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- #Wools colors
- chances:
- black: &black 10
- red: &red 9
- purpur: &purpur 8
- blue: &blue 7
- light_blue: &light_blue 6
- dark_green: &dark_green 5
- green: &green 4
- orange: &orange 3
- yellow: &yellow 2
- white: &white 1
- zero: &zero 0
- # Usage:
- # Standart YAML anchors
- # *black = 512
- # After reading, plugin will use
- # a chance 512 (highest)
- # chance 0 - never
- # no chance = 0
- sets:
- swords:
- iron:
- material: IRON_SWORD
- chance: *purpur
- #gold:
- # material: GOLD_SWORD
- # chance: 30
- diamond:
- material: DIAMOND_SWORD
- chance: *yellow
- axes:
- iron:
- material: IRON_AXE
- chance: *blue
- diamond:
- material: DIAMOND_AXE
- chance: *white
- armor:
- spikes_chestplate:
- material: CHAINMAIL_CHESTPLATE
- name: "&2Thorns 3"
- chance: *yellow
- enchantments:
- THORNS: 3
- food:
- ####Carrots
- golden_carrot_x1:
- material: GOLDEN_CARROT
- amount: 1
- chance: *purpur
- golden_carrot_x2:
- material: GOLDEN_CARROT
- amount: 2
- chance: *light_blue
- golden_carrot_x3:
- material: GOLDEN_CARROT
- amount: 3
- chance: *green
- golden_carrot_x4:
- material: GOLDEN_CARROT
- amount: 4
- chance: *orange
- golden_apples:
- golden_apple:
- material: GOLDEN_APPLE
- chance: *green
- super_golden_apple:
- material: GOLDEN_APPLE
- chance: *white
- damage: 1
- sticks:
- blaze_rod:
- material: BLAZE_ROD
- chance: *green
- enchantments:
- FIRE_ASPECT: 2
- fishing_rod:
- material: FISHING_ROD
- chance: *dark_green
- knockback:
- material: STICK
- chance: *purpur
- enchantments:
- KNOCKBACK: 2
- arrows:
- arrow_x3:
- material: ARROW
- amount: 3
- chance: *red
- arrow_x5:
- material: ARROW
- amount: 5
- chance: *blue
- arrow_x9:
- material: ARROW
- amount: 9
- chance: *dark_green
- potions:
- speed:
- material: SPLASH_POTION
- chance: *green
- potion:
- effect: SPEED
- amplifier: 1
- duration: 3600
- teleport:
- enderpearl:
- material: ENDERPEARL
- chance: *yellow
- chorus_x1:
- material: CHORUS_FRUIT
- amount: 1
- chance: *light_blue
- chorus_x1:
- material: CHORUS_FRUIT
- amount: 2
- chance: *green
- chorus_x1:
- material: CHORUS_FRUIT
- amount: 3
- chance: *yellow
- exp:
- bottles_x5:
- material: EXP_BOTTLE
- amount: 5
- chance: *blue
- bottles_x10:
- material: EXP_BOTTLE
- amount: 10
- chance: *green
- bottles_x15:
- material: EXP_BOTTLE
- amount: 15
- chance: *white
- snowballs:
- snowballs_x3:
- material: SNOWBALL
- amount: 3
- chance: *blue
- snowballs_x5:
- material: SNOWBALL
- amount: 5
- chance: *dark_green
- snowballs_x7:
- material: SNOWBALL
- amount: 7
- chance: *yellow
- eggs:
- egg_x1:
- material: EGG
- amount: 1
- chance: *green
- egg_x2:
- material: EGG
- amount: 2
- chance: *orange
- egg_x3:
- material: EGG
- amount: 3
- chance: *yellow
- mines:
- mine_x1:
- material: STONE_PRESSURE_PLATE
- amount: 1
- name: Mine
- chance: *light_blue
- mine_x1:
- material: STONE_PRESSURE_PLATE
- amount: 2
- name: Mine
- chance: *green
- effect_arrows:
- spectral_arrow:
- material: SPECTRAL_ARROW
- amount: 3
- chance: *light_blue
- damage1:
- material: TIPPED_ARROW
- chance: *green
- potion:
- effect: HARM
- amplifier: 1
- damage2:
- material: TIPPED_ARROW
- chance: *yellow
- potion:
- effect: HARM
- amplifier: 2
- poison1:
- material: TIPPED_ARROW
- chance: *yellow
- potion:
- effect: POISON
- amplifier: 1
- duration: 1600
- poison2:
- material: TIPPED_ARROW
- chance: *white
- potion:
- effect: POISON
- amplifier: 1
- duration: 1600
- weakness1:
- material: TIPPED_ARROW
- chance: *green
- potion:
- effect: WEAKNESS
- amplifier: 1
- duration: 1600
- other:
- shield:
- material: SHIELD
- chance: *light_blue
- points:
- world: world
- jungle:
- location: [0,100,0]
- sets: [armor, potions]
- time: 10
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