new(5);
  1016. CanCollide = false;
  1017. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1018. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1019. formFactor = Enum.FormFactor.Custom;
  1020. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1021. BottomSurface = Enum.SurfaceType.Smooth;
  1022. CFrame = CFrame.new(28.0000343, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
  1023. --Position = Vector3;
  1024. Create'BlockMesh'{
  1025. Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
  1026. };
  1027. };
  1028. Create'Part'{
  1029. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1030. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1031. TopSurface = Enum.SurfaceType.Smooth;
  1032. BrickColor = BrickColor.new(5);
  1033. CanCollide = false;
  1034. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1035. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1036. formFactor = Enum.FormFactor.Custom;
  1037. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1038. BottomSurface = Enum.SurfaceType.Smooth;
  1039. CFrame = CFrame.new(28.5150928, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
  1040. --Position = Vector3;
  1041. Create'BlockMesh'{
  1042. Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
  1043. };
  1044. };
  1045. Create'WedgePart'{
  1046. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1047. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1048. BrickColor = BrickColor.new(5);
  1049. CanCollide = false;
  1050. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1051. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1052. formFactor = Enum.FormFactor.Custom;
  1053. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1054. BottomSurface = Enum.SurfaceType.Smooth;
  1055. CFrame = CFrame.new(28.5150928, 1.70595741, -18.9573517, -0.999996483, 0, 0, 0, 0.999992967, 0, 0, 0, -0.999996483);
  1056. --Position = Vector3;
  1057. Create'SpecialMesh'{
  1058. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  1059. MeshType = Enum.MeshType.Wedge;
  1060. };
  1061. };
  1062. Create'Part'{
  1063. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1064. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1065. TopSurface = Enum.SurfaceType.Smooth;
  1066. BrickColor = BrickColor.new(5);
  1067. CanCollide = false;
  1068. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1069. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1070. formFactor = Enum.FormFactor.Custom;
  1071. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1072. BottomSurface = Enum.SurfaceType.Smooth;
  1073. CFrame = CFrame.new(27.8283482, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
  1074. --Position = Vector3;
  1075. Create'BlockMesh'{
  1076. Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
  1077. };
  1078. };
  1079. Create'WedgePart'{
  1080. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1081. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1082. BrickColor = BrickColor.new(5);
  1083. CanCollide = false;
  1084. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1085. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1086. formFactor = Enum.FormFactor.Custom;
  1087. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1088. BottomSurface = Enum.SurfaceType.Smooth;
  1089. CFrame = CFrame.new(29.0301514, 1.70595741, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
  1090. --Position = Vector3;
  1091. Create'SpecialMesh'{
  1092. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  1093. MeshType = Enum.MeshType.Wedge;
  1094. };
  1095. };
  1096. Create'WedgePart'{
  1097. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1098. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1099. BrickColor = BrickColor.new(5);
  1100. CanCollide = false;
  1101. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1102. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1103. formFactor = Enum.FormFactor.Custom;
  1104. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1105. BottomSurface = Enum.SurfaceType.Smooth;
  1106. CFrame = CFrame.new(27.8283501, 1.70595741, -18.9573517, -0.999996006, 0, 0, 0, 0.999992013, 0, 0, 0, -0.999996006);
  1107. --Position = Vector3;
  1108. Create'SpecialMesh'{
  1109. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  1110. MeshType = Enum.MeshType.Wedge;
  1111. };
  1112. };
  1113. Create'Part'{
  1114. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1115. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1116. TopSurface = Enum.SurfaceType.Smooth;
  1117. BrickColor = BrickColor.new(5);
  1118. CanCollide = false;
  1119. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1120. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1121. formFactor = Enum.FormFactor.Custom;
  1122. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1123. BottomSurface = Enum.SurfaceType.Smooth;
  1124. CFrame = CFrame.new(27.7425041, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
  1125. --Position = Vector3;
  1126. Create'BlockMesh'{
  1127. Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
  1128. };
  1129. };
  1130. Create'WedgePart'{
  1131. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1132. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1133. BrickColor = BrickColor.new(5);
  1134. CanCollide = false;
  1135. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1136. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1137. formFactor = Enum.FormFactor.Custom;
  1138. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1139. BottomSurface = Enum.SurfaceType.Smooth;
  1140. CFrame = CFrame.new(28.7726231, 1.70595741, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
  1141. --Position = Vector3;
  1142. Create'SpecialMesh'{
  1143. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  1144. MeshType = Enum.MeshType.Wedge;
  1145. };
  1146. };
  1147. Create'WedgePart'{
  1148. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1149. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1150. BrickColor = BrickColor.new(5);
  1151. CanCollide = false;
  1152. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1153. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1154. formFactor = Enum.FormFactor.Custom;
  1155. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1156. BottomSurface = Enum.SurfaceType.Smooth;
  1157. CFrame = CFrame.new(28.3434086, 1.70595741, -18.9573517, -0.999996483, 0, 0, 0, 0.999992967, 0, 0, 0, -0.999996483);
  1158. --Position = Vector3;
  1159. Create'SpecialMesh'{
  1160. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  1161. MeshType = Enum.MeshType.Wedge;
  1162. };
  1163. };
  1164. Create'Part'{
  1165. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1166. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1167. TopSurface = Enum.SurfaceType.Smooth;
  1168. BrickColor = BrickColor.new(5);
  1169. CanCollide = false;
  1170. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1171. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1172. formFactor = Enum.FormFactor.Custom;
  1173. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1174. BottomSurface = Enum.SurfaceType.Smooth;
  1175. CFrame = CFrame.new(28.3434067, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
  1176. --Position = Vector3;
  1177. Create'BlockMesh'{
  1178. Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
  1179. };
  1180. };
  1181. Create'Part'{
  1182. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1183. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1184. TopSurface = Enum.SurfaceType.Smooth;
  1185. BrickColor = BrickColor.new(199);
  1186. CanCollide = false;
  1187. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1188. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1189. formFactor = Enum.FormFactor.Custom;
  1190. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1191. BottomSurface = Enum.SurfaceType.Smooth;
  1192. CFrame = CFrame.new(27.1373138, 1.74458456, -18.9358883, -0.999999702, -5.96046448e-008, 0, 0, 0, 1, -5.96046448e-008, 0.999999702, 0);
  1193. --Position = Vector3;
  1194. Create'CylinderMesh'{
  1195. Scale = Vector3.new(0.515058935, 0.257529169, 0.515058935);
  1196. };
  1197. };
  1198. Create'Part'{
  1199. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1200. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1201. TopSurface = Enum.SurfaceType.Smooth;
  1202. BrickColor = BrickColor.new(199);
  1203. CanCollide = false;
  1204. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1205. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1206. formFactor = Enum.FormFactor.Custom;
  1207. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1208. BottomSurface = Enum.SurfaceType.Smooth;
  1209. CFrame = CFrame.new(29.2018204, 1.50423563, -19.0474834, 0, 1, 0, -1, 0, 0, 0, 0, 1);
  1210. --Position = Vector3;
  1211. Create'CylinderMesh'{
  1212. Scale = Vector3.new(0.429215908, 0.214607716, 0.772588491);
  1213. };
  1214. };
  1215. Create'WedgePart'{
  1216. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1217. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1218. BrickColor = BrickColor.new(5);
  1219. CanCollide = false;
  1220. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1221. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1222. formFactor = Enum.FormFactor.Custom;
  1223. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1224. BottomSurface = Enum.SurfaceType.Smooth;
  1225. CFrame = CFrame.new(27.2360306, 1.70596862, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
  1226. --Position = Vector3;
  1227. Create'SpecialMesh'{
  1228. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  1229. MeshType = Enum.MeshType.Wedge;
  1230. };
  1231. };
  1232. Create'Part'{
  1233. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1234. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1235. TopSurface = Enum.SurfaceType.Smooth;
  1236. BrickColor = BrickColor.new(5);
  1237. CanCollide = false;
  1238. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1239. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1240. formFactor = Enum.FormFactor.Custom;
  1241. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1242. BottomSurface = Enum.SurfaceType.Smooth;
  1243. CFrame = CFrame.new(27.2360306, 1.70596862, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
  1244. --Position = Vector3;
  1245. Create'BlockMesh'{
  1246. Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
  1247. };
  1248. };
  1249. Create'WedgePart'{
  1250. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1251. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1252. BrickColor = BrickColor.new(5);
  1253. CanCollide = false;
  1254. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1255. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1256. formFactor = Enum.FormFactor.Custom;
  1257. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1258. BottomSurface = Enum.SurfaceType.Smooth;
  1259. CFrame = CFrame.new(27.1501904, 1.70592546, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
  1260. --Position = Vector3;
  1261. Create'SpecialMesh'{
  1262. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  1263. MeshType = Enum.MeshType.Wedge;
  1264. };
  1265. };
  1266. Create'Part'{
  1267. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1268. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1269. TopSurface = Enum.SurfaceType.Smooth;
  1270. BrickColor = BrickColor.new(5);
  1271. CanCollide = false;
  1272. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1273. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1274. formFactor = Enum.FormFactor.Custom;
  1275. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1276. BottomSurface = Enum.SurfaceType.Smooth;
  1277. CFrame = CFrame.new(27.0385933, 1.70592546, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
  1278. --Position = Vector3;
  1279. Create'BlockMesh'{
  1280. Scale = Vector3.new(0.472136557, 0.214607656, 0.686745167);
  1281. };
  1282. };
  1283. Create'Part'{
  1284. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1285. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1286. TopSurface = Enum.SurfaceType.Smooth;
  1287. BrickColor = BrickColor.new(5);
  1288. CanCollide = false;
  1289. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1290. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1291. formFactor = Enum.FormFactor.Custom;
  1292. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1293. BottomSurface = Enum.SurfaceType.Smooth;
  1294. CFrame = CFrame.new(27.1501904, 1.70592546, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
  1295. --Position = Vector3;
  1296. Create'BlockMesh'{
  1297. Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
  1298. };
  1299. };
  1300. Create'WedgePart'{
  1301. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1302. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1303. BrickColor = BrickColor.new(5);
  1304. CanCollide = false;
  1305. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1306. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1307. formFactor = Enum.FormFactor.Custom;
  1308. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1309. BottomSurface = Enum.SurfaceType.Smooth;
  1310. CFrame = CFrame.new(27.0385933, 1.7059238, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
  1311. --Position = Vector3;
  1312. Create'SpecialMesh'{
  1313. Scale = Vector3.new(0.472136557, 0.214607641, 0.21460788);
  1314. MeshType = Enum.MeshType.Wedge;
  1315. };
  1316. };
  1317. Create'Part'{
  1318. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1319. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1320. TopSurface = Enum.SurfaceType.Smooth;
  1321. BrickColor = BrickColor.new(5);
  1322. CanCollide = false;
  1323. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1324. Size = Vector3.new(2.18899655, 0.200000003, 0.223192185);
  1325. formFactor = Enum.FormFactor.Custom;
  1326. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1327. BottomSurface = Enum.SurfaceType.Smooth;
  1328. CFrame = CFrame.new(28.0858784, 1.58149338, -19.0474834, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1329. --Position = Vector3;
  1330. Create'BlockMesh'{
  1331. Scale = Vector3.new(1, 0.343372136, 1);
  1332. };
  1333. };
  1334. Create'Part'{
  1335. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1336. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1337. TopSurface = Enum.SurfaceType.Smooth;
  1338. BrickColor = BrickColor.new(199);
  1339. CanCollide = false;
  1340. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1341. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1342. formFactor = Enum.FormFactor.Custom;
  1343. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1344. BottomSurface = Enum.SurfaceType.Smooth;
  1345. CFrame = CFrame.new(28.9013863, 1.19949305, -19.0474834, 0.999999762, 0, 0, 0, -0.999999464, 0, 0, 0, -0.999999642);
  1346. --Position = Vector3;
  1347. Create'BlockMesh'{
  1348. Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
  1349. };
  1350. };
  1351. Create'Part'{
  1352. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1353. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1354. TopSurface = Enum.SurfaceType.Smooth;
  1355. BrickColor = BrickColor.new(199);
  1356. CanCollide = false;
  1357. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1358. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1359. formFactor = Enum.FormFactor.Custom;
  1360. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1361. BottomSurface = Enum.SurfaceType.Smooth;
  1362. CFrame = CFrame.new(29.094532, 1.19949305, -19.0474834, 0.999999762, 0, 0, 0, -0.999999464, 0, 0, 0, -0.999999642);
  1363. --Position = Vector3;
  1364. Create'BlockMesh'{
  1365. Scale = Vector3.new(0.429215014, 0.214607656, 0.686745167);
  1366. };
  1367. };
  1368. Create'Part'{
  1369. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1370. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1371. TopSurface = Enum.SurfaceType.Smooth;
  1372. BrickColor = BrickColor.new(199);
  1373. CanCollide = false;
  1374. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1375. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1376. formFactor = Enum.FormFactor.Custom;
  1377. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1378. BottomSurface = Enum.SurfaceType.Smooth;
  1379. CFrame = CFrame.new(28.9872284, 1.19949305, -19.0474834, 0.999999762, 0, 0, 0, -0.999999464, 0, 0, 0, -0.999999642);
  1380. --Position = Vector3;
  1381. Create'BlockMesh'{
  1382. Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
  1383. };
  1384. };
  1385. Create'WedgePart'{
  1386. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1387. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1388. BrickColor = BrickColor.new(199);
  1389. CanCollide = false;
  1390. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1391. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1392. formFactor = Enum.FormFactor.Custom;
  1393. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1394. BottomSurface = Enum.SurfaceType.Smooth;
  1395. CFrame = CFrame.new(28.9872284, 1.19948983, -18.9573517, -0.999993801, -2.10731592e-008, 5.08757694e-008, 2.98023188e-008, 1.25169754e-006, 0.999994755, 3.85339938e-008, 0.999996006, -1.25169754e-006);
  1396. --Position = Vector3;
  1397. Create'SpecialMesh'{
  1398. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  1399. MeshType = Enum.MeshType.Wedge;
  1400. };
  1401. };
  1402. Create'WedgePart'{
  1403. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1404. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1405. BrickColor = BrickColor.new(199);
  1406. CanCollide = false;
  1407. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1408. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1409. formFactor = Enum.FormFactor.Custom;
  1410. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1411. BottomSurface = Enum.SurfaceType.Smooth;
  1412. CFrame = CFrame.new(29.0945339, 1.19948983, -18.9573517, -0.999993801, -2.10731592e-008, 5.08757694e-008, 2.98023188e-008, 1.25169754e-006, 0.999994755, 3.85339938e-008, 0.999996006, -1.25169754e-006);
  1413. --Position = Vector3;
  1414. Create'SpecialMesh'{
  1415. Scale = Vector3.new(0.429215014, 0.214607641, 0.21460788);
  1416. MeshType = Enum.MeshType.Wedge;
  1417. };
  1418. };
  1419. Create'WedgePart'{
  1420. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1421. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1422. BrickColor = BrickColor.new(5);
  1423. CanCollide = false;
  1424. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1425. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1426. formFactor = Enum.FormFactor.Custom;
  1427. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1428. BottomSurface = Enum.SurfaceType.Smooth;
  1429. CFrame = CFrame.new(28.2575645, 1.70595741, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
  1430. --Position = Vector3;
  1431. Create'SpecialMesh'{
  1432. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  1433. MeshType = Enum.MeshType.Wedge;
  1434. };
  1435. };
  1436. Create'WedgePart'{
  1437. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1438. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1439. BrickColor = BrickColor.new(199);
  1440. CanCollide = false;
  1441. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1442. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1443. formFactor = Enum.FormFactor.Custom;
  1444. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1445. BottomSurface = Enum.SurfaceType.Smooth;
  1446. CFrame = CFrame.new(28.9013863, 1.19948983, -18.9573517, -0.999993801, -2.10731592e-008, 5.08757694e-008, 2.98023188e-008, 1.25169754e-006, 0.999994755, 3.85339938e-008, 0.999996006, -1.25169754e-006);
  1447. --Position = Vector3;
  1448. Create'SpecialMesh'{
  1449. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  1450. MeshType = Enum.MeshType.Wedge;
  1451. };
  1452. };
  1453. Create'WedgePart'{
  1454. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1455. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1456. BrickColor = BrickColor.new(199);
  1457. CanCollide = false;
  1458. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1459. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1460. formFactor = Enum.FormFactor.Custom;
  1461. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1462. BottomSurface = Enum.SurfaceType.Smooth;
  1463. CFrame = CFrame.new(28.9872284, 1.19948983, -19.1376209, -0.999996006, 0, 0, 0, -0.999991953, 0, 0, 0, 0.999996006);
  1464. --Position = Vector3;
  1465. Create'SpecialMesh'{
  1466. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  1467. MeshType = Enum.MeshType.Wedge;
  1468. };
  1469. };
  1470. Create'WedgePart'{
  1471. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1472. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1473. BrickColor = BrickColor.new(199);
  1474. CanCollide = false;
  1475. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1476. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1477. formFactor = Enum.FormFactor.Custom;
  1478. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1479. BottomSurface = Enum.SurfaceType.Smooth;
  1480. CFrame = CFrame.new(29.094532, 1.19948983, -19.1376209, -0.999996006, 0, 0, 0, -0.999991953, 0, 0, 0, 0.999996006);
  1481. --Position = Vector3;
  1482. Create'SpecialMesh'{
  1483. Scale = Vector3.new(0.429215014, 0.214607641, 0.21460788);
  1484. MeshType = Enum.MeshType.Wedge;
  1485. };
  1486. };
  1487. Create'WedgePart'{
  1488. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1489. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1490. BrickColor = BrickColor.new(199);
  1491. CanCollide = false;
  1492. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1493. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1494. formFactor = Enum.FormFactor.Custom;
  1495. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1496. BottomSurface = Enum.SurfaceType.Smooth;
  1497. CFrame = CFrame.new(28.9013863, 1.19948983, -19.1376209, -0.999996006, 0, 0, 0, -0.999991953, 0, 0, 0, 0.999996006);
  1498. --Position = Vector3;
  1499. Create'SpecialMesh'{
  1500. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  1501. MeshType = Enum.MeshType.Wedge;
  1502. };
  1503. };
  1504. Create'WedgePart'{
  1505. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1506. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1507. BrickColor = BrickColor.new(199);
  1508. CanCollide = false;
  1509. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1510. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1511. formFactor = Enum.FormFactor.Custom;
  1512. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1513. BottomSurface = Enum.SurfaceType.Smooth;
  1514. CFrame = CFrame.new(28.8155422, 1.19948983, -19.1376209, -0.999996006, 0, 0, 0, -0.999991953, 0, 0, 0, 0.999996006);
  1515. --Position = Vector3;
  1516. Create'SpecialMesh'{
  1517. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  1518. MeshType = Enum.MeshType.Wedge;
  1519. };
  1520. };
  1521. Create'WedgePart'{
  1522. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1523. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1524. BrickColor = BrickColor.new(5);
  1525. CanCollide = false;
  1526. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1527. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1528. formFactor = Enum.FormFactor.Custom;
  1529. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1530. BottomSurface = Enum.SurfaceType.Smooth;
  1531. CFrame = CFrame.new(28.4292488, 1.70595741, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
  1532. --Position = Vector3;
  1533. Create'SpecialMesh'{
  1534. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  1535. MeshType = Enum.MeshType.Wedge;
  1536. };
  1537. };
  1538. Create'WedgePart'{
  1539. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1540. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1541. BrickColor = BrickColor.new(5);
  1542. CanCollide = false;
  1543. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1544. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1545. formFactor = Enum.FormFactor.Custom;
  1546. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1547. BottomSurface = Enum.SurfaceType.Smooth;
  1548. CFrame = CFrame.new(27.9141922, 1.70595741, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
  1549. --Position = Vector3;
  1550. Create'SpecialMesh'{
  1551. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  1552. MeshType = Enum.MeshType.Wedge;
  1553. };
  1554. };
  1555. Create'Part'{
  1556. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1557. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1558. TopSurface = Enum.SurfaceType.Smooth;
  1559. BrickColor = BrickColor.new(5);
  1560. CanCollide = false;
  1561. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1562. Size = Vector3.new(2.18899655, 0.200000003, 0.200000003);
  1563. formFactor = Enum.FormFactor.Custom;
  1564. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1565. BottomSurface = Enum.SurfaceType.Smooth;
  1566. CFrame = CFrame.new(28.0858784, 1.6372838, -19.0474834, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1567. --Position = Vector3;
  1568. Create'BlockMesh'{
  1569. Scale = Vector3.new(1, 0.214607567, 0.686745167);
  1570. };
  1571. };
  1572. Create'Part'{
  1573. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1574. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1575. TopSurface = Enum.SurfaceType.Smooth;
  1576. BrickColor = BrickColor.new(5);
  1577. CanCollide = false;
  1578. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1579. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1580. formFactor = Enum.FormFactor.Custom;
  1581. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1582. BottomSurface = Enum.SurfaceType.Smooth;
  1583. CFrame = CFrame.new(27.3991337, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
  1584. --Position = Vector3;
  1585. Create'BlockMesh'{
  1586. Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
  1587. };
  1588. };
  1589. Create'WedgePart'{
  1590. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1591. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1592. BrickColor = BrickColor.new(5);
  1593. CanCollide = false;
  1594. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1595. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1596. formFactor = Enum.FormFactor.Custom;
  1597. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1598. BottomSurface = Enum.SurfaceType.Smooth;
  1599. CFrame = CFrame.new(28.3434086, 1.70595741, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
  1600. --Position = Vector3;
  1601. Create'SpecialMesh'{
  1602. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  1603. MeshType = Enum.MeshType.Wedge;
  1604. };
  1605. };
  1606. Create'Part'{
  1607. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1608. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1609. TopSurface = Enum.SurfaceType.Smooth;
  1610. BrickColor = BrickColor.new(5);
  1611. CanCollide = false;
  1612. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1613. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1614. formFactor = Enum.FormFactor.Custom;
  1615. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1616. BottomSurface = Enum.SurfaceType.Smooth;
  1617. CFrame = CFrame.new(27.656662, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
  1618. --Position = Vector3;
  1619. Create'BlockMesh'{
  1620. Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
  1621. };
  1622. };
  1623. Create'WedgePart'{
  1624. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1625. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1626. BrickColor = BrickColor.new(5);
  1627. CanCollide = false;
  1628. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1629. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1630. formFactor = Enum.FormFactor.Custom;
  1631. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1632. BottomSurface = Enum.SurfaceType.Smooth;
  1633. CFrame = CFrame.new(28.1717205, 1.70595741, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
  1634. --Position = Vector3;
  1635. Create'SpecialMesh'{
  1636. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  1637. MeshType = Enum.MeshType.Wedge;
  1638. };
  1639. };
  1640. Create'WedgePart'{
  1641. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1642. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1643. BrickColor = BrickColor.new(5);
  1644. CanCollide = false;
  1645. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1646. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1647. formFactor = Enum.FormFactor.Custom;
  1648. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1649. BottomSurface = Enum.SurfaceType.Smooth;
  1650. CFrame = CFrame.new(28.0858784, 1.70595741, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
  1651. --Position = Vector3;
  1652. Create'SpecialMesh'{
  1653. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  1654. MeshType = Enum.MeshType.Wedge;
  1655. };
  1656. };
  1657. Create'WedgePart'{
  1658. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1659. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1660. BrickColor = BrickColor.new(5);
  1661. CanCollide = false;
  1662. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1663. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1664. formFactor = Enum.FormFactor.Custom;
  1665. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1666. BottomSurface = Enum.SurfaceType.Smooth;
  1667. CFrame = CFrame.new(27.6566639, 1.70595741, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
  1668. --Position = Vector3;
  1669. Create'SpecialMesh'{
  1670. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  1671. MeshType = Enum.MeshType.Wedge;
  1672. };
  1673. };
  1674. Create'WedgePart'{
  1675. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1676. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1677. BrickColor = BrickColor.new(5);
  1678. CanCollide = false;
  1679. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1680. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1681. formFactor = Enum.FormFactor.Custom;
  1682. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1683. BottomSurface = Enum.SurfaceType.Smooth;
  1684. CFrame = CFrame.new(27.3132896, 1.70595574, -19.1376228, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
  1685. --Position = Vector3;
  1686. Create'SpecialMesh'{
  1687. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  1688. MeshType = Enum.MeshType.Wedge;
  1689. };
  1690. };
  1691. Create'Part'{
  1692. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1693. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1694. TopSurface = Enum.SurfaceType.Smooth;
  1695. BrickColor = BrickColor.new(5);
  1696. CanCollide = false;
  1697. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1698. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1699. formFactor = Enum.FormFactor.Custom;
  1700. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1701. BottomSurface = Enum.SurfaceType.Smooth;
  1702. CFrame = CFrame.new(27.4849777, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
  1703. --Position = Vector3;
  1704. Create'BlockMesh'{
  1705. Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
  1706. };
  1707. };
  1708. Create'WedgePart'{
  1709. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1710. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1711. BrickColor = BrickColor.new(5);
  1712. CanCollide = false;
  1713. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1714. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1715. formFactor = Enum.FormFactor.Custom;
  1716. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1717. BottomSurface = Enum.SurfaceType.Smooth;
  1718. CFrame = CFrame.new(27.3991337, 1.70596051, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
  1719. --Position = Vector3;
  1720. Create'SpecialMesh'{
  1721. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  1722. MeshType = Enum.MeshType.Wedge;
  1723. };
  1724. };
  1725. Create'Part'{
  1726. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1727. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1728. TopSurface = Enum.SurfaceType.Smooth;
  1729. BrickColor = BrickColor.new(5);
  1730. CanCollide = false;
  1731. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1732. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1733. formFactor = Enum.FormFactor.Custom;
  1734. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1735. BottomSurface = Enum.SurfaceType.Smooth;
  1736. CFrame = CFrame.new(27.3132896, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
  1737. --Position = Vector3;
  1738. Create'BlockMesh'{
  1739. Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
  1740. };
  1741. };
  1742. Create'WedgePart'{
  1743. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1744. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1745. BrickColor = BrickColor.new(5);
  1746. CanCollide = false;
  1747. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1748. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1749. formFactor = Enum.FormFactor.Custom;
  1750. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1751. BottomSurface = Enum.SurfaceType.Smooth;
  1752. CFrame = CFrame.new(27.4849777, 1.70595908, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
  1753. --Position = Vector3;
  1754. Create'SpecialMesh'{
  1755. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  1756. MeshType = Enum.MeshType.Wedge;
  1757. };
  1758. };
  1759. Create'Part'{
  1760. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1761. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1762. TopSurface = Enum.SurfaceType.Smooth;
  1763. BrickColor = BrickColor.new(5);
  1764. CanCollide = false;
  1765. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1766. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1767. formFactor = Enum.FormFactor.Custom;
  1768. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1769. BottomSurface = Enum.SurfaceType.Smooth;
  1770. CFrame = CFrame.new(27.5708199, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
  1771. --Position = Vector3;
  1772. Create'BlockMesh'{
  1773. Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
  1774. };
  1775. };
  1776. Create'WedgePart'{
  1777. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1778. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1779. BrickColor = BrickColor.new(5);
  1780. CanCollide = false;
  1781. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1782. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1783. formFactor = Enum.FormFactor.Custom;
  1784. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1785. BottomSurface = Enum.SurfaceType.Smooth;
  1786. CFrame = CFrame.new(27.5708199, 1.70595741, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
  1787. --Position = Vector3;
  1788. Create'SpecialMesh'{
  1789. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  1790. MeshType = Enum.MeshType.Wedge;
  1791. };
  1792. };
  1793. Create'WedgePart'{
  1794. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1795. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1796. BrickColor = BrickColor.new(5);
  1797. CanCollide = false;
  1798. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1799. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1800. formFactor = Enum.FormFactor.Custom;
  1801. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1802. BottomSurface = Enum.SurfaceType.Smooth;
  1803. CFrame = CFrame.new(28.0000343, 1.70595741, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
  1804. --Position = Vector3;
  1805. Create'SpecialMesh'{
  1806. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  1807. MeshType = Enum.MeshType.Wedge;
  1808. };
  1809. };
  1810. Create'Part'{
  1811. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1812. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1813. TopSurface = Enum.SurfaceType.Smooth;
  1814. BrickColor = BrickColor.new(5);
  1815. CanCollide = false;
  1816. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1817. Size = Vector3.new(2.18899655, 0.200000003, 0.223192185);
  1818. formFactor = Enum.FormFactor.Custom;
  1819. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1820. BottomSurface = Enum.SurfaceType.Smooth;
  1821. CFrame = CFrame.new(28.0858784, 1.67161977, -19.0474834, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1822. --Position = Vector3;
  1823. Create'BlockMesh'{
  1824. Scale = Vector3.new(1, 0.12876451, 1);
  1825. };
  1826. };
  1827. Create'WedgePart'{
  1828. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1829. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1830. BrickColor = BrickColor.new(5);
  1831. CanCollide = false;
  1832. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1833. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1834. formFactor = Enum.FormFactor.Custom;
  1835. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1836. BottomSurface = Enum.SurfaceType.Smooth;
  1837. CFrame = CFrame.new(28.5150928, 1.70595741, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
  1838. --Position = Vector3;
  1839. Create'SpecialMesh'{
  1840. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  1841. MeshType = Enum.MeshType.Wedge;
  1842. };
  1843. };
  1844. Create'WedgePart'{
  1845. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1846. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1847. BrickColor = BrickColor.new(5);
  1848. CanCollide = false;
  1849. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1850. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1851. formFactor = Enum.FormFactor.Custom;
  1852. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1853. BottomSurface = Enum.SurfaceType.Smooth;
  1854. CFrame = CFrame.new(27.8283501, 1.70595741, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
  1855. --Position = Vector3;
  1856. Create'SpecialMesh'{
  1857. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  1858. MeshType = Enum.MeshType.Wedge;
  1859. };
  1860. };
  1861. Create'WedgePart'{
  1862. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1863. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1864. BrickColor = BrickColor.new(5);
  1865. CanCollide = false;
  1866. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1867. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1868. formFactor = Enum.FormFactor.Custom;
  1869. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1870. BottomSurface = Enum.SurfaceType.Smooth;
  1871. CFrame = CFrame.new(27.742506, 1.70595741, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
  1872. --Position = Vector3;
  1873. Create'SpecialMesh'{
  1874. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  1875. MeshType = Enum.MeshType.Wedge;
  1876. };
  1877. };
  1878. Create'Part'{
  1879. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1880. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1881. TopSurface = Enum.SurfaceType.Smooth;
  1882. BrickColor = BrickColor.new(199);
  1883. CanCollide = false;
  1884. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1885. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1886. formFactor = Enum.FormFactor.Custom;
  1887. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1888. BottomSurface = Enum.SurfaceType.Smooth;
  1889. CFrame = CFrame.new(28.643858, 1.19949305, -19.0474834, 0.999999762, 0, 0, 0, -0.999999464, 0, 0, 0, -0.999999642);
  1890. --Position = Vector3;
  1891. Create'BlockMesh'{
  1892. Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
  1893. };
  1894. };
  1895. Create'Part'{
  1896. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1897. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1898. TopSurface = Enum.SurfaceType.Smooth;
  1899. BrickColor = BrickColor.new(199);
  1900. CanCollide = false;
  1901. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1902. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1903. formFactor = Enum.FormFactor.Custom;
  1904. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1905. BottomSurface = Enum.SurfaceType.Smooth;
  1906. CFrame = CFrame.new(28.3648663, 1.19949305, -19.0474834, 0.999999762, 0, 0, 0, -0.999999464, 0, 0, 0, -0.999999642);
  1907. --Position = Vector3;
  1908. Create'BlockMesh'{
  1909. Scale = Vector3.new(0.429215103, 0.214607656, 0.686745167);
  1910. };
  1911. };
  1912. Create'Part'{
  1913. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1914. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1915. TopSurface = Enum.SurfaceType.Smooth;
  1916. BrickColor = BrickColor.new(199);
  1917. CanCollide = false;
  1918. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1919. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1920. formFactor = Enum.FormFactor.Custom;
  1921. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1922. BottomSurface = Enum.SurfaceType.Smooth;
  1923. CFrame = CFrame.new(28.4721718, 1.19949305, -19.0474834, 0.999999762, 0, 0, 0, -0.999999464, 0, 0, 0, -0.999999642);
  1924. --Position = Vector3;
  1925. Create'BlockMesh'{
  1926. Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
  1927. };
  1928. };
  1929. Create'Part'{
  1930. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1931. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1932. TopSurface = Enum.SurfaceType.Smooth;
  1933. BrickColor = BrickColor.new(199);
  1934. CanCollide = false;
  1935. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1936. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1937. formFactor = Enum.FormFactor.Custom;
  1938. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1939. BottomSurface = Enum.SurfaceType.Smooth;
  1940. CFrame = CFrame.new(28.7297001, 1.19949305, -19.0474834, 0.999999762, 0, 0, 0, -0.999999464, 0, 0, 0, -0.999999642);
  1941. --Position = Vector3;
  1942. Create'BlockMesh'{
  1943. Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
  1944. };
  1945. };
  1946. Create'Part'{
  1947. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1948. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1949. TopSurface = Enum.SurfaceType.Smooth;
  1950. BrickColor = BrickColor.new(199);
  1951. CanCollide = false;
  1952. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1953. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1954. formFactor = Enum.FormFactor.Custom;
  1955. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1956. BottomSurface = Enum.SurfaceType.Smooth;
  1957. CFrame = CFrame.new(28.5580139, 1.19949305, -19.0474834, 0.999999762, 0, 0, 0, -0.999999464, 0, 0, 0, -0.999999642);
  1958. --Position = Vector3;
  1959. Create'BlockMesh'{
  1960. Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
  1961. };
  1962. };
  1963. Create'WedgePart'{
  1964. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1965. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1966. BrickColor = BrickColor.new(199);
  1967. CanCollide = false;
  1968. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1969. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1970. formFactor = Enum.FormFactor.Custom;
  1971. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1972. BottomSurface = Enum.SurfaceType.Smooth;
  1973. CFrame = CFrame.new(28.5580139, 1.19948983, -18.9573517, -0.999993801, -2.10731592e-008, 5.08757694e-008, 2.98023188e-008, 1.25169754e-006, 0.999994755, 3.85339938e-008, 0.999996006, -1.25169754e-006);
  1974. --Position = Vector3;
  1975. Create'SpecialMesh'{
  1976. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  1977. MeshType = Enum.MeshType.Wedge;
  1978. };
  1979. };
  1980. Create'WedgePart'{
  1981. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1982. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1983. BrickColor = BrickColor.new(199);
  1984. CanCollide = false;
  1985. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1986. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1987. formFactor = Enum.FormFactor.Custom;
  1988. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1989. BottomSurface = Enum.SurfaceType.Smooth;
  1990. CFrame = CFrame.new(28.643858, 1.19948983, -18.9573517, -0.999993801, -2.10731592e-008, 5.08757694e-008, 2.98023188e-008, 1.25169754e-006, 0.999994755, 3.85339938e-008, 0.999996006, -1.25169754e-006);
  1991. --Position = Vector3;
  1992. Create'SpecialMesh'{
  1993. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  1994. MeshType = Enum.MeshType.Wedge;
  1995. };
  1996. };
  1997. Create'WedgePart'{
  1998. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1999. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2000. BrickColor = BrickColor.new(199);
  2001. CanCollide = false;
  2002. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2003. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2004. formFactor = Enum.FormFactor.Custom;
  2005. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2006. BottomSurface = Enum.SurfaceType.Smooth;
  2007. CFrame = CFrame.new(28.4721718, 1.19948983, -18.9573517, -0.999993801, -2.10731592e-008, 5.08757694e-008, 2.98023188e-008, 1.25169754e-006, 0.999994755, 3.85339938e-008, 0.999996006, -1.25169754e-006);
  2008. --Position = Vector3;
  2009. Create'SpecialMesh'{
  2010. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  2011. MeshType = Enum.MeshType.Wedge;
  2012. };
  2013. };
  2014. Create'WedgePart'{
  2015. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2016. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2017. BrickColor = BrickColor.new(199);
  2018. CanCollide = false;
  2019. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2020. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2021. formFactor = Enum.FormFactor.Custom;
  2022. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2023. BottomSurface = Enum.SurfaceType.Smooth;
  2024. CFrame = CFrame.new(28.8155441, 1.19948983, -18.9573517, -0.999993801, -2.10731592e-008, 5.08757694e-008, 2.98023188e-008, 1.25169754e-006, 0.999994755, 3.85339938e-008, 0.999996006, -1.25169754e-006);
  2025. --Position = Vector3;
  2026. Create'SpecialMesh'{
  2027. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  2028. MeshType = Enum.MeshType.Wedge;
  2029. };
  2030. };
  2031. Create'WedgePart'{
  2032. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2033. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2034. BrickColor = BrickColor.new(199);
  2035. CanCollide = false;
  2036. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2037. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2038. formFactor = Enum.FormFactor.Custom;
  2039. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2040. BottomSurface = Enum.SurfaceType.Smooth;
  2041. CFrame = CFrame.new(28.7297001, 1.19948983, -18.9573517, -0.999993801, -2.10731592e-008, 5.08757694e-008, 2.98023188e-008, 1.25169754e-006, 0.999994755, 3.85339938e-008, 0.999996006, -1.25169754e-006);
  2042. --Position = Vector3;
  2043. Create'SpecialMesh'{
  2044. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  2045. MeshType = Enum.MeshType.Wedge;
  2046. };
  2047. };
  2048. Create'Part'{
  2049. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2050. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2051. TopSurface = Enum.SurfaceType.Smooth;
  2052. BrickColor = BrickColor.new(199);
  2053. CanCollide = false;
  2054. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2055. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2056. formFactor = Enum.FormFactor.Custom;
  2057. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2058. BottomSurface = Enum.SurfaceType.Smooth;
  2059. CFrame = CFrame.new(28.8155422, 1.19949305, -19.0474834, 0.999999762, 0, 0, 0, -0.999999464, 0, 0, 0, -0.999999642);
  2060. --Position = Vector3;
  2061. Create'BlockMesh'{
  2062. Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
  2063. };
  2064. };
  2065. Create'WedgePart'{
  2066. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2067. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2068. BrickColor = BrickColor.new(199);
  2069. CanCollide = false;
  2070. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2071. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2072. formFactor = Enum.FormFactor.Custom;
  2073. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2074. BottomSurface = Enum.SurfaceType.Smooth;
  2075. CFrame = CFrame.new(28.3648682, 1.19948983, -18.9573517, -0.999993801, -2.10731592e-008, 5.08757694e-008, 2.98023188e-008, 1.25169754e-006, 0.999994755, 3.85339938e-008, 0.999996006, -1.25169754e-006);
  2076. --Position = Vector3;
  2077. Create'SpecialMesh'{
  2078. Scale = Vector3.new(0.429215014, 0.214607641, 0.21460788);
  2079. MeshType = Enum.MeshType.Wedge;
  2080. };
  2081. };
  2082. Create'WedgePart'{
  2083. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2084. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2085. BrickColor = BrickColor.new(199);
  2086. CanCollide = false;
  2087. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2088. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2089. formFactor = Enum.FormFactor.Custom;
  2090. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2091. BottomSurface = Enum.SurfaceType.Smooth;
  2092. CFrame = CFrame.new(28.7297001, 1.19948983, -19.1376209, -0.999996006, 0, 0, 0, -0.999991953, 0, 0, 0, 0.999996006);
  2093. --Position = Vector3;
  2094. Create'SpecialMesh'{
  2095. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  2096. MeshType = Enum.MeshType.Wedge;
  2097. };
  2098. };
  2099. Create'WedgePart'{
  2100. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2101. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2102. BrickColor = BrickColor.new(199);
  2103. CanCollide = false;
  2104. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2105. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2106. formFactor = Enum.FormFactor.Custom;
  2107. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2108. BottomSurface = Enum.SurfaceType.Smooth;
  2109. CFrame = CFrame.new(28.4721718, 1.19948983, -19.1376209, -0.999996006, 0, 0, 0, -0.999991953, 0, 0, 0, 0.999996006);
  2110. --Position = Vector3;
  2111. Create'SpecialMesh'{
  2112. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  2113. MeshType = Enum.MeshType.Wedge;
  2114. };
  2115. };
  2116. Create'WedgePart'{
  2117. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2118. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2119. BrickColor = BrickColor.new(199);
  2120. CanCollide = false;
  2121. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2122. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2123. formFactor = Enum.FormFactor.Custom;
  2124. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2125. BottomSurface = Enum.SurfaceType.Smooth;
  2126. CFrame = CFrame.new(28.5580139, 1.19948983, -19.1376209, -0.999996006, 0, 0, 0, -0.999991953, 0, 0, 0, 0.999996006);
  2127. --Position = Vector3;
  2128. Create'SpecialMesh'{
  2129. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  2130. MeshType = Enum.MeshType.Wedge;
  2131. };
  2132. };
  2133. Create'WedgePart'{
  2134. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2135. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2136. BrickColor = BrickColor.new(199);
  2137. CanCollide = false;
  2138. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2139. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2140. formFactor = Enum.FormFactor.Custom;
  2141. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2142. BottomSurface = Enum.SurfaceType.Smooth;
  2143. CFrame = CFrame.new(28.643858, 1.19948983, -19.1376209, -0.999996006, 0, 0, 0, -0.999991953, 0, 0, 0, 0.999996006);
  2144. --Position = Vector3;
  2145. Create'SpecialMesh'{
  2146. Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
  2147. MeshType = Enum.MeshType.Wedge;
  2148. };
  2149. };
  2150. Create'Part'{
  2151. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2152. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2153. TopSurface = Enum.SurfaceType.Smooth;
  2154. BrickColor = BrickColor.new(199);
  2155. CanCollide = false;
  2156. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2157. Size = Vector3.new(0.815508485, 0.200000003, 0.223192215);
  2158. formFactor = Enum.FormFactor.Custom;
  2159. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2160. BottomSurface = Enum.SurfaceType.Smooth;
  2161. CFrame = CFrame.new(28.7297001, 1.23382914, -19.0474834, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2162. --Position = Vector3;
  2163. Create'BlockMesh'{
  2164. Scale = Vector3.new(1, 0.12876451, 1);
  2165. };
  2166. };
  2167. Create'Part'{
  2168. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2169. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2170. TopSurface = Enum.SurfaceType.Smooth;
  2171. BrickColor = BrickColor.new(199);
  2172. CanCollide = false;
  2173. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2174. Size = Vector3.new(0.815508485, 0.200000003, 0.200000003);
  2175. formFactor = Enum.FormFactor.Custom;
  2176. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2177. BottomSurface = Enum.SurfaceType.Smooth;
  2178. CFrame = CFrame.new(28.7297001, 1.26816356, -19.0474834, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2179. --Position = Vector3;
  2180. Create'BlockMesh'{
  2181. Scale = Vector3.new(1, 0.214607567, 0.686745167);
  2182. };
  2183. };
  2184. Create'Part'{
  2185. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2186. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2187. TopSurface = Enum.SurfaceType.Smooth;
  2188. BrickColor = BrickColor.new(5);
  2189. CanCollide = false;
  2190. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2191. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2192. formFactor = Enum.FormFactor.Custom;
  2193. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2194. BottomSurface = Enum.SurfaceType.Smooth;
  2195. CFrame = CFrame.new(28.2618561, 1.37546921, -18.9873962, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
  2196. --Position = Vector3;
  2197. Create'BlockMesh'{
  2198. Scale = Vector3.new(0.171686023, 0.515058458, 0.515058815);
  2199. };
  2200. };
  2201. bolty=Create'WedgePart'{
  2202. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2203. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2204. BrickColor = BrickColor.new(26);
  2205. CanCollide = false;
  2206. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2207. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2208. formFactor = Enum.FormFactor.Custom;
  2209. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2210. BottomSurface = Enum.SurfaceType.Smooth;
  2211. CFrame = CFrame.new(27.6995831, 1.37546921, -18.8972607, 0, 0.999999046, 0, 0.999999046, 0, 0, 0, 0, -0.999998093);
  2212. Name = "bolty";
  2213. --Position = Vector3;
  2214. Create'SpecialMesh'{
  2215. Scale = Vector3.new(0.515057981, 0.214607641, 0.72966677);
  2216. MeshType = Enum.MeshType.Wedge;
  2217. };
  2218. };
  2219. Create'WedgePart'{
  2220. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2221. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2222. BrickColor = BrickColor.new(199);
  2223. CanCollide = false;
  2224. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2225. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2226. formFactor = Enum.FormFactor.Custom;
  2227. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2228. BottomSurface = Enum.SurfaceType.Smooth;
  2229. CFrame = CFrame.new(28.3648682, 1.19948983, -19.1376209, -0.999996006, 0, 0, 0, -0.999991953, 0, 0, 0, 0.999996006);
  2230. --Position = Vector3;
  2231. Create'SpecialMesh'{
  2232. Scale = Vector3.new(0.429215014, 0.214607641, 0.21460788);
  2233. MeshType = Enum.MeshType.Wedge;
  2234. };
  2235. };
  2236. Create'Part'{
  2237. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2238. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2239. TopSurface = Enum.SurfaceType.Smooth;
  2240. BrickColor = BrickColor.new(5);
  2241. CanCollide = false;
  2242. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2243. Size = Vector3.new(1.28764474, 0.200000003, 0.200000003);
  2244. formFactor = Enum.FormFactor.Custom;
  2245. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2246. BottomSurface = Enum.SurfaceType.Smooth;
  2247. CFrame = CFrame.new(27.6352005, 1.48706448, -18.9916878, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
  2248. --Position = Vector3;
  2249. Create'BlockMesh'{
  2250. Scale = Vector3.new(1, 0.600901484, 0.557980478);
  2251. };
  2252. };
  2253. Create'WedgePart'{
  2254. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2255. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2256. BrickColor = BrickColor.new(5);
  2257. CanCollide = false;
  2258. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2259. Size = Vector3.new(0.223191813, 0.626654267, 0.200000003);
  2260. formFactor = Enum.FormFactor.Custom;
  2261. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2262. BottomSurface = Enum.SurfaceType.Smooth;
  2263. CFrame = CFrame.new(26.6780548, 1.64586782, -19.0474854, 4.77906603e-008, -0.999994338, -9.06791001e-007, -7.42326733e-008, 1.01325645e-006, -0.999992609, 0.999993861, -7.0422117e-009, -7.42340944e-008);
  2264. --Position = Vector3;
  2265. Create'SpecialMesh'{
  2266. Scale = Vector3.new(1, 1, 0.987196326);
  2267. MeshType = Enum.MeshType.Wedge;
  2268. };
  2269. };
  2270. Create'Part'{
  2271. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2272. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2273. TopSurface = Enum.SurfaceType.Smooth;
  2274. BrickColor = BrickColor.new(5);
  2275. CanCollide = false;
  2276. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2277. Size = Vector3.new(0.901351631, 0.257529169, 0.223192185);
  2278. formFactor = Enum.FormFactor.Custom;
  2279. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2280. BottomSurface = Enum.SurfaceType.Smooth;
  2281. CFrame = CFrame.new(28.7297001, 1.4183892, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
  2282. --Position = Vector3;
  2283. };
  2284. Create'WedgePart'{
  2285. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2286. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2287. BrickColor = BrickColor.new(5);
  2288. CanCollide = false;
  2289. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2290. Size = Vector3.new(0.223191813, 0.257529169, 0.566564858);
  2291. formFactor = Enum.FormFactor.Custom;
  2292. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2293. BottomSurface = Enum.SurfaceType.Smooth;
  2294. CFrame = CFrame.new(26.0728588, 0.903334498, -19.0474834, 6.05841279e-008, 0.99999398, -1.79874846e-007, 5.30342215e-009, 1.86263023e-007, 0.999992251, 0.999993682, -1.09388463e-008, -5.30369526e-009);
  2295. --Position = Vector3;
  2296. };
  2297. Create'Part'{
  2298. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2299. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2300. TopSurface = Enum.SurfaceType.Smooth;
  2301. BrickColor = BrickColor.new(5);
  2302. CanCollide = false;
  2303. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2304. Size = Vector3.new(0.291866302, 0.92710495, 0.223192185);
  2305. formFactor = Enum.FormFactor.Custom;
  2306. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2307. BottomSurface = Enum.SurfaceType.Smooth;
  2308. CFrame = CFrame.new(25.7981625, 1.08360338, -19.0474834, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2309. --Position = Vector3;
  2310. };
  2311. Create'Part'{
  2312. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2313. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2314. TopSurface = Enum.SurfaceType.Smooth;
  2315. BrickColor = BrickColor.new(5);
  2316. CanCollide = false;
  2317. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2318. Size = Vector3.new(0.200000003, 0.566564143, 0.223192185);
  2319. formFactor = Enum.FormFactor.Custom;
  2320. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2321. BottomSurface = Enum.SurfaceType.Smooth;
  2322. CFrame = CFrame.new(27.0300083, 0.90333128, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
  2323. --Position = Vector3;
  2324. Create'BlockMesh'{
  2325. Scale = Vector3.new(0.472136557, 1, 1);
  2326. };
  2327. };
  2328. Create'WedgePart'{
  2329. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2330. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2331. BrickColor = BrickColor.new(5);
  2332. CanCollide = false;
  2333. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2334. Size = Vector3.new(0.223191813, 0.257529169, 0.566564858);
  2335. formFactor = Enum.FormFactor.Custom;
  2336. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2337. BottomSurface = Enum.SurfaceType.Smooth;
  2338. CFrame = CFrame.new(27.2059898, 0.903332889, -19.0474834, -1.95530543e-008, 1, -1.19208823e-006, 7.73106112e-009, 1.19208835e-006, 1, 1, 1.95530454e-008, -7.73108422e-009);
  2339. --Position = Vector3;
  2340. };
  2341. Create'WedgePart'{
  2342. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2343. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2344. BrickColor = BrickColor.new(5);
  2345. CanCollide = false;
  2346. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2347. Size = Vector3.new(0.223191813, 0.257529169, 0.566564858);
  2348. formFactor = Enum.FormFactor.Custom;
  2349. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2350. BottomSurface = Enum.SurfaceType.Smooth;
  2351. CFrame = CFrame.new(26.8540325, 0.90332973, -19.0474854, 4.77906603e-008, -0.999994338, -9.06791001e-007, -7.42326733e-008, 1.01325645e-006, -0.999992609, 0.999993861, -7.0422117e-009, -7.42340944e-008);
  2352. --Position = Vector3;
  2353. };
  2354. Create'Part'{
  2355. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2356. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2357. TopSurface = Enum.SurfaceType.Smooth;
  2358. BrickColor = BrickColor.new(26);
  2359. CanCollide = false;
  2360. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2361. Size = Vector3.new(0.200000003, 0.93568927, 0.223192185);
  2362. formFactor = Enum.FormFactor.Custom;
  2363. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2364. BottomSurface = Enum.SurfaceType.Smooth;
  2365. CFrame = CFrame.new(25.6264763, 1.07931066, -19.0474834, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2366. --Position = Vector3;
  2367. Create'BlockMesh'{
  2368. Scale = Vector3.new(0.25752902, 1, 1);
  2369. };
  2370. };
  2371. Create'Part'{
  2372. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2373. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2374. TopSurface = Enum.SurfaceType.Smooth;
  2375. BrickColor = BrickColor.new(5);
  2376. CanCollide = false;
  2377. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2378. Size = Vector3.new(0.200000003, 0.20602335, 0.223192185);
  2379. formFactor = Enum.FormFactor.Custom;
  2380. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2381. BottomSurface = Enum.SurfaceType.Smooth;
  2382. CFrame = CFrame.new(27.7768421, 1.08360183, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
  2383. --Position = Vector3;
  2384. Create'BlockMesh'{
  2385. Scale = Vector3.new(0.214607507, 1, 1);
  2386. };
  2387. };
  2388. Create'Part'{
  2389. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2390. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2391. TopSurface = Enum.SurfaceType.Smooth;
  2392. BrickColor = BrickColor.new(5);
  2393. CanCollide = false;
  2394. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2395. Size = Vector3.new(0.583732486, 0.200000003, 0.223192185);
  2396. formFactor = Enum.FormFactor.Custom;
  2397. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2398. BottomSurface = Enum.SurfaceType.Smooth;
  2399. CFrame = CFrame.new(27.5064373, 0.954838514, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
  2400. --Position = Vector3;
  2401. Create'BlockMesh'{
  2402. Scale = Vector3.new(1, 0.257529259, 1);
  2403. };
  2404. };
  2405. Create'WedgePart'{
  2406. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2407. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2408. BrickColor = BrickColor.new(26);
  2409. CanCollide = false;
  2410. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2411. Size = Vector3.new(0.223191813, 0.200000003, 0.463553071);
  2412. formFactor = Enum.FormFactor.Custom;
  2413. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2414. BottomSurface = Enum.SurfaceType.Smooth;
  2415. CFrame = CFrame.new(25.5792618, 1.31537962, -19.0474834, 0, -1.00000966, -1.46238278e-007, 3.92414421e-008, -1.34649e-007, 1.00000501, -1.00000536, -1.16435686e-007, 3.92414172e-008);
  2416. --Position = Vector3;
  2417. Create'SpecialMesh'{
  2418. Scale = Vector3.new(1, 0.214607641, 1);
  2419. MeshType = Enum.MeshType.Wedge;
  2420. };
  2421. };
  2422. Create'WedgePart'{
  2423. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2424. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2425. BrickColor = BrickColor.new(199);
  2426. CanCollide = false;
  2427. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2428. Size = Vector3.new(0.200000003, 0.200000003, 0.21460788);
  2429. formFactor = Enum.FormFactor.Custom;
  2430. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2431. BottomSurface = Enum.SurfaceType.Smooth;
  2432. CFrame = CFrame.new(27.4719868, 1.13257873, -19.0346088, 7.34352454e-008, 0.866026402, -0.499997437, -5.06614015e-007, 0.499997526, 0.86602658, 0.999999702, 2.1242073e-007, 4.59251311e-007);
  2433. Name = "Trigger";
  2434. --Position = Vector3;
  2435. Create'SpecialMesh'{
  2436. Scale = Vector3.new(0.214607507, 0.386293739, 1);
  2437. MeshType = Enum.MeshType.Wedge;
  2438. };
  2439. };
  2440. Create'Part'{
  2441. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2442. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2443. TopSurface = Enum.SurfaceType.Smooth;
  2444. BrickColor = BrickColor.new(1003);
  2445. CanCollide = false;
  2446. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2447. Size = Vector3.new(0.566563785, 0.200000003, 0.200000003);
  2448. formFactor = Enum.FormFactor.Custom;
  2449. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2450. BottomSurface = Enum.SurfaceType.Smooth;
  2451. CFrame = CFrame.new(27.9614067, 1.37546921, -19.0045624, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
  2452. --Position = Vector3;
  2453. Create'BlockMesh'{
  2454. Scale = Vector3.new(1, 0.515058339, 0.343372583);
  2455. };
  2456. };
  2457. Create'Part'{
  2458. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2459. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2460. TopSurface = Enum.SurfaceType.Smooth;
  2461. BrickColor = BrickColor.new(5);
  2462. CanCollide = false;
  2463. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2464. Size = Vector3.new(1.04728472, 0.360540837, 0.223192185);
  2465. formFactor = Enum.FormFactor.Custom;
  2466. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2467. BottomSurface = Enum.SurfaceType.Smooth;
  2468. CFrame = CFrame.new(26.4677353, 1.36688519, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
  2469. --Position = Vector3;
  2470. };
  2471. Create'Part'{
  2472. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2473. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2474. TopSurface = Enum.SurfaceType.Smooth;
  2475. BrickColor = BrickColor.new(5);
  2476. CanCollide = false;
  2477. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2478. Size = Vector3.new(0.480720788, 0.257529169, 0.223192185);
  2479. formFactor = Enum.FormFactor.Custom;
  2480. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2481. BottomSurface = Enum.SurfaceType.Smooth;
  2482. CFrame = CFrame.new(28.0386658, 1.05784976, -19.0474834, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2483. --Position = Vector3;
  2484. };
  2485. Create'Part'{
  2486. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2487. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2488. TopSurface = Enum.SurfaceType.Smooth;
  2489. BrickColor = BrickColor.new(5);
  2490. CanCollide = false;
  2491. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2492. Size = Vector3.new(1.28764474, 0.360540837, 0.200000003);
  2493. formFactor = Enum.FormFactor.Custom;
  2494. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2495. BottomSurface = Enum.SurfaceType.Smooth;
  2496. CFrame = CFrame.new(27.6352005, 1.36688519, -19.0989914, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
  2497. --Position = Vector3;
  2498. Create'BlockMesh'{
  2499. Scale = Vector3.new(1, 1, 0.600901961);
  2500. };
  2501. };
  2502. mp1=Create'Part'{
  2503. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2504. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2505. TopSurface = Enum.SurfaceType.Smooth;
  2506. BrickColor = BrickColor.new(18);
  2507. CanCollide = false;
  2508. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2509. Size = Vector3.new(0.437799305, 0.257529169, 0.200000003);
  2510. formFactor = Enum.FormFactor.Custom;
  2511. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2512. BottomSurface = Enum.SurfaceType.Smooth;
  2513. CFrame = CFrame.new(28.0687103, 0.817488074, -19.0474834, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813, 0, 0, 0, 1);
  2514. Name = "MagPart1";
  2515. --Position = Vector3;
  2516. Create'BlockMesh'{
  2517. Scale = Vector3.new(1, 1, 0.944274604);
  2518. };
  2519. };
  2520. mp2=Create'Part'{
  2521. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2522. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2523. TopSurface = Enum.SurfaceType.Smooth;
  2524. BrickColor = BrickColor.new(18);
  2525. CanCollide = false;
  2526. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2527. Size = Vector3.new(0.437799305, 0.482867181, 0.200000003);
  2528. formFactor = Enum.FormFactor.Custom;
  2529. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2530. BottomSurface = Enum.SurfaceType.Smooth;
  2531. CFrame = CFrame.new(28.2010155, 0.536925256, -19.0474834, 0.866025388, -0.5, 4.43304593e-008, 0.5, 0.866025388, -1.07023183e-007, 1.51202979e-008, 1.14850025e-007, 1);
  2532. Name = "MagPart2";
  2533. --Position = Vector3;
  2534. Create'BlockMesh'{
  2535. Scale = Vector3.new(1, 1, 0.944274604);
  2536. };
  2537. };
  2538. Create'WedgePart'{
  2539. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2540. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2541. BrickColor = BrickColor.new(5);
  2542. CanCollide = false;
  2543. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2544. Size = Vector3.new(0.223191813, 0.480721146, 0.200000003);
  2545. formFactor = Enum.FormFactor.Custom;
  2546. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2547. BottomSurface = Enum.SurfaceType.Smooth;
  2548. CFrame = CFrame.new(28.0386658, 0.886163294, -19.0474834, -1.95530543e-008, 1, -1.19208823e-006, 7.73106112e-009, 1.19208835e-006, 1, 1, 1.95530454e-008, -7.73108422e-009);
  2549. --Position = Vector3;
  2550. Create'SpecialMesh'{
  2551. Scale = Vector3.new(1, 1, 0.429215878);
  2552. MeshType = Enum.MeshType.Wedge;
  2553. };
  2554. };
  2555. Create'Part'{
  2556. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2557. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2558. TopSurface = Enum.SurfaceType.Smooth;
  2559. BrickColor = BrickColor.new(5);
  2560. CanCollide = false;
  2561. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2562. Size = Vector3.new(1.28764474, 0.200000003, 0.200000003);
  2563. formFactor = Enum.FormFactor.Custom;
  2564. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2565. BottomSurface = Enum.SurfaceType.Smooth;
  2566. CFrame = CFrame.new(27.6352005, 1.25528836, -18.9873962, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
  2567. --Position = Vector3;
  2568. Create'BlockMesh'{
  2569. Scale = Vector3.new(1, 0.68674469, 0.515058815);
  2570. };
  2571. };
  2572. Create'WedgePart'{
  2573. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2574. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2575. BrickColor = BrickColor.new(199);
  2576. CanCollide = false;
  2577. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2578. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2579. formFactor = Enum.FormFactor.Custom;
  2580. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2581. BottomSurface = Enum.SurfaceType.Smooth;
  2582. CFrame = CFrame.new(27.1373138, 1.95490146, -19.0260239, 0.999994099, -8.94038067e-007, -2.98023224e-008, 1.05795107e-006, 0.999992609, -5.51159474e-008, 1.63912773e-007, -6.24149266e-009, 0.999993861);
  2583. --Position = Vector3;
  2584. Create'SpecialMesh'{
  2585. Scale = Vector3.new(0.25752902, 0.300450832, 0.21460788);
  2586. MeshType = Enum.MeshType.Wedge;
  2587. };
  2588. };
  2589. Create'WedgePart'{
  2590. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2591. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2592. BrickColor = BrickColor.new(199);
  2593. CanCollide = false;
  2594. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2595. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2596. formFactor = Enum.FormFactor.Custom;
  2597. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2598. BottomSurface = Enum.SurfaceType.Smooth;
  2599. CFrame = CFrame.new(27.1373138, 1.95490146, -19.0689449, -0.999994099, 1.22188317e-006, 2.98023224e-008, 1.05796676e-006, 0.999992609, -5.51148105e-008, -1.63912773e-007, -1.16472108e-007, -0.999993861);
  2600. --Position = Vector3;
  2601. Create'SpecialMesh'{
  2602. Scale = Vector3.new(0.257528335, 0.300450832, 0.21460788);
  2603. MeshType = Enum.MeshType.Wedge;
  2604. };
  2605. };
  2606. Create'Part'{
  2607. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2608. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2609. TopSurface = Enum.SurfaceType.Smooth;
  2610. BrickColor = BrickColor.new(199);
  2611. CanCollide = false;
  2612. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2613. Size = Vector3.new(0.200000003, 0.200000003, 0.223192185);
  2614. formFactor = Enum.FormFactor.Custom;
  2615. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2616. BottomSurface = Enum.SurfaceType.Smooth;
  2617. CFrame = CFrame.new(27.1373138, 1.8862263, -19.0474834, -0.999999583, 0, -7.4505806e-008, 0, -0.99999994, 0, -7.4505806e-008, 0, 0.999999583);
  2618. --Position = Vector3;
  2619. Create'CylinderMesh'{
  2620. Scale = Vector3.new(0.515058935, 0.386293739, 1);
  2621. };
  2622. };
  2623. Create'Part'{
  2624. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2625. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2626. TopSurface = Enum.SurfaceType.Smooth;
  2627. BrickColor = BrickColor.new(199);
  2628. CanCollide = false;
  2629. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2630. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2631. formFactor = Enum.FormFactor.Custom;
  2632. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2633. BottomSurface = Enum.SurfaceType.Smooth;
  2634. CFrame = CFrame.new(27.1373158, 1.75317025, -19.1590805, -0.999999702, -5.96046448e-008, 0, 0, 0, 1, -5.96046448e-008, 0.999999702, 0);
  2635. --Position = Vector3;
  2636. Create'CylinderMesh'{
  2637. Scale = Vector3.new(0.515058935, 0.257529169, 0.515058935);
  2638. };
  2639. };
  2640. Create'Part'{
  2641. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2642. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2643. TopSurface = Enum.SurfaceType.Smooth;
  2644. BrickColor = BrickColor.new(199);
  2645. CanCollide = false;
  2646. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2647. Size = Vector3.new(0.200000003, 0.200000003, 0.223192185);
  2648. formFactor = Enum.FormFactor.Custom;
  2649. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2650. BottomSurface = Enum.SurfaceType.Smooth;
  2651. CFrame = CFrame.new(27.1373158, 1.79179907, -19.0474834, -0.999999464, 0, 4.47034836e-008, 0, 0.999999523, 0, -4.47034836e-008, 0, -0.999999464);
  2652. --Position = Vector3;
  2653. Create'BlockMesh'{
  2654. Scale = Vector3.new(0.515058339, 0.557979882, 1);
  2655. };
  2656. };
  2657. Create'Part'{
  2658. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2659. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2660. TopSurface = Enum.SurfaceType.Smooth;
  2661. BrickColor = BrickColor.new(199);
  2662. CanCollide = false;
  2663. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2664. Size = Vector3.new(0.223192006, 0.200000003, 0.240360826);
  2665. formFactor = Enum.FormFactor.Custom;
  2666. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2667. BottomSurface = Enum.SurfaceType.Smooth;
  2668. CFrame = CFrame.new(27.1974049, 1.69308066, -19.0474834, -0.999999464, 0, 4.47034836e-008, 0, 0.999999523, 0, -4.47034836e-008, 0, -0.999999464);
  2669. --Position = Vector3;
  2670. Create'BlockMesh'{
  2671. Scale = Vector3.new(1, 0.429215282, 1);
  2672. };
  2673. };
  2674. Create'Part'{
  2675. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2676. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2677. TopSurface = Enum.SurfaceType.Smooth;
  2678. BrickColor = BrickColor.new(199);
  2679. CanCollide = false;
  2680. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2681. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2682. formFactor = Enum.FormFactor.Custom;
  2683. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2684. BottomSurface = Enum.SurfaceType.Smooth;
  2685. CFrame = CFrame.new(29.2619095, 1.60295248, -19.0474834, 1, 1.63915189e-007, -1.86275209e-008, -1.63915203e-007, 1, -6.13577384e-008, 1.86275084e-008, 6.13577456e-008, 1);
  2686. Name = "Center";
  2687. --Position = Vector3;
  2688. Create'BlockMesh'{
  2689. Scale = Vector3.new(0.38629517, 0.901351988, 0.858431518);
  2690. };
  2691. };
  2692. Create'Part'{
  2693. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2694. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2695. TopSurface = Enum.SurfaceType.Smooth;
  2696. BrickColor = BrickColor.new(199);
  2697. CanCollide = false;
  2698. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2699. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2700. formFactor = Enum.FormFactor.Custom;
  2701. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2702. BottomSurface = Enum.SurfaceType.Smooth;
  2703. CFrame = CFrame.new(29.2619095, 1.96777833, -19.0474834, 0, 0, 1, 0, 1, 0, -1, 0, 0);
  2704. --Position = Vector3;
  2705. Create'SpecialMesh'{
  2706. Scale = Vector3.new(0.107303753, 0.107303813, 0.429215759);
  2707. MeshId = "http://www.roblox.com/asset/?id=3270017";
  2708. MeshType = Enum.MeshType.FileMesh;
  2709. };
  2710. };
  2711.  
  2712. end
  2713.  
  2714. stopreload=false
  2715. local toggle=false
  2716. s.Parent=handle
  2717. local reload=false
  2718. local char, player, rarm, larm, rw, lw, torso, rs, ls, humanoid, hrp, lleg, rleg, rj, rh, lh, rlw, llw = nil, nil, nil, nil, Instance.new("Weld"), Instance.new("Weld"), nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, Instance.new("Weld"), Instance.new("Weld")
  2719. local oldpar=t.Parent
  2720. t.Parent=workspace
  2721. mweld21=(mp1.CFrame:inverse()*mp2.CFrame)
  2722. mweld1h=(mp1.WeldReference.Value.C0)
  2723. mweld=nil
  2724. local mp1c=mp1:Clone()
  2725. local mp2c=mp2:Clone()
  2726. function createMag()
  2727. local m1=mp1c:Clone()
  2728. local m2=mp2c:Clone()
  2729. m1.Parent=char
  2730. m2.Parent=char
  2731. local w=Instance.new("Weld", m1)
  2732. w.Part0=m1
  2733. w.Part1=m2
  2734. w.C0=mweld21
  2735.  
  2736. local hweld=Instance.new("Weld", handle)
  2737. hweld.Part0=handle
  2738. hweld.Part1=m1
  2739. hweld.C0=mweld1h
  2740.  
  2741. mp1=m1
  2742. mp2=m2
  2743. mweld=hweld
  2744. end
  2745. mp1.WeldReference.Value:Destroy()
  2746. mp1:Destroy()
  2747. mp2:Destroy()
  2748. oldws=0
  2749. t.Parent=oldpar
  2750. math.randomseed(tick())
  2751. sprintstop=false
  2752. mag=30
  2753. magsize=30
  2754. rpm=1600
  2755. t.Equipped:connect(function(m)
  2756.  
  2757. char=game.Players.LocalPlayer.Character
  2758. do
  2759. local hat, handle, hmesh=Instance.new("Hat"), Instance.new("Part"), Instance.new("SpecialMesh");
  2760. handle.Parent=hat;
  2761. hmesh.Parent=handle;
  2762. handle.Name="Handle";
  2763. hmesh.Scale=Vector3.new(1.04, 1, 1.05);
  2764. hmesh.MeshId="http://www.roblox.com/asset/?id=28200958";
  2765. hmesh.TextureId="http://www.roblox.com/asset/?id=28200947";
  2766. hat.AttachmentPos = Vector3.new(0, 0.4, 0);
  2767. for _, child in pairs(char:GetChildren()) do
  2768. if child:IsA("Hat") then
  2769. child:Destroy();
  2770. end
  2771. end
  2772. hat.Parent=char
  2773. end
  2774. createMag()
  2775.  
  2776. player=game.Players.LocalPlayer
  2777. torso=char.Torso
  2778. rarm=char["Right Arm"]
  2779. larm=char["Left Arm"]
  2780. rleg=char["Right Leg"]
  2781. lleg=char["Left Leg"]
  2782. hrp=char["HumanoidRootPart"]
  2783. rs=torso["Right Shoulder"]
  2784. ls=torso["Left Shoulder"]
  2785. rh=torso["Right Hip"]
  2786. lh=torso["Left Hip"]
  2787. rj=hrp["RootJoint"]
  2788. humanoid=char.Humanoid
  2789. if humanoid.Health>0 then
  2790. rs.Part1=nil
  2791. ls.Part1=nil
  2792. rw.Part1=rarm
  2793. lw.Part1=larm
  2794. rw.Part0=torso
  2795. lw.Part0=torso
  2796. rw.Parent=torso
  2797. lw.Parent=torso
  2798.  
  2799. rw.C1=CFrame.new(0, 0.5, 0)
  2800. rw.C0=CFrame.new(1.5, 0.5, 0)
  2801.  
  2802. lw.C1=CFrame.new(0, 0.5, 0)
  2803. lw.C0=CFrame.new(-1.5, 0.5, 0)
  2804.  
  2805. rw.C0=rw.C0*CFrame.new(-0.2, 0, 0.2)*CFrame.Angles(math.pi/2, 0, 0)
  2806. lw.C0=lw.C0*CFrame.new(1.2, 0, -0.56)*CFrame.Angles(math.pi/2, 0, math.pi/7)
  2807. m.KeyDown:connect(function(k)
  2808. if k:lower()=="c" then
  2809. if toggle then
  2810. rj.C0=CFrame.new(0, 0, 0)*CFrame.Angles(math.pi/2, math.pi, 0 )
  2811. rlw.Parent=nil
  2812. llw.Parent=nil
  2813. rh.Part1=rleg
  2814. lh.Part1=lleg
  2815. humanoid.CameraOffset=Vector3.new(0, 0, 0)
  2816. elseif not toggle then
  2817. rj.C0=CFrame.new(0, -1, 0)*CFrame.Angles(math.pi/2, math.pi, 0 )
  2818. rh.Part1=nil
  2819. lh.Part1=nil
  2820. rlw.Parent=torso
  2821. llw.Parent=torso
  2822. rlw.Part0=torso
  2823. llw.Part0=torso
  2824. rlw.Part1=rleg
  2825. llw.Part1=lleg
  2826.  
  2827. rlw.C0=CFrame.new(.5,-.5,-1)
  2828. llw.C0=CFrame.new(-.5,-1.5,0)*CFrame.Angles(-(math.pi/2), 0, 0)
  2829.  
  2830. rlw.C1=CFrame.new(0,.5,0)
  2831. llw.C1=CFrame.new(0,.5,0)
  2832.  
  2833. humanoid.CameraOffset=Vector3.new(0, -1, 0)
  2834. end
  2835. toggle=not toggle
  2836. elseif k:lower()=="r" then -- reload
  2837. if not reload and not sprinting then
  2838. reload=true
  2839. stopreload=false
  2840. local norm=CFrame.new(-1.5, 0.5, 0)
  2841. local up=norm*CFrame.new(1.2, 0, -0.56)*CFrame.Angles(math.pi/2, 0, math.pi/7)
  2842. local down=norm
  2843. local handcf=larm.CFrame:inverse()*mp1.CFrame
  2844. game:GetService("Debris"):AddItem(mp2, 5.1)
  2845. game:GetService("Debris"):AddItem(mp1, 5.1)
  2846. mweld:Destroy()
  2847.  
  2848. coroutine.wrap(function()
  2849. local mp1=mp1 --old version
  2850. local mp2=mp2 -- old version
  2851. mp1.CanCollide=false
  2852. mp2.CanCollide=false
  2853. mp1.RotVelocity=Vector3.new(math.random(1, 10), math.random(1, 10), math.random(1, 10))
  2854. mp1.Elasticity=1
  2855. mp2.Elasticity=1
  2856. wait()
  2857. mp1.CanCollide=true
  2858. mp2.CanCollide=true
  2859. wait(4)
  2860. for i=0, 1, 0.1 do
  2861. mp1.Transparency=i
  2862. mp2.Transparency=i
  2863. wait(.1)
  2864. end
  2865. end)()
  2866. mp1=nil
  2867. mp2=nil
  2868. TIMELERP(up, down, .2, function(lerp)
  2869. lw.C0=lerp
  2870. end, true, "stopreload")
  2871. wait(.5)
  2872. local oldC0
  2873. if not stopreload then
  2874. createMag()
  2875. oldC0=mweld.C0
  2876. mweld.Parent=larm
  2877. mweld.Part0=larm
  2878. mweld.C0=handcf
  2879. end
  2880.  
  2881. TIMELERP(down, up, .2, function(lerp)
  2882. lw.C0=lerp
  2883. end, true, "stopreload")
  2884.  
  2885. if not stopreload then
  2886. mweld.C0=oldC0
  2887. mweld.Parent=handle
  2888. mweld.Part0=handle
  2889. reload=false
  2890. mag=magsize
  2891. end
  2892.  
  2893. end
  2894. elseif k=="0" and not reload and not toggle then -- shift
  2895. sprinting=true
  2896. sprintstop=false
  2897. print("sprint")
  2898. oldws=humanoid.WalkSpeed
  2899. humanoid.WalkSpeed=oldws+7
  2900. local norm=CFrame.new(-1.5, 0.5, 0)
  2901. local up=norm*CFrame.new(1.2, 0, -0.56)*CFrame.Angles(math.pi/2, 0, math.pi/7)
  2902. local down=norm
  2903. local rup=CFrame.new(1.5, 0.5, 0)
  2904. TIMELERP(lw.C0, up*CFrame.Angles(-math.pi/3, 0, 0), 0.5, function(lerp)
  2905. lw.C0=lerp
  2906. end, false, "sprintstop")
  2907. TIMELERP(rw.C0, rup*CFrame.Angles(math.pi/4, math.pi/6, 0), 0.5, function(lerp)
  2908. rw.C0=lerp
  2909. end, true, "sprintstop")
  2910.  
  2911. end
  2912.  
  2913.  
  2914. end)
  2915. m.KeyUp:connect(function(k)
  2916. if k=="0" and sprinting then
  2917. print("unsprint")
  2918. sprintstop=true
  2919.  
  2920. humanoid.WalkSpeed=oldws
  2921. local norm=CFrame.new(-1.5, 0.5, 0)
  2922. local up=norm*CFrame.new(1.2, 0, -0.56)*CFrame.Angles(math.pi/2, 0, math.pi/7)
  2923. local down=norm
  2924. local rup=CFrame.new(1.5, 0.5, 0)
  2925. TIMELERP(up*CFrame.Angles(-math.pi/3, 0, 0), up, 0.5, function(lerp)
  2926. lw.C0=lerp
  2927. end, false, "sprinting")
  2928. TIMELERP(rup*CFrame.Angles(math.pi/4, math.pi/6, 0), rup*CFrame.new(-0.2, 0, 0.2)*CFrame.Angles(math.pi/2,0,0), 0.5, function(lerp)
  2929. rw.C0=lerp
  2930. end, true, "sprinting")
  2931. sprinting=false
  2932. end
  2933. end)
  2934. oldws=humanoid.WalkSpeed
  2935. m.Button1Down:connect(function()
  2936. coroutine.wrap(function()
  2937. shooting=true
  2938. while shooting do
  2939. if not reload and not sprinting and mag>0 then
  2940.  
  2941. s:Play()
  2942. local bw=bolty.WeldReference.Value
  2943. rw.C0=rw.C0*CFrame.new(0, .1, 0)
  2944. bw.C0=bw.C0*CFrame.new(0, .55, 0)
  2945. wait(.005)
  2946. rw.C0=rw.C0*CFrame.new(0, -.1, 0)
  2947. bw.C0=bw.C0*CFrame.new(0, -.55, 0)
  2948. local shell=Instance.new("Part", char)
  2949. shell.FormFactor="Custom"
  2950. shell.Size=Vector3.new(.2, .5, .2)
  2951.  
  2952.  
  2953. shell.BrickColor=BrickColor.new("Bright yellow")
  2954. shell.CFrame=bolty.CFrame*CFrame.new(0, .25, 0)
  2955. shell.CanCollide=false
  2956. shell.Velocity=CFrame.Angles(0, math.rad(-50), 0)*shell.CFrame.lookVector*10
  2957. shell.RotVelocity=Vector3.new(0, 20, 0)
  2958. Instance.new("CylinderMesh", shell)
  2959. game:GetService("Debris"):AddItem(shell, 5.1)
  2960.  
  2961. coroutine.wrap(function()
  2962. wait()
  2963. shell.CanCollide=true
  2964. wait(4)
  2965. for i=0, 1, 0.1 do
  2966. shell.Transparency=i
  2967. wait(.1)
  2968. end
  2969. end)()
  2970.  
  2971. if m.Target then
  2972. local hum=m.Target.Parent:FindFirstChild("Humanoid")
  2973. if not hum then
  2974. hum=m.Target.Parent.Parent:FindFirstChild("Humanoid")
  2975. end
  2976. if hum then
  2977. local dmg=math.random(5, 20)
  2978. for i=1, 17 do
  2979. math.random()
  2980. end
  2981. hum.Health=hum.Health-dmg
  2982. creator=Instance.new("ObjectValue", hum)
  2983. creator.Name="creator"
  2984. creator.Value=game.Players.LocalPlayer
  2985. if hum.Parent:FindFirstChild("Head") then
  2986. -- print("Head found")
  2987.  
  2988. local h=hum.Parent:FindFirstChild("Head")
  2989. local p=Instance.new("Part", workspace)
  2990. p.FormFactor=Enum.FormFactor.Custom
  2991. p.Size=Vector3.new(1, 1, 1)
  2992. p.Anchored=true
  2993. p.CFrame=h.CFrame+Vector3.new(0, 1, 0)
  2994. p.Transparency=1
  2995. local bbg=Instance.new("BillboardGui", p)
  2996. bbg.Adornee=p
  2997. bbg.Size=UDim2.new(0, 50, 0, 70)
  2998. local txt=Instance.new("TextLabel", bbg)
  2999. txt.Size=UDim2.new(1, 0, 1, 0)
  3000. txt.BackgroundTransparency=1
  3001. txt.BorderSizePixel=0;
  3002. txt.Text=dmg
  3003. txt.TextScaled=true
  3004. txt.TextColor3=Color3.new(1, 0.2, 0.2)
  3005. txt.TextStrokeColor3=Color3.new(0, 0, 0)
  3006. txt.TextStrokeTransparency=0.2
  3007.  
  3008. coroutine.wrap(function() for i=1, 40 do
  3009. p.CFrame=p.CFrame+Vector3.new(0, 0.05, 0) wait(.05)
  3010. if i>20 then
  3011. txt.TextTransparency=(i-20)/20
  3012. txt.TextStrokeTransparency=0.2 + (i-20)/20
  3013. end
  3014. end
  3015. p:Destroy()
  3016. end)()
  3017.  
  3018. --[[ hum.PlatformStand=true
  3019.  
  3020.  
  3021. local torso=hum.Parent:FindFirstChild("Torso")
  3022. if torso then
  3023. torso.RotVelocity=Vector3.new(-10, 0, 10)
  3024. end
  3025. wait(0.4)
  3026. torso.RotVelocity=Vector3.new(0, 0, 0)
  3027. hum.PlatformStand=false ]]
  3028. end
  3029. end
  3030. end
  3031.  
  3032.  
  3033. -- pcall(m.Target.Parent.BreakJoints, m.Target.Parent)
  3034. mag=mag-1
  3035. --print(mag)
  3036.  
  3037. end
  3038. wait(60/rpm)
  3039. end
  3040.  
  3041. end)()
  3042.  
  3043.  
  3044. end)
  3045. m.Button1Up:connect(function()
  3046.  
  3047. shooting=false
  3048. end)
  3049. end
  3050. end)
  3051. --CFrame.new(-0.95, 0.8, 0)*CFrame.Angles(0, -math.pi/2, 0)*CFrame.new(0, 0, 1.0)
  3052.  
  3053. t.Unequipped:connect(function()
  3054. shooting=false
  3055. if reload then
  3056. stopreload=true
  3057. --u unequipped. nob.
  3058. end
  3059. sprinting=false
  3060. reload=false
  3061. rs.Part1=rarm
  3062. ls.Part1=larm
  3063. rw.Parent=nil
  3064. rw.Part1=nil
  3065. lw.Parent=nil
  3066. lw.Part1=nil
  3067. for _, v in pairs{mp1, mp2, mweld} do
  3068. if v then v:Destroy() end
  3069. end
  3070. humanoid.WalkSpeed=oldws
  3071. end)
  3072.  
  3073.  
  3074.  
  3075. --hl/https://code.stypi.com/raw/grubsteak/shetgun.lua
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